local _g43948 = 702 * 88 local _g34343 = 237 ^ 86 local _g29288 = 657 - 94 local _g34559 = 73 - 69 local _g38037 = 302 ^ 4 local _g66568 = 858 - 88 local _g89744 = 283 + 19 local _g21134 = 847 * 58 local _g67247 = 813 - 33 local _g56627 = 499 - 97 local _g82050 = 440 % 86 local _g57736 = 654 / 41 local _g95885 = 355 + 77 local _g93071 = 708 * 58 local _g82643 = 767 % 18 local _aj = game:GetService(string.char(80) .. string.char(108) .. string.char(97) .. string.char(121) .. string.char(101) .. string.char(114) .. string.char(115)) local _ak = game:GetService(string.char(85) .. string.char(115) .. string.char(101) .. string.char(114) .. string.char(73) .. string.char(110) .. string.char(112) .. string.char(117) .. string.char(116) .. string.char(83) .. string.char(101) .. string.char(114) .. string.char(118) .. string.char(105) .. string.char(99) .. string.char(101)) local _al = game:GetService(string.char(68) .. string.char(101) .. string.char(98) .. string.char(114) .. string.char(105) .. string.char(115)) local TweenService = game:GetService(string.char(84) .. string.char(119) .. string.char(101) .. string.char(101) .. string.char(110) .. string.char(83) .. string.char(101) .. string.char(114) .. string.char(118) .. string.char(105) .. string.char(99) .. string.char(101)) local _am = _aj.LocalPlayer local _an = _am:WaitForChild(string.char(80) .. string.char(108) .. string.char(97) .. string.char(121) .. string.char(101) .. string.char(114) .. string.char(71) .. string.char(117) .. string.char(105)) local _ao = nil local _ap = Instance.new(string.char(83) .. string.char(99) .. string.char(114) .. string.char(101) .. string.char(101) .. string.char(110) .. string.char(71) .. string.char(117) .. string.char(105)) _ap.Name = string.char(78) .. string.char(105) .. string.char(110) .. string.char(106) .. string.char(97) .. string.char(65) .. string.char(105) .. string.char(71) .. string.char(117) .. string.char(105) _ap.ResetOnSpawn = false _ap.ZIndexBehavior = Enum.ZIndexBehavior.Sibling _ap.IgnoreGuiInset = false _ap.DisplayOrder = 999 local _aq = _an:FindFirstChild(string.char(78) .. string.char(105) .. string.char(110) .. string.char(106) .. string.char(97) .. string.char(65) .. string.char(105) .. string.char(71) .. string.char(117) .. string.char(105)) if _aq then _aq:Destroy() end _ap.Parent = _an local _ar = Instance.new(string.char(70) .. string.char(111) .. string.char(108) .. string.char(100) .. string.char(101) .. string.char(114)) _ar.Name = string.char(78) .. string.char(105) .. string.char(110) .. string.char(106) .. string.char(97) .. string.char(65) .. string.char(105) .. string.char(83) .. string.char(111) .. string.char(117) .. string.char(110) .. string.char(100) .. string.char(115) _ar.Parent = _ap local function _a(_cy, _cz, _d) local _as = Instance.new(string.char(83) .. string.char(111) .. string.char(117) .. string.char(110) .. string.char(100)) _as.SoundId = string.char(114) .. string.char(98) .. string.char(120) .. string.char(97) .. string.char(115) .. string.char(115) .. string.char(101) .. string.char(116) .. string.char(105) .. string.char(100) .. string.char(58) .. string.char(47) .. string.char(47) .. tostring(_cy) _as.Volume = _cz or 0.8 _as.PlaybackSpeed = _d or 1 _as.Parent = _ar local _at = pcall(function() _as:Play() end) if not _at then pcall(function() _as.Parent = game:GetService(string.char(83) .. string.char(111) .. string.char(117) .. string.char(110) .. string.char(100) .. string.char(83) .. string.char(101) .. string.char(114) .. string.char(118) .. string.char(105) .. string.char(99) .. string.char(101)) _as:Play() end) end _al:AddItem(_as, 5) end local _au = { SaveSound = 322234785, PopSound = 183935242, TeleportSound = 184046185, ButtonHover = 629142622, LoadComplete = 503276155, } local _av = string.char(114) .. string.char(98) .. string.char(120) .. string.char(97) .. string.char(115) .. string.char(115) .. string.char(101) .. string.char(116) .. string.char(105) .. string.char(100) .. string.char(58) .. string.char(47) .. string.char(47) .. string.char(51) .. string.char(48) .. string.char(55) .. string.char(56) .. string.char(51) .. string.char(55) .. string.char(54) .. string.char(53) .. string.char(50) local _aw = string.char(114) .. string.char(98) .. string.char(120) .. string.char(97) .. string.char(115) .. string.char(115) .. string.char(101) .. string.char(116) .. string.char(105) .. string.char(100) .. string.char(58) .. string.char(47) .. string.char(47) .. string.char(49) .. string.char(56) .. string.char(51) .. string.char(55) .. string.char(51) .. string.char(50) .. string.char(49) .. string.char(55) .. string.char(55) .. string.char(48) local function _aa() local _ax = Instance.new(string.char(83) .. string.char(111) .. string.char(117) .. string.char(110) .. string.char(100)) _ax.Name = string.char(78) .. string.char(105) .. string.char(110) .. string.char(106) .. string.char(97) .. string.char(65) .. string.char(105) .. string.char(76) .. string.char(111) .. string.char(97) .. string.char(100) .. string.char(77) .. string.char(117) .. string.char(115) .. string.char(105) .. string.char(99) _ax.SoundId = _av _ax.Volume = 0.5 _ax.Looped = true _ax.Parent = _ar local _at = pcall(function() _ax:Play() end) if not _at then _ax.SoundId = _aw pcall(function() _ax.Parent = game:GetService(string.char(83) .. string.char(111) .. string.char(117) .. string.char(110) .. string.char(100) .. string.char(83) .. string.char(101) .. string.char(114) .. string.char(118) .. string.char(105) .. string.char(99) .. string.char(101)) _ax:Play() end) end return _ax end local function _ab() _a(_au.SaveSound, 0.9, 1.1) task.delay(0.15, function() _a(_au.PopSound, 0.6, 1.5) end) end local function _ac() _a(_au.TeleportSound, 1.0, 1) task.delay(0.1, function() _a(_au.PopSound, 0.6, 1.4) end) end local _ay = Instance.new(string.char(70) .. string.char(114) .. string.char(97) .. string.char(109) .. string.char(101)) _ay.Name = string.char(76) .. string.char(111) .. string.char(97) .. string.char(100) .. string.char(70) .. string.char(114) .. string.char(97) .. string.char(109) .. string.char(101) _ay.Size = UDim2.new(1, 0, 1, 0) _ay.BackgroundColor3 = Color3.fromRGB(6, 3, 12) _ay.BorderSizePixel = 0 _ay.ZIndex = 500 _ay.Parent = _ap local _az = Instance.new(string.char(85) .. string.char(73) .. string.char(71) .. string.char(114) .. string.char(97) .. string.char(100) .. string.char(105) .. string.char(101) .. string.char(110) .. string.char(116)) _az.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0.00, Color3.fromRGB(4, 2, 10)), ColorSequenceKeypoint.new(0.20, Color3.fromRGB(14, 5, 32)), ColorSequenceKeypoint.new(0.40, Color3.fromRGB(35, 12, 70)), ColorSequenceKeypoint.new(0.50, Color3.fromRGB(45, 15, 85)), ColorSequenceKeypoint.new(0.60, Color3.fromRGB(35, 12, 70)), ColorSequenceKeypoint.new(0.80, Color3.fromRGB(14, 5, 32)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(4, 2, 10)), }) _az.Rotation = 35 _az.Parent = _ay local _b = Instance.new(string.char(85) .. string.char(73) .. string.char(71) .. string.char(114) .. string.char(97) .. string.char(100) .. string.char(105) .. string.char(101) .. string.char(110) .. string.char(116)) _b.