local Lighting = game:GetService("Lighting") Lighting.FogEnd = 100000 Lighting.FogStart = 0 Lighting.ClockTime = 14 Lighting.Brightness = 2 Lighting.GlobalShadows = false local function removeSkybox() for _, object in ipairs(Lighting:GetChildren()) do if object:IsA("Sky") then object:Destroy() end end end removeSkybox() Lighting.ChildAdded:Connect(function(object) if object:IsA("Sky") then object:Destroy() end end) if not _G.FullBrightExecuted then _G.FullBrightEnabled = false _G.NormalLightingSettings = { Brightness = Lighting.Brightness, ClockTime = Lighting.ClockTime, FogEnd = Lighting.FogEnd, GlobalShadows = Lighting.GlobalShadows, Ambient = Lighting.Ambient } _G.FullBrightExecuted = true end local function applyLighting() if _G.FullBrightEnabled then Lighting.Brightness = 1 Lighting.ClockTime = 12 Lighting.FogEnd = 786543 Lighting.GlobalShadows = false Lighting.Ambient = Color3.fromRGB(178, 178, 178) else Lighting.Brightness = _G.NormalLightingSettings.Brightness Lighting.ClockTime = _G.NormalLightingSettings.ClockTime Lighting.FogEnd = _G.NormalLightingSettings.FogEnd Lighting.GlobalShadows = _G.NormalLightingSettings.GlobalShadows Lighting.Ambient = _G.NormalLightingSettings.Ambient end end _G.FullBrightEnabled = not _G.FullBrightEnabled applyLighting() removeSkybox()