--- McDonalds F3X \ by wxa x ffs local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") task.wait(1.2) RequestCommand:InvokeServer(";punish all") task.wait(0.2) local player = game.Players.LocalPlayer local backpack = player.Backpack local character = player.Character local function getF3X() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(character:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getF3X() if not f3x then warn("F3X / SyncAPI not found – please equip btools and try again") return end local syncapi = f3x.SyncAPI local endpoint = syncapi.ServerEndpoint for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("MeshPart") then task.spawn(function() pcall(function() endpoint:InvokeServer("Remove", {v}) end) end) end end task.wait(1) local function syncAnchor(ep, part, anchored) ep:InvokeServer("SyncAnchor", {{Part = part, Anchored = anchored}}) end local function batchResize(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncResize", tbl) end end local function batchMaterial(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncMaterial", tbl) end end local function batchColor(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncColor", tbl) end end local function batchCollision(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncCollision", tbl) end end local function createMesh(ep, part) ep:InvokeServer("CreateMeshes", {{Part = part}}) end local function syncMeshType(ep, part, t) ep:InvokeServer("SyncMesh", {{Part = part, MeshType = t}}) end local function syncMeshScale(ep, part, s) ep:InvokeServer("SyncMesh", {{Part = part, Scale = s}}) end local function syncMeshOffset(ep, part, o) ep:InvokeServer("SyncMesh", {{Part = part, Offset = o}}) end local function syncMeshId(ep, part, id) ep:InvokeServer("SyncMesh", {{Part = part, MeshId = id}}) end local function syncMeshTexture(ep, part, tex) ep:InvokeServer("SyncMesh", {{Part = part, TextureId = tex}}) end local function syncMeshVertexColor(ep, part, col) ep:InvokeServer("SyncMesh", {{Part = part, VertexColor = col}}) end local function createDecal(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Decal"}}) end local function setDecalTexture(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Texture = tex}}) end local function setDecalTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Transparency = trans}}) end local function createTexture(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Texture"}}) end local function setTextureId(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Texture = tex}}) end local function setTextureTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Transparency = trans}}) end local function createLight(ep, part, lightType) ep:InvokeServer("CreateLights", {{Part = part, LightType = lightType}}) end local function syncLight(ep, part, lightType, brightness, range, color, shadows, face, angle) local params = {Part = part, LightType = lightType} if brightness ~= nil then params.Brightness = brightness end if range ~= nil then params.Range = range end if color then params.Color = color end if shadows ~= nil then params.Shadows = shadows end if face and face ~= "nil" then params.Face = face end if angle ~= nil then params.Angle = angle end ep:InvokeServer("SyncLighting", {params}) end local function createGroup(ep, groupType, parent, items) return ep:InvokeServer("CreateGroup", groupType, parent, items) end local function setName(ep, obj, name) ep:InvokeServer("SetName", {obj}, name) end local function setLocked(ep, part, lock) ep:InvokeServer("SetLocked", {part}, lock) end local P = {} local partData = { [7] = {anchored = true}, [8] = {anchored = true}, [9] = {anchored = true}, [10] = {anchored = true}, [11] = {anchored = true}, [12] = {anchored = true}, [13] = {anchored = true}, [14] = {anchored = true}, [15] = {anchored = true}, [16] = {anchored = true}, [17] = {anchored = true}, [18] = {anchored = true}, [19] = {anchored = true}, [20] = {anchored = true}, [21] = {anchored = true}, [22] = {anchored = true}, [23] = {anchored = true}, [24] = {anchored = true}, [25] = {anchored = true}, [26] = {anchored = true}, [27] = {anchored = true}, [28] = {anchored = true}, [29] = {anchored = true}, [30] = {anchored = true}, [31] = {anchored = true}, [32] = {anchored = true}, [33] = {anchored = true}, [34] = {anchored = true}, [35] = {anchored = true}, [36] = {anchored = true}, [37] = {anchored = true}, [38] = {anchored = true}, [39] = {anchored = true}, [40] = {anchored = true}, [43] = {anchored = true}, [44] = {anchored = true}, [45] = {anchored = true}, [46] = {anchored = true}, [47] = {anchored = true}, [48] = {anchored = true}, [49] = {anchored = true}, [50] = {anchored = true}, [51] = {anchored = true}, [53] = {anchored = true}, [54] = {anchored = true}, [55] = {anchored = true}, [56] = {anchored = true}, [57] = {anchored = true}, [58] = {anchored = true}, [59] = {anchored = true}, [60] = {anchored = true}, [61] = {anchored = true}, [65] = {anchored = true}, [66] = {anchored = true}, [67] = {anchored = true}, [69] = {anchored = true}, [71] = {anchored = true}, [72] = {anchored = true}, [74] = {anchored = true}, [75] = {anchored = true}, [77] = {anchored = true}, [78] = {anchored = true}, [80] = {anchored = true}, [81] = {anchored = true}, [82] = {anchored = true}, [83] = {anchored = true}, [84] = {anchored = true}, [85] = {anchored = true}, [86] = {anchored = true}, [87] = {anchored = true}, [88] = {anchored = true}, [89] = {anchored = true}, [90] = {anchored = true}, [91] = {anchored = true}, [92] = {anchored = true}, [93] = {anchored = true}, [97] = {anchored = true}, [99] = {anchored = true}, [100] = {anchored = true}, [101] = {anchored = true}, [103] = {anchored = true}, [104] = {anchored = true}, [105] = {anchored = true}, [106] = {anchored = true}, [107] = {anchored = true}, [109] = {anchored = true}, [112] = {anchored = true}, [113] = {anchored = true}, [114] = {anchored = true}, [115] = {anchored = true}, [116] = {anchored = true}, [117] = {anchored = true}, [118] = {anchored = true}, [119] = {anchored = true}, [120] = {anchored = true}, [121] = {anchored = true}, [122] = {anchored = true}, [123] = {anchored = true}, [124] = {anchored = true}, [125] = {anchored = true}, [128] = {anchored = true}, [130] = {anchored = true}, [131] = {anchored = true}, [132] = {anchored = true}, [133] = {anchored = true}, [135] = {anchored = true}, [136] = {anchored = true}, [138] = {anchored = true}, [139] = {anchored = true}, [140] = {anchored = true}, [142] = {anchored = true}, [144] = {anchored = true}, [145] = {anchored = true}, [146] = {anchored = true}, [147] = {anchored = true}, [149] = {anchored = true}, [150] = {anchored = true}, [151] = {anchored = true}, [153] = {anchored = true}, [154] = {anchored = true}, [156] = {anchored = true}, [157] = {anchored = true}, [158] = {anchored = true}, [159] = {anchored = true}, [161] = {anchored = true}, [163] = {anchored = true}, [164] = {anchored = true}, [165] = {anchored = true}, [166] = {anchored = true}, [167] = {anchored = true}, [170] = {anchored = true}, [171] = {anchored = true}, [172] = {anchored = true}, [174] = {anchored = true}, [175] = {anchored = true}, [177] = {anchored = true}, [178] = {anchored = true}, [179] = {anchored = true}, [180] = {anchored = true}, [181] = {anchored = true}, [184] = {anchored = true}, [185] = {anchored = true}, [186] = {anchored = true}, [187] = {anchored = true}, [189] = {anchored = true}, [191] = {anchored = true}, [192] = {anchored = true}, [193] = {anchored = true}, [194] = {anchored = true}, [195] = {anchored = true}, [198] = {anchored = true}, [199] = {anchored = true}, [200] = {anchored = true}, [201] = {anchored = true}, [202] = {anchored = true}, [205] = {anchored = true}, [206] = {anchored = true}, [207] = {anchored = true}, [209] = {anchored = true}, [210] = {anchored = true}, [212] = {anchored = true}, [214] = {anchored = true}, [215] = {anchored = true}, [216] = {anchored = true}, [217] = {anchored = true}, [219] = {anchored = true}, [220] = {anchored = true}, [221] = {anchored = true}, [222] = {anchored = true}, [224] = {anchored = true}, [226] = {anchored = true}, [227] = {anchored = true}, [229] = {anchored = true}, [230] = {anchored = true}, [231] = {anchored = true}, [233] = {anchored = true}, [235] = {anchored = true}, [236] = {anchored = true}, [237] = {anchored = true}, [238] = {anchored = true}, [240] = {anchored = true}, [241] = {anchored = true}, [242] = {anchored = true}, [243] = {anchored = true}, [245] = {anchored = true}, [247] = {anchored = true}, [248] = {anchored = true}, [250] = {anchored = true}, [251] = {anchored = true}, [252] = {anchored = true}, [254] = {anchored = true}, [255] = {anchored = true}, [256] = {anchored = true}, [257] = {anchored = true}, [258] = {anchored = true}, [261] = {anchored = true}, [262] = {anchored = true}, [264] = {anchored = true}, [265] = {anchored = true}, [266] = {anchored = true}, [268] = {anchored = true}, [269] = {anchored = true}, [270] = {anchored = true}, [271] = {anchored = true}, [272] = {anchored = true}, [275] = {anchored = true}, [276] = {anchored = true}, [278] = {anchored = true}, [279] = {anchored = true}, [280] = {anchored = true}, [282] = {anchored = true}, [283] = {anchored = true}, [285] = {anchored = true}, [286] = {anchored = true}, [287] = {anchored = true}, [289] = {anchored = true}, [290] = {anchored = true}, [291] = {anchored = true}, [292] = {anchored = true}, [294] = {anchored = true}, [296] = {anchored = true}, [297] = {anchored = true}, [299] = {anchored = true}, [300] = {anchored = true}, [301] = {anchored = true}, [304] = {anchored = true}, [305] = {anchored = true}, [306] = {anchored = true}, [307] = {anchored = true}, [308] = {anchored = true}, [309] = {anchored = true}, [310] = {anchored = true}, [311] = {anchored = true}, [312] = {anchored = true}, [313] = {anchored = true}, [314] = {anchored = true}, [315] = {anchored = true}, [316] = {anchored = true}, [317] = {anchored = true}, [318] = {anchored = true}, [319] = {anchored = true}, [320] = {anchored = true}, [321] = {anchored = true}, [322] = {anchored = true}, [323] = {anchored = true}, [324] = {anchored = true}, [325] = {anchored = true}, [326] = {anchored = true}, [327] = {anchored = true}, [328] = {anchored = true}, [329] = {anchored = true}, [330] = {anchored = true}, [331] = {anchored = true}, [332] = {anchored = true}, [333] = {anchored = true}, [334] = {anchored = true}, [335] = {anchored = true}, [336] = {anchored = true}, [337] = {anchored = true}, [338] = {anchored = true}, [339] = {anchored = true}, [340] = {anchored = true}, [341] = {anchored = true}, [342] = {anchored = true}, [343] = {anchored = true}, [344] = {anchored = true}, [345] = {anchored = true}, [346] = {anchored = true}, [348] = {anchored = true}, [349] = {anchored = true}, [351] = {anchored = true}, [352] = {anchored = true}, [353] = {anchored = true}, [354] = {anchored = true}, [357] = {anchored = true}, [358] = {anchored = true}, [359] = {anchored = true}, [360] = {anchored = true}, [361] = {anchored = true}, [362] = {anchored = true}, [363] = {anchored = true}, [365] = {anchored = true}, [366] = {anchored = true}, [367] = {anchored = true}, [368] = {anchored = true}, [369] = {anchored = true}, [370] = {anchored = true}, [371] = {anchored = true}, [372] = {anchored = true}, [373] = {anchored = true}, [374] = {anchored = true}, [375] = {anchored = true}, [376] = {anchored = true}, [377] = {anchored = true}, [378] = {anchored = true}, [379] = {anchored = true}, [380] = {anchored = true}, [381] = {anchored = true}, [382] = {anchored = true}, [383] = {anchored = true}, [384] = {anchored = true}, [385] = {anchored = true}, [386] = {anchored = true}, [387] = {anchored = true}, [388] = {anchored = true}, [389] = {anchored = true}, [390] = {anchored = true}, [391] = {anchored = true}, [392] = {anchored = true}, [393] = {anchored = true}, [394] = {anchored = true}, [395] = {anchored = true}, [396] = {anchored = true}, [399] = {anchored = true}, [400] = {anchored = true}, [402] = {anchored = true}, [403] = {anchored = true}, [404] = {anchored = true}, [406] = {anchored = true}, [407] = {anchored = true}, [408] = {anchored = true}, [409] = {anchored = true}, [410] = {anchored = true}, [413] = {anchored = true}, [415] = {anchored = true}, [416] = {anchored = true}, [417] = {anchored = true}, [418] = {anchored = true}, [420] = {anchored = true}, [421] = {anchored = true}, [422] = {anchored = true}, [423] = {anchored = true}, [424] = {anchored = true}, [427] = {anchored = true}, [428] = {anchored = true}, [429] = {anchored = true}, [431] = {anchored = true}, [432] = {anchored = true}, [434] = {anchored = true}, [435] = {anchored = true}, [436] = {anchored = true}, [437] = {anchored = true}, [438] = {anchored = true}, [441] = {anchored = true}, [442] = {anchored = true}, [443] = {anchored = true}, [444] = {anchored = true}, [446] = {anchored = true}, [448] = {anchored = true}, [450] = {anchored = true}, [451] = {anchored = true}, [452] = {anchored = true}, [453] = {anchored = true}, [455] = {anchored = true}, [456] = {anchored = true}, [457] = {anchored = true}, [459] = {anchored = true}, [460] = {anchored = true}, [462] = {anchored = true}, [464] = {anchored = true}, [465] = {anchored = true}, [466] = {anchored = true}, [467] = {anchored = true}, [469] = {anchored = true}, [470] = {anchored = true}, [472] = {anchored = true}, [473] = {anchored = true}, [474] = {anchored = true}, [476] = {anchored = true}, [478] = {anchored = true}, [479] = {anchored = true}, [480] = {anchored = true}, [481] = {anchored = true}, [483] = {anchored = true}, [484] = {anchored = true}, [485] = {anchored = true}, [486] = {anchored = true}, [488] = {anchored = true}, [490] = {anchored = true}, [491] = {anchored = true}, [493] = {anchored = true}, [494] = {anchored = true}, [495] = {anchored = true}, [497] = {anchored = true}, [498] = {anchored = true}, [499] = {anchored = true}, [501] = {anchored = true}, [502] = {anchored = true}, [504] = {anchored = true}, [508] = {anchored = true}, [509] = {anchored = true}, [510] = {anchored = true}, [511] = {anchored = true}, [512] = {anchored = true}, [513] = {anchored = true}, [514] = {anchored = true}, [516] = {anchored = true}, [517] = {anchored = true}, [518] = {anchored = true}, [538] = {anchored = true}, [541] = {anchored = true}, [543] = {anchored = true}, [548] = {anchored = true}, [556] = {anchored = true}, [558] = {anchored = true}, [568] = {anchored = true}, [580] = {anchored = true}, [581] = {anchored = true}, [601] = {anchored = true}, [607] = {anchored = true}, [620] = {anchored = true}, [625] = {anchored = true}, [626] = {anchored = true}, [628] = {anchored = true}, [629] = {anchored = true}, [632] = {anchored = true}, [644] = {anchored = true}, [649] = {anchored = true}, [653] = {anchored = true}, [655] = {anchored = true}, [657] = {anchored = true}, [659] = {anchored = true}, [660] = {anchored = true}, [662] = {anchored = true}, [674] = {anchored = true}, [685] = {anchored = true}, [686] = {anchored = true}, [687] = {anchored = true}, [688] = {anchored = true}, [695] = {anchored = true}, [696] = {anchored = true}, [697] = {anchored = true}, [698] = {anchored = true}, [699] = {anchored = true}, [700] = {anchored = true}, [701] = {anchored = true}, [704] = {anchored = true}, [712] = {anchored = true}, [731] = {anchored = true}, [733] = {anchored = true}, [737] = {anchored = true}, [738] = {anchored = true}, [740] = {anchored = true}, [744] = {anchored = true}, [756] = {anchored = true}, [757] = {anchored = true}, [758] = {anchored = true}, [759] = {anchored = true}, [779] = {anchored = true}, [783] = {anchored = true}, [784] = {anchored = true}, [788] = {anchored = true}, [789] = {anchored = true}, [790] = {anchored = true}, [791] = {anchored = true}, [792] = {anchored = true}, [793] = {anchored = true}, [794] = {anchored = true}, [795] = {anchored = true}, [797] = {anchored = true}, [807] = {anchored = true}, [808] = {anchored = true}, [809] = {anchored = true}, [810] = {anchored = true}, [811] = {anchored = true}, [812] = {anchored = true}, [814] = {anchored = true}, [815] = {anchored = true}, [819] = {anchored = true}, [820] = {anchored = true}, [821] = {anchored = true}, [822] = {anchored = true}, [823] = {anchored = true}, [897] = {anchored = true}, [898] = {anchored = true}, [899] = {anchored = true}, [909] = {anchored = true}, [912] = {anchored = true}, [913] = {anchored = true}, [914] = {anchored = true}, [915] = {anchored = true}, [917] = {anchored = true}, [920] = {anchored = true}, [923] = {anchored = true}, [925] = {anchored = true}, [926] = {anchored = true}, [933] = {anchored = true}, [934] = {anchored = true}, [935] = {anchored = true}, [936] = {anchored = true}, [937] = {anchored = true}, [944] = {anchored = true}, [945] = {anchored = true}, [946] = {anchored = true}, [947] = {anchored = true}, [948] = {anchored = true}, [949] = {anchored = true}, [950] = {anchored = true}, [951] = {anchored = true}, [960] = {anchored = true}, [963] = {anchored = true}, [964] = {anchored = true}, [965] = {anchored = true}, [966] = {anchored = true}, [967] = {anchored = true}, [968] = {anchored = true}, [969] = {anchored = true}, [970] = {anchored = true}, [971] = {anchored = true}, [972] = {anchored = true}, [973] = {anchored = true}, [974] = {anchored = true}, [975] = {anchored = true}, [976] = {anchored = true}, [978] = {anchored = true}, [979] = {anchored = true}, [980] = {anchored = true}, [981] = {anchored = true}, [982] = {anchored = true}, [984] = {anchored = true}, [985] = {anchored = true}, [986] = {anchored = true}, [987] = {anchored = true}, [988] = {anchored = true}, [989] = {anchored = true}, [990] = {anchored = true}, [991] = {anchored = true}, [992] = {anchored = true}, [993] = {anchored = true}, [994] = {anchored = true}, [995] = {anchored = true}, [996] = {anchored = true}, [997] = {anchored = true}, [999] = {anchored = true}, [1000] = {anchored = true}, [1001] = {anchored = true}, [1002] = {anchored = true}, [1003] = {anchored = true}, [1004] = {anchored = true}, [1005] = {anchored = true}, [1006] = {anchored = true}, [1007] = {anchored = true}, [1008] = {anchored = true}, [1009] = {anchored = true}, [1010] = {anchored = true}, [1011] = {anchored = true}, [1012] = {anchored = true}, [1014] = {anchored = true}, [1015] = {anchored = true}, [1016] = {anchored = true}, [1017] = {anchored = true}, [1018] = {anchored = true}, [1019] = {anchored = true}, [1020] = {anchored = true}, [1021] = {anchored = true}, [1022] = {anchored = true}, [1023] = {anchored = true}, [1024] = {anchored = true}, [1025] = {anchored = true}, [1026] = {anchored = true}, [1027] = {anchored = true}, [1030] = {anchored = true}, [1031] = {anchored = true}, [1032] = {anchored = true}, [1033] = {anchored = true}, [1034] = {anchored = true}, [1035] = {anchored = true}, [1036] = {anchored = true}, [1037] = {anchored = true}, [1038] = {anchored = true}, [1039] = {anchored = true}, [1040] = {anchored = true}, [1041] = {anchored = true}, [1042] = {anchored = true}, [1043] = {anchored = true}, [1045] = {anchored = true}, [1046] = {anchored = true}, [1047] = {anchored = true}, [1048] = {anchored = true}, [1049] = {anchored = true}, [1051] = {anchored = true}, [1052] = {anchored = true}, [1053] = {anchored = true}, [1054] = {anchored = true}, [1055] = {anchored = true}, [1056] = {anchored = true}, 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cframe=CFrame.new(3.52685546875,3.0140085220336914,-49.03955078125,-1.1920928955078125e-07,1.0000001192092896,0,1.0000001192092896,-1.1920928955078125e-07,0,0,0,-1.000000238418579)}, [1973] = {shape="Cylinder", cframe=CFrame.new(3.52685546875,2.9490060806274414,-49.03955078125,-1.1920928955078125e-07,1.0000001192092896,0,1.0000001192092896,-1.1920928955078125e-07,0,0,0,-1.000000238418579)}, [1974] = {shape="Cylinder", cframe=CFrame.new(3.52685546875,2.0490169525146484,-49.03955078125,-1.1920928955078125e-07,1.0000001192092896,0,1.0000001192092896,-1.1920928955078125e-07,0,0,0,-1.000000238418579)}, [1975] = {shape="Cylinder", cframe=CFrame.new(3.52685546875,1.0990180969238281,-49.03955078125,-1.1920928955078125e-07,1.0000001192092896,0,1.0000001192092896,-1.1920928955078125e-07,0,0,0,-1.000000238418579)}, [1977] = {shape="Cylinder", cframe=CFrame.new(-3.52294921875,7.138957977294922,-59.6895751953125,0,0,-1,1,0,0,0,-1,0)}, [1978] = {shape="Cylinder", cframe=CFrame.new(-3.52294921875,6.499006271362305,-59.6895751953125,0,0,-1,1,0,0,0,-1,0)}, [1979] = {shape="Normal", cframe=CFrame.new(-3.52294921875,7.379009246826172,-59.6900634765625,0,0,-1,0,1,0,1,0,0)}, [1980] = {shape="Cylinder", cframe=CFrame.new(-3.52294921875,7.049009323120117,-59.6895751953125,0,0,-1,1,0,0,0,-1,0)}, [1982] = {shape="Cylinder", cframe=CFrame.new(-3.42333984375,6.049009323120117,-56.089599609375,-1.1920928955078125e-07,-1.0000001192092896,0,1.0000001192092896,-1.1920928955078125e-07,0,0,0,1)}, [1983] = {shape="Cylinder", cframe=CFrame.new(-3.42333984375,6.949001312255859,-56.089599609375,-1.1920928955078125e-07,-1.0000001192092896,0,1.0000001192092896,-1.1920928955078125e-07,0,0,0,1)}, [1984] = {shape="Normal", cframe=CFrame.new(-3.42333984375,6.899017333984375,-56.089599609375,-1.1920928955078125e-07,-1.0000001192092896,0,1.0000001192092896,-1.1920928955078125e-07,0,0,0,1)}, [1985] = {shape="Normal", 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cframe=CFrame.new(-22.4970703125,9.329833984375,-31.6903076171875,-1,0,0,0,1,0,0,0,-1)}, [2627] = {shape="Normal", cframe=CFrame.new(3.22607421875,30.932954788208008,5.923828125,-1,0,0,0,1,0,0,0,-1)}, [2257] = {shape="Normal", cframe=CFrame.new(-20.951171875,4.153933525085449,-53.53955078125,-1,0,0,0,1,0,0,0,-1)}, [2667] = {shape="Normal", cframe=CFrame.new(-3.27294921875,2.2990169525146484,-56.839599609375,-1.1920928955078125e-07,-0,-1.0000001192092896,0,1,-0,1.0000001192092896,0,-1.1920928955078125e-07)}, [2681] = {shape="Normal", cframe=CFrame.new(-7.67333984375,2.2990169525146484,-36.1395263671875,-1,0,0,0,1,0,0,0,-1)}, [2676] = {shape="Normal", cframe=CFrame.new(-3.27294921875,4.799010276794434,-61.2396240234375,-1.1920928955078125e-07,-0,-1.0000001192092896,0,1,-0,1.0000001192092896,0,-1.1920928955078125e-07)}, [2610] = {shape="Normal", cframe=CFrame.new(16.77685546875,2.199007034301758,-25.4395751953125,-1,0,0,0,1,0,0,0,-1)}, [2256] = {shape="Normal", cframe=CFrame.new(-20.951171875,3.9689817428588867,-52.53955078125,-1,0,0,0,1,0,0,0,-1)}, [2498] = {shape="Ball", cframe=CFrame.new(29.0205078125,4.598963737487793,-45.03466796875,0.00008106231689453125,-0.00008106231689453125,1,1,-0.00008106231689453125,-0.00008106231689453125,0.00008106231689453125,1,0.00008106231689453125)}, [2193] = {shape="Normal", cframe=CFrame.new(-12.47314453125,3.799013137817383,-28.4395751953125,-1,0,0,0,1,0,0,0,-1)}, [2203] = {shape="Normal", cframe=CFrame.new(-9.67333984375,2.199007034301758,-26.239501953125,-1,0,0,0,1,0,0,0,-1)}, [2368] = {shape="Cylinder", cframe=CFrame.new(-14.9970703125,4.598963737487793,-32.398681640625,-1,0,0,0,1,0,0,0,-1)}, [2675] = {shape="Normal", cframe=CFrame.new(-23.60107421875,18.012144088745117,-9.576416015625,-1.1920928955078125e-07,0,-1.0000001192092896,0,1,0,1.0000001192092896,0,-1.1920928955078125e-07)}, [2898] = {shape="Cylinder", cframe=CFrame.new(32.803794860839844,4.6739349365234375,-31.5489501953125,0,0,1,1,0,0,0,1,0)}, [2673] = {shape="Normal", cframe=CFrame.new(-1.873046875,3.6990089416503906,-58.1395263671875,-1.1920928955078125e-07,-0,-1.0000001192092896,0,1,-0,1.0000001192092896,0,-1.1920928955078125e-07)}, [2625] = {shape="Normal", cframe=CFrame.new(29.001953125,13.510326385498047,5.02294921875,-1,0,0,0,1,0,0,0,-1)}, [2446] = {shape="Normal", cframe=CFrame.new(26.32666015625,1.6990070343017578,-53.6395263671875,0,0,-1,0,1,0,1,0,0)}, [2665] = {shape="Normal", cframe=CFrame.new(-22.47314453125,3.799013137817383,-25.9395751953125,-1,0,0,0,1,0,0,0,-1)}, [2664] = {shape="Normal", cframe=CFrame.new(-23.05224609375,28.272756576538086,-10.0870361328125,-1,0,0,0,1,0,0,0,-1)}, [2264] = {shape="Normal", cframe=CFrame.new(-20.951171875,4.153933525085449,-51.53955078125,-1,0,0,0,1,0,0,0,-1)}, [2451] = {shape="Normal", cframe=CFrame.new(26.32666015625,2.199007034301758,-56.4395751953125,0,0,-1,0,1,0,1,0,0)}, [2347] = {shape="Ball", cframe=CFrame.new(-22.8935546875,4.315115928649902,-32.2908935546875,0.00008106231689453125,0.00008106231689453125,1,1,0.00008106231689453125,-0.00008106231689453125,-0.00008106231689453125,1,-0.00008106231689453125)}, [2660] = {shape="Normal", cframe=CFrame.new(-4.0732421875,3.8490161895751953,-53.839599609375,-1,0,0,0,1,0,0,0,-1)}, [2268] = {shape="Normal", cframe=CFrame.new(-20.48291015625,5.349013328552246,-52.53955078125,0,0,-1,0,1,0,1,0,0)}, [2332] = {shape="Cylinder", cframe=CFrame.new(-22.4931640625,2.7151241302490234,-32.2908935546875,-1,0,0,0,1,0,0,0,-1)}, [2165] = {shape="Normal", cframe=CFrame.new(1.72705078125,2.199007034301758,-26.239501953125,-1,0,0,0,1,0,0,0,-1)}, [2415] = {shape="Normal", cframe=CFrame.new(23.4267578125,2.8990182876586914,-31.239501953125,0,0,1,0,1,-0,-1,0,0)}, [2659] = {shape="Normal", cframe=CFrame.new(-17.27685546875,7.499006271362305,-25.239501953125,-1,0,0,0,1,0,0,0,-1)}, [2248] = {shape="Normal", cframe=CFrame.new(-19.4013671875,3.8990182876586914,-52.53955078125,-1.1920928955078125e-07,0,1.0000001192092896,0,1,0,-1.0000001192092896,0,-1.1920928955078125e-07)}, [2657] = {shape="Normal", cframe=CFrame.new(-22.47314453125,9.47171401977539,-40.2269287109375,-1,0,0,0,1,0,0,0,-1)}, [2195] = {shape="Normal", cframe=CFrame.new(-12.47314453125,3.799013137817383,-26.239501953125,-1,0,0,0,1,0,0,0,-1)}, [2654] = {shape="Normal", cframe=CFrame.new(-22.47314453125,2.144308090209961,-40.2269287109375,-1,0,0,0,1,0,0,0,-1)}, [2653] = {shape="Normal", cframe=CFrame.new(-23.0126953125,23.380014419555664,-9.802001953125,-1,0,0,0,1,0,0,0,-1)}, [2858] = {shape="Normal", cframe=CFrame.new(33.01972198486328,5.04894495010376,-26.546302795410156,-1.1920928955078125e-07,-0,-1.0000001192092896,0,1,-0,1.0000001192092896,0,-1.1920928955078125e-07)}, [2702] = {shape="Normal", cframe=CFrame.new(-23.05224609375,29.35823631286621,-10.0870361328125,-1,0,0,0,1,0,0,0,-1)}, [2508] = {shape="Normal", cframe=CFrame.new(3.26171875,27.968469619750977,-26.097900390625,-1,0,0,0,1,0,0,0,-1)}, [2293] = {shape="Normal", cframe=CFrame.new(-21.03076171875,4.953930854797363,-51.53955078125,-1,0,0,0,1,0,0,0,-1)}, [2489] = {shape="Cylinder", cframe=CFrame.new(29.42041015625,4.598963737487793,-43.834716796875,-1,0,0,0,1,0,0,0,-1)}, [2393] = {shape="Normal", cframe=CFrame.new(23.4267578125,3.6990089416503906,-27.339599609375,-1,0,0,0,1,0,0,0,-1)}, [2354] = {shape="Normal", cframe=CFrame.new(-14.9970703125,7.798986434936523,-31.7991943359375,-1.1920928955078125e-07,0,1.0000001192092896,0,1,0,-1.0000001192092896,0,-1.1920928955078125e-07)}, [2639] = {shape="Normal", cframe=CFrame.new(3.31787109375,29.08686637878418,5.7880859375,-1,0,0,0,1,0,0,0,-1)}, [2255] = {shape="Normal", cframe=CFrame.new(-19.951171875,4.153933525085449,-53.53955078125,-1,0,0,0,1,0,0,0,-1)}, [2658] = {shape="Normal", cframe=CFrame.new(-17.28173828125,8.299009323120117,-25.239501953125,-1,0,0,0,1,0,0,0,-1)}, [2157] = {shape="Normal", cframe=CFrame.new(7.52685546875,3.6990089416503906,-27.339599609375,1,0,0,0,1,0,0,0,1)}, [2194] = {shape="Normal", cframe=CFrame.new(-12.47314453125,4.899018287658691,-27.339599609375,-1,0,0,0,1,0,0,0,-1)}, [2297] = {shape="Normal", cframe=CFrame.new(-20.03076171875,4.953930854797363,-53.53955078125,-1,0,0,0,1,0,0,0,-1)}, [2494] = {shape="Normal", cframe=CFrame.new(29.42041015625,4.449000358581543,-44.43505859375,-1.1920928955078125e-07,0,1.0000001192092896,0,1,0,-1.0000001192092896,0,-1.1920928955078125e-07)}, [2868] = {shape="Normal", cframe=CFrame.new(32.999656677246094,6.016245365142822,-26.56725311279297,-1.1920928955078125e-07,-0,-1.0000001192092896,0,1,-0,1.0000001192092896,0,-1.1920928955078125e-07)}, [2622] = {shape="Normal", cframe=CFrame.new(3.22607421875,27.379648208618164,5.923828125,-1,0,0,0,1,0,0,0,-1)}, [2425] = {shape="Cylinder", cframe=CFrame.new(17.02685546875,1.1240100860595703,-27.839599609375,-1.1920928955078125e-07,1.0000001192092896,0,1.0000001192092896,-1.1920928955078125e-07,0,0,0,-1.000000238418579)}, [2618] = {shape="Normal", cframe=CFrame.new(3.22607421875,27.996564865112305,5.923828125,-1,0,0,0,1,0,0,0,-1)}, [2377] = {shape="Normal", cframe=CFrame.new(20.22705078125,2.4990100860595703,-27.339599609375,-1,0,0,0,1,0,0,0,-1)}, [2192] = {shape="Normal", cframe=CFrame.new(-12.47314453125,3.2990121841430664,-27.339599609375,-1,0,0,0,1,0,0,0,-1)}, [2210] = {shape="Normal", cframe=CFrame.new(-3.873046875,3.6990089416503906,-27.339599609375,1,0,0,0,1,0,0,0,1)}, [2419] = {shape="Normal", cframe=CFrame.new(23.4267578125,2.4990100860595703,-30.1395263671875,0,0,1,0,1,-0,-1,0,0)}, [2447] = {shape="Normal", cframe=CFrame.new(27.4267578125,2.4990100860595703,-54.7396240234375,0,0,-1,0,1,0,1,0,0)}, [2609] = {shape="Normal", cframe=CFrame.new(29.62255859375,26.644533157348633,-10.0870361328125,-1,0,0,0,1,0,0,0,-1)}, [2607] = {shape="Normal", cframe=CFrame.new(29.001953125,23.380014419555664,-10.25732421875,-1,0,0,0,1,0,0,0,-1)}, [2277] = {shape="Normal", cframe=CFrame.new(-20.32177734375,5.614331245422363,-49.3399658203125,1,0,0,0,1,0,0,0,1)}, [2236] = {shape="Normal", cframe=CFrame.new(1.82666015625,4.379014015197754,-60.2396240234375,0,0,1,0,1,-0,-1,0,0)}, [2606] = {shape="Normal", cframe=CFrame.new(29.1376953125,4.316067695617676,-40.9786376953125,-1,0,0,0,1,0,0,0,-1)}, [2452] = {shape="Normal", cframe=CFrame.new(28.52685546875,2.199007034301758,-56.4395751953125,0,0,-1,0,1,0,1,0,0)}, [2333] = {shape="Normal", cframe=CFrame.new(-22.4931640625,0.8151607513427734,-31.6912841796875,-1.1920928955078125e-07,0,1.0000001192092896,0,1,0,-1.0000001192092896,0,-1.1920928955078125e-07)}, [2434] = {shape="Normal", cframe=CFrame.new(27.4267578125,3.2990121841430664,-53.6395263671875,0,0,-1,0,1,0,1,0,0)}, [2587] = {shape="Normal", cframe=CFrame.new(-2.47314453125,1.3990192413330078,-25.6395263671875,-1,0,0,0,1,0,0,0,-1)}, [2465] = {shape="Normal", cframe=CFrame.new(27.4267578125,4.899018287658691,-62.2396240234375,0,0,1,0,1,-0,-1,0,0)}, [2357] = {shape="Cylinder", cframe=CFrame.new(-15.39697265625,3.798971176147461,-32.398681640625,-0.00008106231689453125,0.00008106231689453125,1,1,-0.00008106231689453125,0.00008106231689453125,0.00008106231689453125,1,-0.00008106231689453125)}, [2250] = {shape="Normal", cframe=CFrame.new(-20.451171875,3.8490161895751953,-52.53955078125,-1.1920928955078125e-07,0,1.0000001192092896,0,1,0,-1.0000001192092896,0,-1.1920928955078125e-07)}, [2417] = {shape="Normal", cframe=CFrame.new(24.52685546875,1.6990070343017578,-29.03955078125,0,0,1,0,1,-0,-1,0,0)}, [2375] = {shape="Seat", cframe=CFrame.new(20.22705078125,2.4990100860595703,-27.339599609375,-1.1920928955078125e-07,-0,-1.0000001192092896,0,1,-0,1.0000001192092896,0,-1.1920928955078125e-07)}, [2536] = {shape="Normal", cframe=CFrame.new(29.62255859375,29.35823631286621,-10.0870361328125,-1,0,0,0,1,0,0,0,-1)}, [2155] = {shape="Normal", cframe=CFrame.new(7.52685546875,4.899018287658691,-27.339599609375,1,0,0,0,1,0,0,0,1)}, [2405] = {shape="Normal", cframe=CFrame.new(27.72705078125,1.6990070343017578,-28.4395751953125,1,0,0,0,1,0,0,0,1)}, [2436] = {shape="Normal", cframe=CFrame.new(28.52685546875,3.799013137817383,-53.6395263671875,0,0,-1,0,1,0,1,0,0)}, [2910] = {shape="Normal", cframe=CFrame.new(32.965476989746094,4.9120025634765625,-31.516021728515625,-1.1920928955078125e-07,-0,-1.0000001192092896,0,1,-0,1.0000001192092896,0,-1.1920928955078125e-07)}, [2460] = {shape="Normal", cframe=CFrame.new(26.32666015625,1.6990070343017578,-60.03955078125,0,0,1,0,1,-0,-1,0,0)}, [2455] = {shape="Normal", cframe=CFrame.new(27.4267578125,4.499009132385254,-62.2396240234375,0,0,1,0,1,-0,-1,0,0)}, [2205] = {shape="Normal", cframe=CFrame.new(-4.97314453125,2.4990100860595703,-27.339599609375,1,0,0,0,1,0,0,0,1)}, [2352] = {shape="Ball", cframe=CFrame.new(-15.39697265625,4.598963737487793,-32.398681640625,-0.00008106231689453125,0.00008106231689453125,1,1,-0.00008106231689453125,0.00008106231689453125,0.00008106231689453125,1,-0.00008106231689453125)}, [2153] = {shape="Normal", cframe=CFrame.new(7.52685546875,4.499009132385254,-27.339599609375,1,0,0,0,1,0,0,0,1)}, [2222] = {shape="Normal", cframe=CFrame.new(-4.25732421875,9.03190803527832,-44.4635009765625,-1,0,0,0,1,0,0,0,-1)}, [2216] = {shape="Normal", cframe=CFrame.new(-3.873046875,3.799013137817383,-28.4395751953125,1,0,0,0,1,0,0,0,1)}, [2230] = {shape="Normal", cframe=CFrame.new(0.82666015625,3.8490161895751953,-59.839599609375,1,0,0,0,1,0,0,0,1)}, [2411] = {shape="Seat", cframe=CFrame.new(23.4267578125,2.4990100860595703,-30.1395263671875,-1,0,0,0,1,0,0,0,-1)}, [2215] = {shape="Normal", cframe=CFrame.new(-6.0732421875,1.6990070343017578,-26.239501953125,1,0,0,0,1,0,0,0,1)}, } local pending = 0 for id, def in pairs(partDefs) do pending = pending + 1 task.spawn(function() local success, part = pcall(function() return endpoint:InvokeServer("CreatePart", def.shape, def.cframe, workspace) end) if success and part then P[id] = part syncAnchor(endpoint, part, true) end pending = pending - 1 end) end while pending > 0 do task.wait() end local resizeBatch = {} if P[7] then resizeBatch[#resizeBatch+1] = {Part = P[7], CFrame = P[7].CFrame, Size = Vector3.new(12.599992752075195,0.09999996423721313,0.3999931216239929)} end if P[8] then resizeBatch[#resizeBatch+1] = {Part = P[8], CFrame = P[8].CFrame, Size = Vector3.new(12.599992752075195,0.09999996423721313,0.3999931216239929)} end if P[9] then resizeBatch[#resizeBatch+1] = {Part = P[9], CFrame = P[9].CFrame, Size = Vector3.new(12.599992752075195,0.09999996423721313,0.3999931216239929)} end if P[10] then resizeBatch[#resizeBatch+1] = {Part = P[10], CFrame = P[10].CFrame, Size = Vector3.new(0.4999929666519165,0.09999996423721313,12.499992370605469)} end if P[11] then resizeBatch[#resizeBatch+1] = {Part = P[11], CFrame = P[11].CFrame, Size = Vector3.new(7.200004577636719,0.699999988079071,96.69999694824219)} end if P[12] then resizeBatch[#resizeBatch+1] = {Part = P[12], CFrame = P[12].CFrame, Size = Vector3.new(118.30000305175781,0.699999988079071,6.1999969482421875)} end if P[13] then resizeBatch[#resizeBatch+1] = {Part = P[13], CFrame = P[13].CFrame, Size = Vector3.new(12.599992752075195,0.09999996423721313,0.3999931216239929)} end if P[14] then resizeBatch[#resizeBatch+1] = {Part = P[14], CFrame = P[14].CFrame, Size = Vector3.new(0.4999929666519165,0.09999996423721313,7.899992942810059)} end if P[15] then resizeBatch[#resizeBatch+1] = {Part = P[15], CFrame = P[15].CFrame, Size = Vector3.new(155.5,0.09999996423721313,170.09999084472656)} end if P[16] then resizeBatch[#resizeBatch+1] = {Part = P[16], CFrame = P[16].CFrame, Size = Vector3.new(12.599992752075195,0.09999996423721313,0.3999931216239929)} end if P[17] then resizeBatch[#resizeBatch+1] = {Part = P[17], CFrame = P[17].CFrame, Size = Vector3.new(12.599992752075195,0.09999996423721313,0.3999931216239929)} end if P[18] then resizeBatch[#resizeBatch+1] = {Part = P[18], CFrame = P[18].CFrame, Size = Vector3.new(7.200004577636719,0.699999988079071,91.10000610351562)} end if P[19] then resizeBatch[#resizeBatch+1] = {Part = P[19], CFrame = P[19].CFrame, Size = Vector3.new(65.19999694824219,0.699999988079071,95)} end if P[20] then resizeBatch[#resizeBatch+1] = {Part = P[20], CFrame = P[20].CFrame, Size = Vector3.new(0.4999929666519165,0.09999996423721313,12.499992370605469)} end if P[21] then resizeBatch[#resizeBatch+1] = {Part = P[21], CFrame = P[21].CFrame, Size = Vector3.new(0.4999929666519165,0.09999996423721313,12.499992370605469)} end if P[22] then resizeBatch[#resizeBatch+1] = {Part = P[22], CFrame = P[22].CFrame, Size = Vector3.new(12.599992752075195,0.09999996423721313,0.3999931216239929)} end if P[23] then resizeBatch[#resizeBatch+1] = {Part = P[23], CFrame = P[23].CFrame, Size = Vector3.new(12.599992752075195,0.09999996423721313,0.3999931216239929)} end if P[24] then resizeBatch[#resizeBatch+1] = {Part = P[24], CFrame = P[24].CFrame, Size = Vector3.new(12.599992752075195,0.09999996423721313,0.3999931216239929)} end if P[25] then resizeBatch[#resizeBatch+1] = {Part = P[25], CFrame = P[25].CFrame, Size = Vector3.new(12.599992752075195,0.09999996423721313,0.3999931216239929)} end if P[26] then resizeBatch[#resizeBatch+1] = {Part = P[26], CFrame = P[26].CFrame, Size = Vector3.new(0.4999929666519165,0.09999996423721313,12.499992370605469)} end if P[27] then resizeBatch[#resizeBatch+1] = {Part = P[27], CFrame = P[27].CFrame, Size = Vector3.new(12.599992752075195,0.09999996423721313,0.3999931216239929)} end if P[28] then resizeBatch[#resizeBatch+1] = {Part = P[28], CFrame = P[28].CFrame, Size = Vector3.new(0.4999929666519165,0.09999996423721313,12.499992370605469)} end if P[29] then resizeBatch[#resizeBatch+1] = {Part = P[29], CFrame = P[29].CFrame, Size = Vector3.new(12.599992752075195,0.09999996423721313,0.3999931216239929)} end if P[30] then resizeBatch[#resizeBatch+1] = {Part = P[30], CFrame = P[30].CFrame, Size = Vector3.new(0.4999929666519165,0.09999996423721313,12.499992370605469)} end if P[31] then resizeBatch[#resizeBatch+1] = {Part = P[31], CFrame = P[31].CFrame, Size = Vector3.new(12.599992752075195,0.09999996423721313,0.3999931216239929)} end if P[32] then resizeBatch[#resizeBatch+1] = {Part = P[32], CFrame = P[32].CFrame, Size = Vector3.new(164.80001831054688,0.699999988079071,6.1999969482421875)} end if P[33] then resizeBatch[#resizeBatch+1] = {Part = P[33], CFrame = P[33].CFrame, Size = Vector3.new(12.599992752075195,0.09999996423721313,0.3999931216239929)} end if P[34] then resizeBatch[#resizeBatch+1] = {Part = P[34], CFrame = P[34].CFrame, Size = Vector3.new(12.599992752075195,0.09999996423721313,0.3999931216239929)} end if P[35] then resizeBatch[#resizeBatch+1] = {Part = P[35], CFrame = P[35].CFrame, Size = Vector3.new(12.599992752075195,0.09999996423721313,0.3999931216239929)} end if P[36] then resizeBatch[#resizeBatch+1] = {Part = P[36], CFrame = P[36].CFrame, Size = Vector3.new(12.599992752075195,0.09999996423721313,0.3999931216239929)} end if P[37] then resizeBatch[#resizeBatch+1] = {Part = P[37], CFrame = P[37].CFrame, Size = Vector3.new(0.4999929666519165,0.09999996423721313,12.499992370605469)} end if P[38] then resizeBatch[#resizeBatch+1] = {Part = P[38], CFrame = P[38].CFrame, Size = Vector3.new(0.4999929666519165,0.09999996423721313,12.499992370605469)} end if P[39] then resizeBatch[#resizeBatch+1] = {Part = P[39], CFrame = P[39].CFrame, Size = Vector3.new(0.4999929666519165,0.09999996423721313,12.499992370605469)} end if P[40] then resizeBatch[#resizeBatch+1] = {Part = P[40], CFrame = P[40].CFrame, Size = Vector3.new(8.600021362304688,0.699999988079071,173)} end if P[43] then resizeBatch[#resizeBatch+1] = {Part = P[43], CFrame = P[43].CFrame, Size = Vector3.new(1.762738823890686,1.8756000995635986,1.1371188163757324)} end if P[44] then resizeBatch[#resizeBatch+1] = {Part = P[44], CFrame = P[44].CFrame, Size = Vector3.new(1.7827702760696411,1.8758913278579712,1.1371188163757324)} end if P[45] then resizeBatch[#resizeBatch+1] = {Part = P[45], CFrame = P[45].CFrame, Size = Vector3.new(1.6843503713607788,1.8726117610931396,1.1371188163757324)} end if P[46] then resizeBatch[#resizeBatch+1] = {Part = P[46], CFrame = P[46].CFrame, Size = Vector3.new(0.5789163112640381,2.4245920181274414,1.1371188163757324)} end if P[47] then resizeBatch[#resizeBatch+1] = {Part = P[47], CFrame = P[47].CFrame, Size = Vector3.new(1.6843503713607788,1.8726117610931396,1.1371188163757324)} end if P[48] then resizeBatch[#resizeBatch+1] = {Part = P[48], CFrame = P[48].CFrame, Size = Vector3.new(0.5789163112640381,2.4245920181274414,1.1371188163757324)} end if P[49] then resizeBatch[#resizeBatch+1] = {Part = P[49], CFrame = P[49].CFrame, Size = Vector3.new(1.8290692567825317,2.5243353843688965,1.1371188163757324)} end if P[50] then resizeBatch[#resizeBatch+1] = {Part = P[50], CFrame = P[50].CFrame, Size = Vector3.new(1.909600019454956,2.4978315830230713,1.1371188163757324)} end if P[51] then resizeBatch[#resizeBatch+1] = {Part = P[51], CFrame = P[51].CFrame, Size = Vector3.new(1.8290692567825317,2.5243353843688965,1.1371188163757324)} end if P[53] then resizeBatch[#resizeBatch+1] = {Part = P[53], CFrame = P[53].CFrame, Size = Vector3.new(1.8290692567825317,2.5243353843688965,1.1371188163757324)} end if P[54] then resizeBatch[#resizeBatch+1] = {Part = P[54], CFrame = P[54].CFrame, Size = Vector3.new(1.8290692567825317,2.5243353843688965,1.1371188163757324)} end if P[55] then resizeBatch[#resizeBatch+1] = {Part = P[55], CFrame = P[55].CFrame, Size = Vector3.new(1.762738823890686,1.8756000995635986,1.1371188163757324)} end if P[56] then resizeBatch[#resizeBatch+1] = {Part = P[56], CFrame = P[56].CFrame, Size = Vector3.new(1.909600019454956,2.4978315830230713,1.1371188163757324)} end if P[57] then resizeBatch[#resizeBatch+1] = {Part = P[57], CFrame = P[57].CFrame, Size = Vector3.new(1.7827702760696411,1.8758913278579712,1.1371188163757324)} end if P[58] then resizeBatch[#resizeBatch+1] = {Part = P[58], CFrame = P[58].CFrame, Size = Vector3.new(0.5789163112640381,2.4245920181274414,1.1371188163757324)} end if P[59] then resizeBatch[#resizeBatch+1] = {Part = P[59], CFrame = P[59].CFrame, Size = Vector3.new(0.5789163112640381,2.4245920181274414,1.1371188163757324)} end if P[60] then resizeBatch[#resizeBatch+1] = {Part = P[60], CFrame = P[60].CFrame, Size = Vector3.new(1.6843503713607788,1.8726117610931396,1.1371188163757324)} end if P[61] then resizeBatch[#resizeBatch+1] = {Part = P[61], CFrame = P[61].CFrame, Size = Vector3.new(1.6843503713607788,1.8726117610931396,1.1371188163757324)} end if P[65] then resizeBatch[#resizeBatch+1] = {Part = P[65], CFrame = P[65].CFrame, Size = Vector3.new(3.015044927597046,0.5108654499053955,0.25125375390052795)} end if P[66] then resizeBatch[#resizeBatch+1] = {Part = P[66], CFrame = P[66].CFrame, Size = Vector3.new(2.1607820987701416,0.25125375390052795,0.10050150007009506)} end if P[67] then resizeBatch[#resizeBatch+1] = {Part = P[67], CFrame = P[67].CFrame, Size = Vector3.new(2.81404185295105,0.05025075003504753,0.22612835466861725)} end if P[69] then resizeBatch[#resizeBatch+1] = {Part = P[69], CFrame = P[69].CFrame, Size = Vector3.new(2.1607820987701416,0.25125375390052795,0.10050150007009506)} end if P[71] then resizeBatch[#resizeBatch+1] = {Part = P[71], CFrame = P[71].CFrame, Size = Vector3.new(1.4572713375091553,0.22170168161392212,0.07390055805444717)} end if P[72] then resizeBatch[#resizeBatch+1] = {Part = P[72], CFrame = P[72].CFrame, Size = Vector3.new(1.2562685012817383,1.9597795009613037,0.05025075003504753)} end if P[74] then resizeBatch[#resizeBatch+1] = {Part = P[74], CFrame = P[74].CFrame, Size = Vector3.new(0.2591482698917389,1.9597795009613037,0.07390055805444717)} end if P[75] then resizeBatch[#resizeBatch+1] = {Part = P[75], CFrame = P[75].CFrame, Size = Vector3.new(0.1512724608182907,0.2521207630634308,0.20169658958911896)} end if P[77] then resizeBatch[#resizeBatch+1] = {Part = P[77], CFrame = P[77].CFrame, Size = Vector3.new(1.4572713375091553,0.18878139555454254,0.07390055805444717)} end if P[78] then resizeBatch[#resizeBatch+1] = {Part = P[78], CFrame = P[78].CFrame, Size = Vector3.new(0.21121250092983246,1.9597795009613037,0.07390055805444717)} end if P[80] then resizeBatch[#resizeBatch+1] = {Part = P[80], CFrame = P[80].CFrame, Size = Vector3.new(0.10050127655267715,1.9597795009613037,0.07537613064050674)} end if P[81] then resizeBatch[#resizeBatch+1] = {Part = P[81], CFrame = P[81].CFrame, Size = Vector3.new(1.4572713375091553,0.1005016416311264,0.07537613064050674)} end if P[82] then resizeBatch[#resizeBatch+1] = {Part = P[82], CFrame = P[82].CFrame, Size = Vector3.new(1.2562685012817383,1.9597795009613037,0.05025075003504753)} end if P[83] then resizeBatch[#resizeBatch+1] = {Part = P[83], CFrame = P[83].CFrame, Size = Vector3.new(0.10050127655267715,1.9597795009613037,0.07537613064050674)} end if P[84] then resizeBatch[#resizeBatch+1] = {Part = P[84], CFrame = P[84].CFrame, Size = Vector3.new(1.4572713375091553,0.1005016416311264,0.07537613064050674)} end if P[85] then resizeBatch[#resizeBatch+1] = {Part = P[85], CFrame = P[85].CFrame, Size = Vector3.new(0.2232024073600769,0.1492152214050293,6.0133376121521)} end if P[86] then resizeBatch[#resizeBatch+1] = {Part = P[86], CFrame = P[86].CFrame, Size = Vector3.new(0.2232024073600769,4.400000095367432,0.19999998807907104)} end if P[87] then resizeBatch[#resizeBatch+1] = {Part = P[87], CFrame = P[87].CFrame, Size = Vector3.new(0.009767919778823853,1.5999999046325684,3.04909348487854)} end if P[88] then resizeBatch[#resizeBatch+1] = {Part = P[88], CFrame = P[88].CFrame, Size = Vector3.new(0.2232024073600769,0.1492152214050293,6.0133376121521)} end if P[89] then resizeBatch[#resizeBatch+1] = {Part = P[89], CFrame = P[89].CFrame, Size = Vector3.new(0.009767919778823853,4.400000095367432,1.1931524276733398)} end if P[90] then resizeBatch[#resizeBatch+1] = {Part = P[90], CFrame = P[90].CFrame, Size = Vector3.new(0.11833637952804565,4.400000095367432,0.3171875476837158)} end if P[91] then resizeBatch[#resizeBatch+1] = {Part = P[91], CFrame = P[91].CFrame, Size = Vector3.new(0.2232024073600769,4.400000095367432,0.2197689712047577)} end if P[92] then resizeBatch[#resizeBatch+1] = {Part = P[92], CFrame = P[92].CFrame, Size = Vector3.new(0.009767919778823853,4.400000095367432,1.4556870460510254)} end if P[93] then resizeBatch[#resizeBatch+1] = {Part = P[93], CFrame = P[93].CFrame, Size = Vector3.new(0.2232024073600769,4.400000095367432,0.19999998807907104)} end if P[97] then resizeBatch[#resizeBatch+1] = {Part = P[97], CFrame = P[97].CFrame, Size = Vector3.new(2.81404185295105,0.05025075003504753,0.22612835466861725)} end if P[99] then resizeBatch[#resizeBatch+1] = {Part = P[99], CFrame = P[99].CFrame, Size = Vector3.new(2.1607820987701416,0.25125375390052795,0.10050150007009506)} end if P[100] then resizeBatch[#resizeBatch+1] = {Part = P[100], CFrame = P[100].CFrame, Size = Vector3.new(3.015044927597046,0.5108654499053955,0.25125375390052795)} end if P[101] then resizeBatch[#resizeBatch+1] = {Part = P[101], CFrame = P[101].CFrame, Size = Vector3.new(2.1607820987701416,0.25125375390052795,0.10050150007009506)} end if P[103] then resizeBatch[#resizeBatch+1] = {Part = P[103], CFrame = P[103].CFrame, Size = Vector3.new(0.2591482698917389,1.9597795009613037,0.07390055805444717)} end if P[104] then resizeBatch[#resizeBatch+1] = {Part = P[104], CFrame = P[104].CFrame, Size = Vector3.new(0.21121250092983246,1.9597795009613037,0.07390055805444717)} end if P[105] then resizeBatch[#resizeBatch+1] = {Part = P[105], CFrame = P[105].CFrame, Size = Vector3.new(1.4572713375091553,0.18878139555454254,0.07390055805444717)} end if P[106] then resizeBatch[#resizeBatch+1] = {Part = P[106], CFrame = P[106].CFrame, Size = Vector3.new(1.4572713375091553,0.22170168161392212,0.07390055805444717)} end if P[107] then resizeBatch[#resizeBatch+1] = {Part = P[107], CFrame = P[107].CFrame, Size = Vector3.new(1.2562685012817383,1.9597795009613037,0.05025075003504753)} end if P[109] then resizeBatch[#resizeBatch+1] = {Part = P[109], CFrame = P[109].CFrame, Size = Vector3.new(0.1512724608182907,0.2521207630634308,0.20169658958911896)} end if P[112] then resizeBatch[#resizeBatch+1] = {Part = P[112], CFrame = P[112].CFrame, Size = Vector3.new(1.4572713375091553,0.1005016416311264,0.07537613064050674)} end if P[113] then resizeBatch[#resizeBatch+1] = {Part = P[113], CFrame = P[113].CFrame, Size = Vector3.new(1.4572713375091553,0.1005016416311264,0.07537613064050674)} end if P[114] then resizeBatch[#resizeBatch+1] = {Part = P[114], CFrame = P[114].CFrame, Size = Vector3.new(0.10050127655267715,1.9597795009613037,0.07537613064050674)} end if P[115] then resizeBatch[#resizeBatch+1] = {Part = P[115], CFrame = P[115].CFrame, Size = Vector3.new(0.10050127655267715,1.9597795009613037,0.07537613064050674)} end if P[116] then resizeBatch[#resizeBatch+1] = {Part = P[116], CFrame = P[116].CFrame, Size = Vector3.new(1.2562685012817383,1.9597795009613037,0.05025075003504753)} end if P[117] then resizeBatch[#resizeBatch+1] = {Part = P[117], CFrame = P[117].CFrame, Size = Vector3.new(0.2232024073600769,4.400000095367432,0.19999998807907104)} end if P[118] then resizeBatch[#resizeBatch+1] = {Part = P[118], CFrame = P[118].CFrame, Size = Vector3.new(0.009767919778823853,1.5999999046325684,3.04909348487854)} end if P[119] then resizeBatch[#resizeBatch+1] = {Part = P[119], CFrame = P[119].CFrame, Size = Vector3.new(0.2232024073600769,0.1492152214050293,6.0133376121521)} end if P[120] then resizeBatch[#resizeBatch+1] = {Part = P[120], CFrame = P[120].CFrame, Size = Vector3.new(0.2232024073600769,0.1492152214050293,6.0133376121521)} end if P[121] then resizeBatch[#resizeBatch+1] = {Part = P[121], CFrame = P[121].CFrame, Size = Vector3.new(0.2232024073600769,4.400000095367432,0.2197689712047577)} end if P[122] then resizeBatch[#resizeBatch+1] = {Part = P[122], CFrame = P[122].CFrame, Size = Vector3.new(0.009767919778823853,4.400000095367432,1.1931524276733398)} end if P[123] then resizeBatch[#resizeBatch+1] = {Part = P[123], CFrame = P[123].CFrame, Size = Vector3.new(0.11833637952804565,4.400000095367432,0.3171875476837158)} end if P[124] then resizeBatch[#resizeBatch+1] = {Part = P[124], CFrame = P[124].CFrame, Size = Vector3.new(0.009767919778823853,4.400000095367432,1.4556870460510254)} end if P[125] then resizeBatch[#resizeBatch+1] = {Part = P[125], CFrame = P[125].CFrame, Size = Vector3.new(0.2232024073600769,4.400000095367432,0.19999998807907104)} end if P[128] then resizeBatch[#resizeBatch+1] = {Part = P[128], CFrame = P[128].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[130] then resizeBatch[#resizeBatch+1] = {Part = P[130], CFrame = P[130].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[131] then resizeBatch[#resizeBatch+1] = {Part = P[131], CFrame = P[131].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[132] then resizeBatch[#resizeBatch+1] = {Part = P[132], CFrame = P[132].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[133] then resizeBatch[#resizeBatch+1] = {Part = P[133], CFrame = P[133].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[135] then resizeBatch[#resizeBatch+1] = {Part = P[135], CFrame = P[135].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[136] then resizeBatch[#resizeBatch+1] = {Part = P[136], CFrame = P[136].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[138] then resizeBatch[#resizeBatch+1] = {Part = P[138], CFrame = P[138].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[139] then resizeBatch[#resizeBatch+1] = {Part = P[139], CFrame = P[139].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[140] then resizeBatch[#resizeBatch+1] = {Part = P[140], CFrame = P[140].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[142] then resizeBatch[#resizeBatch+1] = {Part = P[142], CFrame = P[142].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[144] then resizeBatch[#resizeBatch+1] = {Part = P[144], CFrame = P[144].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[145] then resizeBatch[#resizeBatch+1] = {Part = P[145], CFrame = P[145].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[146] then resizeBatch[#resizeBatch+1] = {Part = P[146], CFrame = P[146].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[147] then resizeBatch[#resizeBatch+1] = {Part = P[147], CFrame = P[147].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[149] then resizeBatch[#resizeBatch+1] = {Part = P[149], CFrame = P[149].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[150] then resizeBatch[#resizeBatch+1] = {Part = P[150], CFrame = P[150].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[151] then resizeBatch[#resizeBatch+1] = {Part = P[151], CFrame = P[151].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[153] then resizeBatch[#resizeBatch+1] = {Part = P[153], CFrame = P[153].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[154] then resizeBatch[#resizeBatch+1] = {Part = P[154], CFrame = P[154].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[156] then resizeBatch[#resizeBatch+1] = {Part = P[156], CFrame = P[156].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[157] then resizeBatch[#resizeBatch+1] = {Part = P[157], CFrame = P[157].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[158] then resizeBatch[#resizeBatch+1] = {Part = P[158], CFrame = P[158].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[159] then resizeBatch[#resizeBatch+1] = {Part = P[159], CFrame = P[159].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[161] then resizeBatch[#resizeBatch+1] = {Part = P[161], CFrame = P[161].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[163] then resizeBatch[#resizeBatch+1] = {Part = P[163], CFrame = P[163].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[164] then resizeBatch[#resizeBatch+1] = {Part = P[164], CFrame = P[164].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[165] then resizeBatch[#resizeBatch+1] = {Part = P[165], CFrame = P[165].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[166] then resizeBatch[#resizeBatch+1] = {Part = P[166], CFrame = P[166].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[167] then resizeBatch[#resizeBatch+1] = {Part = P[167], CFrame = P[167].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[170] then resizeBatch[#resizeBatch+1] = {Part = P[170], CFrame = P[170].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[171] then resizeBatch[#resizeBatch+1] = {Part = P[171], CFrame = P[171].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[172] then resizeBatch[#resizeBatch+1] = {Part = P[172], CFrame = P[172].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[174] then resizeBatch[#resizeBatch+1] = {Part = P[174], CFrame = P[174].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[175] then resizeBatch[#resizeBatch+1] = {Part = P[175], CFrame = P[175].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[177] then resizeBatch[#resizeBatch+1] = {Part = P[177], CFrame = P[177].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[178] then resizeBatch[#resizeBatch+1] = {Part = P[178], CFrame = P[178].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[179] then resizeBatch[#resizeBatch+1] = {Part = P[179], CFrame = P[179].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[180] then resizeBatch[#resizeBatch+1] = {Part = P[180], CFrame = P[180].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[181] then resizeBatch[#resizeBatch+1] = {Part = P[181], CFrame = P[181].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[184] then resizeBatch[#resizeBatch+1] = {Part = P[184], CFrame = P[184].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[185] then resizeBatch[#resizeBatch+1] = {Part = P[185], CFrame = P[185].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[186] then resizeBatch[#resizeBatch+1] = {Part = P[186], CFrame = P[186].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[187] then resizeBatch[#resizeBatch+1] = {Part = P[187], CFrame = P[187].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[189] then resizeBatch[#resizeBatch+1] = {Part = P[189], CFrame = P[189].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[191] then resizeBatch[#resizeBatch+1] = {Part = P[191], CFrame = P[191].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[192] then resizeBatch[#resizeBatch+1] = {Part = P[192], CFrame = P[192].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[193] then resizeBatch[#resizeBatch+1] = {Part = P[193], CFrame = P[193].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[194] then resizeBatch[#resizeBatch+1] = {Part = P[194], CFrame = P[194].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[195] then resizeBatch[#resizeBatch+1] = {Part = P[195], CFrame = P[195].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[198] then resizeBatch[#resizeBatch+1] = {Part = P[198], CFrame = P[198].