_G.HideCharacter = true _G.FlingEnabled = true _G.TransparentRig = true _G.ToolFling = true -- false = holding, true = fling _G.AntiFling = true _G.HatCollide = false _G.CustomHats = true -- Enable or disable custom rig feature (basically old oxide when false) _G.CH = { Torso = { Name= "MeshPartAccessory", TextureId = "4819722776", Orientation= CFrame.Angles(math.rad(0),math.rad(0),math.rad(-105)) }, LeftArm = { Name= "InternationalFedora", TextureId = "3360978739", Orientation= CFrame.Angles(math.rad(-90),math.rad(0),math.rad(90)) }, RightArm = { Name= "InternationalFedora", TextureId = "3033903209", Orientation= CFrame.Angles(math.rad(-90),math.rad(0),math.rad(-90)) }, LeftLeg = { Name= "InternationalFedora", TextureId = "3409604993", Orientation= CFrame.Angles(math.rad(-90),math.rad(0),math.rad(90)) }, RightLeg = { Name= "InternationalFedora", TextureId = "3033898741", Orientation= CFrame.Angles(math.rad(-90),math.rad(0),math.rad(-90)) } } loadstring(game:HttpGet("https://raw.githubusercontent.com/Nitro-GT/Oxide/refs/heads/main/LoadstringPerma"))() task.wait(.5) -- we give it time to load properly