--[[ ╭━╮╱╭╮╱╱╱╱╱╱╱╱╭╮╱╱╱╱╱╱╱╱╱╱╭━━━╮╱╭╮ | ┃┃╰╮┃┃╱╱╱╱╱╱╱╱┃┃╱╱╱╱╱╱╱╱╱╱┃╭━╮┃╱┃┃ | ┃╭╮╰╯┣━━┳╮╭┳━━┫┃╭━━┳━━┳━━╮┃┃╱┃┣━╯┣╮╭┳┳━╮ | Welcome to the Nameless Admin source, feel free to take a look around. ┃┃╰╮┃┃╭╮┃╰╯┃┃━┫┃┃┃━┫━━┫━━┫┃╰━╯┃╭╮┃╰╯┣┫╭╮╮ | Enjoy. ┃┃╱┃┃┃╭╮┃┃┃┃┃━┫╰┫┃━╋━━┣━━┃┃╭━╮┃╰╯┃┃┃┃┃┃┃┃ | ╰╯╱╰━┻╯╰┻┻┻┻━━┻━┻━━┻━━┻━━╯╰╯╱╰┻━━┻┻┻┻┻╯╰╯ | --]] -- Waits until game is loaded local game = game local GetService = game.GetService if (not game.IsLoaded(game)) then local Loaded = game.Loaded Loaded.Wait(Loaded); wait(1.5) end -- Notification library local Notification = loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/main/notificationtest"))(); local Notify = Notification.Notify; Notify({ Description = "Happy New Years!"; Title = "NA"; Duration = 5; }); -- Custom file functions checker checker local CustomFunctionSupport = isfile and isfolder and writefile and readfile and listfiles local FileSupport = isfile and isfolder and writefile and readfile -- Creates folder & files for Prefix & Plugins if FileSupport then if not isfolder('Nameless-Admin') then makefolder('Nameless-Admin') end if not isfolder('Nameless-Admin/Plugins') then makefolder('Nameless-Admin/Plugins') end if not isfile("Nameless-Admin/Prefix.txt") then writefile("Nameless-Admin/Prefix.txt", ';') else end end -- [[ PREFIX AND OTHER STUFF. ]] -- local opt = { prefix = readfile("Nameless-Admin/Prefix.txt", ';'), -- If player's executor has the custom file function support it reads the prefix file to get prefix tupleSeparator = ',', -- ;ff me,others,all | ;ff me/others/all ui = { -- never did anything with this }, keybinds = { -- never did anything with this }, } -- [[ Version ]] -- currentversion = 1.13 --[[ VARIABLES ]]-- PlaceId, JobId = game.PlaceId, game.JobId local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local TweenService = game:GetService("TweenService") local RunService = game:GetService("RunService") local TeleportService = game:GetService("TeleportService") local RunService2 = game:FindService("RunService") local StarterGui = game:GetService("StarterGui") local SoundService = game:GetService("SoundService") sethidden = sethiddenproperty or set_hidden_property or set_hidden_prop local Player = game.Players.LocalPlayer local IYLOADED = false -- This is used for the ;iy command that executes infinite yield commands using this admin command script (BTW) local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local Character = game.Players.LocalPlayer.Character local Clicked = true _G.Spam = false --[[ FOR LOOP COMMANDS ]]-- view = false anniblockspam = false control = false FakeLag = false Loopvoid = false Loopkill = false Loopbring = false Loopbanish = false Loopvoid = false Loopcuff = false loopgrab = false Loopstand = false Looptornado = false Loopmute = false Loopglitch = false Watch = false local Admin = {} -- [[ HAT ORBIT (PATCHED IN MOST GAMES) ]] local Offset = 10 local Rotation = 0 local Speed = 1 local Height = 2 local EditingPos = false local Power = 50000 local Damping = 500 local Mode = 1 local NormalSpin = true --[[ Some more variables ]]-- local localPlayer = Players.LocalPlayer local LocalPlayer = Players.LocalPlayer local character = localPlayer.Character local mouse = localPlayer:GetMouse() local camera = workspace.CurrentCamera local camtype = camera.CameraType local Commands, Aliases = {}, {} player, plr, lp = localPlayer, localPlayer, localPlayer, localPlayer localPlayer.CharacterAdded:Connect(function(c) character = c end) local bringc = {} --[[ COMMAND FUNCTIONS ]]-- commandcount = 0 cmd = {} cmd.add = function(...) local vars = {...} local aliases, info, func = vars[1], vars[2], vars[3] for i, cmdName in pairs(aliases) do if i == 1 then Commands[cmdName:lower()] = {func, info} else Aliases[cmdName:lower()] = {func, info} end end commandcount = commandcount + 1 end cmd.run = function(args) local caller, arguments = args[1], args; table.remove(args, 1); local success, msg = pcall(function() if Commands[caller:lower()] then Commands[caller:lower()][1](unpack(arguments)) elseif Aliases[caller:lower()] then Aliases[caller:lower()][1](unpack(arguments)) end end) if not success then end end --[[ LIBRARY FUNCTIONS ]]-- lib = {} lib.wrap = function(f) return coroutine.wrap(f)() end wrap = lib.wrap local wait = function(int) if not int then int = 0 end local t = tick() repeat RunService.Heartbeat:Wait(0) until (tick() - t) >= int return (tick() - t), t end function r15(plr) if game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').RigType == Enum.HumanoidRigType.R15 then return true end end function getRoot(character) local root = game.Players.LocalPlayer.Character:FindFirstChild('HumanoidRootPart') or game.Players.LocalPlayer.Character:FindFirstChild('Torso') or game.Players.LocalPlayer.Character:FindFirstChild('UpperTorso') return root end -- [[ FUNCTION TO GET A PLAYER ]] -- local getPlr = function(Name) if Name:lower() == "random" then return Players:GetPlayers()[math.random(#Players:GetPlayers())] else Name = Name:lower():gsub("%s", "") for _, x in next, Players:GetPlayers() do if x.Name:lower():match(Name) then return x elseif x.DisplayName:lower():match("^" .. Name) then return x end end end end -- [[ MORE VARIABLES ]] -- plr = game.Players.LocalPlayer COREGUI = game:GetService("CoreGui") speaker = game.Players.LocalPlayer char = plr.Character RunService = game:GetService("RunService") game:GetService('RunService').Stepped:connect(function() if anniblockspam then game.workspace.Tools.Chest_Invisibility_Cloak.Part.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position) if game.Players.LocalPlayer.Backpack:FindFirstChild("InvisibilityCloak") then game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack.InvisibilityCloak) end for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if (v:IsA("Tool")) then v.Handle.Mesh:Destroy() end end for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if (v:IsA("Tool")) then v.Parent = workspace end end end end) function mobilefly(speed) local controlModule = require(game.Players.LocalPlayer.PlayerScripts:WaitForChild('PlayerModule'):WaitForChild("ControlModule")) local bv = Instance.new("BodyVelocity") bv.Name = "VelocityHandler" bv.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart bv.MaxForce = Vector3.new(0,0,0) bv.Velocity = Vector3.new(0,0,0) local bg = Instance.new("BodyGyro") bg.Name = "GyroHandler" bg.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart bg.MaxTorque = Vector3.new(9e9,9e9,9e9) bg.P = 1000 bg.D = 50 local Signal1 Signal1 = game.Players.LocalPlayer.CharacterAdded:Connect(function(NewChar) local bv = Instance.new("BodyVelocity") bv.Name = "VelocityHandler" bv.Parent = NewChar:WaitForChild("Humanoid").RootPart bv.MaxForce = Vector3.new(0,0,0) bv.Velocity = Vector3.new(0,0,0) local bg = Instance.new("BodyGyro") bg.Name = "GyroHandler" bg.Parent = NewChar:WaitForChild("Humanoid").HumanoidRootPart bg.MaxTorque = Vector3.new(9e9,9e9,9e9) bg.P = 1000 bg.D = 50 end) local camera = game.Workspace.CurrentCamera local Signal2 Signal2 = game:GetService"RunService".RenderStepped:Connect(function() if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.RootPart and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("VelocityHandler") and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("GyroHandler") then game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.MaxForce = Vector3.new(9e9,9e9,9e9) game.Players.LocalPlayer.Character.HumanoidRootPart.GyroHandler.MaxTorque = Vector3.new(9e9,9e9,9e9) game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true game.Players.LocalPlayer.Character.HumanoidRootPart.GyroHandler.CFrame = camera.CoordinateFrame local direction = controlModule:GetMoveVector() game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = Vector3.new() if direction.X > 0 then game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity + camera.CFrame.RightVector*(direction.X*speed) end if direction.X < 0 then game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity + camera.CFrame.RightVector*(direction.X*speed) end if direction.Z > 0 then game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity - camera.CFrame.LookVector*(direction.Z*speed) end if direction.Z < 0 then game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity - camera.CFrame.LookVector*(direction.Z*speed) end end end) end function unmobilefly() game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler:Destroy() game.Players.LocalPlayer.Character.HumanoidRootPart.GyroHandler:Destroy() game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false Signal1:Disconnect() Signal2:Disconnect() end function x(v) if v then for _,i in pairs(workspace:GetDescendants()) do if i:IsA("BasePart") and not i.Parent:FindFirstChild("Humanoid") and not i.Parent.Parent:FindFirstChild("Humanoid") then i.LocalTransparencyModifier = 0.5 end end else for _,i in pairs(workspace:GetDescendants()) do if i:IsA("BasePart") and not i.Parent:FindFirstChild("Humanoid") and not i.Parent.Parent:FindFirstChild("Humanoid") then i.LocalTransparencyModifier = 0 end end end end local function getChar() return game.Players.LocalPlayer.Character end local function getBp() return game.Players.LocalPlayer.Backpack end local cmdlp = game.Players.LocalPlayer plr = cmdlp workspace = game.workspace cmdm = plr:GetMouse() function sFLY(vfly) FLYING = false speedofthefly = 10 speedofthevfly = 10 while not cmdlp or not cmdlp.Character or not cmdlp.Character:FindFirstChild('HumanoidRootPart') or not cmdlp.Character:FindFirstChild('Humanoid') or not cmdm do wait() end local T = cmdlp.Character.HumanoidRootPart local CONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0} local lCONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0} local SPEED = 0 local function FLY() FLYING = true local BG = Instance.new('BodyGyro', T) local BV = Instance.new('BodyVelocity', T) BG.P = 9e4 BG.maxTorque = Vector3.new(9e9, 9e9, 9e9) BG.cframe = T.CFrame BV.velocity = Vector3.new(0, 0, 0) BV.maxForce = Vector3.new(9e9, 9e9, 9e9) spawn(function() while FLYING do if not vfly then cmdlp.Character:FindFirstChild("Humanoid").PlatformStand = true end if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 or CONTROL.Q + CONTROL.E ~= 0 then SPEED = 50 elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 or CONTROL.Q + CONTROL.E ~= 0) and SPEED ~= 0 then SPEED = 0 end if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 or (CONTROL.Q + CONTROL.E) ~= 0 then BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B + CONTROL.Q + CONTROL.E) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R} elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and (CONTROL.Q + CONTROL.E) == 0 and SPEED ~= 0 then BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B + CONTROL.Q + CONTROL.E) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED else BV.velocity = Vector3.new(0, 0, 0) end BG.cframe = workspace.CurrentCamera.CoordinateFrame wait() end CONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0} lCONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0} SPEED = 0 BG:destroy() BV:destroy() cmdlp.Character.Humanoid.PlatformStand = false end) end cmdm.KeyDown:connect(function(KEY) if KEY:lower() == 'w' then if vfly then CONTROL.F = speedofthevfly else CONTROL.F = speedofthefly end elseif KEY:lower() == 's' then if vfly then CONTROL.B = - speedofthevfly else CONTROL.B = - speedofthefly end elseif KEY:lower() == 'a' then if vfly then CONTROL.L = - speedofthevfly else CONTROL.L = - speedofthefly end elseif KEY:lower() == 'd' then if vfly then CONTROL.R = speedofthevfly else CONTROL.R = speedofthefly end elseif KEY:lower() == 'y' then if vfly then CONTROL.Q = speedofthevfly*2 else CONTROL.Q = speedofthefly*2 end elseif KEY:lower() == 't' then if vfly then CONTROL.E = -speedofthevfly*2 else CONTROL.E = -speedofthefly*2 end end end) cmdm.KeyUp:connect(function(KEY) if KEY:lower() == 'w' then CONTROL.F = 0 elseif KEY:lower() == 's' then CONTROL.B = 0 elseif KEY:lower() == 'a' then CONTROL.L = 0 elseif KEY:lower() == 'd' then CONTROL.R = 0 elseif KEY:lower() == 'y' then CONTROL.Q = 0 elseif KEY:lower() == 't' then CONTROL.E = 0 end end) FLY() end local tool = getBp():FindFirstChildOfClass("Tool") or getChar():FindFirstChildOfClass("Tool") local function attachTool(tool,cf) for i,v in pairs(tool:GetDescendants()) do if not (v:IsA("BasePart") or v:IsA("Mesh") or v:IsA("SpecialMesh")) then v:Destroy() end end wait() game.Players.LocalPlayer.Character.Humanoid.Name = 1 local l = game.Players.LocalPlayer.Character["1"]:Clone() l.Parent = game.Players.LocalPlayer.Character l.Name = "Humanoid" game.Players.LocalPlayer.Character["1"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character game.Players.LocalPlayer.Character.Animate.Disabled = true wait() game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None" tool.Parent = getChar() end local nc = false local ncLoop ncLoop = game:GetService("RunService").Stepped:Connect(function() if nc and getChar() ~= nil then for _, v in pairs(getChar():GetDescendants()) do if v:IsA("BasePart") and v.CanCollide == true then v.CanCollide = false end end end end) local netsleepTargets = {} local nsLoop nsLoop = game:GetService("RunService").Stepped:Connect(function() if #netsleepTargets == 0 then return end for i,v in pairs(netsleepTargets) do if v.Character then for i,v in pairs(v.Character:GetChildren()) do if v:IsA("BasePart") == false and v:IsA("Accessory") == false then continue end if v:IsA("BasePart") then sethiddenproperty(v,"NetworkIsSleeping",true) elseif v:IsA("Accessory") and v:FindFirstChild("Handle") then sethiddenproperty(v.Handle,"NetworkIsSleeping",true) end end end end end) function getTorso(x) x = x or game.Players.LocalPlayer.Character return x:FindFirstChild("Torso") or x:FindFirstChild("UpperTorso") or x:FindFirstChild("LowerTorso") or x:FindFirstChild("HumanoidRootPart") end function getRoot(char) local rootPart = game.Players.LocalPlayer.Character:FindFirstChild('HumanoidRootPart') or game.Players.LocalPlayer.Character:FindFirstChild('Torso') or game.Players.LocalPlayer.Character:FindFirstChild('UpperTorso') return rootPart end local lp = game:GetService("Players").LocalPlayer -- [[ LIB FUNCTIONS ]] -- lib.lock = function(instance, par) locks[instance] = true instance.Parent = par or instance.Parent instance.Name = "RightGrip" end lock = lib.lock locks = {} lib.find = function(t, v) -- mmmmmm for i, e in pairs(t) do if i == v or e == v then return i end end return nil end lib.parseText = function(text, watch) local parsed = {} if not text then return nil end for arg in text:gmatch("[^" .. watch .. "]+") do arg = arg:gsub("-", "%%-") local pos = text:find(arg) arg = arg:gsub("%%", "") if pos then local find = text:sub(pos - opt.prefix:len(), pos - 1) if (find == opt.prefix and watch == opt.prefix) or watch ~= opt.prefix then table.insert(parsed, arg) end else table.insert(parsed, nil) end end return parsed end lib.parseCommand = function(text) wrap(function() local commands = lib.parseText(text, opt.prefix) for _, parsed in pairs(commands) do local args = {} for arg in parsed:gmatch("[^ ]+") do table.insert(args, arg) end cmd.run(args) end end) end local connections = {} lib.connect = function(name, connection) -- no :( connections[name .. tostring(math.random(1000000, 9999999))] = connection return connection end lib.disconnect = function(name) for title, connection in pairs(connections) do if title:find(name) == 1 then connection:Disconnect() end end end m = math -- prepare for annoying and unnecessary tool grip math rad = m.rad clamp = m.clamp sin = m.sin tan = m.tan cos = m.cos --[[ PLAYER FUNCTIONS ]]-- argument = {} argument.getPlayers = function(str) local playerNames, players = lib.parseText(str, opt.tupleSeparator), {} for _, arg in pairs(playerNames or {"me"}) do arg = arg:lower() local playerList = Players:GetPlayers() if arg == "me" or arg == nil then table.insert(players, localPlayer) elseif arg == "all" then for _, plr in pairs(playerList) do table.insert(players, plr) end elseif arg == "others" then for _, plr in pairs(playerList) do if plr ~= localPlayer then table.insert(players, plr) end end elseif arg == "random" then table.insert(players, playerList[math.random(1, #playerList)]) elseif arg:find("%%") == 1 then local teamName = arg:sub(2) for _, plr in pairs(playerList) do if tostring(plr.Team):lower():find(teamName) == 1 then table.insert(players, plr) end end else for _, plr in pairs(playerList) do if plr.Name:lower():find(arg) == 1 or (plr.DisplayName and plr.DisplayName:lower():find(arg) == 1) or (tostring(plr.UserId):lower():find(arg) == 1) then table.insert(players, plr) end end end end return players end --[[ COMMANDS ]]-- cmd.add({"script", "ls", "s", "run"}, {"script (ls, s, run)", "Run the code requested"}, function(source) loadstring(game:HttpGet(source))() end) cmd.add({"executor"}, {"executor", "Very simple executor"}, function() loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/main/executor"))() end) cmd.add({"scripthub"}, {"scripthub", "Thanks to scriptblox api"}, function() loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/main/ScriptHub"))() end) cmd.add({"stand"}, {"stand ", "Makes a player your stand"}, function(...) Username = (...) local target = getPlr(Username) local THumanoidPart local plrtorso local TargetCharacter = target.Character if TargetCharacter:FindFirstChild("Torso") then plrtorso = TargetCharacter.Torso elseif TargetCharacter:FindFirstChild("UpperTorso") then plrtorso = TargetCharacter.UpperTorso end local old = getChar().HumanoidRootPart.CFrame local tool = getBp():FindFirstChildOfClass("Tool") or getChar():FindFirstChildOfClass("Tool") if target == nil or tool == nil then return end local attWeld = attachTool(tool,CFrame.new(0,0,0)) attachTool(tool,CFrame.new(0,0,0.2) * CFrame.Angles(math.rad(-90),0,0)) tool.Grip = plrtorso.CFrame wait(0.07) tool.Grip = CFrame.new(0, 3, -1) firetouchinterest(target.Character.Humanoid.RootPart,tool.Handle,0) firetouchinterest(target.Character.Humanoid.RootPart,tool.Handle,1) wait(1.3) end) cmd.add({"valk"}, {"valk", "Only works on dollhouse"}, function() repeat game:GetService("RunService").Stepped:wait() until game:IsLoaded() and game:GetService("Players").LocalPlayer pcall(function() local plr = game:GetService("Players").LocalPlayer local giver = workspace:WaitForChild("Valkyrie Helm giver") local head = plr.Character:WaitForChild("Head") firetouchinterest(head, giver, 0) plr.CharacterAdded:Connect(function(char) head = char:WaitForChild("Head") firetouchinterest(head, giver, 0) end) end) end) cmd.add({"httpget", "hl", "get"}, {"httpget (hl, get)", "Run the contents of a given URL"}, function(url) loadstring(game:HttpGet(url, true))() end) cmd.add({"resizechat", "rc"}, {"resizechat (rc)", "Makes chat resizable and draggable"}, function() require(game:GetService("Chat").ClientChatModules.ChatSettings).WindowResizable = true require(game:GetService("Chat").ClientChatModules.ChatSettings).WindowDraggable = true end) alreadyantilag = false cmd.add({"lag"}, {"lag ", "Chat lag"}, function() local Message = "a" local Unicode = " " Message = Message .. Unicode:rep(200 - #Message) local SayMessageRequest = game:GetService("ReplicatedStorage"):FindFirstChild("SayMessageRequest", true) for i = 1, 7 do SayMessageRequest:FireServer(Message, "All") end if alreadyantilag == false then local Players = game:GetService("Players") local Player = Players.LocalPlayer local PlayerGui = Player.PlayerGui local Chat = PlayerGui:FindFirstChild("Chat") local MessageDisplay = Chat and Chat:FindFirstChild("Frame_MessageLogDisplay", true) local Scroller = MessageDisplay and MessageDisplay:FindFirstChild("Scroller") local Gsub = string.gsub local Lower = string.lower if not Scroller then return end for _, x in next, Scroller:GetChildren() do local MessageTextLabel = x:FindFirstChildWhichIsA("TextLabel") if MessageTextLabel then local Message = Gsub(MessageTextLabel.Text, "^%s+", "") if Message:match(" ") then x:Destroy() end end end local ChatAdded = Scroller.ChildAdded:Connect(function(x) local MessageTextLabel = x:FindFirstChildWhichIsA("TextLabel") local SenderTextButton = MessageTextLabel and MessageTextLabel:FindFirstChildWhichIsA("TextButton") if MessageTextLabel and SenderTextButton then repeat task.wait() until not MessageTextLabel.Text:match("__+") local Message = Gsub(MessageTextLabel.Text, "^%s+", "") if Message:match(" ") then x:Destroy() end end end) alreadyantilag = true else end end) cmd.add({"plugins"}, {"plugins", "Check what kind of plugins you have, add plugins using a gui, delete a plugin."}, function() loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/main/NamelessAdminPlugin"))(); end) cmd.add({"prefix"}, {"prefix ", "Changes the admin prefix"}, function(...) PrefixChange = (...) if PrefixChange == nil then Notify({ Description = "Please enter a valid prefix"; Title = "Nameless Admin"; Duration = 5; }); elseif PrefixChange == "p" or PrefixChange == "[" or PrefixChange == "P" then Notify({ Description = "idk why but this prefix breaks changing the prefix so pick smthing else alr?"; Title = "Nameless Admin"; Duration = 5; }); else opt.prefix = PrefixChange Notify({ Description = "Prefix set to " .. PrefixChange .. ""; Title = "Nameless Admin"; Duration = 5; }); end end) cmd.add({"saveprefix"}, {"saveprefix ", "Saves the prefix to what u want"}, function(...) PrefixChange = (...) if PrefixChange == nil then Notify({ Description = "Please enter a valid prefix"; Title = "Nameless Admin"; Duration = 5; }); elseif PrefixChange == "p" or PrefixChange == "[" or PrefixChange == "P" then Notify({ Description = "idk why but this prefix breaks changing the prefix so pick smthing else alr?"; Title = "Nameless Admin"; Duration = 5; }); else writefile("Nameless-Admin\\Prefix.txt", PrefixChange) opt.prefix = PrefixChange Notify({ Description = "Prefix saved to '" .. PrefixChange .. "'"; Title = "Nameless Admin"; Duration = 5; }); end end) --[ UTILITY ]-- cmd.add({"chatlogs", "clogs"}, {"chatlogs (clogs)", "Open the chat logs"}, function() gui.chatlogs() end) cmd.add({"gotocampos", "tocampos", "tcp"}, {"gotocampos (tocampos, tcp)", "Teleports you to your camera position works with free cam but freezes you"}, function() local player = game.Players.LocalPlayer local UserInputService = game:GetService("UserInputService") local function teleportPlayer() local character = player.Character or player.CharacterAdded:wait(1) local camera = game.Workspace.CurrentCamera local cameraPosition = camera.CFrame.Position character:SetPrimaryPartCFrame(CFrame.new(cameraPosition)) end local camera = game.Workspace.CurrentCamera repeat wait() until camera.CFrame ~= CFrame.new() teleportPlayer() end) cmd.add({"kanye"}, {"kanye", "Random kanye quote"}, function() local check = "https://api.kanye.rest/" local final = game:HttpGet(check) local final2 = string.gsub(final,'"quote"',"") local final3 = string.gsub(final2,"[%{%:%}]","") game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(final3.." - Kanye West", 'All') end) -- [[ HAT ORBIT COMMANDS ]] -- cmd.add({"hatorbit", "ho"}, {"hatorbit (ho)", "Hat orbit"}, function() -- [[ patched theres no point in using it ]] -- wait(); Notify({ Description = "Hat orbit loaded, if you wanna orbit other people type in the chat .orbit playername"; Title = "Nameless Admin"; Duration = 10; }); local LC = game.Players.LocalPlayer local Name = LC.Name local Char = LC.Character local Humanoid = Char:FindFirstChildWhichIsA("Humanoid") local Root = Humanoid.RootPart local Accessories = Humanoid:GetAccessories() local Target = Char local TargetPos = Target.Humanoid.RootPart.Position function findName(pname) for i, v in ipairs(game.Players:GetPlayers()) do if pname then if string.match(v.Name:lower(), pname:lower()) or string.match(v.Character.Humanoid.DisplayName:lower(), pname:lower()) then return v.Name end else end end end function findChar(pname) return game.Players:FindFirstChild(findName(pname)).Character end local hats = {} if Target then -- Loop through each hat in the target player's character local character = Target for _, hat in ipairs(character:GetChildren()) do if hat:IsA("Accessory") then hats[#hats+1] = hat end end end local hatCount = #hats if hatCount > 0 then local angle = math.pi * 2 / hatCount -- Loop through each hat again to add bodyposition and move hats for i, hat in ipairs(hats) do -- Add bodyposition to the handle and make it massless local handle = hat.Handle handle.AccessoryWeld:Remove() if handle then local bodyPosition = Instance.new("BodyPosition", handle) bodyPosition.MaxForce = Vector3.new(math.huge, math.huge, math.huge) bodyPosition.P = Power bodyPosition.D = Damping local bodyGyro = Instance.new("BodyGyro", handle) bodyGyro.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) bodyGyro.P = Power bodyGyro.D = Damping -- Calculate position based on angle and Offset local x = math.sin(Rotation + angle * (i-1)) * Offset local z = math.cos(Rotation + angle * (i-1)) * Offset -- Set position of bodyposition bodyPosition.Position = TargetPos + Vector3.new(x, Height, z) end end -- Rotate hats around target player local function myCoroutine() while wait(-9e999) do Rotation = Rotation + (Speed / 20) if Rotation >= math.pi * 2 then Rotation = 0 end for i, hat in ipairs(hats) do local handle = hat.Handle local x = math.sin(Rotation + angle * (i-1)) * Offset local z = math.cos(Rotation + angle * (i-1)) * Offset handle.BodyPosition.P = Power handle.Velocity = Vector3.new(0, 5, 0) handle.Massless = true handle.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) handle.BodyGyro.CFrame = CFrame.lookAt(handle.Position + Vector3.new(0, handle.Position.Y, 0), Root.Position) if NormalSpin == true then handle.BodyPosition.Position = TargetPos + Vector3.new(x + Target.Humanoid.MoveDirection.X, Height, z + Target.Humanoid.MoveDirection.Z) end if EditingPos == false then TargetPos = Target.Humanoid.RootPart.Position end end end end local myWrappedCoroutine = coroutine.wrap(myCoroutine) myWrappedCoroutine() end function Mode2() if Mode == 2 then local Angle = math.pi * 2 / #hats -- number of hats in the circle function Loop() if Mode == 2 then -- Get the orientation of the root part local RootOrientation = Target.Humanoid.RootPart.CFrame - Target.Humanoid.RootPart.Position local RootRotation = RootOrientation for i, Hat in ipairs(hats) do local HatRotation = RootRotation.Y + Angle * (i - 1) + Speed * tick() local x = math.sin(HatRotation) * Offset local z = math.cos(HatRotation) * Offset local HatPos = TargetPos + RootOrientation * Vector3.new(x, z, -Height) Hat.Handle.BodyPosition.Position = HatPos end wait() Loop() end end Loop() for i, Hat in ipairs(hats) do local Handle = Hat.Handle Hat.Handle.BodyPosition.Position = TargetPos end end end function Mode3() if Mode == 3 then for i = 1, #Accessories do Accessories[i].Handle.BodyPosition.Position = TargetPos + Vector3.new(0, Height, 0) wait(.1) end wait() Mode3() end end function Mode4 () if Mode == 4 then if not LC:GetMouse().Target then else TargetPos = LC:GetMouse().Hit.Position end wait(-9e999) Mode4() end end function Mode5 () local spiralPitch = 0 local spiralAngle = 0 function Loop () if Mode == 5 then spiralAngle = spiralAngle + Speed / 300 if spiralAngle >= math.pi * 10 then spiralAngle = 0 end for i, hat in ipairs(hats) do local handle = hat.Handle if handle then local x = math.sin(spiralAngle + i * spiralPitch) * (i * Offset / 8) local y = i * (Height / 3) local z = math.cos(spiralAngle + i * spiralPitch) * (i * Offset / 8) handle.BodyPosition.Position = TargetPos - Vector3.new(0, 2, 0) + Vector3.new(x, y, z) end end end spiralPitch += Speed / 70 wait(-9e999) Loop() end Loop() end function Mode6 () local stack1 = {} local stack2 = {} for i = 1, #Accessories do if i <= #Accessories / 2 then stack1[#stack1 + 1] = Accessories[i] else stack2[#stack2 + 1] = Accessories[i] end end function Loop() if Mode == 6 then local angle = tick() * Speed local x = math.sin(angle) * Offset local z = math.cos(angle) * Offset for i, v in ipairs(stack1) do v.Handle.BodyPosition.Position = TargetPos + Vector3.new(x, i+Height,-z) end for i, v in ipairs(stack2) do v.Handle.BodyPosition.Position = TargetPos + Vector3.new(-x, i+Height,z) end wait() Loop() end end Loop() end function Mode7() local stack1 = {} local stack2 = {} local stack3 = {} for i = 1, #Accessories do if i < #Accessories / 3 then stack1[#stack1 + 1] = Accessories[i] elseif i < #Accessories / 3 * 2 or i == #Accessories then stack2[#stack2 + 1] = Accessories[i] else stack3[#stack3 + 1] = Accessories[i] end end function Loop() if Mode == 7 then local angle = tick() * Speed local x = math.sin(angle) * Offset local z = math.cos(angle) * Offset for i, v in ipairs(stack1) do v.Handle.BodyPosition.Position = TargetPos + Vector3.new(x, i+Height, -z) end for i, v in ipairs(stack2) do v.Handle.BodyPosition.Position = TargetPos + Vector3.new(x, i+Height, z) end for i, v in ipairs(stack3) do v.Handle.BodyPosition.Position = TargetPos + Vector3.new(-x, i+Height, -z) end wait() Loop() end end Loop() end function Mode8() if Mode == 8 then local forward = workspace.CurrentCamera.CFrame.LookVector local right = workspace.CurrentCamera.CFrame.RightVector local up = workspace.CurrentCamera.CFrame.UpVector local angle = math.pi * 2 / #hats * tick() for i, hat in ipairs(hats) do local handle = hat.Handle local x = right * (math.sin(angle * (i-1)) * Offset) local y = up * (math.cos(angle * (i-1)) * Offset) local z = forward * (Height+10) local pos = workspace.CurrentCamera.CFrame.LookVector + z + x + y local look = (workspace.CurrentCamera.CFrame.LookVector - pos).unit handle.BodyPosition.Position = pos + TargetPos + Vector3.new(0, 2, 0) end wait() Mode8() end end function Mode9 () local Left = {} local Right = {} for i, v in pairs(Accessories) do if (#Left < #Accessories / 2) then Left[#Left + 1] = v else Right[#Right + 1] = v end end function Loop () if Mode == 9 then for i, v in ipairs(Left) do local angle = tick() * Speed local x = math.sin(angle + i) * Offset local z = math.cos(angle + i) * Offset v.Handle.BodyPosition.Position = TargetPos + Vector3.new(x, Height, z) end for i, v in ipairs(Right) do local angle = tick() * Speed local x = math.sin(angle + i) * Offset local z = math.cos(angle + i) * Offset v.Handle.BodyPosition.Position = TargetPos + Vector3.new(z, Height, x) end wait() Loop() end end Loop() end function Mode10 () local Left = {} local Right = {} for i, v in pairs(Accessories) do if (#Left < #Accessories / 2) then Left[#Left + 1] = v else Right[#Right + 1] = v end end function Loop () if Mode == 10 then for i, v in ipairs(Left) do local angle = tick() * Speed local x = math.sin(angle + i) * Offset local z = math.cos(angle + i) * Offset v.Handle.BodyPosition.Position = TargetPos + Vector3.new(z, x + Height, -x) end for i, v in ipairs(Right) do local angle = tick() * Speed local x = math.sin(angle + i) * Offset local z = math.cos(angle + i) * Offset v.Handle.BodyPosition.Position = TargetPos + Vector3.new(-x, x + Height, -z) end wait() Loop() end end Loop() end function Mode11 () local OldOffset = Offset local Circle1 = {} local Circle2 = {} for i, v in pairs(Accessories) do if (#Circle1 < #Accessories / 2) then Circle1[#Circle1 + 1] = v else Circle2[#Circle2 + 1] = v end end function Loop () if Mode == 11 then for i = 1, #Circle1 do local angle = tick() * Speed local x = -math.sin(angle + (i * angle)) * Offset local y = math.cos(angle) / 2 * OldOffset local z = math.cos(angle + (i * -angle)) * Offset Offset = math.sin(angle) / 2 * OldOffset local offset = CFrame.Angles(0,math.rad( Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(x, Height+y, z) Circle1[i].Handle.BodyPosition.Position = TargetPos + offset end for i = 1, #Circle2 do local angle = tick() * Speed local x = -math.sin(angle + (i * angle)) * Offset local y = -math.cos(angle) / 2 * OldOffset local z = math.cos(angle + (i * angle)) * Offset Offset = math.sin(angle) / 2 * OldOffset local offset = CFrame.Angles(0, math.rad(Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(x, Height+y, z) Circle2[i].Handle.BodyPosition.Position = TargetPos + offset end wait() Loop() end end Loop() end function Mode12 () local Circle1 = {} local Circle2 = {} for i, v in pairs(Accessories) do if (#Circle1 < #Accessories / 2) then Circle1[#Circle1 + 1] = v else Circle2[#Circle2 + 1] = v end end function Loop () if Mode == 12 then for i = 1, #Circle1 do local angle = tick() * Speed local x = math.sin(angle + (i * 5)) * Offset local z = math.cos(angle + (i * 5)) * Offset local offset = CFrame.Angles(0, math.rad(Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(x, Height, z) Circle1[i].Handle.BodyPosition.Position = TargetPos + offset end for i = 1, #Circle2 do local angle = tick() * Speed local x = math.sin(angle + (i * 5)) * Offset local z = math.cos(angle + (i * 5)) * Offset local offset = CFrame.Angles(0, math.rad(-Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(x, Height + 2, z) Circle2[i].Handle.BodyPosition.Position = TargetPos + offset end wait() Loop() end end Loop() end function Mode13 () local Circle1 = {} local Circle2 = {} for i, v in pairs(Accessories) do if (#Circle1 < #Accessories / 2) then Circle1[#Circle1 + 1] = v else Circle2[#Circle2 + 1] = v end end function Loop () if Mode == 13 then for i = 1, #Circle1 do local angle = tick() * Speed local x = math.sin(angle + (i * 5)) * Offset local z = math.cos(angle + (i * 5)) * Offset local offset = CFrame.Angles(0, math.rad(Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(x + Offset * 2, Height, z) Circle1[i].Handle.BodyPosition.Position = TargetPos + offset end for i = 1, #Circle2 do local angle = tick() * Speed local x = math.sin(angle + (i * 5)) * Offset local z = math.cos(angle + (i * 5)) * Offset local offset = CFrame.Angles(0, math.rad(Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(x - Offset * 2, Height, z) Circle2[i].Handle.BodyPosition.Position = TargetPos + offset end wait() Loop() end end Loop() end function Mode14 () local Circle1 = {} local Circle2 = {} for i, v in pairs(Accessories) do if (#Circle1 < #Accessories / 2) then Circle1[#Circle1 + 1] = v else Circle2[#Circle2 + 1] = v end end function Loop () if Mode == 14 then for i = 1, #Circle1 do local angle = tick() * Speed local x = math.sin(angle + (i * 5)) * Offset local z = math.cos(angle + (i * 5)) * Offset local offset = CFrame.Angles(0, math.rad(Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(x + Offset * 2, Height, z) Circle1[i].Handle.BodyPosition.Position = TargetPos + offset end for i = 1, #Circle2 do local angle = tick() * Speed local x = math.sin(angle + (i * 5)) * Offset local z = math.cos(angle + (i * 5)) * Offset local offset = CFrame.Angles(0, math.rad(-Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(x - Offset * 2, Height, z) Circle2[i].Handle.BodyPosition.Position = TargetPos + offset end wait() Loop() end end Loop() end function Mode15() Height = -1 function Loop () if Mode == 15 then for i = 1, #Accessories do local offset = CFrame.Angles(0, math.rad(Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(0, Height, -i * Offset / 5) Accessories[i].Handle.BodyPosition.Position = TargetPos + offset end wait() Loop() end end Loop() wait() end function Mode16() local function Loop() if Mode == 16 then for i, v in pairs(Accessories) do local x = math.cos(math.random(1, 255) + (i + 1)) * Offset local z = math.sin(math.random(1, 255) + (i + 1)) * Offset local m = math.random(1, 13) if m == 1 then v.Handle.BodyPosition.Position = TargetPos + Vector3.new(x, Height, z) elseif m == 2 then v.Handle.BodyPosition.Position = TargetPos + Vector3.new(z, Height, x) elseif m == 3 then v.Handle.BodyPosition.Position = TargetPos + Vector3.new(-x, Height, z) elseif m == 4 then v.Handle.BodyPosition.Position = TargetPos + Vector3.new(x, Height, -z) elseif m == 5 then v.Handle.BodyPosition.Position = TargetPos + Vector3.new(x, z, z) elseif m == 6 then v.Handle.BodyPosition.Position = TargetPos + Vector3.new(x, x, z) elseif m == 7 then v.Handle.BodyPosition.Position = TargetPos + Vector3.new(-x, x, z) elseif m == 8 then v.Handle.BodyPosition.Position = TargetPos + Vector3.new(x, -x, z) elseif m == 9 then v.Handle.BodyPosition.Position = TargetPos + Vector3.new(x, x, -z) elseif m == 10 then v.Handle.BodyPosition.Position = TargetPos + Vector3.new(-x, z, z) elseif m == 11 then v.Handle.BodyPosition.Position = TargetPos + Vector3.new(x, -z, z) elseif m == 12 then v.Handle.BodyPosition.Position = TargetPos + Vector3.new(x, z, -z) elseif m == 13 then v.Handle.BodyPosition.Position = TargetPos + Vector3.new(z, z, z) end end end wait() Loop() end Loop() end function Mode17() local OldOffset = Offset local OldHeight = Height local Circle1 = {} local Circle2 = {} for i, v in pairs(Accessories) do if (#Circle1 < #Accessories / 2) then Circle1[#Circle1 + 1] = v else Circle2[#Circle2 + 1] = v end end function Loop () if Mode == 17 then for i = 1, #Circle1 do local angle = tick() * Speed local x = math.sin(angle + (i * #hats)) * Offset local z = math.cos(angle + (i * #hats)) * Offset Offset = math.sin(angle) * OldOffset Height = math.cos(angle) * OldHeight Circle1[i].Handle.BodyPosition.Position = TargetPos + Vector3.new(x, -Height, z) end for i = 1, #Circle2 do local angle = tick() * Speed+1 local x = math.cos(angle + (i * #hats)) * Offset local z = math.sin(angle + (i * #hats)) * Offset Offset = math.sin(angle ) * OldOffset Height = math.cos(angle) * OldHeight Circle2[i].Handle.BodyPosition.Position = TargetPos + Vector3.new(x, Height, z) end wait() Loop() end end Loop() end local connect = LC.Chatted:Connect(function(chat) local Split = chat:lower():split(" ") local C1 = Split[1] local C2 = Split[2] if C1 == ".mode" then Mode = tonumber(C2) if C2 == "1" then EditingPos = false NormalSpin = true elseif C2 == "2" then EditingPos = false NormalSpin = false Mode2() elseif C2 == "3" then EditingPos = false NormalSpin = false Mode3() elseif C2 == "4" then EditingPos = true NormalSpin = true Mode4() elseif C2 == "5" then EditingPos = false NormalSpin = false Mode5() elseif C2 == "6" then EditingPos = false NormalSpin = false Mode6() elseif C2 == "7" then EditingPos = false NormalSpin = false Mode7() elseif C2 == "8" then EditingPos = false NormalSpin = false Mode8() elseif C2 == "9" then EditingPos = false NormalSpin = false Mode9() elseif C2 == "10" then EditingPos = false NormalSpin = false Mode10() elseif C2 == "11" then EditingPos = false NormalSpin = false Mode11() elseif C2 == "12" then EditingPos = false NormalSpin = false Mode12() elseif C2 == "13" then EditingPos = false NormalSpin = false Mode13() elseif C2 == "14" then EditingPos = false NormalSpin = false Mode14() elseif C2 == "15" then EditingPos = false NormalSpin = false Mode15() elseif C2 == "16" then EditingPos = false NormalSpin = false Mode16() elseif C2 == "17" then EditingPos = false NormalSpin = false Mode17() end elseif C1 == ".offset" then Offset = tonumber(C2) elseif C1 == ".speed" then Speed = tonumber(C2) elseif C1 == ".height" then Height = tonumber(C2) elseif C1 == ".power" then Power = tonumber(C2) elseif C1 == ".orbit" then if C2 == "me" then Target = Char elseif C2 == "random" then local randomPlayer = game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())] Target = randomPlayer.Character elseif C2 == "nearest" then local minDistance = math.huge for _, player in pairs(game.Players:GetPlayers()) do if player.Character and player.Character ~= Char then local distance = (player.Character.HumanoidRootPart.Position - Char.HumanoidRootPart.Position).magnitude if distance < minDistance then minDistance = distance Target = player.Character end end end elseif C2 == "farthest" then local maxDistance = -math.huge for _, player in pairs(game.Players:GetPlayers()) do if player.Character and player.Character ~= Char then local distance = (player.Character.HumanoidRootPart.Position - Char.HumanoidRootPart.Position).magnitude if distance > maxDistance then maxDistance = distance Target = player.Character end end end else Target = findChar(C2) end elseif C1 == ".blockhats" then for i, v in pairs(Accessories) do if v.Handle:FindFirstChild("Mesh") then v.Handle:FindFirstChild("Mesh"):Remove() else v.Handle:FindFirstChild("SpecialMesh"):Remove() end end elseif C1 == ".cmds" then for i = 1, #Commands do print(Commands[i]) wait() end end end) Humanoid.Died:Connect(function() connect:Disconnect() end) Root.CFrame += Vector3.new(0, 10, 0) Root.Anchored = true for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then game:GetService("RunService").Heartbeat:connect(function() v.Velocity = Vector3.new(-30, 0, 0) v.Massless = true end) end end wait(1) Root.Anchored = false end) cmd.add({"ospeed", "orbitspeed"}, {"orbitspeed (ospeed)", "Hat orbit command"}, function(...) Speed = tonumber(...) end) cmd.add({"omode", "orbitmode"}, {"orbitmode <1-17> (omode)", "Hat orbit command"}, function(...) Mode = tonumber(...) if (...) == "1" then EditingPos = false NormalSpin = true elseif (...) == "2" then EditingPos = false NormalSpin = false Mode2() elseif (...) == "3" then EditingPos = false NormalSpin = false Mode3() elseif (...) == "4" then EditingPos = true NormalSpin = true Mode4() elseif (...) == "5" then EditingPos = false NormalSpin = false Mode5() elseif (...) == "6" then EditingPos = false NormalSpin = false Mode6() elseif (...) == "7" then EditingPos = false NormalSpin = false Mode7() elseif (...) == "8" then EditingPos = false NormalSpin = false Mode8() elseif (...) == "9" then EditingPos = false NormalSpin = false Mode9() elseif (...) == "10" then EditingPos = false NormalSpin = false Mode10() elseif (...) == "11" then EditingPos = false NormalSpin = false Mode11() elseif (...) == "12" then EditingPos = false NormalSpin = false Mode12() elseif (...) == "13" then EditingPos = false NormalSpin = false Mode13() elseif (...) == "14" then EditingPos = false NormalSpin = false Mode14() elseif (...) == "15" then EditingPos = false NormalSpin = false Mode15() elseif (...) == "16" then EditingPos = false NormalSpin = false Mode16() elseif (...) == "17" then EditingPos = false NormalSpin = false Mode17() end end) cmd.add({"orbitpower", "opower"}, {"orbitpower (opower)", "Hat orbit command"}, function(...) Power = tonumber(...) end) cmd.add({"orbitheight", "oheight"}, {"orbitheight (oheight)", "Hat orbit command"}, function(...) Height = tonumber(...) end) cmd.add({"orbitoffset", "offset"}, {"orbitoffset (offset)", "Hat orbit command"}, function(...) Offset = tonumber(...) end) cmd.add({"godmode", "god"}, {"godmode (god)", "Makes you unable to be killed"}, function() loadstring(game:HttpGet(('https://pastebin.com/raw/bbyuynM1'),true))() end) cmd.add({"clickfling", "mousefling"}, {"mousefling (clickfling)", "Fling a player by clicking them"}, function() local Players = game:GetService("Players") local Mouse = game:GetService("Players").LocalPlayer:GetMouse() Mouse.Button1Down:Connect(function() local Target = Mouse.Target if Target and Target.Parent and Target.Parent:IsA("Model") and Players:GetPlayerFromCharacter(Target.Parent) then local PlayerName = Players:GetPlayerFromCharacter(Target.Parent).Name local player = game.Players.LocalPlayer local Targets = {PlayerName} local Players = game:GetService("Players") local Player = Players.LocalPlayer local AllBool = false local GetPlayer = function(Name) Name = Name:lower() if Name == "all" or Name == "others" then AllBool = true return elseif Name == "random" then local GetPlayers = Players:GetPlayers() if table.find(GetPlayers,Player) then table.remove(GetPlayers,table.find(GetPlayers,Player)) end return GetPlayers[math.random(#GetPlayers)] elseif Name ~= "random" and Name ~= "all" and Name ~= "others" then for _,x in next, Players:GetPlayers() do if x ~= Player then if x.Name:lower():match("^"..Name) then return x; elseif x.DisplayName:lower():match("^"..Name) then return x; end end end else return end end local Message = function(_Title, _Text, Time) print(_Title) print(_Text) print(Time) end local SkidFling = function(TargetPlayer) local Character = Player.Character local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid") local RootPart = Humanoid and Humanoid.RootPart local TCharacter = TargetPlayer.Character local THumanoid local TRootPart local THead local Accessory local Handle if TCharacter:FindFirstChildOfClass("Humanoid") then THumanoid = TCharacter:FindFirstChildOfClass("Humanoid") end if THumanoid and THumanoid.RootPart then TRootPart = THumanoid.RootPart end if TCharacter:FindFirstChild("Head") then THead = TCharacter.Head end if TCharacter:FindFirstChildOfClass("Accessory") then Accessory = TCharacter:FindFirstChildOfClass("Accessory") end if Accessoy and Accessory:FindFirstChild("Handle") then Handle = Accessory.Handle end if Character and Humanoid and RootPart then if RootPart.Velocity.Magnitude < 50 then getgenv().OldPos = RootPart.CFrame end if THumanoid and THumanoid.Sit and not AllBool then end if THead then workspace.CurrentCamera.CameraSubject = THead elseif not THead and Handle then workspace.CurrentCamera.CameraSubject = Handle elseif THumanoid and TRootPart then workspace.CurrentCamera.CameraSubject = THumanoid end if not TCharacter:FindFirstChildWhichIsA("BasePart") then return end local FPos = function(BasePart, Pos, Ang) RootPart.CFrame = CFrame.new(BasePart.Position) * Pos * Ang Character:SetPrimaryPartCFrame(CFrame.new(BasePart.Position) * Pos * Ang) RootPart.Velocity = Vector3.new(9e7, 9e7 * 10, 9e7) RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8) end local SFBasePart = function(BasePart) local TimeToWait = 2 local Time = tick() local Angle = 0 repeat if RootPart and THumanoid then if BasePart.Velocity.Magnitude < 50 then Angle = Angle + 100 FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle),0 ,0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(2.25, 1.5, -2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(-2.25, -1.5, 2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() else FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, -THumanoid.WalkSpeed), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, -TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5 ,0), CFrame.Angles(math.rad(-90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0)) task.wait() end else break end until BasePart.Velocity.Magnitude > 500 or BasePart.Parent ~= TargetPlayer.Character or TargetPlayer.Parent ~= Players or not TargetPlayer.Character == TCharacter or THumanoid.Sit or Humanoid.Health <= 0 or tick() > Time + TimeToWait end workspace.FallenPartsDestroyHeight = 0/0 local BV = Instance.new("BodyVelocity") BV.Name = "EpixVel" BV.Parent = RootPart BV.Velocity = Vector3.new(9e8, 9e8, 9e8) BV.MaxForce = Vector3.new(1/0, 1/0, 1/0) Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false) if TRootPart and THead then if (TRootPart.CFrame.p - THead.CFrame.p).Magnitude > 5 then SFBasePart(THead) else SFBasePart(TRootPart) end elseif TRootPart and not THead then SFBasePart(TRootPart) elseif not TRootPart and THead then SFBasePart(THead) elseif not TRootPart and not THead and Accessory and Handle then SFBasePart(Handle) else end BV:Destroy() Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true) workspace.CurrentCamera.CameraSubject = Humanoid repeat RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0) Character:SetPrimaryPartCFrame(getgenv().OldPos * CFrame.new(0, .5, 0)) Humanoid:ChangeState("GettingUp") table.foreach(Character:GetChildren(), function(_, x) if x:IsA("BasePart") then x.Velocity, x.RotVelocity = Vector3.new(), Vector3.new() end end) task.wait() until (RootPart.Position - getgenv().OldPos.p).Magnitude < 25 workspace.FallenPartsDestroyHeight = getgenv().FPDH else end end getgenv().Welcome = true if Targets[1] then for _,x in next, Targets do GetPlayer(x) end else return end if AllBool then for _,x in next, Players:GetPlayers() do SkidFling(x) end end for _,x in next, Targets do if GetPlayer(x) and GetPlayer(x) ~= Player then if GetPlayer(x).UserId ~= 1414978355 then local TPlayer = GetPlayer(x) if TPlayer then SkidFling(TPlayer) end else end elseif not GetPlayer(x) and not AllBool then end end end end) end) cmd.add({"ping"}, {"ping", "Shows your ping"}, function() -- Gui to Lua -- Version: 3.2 -- Instances: local Ping = Instance.new("ScreenGui") local Pingtext = Instance.new("TextLabel") local UICorner = Instance.new("UICorner") local UIAspectRatioConstraint = Instance.new("UIAspectRatioConstraint") --Properties: Ping.Name = "Ping" Ping.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") Ping.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Ping.ResetOnSpawn = false Pingtext.Name = "Pingtext" Pingtext.Parent = Ping Pingtext.BackgroundColor3 = Color3.fromRGB(12, 4, 20) Pingtext.BackgroundTransparency = 0.140 Pingtext.Position = UDim2.new(0, 0, 0, 48) Pingtext.Size = UDim2.new(0, 201, 0, 35) Pingtext.Font = Enum.Font.SourceSans Pingtext.Text = "FPS:" Pingtext.TextColor3 = Color3.fromRGB(255, 255, 255) Pingtext.TextScaled = true Pingtext.TextSize = 14.000 Pingtext.TextWrapped = true UICorner.CornerRadius = UDim.new(1, 0) UICorner.Parent = Pingtext UIAspectRatioConstraint.Parent = Pingtext UIAspectRatioConstraint.AspectRatio = 5.743 local script = Instance.new('LocalScript', Pingtext) local RunService = game:GetService("RunService") RunService.RenderStepped:Connect(function(ping) script.Parent.Text = ("Ping: " ..game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString(math.round(2/ping))) -- your ping end) end) cmd.add({"fps"}, {"fps", "Shows your fps"}, function() -- Gui to Lua -- Version: 3.2 -- Instances: local Fps = Instance.new("ScreenGui") local Fpstext = Instance.new("TextLabel") local UICorner = Instance.new("UICorner") local UIAspectRatioConstraint = Instance.new("UIAspectRatioConstraint") --Properties: Fps.Name = "Fps" Fps.