local Players = game:GetService("Players") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local playerGui = player:WaitForChild("PlayerGui") local hotbar = playerGui:FindFirstChild("Hotbar") local backpack = hotbar:FindFirstChild("Backpack") local hotbarFrame = backpack:FindFirstChild("Hotbar") local buttonData = { {name = "1", text = "Demon Fist"}, {name = "2", text = "Twelve-fourth Barrage"}, {name = "3", text = "Agile Kick"}, {name = "4", text = "Rampant Upperkick"}, -- Basemovesets renamer } for _, data in pairs(buttonData) do local baseButton = hotbarFrame:FindFirstChild(data.name).Base local ToolName = baseButton.ToolName ToolName.Text = data.text end local function waitForGui() while true do local screenGui = playerGui:FindFirstChild("ScreenGui") if screenGui then local magicHealthFrame = screenGui:FindFirstChild("MagicHealth") if magicHealthFrame then local textLabel = magicHealthFrame:FindFirstChild("TextLabel") if textLabel then textLabel.Text = "Divine Punishment" -- Ult Renamer return end end end wait(1) end end waitForGui() local replacementAnimations = { ["10468665991"] = {id = "rbxassetid://18896127525", speed = 2}, -- In Order ["10466974800"] = {id = "rbxassetid://12460977270", speed = 1}, ["10471336737"] = {id = "rbxassetid://13296577783", speed = 1}, ["12510170988"] = {id = "rbxassetid://18179181663", speed = 1}, -- Basemovesets ["10469493270"] = {id = "rbxassetid://13532562418", speed = 1.3}, -- In Order ["10469630950"] = {id = "rbxassetid://13296577783", speed = 1.3}, ["10469639222"] = {id = "rbxassetid://13295919399", speed = 1.3}, -- M1s ["10469643643"] = {id = "rbxassetid://13378708199", speed = 1.3}, ["11343318134"] = {id = "rbxassetid://17420452843", speed = 1.6}, -- In Order ["11365563255"] = {id = "rbxassetid://125518819402716", speed = 0.5}, ["12983333733"] = {id = "rbxassetid://140164642047188", speed = 1.2}, -- Ults ["13927612951"] = {id = "rbxassetid://136370737633649", speed = 0.5}, ["12447707844"] = {id = "rbxassetid://12342141464", speed = 2}, -- Ultimate Activation Animation ["15955393872"] = {id = "rbxassetid://16310343179", speed = 1}, -- Wall Combo ["10503381238"] = {id = "rbxassetid://12510170988", speed = 1.0}, -- Uppercut ["10470104242"] = {id = "rbxassetid://18435383478", speed = 1}, -- Downslam ["10479335397"] = {id = "rbxassetid://17838006839", speed = 1}, -- FDash ["10480793962"] = {id = "rbxassetid://10480796021", speed = 1.0}, -- RightDash ["10480796021"] = {id = "rbxassetid://10480793962", speed = 1.0}, -- LeftDash ["10470389827"] = {id = "rbxassetid://", speed = 1.0}, -- Block } local function onAnimationPlayed(animationTrack) local animationId = animationTrack.Animation.AnimationId:match("%d+") local replacement = replacementAnimations[animationId] if replacement then animationTrack:Stop() local newAnimation = Instance.new("Animation") newAnimation.AnimationId = replacement.id local newTrack = humanoid:LoadAnimation(newAnimation) newTrack:Play() newTrack:AdjustSpeed(replacement.speed) -- Apply speed to the new animation end if animationId == "Your_Ult_Animation_ID" then -- Doesn't Work wait(2) local ultMoves = { {buttonIndex = "1", name = "Ult Move name 1"}, {buttonIndex = "2", name = "Ult Move name 2"}, {buttonIndex = "3", name = "Ult Move name 3"}, -- Doesn't Work {buttonIndex = "4", name = "Ult Move name 4"}, } for _, move in ipairs(ultMoves) do local baseButton = hotbarFrame:FindFirstChild(move.buttonIndex).Base baseButton.ToolName.Text = move.name end end end humanoid.AnimationPlayed:Connect(onAnimationPlayed) player.CharacterAdded:Connect(function(newCharacter) character = newCharacter humanoid = newCharacter:WaitForChild("Humanoid") humanoid.AnimationPlayed:Connect(onAnimationPlayed) end) local player = game.Players.LocalPlayer -- Define the player local character = player.Character or player.CharacterAdded:Wait() -- Get the character local humanoid = character:WaitForChild("Humanoid") -- Get the humanoid local function checkAndSendMessage(animationId) local messages = { [""] = "Message here", -- In Order [""] = "Message here", [""] = "Message here", -- Basemovesets [""] = "Message here", [""] = "Message here", -- In Order [""] = "Message here", [""] = "Message here", -- M1s [""] = "Message here", [""] = "Message here", -- In Order [""] = "Message here", [""] = "Message here", -- Ults [""] = "Message here", [""] = "YOUR END IS NOW", -- Ultimate Activation [""] = "Message here", -- WallCombo [""] = "Message here", -- Uppercut [""] = "Message here", -- Downslam [""] = "Message here", -- FrontDash [""] = "Message here", -- RDash -- Make the Numbers blank if you dont want Msgs [""] = "Message here", -- LDash [""] = "Message here", -- Block } if messages[animationId] then task.wait(1) -- Use task.wait for better performance local args = { [1] = messages[animationId], [2] = "All" } game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(unpack(args)) end end local function onAnimationPlayed(animationTrack) local animationId = animationTrack.Animation.AnimationId:match("%d+") checkAndSendMessage(animationId) end -- Connect the AnimationPlayed event for the current humanoid humanoid.AnimationPlayed:Connect(onAnimationPlayed) -- Reconnect to the new character's humanoid when the character respawns player.CharacterAdded:Connect(function(newCharacter) character = newCharacter humanoid = newCharacter:WaitForChild("Humanoid") humanoid.AnimationPlayed:Connect(onAnimationPlayed) end) local OriginalName1 = "Death Counter" local OriginalName2 = "Table Flip" local OriginalName3 = "Serious Punch" -- Original Ultimates Movesets Name local OriginalName4 = "Omni Directional Punch" local UltMovesetName1 = "Dropkick Counter" local UltMovesetName2 = "Ultra Sneeze" local UltMovesetName3 = "God Fist" -- New Name local UltMovesetName4 = "Sphere Punch" -- don't change local player = game.Players.LocalPlayer local playerGui = player.PlayerGui local character = player.Character or player.CharacterAdded:Wait() -- Get character local toolNamesToReplace = { ["1"] = {original = OriginalName1, new = UltMovesetName1}, ["2"] = {original = OriginalName2, new = UltMovesetName2}, ["3"] = {original = OriginalName3, new = UltMovesetName3}, ["4"] = {original = OriginalName4, new = UltMovesetName4} } local function checkAndReplaceToolName() while character.Humanoid.Health > 0 do local hotbar = playerGui:FindFirstChild("Hotbar") if hotbar then local backpack = hotbar:FindFirstChild("Backpack") if backpack then local hotbarFrame = backpack:FindFirstChild("Hotbar") if hotbarFrame then for buttonName, toolData in pairs(toolNamesToReplace) do local baseButton = hotbarFrame:FindFirstChild(buttonName) and hotbarFrame[buttonName]:FindFirstChild("Base") if baseButton then local toolName = baseButton:FindFirstChild("ToolName") if toolName and toolName.Text == toolData.original then toolName.Text = toolData.new end end end end end end wait() end end checkAndReplaceToolName()