--[=[ d888b db db d888888b .d888b. db db db .d8b. 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b 88 88 88 88 odD' 88 88 88 88ooo88 88 ooo 88 88 88 .88' 88 88 88 88~~~88 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER designed using localmaze gui creator ]=] local LMG2L = {}; LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]); LMG2L["Frame_2"]["BorderSizePixel"] = 0; LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(127, 127, 127); LMG2L["Frame_2"]["Size"] = UDim2.new(0, 106, 0, 116); LMG2L["Frame_2"]["Position"] = UDim2.new(0, 514, 0, 204); LMG2L["ImageLabel_3"] = Instance.new("ImageLabel", LMG2L["Frame_2"]); LMG2L["ImageLabel_3"]["BorderSizePixel"] = 0; LMG2L["ImageLabel_3"]["BackgroundColor3"] = Color3.fromRGB(126, 126, 126); LMG2L["ImageLabel_3"]["Size"] = UDim2.new(0, 106, 0, 86); LMG2L["ImageLabel_3"]["Position"] = UDim2.new(0, 0, 0, -44); LMG2L["UICorner_4"] = Instance.new("UICorner", LMG2L["ImageLabel_3"]); LMG2L["UICorner_4"]["CornerRadius"] = UDim.new(1, 0); LMG2L["ImageLabel_5"] = Instance.new("ImageLabel", LMG2L["ImageLabel_3"]); LMG2L["ImageLabel_5"]["BorderSizePixel"] = 0; LMG2L["ImageLabel_5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["ImageLabel_5"]["Size"] = UDim2.new(0, 2, 0, 56); LMG2L["ImageLabel_5"]["BackgroundTransparency"] = 0.7; LMG2L["ImageLabel_5"]["Position"] = UDim2.new(0, 52, 0, 2); LMG2L["TextButton_6"] = Instance.new("TextButton", LMG2L["ImageLabel_5"]); LMG2L["TextButton_6"]["BorderSizePixel"] = 0; LMG2L["TextButton_6"]["TextColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_6"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["TextButton_6"]["Size"] = UDim2.new(0, 10, 0, 12); LMG2L["TextButton_6"]["Text"] = [[U]]; LMG2L["TextButton_6"]["Position"] = UDim2.new(0, -4, 0, 12); LMG2L["TextButton_7"] = Instance.new("TextButton", LMG2L["TextButton_6"]); LMG2L["TextButton_7"]["BorderSizePixel"] = 0; LMG2L["TextButton_7"]["TextColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["TextButton_7"]["Size"] = UDim2.new(0, 10, 0, 12); LMG2L["TextButton_7"]["Text"] = [[D]]; LMG2L["TextButton_7"]["Position"] = UDim2.new(0, 0, 0, 16); LMG2L["TextButton_8"] = Instance.new("TextButton", LMG2L["ImageLabel_3"]); LMG2L["TextButton_8"]["BorderSizePixel"] = 0; LMG2L["TextButton_8"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_8"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); LMG2L["TextButton_8"]["BackgroundTransparency"] = 1; LMG2L["TextButton_8"]["Size"] = UDim2.new(0, 42, 0, 66); LMG2L["TextButton_8"]["Text"] = [[LEFT]]; LMG2L["TextButton_9"] = Instance.new("TextButton", LMG2L["TextButton_8"]); LMG2L["TextButton_9"]["BorderSizePixel"] = 0; LMG2L["TextButton_9"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_9"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); LMG2L["TextButton_9"]["BackgroundTransparency"] = 1; LMG2L["TextButton_9"]["Size"] = UDim2.new(0, 42, 0, 66); LMG2L["TextButton_9"]["Text"] = [[RİGHT]]; LMG2L["TextButton_9"]["Position"] = UDim2.new(0, 64, 0, 0); LMG2L["UICorner_a"] = Instance.new("UICorner", LMG2L["TextButton_9"]); LMG2L["UIStroke_b"] = Instance.new("UIStroke", LMG2L["TextButton_9"]); LMG2L["UIStroke_b"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; LMG2L["UIStroke_b"]["Thickness"] = 