--Script Made By Exploiterz-- local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local particleIds = { "rbxassetid://138730294568829", "rbxassetid://129255573879710", "rbxassetid://120361240510544", "rbxassetid://78586424030211", "rbxassetid://120258286380268", "rbxassetid://120790075888420", "rbxassetid://87505293556037" } local function createParticleEmitter(parent) for _, assetId in ipairs(particleIds) do local particle = Instance.new("ParticleEmitter") particle.Texture = assetId particle.Parent = parent particle.Enabled = true particle.Rate = 50 particle.Lifetime = NumberRange.new(999999, 999999) particle.Speed = NumberRange.new(5, 10) particle.SpreadAngle = Vector2.new(360, 360) particle.EmissionDirection = Enum.NormalId.Top particle.Acceleration = Vector3.new(0, 0, 0) particle.Speed = NumberRange.new(5, 10, 1.5, 1.5) end end local function addParticlesToCharacter(character) if character then local humanoidRootPart = character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then createParticleEmitter(humanoidRootPart) end end end Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) addParticlesToCharacter(character) end) if player.Character then addParticlesToCharacter(player.Character) end end) for _, player in ipairs(Players:GetPlayers()) do if player.Character then addParticlesToCharacter(player.Character) end player.CharacterAdded:Connect(function(character) addParticlesToCharacter(character) end) end if LocalPlayer.Character then addParticlesToCharacter(LocalPlayer.Character) end LocalPlayer.CharacterAdded:Connect(function(character) addParticlesToCharacter(character) end)