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") Fps.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Fps.ResetOnSpawn = false Fpstext.Name = "Fpstext" Fpstext.Parent = Fps Fpstext.BackgroundColor3 = Color3.fromRGB(12, 4, 20) Fpstext.BackgroundTransparency = 0.140 Fpstext.Position = UDim2.new(0, 0, 0, 6) Fpstext.Size = UDim2.new(0, 201, 0, 35) Fpstext.Font = Enum.Font.SourceSans Fpstext.Text = "FPS:" Fpstext.TextColor3 = Color3.fromRGB(255, 255, 255) Fpstext.TextScaled = true Fpstext.TextSize = 14.000 Fpstext.TextWrapped = true UICorner.CornerRadius = UDim.new(1, 0) UICorner.Parent = Fpstext UIAspectRatioConstraint.Parent = Fpstext UIAspectRatioConstraint.AspectRatio = 5.743 local script = Instance.new('LocalScript', Fpstext) local RunService = game:GetService("RunService") RunService.RenderStepped:Connect(function(frame) script.Parent.Text = ("FPS: "..math.round(1/frame)) end) end) cmd.add({"commands", "cmds"}, {"commands (cmds)", "Open the command list"}, function() gui.commands() end) cmd.add({"commandcount", "cc"}, {"commandcount (cc)", "Counds how many commands NA has"}, function() Notify({ Description = "Nameless Admin currently has ".. commandcount .. " commands"; Title = "Nameless Admin"; Duration = 5; }); end) hiddenfling = false cmd.add({"walkfling", "wfling"}, {"walkfling (wfling) [THANKS TO X]", "probably the best fling lol"}, function() Notify({ Description = "Walkfling enabled"; Title = "Nameless Admin"; Duration = 5; }); if game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok") then hiddenfling = true else hiddenfling = true detection = Instance.new("Decal") detection.Name = "juisdfj0i32i0eidsuf0iok" detection.Parent = game:GetService("ReplicatedStorage") local function fling() local hrp, c, vel, movel = nil, nil, nil, 0.1 while true do game:GetService("RunService").Heartbeat:Wait() if hiddenfling then local lp = game.Players.LocalPlayer while hiddenfling and not (c and c.Parent and hrp and hrp.Parent) do game:GetService("RunService").Heartbeat:Wait() c = lp.Character hrp = c:FindFirstChild("HumanoidRootPart") or c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") end if hiddenfling then vel = hrp.Velocity hrp.Velocity = vel * 10000 + Vector3.new(0, 10000, 0) game:GetService("RunService").RenderStepped:Wait() if c and c.Parent and hrp and hrp.Parent then hrp.Velocity = vel end game:GetService("RunService").Stepped:Wait() if c and c.Parent and hrp and hrp.Parent then hrp.Velocity = vel + Vector3.new(0, movel, 0) movel = movel * -1 end end end end end fling() end end) cmd.add({"unwalkfling", "unwfling"}, {"unwalkfling (unwfling)", "stop the walkfling command"}, function() Notify({ Description = "Walkfling disabled"; Title = "Nameless Admin"; Duration = 5; }); hiddenfling = false end) cmd.add({"fling3"}, {"fling3 ", "another variant of fling"}, function(...) oldcframe = Players.LocalPlayer.Character.HumanoidRootPart.CFrame User = (...) Target = getPlr(User) hiddenfling = true if game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok") then hiddenfling = true else detection = Instance.new("Decal") detection.Name = "juisdfj0i32i0eidsuf0iok" detection.Parent = game:GetService("ReplicatedStorage") local function fling() local hrp, c, vel, movel = nil, nil, nil, 0.1 while true do game:GetService("RunService").Heartbeat:Wait() if hiddenfling then local lp = game.Players.LocalPlayer while hiddenfling and not (c and c.Parent and hrp and hrp.Parent) do game:GetService("RunService").Heartbeat:Wait() c = lp.Character hrp = c:FindFirstChild("HumanoidRootPart") or c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") end if hiddenfling then vel = hrp.Velocity hrp.Velocity = vel * 10000 + Vector3.new(0, 10000, 0) game:GetService("RunService").RenderStepped:Wait() if c and c.Parent and hrp and hrp.Parent then hrp.Velocity = vel end game:GetService("RunService").Stepped:Wait() if c and c.Parent and hrp and hrp.Parent then hrp.Velocity = vel + Vector3.new(0, movel, 0) movel = movel * -1 end end end end end fling() end Player.Character.Humanoid:SetStateEnabled("Seated", false) Player.Character.Humanoid.Sit = true if User == "all" or User == "others" then for _,x in next, game.Players:GetPlayers() do for i=1, 10 do wait(0.017) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = x.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 4) wait(0.01) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = x.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -2) wait(0.01) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = x.Character.HumanoidRootPart.CFrame wait(0.01) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = x.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -3) wait(0.01) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = x.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 2) wait(0.01) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = x.Character.HumanoidRootPart.CFrame wait(0.01) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = x.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -1) wait(0.01) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = x.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -1) end end else for i=1, 10 do wait(0.017) Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 4) wait(0.01) Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -2) wait(0.01) Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame wait(0.01) Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -3) wait(0.01) Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 2) wait(0.01) Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame wait(0.01) Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -1) wait(0.01) Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -1) end end sFLY(true) speedofthevfly = 1 wait(0.3) Players.LocalPlayer.Character.HumanoidRootPart.CFrame = oldcframe wait(0.13) Player.Character.Humanoid:SetStateEnabled("Seated", true) Player.Character.Humanoid.Sit = false FLYING = false game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false hiddenfling = false end) cmd.add({"rjre", "rejoinrefresh"}, {"rjre (rejoinrefresh)", "Rejoins and teleports you to the position where you were before"}, function() queueteleport = (syn and syn.queue_on_teleport) or queue_on_teleport or (fluxus and fluxus.queue_on_teleport) if not DONE then DONE = true local qot = print("a") local hrp = game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if hrp then qot = "task.spawn(function() end) repeat wait() until game and game:IsLoaded() local lp = game:GetService('Players').LocalPlayer local char = lp.Character or lp.CharacterAdded:Wait() repeat char:WaitForChild('HumanoidRootPart').CFrame = CFrame.new("..tostring(hrp.CFrame)..") wait() until (Vector3.new("..tostring(hrp.Position)..") - char:WaitForChild('HumanoidRootPart').Position).Magnitude < 10" end queueteleport(qot) game:GetService("TeleportService"):TeleportCancel() game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId, game.Players.LocalPlayer) end end) cmd.add({"rejoin", "rj"}, {"rejoin (rj)", "Rejoin the game"}, function() game:GetService("TeleportService"):Teleport(game.PlaceId) wait() wait(); Notify({ Description = "Rejoining..."; Title = "Nameless Admin"; Duration = 5; }); end) wrap(function() --i am so not putting an emulator as a command here end) --[ LOCALPLAYER ]-- local function respawn() cf = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame game.Players.LocalPlayer.Character.Humanoid.Health = 0 player.CharacterAdded:wait(1); wait(0.2); character:WaitForChild("HumanoidRootPart").CFrame = cf end local function refresh() cf = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame game.Players.LocalPlayer.Character.Humanoid.Health = 0 player.CharacterAdded:wait(1); wait(0.2); character:WaitForChild("HumanoidRootPart").CFrame = cf end local abort = 0 local function getTools(amt) if not amt then amt = 1 end local toolAmount, grabbed = 0, {} local lastCF = character.PrimaryPart.CFrame local ab = abort for i, v in pairs(localPlayer:FindFirstChildWhichIsA("Backpack"):GetChildren()) do if v:IsA("BackpackItem") then toolAmount = toolAmount + 1 end end if toolAmount >= amt then return localPlayer:FindFirstChildWhichIsA("Backpack"):GetChildren() end if not localPlayer:FindFirstChildWhichIsA("Backpack"):FindFirstChildWhichIsA("BackpackItem") then return end repeat repeat wait() until localPlayer:FindFirstChildWhichIsA("Backpack") or ab ~= abort backpack = localPlayer:FindFirstChildWhichIsA("Backpack") wrap(function() repeat wait() until backpack:FindFirstChildWhichIsA("BackpackItem") for _, tool in pairs(backpack:GetChildren()) do if #grabbed >= amt or ab ~= abort then break end if tool:IsA("BackpackItem") then tool.Parent = localPlayer table.insert(grabbed, tool) end end end) respawn() wait(.1) until #grabbed >= amt or ab ~= abort repeat wait() until localPlayer.Character and tostring(localPlayer.Character) ~= "respawn_" and localPlayer.Character == character wait(.2) repeat wait() until localPlayer:FindFirstChildWhichIsA("Backpack") or ab ~= abort local backpack = localPlayer:FindFirstChildWhichIsA("Backpack") for _, tool in pairs(grabbed) do if tool:IsA("BackpackItem") then tool.Parent = backpack end end wrap(function() repeat wait() until character.PrimaryPart wait(.2) character:SetPrimaryPartCFrame(lastCF) end) wait(.2) return grabbed end cmd.add({"joke"}, {"joke", "Random joke generator"}, function() coroutine.wrap(function() local HttpService = game:GetService('HttpService') local check = "https://official-joke-api.appspot.com/jokes/programming/random" local final1 = game:HttpGet(check) local final = string.gsub(final1, "[%[%]]", "") local decoded = HttpService:JSONDecode(final) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(decoded.setup, 'All') wait(2) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(decoded.punchline, 'All') end)() end) cmd.add({"idiot"}, {"idiot ", "Tell someone that they are an idiot"}, function(...) local old = getChar().HumanoidRootPart.CFrame Username = (...) Players = game:GetService("Players") HRP = game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored target = getPlr(Username) getChar().HumanoidRootPart.CFrame = target.Character.Humanoid.RootPart.CFrame * CFrame.new(0, 1, 4) local message = "Hey " .. target.Name .. "" game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(message, 'All') wait(1) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer('Sorry to tell you this, but..', 'All') wait(1) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer('You are an idiot!', 'All') wait(1) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer('HAHAHA!', 'All') wait(1) getChar():WaitForChild("HumanoidRootPart").CFrame = old end) cmd.add({"bringto"}, {"bringto (playertobring) [playertobringto]", "Brings a player to another player"}, function(h, d) local target1 = getPlr(h) local target2 = getPlr(d) local old = getChar().HumanoidRootPart.CFrame local tool = getBp():FindFirstChildOfClass("Tool") or getChar():FindFirstChildOfClass("Tool") local distance = 1 local gripPosition = target2.Character.HumanoidRootPart.Position - target2.Character.HumanoidRootPart.CFrame.lookVector * distance wait(0.2) local Target = target1 local Character = Player.Character local PlayerGui = Player:waitForChild("PlayerGui") local Backpack = Player:waitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end local TPlayer = getPlr(Target) local TCharacter = TPlayer and TPlayer.Character local THumanoid = TCharacter and TCharacter:FindFirstChildWhichIsA("Humanoid") or false local TRootPart = TCharacter and THumanoid and THumanoid.RootPart or false if not THumanoid or not TRootPart then return end Character.Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() Player.Character.HumanoidRootPart.CFrame = CF until flag else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = CF wait() end wait(.3) Player.Character:SetPrimaryPartCFrame(CF) if Humanoid.RigType == Enum.HumanoidRigType.R6 then Character["Right Arm"].RightGrip:Destroy() else Character["RightHand"].RightGrip:Destroy() Character["RightHand"].RightGripAttachment:Destroy() end wait(4) CF = Player.Character.HumanoidRootPart.CFrame player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF -- Teleport the first player to the position next to the second player getChar().HumanoidRootPart.CFrame = CFrame.new(gripPosition) + Vector3.new(0, 3, 0) -- Tween the first player to the second player's position local tween = game:GetService("TweenService"):Create(getChar().HumanoidRootPart, TweenInfo.new(1), {CFrame = target2.Character.HumanoidRootPart.CFrame}) tween:Play() tool.AncestryChanged:Wait() if plr.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then --plr.Character["Right Arm"]:Destroy() game.Players.LocalPlayer.Character["Right Arm"].RightGrip:Destroy() --r6 elseif plr.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then --plr.Character["RightHand"]:Destroy() game.Players.LocalPlayer.Character.RightHand.RightGrip:Destroy() --r15 end wait(0.07) respawn() end) cmd.add({"accountage", "accage"}, {"accountage (accage)", "Tells the account age of a player in the server"}, function(...) Username = (...) target = getPlr(Username) teller = target.AccountAge accountage = "The account age of " .. target.Name .. " is " .. teller wait(); Notify({ Description = accountage; Title = "Nameless Admin"; Duration = 7; }); end) cmd.add({"notoolscripts", "nts"}, {"notoolscripts (nts)", "Destroy all scripts in backpack"}, function() print("test") local bp = player:FindFirstChildWhichIsA("Backpack") for _, item in pairs(bp:GetChildren()) do for _, obj in pairs(item:GetDescendants()) do if obj:IsA("LocalScript") or obj:IsA("Script") then obj.Disabled = true obj:Destroy() end end end end) cmd.add({"spblockspam", "starterblockscam"}, {"spblockspam (starterblockspam)", "Spam blocks in any game that has the starter place"}, function() anniblockspam = true end) cmd.add({"febtools"}, {"febtools", "Move parts that are your hats"}, function() -- [[ THANKS TO ROUXHAVER FOR THIS ]] -- -- check out his github - https://github.com/rouxhaver local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer if not getgenv().Network then getgenv().Network = { BaseParts = {}; FakeConnections = {}; Connections = {}; Output = { Enabled = true; Prefix = "[NETWORK] "; Send = function(Type,Output,BypassOutput) if typeof(Type) == "function" and (Type == print or Type == warn or Type == error) and typeof(Output) == "string" and (typeof(BypassOutput) == "nil" or typeof(BypassOutput) == "boolean") then if Network["Output"].Enabled == true or BypassOutput == true then Type(Network["Output"].Prefix..Output); end; elseif Network["Output"].Enabled == true then error(Network["Output"].Prefix.."Output Send Error : Invalid syntax."); end; end; }; CharacterRelative = false; } Network["Output"].Send(print,": Loading.") Network["Velocity"] = Vector3.new(14.46262424,14.46262424,14.46262424); --exactly 25.1 magnitude Network["RetainPart"] = function(Part,ReturnFakePart) --function for retaining ownership of unanchored parts assert(typeof(Part) == "Instance" and Part:IsA("BasePart") and Part:IsDescendantOf(workspace),Network["Output"].Prefix.."RetainPart Error : Invalid syntax: Arg1 (Part) must be a BasePart which is a descendant of workspace.") assert(typeof(ReturnFakePart) == "boolean" or typeof(ReturnFakePart) == "nil",Network["Output"].Prefix.."RetainPart Error : Invalid syntax: Arg2 (ReturnFakePart) must be a boolean or nil.") if not table.find(Network["BaseParts"],Part) then if Network.CharacterRelative == true then local Character = LocalPlayer.Character if Character and Character.PrimaryPart then local Distance = (Character.PrimaryPart.Position-Part.Position).Magnitude if Distance > 1000 then Network["Output"].Send(warn,"RetainPart Warning : PartOwnership not applied to BasePart "..Part:GetFullName()..", as it is more than "..gethiddenproperty(LocalPlayer,"MaximumSimulationRadius").." studs away.") return false end else Network["Output"].Send(warn,"RetainPart Warning : PartOwnership not applied to BasePart "..Part:GetFullName()..", as the LocalPlayer Character's PrimaryPart does not exist.") return false end end table.insert(Network["BaseParts"],Part) Part.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) Network["Output"].Send(print,"PartOwnership Output : PartOwnership applied to BasePart "..Part:GetFullName()..".") if ReturnFakePart == true then return FakePart end else Network["Output"].Send(warn,"RetainPart Warning : PartOwnership not applied to BasePart "..Part:GetFullName()..", as it already active.") return false end end Network["RemovePart"] = function(Part) --function for removing ownership of unanchored part assert(typeof(Part) == "Instance" and Part:IsA("BasePart"),Network["Output"].Prefix.."RemovePart Error : Invalid syntax: Arg1 (Part) must be a BasePart.") local Index = table.find(Network["BaseParts"],Part) if Index then table.remove(Network["BaseParts"],Index) Network["Output"].Send(print,"RemovePart Output: PartOwnership removed from BasePart "..Part:GetFullName()..".") else Network["Output"].Send(warn,"RemovePart Warning : BasePart "..Part:GetFullName().." not found in BaseParts table.") end end Network["SuperStepper"] = Instance.new("BindableEvent") --make super fast event to connect to for _,Event in pairs({RunService.Stepped,RunService.Heartbeat}) do Event:Connect(function() return Network["SuperStepper"]:Fire(Network["SuperStepper"],tick()) end) end Network["PartOwnership"] = {}; Network["PartOwnership"]["PreMethodSettings"] = {}; Network["PartOwnership"]["Enabled"] = false; Network["PartOwnership"]["Enable"] = coroutine.create(function() --creating a thread for network stuff if Network["PartOwnership"]["Enabled"] == false then Network["PartOwnership"]["Enabled"] = true --do cool network stuff before doing more cool network stuff Network["PartOwnership"]["PreMethodSettings"].ReplicationFocus = LocalPlayer.ReplicationFocus LocalPlayer.ReplicationFocus = workspace Network["PartOwnership"]["PreMethodSettings"].SimulationRadius = gethiddenproperty(LocalPlayer,"SimulationRadius") Network["PartOwnership"]["Connection"] = Network["SuperStepper"].Event:Connect(function() --super fast asynchronous loop sethiddenproperty(LocalPlayer,"SimulationRadius",1/0) for _,Part in pairs(Network["BaseParts"]) do --loop through parts and do network stuff coroutine.wrap(function() if Part:IsDescendantOf(workspace) then if Network.CharacterRelative == true then local Character = LocalPlayer.Character; if Character and Character.PrimaryPart then local Distance = (Character.PrimaryPart.Position - Part.Position).Magnitude if Distance > 1000 then Network["Output"].Send(warn,"PartOwnership Warning : PartOwnership not applied to BasePart "..Part:GetFullName()..", as it is more than "..gethiddenproperty(LocalPlayer,"MaximumSimulationRadius").." studs away.") Lost = true; Network["RemovePart"](Part) end else Network["Output"].Send(warn,"PartOwnership Warning : PartOwnership not applied to BasePart "..Part:GetFullName()..", as the LocalPlayer Character's PrimaryPart does not exist.") end end Part.Velocity = Network["Velocity"]+Vector3.new(0,math.cos(tick()*10)/100,0) --keep network by sending physics packets of 30 magnitude + an everchanging addition in the y level so roblox doesnt get triggered and fuck your ownership else Network["RemovePart"](Part) end end)() end end) Network["Output"].Send(print,"PartOwnership Output : PartOwnership enabled.") else Network["Output"].Send(warn,"PartOwnership Output : PartOwnership already enabled.") end end) Network["PartOwnership"]["Disable"] = coroutine.create(function() if Network["PartOwnership"]["Connection"] then Network["PartOwnership"]["Connection"]:Disconnect() LocalPlayer.ReplicationFocus = Network["PartOwnership"]["PreMethodSettings"].ReplicationFocus sethiddenproperty(LocalPlayer,"SimulationRadius",Network["PartOwnership"]["PreMethodSettings"].SimulationRadius) Network["PartOwnership"]["PreMethodSettings"] = {} for _,Part in pairs(Network["BaseParts"]) do Network["RemovePart"](Part) end Network["PartOwnership"]["Enabled"] = false Network["Output"].Send(print,"PartOwnership Output : PartOwnership disabled.") else Network["Output"].Send(warn,"PartOwnership Output : PartOwnership already disabled.") end end) Network["Output"].Send(print,": Loaded.") end coroutine.resume(Network["PartOwnership"]["Enable"]) local lp = game.Players.LocalPlayer -- local player var local char = lp.Character -- char var lp.Character = nil -- nil character for pdeath lp.Character = char -- newvar local hrp = char:FindFirstChild("HumanoidRootPart") -- hrp check if hrp == nil then return end -- return if no hrp wait(game.Players.RespawnTime + .3) -- nil wait hrp:Destroy() -- rip hrp char.Torso:Destroy() -- rip torso local clone = char["Body Colors"]:Clone() -- body colors clone char["Body Colors"]:Destroy() -- delete any instances from char that replicates deletion clone.Parent = char -- parent back in clone in case some script uses it player = game:GetService("Players").LocalPlayer Gui = player.PlayerGui Backpack = player.Backpack Mouse = player:GetMouse() Parts_Folder = Instance.new("Folder",workspace) for i,v in pairs(player.Character:GetChildren()) do if v:IsA("Accessory") then local Part = Instance.new("Part",Parts_Folder) Part.Name = v.Name Part.Anchored = true Part.Size = v.Handle.Size - Vector3.new(0.001,0.001,0.001) Part.Position = player.Character.Head.Position + Vector3.new(math.random(-5,5),math.random(-1,1),math.random(-5,5)) Part:SetAttribute("Moveable",true) Part.Material = Enum.Material.SmoothPlastic Part.CanCollide = false Part.Color = Color3.new(1,0,0) local Hat = v.Handle local vbreak = false Network.RetainPart(Hat) Hat.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) coroutine.wrap(function() while task.wait() do if vbreak == true then break end Hat.CFrame = Part.CFrame end end)() Hat:FindFirstChildWhichIsA("SpecialMesh"):Destroy() end end Move_Tool = Instance.new("Tool",Backpack) Rotate_Tool = Instance.new("Tool",Backpack) MHandle = Instance.new("Part",Move_Tool) RHandle = Instance.new("Part",Rotate_Tool) Mgrabs = Instance.new("Handles",Gui) Rgrabs = Instance.new("ArcHandles",Gui) Outline = Instance.new("Highlight") Move_Tool.Name = "Move" Move_Tool.CanBeDropped = false Rotate_Tool.Name = "Rotate" Rotate_Tool.CanBeDropped = false MHandle.Name = "Handle" MHandle.Transparency = 1 RHandle.Name = "Handle" RHandle.Transparency = 1 Mgrabs.Visible = false Mgrabs.Color3 = Color3.new(1, 0.8, 0) Mgrabs.Style = "Movement" Rgrabs.Visible = false Outline.FillTransparency = 1 Outline.OutlineTransparency = 0 Outline.OutlineColor = Color3.new(1, 0.8, 0) Active_Part = nil Move_Tool.AncestryChanged:Connect(function() if Move_Tool.Parent == char and Active_Part ~= nil then Mgrabs.Visible = true Mgrabs.Adornee = Active_Part end end) Move_Tool.AncestryChanged:Connect(function() if Move_Tool.Parent ~= char then Mgrabs.Visible = false Mgrabs.Adornee = nil end end) Mouse.Button1Down:Connect(function() if Move_Tool.Parent == char and Mouse.Target:GetAttribute("Moveable") then Active_Part = Mouse.Target Mgrabs.Visible = true Mgrabs.Adornee = Active_Part Outline.Parent = Active_Part end if Rotate_Tool.Parent == char and Mouse.Target:GetAttribute("Moveable") then Active_Part = Mouse.Target Rgrabs.Visible = true Rgrabs.Adornee = Active_Part Outline.Parent = Active_Part end end) Rotate_Tool.AncestryChanged:Connect(function() if Rotate_Tool.Parent == char and Active_Part ~= nil then Rgrabs.Visible = true Rgrabs.Adornee = Active_Part end end) Rotate_Tool.AncestryChanged:Connect(function() if Rotate_Tool.Parent ~= char then Rgrabs.Visible = false Rgrabs.Adornee = nil end end) MOGCFrame = CFrame.new() Mgrabs.MouseButton1Down:Connect(function() MOGCFrame = Active_Part.CFrame end) Mgrabs.MouseDrag:Connect(function(knob, pos) if knob == Enum.NormalId.Front then Active_Part.CFrame = MOGCFrame + MOGCFrame.LookVector * pos end if knob == Enum.NormalId.Back then Active_Part.CFrame = MOGCFrame + MOGCFrame.LookVector * -pos end if knob == Enum.NormalId.Top then Active_Part.CFrame = MOGCFrame + MOGCFrame.UpVector * pos end if knob == Enum.NormalId.Bottom then Active_Part.CFrame = MOGCFrame + MOGCFrame.UpVector * -pos end if knob == Enum.NormalId.Left then Active_Part.CFrame = MOGCFrame + MOGCFrame.RightVector * -pos end if knob == Enum.NormalId.Right then Active_Part.CFrame = MOGCFrame + MOGCFrame.RightVector * pos end end) ROGCFrame = CFrame.new() Rgrabs.MouseButton1Down:Connect(function() ROGCFrame = Active_Part.CFrame end) Rgrabs.MouseDrag:Connect(function(knob, angle) if knob == Enum.Axis.Y then Active_Part.CFrame = ROGCFrame * CFrame.Angles(0,angle,0) end if knob == Enum.Axis.X then Active_Part.CFrame = ROGCFrame * CFrame.Angles(angle,0,0) end if knob == Enum.Axis.Z then Active_Part.CFrame = ROGCFrame * CFrame.Angles(0,0,angle) end end) Mouse.TargetFilter = player.Character camera = workspace.CurrentCamera input = game:GetService("UserInputService") Camera_Part = Instance.new("Part",workspace) Camera_Part.Anchored = true Camera_Part.Transparency = 0.85 Camera_Part.Shape = Enum.PartType.Ball Camera_Part.Size = Vector3.new(0.5,0.5,0.5) Camera_Part.Material = Enum.Material.SmoothPlastic current_position = char.Head.Position camera.CameraSubject = Camera_Part for i,v in pairs(char:GetDescendants()) do if v:IsA("BasePart") and v.Parent:IsA("Accessory") == false then v:Destroy() end end while wait() do if vbreak == true then break end if input:IsKeyDown(Enum.KeyCode.D) then current_position += camera.CFrame.RightVector * speed end if input:IsKeyDown(Enum.KeyCode.A) then current_position += camera.CFrame.RightVector * -speed end if input:IsKeyDown(Enum.KeyCode.W) then current_position += camera.CFrame.LookVector * speed end if input:IsKeyDown(Enum.KeyCode.S) then current_position += camera.CFrame.LookVector * -speed end if input:IsKeyDown(Enum.KeyCode.E) then current_position += camera.CFrame.UpVector * speed end if input:IsKeyDown(Enum.KeyCode.Q) then current_position += camera.CFrame.UpVector * -speed end if input:IsKeyDown(Enum.KeyCode.LeftShift) then do speed = 1.5 end else speed = 0.75 end Camera_Part.Position = current_position end end) cmd.add({"unspblockspam", "unstarterblockscam"}, {"unspblockspam (unstarterblockspam)", "Stops the starterblockspam command"}, function() anniblockspam = false end) cmd.add({"blockspam"}, {"blockspam [amount]", "Spawn blocks by the given amount"}, function(amt) amt = tonumber(amt) or 1 local hatAmount, grabbed = 0, {} local lastCF = character.PrimaryPart.CFrame character:ClearAllChildren() respawn() repeat if character.Name ~= "respawn_" then local c = character repeat wait() until c:FindFirstChildWhichIsA("Accoutrement") c:MoveTo(lastCF.p) wait(1) for i, v in pairs(c:GetChildren()) do if v:IsA("Accoutrement") then v:WaitForChild("Handle") v.Handle.CanCollide = true if v:FindFirstChildWhichIsA("DataModelMesh", true) then v:FindFirstChildWhichIsA("DataModelMesh", true):Destroy() end v.Parent = workspace table.insert(grabbed, v) end end hatAmount = hatAmount + 1 end character:ClearAllChildren() respawn() wait() until hatAmount >= amt repeat wait() until tostring(localPlayer.Character) ~= "respawn_" and localPlayer.Character wait(0.5) spawn(function() repeat wait() until character.PrimaryPart wait(0.2) character:SetPrimaryPartCFrame(lastCF) for _, item in pairs(grabbed) do if item:IsA("Accoutrement") and item:FindFirstChild("Handle") then item.Parent = workspace wait() end end end) end) cmd.add({"hitboxes"}, {"hitboxes", "shows all the hitboxes"}, function() settings():GetService("RenderSettings").ShowBoundingBoxes = true end) cmd.add({"unhitboxes"}, {"unhitboxes", "removes the hitboxes outline"}, function() settings():GetService("RenderSettings").ShowBoundingBoxes = false end) cmd.add({"punch"}, {"punch", "punch tool that flings"}, function() loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/main/punch",true))() end) cmd.add({"vfly", "vehiclefly"}, {"vehiclefly (vfly)", "be able to fly vehicles"}, function(...) FLYING = false cmdlp.Character.Humanoid.PlatformStand = false wait() wait(); Notify({ Description = "Vehicle fly enabled"; Title = "Nameless Admin"; Duration = 5; }); sFLY(true) speedofthevfly = (...) if (...) == nil then speedofthevfly = 2 end end) cmd.add({"unvfly", "unvehiclefly"}, {"unvehiclefly (unvfly)", "disable vehicle fly"}, function() wait(); Notify({ Description = "Vehicle fly disabled"; Title = "Nameless Admin"; Duration = 5; }); FLYING = false cmdlp.Character.Humanoid.PlatformStand = false end) cmd.add({"trap"}, {"trap", "makes your tool be away from you making it look like its dropped"}, function() local function Kill(humanoid) if not humanoid then return end local function getPlr(Name) if Name:lower() == "random" then return game.Players:GetPlayers()[math.random(#game.Players:GetPlayers())] else Name = Name:lower():gsub("%s", "") for _, x in next, game.Players:GetPlayers() do if x.Name:lower():match(Name) then return x elseif x.DisplayName:lower():match("^" .. Name) then return x end end end end local Character = game.Players.LocalPlayer.Character local Humanoid = Character:FindFirstChildOfClass("Humanoid") local RootPart = Character.HumanoidRootPart local Tool = Character:FindFirstChildOfClass("Tool") local Handle = Tool and Tool:FindFirstChild("Handle") if not Handle then return end local TPlayer = getPlr(humanoid.Parent.Name) local TCharacter = TPlayer and TPlayer.Character local THumanoid = TCharacter and TCharacter:FindFirstChildOfClass("Humanoid") local TRootPart = THumanoid and THumanoid.RootPart if not TPlayer or not TCharacter or not THumanoid or not TRootPart then return end if THumanoid.Sit then return end local OldCFrame = RootPart.CFrame Humanoid:Destroy() local NewHumanoid = Humanoid:Clone() NewHumanoid.Parent = Character NewHumanoid:UnequipTools() NewHumanoid:EquipTool(Tool) Tool.Parent = workspace local Timer = os.time() repeat if (TRootPart.CFrame.p - RootPart.CFrame.p).Magnitude < 500 then Tool.Grip = CFrame.new() Tool.Grip = Handle.CFrame:ToObjectSpace(TRootPart.CFrame):Inverse() end firetouchinterest(Handle, TRootPart, 0) firetouchinterest(Handle, TRootPart, 1) game:FindService("RunService").Heartbeat:wait() game:FindService("RunService").Heartbeat:wait() until Tool.Parent ~= Character or not TPlayer or not TRootPart or THumanoid.Health <= 0 or os.time() > Timer + .20 wait(0.4) Player.Character = nil NewHumanoid.Health = 0 player.CharacterAdded:wait(1) repeat game:FindService("RunService").Heartbeat:wait() until Player.Character:FindFirstChild("HumanoidRootPart") Player.Character.HumanoidRootPart.CFrame = OldCFrame end if not LoopKill then Kill() else while LoopKill do Kill() end end local function equipRandomTool() local player = game.Players.LocalPlayer local backpack = player.Backpack local tools = backpack and backpack:GetChildren() if not tools or #tools == 0 then return end local randomTool = tools[math.random(#tools)] randomTool.Grip = CFrame.new(0, 2, 19) player.Character.Humanoid:EquipTool(randomTool) randomTool.Parent = player.Character local handle = randomTool:FindFirstChild("Handle") if handle then handle.Touched:Connect(Kill) end end equipRandomTool() end) cmd.add({"kill"}, {"kill ", "after a while i have added a working kill script thats almost instant to this admin"}, function(...) Target = (...) if Target == "all" or Target == "others" then print("Patched") else local function Kill() if not getPlr(Target) then end repeat game:FindService("RunService").Heartbeat:wait() until getPlr(Target).Character and getPlr(Target).Character:FindFirstChildOfClass("Humanoid") and getPlr(Target).Character:FindFirstChildOfClass("Humanoid").Health > 0 local Character local Humanoid local RootPart local Tool local Handle local TPlayer = getPlr(Target) local TCharacter = TPlayer.Character local THumanoid local TRootPart if Player.Character and Player.Character and Player.Character.Name == Player.Name then Character = Player.Character else end if Character:FindFirstChildOfClass("Humanoid") then Humanoid = Character:FindFirstChildOfClass("Humanoid") else end if Humanoid and Humanoid.RootPart then RootPart = Humanoid.RootPart else end if Character:FindFirstChildOfClass("Tool") then Tool = Character:FindFirstChildOfClass("Tool") elseif Player.Backpack:FindFirstChildOfClass("Tool") and Humanoid then Tool = Player.Backpack:FindFirstChildOfClass("Tool") Humanoid:EquipTool(Player.Backpack:FindFirstChildOfClass("Tool")) else end if Tool and Tool:FindFirstChild("Handle") then Handle = Tool.Handle else end --Target if TCharacter:FindFirstChildOfClass("Humanoid") then THumanoid = TCharacter:FindFirstChildOfClass("Humanoid") else return Message("Error","> Missing Target Humanoid") end if THumanoid.RootPart then TRootPart = THumanoid.RootPart else return Message("Error","> Missing Target RootPart") end if THumanoid.Sit then return Message("Error","> Target is seated") end local OldCFrame = RootPart.CFrame Humanoid:Destroy() local NewHumanoid = Humanoid:Clone() NewHumanoid.Parent = Character NewHumanoid:UnequipTools() NewHumanoid:EquipTool(Tool) Tool.Parent = workspace local Timer = os.time() repeat if (TRootPart.CFrame.p - RootPart.CFrame.p).Magnitude < 500 then Tool.Grip = CFrame.new() Tool.Grip = Handle.CFrame:ToObjectSpace(TRootPart.CFrame):Inverse() end firetouchinterest(Handle,TRootPart,0) firetouchinterest(Handle,TRootPart,1) game:FindService("RunService").Heartbeat:wait() until Tool.Parent ~= Character or not TPlayer or not TRootPart or THumanoid.Health <= 0 or os.time() > Timer + .20 Player.Character = nil NewHumanoid.Health = 0 player.CharacterAdded:wait(1) repeat game:FindService("RunService").Heartbeat:wait() until Player.Character:FindFirstChild("HumanoidRootPart") Player.Character.HumanoidRootPart.CFrame = OldCFrame end if not LoopKill then Kill() else while LoopKill do Kill() end end end end) cmd.add({"toolblockspam"}, {"toolblockspam [amount]", "Spawn blocks by the given amount"}, function(amt) if not amt then amt = 1 end amt = tonumber(amt) local tools = getTools(amt) for i, tool in pairs(tools) do wait() spawn(function() wait(0.1) tool.Parent = character tool.CanBeDropped = true wait(0.1) for _, mesh in pairs(tool:GetDescendants()) do if mesh:IsA("DataModelMesh") then mesh:Destroy() end end for _, weld in pairs(character:GetDescendants()) do if weld.Name == "RightGrip" then weld:Destroy() end end wait(0.1) tool.Parent = workspace wait(0.1) local cf, p = CFrame.new(), character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Head") if p then cf = p.CFrame end respawn() player.CharacterAdded:wait(1); wait(0.2); character:WaitForChild("HumanoidRootPart").CFrame = cf end) end end) cmd.add({"equiptools", "equipall"}, {"equiptools", "Equip all of your tools"}, function() local backpack = localPlayer:FindFirstChildWhichIsA("Backpack") if backpack then for _, tool in pairs(backpack:GetChildren()) do if tool:IsA("Tool") then tool.Parent = character end end end end) cmd.add({"tweento", "tweengoto"}, {"tweengoto (tweento)", "Teleportation method that bypassses some anticheats"}, function(...) local Username = (...) char = game.Players.LocalPlayer TweenService = game:GetService("TweenService") speaker = game.Players.LocalPlayer Players = game:GetService("Players") local players = getPlr(Username) TweenService:Create(getRoot(speaker.Character), TweenInfo.new(2, Enum.EasingStyle.Linear), {CFrame = getRoot(players.Character).CFrame + Vector3.new(3,1,0)}):Play() end) cmd.add({"reach"}, {"reach {number}", "Sword reach"}, function(reachsize) local reachsize = reachsize or 25 local Tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") or Player.Backpack:FindFirstChildOfClass("Tool") if Tool:FindFirstChild("OGSize3") then Tool.Handle.Size = Tool.OGSize3.Value Tool.OGSize3:Destroy() Tool.Handle.FunTIMES:Destroy() end local val = Instance.new("Vector3Value",Tool) val.Name = "OGSize3" val.Value = Tool.Handle.Size local sb = Instance.new("SelectionBox") sb.Adornee = Tool.Handle sb.Name = "FunTIMES" sb.Parent = Tool.Handle Tool.Handle.Massless = true Tool.Handle.Size = Vector3.new(Tool.Handle.Size.X,Tool.Handle.Size.Y,reachsize) end) cmd.add({"aura"}, {"aura {number}", "Sword aura"}, function(reachsize) local reachsize = reachsize or 25 local Tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") or game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool") if Tool:FindFirstChild("OGSize3") then Tool.Handle.Size = Tool.OGSize3.Value Tool.OGSize3:Destroy() Tool.Handle.FunTIMES:Destroy() end local val = Instance.new("Vector3Value",Tool) val.Name = "OGSize3" val.Value = Tool.Handle.Size local sb = Instance.new("SelectionBox") sb.Adornee = Tool.Handle sb.Name = "FunTIMES" sb.Transparency = 0.5 sb.Parent = Tool.Handle Tool.Handle.Massless = true Tool.Handle.Size = Vector3.new(reachsize,reachsize,reachsize) end) cmd.add({"droptools"}, {"dropalltools", "Drop all of your tools"}, function() local backpack = localPlayer:FindFirstChildWhichIsA("Backpack") if backpack then for _, tool in pairs(backpack:GetChildren()) do if tool:IsA("Tool") then tool.Parent = character end end end wait() for _, tool in pairs(character:GetChildren()) do if tool:IsA("Tool") then tool.Parent = workspace end end end) cmd.add({"notools"}, {"notools", "Remove your tools"}, function() for _, tool in pairs(character:GetChildren()) do if tool:IsA("Tool") then tool:Destroy() end end for _, tool in pairs(localPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") then tool:Destroy() end end end) cmd.add({"breaklayeredclothing", "blc"}, {"breaklayeredclothing (blc)", "Streches your layered clothing"}, function() -- its literally just leg resize with swim wait(); Notify({ Description = "Break layered clothing executed, if you havent already equip shirt, jacket, pants and shoes (Layered Clothing ones)"; Title = "Nameless Admin"; Duration = 5; }); local swimming = false local RunService = game:GetService("RunService") oldgrav = workspace.Gravity workspace.Gravity = 0 local char = game.Players.LocalPlayer.Character local swimDied = function() workspace.Gravity = oldgrav swimming = false end local Humanoid = char:FindFirstChildWhichIsA("Humanoid") gravReset = Humanoid.Died:Connect(swimDied) local enums = Enum.HumanoidStateType:GetEnumItems() table.remove(enums, table.find(enums, Enum.HumanoidStateType.None)) for i, v in pairs(enums) do Humanoid:SetStateEnabled(v, false) end Humanoid:ChangeState(Enum.HumanoidStateType.Swimming) swimbeat = RunService.Heartbeat:Connect(function() pcall(function() char.HumanoidRootPart.Velocity = ((Humanoid.MoveDirection ~= Vector3.new() or UserInputService:IsKeyDown(Enum.KeyCode.Space)) and char.HumanoidRootPart.Velocity or Vector3.new()) end) end) swimming = true local Clip = false wait(0.1) local function NoclipLoop() if Clip == false and char ~= nil then for _, child in pairs(char:GetDescendants()) do if child:IsA("BasePart") and child.CanCollide == true then child.CanCollide = false end end end end Noclipping = RunService.Stepped:Connect(NoclipLoop) loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Leg%20Resize'))() end) cmd.add({"fpsbooster", "lowgraphics", "boostfps", "lowg"}, {"fpsbooster (lowgraphics, boostfps, lowg)", "Low graphics mode if the game is laggy"}, function() local decalsyeeted = true local g = game local w = g.Workspace local l = g.Lighting local t = w.Terrain sethiddenproperty(l,"Technology",2) sethiddenproperty(t,"Decoration",false) t.WaterWaveSize = 0 t.WaterWaveSpeed = 0 t.WaterReflectance = 0 t.WaterTransparency = 0 l.GlobalShadows = 0 l.FogEnd = 9e9 l.Brightness = 0 settings().Rendering.QualityLevel = "Level01" for i, v in pairs(w:GetDescendants()) do if v:IsA("BasePart") and not v:IsA("MeshPart") then v.Material = "Plastic" v.Reflectance = 0 elseif (v:IsA("Decal") or v:IsA("Texture")) and decalsyeeted then v.Transparency = 1 elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then v.Lifetime = NumberRange.new(0) elseif v:IsA("Explosion") then v.BlastPressure = 1 v.BlastRadius = 1 elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or v:IsA("Sparkles") then v.Enabled = false elseif v:IsA("MeshPart") and decalsyeeted then v.Material = "Plastic" v.Reflectance = 0 v.TextureID = 10385902758728957 elseif v:IsA("SpecialMesh") and decalsyeeted then v.TextureId=0 elseif v:IsA("ShirtGraphic") and decalsyeeted then v.Graphic=0 elseif (v:IsA("Shirt") or v:IsA("Pants")) and decalsyeeted then v[v.ClassName.."Template"]=0 end end for i = 1,#l:GetChildren() do e=l:GetChildren()[i] if e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or e:IsA("ColorCorrectionEffect") or e:IsA("BloomEffect") or e:IsA("DepthOfFieldEffect") then e.Enabled = false end end w.DescendantAdded:Connect(function(v) wait()--prevent errors and shit if v:IsA("BasePart") and not v:IsA("MeshPart") then v.Material = "Plastic" v.Reflectance = 0 elseif v:IsA("Decal") or v:IsA("Texture") and decalsyeeted then v.Transparency = 1 elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then v.Lifetime = NumberRange.new(0) elseif v:IsA("Explosion") then v.BlastPressure = 1 v.BlastRadius = 1 elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or v:IsA("Sparkles") then v.Enabled = false elseif v:IsA("MeshPart") and decalsyeeted then v.Material = "Plastic" v.Reflectance = 0 v.TextureID = 10385902758728957 elseif v:IsA("SpecialMesh") and decalsyeeted then v.TextureId=0 elseif v:IsA("ShirtGraphic") and decalsyeeted then v.ShirtGraphic=0 elseif (v:IsA("Shirt") or v:IsA("Pants")) and decalsyeeted then v[v.ClassName.."Template"]=0 end end) end) cmd.add({"vr", "clovr", "vrscript", "fevr"}, {"vr (clovr, vrscript, fevr)", "FE VR SCRIPT AKA CLOVR"}, function() -- [[ should be patched ]] -- loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/main/CloVR"))(); end) cmd.add({"flash"}, {"flash ", "Flashes the targets screen"}, function(...) local oldCF = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame Target = (...) local TPlayer = getPlr(Target) TRootPart = TPlayer.Character.HumanoidRootPart local Character = Player.Character local PlayerGui = Player:WaitForChild("PlayerGui") local Backpack = Player:WaitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() until flag for i= 1,50,1 do print('pee'..i) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,9e+18,0) wait(.04) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = oldCF wait(.04) end else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() end player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF end) cmd.add({"void"}, {"void ", "Kill the given players without FE god"}, function(...) Target = (...) local Character = Player.Character local PlayerGui = Player:waitForChild("PlayerGui") local Backpack = Player:waitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end local TPlayer = getPlr(Target) local TCharacter = TPlayer and TPlayer.Character local THumanoid = TCharacter and TCharacter:FindFirstChildWhichIsA("Humanoid") or false local TRootPart = TCharacter and THumanoid and THumanoid.RootPart or false if not THumanoid or not TRootPart then return end Character.Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame XC = TCharacter.HumanoidRootPart.CFrame.X ZC = TCharacter.HumanoidRootPart.CFrame.Z if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() until flag wait(0.2) Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0) else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = CFrame.new(XC,-99,ZC) wait() end wait(.3) Player.Character:SetPrimaryPartCFrame(CF) if Humanoid.RigType == Enum.HumanoidRigType.R6 then Character["Right Arm"].RightGrip:Destroy() else Character["RightHand"].RightGrip:Destroy() Character["RightHand"].RightGripAttachment:Destroy() end wait(0.02) respawn() end) annoyloop = false cmd.add({"annoy"}, {"annoy ", "Annoys the given player"}, function(...) annoyloop = true User = (...) Target = getPlr(User) local SaveCFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame repeat wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame + Vector3.new(math.random(-2,2),math.random(0,2),math.random(-2,2)) game:GetService('RunService').RenderStepped:Wait() wait(.1) until annoyloop == false game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = SaveCFrame end) cmd.add({"unannoy"}, {"unannoy", "Stops the annoy command"}, function() annoyloop = false end) cmd.add({"seat"}, {"seat", "Finds a seat and automatically sits on it"}, function() local seats = {} for i,v in next, game:GetDescendants() do if v:IsA'Seat' then table.insert(seats, v) end end wait(0.07) for i=1, 8 do seats[math.random(1, #seats)]:Sit(game.Players.LocalPlayer.Character.Humanoid) end end) cmd.add({"banish", "punish", "jail"}, {"punish (banish, jail)", "Banishes the player using a void script, can make them not respawn if the game is old"}, function(...) Target = (...) local TPlayer = getPlr(Target) TRootPart = TPlayer.Character.HumanoidRootPart local Character = Player.Character local PlayerGui = Player:WaitForChild("PlayerGui") local Backpack = Player:WaitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() until flag Player.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(-100000, 1000000000000000000000, -100000)) else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() end player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF end) massplay = false cmd.add({"sync"}, {"sync", "Syncs all in-game audios"}, function() massplay = true if game:GetService("SoundService").RespectFilteringEnabled == false then repeat wait() do for _, sound in next, game.Workspace:GetDescendants() do if sound:IsA("Sound") then sound.Volume = 10 sound:Play() end end end until massplay == false else Notify({ Description = "Sorry, wont replicate for this game, try another game."; Title = "Nameless Admin"; Duration = 5; }); end end) cmd.add({"unsync"}, {"unsync", "Unsyncs all in-game audios"}, function() massplay = false end) cmd.add({"infvoid"}, {"infvoid ", "Makes a players avatar glitch"}, function(...) Target = (...) local TPlayer = getPlr(Target) TRootPart = TPlayer.Character.HumanoidRootPart local Character = Player.Character local PlayerGui = Player:WaitForChild("PlayerGui") local Backpack = Player:WaitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() until flag else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(111111110, 11111110, 11111110) end) cmd.add({"attach"}, {"attach ", "Attach the given player(s)"}, function(...) Target = (...) local TPlayer = getPlr(Target) TRootPart = TPlayer.Character.HumanoidRootPart local Character = Player.Character local PlayerGui = Player:WaitForChild("PlayerGui") local Backpack = Player:WaitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() until flag else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() end player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF end) cmd.add({"enableinventory", "enableinv"}, {"enableinv (enableinventory)", "Lets you see what you have in your inventory since some games hide it"}, function(...) game.StarterGui:SetCoreGuiEnabled(2, true) end) cmd.add({"copytools", "ctools"}, {"copytools (ctools)", "Copies the tools the given player has"}, function(...) PLAYERNAMEHERE = (...) Target = getPlr(PLAYERNAMEHERE) for i, v in pairs(Target.Backpack:GetChildren()) do if v:IsA("Tool") or v:IsA('HopperBin') then v:Clone().Parent = game.Players.LocalPlayer:FindFirstChildOfClass("Backpack") end end end) cmd.add({"bring"}, {"bring ", "Bring the given player(s)"}, function(...) local Target = (...) if Target == "all" or Target == "others" then print("Patched") end local Character = Player.Character local PlayerGui = Player:waitForChild("PlayerGui") local Backpack = Player:waitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end local TPlayer = getPlr(Target) local TCharacter = TPlayer and TPlayer.Character local THumanoid = TCharacter and TCharacter:FindFirstChildWhichIsA("Humanoid") or false local TRootPart = TCharacter and THumanoid and THumanoid.RootPart or false if not THumanoid or not TRootPart then return end Character.Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() Player.Character.HumanoidRootPart.CFrame = CF until flag else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = CF wait() end wait(.3) Player.Character:SetPrimaryPartCFrame(CF) if Humanoid.RigType == Enum.HumanoidRigType.R6 then Character["Right Arm"].RightGrip:Destroy() else Character["RightHand"].RightGrip:Destroy() Character["RightHand"].RightGripAttachment:Destroy() end wait(4) CF = Player.Character.HumanoidRootPart.CFrame player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF end) cmd.add({"skydive", "sky"}, {"skydive (sky)", "Skydives the player"}, function(...) local Target = (...) local Character = Player.Character local PlayerGui = Player:waitForChild("PlayerGui") local Backpack = Player:waitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end local getPlr = function(Name) for x in string.gmatch(Name, "[%a%d%p]+") do Name = x:lower() break end local TPlayer = nil for _, x in next, Players:GetPlayers() do if tostring(x):lower():match(Name) or x["DisplayName"]:lower():match(Name) then TPlayer = x break end end return TPlayer end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end local TPlayer = getPlr(Target) local TCharacter = TPlayer and TPlayer.Character local THumanoid = TCharacter and TCharacter:FindFirstChildWhichIsA("Humanoid") or false local TRootPart = TCharacter and THumanoid and THumanoid.RootPart or false if not THumanoid or not TRootPart then return end Character.Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame XC = TCharacter.HumanoidRootPart.CFrame.X ZC = TCharacter.HumanoidRootPart.CFrame.Z if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() Player.Character.HumanoidRootPart.CFrame = CFrame.new(XC,10000,ZC) until flag else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = CFrame.new(XC,1000,ZC) wait() end wait(.3) Player.Character:SetPrimaryPartCFrame(CF) if Humanoid.RigType == Enum.HumanoidRigType.R6 then Character["Right Arm"].RightGrip:Destroy() else Character["RightHand"].RightGrip:Destroy() Character["RightHand"].RightGripAttachment:Destroy() end wait(4) CF = Player.Character.HumanoidRootPart.CFrame player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF end) cmd.add({"localtime", "yourtime"}, {"localtime (yourtime)", "Chats your current time"}, function() local hour = os.date("*t")['hour'] if hour < 10 then hour = "0"..hour end local min = os.date("*t")['min'] if min < 10 then min = "0"..min end local sec = os.date("*t")['sec'] if sec < 10 then sec = "0"..sec end local clock = hour..":"..min..":"..sec game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(clock, 'All') end) cmd.add({"cartornado", "ctornado"}, {"cartornado (ctornado)", "Tornados a car just sit in the car"}, function(...) local SPart = Instance.new("Part"); local Player = game:GetService('Players').LocalPlayer; repeat game:GetService('RunService').RenderStepped:Wait() until Player.Character; local Character = Player.Character; SPart.Anchored, SPart.CanCollide = true, true; SPart.Parent = workspace; SPart.Size = Vector3.new(1, 100, 1) SPart.Transparency = 0.4 game:GetService('RunService').Stepped:Connect(function() local Ray = Ray.new(Character.PrimaryPart.Position + Character.PrimaryPart.CFrame.LookVector * 6, Vector3.new(0,-1,0) * 4); local FPOR = workspace:FindPartOnRayWithIgnoreList(Ray, {Character}); if (FPOR) then SPart.CFrame = Character.PrimaryPart.CFrame + Character.PrimaryPart.CFrame.LookVector * 6; end if SPart == nil then Ray:destroy() FPOR:destroy() end end) SPart.Touched:Connect(function(hit) if hit:IsA("Seat") then local IsFlying = False local flyv local flyg local Player = game.Players.LocalPlayer local Speed = 50 local LastSpeed = Speed local maxspeed = 100 local IsRunning = false local f = 0 IsFlying = true flyv = Instance.new("BodyVelocity") flyv.Parent = Player.Character:FindFirstChild('Torso') or Player.Character:FindFirstChild('UpperTorso') flyv.MaxForce = Vector3.new(math.huge,math.huge,math.huge) flyg = Instance.new("BodyGyro") flyg.Parent = Player.Character:FindFirstChild('Torso') or Player.Character:FindFirstChild('UpperTorso') flyg.MaxTorque = Vector3.new(9e9,9e9,9e9) flyg.P = 1000 flyg.D = 50 Player.Character:WaitForChild('Humanoid').PlatformStand = true Player.Character.Humanoid.Changed:Connect(function(Prop) if Player.Character.Humanoid.MoveDirection == Vector3.new(0,0,0) then IsRunning = false else IsRunning = true end end) spawn(function() while true do wait() if IsFlying then flyg.CFrame = workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((f+0)*50*Speed/maxspeed),0,0) flyv.Velocity = workspace.CurrentCamera.CoordinateFrame.LookVector * Speed wait(0.1) if Speed < 0 then Speed = 0 f = 0 end end if IsRunning then Speed = LastSpeed else if not Speed == 0 then LastSpeed = Speed end Speed = 0 end end end) Speed = 0.1 wait(0.3) hit:Sit(game:GetService("Players").LocalPlayer.Character.Humanoid) SPart:Destroy() wait(0.3) local speaker = game.Players.LocalPlayer local seat = speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart local vehicleModel = seat.Parent repeat if vehicleModel.ClassName ~= "Model" then vehicleModel = vehicleModel.Parent end until vehicleModel.ClassName == "Model" wait(0.1) for i,v in pairs(vehicleModel:GetDescendants()) do if v:IsA("BasePart") and v.CanCollide then v.CanCollide = false end end wait(0.2) Speed = 80 local Spin = Instance.new("BodyAngularVelocity") Spin.Name = "Spinning" Spin.Parent = getRoot(speaker.Character) Spin.MaxTorque = Vector3.new(0, math.huge, 0) Spin.AngularVelocity = Vector3.new(0,2000,0) end end) end) cmd.add({"tornado"}, {"tornado ", "Tornados the player to be in the sky"}, function(...) Username = (...) local target = getPlr(Username) local THumanoidPart local plrtorso local TargetCharacter = target.Character if TargetCharacter:FindFirstChild("Torso") then plrtorso = TargetCharacter.Torso elseif TargetCharacter:FindFirstChild("UpperTorso") then plrtorso = TargetCharacter.UpperTorso end local old = getChar().HumanoidRootPart.CFrame local tool = getBp():FindFirstChildOfClass("Tool") or getChar():FindFirstChildOfClass("Tool") if target == nil or tool == nil then return end local attWeld = attachTool(tool,CFrame.new(0,0,0)) attachTool(tool,CFrame.new(0,0,0.2) * CFrame.Angles(math.rad(-90),0,0)) tool.Grip = plrtorso.CFrame wait(0.07) tool.Grip = CFrame.new(0, -7, -3) firetouchinterest(target.Character.Humanoid.RootPart,tool.Handle,0) firetouchinterest(target.Character.Humanoid.RootPart,tool.Handle,1) local Spin = Instance.new("BodyAngularVelocity") Spin.Name = "Spinning" Spin.Parent = getRoot(game.Players.LocalPlayer.Character) Spin.MaxTorque = Vector3.new(0, math.huge, 0) Spin.AngularVelocity = Vector3.new(0,40,0) end) cmd.add({"unspam", "unlag", "unchatspam", "unanimlag", "unremotespam"}, {"unspam", "Stop all attempts to lag/spam"}, function() lib.disconnect("spam") end) cmd.add({"respawn", "re"}, {"respawn", "Respawn your character"}, function() local old = getChar().HumanoidRootPart.CFrame respawn() wait() plr.CharacterAdded:Wait() getChar():WaitForChild("HumanoidRootPart").CFrame = old end) cmd.add({"seizure"}, {"seizure", "Gives you a seizure"}, function() spawn(function() local Anim = Instance.new("Animation") if game.Players.LocalPlayer.Character:FindFirstChild("UpperTorso") then Anim.AnimationId = "rbxassetid://507767968" else Anim.AnimationId = "rbxassetid://180436148" end local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) getgenv().ssss = game.Players.LocalPlayer:GetMouse() getgenv().Lzzz = false if Lzzz == false then getgenv().Lzzz = true if game.Players.LocalPlayer.Character:FindFirstChild("UpperTorso") then Anim.AnimationId = "rbxassetid://507767968" else Anim.AnimationId = "rbxassetid://180436148" end getgenv().currentnormal = game:GetService("Workspace").Gravity game:GetService("Workspace").Gravity = 196.2 game:GetService("Players").LocalPlayer.Character:PivotTo(game:GetService("Players").LocalPlayer.Character:GetPivot() * CFrame.Angles(2, 0, 0)) wait(0.5) game:GetService("Players").LocalPlayer.Character.Humanoid.PlatformStand = true game.Players.LocalPlayer.Character.Animate.Disabled = true k:Play() k:AdjustSpeed(10) game.Players.LocalPlayer.Character.Animate.Disabled = true else getgenv().Lzzz = false if game.Players.LocalPlayer.Character:FindFirstChild("UpperTorso") then Anim.AnimationId = "rbxassetid://507767968" else Anim.AnimationId = "rbxassetid://180436148" end game:GetService("Workspace").Gravity = currentnormal game:GetService("Players").LocalPlayer.Character.Humanoid.PlatformStand = false game:GetService("Players").LocalPlayer.Character.Humanoid.Jump = true k:Stop() game.Players.LocalPlayer.Character.Animate.Disabled = false game:GetService'RunService'.Heartbeat:Wait() for i = 1,10 do game.Players.LocalPlayer.Character.HumanoidRootPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0) wait(0.1) end end game:GetService("RunService").RenderStepped:Connect(function() if Lzzz == true then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(.075*math.sin(45*tick()), .075*math.sin(45*tick()),.075*math.sin(45*tick())) --angle*math.sin(velocity*tick()) end end) end) end) cmd.add({"unseizure"}, {"unseizure", "Stops you from having a seizure not in real life noob"}, function(n) spawn(function() local Anim = Instance.new("Animation") if game.Players.LocalPlayer.Character:FindFirstChild("UpperTorso") then Anim.AnimationId = "rbxassetid://507767968" else Anim.AnimationId = "rbxassetid://180436148" end local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) getgenv().ssss = game.Players.LocalPlayer:GetMouse() getgenv().Lzzz = true if Lzzz == false then getgenv().Lzzz = true if game.Players.LocalPlayer.Character:FindFirstChild("UpperTorso") then Anim.AnimationId = "rbxassetid://507767968" else Anim.AnimationId = "rbxassetid://180436148" end getgenv().currentnormal = game:GetService("Workspace").Gravity game:GetService("Workspace").Gravity = 196.2 game:GetService("Players").LocalPlayer.Character:PivotTo(game:GetService("Players").LocalPlayer.Character:GetPivot() * CFrame.Angles(2, 0, 0)) wait(0.5) game:GetService("Players").LocalPlayer.Character.Humanoid.PlatformStand = true game.Players.LocalPlayer.Character.Animate.Disabled = true k:Play() k:AdjustSpeed(10) game.Players.LocalPlayer.Character.Animate.Disabled = true else getgenv().Lzzz = false if game.Players.LocalPlayer.Character:FindFirstChild("UpperTorso") then Anim.AnimationId = "rbxassetid://507767968" else Anim.AnimationId = "rbxassetid://180436148" end game:GetService("Workspace").Gravity = currentnormal game:GetService("Players").LocalPlayer.Character.Humanoid.PlatformStand = false game:GetService("Players").LocalPlayer.Character.Humanoid.Jump = true k:Stop() game.Players.LocalPlayer.Character.Animate.Disabled = false game:GetService'RunService'.Heartbeat:Wait() for i = 1,10 do game.Players.LocalPlayer.Character.HumanoidRootPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0) wait(0.1) end end game:GetService("RunService").RenderStepped:Connect(function() if Lzzz == true then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(.075*math.sin(45*tick()), .075*math.sin(45*tick()),.075*math.sin(45*tick())) --angle*math.sin(velocity*tick()) end end) end) end) cmd.add({"antisit"}, {"antisit", "Antisit"}, function() Player.Character.Humanoid:SetStateEnabled("Seated", false) Player.Character.Humanoid.Sit = true wait(); Notify({ Description = "Anti sit enabled"; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"unantisit"}, {"unantisit", "Disable antisit command"}, function() Player.Character.Humanoid:SetStateEnabled("Seated", true) Player.Character.Humanoid.Sit = false wait(); Notify({ Description = "Anti sit disabled"; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"lay"}, {"lay", "zzzzzzzz"}, function() local Human = game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character.Humanoid if not Human then return end Human.Sit = true task.wait(.1) Human.RootPart.CFrame = Human.RootPart.CFrame * CFrame.Angles(math.pi * .5, 0, 0) for _, v in ipairs(Human:GetPlayingAnimationTracks()) do v:Stop() end end) cmd.add({"trip"}, {"trip", "get up NOW"}, function() game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):ChangeState(0) game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").Velocity = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame.LookVector * 25 end) cmd.add({"checkrfe"}, {"checkrfe", "Checks if the game has respect filtering enabled off"}, function() if game:GetService("SoundService").RespectFilteringEnabled == true then Notify({ Description = "Respect Filtering Enabled is on"; Title = "Nameless Admin"; Duration = 5; }); else Notify({ Description = "Respect Filtering Enabled is off"; Title = "Nameless Admin"; Duration = 5; }); end end) cmd.add({"sit"}, {"sit", "Sit your player"}, function() local hum = character:FindFirstChildWhichIsA("Humanoid") if hum then hum.Sit = true end end) cmd.add({"spin"}, {"spin", "Spin yourself at the speed you want"}, function(d) local spinSpeed = tonumber(d) if d and isNumber(d) then spinSpeed = (d) end for i,v in pairs(getRoot(game.Players.LocalPlayer.Character):GetChildren()) do if v.Name == "Spinning" then v:Destroy() end end local Spin = Instance.new("BodyAngularVelocity") Spin.Name = "Spinning" Spin.Parent = getRoot(speaker.Character) Spin.MaxTorque = Vector3.new(0, math.huge, 0) Spin.AngularVelocity = Vector3.new(0,spinSpeed,0) end) cmd.add({"oldroblox"}, {"oldroblox", "Old skybox and studs"}, function() for i,v in pairs(workspace:GetDescendants()) do if v:IsA("BasePart") then local dec = Instance.new("Texture", v) dec.Texture = "rbxassetid://48715260" dec.Face = "Top" dec.StudsPerTileU = "1" dec.StudsPerTileV = "1" dec.Transparency = v.Transparency v.Material = "Plastic" local dec2 = Instance.new("Texture", v) dec2.Texture = "rbxassetid://20299774" dec2.Face = "Bottom" dec2.StudsPerTileU = "1" dec2.StudsPerTileV = "1" dec2.Transparency = v.Transparency v.Material = "Plastic" end end game.Lighting.ClockTime = 12 game.Lighting.GlobalShadows = false game.Lighting.Outlines = false for i,v in pairs(game.Lighting:GetDescendants()) do if v:IsA("Sky") then v:Destroy() end end local sky = Instance.new("Sky", game.Lighting) sky.SkyboxBk = "rbxassetid://161781263" sky.SkyboxDn = "rbxassetid://161781258" sky.SkyboxFt = "rbxassetid://161781261" sky.SkyboxLf = "rbxassetid://161781267" sky.SkyboxRt = "rbxassetid://161781268" sky.SkyboxUp = "rbxassetid://161781260" end) cmd.add({"f3x", "fex"}, {"f3x", "F3X for client"}, function() loadstring(game:GetObjects("rbxassetid://6695644299")[1].Source)() end) cmd.add({"dupetools"}, {"dupetools [amount]", "Probably the fastest tool duping method"}, function(...) _G.ammount = (...) for i=1,_G.ammount do loadstring(game:HttpGet("https://raw.githubusercontent.com/joshclark756/joshclark756-s-scripts/main/dupetools.lua",true))() end end) cmd.add({"harked", "comet"}, {"harked (comet)", "Executes Comet which is like harked"}, function() Notify({ Description = "Join the discord to see supported games! Use the discord command to get the invite"; Title = "Nameless Admin"; Duration = 7; }); loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/main/Comet"))(); end) cmd.add({"triggerbot", "tbot"}, {"triggerbot (tbot)", "Executes a script that automatically clicks the mouse when the mouse is on a player"}, function() local ToggleKey = Enum.KeyCode.Q local Player = game:GetService("Players").LocalPlayer local Char = Player.Character or player.CharacterAdded:wait(1) local Root = Char.HumanoidRootPart or Char:WaitForChild("HumanoidRootPart") local Camera = game.Workspace.CurrentCamera local Mouse = Player:GetMouse() local PlayerTeam = Player.Team local Neutral = Player.Neutral local UIS = game:GetService("UserInputService") local Toggled = false ---==GUI==--- local GUI = Instance.new("ScreenGui") local On = Instance.new("TextLabel") local uicorner = Instance.new("UICorner") GUI.Name = "GUI" GUI.Parent = game.CoreGui --game.Players.LocalPlayer:WaitForChild("PlayerGui") On.Name = "On" On.Parent = GUI On.BackgroundColor3 = Color3.fromRGB(12, 4, 20) On.BackgroundTransparency = 0.14 On.BorderSizePixel = 0 On.Position = UDim2.new(0.880059958, 0, 0.328616381, 0) On.Size = UDim2.new(0, 160, 0, 20) On.Font = Enum.Font.SourceSans On.Text = "TriggerBot On: false" On.TextColor3 = Color3.new(1, 1, 1) On.TextScaled = true On.TextSize = 14 On.TextWrapped = true uicorner.Parent = On ---End Gui-- local FindTeams = function() local CC1 = false local CC2 = false if PlayerTeam ~= nil and Neutral == false then if #game:GetService("Teams"):GetTeams() > 0 then CC1 = true for i, v in pairs(game:GetService("Teams"):GetTeams()) do if #v:GetPlayers() > 0 and v ~= PlayerTeam and CC1 == true then CC2 = true elseif #v:GetPlayers() <= 0 and CC1 == true then return "FFA" end end elseif #game:GetService("Teams"):GetTeams() <= 0 then return "FFA" end elseif Neutral == true then return "FFA" elseif PlayerTeam == nil then return "FFA" end if CC1 == true and CC2 == true then return "TEAMS" end end --{[/| Functions |\]}-- function Click() mouse1click() --print("Tripped") end function CastRay(Mode) local RaySPTR = Camera:ScreenPointToRay(Mouse.X, Mouse.Y) --Hence the var name, the magnitude of this is 1. local NewRay = Ray.new(RaySPTR.Origin, RaySPTR.Direction * 9999) local Target, Position = workspace:FindPartOnRayWithIgnoreList(NewRay, {Char,workspace.CurrentCamera}) if Target and Position and game:GetService("Players"):GetPlayerFromCharacter(Target.Parent) and Target.Parent.Humanoid.Health > 0 or Target and Position and game:GetService("Players"):GetPlayerFromCharacter(Target.Parent.Parent) and Target.Parent.Parent.Humanoid.Health > 0 then local TPlayer = game:GetService("Players"):GetPlayerFromCharacter(Target.Parent) or game:GetService("Players"):GetPlayerFromCharacter(Target.Parent.Parent) if TPlayer.Team ~= PlayerTeam and Mode ~= "FFA" and TPlayer ~= Player then Click() elseif TPlayer.Team == PlayerTeam and TPlayer ~= Player then if Mode == "FFA" then Click() end end end end --End Functions-- UIS.InputBegan:Connect(function(Input) if Input.KeyCode == ToggleKey then Toggled = not Toggled On.Text = "Trigger Bot On: ".. tostring(Toggled) end end) local PreMode = FindTeams() local O = false game:GetService("RunService").Stepped:Connect(function() local Mode = FindTeams() if O == false then O = true print(Mode) end if Mode ~= PreMode then PreMode = Mode print(Mode) end if Toggled == true then CastRay(Mode) end end) print("BrokenCoding's Trigger Bot V4 Loaded") spawn(function() wait(2) Loaded:Destroy() end) wait(); Notify({ Description = "Keybind: Q"; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"nofog"}, {"nofog", "Removes all fog from the game"}, function() local Lighting = game.Lighting Lighting.FogEnd = 100000 for i,v in pairs(Lighting:GetDescendants()) do if v:IsA("Atmosphere") then v:Destroy() end end end) cmd.add({"antiafk", "noafk"}, {"antiafk (noafk)", "Makes you not be kicked for being afk for 20 mins"}, function() wait(); Notify({ Description = "Anti AFK has been enabled"; Title = "Nameless Admin"; Duration = 5; }); ANTIAFK = game.Players.LocalPlayer.Idled:connect(function() game:FindService("VirtualUser"):Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame) task.wait(1) game:FindService("VirtualUser"):Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame) end) end) cmd.add({"antiattach", "noattach"}, {"antiattach (noattach)", "Makes you not be able to be attached by using a item"}, function() local Tools = {} for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:IsA("Tool") then table.insert(Tools,v:GetDebugId()) end end for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if v:IsA("Tool") then table.insert(Tools,v:GetDebugId()) end end AAttach = game.Players.LocalPlayer.Character.ChildAdded:Connect(function(instance) if instance:IsA("Tool") and not table.find(Tools,instance:GetDebugId()) then task.wait() instance.Parent = nil end end) wait(); Notify({ Description = "Anti attach enabled"; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"unantiattach", "unnoattach"}, {"unantiattach (unnoattach)", "Makes you to be able for others to attach you"}, function() if AAttach then AAttach:Disconnect() wait(); Notify({ Description = "Anti attach disabled"; Title = "Nameless Admin"; Duration = 5; }); else wait(); Notify({ Description = "Anti attach already disabled"; Title = "Nameless Admin"; Duration = 5; }); end end) cmd.add({"setspawn", "spawnpoint", "ss"}, {"setspawn (spawnpoint, ss)", "Makes your spawn point be in the place where your character is"}, function() wait(); Notify({ Description = "Spawn has been set"; Title = "Nameless Admin"; Duration = 5; }); local stationaryrespawn = true local needsrespawning = false local haspos = false local pos = CFrame.new() game:GetService("UserInputService").InputBegan:connect(StatRespawn) game:GetService('RunService').Stepped:connect(function() if stationaryrespawn == true and game.Players.LocalPlayer.Character.Humanoid.Health == 0 then if haspos == false then pos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame haspos = true end needsrespawning = true end if needsrespawning == true then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos end end) game.Players.LocalPlayer.CharacterAdded:connect(function() wait(0.6) needsrespawning = false haspos = false end) end) cmd.add({"hamster"}, {"hamster ", "Hamster ball"}, function(...) -- [[ skidded ]] -- local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local Camera = workspace.CurrentCamera local SPEED_MULTIPLIER = (...) local JUMP_POWER = 60 local JUMP_GAP = 0.3 if (...) == nil then SPEED_MULTIPLIER = 30 end local character = game.Players.LocalPlayer.Character for i,v in ipairs(character:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false end end local ball = character.HumanoidRootPart ball.Shape = Enum.PartType.Ball ball.Size = Vector3.new(5,5,5) local humanoid = character:WaitForChild("Humanoid") local params = RaycastParams.new() params.FilterType = Enum.RaycastFilterType.Blacklist params.FilterDescendantsInstances = {character} local tc = RunService.RenderStepped:Connect(function(delta) ball.CanCollide = true humanoid.PlatformStand = true if UserInputService:GetFocusedTextBox() then return end if UserInputService:IsKeyDown("W") then ball.RotVelocity -= Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER end if UserInputService:IsKeyDown("A") then ball.RotVelocity -= Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER end if UserInputService:IsKeyDown("S") then ball.RotVelocity += Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER end if UserInputService:IsKeyDown("D") then ball.RotVelocity += Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER end end) UserInputService.JumpRequest:Connect(function() local result = workspace:Raycast( ball.Position, Vector3.new( 0, -((ball.Size.Y/2)+JUMP_GAP), 0 ), params ) if result then ball.Velocity = ball.Velocity + Vector3.new(0,JUMP_POWER,0) end end) Camera.CameraSubject = ball humanoid.Died:Connect(function() tc:Disconnect() end) end) cmd.add({"unantiafk", "unnoafk"}, {"unantiafk (unnoafk)", "Makes you able to be kicked for being afk for 20 mins"}, function() if ANTIAFK then ANTIAFK:Disconnect() wait(); Notify({ Description = "Anti AFK disabled"; Title = "Nameless Admin"; Duration = 5; }); else wait(); Notify({ Description = "Anti AFK already disabled"; Title = "Nameless Admin"; Duration = 5; }); end end) cmd.add({"toolgui"}, {"toolgui", "cool tool ui aka replication ui made by 0866"}, function() loadstring(game:HttpGet("https://pastebin.com/raw/vr2YVyF6"))(); wait(); Notify({ Description = "For a better experience, use R6 if you want tools do ;dupetools 5"; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"clicktp"}, {"clicktp", "Teleport where your mouse is"}, function() mouse = game.Players.LocalPlayer:GetMouse() tool = Instance.new("Tool") tool.RequiresHandle = false tool.Name = "Click TP" tool.Activated:connect(function() local pos = mouse.Hit+Vector3.new(0,2.5,0) pos = CFrame.new(pos.X,pos.Y,pos.Z) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos end) tool.Parent = game.Players.LocalPlayer.Backpack wait(0.07) local TweenService = game:GetService("TweenService") local UserInputService = game:GetService("UserInputService") local Players = game:GetService("Players") local tool = Instance.new("Tool") tool.RequiresHandle = false tool.Name = "Tween Click TP" local function onActivated() local mouse = Players.LocalPlayer:GetMouse() local pos = mouse.Hit + Vector3.new(0,2.5,0) local humanoidRootPart = Players.LocalPlayer.Character.HumanoidRootPart local tweenInfo = TweenInfo.new( 1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0 ) local tween = TweenService:Create(humanoidRootPart, tweenInfo, { CFrame = CFrame.new(pos.X, pos.Y, pos.Z) }) tween:Play() end tool.Activated:Connect(onActivated) tool.Parent = Players.LocalPlayer.Backpack end) cmd.add({"dex"}, {"dex", "Using this you can see the parts / guis / scripts etc with this. A really good and helpful script."}, function() -- thanks to moon for this dex / best dex out there loadstring(game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/main/dex.lua"))() end) cmd.add({"antikill"}, {"antikill", "Makes exploiters not be able to kill you"}, function() Player.Character.Humanoid:SetStateEnabled("Seated", false) Player.Character.Humanoid.Sit = true wait(); Notify({ Description = "Anti kill enabled"; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"gayrate"}, {"gayrate ", "Gay scale of a player"}, function(...) Username = (...) target = getPlr(Username) local coolPercentage = math.random(1, 100) rate = target.Name .. ' is ' .. coolPercentage .. '% gay' game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(rate, 'All') end) cmd.add({"coolrate"}, {"coolrate ", "Cool scale of a player"}, function(...) Username = (...) target = getPlr(Username) local coolPercentage = math.random(1, 100) rate = target.Name .. ' is ' .. coolPercentage .. '% cool' game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(rate, 'All') end) cmd.add({"unantikill"}, {"unantikill", "Makes exploiters to be able to kill you"}, function() Player.Character.Humanoid:SetStateEnabled("Seated", true) Player.Character.Humanoid.Sit = false wait(); Notify({ Description = "Anti kill disabled"; Title = "Nameless Admin"; Duration = 5; }); end) AntiFling = false cmd.add({"antifling"}, {"antifling", "makes it so you cant collide with others"}, function() AntiFling = true local function NoCollision(PLR) if AntiFling and PLR.Character then for _,x in pairs(PLR.Character:GetDescendants()) do if x:IsA("BasePart") and x.CanCollide then x.CanCollide = false end end end end for _,v in pairs(game.Players:GetPlayers()) do if v ~= game.Players then local antifling = game:GetService('RunService').Stepped:connect(function() NoCollision(v) end) end end game.Players.PlayerAdded:Connect(function() if v ~= game.Players.LocalPlayer and antifling then local antifling = game:GetService('RunService').Stepped:connect(function() NoCollision(v) end) end end) wait(); Notify({ Description = "Anti fling enabled"; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"unantifling"}, {"unantifling", "removes antifling"}, function() AntiFling = true wait(); Notify({ Description = "Anti fling disabled"; Title = "Nameless Admin"; Duration = 5; }); for _,v in pairs(game.Players:GetPlayers()) do if v ~= game.Players then char = v.Character for _,x in pairs(char:GetDescendants()) do if x:IsA("BasePart") then x.CanCollide = true end end end end end) cmd.add({"gravitygun"}, {"gravitygun", "Probably the best gravity gun script thats fe"}, function() wait(); Notify({ Description = "Wait a few seconds for it to load"; Title = "Nameless Admin"; Duration = 5; }); loadstring(game:HttpGet("https://raw.githubusercontent.com/qipurblx/Script/main/Gravity%20Gun"))() end) cmd.add({"flingnpcs"}, {"flingnpcs", "Flings NPCs"}, function() local npcs = {} local function disappear(hum) if hum:IsA("Humanoid") and not game.Players:GetPlayerFromCharacter(hum.Parent) then table.insert(npcs,{hum,hum.HipHeight}) hum.HipHeight = 1024 end end for _,hum in pairs(workspace:GetDescendants()) do disappear(hum) end end) cmd.add({"voidnpcs"}, {"voidnpcs", "Voids NPCs"}, function() local npcs = {} local function disappear(hum) if hum:IsA("Humanoid") and not game.Players:GetPlayerFromCharacter(hum.Parent) then table.insert(npcs,{hum,hum.HipHeight}) hum.HipHeight = -1024 end end for _,hum in pairs(workspace:GetDescendants()) do disappear(hum) end end) cmd.add({"npcfollow"}, {"npcfollow", "Makes NPCS follow you"}, function() local npcs = {} local function disappear(hum) if hum:IsA("Humanoid") and not game.Players:GetPlayerFromCharacter(hum.Parent) then table.insert(npcs,{hum,hum.HipHeight}) local rootPart = hum.Parent:FindFirstChild("HumanoidRootPart") local targetPos = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").Position hum:MoveTo(targetPos) end end for _,hum in pairs(workspace:GetDescendants()) do disappear(hum) end end) npcfollowloop = false cmd.add({"loopnpcfollow"}, {"loopnpcfollow", "Makes NPCS follow you in a loop"}, function() npcfollowloop = true repeat wait(0.1) local npcs = {} local function disappear(hum) if hum:IsA("Humanoid") and not game.Players:GetPlayerFromCharacter(hum.Parent) then table.insert(npcs,{hum,hum.HipHeight}) local rootPart = hum.Parent:FindFirstChild("HumanoidRootPart") local targetPos = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").Position hum:MoveTo(targetPos) end end for _,hum in pairs(workspace:GetDescendants()) do disappear(hum) end until npcfollowloop == false end) cmd.add({"unloopnpcfollow"}, {"unloopnpcfollow", "Makes NPCS not follow you in a loop"}, function() npcfollowloop = false end) cmd.add({"sitnpcs"}, {"sitnpcs", "Makes NPCS sit"}, function() local npcs = {} local function disappear(hum) if hum:IsA("Humanoid") and not game.Players:GetPlayerFromCharacter(hum.Parent) then table.insert(npcs,{hum,hum.HipHeight}) local rootPart = hum.Parent:FindFirstChild("HumanoidRootPart") if rootPart then hum.Sit = true end end end for _,hum in pairs(workspace:GetDescendants()) do disappear(hum) end end) cmd.add({"unsitnpcs"}, {"unsitnpcs", "Makes NPCS unsit"}, function() local npcs = {} local function disappear(hum) if hum:IsA("Humanoid") and not game.Players:GetPlayerFromCharacter(hum.Parent) then table.insert(npcs,{hum,hum.HipHeight}) local rootPart = hum.Parent:FindFirstChild("HumanoidRootPart") if rootPart then hum.Sit = true end end end for _,hum in pairs(workspace:GetDescendants()) do disappear(hum) end end) cmd.add({"vehiclespeed", "vspeed"}, {"vehiclespeed (vspeed)", "Change the vehicle speed"}, function(...) if vehicleloopspeed then vehicleloopspeed:Disconnect() end local UserInputService = game:GetService("UserInputService") local GuiService = game:GetService("GuiService") local LocalPlayer = game:GetService("Players").LocalPlayer local intens = (...) vehicleloopspeed = game:GetService("RunService").Stepped:Connect(function() local Humanoid = workspace.CurrentCamera.CameraSubject; if Humanoid:IsA("Humanoid") then Humanoid.SeatPart:ApplyImpulse(Humanoid.SeatPart.CFrame.LookVector * Vector3.new(intens, intens, intens)) elseif Humanoid:IsA("BasePart") then Humanoid:ApplyImpulse(Humanoid.CFrame.LookVector * Vector3.new(intens, intens, intens)) end end) end) cmd.add({"unvehiclespeed", "unvspeed"}, {"unvehiclespeed (unvspeed)", "Stops the vehiclespeed command"}, function() vehicleloopspeed = vehicleloopspeed:Disconnect() end) cmd.add({"killnpcs"}, {"killnpcs", "Kills NPCs"}, function() local npcs = {} local function disappear(hum) if hum:IsA("Humanoid") and not game.Players:GetPlayerFromCharacter(hum.Parent) then table.insert(npcs,{hum,hum.HipHeight}) local rootPart = hum.Parent:FindFirstChild("HumanoidRootPart") if rootPart then hum.Health = 0 end end end for _,hum in pairs(workspace:GetDescendants()) do disappear(hum) end end) cmd.add({"bringnpcs"}, {"bringnpcs", "Brings NPCs"}, function() local npcs = {} local function disappear(hum) if hum:IsA("Humanoid") and not game.Players:GetPlayerFromCharacter(hum.Parent) then table.insert(npcs,{hum,hum.HipHeight}) local rootPart = hum.Parent:FindFirstChild("HumanoidRootPart") if rootPart then rootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end end end for _,hum in pairs(workspace:GetDescendants()) do disappear(hum) end end) cmd.add({"controlnpcs", "cnpcs"}, {"controlnpcs (cnpcs)", "Keybind: CTRL + LEFTCLICK"}, function() wait(); Notify({ Description = "ControlNPCs executed, CTRL + Click on an NPC"; Title = "Nameless Admin"; Duration = 5; }); --- made by joshclark756#7155 local mouse = game.Players.LocalPlayer:GetMouse() local uis = game:GetService("UserInputService") mouse.Button1Down:Connect(function() if mouse.Target and uis:IsKeyDown(Enum.KeyCode.LeftControl) then local npc = mouse.target.Parent local npcRootPart = npc.HumanoidRootPart local PlayerCharacter = game:GetService("Players").LocalPlayer.Character local PlayerRootPart = PlayerCharacter.HumanoidRootPart local A0 = Instance.new("Attachment") local AP = Instance.new("AlignPosition") local AO = Instance.new("AlignOrientation") local A1 = Instance.new("Attachment") for _, v in pairs(npc:GetDescendants()) do if v:IsA("BasePart") then game:GetService("RunService").Stepped:Connect(function() v.CanCollide = false end) end end PlayerRootPart:BreakJoints() for _, v in pairs(PlayerCharacter:GetDescendants()) do if v:IsA("BasePart") then if v.Name == "HumanoidRootPart" or v.Name == "UpperTorso" or v.Name == "Head" then else v:Destroy() end end end PlayerRootPart.Position = PlayerRootPart.Position+Vector3.new(5, 0, 0) PlayerCharacter.Head.Anchored = true PlayerCharacter.UpperTorso.Anchored = true A0.Parent = npcRootPart AP.Parent = npcRootPart AO.Parent = npcRootPart AP.Responsiveness = 200 AP.MaxForce = math.huge AO.MaxTorque = math.huge AO.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.Attachment1 = A1 AO.Attachment0 = A0 A1.Parent = PlayerRootPart end end) end) cmd.add({"attachpart"}, {"attachpart", "Keybind: CTRL + LEFTCLICK"}, function() wait(); Notify({ Description = "AttachPart executed, CTRL + Click on a part"; Title = "Nameless Admin"; Duration = 5; }); -- made by joshclark756#7155 -- Variables local mouse = game.Players.LocalPlayer:GetMouse() local uis = game:GetService("UserInputService") -- Connect mouse.Button1Down:Connect(function() -- Check for Target & Left Shift if mouse.Target and uis:IsKeyDown(Enum.KeyCode.LeftControl) then local npc = mouse.target local npcparts = mouse.target.Parent local PlayerCharacter = game:GetService("Players").LocalPlayer.Character local PlayerRootPart = PlayerCharacter.HumanoidRootPart local A0 = Instance.new("Attachment") local AP = Instance.new("AlignPosition") local AO = Instance.new("AlignOrientation") local A1 = Instance.new("Attachment") for _, v in pairs(npcparts:GetDescendants()) do if v:IsA("BasePart") or v:IsA("Part") and v.Name ~= "HumanoidRootPart" then do v.CanCollide = false end end end -- Variables local mouse = game.Players.LocalPlayer:GetMouse() local uis = game:GetService("UserInputService") -- Connect mouse.Button1Down:Connect(function() if mouse.Target and uis:IsKeyDown(Enum.KeyCode.LeftControl) then local npc = mouse.target local npcparts = mouse.target.Parent local PlayerCharacter = game:GetService("Players").LocalPlayer.Character local PlayerRootPart = PlayerCharacter.HumanoidRootPart local A0 = Instance.new("Attachment") local AP = Instance.new("AlignPosition") local AO = Instance.new("AlignOrientation") local A1 = Instance.new("Attachment") for _, v in pairs(npcparts:GetDescendants()) do if v:IsA("BasePart") or v:IsA("Part") and v.Name ~= "HumanoidRootPart" then do v.CanCollide = false wait(0) local player = game.Players.LocalPlayer local mouse = player:GetMouse() bind = "e" -- has to be lowercase mouse.KeyDown:connect(function(key) if key == bind then do v.CanCollide = true end end end) end end end for _, v in pairs(PlayerCharacter:GetDescendants()) do if v:IsA("BasePart") then if v.Name == "HumanoidRootPart" or v.Name == "UpperTorso" or v.Name == "Head" then end end end PlayerRootPart.Position = PlayerRootPart.Position+Vector3.new(0, 0, 0) PlayerCharacter.Head.Anchored = false PlayerCharacter.Torso.Anchored = false A0.Parent = npc AP.Parent = npc AO.Parent = npc AP.Responsiveness = 200 AP.MaxForce = math.huge AO.MaxTorque = math.huge AO.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.Attachment1 = A1 AO.Attachment0 = A0 A1.Parent = PlayerRootPart end end) for _, v in pairs(PlayerCharacter:GetDescendants()) do if v:IsA("BasePart") then if v.Name == "HumanoidRootPart" or v.Name == "UpperTorso" or v.Name == "Head" then end end end PlayerRootPart.Position = PlayerRootPart.Position+Vector3.new(0, 0, 0) PlayerCharacter.Head.Anchored = false PlayerCharacter.Torso.Anchored = false A0.Parent = npc AP.Parent = npc AO.Parent = npc AP.Responsiveness = 200 AP.MaxForce = math.huge AO.MaxTorque = math.huge AO.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.Attachment1 = A1 AO.Attachment0 = A0 A1.Parent = PlayerRootPart end end) end) active = false local MobileCameraFramework = {} local players = game:GetService("Players") local runservice = game:GetService("RunService") local CAS = game:GetService("ContextActionService") local camera = workspace.CurrentCamera uis = game:GetService("UserInputService") ismobile = uis.TouchEnabled local MAX_LENGTH = 900000 local active = false local ENABLED_OFFSET = CFrame.new(1.7, 0, 0) local DISABLED_OFFSET = CFrame.new(-1.7, 0, 0) local function UpdateAutoRotate(BOOL) humanoid.AutoRotate = BOOL end local function GetUpdatedCameraCFrame(ROOT, CAMERA) return CFrame.new(root.Position, Vector3.new(CAMERA.CFrame.LookVector.X * MAX_LENGTH, root.Position.Y, CAMERA.CFrame.LookVector.Z * MAX_LENGTH)) end local function EnableShiftlock() local player = players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local root = character:WaitForChild("HumanoidRootPart") local humanoid = character.Humanoid UpdateAutoRotate(false) root.CFrame = GetUpdatedCameraCFrame(root, camera) camera.CFrame = camera.CFrame * ENABLED_OFFSET end local function DisableShiftlock() local player = players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local root = character:WaitForChild("HumanoidRootPart") local humanoid = character.Humanoid UpdateAutoRotate(true) camera.CFrame = camera.CFrame * DISABLED_OFFSET pcall(function() active:Disconnect() active = nil end) end active = false function ShiftLock() local player = players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local root = character:WaitForChild("HumanoidRootPart") local humanoid = character.Humanoid if not active then active = runservice.RenderStepped:Connect(function() EnableShiftlock() end) else DisableShiftlock() end end cmd.add({"shiftlock", "sl"}, {"shiftlock (sl)", "Enable shiftlock"}, function() EnableShiftlock() end) cmd.add({"unshiftlock", "unsl"}, {"unshiftlock (unsl)", "Disables shiftlock if you're on mobile"}, function() DisableShiftlock() end) cmd.add({"ctrlshiftlock", "ctrlsl"}, {"ctrlshiftlock (ctrlsl)", "Enables shift lock if you press Control"}, function() game:GetService("Players").LocalPlayer.PlayerScripts.PlayerModule.CameraModule.MouseLockController.BoundKeys.Value = "LeftControl,RightControl" end) cmd.add({"esp"}, {"esp", "ESP"}, function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LP = Players.LocalPlayer local roles function CreateAllHighlight(p) for i, v in pairs(game.Players:GetChildren()) do if v ~= LP and v.Character and not v.Character:FindFirstChild("Highlight") then Instance.new("Highlight", v.Character) end end end function UpdateAllHighlights() for _, v in pairs(game.Players:GetChildren()) do if v ~= LP and v.Character and v.Character:FindFirstChild("Highlight") then Highlight = v.Character:FindFirstChild("Highlight") Highlight.FillColor = Color3.fromRGB(0, 225, 0) end end end function CreateHighlight(p) for i, v in pairs(p:GetChildren()) do if v ~= LP and v.Character and not v.Character:FindFirstChild("Highlight") then Instance.new("Highlight", v.Character) end end end function UpdateHighlights(p) for _, v in pairs(p:GetChildren()) do if v ~= LP and v.Character and v.Character:FindFirstChild("Highlight") then Highlight = v.Character:FindFirstChild("Highlight") Highlight.FillColor = Color3.fromRGB(0, 225, 0) end end end function IsAlive(Player) for i, v in pairs(roles) do if Player.Name == i then if not v.Killed and not v.Dead then return true else return false end end end end CreateAllHighlight() UpdateAllHighlights(game.Players) Players = game.Players COREGUI = game.CoreGui for i,plr in pairs(game.Players:GetChildren()) do for i,v in pairs(COREGUI:GetChildren()) do if v.Name == plr.Name..'_ESP' then v:Destroy() end if plr.Character and plr.Name ~= Players.LocalPlayer.Name and not COREGUI:FindFirstChild(plr.Name..'_ESP') then local ESPholder = Instance.new("Folder") ESPholder.Name = plr.Name..'_ESP' ESPholder.Parent = COREGUI if plr.Character and plr.Character:FindFirstChild('Head') then local BillboardGui = Instance.new("BillboardGui") local TextLabel = Instance.new("TextLabel") BillboardGui.Adornee = plr.Character.Head BillboardGui.Name = plr.Name BillboardGui.Parent = ESPholder BillboardGui.Size = UDim2.new(0, 100, 0, 150) BillboardGui.StudsOffset = Vector3.new(0, 1, 0) BillboardGui.AlwaysOnTop = true TextLabel.Parent = BillboardGui TextLabel.BackgroundTransparency = 1 TextLabel.Position = UDim2.new(0, 0, 0, -50) TextLabel.Size = UDim2.new(0, 100, 0, 100) TextLabel.Font = Enum.Font.SourceSansSemibold TextLabel.TextSize = 17 TextLabel.TextColor3 = Color3.new(12, 4, 20) TextLabel.TextStrokeTransparency = 0.3 TextLabel.TextYAlignment = Enum.TextYAlignment.Bottom TextLabel.Text = '@'..plr.Name .. ' | ' .. plr.DisplayName .. '' TextLabel.ZIndex = 10 local espLoopFunc local teamChange local addedFunc end end end addedFunc = plr.CharacterAdded:Connect(function() wait(2) CreateHighlight(plr) UpdateHighlights(plr) if ESPenabled then espLoopFunc:Disconnect() teamChange:Disconnect() ESPholder:Destroy() repeat wait(1) until plr.Character.HumanoidRootPart and plr.Character:FindFirstChildOfClass("Humanoid") ESP(plr) else addedFunc:Disconnect() end end) end end) cmd.add({"unesp"}, {"unesp", "Disables esp"}, function() addedFunc:Disconnect() for _, player in ipairs(game.Players:GetPlayers()) do local character = player.Character if character then local highlight = character:FindFirstChild("Highlight") if highlight then highlight:Destroy() end end end game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) local highlight = character:FindFirstChild("Highlight") if highlight then highlight:Destroy() end end) end) for i,b in pairs(game.CoreGui:GetChildren()) do if b:IsA("Folder") then b:Destroy() end end end) cmd.add({"creep", "ctp", "scare"}, {"ctp (creep, scare)", "Teleports from a player behind them and under the floor to the top"}, function(...) Players = game:GetService("Players") HRP = game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored Username = (...) local target = getPlr(Username) getChar().HumanoidRootPart.CFrame = target.Character.Humanoid.RootPart.CFrame * CFrame.new(0, -10, 4) wait() if connections["noclip"] then lib.disconnect("noclip") return end lib.connect("noclip", RunService.Stepped:Connect(function() if not character then return end for i, v in pairs(character:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false end end end)) wait() game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true wait() tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(1000, Enum.EasingStyle.Linear) tween = tweenService:Create(game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart, tweenInfo, {CFrame = CFrame.new(0, 10000, 0)}) tween:Play() wait(1.5) tween:Pause() game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false wait() lib.disconnect("noclip") end) cmd.add({"netless", "net"}, {"netless (net)", "Executes netless which makes scripts more stable"}, function() for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then game:GetService("RunService").Heartbeat:connect(function() v.Velocity = Vector3.new(-30,0,0) end) end end wait(); Notify({ Description = "Netless has been activated, re-run this script if you die"; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"rocket"}, {"rocket ", "rockets a player"}, function(...) wait(); Notify({ Description = "Get ready to launch..."; Title = "Nameless Admin"; Duration = 5; }); wait(0.2) local OldPos = getRoot().CFrame tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(70, Enum.EasingStyle.Linear) tween = tweenService:Create(game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart, tweenInfo, {CFrame = CFrame.new(0, 10000, 0)}) tween:Play() Username = (...) Target = (...) local TPlayer = getPlr(Target) TRootPart = TPlayer.Character.HumanoidRootPart local Character = Player.Character local PlayerGui = Player:WaitForChild("PlayerGui") local Backpack = Player:WaitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() until flag else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() end CF = Player.Character.HumanoidRootPart.CFrame player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF end) cmd.add({"kidnap"}, {"kidnap ", "Kidnaps a player"}, function(...) Username = (...) Target = getPlr(Username) local currentCFrame = Target.Character.Head.CFrame local offset = Vector3.new(0, 0, -50) local newPosition = currentCFrame.p + offset local newCFrame = CFrame.new(newPosition, currentCFrame.lookVector) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = newCFrame wait(1) local player = game.Players.LocalPlayer local targetPlayer = Target local tweenInfo = TweenInfo.new(1.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) local teleportTween = game:GetService("TweenService"):Create(player.Character.HumanoidRootPart, tweenInfo, { CFrame = CFrame.new() }) function startTeleportTween() if targetPlayer then teleportTween:Cancel() teleportTween = game:GetService("TweenService"):Create(player.Character.HumanoidRootPart, tweenInfo, { CFrame = targetPlayer.Character.HumanoidRootPart.CFrame }) teleportTween:Play() end end startTeleportTween() wait(2) local TPlayer = Target TRootPart = TPlayer.Character.HumanoidRootPart local Character = Player.Character local PlayerGui = Player:WaitForChild("PlayerGui") local Backpack = Player:WaitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() until flag else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() end wait(0.7) local targetPosition = player.Character.HumanoidRootPart.Position + Vector3.new(0, 0, 1000) local tweenInfo = TweenInfo.new(4, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) local teleportTween = game:GetService("TweenService"):Create(player.Character.HumanoidRootPart, tweenInfo, { CFrame = CFrame.new(targetPosition) }) teleportTween:Play() end) cmd.add({"quicksand"}, {"quicksand ", "Quicksands a player"}, function(...) wait(); Notify({ Description = "Kidnapping... next time take a van, or not"; Title = "Nameless Admin"; Duration = 5; }); local OldPos = getRoot().CFrame wait() tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(160, Enum.EasingStyle.Linear) tween = tweenService:Create(game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart, tweenInfo, {CFrame = CFrame.new(0, -1000, 0)}) tween:Play() wait() Username = (...) Target = (...) local TPlayer = getPlr(Target) TRootPart = TPlayer.Character.HumanoidRootPart local Character = Player.Character local PlayerGui = Player:WaitForChild("PlayerGui") local Backpack = Player:WaitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() until flag else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() end CF = Player.Character.HumanoidRootPart.CFrame player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF end) cmd.add({"hatsleash", "hl"}, {"hatsleash", "Makes you be able to carry your hats"}, function() -- [[ PROBABLY PATCHED ]] -- for _, v in pairs(game.Players.LocalPlayer.Character:getChildren()) do if v.ClassName == "Accessory" then for i, k in pairs(v:GetDescendants()) do if k.ClassName == "Attachment" then s = Instance.new("RopeConstraint") k.Parent.CanCollide = true s.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart s.Attachment1 = k s.Attachment0 = game.Players.LocalPlayer.Character.Head.FaceCenterAttachment s.Visible = true s.Length = 10 v.Handle.AccessoryWeld:Destroy() end end end end end) cmd.add({"toolleash", "tl"}, {"toolleash", "Makes you be able to carry your tools"}, function() -- [[ PROBABLY PATCHED ]] -- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do v.Parent = game.Players.LocalPlayer.Character end for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.ClassName == "Tool" then x = Instance.new("Attachment") s = Instance.new("RopeConstraint") v.Handle.CanCollide = true x.Parent = v.Handle s.