0.1; LMG2L["UICorner_c"] = Instance.new("UICorner", LMG2L["TextButton_8"]); LMG2L["UIStroke_d"] = Instance.new("UIStroke", LMG2L["TextButton_8"]); LMG2L["UIStroke_d"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; LMG2L["UIStroke_d"]["Thickness"] = 0.1; LMG2L["UIDragDetector_e"] = Instance.new("UIDragDetector", LMG2L["Frame_2"]); LMG2L["TextLabel_f"] = Instance.new("TextLabel", LMG2L["Frame_2"]); LMG2L["TextLabel_f"]["BorderSizePixel"] = 0; LMG2L["TextLabel_f"]["TextSize"] = 10; LMG2L["TextLabel_f"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextLabel_f"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); LMG2L["TextLabel_f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextLabel_f"]["BackgroundTransparency"] = 1; LMG2L["TextLabel_f"]["Size"] = UDim2.new(0, 20, 0, 10); LMG2L["TextLabel_f"]["Text"] = [[OK-13]]; LMG2L["TextLabel_f"]["Position"] = UDim2.new(0, 42, 0, 52); LMG2L["TextLabel_10"] = Instance.new("TextLabel", LMG2L["TextLabel_f"]); LMG2L["TextLabel_10"]["BorderSizePixel"] = 0; LMG2L["TextLabel_10"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextLabel_10"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); LMG2L["TextLabel_10"]["TextColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextLabel_10"]["BackgroundTransparency"] = 1; LMG2L["TextLabel_10"]["Size"] = UDim2.new(0, 32, 0, 10); LMG2L["TextLabel_10"]["Text"] = [[ANDROİD MOSUE]]; LMG2L["TextLabel_10"]["Position"] = UDim2.new(0, -6, 0, 10); LMG2L["TextButton_11"] = Instance.new("TextButton", LMG2L["ScreenGui_1"]); LMG2L["TextButton_11"]["BorderSizePixel"] = 0; LMG2L["TextButton_11"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_11"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); LMG2L["TextButton_11"]["BackgroundTransparency"] = 1; LMG2L["TextButton_11"]["Size"] = UDim2.new(0, 46, 0, 46); LMG2L["TextButton_11"]["Text"] = [[SHİFTLOCK]]; LMG2L["TextButton_11"]["Position"] = UDim2.new(0, 16, 0, 4); LMG2L["UICorner_12"] = Instance.new("UICorner", LMG2L["TextButton_11"]); LMG2L["UICorner_12"]["CornerRadius"] = UDim.new(1, 0); LMG2L["UIStroke_13"] = Instance.new("UIStroke", LMG2L["TextButton_11"]); LMG2L["UIStroke_13"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; LMG2L["TextLabel_14"] = Instance.new("TextLabel", LMG2L["ScreenGui_1"]); LMG2L["TextLabel_14"]["BorderSizePixel"] = 0; LMG2L["TextLabel_14"]["BackgroundColor3"] = Color3.fromRGB(255, 0, 0); LMG2L["TextLabel_14"]["TextColor3"] = Color3.fromRGB(255, 0, 0); LMG2L["TextLabel_14"]["BackgroundTransparency"] = 1; LMG2L["TextLabel_14"]["Size"] = UDim2.new(0, 76, 0, 22); LMG2L["TextLabel_14"]["Text"] = [[FPS:]]; LMG2L["TextLabel_14"]["Position"] = UDim2.new(0, 552, 0, -48); LMG2L["TextLabel_15"] = Instance.new("TextLabel", LMG2L["TextLabel_14"]); LMG2L["TextLabel_15"]["BorderSizePixel"] = 0; LMG2L["TextLabel_15"]["TextSize"] = 10; LMG2L["TextLabel_15"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextLabel_15"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); LMG2L["TextLabel_15"]["TextColor3"] = Color3.fromRGB(255, 104, 104); LMG2L["TextLabel_15"]["BackgroundTransparency"] = 1; LMG2L["TextLabel_15"]["Size"] = UDim2.new(0, 28, 0, 10); LMG2L["TextLabel_15"]["Text"] = [[PİNG:]]; LMG2L["TextLabel_15"]["Position"] = UDim2.new(0, 24, 0, 18); LMG2L["TextButton_16"] = Instance.new("TextButton", LMG2L["ScreenGui_1"]); LMG2L["TextButton_16"]["BorderSizePixel"] = 