--[[ RECODED VEREUS MONSTER SCRIPT Controls: T = Unleash Evil Ball M = Immortality Toggle ]]-- local Player = game:GetService("Players").LocalPlayer local Character = Player.Character or Player.CharacterAdded:Wait() local mouse = Player:GetMouse() local RunSrv = game:GetService("RunService") local removeuseless = game:GetService("Debris") -- Variables for R6 parts local Root = Character:WaitForChild("HumanoidRootPart") local Torso = Character:WaitForChild("Torso") local Head = Character:WaitForChild("Head") local RightArm = Character["Right Arm"] local LeftArm = Character["Left Arm"] local RightLeg = Character["Right Leg"] local LeftLeg = Character["Left Leg"] local Hum = Character:WaitForChild("Humanoid") Hum.Name = "vereus" local hum = Character.vereus -- State Variables local attacking = false local ws = 92 local sine = 0 local debounce = false ------------------------------------------------------------------- -- WELDING SYSTEM (Custom Rigging) ------------------------------------------------------------------- local function weldBetween(a, b) local weld = Instance.new("ManualWeld") weld.Parent = a weld.Part0 = a weld.Part1 = b weld.C0 = a.CFrame:inverse() * b.CFrame return weld end -- Clear default animations for _, v in pairs(Character:GetChildren()) do if v.Name == "Animate" then v:Destroy() end end -- Disable standard joints and replace with Lerp-able welds local ROOTLERP = weldBetween(Root, Torso) local HEADLERP = weldBetween(Head, Torso) HEADLERP.C0 = CFrame.new(0, -1.5, -0.5) local RIGHTARMLERP = weldBetween(RightArm, Torso) local LEFTARMLERP = weldBetween(LeftArm, Torso) local RIGHTLEGLERP = weldBetween(RightLeg, Torso) local LEFTLEGLERP = weldBetween(LeftLeg, Torso) ------------------------------------------------------------------- -- MESH & VISUAL SETUP (The Vereus Look) ------------------------------------------------------------------- -- The Giant Black Head local bighead = Instance.new("Part", Torso) bighead.Size = Vector3.new(4.75, 4.89, 4.77) bighead.BrickColor = BrickColor.new("Really black") bighead.CanCollide = false local bigheadweld = weldBetween(bighead, Head) local headmesh = Instance.new("SpecialMesh", bighead) headmesh.MeshType = "Head" headmesh.Scale = Vector3.new(1.25, 1.25, 1.25) -- The Horns local horns = Instance.new("Part", Torso) horns.Size = Vector3.new(.1, .1, .1) horns.BrickColor = BrickColor.new("Really black") horns.Material = "Slate" local hornsmesh = Instance.new("SpecialMesh", horns) hornsmesh.MeshId = "rbxassetid://434078905" hornsmesh.Scale = Vector3.new(13, 12, 12) local hornsweld = weldBetween(horns, bighead) hornsweld.C0 = CFrame.new(0, -3.3, 0.82) * CFrame.Angles(0, math.pi, 0) -- Floating Hands local hand1 = Instance.new("Part", Torso) hand1.Size = Vector3.new(.1, .1, .1) hand1.BrickColor = BrickColor.new("White") local hand1mesh = Instance.new("SpecialMesh", hand1) hand1mesh.MeshId = "rbxassetid://37241605" hand1mesh.Scale = Vector3.new(8, 8, 8) local HAND1LERP = weldBetween(hand1, Torso) local hand2 = Instance.new("Part", Torso) hand2.Size = Vector3.new(.1, .1, .1) hand2.BrickColor = BrickColor.new("White") local hand2mesh = Instance.new("SpecialMesh", hand2) hand2mesh.MeshId = "rbxassetid://2899129749" hand2mesh.Scale = Vector3.new(.8, .8, .8) local HAND2LERP = weldBetween(hand2, Torso) -- Eyes local eyeball3 = Instance.new("Part", Torso) eyeball3.Size = Vector3.new(0.4, 0.4, 0.4) eyeball3.BrickColor = BrickColor.new("Crimson") eyeball3.Material = "Neon" Instance.new("SpecialMesh", eyeball3).MeshType = "Sphere" local eyeball3weld = weldBetween(eyeball3, Head) eyeball3weld.C0 = CFrame.new(-1.2, -0.3, 2.65) local eyeball4 = eyeball3:Clone() eyeball4.Parent = Torso local eyeball4weld = weldBetween(eyeball4, Head) eyeball4weld.C0 = CFrame.new(1.2, -0.3, 2.65) ------------------------------------------------------------------- -- ABILITIES & LOGIC ------------------------------------------------------------------- function swait(num) if num == 0 or num == nil then RunSrv.Stepped:wait() else for i = 0, num do RunSrv.Stepped:wait() end end end -- T Ability: Unleashed Evil Ball mouse.KeyDown:connect(function(key) if key:lower() == "t" then if debounce or attacking then return end debounce = true attacking = true ws = 0 local energball = Instance.new("Part", Torso) energball.Shape = "Ball" energball.Material = "Neon" energball.Size = Vector3.new(1, 1, 1) energball.Anchored = true energball.CanCollide = false energball.BrickColor = BrickColor.new("Really black") -- Charge Up for i = 1, 50 do swait() energball.Size = energball.Size + Vector3.new(0.1, 0.1, 0.1) energball.CFrame = hand1.CFrame * CFrame.new(0, 0, -3) end -- Launch energball.Anchored = false local bv = Instance.new("BodyVelocity", energball) bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) bv.Velocity = mouse.Hit.lookVector * 100 removeuseless:AddItem(energball, 5) wait(1) attacking = false debounce = false ws = 92 end end) -- God Mode Loop coroutine.wrap(function() while true do hum.MaxHealth = math.huge hum.Health = math.huge hum.WalkSpeed = ws wait() end end)() ------------------------------------------------------------------- -- MAIN ANIMATION LOOP (The "Crawling/Floating" Movement) ------------------------------------------------------------------- RunSrv.RenderStepped:Connect(function() sine = sine + 1 if not attacking then -- Vertical Hovering local hover = math.sin(sine/10) * 0.5 -- Body Tilt (Vereus Prowl) ROOTLERP.C0 = ROOTLERP.C0:Lerp(CFrame.new(0, 1 + hover, 0) * CFrame.Angles(math.rad(15), 0, 0), 0.1) -- Floating Hands Movement HAND1LERP.C0 = HAND1LERP.C0:Lerp(CFrame.new(4, 2 + math.sin(sine/15), -3) * CFrame.Angles(math.rad(math.sin(sine/20)*20), 0, math.rad(-10)), 0.1) HAND2LERP.C0 = HAND2LERP.C0:Lerp(CFrame.new(-4, 2 + math.sin(sine/15), -3) * CFrame.Angles(math.rad(math.sin(sine/20)*20), 0, math.rad(10)), 0.1) -- Legs (Dangling) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:Lerp(CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(10), 0, math.rad(5)), 0.1) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:Lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-5)), 0.1) end end) print("Full VEREUS MONSTER Script Loaded Successfully.")