--// 🌀 Indestructible Noclip (Ultimate Fault-Tolerant) //-- local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local Character: Model? = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local ProcessedParts: {[Instance]: boolean} = {} local Alive = true --// Safely lock a part forever local function lockPart(part: Instance) if not part:IsA("BasePart") or ProcessedParts[part] then return end ProcessedParts[part] = true part.CanCollide = false -- Auto-repair if game flips it back part:GetPropertyChangedSignal("CanCollide"):Connect(function() if part.CanCollide then part.CanCollide = false end end) end --// Scan + hook entire character local function scanCharacter(char: Model) for _, descendant in ipairs(char:GetDescendants()) do lockPart(descendant) end char.DescendantAdded:Connect(lockPart) -- Handle rig death local humanoid = char:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.Died:Connect(function() Character = nil end) end end --// Attach to character (safe) local function hookCharacter(char: Model?) if not char then return end Character = char ProcessedParts = {} -- reset cache on new char scanCharacter(char) end -- Initial + respawn hookCharacter(Character) LocalPlayer.CharacterAdded:Connect(hookCharacter) --// Enforcement function local function enforceNoclip() if not Character or not Character.Parent then return end for _, part in ipairs(Character:GetDescendants()) do if part:IsA("BasePart") and part.CanCollide then part.CanCollide = false end end end --// Triple redundant enforcement RunService.Stepped:Connect(enforceNoclip) RunService.Heartbeat:Connect(enforceNoclip) RunService.RenderStepped:Connect(enforceNoclip) --// Watchdog repair loop task.spawn(function() while Alive do if not Character or not Character.Parent then -- Wait for respawn hookCharacter(LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()) else enforceNoclip() end task.wait(0.25) end end) --// Cleanup on leave LocalPlayer.AncestryChanged:Connect(function(_, parent) if not parent then Alive = false end end) print("✅ Indestructible Noclip: Always ON, Rig-Agnostic, Self-Healing")