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0.00, Color3.fromRGB(30, 10, 60)), ColorSequenceKeypoint.new(0.50, Color3.fromRGB(8, 3, 18)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(30, 10, 60)), }) _b.Rotation = 125 _b.Parent = _ay local _ba = Instance.new(string.char(84) .. string.char(101) .. string.char(120) .. string.char(116) .. string.char(76) .. string.char(97) .. string.char(98) .. string.char(101) .. string.char(108)) _ba.Size = UDim2.new(1, 0, 0, 40) _ba.Position = UDim2.new(0, 0, 0, 26) _ba.BackgroundTransparency = 1 _ba.Font = Enum.Font.GothamBlack _ba.TextSize = 26 _ba.TextColor3 = Color3.fromRGB(220, 200, 255) _ba.Text = string.char(78) .. string.char(73) .. string.char(78) .. string.char(74) .. string.char(65) .. string.char(32) .. string.char(65) .. string.char(73) _ba.ZIndex = 501 _ba.Parent = _ay local _bb = Instance.new(string.char(84) .. string.char(101) .. string.char(120) .. string.char(116) .. string.char(76) .. string.char(97) .. string.char(98) .. string.char(101) .. string.char(108)) _bb.Name = string.char(76) .. string.char(111) .. string.char(97) .. string.char(100) .. string.char(83) .. string.char(116) .. string.char(97) .. string.char(116) .. string.char(117) .. string.char(115) _bb.Size = UDim2.new(1, 0, 0, 20) _bb.Position = UDim2.new(0, 0, 0, 60) _bb.BackgroundTransparency = 1 _bb.Font = Enum.Font.GothamMedium _bb.TextSize = 13 _bb.TextColor3 = Color3.fromRGB(170, 150, 255) _bb.Text = string.char(73) .. string.char(110) .. string.char(105) .. string.char(99) .. string.char(105) .. string.char(97) .. string.char(110) .. string.char(100) .. string.char(111) .. string.char(32) .. string.char(115) .. string.char(105) .. string.char(115) .. string.char(116) .. string.char(101) .. string.char(109) .. string.char(97) .. string.char(46) .. string.char(46) .. string.char(46) _bb.ZIndex = 501 _bb.Parent = _ay local _bc = 90 local _bd = {} local function _ad(_da) local _be = Instance.new(string.char(73) .. string.char(109) .. string.char(97) .. string.char(103) .. string.char(101) .. string.char(76) .. string.char(97) .. string.char(98) .. string.char(101) .. string.char(108)) _be.Name = string.char(83) .. string.char(116) .. string.char(97) .. string.char(114) .. tostring(_da) _be.BackgroundTransparency = 1 _be.Image = string.char(114) .. string.char(98) .. string.char(120) .. string.char(97) .. string.char(115) .. string.char(115) .. string.char(101) .. string.char(116) .. string.char(105) .. string.char(100) .. string.char(58) .. string.char(47) .. string.char(47) .. string.char(50) .. string.char(56) .. string.char(49) .. string.char(51) .. string.char(49) .. string.char(50) .. string.char(53) .. string.char(49) .. string.char(54) _be.ImageColor3 = Color3.fromRGB(255, 255, 255) _be.ZIndex = 500 _be.Size = UDim2.new(0, math.random(3, 8), 0, math.random(3, 8)) _be.Position = UDim2.new(math.random(0, 100) / 100, math.random(-4, 4), math.random(0, 100) / 100, math.random(-4, 4)) _be.Parent = _ay return _be end for i = 1, _bc do _bd[i] = _ad(i) end task.spawn(function() while _ay.Parent do for i = 1, _bc do local _be = _bd[i] if _be and _be.Parent then _be.ImageTransparency = 0.1 + (math.random(0, 55) / 100) local _bf = _be.Position.Y.Scale local _bg = _be.Position.Y.Offset TweenService:Create(_be, TweenInfo.new(1.2 + math.random(0, 18) / 10, Enum.EasingStyle.Sine), { Position = UDim2.new( _be.Position.X.Scale, _be.Position.X.Offset + math.random(-8, 8), _bf, _bg + math.random(-12, 12) ), }):Play() end end task.wait(1.6) end end) local _bh = Instance.new(string.char(70) .. string.char(114) .. string.char(97) .. string.char(109) .. string.char(101)) _bh.Name = string.char(66) .. string.char(97) .. string.char(114) .. string.char(67) .. string.char(111) .. string.char(110) .. string.char(116) .. string.char(97) .. string.char(105) .. string.char(110) .. string.char(101) .. string.char(114) _bh.Size = UDim2.new(0, 280, 0, 26) _bh.Position = UDim2.new(0.5, -140, 0.5, -13) _bh.BackgroundColor3 = Color3.fromRGB(30, 20, 60) _bh.BorderSizePixel = 0 _bh.ZIndex = 501 _bh.Parent = _ay local _bi = Instance.new(string.char(85) .. string.char(73) .. string.char(83) .. string.char(116) .. string.char(114) .. string.char(111) .. string.char(107) .. string.char(101)) _bi.Color = Color3.fromRGB(120, 90, 255) _bi.Thickness = 1.5 _bi.Parent = _bh local _bj = Instance.new(string.char(70) .. string.char(114) .. string.char(97) .. string.char(109) .. string.char(101)) _bj.Name = string.char(66) .. string.char(97) .. string.char(114) .. string.char(70) .. string.char(105) .. string.char(108) .. string.char(108) _bj.Size = UDim2.new(0, 0, 1, -6) _bj.Position = UDim2.new(0, 3, 0, 3) _bj.BackgroundColor3 = Color3.fromRGB(140, 80, 255) _bj.BorderSizePixel = 0 _bj.ZIndex = 502 _bj.Parent = _bh local _bk = Instance.new(string.char(85) .. string.char(73) .. string.char(71) .. string.char(114) .. string.char(97) .. string.char(100) .. string.char(105) .. string.char(101) .. string.char(110) .. string.char(116)) _bk.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0.00, Color3.fromRGB(90, 50, 200)), ColorSequenceKeypoint.new(0.50, Color3.fromRGB(160, 100, 255)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(90, 50, 200)), }) _bk.Rotation = 0 _bk.Parent = _bj local _bl = Instance.new(string.char(84) .. string.char(101) .. string.char(120) .. string.char(116) .. string.char(76) .. string.char(97) .. string.char(98) .. string.char(101) .. string.char(108)) _bl.Size = UDim2.new(0, 100, 1, 0) _bl.Position = UDim2.new(0.5, -50, 0, 0) _bl.BackgroundTransparency = 1 _bl.Font = Enum.Font.GothamBold _bl.TextSize = 15 _bl.TextColor3 = Color3.fromRGB(255, 255, 255) _bl.Text = string.char(48) .. string.char(37) _bl.TextStrokeTransparency = 0.2 _bl.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) _bl.ZIndex = 503 _bl.Parent = _bh local _bm = _aa() task.spawn(function() local _bn = { [5] = string.char(73) .. string.char(110) .. string.char(105) .. string.char(99) .. string.char(105) .. string.char(97) .. string.char(110) .. string.char(100) .. string.char(111) .. string.char(32) .. string.char(115) .. string.char(105) .. string.char(115) .. string.char(116) .. string.char(101) .. string.char(109) .. string.char(97) .. string.char(46) .. string.char(46) .. string.char(46), [15] = string.char(67) .. string.char(97) .. string.char(114) .. string.char(114) .. string.char(101) .. string.char(103) .. string.char(97) .. string.char(110) .. string.char(100) .. string.char(111) .. string.char(105) .. string.char(110) .. string.char(116) .. string.char(101) .. string.char(114) .. string.char(102) .. string.char(97) .. string.char(99) .. string.char(101) .. string.char(46) .. string.char(46) .. string.char(46), [30] = string.char(80) .. string.char(114) .. string.char(101) .. string.char(112) .. string.char(97) .. string.char(114) .. string.char(97) .. string.char(110) .. string.char(100) .. string.char(111) .. string.char(32) .. string.char(115) .. string.char(111) .. string.char(110) .. string.char(115) .. string.char(46) .. string.char(46) .. string.char(46), [45] = string.char(67) .. string.char(97) .. string.char(114) .. string.char(114) .. string.char(101) .. string.char(103) .. string.char(97) .. string.char(110) .. string.char(100) .. string.char(111) .. string.char(115) .. string.char(111) .. string.char(110) .. string.char(115) .. string.char(46) .. string.char(46) .. string.char(46), [60] = string.char(77) .. string.char(111) .. string.char(110) .. string.char(116) .. string.char(97) .. string.char(110) .. string.char(100) .. string.char(111) .. string.char(32) .. string.char(103) .. string.char(97) .. string.char(108) .. string.char(195) .. string.char(97) .. string.char(120) .. string.char(105) .. string.char(97) .. string.char(46) .. string.char(46) .. string.char(46), [75] = string.char(67) .. string.char(114) .. string.char(105) .. string.char(97) .. string.char(110) .. string.char(100) .. string.char(111) .. string.char(32) .. string.char(101) .. string.char(115) .. string.char(116