local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() -- Siadanie if character:FindFirstChildOfClass("Humanoid") then character:FindFirstChildOfClass("Humanoid").Sit = true end -- Tworzenie części pod postacią (dla efektu dymu) local smokePart = Instance.new("Part") smokePart.Size = Vector3.new(2, 0.5, 2) smokePart.Position = character.HumanoidRootPart.Position - Vector3.new(0, 3, 0) smokePart.Anchored = true smokePart.Transparency = 1 -- niewidzialna część smokePart.CanCollide = false smokePart.Parent = workspace smokePart.Name = "SmokeEmitterPart" -- Dodanie dymu local smoke = Instance.new("ParticleEmitter") smoke.Parent = smokePart smoke.Texture = "rbxassetid://258128463" -- przykładowa tekstura dymu smoke.Color = ColorSequence.new(Color3.fromRGB(139, 69, 19)) -- brązowy kolor smoke.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 2), NumberSequenceKeypoint.new(1, 5)}) smoke.Lifetime = NumberRange.new(1, 2) smoke.Rate = 30 smoke.Speed = NumberRange.new(1, 3) smoke.Rotation = NumberRange.new(0, 360) smoke.RotSpeed = NumberRange.new(-90, 90) smoke.VelocitySpread = 30