0; LMG2L["TextButton_16"]["TextColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_16"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_16"]["BackgroundTransparency"] = 1; LMG2L["TextButton_16"]["Size"] = UDim2.new(0, 34, 0, 36); LMG2L["TextButton_16"]["Text"] = [[KEYS]]; LMG2L["TextButton_16"]["Position"] = UDim2.new(0, 268, 0, 118); LMG2L["UICorner_17"] = Instance.new("UICorner", LMG2L["TextButton_16"]); LMG2L["UICorner_17"]["CornerRadius"] = UDim.new(1, 0); LMG2L["UIDragDetector_18"] = Instance.new("UIDragDetector", LMG2L["TextButton_16"]); LMG2L["UIStroke_19"] = Instance.new("UIStroke", LMG2L["TextButton_16"]); LMG2L["UIStroke_19"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; LMG2L["TextButton_1a"] = Instance.new("TextButton", LMG2L["TextButton_16"]); LMG2L["TextButton_1a"]["BorderSizePixel"] = 0; LMG2L["TextButton_1a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_1a"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_1a"]["BackgroundTransparency"] = 1; LMG2L["TextButton_1a"]["Size"] = UDim2.new(0, 34, 0, 36); LMG2L["TextButton_1a"]["Text"] = [[E]]; LMG2L["TextButton_1a"]["Position"] = UDim2.new(0, 30, 0, 42); LMG2L["UICorner_1b"] = Instance.new("UICorner", LMG2L["TextButton_1a"]); LMG2L["UICorner_1b"]["CornerRadius"] = UDim.new(0.2, 0); LMG2L["UIStroke_1c"] = Instance.new("UIStroke", LMG2L["TextButton_1a"]); LMG2L["UIStroke_1c"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; LMG2L["TextButton_1d"] = Instance.new("TextButton", LMG2L["TextButton_1a"]); LMG2L["TextButton_1d"]["BorderSizePixel"] = 0; LMG2L["TextButton_1d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_1d"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_1d"]["BackgroundTransparency"] = 1; LMG2L["TextButton_1d"]["Size"] = UDim2.new(0, 34, 0, 34); LMG2L["TextButton_1d"]["Text"] = [[F]]; LMG2L["TextButton_1d"]["Position"] = UDim2.new(0, 12, 0, -46); LMG2L["UICorner_1e"] = Instance.new("UICorner", LMG2L["TextButton_1d"]); LMG2L["UICorner_1e"]["CornerRadius"] = UDim.new(0.2, 0); LMG2L["UIStroke_1f"] = Instance.new("UIStroke", LMG2L["TextButton_1d"]); LMG2L["UIStroke_1f"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; LMG2L["TextButton_20"] = Instance.new("TextButton", LMG2L["TextButton_1d"]); LMG2L["TextButton_20"]["BorderSizePixel"] = 0; LMG2L["TextButton_20"]["TextColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_20"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_20"]["BackgroundTransparency"] = 1; LMG2L["TextButton_20"]["Size"] = UDim2.new(0, 34, 0, 36); LMG2L["TextButton_20"]["Text"] = [[Q]]; LMG2L["TextButton_20"]["Position"] = UDim2.new(0, -18, 0, -46); LMG2L["UICorner_21"] = Instance.new("UICorner", LMG2L["TextButton_20"]); LMG2L["UICorner_21"]["CornerRadius"] = UDim.new(0.2, 0); LMG2L["UIStroke_22"] = Instance.new("UIStroke", LMG2L["TextButton_20"]); LMG2L["UIStroke_22"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; LMG2L["TextButton_23"] = Instance.new("TextButton", LMG2L["TextButton_20"]); LMG2L["TextButton_23"]["BorderSizePixel"] = 0; LMG2L["TextButton_23"]["TextColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_23"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_23"]["BackgroundTransparency"] = 1; LMG2L["TextButton_23"]["Size"] = UDim2.new(0, 