local l = game:GetService("Lighting") local t = workspace.Terrain settings().Rendering.QualityLevel = Enum.QualityLevel.Level01 l.GlobalShadows = false l.FogEnd = 100000 for _, e in pairs(l:GetChildren()) do if e:IsA("PostEffect") then e.Enabled = false end end t.WaterWaveSize = 0 t.WaterWaveSpeed = 0 t.WaterReflectance = 0 t.WaterTransparency = 0