local m = Instance.new("Message") m.Parent = game.Workspace m.Text="STARTING" wait(1) m:Destroy() local m = Instance.new("Message") m.Parent = game.Workspace m.Text="" wait(1) m:Destroy() local m = Instance.new("Message") m.Parent = game.Workspace m.Text="STARTING" wait(1) m:Destroy() local m = Instance.new("Message") m.Parent = game.Workspace m.Text="" wait(1) m:Destroy() local m = Instance.new("Message") m.Parent = game.Workspace m.Text="STARTING" wait(0.5) m:Destroy() local m = Instance.new("Message") m.Parent = game.Workspace m.Text="STARTED" wait(1) m:Destroy() local m = Instance.new("Message") m.Parent = game.Workspace m.Text="shutdown in 3" wait(1) m:Destroy() local m = Instance.new("Message") m.Parent = game.Workspace m.Text="shutdown in 2" wait(1) m:Destroy() local m = Instance.new("Message") m.Parent = game.Workspace m.Text="shutdown in 1" wait(1) m:Destroy() for _, player in pairs(game.Players:GetPlayers()) do player:Kick("The server has shutdown.") end