local plr = game:GetService("Players").LocalPlayer local pgui = plr.PlayerGui local char = plr.Character or plr.CharacterAdded:Wait() local status = plr.Status local repStorage = game:GetService("ReplicatedStorage") local ME = repStorage.Events.ME local moves = repStorage.Moves local styles = repStorage.Styles local connections = { } local parker = styles.Brawler local brawl = styles.Brawler function isInBattle() return (plr:FindFirstChild("InBattle") and true or false) end function isDungeon() return game.ReplicatedStorage.Dungeon.Value end function doingHact() return (plr.Character:FindFirstChild("Heated") and true or false) end function showMaxHeatEffect() return (isInBattle() and not doingHact() and plr.Status.Heat.Value >= 100) and true or false end function hasWeaponInHand() return (plr.Character:FindFirstChild("Holding") and true or false) end function IsInPvp() if plr:FindFirstChild("PvPed") then return true else return false end end local AuraSlot = "Brawler" parker.Color.Value = Color3.fromRGB(85, 255, 0) function AuraChange() if status.Style.Value == AuraSlot then local AuraColor = parker.Color.Value local AuraSequence = ColorSequence.new({ColorSequenceKeypoint.new(0, AuraColor), ColorSequenceKeypoint.new(1, AuraColor)}) char.HumanoidRootPart.Fire_Main.Color = AuraSequence char.HumanoidRootPart.Fire_Secondary.Color = AuraSequence char.HumanoidRootPart.Fire_Main.Rate = status.Heat.Value >= 100 and 115 or status.Heat.Value >= 75 and 85 or 80 char.HumanoidRootPart.Fire_Secondary.Rate = status.Heat.Value >= 100 and 90 or status.Heat.Value >= 75 and 80 or 70 char.HumanoidRootPart.Lines1.Color = AuraSequence char.HumanoidRootPart.Lines1.Rate = status.Heat.Value >= 100 and 60 or status.Heat.Value >= 75 and 40 or 20 char.HumanoidRootPart.Lines2.Color = AuraSequence char. HumanoidRootPart.Lines2.Rate = status.Heat.Value >= 100 and 60 or status.Heat.Value >= 75 and 40 or 20 char.HumanoidRootPart.Sparks.Color = AuraSequence if not char.HumanoidRootPart.TimeFor.Enabled then char.HumanoidRootPart.TimeFor.Color = AuraSequence end char.UpperTorso["r2f_aura_burst"].Lines1.Color = AuraSequence char.UpperTorso["r2f_aura_burst"].Lines2.Color = AuraSequence char.UpperTorso["r2f_aura_burst"].Lines1.Enabled = showMaxHeatEffect() char.UpperTorso["r2f_aura_burst"].Flare.Enabled = showMaxHeatEffect() char.UpperTorso["r2f_aura_burst"].Flare.Color = AuraSequence char.UpperTorso["r2f_aura_burst"].Smoke.Color = AuraSequence char.UpperTorso.Evading.Color = AuraSequence end end connections.aura = game:GetService("RunService").RenderStepped:Connect(AuraChange) --[[ local twoStrikeOne = brawl["2Strike2"]:Clone() local twoStrikeTwo = brawl["2Strike3"]:Clone() local twoStrikeThree = brawl["2Strike4"]:Clone() local twoStrikeFour = brawl["2Strike5"]:Clone() brawl.StrikeThrow:Clone().Parent = parker twoStrikeOne.Parent = parker twoStrikeTwo.Parent = parker twoStrikeThree.Parent = parker twoStrikeFour.Parent = parker --]] parker.VisualName.Value = "Parker" parker.Idle.AnimationId = brawl.Idle.AnimationId parker.Speed.Value = 1.5 --brawl.DoubleBlows:Clone().Parent = parker parker.Strike1.Value = "BStrike1" parker.Strike2.Value = "BStrike2" parker.Strike3.Value = "BStrike3" parker.Strike4.Value = "BStrike4" parker.Strike5.Value = "BStrike5" parker.Taunt.Value = "GoonTaunt" parker.Rush5:Destroy() parker.Rush6:Destroy() parker.Rush7:Destroy() parker.Rush8:Destroy() parker.Strike6:Destroy() parker.Strike7:Destroy() parker.Strike8:Destroy() parker.Strike9:Destroy()