--[=[ d888b db db d888888b .d888b. db db db .d8b. 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b 88 88 88 88 odD' 88 88 88 88ooo88 88 ooo 88 88 88 .88' 88 88 88 88~~~88 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER designed using localmaze gui creator ]=] local LMG2L = {}; LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]); LMG2L["Frame_2"]["Active"] = true; LMG2L["Frame_2"]["BorderSizePixel"] = 0; LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(105, 105, 105); LMG2L["Frame_2"]["Size"] = UDim2.new(0.26543, 0, 0.15005, 0); LMG2L["Frame_2"]["Position"] = UDim2.new(0.16172, 0, 0.01837, 0); LMG2L["Frame_2"]["BorderColor3"] = Color3.fromRGB(130, 203, 255); LMG2L["UIDragDetector_3"] = Instance.new("UIDragDetector", LMG2L["Frame_2"]); LMG2L["noclip gui by sasy_4"] = Instance.new("TextBox", LMG2L["Frame_2"]); LMG2L["noclip gui by sasy_4"]["Interactable"] = false; LMG2L["noclip gui by sasy_4"]["Name"] = [[noclip gui by sasy]]; LMG2L["noclip gui by sasy_4"]["BorderSizePixel"] = 0; LMG2L["noclip gui by sasy_4"]["BackgroundColor3"] = Color3.fromRGB(146, 146, 146); LMG2L["noclip gui by sasy_4"]["Size"] = UDim2.new(0.50331, 0, 0.32653, 0); LMG2L["noclip gui by sasy_4"]["Text"] = [[noclip gui by sasy]]; LMG2L["TextButton_5"] = Instance.new("TextButton", LMG2L["noclip gui by sasy_4"]); LMG2L["TextButton_5"]["BorderSizePixel"] = 0; LMG2L["TextButton_5"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_5"]["Selectable"] = false; LMG2L["TextButton_5"]["Size"] = UDim2.new(1.44737, 0, 1.6875, 0); LMG2L["TextButton_5"]["Text"] = [[Toggle]]; LMG2L["TextButton_5"]["Position"] = UDim2.new(0.25, 0, 0.875, 0); LMG2L["UICorner_6"] = Instance.new("UICorner", LMG2L["Frame_2"]); LMG2L["UIAspectRatioConstraint_7"] = Instance.new("UIAspectRatioConstraint", LMG2L["Frame_2"]); LMG2L["UIAspectRatioConstraint_7"]["AspectRatio"] = 3.08163; LMG2L["_8"] = Instance.new("TextBox", LMG2L["ScreenGui_1"]); LMG2L["_8"]["Name"] = [[]]; LMG2L["_8"]["BorderSizePixel"] = 0; LMG2L["_8"]["TextEditable"] = false; LMG2L["_8"]["TextColor3"] = Color3.fromRGB(150, 0, 0); LMG2L["_8"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["_8"]["Size"] = UDim2.new(0.23379, 0, 0.05818, 0); LMG2L["_8"]["Position"] = UDim2.new(0.78926, 0, -0.10412, 0); LMG2L["_8"]["Text"] = [[status:off]]; LMG2L["UIAspectRatioConstraint_9"] = Instance.new("UIAspectRatioConstraint", LMG2L["_8"]); LMG2L["UIAspectRatioConstraint_9"]["AspectRatio"] = 7; local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer local noclipActive = false local originalCollisions = {} local toggleButton = LMG2L["TextButton_5"] local statusDisplay = LMG2L["_8"] local connection connection = RunService.Stepped:Connect(function() if noclipActive and LocalPlayer.Character then for _, part in ipairs(LocalPlayer.Character:GetDescendants()) do if part:IsA("BasePart") then if originalCollisions[part] == nil then originalCollisions[part] = part.CanCollide end part.CanCollide = false end end end end) local function restoreCollisions() if LocalPlayer.Character then for part, wasCollidable in pairs(originalCollisions) do if part and part:IsDescendantOf(LocalPlayer.Character) then part.CanCollide = wasCollidable end end end table.clear(originalCollisions) end LocalPlayer.CharacterAdded:Connect(function() table.clear(originalCollisions) if not noclipActive then statusDisplay.Text = "status:off" statusDisplay.TextColor3 = Color3.fromRGB(150, 0, 0) end end) local function checkIsOverButton(inputPosition) local absPos = toggleButton.AbsolutePosition local absSize = toggleButton.AbsoluteSize return inputPosition.X >= absPos.X and inputPosition.X <= (absPos.X + absSize.X) and inputPosition.Y >= absPos.Y and inputPosition.Y <= (absPos.Y + absSize.Y) end UserInputService.InputBegan:Connect(function(input, gameProcessed) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then if checkIsOverButton(input.Position) then noclipActive = not noclipActive if noclipActive then statusDisplay.Text = "status:on" statusDisplay.TextColor3 = Color3.fromRGB(20, 150, 0) else statusDisplay.Text = "status:off" statusDisplay.TextColor3 = Color3.fromRGB(150, 0, 0) restoreCollisions() end end end end) return LMG2L["ScreenGui_1"], require;