loadstring(game:HttpGet("https://pastebin.com/raw/", true))() local script_code = [[ local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() local ScreenGui = Instance.new("ScreenGui") local MainFrame = Instance.new("Frame") local TopBar = Instance.new("Frame") local Title = Instance.new("TextLabel") local CloseBtn = Instance.new("TextButton") local NukeButton = Instance.new("TextButton") local StatusLabel = Instance.new("TextLabel") ScreenGui.Name = "NukeGUI" ScreenGui.ResetOnSpawn = false ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ScreenGui.Parent = LocalPlayer.PlayerGui MainFrame.Name = "MainFrame" MainFrame.Size = UDim2.new(0, 250, 0, 200) MainFrame.Position = UDim2.new(0.5, -125, 0.5, -100) MainFrame.BackgroundColor3 = Color3.fromRGB(20, 20, 20) MainFrame.BorderSizePixel = 0 MainFrame.Active = true MainFrame.Parent = ScreenGui local UICorner = Instance.new("UICorner") UICorner.CornerRadius = UDim.new(0, 8) UICorner.Parent = MainFrame TopBar.Name = "TopBar" TopBar.Size = UDim2.new(1, 0, 0, 35) TopBar.BackgroundColor3 = Color3.fromRGB(180, 0, 0) TopBar.BorderSizePixel = 0 TopBar.Parent = MainFrame local UICorner2 = Instance.new("UICorner") UICorner2.CornerRadius = UDim.new(0, 8) UICorner2.Parent = TopBar local TopBarFix = Instance.new("Frame") TopBarFix.Size = UDim2.new(1, 0, 0.5, 0) TopBarFix.Position = UDim2.new(0, 0, 0.5, 0) TopBarFix.BackgroundColor3 = Color3.fromRGB(180, 0, 0) TopBarFix.BorderSizePixel = 0 TopBarFix.Parent = TopBar Title.Name = "Title" Title.Size = UDim2.new(1, -40, 1, 0) Title.Position = UDim2.new(0, 10, 0, 0) Title.BackgroundTransparency = 1 Title.Text = "☢️ NUKE GUI" Title.TextColor3 = Color3.fromRGB(255, 255, 255) Title.TextScaled = true Title.Font = Enum.Font.GothamBold Title.TextXAlignment = Enum.TextXAlignment.Left Title.Parent = TopBar CloseBtn.Name = "CloseBtn" CloseBtn.Size = UDim2.new(0, 30, 0, 25) CloseBtn.Position = UDim2.new(1, -35, 0, 5) CloseBtn.BackgroundColor3 = Color3.fromRGB(255, 50, 50) CloseBtn.Text = "X" CloseBtn.TextColor3 = Color3.fromRGB(255, 255, 255) CloseBtn.Font = Enum.Font.GothamBold CloseBtn.TextScaled = true CloseBtn.BorderSizePixel = 0 CloseBtn.Parent = TopBar local UICorner3 = Instance.new("UICorner") UICorner3.CornerRadius = UDim.new(0, 6) UICorner3.Parent = CloseBtn NukeButton.Name = "NukeButton" NukeButton.Size = UDim2.new(0, 180, 0, 60) NukeButton.Position = UDim2.new(0.5, -90, 0, 55) NukeButton.BackgroundColor3 = Color3.fromRGB(200, 0, 0) NukeButton.Text = "☢️ NUKE ☢️" NukeButton.TextColor3 = Color3.fromRGB(255, 255, 255) NukeButton.Font = Enum.Font.GothamBold NukeButton.TextScaled = true NukeButton.BorderSizePixel = 0 NukeButton.Parent = MainFrame local UICorner4 = Instance.new("UICorner") UICorner4.CornerRadius = UDim.new(0, 10) UICorner4.Parent = NukeButton StatusLabel.Name = "StatusLabel" StatusLabel.Size = UDim2.new(1, -20, 0, 30) StatusLabel.Position = UDim2.new(0, 10, 0, 130) StatusLabel.BackgroundTransparency = 1 StatusLabel.Text = "Status: Ready" StatusLabel.TextColor3 = Color3.fromRGB(200, 200, 200) StatusLabel.Font = Enum.Font.Gotham StatusLabel.TextScaled = true StatusLabel.Parent = MainFrame local Credits = Instance.new("TextLabel") Credits.Size = UDim2.new(1, 0, 0, 20) Credits.Position = UDim2.new(0, 0, 1, -22) Credits.BackgroundTransparency = 1 Credits.Text = "Delta Executor" Credits.TextColor3 = Color3.fromRGB(150, 150, 150) Credits.Font = Enum.Font.Gotham Credits.TextScaled = true Credits.Parent = MainFrame local dragging, dragInput, dragStart, startPos TopBar.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true dragStart = input.Position startPos = MainFrame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) TopBar.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then dragInput = input end end) game:GetService("UserInputService").InputChanged:Connect(function(input) if input == dragInput and dragging then local delta = input.Position - dragStart MainFrame.Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end end) CloseBtn.MouseButton1Click:Connect(function() ScreenGui:Destroy() end) local function Nuke() StatusLabel.Text = "Status: NUKING... ☢️" StatusLabel.TextColor3 = Color3.fromRGB(255, 50, 50) NukeButton.BackgroundColor3 = Color3.fromRGB(100, 0, 0) NukeButton.Text = "NUKING..." local char = LocalPlayer.Character if char then for i = 1, 15 do local part = Instance.new("Part") part.Size = Vector3.new(math.random(1,5), math.random(1,5), math.random(1,5)) part.Position = char.HumanoidRootPart.Position + Vector3.new(math.random(-20,20), math.random(0,10), math.random(-20,20)) part.BrickColor = BrickColor.new("Bright red") part.Material = Enum.Material.Neon part.Anchored = false part.CanCollide = false part.Parent = workspace game:GetService("Debris"):AddItem(part, 3) task.wait(0.05) end local hum = char:FindFirstChildOfClass("Humanoid") if hum then hum.Health = 0 end end task.wait(2) StatusLabel.Text = "Status: Nuked! ☢️" NukeButton.BackgroundColor3 = Color3.fromRGB(200, 0, 0) NukeButton.Text = "☢️ NUKE ☢️" task.wait(1) StatusLabel.TextColor3 = Color3.fromRGB(200, 200, 200) StatusLabel.Text = "Status: Ready" end NukeButton.MouseButton1Click:Connect(Nuke) NukeButton.MouseEnter:Connect(function() NukeButton.BackgroundColor3 = Color3.fromRGB(255, 30, 30) end) NukeButton.MouseLeave:Connect(function() NukeButton.BackgroundColor3 = Color3.fromRGB(200, 0, 0) end) print("Nuke GUI Loaded! | Delta Executor") ]] loadstring(script_code)()