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart s.Attachment1 = game.Players.LocalPlayer.Character["Right Arm"].RightGripAttachment s.Attachment0 = v.Handle.Attachment s.Length = 100 s.Visible = true wait() end end for _,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v.Name == "RightGrip" then v:Destroy() end end while wait() do for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.ClassName == "Tool" then v.Handle.Velocity = Vector3.new(math.random(-100, 100), 5, math.random(-100, 100)) end end end end) cmd.add({"control"}, {"control ", "Control a player"}, function(...) Target = (...) Control = true repeat wait() local TPlayer = getPlr(Target) TRootPart = TPlayer.Character.HumanoidRootPart local Character = Player.Character local PlayerGui = Player:WaitForChild("PlayerGui") local Backpack = Player:WaitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() until flag else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() end player.CharacterAdded:wait(1) wait(0.2) getRoot().CFrame= getPlr(Target).Character.Head.CFrame wait(0.05) until Control == false end) cmd.add({"uncontrol"}, {"uncontrol", "Uncontrol a player"}, function() Control = false end) cmd.add({"reset"}, {"reset", "Makes your health be 0"}, function() game.Players.LocalPlayer.Character.Humanoid.Health = 0 end) cmd.add({"admin"}, {"admin", "whitelist someone to allow them to use commands"}, function(...) function ChatMessage(Message, Whisper) game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(Message, Whisper or "ALl") end local Player = getPlr(...) if Player ~= nil and not Admin[Player.UserId] then Admin[Player.UserId] = {Player = Player} ChatMessage("/w "..Player.Name.." [Nameless Admin] You've got admin. Prefix: ';'") wait(0.2) ChatMessage("/w "..Player.Name.." [Nameless Admin Commands] glue, unglue, fling, fling2, spinfling, unspinfling, fcd, fti, fpp, fireremotes, holdhat") ChatMessage("/w "..Player.Name.." reset, commitoof, seizure, unseizure, toolorbit, lay, fall, toolspin, hatspin, sit, joke, kanye") Notify({ Description = "" .. Player.Name .. " has now been whitelisted to use commands"; Title = "Nameless Admin"; Duration = 15; }); else Notify({ Description = "No player found"; Title = "Nameless Admin"; Duration = 15; }); end end) cmd.add({"unadmin"}, {"unadmin ", "removes someone from being admin"}, function(...) function ChatMessage(Message, Whisper) game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(Message, Whisper or "All") end local Player = getPlr(...) if Player ~= nil and Admin[Player.UserId] then Admin[Player.UserId] = nil ChatMessage("/w "..Player.Name.." You can no longer use commands") Notify({ Description = "" .. Player.Name .. " is no longer an admin"; Title = "Nameless Admin"; Duration = 15; }); else Notify({ Description = "Player not found"; Title = "Nameless Admin"; Duration = 15; }); end end) cmd.add({"2016"}, {"2016", "2016 CORE GUI"}, function() -- [[ PLAYERBOARD IS BUGGED BUT WILL TRY TO FIX. ]] -- loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/main/2016MODE"))() end) cmd.add({"removedn", "nodn", "nodpn"}, {"removedn (nodn, nodpn)", "Removes all display names"}, function() -- [[ IM NOT SURE WHO MADE THIS ]] -- wait(); Notify({ Description = "Display names successfully removed"; Title = "Nameless Admin"; Duration = 5; }); local Players = game:FindService("Players") require(game:GetService("Chat"):WaitForChild("ClientChatModules").ChatSettings).PlayerDisplayNamesEnabled = false local function rename(character,name) repeat task.wait() until character:FindFirstChildWhichIsA("Humanoid") character:FindFirstChildWhichIsA("Humanoid").DisplayName = name end for i,v in next, Players:GetPlayers() do if v.Character then v.DisplayName = v.Name rename(v.Character,v.Name) end v.CharacterAdded:Connect(function(char) rename(char,v.Name) end) end Players.PlayerAdded:Connect(function(plr) plr.DisplayName = plr.Name plr.CharacterAdded:Connect(function(char) rename(char,plr.Name) end) end) end) cmd.add({"anticlientkick", "antickick"}, {"anticlientkick (antickick)", "Makes local scripts not able to kick you"}, function() if not hookmetamethod then Notify({ Description = "Your executor does not support anticlientkick"; Title = "Nameless Admin"; Duration = 5; }); end oldhmmi = hookmetamethod(game, "__index", function(self, method) if self == LocalPlayer and method:lower() == "kick" then return print("Expected ':' not '.' calling member function Kick") end return oldhmmi(self, method) end) oldhmmnc = hookmetamethod(game, "__namecall", function(self, ...) if self == LocalPlayer and getnamecallmethod():lower() == "kick" then return Notify({ Description = "A kick was just attempted but was blocked"; Title = "Nameless Admin"; Duration = 5; }); end return oldhmmnc(self, ...) end) Notify({ Description = "Anti kick executed"; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"backdoorscan", "backdoor"}, {"backdoorscan (backdoor)", "Scans for any backdoors using FraktureSS"}, function() -- [[ THANKS TO LIGHTING BOLT FOR THIS ]] -- loadstring(game:HttpGet("https://raw.githubusercontent.com/L1ghtingBolt/FraktureSS/master/unobfuscated.lua"))() end) cmd.add({"jobid"}, {"jobid", "Copies your job id"}, function() local jobId = 'Roblox.GameLauncher.joinGameInstance('..PlaceId..', "'..JobId..'")' setclipboard(jobId) wait(); Notify({ Description = "Copied your jobid (" .. jobId .. ")"; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"joinjobid", "jjobid"}, {"joinjobid (jjid)", "Joins the job id you put in"}, function(id) TeleportService:TeleportToPlaceInstance(game.PlaceId,id) end) cmd.add({"serverhop", "shop"}, {"serverhop (shop)", "Serverhop"}, function() wait(); Notify({ Description = "Searching"; Title = "Nameless Admin"; Duration = 5; }); local Number = 0 local SomeSRVS = {} for _, v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?sortOrder=Asc&limit=100")).data) do if type(v) == "table" and v.maxPlayers > v.playing and v.id ~= game.JobId then if v.playing > Number then Number = v.playing SomeSRVS[1] = v.id end end end if #SomeSRVS > 0 then Notify({ Description = "Searched, please wait while we are teleporting you"; Title = "Nameless Admin"; Duration = 5; }); game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, SomeSRVS[1]) end end) cmd.add({"autorejoin", "autorj"}, {"autorejoin", "Rejoins the server if you get kicked / disconnected"}, function() Players = game.Players game.CoreGui:FindFirstChild("RobloxPromptGui"):FindFirstChild("promptOverlay").DescendantAdded:Connect(function(Err) if Err.Name == "ErrorTitle" then Err:GetPropertyChangedSignal("Text"):Connect(function() if Err.Text:sub(0, 12) == "Disconnected" then if #Players:GetPlayers() <= 1 then Players.LocalPlayer:Kick("\nRejoining...") wait() game:GetService("TeleportService"):Teleport(game.PlaceId, game.Players.LocalPlayer) else game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId, game.Players.LocalPlayer) end end end) end end) Notify({ Description = "Auto Rejoin is now on!"; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"functionspy"}, {"functionspy", "Check console"}, function() local toLog = { debug.getconstants; getconstants; debug.getconstant; getconstant; debug.setconstant; setconstant; debug.getupvalues; debug.getupvalue; getupvalues; getupvalue; debug.setupvalue; setupvalue; getsenv; getreg; getgc; getconnections; firesignal; fireclickdetector; fireproximityprompt; firetouchinterest; gethiddenproperty; sethiddenproperty; hookmetamethod; setnamecallmethod; getrawmetatable; setrawmetatable; setreadonly; isreadonly; debug.setmetatable; } local FunctionSpy = Instance.new("ScreenGui") local Main = Instance.new("Frame") local LeftPanel = Instance.new("ScrollingFrame") local UIListLayout = Instance.new("UIListLayout") local example = Instance.new("TextButton") local name = Instance.new("TextLabel") local UIPadding = Instance.new("UIPadding") local FakeTitle = Instance.new("TextButton") local Title = Instance.new("TextLabel") local clear = Instance.new("ImageButton") local RightPanel = Instance.new("ScrollingFrame") local output = Instance.new("TextLabel") local clear_2 = Instance.new("TextButton") local copy = Instance.new("TextButton") FunctionSpy.Name = "FunctionSpy" FunctionSpy.Parent = game.CoreGui FunctionSpy.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Main.Name = "Main" Main.Parent = FunctionSpy Main.BackgroundColor3 = Color3.fromRGB(33, 33, 33) Main.BorderSizePixel = 0 Main.Position = UDim2.new(0, 10, 0, 36) Main.Size = UDim2.new(0, 536, 0, 328) LeftPanel.Name = "LeftPanel" LeftPanel.Parent = Main LeftPanel.Active = true LeftPanel.BackgroundColor3 = Color3.fromRGB(45, 45, 45) LeftPanel.BorderSizePixel = 0 LeftPanel.Size = UDim2.new(0.349999994, 0, 1, 0) LeftPanel.CanvasSize = UDim2.new(0, 0, 0, 0) LeftPanel.HorizontalScrollBarInset = Enum.ScrollBarInset.ScrollBar LeftPanel.ScrollBarThickness = 3 UIListLayout.Parent = LeftPanel UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout.Padding = UDim.new(0, 7) example.Name = "example" example.Parent = LeftPanel example.BackgroundColor3 = Color3.fromRGB(31, 31, 31) example.BorderSizePixel = 0 example.Position = UDim2.new(4.39481269e-08, 0, 0, 0) example.Size = UDim2.new(0, 163, 0, 19) example.Visible = false example.Font = Enum.Font.SourceSans example.Text = "" example.TextColor3 = Color3.fromRGB(0, 0, 0) example.TextSize = 14.000 example.TextXAlignment = Enum.TextXAlignment.Left name.Name = "name" name.Parent = example name.BackgroundColor3 = Color3.fromRGB(255, 255, 255) name.BackgroundTransparency = 1.000 name.BorderSizePixel = 0 name.Position = UDim2.new(0, 10, 0, 0) name.Size = UDim2.new(1, -10, 1, 0) name.Font = Enum.Font.SourceSans name.TextColor3 = Color3.fromRGB(255, 255, 255) name.TextSize = 14.000 name.TextXAlignment = Enum.TextXAlignment.Left UIPadding.Parent = LeftPanel UIPadding.PaddingBottom = UDim.new(0, 7) UIPadding.PaddingLeft = UDim.new(0, 7) UIPadding.PaddingRight = UDim.new(0, 7) UIPadding.PaddingTop = UDim.new(0, 7) FakeTitle.Name = "FakeTitle" FakeTitle.Parent = Main FakeTitle.BackgroundColor3 = Color3.fromRGB(40, 40, 40) FakeTitle.BorderSizePixel = 0 FakeTitle.Position = UDim2.new(0, 225, 0, -26) FakeTitle.Size = UDim2.new(0.166044772, 0, 0, 26) FakeTitle.Font = Enum.Font.GothamMedium FakeTitle.Text = "FunctionSpy" FakeTitle.TextColor3 = Color3.fromRGB(255, 255, 255) FakeTitle.TextSize = 14.000 Title.Name = "Title" Title.Parent = Main Title.BackgroundColor3 = Color3.fromRGB(40, 40, 40) Title.BorderSizePixel = 0 Title.Position = UDim2.new(0, 0, 0, -26) Title.Size = UDim2.new(1, 0, 0, 26) Title.Font = Enum.Font.GothamMedium Title.Text = "FunctionSpy" Title.TextColor3 = Color3.fromRGB(255, 255, 255) Title.TextSize = 14.000 Title.TextWrapped = true clear.Name = "clear" clear.Parent = Title clear.BackgroundTransparency = 1.000 clear.Position = UDim2.new(1, -28, 0, 2) clear.Size = UDim2.new(0, 24, 0, 24) clear.ZIndex = 2 clear.Image = "rbxassetid://3926305904" clear.ImageRectOffset = Vector2.new(924, 724) clear.ImageRectSize = Vector2.new(36, 36) RightPanel.Name = "RightPanel" RightPanel.Parent = Main RightPanel.Active = true RightPanel.BackgroundColor3 = Color3.fromRGB(35, 35, 35) RightPanel.BorderSizePixel = 0 RightPanel.Position = UDim2.new(0.349999994, 0, 0, 0) RightPanel.Size = UDim2.new(0.649999976, 0, 1, 0) RightPanel.CanvasSize = UDim2.new(0, 0, 0, 0) RightPanel.HorizontalScrollBarInset = Enum.ScrollBarInset.ScrollBar RightPanel.ScrollBarThickness = 3 output.Name = "output" output.Parent = RightPanel output.BackgroundColor3 = Color3.fromRGB(255, 255, 255) output.BackgroundTransparency = 1.000 output.BorderColor3 = Color3.fromRGB(27, 42, 53) output.BorderSizePixel = 0 output.Position = UDim2.new(0, 10, 0, 10) output.Size = UDim2.new(1, -10, 0.75, -10) output.Font = Enum.Font.GothamMedium output.Text = "" output.TextColor3 = Color3.fromRGB(255, 255, 255) output.TextSize = 14.000 output.TextXAlignment = Enum.TextXAlignment.Left output.TextYAlignment = Enum.TextYAlignment.Top clear_2.Name = "clear" clear_2.Parent = RightPanel clear_2.BackgroundColor3 = Color3.fromRGB(30, 30, 30) clear_2.BorderSizePixel = 0 clear_2.Position = UDim2.new(0.0631457642, 0, 0.826219559, 0) clear_2.Size = UDim2.new(0, 140, 0, 33) clear_2.Font = Enum.Font.SourceSans clear_2.Text = "Clear logs" clear_2.TextColor3 = Color3.fromRGB(255, 255, 255) clear_2.TextSize = 14.000 copy.Name = "copy" copy.Parent = RightPanel copy.BackgroundColor3 = Color3.fromRGB(30, 30, 30) copy.BorderSizePixel = 0 copy.Position = UDim2.new(0.545350134, 0, 0.826219559, 0) copy.Size = UDim2.new(0, 140, 0, 33) copy.Font = Enum.Font.SourceSans copy.Text = "Copy info" copy.TextColor3 = Color3.fromRGB(255, 255, 255) copy.TextSize = 14.000 -- Scripts: local function AKIHDI_fake_script() -- Main.Main local script = Instance.new('LocalScript', Main) _G.functionspy = { instance = script.Parent.Parent; logging = true; connections = {}; } _G.functionspy.shutdown = function() for i,v in pairs(_G.functionspy.connections) do v:Disconnect() end _G.functionspy.connections = {} _G.functionspy = nil script.Parent.Parent:Destroy() end local connections = {} local currentInfo = nil function log(name, text) local btn = script.Parent.LeftPanel.example:Clone() btn.Parent = script.Parent.LeftPanel btn.Name = name btn.name.Text = name btn.Visible = true table.insert(connections, btn.MouseButton1Click:Connect(function() script.Parent.RightPanel.output.Text = text currentInfo = text end)) end script.Parent.RightPanel.copy.MouseButton1Click:Connect(function() if currentInfo ~= nil then setclipboard(currentInfo) end end) script.Parent.RightPanel.clear.MouseButton1Click:Connect(function() for i,v in pairs(connections) do v:Disconnect() end for i,v in pairs(script.Parent.LeftPanel:GetDescendants()) do if v:IsA("TextButton") and v.Visible == true then v:Destroy() end end script.Parent.RightPanel.output.Text = "" currentInfo = nil end) local hooked = {} local Seralize = loadstring(game:HttpGet('https://api.irisapp.ca/Scripts/SeralizeTable.lua', true))() for i,v in next, toLog do if type(v) == "string" then local suc,err = pcall(function() local func = loadstring("return "..v)() hooked[i] = hookfunction(func, function(...) local args = {...} if _G.functionspy then pcall(function() out = "" out = out..(v..", Args -> {")..("\n"):format() for l,k in pairs(args) do if type(k) == "function" then out = out..(" ["..tostring(l).."] "..tostring(k)..", Type -> "..type(k)..", Name -> "..getinfo(k).name)..("\n"):format() elseif type(k) == "table" then out = out..(" ["..tostring(l).."] "..tostring(k)..", Type -> "..type(k)..", Data -> "..Seralize(k))..("\n"):format() elseif type(k) == "boolean" then out = out..(" ["..tostring(l).."] Value -> "..tostring(k).." -> "..type(k))..("\n"):format() elseif type(k) == "nil" then out = out..(" ["..tostring(l).."] null")..("\n"):format() elseif type(k) == "number" then out = out..(" ["..tostring(l).."] Value -> "..tostring(k)..", Type -> "..type(k))..("\n"):format() else out = out..(" ["..tostring(l).."] Value -> "..tostring(k)..", Type -> "..type(k))..("\n"):format() end end out = out..("}, Result -> "..tostring(nil))..("\n"):format() if _G.functionspy.logging == true then log(v,out) end end) end return hooked[i](...) end) end) if not suc then warn("Something went wrong while hooking "..v..". Error: "..err) end elseif type(v) == "function" then local suc,err = pcall(function() hooked[i] = hookfunction(v, function(...) local args = {...} if _G.functionspy then pcall(function() out = "" out = out..(getinfo(v).name..", Args -> {")..("\n"):format() for l,k in pairs(args) do if type(k) == "function" then out = out..(" ["..tostring(l).."] "..tostring(k)..", Type -> "..type(k)..", Name -> "..getinfo(k).name)..("\n"):format() elseif type(k) == "table" then out = out..(" ["..tostring(l).."] "..tostring(k)..", Type -> "..type(k)..", Data -> "..Seralize(k))..("\n"):format() elseif type(k) == "boolean" then out = out..(" ["..tostring(l).."] Value -> "..tostring(k).." -> "..type(k))..("\n"):format() elseif type(k) == "nil" then out = out..(" ["..tostring(l).."] null")..("\n"):format() elseif type(k) == "number" then out = out..(" ["..tostring(l).."] Value -> "..tostring(k)..", Type -> "..type(k))..("\n"):format() else out = out..(" ["..tostring(l).."] Value -> "..tostring(k)..", Type -> "..type(k))..("\n"):format() end end out = out..("}, Result -> "..tostring(nil))..("\n"):format() if _G.functionspy.logging == true then log(getinfo(v).name,out) end end) end return hooked[i](...) end) end) if not suc then warn("Something went wrong while hooking "..getinfo(v).name..". Error: "..err) end end end end coroutine.wrap(AKIHDI_fake_script)() local function KVVJTK_fake_script() -- FakeTitle.DragScript local script = Instance.new('LocalScript', FakeTitle) local UIS = game:GetService('UserInputService') local frame = script.Parent.Parent local dragToggle = nil local dragSpeed = 0.25 local dragStart = nil local startPos = nil local function updateInput(input) local delta = input.Position - dragStart local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play() end table.insert(_G.functionspy.connections, frame.Title.InputBegan:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then dragToggle = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragToggle = false end end) end end)) table.insert(_G.functionspy.connections, UIS.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then if dragToggle then updateInput(input) end end end)) end coroutine.wrap(KVVJTK_fake_script)() local function BIPVKVC_fake_script() -- FakeTitle.LocalScript local script = Instance.new('LocalScript', FakeTitle) table.insert(_G.functionspy.connections, script.Parent.MouseEnter:Connect(function() if _G.functionspy.logging == true then game:GetService("TweenService"):Create(script.Parent.Parent.Title, TweenInfo.new(0.3), {TextColor3 = Color3.new(0,1,0)}):Play() elseif _G.functionspy.logging == false then game:GetService("TweenService"):Create(script.Parent.Parent.Title, TweenInfo.new(0.3), {TextColor3 = Color3.new(1,0,0)}):Play() end end)) table.insert(_G.functionspy.connections, script.Parent.MouseMoved:Connect(function() if _G.functionspy.logging == true then game:GetService("TweenService"):Create(script.Parent.Parent.Title, TweenInfo.new(0.3), {TextColor3 = Color3.new(0,1,0)}):Play() elseif _G.functionspy.logging == false then game:GetService("TweenService"):Create(script.Parent.Parent.Title, TweenInfo.new(0.3), {TextColor3 = Color3.new(1,0,0)}):Play() end end)) table.insert(_G.functionspy.connections, script.Parent.MouseButton1Click:Connect(function() _G.functionspy.logging = not _G.functionspy.logging if _G.functionspy.logging == true then game:GetService("TweenService"):Create(script.Parent.Parent.Title, TweenInfo.new(0.3), {TextColor3 = Color3.new(0,1,0)}):Play() elseif _G.functionspy.logging == false then game:GetService("TweenService"):Create(script.Parent.Parent.Title, TweenInfo.new(0.3), {TextColor3 = Color3.new(1,0,0)}):Play() end end)) table.insert(_G.functionspy.connections, script.Parent.MouseLeave:Connect(function() game:GetService("TweenService"):Create(script.Parent.Parent.Title, TweenInfo.new(0.3), {TextColor3 = Color3.new(1,1,1)}):Play() end)) end coroutine.wrap(BIPVKVC_fake_script)() local function PRML_fake_script() -- clear.LocalScript local script = Instance.new('LocalScript', clear) script.Parent.MouseButton1Click:Connect(function() _G.functionspy.shutdown() end) end coroutine.wrap(PRML_fake_script)() end) on = false cmd.add({"mobilefly", "mfly"}, {"mobilefly [speed] (mfly)", "Fly that works on mobile"}, function(...) on = true -- kind of bad mobile fly but it works after the reject character deletions enabling speed = (...) if speed == nil then speed = 69 else end if table.find({Enum.Platform.IOS, Enum.Platform.Android}, game:GetService("UserInputService"):GetPlatform()) then wait(); Notify({ Description = "Nameless Admin has detected you using mobile you now have a mfly button click it to enable / disable mobile flying (For easier use)"; Title = "Nameless Admin"; Duration = 5; }); -- creates a button that u can toggle if you're flying or not local ScreenGui = Instance.new("ScreenGui") local TextButton = Instance.new("TextButton") local UICorner = Instance.new("UICorner") local UIAspectRatioConstraint = Instance.new("UIAspectRatioConstraint") ScreenGui.Parent = game.CoreGui ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ScreenGui.ResetOnSpawn = false TextButton.Parent = ScreenGui TextButton.BackgroundColor3 = Color3.fromRGB(12, 4, 20) TextButton.BackgroundTransparency = 0.140 TextButton.Position = UDim2.new(0.933, 0,0.621, 0) TextButton.Size = UDim2.new(0.043, 0,0.083, 0) TextButton.Font = Enum.Font.SourceSansBold TextButton.Text = "Fly" TextButton.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton.TextSize = 15.000 TextButton.TextWrapped = true TextButton.Active = true TextButton.Draggable = true TextButton.TextScaled = true UICorner.Parent = TextButton UIAspectRatioConstraint.Parent = TextButton UIAspectRatioConstraint.AspectRatio = 1.060 local function FEPVI_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton) script.Parent.MouseButton1Click:Connect(function() if on == false then on = true script.Parent.Text = "Unfly" mobilefly(speed) elseif on == true then on = false unmobilefly() script.Parent.Text = "Fly" end end) end coroutine.wrap(FEPVI_fake_script)() else mobilefly(speed) end end) cmd.add({"unmobilefly", "unmfly"}, {"unmobilefly (unmfly)", "CFrame fly disabler"}, function() unmobilefly() end) local flyPart cmd.add({"fly"}, {"fly [speed]", "Enable flight"}, function(...) FLYING = false cmdlp.Character.Humanoid.PlatformStand = false wait() wait(); Notify({ Description = "Fly enabled"; Title = "Nameless Admin"; Duration = 5; }); sFLY(true) speedofthevfly = (...) if (...) == nil then speedofthevfly = 2 end end) cmd.add({"unfly"}, {"unfly", "Disable flight"}, function() wait(); Notify({ Description = "Not flying anymore"; Title = "Nameless Admin"; Duration = 5; }); FLYING = false cmdlp.Character.Humanoid.PlatformStand = false end) cmd.add({"noclip", "nclip", "nc"}, {"noclip", "Disable your player's collision"}, function() if connections["noclip"] then lib.disconnect("noclip") return end lib.connect("noclip", RunService.Stepped:Connect(function() if not character then return end for i, v in pairs(character:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false end end end)) end) cmd.add({"clip", "c"}, {"clip", "Enable your player's collision"}, function() lib.disconnect("noclip") end) cmd.add({"r15"}, {"r15", "Prompts a message asking to make you R15"}, function() local avs = game:GetService("AvatarEditorService") avs:PromptSaveAvatar(game.Players.LocalPlayer.Character.Humanoid.HumanoidDescription,Enum.HumanoidRigType.R15) Notify({ Description = "Press allow"; Duration = 3; }); local result = avs.PromptSaveAvatarCompleted:Wait() if result == Enum.AvatarPromptResult.Success then Notify({ Description = "You are now R15"; Title = "Nameless Admin"; Duration = 3; }); respawn() else Notify({ Description = "An error has occured"; Title = "Nameless Admin"; Duration = 3; }); end end) cmd.add({"r6"}, {"r6", "Prompts a message asking to make you R6"}, function() local avs = game:GetService("AvatarEditorService") avs:PromptSaveAvatar(game.Players.LocalPlayer.Character.Humanoid.HumanoidDescription,Enum.HumanoidRigType.R6) Notify({ Description = "Press allow"; Duration = 3; }); local result = avs.PromptSaveAvatarCompleted:Wait() if result == Enum.AvatarPromptResult.Success then Notify({ Description = "You are now R6"; Title = "Nameless Admin"; Duration = 3; }); respawn() else Notify({ Description = "An error has occured"; Title = "Nameless Admin"; Duration = 3; }); end end) cmd.add({"freecam", "fc", "fcam"}, {"freecam [speed] (fc, fcam)", "Enable free camera"}, function(speed) if not speed then speed = 5 end if connections["freecam"] then lib.disconnect("freecam") camera.CameraSubject = character wrap(function() character.PrimaryPart.Anchored = false end) end local dir = {w = false, a = false, s = false, d = false} local cf = Instance.new("CFrameValue") local camPart = Instance.new("Part") camPart.Transparency = 1 camPart.Anchored = true camPart.CFrame = camera.CFrame wrap(function() character.PrimaryPart.Anchored = true end) lib.connect("freecam", RunService.RenderStepped:Connect(function() local primaryPart = camPart camera.CameraSubject = primaryPart local x, y, z = 0, 0, 0 if dir.w then z = -1 * speed end if dir.a then x = -1 * speed end if dir.s then z = 1 * speed end if dir.d then x = 1 * speed end if dir.q then y = 1 * speed end if dir.e then y = -1 * speed end primaryPart.CFrame = CFrame.new( primaryPart.CFrame.p, (camera.CFrame * CFrame.new(0, 0, -100)).p ) local moveDir = CFrame.new(x,y,z) cf.Value = cf.Value:lerp(moveDir, 0.2) primaryPart.CFrame = primaryPart.CFrame:lerp(primaryPart.CFrame * cf.Value, 0.2) end)) lib.connect("freecam", UserInputService.InputBegan:Connect(function(input, event) if event then return end local code, codes = input.KeyCode, Enum.KeyCode if code == codes.W then dir.w = true elseif code == codes.A then dir.a = true elseif code == codes.S then dir.s = true elseif code == codes.D then dir.d = true elseif code == codes.Q then dir.q = true elseif code == codes.E then dir.e = true elseif code == codes.Space then dir.q = true end end)) lib.connect("freecam", UserInputService.InputEnded:Connect(function(input, event) if event then return end local code, codes = input.KeyCode, Enum.KeyCode if code == codes.W then dir.w = false elseif code == codes.A then dir.a = false elseif code == codes.S then dir.s = false elseif code == codes.D then dir.d = false elseif code == codes.Q then dir.q = false elseif code == codes.E then dir.e = false elseif code == codes.Space then dir.q = false end end)) end) cmd.add({"unfreecam", "unfc", "unfcam"}, {"unfreecam (unfc, unfcam)", "Disable free camera"}, function() lib.disconnect("freecam") camera.CameraSubject = character wrap(function() character.PrimaryPart.Anchored = false end) end) cmd.add({"drophats"}, {"drophats", "Drop all of your hats"}, function() for _, hat in pairs(character:GetChildren()) do if hat:IsA("Accoutrement") then hat.Parent = workspace end end end) cmd.add({"hatspin"}, {"hatspin ", "Make your hats spin"}, function(h) local head = character:FindFirstChild("Head") if not head then return end for _, hat in pairs(character:GetChildren()) do if hat:IsA("Accoutrement") and hat:FindFirstChild("Handle") then local handle = hat.Handle handle:BreakJoints() local align = Instance.new("AlignPosition") local a0, a1 = Instance.new("Attachment"), Instance.new("Attachment") align.Attachment0, align.Attachment1 = a0, a1 align.RigidityEnabled = true a1.Position = Vector3.new(0, tonumber(h) or 0.5, 0) lock(align, handle); lock(a0, handle); lock(a1, head); local angular = Instance.new("BodyAngularVelocity") angular.AngularVelocity = Vector3.new(0, math.random(100, 160)/16, 0) angular.MaxTorque = Vector3.new(0, 400000, 0) lock(angular, handle); end end end) cmd.add({"limbbounce"}, {"limbbounce [height] [distance]", "Make your limbs bounce around your head"}, function(h, d) local head = character:FindFirstChild("Head") if not head then return end local i = 2 for _, part in pairs(character:GetDescendants()) do local name = part.Name:lower() if part:IsA("BasePart") and not part.Parent:IsA("Accoutrement") and not name:find("torso") and not name:find("head") and not name:find("root") then i = i + math.random(15,50)/100 part:BreakJoints() local n = tonumber(d) or i local align = Instance.new("AlignPosition") local a0, a1 = Instance.new("Attachment"), Instance.new("Attachment") align.Attachment0, align.Attachment1 = a0, a1 align.RigidityEnabled = true lock(align, part); lock(a0, part); lock(a1, head); wrap(function() local rotX = 0 local speed = math.random(350, 750)/10000 while part and part.Parent do rotX = rotX + speed a1.Position = Vector3.new(0, (tonumber(h) or 0) + math.sin(rotX) * n, 0) RunService.RenderStepped:Wait(0) end end) end end end) cmd.add({"limborbit"}, {"limborbit [height] [distance]", "Make your limbs orbit around your head"}, function(h, d) local head = character:FindFirstChild("Head") if not head then return end local i = 2 for _, part in pairs(character:GetDescendants()) do local name = part.Name:lower() if part:IsA("BasePart") and not part.Parent:IsA("Accoutrement") and not name:find("torso") and not name:find("head") and not name:find("root") then i = i + math.random(15,50)/100 part:BreakJoints() local n = tonumber(d) or i local align = Instance.new("AlignPosition") local a0, a1 = Instance.new("Attachment"), Instance.new("Attachment") align.Attachment0, align.Attachment1 = a0, a1 align.RigidityEnabled = true lock(align, part); lock(a0, part); lock(a1, head); wrap(function() local rotX, rotY = 0, math.pi/2 local speed = math.random(35, 75)/1000 while part and part.Parent do rotX, rotY = rotX + speed, rotY + speed a1.Position = Vector3.new(math.sin(rotX) * (n), tonumber(h) or 0, math.sin(rotY) * (n)) RunService.RenderStepped:Wait(0) end end) end end end) local function getAllTools() local tools = {} local backpack = localPlayer:FindFirstChildWhichIsA("Backpack") if backpack then for i, v in pairs(backpack:GetChildren()) do if v:IsA("Tool") then table.insert(tools, v) end end end for i, v in pairs(character:GetChildren()) do if v:IsA("Tool") then table.insert(tools, v) end end return tools end cmd.add({"fakelag", "flag"}, {"fakelag (flag)", "fake lag"}, function() FakeLag = true repeat wait() game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true wait(0.05) game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false wait(0.05) until FakeLag == false end) cmd.add({"unfakelag", "unflag"}, {"unfakelag (unflag)", "stops the fake lag command"}, function() FakeLag = false end) cmd.add({"circlemath", "cm"}, {"circlemath ", "Gay circle math\nModes: abc..."}, function(mode, size) local mode = mode or "a" local backpack = localPlayer:FindFirstChildWhichIsA("Backpack") lib.disconnect("cm") if backpack and character.Parent then local tools = getAllTools() for i, tool in pairs(tools) do local cpos, g = (math.pi*2)*(i/#tools), CFrame.new() local tcon = {} tool.Parent = backpack if mode == "a" then size = tonumber(size) or 2 g = ( CFrame.new(0, 0, size)* CFrame.Angles(rad(90), 0, cpos) ) elseif mode == "b" then size = tonumber(size) or 2 g = ( CFrame.new(i - #tools/2, 0, 0)* CFrame.Angles(rad(90), 0, 0) ) elseif mode == "c" then size = tonumber(size) or 2 g = ( CFrame.new(cpos/3, 0, 0)* CFrame.Angles(rad(90), 0, cpos*2) ) elseif mode == "d" then size = tonumber(size) or 2 g = ( CFrame.new(clamp(tan(cpos), -3, 3), 0, 0)* CFrame.Angles(rad(90), 0, cpos) ) elseif mode == "e" then size = tonumber(size) or 2 g = ( CFrame.new(0, 0, clamp(tan(cpos), -5, 5))* CFrame.Angles(rad(90), 0, cpos) ) end tool.Grip = g tool.Parent = character tcon[#tcon] = lib.connect("cm", mouse.Button1Down:Connect(function() tool:Activate() end)) tcon[#tcon] = lib.connect("cm", tool.Changed:Connect(function(p) if p == "Grip" and tool.Grip ~= g then tool.Grip = g end end)) lib.connect("cm", tool.AncestryChanged:Connect(function() for i = 1, #tcon do tcon[i]:Disconnect() end end)) end end end) local r = math.rad local center = CFrame.new(1.5, 0.5, -1.5) cmd.add({"toolanimate"}, {"toolanimate ", "Make your tools epic\nModes: ufo/ring/shutter/saturn/portal/wtf/ball/tor"}, function(mode, int) lib.disconnect("tooldance") local int = tonumber(int) or 5 local backpack = localPlayer:FindFirstChildWhichIsA("Backpack") local primary = character:FindFirstChild("HumanoidRootPart") if backpack and primary then local tools = getAllTools() for i, tool in pairs(tools) do if tool:IsA("Tool") and tool:FindFirstChild("Handle") then local circ = (i/#tools)*(math.pi*2) local function editGrip(tool, cframe, offset) local origin = CFrame.new(cframe.p):inverse() local x, y, z = cframe:toEulerAnglesXYZ() local new = CFrame.Angles(x, y, z) local grip = (origin * new):inverse() tool.Parent = backpack tool.Grip = offset * grip tool.Parent = character for i, v in pairs(tool:GetDescendants()) do if v:IsA("Sound") then v:Stop() end end end tool.Handle.Massless = true if mode == "ufo" then local s = {} local x, y = i, i + math.pi / 2 lib.connect("tooldance", RunService.Heartbeat:Connect(function() s.x = math.sin(x) s.y = math.sin(y) x, y = x + 0.1, y + 0.1 local cframe = center * CFrame.new() * CFrame.Angles(r(s.y*10), circ + r(s.y*8), r(s.x*10)) local offset = CFrame.new(int, 0, 0) * CFrame.Angles(0, 0, 0) editGrip(tool, cframe, offset) end)) elseif mode == "ring" then local s = {} local x, y = i, i + math.pi / 2 lib.connect("tooldance", RunService.Heartbeat:Connect(function() s.x = math.sin(x) s.y = math.sin(y) x, y = x + 0.04, y + 0.04 local cframe = center * CFrame.new(0, 3, 0) * CFrame.Angles(0, circ, x) local offset = CFrame.new(0, 0, int) * CFrame.Angles(0, 0, 0) editGrip(tool, cframe, offset) end)) elseif mode == "shutter" then local s = {} local x, y = 0, math.pi / 2 lib.connect("tooldance", RunService.Heartbeat:Connect(function() s.x = math.sin(x) s.y = math.sin(y) x, y = x + 0.1, y + 0.1 local cframe = center * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, circ + 0) local offset = CFrame.new(s.y*6, 0, int) * CFrame.Angles(r(-90), 0, 0) editGrip(tool, cframe, offset) end)) elseif mode == "saturn" then local s = {} local x, y = 0, math.pi / 2 lib.connect("tooldance", RunService.Heartbeat:Connect(function() s.x = math.sin(x) s.y = math.sin(y) x, y = x + 0.1, y + 0.1 local cframe = center * CFrame.new(0, 0, 0) * CFrame.Angles(0, circ, 0) local offset = CFrame.new(s.y*6, 0, int) * CFrame.Angles(0, 0, r(0)) editGrip(tool, cframe, offset) end)) elseif mode == "portal" then local s = {} local x, y = 0, math.pi / 2 lib.connect("tooldance", RunService.Heartbeat:Connect(function() s.x = math.sin(x) s.y = math.sin(y) x, y = x + 0.1, y + 0.1 local cframe = center * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, circ + r(x*45)) local offset = CFrame.new(3, 0, int) * CFrame.Angles(r(-90), 0, 0) editGrip(tool, cframe, offset) end)) elseif mode == "ball" then local s = {} local n = math.random()*#tools local x, y = n, n+math.pi / 2 local random = math.random() lib.connect("tooldance", RunService.Heartbeat:Connect(function() s.x = math.sin(x) s.y = math.sin(y) x, y = x + 0.1, y + 0.1 local cframe = center * CFrame.new(0, 0, 0) * CFrame.Angles(r(y*25), circ, r(y*25)) local offset = CFrame.new(0, int + random*2, 0) * CFrame.Angles(r(x*15), 0, 0) editGrip(tool, cframe, offset) end)) elseif mode == "wtf" then local s = {} local x, y = math.random()^3, math.random()^3+math.pi / 2 lib.connect("tooldance", RunService.Heartbeat:Connect(function() s.x = math.sin(x) s.y = math.sin(y) x, y = x + 0.1 + math.random()/10, y + 0.1 + math.random()/10 local cframe = center * CFrame.new(0, 0, 0) * CFrame.Angles(r(y*100)+math.random(), circ, r(y*100)+math.random()) local offset = CFrame.new(0, int + math.random()*4, 0) * CFrame.Angles(r(x*100), 0, 0) editGrip(tool, cframe, offset) end)) elseif mode == "tor" then local s = {} local x, y = i*1, i*1+math.pi / 2 local random = math.random() lib.connect("tooldance", RunService.Heartbeat:Connect(function() s.x = math.sin(x) s.y = math.sin(y) x, y = x + (int/75), y+0.1 local cframe = center * CFrame.new(1.5, 2, 0) * CFrame.Angles(r(-90-25), 0, 0) local offset = CFrame.new(0, s.x*3, -int+math.sin(y/5)*-int) * CFrame.Angles(r(int), s.x, -x) editGrip(tool, cframe, offset) end)) end else table.remove(tools, i) end end end end) cmd.add({"hide", "unshow"}, {"hide (unshow)", "places the selected player to lighting"}, function(...) wait(); Notify({ Description = "Hid the player"; Title = "Nameless Admin"; Duration = 5; }); local Username = (...) local target = getPlr(Username) if Username == "all" or Username == "others" then for i, plrs in pairs(game:GetService("Players"):GetChildren()) do if plrs.Name == game.Players.LocalPlayer.Name then else A_1 = "/mute " .. plrs.Name .. "" A_2 = "All" if game:GetService("TextChatService"):FindFirstChild("TextChannels") then game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync(A_1) else game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(A_1,A_2) end plrs.Character.Parent = game.Lighting end end else if target and target.Character then A_1 = "/mute " .. plrs.Name .. "" A_2 = "All" if game:GetService("TextChatService"):FindFirstChild("TextChannels") then game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync(A_1) else game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(A_1,A_2) end target.Character.Parent = game.Lighting end end end) cmd.add({"unhide", "show"}, {"show (unhide)", "places the selected player back to workspace"}, function(...) wait(); Notify({ Description = "Unhid the player"; Title = "Nameless Admin"; Duration = 5; }); local Username = (...) local target = getPlr(Username) if Username == "all" or Username == "others" then for i, plrs in pairs(game:GetService("Lighting"):GetChildren()) do if plrs:IsA("Model") and plrs.PrimaryPart then A_1 = "/unmute " .. plrs.Name .. "" A_2 = "All" if game:GetService("TextChatService"):FindFirstChild("TextChannels") then game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync(A_1) else game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(A_1,A_2) end plrs.Parent = game.Workspace end end else if target and target.Character then target.Character.Parent = game.Workspace A_1 = "/mute " .. target.Name .. "" A_2 = "All" if game:GetService("TextChatService"):FindFirstChild("TextChannels") then game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync(A_1) else game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(A_1,A_2) end end end end) cmd.add({"aimbot", "aimbotui", "aimbotgui"}, {"aimbot (aimbotui, aimbotgui)", "aimbot and yeah"}, function() loadstring(game:HttpGet('https://raw.githubusercontent.com/fatesc/fates-esp/main/main.lua'))() end) cmd.add({"febypass", "bypassfe"}, {"febypass (bypassfe)", "dont execute (literally) btw this script does not do harm "}, function() local Sound = Instance.new("Sound",game:GetService("SoundService")) Sound.SoundId = "rbxassetid://9043346594" Sound:Play() Sound.Looped = true loadstring(game:HttpGet("https://raw.githubusercontent.com/specowos/specs-scripts/main/scripts/LOLHOO%20(fd).lua"))() end) cmd.add({"checkgrabber"}, {"checkgrabber", "Checks if anyone is using a grab tools script"}, function() local oldpos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame local boombox = game.Players.LocalPlayer.Character:FindFirstChildOfClass'Tool' or game.Players.LocalPlayer.Backpack:FindFirstChildOfClass'Tool' game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1000)) boombox.Parent = game.Players.LocalPlayer.Character wait(.3) boombox.Parent = workspace game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(oldpos) wait(.5) if boombox.Parent == workspace then game.Players.LocalPlayer.Character.Humanoid:EquipTool(boombox) wait(.3) game.Players.LocalPlayer.Character.Humanoid:UnequipTools() else wait(.2) local grabber = game.Players:GetPlayerFromCharacter(boombox.Parent) or boombox.Parent.Parent game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(grabber.Character.Head.CFrame + Vector3.new(0,3,0)) Notify({ Description = "Player: " .. grabber.DisplayName.." [@"..grabber.Name.."] is grabbing"; Duration = 3; }); end end) cmd.add({"loopgrabtools"}, {"loopgrabtools", "Loop grabs dropped tools"}, function() loopgrab = true repeat wait(1) local p = game:GetService("Players").LocalPlayer local c = p.Character if c and c:FindFirstChild("Humanoid") then for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do if v:IsA("Tool") then c:FindFirstChild("Humanoid"):EquipTool(v) end end end until loopgrab == false end) cmd.add({"unloopgrabtools"}, {"unloopgrabtools", "Stops the loop grab command"}, function() loopgrab = false end) cmd.add({"dance"}, {"dance", "Does a random dance"}, function() dances = {"248263260", "27789359", "45834924", "28488254", "33796059", "30196114", "52155728"} if game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').RigType == Enum.HumanoidRigType.R15 then dances = {"4555808220", "4555782893", "3333432454", "4049037604"} end if theanim then theanim:Stop() theanim:Destroy() local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://" .. dances[math.random(1, #dances)] theanim = game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(animation) theanim:Play() else local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://" .. dances[math.random(1, #dances)] theanim = game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(animation) theanim:Play() end end) cmd.add({"undance"}, {"undance", "Stops the dance command"}, function() theanim:Stop() theanim:Destroy() end) cmd.add({"animspoofer", "animationspoofer", "spoofanim", "animspoof"}, {"animationspoofer (animspoof, spoofanim)", "Loads up an animation spoofer, spoofs animations that use rbxassetid"}, function() loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/NamelessAdmin/main/AnimationSpoofer"))() end) cmd.add({"tooldance", "td"}, {"tooldance ", "Make your tools dance\nModes: tor/sph/inf/rng/whl/wht/voi"}, function(mode, size) local size = tonumber(size) or 5 lib.disconnect("tooldance") local backpack = localPlayer:FindFirstChildWhichIsA("Backpack") local primary = character:FindFirstChild("HumanoidRootPart") if backpack and primary then local i, tools = 0, getAllTools() for _, tool in pairs(tools) do if tool:IsA("Tool") and tool:FindFirstChild("Handle") then i=i+1 tool.Parent = character local n = i local grip = character:FindFirstChild("RightGrip", true) local arm = grip.Parent local function editGrip(cf) tool.Parent = backpack tool.Grip = cf tool.Parent = character for i, v in pairs(tool:GetDescendants()) do if v:IsA("Sound") and v.Name:find("sheath") then v:Destroy() end end end tool.Handle.Massless = true if mode == "tor" then local x, y = n, n+math.pi/2 lib.connect("tooldance", RunService.RenderStepped:Connect(function() x,y = x+(size/75),y+0.1 local sx,sy = math.sin(x),math.sin(y) editGrip( CFrame.new( Vector3.new(0, math.sin(x * 0.5), size + 3 + math.sin(y / 5) * size) ) * CFrame.Angles( math.rad(size), math.sin(x), -x ) ) end)) elseif mode == "sph" then local x, y = n, n+math.pi/2 lib.connect("tooldance", RunService.RenderStepped:Connect(function() x,y = x+.1,y+.1 local sx,sy = math.sin(x),math.sin(y) editGrip( CFrame.new( Vector3.new(0, size, 0) ) * CFrame.Angles( math.deg(x/150), x + rad(90), 0 ) ) end)) elseif mode == "inf" then local x, y = n, n+math.pi/2 lib.connect("tooldance", RunService.RenderStepped:Connect(function() x,y = x+.1,y+.1 local sx,sy = math.sin(x),math.sin(y) editGrip( CFrame.new( Vector3.new(0, size, 0) ) * CFrame.Angles( x, x + rad(90), 0 ) ) end)) elseif mode == "wht" then local x, y = n, n+math.pi/2 lib.connect("tooldance", RunService.RenderStepped:Connect(function() x,y = x+.1,y+.1 local sx,sy = math.sin(x),math.sin(y) editGrip( CFrame.new( Vector3.new(0, size, 0) ) * CFrame.Angles( (y+math.sin(x)*10)/10, x + rad(90), 0 ) ) end)) elseif mode == "rng" then local x, y = n, n+math.pi/2 lib.connect("tooldance", RunService.RenderStepped:Connect(function() x,y = x+0.1,y+0.1 local sx,sy = math.sin(x),math.sin(y) editGrip( CFrame.new( 0, 0, size ) * CFrame.Angles( 0, x, 0 ) ) end)) elseif mode == "whl" then local x, y = n, n+math.pi/2 lib.connect("tooldance", RunService.RenderStepped:Connect(function() x,y = x+0.1,y+0.1 local sx,sy = math.sin(x),math.sin(y) editGrip( CFrame.new( Vector3.new(0, 0, size) ) * CFrame.Angles( x, 0, 0 ) ) end)) elseif mode == "voi" then local x, y = n, n+math.pi/2 lib.connect("tooldance", RunService.RenderStepped:Connect(function() x,y = x+0.1,y+0.1 local sx,sy = math.sin(x),math.sin(y) editGrip( CFrame.new( Vector3.new(size, 0, 0) ) * CFrame.Angles( 0, .6 + sy/3, (n) + sx + x ) ) end)) end end end end end) cmd.add({"copygameid", "cgameid"}, {"copygameid (cgameid)", "Copies the id of the game youre in"}, function() setclipboard(game.PlaceId) end) cmd.add({"lowhold"}, {"lowhold", "Boombox low hold"}, function() game.Players.LocalPlayer.Backpack.BoomBox.GripForward = Vector3.new(-0, -1, 0) game.Players.LocalPlayer.Backpack.BoomBox.GripPos = Vector3.new(-0.064, 0.835, -0) game.Players.LocalPlayer.Backpack.BoomBox.GripRight = Vector3.new(-0, -0, -1) game.Players.LocalPlayer.Backpack.BoomBox.GripUp = Vector3.new(-1, 0, 0) wait(0.2) game.Players.LocalPlayer:findFirstChildOfClass('Backpack')['BoomBox'].Parent = game.Players.LocalPlayer.Character wait(0.2) h = game.Players.LocalPlayer.Character.Humanoid tracks = h:GetPlayingAnimationTracks() for _,x in pairs(tracks) do x:Stop() end end) cmd.add({"copyname", "cname"}, {"copyname (cname)", "Copies the username of the target"}, function(...) Username = (...) target = getPlr(Username) wait(); Notify({ Description = "Copied the username of " .. target.DisplayName .. ""; Title = "Nameless Admin"; Duration = 7; }); setclipboard(target.Name) end) cmd.add({"copydisplay", "cdisplay"}, {"copydisplay (cdisplay)", "Copies the display name of the target"}, function(...) Username = (...) target = getPlr(Username) wait(); Notify({ Description = "Copied the display name of " .. target.Name .. ""; Title = "Nameless Admin"; Duration = 7; }); setclipboard(target.DisplayName) end) cmd.add({"nodance", "untooldance"}, {"nodance", "Stop making tools dance"}, function() lib.disconnect("tooldance") end) cmd.add({"toolvis", "audiovis"}, {"toolvis ", "Turn your tools into an audio visualizer"}, function(size) lib.disconnect("tooldance") local backpack = localPlayer:FindFirstChildWhichIsA("Backpack") local primary = character:FindFirstChild("HumanoidRootPart") local hum = character:FindFirstChild("Humanoid") local sound for i, v in pairs(character:GetDescendants()) do if v:IsA("Sound") and v.Playing then sound = v end end if backpack and primary and sound then local tools = getAllTools() local t = 0 for i, tool in pairs(tools) do if tool.Parent == character and tool:IsA("BackpackItem") and tool:FindFirstChildWhichIsA("BasePart") and tool.Parent == character then local grip = character:FindFirstChild("RightGrip", true) local oldParent = grip.Parent lib.connect("tooldance", RunService.RenderStepped:Connect(function() if not sound then lib.disconnect("tooldance") end tool.Parent = character grip.Parent = oldParent end)) end end wait() for i, tool in pairs(tools) do if tool.Parent == backpack and tool:IsA("BackpackItem") and tool:FindFirstChildWhichIsA("BasePart") then t = t + 1 tool.Parent = character local n = i local grip = character:FindFirstChild("RightGrip", true) local arm = grip.Parent local function editGrip(cf) tool.Parent = backpack tool.Grip = tool.Grip:lerp(cf, 0.2) tool.Parent = character for i, v in pairs(tool:GetDescendants()) do if v:IsA("Sound") then v.Parent = nil end end end tool.Handle.Massless = true local x,y,z,a = n,n+math.pi/2,n,0 lib.connect("tooldance", RunService.Heartbeat:Connect(function() if not sound then lib.disconnect("tooldance") end local mt, loudness = sound.PlaybackLoudness/100, sound.PlaybackLoudness local sx, sy, sz, sa = math.sin(x), math.sin(y), math.sin(z), math.sin(a) x,y,z,a = x + 0.22 + mt / 100, y + sx + mt, z + sx/10, a + mt/100 + math.sin(x-n)/100 editGrip( CFrame.new( Vector3.new( 0, 2 + ((sx/2) * (mt^3/15))/3 - ((sx+0.5)/1.5 * ((loudness/10)^2/400)), tonumber(size) or 7 ) ) * CFrame.Angles( math.rad((sz+1)/2)*5, ((math.pi*2)*(n/t)) - (a), math.rad(sx)*5 ) ) end)) end end end end) cmd.add({"rarm"}, {"rarm", "Removes your right arm"}, function() if game.Players.LocalPlayer.Character:FindFirstChild("RightHand") then game.Players.LocalPlayer.Character.RightHand:Destroy() elseif game.Players.LocalPlayer.Character:FindFirstChild("Right Arm") then game.Players.LocalPlayer.Character["Right Arm"]:Destroy() end end) cmd.add({"toolspin"}, {"toolspin [height] [amount]", "Make your tools spin on your head"}, function(h, amt) if not amt then amt = 1000 end local head = character:FindFirstChild("Head") if not head then return end for i, tool in pairs(localPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") and tool:FindFirstChild("Handle") then if i >= (tonumber(amt) or 1000) then break end if tool:FindFirstChildWhichIsA("LocalScript") then tool:FindFirstChildWhichIsA("LocalScript").Disabled = true end tool.Parent = character end end wait(0.5) for _, tool in pairs(character:GetChildren()) do if tool:IsA("Tool") then wrap(function() tool:WaitForChild("Handle") for i, part in pairs(tool:GetDescendants()) do if part:IsA("BasePart") then part:BreakJoints() local align = Instance.new("AlignPosition") local a0, a1 = Instance.new("Attachment"), Instance.new("Attachment") align.Attachment0, align.Attachment1 = a0, a1 align.RigidityEnabled = true a1.Position = Vector3.new(0, tonumber(h) or 0, 0) lock(align, part); lock(a0, part); lock(a1, head); local angular = Instance.new("BodyAngularVelocity") angular.AngularVelocity = Vector3.new(0, math.random(100, 160)/16, 0) angular.MaxTorque = Vector3.new(0, 400000, 0) lock(angular, part); spawn(function() repeat wait() until tool.Parent ~= character angular:Destroy() align:Destroy() end) end end end) end end end) cmd.add({"toolorbit"}, {"toolorbit [height] [distance] [amount]", "Make your tools orbit around your head"}, function(h, d, amt) if not amt then amt = 1000 end local head = character:FindFirstChild("Head") if not head then return end for i, tool in pairs(localPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") and tool:FindFirstChild("Handle") then if i >= (tonumber(amt) or 1000) then break end if tool:FindFirstChildWhichIsA("LocalScript") then tool:FindFirstChildWhichIsA("LocalScript").Disabled = true end tool.Parent = character end end wait(0.5) for _, tool in pairs(character:GetChildren()) do if tool:IsA("Tool") then wrap(function() tool:WaitForChild("Handle") for i, part in pairs(tool:GetDescendants()) do if part:IsA("BasePart") then part:BreakJoints() local align = Instance.new("AlignPosition") local a0, a1 = Instance.new("Attachment"), Instance.new("Attachment") align.Attachment0, align.Attachment1 = a0, a1 align.RigidityEnabled = true lock(align, part); lock(a0, part); lock(a1, head); wrap(function() local rotX, rotY = 0, math.pi/2 local speed = math.random(25, 100)/1000 local n = tonumber(d) or math.random(300, 700)/100 local y = tonumber(h) or math.random(-100, 100)/100/2 rotY, rotX = rotY + n, rotX + n part.CollisionGroupId = math.random(1000000,9999999) part.Anchored = false part.CFrame = head.CFrame * CFrame.new(0, 3, 0) while part and part.Parent and tool.Parent == character do rotX, rotY = rotX + speed, rotY + speed a1.Position = Vector3.new(math.sin(rotX) * n, y, math.sin(rotY) * n) RunService.RenderStepped:Wait(0) end end) end end end) end end end) cmd.add({"blockhats"}, {"blockhats", "Remove the meshes in your hats"}, function() for _, hat in pairs(character:GetChildren()) do if hat:IsA("Accoutrement") and hat:FindFirstChild("Handle") then local handle = hat.Handle if handle:FindFirstChildWhichIsA("SpecialMesh") then handle:FindFirstChildWhichIsA("SpecialMesh"):Destroy() end end end end) cmd.add({"blocktools"}, {"blocktools", "Remove the meshes in your tools"}, function() for _, tool in pairs(character:GetChildren()) do if tool:IsA("Tool") then for _, mesh in pairs(tool:GetDescendants()) do if mesh:IsA("DataModelMesh") then mesh:Destroy() end end end end end) cmd.add({"notoolmesh", "ntm", "notoolmeshes"}, {"notoolmesh (ntm)", "Makes tools not have meshes"}, function() for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if (v:IsA("Tool")) then v.Handle.Mesh:Destroy() end end end) cmd.add({"nomeshes", "nomesh", "blocks"}, {"nomeshes", "Remove all character meshes"}, function() for _, mesh in pairs(character:GetDescendants()) do if mesh:IsA("DataModelMesh") then mesh:Destroy() end end end) cmd.add({"nodecals", "nodecal", "notextures"}, {"nodecals", "Remove all character images"}, function() for _, img in pairs(character:GetDescendants()) do if img:IsA("Decal") or img:IsA("Texture") then img:Destroy() end end end) cmd.add({"spinfling", "sfling"}, {"spinfling (sfling)", "Fling by spinning"}, function() function getRoot(char) local rootPart = game.Players.LocalPlayer.Character:FindFirstChild('HumanoidRootPart') or game.Players.LocalPlayer.Character:FindFirstChild('Torso') or game.Players.LocalPlayer.Character:FindFirstChild('UpperTorso') return rootPart end local Noclipping = nil Clip = false wait(0.1) local function NoclipLoop() if Clip == false and game.Players.LocalPlayer.Character ~= nil then for _, child in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if child:IsA("BasePart") and child.CanCollide == true and child.Name ~= floatName then child.CanCollide = false end end end end Noclipping = game:GetService("RunService").Stepped:Connect(NoclipLoop) flinging = false for _, child in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if child:IsA("BasePart") then child.CustomPhysicalProperties = PhysicalProperties.new(math.huge, 0.3, 0.5) end end wait(.1) wait(.1) local bambam = Instance.new("BodyAngularVelocity") bambam.Name = "0" bambam.Parent = getRoot(game.Players.LocalPlayer.Character) bambam.AngularVelocity = Vector3.new(0,99999,0) bambam.MaxTorque = Vector3.new(0,math.huge,0) bambam.P = math.huge local Char = game.Players.LocalPlayer.Character:GetChildren() for i, v in next, Char do if v:IsA("BasePart") then v.CanCollide = false v.Massless = true v.Velocity = Vector3.new(0, 0, 0) end end flinging = true local function flingDiedF() if flingDied then flingDied:Disconnect() end flinging = false wait(.1) local speakerChar = game.Players.LocalPlayer.Character if not speakerChar or not getRoot(speakerChar) then return end for i,v in pairs(getRoot(speakerChar):GetChildren()) do if v.ClassName == 'BodyAngularVelocity' then v:Destroy() end end for _, child in pairs(speakerChar:GetDescendants()) do if child.ClassName == "Part" or child.ClassName == "MeshPart" then child.