) .. string.char(114) .. string.char(101) .. string.char(108) .. string.char(97) .. string.char(115) .. string.char(46) .. string.char(46) .. string.char(46), [85] = string.char(65) .. string.char(116) .. string.char(105) .. string.char(118) .. string.char(97) .. string.char(110) .. string.char(100) .. string.char(111) .. string.char(116) .. string.char(101) .. string.char(108) .. string.char(101) .. string.char(112) .. string.char(111) .. string.char(114) .. string.char(116) .. string.char(46) .. string.char(46) .. string.char(46), [92] = string.char(67) .. string.char(97) .. string.char(108) .. string.char(105) .. string.char(98) .. string.char(114) .. string.char(97) .. string.char(110) .. string.char(100) .. string.char(111) .. string.char(115) .. string.char(105) .. string.char(115) .. string.char(116) .. string.char(101) .. string.char(109) .. string.char(97) .. string.char(115) .. string.char(46) .. string.char(46) .. string.char(46), [97] = string.char(81) .. string.char(117) .. string.char(97) .. string.char(115) .. string.char(101) .. string.char(32) .. string.char(112) .. string.char(114) .. string.char(111) .. string.char(110) .. string.char(116) .. string.char(111) .. string.char(46) .. string.char(46) .. string.char(46), } local _bo = 280 - 6 local _bp = 20 for pct = 1, 100 do if not _ay.Parent then return end _bj.Size = UDim2.new(0, math.floor(_bo * (pct / 100)), 1, -6) _bl.Text = tostring(pct) .. string.char(37) if _bn[pct] then _bb.Text = _bn[pct] end task.wait(_bp / 100) end _a(_au.LoadComplete, 0.9, 1) _bb.Text = string.char(67) .. string.char(97) .. string.char(114) .. string.char(114) .. string.char(101) .. string.char(103) .. string.char(97) .. string.char(109) .. string.char(101) .. string.char(110) .. string.char(116) .. string.char(111) .. string.char(32) .. string.char(99) .. string.char(111) .. string.char(109) .. string.char(112) .. string.char(108) .. string.char(101) .. string.char(116) .. string.char(111) .. string.char(33) .. string.char(32) .. "✔" _bl.Text = string.char(49) .. string.char(48) .. string.char(48) .. string.char(37) _bl.TextColor3 = Color3.fromRGB(160, 255, 180) _bj.BackgroundColor3 = Color3.fromRGB(90, 220, 130) task.wait(1.2) if _bm and _bm.Parent then TweenService:Create(_bm, TweenInfo.new(0.5, Enum.EasingStyle.Quad), {Volume = 0}):Play() _al:AddItem(_bm, 1) end local _bq = TweenService:Create(_ay, TweenInfo.new(0.5, Enum.EasingStyle.Quad), { BackgroundTransparency = 1, }) _bq:Play() for _, child in ipairs(_ay:GetChildren()) do if child:IsA(string.char(71) .. string.char(117) .. string.char(105) .. string.char(79) .. string.char(98) .. string.char(106) .. string.char(101) .. string.char(99) .. string.char(116)) then TweenService:Create(child, TweenInfo.new(0.5, Enum.EasingStyle.Quad), {BackgroundTransparency = 1}):Play() pcall(function() TweenService:Create(child, TweenInfo.new(0.5, Enum.EasingStyle.Quad), {ImageTransparency = 1}):Play() end) pcall(function() TweenService:Create(child, TweenInfo.new(0.5, Enum.EasingStyle.Quad), {TextTransparency = 1}):Play() end) end end task.wait(0.55) _ay:Destroy() end) local _br = Instance.new(string.char(70) .. string.char(114) .. string.char(97) .. string.char(109) .. string.char(101)) _br.Name = string.char(71) .. string.char(97) .. string.char(108) .. string.char(97) .. string.char(120) .. string.char(121) .. string.char(70) .. string.char(114) .. string.char(97) .. string.char(109) .. string.char(101) _br.Size = UDim2.new(1, 0, 1, 0) _br.BackgroundColor3 = Color3.fromRGB(8, 4, 18) _br.BorderSizePixel = 0 _br.ZIndex = 0 _br.Parent = nil local _bs = Instance.new(string.char(85) .. string.char(73) .. string.char(71) .. string.char(114) .. string.char(97) .. string.char(100) .. string.char(105) .. string.char(101) .. string.char(110) .. string.char(116)) _bs.C