local UIS, RS, P = game:GetService("UserInputService"), game:GetService("RunService"), game:GetService("Players").LocalPlayer local C, SG = workspace.CurrentCamera, Instance.new("ScreenGui", game:GetService("CoreGui") or P:WaitForChild("PlayerGui")) SG.Name = "MikiV2"; SG.ResetOnSpawn = false local F, KF = Instance.new("Frame", SG), Instance.new("Frame", SG) F.Size, F.Position, F.Visible = UDim2.new(0,220,0,300), UDim2.new(0.1,0,0.1,0), false KF.Size, KF.Position = UDim2.new(0,200,0,120), UDim2.new(0.4,0,0.4,0) F.BackgroundColor3, KF.BackgroundColor3 = Color3.new(0.1,0.1,0.1), Color3.new(0.1,0.1,0.1) F.Active, F.Draggable, KF.Active, KF.Draggable = true, true, true, true local Box = Instance.new("TextBox", KF) Box.Size, Box.Position, Box.Text, Box.PlaceholderText = UDim2.new(0.8,0,0.3,0), UDim2.new(0.1,0,0.3,0), "", "Key..." local Sub = Instance.new("TextButton", KF) Sub.Size, Sub.Position, Sub.Text = UDim2.new(0.8,0,0.3,0), UDim2.new(0.1,0,0.65,0), "Submit" local function createB(t, p) local b = Instance.new("TextButton", F) b.Size, b.Position, b.Text, b.BackgroundColor3 = UDim2.new(0.8,0,0.15,0), p, t..": OFF", Color3.new(0.6,0,0) return b end local bH, bM, bL, bR = createB("Hop", UDim2.new(0.1,0,0.15,0)), createB("Inf", UDim2.new(0.1,0,0.35,0)), createB("Lag", UDim2.new(0.1,0,0.55,0)), createB("R15", UDim2.new(0.1,0,0.75,0)) local hO, mO, lO, act = false, false, false, false Sub.MouseButton1Click:Connect(function() if Box.Text == "loVemIkiSgUi" then KF:Destroy(); F.Visible = true end end) bH.MouseButton1Click:Connect(function() hO = not hO; bH.Text = "Hop: "..(hO and "ON" or "OFF") end) bM.MouseButton1Click:Connect(function() mO = not mO; bM.Text = "Inf: "..(mO and "ON" or "OFF") end) bL.MouseButton1Click:Connect(function() lO = not lO; bL.Text = "Lag: "..(lO and "ON" or "OFF") end) RS.Heartbeat:Connect(function() local hum = P.Character and P.Character:FindFirstChildOfClass("Humanoid") if mO and hum then hum.UseJumpPower, hum.JumpPower = true, 52.5 end settings().Network.IncomingReplicationLag = lO and 1000 or 0 end) UIS.InputBegan:Connect(function(i, g) if i.KeyCode == Enum.KeyCode.RightShift or i.KeyCode == Enum.KeyCode.Insert then F.Visible = not F.Visible end if g or not F.Visible then return end if i.KeyCode == Enum.KeyCode.Space and mO and P.Character then P.Character:FindFirstChildOfClass("Humanoid"):ChangeState(3) end if i.KeyCode == Enum.KeyCode.Q and hO and not act then act = true; local s = C.CFrame for x = 1,2 do C.CFrame = s * CFrame.Angles(0, math.rad(-90*x), 0); RS.RenderStepped:Wait() end C.CFrame = s; act = false end end)