34, 0, 36); LMG2L["TextButton_23"]["Text"] = [[R]]; LMG2L["TextButton_23"]["Position"] = UDim2.new(0, -52, 0, 4); LMG2L["UICorner_24"] = Instance.new("UICorner", LMG2L["TextButton_23"]); LMG2L["UICorner_24"]["CornerRadius"] = UDim.new(0.2, 0); LMG2L["UIStroke_25"] = Instance.new("UIStroke", LMG2L["TextButton_23"]); LMG2L["UIStroke_25"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; LMG2L["Frame_26"] = Instance.new("Frame", LMG2L["ScreenGui_1"]); LMG2L["Frame_26"]["BorderSizePixel"] = 0; LMG2L["Frame_26"]["BackgroundColor3"] = Color3.fromRGB(106, 0, 0); LMG2L["Frame_26"]["Size"] = UDim2.new(0, 160, 0, 144); LMG2L["Frame_26"]["Position"] = UDim2.new(0, 56, 0, 134); LMG2L["Frame_26"]["BackgroundTransparency"] = 0.9; LMG2L["TextButton_27"] = Instance.new("TextButton", LMG2L["Frame_26"]); LMG2L["TextButton_27"]["BorderSizePixel"] = 0; LMG2L["TextButton_27"]["TextColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_27"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["TextButton_27"]["BackgroundTransparency"] = 0.7; LMG2L["TextButton_27"]["Size"] = UDim2.new(0, 44, 0, 44); LMG2L["TextButton_27"]["Text"] = [[W]]; LMG2L["TextButton_27"]["Position"] = UDim2.new(0, 58, 0, 2); LMG2L["UICorner_28"] = Instance.new("UICorner", LMG2L["TextButton_27"]); LMG2L["TextButton_29"] = Instance.new("TextButton", LMG2L["TextButton_27"]); LMG2L["TextButton_29"]["BorderSizePixel"] = 0; LMG2L["TextButton_29"]["TextColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_29"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["TextButton_29"]["BackgroundTransparency"] = 0.7; LMG2L["TextButton_29"]["Size"] = UDim2.new(0, 54, 0, 44); LMG2L["TextButton_29"]["Text"] = [[A]]; LMG2L["TextButton_29"]["Position"] = UDim2.new(0, -54, 0, 44); LMG2L["UICorner_2a"] = Instance.new("UICorner", LMG2L["TextButton_29"]); LMG2L["TextButton_2b"] = Instance.new("TextButton", LMG2L["TextButton_29"]); LMG2L["TextButton_2b"]["BorderSizePixel"] = 0; LMG2L["TextButton_2b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_2b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["TextButton_2b"]["BackgroundTransparency"] = 0.7; LMG2L["TextButton_2b"]["Size"] = UDim2.new(0, 52, 0, 44); LMG2L["TextButton_2b"]["Text"] = [[D]]; LMG2L["TextButton_2b"]["Position"] = UDim2.new(0, 102, 0, -2); LMG2L["UICorner_2c"] = Instance.new("UICorner", LMG2L["TextButton_2b"]); LMG2L["TextButton_2d"] = Instance.new("TextButton", LMG2L["TextButton_2b"]); LMG2L["TextButton_2d"]["BorderSizePixel"] = 0; LMG2L["TextButton_2d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_2d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["TextButton_2d"]["BackgroundTransparency"] = 0.7; LMG2L["TextButton_2d"]["Size"] = UDim2.new(0, 52, 0, 48); LMG2L["TextButton_2d"]["Text"] = [[S]]; LMG2L["TextButton_2d"]["Position"] = UDim2.new(0, -50, 0, 48); LMG2L["UICorner_2e"] = Instance.new("UICorner", LMG2L["TextButton_2d"]); LMG2L["TextLabel_2f"] = Instance.new("TextLabel", LMG2L["Frame_26"]); LMG2L["TextLabel_2f"]["BorderSizePixel"] = 0; LMG2L["TextLabel_2f"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextLabel_2f"]["TextColor3"] = Color3.fromRGB(255, 0, 0); LMG2L["TextLabel_2f"]["BackgroundTransparency"] = 1; LMG2L["TextLabel_2f"]["Size"] = UDim2.new(0, 14, 0, 