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[199] then resizeBatch[#resizeBatch+1] = {Part = P[199], CFrame = P[199].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[200] then resizeBatch[#resizeBatch+1] = {Part = P[200], CFrame = P[200].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[201] then resizeBatch[#resizeBatch+1] = {Part = P[201], CFrame = P[201].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[202] then resizeBatch[#resizeBatch+1] = {Part = P[202], CFrame = P[202].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[205] then resizeBatch[#resizeBatch+1] = {Part = P[205], CFrame = P[205].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[206] then resizeBatch[#resizeBatch+1] = {Part = P[206], CFrame = P[206].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[207] then resizeBatch[#resizeBatch+1] = {Part = P[207], CFrame = P[207].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[209] then resizeBatch[#resizeBatch+1] = {Part = P[209], CFrame = P[209].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[210] then resizeBatch[#resizeBatch+1] = {Part = P[210], CFrame = P[210].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[212] then resizeBatch[#resizeBatch+1] = {Part = P[212], CFrame = P[212].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[214] then resizeBatch[#resizeBatch+1] = {Part = P[214], CFrame = P[214].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[215] then resizeBatch[#resizeBatch+1] = {Part = P[215], CFrame = P[215].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[216] then resizeBatch[#resizeBatch+1] = {Part = P[216], CFrame = P[216].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[217] then resizeBatch[#resizeBatch+1] = {Part = P[217], CFrame = P[217].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[219] then resizeBatch[#resizeBatch+1] = {Part = P[219], CFrame = P[219].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[220] then resizeBatch[#resizeBatch+1] = {Part = P[220], CFrame = P[220].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[221] then resizeBatch[#resizeBatch+1] = {Part = P[221], CFrame = P[221].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[222] then resizeBatch[#resizeBatch+1] = {Part = P[222], CFrame = P[222].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[224] then resizeBatch[#resizeBatch+1] = {Part = P[224], CFrame = P[224].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[226] then resizeBatch[#resizeBatch+1] = {Part = P[226], CFrame = P[226].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[227] then resizeBatch[#resizeBatch+1] = {Part = P[227], CFrame = P[227].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[229] then resizeBatch[#resizeBatch+1] = {Part = P[229], CFrame = P[229].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[230] then resizeBatch[#resizeBatch+1] = {Part = P[230], CFrame = P[230].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[231] then resizeBatch[#resizeBatch+1] = {Part = P[231], CFrame = P[231].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[233] then resizeBatch[#resizeBatch+1] = {Part = P[233], CFrame = P[233].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[235] then resizeBatch[#resizeBatch+1] = {Part = P[235], CFrame = P[235].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[236] then resizeBatch[#resizeBatch+1] = {Part = P[236], CFrame = P[236].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[237] then resizeBatch[#resizeBatch+1] = {Part = P[237], CFrame = P[237].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[238] then resizeBatch[#resizeBatch+1] = {Part = P[238], CFrame = P[238].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[240] then resizeBatch[#resizeBatch+1] = {Part = P[240], CFrame = P[240].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[241] then resizeBatch[#resizeBatch+1] = {Part = P[241], CFrame = P[241].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[242] then resizeBatch[#resizeBatch+1] = {Part = P[242], CFrame = P[242].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[243] then resizeBatch[#resizeBatch+1] = {Part = P[243], CFrame = P[243].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[245] then resizeBatch[#resizeBatch+1] = {Part = P[245], CFrame = P[245].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[247] then resizeBatch[#resizeBatch+1] = {Part = P[247], CFrame = P[247].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[248] then resizeBatch[#resizeBatch+1] = {Part = P[248], CFrame = P[248].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[250] then resizeBatch[#resizeBatch+1] = {Part = P[250], CFrame = P[250].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[251] then resizeBatch[#resizeBatch+1] = {Part = P[251], CFrame = P[251].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[252] then resizeBatch[#resizeBatch+1] = {Part = P[252], CFrame = P[252].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[254] then resizeBatch[#resizeBatch+1] = {Part = P[254], CFrame = P[254].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[255] then resizeBatch[#resizeBatch+1] = {Part = P[255], CFrame = P[255].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[256] then resizeBatch[#resizeBatch+1] = {Part = P[256], CFrame = P[256].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[257] then resizeBatch[#resizeBatch+1] = {Part = P[257], CFrame = P[257].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[258] then resizeBatch[#resizeBatch+1] = {Part = P[258], CFrame = P[258].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[261] then resizeBatch[#resizeBatch+1] = {Part = P[261], CFrame = P[261].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[262] then resizeBatch[#resizeBatch+1] = {Part = P[262], CFrame = P[262].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[264] then resizeBatch[#resizeBatch+1] = {Part = P[264], CFrame = P[264].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[265] then resizeBatch[#resizeBatch+1] = {Part = P[265], CFrame = P[265].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[266] then resizeBatch[#resizeBatch+1] = {Part = P[266], CFrame = P[266].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[268] then resizeBatch[#resizeBatch+1] = {Part = P[268], CFrame = P[268].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[269] then resizeBatch[#resizeBatch+1] = {Part = P[269], CFrame = P[269].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[270] then resizeBatch[#resizeBatch+1] = {Part = P[270], CFrame = P[270].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[271] then resizeBatch[#resizeBatch+1] = {Part = P[271], CFrame = P[271].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[272] then resizeBatch[#resizeBatch+1] = {Part = P[272], CFrame = P[272].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[275] then resizeBatch[#resizeBatch+1] = {Part = P[275], CFrame = P[275].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[276] then resizeBatch[#resizeBatch+1] = {Part = P[276], CFrame = P[276].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[278] then resizeBatch[#resizeBatch+1] = {Part = P[278], CFrame = P[278].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[279] then resizeBatch[#resizeBatch+1] = {Part = P[279], CFrame = P[279].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[280] then resizeBatch[#resizeBatch+1] = {Part = P[280], CFrame = P[280].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[282] then resizeBatch[#resizeBatch+1] = {Part = P[282], CFrame = P[282].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[283] then resizeBatch[#resizeBatch+1] = {Part = P[283], CFrame = P[283].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[285] then resizeBatch[#resizeBatch+1] = {Part = P[285], CFrame = P[285].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[286] then resizeBatch[#resizeBatch+1] = {Part = P[286], CFrame = P[286].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[287] then resizeBatch[#resizeBatch+1] = {Part = P[287], CFrame = P[287].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[289] then resizeBatch[#resizeBatch+1] = {Part = P[289], CFrame = P[289].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[290] then resizeBatch[#resizeBatch+1] = {Part = P[290], CFrame = P[290].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[291] then resizeBatch[#resizeBatch+1] = {Part = P[291], CFrame = P[291].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[292] then resizeBatch[#resizeBatch+1] = {Part = P[292], CFrame = P[292].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[294] then resizeBatch[#resizeBatch+1] = {Part = P[294], CFrame = P[294].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[296] then resizeBatch[#resizeBatch+1] = {Part = P[296], CFrame = P[296].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[297] then resizeBatch[#resizeBatch+1] = {Part = P[297], CFrame = P[297].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[299] then resizeBatch[#resizeBatch+1] = {Part = P[299], CFrame = P[299].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[300] then resizeBatch[#resizeBatch+1] = {Part = P[300], CFrame = P[300].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[301] then resizeBatch[#resizeBatch+1] = {Part = P[301], CFrame = P[301].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[304] then resizeBatch[#resizeBatch+1] = {Part = P[304], CFrame = P[304].CFrame, Size = Vector3.new(51,0.6000000238418579,0.20000000298023224)} end if P[305] then resizeBatch[#resizeBatch+1] = {Part = P[305], CFrame = P[305].CFrame, Size = Vector3.new(51,0.6000000238418579,0.20000000298023224)} end if P[306] then resizeBatch[#resizeBatch+1] = {Part = P[306], CFrame = P[306].CFrame, Size = Vector3.new(51,0.6000000238418579,0.20000000298023224)} end if P[307] then resizeBatch[#resizeBatch+1] = {Part = P[307], CFrame = P[307].CFrame, Size = Vector3.new(0.19999846816062927,0.6000000238418579,47)} end if P[308] then resizeBatch[#resizeBatch+1] = {Part = P[308], CFrame = P[308].CFrame, Size = Vector3.new(0.19999846816062927,0.6000000238418579,47)} end if P[309] then resizeBatch[#resizeBatch+1] = {Part = P[309], CFrame = P[309].CFrame, Size = Vector3.new(0.19999846816062927,0.6000000238418579,47)} end if P[310] then resizeBatch[#resizeBatch+1] = {Part = P[310], CFrame = P[310].CFrame, Size = Vector3.new(0.19999846816062927,0.6000000238418579,47)} end if P[311] then resizeBatch[#resizeBatch+1] = {Part = P[311], CFrame = P[311].CFrame, Size = Vector3.new(0.19999846816062927,0.6000000238418579,47)} end if P[312] then resizeBatch[#resizeBatch+1] = {Part = P[312], CFrame = P[312].CFrame, Size = Vector3.new(0.19999846816062927,0.6000000238418579,47)} end if P[313] then resizeBatch[#resizeBatch+1] = {Part = P[313], CFrame = P[313].CFrame, Size = Vector3.new(0.19999846816062927,0.6000000238418579,47)} end if P[314] then resizeBatch[#resizeBatch+1] = {Part = P[314], CFrame = P[314].CFrame, Size = Vector3.new(0.19999846816062927,0.6000000238418579,47)} end if P[315] then resizeBatch[#resizeBatch+1] = {Part = P[315], CFrame = P[315].CFrame, Size = Vector3.new(0.19999846816062927,0.6000000238418579,47)} end if P[316] then resizeBatch[#resizeBatch+1] = {Part = P[316], CFrame = P[316].CFrame, Size = Vector3.new(0.19999846816062927,0.6000000238418579,47)} end if P[317] then resizeBatch[#resizeBatch+1] = {Part = P[317], CFrame = P[317].CFrame, Size = Vector3.new(51,0.6000000238418579,0.20000000298023224)} end if P[318] then resizeBatch[#resizeBatch+1] = {Part = P[318], CFrame = P[318].CFrame, Size = Vector3.new(51,0.6000000238418579,0.20000000298023224)} end if P[319] then resizeBatch[#resizeBatch+1] = {Part = P[319], CFrame = P[319].CFrame, Size = Vector3.new(51,0.6000000238418579,0.20000000298023224)} end if P[320] then resizeBatch[#resizeBatch+1] = {Part = P[320], CFrame = P[320].CFrame, Size = Vector3.new(51,0.6000000238418579,0.20000000298023224)} end if P[321] then resizeBatch[#resizeBatch+1] = {Part = P[321], CFrame = P[321].CFrame, Size = Vector3.new(51,0.6000000238418579,0.20000000298023224)} end if P[322] then resizeBatch[#resizeBatch+1] = {Part = P[322], CFrame = P[322].CFrame, Size = Vector3.new(51,0.6000000238418579,0.20000000298023224)} end if P[323] then resizeBatch[#resizeBatch+1] = {Part = P[323], CFrame = P[323].CFrame, Size = Vector3.new(51,0.6000000238418579,0.20000000298023224)} end if P[324] then resizeBatch[#resizeBatch+1] = {Part = P[324], CFrame = P[324].CFrame, Size = Vector3.new(0.19999846816062927,0.6000000238418579,47)} end if P[325] then resizeBatch[#resizeBatch+1] = {Part = P[325], CFrame = P[325].CFrame, Size = Vector3.new(0.19999846816062927,0.6000000238418579,47)} end if P[326] then resizeBatch[#resizeBatch+1] = {Part = P[326], CFrame = P[326].CFrame, Size = Vector3.new(0.19999846816062927,0.6000000238418579,47)} end if P[327] then resizeBatch[#resizeBatch+1] = {Part = P[327], CFrame = P[327].CFrame, Size = Vector3.new(0.19999846816062927,0.6000000238418579,47)} end if P[328] then resizeBatch[#resizeBatch+1] = {Part = P[328], CFrame = P[328].CFrame, Size = Vector3.new(0.19999846816062927,0.6000000238418579,47)} end if P[329] then resizeBatch[#resizeBatch+1] = {Part = P[329], CFrame = P[329].CFrame, Size = Vector3.new(0.19999846816062927,0.6000000238418579,47)} end if P[330] then resizeBatch[#resizeBatch+1] = {Part = P[330], CFrame = P[330].CFrame, Size = Vector3.new(0.19999846816062927,0.6000000238418579,47)} end if P[331] then resizeBatch[#resizeBatch+1] = {Part = P[331], CFrame = P[331].CFrame, Size = Vector3.new(0.19999846816062927,0.6000000238418579,47)} end if P[332] then resizeBatch[#resizeBatch+1] = {Part = P[332], CFrame = P[332].CFrame, Size = Vector3.new(0.19999846816062927,0.6000000238418579,47)} end if P[333] then resizeBatch[#resizeBatch+1] = {Part = P[333], CFrame = P[333].CFrame, Size = Vector3.new(0.19999846816062927,0.6000000238418579,47)} end if P[334] then resizeBatch[#resizeBatch+1] = {Part = P[334], CFrame = P[334].CFrame, Size = Vector3.new(51,0.6000000238418579,0.20000000298023224)} end if P[335] then resizeBatch[#resizeBatch+1] = {Part = P[335], CFrame = P[335].CFrame, Size = Vector3.new(51,0.6000000238418579,0.20000000298023224)} end if P[336] then resizeBatch[#resizeBatch+1] = {Part = P[336], CFrame = P[336].CFrame, Size = Vector3.new(51,0.6000000238418579,0.20000000298023224)} end if P[337] then resizeBatch[#resizeBatch+1] = {Part = P[337], CFrame = P[337].CFrame, Size = Vector3.new(51,0.6000000238418579,0.20000000298023224)} end if P[338] then resizeBatch[#resizeBatch+1] = {Part = P[338], CFrame = P[338].CFrame, Size = Vector3.new(51,0.6000000238418579,0.20000000298023224)} end if P[339] then resizeBatch[#resizeBatch+1] = {Part = P[339], CFrame = P[339].CFrame, Size = Vector3.new(51,0.6000000238418579,0.20000000298023224)} end if P[340] then resizeBatch[#resizeBatch+1] = {Part = P[340], CFrame = P[340].CFrame, Size = Vector3.new(51,0.6000000238418579,0.20000000298023224)} end if P[341] then resizeBatch[#resizeBatch+1] = {Part = P[341], CFrame = P[341].CFrame, Size = Vector3.new(51,0.6000000238418579,0.20000000298023224)} end if P[342] then resizeBatch[#resizeBatch+1] = {Part = P[342], CFrame = P[342].CFrame, Size = Vector3.new(51,0.6000000238418579,0.20000000298023224)} end if P[343] then resizeBatch[#resizeBatch+1] = {Part = P[343], CFrame = P[343].CFrame, Size = Vector3.new(51,0.6000000238418579,0.20000000298023224)} end if P[344] then resizeBatch[#resizeBatch+1] = {Part = P[344], CFrame = P[344].CFrame, Size = Vector3.new(50.20000076293945,0.19999989867210388,46.60000228881836)} end if P[345] then resizeBatch[#resizeBatch+1] = {Part = P[345], CFrame = P[345].CFrame, Size = Vector3.new(50.60000228881836,8.199999809265137,0.20000076293945312)} end if P[346] then resizeBatch[#resizeBatch+1] = {Part = P[346], CFrame = P[346].CFrame, Size = Vector3.new(0.20000076293945312,8.199999809265137,46.60000228881836)} end if P[348] then resizeBatch[#resizeBatch+1] = {Part = P[348], CFrame = P[348].CFrame, Size = Vector3.new(0.20000076293945312,8.199999809265137,46.60000228881836)} end if P[349] then resizeBatch[#resizeBatch+1] = {Part = P[349], CFrame = P[349].CFrame, Size = Vector3.new(50.60000228881836,8.199999809265137,0.20000076293945312)} end if P[351] then resizeBatch[#resizeBatch+1] = {Part = P[351], CFrame = P[351].CFrame, Size = Vector3.new(2.5999999046325684,2,0.10000000149011612)} end if P[352] then resizeBatch[#resizeBatch+1] = {Part = P[352], CFrame = P[352].CFrame, Size = Vector3.new(2.4000000953674316,1.7999999523162842,0.05000000074505806)} end if P[353] then resizeBatch[#resizeBatch+1] = {Part = P[353], CFrame = P[353].CFrame, Size = Vector3.new(1.7999999523162842,1.7999999523162842,0.20000000298023224)} end if P[354] then resizeBatch[#resizeBatch+1] = {Part = P[354], CFrame = P[354].CFrame, Size = Vector3.new(0.6000000238418579,0.6000000238418579,0.800000011920929)} end if P[357] then resizeBatch[#resizeBatch+1] = {Part = P[357], CFrame = P[357].CFrame, Size = Vector3.new(2.5999999046325684,0.30000001192092896,2.799999952316284)} end if P[358] then resizeBatch[#resizeBatch+1] = {Part = P[358], CFrame = P[358].CFrame, Size = Vector3.new(2.5999999046325684,0.09999999403953552,2.799999952316284)} end if P[359] then resizeBatch[#resizeBatch+1] = {Part = P[359], CFrame = P[359].CFrame, Size = Vector3.new(0.4000000059604645,0.20000000298023224,0.10000000149011612)} end if P[360] then resizeBatch[#resizeBatch+1] = {Part = P[360], CFrame = P[360].CFrame, Size = Vector3.new(1.100000023841858,0.20000000298023224,0.20000000298023224)} end if P[361] then resizeBatch[#resizeBatch+1] = {Part = P[361], CFrame = P[361].CFrame, Size = Vector3.new(0.10000000149011612,0.20000000298023224,0.20000000298023224)} end if P[362] then resizeBatch[#resizeBatch+1] = {Part = P[362], CFrame = P[362].CFrame, Size = Vector3.new(0.4000000059604645,0.20000000298023224,0.10000000149011612)} end if P[363] then resizeBatch[#resizeBatch+1] = {Part = P[363], CFrame = P[363].CFrame, Size = Vector3.new(0.10000000149011612,0.20000000298023224,0.20000000298023224)} end if P[365] then resizeBatch[#resizeBatch+1] = {Part = P[365], CFrame = P[365].CFrame, Size = Vector3.new(0.4000000059604645,0.20000000298023224,0.10000000149011612)} end if P[366] then resizeBatch[#resizeBatch+1] = {Part = P[366], CFrame = P[366].CFrame, Size = Vector3.new(0.10000000149011612,0.20000000298023224,0.20000000298023224)} end if P[367] then resizeBatch[#resizeBatch+1] = {Part = P[367], CFrame = P[367].CFrame, Size = Vector3.new(0.10000000149011612,0.20000000298023224,0.20000000298023224)} end if P[368] then resizeBatch[#resizeBatch+1] = {Part = P[368], CFrame = P[368].CFrame, Size = Vector3.new(1.100000023841858,0.20000000298023224,0.20000000298023224)} end if P[369] then resizeBatch[#resizeBatch+1] = {Part = P[369], CFrame = P[369].CFrame, Size = Vector3.new(2.5999999046325684,0.09999999403953552,2.799999952316284)} end if P[370] then resizeBatch[#resizeBatch+1] = {Part = P[370], CFrame = P[370].CFrame, Size = Vector3.new(0.4000000059604645,0.20000000298023224,0.10000000149011612)} end if P[371] then resizeBatch[#resizeBatch+1] = {Part = P[371], CFrame = P[371].CFrame, Size = Vector3.new(2.5999999046325684,0.30000001192092896,2.799999952316284)} end if P[372] then resizeBatch[#resizeBatch+1] = {Part = P[372], CFrame = P[372].CFrame, Size = Vector3.new(0.20000000298023224,0.7999998331069946,0.19999980926513672)} end if P[373] then resizeBatch[#resizeBatch+1] = {Part = P[373], CFrame = P[373].CFrame, Size = Vector3.new(1.399999976158142,2,0.19999989867210388)} end if P[374] then resizeBatch[#resizeBatch+1] = {Part = P[374], CFrame = P[374].CFrame, Size = Vector3.new(1.2000000476837158,4.400000095367432,2)} end if P[375] then resizeBatch[#resizeBatch+1] = {Part = P[375], CFrame = P[375].CFrame, Size = Vector3.new(0.19999989867210388,2,1.399999976158142)} end if P[376] then resizeBatch[#resizeBatch+1] = {Part = P[376], CFrame = P[376].CFrame, Size = Vector3.new(0.20000000298023224,0.7999998331069946,0.19999980926513672)} end if P[377] then resizeBatch[#resizeBatch+1] = {Part = P[377], CFrame = P[377].CFrame, Size = Vector3.new(0.05000000074505806,0.6000000238418579,0.8999999761581421)} end if P[378] then resizeBatch[#resizeBatch+1] = {Part = P[378], CFrame = P[378].CFrame, Size = Vector3.new(3.4000000953674316,1.7999998331069946,6.400000095367432)} end if P[379] then resizeBatch[#resizeBatch+1] = {Part = P[379], CFrame = P[379].CFrame, Size = Vector3.new(0.05000000074505806,0.800000011920929,1.2000000476837158)} end if P[380] then resizeBatch[#resizeBatch+1] = {Part = P[380], CFrame = P[380].CFrame, Size = Vector3.new(0.20000000298023224,0.7999998331069946,0.19999980926513672)} end if P[381] then resizeBatch[#resizeBatch+1] = {Part = P[381], CFrame = P[381].CFrame, Size = Vector3.new(1.600000023841858,0.800000011920929,6.400000095367432)} end if P[382] then resizeBatch[#resizeBatch+1] = {Part = P[382], CFrame = P[382].CFrame, Size = Vector3.new(0.20000000298023224,2,6.400000095367432)} end if P[383] then resizeBatch[#resizeBatch+1] = {Part = P[383], CFrame = P[383].CFrame, Size = Vector3.new(2.5999999046325684,0.05000000074505806,6)} end if P[384] then resizeBatch[#resizeBatch+1] = {Part = P[384], CFrame = P[384].CFrame, Size = Vector3.new(0.20000000298023224,0.7999998331069946,0.19999980926513672)} end if P[385] then resizeBatch[#resizeBatch+1] = {Part = P[385], CFrame = P[385].CFrame, Size = Vector3.new(1.399999976158142,2,0.19999989867210388)} end if P[386] then resizeBatch[#resizeBatch+1] = {Part = P[386], CFrame = P[386].CFrame, Size = Vector3.new(0.05000000074505806,0.20000000298023224,0.20000000298023224)} end if P[387] then resizeBatch[#resizeBatch+1] = {Part = P[387], CFrame = P[387].CFrame, Size = Vector3.new(0.19999989867210388,2,1.399999976158142)} end if P[388] then resizeBatch[#resizeBatch+1] = {Part = P[388], CFrame = P[388].CFrame, Size = Vector3.new(0.05000000074505806,0.20000000298023224,0.20000000298023224)} end if P[389] then resizeBatch[#resizeBatch+1] = {Part = P[389], CFrame = P[389].CFrame, Size = Vector3.new(0.09999985992908478,0.29999998211860657,6)} end if P[390] then resizeBatch[#resizeBatch+1] = {Part = P[390], CFrame = P[390].CFrame, Size = Vector3.new(0.05000000074505806,0.800000011920929,1.2000000476837158)} end if P[391] then resizeBatch[#resizeBatch+1] = {Part = P[391], CFrame = P[391].CFrame, Size = Vector3.new(0.05000000074505806,0.6000000238418579,0.8999999761581421)} end if P[392] then resizeBatch[#resizeBatch+1] = {Part = P[392], CFrame = P[392].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[393] then resizeBatch[#resizeBatch+1] = {Part = P[393], CFrame = P[393].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[394] then resizeBatch[#resizeBatch+1] = {Part = P[394], CFrame = P[394].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[395] then resizeBatch[#resizeBatch+1] = {Part = P[395], CFrame = P[395].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[396] then resizeBatch[#resizeBatch+1] = {Part = P[396], CFrame = P[396].CFrame, Size = Vector3.new(0.39999985694885254,0.29999998211860657,6)} end if P[399] then resizeBatch[#resizeBatch+1] = {Part = P[399], CFrame = P[399].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[400] then resizeBatch[#resizeBatch+1] = {Part = P[400], CFrame = P[400].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[402] then resizeBatch[#resizeBatch+1] = {Part = P[402], CFrame = P[402].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[403] then resizeBatch[#resizeBatch+1] = {Part = P[403], CFrame = P[403].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[404] then resizeBatch[#resizeBatch+1] = {Part = P[404], CFrame = P[404].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[406] then resizeBatch[#resizeBatch+1] = {Part = P[406], CFrame = P[406].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[407] then resizeBatch[#resizeBatch+1] = {Part = P[407], CFrame = P[407].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[408] then resizeBatch[#resizeBatch+1] = {Part = P[408], CFrame = P[408].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[409] then resizeBatch[#resizeBatch+1] = {Part = P[409], CFrame = P[409].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[410] then resizeBatch[#resizeBatch+1] = {Part = P[410], CFrame = P[410].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[413] then resizeBatch[#resizeBatch+1] = {Part = P[413], CFrame = P[413].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[415] then resizeBatch[#resizeBatch+1] = {Part = P[415], CFrame = P[415].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[416] then resizeBatch[#resizeBatch+1] = {Part = P[416], CFrame = P[416].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[417] then resizeBatch[#resizeBatch+1] = {Part = P[417], CFrame = P[417].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[418] then resizeBatch[#resizeBatch+1] = {Part = P[418], CFrame = P[418].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[420] then resizeBatch[#resizeBatch+1] = {Part = P[420], CFrame = P[420].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[421] then resizeBatch[#resizeBatch+1] = {Part = P[421], CFrame = P[421].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[422] then resizeBatch[#resizeBatch+1] = {Part = P[422], CFrame = P[422].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[423] then resizeBatch[#resizeBatch+1] = {Part = P[423], CFrame = P[423].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[424] then resizeBatch[#resizeBatch+1] = {Part = P[424], CFrame = P[424].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[427] then resizeBatch[#resizeBatch+1] = {Part = P[427], CFrame = P[427].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[428] then resizeBatch[#resizeBatch+1] = {Part = P[428], CFrame = P[428].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[429] then resizeBatch[#resizeBatch+1] = {Part = P[429], CFrame = P[429].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[431] then resizeBatch[#resizeBatch+1] = {Part = P[431], CFrame = P[431].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[432] then resizeBatch[#resizeBatch+1] = {Part = P[432], CFrame = P[432].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[434] then resizeBatch[#resizeBatch+1] = {Part = P[434], CFrame = P[434].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[435] then resizeBatch[#resizeBatch+1] = {Part = P[435], CFrame = P[435].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[436] then resizeBatch[#resizeBatch+1] = {Part = P[436], CFrame = P[436].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[437] then resizeBatch[#resizeBatch+1] = {Part = P[437], CFrame = P[437].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[438] then resizeBatch[#resizeBatch+1] = {Part = P[438], CFrame = P[438].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[441] then resizeBatch[#resizeBatch+1] = {Part = P[441], CFrame = P[441].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[442] then resizeBatch[#resizeBatch+1] = {Part = P[442], CFrame = P[442].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[443] then resizeBatch[#resizeBatch+1] = {Part = P[443], CFrame = P[443].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[444] then resizeBatch[#resizeBatch+1] = {Part = P[444], CFrame = P[444].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[446] then resizeBatch[#resizeBatch+1] = {Part = P[446], CFrame = P[446].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[448] then resizeBatch[#resizeBatch+1] = {Part = P[448], CFrame = P[448].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[450] then resizeBatch[#resizeBatch+1] = {Part = P[450], CFrame = P[450].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[451] then resizeBatch[#resizeBatch+1] = {Part = P[451], CFrame = P[451].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[452] then resizeBatch[#resizeBatch+1] = {Part = P[452], CFrame = P[452].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[453] then resizeBatch[#resizeBatch+1] = {Part = P[453], CFrame = P[453].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[455] then resizeBatch[#resizeBatch+1] = {Part = P[455], CFrame = P[455].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[456] then resizeBatch[#resizeBatch+1] = {Part = P[456], CFrame = P[456].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[457] then resizeBatch[#resizeBatch+1] = {Part = P[457], CFrame = P[457].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[459] then resizeBatch[#resizeBatch+1] = {Part = P[459], CFrame = P[459].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[460] then resizeBatch[#resizeBatch+1] = {Part = P[460], CFrame = P[460].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[462] then resizeBatch[#resizeBatch+1] = {Part = P[462], CFrame = P[462].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[464] then resizeBatch[#resizeBatch+1] = {Part = P[464], CFrame = P[464].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[465] then resizeBatch[#resizeBatch+1] = {Part = P[465], CFrame = P[465].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[466] then resizeBatch[#resizeBatch+1] = {Part = P[466], CFrame = P[466].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[467] then resizeBatch[#resizeBatch+1] = {Part = P[467], CFrame = P[467].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[469] then resizeBatch[#resizeBatch+1] = {Part = P[469], CFrame = P[469].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[470] then resizeBatch[#resizeBatch+1] = {Part = P[470], CFrame = P[470].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[472] then resizeBatch[#resizeBatch+1] = {Part = P[472], CFrame = P[472].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[473] then resizeBatch[#resizeBatch+1] = {Part = P[473], CFrame = P[473].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[474] then resizeBatch[#resizeBatch+1] = {Part = P[474], CFrame = P[474].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[476] then resizeBatch[#resizeBatch+1] = {Part = P[476], CFrame = P[476].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[478] then resizeBatch[#resizeBatch+1] = {Part = P[478], CFrame = P[478].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[479] then resizeBatch[#resizeBatch+1] = {Part = P[479], CFrame = P[479].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[480] then resizeBatch[#resizeBatch+1] = {Part = P[480], CFrame = P[480].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[481] then resizeBatch[#resizeBatch+1] = {Part = P[481], CFrame = P[481].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[483] then resizeBatch[#resizeBatch+1] = {Part = P[483], CFrame = P[483].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[484] then resizeBatch[#resizeBatch+1] = {Part = P[484], CFrame = P[484].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[485] then resizeBatch[#resizeBatch+1] = {Part = P[485], CFrame = P[485].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[486] then resizeBatch[#resizeBatch+1] = {Part = P[486], CFrame = P[486].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[488] then resizeBatch[#resizeBatch+1] = {Part = P[488], CFrame = P[488].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[490] then resizeBatch[#resizeBatch+1] = {Part = P[490], CFrame = P[490].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[491] then resizeBatch[#resizeBatch+1] = {Part = P[491], CFrame = P[491].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[493] then resizeBatch[#resizeBatch+1] = {Part = P[493], CFrame = P[493].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[494] then resizeBatch[#resizeBatch+1] = {Part = P[494], CFrame = P[494].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[495] then resizeBatch[#resizeBatch+1] = {Part = P[495], CFrame = P[495].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[497] then resizeBatch[#resizeBatch+1] = {Part = P[497], CFrame = P[497].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[498] then resizeBatch[#resizeBatch+1] = {Part = P[498], CFrame = P[498].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[499] then resizeBatch[#resizeBatch+1] = {Part = P[499], CFrame = P[499].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[501] then resizeBatch[#resizeBatch+1] = {Part = P[501], CFrame = P[501].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[502] then resizeBatch[#resizeBatch+1] = {Part = P[502], CFrame = P[502].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[504] then resizeBatch[#resizeBatch+1] = {Part = P[504], CFrame = P[504].CFrame, Size = Vector3.new(4.815127372741699,0.32100850343704224,8.827733993530273)} end if P[508] then resizeBatch[#resizeBatch+1] = {Part = P[508], CFrame = P[508].CFrame, Size = Vector3.new(1.6050424575805664,1.6050424575805664,1.6050424575805664)} end if P[509] then resizeBatch[#resizeBatch+1] = {Part = P[509], CFrame = P[509].CFrame, Size = Vector3.new(1.6050424575805664,1.6050424575805664,1.6050424575805664)} end if P[510] then resizeBatch[#resizeBatch+1] = {Part = P[510], CFrame = P[510].CFrame, Size = Vector3.new(1.6050424575805664,1.6050424575805664,1.6050424575805664)} end if P[511] then resizeBatch[#resizeBatch+1] = {Part = P[511], CFrame = P[511].CFrame, Size = Vector3.new(1.6050424575805664,1.6050424575805664,1.6050424575805664)} end if P[512] then resizeBatch[#resizeBatch+1] = {Part = P[512], CFrame = P[512].CFrame, Size = Vector3.new(1.6050424575805664,1.6050424575805664,1.6050424575805664)} end if P[513] then resizeBatch[#resizeBatch+1] = {Part = P[513], CFrame = P[513].CFrame, Size = Vector3.new(1.6050424575805664,1.6050424575805664,1.6050424575805664)} end if P[514] then resizeBatch[#resizeBatch+1] = {Part = P[514], CFrame = P[514].CFrame, Size = Vector3.new(0.8025212287902832,8.827733993530273,0.8025212287902832)} end if P[516] then resizeBatch[#resizeBatch+1] = {Part = P[516], CFrame = P[516].CFrame, Size = Vector3.new(1.6050424575805664,1.6050424575805664,1.6050424575805664)} end if P[517] then resizeBatch[#resizeBatch+1] = {Part = P[517], CFrame = P[517].CFrame, Size = Vector3.new(1.6050424575805664,1.6050424575805664,1.6050424575805664)} end if P[518] then resizeBatch[#resizeBatch+1] = {Part = P[518], CFrame = P[518].CFrame, Size = Vector3.new(0.8025212287902832,8.827733993530273,8.827733993530273)} end if P[538] then resizeBatch[#resizeBatch+1] = {Part = P[538], CFrame = P[538].CFrame, Size = Vector3.new(0.8025212287902832,8.827733993530273,0.8025212287902832)} end if P[541] then resizeBatch[#resizeBatch+1] = {Part = P[541], CFrame = P[541].CFrame, Size = Vector3.new(0.8025212287902832,4.012606143951416,8.827733993530273)} end if P[543] then resizeBatch[#resizeBatch+1] = {Part = P[543], CFrame = P[543].CFrame, Size = Vector3.new(0.8025212287902832,3.210084915161133,0.8025212287902832)} end if P[548] then resizeBatch[#resizeBatch+1] = {Part = P[548], CFrame = P[548].CFrame, Size = Vector3.new(2.4075636863708496,0.32100850343704224,8.827733993530273)} end if P[556] then resizeBatch[#resizeBatch+1] = {Part = P[556], CFrame = P[556].CFrame, Size = Vector3.new(0.8025212287902832,8.827733993530273,0.8025212287902832)} end if P[558] then resizeBatch[#resizeBatch+1] = {Part = P[558], CFrame = P[558].CFrame, Size = Vector3.new(0.8025212287902832,8.827733993530273,0.8025212287902832)} end if P[568] then resizeBatch[#resizeBatch+1] = {Part = P[568], CFrame = P[568].CFrame, Size = Vector3.new(3.210084915161133,0.32100850343704224,3.210084915161133)} end if P[580] then resizeBatch[#resizeBatch+1] = {Part = P[580], CFrame = P[580].CFrame, Size = Vector3.new(0.8025212287902832,4.815127372741699,4.815127372741699)} end if P[581] then resizeBatch[#resizeBatch+1] = {Part = P[581], CFrame = P[581].CFrame, Size = Vector3.new(0.8025212287902832,3.210084915161133,0.8025212287902832)} end if P[601] then resizeBatch[#resizeBatch+1] = {Part = P[601], CFrame = P[601].CFrame, Size = Vector3.new(0.8025212287902832,8.827733993530273,0.8025212287902832)} end if P[607] then resizeBatch[#resizeBatch+1] = {Part = P[607], CFrame = P[607].CFrame, Size = Vector3.new(3.210084915161133,0.32100850343704224,8.827733993530273)} end if P[620] then resizeBatch[#resizeBatch+1] = {Part = P[620], CFrame = P[620].CFrame, Size = Vector3.new(4.012606143951416,0.32100850343704224,8.827733993530273)} end if P[625] then resizeBatch[#resizeBatch+1] = {Part = P[625], CFrame = P[625].CFrame, Size = Vector3.new(0.8025212287902832,4.815127372741699,3.210084915161133)} end if P[626] then resizeBatch[#resizeBatch+1] = {Part = P[626], CFrame = P[626].CFrame, Size = Vector3.new(0.8025212287902832,8.827733993530273,0.8025212287902832)} end if P[628] then resizeBatch[#resizeBatch+1] = {Part = P[628], CFrame = P[628].CFrame, Size = Vector3.new(0.8025212287902832,4.815127372741699,3.210084915161133)} end if P[629] then resizeBatch[#resizeBatch+1] = {Part = P[629], CFrame = P[629].CFrame, Size = Vector3.new(4.815127372741699,0.32100850343704224,8.827733993530273)} end if P[632] then resizeBatch[#resizeBatch+1] = {Part = P[632], CFrame = P[632].CFrame, Size = Vector3.new(4.012606143951416,0.32100850343704224,8.827733993530273)} end if P[644] then resizeBatch[#resizeBatch+1] = {Part = P[644], CFrame = P[644].CFrame, Size = Vector3.new(3.210084915161133,0.32100850343704224,8.827733993530273)} end if P[649] then resizeBatch[#resizeBatch+1] = {Part = P[649], CFrame = P[649].CFrame, Size = Vector3.new(3.210084915161133,0.32100850343704224,8.827733993530273)} end if P[653] then resizeBatch[#resizeBatch+1] = {Part = P[653], CFrame = P[653].CFrame, Size = Vector3.new(0.8025212287902832,19.260509490966797,0.8025212287902832)} end if P[655] then resizeBatch[#resizeBatch+1] = {Part = P[655], CFrame = P[655].CFrame, Size = Vector3.new(0.8025212287902832,8.827733993530273,0.8025212287902832)} end if P[657] then resizeBatch[#resizeBatch+1] = {Part = P[657], CFrame = P[657].CFrame, Size = Vector3.new(0.8025212287902832,19.260509490966797,0.8025212287902832)} end if P[659] then resizeBatch[#resizeBatch+1] = {Part = P[659], CFrame = P[659].CFrame, Size = Vector3.new(1.6050424575805664,1.6050424575805664,1.6050424575805664)} end if P[660] then resizeBatch[#resizeBatch+1] = {Part = P[660], CFrame = P[660].CFrame, Size = Vector3.new(0.8025212287902832,8.827733993530273,0.8025212287902832)} end if P[662] then resizeBatch[#resizeBatch+1] = {Part = P[662], CFrame = P[662].CFrame, Size = Vector3.new(3.210084915161133,0.32100850343704224,3.210084915161133)} end if P[674] then resizeBatch[#resizeBatch+1] = {Part = P[674], CFrame = P[674].CFrame, Size = Vector3.new(0.8025212287902832,3.210084915161133,0.8025212287902832)} end if P[685] then resizeBatch[#resizeBatch+1] = {Part = P[685], CFrame = P[685].CFrame, Size = Vector3.new(0.8025212287902832,4.012606143951416,5.617648601531982)} end if P[686] then resizeBatch[#resizeBatch+1] = {Part = P[686], CFrame = P[686].CFrame, Size = Vector3.new(1.6050424575805664,1.6050424575805664,1.6050424575805664)} end if P[687] then resizeBatch[#resizeBatch+1] = {Part = P[687], CFrame = P[687].CFrame, Size = Vector3.new(1.6050424575805664,1.6050424575805664,1.6050424575805664)} end if P[688] then resizeBatch[#resizeBatch+1] = {Part = P[688], CFrame = P[688].CFrame, Size = Vector3.new(1.6050424575805664,1.6050424575805664,1.6050424575805664)} end if P[695] then resizeBatch[#resizeBatch+1] = {Part = P[695], CFrame = P[695].CFrame, Size = Vector3.new(1.6050424575805664,1.6050424575805664,1.6050424575805664)} end if P[696] then resizeBatch[#resizeBatch+1] = {Part = P[696], CFrame = P[696].CFrame, Size = Vector3.new(0.8025212287902832,3.210084915161133,1.6050424575805664)} end if P[697] then resizeBatch[#resizeBatch+1] = {Part = P[697], CFrame = P[697].CFrame, Size = Vector3.new(0.8025212287902832,3.210084915161133,1.6050424575805664)} end if P[698] then resizeBatch[#resizeBatch+1] = {Part = P[698], CFrame = P[698].CFrame, Size = Vector3.new(1.6050424575805664,1.6050424575805664,1.6050424575805664)} end if P[699] then resizeBatch[#resizeBatch+1] = {Part = P[699], CFrame = P[699].CFrame, Size = Vector3.new(0.8025212287902832,0.8025212287902832,4.815127372741699)} end if P[700] then resizeBatch[#resizeBatch+1] = {Part = P[700], CFrame = P[700].CFrame, Size = Vector3.new(6.420169830322266,0.8025212287902832,0.8025212287902832)} end if P[701] then resizeBatch[#resizeBatch+1] = {Part = P[701], CFrame = P[701].CFrame, Size = Vector3.new(0.8025212287902832,8.827733993530273,0.8025212287902832)} end if P[704] then resizeBatch[#resizeBatch+1] = {Part = P[704], CFrame = P[704].CFrame, Size = Vector3.new(0.8025212287902832,4.815127372741699,0.8025212287902832)} end if P[712] then resizeBatch[#resizeBatch+1] = {Part = P[712], CFrame = P[712].CFrame, Size = Vector3.new(0.8025212287902832,4.815127372741699,0.8025212287902832)} end if P[731] then resizeBatch[#resizeBatch+1] = {Part = P[731], CFrame = P[731].CFrame, Size = Vector3.new(0.8025212287902832,8.827733993530273,0.8025212287902832)} end if P[733] then resizeBatch[#resizeBatch+1] = {Part = P[733], CFrame = P[733].CFrame, Size = Vector3.new(3.210084915161133,0.32100850343704224,8.827733993530273)} end if P[737] then resizeBatch[#resizeBatch+1] = {Part = P[737], CFrame = P[737].CFrame, Size = Vector3.new(0.8025212287902832,0.8025212287902832,4.815127372741699)} end if P[738] then resizeBatch[#resizeBatch+1] = {Part = P[738], CFrame = P[738].CFrame, Size = Vector3.new(0.8025212287902832,4.815127372741699,0.8025212287902832)} end if P[740] then resizeBatch[#resizeBatch+1] = {Part = P[740], CFrame = P[740].CFrame, Size = Vector3.new(2.4075636863708496,0.32100850343704224,4.815127372741699)} end if P[744] then resizeBatch[#resizeBatch+1] = {Part = P[744], CFrame = P[744].CFrame, Size = Vector3.new(3.210084915161133,0.32100850343704224,4.815127372741699)} end if P[756] then resizeBatch[#resizeBatch+1] = {Part = P[756], CFrame = P[756].CFrame, Size = Vector3.new(0.8025212287902832,0.8025212287902832,4.815127372741699)} end if P[757] then resizeBatch[#resizeBatch+1] = {Part = P[757], CFrame = P[757].CFrame, Size = Vector3.new(4.815127372741699,0.8025212287902832,2.4075636863708496)} end if P[758] then resizeBatch[#resizeBatch+1] = {Part = P[758], CFrame = P[758].CFrame, Size = Vector3.new(4.012606143951416,0.8025212287902832,1.6050424575805664)} end if P[759] then resizeBatch[#resizeBatch+1] = {Part = P[759], CFrame = P[759].CFrame, Size = Vector3.new(0.8025212287902832,4.815127372741699,0.8025212287902832)} end if P[779] then resizeBatch[#resizeBatch+1] = {Part = P[779], CFrame = P[779].CFrame, Size = Vector3.new(4.012606143951416,0.32100850343704224,8.827733993530273)} end if P[783] then resizeBatch[#resizeBatch+1] = {Part = P[783], CFrame = P[783].CFrame, Size = Vector3.new(0.8025212287902832,0.8025212287902832,10.432775497436523)} end if P[784] then resizeBatch[#resizeBatch+1] = {Part = P[784], CFrame = P[784].CFrame, Size = Vector3.new(3.210084915161133,0.32100850343704224,4.012606143951416)} end if P[788] then resizeBatch[#resizeBatch+1] = {Part = P[788], CFrame = P[788].CFrame, Size = Vector3.new(0.8025212287902832,0.8025212287902832,5.617648601531982)} end if P[789] then resizeBatch[#resizeBatch+1] = {Part = P[789], CFrame = P[789].CFrame, Size = Vector3.new(0.8025212287902832,9.630254745483398,4.815127372741699)} end if P[790] then resizeBatch[#resizeBatch+1] = {Part = P[790], CFrame = P[790].CFrame, Size = Vector3.new(0.8025212287902832,0.8025212287902832,2.4075636863708496)} end if P[791] then resizeBatch[#resizeBatch+1] = {Part = P[791], CFrame = P[791].CFrame, Size = Vector3.new(0.8025212287902832,0.8025212287902832,6.420169830322266)} end if P[792] then resizeBatch[#resizeBatch+1] = {Part = P[792], CFrame = P[792].CFrame, Size = Vector3.new(0.8025212287902832,0.8025212287902832,4.815127372741699)} end if P[793] then resizeBatch[#resizeBatch+1] = {Part = P[793], CFrame = P[793].CFrame, Size = Vector3.new(0.8025212287902832,0.8025212287902832,4.815127372741699)} end if P[794] then resizeBatch[#resizeBatch+1] = {Part = P[794], CFrame = P[794].CFrame, Size = Vector3.new(0.8025212287902832,0.8025212287902832,10.432775497436523)} end if P[795] then resizeBatch[#resizeBatch+1] = {Part = P[795], CFrame = P[795].CFrame, Size = Vector3.new(0.8025212287902832,4.815127372741699,4.815127372741699)} end if P[797] then resizeBatch[#resizeBatch+1] = {Part = P[797], CFrame = P[797].CFrame, Size = Vector3.new(0.8025212287902832,8.827733993530273,0.8025212287902832)} end if P[807] then resizeBatch[#resizeBatch+1] = {Part = P[807], CFrame = P[807].CFrame, Size = Vector3.new(0.8025212287902832,4.815127372741699,2.4075636863708496)} end if P[808] then resizeBatch[#resizeBatch+1] = {Part = P[808], CFrame = P[808].CFrame, Size = Vector3.new(0.8025212287902832,0.8025212287902832,8.025212287902832)} end if P[809] then resizeBatch[#resizeBatch+1] = {Part = P[809], CFrame = P[809].CFrame, Size = Vector3.new(0.8025212287902832,6.420169830322266,4.815127372741699)} end if P[810] then resizeBatch[#resizeBatch+1] = {Part = P[810], CFrame = P[810].CFrame, Size = Vector3.new(0.8025212287902832,0.8025212287902832,8.025212287902832)} end if P[811] then resizeBatch[#resizeBatch+1] = {Part = P[811], CFrame = P[811].CFrame, Size = Vector3.new(4.815127372741699,0.8025212287902832,1.6050424575805664)} end if P[812] then resizeBatch[#resizeBatch+1] = {Part = P[812], CFrame = P[812].CFrame, Size = Vector3.new(0.8025212287902832,4.815127372741699,4.815127372741699)} end if P[814] then resizeBatch[#resizeBatch+1] = {Part = P[814], CFrame = P[814].CFrame, Size = Vector3.new(0.8025212287902832,0.8025212287902832,4.815127372741699)} end if P[815] then resizeBatch[#resizeBatch+1] = {Part = P[815], CFrame = P[815].CFrame, Size = Vector3.new(0.8025212287902832,8.827733993530273,0.8025212287902832)} end if P[819] then resizeBatch[#resizeBatch+1] = {Part = P[819], CFrame = P[819].CFrame, Size = Vector3.new(0.8025212287902832,4.815127372741699,1.6050424575805664)} end if P[820] then resizeBatch[#resizeBatch+1] = {Part = P[820], CFrame = P[820].CFrame, Size = Vector3.new(0.8025212287902832,4.815127372741699,4.815127372741699)} end if P[821] then resizeBatch[#resizeBatch+1] = {Part = P[821], CFrame = P[821].CFrame, Size = Vector3.new(0.8025212287902832,4.815127372741699,2.4075636863708496)} end if P[822] then resizeBatch[#resizeBatch+1] = {Part = P[822], CFrame = P[822].CFrame, Size = Vector3.new(0.8025212287902832,4.012606143951416,4.815127372741699)} end if P[823] then resizeBatch[#resizeBatch+1] = {Part = P[823], CFrame = P[823].CFrame, Size = Vector3.new(0.8025212287902832,19.260509490966797,0.8025212287902832)} end if P[897] then resizeBatch[#resizeBatch+1] = {Part = P[897], CFrame = P[897].CFrame, Size = Vector3.new(0.8025212287902832,4.815127372741699,5.617648601531982)} end if P[898] then resizeBatch[#resizeBatch+1] = {Part = P[898], CFrame = P[898].CFrame, Size = Vector3.new(0.8025212287902832,9.630254745483398,4.815127372741699)} end if P[899] then resizeBatch[#resizeBatch+1] = {Part = P[899], CFrame = P[899].CFrame, Size = Vector3.new(4.815127372741699,0.32100850343704224,4.815127372741699)} end if P[909] then resizeBatch[#resizeBatch+1] = {Part = P[909], CFrame = P[909].CFrame, Size = Vector3.new(4.815127372741699,0.32100850343704224,4.815127372741699)} end if P[912] then resizeBatch[#resizeBatch+1] = {Part = P[912], CFrame = P[912].CFrame, Size = Vector3.new(0.8025212287902832,4.815127372741699,2.4075636863708496)} end if P[913] then resizeBatch[#resizeBatch+1] = {Part = P[913], CFrame = P[913].CFrame, Size = Vector3.new(0.8025212287902832,0.8025212287902832,4.815127372741699)} end if P[914] then resizeBatch[#resizeBatch+1] = {Part = P[914], CFrame = P[914].CFrame, Size = Vector3.new(0.8025212287902832,0.8025212287902832,3.210084915161133)} end if P[915] then resizeBatch[#resizeBatch+1] = {Part = P[915], CFrame = P[915].CFrame, Size = Vector3.new(0.8025212287902832,0.8025212287902832,4.815127372741699)} end if P[917] then resizeBatch[#resizeBatch+1] = {Part = P[917], CFrame = P[917].CFrame, Size = Vector3.new(0.8025212287902832,19.260509490966797,0.8025212287902832)} end if P[920] then resizeBatch[#resizeBatch+1] = {Part = P[920], CFrame = P[920].CFrame, Size = Vector3.new(4.815127372741699,0.32100850343704224,8.827733993530273)} end if P[923] then resizeBatch[#resizeBatch+1] = {Part = P[923], CFrame = P[923].CFrame, Size = Vector3.new(0.8025212287902832,0.8025212287902832,4.815127372741699)} end if P[925] then resizeBatch[#resizeBatch+1] = {Part = P[925], CFrame = P[925].CFrame, Size = Vector3.new(0.8025212287902832,4.815127372741699,10.432775497436523)} end if P[926] then resizeBatch[#resizeBatch+1] = {Part = P[926], CFrame = P[926].CFrame, Size = Vector3.new(0.8025212287902832,19.260509490966797,0.8025212287902832)} end if P[933] then resizeBatch[#resizeBatch+1] = {Part = P[933], CFrame = P[933].CFrame, Size = Vector3.new(0.8025212287902832,0.8025212287902832,4.815127372741699)} end if P[934] then resizeBatch[#resizeBatch+1] = {Part = P[934], CFrame = P[934].CFrame, Size = Vector3.new(0.8025212287902832,0.8025212287902832,4.815127372741699)} end if P[935] then resizeBatch[#resizeBatch+1] = {Part = P[935], CFrame = P[935].CFrame, Size = Vector3.new(0.8025212287902832,0.8025212287902832,3.210084915161133)} end if P[936] then resizeBatch[#resizeBatch+1] = {Part = P[936], CFrame = P[936].CFrame, Size = Vector3.new(0.8025212287902832,0.8025212287902832,3.210084915161133)} end if P[937] then resizeBatch[#resizeBatch+1] = {Part = P[937], CFrame = P[937].CFrame, Size = Vector3.new(1.6050424575805664,1.6050424575805664,1.6050424575805664)} end if P[944] then resizeBatch[#resizeBatch+1] = {Part = P[944], CFrame = P[944].CFrame, Size = Vector3.new(0.8025212287902832,3.210084915161133,1.6050424575805664)} end if P[945] then resizeBatch[#resizeBatch+1] = {Part = P[945], CFrame = P[945].CFrame, Size = Vector3.new(1.6050424575805664,1.6050424575805664,1.6050424575805664)} end if P[946] then resizeBatch[#resizeBatch+1] = {Part = P[946], CFrame = P[946].CFrame, Size = Vector3.new(1.6050424575805664,1.6050424575805664,1.6050424575805664)} end if P[947] then resizeBatch[#resizeBatch+1] = {Part = P[947], CFrame = P[947].CFrame, Size = Vector3.new(1.6050424575805664,1.6050424575805664,1.6050424575805664)} end if P[948] then resizeBatch[#resizeBatch+1] = {Part = P[948], CFrame = P[948].CFrame, Size = Vector3.new(1.6050424575805664,1.6050424575805664,1.6050424575805664)} end if P[949] then resizeBatch[#resizeBatch+1] = {Part = P[949], CFrame = P[949].CFrame, Size = Vector3.new(1.6050424575805664,1.6050424575805664,1.6050424575805664)} end if P[950] then resizeBatch[#resizeBatch+1] = {Part = P[950], CFrame = P[950].CFrame, Size = Vector3.new(0.8025212287902832,3.210084915161133,1.6050424575805664)} end if P[951] then resizeBatch[#resizeBatch+1] = {Part = P[951], CFrame = P[951].CFrame, Size = Vector3.new(1.6050424575805664,1.6050424575805664,1.6050424575805664)} end if P[960] then resizeBatch[#resizeBatch+1] = {Part = P[960], CFrame = P[960].CFrame, Size = Vector3.new(1.6050424575805664,1.6050424575805664,1.6050424575805664)} end if P[963] then resizeBatch[#resizeBatch+1] = {Part = P[963], CFrame = P[963].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[964] then resizeBatch[#resizeBatch+1] = {Part = P[964], CFrame = P[964].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[965] then resizeBatch[#resizeBatch+1] = {Part = P[965], CFrame = P[965].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[966] then resizeBatch[#resizeBatch+1] = {Part = P[966], CFrame = P[966].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[967] then resizeBatch[#resizeBatch+1] = {Part = P[967], CFrame = P[967].CFrame, Size = Vector3.new(2.4000000953674316,0.20000004768371582,2.4000000953674316)} end if P[968] then resizeBatch[#resizeBatch+1] = {Part = P[968], CFrame = P[968].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[969] then resizeBatch[#resizeBatch+1] = {Part = P[969], CFrame = P[969].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[970] then resizeBatch[#resizeBatch+1] = {Part = P[970], CFrame = P[970].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[971] then resizeBatch[#resizeBatch+1] = {Part = P[971], CFrame = P[971].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[972] then resizeBatch[#resizeBatch+1] = {Part = P[972], CFrame = P[972].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[973] then resizeBatch[#resizeBatch+1] = {Part = P[973], CFrame = P[973].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[974] then resizeBatch[#resizeBatch+1] = {Part = P[974], CFrame = P[974].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[975] then resizeBatch[#resizeBatch+1] = {Part = P[975], CFrame = P[975].CFrame, Size = Vector3.new(1,0.20000000298023224,1)} end if P[976] then resizeBatch[#resizeBatch+1] = {Part = P[976], CFrame = P[976].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[978] then resizeBatch[#resizeBatch+1] = {Part = P[978], CFrame = P[978].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[979] then resizeBatch[#resizeBatch+1] = {Part = P[979], CFrame = P[979].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[980] then resizeBatch[#resizeBatch+1] = {Part = P[980], CFrame = P[980].CFrame, Size = Vector3.new(3.200000047683716,0.5999999046325684,2.4000000953674316)} end if P[981] then resizeBatch[#resizeBatch+1] = {Part = P[981], CFrame = P[981].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[982] then resizeBatch[#resizeBatch+1] = {Part = P[982], CFrame = P[982].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[984] then resizeBatch[#resizeBatch+1] = {Part = P[984], CFrame = P[984].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[985] then resizeBatch[#resizeBatch+1] = {Part = P[985], CFrame = P[985].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[986] then resizeBatch[#resizeBatch+1] = {Part = P[986], CFrame = P[986].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[987] then resizeBatch[#resizeBatch+1] = {Part = P[987], CFrame = P[987].CFrame, Size = Vector3.new(2.4000000953674316,0.20000004768371582,2.4000000953674316)} end if P[988] then resizeBatch[#resizeBatch+1] = {Part = P[988], CFrame = P[988].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[989] then resizeBatch[#resizeBatch+1] = {Part = P[989], CFrame = P[989].CFrame, Size = Vector3.new(1,0.20000000298023224,1)} end if P[990] then resizeBatch[#resizeBatch+1] = {Part = P[990], CFrame = P[990].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[991] then resizeBatch[#resizeBatch+1] = {Part = P[991], CFrame = P[991].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[992] then resizeBatch[#resizeBatch+1] = {Part = P[992], CFrame = P[992].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[993] then resizeBatch[#resizeBatch+1] = {Part = P[993], CFrame = P[993].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[994] then resizeBatch[#resizeBatch+1] = {Part = P[994], CFrame = P[994].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[995] then resizeBatch[#resizeBatch+1] = {Part = P[995], CFrame = P[995].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[996] then resizeBatch[#resizeBatch+1] = {Part = P[996], CFrame = P[996].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[997] then resizeBatch[#resizeBatch+1] = {Part = P[997], CFrame = P[997].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[999] then resizeBatch[#resizeBatch+1] = {Part = P[999], CFrame = P[999].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1000] then resizeBatch[#resizeBatch+1] = {Part = P[1000], CFrame = P[1000].CFrame, Size = Vector3.new(2.4000000953674316,0.20000004768371582,2.4000000953674316)} end if P[1001] then resizeBatch[#resizeBatch+1] = {Part = P[1001], CFrame = P[1001].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1002] then resizeBatch[#resizeBatch+1] = {Part = P[1002], CFrame = P[1002].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1003] then resizeBatch[#resizeBatch+1] = {Part = P[1003], CFrame = P[1003].