loadstring(game:HttpGet("https://pastebin.com/raw/tUUGAeaH", true))() spoof(game.Players.LocalPlayer, "MaximumSimulationRadius", 1000) spoof(game.Players.LocalPlayer, "SimulationRadius", 1000) sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",math.huge) game:GetService("RunService").Stepped:Connect(function() settings().Physics.AllowSleep = false setsimulationradius(math.huge*math.huge*math.huge) end) -- FE Neko Maid Animations By Creo -- Tail that CAN be used https://web.roblox.com/catalog/4645440842/Plain-White-Cat-Tail local NotificationBindable = Instance.new("BindableFunction") local Msgreq = function(Title,Text,Duration,Button1Text,Button2Text) game.StarterGui:SetCore("SendNotification", { Title = Title; Text = Text; Icon = ""; Duration = Duration; Button1 = Button1Text; Button2 = nil; Callback = NotificationBindable; }) end Msgreq("FE Neko Anims V1.6","Loading, please wait while it loads",5,nil) local SongID = "http://www.roblox.com/asset/?id=198665867" Bypass = "death" if not Bypass then Bypass = "limbs" end HumanDied = false CountSCIFIMOVIELOL = 1 function SCIFIMOVIELOL(Part0,Part1,Position,Angle) local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name = "AliP_"..CountSCIFIMOVIELOL AlignPos.ApplyAtCenterOfMass = true; AlignPos.MaxForce = 67752; AlignPos.MaxVelocity = math.huge/9e110; AlignPos.ReactionForceEnabled = false; AlignPos.Responsiveness = 200; AlignPos.RigidityEnabled = false; local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name = "AliO_"..CountSCIFIMOVIELOL AlignOri.MaxAngularVelocity = math.huge/9e110; AlignOri.MaxTorque = 67752; AlignOri.PrimaryAxisOnly = false; AlignOri.ReactionTorqueEnabled = false; AlignOri.Responsiveness = 200; AlignOri.RigidityEnabled = false; local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name = "AthP_"..CountSCIFIMOVIELOL local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name = "AthP_"..CountSCIFIMOVIELOL local AttachmentC=Instance.new('Attachment',Part1); AttachmentC.Name = "AthO_"..CountSCIFIMOVIELOL local AttachmentD=Instance.new('Attachment',Part0); AttachmentD.Name = "AthO_"..CountSCIFIMOVIELOL AttachmentC.Orientation = Angle AttachmentA.Position = Position AlignPos.Attachment1 = AttachmentA; AlignPos.Attachment0 = AttachmentB; AlignOri.Attachment1 = AttachmentC; AlignOri.Attachment0 = AttachmentD; CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1 end coroutine.wrap(function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:wait() if sethiddenproperty then while true do game:GetService("RunService").RenderStepped:Wait() settings().Physics.AllowSleep = false local TBL = game:GetService("Players"):GetChildren() for _ = 1,#TBL do local Players = TBL[_] if Players ~= game:GetService("Players").LocalPlayer then Players.MaximumSimulationRadius = 0 sethiddenproperty(Players,"SimulationRadius",0) end end game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge) sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.pow(math.huge,math.huge)*math.huge) if HumanDied then break end end else while true do game:GetService("RunService").RenderStepped:Wait() settings().Physics.AllowSleep = false local TBL = game:GetService("Players"):GetChildren() for _ = 1,#TBL do local Players = TBL[_] if Players ~= game:GetService("Players").LocalPlayer then Players.MaximumSimulationRadius = 0 end end game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge) if HumanDied then break end end end end)() if game:GetService("Players").LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then if Bypass == "limbs" then -------------------------------------------------------------------------------------------------------------------- game:GetService("Players").LocalPlayer["Character"].Archivable = true local CloneChar = game:GetService("Players").LocalPlayer["Character"]:Clone() CloneChar.Parent = workspace CloneChar.HumanoidRootPart.CFrame = game:GetService("Players").LocalPlayer["Character"].HumanoidRootPart.CFrame * CFrame.new(0,2,0) wait() CloneChar.Humanoid.BreakJointsOnDeath = false workspace.Camera.CameraSubject = CloneChar.Humanoid CloneChar.Name = "non" CloneChar.Humanoid.DisplayDistanceType = "None" if CloneChar.Head:FindFirstChild("face") then CloneChar.Head:FindFirstChild("face"):Destroy() end if workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face") then workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face").Parent = CloneChar.Head end local DeadChar = workspace[game:GetService("Players").LocalPlayer.Name] DeadChar.HumanoidRootPart:Destroy() local LVecPart = Instance.new("Part", workspace) LVecPart.CanCollide = false LVecPart.Transparency = 1 local CONVEC local function VECTORUNIT() if HumanDied then CONVEC:Disconnect(); return end local lookVec = workspace.Camera.CFrame.lookVector local Root = CloneChar["HumanoidRootPart"] LVecPart.Position = Root.Position LVecPart.CFrame = CFrame.new(LVecPart.Position, Vector3.new(lookVec.X * 9999, lookVec.Y, lookVec.Z * 9999)) end CONVEC = game:GetService("RunService").Heartbeat:Connect(VECTORUNIT) local CONDOWN local WDown, ADown, SDown, DDown, SpaceDown = false, false, false, false, false local function KEYDOWN(_,Processed) if HumanDied then CONDOWN:Disconnect(); return end if Processed ~= true then local Key = _.KeyCode if Key == Enum.KeyCode.W then WDown = true end if Key == Enum.KeyCode.A then ADown = true end if Key == Enum.KeyCode.S then SDown = true end if Key == Enum.KeyCode.D then DDown = true end if Key == Enum.KeyCode.Space then SpaceDown = true end end end CONDOWN = game:GetService("UserInputService").InputBegan:Connect(KEYDOWN) local CONUP local function KEYUP(_) if HumanDied then CONUP:Disconnect(); return end local Key = _.KeyCode if Key == Enum.KeyCode.W then WDown = false end if Key == Enum.KeyCode.A then ADown = false end if Key == Enum.KeyCode.S then SDown = false end if Key == Enum.KeyCode.D then DDown = false end if Key == Enum.KeyCode.Space then SpaceDown = false end end CONUP = game:GetService("UserInputService").InputEnded:Connect(KEYUP) local function MoveClone(X,Y,Z) LVecPart.CFrame = LVecPart.CFrame * CFrame.new(-X,Y,-Z) workspace["non"].Humanoid.WalkToPoint = LVecPart.Position end coroutine.wrap(function() while true do game:GetService("RunService").RenderStepped:Wait() if HumanDied then break end if WDown then MoveClone(0,0,1e4) end if ADown then MoveClone(1e4,0,0) end if SDown then MoveClone(0,0,-1e4) end if DDown then MoveClone(-1e4,0,0) end if SpaceDown then CloneChar["Humanoid"].Jump = true end if WDown ~= true and ADown ~= true and SDown ~= true and DDown ~= true then workspace["non"].Humanoid.WalkToPoint = workspace["non"].HumanoidRootPart.Position end end end)() local con function UnCollide() if HumanDied then con:Disconnect(); return end for _,Parts in next, CloneChar:GetDescendants() do if Parts:IsA("BasePart") then Parts.CanCollide = false end end for _,Parts in next, DeadChar:GetDescendants() do if Parts:IsA("BasePart") then Parts.CanCollide = false end end end con = game:GetService("RunService").Stepped:Connect(UnCollide) local resetBindable = Instance.new("BindableEvent") resetBindable.Event:connect(function() game:GetService("StarterGui"):SetCore("ResetButtonCallback", true) resetBindable:Destroy() pcall(function() CloneChar.Humanoid.Health = 0 DeadChar.Humanoid.Health = 0 end) end) game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable) coroutine.wrap(function() while true do game:GetService("RunService").RenderStepped:wait() if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChild("Humanoid") or CloneChar:FindFirstChild("Humanoid").Health <= 0 or not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChild("Humanoid") or DeadChar:FindFirstChild("Humanoid").Health <= 0 then HumanDied = true pcall(function() game.Players.LocalPlayer.Character = CloneChar CloneChar:Destroy() game.Players.LocalPlayer.Character = DeadChar if resetBindable then game:GetService("StarterGui"):SetCore("ResetButtonCallback", true) resetBindable:Destroy() end DeadChar.Humanoid.Health = 0 end) break end end end)() SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"],Vector3.new(0,0,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"],Vector3.new(0,0,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"],Vector3.new(0,0,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"],Vector3.new(0,0,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"],Vector3.new(0,0,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"],Vector3.new(0,0,0),Vector3.new(0,0,0)) coroutine.wrap(function() while true do game:GetService("RunService").RenderStepped:wait() if HumanDied then break end DeadChar["Torso"].CFrame = CloneChar["Torso"].CFrame end end)() for _,v in next, DeadChar:GetChildren() do if v:IsA("Accessory") then SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0)) end end for _,BodyParts in next, CloneChar:GetDescendants() do if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then BodyParts.Transparency = 1 end end DeadChar.Torso["Left Shoulder"]:Destroy() DeadChar.Torso["Right Shoulder"]:Destroy() DeadChar.Torso["Left Hip"]:Destroy() DeadChar.Torso["Right Hip"]:Destroy() elseif Bypass == "death" then -------------------------------------------------------------------------------------------------------------------- game:GetService("Players").LocalPlayer["Character"].Archivable = true local CloneChar = game:GetService("Players").LocalPlayer["Character"]:Clone() game:GetService("Players").LocalPlayer["Character"].Humanoid.WalkSpeed = 0 game:GetService("Players").LocalPlayer["Character"].Humanoid.JumpPower = 0 game:GetService("Players").LocalPlayer["Character"].Humanoid.AutoRotate = false local FalseChar = Instance.new("Model", workspace); FalseChar.Name = "" Instance.new("Part",FalseChar).Name = "Head" Instance.new("Part",FalseChar).Name = "Torso" Instance.new("Humanoid",FalseChar).Name = "Humanoid" game:GetService("Players").LocalPlayer["Character"] = FalseChar game:GetService("Players").LocalPlayer["Character"].Humanoid.Name = "FalseHumanoid" local Clone = game:GetService("Players").LocalPlayer["Character"]:FindFirstChild("FalseHumanoid"):Clone() Clone.Parent = game:GetService("Players").LocalPlayer["Character"] Clone.Name = "Humanoid" game:GetService("Players").LocalPlayer["Character"]:FindFirstChild("FalseHumanoid"):Destroy() game:GetService("Players").LocalPlayer["Character"].Humanoid.Health = 0 game:GetService("Players").LocalPlayer["Character"] = workspace[game:GetService("Players").LocalPlayer.Name] wait(5.65) game:GetService("Players").LocalPlayer["Character"].Humanoid.Health = 0 CloneChar.Parent = workspace CloneChar.HumanoidRootPart.CFrame = game:GetService("Players").LocalPlayer["Character"].HumanoidRootPart.CFrame * CFrame.new(0,2,0) wait() CloneChar.Humanoid.BreakJointsOnDeath = false workspace.Camera.CameraSubject = CloneChar.Humanoid CloneChar.Name = "non" CloneChar.Humanoid.DisplayDistanceType = "None" if CloneChar.Head:FindFirstChild("face") then CloneChar.Head:FindFirstChild("face"):Destroy() end if workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face") then workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face").Parent = CloneChar.Head end FalseChar:Destroy() local DeadChar = workspace[game:GetService("Players").LocalPlayer.Name] local LVecPart = Instance.new("Part", workspace) LVecPart.CanCollide = false LVecPart.Transparency = 1 local CONVEC local function VECTORUNIT() if HumanDied then CONVEC:Disconnect(); return end local lookVec = workspace.Camera.CFrame.lookVector local Root = CloneChar["HumanoidRootPart"] LVecPart.Position = Root.Position LVecPart.CFrame = CFrame.new(LVecPart.Position, Vector3.new(lookVec.X * 9999, lookVec.Y, lookVec.Z * 9999)) end CONVEC = game:GetService("RunService").Heartbeat:Connect(VECTORUNIT) local CONDOWN local WDown, ADown, SDown, DDown, SpaceDown = false, false, false, false, false local function KEYDOWN(_,Processed) if HumanDied then CONDOWN:Disconnect(); return end if Processed ~= true then local Key = _.KeyCode if Key == Enum.KeyCode.W then WDown = true end if Key == Enum.KeyCode.A then ADown = true end if Key == Enum.KeyCode.S then SDown = true end if Key == Enum.KeyCode.D then DDown = true end if Key == Enum.KeyCode.Space then SpaceDown = true end end end CONDOWN = game:GetService("UserInputService").InputBegan:Connect(KEYDOWN) local CONUP local function KEYUP(_) if HumanDied then CONUP:Disconnect(); return end local Key = _.KeyCode if Key == Enum.KeyCode.W then WDown = false end if Key == Enum.KeyCode.A then ADown = false end if Key == Enum.KeyCode.S then SDown = false end if Key == Enum.KeyCode.D then DDown = false end if Key == Enum.KeyCode.Space then SpaceDown = false end end CONUP = game:GetService("UserInputService").InputEnded:Connect(KEYUP) local function MoveClone(X,Y,Z) LVecPart.CFrame = LVecPart.CFrame * CFrame.new(-X,Y,-Z) workspace["non"].Humanoid.WalkToPoint = LVecPart.Position end coroutine.wrap(function() while true do game:GetService("RunService").RenderStepped:Wait() if HumanDied then break end if WDown then MoveClone(0,0,1e4) end if ADown then MoveClone(1e4,0,0) end if SDown then MoveClone(0,0,-1e4) end if DDown then MoveClone(-1e4,0,0) end if SpaceDown then CloneChar["Humanoid"].Jump = true end if WDown ~= true and ADown ~= true and SDown ~= true and DDown ~= true then workspace["non"].Humanoid.WalkToPoint = workspace["non"].HumanoidRootPart.Position end end end)() local con function UnCollide() if HumanDied then con:Disconnect(); return end for _,Parts in next, CloneChar:GetDescendants() do if Parts:IsA("BasePart") then Parts.CanCollide = false end end for _,Parts in next, DeadChar:GetDescendants() do if Parts:IsA("BasePart") then Parts.CanCollide = false end end end con = game:GetService("RunService").Stepped:Connect(UnCollide) local resetBindable = Instance.new("BindableEvent") resetBindable.Event:connect(function() game:GetService("StarterGui"):SetCore("ResetButtonCallback", true) resetBindable:Destroy() CloneChar.Humanoid.Health = 0 end) game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable) coroutine.wrap(function() while true do game:GetService("RunService").RenderStepped:wait() if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChild("Humanoid") or