14); LMG2L["TextLabel_2f"]["Text"] = [[EXT]]; LMG2L["TextLabel_2f"]["Position"] = UDim2.new(0, 142, 0, 4); LMG2L["TextButton_30"] = Instance.new("TextButton", LMG2L["ScreenGui_1"]); LMG2L["TextButton_30"]["BorderSizePixel"] = 0; LMG2L["TextButton_30"]["TextColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_30"]["BackgroundColor3"] = Color3.fromRGB(92, 92, 92); LMG2L["TextButton_30"]["BackgroundTransparency"] = 0.6; LMG2L["TextButton_30"]["Size"] = UDim2.new(0, 110, 0, 32); LMG2L["TextButton_30"]["Text"] = [[SPACE]]; LMG2L["TextButton_30"]["Position"] = UDim2.new(0, 676, 0, 142); LMG2L["UICorner_31"] = Instance.new("UICorner", LMG2L["TextButton_30"]); LMG2L["UIStroke_32"] = Instance.new("UIStroke", LMG2L["TextButton_30"]); LMG2L["UIStroke_32"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; LMG2L["UIDragDetector_33"] = Instance.new("UIDragDetector", LMG2L["TextButton_30"]); -- ============================================ -- FONKSIYONELLIK KODLARI BASLANGICI -- ============================================ local UserInputService = game:GetService("UserInputService") local VirtualInputManager = game:GetService("VirtualInputManager") local RunService = game:GetService("RunService") local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer -- FPS ve Ping Guncelleme local fps = 0 local lastUpdate = tick() RunService.RenderStepped:Connect(function() fps = fps + 1 if tick() - lastUpdate >= 1 then LMG2L["TextLabel_14"].Text = "FPS:" .. tostring(fps) fps = 0 lastUpdate = tick() end end) -- Ping guncelleme (her 2 saniyede bir) task.spawn(function() while true do task.wait(2) local ping = LocalPlayer:GetNetworkPing() * 1000 -- ms cinsinden LMG2L["TextLabel_15"].Text = "PING:" .. tostring(math.floor(ping)) end end) -- Mouse Scroll (U/D) Fonksiyonlari LMG2L["TextButton_6"].InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then VirtualInputManager:SendMouseWheelEvent(0, 0, true, game) end end) LMG2L["TextButton_7"].InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then VirtualInputManager:SendMouseWheelEvent(0, 0, false, game) end end) -- Mouse Left-Right (kamera dondurme) local camera = workspace.CurrentCamera local player = LocalPlayer LMG2L["TextButton_8"].InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then -- Sola dondur (sürekli) local connection connection = RunService.RenderStepped:Connect(function() if not LMG2L["TextButton_8"] or not LMG2L["TextButton_8"].Parent then connection:Disconnect() return end local currentCFrame = camera.CFrame camera.CFrame = currentCFrame * CFrame.Angles(0, math.rad(2), 0) end) LMG2L["TextButton_8"].InputEnded:Connect(function() connection:Disconnect() end) end end) LMG2L["TextButton_9"].InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then -- Saga dondur (sürekli) local connection connection = RunService.RenderStepped:Connect(function() if not LMG2L["TextButton_9"] or not LMG2L["TextButton_9"].Parent then connection:Disconnect() return end local currentCFrame = camera.CFrame camera.CFrame = currentCFrame * CFrame.Angles(0, math.rad(-2), 0) end) LMG2L["TextButton_9"].InputEnded:Connect(function() connection:Disconnect() end) end end) -- WASD Hareket Fonksiyonlari local function simulateKey(keyCode, isPressed) VirtualInputManager:SendKeyEvent(isPressed, keyCode, false, game) end -- W