-- Noob Spawner System (English GUI with Hide/Show) -- Place this LocalScript in StarterGui or ScreenGui local Players = game:GetService("Players") local Player = Players.LocalPlayer local PlayerGui = Player:WaitForChild("PlayerGui") local UserInputService = game:GetService("UserInputService") local TweenService = game:GetService("TweenService") -- Store created Noobs local spawnedNoobs = {} local noobCounter = 0 local mainWindowVisible = true local restoreButton = nil -- Create GUI local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "NoobSpawnerGUI" ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ScreenGui.ResetOnSpawn = false -- IMPORTANT: GUI won't disappear on death ScreenGui.Parent = PlayerGui -- Main window (dark as in picture) local MainFrame = Instance.new("Frame") MainFrame.Name = "MainWindow" MainFrame.Size = UDim2.new(0, 300, 0, 230) MainFrame.Position = UDim2.new(0.5, -150, 0.5, -115) MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 30) MainFrame.BorderSizePixel = 0 MainFrame.Active = true MainFrame.Draggable = false MainFrame.ClipsDescendants = true MainFrame.Parent = ScreenGui -- Rounded corners local UICorner = Instance.new("UICorner") UICorner.CornerRadius = UDim.new(0, 12) UICorner.Parent = MainFrame -- Thin border local UIStroke = Instance.new("UIStroke") UIStroke.Thickness = 1.5 UIStroke.Color = Color3.fromRGB(60, 60, 70) UIStroke.Transparency = 0.3 UIStroke.Parent = MainFrame -- Title bar (wide dark strip) - FOR DRAGGING local TitleBar = Instance.new("Frame") TitleBar.Name = "TitleBar" TitleBar.Size = UDim2.new(1, 0, 0, 40) TitleBar.BackgroundColor3 = Color3.fromRGB(35, 35, 40) TitleBar.BorderSizePixel = 0 TitleBar.Parent = MainFrame -- Make TitleBar active for dragging TitleBar.Active = true TitleBar.Selectable = true local TitleCorner = Instance.new("UICorner") TitleCorner.CornerRadius = UDim.new(0, 12, 0, 0) TitleCorner.Parent = TitleBar -- Close button (X in top left) local CloseButton = Instance.new("TextButton") CloseButton.Name = "CloseButton" CloseButton.Size = UDim2.new(0, 30, 0, 30) CloseButton.Position = UDim2.new(0, 5, 0, 5) CloseButton.BackgroundColor3 = Color3.fromRGB(200, 60, 60) CloseButton.BorderSizePixel = 0 CloseButton.Text = "X" CloseButton.TextColor3 = Color3.fromRGB(255, 255, 255) CloseButton.TextSize = 16 CloseButton.Font = Enum.Font.GothamBold CloseButton.Parent = TitleBar local CloseButtonCorner = Instance.new("UICorner") CloseButtonCorner.CornerRadius = UDim.new(0, 6) CloseButtonCorner.Parent = CloseButton -- Title text "Noob Spawner" local TitleText = Instance.new("TextLabel") TitleText.Name = "Title" TitleText.Size = UDim2.new(1, -40, 1, 0) TitleText.Position = UDim2.new(0, 40, 0, 0) TitleText.BackgroundTransparency = 1 TitleText.Text = "Noob Spawner" TitleText.TextColor3 = Color3.fromRGB(255, 255, 255) TitleText.TextSize = 20 TitleText.Font = Enum.Font.GothamBold TitleText.TextXAlignment = Enum.TextXAlignment.Left TitleText.Parent = TitleBar -- Content area local ContentFrame = Instance.new("Frame") ContentFrame.Name = "Content" ContentFrame.Size = UDim2.new(1, 0, 1, -40) ContentFrame.Position = UDim2.new(0, 0, 0, 40) ContentFrame.BackgroundTransparency = 1 ContentFrame.Parent = MainFrame -- Large SPAWN NOOB button local SpawnButton = Instance.new("TextButton") SpawnButton.Name = "SpawnButton" SpawnButton.Size = UDim2.new(0.85, 0, 0, 50) SpawnButton.Position = UDim2.new(0.075, 0, 0.1, 0) SpawnButton.BackgroundColor3 = Color3.fromRGB(0, 120, 