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1004] then resizeBatch[#resizeBatch+1] = {Part = P[1004], CFrame = P[1004].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1005] then resizeBatch[#resizeBatch+1] = {Part = P[1005], CFrame = P[1005].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1006] then resizeBatch[#resizeBatch+1] = {Part = P[1006], CFrame = P[1006].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1007] then resizeBatch[#resizeBatch+1] = {Part = P[1007], CFrame = P[1007].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1008] then resizeBatch[#resizeBatch+1] = {Part = P[1008], CFrame = P[1008].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1009] then resizeBatch[#resizeBatch+1] = {Part = P[1009], CFrame = P[1009].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1010] then resizeBatch[#resizeBatch+1] = {Part = P[1010], CFrame = P[1010].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1011] then resizeBatch[#resizeBatch+1] = {Part = P[1011], CFrame = P[1011].CFrame, Size = Vector3.new(1,0.20000000298023224,1)} end if P[1012] then resizeBatch[#resizeBatch+1] = {Part = P[1012], CFrame = P[1012].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1014] then resizeBatch[#resizeBatch+1] = {Part = P[1014], CFrame = P[1014].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1015] then resizeBatch[#resizeBatch+1] = {Part = P[1015], CFrame = P[1015].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1016] then resizeBatch[#resizeBatch+1] = {Part = P[1016], CFrame = P[1016].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1017] then resizeBatch[#resizeBatch+1] = {Part = P[1017], CFrame = P[1017].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1018] then resizeBatch[#resizeBatch+1] = {Part = P[1018], CFrame = P[1018].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1019] then resizeBatch[#resizeBatch+1] = {Part = P[1019], CFrame = P[1019].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1020] then resizeBatch[#resizeBatch+1] = {Part = P[1020], CFrame = P[1020].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1021] then resizeBatch[#resizeBatch+1] = {Part = P[1021], CFrame = P[1021].CFrame, Size = Vector3.new(1,0.20000000298023224,1)} end if P[1022] then resizeBatch[#resizeBatch+1] = {Part = P[1022], CFrame = P[1022].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1023] then resizeBatch[#resizeBatch+1] = {Part = P[1023], CFrame = P[1023].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1024] then resizeBatch[#resizeBatch+1] = {Part = P[1024], CFrame = P[1024].CFrame, Size = Vector3.new(2.4000000953674316,0.20000004768371582,2.4000000953674316)} end if P[1025] then resizeBatch[#resizeBatch+1] = {Part = P[1025], CFrame = P[1025].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1026] then resizeBatch[#resizeBatch+1] = {Part = P[1026], CFrame = P[1026].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1027] then resizeBatch[#resizeBatch+1] = {Part = P[1027], CFrame = P[1027].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1030] then resizeBatch[#resizeBatch+1] = {Part = P[1030], CFrame = P[1030].CFrame, Size = Vector3.new(2.4000000953674316,0.20000004768371582,2.4000000953674316)} end if P[1031] then resizeBatch[#resizeBatch+1] = {Part = P[1031], CFrame = P[1031].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1032] then resizeBatch[#resizeBatch+1] = {Part = P[1032], CFrame = P[1032].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1033] then resizeBatch[#resizeBatch+1] = {Part = P[1033], CFrame = P[1033].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1034] then resizeBatch[#resizeBatch+1] = {Part = P[1034], CFrame = P[1034].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1035] then resizeBatch[#resizeBatch+1] = {Part = P[1035], CFrame = P[1035].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1036] then resizeBatch[#resizeBatch+1] = {Part = P[1036], CFrame = P[1036].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1037] then resizeBatch[#resizeBatch+1] = {Part = P[1037], CFrame = P[1037].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1038] then resizeBatch[#resizeBatch+1] = {Part = P[1038], CFrame = P[1038].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1039] then resizeBatch[#resizeBatch+1] = {Part = P[1039], CFrame = P[1039].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1040] then resizeBatch[#resizeBatch+1] = {Part = P[1040], CFrame = P[1040].CFrame, Size = Vector3.new(1,0.20000000298023224,1)} end if P[1041] then resizeBatch[#resizeBatch+1] = {Part = P[1041], CFrame = P[1041].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1042] then resizeBatch[#resizeBatch+1] = {Part = P[1042], CFrame = P[1042].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1043] then resizeBatch[#resizeBatch+1] = {Part = P[1043], CFrame = P[1043].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1045] then resizeBatch[#resizeBatch+1] = {Part = P[1045], CFrame = P[1045].CFrame, Size = Vector3.new(3.200000047683716,0.5999999046325684,2.4000000953674316)} end if P[1046] then resizeBatch[#resizeBatch+1] = {Part = P[1046], CFrame = P[1046].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1047] then resizeBatch[#resizeBatch+1] = {Part = P[1047], CFrame = P[1047].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1048] then resizeBatch[#resizeBatch+1] = {Part = P[1048], CFrame = P[1048].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1049] then resizeBatch[#resizeBatch+1] = {Part = P[1049], CFrame = P[1049].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1051] then resizeBatch[#resizeBatch+1] = {Part = P[1051], CFrame = P[1051].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1052] then resizeBatch[#resizeBatch+1] = {Part = P[1052], CFrame = P[1052].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1053] then resizeBatch[#resizeBatch+1] = {Part = P[1053], CFrame = P[1053].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1054] then resizeBatch[#resizeBatch+1] = {Part = P[1054], CFrame = P[1054].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1055] then resizeBatch[#resizeBatch+1] = {Part = P[1055], CFrame = P[1055].CFrame, Size = Vector3.new(1,0.20000000298023224,1)} end if P[1056] then resizeBatch[#resizeBatch+1] = {Part = P[1056], CFrame = P[1056].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1057] then resizeBatch[#resizeBatch+1] = {Part = P[1057], CFrame = P[1057].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1058] then resizeBatch[#resizeBatch+1] = {Part = P[1058], CFrame = P[1058].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1059] then resizeBatch[#resizeBatch+1] = {Part = P[1059], CFrame = P[1059].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1060] then resizeBatch[#resizeBatch+1] = {Part = P[1060], CFrame = P[1060].CFrame, Size = Vector3.new(2.4000000953674316,0.20000004768371582,2.4000000953674316)} end if P[1061] then resizeBatch[#resizeBatch+1] = {Part = P[1061], CFrame = P[1061].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1062] then resizeBatch[#resizeBatch+1] = {Part = P[1062], CFrame = P[1062].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1063] then resizeBatch[#resizeBatch+1] = {Part = P[1063], CFrame = P[1063].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1064] then resizeBatch[#resizeBatch+1] = {Part = P[1064], CFrame = P[1064].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1066] then resizeBatch[#resizeBatch+1] = {Part = P[1066], CFrame = P[1066].CFrame, Size = Vector3.new(2.4000000953674316,0.20000004768371582,2.4000000953674316)} end if P[1067] then resizeBatch[#resizeBatch+1] = {Part = P[1067], CFrame = P[1067].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1068] then resizeBatch[#resizeBatch+1] = {Part = P[1068], CFrame = P[1068].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1069] then resizeBatch[#resizeBatch+1] = {Part = P[1069], CFrame = P[1069].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1070] then resizeBatch[#resizeBatch+1] = {Part = P[1070], CFrame = P[1070].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1071] then resizeBatch[#resizeBatch+1] = {Part = P[1071], CFrame = P[1071].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1072] then resizeBatch[#resizeBatch+1] = {Part = P[1072], CFrame = P[1072].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1073] then resizeBatch[#resizeBatch+1] = {Part = P[1073], CFrame = P[1073].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1074] then resizeBatch[#resizeBatch+1] = {Part = P[1074], CFrame = P[1074].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1075] then resizeBatch[#resizeBatch+1] = {Part = P[1075], CFrame = P[1075].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1076] then resizeBatch[#resizeBatch+1] = {Part = P[1076], CFrame = P[1076].CFrame, Size = Vector3.new(1,0.20000000298023224,1)} end if P[1077] then resizeBatch[#resizeBatch+1] = {Part = P[1077], CFrame = P[1077].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1078] then resizeBatch[#resizeBatch+1] = {Part = P[1078], CFrame = P[1078].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1079] then resizeBatch[#resizeBatch+1] = {Part = P[1079], CFrame = P[1079].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1081] then resizeBatch[#resizeBatch+1] = {Part = P[1081], CFrame = P[1081].CFrame, Size = Vector3.new(2.4000000953674316,0.20000004768371582,2.4000000953674316)} end if P[1082] then resizeBatch[#resizeBatch+1] = {Part = P[1082], CFrame = P[1082].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1083] then resizeBatch[#resizeBatch+1] = {Part = P[1083], CFrame = P[1083].CFrame, Size = Vector3.new(1,0.20000000298023224,1)} end if P[1084] then resizeBatch[#resizeBatch+1] = {Part = P[1084], CFrame = P[1084].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1085] then resizeBatch[#resizeBatch+1] = {Part = P[1085], CFrame = P[1085].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1086] then resizeBatch[#resizeBatch+1] = {Part = P[1086], CFrame = P[1086].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1087] then resizeBatch[#resizeBatch+1] = {Part = P[1087], CFrame = P[1087].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1088] then resizeBatch[#resizeBatch+1] = {Part = P[1088], CFrame = P[1088].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1089] then resizeBatch[#resizeBatch+1] = {Part = P[1089], CFrame = P[1089].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1090] then resizeBatch[#resizeBatch+1] = {Part = P[1090], CFrame = P[1090].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1091] then resizeBatch[#resizeBatch+1] = {Part = P[1091], CFrame = P[1091].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1092] then resizeBatch[#resizeBatch+1] = {Part = P[1092], CFrame = P[1092].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1093] then resizeBatch[#resizeBatch+1] = {Part = P[1093], CFrame = P[1093].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1094] then resizeBatch[#resizeBatch+1] = {Part = P[1094], CFrame = P[1094].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1097] then resizeBatch[#resizeBatch+1] = {Part = P[1097], CFrame = P[1097].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1098] then resizeBatch[#resizeBatch+1] = {Part = P[1098], CFrame = P[1098].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1099] then resizeBatch[#resizeBatch+1] = {Part = P[1099], CFrame = P[1099].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1100] then resizeBatch[#resizeBatch+1] = {Part = P[1100], CFrame = P[1100].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1101] then resizeBatch[#resizeBatch+1] = {Part = P[1101], CFrame = P[1101].CFrame, Size = Vector3.new(1,0.20000000298023224,1)} end if P[1102] then resizeBatch[#resizeBatch+1] = {Part = P[1102], CFrame = P[1102].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1103] then resizeBatch[#resizeBatch+1] = {Part = P[1103], CFrame = P[1103].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1104] then resizeBatch[#resizeBatch+1] = {Part = P[1104], CFrame = P[1104].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1105] then resizeBatch[#resizeBatch+1] = {Part = P[1105], CFrame = P[1105].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1106] then resizeBatch[#resizeBatch+1] = {Part = P[1106], CFrame = P[1106].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1107] then resizeBatch[#resizeBatch+1] = {Part = P[1107], CFrame = P[1107].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1108] then resizeBatch[#resizeBatch+1] = {Part = P[1108], CFrame = P[1108].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1109] then resizeBatch[#resizeBatch+1] = {Part = P[1109], CFrame = P[1109].CFrame, Size = Vector3.new(2.4000000953674316,0.20000004768371582,2.4000000953674316)} end if P[1110] then resizeBatch[#resizeBatch+1] = {Part = P[1110], CFrame = P[1110].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1112] then resizeBatch[#resizeBatch+1] = {Part = P[1112], CFrame = P[1112].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1113] then resizeBatch[#resizeBatch+1] = {Part = P[1113], CFrame = P[1113].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1114] then resizeBatch[#resizeBatch+1] = {Part = P[1114], CFrame = P[1114].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1115] then resizeBatch[#resizeBatch+1] = {Part = P[1115], CFrame = P[1115].CFrame, Size = Vector3.new(3.200000047683716,0.5999999046325684,2.4000000953674316)} end if P[1116] then resizeBatch[#resizeBatch+1] = {Part = P[1116], CFrame = P[1116].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1118] then resizeBatch[#resizeBatch+1] = {Part = P[1118], CFrame = P[1118].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1119] then resizeBatch[#resizeBatch+1] = {Part = P[1119], CFrame = P[1119].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1120] then resizeBatch[#resizeBatch+1] = {Part = P[1120], CFrame = P[1120].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1121] then resizeBatch[#resizeBatch+1] = {Part = P[1121], CFrame = P[1121].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1122] then resizeBatch[#resizeBatch+1] = {Part = P[1122], CFrame = P[1122].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1123] then resizeBatch[#resizeBatch+1] = {Part = P[1123], CFrame = P[1123].CFrame, Size = Vector3.new(2.4000000953674316,0.20000004768371582,2.4000000953674316)} end if P[1124] then resizeBatch[#resizeBatch+1] = {Part = P[1124], CFrame = P[1124].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1125] then resizeBatch[#resizeBatch+1] = {Part = P[1125], CFrame = P[1125].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1126] then resizeBatch[#resizeBatch+1] = {Part = P[1126], CFrame = P[1126].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1127] then resizeBatch[#resizeBatch+1] = {Part = P[1127], CFrame = P[1127].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1128] then resizeBatch[#resizeBatch+1] = {Part = P[1128], CFrame = P[1128].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1129] then resizeBatch[#resizeBatch+1] = {Part = P[1129], CFrame = P[1129].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1130] then resizeBatch[#resizeBatch+1] = {Part = P[1130], CFrame = P[1130].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1131] then resizeBatch[#resizeBatch+1] = {Part = P[1131], CFrame = P[1131].CFrame, Size = Vector3.new(1,0.20000000298023224,1)} end if P[1133] then resizeBatch[#resizeBatch+1] = {Part = P[1133], CFrame = P[1133].CFrame, Size = Vector3.new(0.4000000059604645,0.20000000298023224,0.20000000298023224)} end if P[1134] then resizeBatch[#resizeBatch+1] = {Part = P[1134], CFrame = P[1134].CFrame, Size = Vector3.new(1.2999999523162842,0.09999990463256836,1.399999976158142)} end if P[1135] then resizeBatch[#resizeBatch+1] = {Part = P[1135], CFrame = P[1135].CFrame, Size = Vector3.new(0.10000000149011612,1.6999999284744263,1.2000000476837158)} end if P[1136] then resizeBatch[#resizeBatch+1] = {Part = P[1136], CFrame = P[1136].CFrame, Size = Vector3.new(1.100000023841858,1.6999999284744263,0.10000000149011612)} end if P[1137] then resizeBatch[#resizeBatch+1] = {Part = P[1137], CFrame = P[1137].CFrame, Size = Vector3.new(0.10000000149011612,1.6999999284744263,1.2000000476837158)} end if P[1138] then resizeBatch[#resizeBatch+1] = {Part = P[1138], CFrame = P[1138].CFrame, Size = Vector3.new(1.2999999523162842,0.800000011920929,1.2000000476837158)} end if P[1140] then resizeBatch[#resizeBatch+1] = {Part = P[1140], CFrame = P[1140].CFrame, Size = Vector3.new(0.14999991655349731,0.25,0.05000000074505806)} end if P[1141] then resizeBatch[#resizeBatch+1] = {Part = P[1141], CFrame = P[1141].CFrame, Size = Vector3.new(0.10000000149011612,0.20000000298023224,0.05000000074505806)} end if P[1144] then resizeBatch[#resizeBatch+1] = {Part = P[1144], CFrame = P[1144].CFrame, Size = Vector3.new(0.10000000149011612,0.9000000357627869,0.9000000357627869)} end if P[1145] then resizeBatch[#resizeBatch+1] = {Part = P[1145], CFrame = P[1145].CFrame, Size = Vector3.new(0.5999999642372131,0.9000000357627869,0.9000000357627869)} end if P[1146] then resizeBatch[#resizeBatch+1] = {Part = P[1146], CFrame = P[1146].CFrame, Size = Vector3.new(0.4000000059604645,0.800000011920929,0.800000011920929)} end if P[1148] then resizeBatch[#resizeBatch+1] = {Part = P[1148], CFrame = P[1148].CFrame, Size = Vector3.new(0.5999999642372131,0.9000000357627869,0.9000000357627869)} end if P[1149] then resizeBatch[#resizeBatch+1] = {Part = P[1149], CFrame = P[1149].CFrame, Size = Vector3.new(0.10000000149011612,0.9000000357627869,0.9000000357627869)} end if P[1150] then resizeBatch[#resizeBatch+1] = {Part = P[1150], CFrame = P[1150].CFrame, Size = Vector3.new(0.4000000059604645,0.800000011920929,0.800000011920929)} end if P[1152] then resizeBatch[#resizeBatch+1] = {Part = P[1152], CFrame = P[1152].CFrame, Size = Vector3.new(0.10000000149011612,0.9000000357627869,0.9000000357627869)} end if P[1153] then resizeBatch[#resizeBatch+1] = {Part = P[1153], CFrame = P[1153].CFrame, Size = Vector3.new(0.800000011920929,0.800000011920929,0.800000011920929)} end if P[1154] then resizeBatch[#resizeBatch+1] = {Part = P[1154], CFrame = P[1154].CFrame, Size = Vector3.new(1,0.9000000357627869,0.9000000357627869)} end if P[1156] then resizeBatch[#resizeBatch+1] = {Part = P[1156], CFrame = P[1156].CFrame, Size = Vector3.new(1,0.9000000357627869,0.9000000357627869)} end if P[1157] then resizeBatch[#resizeBatch+1] = {Part = P[1157], CFrame = P[1157].CFrame, Size = Vector3.new(0.10000000149011612,0.9000000357627869,0.9000000357627869)} end if P[1158] then resizeBatch[#resizeBatch+1] = {Part = P[1158], CFrame = P[1158].CFrame, Size = Vector3.new(0.800000011920929,0.800000011920929,0.800000011920929)} end if P[1159] then resizeBatch[#resizeBatch+1] = {Part = P[1159], CFrame = P[1159].CFrame, Size = Vector3.new(0.09999990463256836,0.30000001192092896,0.9000000357627869)} end if P[1160] then resizeBatch[#resizeBatch+1] = {Part = P[1160], CFrame = P[1160].CFrame, Size = Vector3.new(0.09999990463256836,0.30000001192092896,0.9000000357627869)} end if P[1161] then resizeBatch[#resizeBatch+1] = {Part = P[1161], CFrame = P[1161].CFrame, Size = Vector3.new(2.5999999046325684,1.3000000715255737,0.6000000238418579)} end if P[1162] then resizeBatch[#resizeBatch+1] = {Part = P[1162], CFrame = P[1162].CFrame, Size = Vector3.new(2.3999998569488525,0.20000000298023224,0.7999999523162842)} end if P[1163] then resizeBatch[#resizeBatch+1] = {Part = P[1163], CFrame = P[1163].CFrame, Size = Vector3.new(2.5999999046325684,1.3000000715255737,0.10000000149011612)} end if P[1164] then resizeBatch[#resizeBatch+1] = {Part = P[1164], CFrame = P[1164].CFrame, Size = Vector3.new(2.5999996662139893,3,1.5)} end if P[1165] then resizeBatch[#resizeBatch+1] = {Part = P[1165], CFrame = P[1165].CFrame, Size = Vector3.new(2.3999998569488525,0.30000001192092896,0.10000000149011612)} end if P[1166] then resizeBatch[#resizeBatch+1] = {Part = P[1166], CFrame = P[1166].CFrame, Size = Vector3.new(2.4000000953674316,0.09999990463256836,0.09999998658895493)} end if P[1167] then resizeBatch[#resizeBatch+1] = {Part = P[1167], CFrame = P[1167].CFrame, Size = Vector3.new(2.200000047683716,0.09999990463256836,0.5999999642372131)} end if P[1168] then resizeBatch[#resizeBatch+1] = {Part = P[1168], CFrame = P[1168].CFrame, Size = Vector3.new(2.200000047683716,1.399999976158142,0.10000000149011612)} end if P[1169] then resizeBatch[#resizeBatch+1] = {Part = P[1169], CFrame = P[1169].CFrame, Size = Vector3.new(1.7999999523162842,1,0.05000000074505806)} end if P[1171] then resizeBatch[#resizeBatch+1] = {Part = P[1171], CFrame = P[1171].CFrame, Size = Vector3.new(0.5999995470046997,0.19999992847442627,0.049999892711639404)} end if P[1172] then resizeBatch[#resizeBatch+1] = {Part = P[1172], CFrame = P[1172].CFrame, Size = Vector3.new(0.4000000059604645,0.30000001192092896,0.30000001192092896)} end if P[1173] then resizeBatch[#resizeBatch+1] = {Part = P[1173], CFrame = P[1173].CFrame, Size = Vector3.new(0.09999990463256836,1.3999998569488525,0.10000000149011612)} end if P[1174] then resizeBatch[#resizeBatch+1] = {Part = P[1174], CFrame = P[1174].CFrame, Size = Vector3.new(0.09999990463256836,1.3999998569488525,0.10000000149011612)} end if P[1176] then resizeBatch[#resizeBatch+1] = {Part = P[1176], CFrame = P[1176].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000238418579,0.6000000238418579)} end if P[1177] then resizeBatch[#resizeBatch+1] = {Part = P[1177], CFrame = P[1177].CFrame, Size = Vector3.new(0.19999998807907104,0.30000001192092896,0.30000001192092896)} end if P[1178] then resizeBatch[#resizeBatch+1] = {Part = P[1178], CFrame = P[1178].CFrame, Size = Vector3.new(0.10000000149011612,0.6000000238418579,0.6000000238418579)} end if P[1179] then resizeBatch[#resizeBatch+1] = {Part = P[1179], CFrame = P[1179].CFrame, Size = Vector3.new(0.800000011920929,0.6000000238418579,0.6000000238418579)} end if P[1180] then resizeBatch[#resizeBatch+1] = {Part = P[1180], CFrame = P[1180].CFrame, Size = Vector3.new(0.4000000059604645,0.6000000238418579,0.6000000238418579)} end if P[1184] then resizeBatch[#resizeBatch+1] = {Part = P[1184], CFrame = P[1184].CFrame, Size = Vector3.new(0.6000000238418579,0.20000003278255463,0.6000000238418579)} end if P[1185] then resizeBatch[#resizeBatch+1] = {Part = P[1185], CFrame = P[1185].CFrame, Size = Vector3.new(4.000000953674316,0.20000070333480835,2.6000001430511475)} end if P[1186] then resizeBatch[#resizeBatch+1] = {Part = P[1186], CFrame = P[1186].CFrame, Size = Vector3.new(1,0.30000001192092896,0.30000001192092896)} end if P[1187] then resizeBatch[#resizeBatch+1] = {Part = P[1187], CFrame = P[1187].CFrame, Size = Vector3.new(0.20000000298023224,1,2.6000001430511475)} end if P[1188] then resizeBatch[#resizeBatch+1] = {Part = P[1188], CFrame = P[1188].CFrame, Size = Vector3.new(3.799999952316284,0.20000000298023224,0.10000000149011612)} end if P[1189] then resizeBatch[#resizeBatch+1] = {Part = P[1189], CFrame = P[1189].CFrame, Size = Vector3.new(3.6000001430511475,1,0.20000000298023224)} end if P[1190] then resizeBatch[#resizeBatch+1] = {Part = P[1190], CFrame = P[1190].CFrame, Size = Vector3.new(2.5999999046325684,0.20000000298023224,0.20000000298023224)} end if P[1191] then resizeBatch[#resizeBatch+1] = {Part = P[1191], CFrame = P[1191].CFrame, Size = Vector3.new(1.2000000476837158,0.20000000298023224,0.6000000238418579)} end if P[1192] then resizeBatch[#resizeBatch+1] = {Part = P[1192], CFrame = P[1192].CFrame, Size = Vector3.new(4,0.20000000298023224,0.20000000298023224)} end if P[1193] then resizeBatch[#resizeBatch+1] = {Part = P[1193], CFrame = P[1193].CFrame, Size = Vector3.new(0.10000000149011612,0.20000000298023224,2.5999999046325684)} end if P[1194] then resizeBatch[#resizeBatch+1] = {Part = P[1194], CFrame = P[1194].CFrame, Size = Vector3.new(0.30000001192092896,0.20000000298023224,0.30000001192092896)} end if P[1196] then resizeBatch[#resizeBatch+1] = {Part = P[1196], CFrame = P[1196].CFrame, Size = Vector3.new(0.6000000238418579,0.20000000298023224,0.6000000238418579)} end if P[1198] then resizeBatch[#resizeBatch+1] = {Part = P[1198], CFrame = P[1198].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,0.30000001192092896)} end if P[1200] then resizeBatch[#resizeBatch+1] = {Part = P[1200], CFrame = P[1200].CFrame, Size = Vector3.new(1,0.30000001192092896,0.30000001192092896)} end if P[1201] then resizeBatch[#resizeBatch+1] = {Part = P[1201], CFrame = P[1201].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000238418579,0.6000000238418579)} end if P[1202] then resizeBatch[#resizeBatch+1] = {Part = P[1202], CFrame = P[1202].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000238418579,0.6000000238418579)} end if P[1203] then resizeBatch[#resizeBatch+1] = {Part = P[1203], CFrame = P[1203].CFrame, Size = Vector3.new(2.5999999046325684,0.20000000298023224,0.20000000298023224)} end if P[1204] then resizeBatch[#resizeBatch+1] = {Part = P[1204], CFrame = P[1204].CFrame, Size = Vector3.new(3.6000001430511475,1,0.20000000298023224)} end if P[1205] then resizeBatch[#resizeBatch+1] = {Part = P[1205], CFrame = P[1205].CFrame, Size = Vector3.new(0.10000000149011612,0.20000000298023224,2.6000001430511475)} end if P[1206] then resizeBatch[#resizeBatch+1] = {Part = P[1206], CFrame = P[1206].CFrame, Size = Vector3.new(0.20000000298023224,1,2.6000001430511475)} end if P[1207] then resizeBatch[#resizeBatch+1] = {Part = P[1207], CFrame = P[1207].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,0.30000001192092896)} end if P[1209] then resizeBatch[#resizeBatch+1] = {Part = P[1209], CFrame = P[1209].CFrame, Size = Vector3.new(3.799999952316284,0.20000000298023224,0.10000000149011612)} end if P[1210] then resizeBatch[#resizeBatch+1] = {Part = P[1210], CFrame = P[1210].CFrame, Size = Vector3.new(4,0.20000000298023224,0.20000000298023224)} end if P[1212] then resizeBatch[#resizeBatch+1] = {Part = P[1212], CFrame = P[1212].CFrame, Size = Vector3.new(0.6000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1214] then resizeBatch[#resizeBatch+1] = {Part = P[1214], CFrame = P[1214].CFrame, Size = Vector3.new(0.4000000059604645,0.20000000298023224,0.20000000298023224)} end if P[1215] then resizeBatch[#resizeBatch+1] = {Part = P[1215], CFrame = P[1215].CFrame, Size = Vector3.new(0.20000000298023224,0.23999999463558197,0.23999999463558197)} end if P[1217] then resizeBatch[#resizeBatch+1] = {Part = P[1217], CFrame = P[1217].CFrame, Size = Vector3.new(0.6000000238418579,0.20000000298023224,0.6000000238418579)} end if P[1219] then resizeBatch[#resizeBatch+1] = {Part = P[1219], CFrame = P[1219].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[1225] then resizeBatch[#resizeBatch+1] = {Part = P[1225], CFrame = P[1225].CFrame, Size = Vector3.new(0.6000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1227] then resizeBatch[#resizeBatch+1] = {Part = P[1227], CFrame = P[1227].CFrame, Size = Vector3.new(0.20000000298023224,0.23999999463558197,0.23999999463558197)} end if P[1228] then resizeBatch[#resizeBatch+1] = {Part = P[1228], CFrame = P[1228].CFrame, Size = Vector3.new(0.4000000059604645,0.20000000298023224,0.20000000298023224)} end if P[1229] then resizeBatch[#resizeBatch+1] = {Part = P[1229], CFrame = P[1229].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[1231] then resizeBatch[#resizeBatch+1] = {Part = P[1231], CFrame = P[1231].CFrame, Size = Vector3.new(0.05000000074505806,0.05000000074505806,0.05000000074505806)} end if P[1234] then resizeBatch[#resizeBatch+1] = {Part = P[1234], CFrame = P[1234].CFrame, Size = Vector3.new(3.6000001430511475,0.20000000298023224,2.200000047683716)} end if P[1238] then resizeBatch[#resizeBatch+1] = {Part = P[1238], CFrame = P[1238].CFrame, Size = Vector3.new(0.1999998539686203,1.5,0.19999989867210388)} end if P[1239] then resizeBatch[#resizeBatch+1] = {Part = P[1239], CFrame = P[1239].CFrame, Size = Vector3.new(0.20000000298023224,1.5,0.19999989867210388)} end if P[1240] then resizeBatch[#resizeBatch+1] = {Part = P[1240], CFrame = P[1240].CFrame, Size = Vector3.new(0.1999998539686203,1.5,0.19999989867210388)} end if P[1241] then resizeBatch[#resizeBatch+1] = {Part = P[1241], CFrame = P[1241].CFrame, Size = Vector3.new(1.600000023841858,0.19999992847442627,3.1999998092651367)} end if P[1242] then resizeBatch[#resizeBatch+1] = {Part = P[1242], CFrame = P[1242].CFrame, Size = Vector3.new(1.600000023841858,0.19999992847442627,3.1999998092651367)} end if P[1243] then resizeBatch[#resizeBatch+1] = {Part = P[1243], CFrame = P[1243].CFrame, Size = Vector3.new(7.199999809265137,2.5999999046325684,0.09999990463256836)} end if P[1244] then resizeBatch[#resizeBatch+1] = {Part = P[1244], CFrame = P[1244].CFrame, Size = Vector3.new(0.09999990463256836,2.5999999046325684,3.299999952316284)} end if P[1245] then resizeBatch[#resizeBatch+1] = {Part = P[1245], CFrame = P[1245].CFrame, Size = Vector3.new(4,0.19999992847442627,0.09999990463256836)} end if P[1246] then resizeBatch[#resizeBatch+1] = {Part = P[1246], CFrame = P[1246].CFrame, Size = Vector3.new(7.199999809265137,1.2000000476837158,0.20000000298023224)} end if P[1247] then resizeBatch[#resizeBatch+1] = {Part = P[1247], CFrame = P[1247].CFrame, Size = Vector3.new(0.20000000298023224,1.5,0.19999989867210388)} end if P[1248] then resizeBatch[#resizeBatch+1] = {Part = P[1248], CFrame = P[1248].CFrame, Size = Vector3.new(4,1.2999999523162842,0.49999988079071045)} end if P[1251] then resizeBatch[#resizeBatch+1] = {Part = P[1251], CFrame = P[1251].CFrame, Size = Vector3.new(0.6592448353767395,0.35111212730407715,0.45289182662963867)} end if P[1253] then resizeBatch[#resizeBatch+1] = {Part = P[1253], CFrame = P[1253].CFrame, Size = Vector3.new(0.8427379131317139,0.36973142623901367,0.4978460371494293)} end if P[1255] then resizeBatch[#resizeBatch+1] = {Part = P[1255], CFrame = P[1255].CFrame, Size = Vector3.new(0.9021018743515015,0.27515938878059387,0.36357390880584717)} end if P[1257] then resizeBatch[#resizeBatch+1] = {Part = P[1257], CFrame = P[1257].CFrame, Size = Vector3.new(0.850181519985199,0.3137451112270355,0.3145948350429535)} end if P[1259] then resizeBatch[#resizeBatch+1] = {Part = P[1259], CFrame = P[1259].CFrame, Size = Vector3.new(0.6592448353767395,0.4045109748840332,0.5604023933410645)} end if P[1262] then resizeBatch[#resizeBatch+1] = {Part = P[1262], CFrame = P[1262].CFrame, Size = Vector3.new(0.6592448353767395,0.4045109748840332,0.5604023933410645)} end if P[1264] then resizeBatch[#resizeBatch+1] = {Part = P[1264], CFrame = P[1264].CFrame, Size = Vector3.new(0.6592448353767395,0.35111212730407715,0.45289182662963867)} end if P[1266] then resizeBatch[#resizeBatch+1] = {Part = P[1266], CFrame = P[1266].CFrame, Size = Vector3.new(0.8427379131317139,0.36973142623901367,0.4978460371494293)} end if P[1268] then resizeBatch[#resizeBatch+1] = {Part = P[1268], CFrame = P[1268].CFrame, Size = Vector3.new(0.850181519985199,0.3137451112270355,0.3145948350429535)} end if P[1270] then resizeBatch[#resizeBatch+1] = {Part = P[1270], CFrame = P[1270].CFrame, Size = Vector3.new(0.9021018743515015,0.27515938878059387,0.36357390880584717)} end if P[1273] then resizeBatch[#resizeBatch+1] = {Part = P[1273], CFrame = P[1273].CFrame, Size = Vector3.new(0.9021018743515015,0.27515938878059387,0.36357390880584717)} end if P[1275] then resizeBatch[#resizeBatch+1] = {Part = P[1275], CFrame = P[1275].CFrame, Size = Vector3.new(0.850181519985199,0.3137451112270355,0.3145948350429535)} end if P[1277] then resizeBatch[#resizeBatch+1] = {Part = P[1277], CFrame = P[1277].CFrame, Size = Vector3.new(0.6592448353767395,0.4045109748840332,0.5604023933410645)} end if P[1279] then resizeBatch[#resizeBatch+1] = {Part = P[1279], CFrame = P[1279].CFrame, Size = Vector3.new(0.6592448353767395,0.35111212730407715,0.45289182662963867)} end if P[1281] then resizeBatch[#resizeBatch+1] = {Part = P[1281], CFrame = P[1281].CFrame, Size = Vector3.new(0.8427379131317139,0.36973142623901367,0.4978460371494293)} end if P[1283] then resizeBatch[#resizeBatch+1] = {Part = P[1283], CFrame = P[1283].CFrame, Size = Vector3.new(0.05000000074505806,1.2000000476837158,2.4000000953674316)} end if P[1287] then resizeBatch[#resizeBatch+1] = {Part = P[1287], CFrame = P[1287].CFrame, Size = Vector3.new(0.05000000074505806,0.6000000238418579,0.6000000238418579)} end if P[1288] then resizeBatch[#resizeBatch+1] = {Part = P[1288], CFrame = P[1288].CFrame, Size = Vector3.new(0.20000000298023224,0.800000011920929,0.800000011920929)} end if P[1289] then resizeBatch[#resizeBatch+1] = {Part = P[1289], CFrame = P[1289].CFrame, Size = Vector3.new(0.05000000074505806,0.44999998807907104,0.44999998807907104)} end if P[1290] then resizeBatch[#resizeBatch+1] = {Part = P[1290], CFrame = P[1290].CFrame, Size = Vector3.new(0.05000000074505806,0.4000000059604645,0.4000000059604645)} end if P[1291] then resizeBatch[#resizeBatch+1] = {Part = P[1291], CFrame = P[1291].CFrame, Size = Vector3.new(0.05000000074505806,0.6499999761581421,0.6499999761581421)} end if P[1292] then resizeBatch[#resizeBatch+1] = {Part = P[1292], CFrame = P[1292].CFrame, Size = Vector3.new(0.05000000074505806,0.25,0.25)} end if P[1293] then resizeBatch[#resizeBatch+1] = {Part = P[1293], CFrame = P[1293].CFrame, Size = Vector3.new(0.05000000074505806,0.20000000298023224,0.20000000298023224)} end if P[1295] then resizeBatch[#resizeBatch+1] = {Part = P[1295], CFrame = P[1295].CFrame, Size = Vector3.new(0.05000000074505806,0.6000000238418579,0.6000000238418579)} end if P[1296] then resizeBatch[#resizeBatch+1] = {Part = P[1296], CFrame = P[1296].CFrame, Size = Vector3.new(0.05000000074505806,0.4000000059604645,0.4000000059604645)} end if P[1297] then resizeBatch[#resizeBatch+1] = {Part = P[1297], CFrame = P[1297].CFrame, Size = Vector3.new(0.05000000074505806,0.44999998807907104,0.44999998807907104)} end if P[1298] then resizeBatch[#resizeBatch+1] = {Part = P[1298], CFrame = P[1298].CFrame, Size = Vector3.new(0.05000000074505806,0.20000000298023224,0.20000000298023224)} end if P[1299] then resizeBatch[#resizeBatch+1] = {Part = P[1299], CFrame = P[1299].CFrame, Size = Vector3.new(0.05000000074505806,0.25,0.25)} end if P[1300] then resizeBatch[#resizeBatch+1] = {Part = P[1300], CFrame = P[1300].CFrame, Size = Vector3.new(0.05000000074505806,0.6499999761581421,0.6499999761581421)} end if P[1301] then resizeBatch[#resizeBatch+1] = {Part = P[1301], CFrame = P[1301].CFrame, Size = Vector3.new(0.20000000298023224,0.800000011920929,0.800000011920929)} end if P[1303] then resizeBatch[#resizeBatch+1] = {Part = P[1303], CFrame = P[1303].CFrame, Size = Vector3.new(0.05000000074505806,0.6499999761581421,0.6499999761581421)} end if P[1304] then resizeBatch[#resizeBatch+1] = {Part = P[1304], CFrame = P[1304].CFrame, Size = Vector3.new(0.20000000298023224,0.800000011920929,0.800000011920929)} end if P[1305] then resizeBatch[#resizeBatch+1] = {Part = P[1305], CFrame = P[1305].CFrame, Size = Vector3.new(0.05000000074505806,0.6000000238418579,0.6000000238418579)} end if P[1306] then resizeBatch[#resizeBatch+1] = {Part = P[1306], CFrame = P[1306].CFrame, Size = Vector3.new(0.05000000074505806,0.44999998807907104,0.44999998807907104)} end if P[1307] then resizeBatch[#resizeBatch+1] = {Part = P[1307], CFrame = P[1307].CFrame, Size = Vector3.new(0.05000000074505806,0.25,0.25)} end if P[1308] then resizeBatch[#resizeBatch+1] = {Part = P[1308], CFrame = P[1308].CFrame, Size = Vector3.new(0.05000000074505806,0.4000000059604645,0.4000000059604645)} end if P[1309] then resizeBatch[#resizeBatch+1] = {Part = P[1309], CFrame = P[1309].CFrame, Size = Vector3.new(0.05000000074505806,0.20000000298023224,0.20000000298023224)} end if P[1311] then resizeBatch[#resizeBatch+1] = {Part = P[1311], CFrame = P[1311].CFrame, Size = Vector3.new(0.05000000074505806,0.6499999761581421,0.6499999761581421)} end if P[1312] then resizeBatch[#resizeBatch+1] = {Part = P[1312], CFrame = P[1312].CFrame, Size = Vector3.new(0.05000000074505806,0.44999998807907104,0.44999998807907104)} end if P[1313] then resizeBatch[#resizeBatch+1] = {Part = P[1313], CFrame = P[1313].CFrame, Size = Vector3.new(0.05000000074505806,0.6000000238418579,0.6000000238418579)} end if P[1314] then resizeBatch[#resizeBatch+1] = {Part = P[1314], CFrame = P[1314].CFrame, Size = Vector3.new(0.05000000074505806,0.20000000298023224,0.20000000298023224)} end if P[1315] then resizeBatch[#resizeBatch+1] = {Part = P[1315], CFrame = P[1315].CFrame, Size = Vector3.new(0.05000000074505806,0.4000000059604645,0.4000000059604645)} end if P[1316] then resizeBatch[#resizeBatch+1] = {Part = P[1316], CFrame = P[1316].CFrame, Size = Vector3.new(0.05000000074505806,0.25,0.25)} end if P[1317] then resizeBatch[#resizeBatch+1] = {Part = P[1317], CFrame = P[1317].CFrame, Size = Vector3.new(0.20000000298023224,0.800000011920929,0.800000011920929)} end if P[1319] then resizeBatch[#resizeBatch+1] = {Part = P[1319], CFrame = P[1319].CFrame, Size = Vector3.new(0.20000000298023224,0.800000011920929,0.800000011920929)} end if P[1320] then resizeBatch[#resizeBatch+1] = {Part = P[1320], CFrame = P[1320].CFrame, Size = Vector3.new(0.05000000074505806,0.6499999761581421,0.6499999761581421)} end if P[1321] then resizeBatch[#resizeBatch+1] = {Part = P[1321], CFrame = P[1321].CFrame, Size = Vector3.new(0.05000000074505806,0.20000000298023224,0.20000000298023224)} end if P[1322] then resizeBatch[#resizeBatch+1] = {Part = P[1322], CFrame = P[1322].CFrame, Size = Vector3.new(0.05000000074505806,0.25,0.25)} end if P[1323] then resizeBatch[#resizeBatch+1] = {Part = P[1323], CFrame = P[1323].CFrame, Size = Vector3.new(0.05000000074505806,0.44999998807907104,0.44999998807907104)} end if P[1324] then resizeBatch[#resizeBatch+1] = {Part = P[1324], CFrame = P[1324].CFrame, Size = Vector3.new(0.05000000074505806,0.6000000238418579,0.6000000238418579)} end if P[1325] then resizeBatch[#resizeBatch+1] = {Part = P[1325], CFrame = P[1325].CFrame, Size = Vector3.new(0.05000000074505806,0.4000000059604645,0.4000000059604645)} end if P[1326] then resizeBatch[#resizeBatch+1] = {Part = P[1326], CFrame = P[1326].CFrame, Size = Vector3.new(2,0.05000000074505806,2)} end if P[1329] then resizeBatch[#resizeBatch+1] = {Part = P[1329], CFrame = P[1329].CFrame, Size = Vector3.new(0.6000000834465027,0.050000011920928955,0.7999999523162842)} end if P[1330] then resizeBatch[#resizeBatch+1] = {Part = P[1330], CFrame = P[1330].CFrame, Size = Vector3.new(0.6000000834465027,0.29999998211860657,0.7999999523162842)} end if P[1332] then resizeBatch[#resizeBatch+1] = {Part = P[1332], CFrame = P[1332].CFrame, Size = Vector3.new(0.6000000834465027,0.29999998211860657,0.7999999523162842)} end if P[1333] then resizeBatch[#resizeBatch+1] = {Part = P[1333], CFrame = P[1333].CFrame, Size = Vector3.new(0.6000000834465027,0.050000011920928955,0.7999999523162842)} end if P[1335] then resizeBatch[#resizeBatch+1] = {Part = P[1335], CFrame = P[1335].CFrame, Size = Vector3.new(0.6000000834465027,0.29999998211860657,0.7999999523162842)} end if P[1336] then resizeBatch[#resizeBatch+1] = {Part = P[1336], CFrame = P[1336].CFrame, Size = Vector3.new(0.6000000834465027,0.050000011920928955,0.7999999523162842)} end if P[1337] then resizeBatch[#resizeBatch+1] = {Part = P[1337], CFrame = P[1337].CFrame, Size = Vector3.new(0.05000000074505806,1.2000000476837158,2.4000000953674316)} end if P[1341] then resizeBatch[#resizeBatch+1] = {Part = P[1341], CFrame = P[1341].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1347] then resizeBatch[#resizeBatch+1] = {Part = P[1347], CFrame = P[1347].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1352] then resizeBatch[#resizeBatch+1] = {Part = P[1352], CFrame = P[1352].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1358] then resizeBatch[#resizeBatch+1] = {Part = P[1358], CFrame = P[1358].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1361] then resizeBatch[#resizeBatch+1] = {Part = P[1361], CFrame = P[1361].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1363] then resizeBatch[#resizeBatch+1] = {Part = P[1363], CFrame = P[1363].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1366] then resizeBatch[#resizeBatch+1] = {Part = P[1366], CFrame = P[1366].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1369] then resizeBatch[#resizeBatch+1] = {Part = P[1369], CFrame = P[1369].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1371] then resizeBatch[#resizeBatch+1] = {Part = P[1371], CFrame = P[1371].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1374] then resizeBatch[#resizeBatch+1] = {Part = P[1374], CFrame = P[1374].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1377] then resizeBatch[#resizeBatch+1] = {Part = P[1377], CFrame = P[1377].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1379] then resizeBatch[#resizeBatch+1] = {Part = P[1379], CFrame = P[1379].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1382] then resizeBatch[#resizeBatch+1] = {Part = P[1382], CFrame = P[1382].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1384] then resizeBatch[#resizeBatch+1] = {Part = P[1384], CFrame = P[1384].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1387] then resizeBatch[#resizeBatch+1] = {Part = P[1387], CFrame = P[1387].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1390] then resizeBatch[#resizeBatch+1] = {Part = P[1390], CFrame = P[1390].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1393] then resizeBatch[#resizeBatch+1] = {Part = P[1393], CFrame = P[1393].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1395] then resizeBatch[#resizeBatch+1] = {Part = P[1395], CFrame = P[1395].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1398] then resizeBatch[#resizeBatch+1] = {Part = P[1398], CFrame = P[1398].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1400] then resizeBatch[#resizeBatch+1] = {Part = P[1400], CFrame = P[1400].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1402] then resizeBatch[#resizeBatch+1] = {Part = P[1402], CFrame = P[1402].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1405] then resizeBatch[#resizeBatch+1] = {Part = P[1405], CFrame = P[1405].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1407] then resizeBatch[#resizeBatch+1] = {Part = P[1407], CFrame = P[1407].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1409] then resizeBatch[#resizeBatch+1] = {Part = P[1409], CFrame = P[1409].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1417] then resizeBatch[#resizeBatch+1] = {Part = P[1417], CFrame = P[1417].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1423] then resizeBatch[#resizeBatch+1] = {Part = P[1423], CFrame = P[1423].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1425] then resizeBatch[#resizeBatch+1] = {Part = P[1425], CFrame = P[1425].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1428] then resizeBatch[#resizeBatch+1] = {Part = P[1428], CFrame = P[1428].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1431] then resizeBatch[#resizeBatch+1] = {Part = P[1431], CFrame = P[1431].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1433] then resizeBatch[#resizeBatch+1] = {Part = P[1433], CFrame = P[1433].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1436] then resizeBatch[#resizeBatch+1] = {Part = P[1436], CFrame = P[1436].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1438] then resizeBatch[#resizeBatch+1] = {Part = P[1438], CFrame = P[1438].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1440] then resizeBatch[#resizeBatch+1] = {Part = P[1440], CFrame = P[1440].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1444] then resizeBatch[#resizeBatch+1] = {Part = P[1444], CFrame = P[1444].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1452] then resizeBatch[#resizeBatch+1] = {Part = P[1452], CFrame = P[1452].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1464] then resizeBatch[#resizeBatch+1] = {Part = P[1464], CFrame = P[1464].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1473] then resizeBatch[#resizeBatch+1] = {Part = P[1473], CFrame = P[1473].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1475] then resizeBatch[#resizeBatch+1] = {Part = P[1475], CFrame = P[1475].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1477] then resizeBatch[#resizeBatch+1] = {Part = P[1477], CFrame = P[1477].CFrame, Size = Vector3.new(0.5147111415863037,0.18205547332763672,0.5299614071846008)} end if P[1480] then resizeBatch[#resizeBatch+1] = {Part = P[1480], CFrame = P[1480].CFrame, Size = Vector3.new(0.05000000074505806,1.7000000476837158,1.7000000476837158)} end if P[1482] then resizeBatch[#resizeBatch+1] = {Part = P[1482], CFrame = P[1482].CFrame, Size = Vector3.new(3.5999999046325684,0.10000000149011612,2.5999999046325684)} end if P[1483] then resizeBatch[#resizeBatch+1] = {Part = P[1483], CFrame = P[1483].CFrame, Size = Vector3.new(4.000000953674316,0.19999980926513672,3.000000238418579)} end if P[1484] then resizeBatch[#resizeBatch+1] = {Part = P[1484], CFrame = P[1484].CFrame, Size = Vector3.new(0.20000076293945312,3.1999998092651367,2.6000008583068848)} end if P[1485] then resizeBatch[#resizeBatch+1] = {Part = P[1485], CFrame = P[1485].CFrame, Size = Vector3.new(3.6000008583068848,3.1999998092651367,0.2000008076429367)} end if P[1486] then resizeBatch[#resizeBatch+1] = {Part = P[1486], CFrame = P[1486].CFrame, Size = Vector3.new(0.2000008076429367,3.1999998092651367,0.2000008076429367)} end if P[1487] then resizeBatch[#resizeBatch+1] = {Part = P[1487], CFrame = P[1487].CFrame, Size = Vector3.new(0.2000008076429367,3.1999998092651367,0.20000086724758148)} end if P[1488] then resizeBatch[#resizeBatch+1] = {Part = P[1488], CFrame = P[1488].CFrame, Size = Vector3.new(0.20000098645687103,3.1999998092651367,0.20000098645687103)} end if P[1489] then resizeBatch[#resizeBatch+1] = {Part = P[1489], CFrame = P[1489].CFrame, Size = Vector3.new(3.5999999046325684,0.10000000149011612,2.5999999046325684)} end if P[1490] then resizeBatch[#resizeBatch+1] = {Part = P[1490], CFrame = P[1490].CFrame, Size = Vector3.new(4.000000953674316,0.19999980926513672,3.000000238418579)} end if P[1491] then resizeBatch[#resizeBatch+1] = {Part = P[1491], CFrame = P[1491].CFrame, Size = Vector3.new(0.20000086724758148,3.1999998092651367,0.20000086724758148)} end if P[1492] then resizeBatch[#resizeBatch+1] = {Part = P[1492], CFrame = P[1492].CFrame, Size = Vector3.new(3.6000008583068848,3.1999998092651367,0.2000008076429367)} end if P[1493] then resizeBatch[#resizeBatch+1] = {Part = P[1493], CFrame = P[1493].CFrame, Size = Vector3.new(0.20000076293945312,3.1999998092651367,2.6000008583068848)} end if P[1497] then resizeBatch[#resizeBatch+1] = {Part = P[1497], CFrame = P[1497].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1498] then resizeBatch[#resizeBatch+1] = {Part = P[1498], CFrame = P[1498].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1499] then resizeBatch[#resizeBatch+1] = {Part = P[1499], CFrame = P[1499].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1500] then resizeBatch[#resizeBatch+1] = {Part = P[1500], CFrame = P[1500].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1501] then resizeBatch[#resizeBatch+1] = {Part = P[1501], CFrame = P[1501].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1502] then resizeBatch[#resizeBatch+1] = {Part = P[1502], CFrame = P[1502].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1503] then resizeBatch[#resizeBatch+1] = {Part = P[1503], CFrame = P[1503].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1504] then resizeBatch[#resizeBatch+1] = {Part = P[1504], CFrame = P[1504].CFrame, Size = Vector3.new(0.7200013995170593,0.11999998986721039,0.7400010824203491)} end if P[1507] then resizeBatch[#resizeBatch+1] = {Part = P[1507], CFrame = P[1507].CFrame, Size = Vector3.new(0.7200013995170593,0.11999998986721039,0.7400010824203491)} end if P[1509] then resizeBatch[#resizeBatch+1] = {Part = P[1509], CFrame = P[1509].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1510] then resizeBatch[#resizeBatch+1] = {Part = P[1510], CFrame = P[1510].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1511] then resizeBatch[#resizeBatch+1] = {Part = P[1511], CFrame = P[1511].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1512] then resizeBatch[#resizeBatch+1] = {Part = P[1512], CFrame = P[1512].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1513] then resizeBatch[#resizeBatch+1] = {Part = P[1513], CFrame = P[1513].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1514] then resizeBatch[#resizeBatch+1] = {Part = P[1514], CFrame = P[1514].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1515] then resizeBatch[#resizeBatch+1] = {Part = P[1515], CFrame = P[1515].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1517] then resizeBatch[#resizeBatch+1] = {Part = P[1517], CFrame = P[1517].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1518] then resizeBatch[#resizeBatch+1] = {Part = P[1518], CFrame = P[1518].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1519] then resizeBatch[#resizeBatch+1] = {Part = P[1519], CFrame = P[1519].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1520] then resizeBatch[#resizeBatch+1] = {Part = P[1520], CFrame = P[1520].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1521] then resizeBatch[#resizeBatch+1] = {Part = P[1521], CFrame = P[1521].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1522] then resizeBatch[#resizeBatch+1] = {Part = P[1522], CFrame = P[1522].CFrame, Size = Vector3.new(0.7200013995170593,0.11999998986721039,0.7400010824203491)} end if P[1524] then resizeBatch[#resizeBatch+1] = {Part = P[1524], CFrame = P[1524].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1525] then resizeBatch[#resizeBatch+1] = {Part = P[1525], CFrame = P[1525].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1527] then resizeBatch[#resizeBatch+1] = {Part = P[1527], CFrame = P[1527].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1528] then resizeBatch[#resizeBatch+1] = {Part = P[1528], CFrame = P[1528].CFrame, Size = Vector3.new(0.7200013995170593,0.11999998986721039,0.7400010824203491)} end if P[1530] then resizeBatch[#resizeBatch+1] = {Part = P[1530], CFrame = P[1530].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1531] then resizeBatch[#resizeBatch+1] = {Part = P[1531], CFrame = P[1531].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1532] then resizeBatch[#resizeBatch+1] = {Part = P[1532], CFrame = P[1532].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1533] then resizeBatch[#resizeBatch+1] = {Part = P[1533], CFrame = P[1533].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1534] then resizeBatch[#resizeBatch+1] = {Part = P[1534], CFrame = P[1534].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1535] then resizeBatch[#resizeBatch+1] = {Part = P[1535], CFrame = P[1535].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1537] then resizeBatch[#resizeBatch+1] = {Part = P[1537], CFrame = P[1537].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1538] then resizeBatch[#resizeBatch+1] = {Part = P[1538], CFrame = P[1538].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1539] then resizeBatch[#resizeBatch+1] = {Part = P[1539], CFrame = P[1539].CFrame, Size = Vector3.new(0.7200013995170593,0.11999998986721039,0.7400010824203491)} end if P[1541] then resizeBatch[#resizeBatch+1] = {Part = P[1541], CFrame = P[1541].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1542] then resizeBatch[#resizeBatch+1] = {Part = P[1542], CFrame = P[1542].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1543] then resizeBatch[#resizeBatch+1] = {Part = P[1543], CFrame = P[1543].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1544] then resizeBatch[#resizeBatch+1] = {Part = P[1544], CFrame = P[1544].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1545] then resizeBatch[#resizeBatch+1] = {Part = P[1545], CFrame = P[1545].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1547] then resizeBatch[#resizeBatch+1] = {Part = P[1547], CFrame = P[1547].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1548] then resizeBatch[#resizeBatch+1] = {Part = P[1548], CFrame = P[1548].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1549] then resizeBatch[#resizeBatch+1] = {Part = P[1549], CFrame = P[1549].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1550] then resizeBatch[#resizeBatch+1] = {Part = P[1550], CFrame = P[1550].CFrame, Size = Vector3.new(0.7200013995170593,0.11999998986721039,0.7400010824203491)} end if P[1552] then resizeBatch[#resizeBatch+1] = {Part = P[1552], CFrame = P[1552].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1553] then resizeBatch[#resizeBatch+1] = {Part = P[1553], CFrame = P[1553].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1554] then resizeBatch[#resizeBatch+1] = {Part = P[1554], CFrame = P[1554].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1555] then resizeBatch[#resizeBatch+1] = {Part = P[1555], CFrame = P[1555].CFrame, Size = Vector3.new(0.09999999403953552,0.09999999403953552,0.09999999403953552)} end if P[1556] then resizeBatch[#resizeBatch+1] = {Part = P[1556], CFrame = P[1556].CFrame, Size = Vector3.new(0.05000000074505806,1.7000000476837158,1.7000000476837158)} end if P[1558] then resizeBatch[#resizeBatch+1] = {Part = P[1558], CFrame = P[1558].CFrame, Size = Vector3.new(0.10000000149011612,1.5,0.10000000149011612)} end if P[1559] then resizeBatch[#resizeBatch+1] = {Part = P[1559], CFrame = P[1559].CFrame, Size = Vector3.new(0.5,0.0499999038875103,0.10000000149011612)} end if P[1560] then resizeBatch[#resizeBatch+1] = {Part = P[1560], CFrame = P[1560].CFrame, Size = Vector3.new(0.20000000298023224,0.39999982714653015,0.19999980926513672)} end if P[1561] then resizeBatch[#resizeBatch+1] = {Part = P[1561], CFrame = P[1561].CFrame, Size = Vector3.new(1.9500000476837158,6.099999904632568,0.1999998241662979)} end if P[1562] then resizeBatch[#resizeBatch+1] = {Part = P[1562], CFrame = P[1562].CFrame, Size = Vector3.new(0.10000000149011612,1.5,0.10000000149011612)} end if P[1563] then resizeBatch[#resizeBatch+1] = {Part = P[1563], CFrame = P[1563].CFrame, Size = Vector3.new(0.20000000298023224,0.39999982714653015,0.19999980926513672)} end if P[1564] then resizeBatch[#resizeBatch+1] = {Part = P[1564], CFrame = P[1564].CFrame, Size = Vector3.new(0.20000000298023224,0.39999985694885254,0.19999980926513672)} end if P[1565] then resizeBatch[#resizeBatch+1] = {Part = P[1565], CFrame = P[1565].CFrame, Size = Vector3.new(1.600000023841858,0.20000000298023224,0.5)} end if P[1566] then resizeBatch[#resizeBatch+1] = {Part = P[1566], CFrame = P[1566].CFrame, Size = Vector3.new(2.3999998569488525,0.30000001192092896,0.20000000298023224)} end if P[1567] then resizeBatch[#resizeBatch+1] = {Part = P[1567], CFrame = P[1567].CFrame, Size = Vector3.new(5.300000190734863,7.300000190734863,0.10000000149011612)} end if P[1568] then resizeBatch[#resizeBatch+1] = {Part = P[1568], CFrame = P[1568].CFrame, Size = Vector3.new(5.400000095367432,0.39999961853027344,0.1999998241662979)} end if P[1569] then resizeBatch[#resizeBatch+1] = {Part = P[1569], CFrame = P[1569].CFrame, Size = Vector3.new(5.400000095367432,7.399999618530273,2.999999761581421)} end if P[1570] then resizeBatch[#resizeBatch+1] = {Part = P[1570], CFrame = P[1570].CFrame, Size = Vector3.new(2.3999998569488525,0.30000001192092896,0.20000000298023224)} end if P[1571] then resizeBatch[#resizeBatch+1] = {Part = P[1571], CFrame = P[1571].CFrame, Size = Vector3.new(0.5,2.2499992847442627,0.1999998241662979)} end if P[1572] then resizeBatch[#resizeBatch+1] = {Part = P[1572], CFrame = P[1572].CFrame, Size = Vector3.new(0.5,2.2499992847442627,0.1999998241662979)} end if P[1573] then resizeBatch[#resizeBatch+1] = {Part = P[1573], CFrame = P[1573].CFrame, Size = Vector3.new(0.5,0.0499999038875103,0.10000000149011612)} end if P[1574] then resizeBatch[#resizeBatch+1] = {Part = P[1574], CFrame = P[1574].CFrame, Size = Vector3.new(0.5,0.0499999038875103,0.10000000149011612)} end if P[1575] then resizeBatch[#resizeBatch+1] = {Part = P[1575], CFrame = P[1575].CFrame, Size = Vector3.new(0.5,2.2499992847442627,0.1999998241662979)} end if P[1576] then resizeBatch[#resizeBatch+1] = {Part = P[1576], CFrame = P[1576].CFrame, Size = Vector3.new(0.5,2.2499992847442627,0.1999998241662979)} end if P[1577] then resizeBatch[#resizeBatch+1] = {Part = P[1577], CFrame = P[1577].CFrame, Size = Vector3.new(0.5,0.0499999038875103,0.10000000149011612)} end if P[1578] then resizeBatch[#resizeBatch+1] = {Part = P[1578], CFrame = P[1578].CFrame, Size = Vector3.new(0.5999999642372131,0.30000001192092896,0.20000000298023224)} end if P[1581] then resizeBatch[#resizeBatch+1] = {Part = P[1581], CFrame = P[1581].CFrame, Size = Vector3.new(0.20000000298023224,0.39999982714653015,0.19999980926513672)} end if P[1582] then resizeBatch[#resizeBatch+1] = {Part = P[1582], CFrame = P[1582].CFrame, Size = Vector3.new(0.20000000298023224,6.099999904632568,0.1999998241662979)} end if P[1583] then resizeBatch[#resizeBatch+1] = {Part = P[1583], CFrame = P[1583].CFrame, Size = Vector3.new(5.400000095367432,0.49999961256980896,0.1999998241662979)} end if P[1584] then resizeBatch[#resizeBatch+1] = {Part = P[1584], CFrame = P[1584].CFrame, Size = Vector3.new(1.950000286102295,6.09999942779541,0.1999998241662979)} end if P[1585] then resizeBatch[#resizeBatch+1] = {Part = P[1585], CFrame = P[1585].CFrame, Size = Vector3.new(0.20000000298023224,6.09999942779541,0.1999998241662979)} end if P[1586] then resizeBatch[#resizeBatch+1] = {Part = P[1586], CFrame = P[1586].CFrame, Size = Vector3.new(1.600000023841858,0.20000000298023224,0.5)} end if P[1589] then resizeBatch[#resizeBatch+1] = {Part = P[1589], CFrame = P[1589].CFrame, Size = Vector3.new(2.4000000953674316,0.20000004768371582,2.4000000953674316)} end if P[1590] then resizeBatch[#resizeBatch+1] = {Part = P[1590], CFrame = P[1590].