loadstring([[ --// Services local RunService = game:GetService("RunService") local Players = game:GetService("Players") local Stats = game:GetService("Stats") local Lighting = game:GetService("Lighting") local Terrain = workspace:FindFirstChildOfClass("Terrain") local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local rootPart = character:WaitForChild("HumanoidRootPart") --// Display local screenGui = Instance.new("ScreenGui") screenGui.Name = "StatsDisplay" screenGui.ResetOnSpawn = false screenGui.Parent = playerGui local function createLabel(yPos, size) local label = Instance.new("TextLabel") label.Size = UDim2.new(0, 190, 0, size or 14) label.Position = UDim2.new(0, 8, 0, yPos) label.BackgroundTransparency = 1 label.TextColor3 = Color3.new(1, 1, 1) label.TextStrokeTransparency = 0.6 label.TextStrokeColor3 = Color3.new(0, 0, 0) label.Font = Enum.Font.SourceSans label.TextSize = 12 label.TextXAlignment = Enum.TextXAlignment.Left label.Parent = screenGui return label end -- Title local titleLabel = createLabel(3, 15) titleLabel.TextSize = 13 titleLabel.Font = Enum.Font.SourceSansBold titleLabel.Text = "MrbloxxerHub" -- Stats local fpsLabel = createLabel(19) local pingLabel = createLabel(32) local memLabel = createLabel(45) local playersLabel = createLabel(58) local recvLabel = createLabel(71) local sendLabel = createLabel(84) local cpuLabel = createLabel(97) local gpuLabel = createLabel(110) local speedLabel = createLabel(123) local jumpLabel = createLabel(136) local fovLabel = createLabel(149) local posLabel = createLabel(162) local ageLabel = createLabel(175) local uidLabel = createLabel(188) local userLabel = createLabel(201) local displayLabel = createLabel(214) local qualityLabel = createLabel(227) local placeLabel = createLabel(240) local jobLabel = createLabel(253) fpsLabel.Text = "FPS: --" pingLabel.Text = "Ping: --" memLabel.Text = "Mem: --" playersLabel.Text = "Players: --" recvLabel.Text = "Recv: --" sendLabel.Text = "Send: --" cpuLabel.Text = "CPU: N/A" gpuLabel.Text = "GPU: N/A" speedLabel.Text = "Speed: --" jumpLabel.Text = "Jump: --" fovLabel.Text = "FOV: --" posLabel.Text = "Pos: --" ageLabel.Text = "Age: " .. player.AccountAge .. " days" uidLabel.Text = "UserId: " .. player.UserId userLabel.Text = "User: " .. player.Name displayLabel.Text = "Display: " .. player.DisplayName qualityLabel.Text = "Quality: --" placeLabel.Text = "Place: " .. game.PlaceId jobLabel.Text = "JobId: " .. string.sub(game.JobId, 1, 8) .. "..." local frames = 0 local lastTime = tick() RunService.RenderStepped:Connect(function() frames += 1 local now = tick() if now - lastTime >= 1 then local fps = math.floor(frames / (now - lastTime)) fpsLabel.Text = "FPS: " .. fps local ping = math.floor(Stats.Network.ServerStatsItem["Data Ping"]:GetValue()) pingLabel.Text = "Ping: " .. ping .. " ms" local mem = math.floor(Stats:GetTotalMemoryUsageMb()) memLabel.Text = "Mem: " .. mem .. " MB" playersLabel.Text = "Players: " .. #Players:GetPlayers() recvLabel.Text = "Recv: " .. math.floor(Stats.DataReceiveKbps) .. " KB/s" sendLabel.Text = "Send: " .. math.floor(Stats.DataSendKbps) .. " KB/s" cpuLabel.Text = "CPU: N/A" gpuLabel.Text = "GPU: N/A" if humanoid and humanoid.Parent then speedLabel.Text = "Speed: " .. math.floor(humanoid.WalkSpeed) jumpLabel.Text = "Jump: " .. math.floor(humanoid.JumpPower) end local cam = workspace.CurrentCamera if cam then fovLabel.Text = "FOV: " .. math.floor(cam.FieldOfView) end if rootPart and rootPart.Parent then local pos = rootPart.Position posLabel.Text = string.format("Pos: %.0f, %.0f, %.0f", pos.X, pos.Y, pos.Z) end qualityLabel.Text = "Quality: " .. tostring(settings().Rendering.QualityLevel) frames = 0 lastTime = now end end) player.CharacterAdded:Connect(function(char) humanoid = char:WaitForChild("Humanoid") rootPart = char:WaitForChild("HumanoidRootPart") end) --// FPS Boosts for _, v in pairs(workspace:GetDescendants()) do if v:IsA("MeshPart") or v:IsA("Part") then pcall(function() if v:IsA("MeshPart") then v.TextureID = "" end if v:FindFirstChildOfClass("Texture") then v:FindFirstChildOfClass("Texture"):Destroy() end if v:FindFirstChildOfClass("Decal") then v:FindFirstChildOfClass("Decal"):Destroy() end end) end end for _, v in pairs(Lighting:GetChildren()) do if v:IsA("BloomEffect") or v:IsA("BlurEffect") or v:IsA("ColorCorrectionEffect") or v:IsA("SunRaysEffect") or v:IsA("DepthOfFieldEffect") then v.Enabled = false end end Lighting.GlobalShadows = false Lighting.FogEnd = 9e9 for _, v in pairs(workspace:GetDescendants()) do if v:IsA("ParticleEmitter") or v:IsA("Trail") or v:IsA("Beam") or v:IsA("Smoke") or v:IsA("Fire") or v:IsA("Sparkles") then v.Enabled = false end end settings().Rendering.QualityLevel = Enum.QualityLevel.Level01 if Terrain then Terrain.Decoration = false end ]])()