LMG2L["TextButton_27"].InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then simulateKey(Enum.KeyCode.W, true) end end) LMG2L["TextButton_27"].InputEnded:Connect(function(input) simulateKey(Enum.KeyCode.W, false) end) -- A LMG2L["TextButton_29"].InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then simulateKey(Enum.KeyCode.A, true) end end) LMG2L["TextButton_29"].InputEnded:Connect(function(input) simulateKey(Enum.KeyCode.A, false) end) -- S LMG2L["TextButton_2d"].InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then simulateKey(Enum.KeyCode.S, true) end end) LMG2L["TextButton_2d"].InputEnded:Connect(function(input) simulateKey(Enum.KeyCode.S, false) end) -- D LMG2L["TextButton_2b"].InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then simulateKey(Enum.KeyCode.D, true) end end) LMG2L["TextButton_2b"].InputEnded:Connect(function(input) simulateKey(Enum.KeyCode.D, false) end) -- EXT Butonu - WASD Frame'ini yok et LMG2L["TextLabel_2f"].InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then LMG2L["Frame_26"]:Destroy() end end) -- KEYS Toggle (Q, R, E, F gorunurlugu) local keysVisible = true local keyButtons = {LMG2L["TextButton_1a"], LMG2L["TextButton_1d"], LMG2L["TextButton_20"], LMG2L["TextButton_23"]} LMG2L["TextButton_16"].InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then keysVisible = not keysVisible for _, btn in ipairs(keyButtons) do if btn and btn.Parent then btn.Visible = keysVisible end end end end) -- Q, R, E, F Tuslari LMG2L["TextButton_20"].InputBegan:Connect(function(input) -- Q if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then simulateKey(Enum.KeyCode.Q, true) end end) LMG2L["TextButton_20"].InputEnded:Connect(function(input) simulateKey(Enum.KeyCode.Q, false) end) LMG2L["TextButton_23"].InputBegan:Connect(function(input) -- R if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then simulateKey(Enum.KeyCode.R, true) end end) LMG2L["TextButton_23"].InputEnded:Connect(function(input) simulateKey(Enum.KeyCode.R, false) end) LMG2L["TextButton_1a"].InputBegan:Connect(function(input) -- E if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then simulateKey(Enum.KeyCode.E, true) end end) LMG2L["TextButton_1a"].InputEnded:Connect(function(input) simulateKey(Enum.KeyCode.E, false) end) LMG2L["TextButton_1d"].InputBegan:Connect(function(input) -- F if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then simulateKey(Enum.KeyCode.F, true) end end) LMG2L["TextButton_1d"].InputEnded:Connect(function(input) simulateKey(Enum.KeyCode.F, false) end) -- SPACE LMG2L["TextButton_30"].InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then simulateKey(Enum.KeyCode.Space, true) end end) LMG2L["TextButton_30"].InputEnded:Connect(function(input) simulateKey(Enum.KeyCode.Space, false) end) -- SHIFTLOCK local shiftLockEnabled = false LMG2L["TextButton_11"].InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then shiftLockEnabled = not shiftLockEnabled UserInputService.MouseBehavior = shiftLockEnabled and Enum.MouseBehavior.LockCenter or Enum.MouseBehavior.Default UserInputService.MouseIconEnabled = not shiftLockEnabled end end) -- ============================================ -- FONKSIYONELLIK KODLARI SONU -- ============================================ return LMG2L["ScreenGui_1"], require;