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1591] then resizeBatch[#resizeBatch+1] = {Part = P[1591], CFrame = P[1591].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1592] then resizeBatch[#resizeBatch+1] = {Part = P[1592], CFrame = P[1592].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1593] then resizeBatch[#resizeBatch+1] = {Part = P[1593], CFrame = P[1593].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1594] then resizeBatch[#resizeBatch+1] = {Part = P[1594], CFrame = P[1594].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1595] then resizeBatch[#resizeBatch+1] = {Part = P[1595], CFrame = P[1595].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1596] then resizeBatch[#resizeBatch+1] = {Part = P[1596], CFrame = P[1596].CFrame, Size = Vector3.new(1,0.20000000298023224,1)} end if P[1597] then resizeBatch[#resizeBatch+1] = {Part = P[1597], CFrame = P[1597].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1598] then resizeBatch[#resizeBatch+1] = {Part = P[1598], CFrame = P[1598].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1599] then resizeBatch[#resizeBatch+1] = {Part = P[1599], CFrame = P[1599].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1600] then resizeBatch[#resizeBatch+1] = {Part = P[1600], CFrame = P[1600].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1601] then resizeBatch[#resizeBatch+1] = {Part = P[1601], CFrame = P[1601].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1602] then resizeBatch[#resizeBatch+1] = {Part = P[1602], CFrame = P[1602].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1604] then resizeBatch[#resizeBatch+1] = {Part = P[1604], CFrame = P[1604].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1605] then resizeBatch[#resizeBatch+1] = {Part = P[1605], CFrame = P[1605].CFrame, Size = Vector3.new(3.200000047683716,0.5999999046325684,2.4000000953674316)} end if P[1606] then resizeBatch[#resizeBatch+1] = {Part = P[1606], CFrame = P[1606].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1607] then resizeBatch[#resizeBatch+1] = {Part = P[1607], CFrame = P[1607].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1608] then resizeBatch[#resizeBatch+1] = {Part = P[1608], CFrame = P[1608].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1610] then resizeBatch[#resizeBatch+1] = {Part = P[1610], CFrame = P[1610].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1611] then resizeBatch[#resizeBatch+1] = {Part = P[1611], CFrame = P[1611].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1612] then resizeBatch[#resizeBatch+1] = {Part = P[1612], CFrame = P[1612].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1613] then resizeBatch[#resizeBatch+1] = {Part = P[1613], CFrame = P[1613].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1614] then resizeBatch[#resizeBatch+1] = {Part = P[1614], CFrame = P[1614].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1615] then resizeBatch[#resizeBatch+1] = {Part = P[1615], CFrame = P[1615].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1616] then resizeBatch[#resizeBatch+1] = {Part = P[1616], CFrame = P[1616].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1617] then resizeBatch[#resizeBatch+1] = {Part = P[1617], CFrame = P[1617].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1618] then resizeBatch[#resizeBatch+1] = {Part = P[1618], CFrame = P[1618].CFrame, Size = Vector3.new(1,0.20000000298023224,1)} end if P[1619] then resizeBatch[#resizeBatch+1] = {Part = P[1619], CFrame = P[1619].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1620] then resizeBatch[#resizeBatch+1] = {Part = P[1620], CFrame = P[1620].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1621] then resizeBatch[#resizeBatch+1] = {Part = P[1621], CFrame = P[1621].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1622] then resizeBatch[#resizeBatch+1] = {Part = P[1622], CFrame = P[1622].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1623] then resizeBatch[#resizeBatch+1] = {Part = P[1623], CFrame = P[1623].CFrame, Size = Vector3.new(2.4000000953674316,0.20000004768371582,2.4000000953674316)} end if P[1625] then resizeBatch[#resizeBatch+1] = {Part = P[1625], CFrame = P[1625].CFrame, Size = Vector3.new(0.16999992728233337,1.350000023841858,1.350000023841858)} end if P[1627] then resizeBatch[#resizeBatch+1] = {Part = P[1627], CFrame = P[1627].CFrame, Size = Vector3.new(0.05000000074505806,0.6000000238418579,0.6000000238418579)} end if P[1629] then resizeBatch[#resizeBatch+1] = {Part = P[1629], CFrame = P[1629].CFrame, Size = Vector3.new(0.20000000298023224,1.399999976158142,1.399999976158142)} end if P[1630] then resizeBatch[#resizeBatch+1] = {Part = P[1630], CFrame = P[1630].CFrame, Size = Vector3.new(0.10000000149011612,1.3200000524520874,1.3200000524520874)} end if P[1631] then resizeBatch[#resizeBatch+1] = {Part = P[1631], CFrame = P[1631].CFrame, Size = Vector3.new(1.7000000476837158,1.350000023841858,1.350000023841858)} end if P[1633] then resizeBatch[#resizeBatch+1] = {Part = P[1633], CFrame = P[1633].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[1634] then resizeBatch[#resizeBatch+1] = {Part = P[1634], CFrame = P[1634].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[1635] then resizeBatch[#resizeBatch+1] = {Part = P[1635], CFrame = P[1635].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[1636] then resizeBatch[#resizeBatch+1] = {Part = P[1636], CFrame = P[1636].CFrame, Size = Vector3.new(6.599999904632568,0.20000000298023224,0.4000000059604645)} end if P[1637] then resizeBatch[#resizeBatch+1] = {Part = P[1637], CFrame = P[1637].CFrame, Size = Vector3.new(0.20000000298023224,6.5,0.4000000059604645)} end if P[1638] then resizeBatch[#resizeBatch+1] = {Part = P[1638], CFrame = P[1638].CFrame, Size = Vector3.new(0.20000000298023224,6.5,0.4000000059604645)} end if P[1639] then resizeBatch[#resizeBatch+1] = {Part = P[1639], CFrame = P[1639].CFrame, Size = Vector3.new(1.600000023841858,0.20000000298023224,0.20000000298023224)} end if P[1640] then resizeBatch[#resizeBatch+1] = {Part = P[1640], CFrame = P[1640].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.20000000298023224)} end if P[1641] then resizeBatch[#resizeBatch+1] = {Part = P[1641], CFrame = P[1641].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.20000000298023224)} end if P[1642] then resizeBatch[#resizeBatch+1] = {Part = P[1642], CFrame = P[1642].CFrame, Size = Vector3.new(3,6.5,0.20000000298023224)} end if P[1643] then resizeBatch[#resizeBatch+1] = {Part = P[1643], CFrame = P[1643].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.20000000298023224)} end if P[1644] then resizeBatch[#resizeBatch+1] = {Part = P[1644], CFrame = P[1644].CFrame, Size = Vector3.new(1.600000023841858,0.20000000298023224,0.20000000298023224)} end if P[1645] then resizeBatch[#resizeBatch+1] = {Part = P[1645], CFrame = P[1645].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.20000000298023224)} end if P[1646] then resizeBatch[#resizeBatch+1] = {Part = P[1646], CFrame = P[1646].CFrame, Size = Vector3.new(1.600000023841858,0.20000000298023224,0.20000000298023224)} end if P[1647] then resizeBatch[#resizeBatch+1] = {Part = P[1647], CFrame = P[1647].CFrame, Size = Vector3.new(1.600000023841858,0.20000000298023224,0.20000000298023224)} end if P[1648] then resizeBatch[#resizeBatch+1] = {Part = P[1648], CFrame = P[1648].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[1649] then resizeBatch[#resizeBatch+1] = {Part = P[1649], CFrame = P[1649].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[1650] then resizeBatch[#resizeBatch+1] = {Part = P[1650], CFrame = P[1650].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[1651] then resizeBatch[#resizeBatch+1] = {Part = P[1651], CFrame = P[1651].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[1652] then resizeBatch[#resizeBatch+1] = {Part = P[1652], CFrame = P[1652].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[1653] then resizeBatch[#resizeBatch+1] = {Part = P[1653], CFrame = P[1653].CFrame, Size = Vector3.new(0.20000000298023224,6.5,0.4000000059604645)} end if P[1654] then resizeBatch[#resizeBatch+1] = {Part = P[1654], CFrame = P[1654].CFrame, Size = Vector3.new(6.599999904632568,0.20000000298023224,1)} end if P[1655] then resizeBatch[#resizeBatch+1] = {Part = P[1655], CFrame = P[1655].CFrame, Size = Vector3.new(3,6.5,0.20000000298023224)} end if P[1658] then resizeBatch[#resizeBatch+1] = {Part = P[1658], CFrame = P[1658].CFrame, Size = Vector3.new(0.04999999701976776,0.20000000298023224,0.04999999701976776)} end if P[1659] then resizeBatch[#resizeBatch+1] = {Part = P[1659], CFrame = P[1659].CFrame, Size = Vector3.new(0.04999999701976776,0.20000000298023224,0.04999999701976776)} end if P[1660] then resizeBatch[#resizeBatch+1] = {Part = P[1660], CFrame = P[1660].CFrame, Size = Vector3.new(0.04999999701976776,0.04999999701976776,0.4000000059604645)} end if P[1661] then resizeBatch[#resizeBatch+1] = {Part = P[1661], CFrame = P[1661].CFrame, Size = Vector3.new(0.20000000298023224,1,0.05000000074505806)} end if P[1662] then resizeBatch[#resizeBatch+1] = {Part = P[1662], CFrame = P[1662].CFrame, Size = Vector3.new(0.04999999701976776,0.05000000074505806,0.4000000059604645)} end if P[1663] then resizeBatch[#resizeBatch+1] = {Part = P[1663], CFrame = P[1663].CFrame, Size = Vector3.new(0.800000011920929,0.05000000074505806,1.3499999046325684)} end if P[1664] then resizeBatch[#resizeBatch+1] = {Part = P[1664], CFrame = P[1664].CFrame, Size = Vector3.new(0.05000000074505806,0.75,1.3499999046325684)} end if P[1665] then resizeBatch[#resizeBatch+1] = {Part = P[1665], CFrame = P[1665].CFrame, Size = Vector3.new(0.20000000298023224,0.04999995231628418,0.10000000149011612)} end if P[1666] then resizeBatch[#resizeBatch+1] = {Part = P[1666], CFrame = P[1666].CFrame, Size = Vector3.new(0.05000000074505806,0.75,1.3499999046325684)} end if P[1667] then resizeBatch[#resizeBatch+1] = {Part = P[1667], CFrame = P[1667].CFrame, Size = Vector3.new(0.800000011920929,0.800000011920929,0.05000000074505806)} end if P[1668] then resizeBatch[#resizeBatch+1] = {Part = P[1668], CFrame = P[1668].CFrame, Size = Vector3.new(0.800000011920929,0.800000011920929,0.05000000074505806)} end if P[1669] then resizeBatch[#resizeBatch+1] = {Part = P[1669], CFrame = P[1669].CFrame, Size = Vector3.new(0.20000000298023224,0.04999995231628418,0.5)} end if P[1671] then resizeBatch[#resizeBatch+1] = {Part = P[1671], CFrame = P[1671].CFrame, Size = Vector3.new(0.04999999701976776,0.04999999701976776,0.4000000059604645)} end if P[1672] then resizeBatch[#resizeBatch+1] = {Part = P[1672], CFrame = P[1672].CFrame, Size = Vector3.new(0.04999999701976776,0.20000000298023224,0.04999999701976776)} end if P[1673] then resizeBatch[#resizeBatch+1] = {Part = P[1673], CFrame = P[1673].CFrame, Size = Vector3.new(0.04999999701976776,0.05000000074505806,0.4000000059604645)} end if P[1674] then resizeBatch[#resizeBatch+1] = {Part = P[1674], CFrame = P[1674].CFrame, Size = Vector3.new(0.800000011920929,0.05000000074505806,1.3499999046325684)} end if P[1675] then resizeBatch[#resizeBatch+1] = {Part = P[1675], CFrame = P[1675].CFrame, Size = Vector3.new(0.800000011920929,0.800000011920929,0.05000000074505806)} end if P[1676] then resizeBatch[#resizeBatch+1] = {Part = P[1676], CFrame = P[1676].CFrame, Size = Vector3.new(0.800000011920929,0.800000011920929,0.05000000074505806)} end if P[1677] then resizeBatch[#resizeBatch+1] = {Part = P[1677], CFrame = P[1677].CFrame, Size = Vector3.new(0.04999999701976776,0.20000000298023224,0.04999999701976776)} end if P[1678] then resizeBatch[#resizeBatch+1] = {Part = P[1678], CFrame = P[1678].CFrame, Size = Vector3.new(0.05000000074505806,0.75,1.3499999046325684)} end if P[1679] then resizeBatch[#resizeBatch+1] = {Part = P[1679], CFrame = P[1679].CFrame, Size = Vector3.new(0.05000000074505806,0.75,1.3499999046325684)} end if P[1680] then resizeBatch[#resizeBatch+1] = {Part = P[1680], CFrame = P[1680].CFrame, Size = Vector3.new(0.20000000298023224,0.04999995231628418,0.10000000149011612)} end if P[1681] then resizeBatch[#resizeBatch+1] = {Part = P[1681], CFrame = P[1681].CFrame, Size = Vector3.new(0.20000000298023224,1,0.05000000074505806)} end if P[1682] then resizeBatch[#resizeBatch+1] = {Part = P[1682], CFrame = P[1682].CFrame, Size = Vector3.new(0.20000000298023224,0.04999995231628418,0.5)} end if P[1684] then resizeBatch[#resizeBatch+1] = {Part = P[1684], CFrame = P[1684].CFrame, Size = Vector3.new(0.04999999701976776,0.20000000298023224,0.04999999701976776)} end if P[1685] then resizeBatch[#resizeBatch+1] = {Part = P[1685], CFrame = P[1685].CFrame, Size = Vector3.new(0.05000000074505806,0.75,1.3499999046325684)} end if P[1686] then resizeBatch[#resizeBatch+1] = {Part = P[1686], CFrame = P[1686].CFrame, Size = Vector3.new(0.04999999701976776,0.04999999701976776,0.4000000059604645)} end if P[1687] then resizeBatch[#resizeBatch+1] = {Part = P[1687], CFrame = P[1687].CFrame, Size = Vector3.new(0.04999999701976776,0.20000000298023224,0.04999999701976776)} end if P[1688] then resizeBatch[#resizeBatch+1] = {Part = P[1688], CFrame = P[1688].CFrame, Size = Vector3.new(0.20000000298023224,0.04999995231628418,0.10000000149011612)} end if P[1689] then resizeBatch[#resizeBatch+1] = {Part = P[1689], CFrame = P[1689].CFrame, Size = Vector3.new(0.800000011920929,0.800000011920929,0.05000000074505806)} end if P[1690] then resizeBatch[#resizeBatch+1] = {Part = P[1690], CFrame = P[1690].CFrame, Size = Vector3.new(0.04999999701976776,0.05000000074505806,0.4000000059604645)} end if P[1691] then resizeBatch[#resizeBatch+1] = {Part = P[1691], CFrame = P[1691].CFrame, Size = Vector3.new(0.20000000298023224,1,0.05000000074505806)} end if P[1692] then resizeBatch[#resizeBatch+1] = {Part = P[1692], CFrame = P[1692].CFrame, Size = Vector3.new(0.800000011920929,0.05000000074505806,1.3499999046325684)} end if P[1693] then resizeBatch[#resizeBatch+1] = {Part = P[1693], CFrame = P[1693].CFrame, Size = Vector3.new(0.800000011920929,0.800000011920929,0.05000000074505806)} end if P[1694] then resizeBatch[#resizeBatch+1] = {Part = P[1694], CFrame = P[1694].CFrame, Size = Vector3.new(0.20000000298023224,0.04999995231628418,0.5)} end if P[1695] then resizeBatch[#resizeBatch+1] = {Part = P[1695], CFrame = P[1695].CFrame, Size = Vector3.new(0.05000000074505806,0.75,1.3499999046325684)} end if P[1696] then resizeBatch[#resizeBatch+1] = {Part = P[1696], CFrame = P[1696].CFrame, Size = Vector3.new(4.399999618530273,1.799999713897705,0.9999997615814209)} end if P[1697] then resizeBatch[#resizeBatch+1] = {Part = P[1697], CFrame = P[1697].CFrame, Size = Vector3.new(0.19999933242797852,1.799999713897705,2.1999998092651367)} end if P[1698] then resizeBatch[#resizeBatch+1] = {Part = P[1698], CFrame = P[1698].CFrame, Size = Vector3.new(0.19999933242797852,1.1999996900558472,2.1999998092651367)} end if P[1699] then resizeBatch[#resizeBatch+1] = {Part = P[1699], CFrame = P[1699].CFrame, Size = Vector3.new(0.19999933242797852,1.1999996900558472,2.1999998092651367)} end if P[1700] then resizeBatch[#resizeBatch+1] = {Part = P[1700], CFrame = P[1700].CFrame, Size = Vector3.new(3.999999761581421,0.599999725818634,2.1999998092651367)} end if P[1701] then resizeBatch[#resizeBatch+1] = {Part = P[1701], CFrame = P[1701].CFrame, Size = Vector3.new(0.19999980926513672,1,1)} end if P[1702] then resizeBatch[#resizeBatch+1] = {Part = P[1702], CFrame = P[1702].CFrame, Size = Vector3.new(4.399999618530273,2.999999761581421,0.9999997615814209)} end if P[1703] then resizeBatch[#resizeBatch+1] = {Part = P[1703], CFrame = P[1703].CFrame, Size = Vector3.new(4,0.20000000298023224,0.20000000298023224)} end if P[1704] then resizeBatch[#resizeBatch+1] = {Part = P[1704], CFrame = P[1704].CFrame, Size = Vector3.new(0.8999999761581421,0.6000000238418579,0.05000000074505806)} end if P[1705] then resizeBatch[#resizeBatch+1] = {Part = P[1705], CFrame = P[1705].CFrame, Size = Vector3.new(0.6000000238418579,0.4000000059604645,0.05000000074505806)} end if P[1706] then resizeBatch[#resizeBatch+1] = {Part = P[1706], CFrame = P[1706].CFrame, Size = Vector3.new(4.399999618530273,1.799999713897705,0.19999980926513672)} end if P[1707] then resizeBatch[#resizeBatch+1] = {Part = P[1707], CFrame = P[1707].CFrame, Size = Vector3.new(0.19999933242797852,1.799999713897705,2.1999998092651367)} end if P[1708] then resizeBatch[#resizeBatch+1] = {Part = P[1708], CFrame = P[1708].CFrame, Size = Vector3.new(0.8999999761581421,0.6000000238418579,0.05000000074505806)} end if P[1709] then resizeBatch[#resizeBatch+1] = {Part = P[1709], CFrame = P[1709].CFrame, Size = Vector3.new(0.8999999761581421,0.6000000238418579,0.05000000074505806)} end if P[1710] then resizeBatch[#resizeBatch+1] = {Part = P[1710], CFrame = P[1710].CFrame, Size = Vector3.new(0.6000000238418579,0.4000000059604645,0.05000000074505806)} end if P[1711] then resizeBatch[#resizeBatch+1] = {Part = P[1711], CFrame = P[1711].CFrame, Size = Vector3.new(0.6000000238418579,0.4000000059604645,0.05000000074505806)} end if P[1712] then resizeBatch[#resizeBatch+1] = {Part = P[1712], CFrame = P[1712].CFrame, Size = Vector3.new(0.19999980926513672,1,1)} end if P[1713] then resizeBatch[#resizeBatch+1] = {Part = P[1713], CFrame = P[1713].CFrame, Size = Vector3.new(2,4.199999809265137,1.2000000476837158)} end if P[1714] then resizeBatch[#resizeBatch+1] = {Part = P[1714], CFrame = P[1714].CFrame, Size = Vector3.new(4.399999618530273,0.9999997615814209,0.9999997615814209)} end if P[1715] then resizeBatch[#resizeBatch+1] = {Part = P[1715], CFrame = P[1715].CFrame, Size = Vector3.new(0.20000000298023224,0.7999998331069946,0.19999980926513672)} end if P[1716] then resizeBatch[#resizeBatch+1] = {Part = P[1716], CFrame = P[1716].CFrame, Size = Vector3.new(0.20000000298023224,0.7999998331069946,0.19999980926513672)} end if P[1717] then resizeBatch[#resizeBatch+1] = {Part = P[1717], CFrame = P[1717].CFrame, Size = Vector3.new(3.999999761581421,0.5999996662139893,2.1999998092651367)} end if P[1718] then resizeBatch[#resizeBatch+1] = {Part = P[1718], CFrame = P[1718].CFrame, Size = Vector3.new(0.20000000298023224,0.7999998331069946,0.19999980926513672)} end if P[1719] then resizeBatch[#resizeBatch+1] = {Part = P[1719], CFrame = P[1719].CFrame, Size = Vector3.new(0.20000000298023224,0.7999998331069946,0.19999980926513672)} end if P[1722] then resizeBatch[#resizeBatch+1] = {Part = P[1722], CFrame = P[1722].CFrame, Size = Vector3.new(0.10000000149011612,0.30000001192092896,0.30000001192092896)} end if P[1723] then resizeBatch[#resizeBatch+1] = {Part = P[1723], CFrame = P[1723].CFrame, Size = Vector3.new(0.25,0.15000000596046448,0.15000000596046448)} end if P[1724] then resizeBatch[#resizeBatch+1] = {Part = P[1724], CFrame = P[1724].CFrame, Size = Vector3.new(0.30000001192092896,0.20000000298023224,0.20000000298023224)} end if P[1725] then resizeBatch[#resizeBatch+1] = {Part = P[1725], CFrame = P[1725].CFrame, Size = Vector3.new(0.10000000149011612,0.30000001192092896,0.30000001192092896)} end if P[1726] then resizeBatch[#resizeBatch+1] = {Part = P[1726], CFrame = P[1726].CFrame, Size = Vector3.new(1.7999998331069946,1.600000023841858,1.600000023841858)} end if P[1727] then resizeBatch[#resizeBatch+1] = {Part = P[1727], CFrame = P[1727].CFrame, Size = Vector3.new(0.20000000298023224,1.7999999523162842,1.7999999523162842)} end if P[1728] then resizeBatch[#resizeBatch+1] = {Part = P[1728], CFrame = P[1728].CFrame, Size = Vector3.new(1,1.7999999523162842,1.7999999523162842)} end if P[1729] then resizeBatch[#resizeBatch+1] = {Part = P[1729], CFrame = P[1729].CFrame, Size = Vector3.new(1.9999998807907104,1.7000000476837158,1.7000000476837158)} end if P[1732] then resizeBatch[#resizeBatch+1] = {Part = P[1732], CFrame = P[1732].CFrame, Size = Vector3.new(0.14999988675117493,0.05000000074505806,0.10000000149011612)} end if P[1733] then resizeBatch[#resizeBatch+1] = {Part = P[1733], CFrame = P[1733].CFrame, Size = Vector3.new(0.15000000596046448,0.05000000074505806,0.10000000149011612)} end if P[1734] then resizeBatch[#resizeBatch+1] = {Part = P[1734], CFrame = P[1734].CFrame, Size = Vector3.new(0.14999988675117493,0.05000000074505806,0.10000000149011612)} end if P[1735] then resizeBatch[#resizeBatch+1] = {Part = P[1735], CFrame = P[1735].CFrame, Size = Vector3.new(0.5999999046325684,0.09999998658895493,1.100000023841858)} end if P[1736] then resizeBatch[#resizeBatch+1] = {Part = P[1736], CFrame = P[1736].CFrame, Size = Vector3.new(0.14999988675117493,0.05000000074505806,0.10000000149011612)} end if P[1737] then resizeBatch[#resizeBatch+1] = {Part = P[1737], CFrame = P[1737].CFrame, Size = Vector3.new(0.14999988675117493,0.05000000074505806,0.10000000149011612)} end if P[1738] then resizeBatch[#resizeBatch+1] = {Part = P[1738], CFrame = P[1738].CFrame, Size = Vector3.new(0.15000000596046448,0.05000000074505806,0.10000000149011612)} end if P[1739] then resizeBatch[#resizeBatch+1] = {Part = P[1739], CFrame = P[1739].CFrame, Size = Vector3.new(0.15000000596046448,0.05000000074505806,0.10000000149011612)} end if P[1740] then resizeBatch[#resizeBatch+1] = {Part = P[1740], CFrame = P[1740].CFrame, Size = Vector3.new(0.14999988675117493,0.05000000074505806,0.10000000149011612)} end if P[1741] then resizeBatch[#resizeBatch+1] = {Part = P[1741], CFrame = P[1741].CFrame, Size = Vector3.new(0.15000000596046448,0.05000000074505806,0.10000000149011612)} end if P[1742] then resizeBatch[#resizeBatch+1] = {Part = P[1742], CFrame = P[1742].CFrame, Size = Vector3.new(0.14999988675117493,0.05000000074505806,0.10000000149011612)} end if P[1743] then resizeBatch[#resizeBatch+1] = {Part = P[1743], CFrame = P[1743].CFrame, Size = Vector3.new(0.15000000596046448,0.05000000074505806,0.10000000149011612)} end if P[1744] then resizeBatch[#resizeBatch+1] = {Part = P[1744], CFrame = P[1744].CFrame, Size = Vector3.new(0.14999988675117493,0.05000000074505806,0.10000000149011612)} end if P[1745] then resizeBatch[#resizeBatch+1] = {Part = P[1745], CFrame = P[1745].CFrame, Size = Vector3.new(0.14999988675117493,0.05000000074505806,0.10000000149011612)} end if P[1746] then resizeBatch[#resizeBatch+1] = {Part = P[1746], CFrame = P[1746].CFrame, Size = Vector3.new(0.49999988079071045,0.05000000074505806,0.34999996423721313)} end if P[1747] then resizeBatch[#resizeBatch+1] = {Part = P[1747], CFrame = P[1747].CFrame, Size = Vector3.new(0.14999988675117493,0.05000000074505806,0.10000000149011612)} end if P[1748] then resizeBatch[#resizeBatch+1] = {Part = P[1748], CFrame = P[1748].CFrame, Size = Vector3.new(0.14999988675117493,0.05000000074505806,0.10000000149011612)} end if P[1749] then resizeBatch[#resizeBatch+1] = {Part = P[1749], CFrame = P[1749].CFrame, Size = Vector3.new(0.5999999046325684,0.10000000149011612,1.100000023841858)} end if P[1750] then resizeBatch[#resizeBatch+1] = {Part = P[1750], CFrame = P[1750].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.20000000298023224)} end if P[1753] then resizeBatch[#resizeBatch+1] = {Part = P[1753], CFrame = P[1753].CFrame, Size = Vector3.new(0.6074884533882141,0.05498040094971657,0.6086896061897278)} end if P[1754] then resizeBatch[#resizeBatch+1] = {Part = P[1754], CFrame = P[1754].CFrame, Size = Vector3.new(0.053465165197849274,1.0638736486434937,0.2684476971626282)} end if P[1755] then resizeBatch[#resizeBatch+1] = {Part = P[1755], CFrame = P[1755].CFrame, Size = Vector3.new(0.5770397782325745,0.9475540518760681,0.5781809687614441)} end if P[1757] then resizeBatch[#resizeBatch+1] = {Part = P[1757], CFrame = P[1757].CFrame, Size = Vector3.new(0.07064912468194962,1.4058077335357666,0.3547280728816986)} end if P[1758] then resizeBatch[#resizeBatch+1] = {Part = P[1758], CFrame = P[1758].CFrame, Size = Vector3.new(0.8027381300926208,0.07265136390924454,0.8043253421783447)} end if P[1759] then resizeBatch[#resizeBatch+1] = {Part = P[1759], CFrame = P[1759].CFrame, Size = Vector3.new(0.7625031471252441,1.2521024942398071,0.7640110850334167)} end if P[1761] then resizeBatch[#resizeBatch+1] = {Part = P[1761], CFrame = P[1761].CFrame, Size = Vector3.new(0.6697714924812317,1.0998282432556152,0.6710960268974304)} end if P[1762] then resizeBatch[#resizeBatch+1] = {Part = P[1762], CFrame = P[1762].CFrame, Size = Vector3.new(0.062057144939899445,1.2348406314849854,0.3115878701210022)} end if P[1763] then resizeBatch[#resizeBatch+1] = {Part = P[1763], CFrame = P[1763].CFrame, Size = Vector3.new(0.7051132917404175,0.0638158842921257,0.7065074443817139)} end if P[1764] then resizeBatch[#resizeBatch+1] = {Part = P[1764], CFrame = P[1764].CFrame, Size = Vector3.new(0.05000000074505806,1,1)} end if P[1765] then resizeBatch[#resizeBatch+1] = {Part = P[1765], CFrame = P[1765].CFrame, Size = Vector3.new(0.05000000074505806,1,1)} end if P[1766] then resizeBatch[#resizeBatch+1] = {Part = P[1766], CFrame = P[1766].CFrame, Size = Vector3.new(0.05000000074505806,1,1)} end if P[1768] then resizeBatch[#resizeBatch+1] = {Part = P[1768], CFrame = P[1768].CFrame, Size = Vector3.new(4.000000953674316,0.19999980926513672,3.000000238418579)} end if P[1769] then resizeBatch[#resizeBatch+1] = {Part = P[1769], CFrame = P[1769].CFrame, Size = Vector3.new(0.20000076293945312,2.5999999046325684,3.000000238418579)} end if P[1770] then resizeBatch[#resizeBatch+1] = {Part = P[1770], CFrame = P[1770].CFrame, Size = Vector3.new(3.800001859664917,1.1999999284744263,3.000000238418579)} end if P[1771] then resizeBatch[#resizeBatch+1] = {Part = P[1771], CFrame = P[1771].CFrame, Size = Vector3.new(24.08929443359375,0.19999980926513672,3)} end if P[1772] then resizeBatch[#resizeBatch+1] = {Part = P[1772], CFrame = P[1772].CFrame, Size = Vector3.new(23.928918838500977,2.5999999046325684,3)} end if P[1773] then resizeBatch[#resizeBatch+1] = {Part = P[1773], CFrame = P[1773].CFrame, Size = Vector3.new(0.20000100135803223,1.1999998092651367,3.000000238418579)} end if P[1774] then resizeBatch[#resizeBatch+1] = {Part = P[1774], CFrame = P[1774].CFrame, Size = Vector3.new(2,0.05000053718686104,0.953000009059906)} end if P[1776] then resizeBatch[#resizeBatch+1] = {Part = P[1776], CFrame = P[1776].CFrame, Size = Vector3.new(0.09999990463256836,0.6999999284744263,1.100000023841858)} end if P[1777] then resizeBatch[#resizeBatch+1] = {Part = P[1777], CFrame = P[1777].CFrame, Size = Vector3.new(0.5999999046325684,0.5999999642372131,0.20000000298023224)} end if P[1779] then resizeBatch[#resizeBatch+1] = {Part = P[1779], CFrame = P[1779].CFrame, Size = Vector3.new(0.5999999046325684,0.5999999642372131,0.20000000298023224)} end if P[1781] then resizeBatch[#resizeBatch+1] = {Part = P[1781], CFrame = P[1781].CFrame, Size = Vector3.new(0.5999999046325684,0.5999999642372131,0.20000000298023224)} end if P[1783] then resizeBatch[#resizeBatch+1] = {Part = P[1783], CFrame = P[1783].CFrame, Size = Vector3.new(2.499999761581421,0.09999996423721313,0.09999986737966537)} end if P[1784] then resizeBatch[#resizeBatch+1] = {Part = P[1784], CFrame = P[1784].CFrame, Size = Vector3.new(2.499999761581421,0.09999996423721313,0.09999986737966537)} end if P[1785] then resizeBatch[#resizeBatch+1] = {Part = P[1785], CFrame = P[1785].CFrame, Size = Vector3.new(2.499999761581421,0.09999996423721313,0.09999986737966537)} end if P[1786] then resizeBatch[#resizeBatch+1] = {Part = P[1786], CFrame = P[1786].CFrame, Size = Vector3.new(2.499999761581421,0.09999996423721313,0.09999986737966537)} end if P[1787] then resizeBatch[#resizeBatch+1] = {Part = P[1787], CFrame = P[1787].CFrame, Size = Vector3.new(0.19999989867210388,0.20000000298023224,0.20000000298023224)} end if P[1788] then resizeBatch[#resizeBatch+1] = {Part = P[1788], CFrame = P[1788].CFrame, Size = Vector3.new(2.499999761581421,0.09999996423721313,0.09999986737966537)} end if P[1789] then resizeBatch[#resizeBatch+1] = {Part = P[1789], CFrame = P[1789].CFrame, Size = Vector3.new(0.20000000298023224,0.6535674929618835,0.10000000149011612)} end if P[1790] then resizeBatch[#resizeBatch+1] = {Part = P[1790], CFrame = P[1790].CFrame, Size = Vector3.new(0.19999989867210388,0.20000000298023224,0.20000000298023224)} end if P[1791] then resizeBatch[#resizeBatch+1] = {Part = P[1791], CFrame = P[1791].CFrame, Size = Vector3.new(0.20000000298023224,0.6535674929618835,0.10000000149011612)} end if P[1792] then resizeBatch[#resizeBatch+1] = {Part = P[1792], CFrame = P[1792].CFrame, Size = Vector3.new(0.20000000298023224,0.3706913888454437,0.10000000149011612)} end if P[1793] then resizeBatch[#resizeBatch+1] = {Part = P[1793], CFrame = P[1793].CFrame, Size = Vector3.new(0.5999999046325684,0.20000000298023224,0.7999999523162842)} end if P[1794] then resizeBatch[#resizeBatch+1] = {Part = P[1794], CFrame = P[1794].CFrame, Size = Vector3.new(0.20000000298023224,0.3706913888454437,0.10000000149011612)} end if P[1795] then resizeBatch[#resizeBatch+1] = {Part = P[1795], CFrame = P[1795].CFrame, Size = Vector3.new(0.5999999046325684,0.5999999642372131,0.20000000298023224)} end if P[1797] then resizeBatch[#resizeBatch+1] = {Part = P[1797], CFrame = P[1797].CFrame, Size = Vector3.new(0.5999999046325684,0.20000000298023224,0.7999999523162842)} end if P[1798] then resizeBatch[#resizeBatch+1] = {Part = P[1798], CFrame = P[1798].CFrame, Size = Vector3.new(0.10000000149011612,0.4000000059604645,0.4000000059604645)} end if P[1799] then resizeBatch[#resizeBatch+1] = {Part = P[1799], CFrame = P[1799].CFrame, Size = Vector3.new(0.19999989867210388,0.20000000298023224,0.20000000298023224)} end if P[1800] then resizeBatch[#resizeBatch+1] = {Part = P[1800], CFrame = P[1800].CFrame, Size = Vector3.new(0.5999999046325684,0.20000000298023224,0.7999999523162842)} end if P[1801] then resizeBatch[#resizeBatch+1] = {Part = P[1801], CFrame = P[1801].CFrame, Size = Vector3.new(0.5999999046325684,0.20000000298023224,0.7999999523162842)} end if P[1802] then resizeBatch[#resizeBatch+1] = {Part = P[1802], CFrame = P[1802].CFrame, Size = Vector3.new(0.5999999046325684,0.5999999046325684,0.5999999642372131)} end if P[1803] then resizeBatch[#resizeBatch+1] = {Part = P[1803], CFrame = P[1803].CFrame, Size = Vector3.new(0.20000000298023224,0.6535674929618835,0.10000000149011612)} end if P[1804] then resizeBatch[#resizeBatch+1] = {Part = P[1804], CFrame = P[1804].CFrame, Size = Vector3.new(0.20000000298023224,0.6535674929618835,0.10000000149011612)} end if P[1805] then resizeBatch[#resizeBatch+1] = {Part = P[1805], CFrame = P[1805].CFrame, Size = Vector3.new(0.20000000298023224,0.3706913888454437,0.10000000149011612)} end if P[1806] then resizeBatch[#resizeBatch+1] = {Part = P[1806], CFrame = P[1806].CFrame, Size = Vector3.new(0.5999999046325684,0.5999999046325684,0.5999999642372131)} end if P[1807] then resizeBatch[#resizeBatch+1] = {Part = P[1807], CFrame = P[1807].CFrame, Size = Vector3.new(2.499999761581421,0.09999996423721313,0.9999998807907104)} end if P[1808] then resizeBatch[#resizeBatch+1] = {Part = P[1808], CFrame = P[1808].CFrame, Size = Vector3.new(0.20000000298023224,0.3706913888454437,0.10000000149011612)} end if P[1809] then resizeBatch[#resizeBatch+1] = {Part = P[1809], CFrame = P[1809].CFrame, Size = Vector3.new(2.499999761581421,0.699999988079071,0.09999996423721313)} end if P[1810] then resizeBatch[#resizeBatch+1] = {Part = P[1810], CFrame = P[1810].CFrame, Size = Vector3.new(0.5999999046325684,0.5999999046325684,0.5999999642372131)} end if P[1811] then resizeBatch[#resizeBatch+1] = {Part = P[1811], CFrame = P[1811].CFrame, Size = Vector3.new(0.10000000149011612,0.4000000059604645,0.4000000059604645)} end if P[1812] then resizeBatch[#resizeBatch+1] = {Part = P[1812], CFrame = P[1812].CFrame, Size = Vector3.new(0.09999990463256836,0.6999999284744263,1.100000023841858)} end if P[1813] then resizeBatch[#resizeBatch+1] = {Part = P[1813], CFrame = P[1813].CFrame, Size = Vector3.new(2.700000047683716,3.299999952316284,1.2999999523162842)} end if P[1814] then resizeBatch[#resizeBatch+1] = {Part = P[1814], CFrame = P[1814].CFrame, Size = Vector3.new(0.5999999046325684,0.5999999046325684,0.5999999642372131)} end if P[1816] then resizeBatch[#resizeBatch+1] = {Part = P[1816], CFrame = P[1816].CFrame, Size = Vector3.new(1,1.2000000476837158,0.20000000298023224)} end if P[1817] then resizeBatch[#resizeBatch+1] = {Part = P[1817], CFrame = P[1817].CFrame, Size = Vector3.new(1,1.1999999284744263,0.4000000059604645)} end if P[1818] then resizeBatch[#resizeBatch+1] = {Part = P[1818], CFrame = P[1818].CFrame, Size = Vector3.new(0.6000000238418579,0.19999992847442627,0.20000000298023224)} end if P[1819] then resizeBatch[#resizeBatch+1] = {Part = P[1819], CFrame = P[1819].CFrame, Size = Vector3.new(1.7999999523162842,1.399999976158142,0.10000000149011612)} end if P[1820] then resizeBatch[#resizeBatch+1] = {Part = P[1820], CFrame = P[1820].CFrame, Size = Vector3.new(1,0.10000000149011612,0.6000000238418579)} end if P[1821] then resizeBatch[#resizeBatch+1] = {Part = P[1821], CFrame = P[1821].CFrame, Size = Vector3.new(1.600000023841858,1.2000000476837158,0.05000000074505806)} end if P[1822] then resizeBatch[#resizeBatch+1] = {Part = P[1822], CFrame = P[1822].CFrame, Size = Vector3.new(0.8999999761581421,0.699999988079071,0.05000000074505806)} end if P[1823] then resizeBatch[#resizeBatch+1] = {Part = P[1823], CFrame = P[1823].CFrame, Size = Vector3.new(1,0.7999998927116394,0.10000000149011612)} end if P[1826] then resizeBatch[#resizeBatch+1] = {Part = P[1826], CFrame = P[1826].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1827] then resizeBatch[#resizeBatch+1] = {Part = P[1827], CFrame = P[1827].CFrame, Size = Vector3.new(1,0.20000000298023224,1)} end if P[1828] then resizeBatch[#resizeBatch+1] = {Part = P[1828], CFrame = P[1828].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1829] then resizeBatch[#resizeBatch+1] = {Part = P[1829], CFrame = P[1829].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1830] then resizeBatch[#resizeBatch+1] = {Part = P[1830], CFrame = P[1830].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1831] then resizeBatch[#resizeBatch+1] = {Part = P[1831], CFrame = P[1831].CFrame, Size = Vector3.new(2.4000000953674316,0.20000004768371582,2.4000000953674316)} end if P[1832] then resizeBatch[#resizeBatch+1] = {Part = P[1832], CFrame = P[1832].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1833] then resizeBatch[#resizeBatch+1] = {Part = P[1833], CFrame = P[1833].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1834] then resizeBatch[#resizeBatch+1] = {Part = P[1834], CFrame = P[1834].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1835] then resizeBatch[#resizeBatch+1] = {Part = P[1835], CFrame = P[1835].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1836] then resizeBatch[#resizeBatch+1] = {Part = P[1836], CFrame = P[1836].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1837] then resizeBatch[#resizeBatch+1] = {Part = P[1837], CFrame = P[1837].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1838] then resizeBatch[#resizeBatch+1] = {Part = P[1838], CFrame = P[1838].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1839] then resizeBatch[#resizeBatch+1] = {Part = P[1839], CFrame = P[1839].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1841] then resizeBatch[#resizeBatch+1] = {Part = P[1841], CFrame = P[1841].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1842] then resizeBatch[#resizeBatch+1] = {Part = P[1842], CFrame = P[1842].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1843] then resizeBatch[#resizeBatch+1] = {Part = P[1843], CFrame = P[1843].CFrame, Size = Vector3.new(3.200000047683716,0.5999999046325684,2.4000000953674316)} end if P[1844] then resizeBatch[#resizeBatch+1] = {Part = P[1844], CFrame = P[1844].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1845] then resizeBatch[#resizeBatch+1] = {Part = P[1845], CFrame = P[1845].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1847] then resizeBatch[#resizeBatch+1] = {Part = P[1847], CFrame = P[1847].CFrame, Size = Vector3.new(1,0.20000000298023224,1)} end if P[1848] then resizeBatch[#resizeBatch+1] = {Part = P[1848], CFrame = P[1848].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1849] then resizeBatch[#resizeBatch+1] = {Part = P[1849], CFrame = P[1849].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1850] then resizeBatch[#resizeBatch+1] = {Part = P[1850], CFrame = P[1850].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1851] then resizeBatch[#resizeBatch+1] = {Part = P[1851], CFrame = P[1851].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1852] then resizeBatch[#resizeBatch+1] = {Part = P[1852], CFrame = P[1852].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1853] then resizeBatch[#resizeBatch+1] = {Part = P[1853], CFrame = P[1853].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1854] then resizeBatch[#resizeBatch+1] = {Part = P[1854], CFrame = P[1854].CFrame, Size = Vector3.new(2.4000000953674316,0.20000004768371582,2.4000000953674316)} end if P[1855] then resizeBatch[#resizeBatch+1] = {Part = P[1855], CFrame = P[1855].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1856] then resizeBatch[#resizeBatch+1] = {Part = P[1856], CFrame = P[1856].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1857] then resizeBatch[#resizeBatch+1] = {Part = P[1857], CFrame = P[1857].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1858] then resizeBatch[#resizeBatch+1] = {Part = P[1858], CFrame = P[1858].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1859] then resizeBatch[#resizeBatch+1] = {Part = P[1859], CFrame = P[1859].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1860] then resizeBatch[#resizeBatch+1] = {Part = P[1860], CFrame = P[1860].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1863] then resizeBatch[#resizeBatch+1] = {Part = P[1863], CFrame = P[1863].CFrame, Size = Vector3.new(2.4000000953674316,0.20000004768371582,2.4000000953674316)} end if P[1864] then resizeBatch[#resizeBatch+1] = {Part = P[1864], CFrame = P[1864].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1865] then resizeBatch[#resizeBatch+1] = {Part = P[1865], CFrame = P[1865].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1866] then resizeBatch[#resizeBatch+1] = {Part = P[1866], CFrame = P[1866].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1867] then resizeBatch[#resizeBatch+1] = {Part = P[1867], CFrame = P[1867].CFrame, Size = Vector3.new(1,0.20000000298023224,1)} end if P[1868] then resizeBatch[#resizeBatch+1] = {Part = P[1868], CFrame = P[1868].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1869] then resizeBatch[#resizeBatch+1] = {Part = P[1869], CFrame = P[1869].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1870] then resizeBatch[#resizeBatch+1] = {Part = P[1870], CFrame = P[1870].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1871] then resizeBatch[#resizeBatch+1] = {Part = P[1871], CFrame = P[1871].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1872] then resizeBatch[#resizeBatch+1] = {Part = P[1872], CFrame = P[1872].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1873] then resizeBatch[#resizeBatch+1] = {Part = P[1873], CFrame = P[1873].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1874] then resizeBatch[#resizeBatch+1] = {Part = P[1874], CFrame = P[1874].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1875] then resizeBatch[#resizeBatch+1] = {Part = P[1875], CFrame = P[1875].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1876] then resizeBatch[#resizeBatch+1] = {Part = P[1876], CFrame = P[1876].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1878] then resizeBatch[#resizeBatch+1] = {Part = P[1878], CFrame = P[1878].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1879] then resizeBatch[#resizeBatch+1] = {Part = P[1879], CFrame = P[1879].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1880] then resizeBatch[#resizeBatch+1] = {Part = P[1880], CFrame = P[1880].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1881] then resizeBatch[#resizeBatch+1] = {Part = P[1881], CFrame = P[1881].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1882] then resizeBatch[#resizeBatch+1] = {Part = P[1882], CFrame = P[1882].CFrame, Size = Vector3.new(3.200000047683716,0.5999999046325684,2.4000000953674316)} end if P[1884] then resizeBatch[#resizeBatch+1] = {Part = P[1884], CFrame = P[1884].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1885] then resizeBatch[#resizeBatch+1] = {Part = P[1885], CFrame = P[1885].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1886] then resizeBatch[#resizeBatch+1] = {Part = P[1886], CFrame = P[1886].CFrame, Size = Vector3.new(1,0.20000000298023224,1)} end if P[1887] then resizeBatch[#resizeBatch+1] = {Part = P[1887], CFrame = P[1887].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1888] then resizeBatch[#resizeBatch+1] = {Part = P[1888], CFrame = P[1888].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1889] then resizeBatch[#resizeBatch+1] = {Part = P[1889], CFrame = P[1889].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1890] then resizeBatch[#resizeBatch+1] = {Part = P[1890], CFrame = P[1890].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1891] then resizeBatch[#resizeBatch+1] = {Part = P[1891], CFrame = P[1891].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1892] then resizeBatch[#resizeBatch+1] = {Part = P[1892], CFrame = P[1892].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1893] then resizeBatch[#resizeBatch+1] = {Part = P[1893], CFrame = P[1893].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1894] then resizeBatch[#resizeBatch+1] = {Part = P[1894], CFrame = P[1894].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[1895] then resizeBatch[#resizeBatch+1] = {Part = P[1895], CFrame = P[1895].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[1896] then resizeBatch[#resizeBatch+1] = {Part = P[1896], CFrame = P[1896].CFrame, Size = Vector3.new(2.4000000953674316,0.20000004768371582,2.4000000953674316)} end if P[1897] then resizeBatch[#resizeBatch+1] = {Part = P[1897], CFrame = P[1897].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[1899] then resizeBatch[#resizeBatch+1] = {Part = P[1899], CFrame = P[1899].CFrame, Size = Vector3.new(1,7,3.799999952316284)} end if P[1900] then resizeBatch[#resizeBatch+1] = {Part = P[1900], CFrame = P[1900].CFrame, Size = Vector3.new(1,7,3.4000000953674316)} end if P[1901] then resizeBatch[#resizeBatch+1] = {Part = P[1901], CFrame = P[1901].CFrame, Size = Vector3.new(1,7,3.4000000953674316)} end if P[1902] then resizeBatch[#resizeBatch+1] = {Part = P[1902], CFrame = P[1902].CFrame, Size = Vector3.new(1.0000015497207642,7,3.399998903274536)} end if P[1903] then resizeBatch[#resizeBatch+1] = {Part = P[1903], CFrame = P[1903].CFrame, Size = Vector3.new(1.0000015497207642,7,3.399998903274536)} end if P[1904] then resizeBatch[#resizeBatch+1] = {Part = P[1904], CFrame = P[1904].CFrame, Size = Vector3.new(1.0000015497207642,7,3.399998903274536)} end if P[1905] then resizeBatch[#resizeBatch+1] = {Part = P[1905], CFrame = P[1905].CFrame, Size = Vector3.new(1.0000015497207642,7,3.399998903274536)} end if P[1906] then resizeBatch[#resizeBatch+1] = {Part = P[1906], CFrame = P[1906].CFrame, Size = Vector3.new(1.0000015497207642,7,3.399998903274536)} end if P[1907] then resizeBatch[#resizeBatch+1] = {Part = P[1907], CFrame = P[1907].CFrame, Size = Vector3.new(1,7,3.799999952316284)} end if P[1908] then resizeBatch[#resizeBatch+1] = {Part = P[1908], CFrame = P[1908].CFrame, Size = Vector3.new(1,7,3.4000000953674316)} end if P[1909] then resizeBatch[#resizeBatch+1] = {Part = P[1909], CFrame = P[1909].CFrame, Size = Vector3.new(1.0000015497207642,7,3.399998903274536)} end if P[1910] then resizeBatch[#resizeBatch+1] = {Part = P[1910], CFrame = P[1910].CFrame, Size = Vector3.new(1.0000015497207642,7,3.399998903274536)} end if P[1911] then resizeBatch[#resizeBatch+1] = {Part = P[1911], CFrame = P[1911].CFrame, Size = Vector3.new(1.0000015497207642,7,3.399998903274536)} end if P[1912] then resizeBatch[#resizeBatch+1] = {Part = P[1912], CFrame = P[1912].CFrame, Size = Vector3.new(1.0000015497207642,7,3.399998903274536)} end if P[1913] then resizeBatch[#resizeBatch+1] = {Part = P[1913], CFrame = P[1913].CFrame, Size = Vector3.new(1,7,3.4000000953674316)} end if P[1914] then resizeBatch[#resizeBatch+1] = {Part = P[1914], CFrame = P[1914].CFrame, Size = Vector3.new(1.0000015497207642,7,3.399998903274536)} end if P[1915] then resizeBatch[#resizeBatch+1] = {Part = P[1915], CFrame = P[1915].CFrame, Size = Vector3.new(1,7,3.4000000953674316)} end if P[1916] then resizeBatch[#resizeBatch+1] = {Part = P[1916], CFrame = P[1916].CFrame, Size = Vector3.new(1,7,3.4000000953674316)} end if P[1917] then resizeBatch[#resizeBatch+1] = {Part = P[1917], CFrame = P[1917].CFrame, Size = Vector3.new(1,7,3.4000000953674316)} end if P[1918] then resizeBatch[#resizeBatch+1] = {Part = P[1918], CFrame = P[1918].CFrame, Size = Vector3.new(1,7,3.4000000953674316)} end if P[1919] then resizeBatch[#resizeBatch+1] = {Part = P[1919], CFrame = P[1919].CFrame, Size = Vector3.new(1.0000015497207642,7,3.399998903274536)} end if P[1920] then resizeBatch[#resizeBatch+1] = {Part = P[1920], CFrame = P[1920].CFrame, Size = Vector3.new(1,7,3.799999952316284)} end if P[1921] then resizeBatch[#resizeBatch+1] = {Part = P[1921], CFrame = P[1921].CFrame, Size = Vector3.new(1,7,3.799999952316284)} end if P[1922] then resizeBatch[#resizeBatch+1] = {Part = P[1922], CFrame = P[1922].CFrame, Size = Vector3.new(1,7,3.799999952316284)} end if P[1924] then resizeBatch[#resizeBatch+1] = {Part = P[1924], CFrame = P[1924].CFrame, Size = Vector3.new(1,0.19999998807907104,14.683940887451172)} end if P[1925] then resizeBatch[#resizeBatch+1] = {Part = P[1925], CFrame = P[1925].CFrame, Size = Vector3.new(20.200002670288086,0.20000004768371582,1)} end if P[1926] then resizeBatch[#resizeBatch+1] = {Part = P[1926], CFrame = P[1926].CFrame, Size = Vector3.new(0.20000171661376953,7,1)} end if P[1927] then resizeBatch[#resizeBatch+1] = {Part = P[1927], CFrame = P[1927].CFrame, Size = Vector3.new(0.20000171661376953,7,1)} end if P[1928] then resizeBatch[#resizeBatch+1] = {Part = P[1928], CFrame = P[1928].CFrame, Size = Vector3.new(0.20000171661376953,7,1)} end if P[1929] then resizeBatch[#resizeBatch+1] = {Part = P[1929], CFrame = P[1929].CFrame, Size = Vector3.new(1,0.19999998807907104,14.66281509399414)} end if P[1930] then resizeBatch[#resizeBatch+1] = {Part = P[1930], CFrame = P[1930].CFrame, Size = Vector3.new(0.20000171661376953,7,1)} end if P[1931] then resizeBatch[#resizeBatch+1] = {Part = P[1931], CFrame = P[1931].CFrame, Size = Vector3.new(11.000001907348633,0.20000004768371582,1)} end if P[1932] then resizeBatch[#resizeBatch+1] = {Part = P[1932], CFrame = P[1932].CFrame, Size = Vector3.new(1.0000015497207642,7,0.1999988555908203)} end if P[1933] then resizeBatch[#resizeBatch+1] = {Part = P[1933], CFrame = P[1933].CFrame, Size = Vector3.new(0.20000171661376953,7,1)} end if P[1934] then resizeBatch[#resizeBatch+1] = {Part = P[1934], CFrame = P[1934].CFrame, Size = Vector3.new(20.200002670288086,0.20000004768371582,1)} end if P[1935] then resizeBatch[#resizeBatch+1] = {Part = P[1935], CFrame = P[1935].CFrame, Size = Vector3.new(11.000001907348633,0.20000004768371582,1)} end if P[1936] then resizeBatch[#resizeBatch+1] = {Part = P[1936], CFrame = P[1936].CFrame, Size = Vector3.new(1.0000015497207642,7,0.1999988555908203)} end if P[1937] then resizeBatch[#resizeBatch+1] = {Part = P[1937], CFrame = P[1937].CFrame, Size = Vector3.new(1.0000015497207642,7,0.1999988555908203)} end if P[1938] then resizeBatch[#resizeBatch+1] = {Part = P[1938], CFrame = P[1938].CFrame, Size = Vector3.new(1.0000015497207642,7,0.1999988555908203)} end if P[1939] then resizeBatch[#resizeBatch+1] = {Part = P[1939], CFrame = P[1939].CFrame, Size = Vector3.new(1.0000015497207642,7,0.1999988555908203)} end if P[1940] then resizeBatch[#resizeBatch+1] = {Part = P[1940], CFrame = P[1940].CFrame, Size = Vector3.new(1.0000015497207642,7,0.1999988555908203)} end if P[1941] then resizeBatch[#resizeBatch+1] = {Part = P[1941], CFrame = P[1941].CFrame, Size = Vector3.new(1.0000015497207642,7,0.1999988555908203)} end if P[1942] then resizeBatch[#resizeBatch+1] = {Part = P[1942], CFrame = P[1942].CFrame, Size = Vector3.new(1.0000015497207642,7,0.1999988555908203)} end if P[1943] then resizeBatch[#resizeBatch+1] = {Part = P[1943], CFrame = P[1943].CFrame, Size = Vector3.new(1.0000015497207642,7,0.1999988555908203)} end if P[1944] then resizeBatch[#resizeBatch+1] = {Part = P[1944], CFrame = P[1944].CFrame, Size = Vector3.new(1.0000015497207642,7,0.1999988555908203)} end if P[1945] then resizeBatch[#resizeBatch+1] = {Part = P[1945], CFrame = P[1945].CFrame, Size = Vector3.new(1,0.19999998807907104,25.432615280151367)} end if P[1946] then resizeBatch[#resizeBatch+1] = {Part = P[1946], CFrame = P[1946].CFrame, Size = Vector3.new(0.20000171661376953,7,1)} end if P[1947] then resizeBatch[#resizeBatch+1] = {Part = P[1947], CFrame = P[1947].CFrame, Size = Vector3.new(1,0.19999998807907104,25.37381935119629)} end if P[1948] then resizeBatch[#resizeBatch+1] = {Part = P[1948], CFrame = P[1948].CFrame, Size = Vector3.new(1.0000015497207642,7,0.1999988555908203)} end if P[1949] then resizeBatch[#resizeBatch+1] = {Part = P[1949], CFrame = P[1949].CFrame, Size = Vector3.new(18.123531341552734,0.19999998807907104,1)} end if P[1950] then resizeBatch[#resizeBatch+1] = {Part = P[1950], CFrame = P[1950].CFrame, Size = Vector3.new(0.20000076293945312,7,1)} end if P[1951] then resizeBatch[#resizeBatch+1] = {Part = P[1951], CFrame = P[1951].CFrame, Size = Vector3.new(0.20000076293945312,7,1)} end if P[1952] then resizeBatch[#resizeBatch+1] = {Part = P[1952], CFrame = P[1952].CFrame, Size = Vector3.new(0.20000076293945312,7,1)} end if P[1953] then resizeBatch[#resizeBatch+1] = {Part = P[1953], CFrame = P[1953].CFrame, Size = Vector3.new(0.20000076293945312,7,1)} end if P[1954] then resizeBatch[#resizeBatch+1] = {Part = P[1954], CFrame = P[1954].CFrame, Size = Vector3.new(1.0000015497207642,7,0.1999988555908203)} end if P[1955] then resizeBatch[#resizeBatch+1] = {Part = P[1955], CFrame = P[1955].CFrame, Size = Vector3.new(1.0000015497207642,7,0.1999988555908203)} end if P[1956] then resizeBatch[#resizeBatch+1] = {Part = P[1956], CFrame = P[1956].CFrame, Size = Vector3.new(18.12356185913086,0.19999998807907104,1)} end if P[1957] then resizeBatch[#resizeBatch+1] = {Part = P[1957], CFrame = P[1957].CFrame, Size = Vector3.new(0.20000076293945312,7,1)} end if P[1958] then resizeBatch[#resizeBatch+1] = {Part = P[1958], CFrame = P[1958].CFrame, Size = Vector3.new(0.20000076293945312,7,1)} end if P[1959] then resizeBatch[#resizeBatch+1] = {Part = P[1959], CFrame = P[1959].CFrame, Size = Vector3.new(0.20000171661376953,7,1)} end if P[1960] then resizeBatch[#resizeBatch+1] = {Part = P[1960], CFrame = P[1960].CFrame, Size = Vector3.new(0.20000171661376953,7,1)} end if P[1961] then resizeBatch[#resizeBatch+1] = {Part = P[1961], CFrame = P[1961].CFrame, Size = Vector3.new(0.20000171661376953,7,1)} end if P[1962] then resizeBatch[#resizeBatch+1] = {Part = P[1962], CFrame = P[1962].CFrame, Size = Vector3.new(0.20000171661376953,7,1)} end if P[1964] then resizeBatch[#resizeBatch+1] = {Part = P[1964], CFrame = P[1964].CFrame, Size = Vector3.new(0.6000000238418579,0.6000000238418579,0.800000011920929)} end if P[1965] then resizeBatch[#resizeBatch+1] = {Part = P[1965], CFrame = P[1965].CFrame, Size = Vector3.new(2.4000000953674316,1.7999999523162842,0.05000000074505806)} end if P[1966] then resizeBatch[#resizeBatch+1] = {Part = P[1966], CFrame = P[1966].CFrame, Size = Vector3.new(2.5999999046325684,2,0.10000000149011612)} end if P[1967] then resizeBatch[#resizeBatch+1] = {Part = P[1967], CFrame = P[1967].CFrame, Size = Vector3.new(1.7999999523162842,1.7999999523162842,0.20000000298023224)} end if P[1969] then resizeBatch[#resizeBatch+1] = {Part = P[1969], CFrame = P[1969].CFrame, Size = Vector3.new(0.05000000074505806,0.6000000238418579,0.6000000238418579)} end if P[1971] then resizeBatch[#resizeBatch+1] = {Part = P[1971], CFrame = P[1971].CFrame, Size = Vector3.new(0.16999992728233337,1.350000023841858,1.350000023841858)} end if P[1973] then resizeBatch[#resizeBatch+1] = {Part = P[1973], CFrame = P[1973].CFrame, Size = Vector3.new(0.10000000149011612,1.3200000524520874,1.3200000524520874)} end if P[1974] then resizeBatch[#resizeBatch+1] = {Part = P[1974], CFrame = P[1974].CFrame, Size = Vector3.new(1.7000000476837158,1.350000023841858,1.350000023841858)} end if P[1975] then resizeBatch[#resizeBatch+1] = {Part = P[1975], CFrame = P[1975].CFrame, Size = Vector3.new(0.20000000298023224,1.399999976158142,1.399999976158142)} end if P[1977] then resizeBatch[#resizeBatch+1] = {Part = P[1977], CFrame = P[1977].CFrame, Size = Vector3.new(0.07989922165870667,0.3499999940395355,0.3499999940395355)} end if P[1978] then resizeBatch[#resizeBatch+1] = {Part = P[1978], CFrame = P[1978].CFrame, Size = Vector3.new(1,0.5,0.5)} end if P[1979] then resizeBatch[#resizeBatch+1] = {Part = P[1979], CFrame = P[1979].CFrame, Size = Vector3.new(0.15000000596046448,0.4000000059604645,0.15000000596046448)} end if P[1980] then resizeBatch[#resizeBatch+1] = {Part = P[1980], CFrame = P[1980].CFrame, Size = Vector3.new(0.10000000149011612,0.5,0.5)} end if P[1982] then resizeBatch[#resizeBatch+1] = {Part = P[1982], CFrame = P[1982].CFrame, Size = Vector3.new(0.09999990463256836,1,1)} end if P[1983] then resizeBatch[#resizeBatch+1] = {Part = P[1983], CFrame = P[1983].CFrame, Size = Vector3.new(1.7000000476837158,0.20000000298023224,0.20000000298023224)} end if P[1984] then resizeBatch[#resizeBatch+1] = {Part = P[1984], CFrame = P[1984].CFrame, Size = Vector3.new(1.6000001430511475,0.699981689453125,0.699981689453125)} end if P[1985] then resizeBatch[#resizeBatch+1] = {Part = P[1985], CFrame = P[1985].CFrame, Size = Vector3.new(1.6000003814697266,0.300018310546875,0.3000030517578125)} end if P[1987] then resizeBatch[#resizeBatch+1] = {Part = P[1987], CFrame = P[1987].CFrame, Size = Vector3.new(0.8500000238418579,0.07000000029802322,0.8500000238418579)} end if P[1988] then resizeBatch[#resizeBatch+1] = {Part = P[1988], CFrame = P[1988].CFrame, Size = Vector3.new(0.949999988079071,0.09000000357627869,0.949999988079071)} end if P[1989] then resizeBatch[#resizeBatch+1] = {Part = P[1989], CFrame = P[1989].CFrame, Size = Vector3.new(1,0.07999999821186066,1)} end if P[1990] then resizeBatch[#resizeBatch+1] = {Part = P[1990], CFrame = P[1990].CFrame, Size = Vector3.new(1,0.07999999821186066,1)} end if P[1991] then resizeBatch[#resizeBatch+1] = {Part = P[1991], CFrame = P[1991].CFrame, Size = Vector3.new(1,0.1399151086807251,1)} end if P[1992] then resizeBatch[#resizeBatch+1] = {Part = P[1992], CFrame = P[1992].CFrame, Size = Vector3.new(0.949999988079071,0.09000000357627869,0.949999988079071)} end if P[1993] then resizeBatch[#resizeBatch+1] = {Part = P[1993], CFrame = P[1993].CFrame, Size = Vector3.new(1,0.23000000417232513,1)} end if P[1994] then resizeBatch[#resizeBatch+1] = {Part = P[1994], CFrame = P[1994].CFrame, Size = Vector3.new(1,0.14000000059604645,1)} end if P[1996] then resizeBatch[#resizeBatch+1] = {Part = P[1996], CFrame = P[1996].CFrame, Size = Vector3.new(0.20000000298023224,0.5,0.5)} end if P[1997] then resizeBatch[#resizeBatch+1] = {Part = P[1997], CFrame = P[1997].CFrame, Size = Vector3.new(0.9000000357627869,0.5,0.5)} end if P[1998] then resizeBatch[#resizeBatch+1] = {Part = P[1998], CFrame = P[1998].CFrame, Size = Vector3.new(0.07989922165870667,0.3499999940395355,0.3499999940395355)} end if P[1999] then resizeBatch[#resizeBatch+1] = {Part = P[1999], CFrame = P[1999].CFrame, Size = Vector3.new(0.15000000596046448,0.4000000059604645,0.15000000596046448)} end if P[2002] then resizeBatch[#resizeBatch+1] = {Part = P[2002], CFrame = P[2002].CFrame, Size = Vector3.new(0.49999988079071045,0.05000000074505806,0.34999996423721313)} end if P[2003] then resizeBatch[#resizeBatch+1] = {Part = P[2003], CFrame = P[2003].CFrame, Size = Vector3.new(0.14999988675117493,0.05000000074505806,0.10000000149011612)} end if P[2004] then resizeBatch[#resizeBatch+1] = {Part = P[2004], CFrame = P[2004].CFrame, Size = Vector3.new(0.14999988675117493,0.05000000074505806,0.10000000149011612)} end if P[2005] then resizeBatch[#resizeBatch+1] = {Part = P[2005], CFrame = P[2005].CFrame, Size = Vector3.new(0.15000000596046448,0.05000000074505806,0.10000000149011612)} end if P[2006] then resizeBatch[#resizeBatch+1] = {Part = P[2006], CFrame = P[2006].CFrame, Size = Vector3.new(0.14999988675117493,0.05000000074505806,0.10000000149011612)} end if P[2007] then resizeBatch[#resizeBatch+1] = {Part = P[2007], CFrame = P[2007].CFrame, Size = Vector3.new(0.5999999046325684,0.10000000149011612,1.100000023841858)} end if P[2008] then resizeBatch[#resizeBatch+1] = {Part = P[2008], CFrame = P[2008].CFrame, Size = Vector3.new(0.14999988675117493,0.05000000074505806,0.10000000149011612)} end if P[2009] then resizeBatch[#resizeBatch+1] = {Part = P[2009], CFrame = P[2009].CFrame, Size = Vector3.new(0.15000000596046448,0.05000000074505806,0.10000000149011612)} end if P[2010] then resizeBatch[#resizeBatch+1] = {Part = P[2010], CFrame = P[2010].CFrame, Size = Vector3.new(0.14999988675117493,0.05000000074505806,0.10000000149011612)} end if P[2011] then resizeBatch[#resizeBatch+1] = {Part = P[2011], CFrame = P[2011].CFrame, Size = Vector3.new(0.15000000596046448,0.05000000074505806,0.10000000149011612)} end if P[2012] then resizeBatch[#resizeBatch+1] = {Part = P[2012], CFrame = P[2012].CFrame, Size = Vector3.new(0.14999988675117493,0.05000000074505806,0.10000000149011612)} end if P[2013] then resizeBatch[#resizeBatch+1] = {Part = P[2013], CFrame = P[2013].CFrame, Size = Vector3.new(0.14999988675117493,0.05000000074505806,0.10000000149011612)} end if P[2014] then resizeBatch[#resizeBatch+1] = {Part = P[2014], CFrame = P[2014].CFrame, Size = Vector3.new(0.14999988675117493,0.05000000074505806,0.10000000149011612)} end if P[2015] then resizeBatch[#resizeBatch+1] = {Part = P[2015], CFrame = P[2015].CFrame, Size = Vector3.new(0.15000000596046448,0.05000000074505806,0.10000000149011612)} end if P[2016] then resizeBatch[#resizeBatch+1] = {Part = P[2016], CFrame = P[2016].CFrame, Size = Vector3.new(0.14999988675117493,0.05000000074505806,0.10000000149011612)} end if P[2017] then resizeBatch[#resizeBatch+1] = {Part = P[2017], CFrame = P[2017].CFrame, Size = Vector3.new(0.15000000596046448,0.05000000074505806,0.10000000149011612)} end if P[2018] then resizeBatch[#resizeBatch+1] = {Part = P[2018], CFrame = P[2018].CFrame, Size = Vector3.new(0.5999999046325684,0.09999998658895493,1.100000023841858)} end if P[2019] then resizeBatch[#resizeBatch+1] = {Part = P[2019], CFrame = P[2019].CFrame, Size = Vector3.new(0.14999988675117493,0.05000000074505806,0.10000000149011612)} end if P[2020] then resizeBatch[#resizeBatch+1] = {Part = P[2020], CFrame = P[2020].