215) SpawnButton.BorderSizePixel = 0 SpawnButton.Text = "SPAWN NOOB" SpawnButton.TextColor3 = Color3.fromRGB(255, 255, 255) SpawnButton.TextSize = 18 SpawnButton.Font = Enum.Font.GothamBold SpawnButton.Parent = ContentFrame local SpawnButtonCorner = Instance.new("UICorner") SpawnButtonCorner.CornerRadius = UDim.new(0, 8) SpawnButtonCorner.Parent = SpawnButton -- DELETE NOOB button local DeleteButton = Instance.new("TextButton") DeleteButton.Name = "DeleteButton" DeleteButton.Size = UDim2.new(0.85, 0, 0, 50) DeleteButton.Position = UDim2.new(0.075, 0, 0.4, 0) DeleteButton.BackgroundColor3 = Color3.fromRGB(215, 60, 60) DeleteButton.BorderSizePixel = 0 DeleteButton.Text = "DELETE NOOB" DeleteButton.TextColor3 = Color3.fromRGB(255, 255, 255) DeleteButton.TextSize = 18 DeleteButton.Font = Enum.Font.GothamBold DeleteButton.Parent = ContentFrame local DeleteButtonCorner = Instance.new("UICorner") DeleteButtonCorner.CornerRadius = UDim.new(0, 8) DeleteButtonCorner.Parent = DeleteButton -- Noob counter local CounterFrame = Instance.new("Frame") CounterFrame.Name = "CounterFrame" CounterFrame.Size = UDim2.new(0.85, 0, 0, 60) CounterFrame.Position = UDim2.new(0.075, 0, 0.7, 0) CounterFrame.BackgroundColor3 = Color3.fromRGB(40, 40, 45) CounterFrame.Parent = ContentFrame local CounterCorner = Instance.new("UICorner") CounterCorner.CornerRadius = UDim.new(0, 8) CounterCorner.Parent = CounterFrame local CounterLabel = Instance.new("TextLabel") CounterLabel.Name = "CounterLabel" CounterLabel.Size = UDim2.new(1, -20, 1, 0) CounterLabel.Position = UDim2.new(0, 10, 0, 0) CounterLabel.BackgroundTransparency = 1 CounterLabel.Text = "Noobs created: 0" CounterLabel.TextColor3 = Color3.fromRGB(220, 220, 220) CounterLabel.TextSize = 16 CounterLabel.Font = Enum.Font.GothamMedium CounterLabel.TextXAlignment = Enum.TextXAlignment.Left CounterLabel.Parent = CounterFrame -- Window dragging logic (FIXED) local dragging = false local dragInput, dragStart, startPos local function update(input) local delta = input.Position - dragStart MainFrame.Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end -- Event handlers for dragging (added to TitleBar) TitleBar.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = MainFrame.Position -- Capture input for mouse local connection connection = input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false connection:Disconnect() end end) end end) TitleBar.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) -- Use InputChanged for smooth dragging UserInputService.InputChanged:Connect(function(input) if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then update(input) end end) -- Function to update counter local function updateCounter() CounterLabel.Text = "Noobs created: " .. #spawnedNoobs -- Change color and text of Delete button if #spawnedNoobs == 0 then DeleteButton.BackgroundColor3 = Color3.fromRGB(100, 100, 100) DeleteButton.Text = "NO NOOBS TO DELETE" else DeleteButton.BackgroundColor3 = Color3.fromRGB(215, 60, 60) DeleteButton.Text = "DELETE NOOB" end end -- Function to create Noob NPC with VERY CLOSE arms (1.00) local function createNoobNPC() local character = Player.Character if not character then return nil end local humanoidRootPart = character:FindFirstChild("HumanoidRootPart") if not humanoidRootPart then return nil end -- Position in front of player local spawnPosition = humanoidRootPart.Position + humanoidRootPart.CFrame.LookVector * 5 spawnPosition = Vector3.new(spawnPosition.X, spawnPosition.Y + 2, spawnPosition.Z) -- Create Noob model (R6) local noobModel = Instance.new("Model") noobModel.Name = "Noob_" .. tostring(os.time()) -- Torso (R6) local torso = Instance.new("Part") torso.Name = "Torso" torso.Size = Vector3.new(2, 2, 1) torso.Position = spawnPosition torso.BrickColor = BrickColor.new("Bright blue") torso.Material = Enum.Material.Plastic torso.CanCollide = true torso.Anchored = false torso.Parent = noobModel -- Head (SpecialMesh for rounding) local head = Instance.new("Part") head.Name = "Head" head.Size = Vector3.new(2, 1, 1) head.Position = spawnPosition + Vector3.new(0, 2, 0) head.BrickColor = BrickColor.new("Bright yellow") head.Material = Enum.Material.Plastic head.CanCollide = true head.Anchored = false head.Parent = noobModel -- SpecialMesh for rounded head local headMesh = Instance.new("SpecialMesh") headMesh.MeshType = Enum.MeshType.Head headMesh.Scale = Vector3.new(1.2, 1.2, 1.2) headMesh.Parent = head -- Noob face local face = Instance.new("Decal") face.Name = "face" face.Texture = "rbxasset://textures/face.png" face.Face = Enum.NormalId.Front face.Parent = head -- Left arm (VERY CLOSE to torso - almost touching) local leftArm = Instance.new("Part") leftArm.Name = "Left Arm" leftArm.Size = Vector3.new(1, 2, 1) leftArm.Position = spawnPosition + Vector3.new(-1.00, 0, 0) -- VERY CLOSE (was 1.02) leftArm.BrickColor = BrickColor.new("Bright yellow") leftArm.Material = Enum.Material.Plastic leftArm.CanCollide = true leftArm.Anchored = false leftArm.Parent = noobModel -- Right arm (VERY CLOSE to torso - almost touching) local rightArm = Instance.new("Part") rightArm.Name = "Right Arm" rightArm.Size = Vector3.new(1, 2, 1) rightArm.Position = spawnPosition + Vector3.new(1.00, 0, 0) -- VERY CLOSE (was 1.02) rightArm.BrickColor = BrickColor.new("Bright yellow") rightArm.Material = Enum.Material.Plastic rightArm.CanCollide = true rightArm.Anchored = false rightArm.Parent = noobModel -- Left leg local leftLeg = Instance.new("Part") leftLeg.Name = "Left Leg" leftLeg.Size = Vector3.new(1, 2, 1) leftLeg.Position = spawnPosition + Vector3.new(-0.5, -2, 0) leftLeg.BrickColor = BrickColor.new("Bright green") leftLeg.Material = Enum.Material.Plastic leftLeg.CanCollide = true leftLeg.Anchored = false leftLeg.Parent = noobModel -- Right leg local rightLeg = Instance.new("Part") rightLeg.Name = "Right Leg" rightLeg.Size = Vector3.new(1, 2, 1) rightLeg.Position = spawnPosition + Vector3.new(0.5, -2, 0) rightLeg.BrickColor = BrickColor.new("Bright green") rightLeg.Material = Enum.Material.Plastic rightLeg.CanCollide = true rightLeg.Anchored = false rightLeg.Parent = noobModel -- Humanoid for NPC (R6) local humanoid = Instance.new("Humanoid") humanoid.Name = "Humanoid" humanoid.WalkSpeed = 0 humanoid.JumpPower = 0 humanoid.MaxHealth = 100 humanoid.Health = 100 humanoid.Parent = noobModel -- Name above head with number noobCounter = noobCounter + 1 local billboardGui = Instance.new("BillboardGui") billboardGui.Name = "NameTag" billboardGui.Size = UDim2.new(0, 200, 0, 50) billboardGui.StudsOffset = Vector3.new(0, 3, 0) billboardGui.AlwaysOnTop = true billboardGui.Parent = head local nameLabel = Instance.new("TextLabel") nameLabel.Name = "Name" nameLabel.Size = UDim2.new(1, 0, 1, 0) nameLabel.BackgroundTransparency = 1 nameLabel.Text = "Noob #" .. noobCounter nameLabel.TextColor3 = Color3.fromRGB(255, 255, 255) nameLabel.TextSize = 18 nameLabel.Font = Enum.Font.GothamBold nameLabel.TextStrokeTransparency = 0.5 nameLabel.