CloneChar:FindFirstChild("Humanoid").Health <= 0 then HumanDied = true pcall(function() game.Players.LocalPlayer.Character = CloneChar CloneChar:Destroy() game.Players.LocalPlayer.Character = DeadChar if resetBindable then game:GetService("StarterGui"):SetCore("ResetButtonCallback", true) resetBindable:Destroy() end DeadChar.Humanoid.Health = 0 end) break end end end)() SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"],Vector3.new(0,0,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"],Vector3.new(0,0,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"],Vector3.new(0,0,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"],Vector3.new(0,0,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"],Vector3.new(0,0,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"],Vector3.new(0,0,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["HumanoidRootPart"],CloneChar["HumanoidRootPart"],Vector3.new(0,0,0),Vector3.new(0,0,0)) for _,v in next, DeadChar:GetChildren() do if v:IsA("Accessory") then if v.Name == "PlainTail" then Tail = CloneChar[v.Name].Handle end SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0)) end end for _,BodyParts in next, CloneChar:GetDescendants() do if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then BodyParts.Transparency = 1 end end elseif Bypass == "hats" then game:GetService("Players").LocalPlayer["Character"].Archivable = true local DeadChar = game.Players.LocalPlayer.Character DeadChar.Name = "non" local HatPosition = Vector3.new(0,0,0) local HatName = "MediHood" local HatsLimb = { Rarm = DeadChar:FindFirstChild("Hat1"), Larm = DeadChar:FindFirstChild("Pink Hair"), Rleg = DeadChar:FindFirstChild("Robloxclassicred"), Lleg = DeadChar:FindFirstChild("Kate Hair"), Torso1 = DeadChar:FindFirstChild("Pal Hair"), Torso2 = DeadChar:FindFirstChild("LavanderHair") } HatName = DeadChar:FindFirstChild(HatName) coroutine.wrap(function() while true do game:GetService("RunService").RenderStepped:wait() if not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChild("Humanoid") or DeadChar:FindFirstChild("Humanoid").Health <= 0 then HumanDied = true pcall(function() if resetBindable then game:GetService("StarterGui"):SetCore("ResetButtonCallback", true) resetBindable:Destroy() end DeadChar.Humanoid.Health = 0 end) break end end end)() local con function UnCollide() if HumanDied then con:Disconnect(); return end for _,Parts in next, DeadChar:GetDescendants() do if Parts:IsA("BasePart") then Parts.CanCollide = false end end end con = game:GetService("RunService").Stepped:Connect(UnCollide) SCIFIMOVIELOL(HatName.Handle,DeadChar["Head"],Vector3.new(0,0,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(HatsLimb.Torso1.Handle,DeadChar["Torso"],Vector3.new(0.5,0,0),Vector3.new(90,0,0)) SCIFIMOVIELOL(HatsLimb.Torso2.Handle,DeadChar["Torso"],Vector3.new(-0.5,0,0),Vector3.new(90,0,0)) SCIFIMOVIELOL(HatsLimb.Larm.Handle,DeadChar["Left Arm"],Vector3.new(0,0,0),Vector3.new(90,0,0)) SCIFIMOVIELOL(HatsLimb.Rarm.Handle,DeadChar["Right Arm"],Vector3.new(0,0,0),Vector3.new(90,0,0)) SCIFIMOVIELOL(HatsLimb.Lleg.Handle,DeadChar["Left Leg"],Vector3.new(0,0,0),Vector3.new(90,0,0)) SCIFIMOVIELOL(HatsLimb.Rleg.Handle,DeadChar["Right Leg"],Vector3.new(0,0,0),Vector3.new(90,0,0)) for i,v in pairs(HatsLimb) do v.Handle:FindFirstChild("AccessoryWeld"):Destroy() if v.Handle:FindFirstChild("Mesh") then v.Handle:FindFirstChild("Mesh"):Destroy() end if v.Handle:FindFirstChild("SpecialMesh") then v.Handle:FindFirstChild("SpecialMesh"):Destroy() end end HatName.Handle:FindFirstChild("AccessoryWeld"):Destroy() end else if Bypass == "limbs" then -------------------------------------------------------------------------------------------------------------------- game:GetService("Players").LocalPlayer["Character"].Archivable = true local CloneChar = game:GetObjects("rbxassetid://5227463276")[1] CloneChar.Parent = workspace CloneChar.HumanoidRootPart.CFrame = game:GetService("Players").LocalPlayer["Character"].HumanoidRootPart.CFrame * CFrame.new(0,0.5,0.1) CloneChar.Humanoid.BreakJointsOnDeath = false workspace.Camera.CameraSubject = CloneChar.Humanoid CloneChar.Name = "non" CloneChar.Humanoid.DisplayDistanceType = "None" if CloneChar.Head:FindFirstChild("face") then CloneChar.Head:FindFirstChild("face"):Destroy() end if workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face") then workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face").Parent = CloneChar.Head end local DeadChar = workspace[game:GetService("Players").LocalPlayer.Name] DeadChar.HumanoidRootPart:Destroy() local LVecPart = Instance.new("Part", workspace) LVecPart.CanCollide = false LVecPart.Transparency = 1 local CONVEC local function VECTORUNIT() if HumanDied then CONVEC:Disconnect(); return end local lookVec = workspace.Camera.CFrame.lookVector local Root = CloneChar["HumanoidRootPart"] LVecPart.Position = Root.Position LVecPart.CFrame = CFrame.new(LVecPart.Position, Vector3.new(lookVec.X * 9999, lookVec.Y, lookVec.Z * 9999)) end CONVEC = game:GetService("RunService").Heartbeat:Connect(VECTORUNIT) local CONDOWN local WDown, ADown, SDown, DDown, SpaceDown = false, false, false, false, false local function KEYDOWN(_,Processed) if HumanDied then CONDOWN:Disconnect(); return end if Processed ~= true then local Key = _.KeyCode if Key == Enum.KeyCode.W then WDown = true end if Key == Enum.KeyCode.A then ADown = true end if Key == Enum.KeyCode.S then SDown = true end if Key == Enum.KeyCode.D then DDown = true end if Key == Enum.KeyCode.Space then SpaceDown = true end end end CONDOWN = game:GetService("UserInputService").InputBegan:Connect(KEYDOWN) local CONUP local function KEYUP(_) if HumanDied then CONUP:Disconnect(); return end local Key = _.KeyCode if Key == Enum.KeyCode.W then WDown = false end if Key == Enum.KeyCode.A then ADown = false end if Key == Enum.KeyCode.S then SDown = false end if Key == Enum.KeyCode.D then DDown = false end if Key == Enum.KeyCode.Space then SpaceDown = false end end CONUP = game:GetService("UserInputService").InputEnded:Connect(KEYUP) local function MoveClone(X,Y,Z) LVecPart.CFrame = LVecPart.CFrame * CFrame.new(-X,Y,-Z) workspace["non"].Humanoid.WalkToPoint = LVecPart.Position end coroutine.wrap(function() while true do game:GetService("RunService").RenderStepped:Wait() if HumanDied then break end if WDown then MoveClone(0,0,1e4) end if ADown then MoveClone(1e4,0,0) end if SDown then MoveClone(0,0,-1e4) end if DDown then MoveClone(-1e4,0,0) end if SpaceDown then CloneChar["Humanoid"].Jump = true end if WDown ~= true and ADown ~= true and SDown ~= true and DDown ~= true then workspace["non"].Humanoid.WalkToPoint = workspace["non"].HumanoidRootPart.Position end end end)() local con function UnCollide() if HumanDied then con:Disconnect(); return end for _,Parts in next, CloneChar:GetDescendants() do if Parts:IsA("BasePart") then Parts.CanCollide = false end end for _,Parts in next, DeadChar:GetDescendants() do if Parts:IsA("BasePart") then Parts.CanCollide = false end end end con = game:GetService("RunService").Stepped:Connect(UnCollide) local