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.20000000298023224)} end if P[2022] then resizeBatch[#resizeBatch+1] = {Part = P[2022], CFrame = P[2022].CFrame, Size = Vector3.new(0.15000000596046448,0.4000000059604645,0.15000000596046448)} end if P[2023] then resizeBatch[#resizeBatch+1] = {Part = P[2023], CFrame = P[2023].CFrame, Size = Vector3.new(0.30000001192092896,0.5,0.5)} end if P[2024] then resizeBatch[#resizeBatch+1] = {Part = P[2024], CFrame = P[2024].CFrame, Size = Vector3.new(0.800000011920929,0.5,0.5)} end if P[2025] then resizeBatch[#resizeBatch+1] = {Part = P[2025], CFrame = P[2025].CFrame, Size = Vector3.new(0.07989922165870667,0.3499999940395355,0.3499999940395355)} end if P[2027] then resizeBatch[#resizeBatch+1] = {Part = P[2027], CFrame = P[2027].CFrame, Size = Vector3.new(0.8999999761581421,0.699999988079071,0.05000000074505806)} end if P[2028] then resizeBatch[#resizeBatch+1] = {Part = P[2028], CFrame = P[2028].CFrame, Size = Vector3.new(1.600000023841858,1.2000000476837158,0.05000000074505806)} end if P[2029] then resizeBatch[#resizeBatch+1] = {Part = P[2029], CFrame = P[2029].CFrame, Size = Vector3.new(1.7999999523162842,1.399999976158142,0.10000000149011612)} end if P[2030] then resizeBatch[#resizeBatch+1] = {Part = P[2030], CFrame = P[2030].CFrame, Size = Vector3.new(1,1.2000000476837158,0.20000000298023224)} end if P[2031] then resizeBatch[#resizeBatch+1] = {Part = P[2031], CFrame = P[2031].CFrame, Size = Vector3.new(1,1.1999999284744263,0.4000000059604645)} end if P[2032] then resizeBatch[#resizeBatch+1] = {Part = P[2032], CFrame = P[2032].CFrame, Size = Vector3.new(1,0.10000000149011612,0.6000000238418579)} end if P[2033] then resizeBatch[#resizeBatch+1] = {Part = P[2033], CFrame = P[2033].CFrame, Size = Vector3.new(1,0.7999998927116394,0.10000000149011612)} end if P[2034] then resizeBatch[#resizeBatch+1] = {Part = P[2034], CFrame = P[2034].CFrame, Size = Vector3.new(0.6000000238418579,0.19999992847442627,0.20000000298023224)} end if P[2037] then resizeBatch[#resizeBatch+1] = {Part = P[2037], CFrame = P[2037].CFrame, Size = Vector3.new(0.5,1.5,0.5)} end if P[2038] then resizeBatch[#resizeBatch+1] = {Part = P[2038], CFrame = P[2038].CFrame, Size = Vector3.new(0.5,1.5,0.5)} end if P[2039] then resizeBatch[#resizeBatch+1] = {Part = P[2039], CFrame = P[2039].CFrame, Size = Vector3.new(0.5,1.5,0.5)} end if P[2040] then resizeBatch[#resizeBatch+1] = {Part = P[2040], CFrame = P[2040].CFrame, Size = Vector3.new(0.5,1.5,0.5)} end if P[2041] then resizeBatch[#resizeBatch+1] = {Part = P[2041], CFrame = P[2041].CFrame, Size = Vector3.new(0.5,1.5,0.5)} end if P[2042] then resizeBatch[#resizeBatch+1] = {Part = P[2042], CFrame = P[2042].CFrame, Size = Vector3.new(0.5,1.5,0.5)} end if P[2043] then resizeBatch[#resizeBatch+1] = {Part = P[2043], CFrame = P[2043].CFrame, Size = Vector3.new(0.5,1.5,0.5)} end if P[2044] then resizeBatch[#resizeBatch+1] = {Part = P[2044], CFrame = P[2044].CFrame, Size = Vector3.new(0.5,1.5,0.5)} end if P[2045] then resizeBatch[#resizeBatch+1] = {Part = P[2045], CFrame = P[2045].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[2046] then resizeBatch[#resizeBatch+1] = {Part = P[2046], CFrame = P[2046].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[2047] then resizeBatch[#resizeBatch+1] = {Part = P[2047], CFrame = P[2047].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[2048] then resizeBatch[#resizeBatch+1] = {Part = P[2048], CFrame = P[2048].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[2049] then resizeBatch[#resizeBatch+1] = {Part = P[2049], CFrame = P[2049].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[2050] then resizeBatch[#resizeBatch+1] = {Part = P[2050], CFrame = P[2050].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[2051] then resizeBatch[#resizeBatch+1] = {Part = P[2051], CFrame = P[2051].CFrame, Size = Vector3.new(0.590000331401825,1.1799999475479126,0.5899999737739563)} end if P[2052] then resizeBatch[#resizeBatch+1] = {Part = P[2052], CFrame = P[2052].CFrame, Size = Vector3.new(0.590000331401825,1.1799999475479126,0.5899999737739563)} end if P[2053] then resizeBatch[#resizeBatch+1] = {Part = P[2053], CFrame = P[2053].CFrame, Size = Vector3.new(0.590000331401825,1.1799999475479126,0.5899999737739563)} end if P[2054] then resizeBatch[#resizeBatch+1] = {Part = P[2054], CFrame = P[2054].CFrame, Size = Vector3.new(0.590000331401825,1.1799999475479126,0.5899999737739563)} end if P[2055] then resizeBatch[#resizeBatch+1] = {Part = P[2055], CFrame = P[2055].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[2056] then resizeBatch[#resizeBatch+1] = {Part = P[2056], CFrame = P[2056].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[2057] then resizeBatch[#resizeBatch+1] = {Part = P[2057], CFrame = P[2057].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[2058] then resizeBatch[#resizeBatch+1] = {Part = P[2058], CFrame = P[2058].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[2059] then resizeBatch[#resizeBatch+1] = {Part = P[2059], CFrame = P[2059].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[2060] then resizeBatch[#resizeBatch+1] = {Part = P[2060], CFrame = P[2060].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[2061] then resizeBatch[#resizeBatch+1] = {Part = P[2061], CFrame = P[2061].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[2062] then resizeBatch[#resizeBatch+1] = {Part = P[2062], CFrame = P[2062].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[2063] then resizeBatch[#resizeBatch+1] = {Part = P[2063], CFrame = P[2063].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[2064] then resizeBatch[#resizeBatch+1] = {Part = P[2064], CFrame = P[2064].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[2065] then resizeBatch[#resizeBatch+1] = {Part = P[2065], CFrame = P[2065].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[2066] then resizeBatch[#resizeBatch+1] = {Part = P[2066], CFrame = P[2066].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[2067] then resizeBatch[#resizeBatch+1] = {Part = P[2067], CFrame = P[2067].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[2068] then resizeBatch[#resizeBatch+1] = {Part = P[2068], CFrame = P[2068].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[2069] then resizeBatch[#resizeBatch+1] = {Part = P[2069], CFrame = P[2069].CFrame, Size = Vector3.new(0.590000331401825,1.1799999475479126,0.5899999737739563)} end if P[2070] then resizeBatch[#resizeBatch+1] = {Part = P[2070], CFrame = P[2070].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[2071] then resizeBatch[#resizeBatch+1] = {Part = P[2071], CFrame = P[2071].CFrame, Size = Vector3.new(0.590000331401825,1.1799999475479126,0.5899999737739563)} end if P[2072] then resizeBatch[#resizeBatch+1] = {Part = P[2072], CFrame = P[2072].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[2073] then resizeBatch[#resizeBatch+1] = {Part = P[2073], CFrame = P[2073].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[2074] then resizeBatch[#resizeBatch+1] = {Part = P[2074], CFrame = P[2074].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[2075] then resizeBatch[#resizeBatch+1] = {Part = P[2075], CFrame = P[2075].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[2076] then resizeBatch[#resizeBatch+1] = {Part = P[2076], CFrame = P[2076].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[2077] then resizeBatch[#resizeBatch+1] = {Part = P[2077], CFrame = P[2077].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[2078] then resizeBatch[#resizeBatch+1] = {Part = P[2078], CFrame = P[2078].CFrame, Size = Vector3.new(0.590000331401825,1.1799999475479126,0.5899999737739563)} end if P[2079] then resizeBatch[#resizeBatch+1] = {Part = P[2079], CFrame = P[2079].CFrame, Size = Vector3.new(0.590000331401825,1.1799999475479126,0.5899999737739563)} end if P[2080] then resizeBatch[#resizeBatch+1] = {Part = P[2080], CFrame = P[2080].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[2081] then resizeBatch[#resizeBatch+1] = {Part = P[2081], CFrame = P[2081].CFrame, Size = Vector3.new(0.19999980926513672,6.399999618530273,0.19999980926513672)} end if P[2082] then resizeBatch[#resizeBatch+1] = {Part = P[2082], CFrame = P[2082].CFrame, Size = Vector3.new(2.5999999046325684,0.19999995827674866,3.3999998569488525)} end if P[2083] then resizeBatch[#resizeBatch+1] = {Part = P[2083], CFrame = P[2083].CFrame, Size = Vector3.new(0.20000000298023224,6,0.19999980926513672)} end if P[2084] then resizeBatch[#resizeBatch+1] = {Part = P[2084], CFrame = P[2084].CFrame, Size = Vector3.new(2.5999999046325684,0.19999995827674866,3.3999998569488525)} end if P[2085] then resizeBatch[#resizeBatch+1] = {Part = P[2085], CFrame = P[2085].CFrame, Size = Vector3.new(2.5999999046325684,0.19999995827674866,3.3999998569488525)} end if P[2086] then resizeBatch[#resizeBatch+1] = {Part = P[2086], CFrame = P[2086].CFrame, Size = Vector3.new(0.20000000298023224,0.19999997317790985,3.3999998569488525)} end if P[2087] then resizeBatch[#resizeBatch+1] = {Part = P[2087], CFrame = P[2087].CFrame, Size = Vector3.new(0.20000000298023224,6.599999904632568,3.4000000953674316)} end if P[2088] then resizeBatch[#resizeBatch+1] = {Part = P[2088], CFrame = P[2088].CFrame, Size = Vector3.new(2.799999952316284,0.19999995827674866,3.3999998569488525)} end if P[2089] then resizeBatch[#resizeBatch+1] = {Part = P[2089], CFrame = P[2089].CFrame, Size = Vector3.new(0.20000000298023224,0.19999997317790985,3.3999998569488525)} end if P[2090] then resizeBatch[#resizeBatch+1] = {Part = P[2090], CFrame = P[2090].CFrame, Size = Vector3.new(0.20000000298023224,6,2.999999761581421)} end if P[2091] then resizeBatch[#resizeBatch+1] = {Part = P[2091], CFrame = P[2091].CFrame, Size = Vector3.new(3,6.599999904632568,0.19999980926513672)} end if P[2092] then resizeBatch[#resizeBatch+1] = {Part = P[2092], CFrame = P[2092].CFrame, Size = Vector3.new(3,0.19999998807907104,3.799999952316284)} end if P[2093] then resizeBatch[#resizeBatch+1] = {Part = P[2093], CFrame = P[2093].CFrame, Size = Vector3.new(0.5,1.5,0.15000000596046448)} end if P[2094] then resizeBatch[#resizeBatch+1] = {Part = P[2094], CFrame = P[2094].CFrame, Size = Vector3.new(0.19999980926513672,6.399999618530273,0.19999980926513672)} end if P[2095] then resizeBatch[#resizeBatch+1] = {Part = P[2095], CFrame = P[2095].CFrame, Size = Vector3.new(0.20000000298023224,6,0.19999980926513672)} end if P[2096] then resizeBatch[#resizeBatch+1] = {Part = P[2096], CFrame = P[2096].CFrame, Size = Vector3.new(3,6.599999904632568,0.19999980926513672)} end if P[2099] then resizeBatch[#resizeBatch+1] = {Part = P[2099], CFrame = P[2099].CFrame, Size = Vector3.new(0.05000000074505806,0.4000000059604645,0.4000000059604645)} end if P[2100] then resizeBatch[#resizeBatch+1] = {Part = P[2100], CFrame = P[2100].CFrame, Size = Vector3.new(0.05999999865889549,0.3799999952316284,0.3799999952316284)} end if P[2102] then resizeBatch[#resizeBatch+1] = {Part = P[2102], CFrame = P[2102].CFrame, Size = Vector3.new(0.05000000074505806,0.4000000059604645,0.4000000059604645)} end if P[2103] then resizeBatch[#resizeBatch+1] = {Part = P[2103], CFrame = P[2103].CFrame, Size = Vector3.new(0.05999999865889549,0.3799999952316284,0.3799999952316284)} end if P[2105] then resizeBatch[#resizeBatch+1] = {Part = P[2105], CFrame = P[2105].CFrame, Size = Vector3.new(0.05999999865889549,0.3799999952316284,0.3799999952316284)} end if P[2106] then resizeBatch[#resizeBatch+1] = {Part = P[2106], CFrame = P[2106].CFrame, Size = Vector3.new(0.05000000074505806,0.4000000059604645,0.4000000059604645)} end if P[2108] then resizeBatch[#resizeBatch+1] = {Part = P[2108], CFrame = P[2108].CFrame, Size = Vector3.new(0.05000000074505806,0.4000000059604645,0.4000000059604645)} end if P[2109] then resizeBatch[#resizeBatch+1] = {Part = P[2109], CFrame = P[2109].CFrame, Size = Vector3.new(0.05999999865889549,0.3799999952316284,0.3799999952316284)} end if P[2111] then resizeBatch[#resizeBatch+1] = {Part = P[2111], CFrame = P[2111].CFrame, Size = Vector3.new(0.05000000074505806,0.4000000059604645,0.4000000059604645)} end if P[2112] then resizeBatch[#resizeBatch+1] = {Part = P[2112], CFrame = P[2112].CFrame, Size = Vector3.new(0.05999999865889549,0.3799999952316284,0.3799999952316284)} end if P[2114] then resizeBatch[#resizeBatch+1] = {Part = P[2114], CFrame = P[2114].CFrame, Size = Vector3.new(0.05999999865889549,0.3799999952316284,0.3799999952316284)} end if P[2115] then resizeBatch[#resizeBatch+1] = {Part = P[2115], CFrame = P[2115].CFrame, Size = Vector3.new(0.05000000074505806,0.4000000059604645,0.4000000059604645)} end if P[2117] then resizeBatch[#resizeBatch+1] = {Part = P[2117], CFrame = P[2117].CFrame, Size = Vector3.new(0.05000000074505806,0.4000000059604645,0.4000000059604645)} end if P[2118] then resizeBatch[#resizeBatch+1] = {Part = P[2118], CFrame = P[2118].CFrame, Size = Vector3.new(0.05999999865889549,0.3799999952316284,0.3799999952316284)} end if P[2119] then resizeBatch[#resizeBatch+1] = {Part = P[2119], CFrame = P[2119].CFrame, Size = Vector3.new(0.05000000074505806,0.699999988079071,0.699999988079071)} end if P[2120] then resizeBatch[#resizeBatch+1] = {Part = P[2120], CFrame = P[2120].CFrame, Size = Vector3.new(0.05000000074505806,0.699999988079071,0.699999988079071)} end if P[2121] then resizeBatch[#resizeBatch+1] = {Part = P[2121], CFrame = P[2121].CFrame, Size = Vector3.new(0.05000000074505806,0.699999988079071,0.699999988079071)} end if P[2122] then resizeBatch[#resizeBatch+1] = {Part = P[2122], CFrame = P[2122].CFrame, Size = Vector3.new(0.05000000074505806,0.699999988079071,0.699999988079071)} end if P[2123] then resizeBatch[#resizeBatch+1] = {Part = P[2123], CFrame = P[2123].CFrame, Size = Vector3.new(0.5,0.5,1)} end if P[2124] then resizeBatch[#resizeBatch+1] = {Part = P[2124], CFrame = P[2124].CFrame, Size = Vector3.new(0.05000000074505806,0.699999988079071,0.699999988079071)} end if P[2125] then resizeBatch[#resizeBatch+1] = {Part = P[2125], CFrame = P[2125].CFrame, Size = Vector3.new(0.5,0.5,0.6000000238418579)} end if P[2126] then resizeBatch[#resizeBatch+1] = {Part = P[2126], CFrame = P[2126].CFrame, Size = Vector3.new(0.05000000074505806,0.699999988079071,0.699999988079071)} end if P[2127] then resizeBatch[#resizeBatch+1] = {Part = P[2127], CFrame = P[2127].CFrame, Size = Vector3.new(6,0.20000000298023224,0.09999994933605194)} end if P[2128] then resizeBatch[#resizeBatch+1] = {Part = P[2128], CFrame = P[2128].CFrame, Size = Vector3.new(0.09999990463256836,0.20000000298023224,1.2000000476837158)} end if P[2129] then resizeBatch[#resizeBatch+1] = {Part = P[2129], CFrame = P[2129].CFrame, Size = Vector3.new(0.09999990463256836,0.20000000298023224,1.2000000476837158)} end if P[2130] then resizeBatch[#resizeBatch+1] = {Part = P[2130], CFrame = P[2130].CFrame, Size = Vector3.new(0.09999990463256836,0.20000000298023224,1.2000000476837158)} end if P[2131] then resizeBatch[#resizeBatch+1] = {Part = P[2131], CFrame = P[2131].CFrame, Size = Vector3.new(6.399999618530273,0.19999980926513672,1.399999737739563)} end if P[2132] then resizeBatch[#resizeBatch+1] = {Part = P[2132], CFrame = P[2132].CFrame, Size = Vector3.new(6,0.20000000298023224,0.09999994933605194)} end if P[2133] then resizeBatch[#resizeBatch+1] = {Part = P[2133], CFrame = P[2133].CFrame, Size = Vector3.new(0.09999990463256836,0.20000000298023224,1.2000000476837158)} end if P[2134] then resizeBatch[#resizeBatch+1] = {Part = P[2134], CFrame = P[2134].CFrame, Size = Vector3.new(0.9999998807907104,0.04999999701976776,1.2000000476837158)} end if P[2135] then resizeBatch[#resizeBatch+1] = {Part = P[2135], CFrame = P[2135].CFrame, Size = Vector3.new(0.09999971091747284,0.20000000298023224,1.2000000476837158)} end if P[2136] then resizeBatch[#resizeBatch+1] = {Part = P[2136], CFrame = P[2136].CFrame, Size = Vector3.new(0.09999990463256836,0.20000000298023224,1.2000000476837158)} end if P[2137] then resizeBatch[#resizeBatch+1] = {Part = P[2137], CFrame = P[2137].CFrame, Size = Vector3.new(1.2999998331069946,0.04999999701976776,1.2000000476837158)} end if P[2139] then resizeBatch[#resizeBatch+1] = {Part = P[2139], CFrame = P[2139].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[2140] then resizeBatch[#resizeBatch+1] = {Part = P[2140], CFrame = P[2140].CFrame, Size = Vector3.new(1,0.03999999910593033,1)} end if P[2141] then resizeBatch[#resizeBatch+1] = {Part = P[2141], CFrame = P[2141].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[2142] then resizeBatch[#resizeBatch+1] = {Part = P[2142], CFrame = P[2142].CFrame, Size = Vector3.new(1,0.23000000417232513,1)} end if P[2143] then resizeBatch[#resizeBatch+1] = {Part = P[2143], CFrame = P[2143].CFrame, Size = Vector3.new(1.100000023841858,0.11999999731779099,1.100000023841858)} end if P[2144] then resizeBatch[#resizeBatch+1] = {Part = P[2144], CFrame = P[2144].CFrame, Size = Vector3.new(1,0.14000000059604645,1)} end if P[2540] then resizeBatch[#resizeBatch+1] = {Part = P[2540], CFrame = P[2540].CFrame, Size = Vector3.new(0.13568399846553802,0.407055139541626,31.885984420776367)} end if P[2459] then resizeBatch[#resizeBatch+1] = {Part = P[2459], CFrame = P[2459].CFrame, Size = Vector3.new(1,0.20000000298023224,1)} end if P[2450] then resizeBatch[#resizeBatch+1] = {Part = P[2450], CFrame = P[2450].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2620] then resizeBatch[#resizeBatch+1] = {Part = P[2620], CFrame = P[2620].CFrame, Size = Vector3.new(13.399723052978516,14.59999942779541,1)} end if P[2443] then resizeBatch[#resizeBatch+1] = {Part = P[2443], CFrame = P[2443].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2666] then resizeBatch[#resizeBatch+1] = {Part = P[2666], CFrame = P[2666].CFrame, Size = Vector3.new(10.400001525878906,0.40000033378601074,0.6000000238418579)} end if P[2220] then resizeBatch[#resizeBatch+1] = {Part = P[2220], CFrame = P[2220].CFrame, Size = Vector3.new(0.19999893009662628,9.800000190734863,17.19999885559082)} end if P[2541] then resizeBatch[#resizeBatch+1] = {Part = P[2541], CFrame = P[2541].CFrame, Size = Vector3.new(52.857322692871094,0.407055139541626,0.1356850415468216)} end if P[2643] then resizeBatch[#resizeBatch+1] = {Part = P[2643], CFrame = P[2643].CFrame, Size = Vector3.new(33.498756408691406,10.199999809265137,1)} end if P[2359] then resizeBatch[#resizeBatch+1] = {Part = P[2359], CFrame = P[2359].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2879] then resizeBatch[#resizeBatch+1] = {Part = P[2879], CFrame = P[2879].CFrame, Size = Vector3.new(0.7396923303604126,1.818444013595581,0.7913477420806885)} end if P[2753] then resizeBatch[#resizeBatch+1] = {Part = P[2753], CFrame = P[2753].CFrame, Size = Vector3.new(1,1,1)} end if P[2224] then resizeBatch[#resizeBatch+1] = {Part = P[2224], CFrame = P[2224].CFrame, Size = Vector3.new(7.649999618530273,9.800000190734863,2.3470211029052734)} end if P[2477] then resizeBatch[#resizeBatch+1] = {Part = P[2477], CFrame = P[2477].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2602] then resizeBatch[#resizeBatch+1] = {Part = P[2602], CFrame = P[2602].CFrame, Size = Vector3.new(0.13568399846553802,0.407055139541626,31.885984420776367)} end if P[2750] then resizeBatch[#resizeBatch+1] = {Part = P[2750], CFrame = P[2750].CFrame, Size = Vector3.new(9.538999557495117,1.2039999961853027,0.05000000074505806)} end if P[2884] then resizeBatch[#resizeBatch+1] = {Part = P[2884], CFrame = P[2884].CFrame, Size = Vector3.new(0.8816888928413391,1.3799673318862915,0.7766095399856567)} end if P[2258] then resizeBatch[#resizeBatch+1] = {Part = P[2258], CFrame = P[2258].CFrame, Size = Vector3.new(1,0.1399151086807251,1)} end if P[2482] then resizeBatch[#resizeBatch+1] = {Part = P[2482], CFrame = P[2482].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2401] then resizeBatch[#resizeBatch+1] = {Part = P[2401], CFrame = P[2401].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2449] then resizeBatch[#resizeBatch+1] = {Part = P[2449], CFrame = P[2449].CFrame, Size = Vector3.new(3.200000047683716,0.5999999046325684,2.4000000953674316)} end if P[2430] then resizeBatch[#resizeBatch+1] = {Part = P[2430], CFrame = P[2430].CFrame, Size = Vector3.new(0.20000000298023224,1.399999976158142,1.399999976158142)} end if P[2217] then resizeBatch[#resizeBatch+1] = {Part = P[2217], CFrame = P[2217].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2890] then resizeBatch[#resizeBatch+1] = {Part = P[2890], CFrame = P[2890].CFrame, Size = Vector3.new(1.4793819189071655,1.6993604898452759,0.7913477420806885)} end if P[2535] then resizeBatch[#resizeBatch+1] = {Part = P[2535], CFrame = P[2535].CFrame, Size = Vector3.new(3.9999990463256836,2.5999999046325684,3)} end if P[2364] then resizeBatch[#resizeBatch+1] = {Part = P[2364], CFrame = P[2364].CFrame, Size = Vector3.new(1.600000023841858,0.20000000298023224,0.20000000298023224)} end if P[2709] then resizeBatch[#resizeBatch+1] = {Part = P[2709], CFrame = P[2709].CFrame, Size = Vector3.new(0.13568399846553802,0.407055139541626,31.885984420776367)} end if P[2349] then resizeBatch[#resizeBatch+1] = {Part = P[2349], CFrame = P[2349].CFrame, Size = Vector3.new(0.20000000298023224,6.5,0.4000000059604645)} end if P[2716] then resizeBatch[#resizeBatch+1] = {Part = P[2716], CFrame = P[2716].CFrame, Size = Vector3.new(0.5224510431289673,2.3191728591918945,6.052786350250244)} end if P[2196] then resizeBatch[#resizeBatch+1] = {Part = P[2196], CFrame = P[2196].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2703] then resizeBatch[#resizeBatch+1] = {Part = P[2703], CFrame = P[2703].CFrame, Size = Vector3.new(9.465995788574219,0.5999999642372131,0.19999998807907104)} end if P[2416] then resizeBatch[#resizeBatch+1] = {Part = P[2416], CFrame = P[2416].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2510] then resizeBatch[#resizeBatch+1] = {Part = P[2510], CFrame = P[2510].CFrame, Size = Vector3.new(51.71379089355469,1.5999999046325684,2)} end if P[2278] then resizeBatch[#resizeBatch+1] = {Part = P[2278], CFrame = P[2278].CFrame, Size = Vector3.new(0.7222254872322083,0.7267307639122009,0.23290348052978516)} end if P[2376] then resizeBatch[#resizeBatch+1] = {Part = P[2376], CFrame = P[2376].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2655] then resizeBatch[#resizeBatch+1] = {Part = P[2655], CFrame = P[2655].CFrame, Size = Vector3.new(19.077999114990234,2.4079999923706055,0.20000000298023224)} end if P[2166] then resizeBatch[#resizeBatch+1] = {Part = P[2166], CFrame = P[2166].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2307] then resizeBatch[#resizeBatch+1] = {Part = P[2307], CFrame = P[2307].CFrame, Size = Vector3.new(2.5,0.05000000074505806,2)} end if P[2743] then resizeBatch[#resizeBatch+1] = {Part = P[2743], CFrame = P[2743].CFrame, Size = Vector3.new(1,0.800000011920929,6)} end if P[2321] then resizeBatch[#resizeBatch+1] = {Part = P[2321], CFrame = P[2321].CFrame, Size = Vector3.new(0.20000004768371582,1.5,1.5999999046325684)} end if P[2427] then resizeBatch[#resizeBatch+1] = {Part = P[2427], CFrame = P[2427].CFrame, Size = Vector3.new(0.16999992728233337,1.350000023841858,1.350000023841858)} end if P[2614] then resizeBatch[#resizeBatch+1] = {Part = P[2614], CFrame = P[2614].CFrame, Size = Vector3.new(1.021535873413086,1.5712815523147583,6.960000038146973)} end if P[2353] then resizeBatch[#resizeBatch+1] = {Part = P[2353], CFrame = P[2353].CFrame, Size = Vector3.new(0.20000000298023224,6.5,0.4000000059604645)} end if P[2171] then resizeBatch[#resizeBatch+1] = {Part = P[2171], CFrame = P[2171].CFrame, Size = Vector3.new(2.4000000953674316,0.20000004768371582,2.4000000953674316)} end if P[2651] then resizeBatch[#resizeBatch+1] = {Part = P[2651], CFrame = P[2651].CFrame, Size = Vector3.new(1.2000000476837158,0.30000001192092896,0.6000000238418579)} end if P[2299] then resizeBatch[#resizeBatch+1] = {Part = P[2299], CFrame = P[2299].CFrame, Size = Vector3.new(1,0.1399151086807251,1)} end if P[2186] then resizeBatch[#resizeBatch+1] = {Part = P[2186], CFrame = P[2186].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2399] then resizeBatch[#resizeBatch+1] = {Part = P[2399], CFrame = P[2399].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2381] then resizeBatch[#resizeBatch+1] = {Part = P[2381], CFrame = P[2381].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2462] then resizeBatch[#resizeBatch+1] = {Part = P[2462], CFrame = P[2462].CFrame, Size = Vector3.new(2.4000000953674316,0.20000004768371582,2.4000000953674316)} end if P[2429] then resizeBatch[#resizeBatch+1] = {Part = P[2429], CFrame = P[2429].CFrame, Size = Vector3.new(0.10000000149011612,1.3200000524520874,1.3200000524520874)} end if P[2414] then resizeBatch[#resizeBatch+1] = {Part = P[2414], CFrame = P[2414].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2350] then resizeBatch[#resizeBatch+1] = {Part = P[2350], CFrame = P[2350].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2232] then resizeBatch[#resizeBatch+1] = {Part = P[2232], CFrame = P[2232].CFrame, Size = Vector3.new(0.3040142059326172,0.9608054161071777,0.6039962768554688)} end if P[2736] then resizeBatch[#resizeBatch+1] = {Part = P[2736], CFrame = P[2736].CFrame, Size = Vector3.new(9.416000366210938,8.23799991607666,1.5)} end if P[2684] then resizeBatch[#resizeBatch+1] = {Part = P[2684], CFrame = P[2684].CFrame, Size = Vector3.new(0.13568399846553802,0.407055139541626,31.885984420776367)} end if P[2235] then resizeBatch[#resizeBatch+1] = {Part = P[2235], CFrame = P[2235].CFrame, Size = Vector3.new(0.3040142059326172,0.9608054161071777,0.6039962768554688)} end if P[2744] then resizeBatch[#resizeBatch+1] = {Part = P[2744], CFrame = P[2744].CFrame, Size = Vector3.new(24.6200008392334,1,1)} end if P[2318] then resizeBatch[#resizeBatch+1] = {Part = P[2318], CFrame = P[2318].CFrame, Size = Vector3.new(0.05000000074505806,0.5,0.800000011920929)} end if P[2164] then resizeBatch[#resizeBatch+1] = {Part = P[2164], CFrame = P[2164].CFrame, Size = Vector3.new(3.200000047683716,0.5999999046325684,2.4000000953674316)} end if P[2650] then resizeBatch[#resizeBatch+1] = {Part = P[2650], CFrame = P[2650].CFrame, Size = Vector3.new(0.13568399846553802,0.407055139541626,31.885984420776367)} end if P[2509] then resizeBatch[#resizeBatch+1] = {Part = P[2509], CFrame = P[2509].CFrame, Size = Vector3.new(19.077999114990234,2.4079999923706055,0.20000000298023224)} end if P[2181] then resizeBatch[#resizeBatch+1] = {Part = P[2181], CFrame = P[2181].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2200] then resizeBatch[#resizeBatch+1] = {Part = P[2200], CFrame = P[2200].CFrame, Size = Vector3.new(3.200000047683716,0.5999999046325684,2.4000000953674316)} end if P[2243] then resizeBatch[#resizeBatch+1] = {Part = P[2243], CFrame = P[2243].CFrame, Size = Vector3.new(0.05000000074505806,0.6000000238418579,0.6000000238418579)} end if P[2458] then resizeBatch[#resizeBatch+1] = {Part = P[2458], CFrame = P[2458].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2478] then resizeBatch[#resizeBatch+1] = {Part = P[2478], CFrame = P[2478].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2310] then resizeBatch[#resizeBatch+1] = {Part = P[2310], CFrame = P[2310].CFrame, Size = Vector3.new(2.5,0.05000000074505806,2)} end if P[2341] then resizeBatch[#resizeBatch+1] = {Part = P[2341], CFrame = P[2341].CFrame, Size = Vector3.new(6.599999904632568,0.20000000298023224,0.4000000059604645)} end if P[2228] then resizeBatch[#resizeBatch+1] = {Part = P[2228], CFrame = P[2228].CFrame, Size = Vector3.new(0.10000000149011612,0.20000000298023224,2.200000047683716)} end if P[2191] then resizeBatch[#resizeBatch+1] = {Part = P[2191], CFrame = P[2191].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2599] then resizeBatch[#resizeBatch+1] = {Part = P[2599], CFrame = P[2599].CFrame, Size = Vector3.new(31.451417922973633,17.889450073242188,0.6928334832191467)} end if P[2173] then resizeBatch[#resizeBatch+1] = {Part = P[2173], CFrame = P[2173].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2334] then resizeBatch[#resizeBatch+1] = {Part = P[2334], CFrame = P[2334].CFrame, Size = Vector3.new(3,6.5,0.20000000298023224)} end if P[2379] then resizeBatch[#resizeBatch+1] = {Part = P[2379], CFrame = P[2379].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2704] then resizeBatch[#resizeBatch+1] = {Part = P[2704], CFrame = P[2704].CFrame, Size = Vector3.new(0.19999980926513672,1.9999995231628418,1.3999998569488525)} end if P[2358] then resizeBatch[#resizeBatch+1] = {Part = P[2358], CFrame = P[2358].CFrame, Size = Vector3.new(3,6.5,0.20000000298023224)} end if P[2894] then resizeBatch[#resizeBatch+1] = {Part = P[2894], CFrame = P[2894].CFrame, Size = Vector3.new(0.8816888928413391,1.3799673318862915,0.7766095399856567)} end if P[2501] then resizeBatch[#resizeBatch+1] = {Part = P[2501], CFrame = P[2501].CFrame, Size = Vector3.new(3,6.5,0.20000000298023224)} end if P[2848] then resizeBatch[#resizeBatch+1] = {Part = P[2848], CFrame = P[2848].CFrame, Size = Vector3.new(0.9315899014472961,1.0513179302215576,1.1802270412445068)} end if P[2640] then resizeBatch[#resizeBatch+1] = {Part = P[2640], CFrame = P[2640].CFrame, Size = Vector3.new(0.284881591796875,18.546188354492188,0.13989055156707764)} end if P[2686] then resizeBatch[#resizeBatch+1] = {Part = P[2686], CFrame = P[2686].CFrame, Size = Vector3.new(1.2000000476837158,0.30000001192092896,0.6000000238418579)} end if P[2279] then resizeBatch[#resizeBatch+1] = {Part = P[2279], CFrame = P[2279].CFrame, Size = Vector3.new(1.0768928527832031,1.0845839977264404,1.2307333946228027)} end if P[2308] then resizeBatch[#resizeBatch+1] = {Part = P[2308], CFrame = P[2308].CFrame, Size = Vector3.new(1.2000000476837158,0.699999988079071,0.10000000149011612)} end if P[2595] then resizeBatch[#resizeBatch+1] = {Part = P[2595], CFrame = P[2595].CFrame, Size = Vector3.new(52.857322692871094,0.407055139541626,0.1356850415468216)} end if P[2700] then resizeBatch[#resizeBatch+1] = {Part = P[2700], CFrame = P[2700].CFrame, Size = Vector3.new(1,10.284835815429688,19.510000228881836)} end if P[2538] then resizeBatch[#resizeBatch+1] = {Part = P[2538], CFrame = P[2538].CFrame, Size = Vector3.new(52.814632415771484,0.407055139541626,0.1356850415468216)} end if P[2300] then resizeBatch[#resizeBatch+1] = {Part = P[2300], CFrame = P[2300].CFrame, Size = Vector3.new(1,0.23000000417232513,1)} end if P[2306] then resizeBatch[#resizeBatch+1] = {Part = P[2306], CFrame = P[2306].CFrame, Size = Vector3.new(0.10000000149011612,0.20000000298023224,0.20000000298023224)} end if P[2600] then resizeBatch[#resizeBatch+1] = {Part = P[2600], CFrame = P[2600].CFrame, Size = Vector3.new(30.302204132080078,0.3986320495605469,0.13989055156707764)} end if P[2844] then resizeBatch[#resizeBatch+1] = {Part = P[2844], CFrame = P[2844].CFrame, Size = Vector3.new(1,2,1)} end if P[2453] then resizeBatch[#resizeBatch+1] = {Part = P[2453], CFrame = P[2453].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2473] then resizeBatch[#resizeBatch+1] = {Part = P[2473], CFrame = P[2473].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2490] then resizeBatch[#resizeBatch+1] = {Part = P[2490], CFrame = P[2490].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2584] then resizeBatch[#resizeBatch+1] = {Part = P[2584], CFrame = P[2584].CFrame, Size = Vector3.new(9.999999046325684,2.799999952316284,3)} end if P[2431] then resizeBatch[#resizeBatch+1] = {Part = P[2431], CFrame = P[2431].CFrame, Size = Vector3.new(1.7000000476837158,1.350000023841858,1.350000023841858)} end if P[2645] then resizeBatch[#resizeBatch+1] = {Part = P[2645], CFrame = P[2645].CFrame, Size = Vector3.new(1.0000015497207642,10.199999809265137,1)} end if P[2292] then resizeBatch[#resizeBatch+1] = {Part = P[2292], CFrame = P[2292].CFrame, Size = Vector3.new(1,0.1399151086807251,1)} end if P[2438] then resizeBatch[#resizeBatch+1] = {Part = P[2438], CFrame = P[2438].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2208] then resizeBatch[#resizeBatch+1] = {Part = P[2208], CFrame = P[2208].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2170] then resizeBatch[#resizeBatch+1] = {Part = P[2170], CFrame = P[2170].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2175] then resizeBatch[#resizeBatch+1] = {Part = P[2175], CFrame = P[2175].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2269] then resizeBatch[#resizeBatch+1] = {Part = P[2269], CFrame = P[2269].CFrame, Size = Vector3.new(3.5999999046325684,0.10000000149011612,2.200000047683716)} end if P[2241] then resizeBatch[#resizeBatch+1] = {Part = P[2241], CFrame = P[2241].CFrame, Size = Vector3.new(0.16999992728233337,1.350000023841858,1.350000023841858)} end if P[2402] then resizeBatch[#resizeBatch+1] = {Part = P[2402], CFrame = P[2402].CFrame, Size = Vector3.new(1,0.20000000298023224,1)} end if P[2384] then resizeBatch[#resizeBatch+1] = {Part = P[2384], CFrame = P[2384].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2513] then resizeBatch[#resizeBatch+1] = {Part = P[2513], CFrame = P[2513].CFrame, Size = Vector3.new(1.7000020742416382,0.40000027418136597,0.6000000238418579)} end if P[2345] then resizeBatch[#resizeBatch+1] = {Part = P[2345], CFrame = P[2345].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2506] then resizeBatch[#resizeBatch+1] = {Part = P[2506], CFrame = P[2506].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.20000000298023224)} end if P[2590] then resizeBatch[#resizeBatch+1] = {Part = P[2590], CFrame = P[2590].CFrame, Size = Vector3.new(1.7000020742416382,8.600001335144043,0.3999999761581421)} end if P[2678] then resizeBatch[#resizeBatch+1] = {Part = P[2678], CFrame = P[2678].CFrame, Size = Vector3.new(0.284881591796875,18.546188354492188,0.13989055156707764)} end if P[2162] then resizeBatch[#resizeBatch+1] = {Part = P[2162], CFrame = P[2162].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2185] then resizeBatch[#resizeBatch+1] = {Part = P[2185], CFrame = P[2185].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2682] then resizeBatch[#resizeBatch+1] = {Part = P[2682], CFrame = P[2682].CFrame, Size = Vector3.new(0.13568399846553802,0.407055139541626,31.885984420776367)} end if P[2281] then resizeBatch[#resizeBatch+1] = {Part = P[2281], CFrame = P[2281].CFrame, Size = Vector3.new(0.7222254872322083,0.7267307639122009,0.23290348052978516)} end if P[2294] then resizeBatch[#resizeBatch+1] = {Part = P[2294], CFrame = P[2294].CFrame, Size = Vector3.new(1,0.1399151086807251,1)} end if P[2597] then resizeBatch[#resizeBatch+1] = {Part = P[2597], CFrame = P[2597].CFrame, Size = Vector3.new(1.7000020742416382,2.8000001907348633,0.6000000238418579)} end if P[2245] then resizeBatch[#resizeBatch+1] = {Part = P[2245], CFrame = P[2245].CFrame, Size = Vector3.new(0.20000000298023224,1.399999976158142,1.399999976158142)} end if P[2608] then resizeBatch[#resizeBatch+1] = {Part = P[2608], CFrame = P[2608].CFrame, Size = Vector3.new(0.284881591796875,18.546188354492188,0.13989055156707764)} end if P[2480] then resizeBatch[#resizeBatch+1] = {Part = P[2480], CFrame = P[2480].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2285] then resizeBatch[#resizeBatch+1] = {Part = P[2285], CFrame = P[2285].CFrame, Size = Vector3.new(3,0.20000000298023224,0.10000000149011612)} end if P[2902] then resizeBatch[#resizeBatch+1] = {Part = P[2902], CFrame = P[2902].CFrame, Size = Vector3.new(1,1,1)} end if P[2252] then resizeBatch[#resizeBatch+1] = {Part = P[2252], CFrame = P[2252].CFrame, Size = Vector3.new(3,0.20000000298023224,0.10000000149011612)} end if P[2586] then resizeBatch[#resizeBatch+1] = {Part = P[2586], CFrame = P[2586].CFrame, Size = Vector3.new(1.2736396789550781,3.6092119216918945,30.53458595275879)} end if P[2470] then resizeBatch[#resizeBatch+1] = {Part = P[2470], CFrame = P[2470].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2712] then resizeBatch[#resizeBatch+1] = {Part = P[2712], CFrame = P[2712].CFrame, Size = Vector3.new(6,0.10000000149011612,2.859999895095825)} end if P[2481] then resizeBatch[#resizeBatch+1] = {Part = P[2481], CFrame = P[2481].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2883] then resizeBatch[#resizeBatch+1] = {Part = P[2883], CFrame = P[2883].CFrame, Size = Vector3.new(0.7396923303604126,1.6993796825408936,0.7913477420806885)} end if P[2344] then resizeBatch[#resizeBatch+1] = {Part = P[2344], CFrame = P[2344].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2374] then resizeBatch[#resizeBatch+1] = {Part = P[2374], CFrame = P[2374].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2305] then resizeBatch[#resizeBatch+1] = {Part = P[2305], CFrame = P[2305].CFrame, Size = Vector3.new(2,0.4000000059604645,0.20000000298023224)} end if P[2626] then resizeBatch[#resizeBatch+1] = {Part = P[2626], CFrame = P[2626].CFrame, Size = Vector3.new(52.857322692871094,0.407055139541626,0.1356850415468216)} end if P[2545] then resizeBatch[#resizeBatch+1] = {Part = P[2545], CFrame = P[2545].CFrame, Size = Vector3.new(6.599999904632568,1.4981698989868164,0.3999999761581421)} end if P[2533] then resizeBatch[#resizeBatch+1] = {Part = P[2533], CFrame = P[2533].CFrame, Size = Vector3.new(52.47828674316406,0.13568496704101562,31.61461639404297)} end if P[2745] then resizeBatch[#resizeBatch+1] = {Part = P[2745], CFrame = P[2745].CFrame, Size = Vector3.new(2,0.4000000059604645,2)} end if P[2152] then resizeBatch[#resizeBatch+1] = {Part = P[2152], CFrame = P[2152].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2440] then resizeBatch[#resizeBatch+1] = {Part = P[2440], CFrame = P[2440].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2396] then resizeBatch[#resizeBatch+1] = {Part = P[2396], CFrame = P[2396].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2273] then resizeBatch[#resizeBatch+1] = {Part = P[2273], CFrame = P[2273].CFrame, Size = Vector3.new(0.7576711773872375,0.05000000074505806,1.2307333946228027)} end if P[2593] then resizeBatch[#resizeBatch+1] = {Part = P[2593], CFrame = P[2593].CFrame, Size = Vector3.new(0.13568556308746338,5.56308650970459,31.61461639404297)} end if P[2380] then resizeBatch[#resizeBatch+1] = {Part = P[2380], CFrame = P[2380].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2154] then resizeBatch[#resizeBatch+1] = {Part = P[2154], CFrame = P[2154].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2445] then resizeBatch[#resizeBatch+1] = {Part = P[2445], CFrame = P[2445].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2822] then resizeBatch[#resizeBatch+1] = {Part = P[2822], CFrame = P[2822].CFrame, Size = Vector3.new(2,2,1)} end if P[2467] then resizeBatch[#resizeBatch+1] = {Part = P[2467], CFrame = P[2467].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2328] then resizeBatch[#resizeBatch+1] = {Part = P[2328], CFrame = P[2328].CFrame, Size = Vector3.new(1.600000023841858,0.20000000298023224,0.20000000298023224)} end if P[2500] then resizeBatch[#resizeBatch+1] = {Part = P[2500], CFrame = P[2500].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.20000000298023224)} end if P[2471] then resizeBatch[#resizeBatch+1] = {Part = P[2471], CFrame = P[2471].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2589] then resizeBatch[#resizeBatch+1] = {Part = P[2589], CFrame = P[2589].CFrame, Size = Vector3.new(0.13568399846553802,0.407055139541626,31.885984420776367)} end if P[2366] then resizeBatch[#resizeBatch+1] = {Part = P[2366], CFrame = P[2366].CFrame, Size = Vector3.new(1.600000023841858,0.20000000298023224,0.20000000298023224)} end if P[2199] then resizeBatch[#resizeBatch+1] = {Part = P[2199], CFrame = P[2199].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2356] then resizeBatch[#resizeBatch+1] = {Part = P[2356], CFrame = P[2356].CFrame, Size = Vector3.new(0.20000000298023224,6.5,0.4000000059604645)} end if P[2505] then resizeBatch[#resizeBatch+1] = {Part = P[2505], CFrame = P[2505].CFrame, Size = Vector3.new(6.599999904632568,0.20000000298023224,1)} end if P[2319] then resizeBatch[#resizeBatch+1] = {Part = P[2319], CFrame = P[2319].CFrame, Size = Vector3.new(1.5999999046325684,0.19999992847442627,1.5999999046325684)} end if P[2423] then resizeBatch[#resizeBatch+1] = {Part = P[2423], CFrame = P[2423].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2889] then resizeBatch[#resizeBatch+1] = {Part = P[2889], CFrame = P[2889].CFrame, Size = Vector3.new(0.7396923303604126,1.818444013595581,0.7913477420806885)} end if P[2263] then resizeBatch[#resizeBatch+1] = {Part = P[2263], CFrame = P[2263].CFrame, Size = Vector3.new(1,0.23000000417232513,1)} end if P[2568] then resizeBatch[#resizeBatch+1] = {Part = P[2568], CFrame = P[2568].CFrame, Size = Vector3.new(0.13568399846553802,0.407055139541626,31.885984420776367)} end if P[2641] then resizeBatch[#resizeBatch+1] = {Part = P[2641], CFrame = P[2641].CFrame, Size = Vector3.new(1,2.7899999618530273,5.9838714599609375)} end if P[2326] then resizeBatch[#resizeBatch+1] = {Part = P[2326], CFrame = P[2326].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2679] then resizeBatch[#resizeBatch+1] = {Part = P[2679], CFrame = P[2679].CFrame, Size = Vector3.new(31.451417922973633,17.889450073242188,0.6876296997070312)} end if P[2317] then resizeBatch[#resizeBatch+1] = {Part = P[2317], CFrame = P[2317].CFrame, Size = Vector3.new(0.4000000059604645,0.699999988079071,0.20000000298023224)} end if P[2227] then resizeBatch[#resizeBatch+1] = {Part = P[2227], CFrame = P[2227].CFrame, Size = Vector3.new(3,0.20000000298023224,0.10000000149011612)} end if P[2464] then resizeBatch[#resizeBatch+1] = {Part = P[2464], CFrame = P[2464].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2591] then resizeBatch[#resizeBatch+1] = {Part = P[2591], CFrame = P[2591].CFrame, Size = Vector3.new(1,1.1999999284744263,15.111242294311523)} end if P[2189] then resizeBatch[#resizeBatch+1] = {Part = P[2189], CFrame = P[2189].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2346] then resizeBatch[#resizeBatch+1] = {Part = P[2346], CFrame = P[2346].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2179] then resizeBatch[#resizeBatch+1] = {Part = P[2179], CFrame = P[2179].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2291] then resizeBatch[#resizeBatch+1] = {Part = P[2291], CFrame = P[2291].CFrame, Size = Vector3.new(1,0.1399151086807251,1)} end if P[2365] then resizeBatch[#resizeBatch+1] = {Part = P[2365], CFrame = P[2365].CFrame, Size = Vector3.new(1.600000023841858,0.20000000298023224,0.20000000298023224)} end if P[2163] then resizeBatch[#resizeBatch+1] = {Part = P[2163], CFrame = P[2163].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2476] then resizeBatch[#resizeBatch+1] = {Part = P[2476], CFrame = P[2476].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2398] then resizeBatch[#resizeBatch+1] = {Part = P[2398], CFrame = P[2398].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2544] then resizeBatch[#resizeBatch+1] = {Part = P[2544], CFrame = P[2544].CFrame, Size = Vector3.new(11.000001907348633,1.600000023841858,1)} end if P[2918] then resizeBatch[#resizeBatch+1] = {Part = P[2918], CFrame = P[2918].CFrame, Size = Vector3.new(12,1,12)} end if P[2634] then resizeBatch[#resizeBatch+1] = {Part = P[2634], CFrame = P[2634].CFrame, Size = Vector3.new(52.27000045776367,3.609832763671875,1.048837661743164)} end if P[2314] then resizeBatch[#resizeBatch+1] = {Part = P[2314], CFrame = P[2314].CFrame, Size = Vector3.new(0.05000000074505806,1.5,1.5)} end if P[2254] then resizeBatch[#resizeBatch+1] = {Part = P[2254], CFrame = P[2254].CFrame, Size = Vector3.new(1,0.23000000417232513,1)} end if P[2322] then resizeBatch[#resizeBatch+1] = {Part = P[2322], CFrame = P[2322].CFrame, Size = Vector3.new(2,1.5,0.19999992847442627)} end if P[2551] then resizeBatch[#resizeBatch+1] = {Part = P[2551], CFrame = P[2551].CFrame, Size = Vector3.new(51.67603302001953,15.779999732971191,0.9135189056396484)} end if P[2461] then resizeBatch[#resizeBatch+1] = {Part = P[2461], CFrame = P[2461].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2491] then resizeBatch[#resizeBatch+1] = {Part = P[2491], CFrame = P[2491].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2668] then resizeBatch[#resizeBatch+1] = {Part = P[2668], CFrame = P[2668].CFrame, Size = Vector3.new(1.0000019073486328,2.8000001907348633,0.3999999761581421)} end if P[2206] then resizeBatch[#resizeBatch+1] = {Part = P[2206], CFrame = P[2206].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2876] then resizeBatch[#resizeBatch+1] = {Part = P[2876], CFrame = P[2876].CFrame, Size = Vector3.new(1.4793819189071655,1.6993604898452759,0.7913477420806885)} end if P[2624] then resizeBatch[#resizeBatch+1] = {Part = P[2624], CFrame = P[2624].CFrame, Size = Vector3.new(0.5369274616241455,17.889450073242188,50.612003326416016)} end if P[2457] then resizeBatch[#resizeBatch+1] = {Part = P[2457], CFrame = P[2457].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2496] then resizeBatch[#resizeBatch+1] = {Part = P[2496], CFrame = P[2496].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2298] then resizeBatch[#resizeBatch+1] = {Part = P[2298], CFrame = P[2298].CFrame, Size = Vector3.new(1,0.23000000417232513,1)} end if P[2628] then resizeBatch[#resizeBatch+1] = {Part = P[2628], CFrame = P[2628].CFrame, Size = Vector3.new(5.906400203704834,5.1674723625183105,0.45000001788139343)} end if P[2920] then resizeBatch[#resizeBatch+1] = {Part = P[2920], CFrame = P[2920].CFrame, Size = Vector3.new(14.575733184814453,8.727534294128418,0.5)} end if P[2240] then resizeBatch[#resizeBatch+1] = {Part = P[2240], CFrame = P[2240].CFrame, Size = Vector3.new(0.10000000149011612,1.3200000524520874,1.3200000524520874)} end if P[2418] then resizeBatch[#resizeBatch+1] = {Part = P[2418], CFrame = P[2418].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2603] then resizeBatch[#resizeBatch+1] = {Part = P[2603], CFrame = P[2603].CFrame, Size = Vector3.new(1.0239206552505493,0.19999998807907104,6.647817611694336)} end if P[2672] then resizeBatch[#resizeBatch+1] = {Part = P[2672], CFrame = P[2672].CFrame, Size = Vector3.new(6.399999618530273,0.19999980926513672,1.3999998569488525)} end if P[2552] then resizeBatch[#resizeBatch+1] = {Part = P[2552], CFrame = P[2552].CFrame, Size = Vector3.new(25.574052810668945,0.16153240203857422,37.141510009765625)} end if P[2284] then resizeBatch[#resizeBatch+1] = {Part = P[2284], CFrame = P[2284].CFrame, Size = Vector3.new(2.999999761581421,0.10000000149011612,2)} end if P[2642] then resizeBatch[#resizeBatch+1] = {Part = P[2642], CFrame = P[2642].CFrame, Size = Vector3.new(1,3.0798754692077637,5.9838714599609375)} end if P[2463] then resizeBatch[#resizeBatch+1] = {Part = P[2463], CFrame = P[2463].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2296] then resizeBatch[#resizeBatch+1] = {Part = P[2296], CFrame = P[2296].CFrame, Size = Vector3.new(1,0.23000000417232513,1)} end if P[2197] then resizeBatch[#resizeBatch+1] = {Part = P[2197], CFrame = P[2197].CFrame, Size = Vector3.new(2.4000000953674316,0.20000004768371582,2.4000000953674316)} end if P[2619] then resizeBatch[#resizeBatch+1] = {Part = P[2619], CFrame = P[2619].CFrame, Size = Vector3.new(52.857322692871094,0.407055139541626,0.1356850415468216)} end if P[2485] then resizeBatch[#resizeBatch+1] = {Part = P[2485], CFrame = P[2485].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.20000000298023224)} end if P[2441] then resizeBatch[#resizeBatch+1] = {Part = P[2441], CFrame = P[2441].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2148] then resizeBatch[#resizeBatch+1] = {Part = P[2148], CFrame = P[2148].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2493] then resizeBatch[#resizeBatch+1] = {Part = P[2493], CFrame = P[2493].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2524] then resizeBatch[#resizeBatch+1] = {Part = P[2524], CFrame = P[2524].CFrame, Size = Vector3.new(50.599998474121094,0.19999998807907104,30.109447479248047)} end if P[2511] then resizeBatch[#resizeBatch+1] = {Part = P[2511], CFrame = P[2511].CFrame, Size = Vector3.new(1.7000020742416382,7.000000953674316,0.6000000238418579)} end if P[2327] then resizeBatch[#resizeBatch+1] = {Part = P[2327], CFrame = P[2327].CFrame, Size = Vector3.new(1.600000023841858,0.20000000298023224,0.20000000298023224)} end if P[2387] then resizeBatch[#resizeBatch+1] = {Part = P[2387], CFrame = P[2387].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2598] then resizeBatch[#resizeBatch+1] = {Part = P[2598], CFrame = P[2598].CFrame, Size = Vector3.new(1.7000017166137695,0.40000027418136597,0.6000000238418579)} end if P[2288] then resizeBatch[#resizeBatch+1] = {Part = P[2288], CFrame = P[2288].CFrame, Size = Vector3.new(0.10000000149011612,0.20000000298023224,2.200000047683716)} end if P[2207] then resizeBatch[#resizeBatch+1] = {Part = P[2207], CFrame = P[2207].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2270] then resizeBatch[#resizeBatch+1] = {Part = P[2270], CFrame = P[2270].CFrame, Size = Vector3.new(0.20000000298023224,1.5999997854232788,0.20000000298023224)} end if P[2706] then resizeBatch[#resizeBatch+1] = {Part = P[2706], CFrame = P[2706].CFrame, Size = Vector3.new(9.384971618652344,0.5999999642372131,0.19999998807907104)} end if P[2370] then resizeBatch[#resizeBatch+1] = {Part = P[2370], CFrame = P[2370].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.20000000298023224)} end if P[2516] then resizeBatch[#resizeBatch+1] = {Part = P[2516], CFrame = P[2516].CFrame, Size = Vector3.new(5.906400203704834,5.1674723625183105,0.45000001788139343)} end if P[2408] then resizeBatch[#resizeBatch+1] = {Part = P[2408], CFrame = P[2408].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2617] then resizeBatch[#resizeBatch+1] = {Part = P[2617], CFrame = P[2617].CFrame, Size = Vector3.new(52.857322692871094,0.407055139541626,0.1356850415468216)} end if P[2661] then resizeBatch[#resizeBatch+1] = {Part = P[2661], CFrame = P[2661].CFrame, Size = Vector3.new(9.799999237060547,2.5999999046325684,3)} end if P[2468] then resizeBatch[#resizeBatch+1] = {Part = P[2468], CFrame = P[2468].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2615] then resizeBatch[#resizeBatch+1] = {Part = P[2615], CFrame = P[2615].CFrame, Size = Vector3.new(52.857322692871094,0.407055139541626,0.1356850415468216)} end if P[2435] then resizeBatch[#resizeBatch+1] = {Part = P[2435], CFrame = P[2435].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2483] then resizeBatch[#resizeBatch+1] = {Part = P[2483], CFrame = P[2483].CFrame, Size = Vector3.new(1,0.20000000298023224,1)} end if P[2316] then resizeBatch[#resizeBatch+1] = {Part = P[2316], CFrame = P[2316].CFrame, Size = Vector3.new(0.4000000059604645,1.2999999523162842,0.12999999523162842)} end if P[2669] then resizeBatch[#resizeBatch+1] = {Part = P[2669], CFrame = P[2669].CFrame, Size = Vector3.new(9.400001525878906,8.600000381469727,0.3999999761581421)} end if P[2705] then resizeBatch[#resizeBatch+1] = {Part = P[2705], CFrame = P[2705].CFrame, Size = Vector3.new(2.799999952316284,2.5999999046325684,0.20000000298023224)} end if P[2201] then resizeBatch[#resizeBatch+1] = {Part = P[2201], CFrame = P[2201].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2488] then resizeBatch[#resizeBatch+1] = {Part = P[2488], CFrame = P[2488].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2442] then resizeBatch[#resizeBatch+1] = {Part = P[2442], CFrame = P[2442].