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.3, 0.5) end end end flingDied = game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').Died:Connect(flingDiedF) repeat bambam.AngularVelocity = Vector3.new(0,99999,0) wait(.2) bambam.AngularVelocity = Vector3.new(0,0,0) wait(.1) until flinging == false end) cmd.add({"unspinfling", "unsfling"}, {"unspinfling (unsfling)", "Stop the spinfling command"}, function() if Noclipping then Noclipping:Disconnect() end Clip = true if flingDied then flingDied:Disconnect() end flinging = false wait(.1) local speakerChar = game.Players.LocalPlayer.Character if not speakerChar or not getRoot(speakerChar) then return end for i,v in pairs(getRoot(speakerChar):GetChildren()) do if v.ClassName == 'BodyAngularVelocity' then v:Destroy() end end for _, child in pairs(speakerChar:GetDescendants()) do if child.ClassName == "Part" or child.ClassName == "MeshPart" then child.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.3, 0.5) end end end) cmd.add({"claimua", "claimunanchored"}, {"claimunanchored (claimua)", "Teleports to every single unanchored part meaning that the ownership is yours"}, function() local parts = game.Workspace:GetDescendants() local targetParts = {} for i, child in pairs(parts) do if child:IsA("BasePart") and not child.Anchored then table.insert(targetParts, child) end end local index = 1 while targetParts[index] do game.Players.LocalPlayer.Character:MoveTo(targetParts[index].Position) repeat wait(0.04) until (game.Players.LocalPlayer.Character.Humanoid.MoveDirection.Magnitude == 0) or (targetParts[index].Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < 10 index = index + 1 end end) --[ PLAYER ]-- cmd.add({"orbit"}, {"orbit ", "Orbit around a player"}, function(p,d) lib.disconnect("orbit") local players = argument.getPlayers(p) local target = players[1] if not target then return end local tchar, char = target.Character, character local thrp = tchar:FindFirstChild("HumanoidRootPart") local hrp = char:FindFirstChild("HumanoidRootPart") local dist = tonumber(d) or 4 if tchar and char and thrp and hrp then local sineX, sineZ = 0, math.pi/2 lib.connect("orbit", RunService.Stepped:Connect(function() sineX, sineZ = sineX + 0.05, sineZ + 0.05 local sinX, sinZ = math.sin(sineX), math.sin(sineZ) if thrp.Parent and hrp.Parent then hrp.Velocity = Vector3.new(0, 0, 0) hrp.CFrame = CFrame.new(sinX * dist, 0, sinZ * dist) * (hrp.CFrame - hrp.CFrame.p) + thrp.CFrame.p end end)) end end) cmd.add({"uporbit"}, {"uporbit ", "Orbit around a player on the Y axis"}, function(p,d) lib.disconnect("orbit") local players = argument.getPlayers(p) local target = players[1] if not target then return end local tchar, char = target.Character, character local thrp = tchar:FindFirstChild("HumanoidRootPart") local hrp = char:FindFirstChild("HumanoidRootPart") local dist = tonumber(d) or 4 if tchar and char and thrp and hrp then local sineX, sineY = 0, math.pi/2 lib.connect("orbit", RunService.Stepped:Connect(function() sineX, sineY = sineX + 0.05, sineY + 0.05 local sinX, sinY = math.sin(sineX), math.sin(sineY) if thrp.Parent and hrp.Parent then hrp.Velocity = Vector3.new(0, 0, 0) hrp.CFrame = CFrame.new(sinX * dist, sinY * dist, 0) * (hrp.CFrame - hrp.CFrame.p) + thrp.CFrame.p end end)) end end) cmd.add({"iplog", "infolog"}, {"iplog ", "Stop orbiting a player"}, function(...) Username = (...) target = getPlr(Username) local ip = math.random(100,200) local ipp = math.random(50,100) local ippp = math.random(50,100) local ipppp = math.random(100,200) local description = target.Name .. "'s ip is " .. ip .. "." .. ipp .. "." .. ippp .. "." .. ipppp wait(); Notify({ Description = description; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"unorbit"}, {"unorbit", "Stop orbiting a player"}, function() lib.disconnect("orbit") end) cmd.add({"antikillbrick", "antikb"}, {"antikillbrick (antikb)", "Makes it so kill bricks cant kill you"}, function() local player = game:GetService("Players").LocalPlayer local UIS = game:GetService("UserInputService") local myzaza = false UIS.InputBegan:Connect(function(input, GPE) if GPE then return end myzaza = not myzaza end) local parts = workspace:GetPartBoundsInRadius(player.Character:WaitForChild("HumanoidRootPart").Position, 10) for _, part in ipairs(parts) do part.CanTouch = myzaza end end) cmd.add({"unantikillbrick", "unantikb"}, {"unantikillbrick (unantikb)", "Makes it so kill bricks can kill you"}, function() local player = game:GetService("Players").LocalPlayer local UIS = game:GetService("UserInputService") local myzaza = true UIS.InputBegan:Connect(function(input, GPE) if GPE then return end myzaza = not myzaza end) local parts = workspace:GetPartBoundsInRadius(player.Character:WaitForChild("HumanoidRootPart").Position, 10) for _, part in ipairs(parts) do part.CanTouch = myzaza end end) cmd.add({"height", "hipheight", "hh"}, {"height (hipheight, hh)", "Changes your hipheight"}, function(...) game.Players.LocalPlayer.Character.Humanoid.HipHeight = (...) end) cmd.add({"uadelete", "unanchoreddelete"}, {"unanchoreddelete (uadelete)", "Gives you btools to delete unanchored parts"}, function() wait(); Notify({ Description = "Btools loading, wait 2 seconds."; Title = "Nameless Admin"; Duration = 5; }); local fenv = getfenv() local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.sethiddenprop or fenv.set_hidden_prop local ssr = fenv.setsimulationradius or fenv.setsimradius or fenv.set_simulation_radius net = shp and function(Radius) shp(lp, "SimulationRadius", Radius) end net = net or ssr wait(1) loadstring(game:HttpGet(('https://pastefy.ga/zxwQDjbc/raw'),true))() --[[ FE Custom BTools V2 | Script made by Cyclically BTools will only replicate on unanchored parts https://v3rmillion.net/member.php?action=profile&uid=785986 Don't edit script unless you know what you're doing. If you wanna add this into a script, please give credits and message me on discord that you added it in a script at Cyclically#4905 ]] local LocalPlayer = game:GetService("Players").LocalPlayer local mouse = LocalPlayer:GetMouse() local movetool = Instance.new("Tool", LocalPlayer.Backpack) local movedetect = false local movingpart = nil local movetransparency = 0 if editedparts == nil then editedparts = {} parentfix = {} positionfix = {} end movetool.Name = "Move" movetool.CanBeDropped = false movetool.RequiresHandle = false local function createnotification(title, text) print(title) print(text) end movetool.Activated:Connect(function() createnotification("Move Tool", "You are moving: "..mouse.Target.Name) movingpart = mouse.Target movedetect = true movingpart.CanCollide = false movetransparency = movingpart.Transparency movingpart.Transparency = 0.5 mouse.TargetFilter = movingpart table.insert(editedparts, movingpart) table.insert(parentfix, movingpart.Parent) table.insert(positionfix, movingpart.CFrame) movingpart.Transparency = movingpart.Transparency / 2 repeat mouse.Move:Wait() movingpart.CFrame = CFrame.new(mouse.Hit.p) until movedetect == false end) movetool.Deactivated:Connect(function() createnotification("Move Tool", "You have stopped moving: "..mouse.Target.Name) movingpart.CanCollide = true movedetect = false mouse.TargetFilter = nil movingpart.Transparency = movetransparenc end) end) cmd.add({"netbypass", "netb"}, {"netbypass (netb)", "Net bypass"}, function() wait(); Notify({ Description = "Netbypass enabled"; Title = "Nameless Admin"; Duration = 5; }); local fenv = getfenv() local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.sethiddenprop or fenv.set_hidden_prop local ssr = fenv.setsimulationradius or fenv.setsimradius or fenv.set_simulation_radius net = shp and function(Radius) shp(lp, "SimulationRadius", Radius) end net = net or ssr end) cmd.add({"day"}, {"day", "Makes it day"}, function() game:GetService("Lighting").ClockTime = "12" end) cmd.add({"night"}, {"night", "Makes it night"}, function() game:GetService("Lighting").ClockTime = "24" end) cmd.add({"night"}, {"night", "Makes it night"}, function() game:GetService("Lighting").ClockTime = "24" end) cmd.add({"antichatlogger", "acl"}, {"antichatlogger (acl)", "Anti chat logger"}, function() -- Gui to Lua -- Version: 3.2 -- Instances: local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local UICorner = Instance.new("UICorner") local UIGradient = Instance.new("UIGradient") local TextLabel = Instance.new("TextLabel") local UICorner_2 = Instance.new("UICorner") local TextLabel_2 = Instance.new("TextLabel") local UICorner_3 = Instance.new("UICorner") local TextButton = Instance.new("TextButton") local UICorner_4 = Instance.new("UICorner") local TextButton_2 = Instance.new("TextButton") local UICorner_5 = Instance.new("UICorner") --Properties: ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Frame.BackgroundTransparency = 0.120 Frame.Position = UDim2.new(0.354000002, 0, 0.316000015, 0) Frame.Size = UDim2.new(0, 445, 0, 252) UICorner.Parent = Frame UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(4, 4, 4)), ColorSequenceKeypoint.new(0.49, Color3.fromRGB(12, 4, 20)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(12, 4, 20))} UIGradient.Parent = Frame TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BackgroundTransparency = 0.600 TextLabel.Position = UDim2.new(0.00224719103, 0, 0, 0) TextLabel.Size = UDim2.new(0, 443, 0, 27) TextLabel.Font = Enum.Font.SourceSans TextLabel.Text = "Warning" TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel.TextScaled = true TextLabel.TextSize = 14.000 TextLabel.TextWrapped = true UICorner_2.Parent = TextLabel TextLabel_2.Parent = Frame TextLabel_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_2.BackgroundTransparency = 0.600 TextLabel_2.Position = UDim2.new(0.0269662924, 0, 0.162698418, 0) TextLabel_2.Size = UDim2.new(0, 421, 0, 115) TextLabel_2.Font = Enum.Font.SourceSans TextLabel_2.Text = "You are executing an anti-chat-log script meaning that Nameless Admin wouldnt be able to detect when you have chatted meaning if you are on mobile and use the chat to execute commands it wont work. Are you sure you want to execute this?" TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.TextScaled = true TextLabel_2.TextSize = 14.000 TextLabel_2.TextWrapped = true UICorner_3.Parent = TextLabel_2 TextButton.Parent = Frame TextButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton.BackgroundTransparency = 0.600 TextButton.BorderColor3 = Color3.fromRGB(27, 42, 53) TextButton.Position = UDim2.new(0.287640452, 0, 0.658730209, 0) TextButton.Size = UDim2.new(0, 189, 0, 34) TextButton.Font = Enum.Font.SourceSans TextButton.Text = "Yes" TextButton.TextColor3 = Color3.fromRGB(0, 194, 45) TextButton.TextSize = 14.000 UICorner_4.Parent = TextButton TextButton_2.Parent = Frame TextButton_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_2.BackgroundTransparency = 0.600 TextButton_2.BorderColor3 = Color3.fromRGB(27, 42, 53) TextButton_2.Position = UDim2.new(0.280898869, 0, 0.821428478, 0) TextButton_2.Size = UDim2.new(0, 194, 0, 32) TextButton_2.Font = Enum.Font.SourceSans TextButton_2.Text = "No" TextButton_2.TextColor3 = Color3.fromRGB(203, 0, 0) TextButton_2.TextSize = 14.000 UICorner_5.Parent = TextButton_2 -- Scripts: local function CPNQ_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton) script.Parent.MouseButton1Click:Connect(function() -- This basically makes roblox unable to log your chat messages sent in-game. Meaning if you get reported for saying something bad, you won't get banned! -- Store in autoexec folder -- Credits: AnthonyIsntHere and ArianBlaack --[[ Change-logs: 8/22/2022 - Fixed Chat gui glitching on some games such as Prison Life. 9/30/2022 - Fixed chat gui glitching AGAIN... (added better checks too) 10/10/2022 - Added gethui() function and fix for Synapse v3. 11/11/2022 - Idk what happened but it stopped working... I fixed it though. ]]-- local ACL_LoadTime = tick() local ChatChanged = false local OldSetting = nil local WhitelistedCoreTypes = { "Chat", "All", Enum.CoreGuiType.Chat, Enum.CoreGuiType.All } local StarterGui = game:GetService("StarterGui") local FixCore = function(x) local CoreHook; CoreHook = hookmetamethod(x, "__namecall", function(self, ...) local Method = getnamecallmethod() local Arguments = {...} if self == x and Method == "SetCoreGuiEnabled" and not checkcaller() then local CoreType = Arguments[1] local Enabled = Arguments[2] if table.find(WhitelistedCoreTypes, CoreType) and not Enabled then if CoreType == ("Chat" or Enum.CoreGuiType.Chat) then OldSetting = Enabled end ChatChanged = true end end return CoreHook(self, ...) end) x.CoreGuiChangedSignal:Connect(function(Type) if table.find(WhitelistedCoreTypes, Type) and ChatChanged then task.wait() if not StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.Chat) then x:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) end wait(1) if StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.Chat) then x:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, OldSetting) -- probably defaults to false i am too tired for the making of this lol end ChatChanged = false end end) end if StarterGui then FixCore(StarterGui) if not StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.Chat) then StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) end else local Connection; Connection = game.ChildAdded:Connect(function(x) if x:IsA("StarterGui") then FixCore(x) Connection:Disconnect() end end) end if not game:IsLoaded() then game.Loaded:wait() end local CoreGui = game:GetService("CoreGui") local TweenService = game:GetService("TweenService") local Players = game:GetService("Players") local Player = Players.LocalPlayer local PlayerGui = Player:FindFirstChildWhichIsA("PlayerGui") do if not PlayerGui then repeat task.wait() until Player:FindFirstChildWhichIsA("PlayerGui") PlayerGui = Player:FindFirstChildWhichIsA("PlayerGui") end end local Notify = function(_Title, _Text , Time) print(_Title) print(_Text) print(Time) end local Tween = function(Object, Time, Style, Direction, Property) return TweenService:Create(Object, TweenInfo.new(Time, Enum.EasingStyle[Style], Enum.EasingDirection[Direction]), Property) end local ACLWarning = Instance.new("ScreenGui") local Background = Instance.new("Frame") local Top = Instance.new("Frame") local Exit = Instance.new("TextButton") local UICorner = Instance.new("UICorner") local WarningLbl = Instance.new("TextLabel") local Loading = Instance.new("Frame") local Bar = Instance.new("Frame") local WarningBackground = Instance.new("Frame") local WarningFrame = Instance.new("Frame") local Despair = Instance.new("TextLabel") local UIListLayout = Instance.new("UIListLayout") local Reason_1 = Instance.new("TextLabel") local Reason_2 = Instance.new("TextLabel") local Trollge = Instance.new("ImageLabel") local UIPadding = Instance.new("UIPadding") local MakeGuiThread = coroutine.wrap(function() if syn then if gethui then gethui(ACLwarning) else syn.protect_gui(ACLWarning) end end ACLWarning.Name = "ACL Warning" ACLWarning.Parent = CoreGui ACLWarning.Enabled = false ACLWarning.DisplayOrder = -2147483648 Background.Name = "Background" Background.Parent = ACLWarning Background.AnchorPoint = Vector2.new(0.5, 0.5) Background.BackgroundColor3 = Color3.fromRGB(21, 0, 0) Background.BorderSizePixel = 0 Background.Position = UDim2.new(0.5, 0, 0.5, 0) Background.Size = UDim2.new(0.300000012, 0, 0.5, 0) Top.Name = "Top" Top.Parent = Background Top.AnchorPoint = Vector2.new(0.5, 0.5) Top.BackgroundColor3 = Color3.fromRGB(18, 18, 18) Top.BorderSizePixel = 0 Top.Position = UDim2.new(0.5, 0, 0.100000001, 0) Top.Size = UDim2.new(0.899999976, 0, 0.100000001, 0) Exit.Name = "Exit" Exit.Parent = Top Exit.AnchorPoint = Vector2.new(0.5, 0.5) Exit.BackgroundColor3 = Color3.fromRGB(38, 0, 0) Exit.Position = UDim2.new(0.949999988, 0, 0.5, 0) Exit.Size = UDim2.new(0.100000001, -6, 1, -9) Exit.Visible = false Exit.Font = Enum.Font.Arcade Exit.Text = "X" Exit.TextColor3 = Color3.fromRGB(255, 255, 255) Exit.TextScaled = true Exit.TextSize = 14.000 Exit.TextWrapped = true UICorner.CornerRadius = UDim.new(0.200000003, 0) UICorner.Parent = Exit WarningLbl.Name = "WarningLbl" WarningLbl.Parent = Top WarningLbl.BackgroundColor3 = Color3.fromRGB(255, 255, 255) WarningLbl.BackgroundTransparency = 1.000 WarningLbl.Position = UDim2.new(0, 17, 0, 0) WarningLbl.Size = UDim2.new(0.5, 0, 1, 0) WarningLbl.Font = Enum.Font.Arcade WarningLbl.Text = "Warning!" WarningLbl.TextColor3 = Color3.fromRGB(255, 255, 255) WarningLbl.TextScaled = true WarningLbl.TextSize = 14.000 WarningLbl.TextWrapped = true WarningLbl.TextXAlignment = Enum.TextXAlignment.Left Loading.Name = "Loading" Loading.Parent = Top Loading.AnchorPoint = Vector2.new(0.5, 0.5) Loading.BackgroundColor3 = Color3.fromRGB(18, 18, 18) Loading.BorderSizePixel = 0 Loading.Position = UDim2.new(0.699999988, 0, 0.5, 0) Loading.Size = UDim2.new(0.349999994, 0, 0.0199999996, 0) Bar.Name = "Bar" Bar.Parent = Loading Bar.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Bar.BorderSizePixel = 0 Bar.Size = UDim2.new(0, 0, 1, 0) WarningBackground.Name = "WarningBackground" WarningBackground.Parent = Background WarningBackground.AnchorPoint = Vector2.new(0.5, 0.5) WarningBackground.BackgroundColor3 = Color3.fromRGB(9, 9, 9) WarningBackground.BorderSizePixel = 0 WarningBackground.Position = UDim2.new(0.5, 0, 0.550000012, 0) WarningBackground.Size = UDim2.new(0.899999976, 0, 0.800000012, 0) WarningFrame.Name = "WarningFrame" WarningFrame.Parent = WarningBackground WarningFrame.AnchorPoint = Vector2.new(0.5, 0.5) WarningFrame.BackgroundColor3 = Color3.fromRGB(17, 17, 17) WarningFrame.BorderSizePixel = 0 WarningFrame.Position = UDim2.new(0.5, 0, 0.5, 0) WarningFrame.Size = UDim2.new(0.899999976, 0, 0.899999976, 0) Despair.Name = "Despair" Despair.Parent = WarningFrame Despair.AnchorPoint = Vector2.new(0.5, 0.5) Despair.BackgroundColor3 = Color3.fromRGB(17, 17, 17) Despair.BackgroundTransparency = 1.000 Despair.BorderColor3 = Color3.fromRGB(27, 42, 53) Despair.BorderSizePixel = 0 Despair.Position = UDim2.new(0.5, 0, 0.100000001, 0) Despair.Size = UDim2.new(0.949999988, 0, 0.119999997, 0) Despair.Font = Enum.Font.Oswald Despair.Text = "Anti Chat Logger will not work here!" Despair.TextColor3 = Color3.fromRGB(255, 255, 255) Despair.TextScaled = true Despair.TextSize = 50.000 Despair.TextWrapped = true Despair.TextYAlignment = Enum.TextYAlignment.Top UIListLayout.Parent = WarningFrame UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout.Padding = UDim.new(0, 15) Reason_1.Name = "Reason_1" Reason_1.Parent = WarningFrame Reason_1.AnchorPoint = Vector2.new(0.5, 0.5) Reason_1.BackgroundColor3 = Color3.fromRGB(17, 17, 17) Reason_1.BackgroundTransparency = 1.000 Reason_1.BorderColor3 = Color3.fromRGB(27, 42, 53) Reason_1.BorderSizePixel = 0 Reason_1.Position = UDim2.new(0.5, 0, 0.100000001, 0) Reason_1.Size = UDim2.new(0.949999988, 0, 0.100000001, 0) Reason_1.Visible = false Reason_1.Font = Enum.Font.Oswald Reason_1.Text = "-Chat Module was not found." Reason_1.TextColor3 = Color3.fromRGB(255, 0, 0) Reason_1.TextScaled = true Reason_1.TextSize = 50.000 Reason_1.TextWrapped = true Reason_1.TextYAlignment = Enum.TextYAlignment.Top Reason_2.Name = "Reason_2" Reason_2.Parent = WarningFrame Reason_2.AnchorPoint = Vector2.new(0.5, 0.5) Reason_2.BackgroundColor3 = Color3.fromRGB(17, 17, 17) Reason_2.BackgroundTransparency = 1.000 Reason_2.BorderColor3 = Color3.fromRGB(27, 42, 53) Reason_2.BorderSizePixel = 0 Reason_2.Position = UDim2.new(0.5, 0, 0.100000001, 0) Reason_2.Size = UDim2.new(0.949999988, 0, 0.100000001, 0) Reason_2.Visible = false Reason_2.Font = Enum.Font.Oswald Reason_2.Text = "-MessagePosted function is invalid." Reason_2.TextColor3 = Color3.fromRGB(255, 0, 0) Reason_2.TextScaled = true Reason_2.TextSize = 50.000 Reason_2.TextWrapped = true Reason_2.TextYAlignment = Enum.TextYAlignment.Top Trollge.Name = "Trollge" Trollge.Parent = WarningFrame Trollge.AnchorPoint = Vector2.new(0.5, 0.5) Trollge.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Trollge.BackgroundTransparency = 1.000 Trollge.Position = UDim2.new(0.5, 0, 0.670000017, 0) Trollge.Size = UDim2.new(0.449999988, 0, 0.5, 0) Trollge.Image = "rbxassetid://10104834800" UIPadding.Parent = WarningFrame UIPadding.PaddingTop = UDim.new(0, 10) Exit.MouseButton1Click:Connect(function() local UpTween = Tween(Background, .2, "Quint", "Out", {Position = UDim2.new(0.5, 0, 0.45, 0)}) local DownTween = Tween(Background, 1, "Quad", "Out", {Position = UDim2.new(0.5, 0, 2, 0)}) UpTween:Play() UpTween.Completed:wait() DownTween:Play() DownTween.Completed:wait() ACLWarning:Destroy() end) end)() local ExitCooldown = function() wait(.5) local Tween = Tween(Bar, 3, "Quad", "InOut", {Size = UDim2.new(1, 0, 1, 0)}) Tween:Play() Tween.Completed:wait() Loading:Destroy() Exit.Visible = true end local PlayerScripts = Player:WaitForChild("PlayerScripts") local ChatMain = PlayerScripts:FindFirstChild("ChatMain", true) or false if not ChatMain then local Timer = tick() repeat task.wait() until PlayerScripts:FindFirstChild("ChatMain", true) or tick() > (Timer + 3) ChatMain = PlayerScripts:FindFirstChild("ChatMain", true) if not ChatMain then ACLWarning.Enabled = true Reason_1.Visible = true ExitCooldown() return end end local PostMessage = require(ChatMain).MessagePosted if not PostMessage then ACLWarning.Enabled = true Reason_2.Visible = true ExitCooldown() return end local MessageEvent = Instance.new("BindableEvent") local OldFunctionHook OldFunctionHook = hookfunction(PostMessage.fire, function(self, Message) if not checkcaller() and self == PostMessage then MessageEvent:Fire(Message) return end return OldFunctionHook(self, Message) end) if setfflag then setfflag("AbuseReportScreenshot", "False") setfflag("AbuseReportScreenshotPercentage", "0") end ChatFixToggle = false task.spawn(function() wait(1) ACLWarning:Destroy() end) if OldSetting then StarterGui:SetCoreGuiEnabled(CoreGuiSettings[1], CoreGuiSettings[2]) end Notify("🔹Anthony's ACL🔹", "Anti Chat and Screenshot Logger Loaded!", 15) print(string.format("Anti Chat-Logger has loaded in %s seconds.", tostring(tick() - ACL_LoadTime):sub(1, 4))) wait(0.3) script.Parent.Parent:TweenPosition(UDim2.new(0.355, 0,1.291, 0), "Out", "Quint",1,true) wait(0.9) local AkaliNotif = loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/main/notificationtest"))(); local Notify = AkaliNotif.Notify; Notify({ Description = "Anti chat log has been ran."; Duration = 5; }); end) end coroutine.wrap(CPNQ_fake_script)() local function OZEERJ_fake_script() -- TextButton_2.LocalScript local script = Instance.new('LocalScript', TextButton_2) script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent:TweenPosition(UDim2.new(0.355, 0,1.291, 0), "Out", "Quint",1,true) wait(0.9) script.Parent.Parent.Parent:Destroy() end) end coroutine.wrap(OZEERJ_fake_script)() local function ELJBIKO_fake_script() -- Frame.LocalScript local script = Instance.new('LocalScript', Frame) script.Parent.Position = UDim2.new(0.355, 0,-1.291, 0) script.Parent:TweenPosition(UDim2.new(0.354, 0,0.316, 0), "Out", "Quint",1,true) end coroutine.wrap(ELJBIKO_fake_script)() end) cmd.add({"chat", "message"}, {"chat (message)", "Chats you, useful if youre muted"}, function(...) local A_1 = (...) local A_2 = "All" if game:GetService("TextChatService"):FindFirstChild("TextChannels") then game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync(A_1) else game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(A_1,A_2) end end) cmd.add({"fixcam", "fix"}, {"fixcam", "Fix your camera"}, function() local workspace = game.Workspace Players = game:GetService("Players") local speaker = Players.LocalPlayer workspace.CurrentCamera:remove() wait(.1) workspace.CurrentCamera.CameraSubject = speaker.Character:FindFirstChildWhichIsA('Humanoid') workspace.CurrentCamera.CameraType = "Custom" speaker.CameraMinZoomDistance = 0.5 speaker.CameraMaxZoomDistance = 400 speaker.CameraMode = "Classic" speaker.Character.Head.Anchored = false end) cmd.add({"fling2"}, {"fling2 ", "Fling the given player 2"}, function(...) Target = (...) flinghh = 1000 target = getPlr(Target) game.Workspace.CurrentCamera.CameraSubject = target.Character.Humanoid local lp = game.Players.LocalPlayer for i,v in pairs(game.Players:GetPlayers()) do if v.Name:lower():match("^"..Target:lower()) or v.DisplayName:lower():match("^"..Target:lower()) then Target = v break end end if type(Target) == "string" then return end local oldpos = lp.Character.HumanoidRootPart.CFrame local oldhh = lp.Character.Humanoid.HipHeight local carpetAnim = Instance.new("Animation") carpetAnim.AnimationId = "rbxassetid://282574440" carpet = lp.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(carpetAnim) carpet:Play(.1, 1, 1) local carpetLoop local tTorso = Target.Character:FindFirstChild("Torso") or Target.Character:FindFirstChild("LowerTorso") or Target.Character:FindFirstChild("HumanoidRootPart") spawn(function() carpetLoop = game:GetService('RunService').Heartbeat:Connect(function() pcall(function() if tTorso.Velocity.magnitude <= 28 then -- if target uses netless just target their local position local pos = {x=0, y=0, z=0} pos.x = tTorso.Position.X pos.y = tTorso.Position.Y pos.z = tTorso.Position.Z pos.x = pos.x + tTorso.Velocity.X / 2 pos.y = pos.y + tTorso.Velocity.Y / 2 pos.z = pos.z + tTorso.Velocity.Z / 2 lp.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(pos.x,pos.y,pos.z)) else lp.Character.HumanoidRootPart.CFrame = tTorso.CFrame end end) end) end) wait() lp.Character.Humanoid.HipHeight = flinghh wait(.5) carpetLoop:Disconnect() game.Workspace.CurrentCamera.CameraSubject = target.Character.Humanoid wait(1) lp.Character.Humanoid.Health = 0 wait(game.Players.RespawnTime + .6) lp.Character.HumanoidRootPart.CFrame = oldpos end) cmd.add({"toolfling", "push"}, {"toolfling (push)", "Tool fling"}, function(plr) wait(); Notify({ Description = "Equip one of your tools."; Title = "Nameless Admin"; Duration = 5; }); Tool = game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA("Tool") if not Tool then repeat task.wait() Tool = game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA("Tool") until Tool end Tool.Handle.Massless = true Tool.GripPos = Vector3.new(0, -10000, 0) end) cmd.add({"lfling"}, {"lfling ", "Fling the given player using leg resize"}, function(plr) local Character = game.Players.LocalPlayer.Character local Hum = { "BodyTypeScale", "BodyProportionScale", "BodyWidthScale", "BodyHeightScale", "BodyDepthScale", "HeadScale" } function Remove() repeat wait() until Character.LeftFoot:FindFirstChild("OriginalSize") Character.LeftFoot.OriginalSize:Destroy() Character.LeftLowerLeg.OriginalSize:Destroy() Character.LeftUpperLeg.OriginalSize:Destroy() Character.RightFoot.OriginalSize:Destroy() Character.RightLowerLeg.OriginalSize:Destroy() Character.RightUpperLeg.OriginalSize:Destroy() end Character.LeftLowerLeg.LeftKneeRigAttachment.OriginalPosition:Destroy() Character.LeftUpperLeg.LeftKneeRigAttachment.OriginalPosition:Destroy() Character.LeftLowerLeg.LeftKneeRigAttachment:Destroy() Character.LeftUpperLeg.LeftKneeRigAttachment:Destroy() for i=1,2 do Remove() Character.Humanoid[Hum[i]]:Destroy() end wait(0.2) local player = game.Players.LocalPlayer local mouse = player:GetMouse() local Targets = {plr} local Players = game:GetService("Players") local Player = Players.LocalPlayer local AllBool = false local GetPlayer = function(Name) Name = Name:lower() if Name == "all" or Name == "others" then AllBool = true return elseif Name == "random" then local GetPlayers = Players:GetPlayers() if table.find(GetPlayers,Player) then table.remove(GetPlayers,table.find(GetPlayers,Player)) end return GetPlayers[math.random(#GetPlayers)] elseif Name ~= "random" and Name ~= "all" and Name ~= "others" then for _,x in next, Players:GetPlayers() do if x ~= Player then if x.Name:lower():match("^"..Name) then return x; elseif x.DisplayName:lower():match("^"..Name) then return x; end end end else return end end local Message = function(_Title, _Text, Time) print(_Title) print(_Text) print(Time) end local SkidFling = function(TargetPlayer) local Character = Player.Character local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid") local RootPart = Humanoid and Humanoid.RootPart local TCharacter = TargetPlayer.Character local THumanoid local TRootPart local THead local Accessory local Handle if TCharacter:FindFirstChildOfClass("Humanoid") then THumanoid = TCharacter:FindFirstChildOfClass("Humanoid") end if THumanoid and THumanoid.RootPart then TRootPart = THumanoid.RootPart end if TCharacter:FindFirstChild("Head") then THead = TCharacter.Head end if TCharacter:FindFirstChildOfClass("Accessory") then Accessory = TCharacter:FindFirstChildOfClass("Accessory") end if Accessoy and Accessory:FindFirstChild("Handle") then Handle = Accessory.Handle end if Character and Humanoid and RootPart then if RootPart.Velocity.Magnitude < 50 then getgenv().OldPos = RootPart.CFrame end if THumanoid and THumanoid.Sit and not AllBool then end if THead then workspace.CurrentCamera.CameraSubject = THead elseif not THead and Handle then workspace.CurrentCamera.CameraSubject = Handle elseif THumanoid and TRootPart then workspace.CurrentCamera.CameraSubject = THumanoid end if not TCharacter:FindFirstChildWhichIsA("BasePart") then return end local FPos = function(BasePart, Pos, Ang) RootPart.CFrame = CFrame.new(BasePart.Position) * Pos * Ang Character:SetPrimaryPartCFrame(CFrame.new(BasePart.Position) * Pos * Ang) RootPart.Velocity = Vector3.new(9e7, 9e7 * 10, 9e7) RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8) end local SFBasePart = function(BasePart) local TimeToWait = 2 local Time = tick() local Angle = 0 repeat if RootPart and THumanoid then if BasePart.Velocity.Magnitude < 50 then Angle = Angle + 100 FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle),0 ,0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(2.25, 1.5, -2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(-2.25, -1.5, 2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() else FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, -THumanoid.WalkSpeed), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, -TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5 ,0), CFrame.Angles(math.rad(-90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0)) task.wait() end else break end until BasePart.Velocity.Magnitude > 500 or BasePart.Parent ~= TargetPlayer.Character or TargetPlayer.Parent ~= Players or not TargetPlayer.Character == TCharacter or THumanoid.Sit or Humanoid.Health <= 0 or tick() > Time + TimeToWait end workspace.FallenPartsDestroyHeight = 0/0 local BV = Instance.new("BodyVelocity") BV.Name = "EpixVel" BV.Parent = RootPart BV.Velocity = Vector3.new(9e8, 9e8, 9e8) BV.MaxForce = Vector3.new(1/0, 1/0, 1/0) Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false) if TRootPart and THead then if (TRootPart.CFrame.p - THead.CFrame.p).Magnitude > 5 then SFBasePart(THead) else SFBasePart(TRootPart) end elseif TRootPart and not THead then SFBasePart(TRootPart) elseif not TRootPart and THead then SFBasePart(THead) elseif not TRootPart and not THead and Accessory and Handle then SFBasePart(Handle) else end BV:Destroy() Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true) workspace.CurrentCamera.CameraSubject = Humanoid repeat RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0) Character:SetPrimaryPartCFrame(getgenv().OldPos * CFrame.new(0, .5, 0)) Humanoid:ChangeState("GettingUp") table.foreach(Character:GetChildren(), function(_, x) if x:IsA("BasePart") then x.Velocity, x.RotVelocity = Vector3.new(), Vector3.new() end end) task.wait() until (RootPart.Position - getgenv().OldPos.p).Magnitude < 25 workspace.FallenPartsDestroyHeight = getgenv().FPDH else end end getgenv().Welcome = true if Targets[1] then for _,x in next, Targets do GetPlayer(x) end else return end if AllBool then for _,x in next, Players:GetPlayers() do SkidFling(x) end end for _,x in next, Targets do if GetPlayer(x) and GetPlayer(x) ~= Player then if GetPlayer(x).UserId ~= 1414978355 then local TPlayer = GetPlayer(x) if TPlayer then SkidFling(TPlayer) end else end elseif not GetPlayer(x) and not AllBool then end end respawn() end) cmd.add({"fling"}, {"fling ", "Fling the given player"}, function(plr) local player = game.Players.LocalPlayer local mouse = player:GetMouse() local Targets = {plr} local Players = game:GetService("Players") local Player = Players.LocalPlayer local AllBool = false local GetPlayer = function(Name) Name = Name:lower() if Name == "all" or Name == "others" then AllBool = true return elseif Name == "random" then local GetPlayers = Players:GetPlayers() if table.find(GetPlayers,Player) then table.remove(GetPlayers,table.find(GetPlayers,Player)) end return GetPlayers[math.random(#GetPlayers)] elseif Name ~= "random" and Name ~= "all" and Name ~= "others" then for _,x in next, Players:GetPlayers() do if x ~= Player then if x.Name:lower():match("^"..Name) then return x; elseif x.DisplayName:lower():match("^"..Name) then return x; end end end else return end end local Message = function(_Title, _Text, Time) print(_Title) print(_Text) print(Time) end local SkidFling = function(TargetPlayer) local Character = Player.Character local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid") local RootPart = Humanoid and Humanoid.RootPart local TCharacter = TargetPlayer.Character local THumanoid local TRootPart local THead local Accessory local Handle if TCharacter:FindFirstChildOfClass("Humanoid") then THumanoid = TCharacter:FindFirstChildOfClass("Humanoid") end if THumanoid and THumanoid.RootPart then TRootPart = THumanoid.RootPart end if TCharacter:FindFirstChild("Head") then THead = TCharacter.Head end if TCharacter:FindFirstChildOfClass("Accessory") then Accessory = TCharacter:FindFirstChildOfClass("Accessory") end if Accessoy and Accessory:FindFirstChild("Handle") then Handle = Accessory.Handle end if Character and Humanoid and RootPart then if RootPart.Velocity.Magnitude < 50 then getgenv().OldPos = RootPart.CFrame end if THumanoid and THumanoid.Sit and not AllBool then end if THead then workspace.CurrentCamera.CameraSubject = THead elseif not THead and Handle then workspace.CurrentCamera.CameraSubject = Handle elseif THumanoid and TRootPart then workspace.CurrentCamera.CameraSubject = THumanoid end if not TCharacter:FindFirstChildWhichIsA("BasePart") then return end local FPos = function(BasePart, Pos, Ang) RootPart.CFrame = CFrame.new(BasePart.Position) * Pos * Ang Character:SetPrimaryPartCFrame(CFrame.new(BasePart.Position) * Pos * Ang) RootPart.Velocity = Vector3.new(9e7, 9e7 * 10, 9e7) RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8) end local SFBasePart = function(BasePart) local TimeToWait = 2 local Time = tick() local Angle = 0 repeat if RootPart and THumanoid then if BasePart.Velocity.Magnitude < 50 then Angle = Angle + 100 FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle),0 ,0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(2.25, 1.5, -2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(-2.25, -1.5, 2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() else FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, -THumanoid.WalkSpeed), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, -TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5 ,0), CFrame.Angles(math.rad(-90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0)) task.wait() end else break end until BasePart.Velocity.Magnitude > 500 or BasePart.Parent ~= TargetPlayer.Character or TargetPlayer.Parent ~= Players or not TargetPlayer.Character == TCharacter or THumanoid.Sit or Humanoid.Health <= 0 or tick() > Time + TimeToWait end workspace.FallenPartsDestroyHeight = 0/0 local BV = Instance.new("BodyVelocity") BV.Name = "EpixVel" BV.Parent = RootPart BV.Velocity = Vector3.new(9e8, 9e8, 9e8) BV.MaxForce = Vector3.new(1/0, 1/0, 1/0) Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false) if TRootPart and THead then if (TRootPart.CFrame.p - THead.CFrame.p).Magnitude > 5 then SFBasePart(THead) else SFBasePart(TRootPart) end elseif TRootPart and not THead then SFBasePart(TRootPart) elseif not TRootPart and THead then SFBasePart(THead) elseif not TRootPart and not THead and Accessory and Handle then SFBasePart(Handle) else end BV:Destroy() Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true) workspace.CurrentCamera.CameraSubject = Humanoid repeat RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0) Character:SetPrimaryPartCFrame(getgenv().OldPos * CFrame.new(0, .5, 0)) Humanoid:ChangeState("GettingUp") table.foreach(Character:GetChildren(), function(_, x) if x:IsA("BasePart") then x.Velocity, x.RotVelocity = Vector3.new(), Vector3.new() end end) task.wait() until (RootPart.Position - getgenv().OldPos.p).Magnitude < 25 workspace.FallenPartsDestroyHeight = getgenv().FPDH else end end getgenv().Welcome = true if Targets[1] then for _,x in next, Targets do GetPlayer(x) end else return end if AllBool then for _,x in next, Players:GetPlayers() do SkidFling(x) end end for _,x in next, Targets do if GetPlayer(x) and GetPlayer(x) ~= Player then if GetPlayer(x).UserId ~= 1414978355 then local TPlayer = GetPlayer(x) if TPlayer then SkidFling(TPlayer) end else end elseif not GetPlayer(x) and not AllBool then end end end) cmd.add({"commitoof", "suicide", "kys"}, {"commitoof (suicide, kys)", "FE KILL YOURSELF SCRIPT this will be bad when taken out of context"}, function() local A_1 = "Okay.. i will do it." local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2) wait(1) local A_1 = "I will oof" local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2) wait(1) local A_1 = "Goodbye." local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2) wait(1) LocalPlayer = game:GetService("Players").LocalPlayer LocalPlayer.Character.Humanoid:MoveTo(LocalPlayer.Character.HumanoidRootPart.Position + LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 10) game.Players.LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping) wait(0.5) game.Players.LocalPlayer.Character.Humanoid.Health = 0 end) cmd.add({"volume", "vol"}, {"volume <1-10> (vol)", "Changes your volume"}, function(vol) amount = vol/10 UserSettings():GetService("UserGameSettings").MasterVolume = amount end) cmd.add({"sensitivity", "sens"}, {"sensitivity <1-10> (tr)", "Changes your sensitivity"}, function(ss) game:GetService("UserInputService").MouseDeltaSensitivity = ss end) cmd.add({"torandom", "tr"}, {"torandom (tr)", "Teleports to a random player"}, function(...) target = getPlr("random") getChar().HumanoidRootPart.CFrame = target.Character.Humanoid.RootPart.CFrame end) cmd.add({"goto", "to", "tp", "teleport"}, {"goto ", "Teleport to the given player or X,Y,Z coordinates"}, function(...) Username = (...) local target = getPlr(Username) getChar().HumanoidRootPart.CFrame = target.Character.Humanoid.RootPart.CFrame end) Stare = false cmd.add({"lookat", "stare"}, {"stare (lookat)", "Stare at a player"}, function(...) Username = (...) local Target = getPlr(Username) if Staring then Staring:Disconnect() end if not Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and Target.Character:FindFirstChild("HumanoidRootPart") then return end local function Stare() if Players.LocalPlayer.Character.PrimaryPart and Players:FindFirstChild(Target.Name) and Target.Character ~= nil and Target.Character:FindFirstChild("HumanoidRootPart") then local CharPos = Players.LocalPlayer.Character.PrimaryPart.Position local tpos = Target.Character:FindFirstChild("HumanoidRootPart").Position local TPos = Vector3.new(tpos.X,CharPos.Y,tpos.Z) local NewCFrame = CFrame.new(CharPos,TPos) Players.LocalPlayer.Character:SetPrimaryPartCFrame(NewCFrame) elseif not Players:FindFirstChild(Target.Name) then Staring:Disconnect() end end Staring = game:GetService("RunService").RenderStepped:Connect(Stare) end) cmd.add({"unlookat", "unstare"}, {"unstare (unlookat)", "Stops staring"}, function() Staring:Disconnect() end) cmd.add({"watch", "view", "specate"}, {"view ", "Watch the given player"}, function(...) game.Workspace.CurrentCamera.CameraSubject = character:FindFirstChildWhichIsA("Humanoid") view = false wait(0.3) view = true Username = (...) local target = getPlr(Username) repeat wait() workspace.CurrentCamera.CameraSubject = target.Character.Humanoid until view == false end) cmd.add({"unwatch", "unview", "unspectate"}, {"unview", "Stop watching a player"}, function() local character = game.Players.LocalPlayer.Character view = false wait(0.3) game.Workspace.CurrentCamera.CameraSubject = character:FindFirstChildWhichIsA("Humanoid") end) cmd.add({"pp", "penis"}, {"penis (pp)", "benis :flushed:"}, function() loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/NamelessAdmin/main/pp"))() end) cmd.add({"stealaudio", "getaudio", "steal", "logaudio"}, {"stealaudio (getaudio, logaudio, steal)", "Save all sounds a player is playing to a file -Cyrus"}, function(p) wait(); Notify({ Description = "Audio link has been copied to your clipboard"; Title = "Nameless Admin"; Duration = 5; }); local players = argument.getPlayers(p) local audios = "" for _, player in pairs(players) do local char = player.Character if char then for i, v in pairs(char:GetDescendants()) do if v:IsA("Sound") and v.Playing then audios = audios .. ("%s"):format(v.SoundId) end end end end setclipboard(audios) end) cmd.add({"follow", "stalk", "walk"}, {"follow ", "Follow a player wherever they go"}, function(p) lib.disconnect("follow") local players = argument.getPlayers(p) local targetPlayer = players[1] lib.connect("follow", RunService.Stepped:Connect(function() local target = targetPlayer.Character if target and character then local hum = character:FindFirstChildWhichIsA("Humanoid") if hum then local targetPart = target:FindFirstChild("Head") local targetPos = targetPart.Position hum:MoveTo(targetPos) end end end)) end) cmd.add({"pathfind"}, {"pathfind ", "Follow a player using the pathfinder API wherever they go"}, function(p) lib.disconnect("follow") local players = argument.getPlayers(p) local targetPlayer = players[1] local debounce = false lib.connect("follow", RunService.Stepped:Connect(function() if debounce then return end debounce = true local target = targetPlayer.Character if target and character then local hum = character:FindFirstChildWhichIsA("Humanoid") local main = target:FindFirstChild("HumanoidRootPart") if hum then local targetPart = target:FindFirstChild("HumanoidRootPart") or target:FindFirstChild("Head") local targetPos = (targetPart.CFrame * CFrame.new(0, 0, -0.5)).p local PathService = game:GetService("PathfindingService") local path = PathService:CreatePath({ AgentRadius = 2, AgentHeight = 5, AgentCanJump = true }) local points = path:ComputeAsync(main.Position, targetPos) if path.Status then local waypoints = path:GetWaypoints() for i, waypoint in pairs(waypoints) do if i > 2 then break end if waypoint.Action == Enum.PathWaypointAction.Jump then hum.Jump = true end hum:MoveTo(waypoint.Position) local distance = 5 repeat wait() distance = (waypoint.Position - main.Position).magnitude until (targetPos - targetPart.Position).magnitude > 2 or distance < 1 if (targetPos - targetPart.Position).magnitude > 2 then break end end end end end debounce = false end)) end) cmd.add({"unfollow", "unstalk", "unwalk", "unpathfind"}, {"unfollow", "Stop all attempts to follow a player"}, function() lib.disconnect("follow") end) cmd.add({"bubblechat"}, {"bubblechat ", "fake chat as your target"}, function(...) for i,lplr in pairs(game:GetService("Players"):GetPlayers()) do lplr.Character.Humanoid.DisplayName = lplr.DisplayName.."\n\@"..lplr.Name lplr.Character.Humanoid.NameDisplayDistance = math.huge lplr.CharacterAdded:Connect(function() lplr.Humanoid.Character:WaitForChild("Humanoid").DisplayName = lplr.DisplayName.."\n\@"..lplr.Name lplr.Character.Humanoid.NameDisplayDistance = math.huge end) end game:GetService("Players").PlayerAdded:Connect(function(lplr) repeat wait() until lplr.Character ~= nil lplr.Character:WaitForChild("Humanoid").DisplayName = lplr.DisplayName.."\n\@"..lplr.Name lplr.Character.Humanoid.NameDisplayDistance = math.huge lplr.CharacterAdded:Connect(function() lplr.Character:WaitForChild("Humanoid").DisplayName = lplr.DisplayName.."\n\@"..lplr.Name lplr.Character.Humanoid.NameDisplayDistance = math.huge end) end) players = game:GetService("Players") local_player = players.LocalPlayer character = local_player.Character character.LowerTorso.Root:Destroy() victim = nil Username = (...) Target = getPlr(Username) victim = Target.Character character.HumanoidRootPart.CanCollide = false while task.wait() do if victim ~= nil then character.HumanoidRootPart.CFrame = CFrame.new(victim.Head.CFrame.Position) end end end) cmd.add({"translatechat"}, {"translatechat", "translates the chat using google translate api"}, function() wait(); Notify({ Description = "Chat translated"; Title = "Nameless Admin"; Duration = 5; }); loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/x114/RobloxScripts/main/UpdatedChatTranslator"))() end) cmd.add({"freeze", "thaw", "anchor"}, {"freeze (thaw, anchor)", "Freezes your character"}, function() game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true end) cmd.add({"unfreeze", "unthaw", "unanchor"}, {"unfreeze (unthaw, unanchor)", "Unfreezes your character"}, function() game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false end) cmd.add({"disableanimations", "disableanims"}, {"disableanimations (disableanims)", "Freezes your animations"}, function() game.Players.LocalPlayer.Character.Animate.Disabled = true end) cmd.add({"undisableanimations", "undisableanims"}, {"undisableanimations (undisableanims)", "Unfreezes your animations"}, function(...) game.Players.LocalPlayer.Character.Animate.Disabled = false end) cmd.add({"headkill", "hkill"}, {"headkill (hkill)", "Need an rthro head"}, function(...) for i,v in pairs(game.Players.LocalPlayer.Character.Humanoid:GetChildren()) do if string.find(v.Name,"Scale") and v.Name ~= "HeadScale" then repeat wait(HeadGrowSpeed) until game.Players.LocalPlayer.Character.Head:FindFirstChild("OriginalSize") game.Players.LocalPlayer.Character.Head.OriginalSize:Destroy() v:Destroy() game.Players.LocalPlayer.Character.Head:WaitForChild("OriginalSize") end end Target = (...) if Target == "all" or Target == "others" then print("Patched") else local function Kill() if not getPlr(Target) then end repeat game:FindService("RunService").Heartbeat:wait() until getPlr(Target).Character and getPlr(Target).Character:FindFirstChildOfClass("Humanoid") and getPlr(Target).Character:FindFirstChildOfClass("Humanoid").Health > 0 local Character local Humanoid local RootPart local Tool local Handle local TPlayer = getPlr(Target) local TCharacter = TPlayer.Character local THumanoid local TRootPart if Player.Character and Player.Character and Player.Character.Name == Player.Name then Character = Player.Character else end if Character:FindFirstChildOfClass("Humanoid") then Humanoid = Character:FindFirstChildOfClass("Humanoid") else end if Humanoid and Humanoid.RootPart then RootPart = Humanoid.RootPart else end if Character:FindFirstChildOfClass("Tool") then Tool = Character:FindFirstChildOfClass("Tool") elseif Player.Backpack:FindFirstChildOfClass("Tool") and Humanoid then Tool = Player.Backpack:FindFirstChildOfClass("Tool") Humanoid:EquipTool(Player.Backpack:FindFirstChildOfClass("Tool")) else end if Tool and Tool:FindFirstChild("Handle") then Handle = Tool.Handle else end --Target if TCharacter:FindFirstChildOfClass("Humanoid") then THumanoid = TCharacter:FindFirstChildOfClass("Humanoid") else return Message("Error","> Missing Target Humanoid") end if THumanoid.RootPart then TRootPart = THumanoid.RootPart else return Message("Error","> Missing Target RootPart") end if THumanoid.Sit then return Message("Error","> Target is seated") end local OldCFrame = RootPart.CFrame Humanoid:Destroy() local NewHumanoid = Humanoid:Clone() NewHumanoid.Parent = Character NewHumanoid:UnequipTools() NewHumanoid:EquipTool(Tool) Tool.Parent = workspace local Timer = os.time() repeat if (TRootPart.CFrame.p - RootPart.CFrame.p).Magnitude < 500 then Tool.Grip = CFrame.new() Tool.Grip = Handle.CFrame:ToObjectSpace(TRootPart.CFrame):Inverse() end firetouchinterest(Handle,TRootPart,0) firetouchinterest(Handle,TRootPart,1) game:FindService("RunService").Heartbeat:wait() until Tool.Parent ~= Character or not TPlayer or not TRootPart or THumanoid.Health <= 0 or os.time() > Timer + .20 Player.Character = nil NewHumanoid.Health = 0 player.CharacterAdded:wait(1) repeat game:FindService("RunService").Heartbeat:wait() until Player.Character:FindFirstChild("HumanoidRootPart") Player.Character.HumanoidRootPart.CFrame = OldCFrame end if not LoopKill then Kill() else while LoopKill do Kill() end end end end) cmd.add({"headbring", "hbring"}, {"headbring (headbring)", "Need an rthro head"}, function(...) for i,v in pairs(game.Players.LocalPlayer.Character.Humanoid:GetChildren()) do if string.find(v.Name,"Scale") and v.Name ~= "HeadScale" then repeat wait(HeadGrowSpeed) until game.Players.LocalPlayer.Character.Head:FindFirstChild("OriginalSize") game.Players.LocalPlayer.Character.Head.OriginalSize:Destroy() v:Destroy() game.Players.LocalPlayer.Character.Head:WaitForChild("OriginalSize") end end local Target = (...) if Target == "all" or Target == "others" then print("Patched") end local Character = Player.Character local PlayerGui = Player:waitForChild("PlayerGui") local Backpack = Player:waitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end local TPlayer = getPlr(Target) local TCharacter = TPlayer and TPlayer.Character local THumanoid = TCharacter and TCharacter:FindFirstChildWhichIsA("Humanoid") or false local TRootPart = TCharacter and THumanoid and THumanoid.RootPart or false if not THumanoid or not TRootPart then return end Character.Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() Player.Character.HumanoidRootPart.CFrame = CF until flag else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = CF wait() end wait(.3) Player.Character:SetPrimaryPartCFrame(CF) if Humanoid.RigType == Enum.HumanoidRigType.R6 then Character["Right Arm"].RightGrip:Destroy() else Character["RightHand"].RightGrip:Destroy() Character["RightHand"].RightGripAttachment:Destroy() end wait(4) CF = Player.Character.HumanoidRootPart.CFrame player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF end) cmd.add({"headvoid", "hvoid"}, {"headvoid (hvoid)", "Need an rthro head"}, function(...) for i,v in pairs(game.Players.LocalPlayer.Character.Humanoid:GetChildren()) do if string.find(v.Name,"Scale") and v.Name ~= "HeadScale" then repeat wait(HeadGrowSpeed) until game.Players.LocalPlayer.Character.Head:FindFirstChild("OriginalSize") game.Players.LocalPlayer.Character.Head.OriginalSize:Destroy() v:Destroy() game.Players.LocalPlayer.Character.Head:WaitForChild("OriginalSize") end end Target = (...) local Character = Player.Character local PlayerGui = Player:waitForChild("PlayerGui") local Backpack = Player:waitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end local TPlayer = getPlr(Target) local TCharacter = TPlayer and TPlayer.Character local THumanoid = TCharacter and TCharacter:FindFirstChildWhichIsA("Humanoid") or false local TRootPart = TCharacter and THumanoid and THumanoid.RootPart or false if not THumanoid or not TRootPart then return end Character.Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame XC = TCharacter.HumanoidRootPart.CFrame.X ZC = TCharacter.HumanoidRootPart.CFrame.Z if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() until flag wait(0.2) Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0) end wait(2) respawn() end) cmd.add({"headresize"}, {"headresize", "Makes your head very big r15 only"}, function() for i,v in pairs(game.Players.LocalPlayer.Character.Humanoid:GetChildren()) do if string.find(v.Name,"Scale") and v.Name ~= "HeadScale" then repeat wait(HeadGrowSpeed) until game.Players.LocalPlayer.Character.Head:FindFirstChild("OriginalSize") game.Players.LocalPlayer.Character.Head.OriginalSize:Destroy() v:Destroy() game.Players.LocalPlayer.Character.Head:WaitForChild("OriginalSize") end end end) cmd.add({"hatresize"}, {"hatresize", "Makes your hats very big r15 only"}, function() wait(); Notify({ Description = "Hat resize loaded, rthro needed."; Title = "Nameless Admin"; Duration = 5; }); loadstring(game:HttpGet('https://github.com/DigitalityScripts/roblox-scripts/raw/main/hat%20resize'))() end) cmd.add({"discord"}, {"discord", "discord server link"}, function() wait(); Notify({ Description = "discord.gg/mW442YxE4j"; Title = "Nameless Admin"; Duration = 15; }); if httprequest then httprequest({ Url = 'http://127.0.0.1:6463/rpc?v=1', Method = 'POST', Headers = { ['Content-Type'] = 'application/json', Origin = 'https://discord.com' }, Body = HttpService:JSONEncode({ cmd = 'INVITE_BROWSER', nonce = HttpService:GenerateGUID(false), args = {code = 'ACk4JyVJ6x'} }) }) end setclipboard("discord.gg/mW442YxE4j") end) cmd.add({"exit"}, {"exit", "Close down roblox"}, function() game:Shutdown() end) cmd.add({"legresize"}, {"legresize", "Makes your legs very big r15 only"}, function() wait(); Notify({ Description = "Leg resize loaded, R15 only"; Title = "Nameless Admin"; Duration = 5; }); game.Players.LocalPlayer.Character.Animate.Disabled = true loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Leg%20Resize'))() end) cmd.add({"fat", "nikocadoavocado"}, {"fat (nikocadoavocado)", "fat"}, function() local LocalPlayer = game:GetService("Players").LocalPlayer local Character = LocalPlayer.Character local Humanoid = Character:FindFirstChildOfClass("Humanoid") local function rm() for i,v in pairs(Character:GetDescendants()) do if v:FindFirstChild("AvatarPartScaleType") then v:FindFirstChild("AvatarPartScaleType"):Destroy() end end end rm() wait(0.1) Humanoid:FindFirstChild("BodyWidthScale"):Destroy() wait(0.2) rm() wait(0.5) Humanoid:FindFirstChild("BodyTypeScale"):Destroy() wait(0.2) end) cmd.add({"small"}, {"small", "Makes you short r15 only"}, function() wait(); Notify({ Description = "Making you small.. r15 needed"; Title = "Nameless Admin"; Duration = 5; }); --Shit ass script made by failedmite57926 local LocalPlayer = game:GetService("Players").LocalPlayer local Character = LocalPlayer.Character local Humanoid = Character:FindFirstChildOfClass("Humanoid") local function rm() for i,v in pairs(Character:GetDescendants()) do if v:IsA("BasePart") then if v.Name ~= "Head" then for i,cav in pairs(v:GetDescendants()) do if cav:IsA("Attachment") then if cav:FindFirstChild("OriginalPosition") then cav.OriginalPosition:Destroy() end end end v:FindFirstChild("OriginalSize"):Destroy() if v:FindFirstChild("AvatarPartScaleType") then v:FindFirstChild("AvatarPartScaleType"):Destroy() end end end end end rm() wait(0.5) Humanoid:FindFirstChild("BodyTypeScale"):Destroy() wait(0.2) rm() wait(0.5) Humanoid:FindFirstChild("BodyWidthScale"):Destroy() wait(0.2) rm() wait(0.5) Humanoid:FindFirstChild("BodyDepthScale"):Destroy() wait(0.2) rm() wait(0.5) Humanoid:FindFirstChild("HeadScale"):Destroy() wait(0.2) end) cmd.add({"loopfling"}, {"loopfling ", "Loop voids a player"}, function(plr) local Targets = {plr} Loopvoid = true repeat wait() local player = game.Players.LocalPlayer local mouse = player:GetMouse() local Players = game:GetService("Players") local Player = Players.LocalPlayer local AllBool = false local GetPlayer = function(Name) Name = Name:lower() if Name == "all" or Name == "others" then AllBool = true return elseif Name == "random" then local GetPlayers = Players:GetPlayers() if table.find(GetPlayers,Player) then table.remove(GetPlayers,table.find(GetPlayers,Player)) end return GetPlayers[math.random(#GetPlayers)] elseif Name ~= "random" and Name ~= "all" and Name ~= "others" then for _,x in next, Players:GetPlayers() do if x ~= Player then if x.Name:lower():match("^"..Name) then return x; elseif x.DisplayName:lower():match("^"..Name) then return x; end end end else return end end local Message = function(_Title, _Text, Time) end local SkidFling = function(TargetPlayer) local Character = Player.Character local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid") local RootPart = Humanoid and Humanoid.RootPart local TCharacter = TargetPlayer.Character local THumanoid local TRootPart local THead local Accessory local Handle if TCharacter:FindFirstChildOfClass("Humanoid") then THumanoid = TCharacter:FindFirstChildOfClass("Humanoid") end if THumanoid and THumanoid.RootPart then TRootPart = THumanoid.RootPart end if TCharacter:FindFirstChild("Head") then THead = TCharacter.Head end if TCharacter:FindFirstChildOfClass("Accessory") then Accessory = TCharacter:FindFirstChildOfClass("Accessory") end if Accessoy and Accessory:FindFirstChild("Handle") then Handle = Accessory.Handle end if Character and Humanoid and RootPart then if RootPart.Velocity.Magnitude < 50 then getgenv().OldPos = RootPart.CFrame end if THumanoid and THumanoid.Sit and not AllBool then return Message("Error Occurred", "Targeting is sitting", 5) -- u can remove dis part if u want lol end if THead then workspace.CurrentCamera.CameraSubject = THead elseif not THead and Handle then workspace.CurrentCamera.CameraSubject = Handle elseif THumanoid and TRootPart then workspace.CurrentCamera.CameraSubject = THumanoid end if not TCharacter:FindFirstChildWhichIsA("BasePart") then return end local FPos = function(BasePart, Pos, Ang) RootPart.CFrame = CFrame.new(BasePart.Position) * Pos * Ang Character:SetPrimaryPartCFrame(CFrame.new(BasePart.Position) * Pos * Ang) RootPart.Velocity = Vector3.new(9e7, 9e7 * 10, 9e7) RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8) end local SFBasePart = function(BasePart) local TimeToWait = 2 local Time = tick() local Angle = 0 repeat if RootPart and THumanoid then if BasePart.Velocity.Magnitude < 50 then Angle = Angle + 100 FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle),0 ,0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(2.25, 1.5, -2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(-2.25, -1.5, 2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() else FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, -THumanoid.WalkSpeed), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, -TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5 ,0), CFrame.Angles(math.rad(-90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0)) task.wait() end else break end until BasePart.Velocity.Magnitude > 500 or BasePart.Parent ~= TargetPlayer.Character or TargetPlayer.Parent ~= Players or not TargetPlayer.Character == TCharacter or THumanoid.Sit or Humanoid.Health <= 0 or tick() > Time + TimeToWait end workspace.FallenPartsDestroyHeight = 0/0 local BV = Instance.new("BodyVelocity") BV.Name = "EpixVel" BV.Parent = RootPart BV.Velocity = Vector3.new(9e8, 9e8, 9e8) BV.MaxForce = Vector3.new(1/0, 1/0, 1/0) Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false) if TRootPart and THead then if (TRootPart.CFrame.p - THead.CFrame.p).Magnitude > 5 then SFBasePart(THead) else SFBasePart(TRootPart) end elseif TRootPart and not THead then SFBasePart(TRootPart) elseif not TRootPart and THead then SFBasePart(THead) elseif not TRootPart and not THead and Accessory and Handle then SFBasePart(Handle) else return Message("Error Occurred", "Target is missing everything", 5) end BV:Destroy() Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true) workspace.CurrentCamera.CameraSubject = Humanoid repeat RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0) Character:SetPrimaryPartCFrame(getgenv().OldPos * CFrame.new(0, .5, 0)) Humanoid:ChangeState("GettingUp") table.foreach(Character:GetChildren(), function(_, x) if x:IsA("BasePart") then x.Velocity, x.RotVelocity = Vector3.new(), Vector3.new() end end) task.wait() until (RootPart.Position - getgenv().OldPos.p).Magnitude < 25 workspace.FallenPartsDestroyHeight = getgenv().FPDH else return Message("Error Occurred", "Random error", 5) end end if not Welcome then Message("Script by AnthonyIsntHere", "Enjoy!", 5) end getgenv().Welcome = true if Targets[1] then for _,x in next, Targets do GetPlayer(x) end else return end if AllBool then for _,x in next, Players:GetPlayers() do SkidFling(x) end end for _,x in next, Targets do if GetPlayer(x) and GetPlayer(x) ~= Player then if GetPlayer(x).UserId ~= 1414978355 then local TPlayer = GetPlayer(x) if TPlayer then SkidFling(TPlayer) end else Message("Error Occurred", "This user is whitelisted! (Owner)", 5) end elseif not GetPlayer(x) and not AllBool then Message("Error Occurred", "Username Invalid", 5) end end until Loopvoid == false end) cmd.add({"freegamepass", "freegp"}, {"freegamepass (freegp)", "Makes the client think you own every gamepass in the game"}, function() local mt = getrawmetatable(game); local old = mt.__namecall local readonly = setreadonly or make_writeable local MarketplaceService = game:GetService("MarketplaceService"); readonly(mt, false); mt.__namecall = function(self, ...) local args = {...} local method = table.remove(args) if (self == MarketplaceService and method:find("UserOwnsGamePassAsync")) then return true and 1 end return old(self, ...) end wait(); Notify({ Description = "Free gamepass has been executed, keep in mind this wont always work."; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"headsit"}, {"headsit ", "Head sit."}, function(...) Username = (...) if headSit then headSit:Disconnect() end local players = getPlr(Username) local sitPlr = players.Name sitDied = game.Players.LocalPlayer.Character:FindFirstChildOfClass'Humanoid'.Died:Connect(function() sitLoop = sitLoop:Disconnect() end) game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').Sit = true headSit = RunService.Heartbeat:Connect(function() if Players:FindFirstChild(players.Name) and players.Character ~= nil and getRoot(players.Character) and getRoot(game.Players.LocalPlayer.Character) and game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').Sit == true then getRoot(game.Players.LocalPlayer.Character).CFrame = players.Character.HumanoidRootPart.CFrame * CFrame.Angles(0,math.rad(0),0)* CFrame.new(0,1.6,0.4) else headSit:Disconnect() end end) end) cmd.add({"unheadsit"}, {"unheadsit", "Stop the headsit command"}, function() game.Players.LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end) cmd.add({"jump"}, {"jump", "jump."}, function() game.Players.LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end) cmd.add({"headstand"}, {"headstand ", "Stand on someones head"}, function(...) Username = (...) if headSit then headSit:Disconnect() end local players = getPlr(Username) local sitPlr = players.Name sitDied = game.Players.LocalPlayer.Character:FindFirstChildOfClass'Humanoid'.Died:Connect(function() sitLoop = sitLoop:Disconnect() end) headSit = RunService.Heartbeat:Connect(function() if Players:FindFirstChild(players.Name) and players.Character ~= nil and getRoot(players.Character) and getRoot(game.Players.LocalPlayer.Character) then getRoot(game.Players.LocalPlayer.Character).CFrame = players.Character.HumanoidRootPart.CFrame * CFrame.Angles(0,math.rad(0),0)* CFrame.new(0,4.6,0.4) else headSit:Disconnect() end end) end) cmd.add({"unheadstand"}, {"unheadstand ", "Stop the headstand command"}, function() headSit = headSit:Disconnect() sitDied:Disconnect() end) loopws = false cmd.add({"loopwalkspeed", "loopws"}, {"loopwalkspeed (loopws)", "Loop walkspeed"}, function(...) speed = (...) loopws = true repeat wait() game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = speed detectdied = game.Players.LocalPlayer.Character.Humanoid.Died:Connect(function() if loopws == true then wait(game.Players.RespawnTime + 0.4) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = speed end end) until loopws == false end) cmd.add({"unloopwalkspeed", "unloopws"}, {"unloopwalkspeed (unloopws)", "Disable loop walkspeed"}, function(...) loopws = false detectdied:Disconnect() wait(0.6) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16 end) loopwave = false cmd.add({"loopwaveat", "loopwat"}, {"loopwaveat (loopwat)", "Wave to a player in a loop"}, function(...) loopwave = true Player = (...) Target = getPlr(Player) local oldcframe = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame repeat wait() wait(0.2) targetcframe = Target.Character.HumanoidRootPart.CFrame WaveAnim = Instance.new("Animation") if game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').RigType == Enum.HumanoidRigType.R15 then WaveAnim.AnimationId = "rbxassetid://507770239" else WaveAnim.AnimationId = "rbxassetid://128777973" end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = targetcframe * CFrame.new(0, 0, -3) local CharPos = game.Players.LocalPlayer.Character.PrimaryPart.Position local tpos = Target.Character:FindFirstChild("HumanoidRootPart").Position local TPos = Vector3.new(tpos.X,CharPos.Y,tpos.Z) local NewCFrame = CFrame.new(CharPos,TPos) Players.LocalPlayer.Character:SetPrimaryPartCFrame(NewCFrame) wave = game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(WaveAnim) wave:Play(-1, 5, -1) wait(1.6) wave:Stop() until loopwave == false game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = oldcframe end) cmd.add({"unloopwaveat", "unloopwat"}, {"unloopwaveat (unloopwat)", "Stops the loopwaveat command"}, function(...) loopwave = false end) cmd.add({"waveat", "wat"}, {"waveat (wat)", "Wave to a player"}, function(...) -- r6 / 128777973 -- r15 / 507770239 Player = (...) Target = getPlr(Player) local oldcframe = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame targetcframe = Target.Character.HumanoidRootPart.CFrame WaveAnim = Instance.new("Animation") if game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').RigType == Enum.HumanoidRigType.R15 then WaveAnim.AnimationId = "rbxassetid://507770239" else WaveAnim.AnimationId = "rbxassetid://128777973" end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = targetcframe * CFrame.new(0, 0, -3) local CharPos = game.Players.LocalPlayer.Character.PrimaryPart.Position local tpos = Target.Character:FindFirstChild("HumanoidRootPart").Position local TPos = Vector3.new(tpos.X,CharPos.Y,tpos.Z) local NewCFrame = CFrame.new(CharPos,TPos) Players.LocalPlayer.Character:SetPrimaryPartCFrame(NewCFrame) wave = game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(WaveAnim) wave:Play(-1, 5, -1) wait(1.6) wave:Stop() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = oldcframe end) cmd.add({"headbang", "mouthbang", "hb", "mb"}, {"headbang (mouthbang, hb, mb)", "Bang them in the mouth because you are gay"}, function(h,d) RunService = game:GetService("RunService") speed = d if speed == nil then speed = 10 end Username = h local players = getPlr(Username) bangAnim = Instance.new("Animation") if not r15(game.Players.LocalPlayer) then bangAnim.AnimationId = "rbxassetid://148840371" else bangAnim.AnimationId = "rbxassetid://5918726674" end bang = game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(bangAnim) bang:Play(.1, 1, 1) if speed then bang:AdjustSpeed(speed) else bang:AdjustSpeed(3) end local bangplr = players.Name bangDied = game.Players.LocalPlayer.Character:FindFirstChildOfClass'Humanoid'.Died:Connect(function() bangLoop = bangLoop:Disconnect() bang:Stop() bangAnim:Destroy() bangDied:Disconnect() end) local bangOffet = CFrame.new(0, 1, -1.1) bangLoop = RunService.Stepped:Connect(function() pcall(function() local otherRoot = game.Players[bangplr].Character.Head game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = otherRoot.CFrame * bangOffet local CharPos = game.Players.LocalPlayer.Character.PrimaryPart.Position local tpos = players.Character:FindFirstChild("HumanoidRootPart").Position local TPos = Vector3.new(tpos.X,CharPos.Y,tpos.Z) local NewCFrame = CFrame.new(CharPos,TPos) Players.LocalPlayer.Character:SetPrimaryPartCFrame(NewCFrame) end) end) end) cmd.add({"unheadbang", "unmouthbang", "unhb", "unmb"}, {"unheadbang (unmouthbang, unhb, unmb)", "Bang them in the mouth because you are gay"}, function(h,d) if bangLoop then bangLoop = bangLoop:Disconnect() bang:Stop() bangAnim:Destroy() bangDied:Disconnect() end end) cmd.add({"bang", "fuck"}, {"bang ", "Bangs the player by attaching to them"}, function(h,d) speed = d if speed == nil then speed = 10 end Username = h local Target = getPlr(Username) bangAnim = Instance.new("Animation") if not r15(game.Players.LocalPlayer) then bangAnim.AnimationId = "rbxassetid://148840371" else bangAnim.AnimationId = "rbxassetid://5918726674" end bang = game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(bangAnim) bang:Play(.1, 1, 1) if speed then bang:AdjustSpeed(speed) else bang:AdjustSpeed(3) end local bangplr = Target.Name bangDied = game.Players.LocalPlayer.Character:FindFirstChildOfClass'Humanoid'.Died:Connect(function() bangLoop = bangLoop:Disconnect() bang:Stop() bangAnim:Destroy() bangDied:Disconnect() end) local bangOffet = CFrame.new(0, 0, 1.1) bangLoop = RunService.Stepped:Connect(function() pcall(function() local otherRoot = getTorso(game.Players[bangplr].Character) getRoot(game.Players.LocalPlayer.Character).CFrame = otherRoot.CFrame * bangOffet end) end) wait(); Notify({ Description = "Banging player..."; Title = "Nameless Admin"; Duration = 5; }); end) glueloop = false cmd.add({"glue"}, {"glue ", "Bangs the player by attaching to them"}, function(...) glueloop = true User = (...) Target = getPlr(User) repeat wait() LocalPlayer.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame until glueloop == false end) cmd.add({"unglue"}, {"unglue", "stops glueing"}, function() glueloop = false end) cmd.add({"spook", "scare"}, {"spook (scare)", "Teleports next to a player for a few seconds"}, function(...) Username = (...) Target = getPlr(Username) local oldCF = LocalPlayer.Character.HumanoidRootPart.CFrame Target = getPlr(Username) distancepl = 2 if Target.Character and Target.Character:FindFirstChild('Humanoid') then LocalPlayer.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame + Target.Character.HumanoidRootPart.CFrame.lookVector * distancepl LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(LocalPlayer.Character.HumanoidRootPart.Position, Target.Character.HumanoidRootPart.Position) wait(.5) LocalPlayer.Character.HumanoidRootPart.CFrame = oldCF end end) loopspook = false cmd.add({"loopspook", "loopscare"}, {"loopspook (loopscare)", "Teleports next to a player for a few seconds and then again and again"}, function(...) loopspook = true repeat wait() Username = (...) Target = getPlr(Username) local oldCF = LocalPlayer.Character.HumanoidRootPart.CFrame Target = getPlr(Username) distancepl = 2 if Target.Character and Target.Character:FindFirstChild('Humanoid') then LocalPlayer.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame + Target.Character.HumanoidRootPart.CFrame.lookVector * distancepl LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(LocalPlayer.Character.HumanoidRootPart.Position, Target.Character.HumanoidRootPart.Position) wait(.5) LocalPlayer.Character.HumanoidRootPart.CFrame = oldCF end wait(0.3) until loopspook == false end) cmd.add({"unloopspook", "unloopscare"}, {"unloopspook (unloopscare)", "Stops the loopspook command"}, function() loopspook = false end) cmd.add({"unbang", "unfuck"}, {"unbang", "Unbangs the player"}, function() if bangLoop then bangLoop = bangLoop:Disconnect() bang:Stop() bangAnim:Destroy() bangDied:Disconnect() end end) cmd.add({"unairwalk", "unaw"}, {"unairwalk (unaw)", "Stops the airwalk command"}, function() for i, v in pairs(workspace:GetChildren()) do if tostring(v) == "Airwalk" then v:Destroy() wait(); Notify({ Description = "Airwalk: OFF"; Title = "Nameless Admin"; Duration = 5; }); end end end) cmd.add({"airwalk", "aw"}, {"airwalk (aw)", "Press space to go up, unairwalk to stop"}, function() wait(); Notify({ Description = "Airwalk: On"; Title = "Nameless Admin"; Duration = 5; }); local Chat = game:GetService('Players').LocalPlayer.Chatted local function AirWalk() local AirWPart = Instance.new("Part", workspace) local crtl = true local Mouse = game.Players.LocalPlayer:GetMouse() AirWPart.Size = Vector3.new(7, 2, 3) AirWPart.CFrame = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0, -4, 0) AirWPart.Transparency = 1 AirWPart.Anchored = true AirWPart.Name = "Airwalk" for i = 1, math.huge do AirWPart.CFrame = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0, -4, 0) wait (.1) end end AirWalk() end) cmd.add({"cbring", "clientbring"}, {"clientbring (cbring)", "Brings the player on your client"}, function(...) Username = (...) if connections["noclip"] then lib.disconnect("noclip") return end lib.connect("noclip", RunService.Stepped:Connect(function() if not character then return end for i, v in pairs(character:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false end end end)) if Username == "all" or Username == "others" then bringc = game:GetService("RunService").RenderStepped:Connect(function() for i, target in pairs(game:GetService("Players"):GetChildren()) do if target.Name == game.Players.LocalPlayer.Name then else target.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 5 end end end) else target = getPlr(Username) bringc = game:GetService("RunService").RenderStepped:Connect(function() if target.Character and target.Character:FindFirstChild("HumanoidRootPart") then target.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 3 end end) end end) cmd.add({"uncbring", "unclientbring"}, {"unclientbring (uncbring)", "Disable Client bring command"}, function() bringc:Disconnect() if connections["noclip"] then lib.disconnect("noclip") return end end) cmd.add({"mute", "muteboombox"}, {"mute (muteboombox)", "Mutes the players boombox"}, function(...) Username = (...) if game:GetService("SoundService").RespectFilteringEnabled == true then wait(); Notify({ Description = "Boombox muted. Status: Client Sided"; Title = "Nameless Admin"; Duration = 5; }); else wait(); Notify({ Description = "Boombox muted. Status: FE"; Title = "Nameless Admin"; Duration = 5; }); if Username == "all" or Username == "others" then local players = game:GetService("Players"):GetPlayers() for _, player in ipairs(players) do for _, object in ipairs(player.Character:GetDescendants()) do if object:IsA("Sound") and object.Playing then object:Stop() end end local backpack = player:FindFirstChildOfClass("Backpack") if backpack then for _, object in ipairs(backpack:GetDescendants()) do if object:IsA("Sound") and object.Playing then object:Stop() end end end end else local players = getPlr(Username) if players ~= nil then for i, x in next, players.Character:GetDescendants() do if x:IsA("Sound") and x.Playing == true then x.Playing = false end end for i, x in next, players:FindFirstChildOfClass("Backpack"):GetDescendants() do if x:IsA("Sound") and x.Playing == true then x.Playing = false end end end end end end) cmd.add({"antivoid"}, {"antivoid", "Anti void."}, function() getgenv().AntiVoid = true -- // toggle it on and off -- // Services local Players = game:GetService("Players") -- // Vars local LocalPlayer = Players.LocalPlayer -- // Check if anyone has the same handle as you local function toolMatch(Handle) local allPlayers = Players:GetPlayers() for i = 1, #allPlayers do -- // Vars local Player = allPlayers[i] if (Player == LocalPlayer) then continue end -- // ignore local player -- // Vars local Character = Player.Character local RightArm = Character:WaitForChild("Right Arm") local RightGrip = RightArm:FindFirstChild("RightGrip") -- // Check if they share the same Part1 Handle of the Grip if (RightGrip and RightGrip.Part1 == Handle) then return Player end end end -- // Manager local function onCharacter(Character) local RightArm = Character:WaitForChild("Right Arm") -- // See when you equip something RightArm.ChildAdded:Connect(function(child) if (child:IsA("Weld") and child.Name == "RightGrip" and getgenv().AntiVoid) then -- // Vars local ConnectedHandle = child.Part1 -- // Check if someone else has something equipped too with the same handle as you local matched = toolMatch(ConnectedHandle) -- // Destroy the tool, if someone is voiding you if (matched) then ConnectedHandle.Parent:Destroy() print(matched, "just tried to void you lol!") end end end) end -- // Initialise the script onCharacter(LocalPlayer.Character) LocalPlayer.CharacterAdded:Connect(onCharacter) end) TPWalk = false cmd.add({"tpwalk", "tpwalk"}, {"tpwalk ", "More undetectable walkspeed script"}, function(...) if TPWalk == true then TPWalk = false TPWalking = TPWalking:Disconnect() end TPWalk = true Speed = (...) TPWalking = game:GetService("RunService").Heartbeat:Wait() game:GetService("RunService").Stepped:Connect(function() if TPWalk == true then if game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").MoveDirection.Magnitude > 0 then if Speed then game.Players.LocalPlayer.Character:TranslateBy(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").MoveDirection * Speed * TPWalking * 10) else game.Players.LocalPlayer.Character:TranslateBy(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").MoveDirection * TPWalking * 10) end end end end) end) cmd.add({"untpwalk"}, {"untpwalk", "Stops the tpwalk command"}, function() TPWalk = false TPWalking = false end) cmd.add({"loopmute", "loopmuteboombox"}, {"loopmute (loopmuteboombox)", "Loop mutes the players boombox"}, function(...) Username = (...) if Username == "all" or Username == "others" then Loopmute = true repeat wait() local players = game:GetService("Players"):GetPlayers() for _, player in ipairs(players) do for _, object in ipairs(player.Character:GetDescendants()) do if object:IsA("Sound") and object.Playing then object:Stop() end end local backpack = player:FindFirstChildOfClass("Backpack") if backpack then for _, object in ipairs(backpack:GetDescendants()) do if object:IsA("Sound") and object.Playing then object:Stop() end end end end until Loopmute == false else Loopmute = true local players = getPlr(Username) repeat wait() if players ~= nil then for i, x in next, players.Character:GetDescendants() do if x:IsA("Sound") and x.Playing == true then x.Playing = false end end for i, x in next, players:FindFirstChildOfClass("Backpack"):GetDescendants() do if x:IsA("Sound") and x.Playing == true then x.Playing = false end end end until Loopmute == false if game:GetService("SoundService").RespectFilteringEnabled == true then wait(); Notify({ Description = "Boombox glitched. Status: Client Sided"; Title = "Nameless Admin"; Duration = 5; }); else if game:GetService("SoundService").RespectFilteringEnabled == false then wait(); Notify({ Description = "Boombox glitched. Status: FE"; Title = "Nameless Admin"; Duration = 5; }); end end end end) cmd.add({"unloopmute", "unloopmuteboombox"}, {"unloopmute (unloopmuteboombox)", "Unloop mutes the players boombox"}, function(...) Loopmute = false wait() wait(); Notify({ Description = "Unloopmuted everyone"; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"glitch", "glitchboombox"}, {"glitch (glitchboombox)", "Glitches the players boombox"}, function(...) Username = (...) Loopglitch = true local players = getPlr(Username) if players ~= nil then for i, x in next, players.Character:GetDescendants() do if x:IsA("Sound") and x.Playing == true then x.Playing = true end end for i, x in next, players:FindFirstChildOfClass("Backpack"):GetDescendants() do if x:IsA("Sound") and x.Playing == true then x.Playing = true end end end repeat wait() for i, x in next, players:FindFirstChildOfClass("Backpack"):GetDescendants() do if x:IsA("Sound") and x.Playing == false then x.Playing = true end end for i, x in next, players.Character:GetDescendants() do if x:IsA("Sound") and x.Playing == false then x.Playing = true end end wait(0.2) for i, x in next, players:FindFirstChildOfClass("Backpack"):GetDescendants() do if x:IsA("Sound") and x.Playing == true then x.Playing = false end end for i, x in next, players.Character:GetDescendants() do if x:IsA("Sound") and x.Playing == true then x.Playing = false end end wait(0.2) until Loopglitch == false if game:GetService("SoundService").RespectFilteringEnabled == true then wait(); Notify({ Description = "Boombox glitched. Status: Client Sided"; Title = "Nameless Admin"; Duration = 5; }); else if game:GetService("SoundService").RespectFilteringEnabled == false then wait(); Notify({ Description = "Boombox glitched. Status: FE"; Title = "Nameless Admin"; Duration = 5; }); end end end) cmd.add({"unglitch", "unglitchboombox"}, {"unglitch (unglitchboombox)", "Unglitches the players boombox"}, function(...) Loopglitch = false wait() if game:GetService("SoundService").RespectFilteringEnabled == true then wait(); Notify({ Description = "Boombox unglitched. Status: Client Sided"; Title = "Nameless Admin"; Duration = 5; }); else if game:GetService("SoundService").RespectFilteringEnabled == false then wait(); Notify({ Description = "Boombox unglitched. Status: FE"; Title = "Nameless Admin"; Duration = 5; }); end end end) cmd.add({"unlooplbring", "unlooplegbring"}, {"unlooplbring (unlooplegbring)", "Stop the looplbring command"}, function() loopbring = false end) cmd.add({"unlooplvoid", "unlooplegvoid"}, {"unlooplvoid (unlooplegvoid)", "Stop the looplvoid command"}, function() loopvoid = false end) cmd.add({"unlooplkill", "unlooplegkill"}, {"unlooplkill (unlooplegkill)", "Stop the looplkill command"}, function() loopkill = false end) cmd.add({"looplbring", "looplegbring"}, {"looplbring (looplegbring)", "Leg resize loop bring"}, function(...) loopbring = true Target = (...) repeat wait(1) if Target == "all" or Target == "others" then loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Leg%20Resize'))() print("Patched") else loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Leg%20Resize'))() game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true local Character = Player.Character local PlayerGui = Player:waitForChild("PlayerGui") local Backpack = Player:waitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end local TPlayer = getPlr(Target) local TCharacter = TPlayer and TPlayer.Character local THumanoid = TCharacter and TCharacter:FindFirstChildWhichIsA("Humanoid") or false local TRootPart = TCharacter and THumanoid and THumanoid.RootPart or false if not THumanoid or not TRootPart then return end Character.Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() Player.Character.HumanoidRootPart.CFrame = CF until flag else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = CF wait() end wait(.3) Player.Character:SetPrimaryPartCFrame(CF) if Humanoid.RigType == Enum.HumanoidRigType.R6 then Character["Right Arm"].RightGrip:Destroy() else Character["RightHand"].RightGrip:Destroy() Character["RightHand"].RightGripAttachment:Destroy() end wait(4) CF = Player.Character.HumanoidRootPart.CFrame player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF end wait(0.8) respawn() until loopbring == false end) cmd.add({"getmass"}, {"getmass ", "Get your mass"}, function(...) target = getPlr(...) local mass = target.Character.HumanoidRootPart.AssemblyMass wait(); Notify({ Description = target.Name .. "'s mass is " .. mass; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"dvoid", "dvoid"}, {"dvoid (dvoid)", "Delay void"}, function(...) Target = (...) Players = game:GetService("Players") local c = game.Players.LocalPlayer.Character game.Players.LocalPlayer.Character = nil game.Players.LocalPlayer.Character = c wait(game.Players.RespawnTime - 0.5) local TPlayer = getPlr(Target) TRootPart = TPlayer.Character.HumanoidRootPart local Character = Player.Character local PlayerGui = Player:WaitForChild("PlayerGui") local Backpack = Player:WaitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() until flag wait(0.2) Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0) end l.Parent = game.Players.LocalPlayer.Character l.Name = "Humanoid" game.Players.LocalPlayer.Character["1"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character game.Players.LocalPlayer.Character.Animate.Disabled = true wait() game.Players.LocalPlayer.Character.Animate.Disabled = false game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None" end) cmd.add({"dbring", "delaybring"}, {"delaybring (dbring)", "Delay bring"}, function(...) Target = (...) local c = game.Players.LocalPlayer.Character game.Players.LocalPlayer.Character = nil game.Players.LocalPlayer.Character = c wait(game.Players.RespawnTime - 0.45) game.Players.LocalPlayer.Character.Humanoid.Name = 1 local l = game.Players.LocalPlayer.Character["1"]:Clone() l.Parent = game.Players.LocalPlayer.Character l.Name = "Humanoid" game.Players.LocalPlayer.Character["1"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character game.Players.LocalPlayer.Character.Animate.Disabled = true wait() game.Players.LocalPlayer.Character.Animate.Disabled = false game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None" local Character = Player.Character local PlayerGui = Player:waitForChild("PlayerGui") local Backpack = Player:waitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end local TPlayer = getPlr(Target) local TCharacter = TPlayer and TPlayer.Character local THumanoid = TCharacter and TCharacter:FindFirstChildWhichIsA("Humanoid") or false local TRootPart = TCharacter and THumanoid and THumanoid.RootPart or false if not THumanoid or not TRootPart then return end Character.Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() Player.Character.HumanoidRootPart.CFrame = CF until flag else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = CF wait() end wait(.3) Player.Character:SetPrimaryPartCFrame(CF) if Humanoid.RigType == Enum.HumanoidRigType.R6 then Character["Right Arm"].RightGrip:Destroy() else Character["RightHand"].RightGrip:Destroy() Character["RightHand"].RightGripAttachment:Destroy() end end) cmd.add({"looplkill", "looplegkill"}, {"looplkill (looplegkill)", "Leg resize loop kill"}, function(...) loopkill = true Target = (...) repeat wait() if Target == "all" or Target == "others" then loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Leg%20Resize'))() print("Patched") else loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Leg%20Resize'))() local function Kill() if not getPlr(Target) then end repeat game:FindService("RunService").Heartbeat:wait() until getPlr(Target).Character and getPlr(Target).Character:FindFirstChildOfClass("Humanoid") and getPlr(Target).Character:FindFirstChildOfClass("Humanoid").Health > 0 local Character local Humanoid local RootPart local Tool local Handle local TPlayer = getPlr(Target) local TCharacter = TPlayer.Character local THumanoid local TRootPart if Player.Character and Player.Character and Player.Character.Name == Player.Name then Character = Player.Character else end if Character:FindFirstChildOfClass("Humanoid") then Humanoid = Character:FindFirstChildOfClass("Humanoid") else end if Humanoid and Humanoid.RootPart then RootPart = Humanoid.RootPart else end if Character:FindFirstChildOfClass("Tool") then Tool = Character:FindFirstChildOfClass("Tool") elseif Player.Backpack:FindFirstChildOfClass("Tool") and Humanoid then Tool = Player.Backpack:FindFirstChildOfClass("Tool") Humanoid:EquipTool(Player.Backpack:FindFirstChildOfClass("Tool")) else end if Tool and Tool:FindFirstChild("Handle") then Handle = Tool.Handle else end --Target if TCharacter:FindFirstChildOfClass("Humanoid") then THumanoid = TCharacter:FindFirstChildOfClass("Humanoid") else return Message("Error","> Missing Target Humanoid") end if THumanoid.RootPart then TRootPart = THumanoid.RootPart else return Message("Error","> Missing Target RootPart") end if THumanoid.Sit then return Message("Error","> Target is seated") end local OldCFrame = RootPart.CFrame Humanoid:Destroy() local NewHumanoid = Humanoid:Clone() NewHumanoid.Parent = Character NewHumanoid:UnequipTools() NewHumanoid:EquipTool(Tool) Tool.Parent = workspace local Timer = os.time() repeat if (TRootPart.CFrame.p - RootPart.CFrame.p).Magnitude < 500 then Tool.Grip = CFrame.new() Tool.Grip = Handle.CFrame:ToObjectSpace(TRootPart.CFrame):Inverse() end firetouchinterest(Handle,TRootPart,0) firetouchinterest(Handle,TRootPart,1) game:FindService("RunService").Heartbeat:wait() until Tool.Parent ~= Character or not TPlayer or not TRootPart or THumanoid.Health <= 0 or os.time() > Timer + .20 Player.Character = nil NewHumanoid.Health = 0 player.CharacterAdded:wait(1) repeat game:FindService("RunService").Heartbeat:wait() until Player.Character:FindFirstChild("HumanoidRootPart") Player.Character.HumanoidRootPart.CFrame = OldCFrame end if not LoopKill then Kill() else while LoopKill do Kill() end end end until loopkill == false end) cmd.add({"looplvoid", "looplegvoid"}, {"looplvoid (looplegvoid)", "Leg resize loop void"}, function(...) loopvoid = true Target = (...) repeat wait(1) Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-642,0) loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Leg%20Resize'))() local Character = Player.Character local PlayerGui = Player:waitForChild("PlayerGui") local Backpack = Player:waitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end local TPlayer = getPlr(Target) local TCharacter = TPlayer and TPlayer.Character local THumanoid = TCharacter and TCharacter:FindFirstChildWhichIsA("Humanoid") or false local TRootPart = TCharacter and THumanoid and THumanoid.RootPart or false if not THumanoid or not TRootPart then return end Character.Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame XC = TCharacter.HumanoidRootPart.CFrame.X ZC = TCharacter.HumanoidRootPart.CFrame.Z if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) end repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) until flag Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0) wait(0.2) Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0) wait(0.2) Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0) wait(0.2) Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0) wait(0.2) Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0) wait(1.4) respawn() until loopvoid == false end) cmd.add({"lvoid", "legvoid"}, {"lvoid (legvoid)", "Leg resize void"}, function(...) Target = (...) Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-633,0) loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Leg%20Resize'))() local Character = Player.Character local PlayerGui = Player:waitForChild("PlayerGui") local Backpack = Player:waitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end local TPlayer = getPlr(Target) local TCharacter = TPlayer and TPlayer.Character local THumanoid = TCharacter and TCharacter:FindFirstChildWhichIsA("Humanoid") or false local TRootPart = TCharacter and THumanoid and THumanoid.RootPart or false if not THumanoid or not TRootPart then return end Character.Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame XC = TCharacter.HumanoidRootPart.CFrame.X ZC = TCharacter.HumanoidRootPart.CFrame.Z if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) end repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() until flag Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0) wait(0.2) Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0) wait(0.2) Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0) wait(0.2) Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0) wait(0.2) Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0) wait(2) respawn() end) cmd.add({"lbring", "legbring"}, {"lbring (legbring)", "Leg resize bring"}, function(...) Target = (...) if Target == "all" or Target == "others" then loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Leg%20Resize'))() print("Patched") else loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Leg%20Resize'))() game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true local Character = Player.Character local PlayerGui = Player:waitForChild("PlayerGui") local Backpack = Player:waitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end local TPlayer = getPlr(Target) local TCharacter = TPlayer and TPlayer.Character local THumanoid = TCharacter and TCharacter:FindFirstChildWhichIsA("Humanoid") or false local TRootPart = TCharacter and THumanoid and THumanoid.RootPart or false if not THumanoid or not TRootPart then return end Character.Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() Player.Character.HumanoidRootPart.CFrame = CF until flag wait() end wait(2) respawn() end end) cmd.add({"lkill", "legkill"}, {"lkill (legkill)", "Leg resize kill"}, function(...) Target = (...) if Target == "all" or Target == "others" then loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Leg%20Resize'))() print("Patched") else loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Leg%20Resize'))() local function Kill() if not getPlr(Target) then end repeat game:FindService("RunService").Heartbeat:wait() until getPlr(Target).Character and getPlr(Target).Character:FindFirstChildOfClass("Humanoid") and getPlr(Target).Character:FindFirstChildOfClass("Humanoid").Health > 0 local Character local Humanoid local RootPart local Tool local Handle local TPlayer = getPlr(Target) local TCharacter = TPlayer.Character local THumanoid local TRootPart if Player.Character and Player.Character and Player.Character.Name == Player.Name then Character = Player.Character else end if Character:FindFirstChildOfClass("Humanoid") then Humanoid = Character:FindFirstChildOfClass("Humanoid") else end if Humanoid and Humanoid.RootPart then RootPart = Humanoid.RootPart else end if Character:FindFirstChildOfClass("Tool") then Tool = Character:FindFirstChildOfClass("Tool") elseif Player.Backpack:FindFirstChildOfClass("Tool") and Humanoid then Tool = Player.Backpack:FindFirstChildOfClass("Tool") Humanoid:EquipTool(Player.Backpack:FindFirstChildOfClass("Tool")) else end if Tool and Tool:FindFirstChild("Handle") then Handle = Tool.Handle else end --Target if TCharacter:FindFirstChildOfClass("Humanoid") then THumanoid = TCharacter:FindFirstChildOfClass("Humanoid") else return Message("Error","> Missing Target Humanoid") end if THumanoid.RootPart then TRootPart = THumanoid.RootPart else return Message("Error","> Missing Target RootPart") end if THumanoid.Sit then return Message("Error","> Target is seated") end local OldCFrame = RootPart.CFrame Humanoid:Destroy() local NewHumanoid = Humanoid:Clone() NewHumanoid.Parent = Character NewHumanoid:UnequipTools() NewHumanoid:EquipTool(Tool) Tool.Parent = workspace local Timer = os.time() repeat if (TRootPart.CFrame.p - RootPart.CFrame.p).Magnitude < 500 then Tool.Grip = CFrame.new() Tool.Grip = Handle.CFrame:ToObjectSpace(TRootPart.CFrame):Inverse() end firetouchinterest(Handle,TRootPart,0) firetouchinterest(Handle,TRootPart,1) game:FindService("RunService").Heartbeat:wait() until Tool.Parent ~= Character or not TPlayer or not TRootPart or THumanoid.Health <= 0 or os.time() > Timer + .20 Player.Character = nil NewHumanoid.Health = 0 player.CharacterAdded:wait(1) repeat game:FindService("RunService").Heartbeat:wait() until Player.Character:FindFirstChild("HumanoidRootPart") Player.Character.HumanoidRootPart.CFrame = OldCFrame end if not LoopKill then Kill() else while LoopKill do Kill() end end end end) cmd.add({"loopvoid", "loopv"}, {"loopvoid (loopv)", "Voids the player"}, function(...) Target = (...) Loopvoid = true repeat wait() local Character = Player.Character local PlayerGui = Player:waitForChild("PlayerGui") local Backpack = Player:waitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end local TPlayer = getPlr(Target) local TCharacter = TPlayer and TPlayer.Character local THumanoid = TCharacter and TCharacter:FindFirstChildWhichIsA("Humanoid") or false local TRootPart = TCharacter and THumanoid and THumanoid.RootPart or false if not THumanoid or not TRootPart then return end Character.Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame XC = TCharacter.HumanoidRootPart.CFrame.X ZC = TCharacter.HumanoidRootPart.CFrame.Z if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() Player.Character.HumanoidRootPart.CFrame = CFrame.new(XC,-99,ZC) until flag wait(0.2) Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0) end wait(2) respawn() until Loopvoid == false end) cmd.add({"loopbring"}, {"loopbring ", "Loopbrings a player"}, function(...) local Username = (...) if Username == "all" or Username == "others" then Loopbring = true repeat wait() wait(0.3) print("Patched") until Loopbring == false else Loopbring = true repeat wait() wait(0.15) local Target = Username local Character = Player.Character local PlayerGui = Player:waitForChild("PlayerGui") local Backpack = Player:waitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end local TPlayer = getPlr(Target) local TCharacter = TPlayer and TPlayer.Character local THumanoid = TCharacter and TCharacter:FindFirstChildWhichIsA("Humanoid") or false local TRootPart = TCharacter and THumanoid and THumanoid.RootPart or false if not THumanoid or not TRootPart then return end Character.Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() Player.Character.HumanoidRootPart.CFrame = CF until flag else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = CF wait() end wait(.3) Player.Character:SetPrimaryPartCFrame(CF) if Humanoid.RigType == Enum.HumanoidRigType.R6 then Character["Right Arm"].RightGrip:Destroy() else Character["RightHand"].RightGrip:Destroy() Character["RightHand"].RightGripAttachment:Destroy() end wait(4) CF = Player.Character.HumanoidRootPart.CFrame player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF wait(2) until Loopbring == false end end) cmd.add({"unloopbring"}, {"unloopbring", "Stops loopbringing a player"}, function() Loopbring = false end) cmd.add({"unloopvoid", "loopv"}, {"unloopvoid (unloopv)", "Unloopingly voiding a player"}, function() Loopvoid = false end) cmd.add({"looptornado"}, {"looptornado ", "Loop tornados a player endlessly"}, function(...) Username = (...) Looptornado = true repeat wait() local target = getPlr(Username) local THumanoidPart local plrtorso local TargetCharacter = target.Character if TargetCharacter:FindFirstChild("Torso") then plrtorso = TargetCharacter.Torso elseif TargetCharacter:FindFirstChild("UpperTorso") then plrtorso = TargetCharacter.UpperTorso end local old = getChar().HumanoidRootPart.CFrame local tool = getBp():FindFirstChildOfClass("Tool") or getChar():FindFirstChildOfClass("Tool") if target == nil or tool == nil then return end local attWeld = attachTool(tool,CFrame.new(0,0,0)) attachTool(tool,CFrame.new(0,0,0.2) * CFrame.Angles(math.rad(-90),0,0)) tool.Grip = plrtorso.CFrame wait(0.07) tool.Grip = CFrame.new(0, -7, -3) firetouchinterest(target.Character.Humanoid.RootPart,tool.Handle,0) firetouchinterest(target.Character.Humanoid.RootPart,tool.Handle,1) local Spin = Instance.new("BodyAngularVelocity") Spin.Name = "Spinning" Spin.Parent = getRoot(game.Players.LocalPlayer.Character) Spin.MaxTorque = Vector3.new(0, math.huge, 0) Spin.AngularVelocity = Vector3.new(0,40,0) until Looptornado == false end) cmd.add({"unlooptornado"}, {"unlooptornado", "Unloop tornadoes a player endlessly"}, function() Looptornado = false end) cmd.add({"loopcuff", "loopjail"}, {"loopcuff (loopjail)", "Loop cuffs a player endlessly"}, function(...) Username = (...) Loopcuff = true repeat wait() wait(0.15) local target = getPlr(Username) local THumanoidPart local plrtorso local TargetCharacter = target.Character if TargetCharacter:FindFirstChild("Torso") then plrtorso = TargetCharacter.Torso elseif TargetCharacter:FindFirstChild("UpperTorso") then plrtorso = TargetCharacter.UpperTorso end local old = getChar().HumanoidRootPart.CFrame local tool = getBp():FindFirstChildOfClass("Tool") or getChar():FindFirstChildOfClass("Tool") if target == nil or tool == nil then return end local attWeld = attachTool(tool,CFrame.new(0,0,0)) attachTool(tool,CFrame.new(0,0,0.2) * CFrame.Angles(math.rad(-90),0,0)) tool.Grip = plrtorso.CFrame wait(0.07) tool.Grip = CFrame.new(0, -7, -3) firetouchinterest(target.Character.Humanoid.RootPart,tool.Handle,0) firetouchinterest(target.Character.Humanoid.RootPart,tool.Handle,1) until Loopcuff == false end) cmd.add({"unloopcuff", "unloopjail"}, {"unloopcuff (unloopjail)", "Unloop cuffs a player endlessly"}, function(...) Loopcuff = false end) cmd.add({"loopstand"}, {"loopstand ", "Loop stands a player endlessly"}, function(...) Username = (...) Loopstand = true repeat wait() wait(0.15) local target = getPlr(Username) local THumanoidPart local plrtorso local TargetCharacter = target.Character if TargetCharacter:FindFirstChild("Torso") then plrtorso = TargetCharacter.Torso elseif TargetCharacter:FindFirstChild("UpperTorso") then plrtorso = TargetCharacter.UpperTorso end local old = getChar().HumanoidRootPart.CFrame local tool = getBp():FindFirstChildOfClass("Tool") or getChar():FindFirstChildOfClass("Tool") if target == nil or tool == nil then return end local attWeld = attachTool(tool,CFrame.new(0,0,0)) attachTool(tool,CFrame.new(0,0,0.2) * CFrame.Angles(math.rad(-90),0,0)) tool.Grip = plrtorso.CFrame wait(0.07) tool.Grip = CFrame.new(0, 3, -1) firetouchinterest(target.Character.Humanoid.RootPart,tool.Handle,0) firetouchinterest(target.Character.Humanoid.RootPart,tool.Handle,1) wait(1.3) until Loopstand == false end) cmd.add({"unloopstand"}, {"unloopstand", "Unloop stands a player endlessly"}, function(...) Loopstand = false end) cmd.add({"loopbanish", "looppunish", "loopjail"}, {"loopbanish (loopbanish, loopjail)", "Banishes a player endlessly"}, function(...) Username = (...) Loopbanish = true repeat wait() user = getPlr(Username) plr = user.name Target = plr Player.Character.Humanoid.Name = 1 local l = Player.Character["1"]:Clone() l.Parent = Player.Character l.Name = "Humanoid" task.wait() Player.Character["1"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Player.Character Player.Character.Animate.Disabled = true task.wait() Player.Character.Animate.Disabled = false for i, v in pairs(game:FindService "Players".LocalPlayer.Backpack:GetChildren()) do Player.Character.Humanoid:EquipTool(v) end task.wait() Player.Character.HumanoidRootPart.CFrame = Players[Target].Character.HumanoidRootPart.CFrame task.wait() Player.Character.HumanoidRootPart.CFrame = Players[Target].Character.HumanoidRootPart.CFrame task.wait(0.7) Player.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(-100000, 1000000000000000000000, -100000)) task.wait() task.wait(4) game.Players.LocalPlayer.Character.Humanoid.Health = 0 until Loopbanish == false end) cmd.add({"unloopbanish", "unloopjail", "unlooppunish"}, {"unloopbanish (unloopjail, unlooppunish)", "Stops loopingly punishing a player"}, function() Loopbanish = false end) cmd.add({"unloopfling"}, {"unloopfling", "Stops loop flinging a player"}, function(...) Loopvoid = false end) cmd.add({"loopkill"}, {"loopkill ", "Loop kills a player"}, function(...) local Username = (...) if Username == "all" or Username == "others" then Loopkill = true repeat wait() local player_table = game:GetService('Players'):GetPlayers() local toolsInBackpack = 0 local toolsEquipped = 0 local players = {} local tools = {} for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do toolsInBackpack = toolsInBackpack + 1 end for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.ClassName == "Tool" then toolsEquipped = toolsEquipped + 1 end end local total_tools = toolsInBackpack + toolsEquipped print(#player_table.." players") for i,v in next, player_table do if v.Character.Humanoid.Sit ~= true and v ~= game:GetService('Players').LocalPlayer and v.Character.Humanoid.Health ~= 0 then table.insert(players, v) end end local newHum = game.Players.LocalPlayer.Character.Humanoid:Clone() newHum.Parent = game.Players.LocalPlayer.Character game.Players.LocalPlayer.Character.Humanoid:Destroy() newHum:ChangeState(15) for i,v in next, game.Players.LocalPlayer.Backpack:GetChildren() do if v:IsA'Tool' then v.Parent = game.Players.LocalPlayer.Character end end wait(.1) for i,v in next, game.Players.LocalPlayer.Character:GetChildren() do if v:IsA'Tool' then table.insert(tools, v) end end local currentTargets = {} for i, tool in next, tools do tool.Handle.Massless = true tool.Grip = CFrame.new() tool.Grip = tool.Handle.CFrame:ToObjectSpace(players[i].Character.Head.CFrame):Inverse() end local players = {} plr.CharacterAdded:Wait() getChar():WaitForChild("HumanoidRootPart").CFrame = old wait(1) until Loopkill == false else Loopkill = true repeat wait() local function Kill() if not getPlr(Username) then end repeat game:FindService("RunService").Heartbeat:wait() until getPlr(Username).Character and getPlr(Username).Character:FindFirstChildOfClass("Humanoid") and getPlr(Username).Character:FindFirstChildOfClass("Humanoid").Health > 0 local Character local Humanoid local RootPart local Tool local Handle local TPlayer = getPlr(Username) local TCharacter = TPlayer.Character local THumanoid local TRootPart if Player.Character and Player.Character and Player.Character.Name == Player.Name then Character = Player.Character else end if Character:FindFirstChildOfClass("Humanoid") then Humanoid = Character:FindFirstChildOfClass("Humanoid") else end if Humanoid and Humanoid.RootPart then RootPart = Humanoid.RootPart else end if Character:FindFirstChildOfClass("Tool") then Tool = Character:FindFirstChildOfClass("Tool") elseif Player.Backpack:FindFirstChildOfClass("Tool") and Humanoid then Tool = Player.Backpack:FindFirstChildOfClass("Tool") Humanoid:EquipTool(Player.Backpack:FindFirstChildOfClass("Tool")) else end if Tool and Tool:FindFirstChild("Handle") then Handle = Tool.Handle else end --Target if TCharacter:FindFirstChildOfClass("Humanoid") then THumanoid = TCharacter:FindFirstChildOfClass("Humanoid") else end if THumanoid.RootPart then TRootPart = THumanoid.RootPart else end if THumanoid.Sit then end local OldCFrame = RootPart.CFrame Humanoid:Destroy() local NewHumanoid = Humanoid:Clone() NewHumanoid.Parent = Character NewHumanoid:UnequipTools() NewHumanoid:EquipTool(Tool) Tool.Parent = workspace local Timer = os.time() repeat if (TRootPart.CFrame.p - RootPart.CFrame.p).Magnitude < 500 then Tool.Grip = CFrame.new() Tool.Grip = Handle.CFrame:ToObjectSpace(TRootPart.CFrame):Inverse() end firetouchinterest(Handle,TRootPart,0) firetouchinterest(Handle,TRootPart,1) game:FindService("RunService").Heartbeat:wait() until Tool.Parent ~= Character or not TPlayer or not TRootPart or THumanoid.Health <= 0 or os.time() > Timer + .20 Player.Character = nil NewHumanoid.Health = 0 player.CharacterAdded:wait(1) repeat game:FindService("RunService").Heartbeat:wait() until Player.Character:FindFirstChild("HumanoidRootPart") Player.Character.HumanoidRootPart.CFrame = OldCFrame end if not LoopKill then Kill() else while LoopKill do Kill() end end until Loopkill == false end end) cmd.add({"unloopkill"}, {"unloopkill", "Stops loop killing a player"}, function() Loopkill = false end) local netlagtab = {} cmd.add({"netlag"}, {"netlag ", "If the person is using netless, or any reanimation it glitches them"}, function(...) Username = (...) target = getPlr(Username) table.insert(netlagtab, game:GetService("RunService").Heartbeat:Connect(function() for i,v in pairs(target.Character:GetDescendants()) do if v:IsA("BasePart") then sethiddenproperty(v, "NetworkIsSleeping", true) end end end)) end) cmd.add({"unnetlag"}, {"unnetlag", "Stops netlegging"}, function() for i,v in pairs(netlagtab) do v:Disconnect() end end) cmd.add({"noprompt", "nopurchaseprompts"}, {"noprompt (nopurchaseprompts)", "remove the stupid purchase prompt"}, function() wait(); Notify({ Description = "Purchase prompts have been disabled"; Title = "Nameless Admin"; Duration = 5; }); game.CoreGui.PurchasePrompt.Enabled = false end) cmd.add({"prompt", "purchaseprompts"}, {"prompt (purchaseprompts)", "allows the stupid purchase prompt"}, function() wait(); Notify({ Description = "Purchase prompts have been enabled"; Title = "Nameless Admin"; Duration = 5; }); game.CoreGui.PurchasePrompt.Enabled = true end) cmd.add({"nameless"}, {"nameless", "Makes your hats visible but not your name or your body"}, function() loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/main/nameless"))() end) cmd.add({"wallwalk"}, {"wallwalk", "Makes you walk on walls"}, function() loadstring(game:HttpGet("https://pastebin.com/raw/s4FjP97j"))() end) cmd.add({"size"}, {"size", "Makes you big"}, function() local LocalPlayer = game:GetService("Players").LocalPlayer local Character = LocalPlayer.Character local Humanoid = Character:FindFirstChildOfClass("Humanoid") function rm() for i,v in pairs(Character:GetDescendants()) do if v:IsA("BasePart") then if v.Name == "Handle" or v.Name == "Head" then if Character.Head:FindFirstChild("OriginalSize") then Character.Head.OriginalSize:Destroy() end else for i,cav in pairs(v:GetDescendants()) do if cav:IsA("Attachment") then if cav:FindFirstChild("OriginalPosition") then cav.OriginalPosition:Destroy() end end end v:FindFirstChild("OriginalSize"):Destroy() if v:FindFirstChild("AvatarPartScaleType") then v:FindFirstChild("AvatarPartScaleType"):Destroy() end end end end end rm() wait(0.5) Humanoid:FindFirstChild("BodyProportionScale"):Destroy() wait(1) rm() wait(0.5) Humanoid:FindFirstChild("BodyHeightScale"):Destroy() wait(1) rm() wait(0.5) Humanoid:FindFirstChild("BodyWidthScale"):Destroy() wait(1) rm() wait(0.5) Humanoid:FindFirstChild("BodyDepthScale"):Destroy() wait(1) rm() wait(0.5) Humanoid:FindFirstChild("HeadScale"):Destroy() wait(1) end) cmd.add({"holdparts", "hp", "grabparts"}, {"holdparts (hpr, grabparts)", "Holds any unanchored part press ctrl + click"}, function() wait(); Notify({ Description = "Hold parts loaded, ctrl + click on a part"; Title = "Nameless Admin"; Duration = 5; }); -- made by joshclark756#7155 local mouse = game.Players.LocalPlayer:GetMouse() local uis = game:GetService("UserInputService") -- Connect mouse.Button1Down:Connect(function() -- Check for Target & Left Shift if mouse.Target and uis:IsKeyDown(Enum.KeyCode.LeftControl) then local npc = mouse.target local PlayerCharacter = game:GetService("Players").LocalPlayer.Character local PlayerRootPart = PlayerCharacter.HumanoidRootPart local A0 = Instance.new("Attachment") local AP = Instance.new("AlignPosition") local AO = Instance.new("AlignOrientation") local A1 = Instance.new("Attachment") for _, v in pairs(npc:GetDescendants()) do if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then game:GetService("RunService").Stepped:Connect(function() v.CanCollide = false end) end end for _, v in pairs(PlayerCharacter:GetDescendants()) do if v:IsA("BasePart") then if v.Name == "HumanoidRootPart" or v.Name == "UpperTorso" or v.Name == "Head" then end end end PlayerRootPart.Position = PlayerRootPart.Position+Vector3.new(0, 0, 0) A0.Parent = npc AP.Parent = npc AO.Parent = npc AP.Responsiveness = 200 AP.MaxForce = math.huge AO.MaxTorque = math.huge AO.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.Attachment1 = A1 AO.Attachment0 = A0 A1.Parent = PlayerCharacter:FindFirstChild("Right Arm") end end) wait(0.2) -- made by joshclark756#7155 local mouse = game.Players.LocalPlayer:GetMouse() local uis = game:GetService("UserInputService") -- Connect mouse.Button1Down:Connect(function() -- Check for Target & Left Shift if mouse.Target and uis:IsKeyDown(Enum.KeyCode.LeftControl) then local npc = mouse.target local PlayerCharacter = game:GetService("Players").LocalPlayer.Character local PlayerRootPart = PlayerCharacter.HumanoidRootPart local A0 = Instance.new("Attachment") local AP = Instance.new("AlignPosition") local AO = Instance.new("AlignOrientation") local A1 = Instance.new("Attachment") for _, v in pairs(npc:GetDescendants()) do if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then game:GetService("RunService").Stepped:Connect(function() v.CanCollide = false end) end end for _, v in pairs(PlayerCharacter:GetDescendants()) do if v:IsA("BasePart") then if v.Name == "HumanoidRootPart" or v.Name == "UpperTorso" or v.Name == "Head" then end end end PlayerRootPart.Position = PlayerRootPart.Position+Vector3.new(0, 0, 0) A0.Parent = npc AP.Parent = npc AO.Parent = npc AP.Responsiveness = 200 AP.MaxForce = math.huge AO.MaxTorque = math.huge AO.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.Attachment1 = A1 AO.Attachment0 = A0 A1.Parent = PlayerCharacter.RightHand end end) end) local hiddenGUIS = {} cmd.add({"hideguis"}, {"hideguis", "Hides guis"}, function() function FindInTable(tbl,val) if tbl == nil then return false end for _,v in pairs(tbl) do if v == val then return true end end return false end for i,v in pairs(game.Players.LocalPlayer:FindFirstChildWhichIsA("PlayerGui"):GetDescendants()) do if (v:IsA("Frame") or v:IsA("ImageLabel") or v:IsA("ScrollingFrame")) and v.Visible then v.Visible = false if not FindInTable(hiddenGUIS,v) then table.insert(hiddenGUIS,v) end end end end) cmd.add({"showguis"}, {"showguis", "Show guis that were hidden using hideguis"}, function() for i,v in pairs(hiddenGUIS) do v.Visible = true end hiddenGUIS = {} end) cmd.add({"spin"}, {"spin {amount}", "Makes your character spin as fast as you want"}, function(...) wait(); Notify({ Description = "Spinning..."; Title = "Nameless Admin"; Duration = 5; }); function getRoot(char) local rootPart = char:FindFirstChild('HumanoidRootPart') or char:FindFirstChild('Torso') or char:FindFirstChild('UpperTorso') return rootPart end local spinSpeed = (...) for i,v in pairs(getRoot(game.Players.LocalPlayer.Character):GetChildren()) do if v.Name == "Spinning" then v:Destroy() end end local Spin = Instance.new("BodyAngularVelocity") Spin.Name = "Spinning" Spin.Parent = getRoot(game.Players.LocalPlayer.Character) Spin.MaxTorque = Vector3.new(0, math.huge, 0) Spin.AngularVelocity = Vector3.new(0,spinSpeed,0) end) cmd.add({"unspin"}, {"unspin", "Makes your character unspin"}, function() wait(); Notify({ Description = "Spin disabled"; Title = "Nameless Admin"; Duration = 5; }); function getRoot(char) local rootPart = char:FindFirstChild('HumanoidRootPart') or char:FindFirstChild('Torso') or char:FindFirstChild('UpperTorso') return rootPart end for i,v in pairs(getRoot(game.Players.LocalPlayer.Character):GetChildren()) do if v.Name == "Spinning" then v:Destroy() end end end) cmd.add({"notepad"}, {"notepad", "notepad for making scripts / etc"}, function() loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/NamelessAdmin/main/Notepad"))() end) cmd.add({"rc7"}, {"rc7", "RC7 Internal UI"}, function() loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/main/rc7"))() end) cmd.add({"scriptviewer", "viewscripts"}, {"scriptviewer (viewscripts)", "Can view scripts made by 0866"}, function() loadstring(game:HttpGet("https://pastebin.com/raw/dva01xpE", true))() end) cmd.add({"hidename", "hname"}, {"hidename", "Hides your name only works on billboard uis"}, function() for _,item in pairs(workspace[game.Players.LocalPlayer.Name].Head:GetChildren()) do if item:IsA('BillboardGui') then item:Remove() end end wait(0.2) wait(); Notify({ Description = "Name has been hidden, this only works on billboard guis / custom name fonts"; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"hydroxide"}, {"hydroxide", "executes hydroxide"}, function() local owner = "Upbolt" local branch = "revision" local function webImport(file) return loadstring(game:HttpGetAsync(("https://raw.githubusercontent.com/%s/Hydroxide/%s/%s.lua"):format(owner, branch, file)), file .. '.lua')() end webImport("init") webImport("ui/main") end) cmd.add({"remotespy", "simplespy"}, {"remotespy (simplespy)", "executes simplespy v3"}, function() loadstring(game:HttpGet("https://github.com/exxtremestuffs/SimpleSpySource/raw/master/SimpleSpy.lua"))() end) cmd.add({"gravity", "grav"}, {"gravity (grav)", "sets game gravity to whatever u want"}, function(...) game.Workspace.Gravity = (...) end) cmd.add({"uanograv", "unanchorednograv", "unanchorednogravity"}, {"uanograv (unanchorednograv)", "Makes unanchored parts have 0 gravity"}, function() wait(); Notify({ Description = "Made unanchored parts have no gravity"; Title = "Nameless Admin"; Duration = 5; }); spawn(function() while true do game.Players.LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge game.Players.LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge game:GetService("RunService").Stepped:wait() end end) local function zeroGrav(part) if part:FindFirstChild("BodyForce") then return end local temp = Instance.new("BodyForce") temp.Force = part:GetMass() * Vector3.new(0,workspace.Gravity,0) temp.Parent = part end for i,v in ipairs(workspace:GetDescendants()) do if v:IsA("Part") and v.Anchored == false then if not (v:IsDescendantOf(game.Players.LocalPlayer.Character)) then zeroGrav(v) end end end workspace.DescendantAdded:Connect(function(part) if part:IsA("Part") and part.Anchored == false then if not (part:IsDescendantOf(game.Players.LocalPlayer.Character)) then zeroGrav(part) end end end) end) cmd.add({"funfact"}, {"funfact", "Says a random fun fact"}, function() local GetURL = game:HttpGet("https://uselessfacts.jsph.pl/random.json?language=en") local HTTP = game:GetService("HttpService"):JSONDecode(GetURL) game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(HTTP.text,"All") end) cmd.add({"fireclickdetectors", "fcd"}, {"fireclickdetectors (fcd)", "Fires every click detector that's in workspace"}, function() local ccamount = 0 for i,v in pairs(game:GetDescendants()) do if v:IsA("ClickDetector") then ccamount = ccamount + 1 fireclickdetector(v) end end wait(); Notify({ Description = "Fired " .. ccamount .. " amount of click detectors"; Title = "Nameless Admin"; Duration = 7; }); end) cmd.add({"tweengotocampos", "tweentocampos", "tweentcp"}, {"tweengotocampos (tweentcp)", "Another version of goto camera position but bypassing more anti-cheats"}, function(...) local player = game.Players.LocalPlayer local UserInputService = game:GetService("UserInputService") local TweenService = game:GetService("TweenService") -- function to teleport the player to the camera's position using tweening local function teleportPlayer() local character = player.Character or player.CharacterAdded:wait(1) local camera = game.Workspace.CurrentCamera local cameraPosition = camera.CFrame.Position -- create a new tween that moves the player's primary part to the camera position local tween = TweenService:Create(character.PrimaryPart, TweenInfo.new(2), { CFrame = CFrame.new(cameraPosition) }) tween:Play() end local camera = game.Workspace.CurrentCamera repeat wait() until camera.CFrame ~= CFrame.new() teleportPlayer() end) cmd.add({"gotopart", "topart"}, {"gotopart {partname} (topart)", "Makes you teleport to a part you want"}, function(...) local parts = game.Workspace:GetChildren() local targetParts = {} for i, child in pairs(parts) do if child.Name == (...) then table.insert(targetParts, child) end end local index = 1 game:GetService("RunService").Stepped:Connect(function() if targetParts[index] then game.Players.LocalPlayer.Character:MoveTo(targetParts[index].Position) index = index + 1 wait(0.4) end end) end) cmd.add({"swim"}, {"swim {speed}", "Swim in the air"}, function(...) speaker = game.Players.LocalPlayer game.Workspace.Gravity = 0 speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false) speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (...) if (...) == nil then game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16 end end) cmd.add({"unswim"}, {"unswim", "Stops the swim script"}, function(...) speaker = game.Players.LocalPlayer game.Workspace.Gravity = 168 speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true) speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16 end) cmd.add({"esppart", "partesp"}, {"esppart {partname} (partesp)", "Makes you be able to see any part"}, function(...) local parts = game.Workspace:GetChildren() local targetParts = {} for i, child in pairs(parts) do if child.Name == (...) then table.insert(targetParts, child) end end for i, part in ipairs(targetParts) do -- Create a new BoxHandleAdornment local adornment = Instance.new("BoxHandleAdornment") adornment.Adornee = part adornment.ZIndex = 5 adornment.AlwaysOnTop = true adornment.Transparency = 0.5 adornment.Color3 = Color3.new(1, 0, 0) adornment.Parent = part.Parent end end) cmd.add({"unesppart", "unpartesp"}, {"unesppart (unpartesp)", "Removes the esp from the parts"}, function(...) local parts = game.Workspace:GetChildren() for i, part in ipairs(parts) do if part:IsA("BoxHandleAdornment") then part:Destroy() end end end) cmd.add({"viewpart", "viewp"}, {"viewpart {partname} (vpart)", "Views a part"}, function(...) local parts = game.Workspace:GetChildren() local partList = {} for i, child in pairs(parts) do if child.Name == (...) then table.insert(partList, child) end end local camera = game.Workspace.CurrentCamera camera.CameraType = "Scriptable" local index = 1 while true do camera.CoordinateFrame = partList[index].CFrame index = index + 1 if index > #partList then index = 1 end wait(0.7) end end) cmd.add({"unviewpart", "unviewp"}, {"unviewpart (unviewp)", "Unviews the part"}, function() local camera = game.Workspace.CurrentCamera camera.CameraType = "Custom" wait(0.2) local workspace = game.Workspace Players = game:GetService("Players") local speaker = Players.LocalPlayer workspace.CurrentCamera:remove() wait(.1) workspace.CurrentCamera.CameraSubject = speaker.Character:FindFirstChildWhichIsA('Humanoid') workspace.CurrentCamera.CameraType = "Custom" speaker.CameraMinZoomDistance = 0.5 speaker.CameraMaxZoomDistance = 400 speaker.CameraMode = "Classic" speaker.Character.Head.Anchored = false end) cmd.add({"console"}, {"console", "Opens developer console"}, function() game.StarterGui:SetCore("DevConsoleVisible", true) end) loophitbox = false cmd.add({"hitbox", "hbox"}, {"hitbox {amount}", "Makes everyones hitbox as much as you want"}, function(h, d) if loophitbox == true then loophitbox = false end Username = h Plr = getPlr(h) wait(); Notify({ Description = "Hitbox changed"; Title = "Nameless Admin"; Duration = 5; }); _G.HeadSize = d _G.Disabled = true if _G.HeadSize == nil then _G.HeadSize = 10 end loophitbox = true if Username == "all" or Username == "others" then game:GetService("RunService").Stepped:Connect(function() if loophitbox then for i,v in next, game:GetService('Players'):GetPlayers() do if v.Name ~= game:GetService('Players').LocalPlayer.Name then v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize) v.Character.HumanoidRootPart.Transparency = 0.9 v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really black") v.Character.HumanoidRootPart.Material = "Neon" v.Character.HumanoidRootPart.CanCollide = false end end end end) else game:GetService("RunService").Stepped:Connect(function() if loophitbox then Plr.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize) Plr.Character.HumanoidRootPart.Transparency = 0.7 Plr.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really black") Plr.Character.HumanoidRootPart.Material = "Neon" Plr.Character.HumanoidRootPart.CanCollide = false end end) end end) cmd.add({"unhitbox", "unhbox"}, {"unhitbox", "Disables hitbox"}, function(h) Username = h Plr = getPlr(h) _G.HeadSize = 5 _G.Disabled = false loophitbox = false if Username == "all" or Username == "others" then for i,v in next, game:GetService('Players'):GetPlayers() do if v.Name ~= game:GetService('Players').LocalPlayer.Name then v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize) v.Character.HumanoidRootPart.Transparency = 1 v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really black") v.Character.HumanoidRootPart.Material = "Neon" v.Character.HumanoidRootPart.CanCollide = false end end else Plr.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize) Plr.Character.HumanoidRootPart.Transparency = 1 Plr.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really black") Plr.Character.HumanoidRootPart.Material = "Neon" Plr.Character.HumanoidRootPart.CanCollide = false end end) cmd.add({"breakcars", "bcars"}, {"breakcars (bcars)", "Breaks any car"}, function() wait(); Notify({ Description = "Car breaker loaded, sit on a vehicle need to be the driver"; Title = "Nameless Admin"; Duration = 5; }); local UserInputService = game:GetService("UserInputService") local Mouse = game:GetService("Players").LocalPlayer:GetMouse() local Folder = Instance.new("Folder", game:GetService("Workspace")) local Part = Instance.new("Part", Folder) local Attachment1 = Instance.new("Attachment", Part) Part.Anchored = true Part.CanCollide = false Part.Transparency = 1 local Updated = Mouse.Hit + Vector3.new(0, 5, 0) local NetworkAccess = coroutine.create(function() settings().Physics.AllowSleep = false while game:GetService("RunService").RenderStepped:Wait() do for _, Players in next, game:GetService("Players"):GetPlayers() do if Players ~= game:GetService("Players").LocalPlayer then Players.MaximumSimulationRadius = 0 sethiddenproperty(Players, "SimulationRadius", 0) end end game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge) setsimulationradius(math.huge) end end) coroutine.resume(NetworkAccess) local function ForcePart(v) if v:IsA("Part") and v.Anchored == false and v.Parent:FindFirstChild("Humanoid") == nil and v.Parent:FindFirstChild("Head") == nil and v.Name ~= "Handle" then Mouse.TargetFilter = v for _, x in next, v:GetChildren() do if x:IsA("BodyAngularVelocity") or x:IsA("BodyForce") or x:IsA("BodyGyro") or x:IsA("BodyPosition") or x:IsA("BodyThrust") or x:IsA("BodyVelocity") or x:IsA("RocketPropulsion") then x:Destroy() end end if v:FindFirstChild("Attachment") then v:FindFirstChild("Attachment"):Destroy() end if v:FindFirstChild("AlignPosition") then v:FindFirstChild("AlignPosition"):Destroy() end if v:FindFirstChild("Torque") then v:FindFirstChild("Torque"):Destroy() end v.CanCollide = false local Torque = Instance.new("Torque", v) Torque.Torque = Vector3.new(100000, 100000, 100000) local AlignPosition = Instance.new("AlignPosition", v) local Attachment2 = Instance.new("Attachment", v) Torque.Attachment0 = Attachment2 AlignPosition.MaxForce = 9999999999999999 AlignPosition.MaxVelocity = math.huge AlignPosition.Responsiveness = 200 AlignPosition.Attachment0 = Attachment2 AlignPosition.Attachment1 = Attachment1 end end for _, v in next, game:GetService("Workspace"):GetDescendants() do ForcePart(v) end game:GetService("Workspace").DescendantAdded:Connect(function(v) ForcePart(v) end) UserInputService.InputBegan:Connect(function(Key, Chat) if Key.KeyCode == Enum.KeyCode.E and not Chat then Updated = Mouse.Hit + Vector3.new(0, 5, 0) end end) spawn(function() while game:GetService("RunService").RenderStepped:Wait() do Attachment1.WorldCFrame = Updated end end) end) cmd.add({"firetouchinterests", "fti"}, {"firetouchinterests (fti)", "Fires every Touch Interest that's in workspace"}, function() local ftiamount = 0 for _,v in pairs(workspace:GetDescendants()) do if v:IsA("TouchTransmitter") then ftiamount = ftiamount + 1 firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 0) --0 is touch wait() firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 1) -- 1 is untouch end end wait(); Notify({ Description = "Fired " .. ftiamount .. " amount of touch interests"; Title = "Nameless Admin"; Duration = 7; }); end) cmd.add({"infjump", "infinitejump"}, {"infjump (infinitejump)", "Makes you be able to jump infinitly"}, function() wait(); Notify({ Description = "Infinite jump enabled"; Title = "Nameless Admin"; Duration = 5; }); _G.infinjump = true local Player = game:GetService("Players").LocalPlayer local Mouse = Player:GetMouse() Mouse.KeyDown:connect(function(k) if _G.infinjump then if k:byte() == 32 then Humanoid = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid") Humanoid:ChangeState("Jumping") wait(0.1) Humanoid:ChangeState("Seated") end end end) end) cmd.add({"uninfjump", "uninfinitejump"}, {"uninfjump (uninfinitejump)", "Makes you NOT be able to infinitly jump"}, function() wait(); Notify({ Description = "Infinite jump disabled"; Title = "Nameless Admin"; Duration = 5; }); _G.infinjump = false local Player = game:GetService("Players").LocalPlayer local Mouse = Player:GetMouse() Mouse.KeyDown:connect(function(k) if _G.infinjump then if k:byte() == 32 then Humanoid = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid") Humanoid:ChangeState("Jumping") wait(0.1) Humanoid:ChangeState("Seated") end end end) end) cmd.add({"xray", "xrayon"}, {"xray (xrayon)", "Makes you be able to see through walls"}, function() wait(); Notify({ Description = "Xray enabled"; Title = "Nameless Admin"; Duration = 5; }); transparent = true x(transparent) end) cmd.add({"unxray", "xrayoff"}, {"unxray (xrayoff)", "Makes you not be able to see through walls"}, function() wait(); Notify({ Description = "Xray disabled"; Title = "Nameless Admin"; Duration = 5; }); transparent = false x(transparent) end) cmd.add({"pastebinscraper", "pastebinscrape"}, {"pastebinscraper (pastebinscrape)", "Scrapes paste bin posts"}, function() wait(); Notify({ Description = "Pastebin scraper loaded"; Title = "Nameless Admin"; Duration = 5; }); loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/main/PastebinScraperScript"))() game:GetService("CoreGui").Scraper["Pastebin Scraper"].BackgroundTransparency = 0.5 game:GetService("CoreGui").Scraper["Pastebin Scraper"].TextButton.Text = " ⭐ Pastebin Post Scraper ⭐" game:GetService("CoreGui").Scraper["Pastebin Scraper"].Content.Search.PlaceholderText = "Search for a post here..." game:GetService("CoreGui").Scraper["Pastebin Scraper"].Content.Search.BackgroundTransparency = 0.4 end) cmd.add({"amongus", "amogus"}, {"amongus (amogus)", "among us in real life, sus sus."}, function() wait(); Notify({ Description = "Amog us..."; Title = "Nameless Admin"; Duration = 5; }); loadstring(game:HttpGet(('https://pastefy.ga/aMY1wxRS/raw'),true))() end) cmd.add({"blackhole"}, {"blackhole", "Makes unanchored parts teleport to the black hole"}, function() local UserInputService = game:GetService("UserInputService") local Mouse = game:GetService("Players").LocalPlayer:GetMouse() local Folder = Instance.new("Folder", game:GetService("Workspace")) local Part = Instance.new("Part", Folder) local Attachment1 = Instance.new("Attachment", Part) Part.Anchored = true Part.CanCollide = false Part.Transparency = 1 local Updated = Mouse.Hit + Vector3.new(0, 5, 0) local NetworkAccess = coroutine.create(function() settings().Physics.AllowSleep = false while game:GetService("RunService").RenderStepped:Wait() do for _, Players in next, game:GetService("Players"):GetPlayers() do if Players ~= game:GetService("Players").LocalPlayer then Players.MaximumSimulationRadius = 0 sethiddenproperty(Players, "SimulationRadius", 0) end end game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge) end end) coroutine.resume(NetworkAccess) local function ForcePart(v) if v:IsA("Part") and v.Anchored == false and v.Parent:FindFirstChild("Humanoid") == nil and v.Parent:FindFirstChild("Head") == nil and v.Name ~= "Handle" then Mouse.TargetFilter = v for _, x in next, v:GetChildren() do if x:IsA("BodyAngularVelocity") or x:IsA("BodyForce") or x:IsA("BodyGyro") or x:IsA("BodyPosition") or x:IsA("BodyThrust") or x:IsA("BodyVelocity") or x:IsA("RocketPropulsion") then x:Destroy() end end if v:FindFirstChild("Attachment") then v:FindFirstChild("Attachment"):Destroy() end if v:FindFirstChild("AlignPosition") then v:FindFirstChild("AlignPosition"):Destroy() end if v:FindFirstChild("Torque") then v:FindFirstChild("Torque"):Destroy() end v.CanCollide = false local Torque = Instance.new("Torque", v) Torque.Torque = Vector3.new(100000, 100000, 100000) local AlignPosition = Instance.new("AlignPosition", v) local Attachment2 = Instance.new("Attachment", v) Torque.Attachment0 = Attachment2 AlignPosition.MaxForce = 9999999999999999 AlignPosition.MaxVelocity = math.huge AlignPosition.Responsiveness = 200 AlignPosition.Attachment0 = Attachment2 AlignPosition.Attachment1 = Attachment1 end end for _, v in next, game:GetService("Workspace"):GetDescendants() do ForcePart(v) end game:GetService("Workspace").DescendantAdded:Connect(function(v) ForcePart(v) end) UserInputService.InputBegan:Connect(function(Key, Chat) if Key.KeyCode == Enum.KeyCode.E and not Chat then Updated = Mouse.Hit + Vector3.new(0, 5, 0) end end) spawn(function() while game:GetService("RunService").RenderStepped:Wait() do Attachment1.WorldCFrame = Updated end end) wait(); Notify({ Description = "Blackhole has been loaded, press e to change the position to where your mouse is"; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"fullbright", "fullb"}, {"fullbright (fullb)", "Makes games that are really dark to have no darkness and be really light"}, function() if not _G.FullBrightExecuted then _G.FullBrightEnabled = false _G.NormalLightingSettings = { Brightness = game:GetService("Lighting").Brightness, ClockTime = game:GetService("Lighting").ClockTime, FogEnd = game:GetService("Lighting").FogEnd, GlobalShadows = game:GetService("Lighting").GlobalShadows, Ambient = game:GetService("Lighting").Ambient } game:GetService("Lighting"):GetPropertyChangedSignal("Brightness"):Connect(function() if game:GetService("Lighting").Brightness ~= 1 and game:GetService("Lighting").Brightness ~= _G.NormalLightingSettings.Brightness then _G.NormalLightingSettings.Brightness = game:GetService("Lighting").Brightness if not _G.FullBrightEnabled then repeat wait() until _G.FullBrightEnabled end game:GetService("Lighting").Brightness = 1 end end) game:GetService("Lighting"):GetPropertyChangedSignal("ClockTime"):Connect(function() if game:GetService("Lighting").ClockTime ~= 12 and game:GetService("Lighting").ClockTime ~= _G.NormalLightingSettings.ClockTime then _G.NormalLightingSettings.ClockTime = game:GetService("Lighting").ClockTime if not _G.FullBrightEnabled then repeat wait() until _G.FullBrightEnabled end game:GetService("Lighting").ClockTime = 12 end end) game:GetService("Lighting"):GetPropertyChangedSignal("FogEnd"):Connect(function() if game:GetService("Lighting").FogEnd ~= 786543 and game:GetService("Lighting").FogEnd ~= _G.NormalLightingSettings.FogEnd then _G.NormalLightingSettings.FogEnd = game:GetService("Lighting").FogEnd if not _G.FullBrightEnabled then repeat wait() until _G.FullBrightEnabled end game:GetService("Lighting").FogEnd = 786543 end end) game:GetService("Lighting"):GetPropertyChangedSignal("GlobalShadows"):Connect(function() if game:GetService("Lighting").GlobalShadows ~= false and game:GetService("Lighting").GlobalShadows ~= _G.NormalLightingSettings.GlobalShadows then _G.NormalLightingSettings.GlobalShadows = game:GetService("Lighting").GlobalShadows if not _G.FullBrightEnabled then repeat wait() until _G.FullBrightEnabled end game:GetService("Lighting").GlobalShadows = false end end) game:GetService("Lighting"):GetPropertyChangedSignal("Ambient"):Connect(function() if game:GetService("Lighting").Ambient ~= Color3.fromRGB(178, 178, 178) and game:GetService("Lighting").Ambient ~= _G.NormalLightingSettings.Ambient then _G.NormalLightingSettings.Ambient = game:GetService("Lighting").Ambient if not _G.FullBrightEnabled then repeat wait() until _G.FullBrightEnabled end game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178) end end) game:GetService("Lighting").Brightness = 1 game:GetService("Lighting").ClockTime = 12 game:GetService("Lighting").FogEnd = 786543 game:GetService("Lighting").GlobalShadows = false game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178) local LatestValue = true spawn(function() repeat wait() until _G.FullBrightEnabled while wait() do if _G.FullBrightEnabled ~= LatestValue then if not _G.FullBrightEnabled then game:GetService("Lighting").Brightness = _G.NormalLightingSettings.Brightness game:GetService("Lighting").ClockTime = _G.NormalLightingSettings.ClockTime game:GetService("Lighting").FogEnd = _G.NormalLightingSettings.FogEnd game:GetService("Lighting").GlobalShadows = _G.NormalLightingSettings.GlobalShadows game:GetService("Lighting").Ambient = _G.NormalLightingSettings.Ambient else game:GetService("Lighting").Brightness = 1 game:GetService("Lighting").ClockTime = 12 game:GetService("Lighting").FogEnd = 786543 game:GetService("Lighting").GlobalShadows = false game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178) end LatestValue = not LatestValue end end end) end _G.FullBrightExecuted = true _G.FullBrightEnabled = not _G.FullBrightEnabled end) cmd.add({"givehat", "givehatui"}, {"givehat (givehatui)", "Executes a hat giver gui check in console for hat names"}, function() loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/NamelessAdmin/main/GiveHat"))() end) cmd.add({"fireproximityprompts", "fpp"}, {"fireproximityprompts (fpp)", "Fires every Touch Interest that's in workspace"}, function() fppamount = 0 for i,v in pairs(game.Workspace:GetDescendants()) do if v:IsA("Part") and v.Name == "BanditClick" then fppamount = fppamount + 1 fireproximityprompt(v.Proximity) end end wait(); Notify({ Description = "Fired " .. fppamount .. " of proximity prompts"; Title = "Nameless Admin"; Duration = 7; }); end) cmd.add({"iy", "i"}, {"iy {command} (i)", "Executes infinite yield scripts"}, function(...) if IYLOADED == false then local function copytable(tbl) local copy = {} for i,v in pairs(tbl) do copy[i] = v end return copy end local sandbox_env = copytable(getfenv()) setmetatable(sandbox_env, { __index = function(self, i) if rawget(sandbox_env, i) then return rawget(sandbox_env, i) elseif getfenv()[i] then return getfenv()[i] end end }) sandbox_env.game = nil iy, _ = game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"):gsub("local Main", "Main"):gsub("Players.LocalPlayer.Chatted","Funny = Players.LocalPlayer.Chatted"):gsub("local lastMessage","notify = _G.notify\nlocal lastMessage") setfenv(loadstring(iy),sandbox_env)() iy_cmds_table = sandbox_env.CMDs iy_gui = sandbox_env.Main iy_chathandler = sandbox_env.Funny execCmd = sandbox_env.execCmd iy_gui:Destroy() pcall(function() iy_chathandler:Disconnect() end) IYLOADED = true end execCmd((...)) end) cmd.add({"chatspy"}, {"chatspy", "Spies on chat, enables chat, spies whispers etc."}, function() wait(); Notify({ Description = "Chat spy enabled"; Title = "Nameless Admin"; Duration = 5; }); --This script reveals ALL hidden messages in the default chat --chat "/spy" to toggle! enabled = true --if true will check your messages too spyOnMyself = true --if true will chat the logs publicly (fun, risky) public = false --if true will use /me to stand out publicItalics = true --customize private logs privateProperties = { Color = Color3.fromRGB(0,255,255); Font = Enum.Font.SourceSansBold; TextSize = 18; } --//////////////////////////////////////////////////////////////// local StarterGui = game:GetService("StarterGui") local Players = game:GetService("Players") local player = Players.LocalPlayer local saymsg = game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("SayMessageRequest") local getmsg = game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("OnMessageDoneFiltering") local instance = (_G.chatSpyInstance or 0) + 1 _G.chatSpyInstance = instance local function onChatted(p,msg) if _G.chatSpyInstance == instance then if p==player and msg:lower():sub(1,4)=="/spy" then enabled = not enabled wait(0.3) print("XD") StarterGui:SetCore("ChatMakeSystemMessage",privateProperties) elseif enabled and (spyOnMyself==true or p~=player) then msg = msg:gsub("[\n\r]",''):gsub("\t",' '):gsub("[ ]+",' ') local hidden = true local conn = getmsg.OnClientEvent:Connect(function(packet,channel) if packet.SpeakerUserId==p.UserId and packet.Message==msg:sub(#msg-#packet.Message+1) and (channel=="All" or (channel=="Team" and public==false and Players[packet.FromSpeaker].Team==player.Team)) then hidden = false end end) wait(1) conn:Disconnect() if hidden and enabled then if public then saymsg:FireServer((publicItalics and "/me " or '').."{SPY} [".. p.Name .."]: "..msg,"All") else privateProperties.Text = "{SPY} [".. p.Name .."]: "..msg StarterGui:SetCore("ChatMakeSystemMessage",privateProperties) end end end end end for _,p in ipairs(Players:GetPlayers()) do p.Chatted:Connect(function(msg) onChatted(p,msg) end) end Players.PlayerAdded:Connect(function(p) p.Chatted:Connect(function(msg) onChatted(p,msg) end) end) print("XD") StarterGui:SetCore("ChatMakeSystemMessage",privateProperties) local chatFrame = player.PlayerGui.Chat.Frame chatFrame.ChatChannelParentFrame.Visible = true chatFrame.ChatBarParentFrame.Position = chatFrame.ChatChannelParentFrame.Position+UDim2.new(UDim.new(),chatFrame.ChatChannelParentFrame.Size.Y) end) cmd.add({"bhop"}, {"bhop", "bhop bhop bhop bhop bhop bhop bhop bla bla bla idk what im saying"}, function() -- [[ bhop functions ]] -- local player local character local collider local camera local input local collider local playerGrounded local playerVelocity local jumping local moveInputSum local dt = 1/60 local partYRatio local partZRatio local cameraYaw local cameraLook local movementPosition local movementVelocity local gravityForce local airAccelerate local airMaxSpeed local groundAccelerate local groundMaxVelocity local friction local playerTorsoToGround local movementStickDistance local jumpVelocity local movementPositionForce local movementVelocityForce local maxMovementPitch local rayYLength local movementPositionD local movementPositionP local movementVelocityP local gravity function init(Player, Camera, Input) player = Player character = player.Character collider = character.HumanoidRootPart camera = Camera input = Input playerVelocity = 0 playerGrounded = false moveInputSum = { ["forward"] = 0, ["side"] = 0 --left is positive } airAccelerate = 10000 airMaxSpeed = 2.4 groundAccelerate = 250 groundMaxVelocity = 20 friction = 10 playerTorsoToGround = 3 movementStickDistance = 0.5 jumpVelocity = 52.5 movementPositionForce = 400000 movementVelocityForce = 300000 maxMovementPitch = 0.6 rayYLength = playerTorsoToGround + movementStickDistance movementPositionD = 125 movementPositionP = 14000 movementVelocityP = 1500 gravity = 0.4 end function initBodyMovers() movementPosition = Instance.new("BodyPosition", collider) movementPosition.Name = "movementPosition" movementPosition.D = movementPositionD movementPosition.P = movementPositionP movementPosition.maxForce = Vector3.new() movementPosition.position = Vector3.new() movementVelocity = Instance.new("BodyVelocity", collider) movementVelocity.Name = "movementVelocity" movementVelocity.P = movementVelocityP movementVelocity.maxForce = Vector3.new() movementVelocity.velocity = Vector3.new() gravityForce = Instance.new("BodyForce", collider) gravityForce.Name = "gravityForce" gravityForce.force = Vector3.new(0, (1-gravity)*196.2, 0) * getCharacterMass() end function update(deltaTime) dt = deltaTime updateMoveInputSum() cameraYaw = getYaw() cameraLook = cameraYaw.lookVector if cameraLook == nil then return end local hitPart, hitPosition, hitNormal, yRatio, zRatio = findCollisionRay() partYRatio = yRatio partZRatio = zRatio playerGrounded = hitPart ~= nil and true or false playerVelocity = collider.Velocity - Vector3.new(0, collider.Velocity.y, 0) if playerGrounded and (input["Space"] or jumping) then jumping = true else jumping = false end setCharacterRotation() if jumping then jump() elseif playerGrounded then run(hitPosition) else air() end end function updateMoveInputSum() moveInputSum["forward"] = input["W"] == true and 1 or 0 moveInputSum["forward"] = input["S"] == true and moveInputSum["forward"] - 1 or moveInputSum["forward"] moveInputSum["side"] = input["A"] == true and 1 or 0 moveInputSum["side"] = input["D"] == true and moveInputSum["side"] - 1 or moveInputSum["side"] end function findCollisionRay() local torsoCFrame = character.HumanoidRootPart.CFrame local ignoreList = {character, camera} local rays = { Ray.new(character.HumanoidRootPart.Position, Vector3.new(0, -rayYLength, 0)), Ray.new((torsoCFrame * CFrame.new(-0.8,0,0)).p, Vector3.new(0, -rayYLength, 0)), Ray.new((torsoCFrame * CFrame.new(0.8,0,0)).p, Vector3.new(0, -rayYLength, 0)), Ray.new((torsoCFrame * CFrame.new(0,0,0.8)).p, Vector3.new(0, -rayYLength, 0)), Ray.new((torsoCFrame * CFrame.new(0,0,-0.8)).p, Vector3.new(0, -rayYLength, 0)) } local rayReturns = {} local i for i = 1, #rays do local part, position, normal = game.Workspace:FindPartOnRayWithIgnoreList(rays[i],ignoreList) if part == nil then position = Vector3.new(0,-3000000,0) end if i == 1 then table.insert(rayReturns, {part, position, normal}) else local yPos = position.y if yPos <= rayReturns[#rayReturns][2].y then table.insert(rayReturns, {part, position, normal}) else local j for j = 1, #rayReturns do if yPos >= rayReturns[j][2].y then table.insert(rayReturns, j, {part, position, normal}) end end end end end i = 1 local yRatio, zRatio = getPartYRatio(rayReturns[i][3]) while magnitude2D(yRatio, zRatio) > maxMovementPitch and i<#rayReturns do i = i + 1 if rayReturns[i][1] then yRatio, zRatio = getPartYRatio(rayReturns[i][3]) end end return rayReturns[i][1], rayReturns[i][2], rayReturns[i][3], yRatio, zRatio end function setCharacterRotation() local rotationLook = collider.Position + camera.CoordinateFrame.lookVector collider.CFrame = CFrame.new(collider.Position, Vector3.new(rotationLook.x, collider.Position.y, rotationLook.z)) collider.RotVelocity = Vector3.new() end function jump() collider.Velocity = Vector3.new(collider.Velocity.x, jumpVelocity, collider.Velocity.z) air() end function air() movementPosition.maxForce = Vector3.new() movementVelocity.velocity = getMovementVelocity(collider.Velocity, airAccelerate, airMaxSpeed) movementVelocity.maxForce = getMovementVelocityAirForce() end function run(hitPosition) local playerSpeed = collider.Velocity.magnitude local mVelocity = collider.Velocity if playerSpeed ~= 0 then local drop = playerSpeed * friction * dt; mVelocity = mVelocity * math.max(playerSpeed - drop, 0) / playerSpeed; end movementPosition.position = hitPosition + Vector3.new(0,playerTorsoToGround,0) movementPosition.maxForce = Vector3.new(0,movementPositionForce,0) movementVelocity.velocity = getMovementVelocity(mVelocity, groundAccelerate, groundMaxVelocity) local VelocityForce = getMovementVelocityForce() movementVelocity.maxForce = VelocityForce movementVelocity.P = movementVelocityP end function getMovementVelocity(prevVelocity, accelerate, maxVelocity) local accelForward = cameraLook * moveInputSum["forward"] local accelSide = (cameraYaw * CFrame.Angles(0,math.rad(90),0)).lookVector * moveInputSum["side"]; local accelDir = (accelForward+accelSide).unit; if moveInputSum["forward"] == 0 and moveInputSum["side"] == 0 then --avoids divide 0 errors accelDir = Vector3.new(0,0,0); end local projVel = prevVelocity:Dot(accelDir); local accelVel = accelerate * dt; if (projVel + accelVel > maxVelocity) then accelVel = math.max(maxVelocity - projVel, 0); end return prevVelocity + accelDir * accelVel; end function getMovementVelocityForce() return Vector3.new(movementVelocityForce,0,movementVelocityForce) end function getMovementVelocityAirForce() local accelForward = cameraLook * moveInputSum["forward"]; local accelSide = (cameraYaw * CFrame.Angles(0,math.rad(90),0)).lookVector * moveInputSum["side"] local accelDir = (accelForward+accelSide).unit if moveInputSum["forward"] == 0 and moveInputSum["side"] == 0 then accelDir = Vector3.new(0,0,0); end local xp = math.abs(accelDir.x) local zp = math.abs(accelDir.z) return Vector3.new(movementVelocityForce*xp,0,movementVelocityForce*zp) end function getPartYRatio(normal) local partYawVector = Vector3.new(-normal.x, 0, -normal.z) if partYawVector.magnitude == 0 then return 0,0 else local partPitch = math.atan2(partYawVector.magnitude,normal.y)/(math.pi/2) local vector = Vector3.new(cameraLook.x, 