-- OldForceFields.lua (client) local plr = game:GetService("Players").LocalPlayer local TweenService = game:GetService("TweenService") local pg = plr:WaitForChild("PlayerGui") local sg = Instance.new("ScreenGui") sg.Name = "OldForceFieldsUI" sg.Parent = pg local frame = Instance.new("Frame") frame.Size = UDim2.new(0,260,0,180) frame.Position = UDim2.new(0.5,-130,0,-200) frame.BackgroundColor3 = Color3.new(1,1,1) frame.BorderColor3 = Color3.new(0,0,0) frame.Parent = sg local title = Instance.new("TextLabel") title.Size = UDim2.new(1,0,0,40) title.BackgroundTransparency = 1 title.Text = "Old Forcefield" title.Font = Enum.Font.Legacy title.TextSize = 24 title.TextColor3 = Color3.new(0,0,0) title.Parent = frame local b1 = Instance.new("TextButton") b1.Size = UDim2.new(1,-20,0,40) b1.Position = UDim2.new(0,10,0,60) b1.Text = "Early 2006" b1.Font = Enum.Font.Legacy b1.TextSize = 20 b1.BackgroundColor3 = Color3.new(1,1,1) b1.BorderColor3 = Color3.new(0,0,0) b1.TextColor3 = Color3.new(0,0,0) b1.Parent = frame local b2 = Instance.new("TextButton") b2.Size = UDim2.new(1,-20,0,40) b2.Position = UDim2.new(0,10,0,110) b2.Text = "Mid 2012" b2.Font = Enum.Font.Legacy b2.TextSize = 20 b2.BackgroundColor3 = Color3.new(1,1,1) b2.BorderColor3 = Color3.new(0,0,0) b2.TextColor3 = Color3.new(0,0,0) b2.Parent = frame -- pop-in tween TweenService:Create(frame, TweenInfo.new(0.35, Enum.EasingStyle.Linear), { Position = UDim2.new(0.5,-130,0.5,-90) }):Play() -------------------------------------------------------------------- -- HOVER EFFECT FOR MID 2012 BUTTON (ALL outlines go red) -------------------------------------------------------------------- local hovering = false local function applyHover() if hovering then frame.BackgroundColor3 = Color3.new(0,0,0) frame.BorderColor3 = Color3.new(1,0,0) title.TextColor3 = Color3.new(1,1,1) b1.BackgroundColor3 = Color3.new(0,0,0) b1.TextColor3 = Color3.new(1,1,1) b1.BorderColor3 = Color3.new(1,0,0) b2.BackgroundColor3 = Color3.new(0,0,0) b2.TextColor3 = Color3.new(1,1,1) b2.BorderColor3 = Color3.new(1,0,0) else frame.BackgroundColor3 = Color3.new(1,1,1) frame.BorderColor3 = Color3.new(0,0,0) title.TextColor3 = Color3.new(0,0,0) b1.BackgroundColor3 = Color3.new(1,1,1) b1.TextColor3 = Color3.new(0,0,0) b1.BorderColor3 = Color3.new(0,0,0) b2.BackgroundColor3 = Color3.new(1,1,1) b2.TextColor3 = Color3.new(0,0,0) b2.BorderColor3 = Color3.new(0,0,0) end end b2.MouseEnter:Connect(function() hovering = true applyHover() end) b2.MouseLeave:Connect(function() hovering = false applyHover() end) ------------------------------------------------------------ -- EARLY 2006 ------------------------------------------------------------ local function run2006() sg:Destroy() local RunService = game:GetService("RunService") local Players = game:GetService("Players") local lp = Players.LocalPlayer local ffpart local function createFFPart() if ffpart and ffpart.Parent then return ffpart end ffpart = Instance.new("Part") ffpart.Name = "FF" ffpart.Size = Vector3.new(8,8,8) ffpart.Shape = Enum.PartType.Ball ffpart.BrickColor = BrickColor.new("Steel blue") ffpart.Material = Enum.Material.Plastic ffpart.Transparency = 0.5 ffpart.Anchored = true ffpart.CanCollide = false ffpart.CanTouch = false ffpart.Massless = true ffpart.Parent = workspace return ffpart end local function destroyFFPart() if ffpart then if ffpart.Parent then ffpart:Destroy() end ffpart = nil end end local function hideForceFields(char) for _, v in ipairs(char:GetChildren()) do if v:IsA("ForceField") then v.Visible = false end end char.ChildAdded:Connect(function(c) if c:IsA("ForceField") then c.Visible = false end end) end RunService.RenderStepped:Connect(function() local char = lp.Character if not char then destroyFFPart() return end local hrp = char:FindFirstChild("HumanoidRootPart") local hasFF = char:FindFirstChildOfClass("ForceField") if hasFF and hrp then createFFPart() if ffpart and ffpart.Parent then ffpart.CFrame = hrp.CFrame end else destroyFFPart() end end) lp.CharacterAdded:Connect(function(char) char:WaitForChild("HumanoidRootPart", 