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) nameLabel.Parent = billboardGui -- Weld parts together with VERY close arms (1.00) local function weldParts(part0, part1, c0, c1) local weld = Instance.new("Weld") weld.Part0 = part0 weld.Part1 = part1 weld.C0 = c0 or CFrame.new() weld.C1 = c1 or CFrame.new() weld.Parent = part0 end -- Create weld connections for R6 (arms VERY close - 1.00) weldParts(torso, head, CFrame.new(0, 1, 0), CFrame.new(0, -0.5, 0)) weldParts(torso, leftArm, CFrame.new(-1.00, 0, 0), CFrame.new(0.5, 0, 0)) -- VERY close weldParts(torso, rightArm, CFrame.new(1.00, 0, 0), CFrame.new(-0.5, 0, 0)) -- VERY close weldParts(torso, leftLeg, CFrame.new(-0.5, -1, 0), CFrame.new(0, 1, 0)) weldParts(torso, rightLeg, CFrame.new(0.5, -1, 0), CFrame.new(0, 1, 0)) -- Add force for soft landing local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.Velocity = Vector3.new(0, 5, 0) bodyVelocity.MaxForce = Vector3.new(0, 4000, 0) bodyVelocity.Parent = torso game:GetService("Debris"):AddItem(bodyVelocity, 0.2) -- Place model in workspace noobModel.PrimaryPart = torso noobModel.Parent = workspace -- Creation sound local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3570577731" sound.Volume = 0.3 sound.Parent = torso sound:Play() game:GetService("Debris"):AddItem(sound, 2) -- Particle effect on appearance local particles = Instance.new("ParticleEmitter") particles.Texture = "rbxasset://textures/particles/sparkles_main.dds" particles.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0)) particles.Size = NumberSequence.new(0.5) particles.Lifetime = NumberRange.new(0.5) particles.Rate = 30 particles.Speed = NumberRange.new(3) particles.Parent = head game:GetService("Debris"):AddItem(particles, 1) -- Add to created Noobs table table.insert(spawnedNoobs, { model = noobModel, id = noobCounter, timestamp = os.time() }) updateCounter() print("Noob #" .. noobCounter .. " created! (arms at distance 1.00)") return noobModel end -- Function to delete last Noob local function deleteLastNoob() if #spawnedNoobs == 0 then -- Effect for empty list TweenService:Create( DeleteButton, TweenInfo.new(0.1, Enum.EasingStyle.Back, Enum.EasingDirection.Out, 2, true), {Position = UDim2.new(0.075, 5, 0.4, 0)} ):Play() return end -- Get last Noob local lastNoob = spawnedNoobs[#spawnedNoobs] if lastNoob and lastNoob.model and lastNoob.model.Parent then -- Delete effect local torso = lastNoob.model:FindFirstChild("Torso") if torso then -- Delete sound local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://138186576" sound.Volume = 0.5 sound.Parent = torso sound:Play() game:GetService("Debris"):AddItem(sound, 2) -- Particle effect on deletion local particles = Instance.new("ParticleEmitter") particles.Texture = "rbxasset://textures/particles/smoke_main.dds" particles.Color = ColorSequence.new(Color3.fromRGB(255, 50, 50)) particles.Size = NumberSequence.new(0.8) particles.Lifetime = NumberRange.new(0.8) particles.Rate = 80 particles.Speed = NumberRange.new(8) particles.Parent = torso game:GetService("Debris"):AddItem(particles, 1) -- Disappearance animation for _, part in pairs(lastNoob.model:GetChildren()) do if part:IsA("BasePart") then TweenService:Create( part, TweenInfo.new(0.3), {Transparency = 1} ):Play() end end wait(0.3) lastNoob.model:Destroy() else lastNoob.model:Destroy() end -- Remove from table table.remove(spawnedNoobs, #spawnedNoobs) updateCounter() print("Noob #" .. lastNoob.id .. " deleted!") else -- Cleanup non-existent records table.remove(spawnedNoobs, #spawnedNoobs) updateCounter() end end -- Function to hide main window and show restore button local function hideWindow() if not mainWindowVisible then return end mainWindowVisible = false -- Animation for hiding window local hideTween = TweenService:Create( MainFrame, TweenInfo.new(0.3, Enum.EasingStyle.Back, Enum.EasingDirection.In), {Size = UDim2.new(0, 0, 0, 0), Position = UDim2.new(0.5, 0, 0.5, 0)} ) hideTween.Completed:Connect(function() MainFrame.Visible = false -- Create restore button "Noob •_•" if restoreButton and restoreButton.Parent then restoreButton:Destroy() end restoreButton = Instance.new("TextButton") restoreButton.Name = "RestoreButton" restoreButton.Size = UDim2.new(0, 120, 0, 40) -- Rectangular button restoreButton.Position = UDim2.new(0, 20, 0, 20) -- Top left corner restoreButton.BackgroundColor3 = Color3.fromRGB(255, 200, 0) -- Yellow restoreButton.BorderSizePixel = 0 restoreButton.Text = "Noob •_•" restoreButton.TextColor3 = Color3.fromRGB(0, 0, 0) -- Black text restoreButton.TextSize = 16 restoreButton.Font = Enum.Font.GothamBold restoreButton.Parent = ScreenGui local restoreCorner = Instance.new("UICorner") restoreCorner.CornerRadius = UDim.new(0, 6) restoreCorner.Parent = restoreButton local restoreStroke = Instance.new("UIStroke") restoreStroke.Thickness = 2 restoreStroke.Color = Color3.fromRGB(255, 220, 50) restoreStroke.Parent = restoreButton -- Restore button effects restoreButton.MouseEnter:Connect(function() TweenService:Create( restoreButton, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(255, 220, 30)} ):Play() end) restoreButton.MouseLeave:Connect(function() TweenService:Create( restoreButton, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(255, 200, 0)} ):Play() end) -- Click to restore window restoreButton.MouseButton1Click:Connect(function() if mainWindowVisible then return end restoreButton.Visible = false -- Show main window MainFrame.Visible = true MainFrame.Size = UDim2.new(0, 0, 0, 0) MainFrame.Position = UDim2.new(0.5, 0, 0.5, 0) local showTween = TweenService:Create( MainFrame, TweenInfo.new(0.5, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {Size = UDim2.new(0, 300, 0, 230), Position = UDim2.new(0.5, -150, 0.5, -115)} ) showTween.Completed:Connect(function() mainWindowVisible = true end) showTween:Play() end) end) hideTween:Play() end -- Close button effects CloseButton.MouseEnter:Connect(function() TweenService:Create( CloseButton, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(220, 80, 80)} ):Play() end) CloseButton.MouseLeave:Connect(function() TweenService:Create( CloseButton, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(200, 60, 60)} ):Play() end) CloseButton.MouseButton1Click:Connect(function() hideWindow() end) -- Spawn button effects SpawnButton.MouseEnter:Connect(function() TweenService:Create( SpawnButton, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(0, 140, 235)} ):Play() end) SpawnButton.MouseLeave:Connect(function() TweenService:Create( SpawnButton, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(0, 120, 215)} ):Play() end) SpawnButton.MouseButton1Down:Connect(function() TweenService:Create( SpawnButton, TweenInfo.new(0.1), {Size = UDim2.new(0.83, 0, 0, 48)} ):Play() end) SpawnButton.MouseButton1Up:Connect(function() TweenService:Create( SpawnButton, TweenInfo.new(0.1), {Size = UDim2.new(0.85, 0, 0, 50)} ):Play() end) -- Delete