getgenv().VelocityChanger = true getgenv().XVelocity = 90 getgenv().YVelocity = 90 getgenv().ZVelocity = 90 game:GetService("RunService").PostSimulation:Connect(function() local PlayerVelocity = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity if getgenv().VelocityChanger then game.Players.LocalPlayer.Character.PrimaryPart.Velocity = Vector3.new(getgenv().XVelocity, getgenv().YVelocity, getgenv().ZVelocity) game:GetService("RunService").PreRender:Wait() game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = PlayerVelocity end end)