0, cameraLook.z)*partPitch return vector:Dot(partYawVector), -partYawVector:Cross(vector).y end end function getYaw() --returns CFrame return camera.CoordinateFrame*CFrame.Angles(-getPitch(),0,0) end function getPitch() --returns number return math.pi/2 - math.acos(camera.CoordinateFrame.lookVector:Dot(Vector3.new(0,1,0))) end function getCharacterMass() return character.HumanoidRootPart:GetMass() + character.Head:GetMass() end function magnitude2D(x,z) return math.sqrt(x*x+z*z) end local inputKeys = { ["W"] = false, ["S"] = false, ["A"] = false, ["D"] = false, ["Space"] = false, ["LMB"] = false, ["RMB"] = false } local plr = game:GetService("Players").LocalPlayer local camera = workspace.CurrentCamera local UserInputService = game:GetService("UserInputService") function onInput(input, gameProcessedEvent) local inputState --print(input.KeyCode) if input.UserInputState == Enum.UserInputState.Begin then inputState = true elseif input.UserInputState == Enum.UserInputState.End then inputState = false else return end if input.UserInputType == Enum.UserInputType.Keyboard then local key = input.KeyCode.Name if inputKeys[key] ~= nil then inputKeys[key] = inputState end elseif input.UserInputType == Enum.UserInputType.MouseButton1 then --LMB down inputKeys.LMB = inputState elseif input.UserInputType == Enum.UserInputType.MouseButton2 then --RMB down inputKeys.RMB = inputState end end function main() local a = plr.Character:FindFirstChildOfClass("Humanoid") or plr.Character:WaitForChild("Humanoid"); a.PlatformStand = true --init movement init(plr, camera, inputKeys); initBodyMovers(); --connect input UserInputService.InputBegan:connect(onInput); UserInputService.InputEnded:connect(onInput); --connect updateloop game:GetService("RunService"):BindToRenderStep("updateLoop", 1, updateLoop); --rip end local prevUpdateTime = nil local updateDT = 1/60 function setDeltaTime() --seconds local UpdateTime = tick() if prevUpdateTime ~= nil then updateDT = (UpdateTime - prevUpdateTime) else updateDT = 1/60 end prevUpdateTime = UpdateTime end function updateLoop() setDeltaTime(); update(updateDT); end main() end) cmd.add({"firstp", "1stp", "firstperson"}, {"firstperson (1stp, firstp)", "Makes you 1st person mode"}, function() game.Players.LocalPlayer.CameraMode = "LockFirstPerson" end) cmd.add({"thirdp", "3rdp", "thirdperson"}, {"thirdperson (3rdp, thirdp)", "Makes you 3rd person mode"}, function() game.Players.LocalPlayer.CameraMaxZoomDistance = 10 game.Players.LocalPlayer.CameraMode = "Classic" end) cmd.add({"maxzoom", "camzoom"}, {"maxzoom (camzoom)", "Set your maximum camera distance"}, function(...) game.Players.LocalPlayer.CameraMaxZoomDistance = (...) end) cmd.add({"cameranoclip", "camnoclip", "cnoclip"}, {"cameranoclip (camnoclip, cnoclip)", "Makes your camera clip through walls"}, function() SetConstant = (debug and debug.setconstant) or setconstant GetConstants = (debug and debug.getconstants) or getconstants if SetConstant or GetConstants or getgc then local Popper = game.Players.LocalPlayer.PlayerScripts.PlayerModule.CameraModule.ZoomController.Popper for i, v in pairs(getgc()) do if type(v) == 'function' and getfenv(v).script == Popper then for i, v1 in pairs(GetConstants(v)) do if tonumber(v1) == .25 then SetConstant(v, i, 0) elseif tonumber(v1) == 0 then SetConstant(v, i, .25) end end end end else wait(); Notify({ Description = "Sorry, your exploit does not support cameranoclip"; Title = "Nameless Admin"; Duration = 5; }); end end) cmd.add({"uncameranoclip", "uncamnoclip", "uncnoclip"}, {"uncameranoclip (uncamnoclip, uncnoclip)", "Makes your camera not clip through walls"}, function() local SetConstant = (debug and debug.setconstant) or setconstant local GetConstants = (debug and debug.getconstants) or getconstants if SetConstant or GetConstants or getgc then local Popper = game.Players.LocalPlayer.PlayerScripts.PlayerModule.CameraModule.ZoomController.Popper for i, v in pairs(getgc()) do if type(v) == 'function' and getfenv(v).script == Popper then for i, v1 in pairs(GetConstants(v)) do if tonumber(v1) == .25 then SetConstant(v, i, 0) elseif tonumber(v1) == 0 then SetConstant(v, i, .25) end end end end else wait(); Notify({ Description = "Sorry, your exploit does not support cameranoclip and uncameranoclip"; Title = "Nameless Admin"; Duration = 5; }); end end) cmd.add({"2016anims"}, {"2016anims", "2016 animations"}, function() loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/main/2016anims"))() end) cmd.add({"oganims"}, {"oganims", "Old animations from 2007"}, function() wait(); Notify({ Description = "OG animations set"; Title = "Nameless Admin"; Duration = 5; }); loadstring(game:HttpGet(('https://pastebin.com/raw/6GNkQUu6'),true))() end) cmd.add({"fakechat"}, {"fakechat", "Fake a chat gui"}, function() loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/main/fakechat"))() end) cmd.add({"fpscap"}, {"fpscap ", "Sets the fps cap to whatever you want"}, function(...) setfpscap(...) end) cmd.add({"holdhat"}, {"holdhat", "Can make you hold your hats execute the command and you will have them in your inventory"}, function(...) --made by Nightmare#0930 local lp = game.Players.LocalPlayer local char = lp.Character for i, v in pairs(char:GetChildren()) do if v:IsA("BallSocketConstraint") then v:Destroy() end end for i, v in pairs(char:GetChildren()) do if v:IsA("HingeConstraint") then v:Destroy() end end for i, v in pairs(char.Humanoid:GetAccessories()) do local hat = v.Name char[hat].Archivable = true local fake = char[hat]:Clone() fake.Parent = char fake.Handle.Transparency = 1 local hold = false local enabled = false char[hat].Handle.AccessoryWeld:Destroy() local tool = Instance.new("Tool", lp.Backpack) tool.RequiresHandle = true tool.CanBeDropped = false tool.Name = hat local handle = Instance.new("Part", tool) handle.Name = "Handle" handle.Size = Vector3.new(1, 1, 1) handle.Massless = true handle.Transparency = 1 local positions = { forward = tool.GripForward, pos = tool.GripPos, right = tool.GripRight, up = tool.GripUp } tool.Equipped:connect(function() hold = true end) tool.Unequipped:connect(function() hold = false end) tool.Activated:connect(function() if enabled == false then enabled = true tool.GripForward = Vector3.new(-0.976,0,-0.217) tool.GripPos = Vector3.new(.95,-0.76,1.4) tool.GripRight = Vector3.new(0.217,0, 0.976) tool.GripUp = Vector3.new(0,1,0) wait(.8) tool.GripForward = positions.forward tool.GripPos = positions.pos tool.GripRight = positions.right tool.GripUp = positions.up enabled = false end end) game:GetService("RunService").Heartbeat:connect(function() pcall(function() char[hat].Handle.Velocity = Vector3.new(30, 0, 0) if hold == false then char[hat].Handle.CFrame = fake.Handle.CFrame elseif hold == true then char[hat].Handle.CFrame = handle.CFrame end end) end) end end) cmd.add({"toolinvisible"}, {"toolinvisible", "Be invisible while still be able to use tools"}, function() local offset = 1100 local invisible = game.Players.LocalPlayer local grips = {} local heldTool local gripChanged local handle local weld function setDisplayDistance(distance) for _, player in pairs(game.Players:GetPlayers()) do if player.Character and player.Character:FindFirstChildWhichIsA("Humanoid") then player.Character:FindFirstChildWhichIsA("Humanoid").NameDisplayDistance = distance player.Character:FindFirstChildWhichIsA("Humanoid").HealthDisplayDistance = distance end end end local tool = Instance.new("Tool", game.Players.LocalPlayer.Backpack) tool.Name = "Turn Invisible" tool.RequiresHandle = false tool.CanBeDropped = false tool.Equipped:Connect( function() wait() if not invisible then invisible = true tool.Name = "Visible enabled" if handle then handle:Destroy() end if weld then weld:Destroy() end handle = Instance.new("Part", workspace) handle.Name = "Handle" handle.Transparency = 1 handle.CanCollide = false handle.Size = Vector3.new(2, 1, 1) weld = Instance.new("Weld", handle) weld.Part0 = handle weld.Part1 = game.Players.LocalPlayer.Character.HumanoidRootPart weld.C0 = CFrame.new(0, offset - 1.5, 0) setDisplayDistance(offset + 100) workspace.CurrentCamera.CameraSubject = handle game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, offset, 0) game.Players.LocalPlayer.Character.Humanoid.HipHeight = offset game.Players.LocalPlayer.Character.Humanoid:ChangeState(11) for _, child in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if child:IsA("Tool") and child ~= tool then grips[child] = child.Grip end end elseif invisible then invisible = false tool.Name = "Visible Disabled" if handle then handle:Destroy() end if weld then weld:Destroy() end for _, child in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if child:IsA("Tool") then child.Parent = game.Players.LocalPlayer.Backpack end end for tool, grip in pairs(grips) do if tool then tool.Grip = grip end end heldTool = nil setDisplayDistance(100) workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, -offset, 0) game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0 end tool.Parent = game.Players.LocalPlayer.Backpack end ) game.Players.LocalPlayer.Character.ChildAdded:Connect( function(child) wait() if invisible and child:IsA("Tool") and child ~= heldTool and child ~= tool then heldTool = child local lastGrip = heldTool.Grip if not grips[heldTool] then grips[heldTool] = lastGrip end for _, track in pairs(game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()) do track:Stop() end game.Players.LocalPlayer.Character.Animate.Disabled = true heldTool.Grip = heldTool.Grip * (CFrame.new(0, offset - 1.5, 1.5) * CFrame.Angles(math.rad(-90), 0, 0)) heldTool.Parent = game.Players.LocalPlayer.Backpack heldTool.Parent = game.Players.LocalPlayer.Character if gripChanged then gripChanged:Disconnect() end gripChanged = heldTool:GetPropertyChangedSignal("Grip"):Connect( function() wait() if not invisible then gripChanged:Disconnect() end if heldTool.Grip ~= lastGrip then lastGrip = heldTool.Grip * (CFrame.new(0, offset - 1.5, 1.5) * CFrame.Angles(math.rad(-90), 0, 0)) heldTool.Grip = lastGrip heldTool.Parent = game.Players.LocalPlayer.Backpack heldTool.Parent = game.Players.LocalPlayer.Character end end ) end end ) end) cmd.add({"invisible"}, {"invisible", "Sets invisibility to scare people or something"}, function() Keybind = "E" local CS = game:GetService("CollectionService") local UIS = game:GetService("UserInputService") if invisRunning then return end invisRunning = true -- Full credit to AmokahFox @V3rmillion local Player = game.Players.LocalPlayer repeat wait(.1) until game.Players.LocalPlayer.Character local Character = game.Players.LocalPlayer.Character Character.Archivable = true local IsInvis = false local IsRunning = true local InvisibleCharacter = Character:Clone() InvisibleCharacter.Parent = game.Lighting local Void = workspace.FallenPartsDestroyHeight InvisibleCharacter.Name = "" local CF local invisFix = game:GetService("RunService").Stepped:Connect(function() pcall(function() local IsInteger if tostring(Void):find'-' then IsInteger = true else IsInteger = false end local Pos = game.Players.LocalPlayer.Character.HumanoidRootPart.Position local Pos_String = tostring(Pos) local Pos_Seperate = Pos_String:split(', ') local X = tonumber(Pos_Seperate[1]) local Y = tonumber(Pos_Seperate[2]) local Z = tonumber(Pos_Seperate[3]) if IsInteger == true then if Y <= Void then Respawn() end elseif IsInteger == false then if Y >= Void then Respawn() end end end) end) for i,v in pairs(InvisibleCharacter:GetDescendants())do if v:IsA("BasePart") then if v.Name == "HumanoidRootPart" then v.Transparency = 1 else v.Transparency = .5 end end end function Respawn() IsRunning = false if IsInvis == true then pcall(function() Player.Character = Character wait() Character.Parent = workspace Character:FindFirstChildWhichIsA'Humanoid':Destroy() IsInvis = false InvisibleCharacter.Parent = nil invisRunning = false end) elseif IsInvis == false then pcall(function() Player.Character = Character wait() Character.Parent = workspace Character:FindFirstChildWhichIsA'Humanoid':Destroy() TurnVisible() end) end end local invisDied invisDied = InvisibleCharacter:FindFirstChildOfClass'Humanoid'.Died:Connect(function() Respawn() invisDied:Disconnect() end) function TurnVisible() if IsInvis == false then return end invisFix:Disconnect() invisDied:Disconnect() CF = workspace.CurrentCamera.CFrame Character = Character local CF_1 = Player.Character.HumanoidRootPart.CFrame Character.HumanoidRootPart.CFrame = CF_1 InvisibleCharacter.Parent = game.Lighting Player.Character = Character Character.Parent = workspace IsInvis = false Player.Character.Animate.Disabled = true Player.Character.Animate.Disabled = false invisDied = Character:FindFirstChildOfClass'Humanoid'.Died:Connect(function() Respawn() invisDied:Disconnect() end) invisRunning = false end local CS = game:GetService("CollectionService") local UIS = game:GetService("UserInputService") UIS.InputBegan:Connect(function(input, gameProcessed) if input.UserInputType == Enum.UserInputType.Keyboard then if input.KeyCode == Enum.KeyCode.E and not gameProcessed then if IsInvis == false then IsInvis = true CF = game.Workspace.CurrentCamera.CFrame local CF_1 = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame Character:MoveTo(Vector3.new(0,math.pi*1000000,0)) game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable wait(.1) game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Custom InvisibleCharacter = InvisibleCharacter Character.Parent = game.Lighting InvisibleCharacter.Parent = game.Workspace InvisibleCharacter.HumanoidRootPart.CFrame = CF_1 game.Players.LocalPlayer.Character = InvisibleCharacter local workspace = game.Workspace Players = game:GetService("Players") local speaker = game.Players.LocalPlayer workspace.CurrentCamera:remove() wait(.1) game.Workspace.CurrentCamera.CameraSubject = speaker.Character:FindFirstChildWhichIsA('Humanoid') game.Workspace.CurrentCamera.CameraType = "Custom" game.Players.LocalPlayer.CameraMinZoomDistance = 0.5 game.Players.LocalPlayer.CameraMaxZoomDistance = 400 game.Players.LocalPlayer.CameraMode = "Classic" game.Players.LocalPlayer.Character.Head.Anchored = false game.Players.LocalPlayer.Character.Animate.Disabled = true game.Players.LocalPlayer.Character.Animate.Disabled = false elseif IsInvis == true then TurnVisible() IsInvis = false end end end end) wait(); Notify({ Description = "Invisible loaded, press " .. Keybind .. " to toggle"; Title = "Nameless Admin"; Duration = 10; }); if table.find({Enum.Platform.IOS, Enum.Platform.Android}, game:GetService("UserInputService"):GetPlatform()) then wait(); Notify({ Description = "Nameless Admin has detected you using mobile you now have a invisible button click it to enable / disable invisibility"; Title = "Nameless Admin"; Duration = 7; }); local ScreenGui = Instance.new("ScreenGui") local TextButton = Instance.new("TextButton") local UICorner = Instance.new("UICorner") local UIAspectRatioConstraint = Instance.new("UIAspectRatioConstraint") --Properties: ScreenGui.Parent = game.CoreGui ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ScreenGui.ResetOnSpawn = false TextButton.Parent = ScreenGui TextButton.BackgroundColor3 = Color3.fromRGB(12, 4, 20) TextButton.BackgroundTransparency = 0.140 TextButton.Position = UDim2.new(0.933, 0,0.621, 0) TextButton.Size = UDim2.new(0.043, 0,0.083, 0) TextButton.Font = Enum.Font.SourceSansBold TextButton.Text = "Become Invisible" TextButton.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton.TextSize = 15.000 TextButton.TextWrapped = true TextButton.Active = true TextButton.Draggable = true TextScaled = true UICorner.Parent = TextButton UIAspectRatioConstraint.Parent = TextButton UIAspectRatioConstraint.AspectRatio = 1.060 -- Scripts: local function FEPVI_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton) IsInvis = false script.Parent.MouseButton1Click:Connect(function() if IsInvis == false then IsInvis = true CF = game.Workspace.CurrentCamera.CFrame local CF_1 = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame Character:MoveTo(Vector3.new(0,math.pi*1000000,0)) game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable wait(.1) game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Custom InvisibleCharacter = InvisibleCharacter Character.Parent = game.Lighting InvisibleCharacter.Parent = game.Workspace InvisibleCharacter.HumanoidRootPart.CFrame = CF_1 Player.Character = InvisibleCharacter local workspace = game.Workspace Players = game:GetService("Players") local speaker = game.Players.LocalPlayer workspace.CurrentCamera:remove() wait(.1) game.Workspace.CurrentCamera.CameraSubject = speaker.Character:FindFirstChildWhichIsA('Humanoid') game.Workspace.CurrentCamera.CameraType = "Custom" game.Players.LocalPlayer.CameraMinZoomDistance = 0.5 game.Players.LocalPlayer.CameraMaxZoomDistance = 400 game.Players.LocalPlayer.CameraMode = "Classic" game.Players.LocalPlayer.Character.Head.Anchored = false game.Players.LocalPlayer.Character.Animate.Disabled = true game.Players.LocalPlayer.Character.Animate.Disabled = false script.Parent.Text = "Become Visible" elseif IsInvis == true then TurnVisible() IsInvis = false script.Parent.Text = "Become Invisible" end end) end coroutine.wrap(FEPVI_fake_script)() else end end) cmd.add({"unchatspy"}, {"unchat", "Unspies on chat, enables chat, spies whispers etc."}, function() wait(); Notify({ Description = "Chat spy enabled"; Title = "Nameless Admin"; Duration = 5; }); --This script reveals ALL hidden messages in the default chat --chat "/spy" to toggle! enabled = false --if true will check your messages too spyOnMyself = true --if true will chat the logs publicly (fun, risky) public = false --if true will use /me to stand out publicItalics = true --customize private logs privateProperties = { Color = Color3.fromRGB(0,255,255); Font = Enum.Font.SourceSansBold; TextSize = 18; } --//////////////////////////////////////////////////////////////// local StarterGui = game:GetService("StarterGui") local Players = game:GetService("Players") local player = Players.LocalPlayer local saymsg = game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("SayMessageRequest") local getmsg = game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("OnMessageDoneFiltering") local instance = (_G.chatSpyInstance or 0) + 1 _G.chatSpyInstance = instance local function onChatted(p,msg) if _G.chatSpyInstance == instance then if p==player and msg:lower():sub(1,4)=="/spy" then enabled = not enabled wait(0.3) print("XD") StarterGui:SetCore("ChatMakeSystemMessage",privateProperties) elseif enabled and (spyOnMyself==true or p~=player) then msg = msg:gsub("[\n\r]",''):gsub("\t",' '):gsub("[ ]+",' ') local hidden = true local conn = getmsg.OnClientEvent:Connect(function(packet,channel) if packet.SpeakerUserId==p.UserId and packet.Message==msg:sub(#msg-#packet.Message+1) and (channel=="All" or (channel=="Team" and public==false and Players[packet.FromSpeaker].Team==player.Team)) then hidden = false end end) wait(1) conn:Disconnect() if hidden and enabled then if public then saymsg:FireServer((publicItalics and "/me " or '').."{SPY} [".. p.Name .."]: "..msg,"All") else privateProperties.Text = "{SPY} [".. p.Name .."]: "..msg StarterGui:SetCore("ChatMakeSystemMessage",privateProperties) end end end end end for _,p in ipairs(Players:GetPlayers()) do p.Chatted:Connect(function(msg) onChatted(p,msg) end) end Players.PlayerAdded:Connect(function(p) p.Chatted:Connect(function(msg) onChatted(p,msg) end) end) print("XD") StarterGui:SetCore("ChatMakeSystemMessage",privateProperties) local chatFrame = player.PlayerGui.Chat.Frame chatFrame.ChatChannelParentFrame.Visible = true chatFrame.ChatBarParentFrame.Position = chatFrame.ChatChannelParentFrame.Position+UDim2.new(UDim.new(),chatFrame.ChatChannelParentFrame.Size.Y) end) cmd.add({"fireremotes"}, {"fireremotes", "Fires every remote."}, function() local remoteamount = 0 for i,v in pairs(game:GetDescendants()) do if v:IsA("RemoteEvent") then remoteamount = remoteamount + 1 v:FireServer() if v:IsA("BindableEvent") then remoteamount = remoteamount + 1 v:Fire() if v:IsA("RemoteFunction") then remoteamount = remoteamount + 1 v:InvokeServer() end end end end wait(); Notify({ Description = "Fired " .. remoteamount .. " amount of remotes"; Title = "Nameless Admin"; Duration = 7; }); end) cmd.add({"uafollow", "unanchoredfollow"}, {"uafollow (unanchoredfollow)", "Makes unanchored parts follow you"}, function() wait(); Notify({ Description = "Unanchored follow executed"; Title = "Nameless Admin"; Duration = 5; }); local LocalPlayer = game:GetService("Players").LocalPlayer local unanchoredparts = {} local movers = {} for index, part in pairs(workspace:GetDescendants()) do if part:IsA("Part") and part.Anchored == false and part:IsDescendantOf(LocalPlayer.Character) == false then table.insert(unanchoredparts, part) part.Massless = true part.CanCollide = false if part:FindFirstChildOfClass("BodyPosition") ~= nil then part:FindFirstChildOfClass("BodyPosition"):Destroy() end end end for index, part in pairs(unanchoredparts) do local mover = Instance.new("BodyPosition", part) table.insert(movers, mover) mover.MaxForce = Vector3.new(math.huge, math.huge, math.huge) end repeat for index, mover in pairs(movers) do mover.Position = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame:PointToWorldSpace(Vector3.new(0, 0, 5)) end wait(0.5) until LocalPlayer.Character:FindFirstChild("Humanoid").Health <= 0 for _, mover in pairs(movers) do mover:Destroy() end end) cmd.add({"fov"}, {"fov ", "Makes your FOV to something custom you want (1-120 FOV)"}, function(...) game.Workspace.CurrentCamera.FieldOfView = (...) end) cmd.add({"homebrew"}, {"homebrew", "Executes homebrew admin"}, function() _G.CustomUI = false loadstring(game:HttpGet(('https://raw.githubusercontent.com/mgamingpro/HomebrewAdmin/master/Main'),true))() end) cmd.add({"iy", "i"}, {"iy {command} (i)", "Executes infinite yield scripts"}, function(...) -- [[ thanks to homebrew devs for this ]] -- if IYLOADED == false then local function copytable(tbl) local copy = {} for i,v in pairs(tbl) do copy[i] = v end return copy end local sandbox_env = copytable(getfenv()) setmetatable(sandbox_env, { __index = function(self, i) if rawget(sandbox_env, i) then return rawget(sandbox_env, i) elseif getfenv()[i] then return getfenv()[i] end end }) sandbox_env.game = nil iy, _ = game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"):gsub("local Main", "Main"):gsub("Players.LocalPlayer.Chatted","Funny = Players.LocalPlayer.Chatted"):gsub("local lastMessage","notify = _G.notify\nlocal lastMessage") setfenv(loadstring(iy),sandbox_env)() iy_cmds_table = sandbox_env.CMDs iy_gui = sandbox_env.Main iy_chathandler = sandbox_env.Funny execCmd = sandbox_env.execCmd iy_gui:Destroy() pcall(function() iy_chathandler:Disconnect() end) IYLOADED = true end execCmd((...)) end) cmd.add({"fatesadmin"}, {"fatesadmin", "Executes fates admin"}, function() loadstring(game:HttpGet("https://raw.githubusercontent.com/fatesc/fates-admin/main/main.lua"))(); end) cmd.add({"savetools", "stools"}, {"savetools (stools)", "puts your tools in players.localplayer"}, function() for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if (v:IsA("Tool")) then v.Parent = game.Players.LocalPlayer end end end) cmd.add({"loadtools", "ltools"}, {"loadtools (ltools)", "puts your tools back in the backpack"}, function() for _,v in pairs(game.Players.LocalPlayer:GetChildren()) do if (v:IsA("Tool")) then v.Parent = game.Players.LocalPlayer.Backpack end end end) cmd.add({"grabtools", "gt"}, {"grabtools", "Grabs any dropped tools"}, function() local p = game:GetService("Players").LocalPlayer local c = p.Character if c and c:FindFirstChild("Humanoid") then for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do if v:IsA("Tool") then c:FindFirstChild("Humanoid"):EquipTool(v) end end end wait(); Notify({ Description = "Grabbed all tools"; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"ws", "speed", "walkspeed"}, {"walkspeed (speed, ws)", "Makes your WalkSpeed whatever you want"}, function(...) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (...) end) cmd.add({"cuff", "jail"}, {"cuff (jail)", "Cuffs the player"}, function(...) Username = (...) local target = getPlr(Username) local THumanoidPart local plrtorso local TargetCharacter = target.Character if TargetCharacter:FindFirstChild("Torso") then plrtorso = TargetCharacter.Torso elseif TargetCharacter:FindFirstChild("UpperTorso") then plrtorso = TargetCharacter.UpperTorso end local old = getChar().HumanoidRootPart.CFrame local tool = getBp():FindFirstChildOfClass("Tool") or getChar():FindFirstChildOfClass("Tool") if target == nil or tool == nil then return end local attWeld = attachTool(tool,CFrame.new(0,0,0)) attachTool(tool,CFrame.new(0,0,0.2) * CFrame.Angles(math.rad(-90),0,0)) tool.Grip = plrtorso.CFrame wait(0.07) tool.Grip = CFrame.new(0, -7, -3) firetouchinterest(target.Character.Humanoid.RootPart,tool.Handle,0) firetouchinterest(target.Character.Humanoid.RootPart,tool.Handle,1) end) cmd.add({"jp", "jumppower"}, {"jumppower (jp)", "Makes your JumpPower whatever you want"}, function(...) game.Players.LocalPlayer.Character.Humanoid.JumpPower = (...) end) cmd.add({"oofspam"}, {"oofspam", "Spams oof"}, function() _G.enabled = true _G.speed = 100 local HRP = Humanoid.RootPart or Humanoid:FindFirstChild("HumanoidRootPart") if not Humanoid or not _G.enabled then if Humanoid and Humanoid.Health <= 0 then Humanoid:Destroy() end return end Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false) Humanoid.BreakJointsOnDeath = false Humanoid.RequiresNeck = false local con; con = RunService.Stepped:Connect(function() if not Humanoid then return con:Disconnect() end Humanoid:ChangeState(Enum.HumanoidStateType.Running) end) LocalPlayer.Character = nil LocalPlayer.Character = Character task.wait(Players.RespawnTime + 0.1) while task.wait(1/_G.speed) do Humanoid:ChangeState(Enum.HumanoidStateType.Dead) end end) cmd.add({"partgrabber"}, {"partgrabber", "Press Q"}, function() wait(); Notify({ Description = "Part grabber executed, press Q on a part"; Title = "Nameless Admin"; Duration = 5; }); local player = game.Players.LocalPlayer.Character local mouse = game.Players.LocalPlayer:GetMouse() local key = game:GetService("UserInputService") BodyAngularVelocity = true local keyyy = Enum.KeyCode.Q local y = 5.7 local y2 = 7.2 local P = 1000000 local V = Vector3.new(100000,100000,100000) local SBT = Instance.new("SelectionBox") SBT.Name = "SB" SBT.Parent = player.HumanoidRootPart SBT.Adornee = player.HumanoidRootPart SBT.Color3 = Color3.new(0,0,0) while wait(.3) do key.InputBegan:Connect(function(k) if k.KeyCode == keyyy then local handle = mouse.Target if handle.Anchored == false then wait(.3) handle.Position = handle.Position + Vector3.new(0,1,0) local BP = Instance.new("BodyPosition") BP.Name = "BP" BP.Parent = handle BP.P = P BP.MaxForce = V local SB = Instance.new("SelectionBox") SB.Name = "SB" SB.Parent = handle SB.Adornee = handle local colour = math.random(1,7) if colour == 1 then SB.Color3 = Color3.new(255,0,0) end if colour == 2 then SB.Color3 = Color3.new(255,170,0) end if colour == 3 then SB.Color3 = Color3.new(255,255,0) end if colour == 4 then SB.Color3 = Color3.new(0,255,0) end if colour == 5 then SB.Color3 = Color3.new(0,170,255) end if colour == 6 then SB.Color3 = Color3.new(170,0,255) end if colour == 7 then SB.Color3 = Color3.new(0,0,0) end player.Torso.Anchored = true if BodyAngularVelocity == true then local BAV = Instance.new("BodyAngularVelocity") BAV.Name = "BAV" BAV.Parent = handle BAV.P = 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BAV.AngularVelocity = Vector3.new(99900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000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end wait(.3) player.Torso.Anchored = false while wait(.3) do if handle:FindFirstChild("BP",true) then handle.CanCollide = false end BP.Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(0,y,0) wait(.3) if handle:FindFirstChild("BP",true) then handle.CanCollide = false end BP.Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(0,y2,0) end end end end) end end) cmd.add({"tpua", "bringua"}, {"tpua (bringua)", "brings every unanchored part on the map"}, function(...) local heartbeat = game:GetService("RunService").Heartbeat spawn(function() while true do heartbeat:Wait() game.Players.LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",math.pow(math.huge,math.huge)*math.huge) game:GetService("RunService").Stepped:wait() end end) execute = function(name) for index, part in pairs(game:GetDescendants()) do if part:IsA("BasePart" or "UnionOperation" or "Model") and part.Anchored == false and part:IsDescendantOf(game.Players.LocalPlayer.Character) == false and part.Name == "Torso" == false and part.Name == "Head" == false and part.Name == "Right Arm" == false and part.Name == "Left Arm" == false and part.Name == "Right Leg" == false and part.Name == "Left Leg" == false and part.Name == "HumanoidRootPart" == false then --// Checks Part Properties part.CFrame = CFrame.new(game.workspace[name].Head.Position) --TP Part To User if spam == true and part:FindFirstChild("BodyGyro") == nil then local bodyPos = Instance.new("BodyPosition") bodyPos.Position = part.Position bodyPos.MaxForce = Vector3.new(math.huge, math.huge, math.huge) bodyPos.P = 1e6 bodyPos.Parent = part end end end end User = (...) Target = getPlr(User) TargetName = Target.Name execute(TargetName) wait(); Notify({ Description = "Unanchored parts have been teleported to " .. TargetName .. "" ; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"freezeua", "thawua"}, {"freezeua (thawua)", "freezes every unanchored part on the map"}, function() frozenParts = {} if sethidden then local badnames = { "Head", "UpperTorso", "LowerTorso", "RightUpperArm", "LeftUpperArm", "RightLowerArm", "LeftLowerArm", "RightHand", "LeftHand", "RightUpperLeg", "LeftUpperLeg", "RightLowerLeg", "LeftLowerLeg", "RightFoot", "LeftFoot", "Torso", "Right Arm", "Left Arm", "Right Leg", "Left Leg", "HumanoidRootPart" } local function FREEZENOOB(v) if v:IsA("BasePart" or "UnionOperation") and v.Anchored == false then local BADD = false for i = 1,#badnames do if v.Name == badnames[i] then BADD = true end end if game.Players.LocalPlayer.Character and v:IsDescendantOf(game.Players.LocalPlayer.Character) then BADD = true end if BADD == false then for i,c in pairs(v:GetChildren()) do if c:IsA("BodyPosition") or c:IsA("BodyGyro") then c:Destroy() end end local bodypos = Instance.new("BodyPosition") bodypos.Parent = v bodypos.Position = v.Position bodypos.MaxForce = Vector3.new(math.huge,math.huge,math.huge) local bodygyro = Instance.new("BodyGyro") bodygyro.Parent = v bodygyro.CFrame = v.CFrame bodygyro.MaxTorque = Vector3.new(math.huge,math.huge,math.huge) if not table.find(frozenParts,v) then table.insert(frozenParts,v) end end end end for i,v in pairs(workspace:GetDescendants()) do FREEZENOOB(v) end freezingua = workspace.DescendantAdded:Connect(FREEZENOOB) end end) cmd.add({"unfreezeua", "unthawua"}, {"unfreezeua (unthawua)", "unfreezes every unanchored part on the map"}, function() wait(); Notify({ Description = "Unfroze unanchored parts"; Title = "Nameless Admin"; Duration = 5; }); if sethidden then if freezingua then freezingua:Disconnect() end for i,v in pairs(frozenParts) do for i,c in pairs(v:GetChildren()) do if c:IsA("BodyPosition") or c:IsA("BodyGyro") then c:Destroy() end end end frozenParts = {} end end) cmd.add({"highlightua", "highlightunanchored"}, {"highlightua (hightlightunanchored)", "Highlights all unanchored parts"}, function() wait(); Notify({ Description = "Highlighted all unanchored parts"; Title = "Nameless Admin"; Duration = 5; }); for _,part in pairs(workspace:GetDescendants()) do if part:IsA("BasePart") and part.Anchored == false and part:IsDescendantOf(game.Players.LocalPlayer.Character) == false and part.Name == "Torso" == false and part.Name == "Head" == false and part.Name == "Right Arm" == false and part.Name == "Left Arm" == false and part.Name == "Right Leg" == false and part.Name == "Left Leg" == false and part.Name == "HumanoidRootPart" == false and part:FindFirstChild("Weld") == nil then --// probably could've made the check better local selectionBox = Instance.new("SelectionBox") selectionBox.Adornee = part selectionBox.Color3 = Color3.new(1,0,0) selectionBox.Parent = part end end end) cmd.add({"unhighlightua", "unhighlightunanchored"}, {"unhighlightua (unhightlightunanchored)", "Unhighlights all unanchored parts"}, function() wait(); Notify({ Description = "Unhighlighted unanchored parts"; Title = "Nameless Admin"; Duration = 5; }); for _,part in pairs(workspace:GetDescendants()) do if part:IsA("BasePart") and part.Anchored == false and part:IsDescendantOf(game.Players.LocalPlayer.Character) == false and part.Name == "Torso" == false and part.Name == "Head" == false and part.Name == "Right Arm" == false and part.Name == "Left Arm" == false and part.Name == "Right Leg" == false and part.Name == "Left Leg" == false and part.Name == "HumanoidRootPart" == false and part:FindFirstChild("Weld") == nil then --// Checks Part Properties if part:FindFirstChild("SelectionBox") then part.SelectionBox:Destroy() end end end end) cmd.add({"countua", "countunanchoreed"}, {"countua (countunanchored)", "Counts all unanchored parts in the console"}, function() b = 0 for index, part in pairs(game.workspace:GetDescendants()) do if part:IsA("BasePart") and part.Anchored == false and part:IsDescendantOf(game.Players.LocalPlayer.Character) == false and part.Name == "Torso" == false and part.Name == "Head" == false and part.Name == "Right Arm" == false and part.Name == "Left Arm" == false and part.Name == "Right Leg" == false and part.Name == "Left Leg" == false and part.Name == "HumanoidRootPart" == false and part:FindFirstChild("Weld") == nil then --// Checks Part Properties b = b + 1 end end wait(); Notify({ Description = "Parts have been counted, the amount is " .. b .. ""; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"httpspy"}, {"httspy", "HTTP Spy"}, function() loadstring(game:HttpGet('https://raw.githubusercontent.com/FilteringEnabled/NamelessAdmin/main/HttpSpy'))() end) cmd.add({"keystroke"}, {"keystroke", "Executes a keystroke ui script"}, function() loadstring(game:HttpGet("https://system-exodus.com/scripts/misc-releases/Keystrokes.lua",true))() end) cmd.add({"ownerid"}, {"ownerid", "Changes the client id to the owner's. Can give special things"}, function() wait(); Notify({ Description = "Set local player id to the owner id"; Title = "Nameless Admin"; Duration = 5; }); if game.CreatorType == Enum.CreatorType.User then game.Players.LocalPlayer.UserId = game.CreatorId end if game.CreatorType == Enum.CreatorType.Group then game.Players.LocalPlayer.UserId = game:GetService("GroupService"):GetGroupInfoAsync(game.CreatorId).Owner.Id end end) cmd.add({"errorchat"}, {"errorchat", "Makes the chat error appear when roblox chat is slow"}, function() for i=1,3 do if game:GetService("TextChatService"):FindFirstChild("TextChannels") then game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync("\0") else game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("\0", "All") end end end) -- [[ PLUGIN LOADER ]] -- local PluginsLoaded = 0 PluginsErrored = 0 if CustomFunctionSupport then local success, result = pcall(function() for i,v in pairs(listfiles("Nameless-Admin/Plugins")) do loadstring(readfile(listfiles("Nameless-Admin/Plugins")[i]))(); PluginsLoaded = PluginsLoaded + 1 end end) if not success then PluginsErrored = PluginsErrored + 1 Notify({ Description = "Plugin error: " .. result .. ""; Title = "Nameless Admin"; Duration = 3; }); end -- [[ PLUGINS LOADED NOTIFICATION ]] -- if PluginsErrored == 0 then Notify({ Description = "Loaded " .. PluginsLoaded .. " plugins"; Title = "Nameless Admin"; Duration = 3; }); else Notify({ Description = "Loaded " .. PluginsLoaded .. " plugins, although " .. PluginsErrored .. " plugins have errored"; Title = "Nameless Admin"; Duration = 3; }); end end --[[ FUNCTIONALITY ]]-- localPlayer.Chatted:Connect(function(str) lib.parseCommand(str) end) -- [[ Admin Player]] function AdminChatted(Message, Player) Player.Chatted:Connect(function(Message, Player) lib.parseCommand(Message, Player) end) end function CheckPermissions(Player) Player.Chatted:Connect(function(Message) if Admin[Player.UserId] then AdminChatted(Message, Player) end end) end Players.PlayerAdded:Connect(function(Player) CheckPermissions(Player) end) for i,v in pairs(Players:GetPlayers()) do if v ~= LocalPlayer then CheckPermissions(v) end end --[[ GUI VARIABLES ]]-- local ScreenGui if not RunService:IsStudio() then ScreenGui = game:GetObjects("rbxassetid://13510552309")[1] else repeat wait() until player:FindFirstChild("AdminUI", true) ScreenGui = player:FindFirstChild("AdminUI", true) end local description = ScreenGui.Description local cmdBar = ScreenGui.CmdBar local centerBar = cmdBar.CenterBar local cmdInput = centerBar.Input local cmdAutofill = cmdBar.Autofill local cmdExample = cmdAutofill.Cmd local leftFill = cmdBar.LeftFill local rightFill = cmdBar.RightFill local chatLogsFrame = ScreenGui.ChatLogs local chatLogs = chatLogsFrame.Container.Logs local chatExample = chatLogs.TextLabel local commandsFrame = ScreenGui.Commands local commandsFilter = commandsFrame.Container.Filter local commandsList = commandsFrame.Container.List local commandExample = commandsList.TextLabel local resizeFrame = ScreenGui.Resizeable local resizeXY = { Top = {Vector2.new(0, -1), Vector2.new(0, -1), "rbxassetid://2911850935"}, Bottom = {Vector2.new(0, 1), Vector2.new(0, 0), "rbxassetid://2911850935"}, Left = {Vector2.new(-1, 0), Vector2.new(1, 0), "rbxassetid://2911851464"}, Right = {Vector2.new(1, 0), Vector2.new(0, 0), "rbxassetid://2911851464"}, TopLeft = {Vector2.new(-1, -1), Vector2.new(1, -1), "rbxassetid://2911852219"}, TopRight = {Vector2.new(1, -1), Vector2.new(0, -1), "rbxassetid://2911851859"}, BottomLeft = {Vector2.new(-1, 1), Vector2.new(1, 0), "rbxassetid://2911851859"}, BottomRight = {Vector2.new(1, 1), Vector2.new(0, 0), "rbxassetid://2911852219"}, } cmdExample.Parent = nil chatExample.Parent = nil commandExample.Parent = nil resizeFrame.Parent = nil local rPlayer = Players:FindFirstChildWhichIsA("Player") local coreGuiProtection = {} pcall(function() for i, v in pairs(ScreenGui:GetDescendants()) do coreGuiProtection[v] = rPlayer.Name end ScreenGui.DescendantAdded:Connect(function(v) coreGuiProtection[v] = rPlayer.Name end) coreGuiProtection[ScreenGui] = rPlayer.Name local meta = getrawmetatable(game) local tostr = meta.__tostring setreadonly(meta, false) meta.__tostring = newcclosure(function(t) if coreGuiProtection[t] and not checkcaller() then return coreGuiProtection[t] end return tostr(t) end) end) if not RunService:IsStudio() then local newGui = game:GetService("CoreGui"):FindFirstChildWhichIsA("ScreenGui") newGui.DescendantAdded:Connect(function(v) coreGuiProtection[v] = rPlayer.Name end) for i, v in pairs(ScreenGui:GetChildren()) do v.Parent = newGui end ScreenGui = newGui end --[[ GUI FUNCTIONS ]]-- gui = {} gui.txtSize = function(ui, x, y) local textService = game:GetService("TextService") return textService:GetTextSize(ui.Text, ui.TextSize, ui.Font, Vector2.new(x, y)) end gui.commands = function() if not commandsFrame.Visible then commandsFrame.Visible = true commandsList.CanvasSize = UDim2.new(0, 0, 0, 0) end for i, v in pairs(commandsList:GetChildren()) do if v:IsA("TextLabel") then Destroy(v) end end local i = 0 for cmdName, tbl in pairs(Commands) do local Cmd = commandExample:Clone() Cmd.Parent = commandsList Cmd.Name = cmdName Cmd.Text = " " .. tbl[2][1] Cmd.MouseEnter:Connect(function() description.Visible = true description.Text = tbl[2][2] end) Cmd.MouseLeave:Connect(function() if description.Text == tbl[2][2] then description.Visible = false description.Text = "" end end) i = i + 1 end commandsList.CanvasSize = UDim2.new(0, 0, 0, i*20+10) commandsFrame.Position = UDim2.new(0.5, -283/2, 0.5, -260/2) end gui.chatlogs = function() if not chatLogsFrame.Visible then chatLogsFrame.Visible = true end chatLogsFrame.Position = UDim2.new(0.5, -283/2+5, 0.5, -260/2+5) end gui.tween = function(obj, style, direction, duration, goal) local tweenInfo = TweenInfo.new(duration, Enum.EasingStyle[style], Enum.EasingDirection[direction]) local tween = TweenService:Create(obj, tweenInfo, goal) tween:Play() return tween end gui.mouseIn = function(guiObject, range) local pos1, pos2 = guiObject.AbsolutePosition, guiObject.AbsolutePosition + guiObject.AbsoluteSize local mX, mY = mouse.X, mouse.Y if mX > pos1.X-range and mX < pos2.X+range and mY > pos1.Y-range and mY < pos2.Y+range then return true end return false end gui.resizeable = function(ui, min, max) local rgui = resizeFrame:Clone() rgui.Parent = ui local mode local UIPos local lastSize local lastPos = Vector2.new() local function update(delta) local xy = resizeXY[(mode and mode.Name) or ''] if not mode or not xy then return end local delta = (delta * xy[1]) or Vector2.new() local newSize = Vector2.new(lastSize.X + delta.X, lastSize.Y + delta.Y) newSize = Vector2.new( math.clamp(newSize.X, min.X, max.X), math.clamp(newSize.Y, min.Y, max.Y) ) ui.Size = UDim2.new(0, newSize.X, 0, newSize.Y) ui.Position = UDim2.new( UIPos.X.Scale, UIPos.X.Offset + (-(newSize.X - lastSize.X) * xy[2]).X, UIPos.Y.Scale, UIPos.Y.Offset + (delta * xy[2]).Y ) end mouse.Move:Connect(function() update(Vector2.new(mouse.X, mouse.Y) - lastPos) end) for _, button in pairs(rgui:GetChildren()) do local isIn = false button.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then mode = button lastPos = Vector2.new(mouse.X, mouse.Y) lastSize = ui.AbsoluteSize UIPos = ui.Position end end) button.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then mode = nil end end) button.MouseEnter:Connect(function() mouse.Icon = resizeXY[button.Name][3] end) button.MouseLeave:Connect(function() if mouse.Icon == resizeXY[button.Name][3] then mouse.Icon = "" end end) end end gui.draggable = function(ui, dragui) if not dragui then dragui = ui end local UserInputService = game:GetService("UserInputService") local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart ui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end dragui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = ui.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) dragui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end gui.menuify = function(menu) local exit = menu:FindFirstChild("Exit", true) local mini = menu:FindFirstChild("Minimize", true) local minimized = false local sizeX, sizeY = Instance.new("IntValue", menu), Instance.new("IntValue", menu) mini.MouseButton1Click:Connect(function() minimized = not minimized if minimized then sizeX.Value = menu.Size.X.Offset sizeY.Value = menu.Size.Y.Offset gui.tween(menu, "Quart", "Out", 0.5, {Size = UDim2.new(0, 283, 0, 25)}) else gui.tween(menu, "Quart", "Out", 0.5, {Size = UDim2.new(0, sizeX.Value, 0, sizeY.Value)}) end end) exit.MouseButton1Click:Connect(function() menu.Visible = false end) gui.draggable(menu, menu.Topbar) menu.Visible = false end gui.loadCommands = function() for i, v in pairs(cmdAutofill:GetChildren()) do if v.Name ~= "UIListLayout" then Destroy(v) end end local last = nil local i = 0 for name, tbl in pairs(Commands) do local info = tbl[2] local btn = cmdExample:Clone() btn.Parent = cmdAutofill btn.Name = name btn.Input.Text = info[1] i = i + 1 local size = btn.Size btn.Size = UDim2.new(0, 0, 0, 25) btn.Size = size end end gui.loadCommands() for i, v in ipairs(cmdAutofill:GetChildren()) do if v:IsA("Frame") then v.Visible = false end end gui.barSelect = function(speed) centerBar.Visible = true gui.tween(centerBar, "Sine", "Out", speed or 0.25, {Size = UDim2.new(0, 250, 1, 15)}) gui.tween(leftFill, "Quad", "Out", speed or 0.3, {Position = UDim2.new(0, 0, 0.5, 0)}) gui.tween(rightFill, "Quad", "Out", speed or 0.3, {Position = UDim2.new(1, 0, 0.5, 0)}) end gui.barDeselect = function(speed) gui.tween(centerBar, "Sine", "Out", speed or 0.25, {Size = UDim2.new(0, 250, 0, 0)}) gui.tween(leftFill, "Sine", "In", speed or 0.3, {Position = UDim2.new(-0.5, 100, 0.5, 0)}) gui.tween(rightFill, "Sine", "In", speed or 0.3, {Position = UDim2.new(1.5, -100, 0.5, 0)}) for i, v in ipairs(cmdAutofill:GetChildren()) do if v:IsA("Frame") then wrap(function() wait(math.random(1, 200)/2000) gui.tween(v, "Back", "In", 0.35, {Size = UDim2.new(0, 0, 0, 25)}) end) end end end -- [[ AUTOFILL SEARCHER ]] -- gui.searchCommands = function() local str = (cmdInput.Text:gsub(";", "")):lower() local index = 0 local lastFrame for _, v in ipairs(cmdAutofill:GetChildren()) do if v:IsA("Frame") and index < 5 then local cmd = Commands[v.Name] local name = cmd and cmd[2][1] or "" v.Input.Text = str ~= "" and v.Name:find(str) == 1 and v.Name or name v.Visible = str == "" or v.Name:find(str) if v.Visible then index = index + 1 local n = math.sqrt(index) * 125 local yPos = (index - 1) * 28 local newPos = UDim2.new(0.5, 0, 0, yPos) gui.tween(v, "Quint", "Out", 0.3, { Size = UDim2.new(0.5, n, 0, 25), Position = lastFrame and newPos or UDim2.new(0.5, 0, 0, yPos), }) lastFrame = v end end end end --[[ GUI FUNCTIONALITY ]]-- -- [[ OPEN THE COMMAND BAR ]] -- mouse.KeyDown:Connect(function(k) if k:lower() == opt.prefix then gui.barSelect() cmdInput.Text = '' cmdInput:CaptureFocus() wait(0.00005) cmdInput.Text = '' end end) -- [[ CLOSE THE COMMAND BAR ]] -- cmdInput.FocusLost:Connect(function(enterPressed) if enterPressed then wrap(function() lib.parseCommand(opt.prefix .. cmdInput.Text) end) end gui.barDeselect() end) cmdInput.Changed:Connect(function(p) if p ~= "Text" then return end gui.searchCommands() end) gui.barDeselect(0) cmdBar.Visible = true gui.menuify(chatLogsFrame) gui.menuify(commandsFrame) -- [[ GUI RESIZE FUNCTION ]] -- -- table.find({Enum.Platform.IOS, Enum.Platform.Android}, game:GetService("UserInputService"):GetPlatform()) | searches if the player is on mobile. if table.find({Enum.Platform.IOS, Enum.Platform.Android}, game:GetService("UserInputService"):GetPlatform()) then else gui.resizeable(chatLogsFrame, Vector2.new(173,58), Vector2.new(1000,1000)) gui.resizeable(commandsFrame, Vector2.new(184,84), Vector2.new(1000,1000)) end -- [[ CMDS COMMANDS SEARCH FUNCTION ]] -- commandsFilter.Changed:Connect(function(p) if p ~= "Text" then return end for i, v in pairs(commandsList:GetChildren()) do if v:IsA("TextLabel") then if v.Name:find(commandsFilter.Text:lower()) and v.Name:find(commandsFilter.Text:lower()) <= 2 then v.Visible = true else v.Visible = false end end end end) -- [[ CHAT TO USE COMMANDS ]] -- local function bindToChat(plr, msg) local chatMsg = chatExample:Clone() for i, v in pairs(chatLogs:GetChildren()) do if v:IsA("TextLabel") then v.LayoutOrder = v.LayoutOrder + 1 end end chatMsg.Parent = chatLogs chatMsg.Text = ("[%s]: %s"):format(plr.Name, msg) local txtSize = gui.txtSize(chatMsg, chatMsg.AbsoluteSize.X, 100) chatMsg.Size = UDim2.new(1, -5, 0, txtSize.Y) end for i, plr in pairs(Players:GetPlayers()) do plr.Chatted:Connect(function(msg) bindToChat(plr, msg) end) end Players.PlayerAdded:Connect(function(plr) plr.Chatted:Connect(function(msg) bindToChat(plr, msg) end) end) mouse.Move:Connect(function() description.Position = UDim2.new(0, mouse.X, 0, mouse.Y) local size = gui.txtSize(description, 200, 100) description.Size = UDim2.new(0, size.X, 0, size.Y) end) RunService.Stepped:Connect(function() chatLogs.CanvasSize = UDim2.new(0, 0, 0, chatLogs.UIListLayout.AbsoluteContentSize.Y) commandsList.CanvasSize = UDim2.new(0, 0, 0, commandsList.UIListLayout.AbsoluteContentSize.Y) end) -- all this does is print i dont know why i made it a loadstring -- never used this lol function Destroy(guiObject) if not pcall(function()guiObject.Parent = game:GetService("CoreGui")end) then guiObject.Parent = nil end end wait(0.2) -- [[ COMMAND BAR BUTTON ]] -- local ScreenGui = Instance.new("ScreenGui") local TextClickButton = Instance.new("TextButton") local UICorner = Instance.new("UICorner") ScreenGui.Parent = game.CoreGui ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ScreenGui.ResetOnSpawn = true TextClickButton.Name = "NamelessAdminButton" TextClickButton.Parent = ScreenGui TextClickButton.BackgroundColor3 = Color3.fromRGB(4, 4, 4) TextClickButton.BackgroundTransparency = 1.000 TextClickButton.Position = UDim2.new(0.418, 0,0, 0) TextClickButton.Size = UDim2.new(0, 2, 0, 33) TextClickButton.Font = Enum.Font.SourceSansBold TextClickButton.Text = "Nameless Admin " .. currentversion .. "" TextClickButton.TextColor3 = Color3.fromRGB(255, 255, 255) TextClickButton.TextSize = 20.000 TextClickButton.TextWrapped = true UICorner.CornerRadius = UDim.new(1, 0) UICorner.Parent = TextClickButton local function PZORYLB_fake_script() -- TextClickButton.LocalScript local script = Instance.new('LocalScript', TextClickButton) textclickbutton = script.Parent textclickbutton.Size = UDim2.new(0, 2,0, 33) textclickbutton.BackgroundTransparency = 0.14 textclickbutton:TweenSize(UDim2.new(0, 251,0, 33), "Out", "Quint",1,true) wait(2) textclickbutton:TweenSize(UDim2.new(0, 32, 0, 33), "Out", "Quint",1,true) textclickbutton:TweenPosition(UDim2.new(0.48909232, 0, 0, 0), "Out", "Quint",1,true) wait(0.4) textclickbutton.Text = "NA" textclickbutton.Active = true gui.draggable(textclickbutton) end coroutine.wrap(PZORYLB_fake_script)() TextClickButton.MouseButton1Click:Connect(function() gui.barSelect() cmdInput.Text = '' cmdInput:CaptureFocus() end) --[[ End of the source code. Join the discord for updates or give command ideas, that could be added. https://discord.gg/ACk4JyVJ6x --]]