local RandomMessage = `[{math.random()}]` local Passed = false game:GetService("LogService").MessageOut:Connect(function(Message, MessageType) if Message == RandomMessage and MessageType == Enum.MessageType.MessageOutput then Passed = true end end) print(RandomMessage) repeat task.wait() until Passed -- code past here only runs in normal executors print("this only runs when not in an env logger") local a = game:GetService("HttpService") -- for testing, if this shows up in an env logger then this is patched