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2178] then resizeBatch[#resizeBatch+1] = {Part = P[2178], CFrame = P[2178].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2663] then resizeBatch[#resizeBatch+1] = {Part = P[2663], CFrame = P[2663].CFrame, Size = Vector3.new(9.46805191040039,0.5999999642372131,0.19999998807907104)} end if P[2635] then resizeBatch[#resizeBatch+1] = {Part = P[2635], CFrame = P[2635].CFrame, Size = Vector3.new(0.284881591796875,18.546188354492188,0.13989055156707764)} end if P[2605] then resizeBatch[#resizeBatch+1] = {Part = P[2605], CFrame = P[2605].CFrame, Size = Vector3.new(1.0000015497207642,10.199999809265137,1)} end if P[2202] then resizeBatch[#resizeBatch+1] = {Part = P[2202], CFrame = P[2202].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2320] then resizeBatch[#resizeBatch+1] = {Part = P[2320], CFrame = P[2320].CFrame, Size = Vector3.new(2,0.4000000059604645,0.20000000298023224)} end if P[2698] then resizeBatch[#resizeBatch+1] = {Part = P[2698], CFrame = P[2698].CFrame, Size = Vector3.new(1.8248710632324219,25.53760528564453,0.9135189056396484)} end if P[2677] then resizeBatch[#resizeBatch+1] = {Part = P[2677], CFrame = P[2677].CFrame, Size = Vector3.new(0.13568399846553802,0.407055139541626,31.885984420776367)} end if P[2548] then resizeBatch[#resizeBatch+1] = {Part = P[2548], CFrame = P[2548].CFrame, Size = Vector3.new(4,0.19999980926513672,3)} end if P[2337] then resizeBatch[#resizeBatch+1] = {Part = P[2337], CFrame = P[2337].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2646] then resizeBatch[#resizeBatch+1] = {Part = P[2646], CFrame = P[2646].CFrame, Size = Vector3.new(18.467041015625,1.1999999284744263,1)} end if P[2532] then resizeBatch[#resizeBatch+1] = {Part = P[2532], CFrame = P[2532].CFrame, Size = Vector3.new(52.857322692871094,0.407055139541626,0.1356850415468216)} end if P[2172] then resizeBatch[#resizeBatch+1] = {Part = P[2172], CFrame = P[2172].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2369] then resizeBatch[#resizeBatch+1] = {Part = P[2369], CFrame = P[2369].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.20000000298023224)} end if P[2397] then resizeBatch[#resizeBatch+1] = {Part = P[2397], CFrame = P[2397].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2656] then resizeBatch[#resizeBatch+1] = {Part = P[2656], CFrame = P[2656].CFrame, Size = Vector3.new(1.3999998569488525,0.09999997913837433,1.399999976158142)} end if P[2807] then resizeBatch[#resizeBatch+1] = {Part = P[2807], CFrame = P[2807].CFrame, Size = Vector3.new(2,2,1)} end if P[2267] then resizeBatch[#resizeBatch+1] = {Part = P[2267], CFrame = P[2267].CFrame, Size = Vector3.new(0.20000000298023224,1.5999997854232788,0.20000000298023224)} end if P[2151] then resizeBatch[#resizeBatch+1] = {Part = P[2151], CFrame = P[2151].CFrame, Size = Vector3.new(2.4000000953674316,0.20000004768371582,2.4000000953674316)} end if P[2613] then resizeBatch[#resizeBatch+1] = {Part = P[2613], CFrame = P[2613].CFrame, Size = Vector3.new(0.13568399846553802,0.407055139541626,31.885984420776367)} end if P[2218] then resizeBatch[#resizeBatch+1] = {Part = P[2218], CFrame = P[2218].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2699] then resizeBatch[#resizeBatch+1] = {Part = P[2699], CFrame = P[2699].CFrame, Size = Vector3.new(0.13568399846553802,0.407055139541626,31.885984420776367)} end if P[2400] then resizeBatch[#resizeBatch+1] = {Part = P[2400], CFrame = P[2400].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2287] then resizeBatch[#resizeBatch+1] = {Part = P[2287], CFrame = P[2287].CFrame, Size = Vector3.new(3,0.20000000298023224,0.10000000149011612)} end if P[2616] then resizeBatch[#resizeBatch+1] = {Part = P[2616], CFrame = P[2616].CFrame, Size = Vector3.new(52.857322692871094,0.407055139541626,0.1356850415468216)} end if P[2444] then resizeBatch[#resizeBatch+1] = {Part = P[2444], CFrame = P[2444].CFrame, Size = Vector3.new(1,0.20000000298023224,1)} end if P[2735] then resizeBatch[#resizeBatch+1] = {Part = P[2735], CFrame = P[2735].CFrame, Size = Vector3.new(9.538999557495117,1.2039999961853027,0.05000000074505806)} end if P[2507] then resizeBatch[#resizeBatch+1] = {Part = P[2507], CFrame = P[2507].CFrame, Size = Vector3.new(1.600000023841858,0.20000000298023224,0.20000000298023224)} end if P[2474] then resizeBatch[#resizeBatch+1] = {Part = P[2474], CFrame = P[2474].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2211] then resizeBatch[#resizeBatch+1] = {Part = P[2211], CFrame = P[2211].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2312] then resizeBatch[#resizeBatch+1] = {Part = P[2312], CFrame = P[2312].CFrame, Size = Vector3.new(1.5999999046325684,0.19999992847442627,1.5999999046325684)} end if P[2156] then resizeBatch[#resizeBatch+1] = {Part = P[2156], CFrame = P[2156].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2159] then resizeBatch[#resizeBatch+1] = {Part = P[2159], CFrame = P[2159].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2169] then resizeBatch[#resizeBatch+1] = {Part = P[2169], CFrame = P[2169].CFrame, Size = Vector3.new(1,0.20000000298023224,1)} end if P[2662] then resizeBatch[#resizeBatch+1] = {Part = P[2662], CFrame = P[2662].CFrame, Size = Vector3.new(9.800000190734863,0.19999980926513672,3)} end if P[2275] then resizeBatch[#resizeBatch+1] = {Part = P[2275], CFrame = P[2275].CFrame, Size = Vector3.new(0.7576711773872375,0.05000000074505806,1.2307333946228027)} end if P[2466] then resizeBatch[#resizeBatch+1] = {Part = P[2466], CFrame = P[2466].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2691] then resizeBatch[#resizeBatch+1] = {Part = P[2691], CFrame = P[2691].CFrame, Size = Vector3.new(1.501739501953125,3.6092119216918945,30.53458595275879)} end if P[2286] then resizeBatch[#resizeBatch+1] = {Part = P[2286], CFrame = P[2286].CFrame, Size = Vector3.new(0.10000000149011612,0.20000000298023224,2.1999998092651367)} end if P[2530] then resizeBatch[#resizeBatch+1] = {Part = P[2530], CFrame = P[2530].CFrame, Size = Vector3.new(52.857322692871094,0.407055139541626,0.1356850415468216)} end if P[2231] then resizeBatch[#resizeBatch+1] = {Part = P[2231], CFrame = P[2231].CFrame, Size = Vector3.new(0.10000000149011612,0.20000000298023224,2.1999998092651367)} end if P[2392] then resizeBatch[#resizeBatch+1] = {Part = P[2392], CFrame = P[2392].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2539] then resizeBatch[#resizeBatch+1] = {Part = P[2539], CFrame = P[2539].CFrame, Size = Vector3.new(0.13568399846553802,0.407055139541626,31.885984420776367)} end if P[2378] then resizeBatch[#resizeBatch+1] = {Part = P[2378], CFrame = P[2378].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2832] then resizeBatch[#resizeBatch+1] = {Part = P[2832], CFrame = P[2832].CFrame, Size = Vector3.new(2,1,1)} end if P[2363] then resizeBatch[#resizeBatch+1] = {Part = P[2363], CFrame = P[2363].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2522] then resizeBatch[#resizeBatch+1] = {Part = P[2522], CFrame = P[2522].CFrame, Size = Vector3.new(1.0000015497207642,1.600000023841858,47)} end if P[2542] then resizeBatch[#resizeBatch+1] = {Part = P[2542], CFrame = P[2542].CFrame, Size = Vector3.new(0.13568399846553802,0.407055139541626,31.885984420776367)} end if P[2707] then resizeBatch[#resizeBatch+1] = {Part = P[2707], CFrame = P[2707].CFrame, Size = Vector3.new(9.408256530761719,0.5999999642372131,0.19999998807907104)} end if P[2611] then resizeBatch[#resizeBatch+1] = {Part = P[2611], CFrame = P[2611].CFrame, Size = Vector3.new(52.857322692871094,0.407055139541626,0.1356850415468216)} end if P[2390] then resizeBatch[#resizeBatch+1] = {Part = P[2390], CFrame = P[2390].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2190] then resizeBatch[#resizeBatch+1] = {Part = P[2190], CFrame = P[2190].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2621] then resizeBatch[#resizeBatch+1] = {Part = P[2621], CFrame = P[2621].CFrame, Size = Vector3.new(51.59959030151367,5.817461013793945,1.1294445991516113)} end if P[2596] then resizeBatch[#resizeBatch+1] = {Part = P[2596], CFrame = P[2596].CFrame, Size = Vector3.new(1.3318395614624023,25.564376831054688,0.9135189056396484)} end if P[2472] then resizeBatch[#resizeBatch+1] = {Part = P[2472], CFrame = P[2472].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2880] then resizeBatch[#resizeBatch+1] = {Part = P[2880], CFrame = P[2880].CFrame, Size = Vector3.new(0.7396923303604126,1.6994102001190186,0.7913477420806885)} end if P[2367] then resizeBatch[#resizeBatch+1] = {Part = P[2367], CFrame = P[2367].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.20000000298023224)} end if P[2695] then resizeBatch[#resizeBatch+1] = {Part = P[2695], CFrame = P[2695].CFrame, Size = Vector3.new(1,10.284835815429688,2.669999837875366)} end if P[2360] then resizeBatch[#resizeBatch+1] = {Part = P[2360], CFrame = P[2360].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2331] then resizeBatch[#resizeBatch+1] = {Part = P[2331], CFrame = P[2331].CFrame, Size = Vector3.new(3,6.5,0.20000000298023224)} end if P[2221] then resizeBatch[#resizeBatch+1] = {Part = P[2221], CFrame = P[2221].CFrame, Size = Vector3.new(19.011791229248047,9.800000190734863,0.19999992847442627)} end if P[2503] then resizeBatch[#resizeBatch+1] = {Part = P[2503], CFrame = P[2503].CFrame, Size = Vector3.new(0.20000000298023224,6.5,0.4000000059604645)} end if P[2361] then resizeBatch[#resizeBatch+1] = {Part = P[2361], CFrame = P[2361].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2413] then resizeBatch[#resizeBatch+1] = {Part = P[2413], CFrame = P[2413].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2547] then resizeBatch[#resizeBatch+1] = {Part = P[2547], CFrame = P[2547].CFrame, Size = Vector3.new(52.857322692871094,0.407055139541626,0.1356850415468216)} end if P[2514] then resizeBatch[#resizeBatch+1] = {Part = P[2514], CFrame = P[2514].CFrame, Size = Vector3.new(50.899513244628906,0.19999998807907104,79.01849365234375)} end if P[2492] then resizeBatch[#resizeBatch+1] = {Part = P[2492], CFrame = P[2492].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2249] then resizeBatch[#resizeBatch+1] = {Part = P[2249], CFrame = P[2249].CFrame, Size = Vector3.new(0.10000000149011612,0.20000000298023224,2.1999998092651367)} end if P[2648] then resizeBatch[#resizeBatch+1] = {Part = P[2648], CFrame = P[2648].CFrame, Size = Vector3.new(1.0000019073486328,5.40000057220459,0.3999999761581421)} end if P[2150] then resizeBatch[#resizeBatch+1] = {Part = P[2150], CFrame = P[2150].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2391] then resizeBatch[#resizeBatch+1] = {Part = P[2391], CFrame = P[2391].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2180] then resizeBatch[#resizeBatch+1] = {Part = P[2180], CFrame = P[2180].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2295] then resizeBatch[#resizeBatch+1] = {Part = P[2295], CFrame = P[2295].CFrame, Size = Vector3.new(1,0.23000000417232513,1)} end if P[2456] then resizeBatch[#resizeBatch+1] = {Part = P[2456], CFrame = P[2456].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2335] then resizeBatch[#resizeBatch+1] = {Part = P[2335], CFrame = P[2335].CFrame, Size = Vector3.new(0.20000000298023224,6.5,0.4000000059604645)} end if P[2697] then resizeBatch[#resizeBatch+1] = {Part = P[2697], CFrame = P[2697].CFrame, Size = Vector3.new(10.400001525878906,2.8000001907348633,0.6000000238418579)} end if P[2383] then resizeBatch[#resizeBatch+1] = {Part = P[2383], CFrame = P[2383].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2339] then resizeBatch[#resizeBatch+1] = {Part = P[2339], CFrame = P[2339].CFrame, Size = Vector3.new(0.20000000298023224,6.5,0.4000000059604645)} end if P[2342] then resizeBatch[#resizeBatch+1] = {Part = P[2342], CFrame = P[2342].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.20000000298023224)} end if P[2592] then resizeBatch[#resizeBatch+1] = {Part = P[2592], CFrame = P[2592].CFrame, Size = Vector3.new(0.284881591796875,18.546188354492188,0.13989055156707764)} end if P[2531] then resizeBatch[#resizeBatch+1] = {Part = P[2531], CFrame = P[2531].CFrame, Size = Vector3.new(0.800000011920929,0.800000011920929,0.800000011920929)} end if P[2355] then resizeBatch[#resizeBatch+1] = {Part = P[2355], CFrame = P[2355].CFrame, Size = Vector3.new(3,6.5,0.20000000298023224)} end if P[2403] then resizeBatch[#resizeBatch+1] = {Part = P[2403], CFrame = P[2403].CFrame, Size = Vector3.new(2.4000000953674316,0.20000004768371582,2.4000000953674316)} end if P[2546] then resizeBatch[#resizeBatch+1] = {Part = P[2546], CFrame = P[2546].CFrame, Size = Vector3.new(29.64938735961914,0.3986320495605469,0.13989055156707764)} end if P[2351] then resizeBatch[#resizeBatch+1] = {Part = P[2351], CFrame = P[2351].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2711] then resizeBatch[#resizeBatch+1] = {Part = P[2711], CFrame = P[2711].CFrame, Size = Vector3.new(0.284881591796875,18.546188354492188,0.13989055156707764)} end if P[2385] then resizeBatch[#resizeBatch+1] = {Part = P[2385], CFrame = P[2385].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2303] then resizeBatch[#resizeBatch+1] = {Part = P[2303], CFrame = P[2303].CFrame, Size = Vector3.new(0.05000000074505806,1.600000023841858,2)} end if P[2638] then resizeBatch[#resizeBatch+1] = {Part = P[2638], CFrame = P[2638].CFrame, Size = Vector3.new(52.857322692871094,0.407055139541626,0.1356850415468216)} end if P[2647] then resizeBatch[#resizeBatch+1] = {Part = P[2647], CFrame = P[2647].CFrame, Size = Vector3.new(18.163219451904297,1.5999999046325684,1)} end if P[2311] then resizeBatch[#resizeBatch+1] = {Part = P[2311], CFrame = P[2311].CFrame, Size = Vector3.new(0.3499999940395355,0.4000000059604645,0.05000000074505806)} end if P[2325] then resizeBatch[#resizeBatch+1] = {Part = P[2325], CFrame = P[2325].CFrame, Size = Vector3.new(1.600000023841858,0.20000000298023224,0.20000000298023224)} end if P[2486] then resizeBatch[#resizeBatch+1] = {Part = P[2486], CFrame = P[2486].CFrame, Size = Vector3.new(1.600000023841858,0.20000000298023224,0.20000000298023224)} end if P[2601] then resizeBatch[#resizeBatch+1] = {Part = P[2601], CFrame = P[2601].CFrame, Size = Vector3.new(1.7000020742416382,5.400001049041748,0.6000000238418579)} end if P[2158] then resizeBatch[#resizeBatch+1] = {Part = P[2158], CFrame = P[2158].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2212] then resizeBatch[#resizeBatch+1] = {Part = P[2212], CFrame = P[2212].CFrame, Size = Vector3.new(1,0.20000000298023224,1)} end if P[2888] then resizeBatch[#resizeBatch+1] = {Part = P[2888], CFrame = P[2888].CFrame, Size = Vector3.new(0.7396923303604126,1.818444013595581,0.7913477420806885)} end if P[2214] then resizeBatch[#resizeBatch+1] = {Part = P[2214], CFrame = P[2214].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2330] then resizeBatch[#resizeBatch+1] = {Part = P[2330], CFrame = P[2330].CFrame, Size = Vector3.new(0.20000000298023224,6.5,0.4000000059604645)} end if P[2234] then resizeBatch[#resizeBatch+1] = {Part = P[2234], CFrame = P[2234].CFrame, Size = Vector3.new(0.3040142059326172,0.9608054161071777,0.6039962768554688)} end if P[2302] then resizeBatch[#resizeBatch+1] = {Part = P[2302], CFrame = P[2302].CFrame, Size = Vector3.new(0.05000000074505806,1.600000023841858,2)} end if P[2323] then resizeBatch[#resizeBatch+1] = {Part = P[2323], CFrame = P[2323].CFrame, Size = Vector3.new(0.20000004768371582,1.5,1.5999999046325684)} end if P[2174] then resizeBatch[#resizeBatch+1] = {Part = P[2174], CFrame = P[2174].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2475] then resizeBatch[#resizeBatch+1] = {Part = P[2475], CFrame = P[2475].CFrame, Size = Vector3.new(2.4000000953674316,0.20000004768371582,2.4000000953674316)} end if P[2637] then resizeBatch[#resizeBatch+1] = {Part = P[2637], CFrame = P[2637].CFrame, Size = Vector3.new(51.05128479003906,0.3986320495605469,0.13989055156707764)} end if P[2289] then resizeBatch[#resizeBatch+1] = {Part = P[2289], CFrame = P[2289].CFrame, Size = Vector3.new(1,0.1399151086807251,1)} end if P[2683] then resizeBatch[#resizeBatch+1] = {Part = P[2683], CFrame = P[2683].CFrame, Size = Vector3.new(0.13568399846553802,0.407055139541626,31.885984420776367)} end if P[2309] then resizeBatch[#resizeBatch+1] = {Part = P[2309], CFrame = P[2309].CFrame, Size = Vector3.new(0.5000000596046448,1.5,0.19999995827674866)} end if P[2187] then resizeBatch[#resizeBatch+1] = {Part = P[2187], CFrame = P[2187].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2253] then resizeBatch[#resizeBatch+1] = {Part = P[2253], CFrame = P[2253].CFrame, Size = Vector3.new(1,0.23000000417232513,1)} end if P[2588] then resizeBatch[#resizeBatch+1] = {Part = P[2588], CFrame = P[2588].CFrame, Size = Vector3.new(11.000001907348633,1.2000000476837158,1)} end if P[2585] then resizeBatch[#resizeBatch+1] = {Part = P[2585], CFrame = P[2585].CFrame, Size = Vector3.new(1,1.1999999284744263,25.347835540771484)} end if P[2550] then resizeBatch[#resizeBatch+1] = {Part = P[2550], CFrame = P[2550].CFrame, Size = Vector3.new(6.599999904632568,1.503798484802246,0.5999999642372131)} end if P[2523] then resizeBatch[#resizeBatch+1] = {Part = P[2523], CFrame = P[2523].CFrame, Size = Vector3.new(52.5220947265625,5.56308650970459,0.13568556308746338)} end if P[2422] then resizeBatch[#resizeBatch+1] = {Part = P[2422], CFrame = P[2422].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2329] then resizeBatch[#resizeBatch+1] = {Part = P[2329], CFrame = P[2329].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.20000000298023224)} end if P[2239] then resizeBatch[#resizeBatch+1] = {Part = P[2239], CFrame = P[2239].CFrame, Size = Vector3.new(1.7000000476837158,1.350000023841858,1.350000023841858)} end if P[2569] then resizeBatch[#resizeBatch+1] = {Part = P[2569], CFrame = P[2569].CFrame, Size = Vector3.new(28.322471618652344,2.990000009536743,0.04999999701976776)} end if P[2495] then resizeBatch[#resizeBatch+1] = {Part = P[2495], CFrame = P[2495].CFrame, Size = Vector3.new(6.599999904632568,0.20000000298023224,0.4000000059604645)} end if P[2184] then resizeBatch[#resizeBatch+1] = {Part = P[2184], CFrame = P[2184].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2504] then resizeBatch[#resizeBatch+1] = {Part = P[2504], CFrame = P[2504].CFrame, Size = Vector3.new(1.600000023841858,0.20000000298023224,0.20000000298023224)} end if P[2420] then resizeBatch[#resizeBatch+1] = {Part = P[2420], CFrame = P[2420].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2497] then resizeBatch[#resizeBatch+1] = {Part = P[2497], CFrame = P[2497].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2209] then resizeBatch[#resizeBatch+1] = {Part = P[2209], CFrame = P[2209].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2266] then resizeBatch[#resizeBatch+1] = {Part = P[2266], CFrame = P[2266].CFrame, Size = Vector3.new(0.20000000298023224,1.5999997854232788,0.20000000298023224)} end if P[2237] then resizeBatch[#resizeBatch+1] = {Part = P[2237], CFrame = P[2237].CFrame, Size = Vector3.new(0.3040142059326172,0.9608054161071777,0.6039962768554688)} end if P[2487] then resizeBatch[#resizeBatch+1] = {Part = P[2487], CFrame = P[2487].CFrame, Size = Vector3.new(1.600000023841858,0.20000000298023224,0.20000000298023224)} end if P[2149] then resizeBatch[#resizeBatch+1] = {Part = P[2149], CFrame = P[2149].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2177] then resizeBatch[#resizeBatch+1] = {Part = P[2177], CFrame = P[2177].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2261] then resizeBatch[#resizeBatch+1] = {Part = P[2261], CFrame = P[2261].CFrame, Size = Vector3.new(1,0.1399151086807251,1)} end if P[2386] then resizeBatch[#resizeBatch+1] = {Part = P[2386], CFrame = P[2386].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2404] then resizeBatch[#resizeBatch+1] = {Part = P[2404], CFrame = P[2404].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2421] then resizeBatch[#resizeBatch+1] = {Part = P[2421], CFrame = P[2421].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2406] then resizeBatch[#resizeBatch+1] = {Part = P[2406], CFrame = P[2406].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2719] then resizeBatch[#resizeBatch+1] = {Part = P[2719], CFrame = P[2719].CFrame, Size = Vector3.new(9.543426513671875,3.242443561553955,0.3129163384437561)} end if P[2754] then resizeBatch[#resizeBatch+1] = {Part = P[2754], CFrame = P[2754].CFrame, Size = Vector3.new(1,1,1)} end if P[2259] then resizeBatch[#resizeBatch+1] = {Part = P[2259], CFrame = P[2259].CFrame, Size = Vector3.new(1,0.1399151086807251,1)} end if P[2899] then resizeBatch[#resizeBatch+1] = {Part = P[2899], CFrame = P[2899].CFrame, Size = Vector3.new(0.05272674560546875,0.9756587743759155,0.9985741376876831)} end if P[2674] then resizeBatch[#resizeBatch+1] = {Part = P[2674], CFrame = P[2674].CFrame, Size = Vector3.new(1.0476722717285156,10.284835815429688,2.475407600402832)} end if P[2893] then resizeBatch[#resizeBatch+1] = {Part = P[2893], CFrame = P[2893].CFrame, Size = Vector3.new(0.7396923303604126,1.6994102001190186,0.7913477420806885)} end if P[2891] then resizeBatch[#resizeBatch+1] = {Part = P[2891], CFrame = P[2891].CFrame, Size = Vector3.new(0.8510928153991699,1.6993842124938965,1.4794082641601562)} end if P[2395] then resizeBatch[#resizeBatch+1] = {Part = P[2395], CFrame = P[2395].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2313] then resizeBatch[#resizeBatch+1] = {Part = P[2313], CFrame = P[2313].CFrame, Size = Vector3.new(0.4000000059604645,0.699999988079071,0.20000000298023224)} end if P[2229] then resizeBatch[#resizeBatch+1] = {Part = P[2229], CFrame = P[2229].CFrame, Size = Vector3.new(3,0.20000000298023224,0.10000000149011612)} end if P[2407] then resizeBatch[#resizeBatch+1] = {Part = P[2407], CFrame = P[2407].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2881] then resizeBatch[#resizeBatch+1] = {Part = P[2881], CFrame = P[2881].CFrame, Size = Vector3.new(0.7396923303604126,1.818444013595581,0.7913477420806885)} end if P[2877] then resizeBatch[#resizeBatch+1] = {Part = P[2877], CFrame = P[2877].CFrame, Size = Vector3.new(0.7393379211425781,0.6623972058296204,0.7666743397712708)} end if P[2479] then resizeBatch[#resizeBatch+1] = {Part = P[2479], CFrame = P[2479].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2543] then resizeBatch[#resizeBatch+1] = {Part = P[2543], CFrame = P[2543].CFrame, Size = Vector3.new(0.800000011920929,0.800000011920929,0.800000011920929)} end if P[2875] then resizeBatch[#resizeBatch+1] = {Part = P[2875], CFrame = P[2875].CFrame, Size = Vector3.new(0.7396923303604126,1.6993796825408936,0.7913477420806885)} end if P[2389] then resizeBatch[#resizeBatch+1] = {Part = P[2389], CFrame = P[2389].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2649] then resizeBatch[#resizeBatch+1] = {Part = P[2649], CFrame = P[2649].CFrame, Size = Vector3.new(1.0476722717285156,10.284835815429688,2.475407600402832)} end if P[2343] then resizeBatch[#resizeBatch+1] = {Part = P[2343], CFrame = P[2343].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.20000000298023224)} end if P[2176] then resizeBatch[#resizeBatch+1] = {Part = P[2176], CFrame = P[2176].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2549] then resizeBatch[#resizeBatch+1] = {Part = P[2549], CFrame = P[2549].CFrame, Size = Vector3.new(52.81420135498047,0.407055139541626,0.1356850415468216)} end if P[2382] then resizeBatch[#resizeBatch+1] = {Part = P[2382], CFrame = P[2382].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2850] then resizeBatch[#resizeBatch+1] = {Part = P[2850], CFrame = P[2850].CFrame, Size = Vector3.new(1.0513179302215576,1.0513179302215576,1.0513179302215576)} end if P[2670] then resizeBatch[#resizeBatch+1] = {Part = P[2670], CFrame = P[2670].CFrame, Size = Vector3.new(6.400000095367432,0.19999980926513672,1.3999998569488525)} end if P[2160] then resizeBatch[#resizeBatch+1] = {Part = P[2160], CFrame = P[2160].CFrame, Size = Vector3.new(1,0.20000000298023224,1)} end if P[2410] then resizeBatch[#resizeBatch+1] = {Part = P[2410], CFrame = P[2410].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2671] then resizeBatch[#resizeBatch+1] = {Part = P[2671], CFrame = P[2671].CFrame, Size = Vector3.new(2.5999999046325684,0.20000000298023224,4.199999809265137)} end if P[2502] then resizeBatch[#resizeBatch+1] = {Part = P[2502], CFrame = P[2502].CFrame, Size = Vector3.new(0.20000000298023224,6.5,0.4000000059604645)} end if P[2830] then resizeBatch[#resizeBatch+1] = {Part = P[2830], CFrame = P[2830].CFrame, Size = Vector3.new(1,2,1)} end if P[2828] then resizeBatch[#resizeBatch+1] = {Part = P[2828], CFrame = P[2828].CFrame, Size = Vector3.new(1,2,1)} end if P[2825] then resizeBatch[#resizeBatch+1] = {Part = P[2825], CFrame = P[2825].CFrame, Size = Vector3.new(1,2,1)} end if P[2799] then resizeBatch[#resizeBatch+1] = {Part = P[2799], CFrame = P[2799].CFrame, Size = Vector3.new(1,1,1)} end if P[2512] then resizeBatch[#resizeBatch+1] = {Part = P[2512], CFrame = P[2512].CFrame, Size = Vector3.new(1.7000020742416382,10.200000762939453,0.3999999761581421)} end if P[2791] then resizeBatch[#resizeBatch+1] = {Part = P[2791], CFrame = P[2791].CFrame, Size = Vector3.new(1,1,1)} end if P[2749] then resizeBatch[#resizeBatch+1] = {Part = P[2749], CFrame = P[2749].CFrame, Size = Vector3.new(12.299972534179688,4.30000114440918,1.2500038146972656)} end if P[2747] then resizeBatch[#resizeBatch+1] = {Part = P[2747], CFrame = P[2747].CFrame, Size = Vector3.new(11.700004577636719,3.9000072479248047,1.2500019073486328)} end if P[2612] then resizeBatch[#resizeBatch+1] = {Part = P[2612], CFrame = P[2612].CFrame, Size = Vector3.new(0.13568399846553802,0.407055139541626,31.885984420776367)} end if P[2168] then resizeBatch[#resizeBatch+1] = {Part = P[2168], CFrame = P[2168].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2685] then resizeBatch[#resizeBatch+1] = {Part = P[2685], CFrame = P[2685].CFrame, Size = Vector3.new(0.13568399846553802,0.407055139541626,31.885984420776367)} end if P[2692] then resizeBatch[#resizeBatch+1] = {Part = P[2692], CFrame = P[2692].CFrame, Size = Vector3.new(0.284881591796875,18.546188354492188,0.13989055156707764)} end if P[2213] then resizeBatch[#resizeBatch+1] = {Part = P[2213], CFrame = P[2213].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2251] then resizeBatch[#resizeBatch+1] = {Part = P[2251], CFrame = P[2251].CFrame, Size = Vector3.new(0.10000000149011612,0.20000000298023224,2.200000047683716)} end if P[2708] then resizeBatch[#resizeBatch+1] = {Part = P[2708], CFrame = P[2708].CFrame, Size = Vector3.new(9.442680358886719,0.5999999642372131,0.19999998807907104)} end if P[2437] then resizeBatch[#resizeBatch+1] = {Part = P[2437], CFrame = P[2437].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2623] then resizeBatch[#resizeBatch+1] = {Part = P[2623], CFrame = P[2623].CFrame, Size = Vector3.new(51.05128479003906,0.3986320495605469,0.13989055156707764)} end if P[2537] then resizeBatch[#resizeBatch+1] = {Part = P[2537], CFrame = P[2537].CFrame, Size = Vector3.new(19.077999114990234,2.4079999923706055,0.20000000298023224)} end if P[2188] then resizeBatch[#resizeBatch+1] = {Part = P[2188], CFrame = P[2188].CFrame, Size = Vector3.new(1,0.20000000298023224,1)} end if P[2729] then resizeBatch[#resizeBatch+1] = {Part = P[2729], CFrame = P[2729].CFrame, Size = Vector3.new(9.543426513671875,3.242443561553955,0.3129163384437561)} end if P[2726] then resizeBatch[#resizeBatch+1] = {Part = P[2726], CFrame = P[2726].CFrame, Size = Vector3.new(0.5224510431289673,2.3191728591918945,6.052786350250244)} end if P[2713] then resizeBatch[#resizeBatch+1] = {Part = P[2713], CFrame = P[2713].CFrame, Size = Vector3.new(1.2736396789550781,25.59321403503418,1.2148666381835938)} end if P[2147] then resizeBatch[#resizeBatch+1] = {Part = P[2147], CFrame = P[2147].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2527] then resizeBatch[#resizeBatch+1] = {Part = P[2527], CFrame = P[2527].CFrame, Size = Vector3.new(50.60000228881836,0.20000000298023224,47)} end if P[2340] then resizeBatch[#resizeBatch+1] = {Part = P[2340], CFrame = P[2340].CFrame, Size = Vector3.new(1.600000023841858,0.20000000298023224,0.20000000298023224)} end if P[2644] then resizeBatch[#resizeBatch+1] = {Part = P[2644], CFrame = P[2644].CFrame, Size = Vector3.new(1,10.284835815429688,4.863039016723633)} end if P[2304] then resizeBatch[#resizeBatch+1] = {Part = P[2304], CFrame = P[2304].CFrame, Size = Vector3.new(2.5999999046325684,1.600000023841858,0.05000000074505806)} end if P[2710] then resizeBatch[#resizeBatch+1] = {Part = P[2710], CFrame = P[2710].CFrame, Size = Vector3.new(0.284881591796875,18.546188354492188,0.13989055156707764)} end if P[2534] then resizeBatch[#resizeBatch+1] = {Part = P[2534], CFrame = P[2534].CFrame, Size = Vector3.new(7.0716776847839355,12.949999809265137,1)} end if P[2371] then resizeBatch[#resizeBatch+1] = {Part = P[2371], CFrame = P[2371].CFrame, Size = Vector3.new(6.599999904632568,0.20000000298023224,1)} end if P[2290] then resizeBatch[#resizeBatch+1] = {Part = P[2290], CFrame = P[2290].CFrame, Size = Vector3.new(1,0.1399151086807251,1)} end if P[2271] then resizeBatch[#resizeBatch+1] = {Part = P[2271], CFrame = P[2271].CFrame, Size = Vector3.new(0.20000000298023224,1.5999997854232788,0.20000000298023224)} end if P[2636] then resizeBatch[#resizeBatch+1] = {Part = P[2636], CFrame = P[2636].CFrame, Size = Vector3.new(1.6999999284744263,19.987667083740234,0.5999999642372131)} end if P[2701] then resizeBatch[#resizeBatch+1] = {Part = P[2701], CFrame = P[2701].CFrame, Size = Vector3.new(10.400001525878906,5.40000057220459,0.40000003576278687)} end if P[2260] then resizeBatch[#resizeBatch+1] = {Part = P[2260], CFrame = P[2260].CFrame, Size = Vector3.new(1,0.1399151086807251,1)} end if P[2336] then resizeBatch[#resizeBatch+1] = {Part = P[2336], CFrame = P[2336].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2680] then resizeBatch[#resizeBatch+1] = {Part = P[2680], CFrame = P[2680].CFrame, Size = Vector3.new(0.13568556308746338,5.56308650970459,31.61461639404297)} end if P[2223] then resizeBatch[#resizeBatch+1] = {Part = P[2223], CFrame = P[2223].CFrame, Size = Vector3.new(0.19540786743164062,9.800000190734863,11.878114700317383)} end if P[2338] then resizeBatch[#resizeBatch+1] = {Part = P[2338], CFrame = P[2338].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2499] then resizeBatch[#resizeBatch+1] = {Part = P[2499], CFrame = P[2499].CFrame, Size = Vector3.new(3,6.5,0.20000000298023224)} end if P[2262] then resizeBatch[#resizeBatch+1] = {Part = P[2262], CFrame = P[2262].CFrame, Size = Vector3.new(1,0.1399151086807251,1)} end if P[2696] then resizeBatch[#resizeBatch+1] = {Part = P[2696], CFrame = P[2696].CFrame, Size = Vector3.new(1.0476722717285156,3.4721970558166504,6.613430500030518)} end if P[2315] then resizeBatch[#resizeBatch+1] = {Part = P[2315], CFrame = P[2315].CFrame, Size = Vector3.new(0.05000000074505806,0.5,0.800000011920929)} end if P[2412] then resizeBatch[#resizeBatch+1] = {Part = P[2412], CFrame = P[2412].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2233] then resizeBatch[#resizeBatch+1] = {Part = P[2233], CFrame = P[2233].CFrame, Size = Vector3.new(0.3040142059326172,0.9608054161071777,0.6039962768554688)} end if P[2362] then resizeBatch[#resizeBatch+1] = {Part = P[2362], CFrame = P[2362].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2439] then resizeBatch[#resizeBatch+1] = {Part = P[2439], CFrame = P[2439].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2694] then resizeBatch[#resizeBatch+1] = {Part = P[2694], CFrame = P[2694].CFrame, Size = Vector3.new(30.302204132080078,0.3986320495605469,0.13989055156707764)} end if P[2693] then resizeBatch[#resizeBatch+1] = {Part = P[2693], CFrame = P[2693].CFrame, Size = Vector3.new(1.0476722717285156,3.3383331298828125,6.438613414764404)} end if P[2627] then resizeBatch[#resizeBatch+1] = {Part = P[2627], CFrame = P[2627].CFrame, Size = Vector3.new(52.857322692871094,0.407055139541626,0.1356850415468216)} end if P[2257] then resizeBatch[#resizeBatch+1] = {Part = P[2257], CFrame = P[2257].CFrame, Size = Vector3.new(1,0.23000000417232513,1)} end if P[2667] then resizeBatch[#resizeBatch+1] = {Part = P[2667], CFrame = P[2667].CFrame, Size = Vector3.new(8.999999046325684,2.5999999046325684,4.199999809265137)} end if P[2681] then resizeBatch[#resizeBatch+1] = {Part = P[2681], CFrame = P[2681].CFrame, Size = Vector3.new(0.20000000298023224,2.5999999046325684,3.5999999046325684)} end if P[2676] then resizeBatch[#resizeBatch+1] = {Part = P[2676], CFrame = P[2676].CFrame, Size = Vector3.new(0.19999980926513672,1.9999995231628418,1.3999998569488525)} end if P[2610] then resizeBatch[#resizeBatch+1] = {Part = P[2610], CFrame = P[2610].CFrame, Size = Vector3.new(1.7000020742416382,2.8000001907348633,0.6000000238418579)} end if P[2256] then resizeBatch[#resizeBatch+1] = {Part = P[2256], CFrame = P[2256].CFrame, Size = Vector3.new(1,0.1399151086807251,1)} end if P[2498] then resizeBatch[#resizeBatch+1] = {Part = P[2498], CFrame = P[2498].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2193] then resizeBatch[#resizeBatch+1] = {Part = P[2193], CFrame = P[2193].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2203] then resizeBatch[#resizeBatch+1] = {Part = P[2203], CFrame = P[2203].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2368] then resizeBatch[#resizeBatch+1] = {Part = P[2368], CFrame = P[2368].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.20000000298023224)} end if P[2675] then resizeBatch[#resizeBatch+1] = {Part = P[2675], CFrame = P[2675].CFrame, Size = Vector3.new(29.64938735961914,0.3986320495605469,0.13989055156707764)} end if P[2898] then resizeBatch[#resizeBatch+1] = {Part = P[2898], CFrame = P[2898].CFrame, Size = Vector3.new(0.9315899014472961,1.0513179302215576,1.1802270412445068)} end if P[2673] then resizeBatch[#resizeBatch+1] = {Part = P[2673], CFrame = P[2673].CFrame, Size = Vector3.new(6.399999618530273,0.19999980926513672,1.3999998569488525)} end if P[2625] then resizeBatch[#resizeBatch+1] = {Part = P[2625], CFrame = P[2625].CFrame, Size = Vector3.new(1.2736396789550781,25.59000015258789,1.7297096252441406)} end if P[2446] then resizeBatch[#resizeBatch+1] = {Part = P[2446], CFrame = P[2446].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2665] then resizeBatch[#resizeBatch+1] = {Part = P[2665], CFrame = P[2665].CFrame, Size = Vector3.new(1.0000019073486328,0.40000033378601074,0.3999999761581421)} end if P[2664] then resizeBatch[#resizeBatch+1] = {Part = P[2664], CFrame = P[2664].CFrame, Size = Vector3.new(0.13568399846553802,0.407055139541626,31.885984420776367)} end if P[2264] then resizeBatch[#resizeBatch+1] = {Part = P[2264], CFrame = P[2264].CFrame, Size = Vector3.new(1,0.23000000417232513,1)} end if P[2451] then resizeBatch[#resizeBatch+1] = {Part = P[2451], CFrame = P[2451].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2347] then resizeBatch[#resizeBatch+1] = {Part = P[2347], CFrame = P[2347].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2660] then resizeBatch[#resizeBatch+1] = {Part = P[2660], CFrame = P[2660].CFrame, Size = Vector3.new(1.3999998569488525,0.09999997913837433,1.399999976158142)} end if P[2268] then resizeBatch[#resizeBatch+1] = {Part = P[2268], CFrame = P[2268].CFrame, Size = Vector3.new(3.5999999046325684,0.10000000149011612,2.200000047683716)} end if P[2332] then resizeBatch[#resizeBatch+1] = {Part = P[2332], CFrame = P[2332].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.20000000298023224)} end if P[2165] then resizeBatch[#resizeBatch+1] = {Part = P[2165], CFrame = P[2165].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2415] then resizeBatch[#resizeBatch+1] = {Part = P[2415], CFrame = P[2415].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2659] then resizeBatch[#resizeBatch+1] = {Part = P[2659], CFrame = P[2659].CFrame, Size = Vector3.new(9.407405853271484,0.5999999642372131,0.19999998807907104)} end if P[2248] then resizeBatch[#resizeBatch+1] = {Part = P[2248], CFrame = P[2248].CFrame, Size = Vector3.new(3,0.20000000298023224,0.10000000149011612)} end if P[2657] then resizeBatch[#resizeBatch+1] = {Part = P[2657], CFrame = P[2657].CFrame, Size = Vector3.new(1,3.0428028106689453,7.231398582458496)} end if P[2195] then resizeBatch[#resizeBatch+1] = {Part = P[2195], CFrame = P[2195].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2654] then resizeBatch[#resizeBatch+1] = {Part = P[2654], CFrame = P[2654].CFrame, Size = Vector3.new(1,2.7899999618530273,7.231398582458496)} end if P[2653] then resizeBatch[#resizeBatch+1] = {Part = P[2653], CFrame = P[2653].CFrame, Size = Vector3.new(1.5110626220703125,5.817461013793945,31.44523811340332)} end if P[2858] then resizeBatch[#resizeBatch+1] = {Part = P[2858], CFrame = P[2858].CFrame, Size = Vector3.new(1.051415205001831,1,1)} end if P[2702] then resizeBatch[#resizeBatch+1] = {Part = P[2702], CFrame = P[2702].CFrame, Size = Vector3.new(0.13568399846553802,0.407055139541626,31.885984420776367)} end if P[2508] then resizeBatch[#resizeBatch+1] = {Part = P[2508], CFrame = P[2508].CFrame, Size = Vector3.new(52.857322692871094,0.407055139541626,0.1356850415468216)} end if P[2293] then resizeBatch[#resizeBatch+1] = {Part = P[2293], CFrame = P[2293].CFrame, Size = Vector3.new(1,0.23000000417232513,1)} end if P[2489] then resizeBatch[#resizeBatch+1] = {Part = P[2489], CFrame = P[2489].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.20000000298023224)} end if P[2393] then resizeBatch[#resizeBatch+1] = {Part = P[2393], CFrame = P[2393].CFrame, Size = Vector3.new(3.200000047683716,0.5999999046325684,2.4000000953674316)} end if P[2354] then resizeBatch[#resizeBatch+1] = {Part = P[2354], CFrame = P[2354].CFrame, Size = Vector3.new(6.599999904632568,0.20000000298023224,0.4000000059604645)} end if P[2639] then resizeBatch[#resizeBatch+1] = {Part = P[2639], CFrame = P[2639].CFrame, Size = Vector3.new(52.47423553466797,5.56308650970459,0.13568556308746338)} end if P[2255] then resizeBatch[#resizeBatch+1] = {Part = P[2255], CFrame = P[2255].CFrame, Size = Vector3.new(1,0.23000000417232513,1)} end if P[2658] then resizeBatch[#resizeBatch+1] = {Part = P[2658], CFrame = P[2658].CFrame, Size = Vector3.new(9.4176025390625,0.5999999642372131,0.19999998807907104)} end if P[2157] then resizeBatch[#resizeBatch+1] = {Part = P[2157], CFrame = P[2157].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2194] then resizeBatch[#resizeBatch+1] = {Part = P[2194], CFrame = P[2194].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2297] then resizeBatch[#resizeBatch+1] = {Part = P[2297], CFrame = P[2297].CFrame, Size = Vector3.new(1,0.23000000417232513,1)} end if P[2494] then resizeBatch[#resizeBatch+1] = {Part = P[2494], CFrame = P[2494].CFrame, Size = Vector3.new(0.20000000298023224,6.5,0.4000000059604645)} end if P[2868] then resizeBatch[#resizeBatch+1] = {Part = P[2868], CFrame = P[2868].CFrame, Size = Vector3.new(2.4000000953674316,1.7999999523162842,2.4000000953674316)} end if P[2622] then resizeBatch[#resizeBatch+1] = {Part = P[2622], CFrame = P[2622].CFrame, Size = Vector3.new(52.857322692871094,0.407055139541626,0.1356850415468216)} end if P[2425] then resizeBatch[#resizeBatch+1] = {Part = P[2425], CFrame = P[2425].CFrame, Size = Vector3.new(0.05000000074505806,0.6000000238418579,0.6000000238418579)} end if P[2618] then resizeBatch[#resizeBatch+1] = {Part = P[2618], CFrame = P[2618].CFrame, Size = Vector3.new(52.857322692871094,0.407055139541626,0.1356850415468216)} end if P[2377] then resizeBatch[#resizeBatch+1] = {Part = P[2377], CFrame = P[2377].CFrame, Size = Vector3.new(2.4000000953674316,0.20000004768371582,2.4000000953674316)} end if P[2192] then resizeBatch[#resizeBatch+1] = {Part = P[2192], CFrame = P[2192].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2210] then resizeBatch[#resizeBatch+1] = {Part = P[2210], CFrame = P[2210].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2419] then resizeBatch[#resizeBatch+1] = {Part = P[2419], CFrame = P[2419].CFrame, Size = Vector3.new(2.4000000953674316,0.20000004768371582,2.4000000953674316)} end if P[2447] then resizeBatch[#resizeBatch+1] = {Part = P[2447], CFrame = P[2447].CFrame, Size = Vector3.new(2.4000000953674316,0.20000004768371582,2.4000000953674316)} end if P[2609] then resizeBatch[#resizeBatch+1] = {Part = P[2609], CFrame = P[2609].CFrame, Size = Vector3.new(0.13568399846553802,0.407055139541626,31.885984420776367)} end if P[2607] then resizeBatch[#resizeBatch+1] = {Part = P[2607], CFrame = P[2607].CFrame, Size = Vector3.new(1.2736396789550781,5.817461013793945,30.53458595275879)} end if P[2277] then resizeBatch[#resizeBatch+1] = {Part = P[2277], CFrame = P[2277].CFrame, Size = Vector3.new(0.05000000074505806,0.411527544260025,1.2307337522506714)} end if P[2236] then resizeBatch[#resizeBatch+1] = {Part = P[2236], CFrame = P[2236].CFrame, Size = Vector3.new(0.3040142059326172,0.9608054161071777,0.6039962768554688)} end if P[2606] then resizeBatch[#resizeBatch+1] = {Part = P[2606], CFrame = P[2606].CFrame, Size = Vector3.new(1.021535873413086,7.027289867401123,0.4211101531982422)} end if P[2452] then resizeBatch[#resizeBatch+1] = {Part = P[2452], CFrame = P[2452].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2333] then resizeBatch[#resizeBatch+1] = {Part = P[2333], CFrame = P[2333].CFrame, Size = Vector3.new(6.599999904632568,0.20000000298023224,1)} end if P[2434] then resizeBatch[#resizeBatch+1] = {Part = P[2434], CFrame = P[2434].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2587] then resizeBatch[#resizeBatch+1] = {Part = P[2587], CFrame = P[2587].CFrame, Size = Vector3.new(20.200002670288086,1.2000000476837158,1)} end if P[2465] then resizeBatch[#resizeBatch+1] = {Part = P[2465], CFrame = P[2465].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2357] then resizeBatch[#resizeBatch+1] = {Part = P[2357], CFrame = P[2357].CFrame, Size = Vector3.new(1.600000023841858,0.20000000298023224,0.20000000298023224)} end if P[2250] then resizeBatch[#resizeBatch+1] = {Part = P[2250], CFrame = P[2250].CFrame, Size = Vector3.new(2.999999761581421,0.10000000149011612,2)} end if P[2417] then resizeBatch[#resizeBatch+1] = {Part = P[2417], CFrame = P[2417].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2375] then resizeBatch[#resizeBatch+1] = {Part = P[2375], CFrame = P[2375].CFrame, Size = Vector3.new(1,0.20000000298023224,1)} end if P[2536] then resizeBatch[#resizeBatch+1] = {Part = P[2536], CFrame = P[2536].CFrame, Size = Vector3.new(0.13568399846553802,0.407055139541626,31.885984420776367)} end if P[2155] then resizeBatch[#resizeBatch+1] = {Part = P[2155], CFrame = P[2155].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2405] then resizeBatch[#resizeBatch+1] = {Part = P[2405], CFrame = P[2405].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2436] then resizeBatch[#resizeBatch+1] = {Part = P[2436], CFrame = P[2436].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2910] then resizeBatch[#resizeBatch+1] = {Part = P[2910], CFrame = P[2910].CFrame, Size = Vector3.new(1,1,1)} end if P[2460] then resizeBatch[#resizeBatch+1] = {Part = P[2460], CFrame = P[2460].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end if P[2455] then resizeBatch[#resizeBatch+1] = {Part = P[2455], CFrame = P[2455].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2205] then resizeBatch[#resizeBatch+1] = {Part = P[2205], CFrame = P[2205].CFrame, Size = Vector3.new(2.4000000953674316,0.20000004768371582,2.4000000953674316)} end if P[2352] then resizeBatch[#resizeBatch+1] = {Part = P[2352], CFrame = P[2352].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2153] then resizeBatch[#resizeBatch+1] = {Part = P[2153], CFrame = P[2153].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2)} end if P[2222] then resizeBatch[#resizeBatch+1] = {Part = P[2222], CFrame = P[2222].CFrame, Size = Vector3.new(35.517616271972656,3.534219264984131,0.7414207458496094)} end if P[2216] then resizeBatch[#resizeBatch+1] = {Part = P[2216], CFrame = P[2216].CFrame, Size = Vector3.new(0.20000004768371582,2.4000000953674316,0.19999992847442627)} end if P[2230] then resizeBatch[#resizeBatch+1] = {Part = P[2230], CFrame = P[2230].CFrame, Size = Vector3.new(2.999999761581421,0.10000000149011612,2)} end if P[2411] then resizeBatch[#resizeBatch+1] = {Part = P[2411], CFrame = P[2411].CFrame, Size = Vector3.new(1,0.20000000298023224,1)} end if P[2215] then resizeBatch[#resizeBatch+1] = {Part = P[2215], CFrame = P[2215].CFrame, Size = Vector3.new(0.20000004768371582,1.399999976158142,0.19999992847442627)} end batchResize(endpoint, resizeBatch) local materialBatch = {} if P[7] then materialBatch[#materialBatch+1] = {Part = P[7], Material = Enum.Material.Concrete} end if P[8] then materialBatch[#materialBatch+1] = {Part = P[8], Material = Enum.Material.Concrete} end if P[9] then materialBatch[#materialBatch+1] = {Part = P[9], Material = Enum.Material.Concrete} end if P[10] then materialBatch[#materialBatch+1] = {Part = P[10], Material = Enum.Material.Concrete} end if P[11] then materialBatch[#materialBatch+1] = {Part = P[11], Material = Enum.Material.Concrete} end if P[12] then materialBatch[#materialBatch+1] = {Part = P[12], Material = Enum.Material.Concrete} end if P[13] then materialBatch[#materialBatch+1] = {Part = P[13], Material = Enum.Material.Concrete} end if P[14] then materialBatch[#materialBatch+1] = {Part = P[14], Material = Enum.Material.Concrete} end if P[15] then materialBatch[#materialBatch+1] = {Part = P[15], Material = Enum.Material.Concrete} end if P[16] then materialBatch[#materialBatch+1] = {Part = P[16], Material = Enum.Material.Concrete} end if P[17] then materialBatch[#materialBatch+1] = {Part = P[17], Material = Enum.Material.Concrete} end if P[18] then materialBatch[#materialBatch+1] = {Part = P[18], Material = Enum.Material.Concrete} end if P[19] then materialBatch[#materialBatch+1] = {Part = P[19], Material = Enum.Material.Concrete} end if P[20] then materialBatch[#materialBatch+1] = {Part = P[20], Material = Enum.Material.Concrete} end if P[21] then materialBatch[#materialBatch+1] = {Part = P[21], Material = Enum.Material.Concrete} end if P[22] then materialBatch[#materialBatch+1] = {Part = P[22], Material = Enum.Material.Concrete} end if P[23] then materialBatch[#materialBatch+1] = {Part = P[23], Material = Enum.Material.Concrete} end if P[24] then materialBatch[#materialBatch+1] = {Part = P[24], Material = Enum.Material.Concrete} end if P[25] then materialBatch[#materialBatch+1] = {Part = P[25], Material = Enum.Material.Concrete} end if P[26] then materialBatch[#materialBatch+1] = {Part = P[26], Material = Enum.Material.Concrete} end if P[27] then materialBatch[#materialBatch+1] = {Part = P[27], Material = Enum.Material.Concrete} end if P[28] then materialBatch[#materialBatch+1] = {Part = P[28], Material = Enum.Material.Concrete} end if P[29] then materialBatch[#materialBatch+1] = {Part = P[29], Material = Enum.Material.Concrete} end if P[30] then materialBatch[#materialBatch+1] = {Part = P[30], Material = Enum.Material.Concrete} end if P[31] then materialBatch[#materialBatch+1] = {Part = P[31], Material = Enum.Material.Concrete} end if P[32] then materialBatch[#materialBatch+1] = {Part = P[32], Material = Enum.Material.Concrete} end if P[33] then materialBatch[#materialBatch+1] = {Part = P[33], Material = Enum.Material.Concrete} end if P[34] then materialBatch[#materialBatch+1] = {Part = P[34], Material = Enum.Material.Concrete} end if P[35] then materialBatch[#materialBatch+1] = {Part = P[35], Material = Enum.Material.Concrete} end if P[36] then materialBatch[#materialBatch+1] = {Part = P[36], Material = Enum.Material.Concrete} end if P[37] then materialBatch[#materialBatch+1] = {Part = P[37], Material = Enum.Material.Concrete} end if P[38] then materialBatch[#materialBatch+1] = {Part = P[38], Material = Enum.Material.Concrete} end if P[39] then materialBatch[#materialBatch+1] = {Part = P[39], Material = Enum.Material.Concrete} end if P[40] then materialBatch[#materialBatch+1] = {Part = P[40], Material = Enum.Material.Concrete} end if P[43] then materialBatch[#materialBatch+1] = {Part = P[43], Material = Enum.Material.SmoothPlastic} end if P[44] then materialBatch[#materialBatch+1] = {Part = P[44], Material = Enum.Material.SmoothPlastic} end if P[45] then materialBatch[#materialBatch+1] = {Part = P[45], Material = Enum.Material.SmoothPlastic} end if P[46] then materialBatch[#materialBatch+1] = {Part = P[46], Material = Enum.Material.SmoothPlastic} end if P[47] then materialBatch[#materialBatch+1] = {Part = P[47], Material = Enum.Material.SmoothPlastic} end if P[48] then materialBatch[#materialBatch+1] = {Part = P[48], Material = Enum.Material.SmoothPlastic} end if P[49] then materialBatch[#materialBatch+1] = {Part = P[49], Material = Enum.Material.SmoothPlastic} end if P[50] then materialBatch[#materialBatch+1] = {Part = P[50], Material = Enum.Material.SmoothPlastic} end if P[51] then materialBatch[#materialBatch+1] = {Part = P[51], Material = Enum.Material.SmoothPlastic} end if P[53] then materialBatch[#materialBatch+1] = {Part = P[53], Material = Enum.Material.SmoothPlastic} end if P[54] then materialBatch[#materialBatch+1] = {Part = P[54], Material = Enum.Material.SmoothPlastic} end if P[55] then materialBatch[#materialBatch+1] = {Part = P[55], Material = Enum.Material.SmoothPlastic} end if P[56] then materialBatch[#materialBatch+1] = {Part = P[56], Material = Enum.Material.SmoothPlastic} end if P[57] then materialBatch[#materialBatch+1] = {Part = P[57], Material = Enum.Material.SmoothPlastic} end if P[58] then materialBatch[#materialBatch+1] = {Part = P[58], Material = Enum.Material.SmoothPlastic} end if P[59] then materialBatch[#materialBatch+1] = {Part = P[59], Material = Enum.Material.SmoothPlastic} end if P[60] then materialBatch[#materialBatch+1] = {Part = P[60], Material = Enum.Material.SmoothPlastic} end if P[61] then materialBatch[#materialBatch+1] = {Part = P[61], Material = Enum.Material.SmoothPlastic} end if P[65] then materialBatch[#materialBatch+1] = {Part = P[65], Material = Enum.Material.Metal} end if P[66] then materialBatch[#materialBatch+1] = {Part = P[66], Material = Enum.Material.Metal} end if P[67] then materialBatch[#materialBatch+1] = {Part = P[67], Material = Enum.Material.Metal} end if P[69] then materialBatch[#materialBatch+1] = {Part = P[69], Material = Enum.Material.Metal} end if P[71] then materialBatch[#materialBatch+1] = {Part = P[71], Material = Enum.Material.Metal} end if P[72] then materialBatch[#materialBatch+1] = {Part = P[72], Material = Enum.Material.Glass} end if P[74] then materialBatch[#materialBatch+1] = {Part = P[74], Material = Enum.Material.Metal} end if P[75] then materialBatch[#materialBatch+1] = {Part = P[75], Material = Enum.Material.SmoothPlastic} end if P[77] then materialBatch[#materialBatch+1] = {Part = P[77], Material = Enum.Material.Metal} end if P[78] then materialBatch[#materialBatch+1] = {Part = P[78], Material = Enum.Material.Metal} end if P[80] then materialBatch[#materialBatch+1] = {Part = P[80], Material = Enum.Material.Metal} end if P[81] then materialBatch[#materialBatch+1] = {Part = P[81], Material = Enum.Material.Metal} end if P[82] then materialBatch[#materialBatch+1] = {Part = P[82], Material = Enum.Material.Glass} end if P[83] then materialBatch[#materialBatch+1] = {Part = P[83], Material = Enum.Material.Metal} end if P[84] then materialBatch[#materialBatch+1] = {Part = P[84], Material = Enum.Material.Metal} end if P[85] then materialBatch[#materialBatch+1] = {Part = P[85], Material = Enum.Material.Plastic} end if P[86] then materialBatch[#materialBatch+1] = {Part = P[86], Material = Enum.Material.Plastic} end if P[87] then materialBatch[#materialBatch+1] = {Part = P[87], Material = Enum.Material.Plastic} end if P[88] then materialBatch[#materialBatch+1] = {Part = P[88], Material = Enum.Material.Plastic} end if P[89] then materialBatch[#materialBatch+1] = {Part = P[89], Material = Enum.Material.Plastic} end if P[90] then materialBatch[#materialBatch+1] = {Part = P[90], Material = Enum.Material.Plastic} end if P[91] then materialBatch[#materialBatch+1] = {Part = P[91], Material = Enum.Material.Plastic} end if P[92] then materialBatch[#materialBatch+1] = {Part = P[92], Material = Enum.Material.Plastic} end if P[93] then materialBatch[#materialBatch+1] = {Part = P[93], Material = Enum.Material.Plastic} end if P[97] then materialBatch[#materialBatch+1] = {Part = P[97], Material = Enum.Material.Metal} end if P[99] then materialBatch[#materialBatch+1] = {Part = P[99], Material = Enum.Material.Metal} end if P[100] then materialBatch[#materialBatch+1] = {Part = P[100], Material = Enum.Material.Metal} end if P[101] then materialBatch[#materialBatch+1] = {Part = P[101], Material = Enum.Material.Metal} end if P[103] then materialBatch[#materialBatch+1] = {Part = P[103], Material = Enum.Material.Metal} end if P[104] then materialBatch[#materialBatch+1] = {Part = P[104], Material = Enum.Material.Metal} end if P[105] then materialBatch[#materialBatch+1] = {Part = P[105], Material = Enum.Material.Metal} end if P[106] then materialBatch[#materialBatch+1] = {Part = P[106], Material = Enum.Material.Metal} end if P[107] then materialBatch[#materialBatch+1] = {Part = P[107], Material = Enum.Material.Glass} end if P[109] then materialBatch[#materialBatch+1] = {Part = P[109], Material = Enum.Material.SmoothPlastic} end if P[112] then materialBatch[#materialBatch+1] = {Part = P[112], Material = Enum.Material.Metal} end if P[113] then materialBatch[#materialBatch+1] = {Part = P[113], Material = Enum.Material.Metal} end if P[114] then materialBatch[#materialBatch+1] = {Part = P[114], Material = Enum.Material.Metal} end if P[115] then materialBatch[#materialBatch+1] = {Part = P[115], Material = Enum.Material.Metal} end if P[116] then materialBatch[#materialBatch+1] = {Part = P[116], Material = Enum.Material.Glass} end if P[117] then materialBatch[#materialBatch+1] = {Part = P[117], Material = Enum.Material.Plastic} end if P[118] then materialBatch[#materialBatch+1] = {Part = P[118], Material = Enum.Material.Plastic} end if P[119] then materialBatch[#materialBatch+1] = {Part = P[119], Material = Enum.Material.Plastic} end if P[120] then materialBatch[#materialBatch+1] = {Part = P[120], Material = Enum.Material.Plastic} end if P[121] then materialBatch[#materialBatch+1] = {Part = P[121], Material = Enum.Material.Plastic} end if P[122] then materialBatch[#materialBatch+1] = {Part = P[122], Material = Enum.Material.Plastic} end if P[123] then materialBatch[#materialBatch+1] = {Part = P[123], Material = Enum.Material.Plastic} end if P[124] then materialBatch[#materialBatch+1] = {Part = P[124], Material = Enum.Material.Plastic} end if P[125] then materialBatch[#materialBatch+1] = {Part = P[125], Material = Enum.Material.Plastic} end if P[128] then materialBatch[#materialBatch+1] = {Part = P[128], Material = Enum.Material.Neon} end if P[130] then materialBatch[#materialBatch+1] = {Part = P[130], Material = Enum.Material.Plastic} end if P[131] then materialBatch[#materialBatch+1] = {Part = P[131], Material = Enum.Material.Plastic} end if P[132] then materialBatch[#materialBatch+1] = {Part = P[132], Material = Enum.Material.Plastic} end if P[133] then materialBatch[#materialBatch+1] = {Part = P[133], Material = Enum.Material.Plastic} end if P[135] then materialBatch[#materialBatch+1] = {Part = P[135], Material = Enum.Material.Plastic} end if P[136] then materialBatch[#materialBatch+1] = {Part = P[136], Material = Enum.Material.Neon} end if P[138] then materialBatch[#materialBatch+1] = {Part = P[138], Material = Enum.Material.Plastic} end if P[139] then materialBatch[#materialBatch+1] = {Part = P[139], Material = Enum.Material.Plastic} end if P[140] then materialBatch[#materialBatch+1] = {Part = P[140], Material = Enum.Material.Plastic} end if P[142] then materialBatch[#materialBatch+1] = {Part = P[142], Material = Enum.Material.Neon} end if P[144] then materialBatch[#materialBatch+1] = {Part = P[144], Material = Enum.Material.Plastic} end if P[145] then materialBatch[#materialBatch+1] = {Part = P[145], Material = Enum.Material.Plastic} end if P[146] then materialBatch[#materialBatch+1] = {Part = P[146], Material = Enum.Material.Plastic} end if P[147] then materialBatch[#materialBatch+1] = {Part = P[147], Material = Enum.Material.Plastic} end if P[149] then materialBatch[#materialBatch+1] = {Part = P[149], Material = Enum.Material.Plastic} end if P[150] then materialBatch[#materialBatch+1] = {Part = P[150], Material = Enum.Material.Plastic} end if P[151] then materialBatch[#materialBatch+1] = {Part = P[151], Material = Enum.Material.Neon} end if P[153] then materialBatch[#materialBatch+1] = {Part = P[153], Material = Enum.Material.Plastic} end if P[154] then materialBatch[#materialBatch+1] = {Part = P[154], Material = Enum.Material.Plastic} end if P[156] then materialBatch[#materialBatch+1] = {Part = P[156], Material = Enum.Material.Plastic} end if P[157] then materialBatch[#materialBatch+1] = {Part = P[157], Material = Enum.Material.Plastic} end if P[158] then materialBatch[#materialBatch+1] = {Part = P[158], Material = Enum.Material.Plastic} end if P[159] then materialBatch[#materialBatch+1] = {Part = P[159], Material = Enum.Material.Neon} end if P[161] then materialBatch[#materialBatch+1] = {Part = P[161], Material = Enum.Material.Plastic} end if P[163] then materialBatch[#materialBatch+1] = {Part = P[163], Material = Enum.Material.Plastic} end if P[164] then materialBatch[#materialBatch+1] = {Part = P[164], Material = Enum.Material.Plastic} end if P[165] then materialBatch[#materialBatch+1] = {Part = P[165], Material = Enum.Material.Plastic} end if P[166] then materialBatch[#materialBatch+1] = {Part = P[166], Material = Enum.Material.Plastic} end if P[167] then materialBatch[#materialBatch+1] = {Part = P[167], Material = Enum.Material.Neon} end if P[170] then materialBatch[#materialBatch+1] = {Part = P[170], Material = Enum.Material.Plastic} end if P[171] then materialBatch[#materialBatch+1] = {Part = P[171], Material = Enum.Material.Plastic} end if P[172] then materialBatch[#materialBatch+1] = {Part = P[172], Material = Enum.Material.Neon} end if P[174] then materialBatch[#materialBatch+1] = {Part = P[174], Material = Enum.Material.Plastic} end if P[175] then materialBatch[#materialBatch+1] = {Part = P[175], Material = Enum.Material.Plastic} end if P[177] then materialBatch[#materialBatch+1] = {Part = P[177], Material = Enum.Material.Plastic} end if P[178] then materialBatch[#materialBatch+1] = {Part = P[178], Material = Enum.Material.Plastic} end if P[179] then materialBatch[#materialBatch+1] = {Part = P[179], Material = Enum.Material.Plastic} end if P[180] then materialBatch[#materialBatch+1] = {Part = P[180], Material = Enum.Material.Plastic} end if P[181] then materialBatch[#materialBatch+1] = {Part = P[181], Material = Enum.Material.Neon} end if P[184] then materialBatch[#materialBatch+1] = {Part = P[184], Material = Enum.Material.Plastic} end if P[185] then materialBatch[#materialBatch+1] = {Part = P[185], Material = Enum.Material.Plastic} end if P[186] then materialBatch[#materialBatch+1] = {Part = P[186], Material = Enum.Material.Plastic} end if P[187] then materialBatch[#materialBatch+1] = {Part = P[187], Material = Enum.Material.Neon} end if P[189] then materialBatch[#materialBatch+1] = {Part = P[189], Material = Enum.Material.Plastic} end if P[191] then materialBatch[#materialBatch+1] = {Part = P[191], Material = Enum.Material.Plastic} end if P[192] then materialBatch[#materialBatch+1] = {Part = P[192], Material = Enum.Material.Plastic} end if P[193] then materialBatch[#materialBatch+1] = {Part = P[193], Material = Enum.Material.Plastic} end if P[194] then materialBatch[#materialBatch+1] = {Part = P[194], Material = Enum.Material.Plastic} end if P[195] then materialBatch[#materialBatch+1] = {Part = P[195], Material = Enum.Material.Neon} end if P[198] then materialBatch[#materialBatch+1] = {Part = P[198], Material = Enum.Material.Plastic} end if P[199] then materialBatch[#materialBatch+1] = {Part = P[199], Material = Enum.Material.Plastic} end if P[200] then materialBatch[#materialBatch+1] = {Part = P[200], Material = Enum.Material.Plastic} end if P[201] then materialBatch[#materialBatch+1] = {Part = P[201], Material = Enum.Material.Plastic} end if P[202] then materialBatch[#materialBatch+1] = {Part = P[202], Material = Enum.Material.Neon} end if P[205] then materialBatch[#materialBatch+1] = {Part = P[205], Material = Enum.Material.Plastic} end if P[206] then materialBatch[#materialBatch+1] = {Part = P[206], Material = Enum.Material.Plastic} end if P[207] then materialBatch[#materialBatch+1] = {Part = P[207], Material = Enum.Material.Neon} end if P[209] then materialBatch[#materialBatch+1] = {Part = P[209], Material = Enum.Material.Plastic} end if P[210] then materialBatch[#materialBatch+1] = {Part = P[210], Material = Enum.Material.Plastic} end if P[212] then materialBatch[#materialBatch+1] = {Part = P[212], Material = Enum.Material.Neon} end if P[214] then materialBatch[#materialBatch+1] = {Part = P[214], Material = Enum.Material.Plastic} end if P[215] then materialBatch[#materialBatch+1] = {Part = P[215], Material = Enum.Material.Plastic} end if P[216] then materialBatch[#materialBatch+1] = {Part = P[216], Material = Enum.Material.Plastic} end if P[217] then materialBatch[#materialBatch+1] = {Part = P[217], Material = Enum.Material.Plastic} end if P[219] then materialBatch[#materialBatch+1] = {Part = P[219], Material = Enum.Material.Plastic} end if P[220] then materialBatch[#materialBatch+1] = {Part = P[220], Material = Enum.Material.Plastic} end if P[221] then materialBatch[#materialBatch+1] = {Part = P[221], Material = Enum.Material.Plastic} end if P[222] then materialBatch[#materialBatch+1] = {Part = P[222], Material = Enum.Material.Neon} end if P[224] then materialBatch[#materialBatch+1] = {Part = P[224], Material = Enum.Material.Plastic} end if P[226] then materialBatch[#materialBatch+1] = {Part = P[226], Material = Enum.Material.Plastic} end if P[227] then materialBatch[#materialBatch+1] = {Part = P[227], Material = Enum.Material.Neon} end if P[229] then materialBatch[#materialBatch+1] = {Part = P[229], Material = Enum.Material.Plastic} end if P[230] then materialBatch[#materialBatch+1] = {Part = P[230], Material = Enum.Material.Plastic} end if P[231] then materialBatch[#materialBatch+1] = {Part = P[231], Material = Enum.Material.Plastic} end if P[233] then materialBatch[#materialBatch+1] = {Part = P[233], Material = Enum.Material.Neon} end if P[235] then materialBatch[#materialBatch+1] = {Part = P[235], Material = Enum.Material.Plastic} end if P[236] then materialBatch[#materialBatch+1] = {Part = P[236], Material = Enum.Material.Plastic} end if P[237] then materialBatch[#materialBatch+1] = {Part = P[237], Material = Enum.Material.Plastic} end if P[238] then materialBatch[#materialBatch+1] = {Part = P[238], Material = Enum.Material.Plastic} end if P[240] then materialBatch[#materialBatch+1] = {Part = P[240], Material = Enum.Material.Plastic} end if P[241] then materialBatch[#materialBatch+1] = {Part = P[241], Material = Enum.Material.Plastic} end if P[242] then materialBatch[#materialBatch+1] = {Part = P[242], Material = Enum.Material.Plastic} end if P[243] then materialBatch[#materialBatch+1] = {Part = P[243], Material = Enum.Material.Neon} end if P[245] then materialBatch[#materialBatch+1] = {Part = P[245], Material = Enum.Material.Plastic} end if P[247] then materialBatch[#materialBatch+1] = {Part = P[247], Material = Enum.Material.Plastic} end if P[248] then materialBatch[#materialBatch+1] = {Part = P[248], Material = Enum.Material.Neon} end if P[250] then materialBatch[#materialBatch+1] = {Part = P[250], Material = Enum.Material.Plastic} end if P[251] then materialBatch[#materialBatch+1] = {Part = P[251], Material = Enum.Material.Plastic} end if P[252] then materialBatch[#materialBatch+1] = {Part = P[252], Material = Enum.Material.Plastic} end if P[254] then materialBatch[#materialBatch+1] = {Part = P[254], Material = Enum.Material.Plastic} end if P[255] then materialBatch[#materialBatch+1] = {Part = P[255], Material = Enum.Material.Plastic} end if P[256] then materialBatch[#materialBatch+1] = {Part = P[256], Material = Enum.Material.Plastic} end if P[257] then materialBatch[#materialBatch+1] = {Part = P[257], Material = Enum.Material.Plastic} end if P[258] then materialBatch[#materialBatch+1] = {Part = P[258], Material = Enum.Material.Neon} end if P[261] then materialBatch[#materialBatch+1] = {Part = P[261], Material = Enum.Material.Plastic} end if P[262] then materialBatch[#materialBatch+1] = {Part = P[262], Material = Enum.Material.Neon} end if P[264] then materialBatch[#materialBatch+1] = {Part = P[264], Material = Enum.Material.Plastic} end if P[265] then materialBatch[#materialBatch+1] = {Part = P[265], Material = Enum.Material.Plastic} end if P[266] then materialBatch[#materialBatch+1] = {Part = P[266], Material = Enum.Material.Plastic} end if P[268] then materialBatch[#materialBatch+1] = {Part = P[268], Material = Enum.Material.Plastic} end if P[269] then materialBatch[#materialBatch+1] = {Part = P[269], Material = Enum.Material.Plastic} end if P[270] then materialBatch[#materialBatch+1] = {Part = P[270], Material = Enum.Material.Plastic} end if P[271] then materialBatch[#materialBatch+1] = {Part = P[271], Material = Enum.Material.Plastic} end if P[272] then materialBatch[#materialBatch+1] = {Part = P[272], Material = Enum.Material.Neon} end if P[275] then materialBatch[#materialBatch+1] = {Part = P[275], Material = Enum.Material.Plastic} end if P[276] then materialBatch[#materialBatch+1] = {Part = P[276], Material = Enum.Material.Neon} end if P[278] then materialBatch[#materialBatch+1] = {Part = P[278], Material = Enum.Material.Plastic} end if P[279] then materialBatch[#materialBatch+1] = {Part = P[279], Material = Enum.Material.Plastic} end if P[280] then materialBatch[#materialBatch+1] = {Part = P[280], Material = Enum.Material.Plastic} end if P[282] then materialBatch[#materialBatch+1] = {Part = P[282], Material = Enum.Material.Plastic} end if P[283] then materialBatch[#materialBatch+1] = {Part = P[283], Material = Enum.Material.Neon} end if P[285] then materialBatch[#materialBatch+1] = {Part = P[285], Material = Enum.Material.Plastic} end if P[286] then materialBatch[#materialBatch+1] = {Part = P[286], Material = Enum.Material.Plastic} end if P[287] then materialBatch[#materialBatch+1] = {Part = P[287], Material = Enum.Material.Plastic} end if P[289] then materialBatch[#materialBatch+1] = {Part = P[289], Material = Enum.Material.Plastic} end if P[290] then materialBatch[#materialBatch+1] = {Part = P[290], Material = Enum.Material.Plastic} end if P[291] then materialBatch[#materialBatch+1] = {Part = P[291], Material = Enum.Material.Plastic} end if P[292] then materialBatch[#materialBatch+1] = {Part = P[292], Material = Enum.Material.Neon} end if P[294] then materialBatch[#materialBatch+1] = {Part = P[294], Material = Enum.Material.Plastic} end if P[296] then materialBatch[#materialBatch+1] = {Part = P[296], Material = Enum.Material.Plastic} end if P[297] then materialBatch[#materialBatch+1] = {Part = P[297], Material = Enum.Material.Neon} end if P[299] then materialBatch[#materialBatch+1] = {Part = P[299], Material = Enum.Material.Plastic} end if P[300] then materialBatch[#materialBatch+1] = {Part = P[300], Material = Enum.Material.Plastic} end if P[301] then materialBatch[#materialBatch+1] = {Part = P[301], Material = Enum.Material.Plastic} end if P[304] then materialBatch[#materialBatch+1] = {Part = P[304], Material = Enum.Material.Plastic} end if P[305] then materialBatch[#materialBatch+1] = {Part = P[305], Material = Enum.Material.Plastic} end if P[306] then materialBatch[#materialBatch+1] = {Part = P[306], Material = Enum.Material.Plastic} end if P[307] then materialBatch[#materialBatch+1] = {Part = P[307], Material = Enum.Material.Plastic} end if P[308] then materialBatch[#materialBatch+1] = {Part = P[308], Material = Enum.Material.Plastic} end if P[309] then materialBatch[#materialBatch+1] = {Part = P[309], Material = Enum.Material.Plastic} end if P[310] then materialBatch[#materialBatch+1] = {Part = P[310], Material = Enum.Material.Plastic} end if P[311] then materialBatch[#materialBatch+1] = {Part = P[311], Material = Enum.Material.Plastic} end if P[312] then materialBatch[#materialBatch+1] = {Part = P[312], Material = Enum.Material.Plastic} end if P[313] then materialBatch[#materialBatch+1] = {Part = P[313], Material = Enum.Material.Plastic} end if P[314] then materialBatch[#materialBatch+1] = {Part = P[314], Material = Enum.Material.Plastic} end if P[315] then materialBatch[#materialBatch+1] = {Part = P[315], Material = Enum.Material.Plastic} end if P[316] then materialBatch[#materialBatch+1] = {Part = P[316], Material = Enum.Material.Plastic} end if P[317] then materialBatch[#materialBatch+1] = {Part = P[317], Material = Enum.Material.Plastic} end if P[318] then materialBatch[#materialBatch+1] = {Part = P[318], Material = Enum.Material.Plastic} end if P[319] then materialBatch[#materialBatch+1] = {Part = P[319], Material = Enum.Material.Plastic} end if P[320] then materialBatch[#materialBatch+1] = {Part = P[320], Material = Enum.Material.Plastic} end if P[321] then materialBatch[#materialBatch+1] = {Part = P[321], Material = Enum.Material.Plastic} end if P[322] then materialBatch[#materialBatch+1] = {Part = P[322], Material = Enum.Material.Plastic} end if P[323] then materialBatch[#materialBatch+1] = {Part = P[323], Material = Enum.Material.Plastic} end if P[324] then materialBatch[#materialBatch+1] = {Part = P[324], Material = Enum.Material.Plastic} end if P[325] then materialBatch[#materialBatch+1] = {Part = P[325], Material = Enum.Material.Plastic} end if P[326] then materialBatch[#materialBatch+1] = {Part = P[326], Material = Enum.Material.Plastic} end if P[327] then materialBatch[#materialBatch+1] = {Part = P[327], Material = Enum.Material.Plastic} end if P[328] then materialBatch[#materialBatch+1] = {Part = P[328], Material = Enum.Material.Plastic} end if P[329] then materialBatch[#materialBatch+1] = {Part = P[329], Material = Enum.Material.Plastic} end if P[330] then materialBatch[#materialBatch+1] = {Part = P[330], Material = Enum.Material.Plastic} end if P[331] then materialBatch[#materialBatch+1] = {Part = P[331], Material = Enum.Material.Plastic} end if P[332] then materialBatch[#materialBatch+1] = {Part = P[332], Material = Enum.Material.Plastic} end if P[333] then materialBatch[#materialBatch+1] = {Part = P[333], Material = Enum.Material.Plastic} end if P[334] then materialBatch[#materialBatch+1] = {Part = P[334], Material = Enum.Material.Plastic} end if P[335] then materialBatch[#materialBatch+1] = {Part = P[335], Material = Enum.Material.Plastic} end if P[336] then materialBatch[#materialBatch+1] = {Part = P[336], Material = Enum.Material.Plastic} end if P[337] then materialBatch[#materialBatch+1] = {Part = P[337], Material = Enum.Material.Plastic} end if P[338] then materialBatch[#materialBatch+1] = {Part = P[338], Material = Enum.Material.Plastic} end if P[339] then materialBatch[#materialBatch+1] = {Part = P[339], Material = Enum.Material.Plastic} end if P[340] then materialBatch[#materialBatch+1] = {Part = P[340], Material = Enum.Material.Plastic} end if P[341] then materialBatch[#materialBatch+1] = {Part = P[341], Material = Enum.Material.Plastic} end if P[342] then materialBatch[#materialBatch+1] = {Part = P[342], Material = Enum.Material.Plastic} end if P[343] then materialBatch[#materialBatch+1] = {Part = P[343], Material = Enum.Material.Plastic} end if P[344] then materialBatch[#materialBatch+1] = {Part = P[344], Material = Enum.Material.Plastic} end if P[345] then materialBatch[#materialBatch+1] = {Part = P[345], Material = Enum.Material.Plastic} end if P[346] then materialBatch[#materialBatch+1] = {Part = P[346], Material = Enum.Material.Plastic} end if P[348] then materialBatch[#materialBatch+1] = {Part = P[348], Material = Enum.Material.Plastic} end if P[349] then materialBatch[#materialBatch+1] = {Part = P[349], Material = Enum.Material.Plastic} end if P[351] then materialBatch[#materialBatch+1] = {Part = P[351], Material = Enum.Material.Plastic} end if P[352] then materialBatch[#materialBatch+1] = {Part = P[352], Material = Enum.Material.Neon} end if P[353] then materialBatch[#materialBatch+1] = {Part = P[353], Material = Enum.Material.Plastic} end if P[354] then materialBatch[#materialBatch+1] = {Part = P[354], Material = Enum.Material.Plastic} end if P[357] then materialBatch[#materialBatch+1] = {Part = P[357], Material = Enum.Material.Metal} end if P[358] then materialBatch[#materialBatch+1] = {Part = P[358], Material = Enum.Material.SmoothPlastic} end if P[359] then materialBatch[#materialBatch+1] = {Part = P[359], Material = Enum.Material.Metal} end if P[360] then materialBatch[#materialBatch+1] = {Part = P[360], Material = Enum.Material.Plastic} end if P[361] then materialBatch[#materialBatch+1] = {Part = P[361], Material = Enum.Material.Metal} end if P[362] then materialBatch[#materialBatch+1] = {Part = P[362], Material = Enum.Material.Metal} end if P[363] then materialBatch[#materialBatch+1] = {Part = P[363], Material = Enum.Material.Metal} end if P[365] then materialBatch[#materialBatch+1] = {Part = P[365], Material = Enum.Material.Metal} end if P[366] then materialBatch[#materialBatch+1] = {Part = P[366], Material = Enum.Material.Metal} end if P[367] then materialBatch[#materialBatch+1] = {Part = P[367], Material = Enum.Material.Metal} end if P[368] then materialBatch[#materialBatch+1] = {Part = P[368], Material = Enum.Material.Plastic} end if P[369] then materialBatch[#materialBatch+1] = {Part = P[369], Material = Enum.Material.SmoothPlastic} end if P[370] then materialBatch[#materialBatch+1] = {Part = P[370], Material = Enum.Material.Metal} end if P[371] then materialBatch[#materialBatch+1] = {Part = P[371], Material = Enum.Material.Metal} end if P[372] then materialBatch[#materialBatch+1] = {Part = P[372], Material = Enum.Material.Metal} end if P[373] then materialBatch[#materialBatch+1] = {Part = P[373], Material = Enum.Material.Metal} end if P[374] then materialBatch[#materialBatch+1] = {Part = P[374], Material = Enum.Material.Metal} end if P[375] then materialBatch[#materialBatch+1] = {Part = P[375], Material = Enum.Material.Metal} end if P[376] then materialBatch[#materialBatch+1] = {Part = P[376], Material = Enum.Material.Metal} end if P[377] then materialBatch[#materialBatch+1] = {Part = P[377], Material = Enum.Material.Neon} end if P[378] then materialBatch[#materialBatch+1] = {Part = P[378], Material = Enum.Material.Metal} end if P[379] then materialBatch[#materialBatch+1] = {Part = P[379], Material = Enum.Material.Plastic} end if P[380] then materialBatch[#materialBatch+1] = {Part = P[380], Material = Enum.Material.Metal} end if P[381] then materialBatch[#materialBatch+1] = {Part = P[381], Material = Enum.Material.Metal} end if P[382] then materialBatch[#materialBatch+1] = {Part = P[382], Material = Enum.Material.Metal} end if P[383] then materialBatch[#materialBatch+1] = {Part = P[383], Material = Enum.Material.SmoothPlastic} end if P[384] then materialBatch[#materialBatch+1] = {Part = P[384], Material = Enum.Material.Metal} end if P[385] then materialBatch[#materialBatch+1] = {Part = P[385], Material = Enum.Material.Metal} end if P[386] then materialBatch[#materialBatch+1] = {Part = P[386], Material = Enum.Material.Neon} end if P[387] then materialBatch[#materialBatch+1] = {Part = P[387], Material = Enum.Material.Metal} end if P[388] then materialBatch[#materialBatch+1] = {Part = P[388], Material = Enum.Material.Neon} end if P[389] then materialBatch[#materialBatch+1] = {Part = P[389], Material = Enum.Material.Metal} end if P[390] then materialBatch[#materialBatch+1] = {Part = P[390], Material = Enum.Material.Plastic} end if P[391] then materialBatch[#materialBatch+1] = {Part = P[391], Material = Enum.Material.Neon} end if P[392] then materialBatch[#materialBatch+1] = {Part = P[392], Material = Enum.Material.Sand} end if P[393] then materialBatch[#materialBatch+1] = {Part = P[393], Material = Enum.Material.Sand} end if P[394] then materialBatch[#materialBatch+1] = {Part = P[394], Material = Enum.Material.Sand} end if P[395] then materialBatch[#materialBatch+1] = {Part = P[395], Material = Enum.Material.Sand} end if P[396] then materialBatch[#materialBatch+1] = {Part = P[396], Material = Enum.Material.SmoothPlastic} end if P[399] then materialBatch[#materialBatch+1] = {Part = P[399], Material = Enum.Material.Plastic} end if P[400] then materialBatch[#materialBatch+1] = {Part = P[400], Material = Enum.Material.Neon} end if P[402] then materialBatch[#materialBatch+1] = {Part = P[402], Material = Enum.Material.Plastic} end if P[403] then materialBatch[#materialBatch+1] = {Part = P[403], Material = Enum.Material.Plastic} end if P[404] then materialBatch[#materialBatch+1] = {Part = P[404], Material = Enum.Material.Plastic} end if P[406] then materialBatch[#materialBatch+1] = {Part = P[406], Material = Enum.Material.Plastic} end if P[407] then materialBatch[#materialBatch+1] = {Part = P[407], Material = Enum.Material.Plastic} end if P[408] then materialBatch[#materialBatch+1] = {Part = P[408], Material = Enum.Material.Plastic} end if P[409] then materialBatch[#materialBatch+1] = {Part = P[409], Material = Enum.Material.Plastic} end if P[410] then materialBatch[#materialBatch+1] = {Part = P[410], Material = Enum.Material.Neon} end if P[413] then materialBatch[#materialBatch+1] = {Part = P[413], Material = Enum.Material.Neon} end if P[415] then materialBatch[#materialBatch+1] = {Part = P[415], Material = Enum.Material.Plastic} end if P[416] then materialBatch[#materialBatch+1] = {Part = P[416], Material = Enum.Material.Plastic} end if P[417] then materialBatch[#materialBatch+1] = {Part = P[417], Material = Enum.Material.Plastic} end if P[418] then materialBatch[#materialBatch+1] = {Part = P[418], Material = Enum.Material.Plastic} end if P[420] then materialBatch[#materialBatch+1] = {Part = P[420], Material = Enum.Material.Plastic} end if P[421] then materialBatch[#materialBatch+1] = {Part = P[421], Material = Enum.Material.Plastic} end if P[422] then materialBatch[#materialBatch+1] = {Part = P[422], Material = Enum.Material.Plastic} end if P[423] then materialBatch[#materialBatch+1] = {Part = P[423], Material = Enum.Material.Plastic} end if P[424] then materialBatch[#materialBatch+1] = {Part = P[424], Material = Enum.Material.Neon} end if P[427] then materialBatch[#materialBatch+1] = {Part = P[427], Material = Enum.Material.Plastic} end if P[428] then materialBatch[#materialBatch+1] = {Part = P[428], Material = Enum.Material.Plastic} end if P[429] then materialBatch[#materialBatch+1] = {Part = P[429], Material = Enum.Material.Neon} end if P[431] then materialBatch[#materialBatch+1] = {Part = P[431], Material = Enum.Material.Plastic} end if P[432] then materialBatch[#materialBatch+1] = {Part = P[432], Material = Enum.Material.Plastic} end if P[434] then materialBatch[#materialBatch+1] = {Part = P[434], Material = Enum.Material.Plastic} end if P[435] then materialBatch[#materialBatch+1] = {Part = P[435], Material = Enum.Material.Plastic} end if P[436] then materialBatch[#materialBatch+1] = {Part = P[436], Material = Enum.Material.Plastic} end if P[437] then materialBatch[#materialBatch+1] = {Part = P[437], Material = Enum.Material.Plastic} end if P[438] then materialBatch[#materialBatch+1] = {Part = P[438], Material = Enum.Material.Neon} end if P[441] then materialBatch[#materialBatch+1] = {Part = P[441], Material = Enum.Material.Plastic} end if P[442] then materialBatch[#materialBatch+1] = {Part = P[442], Material = Enum.Material.Plastic} end if P[443] then materialBatch[#materialBatch+1] = {Part = P[443], Material = Enum.Material.Plastic} end if P[444] then materialBatch[#materialBatch+1] = {Part = P[444], Material = Enum.Material.Neon} end if P[446] then materialBatch[#materialBatch+1] = {Part = P[446], Material = Enum.Material.Plastic} end if P[448] then materialBatch[#materialBatch+1] = {Part = P[448], Material = Enum.Material.Neon} end if P[450] then materialBatch[#materialBatch+1] = {Part = P[450], Material = Enum.Material.Plastic} end if P[451] then materialBatch[#materialBatch+1] = {Part = P[451], Material = Enum.Material.Plastic} end if P[452] then materialBatch[#materialBatch+1] = {Part = P[452], Material = Enum.Material.Plastic} end if P[453] then materialBatch[#materialBatch+1] = {Part = P[453], Material = Enum.Material.Plastic} end if P[455] then materialBatch[#materialBatch+1] = {Part = P[455], Material = Enum.Material.Plastic} end if P[456] then materialBatch[#materialBatch+1] = {Part = P[456], Material = Enum.Material.Plastic} end if P[457] then materialBatch[#materialBatch+1] = {Part = P[457], Material = Enum.Material.Neon} end if P[459] then materialBatch[#materialBatch+1] = {Part = P[459], Material = Enum.Material.Plastic} end if P[460] then materialBatch[#materialBatch+1] = {Part = P[460], Material = Enum.Material.Plastic} end if P[462] then materialBatch[#materialBatch+1] = {Part = P[462], Material = Enum.Material.Neon} end if P[464] then materialBatch[#materialBatch+1] = {Part = P[464], Material = Enum.Material.Plastic} end if P[465] then materialBatch[#materialBatch+1] = {Part = P[465], Material = Enum.Material.Plastic} end if P[466] then materialBatch[#materialBatch+1] = {Part = P[466], Material = Enum.Material.Plastic} end if P[467] then materialBatch[#materialBatch+1] = {Part = P[467], Material = Enum.Material.Plastic} end if P[469] then materialBatch[#materialBatch+1] = {Part = P[469], Material = Enum.Material.Plastic} end if P[470] then materialBatch[#materialBatch+1] = {Part = P[470], Material = Enum.Material.Neon} end if P[472] then materialBatch[#materialBatch+1] = {Part = P[472], Material = Enum.Material.Plastic} end if P[473] then materialBatch[#materialBatch+1] = {Part = P[473], Material = Enum.Material.Plastic} end if P[474] then materialBatch[#materialBatch+1] = {Part = P[474], Material = Enum.Material.Plastic} end if P[476] then materialBatch[#materialBatch+1] = {Part = P[476], Material = Enum.Material.Neon} end if P[478] then materialBatch[#materialBatch+1] = {Part = P[478], Material = Enum.Material.Plastic} end if P[479] then materialBatch[#materialBatch+1] = {Part = P[479], Material = Enum.Material.Plastic} end if P[480] then materialBatch[#materialBatch+1] = {Part = P[480], Material = Enum.Material.Plastic} end if P[481] then materialBatch[#materialBatch+1] = {Part = P[481], Material = Enum.Material.Plastic} end if P[483] then materialBatch[#materialBatch+1] = {Part = P[483], Material = Enum.Material.Plastic} end if P[484] then materialBatch[#materialBatch+1] = {Part = P[484], Material = Enum.Material.Plastic} end if P[485] then materialBatch[#materialBatch+1] = {Part = P[485], Material = Enum.Material.Plastic} end if P[486] then materialBatch[#materialBatch+1] = {Part = P[486], Material = Enum.Material.Neon} end if P[488] then materialBatch[#materialBatch+1] = {Part = P[488], Material = Enum.Material.Plastic} end if P[490] then materialBatch[#materialBatch+1] = {Part = P[490], Material = Enum.Material.Plastic} end if P[491] then materialBatch[#materialBatch+1] = {Part = P[491], Material = Enum.Material.Neon} end if P[493] then materialBatch[#materialBatch+1] = {Part = P[493], Material = Enum.Material.Plastic} end if P[494] then materialBatch[#materialBatch+1] = {Part = P[494], Material = Enum.Material.Plastic} end if P[495] then materialBatch[#materialBatch+1] = {Part = P[495], Material = Enum.Material.Plastic} end if P[497] then materialBatch[#materialBatch+1] = {Part = P[497], Material = Enum.Material.Plastic} end if P[498] then materialBatch[#materialBatch+1] = {Part = P[498], Material = Enum.Material.Plastic} end if P[499] then materialBatch[#materialBatch+1] = {Part = P[499], Material = Enum.Material.Neon} end if P[501] then materialBatch[#materialBatch+1] = {Part = P[501], Material = Enum.Material.Plastic} end if P[502] then materialBatch[#materialBatch+1] = {Part = P[502], Material = Enum.Material.Plastic} end if P[504] then materialBatch[#materialBatch+1] = {Part = P[504], Material = Enum.Material.Plastic} end if P[508] then materialBatch[#materialBatch+1] = {Part = P[508], Material = Enum.Material.Plastic} end if P[509] then materialBatch[#materialBatch+1] = {Part = P[509], Material = Enum.Material.Plastic} end if P[510] then materialBatch[#materialBatch+1] = {Part = P[510], Material = Enum.Material.Plastic} end if P[511] then materialBatch[#materialBatch+1] = {Part = P[511], Material = Enum.Material.Plastic} end if P[512] then materialBatch[#materialBatch+1] = {Part = P[512], Material = Enum.Material.Plastic} end if P[513] then materialBatch[#materialBatch+1] = {Part = P[513], Material = Enum.Material.Plastic} end if P[514] then materialBatch[#materialBatch+1] = {Part = P[514], Material = Enum.Material.Plastic} end if P[516] then materialBatch[#materialBatch+1] = {Part = P[516], Material = Enum.Material.Plastic} end if P[517] then materialBatch[#materialBatch+1] = {Part = P[517], Material = Enum.Material.Plastic} end if P[518] then materialBatch[#materialBatch+1] = {Part = P[518], Material = Enum.Material.Plastic} end if P[538] then materialBatch[#materialBatch+1] = {Part = P[538], Material = Enum.Material.Plastic} end if P[541] then materialBatch[#materialBatch+1] = {Part = P[541], Material = Enum.Material.Plastic} end if P[543] then materialBatch[#materialBatch+1] = {Part = P[543], Material = Enum.Material.Plastic} end if P[548] then materialBatch[#materialBatch+1] = {Part = P[548], Material = Enum.Material.Plastic} end if P[556] then materialBatch[#materialBatch+1] = {Part = P[556], Material = Enum.Material.Plastic} end if P[558] then materialBatch[#materialBatch+1] = {Part = P[558], Material = Enum.Material.Plastic} end if P[568] then materialBatch[#materialBatch+1] = {Part = P[568], Material = Enum.Material.Plastic} end if P[580] then materialBatch[#materialBatch+1] = {Part = P[580], Material = Enum.Material.Plastic} end if P[581] then materialBatch[#materialBatch+1] = {Part = P[581], Material = Enum.Material.Plastic} end if P[601] then materialBatch[#materialBatch+1] = {Part = P[601], Material = Enum.Material.Plastic} end if P[607] then materialBatch[#materialBatch+1] = {Part = P[607], Material = Enum.Material.Plastic} end if P[620] then materialBatch[#materialBatch+1] = {Part = P[620], Material = Enum.Material.Plastic} end if P[625] then materialBatch[#materialBatch+1] = {Part = P[625], Material = Enum.Material.Plastic} end if P[626] then materialBatch[#materialBatch+1] = {Part = P[626], Material = Enum.Material.Plastic} end if P[628] then materialBatch[#materialBatch+1] = {Part = P[628], Material = Enum.Material.Plastic} end if P[629] then materialBatch[#materialBatch+1] = {Part = P[629], Material = Enum.Material.Plastic} end if P[632] then materialBatch[#materialBatch+1] = {Part = P[632], Material = Enum.Material.Plastic} end if P[644] then materialBatch[#materialBatch+1] = {Part = P[644], Material = Enum.Material.Plastic} end if P[649] then materialBatch[#materialBatch+1] = {Part = P[649], Material = Enum.Material.Plastic} end if P[653] then materialBatch[#materialBatch+1] = {Part = P[653], Material = Enum.Material.Plastic} end if P[655] then materialBatch[#materialBatch+1] = {Part = P[655], Material = Enum.Material.Plastic} end if P[657] then materialBatch[#materialBatch+1] = {Part = P[657], Material = Enum.Material.Plastic} end if P[659] then materialBatch[#materialBatch+1] = {Part = P[659], Material = Enum.Material.Plastic} end if P[660] then materialBatch[#materialBatch+1] = {Part = P[660], Material = Enum.Material.Plastic} end if P[662] then materialBatch[#materialBatch+1] = {Part = P[662], Material = Enum.Material.Plastic} end if P[674] then materialBatch[#materialBatch+1] = {Part = P[674], Material = Enum.Material.Plastic} end if P[685] then materialBatch[#materialBatch+1] = {Part = P[685], Material = Enum.Material.Plastic} end if P[686] then materialBatch[#materialBatch+1] = {Part = P[686], Material = Enum.Material.Plastic} end if P[687] then materialBatch[#materialBatch+1] = {Part = P[687], Material = Enum.Material.Plastic} end if P[688] then materialBatch[#materialBatch+1] = {Part = P[688], Material = Enum.Material.Plastic} end if P[695] then materialBatch[#materialBatch+1] = {Part = P[695], Material = Enum.Material.Plastic} end if P[696] then materialBatch[#materialBatch+1] = {Part = P[696], Material = Enum.Material.Plastic} end if P[697] then materialBatch[#materialBatch+1] = {Part = P[697], Material = Enum.Material.Plastic} end if P[698] then materialBatch[#materialBatch+1] = {Part = P[698], Material = Enum.Material.Plastic} end if P[699] then materialBatch[#materialBatch+1] = {Part = P[699], Material = Enum.Material.Plastic} end if P[700] then materialBatch[#materialBatch+1] = {Part = P[700], Material = Enum.Material.Plastic} end if P[701] then materialBatch[#materialBatch+1] = {Part = P[701], Material = Enum.Material.Plastic} end if P[704] then materialBatch[#materialBatch+1] = {Part = P[704], Material = Enum.Material.Plastic} end if P[712] then materialBatch[#materialBatch+1] = {Part = P[712], Material = Enum.Material.Plastic} end if P[731] then materialBatch[#materialBatch+1] = {Part = P[731], Material = Enum.Material.Plastic} end if P[733] then materialBatch[#materialBatch+1] = {Part = P[733], Material = Enum.Material.Plastic} end if P[737] then materialBatch[#materialBatch+1] = {Part = P[737], Material = Enum.Material.Plastic} end if P[738] then materialBatch[#materialBatch+1] = {Part = P[738], Material = Enum.Material.Plastic} end if P[740] then materialBatch[#materialBatch+1] = {Part = P[740], Material = Enum.Material.Plastic} end if P[744] then materialBatch[#materialBatch+1] = {Part = P[744], Material = Enum.Material.Plastic} end if P[756] then materialBatch[#materialBatch+1] = {Part = P[756], Material = Enum.Material.Plastic} end if P[757] then materialBatch[#materialBatch+1] = {Part = P[757], Material = Enum.Material.Plastic} end if P[758] then materialBatch[#materialBatch+1] = {Part = P[758], Material = Enum.Material.Plastic} end if P[759] then materialBatch[#materialBatch+1] = {Part = P[759], Material = Enum.Material.Plastic} end if P[779] then materialBatch[#materialBatch+1] = {Part = P[779], Material = Enum.Material.Plastic} end if P[783] then materialBatch[#materialBatch+1] = {Part = P[783], Material = Enum.Material.Plastic} end if P[784] then materialBatch[#materialBatch+1] = {Part = P[784], Material = Enum.Material.Plastic} end if P[788] then materialBatch[#materialBatch+1] = {Part = P[788], Material = Enum.Material.Plastic} end if P[789] then materialBatch[#materialBatch+1] = {Part = P[789], Material = Enum.Material.Plastic} end if P[790] then materialBatch[#materialBatch+1] = {Part = P[790], Material = Enum.Material.Plastic} end if P[791] then materialBatch[#materialBatch+1] = {Part = P[791], Material = Enum.Material.Plastic} end if P[792] then materialBatch[#materialBatch+1] = {Part = P[792], Material = Enum.Material.Plastic} end if P[793] then materialBatch[#materialBatch+1] = {Part = P[793], Material = Enum.Material.Plastic} end if P[794] then materialBatch[#materialBatch+1] = {Part = P[794], Material = Enum.Material.Plastic} end if P[795] then materialBatch[#materialBatch+1] = {Part = P[795], Material = Enum.Material.Plastic} end if P[797] then materialBatch[#materialBatch+1] = {Part = P[797], Material = Enum.Material.Plastic} end if P[807] then materialBatch[#materialBatch+1] = {Part = P[807], Material = Enum.Material.Plastic} end if P[808] then materialBatch[#materialBatch+1] = {Part = P[808], Material = Enum.Material.Plastic} end if P[809] then materialBatch[#materialBatch+1] = {Part = P[809], Material = Enum.Material.Plastic} end if P[810] then materialBatch[#materialBatch+1] = {Part = P[810], Material = Enum.Material.Plastic} end if P[811] then materialBatch[#materialBatch+1] = {Part = P[811], Material = Enum.Material.Plastic} end if P[812] then materialBatch[#materialBatch+1] = {Part = P[812], Material = Enum.Material.Plastic} end if P[814] then materialBatch[#materialBatch+1] = {Part = P[814], Material = Enum.Material.Plastic} end if P[815] then materialBatch[#materialBatch+1] = {Part = P[815], Material = Enum.Material.Plastic} end if P[819] then materialBatch[#materialBatch+1] = {Part = P[819], Material = Enum.Material.Plastic} end if P[820] then materialBatch[#materialBatch+1] = {Part = P[820], Material = Enum.Material.Plastic} end if P[821] then materialBatch[#materialBatch+1] = {Part = P[821], Material = Enum.Material.Plastic} end if P[822] then materialBatch[#materialBatch+1] = {Part = P[822], Material = Enum.Material.Plastic} end if P[823] then materialBatch[#materialBatch+1] = {Part = P[823], Material = Enum.Material.Plastic} end if P[897] then materialBatch[#materialBatch+1] = {Part = P[897], Material = Enum.Material.Plastic} end if P[898] then materialBatch[#materialBatch+1] = {Part = P[898], Material = Enum.Material.Plastic} end if P[899] then materialBatch[#materialBatch+1] = {Part = P[899], Material = Enum.Material.Plastic} end if P[909] then materialBatch[#materialBatch+1] = {Part = P[909], Material = Enum.Material.Plastic} end if P[912] then materialBatch[#materialBatch+1] = {Part = P[912], Material = Enum.Material.Plastic} end if P[913] then materialBatch[#materialBatch+1] = {Part = P[913], Material = Enum.Material.Plastic} end if P[914] then materialBatch[#materialBatch+1] = {Part = P[914], Material = Enum.Material.Plastic} end if P[915] then materialBatch[#materialBatch+1] = {Part = P[915], Material = Enum.Material.Plastic} end if P[917] then materialBatch[#materialBatch+1] = {Part = P[917], Material = Enum.Material.Plastic} end if P[920] then materialBatch[#materialBatch+1] = {Part = P[920], Material = Enum.Material.Plastic} end if P[923] then materialBatch[#materialBatch+1] = {Part = P[923], Material = Enum.Material.Plastic} end if P[925] then materialBatch[#materialBatch+1] = {Part = P[925], Material = Enum.Material.Plastic} end if P[926] then materialBatch[#materialBatch+1] = {Part = P[926], Material = Enum.Material.Plastic} end if P[933] then materialBatch[#materialBatch+1] = {Part = P[933], Material = Enum.Material.Plastic} end if P[934] then materialBatch[#materialBatch+1] = {Part = P[934], Material = Enum.Material.Plastic} end if P[935] then materialBatch[#materialBatch+1] = {Part = P[935], Material = Enum.Material.Plastic} end if P[936] then materialBatch[#materialBatch+1] = {Part = P[936], Material = Enum.Material.Plastic} end if P[937] then materialBatch[#materialBatch+1] = {Part = P[937], Material = Enum.Material.Plastic} end if P[944] then materialBatch[#materialBatch+1] = {Part = P[944], Material = Enum.Material.Plastic} end if P[945] then materialBatch[#materialBatch+1] = {Part = P[945], Material = Enum.Material.Plastic} end if P[946] then materialBatch[#materialBatch+1] = {Part = P[946], Material = Enum.Material.Plastic} end if P[947] then materialBatch[#materialBatch+1] = {Part = P[947], Material = Enum.Material.Plastic} end if P[948] then materialBatch[#materialBatch+1] = {Part = P[948], Material = Enum.Material.Plastic} end if P[949] then materialBatch[#materialBatch+1] = {Part = P[949], Material = Enum.Material.Plastic} end if P[950] then materialBatch[#materialBatch+1] = {Part = P[950], Material = Enum.Material.Plastic} end if P[951] then materialBatch[#materialBatch+1] = {Part = P[951], Material = Enum.Material.Plastic} end if P[960] then materialBatch[#materialBatch+1] = {Part = P[960], Material = Enum.Material.Plastic} end if P[963] then materialBatch[#materialBatch+1] = {Part = P[963], Material = Enum.Material.Wood} end if P[964] then materialBatch[#materialBatch+1] = {Part = P[964], Material = Enum.Material.Wood} end if P[965] then materialBatch[#materialBatch+1] = {Part = P[965], Material = Enum.Material.Wood} end if P[966] then materialBatch[#materialBatch+1] = {Part = P[966], Material = Enum.Material.Wood} end if P[967] then materialBatch[#materialBatch+1] = {Part = P[967], Material = Enum.Material.Wood} end if P[968] then materialBatch[#materialBatch+1] = {Part = P[968], Material = Enum.Material.Wood} end if P[969] then materialBatch[#materialBatch+1] = {Part = P[969], Material = Enum.Material.Wood} end if P[970] then materialBatch[#materialBatch+1] = {Part = P[970], Material = Enum.Material.Wood} end if P[971] then materialBatch[#materialBatch+1] = {Part = P[971], Material = Enum.Material.Wood} end if P[972] then materialBatch[#materialBatch+1] = {Part = P[972], Material = Enum.Material.Wood} end if P[973] then materialBatch[#materialBatch+1] = {Part = P[973], Material = Enum.Material.Wood} end if P[974] then materialBatch[#materialBatch+1] = {Part = P[974], Material = Enum.Material.Wood} end if P[975] then materialBatch[#materialBatch+1] = {Part = P[975], Material = Enum.Material.Wood} end if P[976] then materialBatch[#materialBatch+1] = {Part = P[976], Material = Enum.Material.Wood} end if P[978] then materialBatch[#materialBatch+1] = {Part = P[978], Material = Enum.Material.Wood} end if P[979] then materialBatch[#materialBatch+1] = {Part = P[979], Material = Enum.Material.Wood} end if P[980] then materialBatch[#materialBatch+1] = {Part = P[980], Material = Enum.Material.Wood} end if P[981] then materialBatch[#materialBatch+1] = {Part = P[981], Material = Enum.Material.Wood} end if P[982] then materialBatch[#materialBatch+1] = {Part = P[982], Material = Enum.Material.Wood} end if P[984] then materialBatch[#materialBatch+1] = {Part = P[984], Material = Enum.Material.Wood} end if P[985] then materialBatch[#materialBatch+1] = {Part = P[985], Material = Enum.Material.Wood} end if P[986] then materialBatch[#materialBatch+1] = {Part = P[986], Material = Enum.Material.Wood} end if P[987] then materialBatch[#materialBatch+1] = {Part = P[987], Material = Enum.Material.Wood} end if P[988] then materialBatch[#materialBatch+1] = {Part = P[988], Material = Enum.Material.Wood} end if P[989] then materialBatch[#materialBatch+1] = {Part = P[989], Material = Enum.Material.Wood} end if P[990] then materialBatch[#materialBatch+1] = {Part = P[990], Material = Enum.Material.Wood} end if P[991] then materialBatch[#materialBatch+1] = {Part = P[991], Material = Enum.Material.Wood} end if P[992] then materialBatch[#materialBatch+1] = {Part = P[992], Material = Enum.Material.Wood} end if P[993] then materialBatch[#materialBatch+1] = {Part = P[993], Material = Enum.Material.Wood} end if P[994] then materialBatch[#materialBatch+1] = {Part = P[994], Material = Enum.Material.Wood} end if P[995] then materialBatch[#materialBatch+1] = {Part = P[995], Material = Enum.Material.Wood} end if P[996] then materialBatch[#materialBatch+1] = {Part = P[996], Material = Enum.Material.Wood} end if P[997] then materialBatch[#materialBatch+1] = {Part = P[997], Material = Enum.Material.Wood} end if P[999] then materialBatch[#materialBatch+1] = {Part = P[999], Material = Enum.Material.Wood} end if P[1000] then materialBatch[#materialBatch+1] = {Part = P[1000], Material = Enum.Material.Wood} end if P[1001] then materialBatch[#materialBatch+1] = {Part = P[1001], Material = Enum.Material.Wood} end if P[1002] then materialBatch[#materialBatch+1] = {Part = P[1002], Material = Enum.Material.Wood} end if P[1003] then materialBatch[#materialBatch+1] = {Part = P[1003], Material = Enum.Material.Wood} end if P[1004] then materialBatch[#materialBatch+1] = {Part = P[1004], Material = Enum.Material.Wood} end if P[1005] then materialBatch[#materialBatch+1] = {Part = P[1005], Material = Enum.Material.Wood} end if P[1006] then materialBatch[#materialBatch+1] = {Part = P[1006], Material = Enum.Material.Wood} end if P[1007] then materialBatch[#materialBatch+1] = {Part = P[1007], Material = Enum.Material.Wood} end if P[1008] then materialBatch[#materialBatch+1] = {Part = P[1008], Material = Enum.Material.Wood} end if P[1009] then materialBatch[#materialBatch+1] = {Part = P[1009], Material = Enum.Material.Wood} end if P[1010] then materialBatch[#materialBatch+1] = {Part = P[1010], Material = Enum.Material.Wood} end if P[1011] then materialBatch[#materialBatch+1] = {Part = P[1011], Material = Enum.Material.Wood} end if P[1012] then materialBatch[#materialBatch+1] = {Part = P[1012], Material = Enum.Material.Wood} end if P[1014] then materialBatch[#materialBatch+1] = {Part = P[1014], Material = Enum.Material.Wood} end if P[1015] then materialBatch[#materialBatch+1] = {Part = P[1015], Material = Enum.Material.Wood} end if P[1016] then materialBatch[#materialBatch+1] = {Part = P[1016], Material = Enum.Material.Wood} end if P[1017] then materialBatch[#materialBatch+1] = {Part = P[1017], Material = Enum.Material.Wood} end if P[1018] then materialBatch[#materialBatch+1] = {Part = P[1018], Material = Enum.Material.Wood} end if P[1019] then materialBatch[#materialBatch+1] = {Part = P[1019], Material = Enum.Material.Wood} end if P[1020] then materialBatch[#materialBatch+1] = {Part = P[1020], Material = Enum.Material.Wood} end if P[1021] then materialBatch[#materialBatch+1] = {Part = P[1021], Material = Enum.Material.Wood} end if P[1022] then materialBatch[#materialBatch+1] = {Part = P[1022], Material = Enum.Material.Wood} end if P[1023] then materialBatch[#materialBatch+1] = {Part = P[1023], Material = Enum.Material.Wood} end if P[1024] then materialBatch[#materialBatch+1] = {Part = P[1024], Material = Enum.Material.Wood} end if P[1025] then materialBatch[#materialBatch+1] = {Part = P[1025], Material = Enum.Material.Wood} end if P[1026] then materialBatch[#materialBatch+1] = {Part = P[1026], Material = Enum.Material.Wood} end if P[1027] then materialBatch[#materialBatch+1] = {Part = P[1027], Material = Enum.Material.Wood} end if P[1030] then materialBatch[#materialBatch+1] = {Part = P[1030], Material = Enum.Material.Wood} end if P[1031] then materialBatch[#materialBatch+1] = {Part = P[1031], Material = Enum.Material.Wood} end if P[1032] then materialBatch[#materialBatch+1] = {Part = P[1032], Material = Enum.Material.Wood} end if P[1033] then materialBatch[#materialBatch+1] = {Part = P[1033], Material = Enum.Material.Wood} end if P[1034] then materialBatch[#materialBatch+1] = {Part = P[1034], Material = Enum.Material.Wood} end if P[1035] then materialBatch[#materialBatch+1] = {Part = P[1035], Material = Enum.Material.Wood} end if P[1036] then materialBatch[#materialBatch+1] = {Part = P[1036], Material = Enum.Material.Wood} end if P[1037] then materialBatch[#materialBatch+1] = {Part = P[1037], Material = Enum.Material.Wood} end if P[1038] then materialBatch[#materialBatch+1] = {Part = P[1038], Material = Enum.Material.Wood} end if P[1039] then materialBatch[#materialBatch+1] = {Part = P[1039], Material = Enum.Material.Wood} end if P[1040] then materialBatch[#materialBatch+1] = {Part = P[1040], Material = Enum.Material.Wood} end if P[1041] then materialBatch[#materialBatch+1] = {Part = P[1041], Material = Enum.Material.Wood} end if P[1042] then materialBatch[#materialBatch+1] = {Part = P[1042], Material = Enum.Material.Wood} end if P[1043] then materialBatch[#materialBatch+1] = {Part = P[1043], Material = Enum.Material.Wood} end if P[1045] then materialBatch[#materialBatch+1] = {Part = P[1045], Material = Enum.Material.Wood} end if P[1046] then materialBatch[#materialBatch+1] = {Part = P[1046], Material = Enum.Material.Wood} end if P[1047] then materialBatch[#materialBatch+1] = {Part = P[1047], Material = Enum.Material.Wood} end if P[1048] then materialBatch[#materialBatch+1] = {Part = P[1048], Material = Enum.Material.Wood} end if P[1049] then materialBatch[#materialBatch+1] = {Part = P[1049], Material = Enum.Material.Wood} end if P[1051] then materialBatch[#materialBatch+1] = {Part = P[1051], Material = Enum.Material.Wood} end if P[1052] then materialBatch[#materialBatch+1] = {Part = P[1052], Material = Enum.Material.Wood} end if P[1053] then materialBatch[#materialBatch+1] = {Part = P[1053], Material = Enum.Material.Wood} end if P[1054] then materialBatch[#materialBatch+1] = {Part = P[1054], Material = Enum.Material.Wood} end if P[1055] then materialBatch[#materialBatch+1] = {Part = P[1055], Material = Enum.Material.Wood} end if P[1056] then materialBatch[#materialBatch+1] = {Part = P[1056], Material = Enum.Material.Wood} end if P[1057] then materialBatch[#materialBatch+1] = {Part = P[1057], Material = Enum.Material.Wood} end if P[1058] then materialBatch[#materialBatch+1] = {Part = P[1058], Material = Enum.Material.Wood} end if P[1059] then materialBatch[#materialBatch+1] = {Part = P[1059], Material = Enum.Material.Wood} end if P[1060] then materialBatch[#materialBatch+1] = {Part = P[1060], Material = Enum.Material.Wood} end if P[1061] then materialBatch[#materialBatch+1] = {Part = P[1061], Material = Enum.Material.Wood} end if P[1062] then materialBatch[#materialBatch+1] = {Part = P[1062], Material = Enum.Material.Wood} end if P[1063] then materialBatch[#materialBatch+1] = {Part = P[1063], Material = Enum.Material.Wood} end if P[1064] then materialBatch[#materialBatch+1] = {Part = P[1064], Material = Enum.Material.Wood} end if P[1066] then materialBatch[#materialBatch+1] = {Part = P[1066], Material = Enum.Material.Wood} end if P[1067] then materialBatch[#materialBatch+1] = {Part = P[1067], Material = Enum.Material.Wood} end if P[1068] then materialBatch[#materialBatch+1] = {Part = P[1068], Material = Enum.Material.Wood} end if P[1069] then materialBatch[#materialBatch+1] = {Part = P[1069], Material = Enum.Material.Wood} end if P[1070] then materialBatch[#materialBatch+1] = {Part = P[1070], Material = Enum.Material.Wood} end if P[1071] then materialBatch[#materialBatch+1] = {Part = P[1071], Material = Enum.Material.Wood} end if P[1072] then materialBatch[#materialBatch+1] = {Part = P[1072], Material = Enum.Material.Wood} end if P[1073] then materialBatch[#materialBatch+1] = {Part = P[1073], Material = Enum.Material.Wood} end if P[1074] then materialBatch[#materialBatch+1] = {Part = P[1074], Material = Enum.Material.Wood} end if P[1075] then materialBatch[#materialBatch+1] = {Part = P[1075], Material = Enum.Material.Wood} end if P[1076] then materialBatch[#materialBatch+1] = {Part = P[1076], Material = Enum.Material.Wood} end if P[1077] then materialBatch[#materialBatch+1] = {Part = P[1077], Material = Enum.Material.Wood} end if P[1078] then materialBatch[#materialBatch+1] = {Part = P[1078], Material = Enum.Material.Wood} end if P[1079] then materialBatch[#materialBatch+1] = {Part = P[1079], Material = Enum.Material.Wood} end if P[1081] then materialBatch[#materialBatch+1] = {Part = P[1081], Material = Enum.Material.Wood} end if P[1082] then materialBatch[#materialBatch+1] = {Part = P[1082], Material = Enum.Material.Wood} end if P[1083] then materialBatch[#materialBatch+1] = {Part = P[1083], Material = Enum.Material.Wood} end if P[1084] then materialBatch[#materialBatch+1] = {Part = P[1084], Material = Enum.Material.Wood} end if P[1085] then materialBatch[#materialBatch+1] = {Part = P[1085], Material = Enum.Material.Wood} end if P[1086] then materialBatch[#materialBatch+1] = {Part = P[1086], Material = Enum.Material.Wood} end if P[1087] then materialBatch[#materialBatch+1] = {Part = P[1087], Material = Enum.Material.Wood} end if P[1088] then materialBatch[#materialBatch+1] = {Part = P[1088], Material = Enum.Material.Wood} end if P[1089] then materialBatch[#materialBatch+1] = {Part = P[1089], Material = Enum.Material.Wood} end if P[1090] then materialBatch[#materialBatch+1] = {Part = P[1090], Material = Enum.Material.Wood} end if P[1091] then materialBatch[#materialBatch+1] = {Part = P[1091], Material = Enum.Material.Wood} end if P[1092] then materialBatch[#materialBatch+1] = {Part = P[1092], Material = Enum.Material.Wood} end if P[1093] then materialBatch[#materialBatch+1] = {Part = P[1093], Material = Enum.Material.Wood} end if P[1094] then materialBatch[#materialBatch+1] = {Part = P[1094], Material = Enum.Material.Wood} end if P[1097] then materialBatch[#materialBatch+1] = {Part = P[1097], Material = Enum.Material.Wood} end if P[1098] then materialBatch[#materialBatch+1] = {Part = P[1098], Material = Enum.Material.Wood} end if P[1099] then materialBatch[#materialBatch+1] = {Part = P[1099], Material = Enum.Material.Wood} end if P[1100] then materialBatch[#materialBatch+1] = {Part = P[1100], Material = Enum.Material.Wood} end if P[1101] then materialBatch[#materialBatch+1] = {Part = P[1101], Material = Enum.Material.Wood} end if P[1102] then materialBatch[#materialBatch+1] = {Part = P[1102], Material = Enum.Material.Wood} end if P[1103] then materialBatch[#materialBatch+1] = {Part = P[1103], Material = Enum.Material.Wood} end if P[1104] then materialBatch[#materialBatch+1] = {Part = P[1104], Material = Enum.Material.Wood} end if P[1105] then materialBatch[#materialBatch+1] = {Part = P[1105], Material = Enum.Material.Wood} end if P[1106] then materialBatch[#materialBatch+1] = {Part = P[1106], Material = Enum.Material.Wood} end if P[1107] then materialBatch[#materialBatch+1] = {Part = P[1107], Material = Enum.Material.Wood} end if P[1108] then materialBatch[#materialBatch+1] = {Part = P[1108], Material = Enum.Material.Wood} end if P[1109] then materialBatch[#materialBatch+1] = {Part = P[1109], Material = Enum.Material.Wood} end if P[1110] then materialBatch[#materialBatch+1] = {Part = P[1110], Material = Enum.Material.Wood} end if P[1112] then materialBatch[#materialBatch+1] = {Part = P[1112], Material = Enum.Material.Wood} end if P[1113] then materialBatch[#materialBatch+1] = {Part = P[1113], Material = Enum.Material.Wood} end if P[1114] then materialBatch[#materialBatch+1] = {Part = P[1114], Material = Enum.Material.Wood} end if P[1115] then materialBatch[#materialBatch+1] = {Part = P[1115], Material = Enum.Material.Wood} end if P[1116] then materialBatch[#materialBatch+1] = {Part = P[1116], Material = Enum.Material.Wood} end if P[1118] then materialBatch[#materialBatch+1] = {Part = P[1118], Material = Enum.Material.Wood} end if P[1119] then materialBatch[#materialBatch+1] = {Part = P[1119], Material = Enum.Material.Wood} end if P[1120] then materialBatch[#materialBatch+1] = {Part = P[1120], Material = Enum.Material.Wood} end if P[1121] then materialBatch[#materialBatch+1] = {Part = P[1121], Material = Enum.Material.Wood} end if P[1122] then materialBatch[#materialBatch+1] = {Part = P[1122], Material = Enum.Material.Wood} end if P[1123] then materialBatch[#materialBatch+1] = {Part = P[1123], Material = Enum.Material.Wood} end if P[1124] then materialBatch[#materialBatch+1] = {Part = P[1124], Material = Enum.Material.Wood} end if P[1125] then materialBatch[#materialBatch+1] = {Part = P[1125], Material = Enum.Material.Wood} end if P[1126] then materialBatch[#materialBatch+1] = {Part = P[1126], Material = Enum.Material.Wood} end if P[1127] then materialBatch[#materialBatch+1] = {Part = P[1127], Material = Enum.Material.Wood} end if P[1128] then materialBatch[#materialBatch+1] = {Part = P[1128], Material = Enum.Material.Wood} end if P[1129] then materialBatch[#materialBatch+1] = {Part = P[1129], Material = Enum.Material.Wood} end if P[1130] then materialBatch[#materialBatch+1] = {Part = P[1130], Material = Enum.Material.Wood} end if P[1131] then materialBatch[#materialBatch+1] = {Part = P[1131], Material = Enum.Material.Wood} end if P[1133] then materialBatch[#materialBatch+1] = {Part = P[1133], Material = Enum.Material.Metal} end if P[1134] then materialBatch[#materialBatch+1] = {Part = P[1134], Material = Enum.Material.Metal} end if P[1135] then materialBatch[#materialBatch+1] = {Part = P[1135], Material = Enum.Material.Metal} end if P[1136] then materialBatch[#materialBatch+1] = {Part = P[1136], Material = Enum.Material.Metal} end if P[1137] then materialBatch[#materialBatch+1] = {Part = P[1137], Material = Enum.Material.Metal} end if P[1138] then