resetBindable = Instance.new("BindableEvent") resetBindable.Event:connect(function() game:GetService("StarterGui"):SetCore("ResetButtonCallback", true) resetBindable:Destroy() CloneChar.Humanoid.Health = 0 end) game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable) coroutine.wrap(function() while true do game:GetService("RunService").RenderStepped:wait() if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChild("Humanoid") or CloneChar:FindFirstChild("Humanoid").Health <= 0 or not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChild("Humanoid") or DeadChar:FindFirstChild("Humanoid").Health <= 0 then HumanDied = true pcall(function() game.Players.LocalPlayer.Character = CloneChar CloneChar:Destroy() game.Players.LocalPlayer.Character = DeadChar if resetBindable then game:GetService("StarterGui"):SetCore("ResetButtonCallback", true) resetBindable:Destroy() end DeadChar.Humanoid.Health = 0 end) break end end end)() for _,v in next, DeadChar:GetChildren() do if v:IsA("Accessory") then v:Clone().Parent = CloneChar end end for _,v in next, DeadChar:GetDescendants() do if v:IsA("Motor6D") and v.Name ~= "Neck" then v:Destroy() end end SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"],Vector3.new(0,0,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["UpperTorso"],CloneChar["Torso"],Vector3.new(0,0.2,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["LowerTorso"],CloneChar["Torso"],Vector3.new(0,-0.78,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["LeftUpperArm"],CloneChar["Left Arm"],Vector3.new(0,0.375,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["LeftLowerArm"],CloneChar["Left Arm"],Vector3.new(0,-0.215,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["LeftHand"],CloneChar["Left Arm"],Vector3.new(0,-0.825,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["RightUpperArm"],CloneChar["Right Arm"],Vector3.new(0,0.375,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["RightLowerArm"],CloneChar["Right Arm"],Vector3.new(0,-0.215,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["RightHand"],CloneChar["Right Arm"],Vector3.new(0,-0.825,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["LeftUpperLeg"],CloneChar["Left Leg"],Vector3.new(0,0.575,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["LeftLowerLeg"],CloneChar["Left Leg"],Vector3.new(0,-0.137,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["LeftFoot"],CloneChar["Left Leg"],Vector3.new(0,-0.787,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["RightUpperLeg"],CloneChar["Right Leg"],Vector3.new(0,0.575,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["RightLowerLeg"],CloneChar["Right Leg"],Vector3.new(0,-0.137,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["RightFoot"],CloneChar["Right Leg"],Vector3.new(0,-0.787,0),Vector3.new(0,0,0)) coroutine.wrap(function() while true do game:GetService("RunService").RenderStepped:wait() if HumanDied then break end DeadChar["UpperTorso"].CFrame = CloneChar["Torso"].CFrame * CFrame.new(0,0.2,0) end end)() for _,v in next, DeadChar:GetChildren() do if v:IsA("Accessory") then SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0)) end end for _,BodyParts in next, CloneChar:GetDescendants() do if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then BodyParts.Transparency = 1 end end elseif Bypass == "death" then -------------------------------------------------------------------------------------------------------------------- game:GetService("Players").LocalPlayer["Character"].Archivable = true local CloneChar = game:GetObjects("rbxassetid://5227463276")[1] game:GetService("Players").LocalPlayer["Character"].Humanoid.WalkSpeed = 0 game:GetService("Players").LocalPlayer["Character"].Humanoid.JumpPower = 0 game:GetService("Players").LocalPlayer["Character"].Humanoid.AutoRotate = false local FalseChar = Instance.new("Model", workspace); FalseChar.Name = "" Instance.new("Part",FalseChar).Name = "Head" Instance.new("Part",FalseChar).Name = "UpperTorso" Instance.new("Humanoid",FalseChar).Name = "Humanoid" game:GetService("Players").LocalPlayer["Character"] = FalseChar game:GetService("Players").LocalPlayer["Character"].Humanoid.Name = "FalseHumanoid" local Clone = game:GetService("Players").LocalPlayer["Character"]:FindFirstChild("FalseHumanoid"):Clone() Clone.Parent = game:GetService("Players").LocalPlayer["Character"] Clone.Name = "Humanoid" game:GetService("Players").LocalPlayer["Character"]:FindFirstChild("FalseHumanoid"):Destroy() game:GetService("Players").LocalPlayer["Character"].Humanoid.Health = 0 game:GetService("Players").LocalPlayer["Character"] = workspace[game:GetService("Players").LocalPlayer.Name] wait(5.65) game:GetService("Players").LocalPlayer["Character"].Humanoid.Health = 0 CloneChar.Parent = workspace CloneChar.HumanoidRootPart.CFrame = game:GetService("Players").LocalPlayer["Character"].HumanoidRootPart.CFrame * CFrame.new(0,0.5,0.1) wait() CloneChar.Humanoid.BreakJointsOnDeath = false workspace.Camera.CameraSubject = CloneChar.Humanoid CloneChar.Name = "non" CloneChar.Humanoid.DisplayDistanceType = "None" if CloneChar.Head:FindFirstChild("face") then CloneChar.Head:FindFirstChild("face"):Destroy() end if workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face") then workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face").Parent = CloneChar.Head end FalseChar:Destroy() local DeadChar = workspace[game:GetService("Players").LocalPlayer.Name] local LVecPart = Instance.new("Part", workspace) LVecPart.CanCollide = false LVecPart.Transparency = 1 local CONVEC local function VECTORUNIT() if HumanDied then CONVEC:Disconnect(); return end local lookVec = workspace.Camera.CFrame.lookVector local Root = CloneChar["HumanoidRootPart"] LVecPart.Position = Root.Position LVecPart.CFrame = CFrame.new(LVecPart.Position, Vector3.new(lookVec.X * 9999, lookVec.Y, lookVec.Z * 9999)) end CONVEC = game:GetService("RunService").Heartbeat:Connect(VECTORUNIT) local CONDOWN local WDown, ADown, SDown, DDown, SpaceDown = false, false, false, false, false local function KEYDOWN(_,Processed) if HumanDied then CONDOWN:Disconnect(); return end if Processed ~= true then local Key = _.KeyCode if Key == Enum.KeyCode.W then WDown = true end if Key == Enum.KeyCode.A then ADown = true end if Key == Enum.KeyCode.S then SDown = true end if Key == Enum.KeyCode.D then DDown = true end if Key == Enum.KeyCode.Space then SpaceDown = true end end end CONDOWN = game:GetService("UserInputService").InputBegan:Connect(KEYDOWN) local CONUP local function KEYUP(_) if HumanDied then CONUP:Disconnect(); return end local Key = _.KeyCode if Key == Enum.KeyCode.W then WDown = false end if Key == Enum.KeyCode.A then ADown = false end if Key == Enum.KeyCode.S then SDown = false end if Key == Enum.KeyCode.D then DDown = false end if Key == Enum.KeyCode.Space then SpaceDown = false end end CONUP = game:GetService("UserInputService").InputEnded:Connect(KEYUP) local function MoveClone(X,Y,Z) LVecPart.CFrame = LVecPart.CFrame * CFrame.new(-X,Y,-Z) workspace["non"].Humanoid.WalkToPoint = LVecPart.Position end coroutine.wrap(function() while true do game:GetService("RunService").RenderStepped:Wait() if HumanDied then break end if WDown then MoveClone(0,0,1e4) end if ADown then MoveClone(1e4,0,0) end if SDown then MoveClone(0,0,-1e4) end if DDown then MoveClone(-1e4,0,0) end if SpaceDown then CloneChar["Humanoid"].Jump = true end if WDown ~= true and ADown ~= true and SDown ~= true and DDown ~= true then workspace["non"].Humanoid.WalkToPoint = workspace["non"].HumanoidRootPart.Position end end end)() local con function UnCollide() if HumanDied then con:Disconnect(); return end for _,Parts in next, CloneChar:GetDescendants() do if Parts:IsA("BasePart") then Parts.CanCollide = false end end for _,Parts in next, DeadChar:GetDescendants() do if Parts:IsA("BasePart") then Parts.CanCollide = false end end end con = game:GetService("RunService").Stepped:Connect(UnCollide) local resetBindable = Instance.new("BindableEvent") resetBindable.Event:connect(function() game:GetService("StarterGui"):SetCore("ResetButtonCallback", true) resetBindable:Destroy() CloneChar.Humanoid.Health = 0 end) game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable) coroutine.wrap(function() while true do game:GetService("RunService").RenderStepped:wait() if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChild("Humanoid") or CloneChar:FindFirstChild("Humanoid").Health <= 0 then HumanDied = true pcall(function() game.Players.LocalPlayer.Character = CloneChar CloneChar:Destroy() game.Players.LocalPlayer.Character = DeadChar if resetBindable then game:GetService("StarterGui"):SetCore("ResetButtonCallback", true) resetBindable:Destroy() end DeadChar.Humanoid.Health = 0 end) break end end end)() for _,v in next, DeadChar:GetChildren() do if v:IsA("Accessory") then v:Clone().Parent = CloneChar end end SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"],Vector3.new(0,0,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["UpperTorso"],CloneChar["Torso"],Vector3.new(0,0.2,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["LowerTorso"],CloneChar["Torso"],Vector3.new(0,-0.78,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["LeftUpperArm"],CloneChar["Left Arm"],Vector3.new(0,0.375,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["LeftLowerArm"],CloneChar["Left Arm"],Vector3.new(0,-0.215,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["LeftHand"],CloneChar["Left Arm"],Vector3.new(0,-0.825,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["RightUpperArm"],CloneChar["Right Arm"],Vector3.new(0,0.375,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["RightLowerArm"],CloneChar["Right Arm"],Vector3.new(0,-0.215,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["RightHand"],CloneChar["Right Arm"],Vector3.new(0,-0.825,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["LeftUpperLeg"],CloneChar["Left Leg"],Vector3.new(0,0.575,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["LeftLowerLeg"],CloneChar["Left Leg"],Vector3.new(0,-0.137,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["LeftFoot"],CloneChar["Left Leg"],Vector3.new(0,-0.787,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["RightUpperLeg"],CloneChar["Right Leg"],Vector3.new(0,0.575,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["RightLowerLeg"],CloneChar["Right Leg"],Vector3.new(0,-0.137,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["RightFoot"],CloneChar["Right Leg"],Vector3.new(0,-0.787,0),Vector3.new(0,0,0)) SCIFIMOVIELOL(DeadChar["HumanoidRootPart"],CloneChar["HumanoidRootPart"],Vector3.new(0,0,0),Vector3.new(0,0,0)) for _,v in next, DeadChar:GetChildren() do if v:IsA("Accessory") then SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0)) end end for _,BodyParts in next, CloneChar:GetDescendants() do if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then BodyParts.Transparency = 1 end end if DeadChar.Head:FindFirstChild("Neck") then game.Players.LocalPlayer.Character:BreakJoints() end end end local CloneChar = workspace.non ArtificialHB = Instance.new('BindableEvent', script) ArtificialHB.Name = 'Heartbeat' script:WaitForChild('Heartbeat') frame = 1 / 60 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService('RunService').Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) local makesound = function(soundid,speed,volume,parent) local sound = Instance.new("Sound") sound.SoundId = soundid sound.RollOffMaxDistance = 100 sound.PlaybackSpeed =speed sound.Volume = volume sound.Parent = parent return sound end local Callerp = function(Start,End,Percent) return (Start - (End - Start) * Percen) end function swait(t) game:GetService('RunService').Stepped:wait() end local TweenService = game:GetService("TweenService") local CF = CFrame.new local CFA = CFrame.Angles local head = CloneChar:WaitForChild("Head") local tors = CloneChar:WaitForChild("Torso") local huma = CloneChar:WaitForChild("Humanoid") huma.DisplayName = " " local neck = Instance.new("Weld",tors) neck.Part0 = tors neck.Part1 = head neck.C0 = CF(0,1.5,0) local nek = neck.C1 neck.Enabled = true local root = CloneChar.HumanoidRootPart.RootJoint.C0 local rs = tors["Right Shoulder"].C0 local ls = tors["Left Shoulder"].C0 local rh = tors["Right Hip"].C0 local lh = tors["Left Hip"].C0 local RootPart = CloneChar:WaitForChild("HumanoidRootPart") local Humanoid = CloneChar.Humanoid local ActiveTracks = Humanoid:GetPlayingAnimationTracks() Humanoid.JumpPower = 80 local Attacking = false local AttackANVal = 1 local bambam = Instance.new("BodyThrust") bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart bambam.Force = Vector3.new(1000,0,1000) bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position rayCast = function(Pos, Dir, Max, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), (CloneChar and game.Players.LocalPlayer.Character)) end Spawn(function() for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then s = game:GetService("RunService").Heartbeat:connect(function() v.Velocity = Vector3.new(0,35,0) wait(0.3) end) end end end) spawn(function() repeat wait() until Humanoid.Health < 0.1 s:Disconnect() end) if Tail ~= nil then TailWeld = Tail.AccessoryWeld else TailWeld = Instance.new("Weld",workspace) Msgreq("FE Neko Anims V1.6","Loading Without Tail Accessory (Check top of script for the accessory)",5,nil) end local TC0 = TailWeld.C0 * CFrame.new(0,0,0.4) local Song = Instance.new("Sound",RootPart) Song.SoundId = SongID Song.Looped = true Song:Play() local Running = false local MakeTween = function(timetack,easingstyle,easingdirection,repeats,flipflop) local newtween = TweenInfo.new( timetack, easingstyle, easingdirection, repeats, flipflop, 0 ) return newtween end local DOTWEEN = function(Part,tim,value) local Tween = MakeTween(tim,Enum.EasingStyle.Circular,Enum.EasingDirection.InOut,0,false) TweenService:Create(Part,Tween,{C0= value}):Play() end local LerpStyle = function(lerpmagnet,easingstyle,easingdirection) local newstyle = TweenService:GetValue(lerpmagnet,easingstyle,easingdirection) return newstyle end local SpinKick = function() if Attacking == false then Attacking = true for i = 0,60,1 do swait() neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,0) * CFA(math.rad(30),math.rad(0),math.rad(0)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0.0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-20)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(20)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-20 + -10)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-30 - -6)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) end bambam.Location = game.Players.LocalPlayer.Character.Torso.Position game.Players.LocalPlayer.Character.HumanoidRootPart.Position = game.Players.LocalPlayer.Character.Torso.Position RootPart.Anchored = true for i = 0,60,1 do swait() RootPart.Position = RootPart.Position + Vector3.new(0,0.6,0) bambam.Location = game.Players.LocalPlayer.Character["Right Leg"].Position game.Players.LocalPlayer.Character.HumanoidRootPart.Position = game.Players.LocalPlayer.Character.Torso.Position neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,0) * CFA(math.rad(-20 + -36*i),math.rad(0),math.rad(0)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0.0,0,0) * CFA(math.rad(0),math.rad(30),math.rad(40)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0) * CFA(math.rad(0),math.rad(-30),math.rad(-40)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(50)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(30)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) end RootPart.Anchored = false Attacking = false end end local ComboCont = 1 local Attack = function() if Attacking == false then Attacking = true if ComboCont == 1 then for i = 0,10,1 do swait() bambam.Location = game.Players.LocalPlayer.Character["Right Arm"].Position game.Players.LocalPlayer.Character.HumanoidRootPart.Position = game.Players.LocalPlayer.Character["Right Arm"].Position neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,0) * CFA(math.rad(-30),math.rad(0),math.rad(80)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0.5,0,-1.2) * CFA(math.rad(0),math.rad(90),math.rad(90)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(20)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(10)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(30)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) end for i = 0,15,1 do swait() bambam.Location = game.Players.LocalPlayer.Character["Right Arm"].Position game.Players.LocalPlayer.Character.HumanoidRootPart.Position = game.Players.LocalPlayer.Character["Right Arm"].Position neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,-3,0) * CFA(math.rad(0),math.rad(0),math.rad(0)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0.5,0,0) * CFA(math.rad(0),math.rad(-85),math.rad(90)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(20)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(40)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(30)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) end ComboCont = 2 elseif ComboCont == 2 then for i = 0,10,1 do swait() bambam.Location = game.Players.LocalPlayer.Character["Left Arm"].Position game.Players.LocalPlayer.Character.HumanoidRootPart.Position = game.Players.LocalPlayer.Character["Left Arm"].Position neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(0),math.rad(90),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,0) * CFA(math.rad(-30),math.rad(0),math.rad(90)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-12)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-90)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(10)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(30)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) end for i = 0,10,1 do swait() bambam.Location = game.Players.LocalPlayer.Character["Left Arm"].Position game.Players.LocalPlayer.Character.HumanoidRootPart.Position = game.Players.LocalPlayer.Character["Left Arm"].Position neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(0),math.rad(-90),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,-3,0) * CFA(math.rad(0),math.rad(0),math.rad(-90)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-12)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0.5) * CFA(math.rad(0),math.rad(90),math.rad(-90)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(10)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(30)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) end ComboCont = 3 elseif ComboCont == 3 then for i = 0,10,1 do swait() bambam.Location = game.Players.LocalPlayer.Character["Right Leg"].Position game.Players.LocalPlayer.Character.HumanoidRootPart.Position = game.Players.LocalPlayer.Character["Left Arm"].Position neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,0) * CFA(math.rad(10),math.rad(0),math.rad(-50)),LerpStyle(0.2,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-5)),LerpStyle(0.2,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(8)),LerpStyle(0.2,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(-50),math.rad(-98)),LerpStyle(0.2,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(20),math.rad(0)),LerpStyle(0.2,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) end for i = 0,15,1 do swait() bambam.Location = game.Players.LocalPlayer.Character["Right Leg"].Position game.Players.LocalPlayer.Character.HumanoidRootPart.Position = game.Players.LocalPlayer.Character["Left Arm"].Position neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(0),math.rad(90),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,-3,0) * CFA(math.rad(-40),math.rad(0),math.rad(90)),LerpStyle(0.2,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-5)),LerpStyle(0.2,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(8)),LerpStyle(0.2,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(90),math.rad(-90+40)),LerpStyle(0.2,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(-90),math.rad(0)),LerpStyle(0.2,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) end ComboCont = 1 end Attacking = false end end local Mouse = game.Players.LocalPlayer:GetMouse() local B1Hold = false Mouse.Button1Down:Connect(function() B1Hold = true while B1Hold == true do wait() Attack() end end) local Running = false Mouse.Button1Up:Connect(function() B1Hold = false end) Mouse.KeyDown:Connect(function(key) if key == "z" then SpinKick() else if key == "t" and Attacking == false then Attacking = true makesound("rbxassetid://6433451653",1,1,tors):Play() for i=0,100 do swait() neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad( -15 + math.rad(math.sin(time()*16)*15)),0,0),LerpStyle(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut)) RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,0) * CFA(math.rad(-10 + math.sin(time()*16)*10),math.rad(0),math.rad(0)),LerpStyle(0.1*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)) tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0,0.4 + math.sin(time()*17)*0.4,0) * CFA(0,math.rad(90),math.rad(123)),LerpStyle(0.07*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)) tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0) * CFA(math.rad(10),0,math.rad(-90)),LerpStyle(0.07*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)) tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(-30 + math.sin(time()*17)*20),math.rad(-10 + math.sin(time()*16)*10)),LerpStyle(0.1*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)) tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(10 + math.sin(time()*16)*-10)),LerpStyle(0.1*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)) TailWeld.C0 = TailWeld.C0:Lerp(TC0 * CFrame.Angles(math.rad(-20 + math.sin(-time()*3.83)*-20),math.rad(-math.sin(time()*3.83/2)*24),0),LerpStyle(0.1*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)) end Attacking = false else if key == "r" and Attacking == false then Attacking = true while game.Players.LocalPlayer.Character.Humanoid.MoveDirection.Magnitude < 0.1 do swait() game.Players.LocalPlayer.Character.HumanoidRootPart.Position = tors.Position neck.C1 = neck.C1:Lerp(nek * CF(0,-0.4,0) * CFA(math.rad(-90),math.rad(-math.cos(time()*3)*30),0),LerpStyle(0.3,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut)) RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,-2.5) * CFA(math.rad(78),math.rad(math.sin(time()*3)*12),math.rad(math.rad(math.sin(time()*3)*40))),LerpStyle(0.3*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)) tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0.3,0.4 +0.4+math.sin(time()*3)*0.2,-0.4 -0.2+math.sin(time()*3)*0.2) * CFA(math.rad(-45)+math.rad(math.sin(time()*3)*12),math.rad(0),math.rad(180 - 10+math.cos(time()*3)*5)),LerpStyle(0.1*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)) tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(-0.3,0.4+0.4-math.sin(time()*3)*0.2,-0.4 -0.2+math.sin(time()*3)*0.2) * CFA(math.rad(-45)-math.rad(math.sin(time()*3)*12),math.rad(0),math.rad(-180 + 10 +math.cos(time()*3)*5)),LerpStyle(0.1*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)) tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(-math.sin(time()*3)*12),math.rad(math.sin(time()*3)*30),math.rad(-12 - 50 + math.cos(time()*3)*30)),LerpStyle(0.3*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)) tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(-math.sin(time()*3)*12),math.rad(math.sin(time()*3)*30),math.rad(12 + 50 + math.cos(time()*3)*30)),LerpStyle(0.3*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)) TailWeld.C0 = TailWeld.C0:Lerp(TC0 * CFrame.Angles(math.rad(0),0,math.rad(math.cos(time()*3)*40)),LerpStyle(0.1*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)) end Attacking = false else if key == "f" then if Running == false then Running = true Humanoid.WalkSpeed = 40 else Running = false Humanoid.WalkSpeed = 20 end elseif key == "x" and Attacking == false and Mouse.Target.Parent:FindFirstChildWhichIsA("Humanoid") ~= nil then Attacking = true Camera = workspace.CurrentCamera Camera.CameraType = "Scriptable" local Target = Mouse.Target.Parent for i = 0,200,1 do swait() Camera.CFrame = Camera.CFrame:Lerp(CFrame.new((head.CFrame * CFrame.new(0,0,-5)).Position,head.CFrame.Position),1) neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(20),math.rad(0),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,0) * CFA(math.rad(20),math.rad(0),math.rad(0)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0,-0.5,0) * CFA(math.rad(-25),math.rad(0),math.rad(00)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,-0.5,0) * CFA(math.rad(-25),math.rad(0),math.rad(00)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(20+ -40)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-20+ -4)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) end for i = 0,20,1 do swait() Camera.CFrame = Camera.CFrame:Lerp(CFrame.new((head.CFrame * CFrame.new(0,0,-3)).Position,head.CFrame.Position),1) neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,0) * CFA(math.rad(20),math.rad(0),math.rad(0)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0,-0.5,0) * CFA(math.rad(-40),math.rad(0),math.rad(00)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,-0.5,0) * CFA(math.rad(-40),math.rad(0),math.rad(00)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(20+ -40)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-20+ -4)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) end RootPart.CFrame = Target.HumanoidRootPart.CFrame * CFrame.new(0,0,-8) for i = 0,100,1 do swait() game.Players.LocalPlayer.Character.HumanoidRootPart.Position = Target.HumanoidRootPart.Position Camera.CFrame = Camera.CFrame:Lerp(CFrame.new((head.CFrame * CFrame.new(-3,0,0)).Position,Target.HumanoidRootPart.CFrame.Position),0.2) neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,0) * CFA(math.rad(20),math.rad(0),math.rad(0)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0,-0.5,0) * CFA(math.rad(-80),math.rad(0),math.rad(-20)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,-0.5,0) * CFA(math.rad(-80),math.rad(0),math.rad(20)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(20+ -40)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-20+ -4)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out)) end Attacking = false Camera.CameraType = "Custom" end end end end end) local RLA = CFrame.new(0,0,0) local Anim = "Idle" Humanoid.WalkSpeed = 20 Msgreq("FE Neko Anims V1.6","FE Neko Animations Loaded, have fun - Made by Creo",5,nil) while true do swait() hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 0.5, 0)).lookVector, 4, CloneChar) local torvel = (game.Players.LocalPlayer.Character.Humanoid.MoveDirection * Vector3.new(1, 0, 1)).magnitude local velderp = RootPart.Velocity.y if RootPart.Velocity.y > 0 and hitfloor == nil then Anim = "Jumping" elseif RootPart.Velocity.y < 0 and hitfloor == nil then Anim = "Falling" elseif torvel < .5 and hitfloor ~= nil then Anim = "Idle" elseif torvel > .5 and hitfloor ~= nil then Anim = "Walking" end local W1 = game.Players.LocalPlayer.Character.Humanoid.MoveDirection* RootPart.CFrame.LookVector local W2 = game.Players.LocalPlayer.Character.Humanoid.MoveDirection* RootPart.CFrame.RightVector WVA = W1.X+W1.Z RLV = W2.X+W2.Z if Attacking == false then game.Players.LocalPlayer.Character.HumanoidRootPart.Position = tors.Position if Anim == "Falling" then neck.C1 = neck.C1:Lerp(nek * CF(0,0,0.3) * CFA(math.rad(20),0,0),LerpStyle(0.4,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)) RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root *CF(0,0,0) * CFA(0,0,0),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut)) tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0,0,0) * CFA(math.rad(-40),0,math.rad(5)),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut)) tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0) * CFA(math.rad(-40),0,math.rad(-5)),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut)) tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0.4,0.8,0) * CFA(0,0,math.rad(10)),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut)) tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0.4,0.5,0) * CFA(0,0,math.rad(50)),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut)) elseif Anim == "Jumping" then neck.C1 = neck.C1:Lerp(nek * CF(0,0,0.3) * CFA(math.rad(-20),0,0),LerpStyle(0.4,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)) RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root *CF(0,0,0) * CFA(0,0,0),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut)) tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0,0,0) * CFA(0,math.rad(-40),math.rad(-20)),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut)) tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0) * CFA(0,math.rad(40),math.rad(20)),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut)) tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0.4,0.8,0) * CFA(0,0,math.rad(-10)),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut)) tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0.4,0.5,0) * CFA(0,0,math.rad(-50)),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut)) elseif Anim == "Idle" then neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(7+math.cos(time()*3.83)*-5 + (-6 + math.sin(time()*3.83)*6 )),math.rad(-24) + math.rad( math.sin((time()*3.83)/2)*10),math.rad(-math.cos((time()*3.83)/2)*13)),LerpStyle(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut)) RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,math.cos((time()*3.83))/10) * CFA(math.rad(0),math.rad(0),math.rad(0)),LerpStyle(0.4*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)) tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(-0.1,math.cos((time()*3.83))/10,0) * CFA(math.rad(-5)- -math.sin((-time()*3.83))/8.7,math.rad(0),math.rad(5)+math.cos((-time()*3.83))/8.7),LerpStyle(0.3*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)) tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0.1,math.cos((time()*3.83))/10,0) * CFA(math.rad(-5)- -math.sin((-time()*3.83))/8.7,math.rad(0),math.rad(-5)-math.cos((-time()*3.83))/8.7),LerpStyle(0.3*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)) tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,-math.cos((time()*3.83))/8,0) * CFA(math.rad(-4),math.rad(-12),math.rad(8)),LerpStyle(0.4*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)) tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,-math.cos((time()*3.83))/8,0) * CFA(math.rad(-1),math.rad(7),math.rad(2)),LerpStyle(0.4*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)) TailWeld.C0 = TailWeld.C0:Lerp(TC0 * CFrame.Angles(math.rad(-20 + math.sin(-time()*3.83)*-20),math.rad(-math.sin(time()*3.83/2)*24),0),LerpStyle(0.1*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)) elseif Anim == "Walking" and Running == false then RLA = CFrame.new((math.sin((time()*8))/1)*0.5 *WVA,0.3*(1-WVA),(math.sin((time()*8))/1)*0.5 *RLV) * CFrame.Angles((-math.sin((time()*8))/1.5)*RLV,0,(math.sin((time()*8))/1.2)*WVA) LLA = CFrame.new((math.sin((time()*8))/1)*0.5 *WVA,0.3*(1-WVA),(math.sin((time()*8))/1)*0.5 *RLV) * CFrame.Angles((-math.sin((time()*8))/1.5)*RLV,0,(math.sin((time()*8))/1.2)*WVA) neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(7),math.clamp(math.cos((time()*8))*0.2 + math.rad(-RootPart.RotVelocity.Y*8),math.rad(-85),math.rad(85)),math.rad(-RootPart.RotVelocity.Y*0.4)),LerpStyle(0.4,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)) RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root *CF(0,-math.sin((time()*8*2))/3.2,-math.sin((time()*8*2))/3) * CFA(math.rad( -15 + 10 + WVA*15) + -math.rad(math.sin(time() *(8*2))*10),math.clamp( math.rad(0) - -RootPart.RotVelocity.Y/50,math.rad(-20),math.rad(20)),math.cos((time()*8))*0.2),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut)) tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(-math.sin((time()*8))/4.5,0,0) * CFA(math.rad(-5),-math.sin((time()*8))*0.1 + math.rad(RootPart.RotVelocity.Y*3),-math.sin((time()*8))*0.4),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut)) tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(-math.sin((time()*8))/4.5,0,0) * CFA(math.rad(-5),-math.sin((time()*8))*0.1 + math.rad(RootPart.RotVelocity.Y*3),-math.sin((time()*8))*0.4),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut)) tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,(math.cos((time()*8))/8),0) * RLA * CFA(0, (-math.sin((time()*8))*0.5)*WVA,math.rad( -15 + 10 + WVA*15) + -math.rad(math.sin(time() *(8*2))*10)),LerpStyle(0.2,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)) tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,(-math.cos((time()*8))/8),0) * LLA * CFA(0, (-math.sin((time()*8))*0.5)*WVA,-math.rad( -15 + 10 + WVA*15) + math.rad(math.sin(time() *(8*2))*10)),LerpStyle(0.2,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)) TailWeld.C0 = TailWeld.C0:Lerp(TC0 * CFrame.Angles(math.rad(-30 + math.sin(-time()*8)*-20),0,-math.rad(-math.sin(time()*8/2)*20 + RLV*2)),LerpStyle(0.1*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)) elseif Anim == "Walking" and Running == true then RLA = CFrame.new(0,(0.5 + math.cos(time()*15)*0.5)*WVA+ 0.2,(0.5 - math.cos(time()*15)*0.5)*RLV+ 0.2) * CFrame.Angles(0,-math.rad(math.sin(time()*15)*80)*RLV,math.rad(math.sin(time()*15)*80)*WVA) LLA = CFrame.new(0,(0.5 + math.cos(time()*15)*0.5)*WVA- 0.2,(-0.5 + math.cos(time()*15)*0.5)*RLV- 0.2) * CFrame.Angles(0,-math.rad(math.sin(time()*15)*80)*RLV,math.rad(-math.sin(time()*15)*80)*WVA) RAA = CFrame.new(0,0.8 + math.sin(time()*15)*0.9*WVA,math.sin(time()*15)*0.9*RLV) * CFrame.Angles(0,math.rad(-math.cos(time()*15)*85)*RLV,math.rad(math.cos(time()*15)*85)*WVA) LAA = CFrame.new(0,0.8 + math.sin(time()*15)*0.9*WVA,math.sin(time()*15)*0.9*-RLV) * CFrame.Angles(0,math.rad(-math.cos(time()*15)*85)*RLV,math.rad(-math.cos(time()*15)*85)*WVA) neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(0,math.rad(-RootPart.RotVelocity.Y*5),0),LerpStyle(0.4,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)) RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root *CF((-1 - math.sin(time()*15)*2)*RLV,(-1 - math.sin(time()*15)*2)*WVA,-1 + 0.5 -math.sin(time()*15)*0.8) * CFA(math.rad(80 - math.cos(time()*15)*20),0,0),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut)) tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0.6+ math.sin(time()*15)*1,0,-0.6)* RAA * CFA(math.rad(-10 - -math.cos(time()*15*2)*10),0,math.rad(80)),LerpStyle(0.6,Enum.EasingStyle.Back,Enum.EasingDirection.InOut)) tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(-0.6+ -math.sin(time()*15)*1,0,-0.6) * LAA * CFA(math.rad(-10 - -math.cos(time()*15*2)*10),0,math.rad(-80)),LerpStyle(0.6,Enum.EasingStyle.Back,Enum.EasingDirection.InOut)) tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0.4 + -math.cos(time()*15)*0.9,0,0) * RLA * CFA(0, 0,math.rad(50)),LerpStyle(0.6,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)) tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(-0.4+ math.cos(time()*15)*0.9,0,0) * LLA * CFA(0, 0,math.rad(-80)),LerpStyle(0.6,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)) TailWeld.C0 = TailWeld.C0:Lerp(TC0 * CFrame.new(0,0.7,0.3) * CFrame.Angles(math.rad(-110 + math.sin(-time()*15)*-20),-math.rad(RLV*30),0),LerpStyle(0.1*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)) end end end