button effects DeleteButton.MouseEnter:Connect(function() if #spawnedNoobs > 0 then TweenService:Create( DeleteButton, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(235, 80, 80)} ):Play() end end) DeleteButton.MouseLeave:Connect(function() if #spawnedNoobs > 0 then TweenService:Create( DeleteButton, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(215, 60, 60)} ):Play() else DeleteButton.BackgroundColor3 = Color3.fromRGB(100, 100, 100) end end) DeleteButton.MouseButton1Down:Connect(function() if #spawnedNoobs > 0 then TweenService:Create( DeleteButton, TweenInfo.new(0.1), {Size = UDim2.new(0.83, 0, 0, 48)} ):Play() end end) DeleteButton.MouseButton1Up:Connect(function() TweenService:Create( DeleteButton, TweenInfo.new(0.1), {Size = UDim2.new(0.85, 0, 0, 50)} ):Play() end) -- Click handlers local spawnDebounce = false SpawnButton.MouseButton1Click:Connect(function() if spawnDebounce then return end spawnDebounce = true -- Press animation TweenService:Create( SpawnButton, TweenInfo.new(0.1), {BackgroundColor3 = Color3.fromRGB(0, 100, 195)} ):Play() -- Create Noob local success, errorMsg = pcall(function() createNoobNPC() end) if not success then warn("Error creating Noob:", errorMsg) -- Error animation local originalColor = SpawnButton.BackgroundColor3 TweenService:Create( SpawnButton, TweenInfo.new(0.1), {BackgroundColor3 = Color3.fromRGB(255, 50, 50)} ):Play() wait(0.2) TweenService:Create( SpawnButton, TweenInfo.new(0.2), {BackgroundColor3 = originalColor} ):Play() end -- Restore button wait(0.3) TweenService:Create( SpawnButton, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(0, 120, 215)} ):Play() spawnDebounce = false end) local deleteDebounce = false DeleteButton.MouseButton1Click:Connect(function() if deleteDebounce or #spawnedNoobs == 0 then return end deleteDebounce = true -- Press animation TweenService:Create( DeleteButton, TweenInfo.new(0.1), {BackgroundColor3 = Color3.fromRGB(195, 40, 40)} ):Play() -- Delete last Noob deleteLastNoob() -- Restore button wait(0.3) if #spawnedNoobs > 0 then TweenService:Create( DeleteButton, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(215, 60, 60)} ):Play() end deleteDebounce = false end) -- Hotkeys UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.Backspace then deleteLastNoob() elseif input.KeyCode == Enum.KeyCode.N then -- Hotkey for creation (N) if not spawnDebounce then spawnDebounce = true createNoobNPC() wait(0.5) spawnDebounce = false end elseif input.KeyCode == Enum.KeyCode.H then -- Hotkey to hide window (H) hideWindow() end end) -- Auto-cleanup non-existent Noobs coroutine.wrap(function() while wait(5) do local validNoobs = {} for _, noobData in ipairs(spawnedNoobs) do if noobData.model and noobData.model.Parent then table.insert(validNoobs, noobData) end end if #validNoobs ~= #spawnedNoobs then spawnedNoobs = validNoobs updateCounter() end end end)() -- Initialization updateCounter() print("=== Noob Spawner GUI loaded ===") print("Features:") print("1. English interface") print("2. GUI won't disappear on player death (ResetOnSpawn = false)") print("3. Close button (X) in top left - hides window") print("4. Yellow rectangular button 'Noob •_•' appears when window is hidden") print("5. Click 'Noob •_•' to restore window") print("6. Window can be dragged by title bar") print("7. Noob R6 with rounded head") print("8. Arms VERY close to torso (distance 1.00)") print("9. Hotkeys: Backspace - delete, N - create, H - hide")