5) hideForceFields(char) end) if lp.Character then hideForceFields(lp.Character) end end ------------------------------------------------------------ -- MID 2012 ------------------------------------------------------------ local function run2012() sg:Destroy() local Players = game:GetService("Players") local RunService = game:GetService("RunService") local TweenService = game:GetService("TweenService") local lp = Players.LocalPlayer local ffFolder = Instance.new("Folder") ffFolder.Name = "FFCloneHolder" ffFolder.Parent = workspace local function getTorso(c) return c:FindFirstChild("UpperTorso") or c:FindFirstChild("Torso") end local function buildFF() ffFolder:ClearAllChildren() local model = Instance.new("Model") model.Name = "Forcefield2012" model.Parent = ffFolder local main = Instance.new("Part") main.Name = "VisualForcefield2012" main.Anchored = true main.CanCollide = false main.CastShadow = false main.Color = Color3.fromRGB(86,125,142) main.Transparency = 1 main.Size = Vector3.new(1,1,1) main.Parent = model local mc = Instance.new("Part") mc.Name = "MainCircle" mc.Anchored = true mc.CanCollide = false mc.CastShadow = false mc.Color = Color3.fromRGB(0,0,128) mc.Material = Enum.Material.Neon mc.Transparency = 0.6 mc.Size = Vector3.new(0.9,0.9,0.9) mc.Parent = model local mcM = Instance.new("SpecialMesh") mcM.MeshType = Enum.MeshType.Sphere mcM.Scale = Vector3.new(7,7,7) mcM.Parent = mc local oc = Instance.new("Part") oc.Name = "OuterCircle" oc.Anchored = true oc.CanCollide = false oc.CastShadow = false oc.Color = Color3.fromRGB(0,0,128) oc.Material = Enum.Material.Neon oc.Transparency = 0.95 oc.Size = Vector3.new(0.9,0.9,0.9) oc.Parent = model local ocM = Instance.new("SpecialMesh") ocM.MeshType = Enum.MeshType.Sphere ocM.Scale = Vector3.new(7.7,7.7,7.7) ocM.Parent = oc local sp = Instance.new("Part") sp.Name = "Sparkles83" sp.Anchored = true sp.CanCollide = false sp.CastShadow = false sp.Transparency = 1 sp.Size = Vector3.new(5,1,5) sp.Parent = model local old = Instance.new("ParticleEmitter") old.Name = "OldSparkles" old.Lifetime = NumberRange.new(3,3) old.LightEmission = 1e9 old.LockedToPart = true old.Rate = 7 old.RotSpeed = NumberRange.new(25,25) old.Rotation = NumberRange.new(8,8) old.Size = NumberSequence.new(1) old.Speed = NumberRange.new(2,4) old.Texture = "rbxassetid://6334617852" old.Transparency = NumberSequence.new(0.5,1) old.Parent = sp local rays = Instance.new("ParticleEmitter") rays.Name = "Rays" rays.Lifetime = NumberRange.new(1,1) rays.LightEmission = 1 rays.LockedToPart = true rays.Rate = 100 rays.RotSpeed = NumberRange.new(-50,50) rays.Rotation = NumberRange.new(-180,180) rays.Size = NumberSequence.new(2) rays.Speed = NumberRange.new(0,0) rays.Texture = "rbxassetid://1084975295" rays.Transparency = NumberSequence.new(0.4,1) rays.Parent = model task.spawn(function() while model.Parent do TweenService:Create(mc, TweenInfo.new(0.55, Enum.EasingStyle.Sine), {Transparency = 0.95}):Play() TweenService:Create(oc, TweenInfo.new(0.7, Enum.EasingStyle.Sine), {Transparency = 0.6}):Play() task.wait(0.55) TweenService:Create(oc, TweenInfo.new(0.5, Enum.EasingStyle.Sine), {Transparency = 0.95}):Play() TweenService:Create(mc, TweenInfo.new(0.5, Enum.EasingStyle.Sine), {Transparency = 0.6}):Play() task.wait(0.35) end end) return model end local currentModel = nil local char = nil local function watchFF() while true do local ff = char and char:FindFirstChildOfClass("ForceField") if ff then ff.Visible = false if not currentModel then currentModel = buildFF() end else if currentModel then currentModel:Destroy() currentModel = nil end end task.wait(0.1) end end local function hook(c) char = c task.spawn(watchFF) end plr.CharacterAdded:Connect(hook) if plr.Character then hook(plr.Character) end RunService.PreRender:Connect(function() if not currentModel or not char then return end local t = getTorso(char) if not t then return end for _,p in currentModel:GetDescendants() do if p:IsA("BasePart") then p.CFrame = t.CFrame end end end) end b1.MouseButton1Click:Connect(run2006) b2.MouseButton1Click:Connect(run2012)