materialBatch[#materialBatch+1] = {Part = P[1138], Material = Enum.Material.Metal} end if P[1140] then materialBatch[#materialBatch+1] = {Part = P[1140], Material = Enum.Material.Metal} end if P[1141] then materialBatch[#materialBatch+1] = {Part = P[1141], Material = Enum.Material.Plastic} end if P[1144] then materialBatch[#materialBatch+1] = {Part = P[1144], Material = Enum.Material.SmoothPlastic} end if P[1145] then materialBatch[#materialBatch+1] = {Part = P[1145], Material = Enum.Material.SmoothPlastic} end if P[1146] then materialBatch[#materialBatch+1] = {Part = P[1146], Material = Enum.Material.Sand} end if P[1148] then materialBatch[#materialBatch+1] = {Part = P[1148], Material = Enum.Material.SmoothPlastic} end if P[1149] then materialBatch[#materialBatch+1] = {Part = P[1149], Material = Enum.Material.SmoothPlastic} end if P[1150] then materialBatch[#materialBatch+1] = {Part = P[1150], Material = Enum.Material.Grass} end if P[1152] then materialBatch[#materialBatch+1] = {Part = P[1152], Material = Enum.Material.SmoothPlastic} end if P[1153] then materialBatch[#materialBatch+1] = {Part = P[1153], Material = Enum.Material.Grass} end if P[1154] then materialBatch[#materialBatch+1] = {Part = P[1154], Material = Enum.Material.SmoothPlastic} end if P[1156] then materialBatch[#materialBatch+1] = {Part = P[1156], Material = Enum.Material.SmoothPlastic} end if P[1157] then materialBatch[#materialBatch+1] = {Part = P[1157], Material = Enum.Material.SmoothPlastic} end if P[1158] then materialBatch[#materialBatch+1] = {Part = P[1158], Material = Enum.Material.Sand} end if P[1159] then materialBatch[#materialBatch+1] = {Part = P[1159], Material = Enum.Material.SmoothPlastic} end if P[1160] then materialBatch[#materialBatch+1] = {Part = P[1160], Material = Enum.Material.SmoothPlastic} end if P[1161] then materialBatch[#materialBatch+1] = {Part = P[1161], Material = Enum.Material.Metal} end if P[1162] then materialBatch[#materialBatch+1] = {Part = P[1162], Material = Enum.Material.Metal} end if P[1163] then materialBatch[#materialBatch+1] = {Part = P[1163], Material = Enum.Material.Neon} end if P[1164] then materialBatch[#materialBatch+1] = {Part = P[1164], Material = Enum.Material.Metal} end if P[1165] then materialBatch[#materialBatch+1] = {Part = P[1165], Material = Enum.Material.SmoothPlastic} end if P[1166] then materialBatch[#materialBatch+1] = {Part = P[1166], Material = Enum.Material.SmoothPlastic} end if P[1167] then materialBatch[#materialBatch+1] = {Part = P[1167], Material = Enum.Material.SmoothPlastic} end if P[1168] then materialBatch[#materialBatch+1] = {Part = P[1168], Material = Enum.Material.SmoothPlastic} end if P[1169] then materialBatch[#materialBatch+1] = {Part = P[1169], Material = Enum.Material.SmoothPlastic} end if P[1171] then materialBatch[#materialBatch+1] = {Part = P[1171], Material = Enum.Material.Metal} end if P[1172] then materialBatch[#materialBatch+1] = {Part = P[1172], Material = Enum.Material.SmoothPlastic} end if P[1173] then materialBatch[#materialBatch+1] = {Part = P[1173], Material = Enum.Material.SmoothPlastic} end if P[1174] then materialBatch[#materialBatch+1] = {Part = P[1174], Material = Enum.Material.SmoothPlastic} end if P[1176] then materialBatch[#materialBatch+1] = {Part = P[1176], Material = Enum.Material.Glass} end if P[1177] then materialBatch[#materialBatch+1] = {Part = P[1177], Material = Enum.Material.SmoothPlastic} end if P[1178] then materialBatch[#materialBatch+1] = {Part = P[1178], Material = Enum.Material.SmoothPlastic} end if P[1179] then materialBatch[#materialBatch+1] = {Part = P[1179], Material = Enum.Material.Glass} end if P[1180] then materialBatch[#materialBatch+1] = {Part = P[1180], Material = Enum.Material.SmoothPlastic} end if P[1184] then materialBatch[#materialBatch+1] = {Part = P[1184], Material = Enum.Material.Metal} end if P[1185] then materialBatch[#materialBatch+1] = {Part = P[1185], Material = Enum.Material.Metal} end if P[1186] then materialBatch[#materialBatch+1] = {Part = P[1186], Material = Enum.Material.Metal} end if P[1187] then materialBatch[#materialBatch+1] = {Part = P[1187], Material = Enum.Material.Metal} end if P[1188] then materialBatch[#materialBatch+1] = {Part = P[1188], Material = Enum.Material.Metal} end if P[1189] then materialBatch[#materialBatch+1] = {Part = P[1189], Material = Enum.Material.Metal} end if P[1190] then materialBatch[#materialBatch+1] = {Part = P[1190], Material = Enum.Material.Metal} end if P[1191] then materialBatch[#materialBatch+1] = {Part = P[1191], Material = Enum.Material.Metal} end if P[1192] then materialBatch[#materialBatch+1] = {Part = P[1192], Material = Enum.Material.Metal} end if P[1193] then materialBatch[#materialBatch+1] = {Part = P[1193], Material = Enum.Material.Metal} end if P[1194] then materialBatch[#materialBatch+1] = {Part = P[1194], Material = Enum.Material.Metal} end if P[1196] then materialBatch[#materialBatch+1] = {Part = P[1196], Material = Enum.Material.Metal} end if P[1198] then materialBatch[#materialBatch+1] = {Part = P[1198], Material = Enum.Material.Metal} end if P[1200] then materialBatch[#materialBatch+1] = {Part = P[1200], Material = Enum.Material.Metal} end if P[1201] then materialBatch[#materialBatch+1] = {Part = P[1201], Material = Enum.Material.Metal} end if P[1202] then materialBatch[#materialBatch+1] = {Part = P[1202], Material = Enum.Material.Metal} end if P[1203] then materialBatch[#materialBatch+1] = {Part = P[1203], Material = Enum.Material.Metal} end if P[1204] then materialBatch[#materialBatch+1] = {Part = P[1204], Material = Enum.Material.Metal} end if P[1205] then materialBatch[#materialBatch+1] = {Part = P[1205], Material = Enum.Material.Metal} end if P[1206] then materialBatch[#materialBatch+1] = {Part = P[1206], Material = Enum.Material.Metal} end if P[1207] then materialBatch[#materialBatch+1] = {Part = P[1207], Material = Enum.Material.Metal} end if P[1209] then materialBatch[#materialBatch+1] = {Part = P[1209], Material = Enum.Material.Metal} end if P[1210] then materialBatch[#materialBatch+1] = {Part = P[1210], Material = Enum.Material.Metal} end if P[1212] then materialBatch[#materialBatch+1] = {Part = P[1212], Material = Enum.Material.Metal} end if P[1214] then materialBatch[#materialBatch+1] = {Part = P[1214], Material = Enum.Material.Metal} end if P[1215] then materialBatch[#materialBatch+1] = {Part = P[1215], Material = Enum.Material.Plastic} end if P[1217] then materialBatch[#materialBatch+1] = {Part = P[1217], Material = Enum.Material.Metal} end if P[1219] then materialBatch[#materialBatch+1] = {Part = P[1219], Material = Enum.Material.Metal} end if P[1225] then materialBatch[#materialBatch+1] = {Part = P[1225], Material = Enum.Material.Metal} end if P[1227] then materialBatch[#materialBatch+1] = {Part = P[1227], Material = Enum.Material.Plastic} end if P[1228] then materialBatch[#materialBatch+1] = {Part = P[1228], Material = Enum.Material.Metal} end if P[1229] then materialBatch[#materialBatch+1] = {Part = P[1229], Material = Enum.Material.Metal} end if P[1231] then materialBatch[#materialBatch+1] = {Part = P[1231], Material = Enum.Material.Metal} end if P[1234] then materialBatch[#materialBatch+1] = {Part = P[1234], Material = Enum.Material.Foil} end if P[1238] then materialBatch[#materialBatch+1] = {Part = P[1238], Material = Enum.Material.Metal} end if P[1239] then materialBatch[#materialBatch+1] = {Part = P[1239], Material = Enum.Material.Metal} end if P[1240] then materialBatch[#materialBatch+1] = {Part = P[1240], Material = Enum.Material.Metal} end if P[1241] then materialBatch[#materialBatch+1] = {Part = P[1241], Material = Enum.Material.Metal} end if P[1242] then materialBatch[#materialBatch+1] = {Part = P[1242], Material = Enum.Material.Metal} end if P[1243] then materialBatch[#materialBatch+1] = {Part = P[1243], Material = Enum.Material.Metal} end if P[1244] then materialBatch[#materialBatch+1] = {Part = P[1244], Material = Enum.Material.Metal} end if P[1245] then materialBatch[#materialBatch+1] = {Part = P[1245], Material = Enum.Material.Metal} end if P[1246] then materialBatch[#materialBatch+1] = {Part = P[1246], Material = Enum.Material.Metal} end if P[1247] then materialBatch[#materialBatch+1] = {Part = P[1247], Material = Enum.Material.Metal} end if P[1248] then materialBatch[#materialBatch+1] = {Part = P[1248], Material = Enum.Material.Metal} end if P[1251] then materialBatch[#materialBatch+1] = {Part = P[1251], Material = Enum.Material.Slate} end if P[1253] then materialBatch[#materialBatch+1] = {Part = P[1253], Material = Enum.Material.Slate} end if P[1255] then materialBatch[#materialBatch+1] = {Part = P[1255], Material = Enum.Material.Slate} end if P[1257] then materialBatch[#materialBatch+1] = {Part = P[1257], Material = Enum.Material.Slate} end if P[1259] then materialBatch[#materialBatch+1] = {Part = P[1259], Material = Enum.Material.Slate} end if P[1262] then materialBatch[#materialBatch+1] = {Part = P[1262], Material = Enum.Material.Slate} end if P[1264] then materialBatch[#materialBatch+1] = {Part = P[1264], Material = Enum.Material.Slate} end if P[1266] then materialBatch[#materialBatch+1] = {Part = P[1266], Material = Enum.Material.Slate} end if P[1268] then materialBatch[#materialBatch+1] = {Part = P[1268], Material = Enum.Material.Slate} end if P[1270] then materialBatch[#materialBatch+1] = {Part = P[1270], Material = Enum.Material.Slate} end if P[1273] then materialBatch[#materialBatch+1] = {Part = P[1273], Material = Enum.Material.Slate} end if P[1275] then materialBatch[#materialBatch+1] = {Part = P[1275], Material = Enum.Material.Slate} end if P[1277] then materialBatch[#materialBatch+1] = {Part = P[1277], Material = Enum.Material.Slate} end if P[1279] then materialBatch[#materialBatch+1] = {Part = P[1279], Material = Enum.Material.Slate} end if P[1281] then materialBatch[#materialBatch+1] = {Part = P[1281], Material = Enum.Material.Slate} end if P[1283] then materialBatch[#materialBatch+1] = {Part = P[1283], Material = Enum.Material.Plastic} end if P[1287] then materialBatch[#materialBatch+1] = {Part = P[1287], Material = Enum.Material.Wood} end if P[1288] then materialBatch[#materialBatch+1] = {Part = P[1288], Material = Enum.Material.Wood} end if P[1289] then materialBatch[#materialBatch+1] = {Part = P[1289], Material = Enum.Material.Concrete} end if P[1290] then materialBatch[#materialBatch+1] = {Part = P[1290], Material = Enum.Material.Wood} end if P[1291] then materialBatch[#materialBatch+1] = {Part = P[1291], Material = Enum.Material.Concrete} end if P[1292] then materialBatch[#materialBatch+1] = {Part = P[1292], Material = Enum.Material.Concrete} end if P[1293] then materialBatch[#materialBatch+1] = {Part = P[1293], Material = Enum.Material.Wood} end if P[1295] then materialBatch[#materialBatch+1] = {Part = P[1295], Material = Enum.Material.Wood} end if P[1296] then materialBatch[#materialBatch+1] = {Part = P[1296], Material = Enum.Material.Wood} end if P[1297] then materialBatch[#materialBatch+1] = {Part = P[1297], Material = Enum.Material.Concrete} end if P[1298] then materialBatch[#materialBatch+1] = {Part = P[1298], Material = Enum.Material.Wood} end if P[1299] then materialBatch[#materialBatch+1] = {Part = P[1299], Material = Enum.Material.Concrete} end if P[1300] then materialBatch[#materialBatch+1] = {Part = P[1300], Material = Enum.Material.Concrete} end if P[1301] then materialBatch[#materialBatch+1] = {Part = P[1301], Material = Enum.Material.Wood} end if P[1303] then materialBatch[#materialBatch+1] = {Part = P[1303], Material = Enum.Material.Concrete} end if P[1304] then materialBatch[#materialBatch+1] = {Part = P[1304], Material = Enum.Material.Wood} end if P[1305] then materialBatch[#materialBatch+1] = {Part = P[1305], Material = Enum.Material.Wood} end if P[1306] then materialBatch[#materialBatch+1] = {Part = P[1306], Material = Enum.Material.Concrete} end if P[1307] then materialBatch[#materialBatch+1] = {Part = P[1307], Material = Enum.Material.Concrete} end if P[1308] then materialBatch[#materialBatch+1] = {Part = P[1308], Material = Enum.Material.Wood} end if P[1309] then materialBatch[#materialBatch+1] = {Part = P[1309], Material = Enum.Material.Wood} end if P[1311] then materialBatch[#materialBatch+1] = {Part = P[1311], Material = Enum.Material.Concrete} end if P[1312] then materialBatch[#materialBatch+1] = {Part = P[1312], Material = Enum.Material.Concrete} end if P[1313] then materialBatch[#materialBatch+1] = {Part = P[1313], Material = Enum.Material.Wood} end if P[1314] then materialBatch[#materialBatch+1] = {Part = P[1314], Material = Enum.Material.Wood} end if P[1315] then materialBatch[#materialBatch+1] = {Part = P[1315], Material = Enum.Material.Wood} end if P[1316] then materialBatch[#materialBatch+1] = {Part = P[1316], Material = Enum.Material.Concrete} end if P[1317] then materialBatch[#materialBatch+1] = {Part = P[1317], Material = Enum.Material.Wood} end if P[1319] then materialBatch[#materialBatch+1] = {Part = P[1319], Material = Enum.Material.Wood} end if P[1320] then materialBatch[#materialBatch+1] = {Part = P[1320], Material = Enum.Material.Concrete} end if P[1321] then materialBatch[#materialBatch+1] = {Part = P[1321], Material = Enum.Material.Wood} end if P[1322] then materialBatch[#materialBatch+1] = {Part = P[1322], Material = Enum.Material.Concrete} end if P[1323] then materialBatch[#materialBatch+1] = {Part = P[1323], Material = Enum.Material.Concrete} end if P[1324] then materialBatch[#materialBatch+1] = {Part = P[1324], Material = Enum.Material.Wood} end if P[1325] then materialBatch[#materialBatch+1] = {Part = P[1325], Material = Enum.Material.Wood} end if P[1326] then materialBatch[#materialBatch+1] = {Part = P[1326], Material = Enum.Material.Plastic} end if P[1329] then materialBatch[#materialBatch+1] = {Part = P[1329], Material = Enum.Material.Sand} end if P[1330] then materialBatch[#materialBatch+1] = {Part = P[1330], Material = Enum.Material.Grass} end if P[1332] then materialBatch[#materialBatch+1] = {Part = P[1332], Material = Enum.Material.Grass} end if P[1333] then materialBatch[#materialBatch+1] = {Part = P[1333], Material = Enum.Material.Sand} end if P[1335] then materialBatch[#materialBatch+1] = {Part = P[1335], Material = Enum.Material.Grass} end if P[1336] then materialBatch[#materialBatch+1] = {Part = P[1336], Material = Enum.Material.Sand} end if P[1337] then materialBatch[#materialBatch+1] = {Part = P[1337], Material = Enum.Material.Plastic} end if P[1341] then materialBatch[#materialBatch+1] = {Part = P[1341], Material = Enum.Material.Plastic} end if P[1347] then materialBatch[#materialBatch+1] = {Part = P[1347], Material = Enum.Material.Plastic} end if P[1352] then materialBatch[#materialBatch+1] = {Part = P[1352], Material = Enum.Material.Plastic} end if P[1358] then materialBatch[#materialBatch+1] = {Part = P[1358], Material = Enum.Material.Plastic} end if P[1361] then materialBatch[#materialBatch+1] = {Part = P[1361], Material = Enum.Material.Plastic} end if P[1363] then materialBatch[#materialBatch+1] = {Part = P[1363], Material = Enum.Material.Plastic} end if P[1366] then materialBatch[#materialBatch+1] = {Part = P[1366], Material = Enum.Material.Plastic} end if P[1369] then materialBatch[#materialBatch+1] = {Part = P[1369], Material = Enum.Material.Plastic} end if P[1371] then materialBatch[#materialBatch+1] = {Part = P[1371], Material = Enum.Material.Plastic} end if P[1374] then materialBatch[#materialBatch+1] = {Part = P[1374], Material = Enum.Material.Plastic} end if P[1377] then materialBatch[#materialBatch+1] = {Part = P[1377], Material = Enum.Material.Plastic} end if P[1379] then materialBatch[#materialBatch+1] = {Part = P[1379], Material = Enum.Material.Plastic} end if P[1382] then materialBatch[#materialBatch+1] = {Part = P[1382], Material = Enum.Material.Plastic} end if P[1384] then materialBatch[#materialBatch+1] = {Part = P[1384], Material = Enum.Material.Plastic} end if P[1387] then materialBatch[#materialBatch+1] = {Part = P[1387], Material = Enum.Material.Plastic} end if P[1390] then materialBatch[#materialBatch+1] = {Part = P[1390], Material = Enum.Material.Plastic} end if P[1393] then materialBatch[#materialBatch+1] = {Part = P[1393], Material = Enum.Material.Plastic} end if P[1395] then materialBatch[#materialBatch+1] = {Part = P[1395], Material = Enum.Material.Plastic} end if P[1398] then materialBatch[#materialBatch+1] = {Part = P[1398], Material = Enum.Material.Plastic} end if P[1400] then materialBatch[#materialBatch+1] = {Part = P[1400], Material = Enum.Material.Plastic} end if P[1402] then materialBatch[#materialBatch+1] = {Part = P[1402], Material = Enum.Material.Plastic} end if P[1405] then materialBatch[#materialBatch+1] = {Part = P[1405], Material = Enum.Material.Plastic} end if P[1407] then materialBatch[#materialBatch+1] = {Part = P[1407], Material = Enum.Material.Plastic} end if P[1409] then materialBatch[#materialBatch+1] = {Part = P[1409], Material = Enum.Material.Plastic} end if P[1417] then materialBatch[#materialBatch+1] = {Part = P[1417], Material = Enum.Material.Plastic} end if P[1423] then materialBatch[#materialBatch+1] = {Part = P[1423], Material = Enum.Material.Plastic} end if P[1425] then materialBatch[#materialBatch+1] = {Part = P[1425], Material = Enum.Material.Plastic} end if P[1428] then materialBatch[#materialBatch+1] = {Part = P[1428], Material = Enum.Material.Plastic} end if P[1431] then materialBatch[#materialBatch+1] = {Part = P[1431], Material = Enum.Material.Plastic} end if P[1433] then materialBatch[#materialBatch+1] = {Part = P[1433], Material = Enum.Material.Plastic} end if P[1436] then materialBatch[#materialBatch+1] = {Part = P[1436], Material = Enum.Material.Plastic} end if P[1438] then materialBatch[#materialBatch+1] = {Part = P[1438], Material = Enum.Material.Plastic} end if P[1440] then materialBatch[#materialBatch+1] = {Part = P[1440], Material = Enum.Material.Plastic} end if P[1444] then materialBatch[#materialBatch+1] = {Part = P[1444], Material = Enum.Material.Plastic} end if P[1452] then materialBatch[#materialBatch+1] = {Part = P[1452], Material = Enum.Material.Plastic} end if P[1464] then materialBatch[#materialBatch+1] = {Part = P[1464], Material = Enum.Material.Plastic} end if P[1473] then materialBatch[#materialBatch+1] = {Part = P[1473], Material = Enum.Material.Plastic} end if P[1475] then materialBatch[#materialBatch+1] = {Part = P[1475], Material = Enum.Material.Plastic} end if P[1477] then materialBatch[#materialBatch+1] = {Part = P[1477], Material = Enum.Material.Plastic} end if P[1480] then materialBatch[#materialBatch+1] = {Part = P[1480], Material = Enum.Material.Plastic} end if P[1482] then materialBatch[#materialBatch+1] = {Part = P[1482], Material = Enum.Material.Plastic} end if P[1483] then materialBatch[#materialBatch+1] = {Part = P[1483], Material = Enum.Material.Metal} end if P[1484] then materialBatch[#materialBatch+1] = {Part = P[1484], Material = Enum.Material.Plastic} end if P[1485] then materialBatch[#materialBatch+1] = {Part = P[1485], Material = Enum.Material.Plastic} end if P[1486] then materialBatch[#materialBatch+1] = {Part = P[1486], Material = Enum.Material.Metal} end if P[1487] then materialBatch[#materialBatch+1] = {Part = P[1487], Material = Enum.Material.Metal} end if P[1488] then materialBatch[#materialBatch+1] = {Part = P[1488], Material = Enum.Material.Metal} end if P[1489] then materialBatch[#materialBatch+1] = {Part = P[1489], Material = Enum.Material.Plastic} end if P[1490] then materialBatch[#materialBatch+1] = {Part = P[1490], Material = Enum.Material.Metal} end if P[1491] then materialBatch[#materialBatch+1] = {Part = P[1491], Material = Enum.Material.Metal} end if P[1492] then materialBatch[#materialBatch+1] = {Part = P[1492], Material = Enum.Material.Plastic} end if P[1493] then materialBatch[#materialBatch+1] = {Part = P[1493], Material = Enum.Material.Plastic} end if P[1497] then materialBatch[#materialBatch+1] = {Part = P[1497], Material = Enum.Material.Plastic} end if P[1498] then materialBatch[#materialBatch+1] = {Part = P[1498], Material = Enum.Material.Plastic} end if P[1499] then materialBatch[#materialBatch+1] = {Part = P[1499], Material = Enum.Material.Plastic} end if P[1500] then materialBatch[#materialBatch+1] = {Part = P[1500], Material = Enum.Material.Plastic} end if P[1501] then materialBatch[#materialBatch+1] = {Part = P[1501], Material = Enum.Material.Plastic} end if P[1502] then materialBatch[#materialBatch+1] = {Part = P[1502], Material = Enum.Material.Plastic} end if P[1503] then materialBatch[#materialBatch+1] = {Part = P[1503], Material = Enum.Material.Plastic} end if P[1504] then materialBatch[#materialBatch+1] = {Part = P[1504], Material = Enum.Material.Wood} end if P[1507] then materialBatch[#materialBatch+1] = {Part = P[1507], Material = Enum.Material.Wood} end if P[1509] then materialBatch[#materialBatch+1] = {Part = P[1509], Material = Enum.Material.Plastic} end if P[1510] then materialBatch[#materialBatch+1] = {Part = P[1510], Material = Enum.Material.Plastic} end if P[1511] then materialBatch[#materialBatch+1] = {Part = P[1511], Material = Enum.Material.Plastic} end if P[1512] then materialBatch[#materialBatch+1] = {Part = P[1512], Material = Enum.Material.Plastic} end if P[1513] then materialBatch[#materialBatch+1] = {Part = P[1513], Material = Enum.Material.Plastic} end if P[1514] then materialBatch[#materialBatch+1] = {Part = P[1514], Material = Enum.Material.Plastic} end if P[1515] then materialBatch[#materialBatch+1] = {Part = P[1515], Material = Enum.Material.Plastic} end if P[1517] then materialBatch[#materialBatch+1] = {Part = P[1517], Material = Enum.Material.Plastic} end if P[1518] then materialBatch[#materialBatch+1] = {Part = P[1518], Material = Enum.Material.Plastic} end if P[1519] then materialBatch[#materialBatch+1] = {Part = P[1519], Material = Enum.Material.Plastic} end if P[1520] then materialBatch[#materialBatch+1] = {Part = P[1520], Material = Enum.Material.Plastic} end if P[1521] then materialBatch[#materialBatch+1] = {Part = P[1521], Material = Enum.Material.Plastic} end if P[1522] then materialBatch[#materialBatch+1] = {Part = P[1522], Material = Enum.Material.Wood} end if P[1524] then materialBatch[#materialBatch+1] = {Part = P[1524], Material = Enum.Material.Plastic} end if P[1525] then materialBatch[#materialBatch+1] = {Part = P[1525], Material = Enum.Material.Plastic} end if P[1527] then materialBatch[#materialBatch+1] = {Part = P[1527], Material = Enum.Material.Plastic} end if P[1528] then materialBatch[#materialBatch+1] = {Part = P[1528], Material = Enum.Material.Wood} end if P[1530] then materialBatch[#materialBatch+1] = {Part = P[1530], Material = Enum.Material.Plastic} end if P[1531] then materialBatch[#materialBatch+1] = {Part = P[1531], Material = Enum.Material.Plastic} end if P[1532] then materialBatch[#materialBatch+1] = {Part = P[1532], Material = Enum.Material.Plastic} end if P[1533] then materialBatch[#materialBatch+1] = {Part = P[1533], Material = Enum.Material.Plastic} end if P[1534] then materialBatch[#materialBatch+1] = {Part = P[1534], Material = Enum.Material.Plastic} end if P[1535] then materialBatch[#materialBatch+1] = {Part = P[1535], Material = Enum.Material.Plastic} end if P[1537] then materialBatch[#materialBatch+1] = {Part = P[1537], Material = Enum.Material.Plastic} end if P[1538] then materialBatch[#materialBatch+1] = {Part = P[1538], Material = Enum.Material.Plastic} end if P[1539] then materialBatch[#materialBatch+1] = {Part = P[1539], Material = Enum.Material.Wood} end if P[1541] then materialBatch[#materialBatch+1] = {Part = P[1541], Material = Enum.Material.Plastic} end if P[1542] then materialBatch[#materialBatch+1] = {Part = P[1542], Material = Enum.Material.Plastic} end if P[1543] then materialBatch[#materialBatch+1] = {Part = P[1543], Material = Enum.Material.Plastic} end if P[1544] then materialBatch[#materialBatch+1] = {Part = P[1544], Material = Enum.Material.Plastic} end if P[1545] then materialBatch[#materialBatch+1] = {Part = P[1545], Material = Enum.Material.Plastic} end if P[1547] then materialBatch[#materialBatch+1] = {Part = P[1547], Material = Enum.Material.Plastic} end if P[1548] then materialBatch[#materialBatch+1] = {Part = P[1548], Material = Enum.Material.Plastic} end if P[1549] then materialBatch[#materialBatch+1] = {Part = P[1549], Material = Enum.Material.Plastic} end if P[1550] then materialBatch[#materialBatch+1] = {Part = P[1550], Material = Enum.Material.Wood} end if P[1552] then materialBatch[#materialBatch+1] = {Part = P[1552], Material = Enum.Material.Plastic} end if P[1553] then materialBatch[#materialBatch+1] = {Part = P[1553], Material = Enum.Material.Plastic} end if P[1554] then materialBatch[#materialBatch+1] = {Part = P[1554], Material = Enum.Material.Plastic} end if P[1555] then materialBatch[#materialBatch+1] = {Part = P[1555], Material = Enum.Material.Plastic} end if P[1556] then materialBatch[#materialBatch+1] = {Part = P[1556], Material = Enum.Material.Plastic} end if P[1558] then materialBatch[#materialBatch+1] = {Part = P[1558], Material = Enum.Material.Plastic} end if P[1559] then materialBatch[#materialBatch+1] = {Part = P[1559], Material = Enum.Material.Plastic} end if P[1560] then materialBatch[#materialBatch+1] = {Part = P[1560], Material = Enum.Material.Metal} end if P[1561] then materialBatch[#materialBatch+1] = {Part = P[1561], Material = Enum.Material.Metal} end if P[1562] then materialBatch[#materialBatch+1] = {Part = P[1562], Material = Enum.Material.Plastic} end if P[1563] then materialBatch[#materialBatch+1] = {Part = P[1563], Material = Enum.Material.Metal} end if P[1564] then materialBatch[#materialBatch+1] = {Part = P[1564], Material = Enum.Material.Metal} end if P[1565] then materialBatch[#materialBatch+1] = {Part = P[1565], Material = Enum.Material.Metal} end if P[1566] then materialBatch[#materialBatch+1] = {Part = P[1566], Material = Enum.Material.Metal} end if P[1567] then materialBatch[#materialBatch+1] = {Part = P[1567], Material = Enum.Material.Plastic} end if P[1568] then materialBatch[#materialBatch+1] = {Part = P[1568], Material = Enum.Material.Metal} end if P[1569] then materialBatch[#materialBatch+1] = {Part = P[1569], Material = Enum.Material.Metal} end if P[1570] then materialBatch[#materialBatch+1] = {Part = P[1570], Material = Enum.Material.Metal} end if P[1571] then materialBatch[#materialBatch+1] = {Part = P[1571], Material = Enum.Material.Metal} end if P[1572] then materialBatch[#materialBatch+1] = {Part = P[1572], Material = Enum.Material.Metal} end if P[1573] then materialBatch[#materialBatch+1] = {Part = P[1573], Material = Enum.Material.Plastic} end if P[1574] then materialBatch[#materialBatch+1] = {Part = P[1574], Material = Enum.Material.Plastic} end if P[1575] then materialBatch[#materialBatch+1] = {Part = P[1575], Material = Enum.Material.Metal} end if P[1576] then materialBatch[#materialBatch+1] = {Part = P[1576], Material = Enum.Material.Metal} end if P[1577] then materialBatch[#materialBatch+1] = {Part = P[1577], Material = Enum.Material.Plastic} end if P[1578] then materialBatch[#materialBatch+1] = {Part = P[1578], Material = Enum.Material.Plastic} end if P[1581] then materialBatch[#materialBatch+1] = {Part = P[1581], Material = Enum.Material.Metal} end if P[1582] then materialBatch[#materialBatch+1] = {Part = P[1582], Material = Enum.Material.Metal} end if P[1583] then materialBatch[#materialBatch+1] = {Part = P[1583], Material = Enum.Material.Metal} end if P[1584] then materialBatch[#materialBatch+1] = {Part = P[1584], Material = Enum.Material.Metal} end if P[1585] then materialBatch[#materialBatch+1] = {Part = P[1585], Material = Enum.Material.Metal} end if P[1586] then materialBatch[#materialBatch+1] = {Part = P[1586], Material = Enum.Material.Metal} end if P[1589] then materialBatch[#materialBatch+1] = {Part = P[1589], Material = Enum.Material.Wood} end if P[1590] then materialBatch[#materialBatch+1] = {Part = P[1590], Material = Enum.Material.Wood} end if P[1591] then materialBatch[#materialBatch+1] = {Part = P[1591], Material = Enum.Material.Wood} end if P[1592] then materialBatch[#materialBatch+1] = {Part = P[1592], Material = Enum.Material.Wood} end if P[1593] then materialBatch[#materialBatch+1] = {Part = P[1593], Material = Enum.Material.Wood} end if P[1594] then materialBatch[#materialBatch+1] = {Part = P[1594], Material = Enum.Material.Wood} end if P[1595] then materialBatch[#materialBatch+1] = {Part = P[1595], Material = Enum.Material.Wood} end if P[1596] then materialBatch[#materialBatch+1] = {Part = P[1596], Material = Enum.Material.Wood} end if P[1597] then materialBatch[#materialBatch+1] = {Part = P[1597], Material = Enum.Material.Wood} end if P[1598] then materialBatch[#materialBatch+1] = {Part = P[1598], Material = Enum.Material.Wood} end if P[1599] then materialBatch[#materialBatch+1] = {Part = P[1599], Material = Enum.Material.Wood} end if P[1600] then materialBatch[#materialBatch+1] = {Part = P[1600], Material = Enum.Material.Wood} end if P[1601] then materialBatch[#materialBatch+1] = {Part = P[1601], Material = Enum.Material.Wood} end if P[1602] then materialBatch[#materialBatch+1] = {Part = P[1602], Material = Enum.Material.Wood} end if P[1604] then materialBatch[#materialBatch+1] = {Part = P[1604], Material = Enum.Material.Wood} end if P[1605] then materialBatch[#materialBatch+1] = {Part = P[1605], Material = Enum.Material.Wood} end if P[1606] then materialBatch[#materialBatch+1] = {Part = P[1606], Material = Enum.Material.Wood} end if P[1607] then materialBatch[#materialBatch+1] = {Part = P[1607], Material = Enum.Material.Wood} end if P[1608] then materialBatch[#materialBatch+1] = {Part = P[1608], Material = Enum.Material.Wood} end if P[1610] then materialBatch[#materialBatch+1] = {Part = P[1610], Material = Enum.Material.Wood} end if P[1611] then materialBatch[#materialBatch+1] = {Part = P[1611], Material = Enum.Material.Wood} end if P[1612] then materialBatch[#materialBatch+1] = {Part = P[1612], Material = Enum.Material.Wood} end if P[1613] then materialBatch[#materialBatch+1] = {Part = P[1613], Material = Enum.Material.Wood} end if P[1614] then materialBatch[#materialBatch+1] = {Part = P[1614], Material = Enum.Material.Wood} end if P[1615] then materialBatch[#materialBatch+1] = {Part = P[1615], Material = Enum.Material.Wood} end if P[1616] then materialBatch[#materialBatch+1] = {Part = P[1616], Material = Enum.Material.Wood} end if P[1617] then materialBatch[#materialBatch+1] = {Part = P[1617], Material = Enum.Material.Wood} end if P[1618] then materialBatch[#materialBatch+1] = {Part = P[1618], Material = Enum.Material.Wood} end if P[1619] then materialBatch[#materialBatch+1] = {Part = P[1619], Material = Enum.Material.Wood} end if P[1620] then materialBatch[#materialBatch+1] = {Part = P[1620], Material = Enum.Material.Wood} end if P[1621] then materialBatch[#materialBatch+1] = {Part = P[1621], Material = Enum.Material.Wood} end if P[1622] then materialBatch[#materialBatch+1] = {Part = P[1622], Material = Enum.Material.Wood} end if P[1623] then materialBatch[#materialBatch+1] = {Part = P[1623], Material = Enum.Material.Wood} end if P[1625] then materialBatch[#materialBatch+1] = {Part = P[1625], Material = Enum.Material.Metal} end if P[1627] then materialBatch[#materialBatch+1] = {Part = P[1627], Material = Enum.Material.Metal} end if P[1629] then materialBatch[#materialBatch+1] = {Part = P[1629], Material = Enum.Material.Plastic} end if P[1630] then materialBatch[#materialBatch+1] = {Part = P[1630], Material = Enum.Material.Plastic} end if P[1631] then materialBatch[#materialBatch+1] = {Part = P[1631], Material = Enum.Material.Metal} end if P[1633] then materialBatch[#materialBatch+1] = {Part = P[1633], Material = Enum.Material.Metal} end if P[1634] then materialBatch[#materialBatch+1] = {Part = P[1634], Material = Enum.Material.Metal} end if P[1635] then materialBatch[#materialBatch+1] = {Part = P[1635], Material = Enum.Material.Metal} end if P[1636] then materialBatch[#materialBatch+1] = {Part = P[1636], Material = Enum.Material.Metal} end if P[1637] then materialBatch[#materialBatch+1] = {Part = P[1637], Material = Enum.Material.Metal} end if P[1638] then materialBatch[#materialBatch+1] = {Part = P[1638], Material = Enum.Material.Metal} end if P[1639] then materialBatch[#materialBatch+1] = {Part = P[1639], Material = Enum.Material.Metal} end if P[1640] then materialBatch[#materialBatch+1] = {Part = P[1640], Material = Enum.Material.Metal} end if P[1641] then materialBatch[#materialBatch+1] = {Part = P[1641], Material = Enum.Material.Metal} end if P[1642] then materialBatch[#materialBatch+1] = {Part = P[1642], Material = Enum.Material.Plastic} end if P[1643] then materialBatch[#materialBatch+1] = {Part = P[1643], Material = Enum.Material.Metal} end if P[1644] then materialBatch[#materialBatch+1] = {Part = P[1644], Material = Enum.Material.Metal} end if P[1645] then materialBatch[#materialBatch+1] = {Part = P[1645], Material = Enum.Material.Metal} end if P[1646] then materialBatch[#materialBatch+1] = {Part = P[1646], Material = Enum.Material.Metal} end if P[1647] then materialBatch[#materialBatch+1] = {Part = P[1647], Material = Enum.Material.Metal} end if P[1648] then materialBatch[#materialBatch+1] = {Part = P[1648], Material = Enum.Material.Metal} end if P[1649] then materialBatch[#materialBatch+1] = {Part = P[1649], Material = Enum.Material.Metal} end if P[1650] then materialBatch[#materialBatch+1] = {Part = P[1650], Material = Enum.Material.Metal} end if P[1651] then materialBatch[#materialBatch+1] = {Part = P[1651], Material = Enum.Material.Metal} end if P[1652] then materialBatch[#materialBatch+1] = {Part = P[1652], Material = Enum.Material.Metal} end if P[1653] then materialBatch[#materialBatch+1] = {Part = P[1653], Material = Enum.Material.Metal} end if P[1654] then materialBatch[#materialBatch+1] = {Part = P[1654], Material = Enum.Material.Metal} end if P[1655] then materialBatch[#materialBatch+1] = {Part = P[1655], Material = Enum.Material.Plastic} end if P[1658] then materialBatch[#materialBatch+1] = {Part = P[1658], Material = Enum.Material.SmoothPlastic} end if P[1659] then materialBatch[#materialBatch+1] = {Part = P[1659], Material = Enum.Material.SmoothPlastic} end if P[1660] then materialBatch[#materialBatch+1] = {Part = P[1660], Material = Enum.Material.SmoothPlastic} end if P[1661] then materialBatch[#materialBatch+1] = {Part = P[1661], Material = Enum.Material.SmoothPlastic} end if P[1662] then materialBatch[#materialBatch+1] = {Part = P[1662], Material = Enum.Material.SmoothPlastic} end if P[1663] then materialBatch[#materialBatch+1] = {Part = P[1663], Material = Enum.Material.Glass} end if P[1664] then materialBatch[#materialBatch+1] = {Part = P[1664], Material = Enum.Material.Glass} end if P[1665] then materialBatch[#materialBatch+1] = {Part = P[1665], Material = Enum.Material.SmoothPlastic} end if P[1666] then materialBatch[#materialBatch+1] = {Part = P[1666], Material = Enum.Material.Glass} end if P[1667] then materialBatch[#materialBatch+1] = {Part = P[1667], Material = Enum.Material.Glass} end if P[1668] then materialBatch[#materialBatch+1] = {Part = P[1668], Material = Enum.Material.Glass} end if P[1669] then materialBatch[#materialBatch+1] = {Part = P[1669], Material = Enum.Material.Plastic} end if P[1671] then materialBatch[#materialBatch+1] = {Part = P[1671], Material = Enum.Material.SmoothPlastic} end if P[1672] then materialBatch[#materialBatch+1] = {Part = P[1672], Material = Enum.Material.SmoothPlastic} end if P[1673] then materialBatch[#materialBatch+1] = {Part = P[1673], Material = Enum.Material.SmoothPlastic} end if P[1674] then materialBatch[#materialBatch+1] = {Part = P[1674], Material = Enum.Material.Glass} end if P[1675] then materialBatch[#materialBatch+1] = {Part = P[1675], Material = Enum.Material.Glass} end if P[1676] then materialBatch[#materialBatch+1] = {Part = P[1676], Material = Enum.Material.Glass} end if P[1677] then materialBatch[#materialBatch+1] = {Part = P[1677], Material = Enum.Material.SmoothPlastic} end if P[1678] then materialBatch[#materialBatch+1] = {Part = P[1678], Material = Enum.Material.Glass} end if P[1679] then materialBatch[#materialBatch+1] = {Part = P[1679], Material = Enum.Material.Glass} end if P[1680] then materialBatch[#materialBatch+1] = {Part = P[1680], Material = Enum.Material.SmoothPlastic} end if P[1681] then materialBatch[#materialBatch+1] = {Part = P[1681], Material = Enum.Material.SmoothPlastic} end if P[1682] then materialBatch[#materialBatch+1] = {Part = P[1682], Material = Enum.Material.Plastic} end if P[1684] then materialBatch[#materialBatch+1] = {Part = P[1684], Material = Enum.Material.SmoothPlastic} end if P[1685] then materialBatch[#materialBatch+1] = {Part = P[1685], Material = Enum.Material.Glass} end if P[1686] then materialBatch[#materialBatch+1] = {Part = P[1686], Material = Enum.Material.SmoothPlastic} end if P[1687] then materialBatch[#materialBatch+1] = {Part = P[1687], Material = Enum.Material.SmoothPlastic} end if P[1688] then materialBatch[#materialBatch+1] = {Part = P[1688], Material = Enum.Material.SmoothPlastic} end if P[1689] then materialBatch[#materialBatch+1] = {Part = P[1689], Material = Enum.Material.Glass} end if P[1690] then materialBatch[#materialBatch+1] = {Part = P[1690], Material = Enum.Material.SmoothPlastic} end if P[1691] then materialBatch[#materialBatch+1] = {Part = P[1691], Material = Enum.Material.SmoothPlastic} end if P[1692] then materialBatch[#materialBatch+1] = {Part = P[1692], Material = Enum.Material.Glass} end if P[1693] then materialBatch[#materialBatch+1] = {Part = P[1693], Material = Enum.Material.Glass} end if P[1694] then materialBatch[#materialBatch+1] = {Part = P[1694], Material = Enum.Material.Plastic} end if P[1695] then materialBatch[#materialBatch+1] = {Part = P[1695], Material = Enum.Material.Glass} end if P[1696] then materialBatch[#materialBatch+1] = {Part = P[1696], Material = Enum.Material.Metal} end if P[1697] then materialBatch[#materialBatch+1] = {Part = P[1697], Material = Enum.Material.Metal} end if P[1698] then materialBatch[#materialBatch+1] = {Part = P[1698], Material = Enum.Material.Metal} end if P[1699] then materialBatch[#materialBatch+1] = {Part = P[1699], Material = Enum.Material.Metal} end if P[1700] then materialBatch[#materialBatch+1] = {Part = P[1700], Material = Enum.Material.Glass} end if P[1701] then materialBatch[#materialBatch+1] = {Part = P[1701], Material = Enum.Material.Metal} end if P[1702] then materialBatch[#materialBatch+1] = {Part = P[1702], Material = Enum.Material.Metal} end if P[1703] then materialBatch[#materialBatch+1] = {Part = P[1703], Material = Enum.Material.Metal} end if P[1704] then materialBatch[#materialBatch+1] = {Part = P[1704], Material = Enum.Material.Plastic} end if P[1705] then materialBatch[#materialBatch+1] = {Part = P[1705], Material = Enum.Material.Neon} end if P[1706] then materialBatch[#materialBatch+1] = {Part = P[1706], Material = Enum.Material.Metal} end if P[1707] then materialBatch[#materialBatch+1] = {Part = P[1707], Material = Enum.Material.Metal} end if P[1708] then materialBatch[#materialBatch+1] = {Part = P[1708], Material = Enum.Material.Plastic} end if P[1709] then materialBatch[#materialBatch+1] = {Part = P[1709], Material = Enum.Material.Plastic} end if P[1710] then materialBatch[#materialBatch+1] = {Part = P[1710], Material = Enum.Material.Neon} end if P[1711] then materialBatch[#materialBatch+1] = {Part = P[1711], Material = Enum.Material.Neon} end if P[1712] then materialBatch[#materialBatch+1] = {Part = P[1712], Material = Enum.Material.Metal} end if P[1713] then materialBatch[#materialBatch+1] = {Part = P[1713], Material = Enum.Material.Metal} end if P[1714] then materialBatch[#materialBatch+1] = {Part = P[1714], Material = Enum.Material.Metal} end if P[1715] then materialBatch[#materialBatch+1] = {Part = P[1715], Material = Enum.Material.Metal} end if P[1716] then materialBatch[#materialBatch+1] = {Part = P[1716], Material = Enum.Material.Metal} end if P[1717] then materialBatch[#materialBatch+1] = {Part = P[1717], Material = Enum.Material.Metal} end if P[1718] then materialBatch[#materialBatch+1] = {Part = P[1718], Material = Enum.Material.Metal} end if P[1719] then materialBatch[#materialBatch+1] = {Part = P[1719], Material = Enum.Material.Metal} end if P[1722] then materialBatch[#materialBatch+1] = {Part = P[1722], Material = Enum.Material.Metal} end if P[1723] then materialBatch[#materialBatch+1] = {Part = P[1723], Material = Enum.Material.Metal} end if P[1724] then materialBatch[#materialBatch+1] = {Part = P[1724], Material = Enum.Material.Metal} end if P[1725] then materialBatch[#materialBatch+1] = {Part = P[1725], Material = Enum.Material.Metal} end if P[1726] then materialBatch[#materialBatch+1] = {Part = P[1726], Material = Enum.Material.SmoothPlastic} end if P[1727] then materialBatch[#materialBatch+1] = {Part = P[1727], Material = Enum.Material.Metal} end if P[1728] then materialBatch[#materialBatch+1] = {Part = P[1728], Material = Enum.Material.Metal} end if P[1729] then materialBatch[#materialBatch+1] = {Part = P[1729], Material = Enum.Material.SmoothPlastic} end if P[1732] then materialBatch[#materialBatch+1] = {Part = P[1732], Material = Enum.Material.SmoothPlastic} end if P[1733] then materialBatch[#materialBatch+1] = {Part = P[1733], Material = Enum.Material.SmoothPlastic} end if P[1734] then materialBatch[#materialBatch+1] = {Part = P[1734], Material = Enum.Material.SmoothPlastic} end if P[1735] then materialBatch[#materialBatch+1] = {Part = P[1735], Material = Enum.Material.Plastic} end if P[1736] then materialBatch[#materialBatch+1] = {Part = P[1736], Material = Enum.Material.SmoothPlastic} end if P[1737] then materialBatch[#materialBatch+1] = {Part = P[1737], Material = Enum.Material.SmoothPlastic} end if P[1738] then materialBatch[#materialBatch+1] = {Part = P[1738], Material = Enum.Material.SmoothPlastic} end if P[1739] then materialBatch[#materialBatch+1] = {Part = P[1739], Material = Enum.Material.SmoothPlastic} end if P[1740] then materialBatch[#materialBatch+1] = {Part = P[1740], Material = Enum.Material.SmoothPlastic} end if P[1741] then materialBatch[#materialBatch+1] = {Part = P[1741], Material = Enum.Material.SmoothPlastic} end if P[1742] then materialBatch[#materialBatch+1] = {Part = P[1742], Material = Enum.Material.SmoothPlastic} end if P[1743] then materialBatch[#materialBatch+1] = {Part = P[1743], Material = Enum.Material.SmoothPlastic} end if P[1744] then materialBatch[#materialBatch+1] = {Part = P[1744], Material = Enum.Material.SmoothPlastic} end if P[1745] then materialBatch[#materialBatch+1] = {Part = P[1745], Material = Enum.Material.SmoothPlastic} end if P[1746] then materialBatch[#materialBatch+1] = {Part = P[1746], Material = Enum.Material.Neon} end if P[1747] then materialBatch[#materialBatch+1] = {Part = P[1747], Material = Enum.Material.SmoothPlastic} end if P[1748] then materialBatch[#materialBatch+1] = {Part = P[1748], Material = Enum.Material.SmoothPlastic} end if P[1749] then materialBatch[#materialBatch+1] = {Part = P[1749], Material = Enum.Material.SmoothPlastic} end if P[1750] then materialBatch[#materialBatch+1] = {Part = P[1750], Material = Enum.Material.Plastic} end if P[1753] then materialBatch[#materialBatch+1] = {Part = P[1753], Material = Enum.Material.SmoothPlastic} end if P[1754] then materialBatch[#materialBatch+1] = {Part = P[1754], Material = Enum.Material.SmoothPlastic} end if P[1755] then materialBatch[#materialBatch+1] = {Part = P[1755], Material = Enum.Material.SmoothPlastic} end if P[1757] then materialBatch[#materialBatch+1] = {Part = P[1757], Material = Enum.Material.SmoothPlastic} end if P[1758] then materialBatch[#materialBatch+1] = {Part = P[1758], Material = Enum.Material.SmoothPlastic} end if P[1759] then materialBatch[#materialBatch+1] = {Part = P[1759], Material = Enum.Material.SmoothPlastic} end if P[1761] then materialBatch[#materialBatch+1] = {Part = P[1761], Material = Enum.Material.SmoothPlastic} end if P[1762] then materialBatch[#materialBatch+1] = {Part = P[1762], Material = Enum.Material.SmoothPlastic} end if P[1763] then materialBatch[#materialBatch+1] = {Part = P[1763], Material = Enum.Material.SmoothPlastic} end if P[1764] then materialBatch[#materialBatch+1] = {Part = P[1764], Material = Enum.Material.Plastic} end if P[1765] then materialBatch[#materialBatch+1] = {Part = P[1765], Material = Enum.Material.Plastic} end if P[1766] then materialBatch[#materialBatch+1] = {Part = P[1766], Material = Enum.Material.Plastic} end if P[1768] then materialBatch[#materialBatch+1] = {Part = P[1768], Material = Enum.Material.Plastic} end if P[1769] then materialBatch[#materialBatch+1] = {Part = P[1769], Material = Enum.Material.Plastic} end if P[1770] then materialBatch[#materialBatch+1] = {Part = P[1770], Material = Enum.Material.Wood} end if P[1771] then materialBatch[#materialBatch+1] = {Part = P[1771], Material = Enum.Material.Plastic} end if P[1772] then materialBatch[#materialBatch+1] = {Part = P[1772], Material = Enum.Material.Wood} end if P[1773] then materialBatch[#materialBatch+1] = {Part = P[1773], Material = Enum.Material.Plastic} end if P[1774] then materialBatch[#materialBatch+1] = {Part = P[1774], Material = Enum.Material.Plastic} end if P[1776] then materialBatch[#materialBatch+1] = {Part = P[1776], Material = Enum.Material.Metal} end if P[1777] then materialBatch[#materialBatch+1] = {Part = P[1777], Material = Enum.Material.Plastic} end if P[1779] then materialBatch[#materialBatch+1] = {Part = P[1779], Material = Enum.Material.Plastic} end if P[1781] then materialBatch[#materialBatch+1] = {Part = P[1781], Material = Enum.Material.Plastic} end if P[1783] then materialBatch[#materialBatch+1] = {Part = P[1783], Material = Enum.Material.Plastic} end if P[1784] then materialBatch[#materialBatch+1] = {Part = P[1784], Material = Enum.Material.Plastic} end if P[1785] then materialBatch[#materialBatch+1] = {Part = P[1785], Material = Enum.Material.Plastic} end if P[1786] then materialBatch[#materialBatch+1] = {Part = P[1786], Material = Enum.Material.Plastic} end if P[1787] then materialBatch[#materialBatch+1] = {Part = P[1787], Material = Enum.Material.Plastic} end if P[1788] then materialBatch[#materialBatch+1] = {Part = P[1788], Material = Enum.Material.Plastic} end if P[1789] then materialBatch[#materialBatch+1] = {Part = P[1789], Material = Enum.Material.Plastic} end if P[1790] then materialBatch[#materialBatch+1] = {Part = P[1790], Material = Enum.Material.Plastic} end if P[1791] then materialBatch[#materialBatch+1] = {Part = P[1791], Material = Enum.Material.Plastic} end if P[1792] then materialBatch[#materialBatch+1] = {Part = P[1792], Material = Enum.Material.Plastic} end if P[1793] then materialBatch[#materialBatch+1] = {Part = P[1793], Material = Enum.Material.Plastic} end if P[1794] then materialBatch[#materialBatch+1] = {Part = P[1794], Material = Enum.Material.Plastic} end if P[1795] then materialBatch[#materialBatch+1] = {Part = P[1795], Material = Enum.Material.Plastic} end if P[1797] then materialBatch[#materialBatch+1] = {Part = P[1797], Material = Enum.Material.Plastic} end if P[1798] then materialBatch[#materialBatch+1] = {Part = P[1798], Material = Enum.Material.Plastic} end if P[1799] then materialBatch[#materialBatch+1] = {Part = P[1799], Material = Enum.Material.Plastic} end if P[1800] then materialBatch[#materialBatch+1] = {Part = P[1800], Material = Enum.Material.Plastic} end if P[1801] then materialBatch[#materialBatch+1] = {Part = P[1801], Material = Enum.Material.Plastic} end if P[1802] then materialBatch[#materialBatch+1] = {Part = P[1802], Material = Enum.Material.Plastic} end if P[1803] then materialBatch[#materialBatch+1] = {Part = P[1803], Material = Enum.Material.Plastic} end if P[1804] then materialBatch[#materialBatch+1] = {Part = P[1804], Material = Enum.Material.Plastic} end if P[1805] then materialBatch[#materialBatch+1] = {Part = P[1805], Material = Enum.Material.Plastic} end if P[1806] then materialBatch[#materialBatch+1] = {Part = P[1806], Material = Enum.Material.Plastic} end if P[1807] then materialBatch[#materialBatch+1] = {Part = P[1807], Material = Enum.Material.Metal} end if P[1808] then materialBatch[#materialBatch+1] = {Part = P[1808], Material = Enum.Material.Plastic} end if P[1809] then materialBatch[#materialBatch+1] = {Part = P[1809], Material = Enum.Material.Metal} end if P[1810] then materialBatch[#materialBatch+1] = {Part = P[1810], Material = Enum.Material.Plastic} end if P[1811] then materialBatch[#materialBatch+1] = {Part = P[1811], Material = Enum.Material.SmoothPlastic} end if P[1812] then materialBatch[#materialBatch+1] = {Part = P[1812], Material = Enum.Material.Metal} end if P[1813] then materialBatch[#materialBatch+1] = {Part = P[1813], Material = Enum.Material.Metal} end if P[1814] then materialBatch[#materialBatch+1] = {Part = P[1814], Material = Enum.Material.Plastic} end if P[1816] then materialBatch[#materialBatch+1] = {Part = P[1816], Material = Enum.Material.Plastic} end if P[1817] then materialBatch[#materialBatch+1] = {Part = P[1817], Material = Enum.Material.Plastic} end if P[1818] then materialBatch[#materialBatch+1] = {Part = P[1818], Material = Enum.Material.Plastic} end if P[1819] then materialBatch[#materialBatch+1] = {Part = P[1819], Material = Enum.Material.Plastic} end if P[1820] then materialBatch[#materialBatch+1] = {Part = P[1820], Material = Enum.Material.Plastic} end if P[1821] then materialBatch[#materialBatch+1] = {Part = P[1821], Material = Enum.Material.Neon} end if P[1822] then materialBatch[#materialBatch+1] = {Part = P[1822], Material = Enum.Material.Neon} end if P[1823] then materialBatch[#materialBatch+1] = {Part = P[1823], Material = Enum.Material.Plastic} end if P[1826] then materialBatch[#materialBatch+1] = {Part = P[1826], Material = Enum.Material.Wood} end if P[1827] then materialBatch[#materialBatch+1] = {Part = P[1827], Material = Enum.Material.Wood} end if P[1828] then materialBatch[#materialBatch+1] = {Part = P[1828], Material = Enum.Material.Wood} end if P[1829] then materialBatch[#materialBatch+1] = {Part = P[1829], Material = Enum.Material.Wood} end if P[1830] then materialBatch[#materialBatch+1] = {Part = P[1830], Material = Enum.Material.Wood} end if P[1831] then materialBatch[#materialBatch+1] = {Part = P[1831], Material = Enum.Material.Wood} end if P[1832] then materialBatch[#materialBatch+1] = {Part = P[1832], Material = Enum.Material.Wood} end if P[1833] then materialBatch[#materialBatch+1] = {Part = P[1833], Material = Enum.Material.Wood} end if P[1834] then materialBatch[#materialBatch+1] = {Part = P[1834], Material = Enum.Material.Wood} end if P[1835] then materialBatch[#materialBatch+1] = {Part = P[1835], Material = Enum.Material.Wood} end if P[1836] then materialBatch[#materialBatch+1] = {Part = P[1836], Material = Enum.Material.Wood} end if P[1837] then materialBatch[#materialBatch+1] = {Part = P[1837], Material = Enum.Material.Wood} end if P[1838] then materialBatch[#materialBatch+1] = {Part = P[1838], Material = Enum.Material.Wood} end if P[1839] then materialBatch[#materialBatch+1] = {Part = P[1839], Material = Enum.Material.Wood} end if P[1841] then materialBatch[#materialBatch+1] = {Part = P[1841], Material = Enum.Material.Wood} end if P[1842] then materialBatch[#materialBatch+1] = {Part = P[1842], Material = Enum.Material.Wood} end if P[1843] then materialBatch[#materialBatch+1] = {Part = P[1843], Material = Enum.Material.Wood} end if P[1844] then materialBatch[#materialBatch+1] = {Part = P[1844], Material = Enum.Material.Wood} end if P[1845] then materialBatch[#materialBatch+1] = {Part = P[1845], Material = Enum.Material.Wood} end if P[1847] then materialBatch[#materialBatch+1] = {Part = P[1847], Material = Enum.Material.Wood} end if P[1848] then materialBatch[#materialBatch+1] = {Part = P[1848], Material = Enum.Material.Wood} end if P[1849] then materialBatch[#materialBatch+1] = {Part = P[1849], Material = Enum.Material.Wood} end if P[1850] then materialBatch[#materialBatch+1] = {Part = P[1850], Material = Enum.Material.Wood} end if P[1851] then materialBatch[#materialBatch+1] = {Part = P[1851], Material = Enum.Material.Wood} end if P[1852] then materialBatch[#materialBatch+1] = {Part = P[1852], Material = Enum.Material.Wood} end if P[1853] then materialBatch[#materialBatch+1] = {Part = P[1853], Material = Enum.Material.Wood} end if P[1854] then materialBatch[#materialBatch+1] = {Part = P[1854], Material = Enum.Material.Wood} end if P[1855] then materialBatch[#materialBatch+1] = {Part = P[1855], Material = Enum.Material.Wood} end if P[1856] then materialBatch[#materialBatch+1] = {Part = P[1856], Material = Enum.Material.Wood} end if P[1857] then materialBatch[#materialBatch+1] = {Part = P[1857], Material = Enum.Material.Wood} end if P[1858] then materialBatch[#materialBatch+1] = {Part = P[1858], Material = Enum.Material.Wood} end if P[1859] then materialBatch[#materialBatch+1] = {Part = P[1859], Material = Enum.Material.Wood} end if P[1860] then materialBatch[#materialBatch+1] = {Part = P[1860], Material = Enum.Material.Wood} end if P[1863] then materialBatch[#materialBatch+1] = {Part = P[1863], Material = Enum.Material.Wood} end if P[1864] then materialBatch[#materialBatch+1] = {Part = P[1864], Material = Enum.Material.Wood} end if P[1865] then materialBatch[#materialBatch+1] = {Part = P[1865], Material = Enum.Material.Wood} end if P[1866] then materialBatch[#materialBatch+1] = {Part = P[1866], Material = Enum.Material.Wood} end if P[1867] then materialBatch[#materialBatch+1] = {Part = P[1867], Material = Enum.Material.Wood} end if P[1868] then materialBatch[#materialBatch+1] = {Part = P[1868], Material = Enum.Material.Wood} end if P[1869] then materialBatch[#materialBatch+1] = {Part = P[1869], Material = Enum.Material.Wood} end if P[1870] then materialBatch[#materialBatch+1] = {Part = P[1870], Material = Enum.Material.Wood} end if P[1871] then materialBatch[#materialBatch+1] = {Part = P[1871], Material = Enum.Material.Wood} end if P[1872] then materialBatch[#materialBatch+1] = {Part = P[1872], Material = Enum.Material.Wood} end if P[1873] then materialBatch[#materialBatch+1] = {Part = P[1873], Material = Enum.Material.Wood} end if P[1874] then materialBatch[#materialBatch+1] = {Part = P[1874], Material = Enum.Material.Wood} end if P[1875] then materialBatch[#materialBatch+1] = {Part = P[1875], Material = Enum.Material.Wood} end if P[1876] then materialBatch[#materialBatch+1] = {Part = P[1876], Material = Enum.Material.Wood} end if P[1878] then materialBatch[#materialBatch+1] = {Part = P[1878], Material = Enum.Material.Wood} end if P[1879] then materialBatch[#materialBatch+1] = {Part = P[1879], Material = Enum.Material.Wood} end if P[1880] then materialBatch[#materialBatch+1] = {Part = P[1880], Material = Enum.Material.Wood} end if P[1881] then materialBatch[#materialBatch+1] = {Part = P[1881], Material = Enum.Material.Wood} end if P[1882] then materialBatch[#materialBatch+1] = {Part = P[1882], Material = Enum.Material.Wood} end if P[1884] then materialBatch[#materialBatch+1] = {Part = P[1884], Material = Enum.Material.Wood} end if P[1885] then materialBatch[#materialBatch+1] = {Part = P[1885], Material = Enum.Material.Wood} end if P[1886] then materialBatch[#materialBatch+1] = {Part = P[1886], Material = Enum.Material.Wood} end if P[1887] then materialBatch[#materialBatch+1] = {Part = P[1887], Material = Enum.Material.Wood} end if P[1888] then materialBatch[#materialBatch+1] = {Part = P[1888], Material = Enum.Material.Wood} end if P[1889] then materialBatch[#materialBatch+1] = {Part = P[1889], Material = Enum.Material.Wood} end if P[1890] then materialBatch[#materialBatch+1] = {Part = P[1890], Material = Enum.Material.Wood} end if P[1891] then materialBatch[#materialBatch+1] = {Part = P[1891], Material = Enum.Material.Wood} end if P[1892] then materialBatch[#materialBatch+1] = {Part = P[1892], Material = Enum.Material.Wood} end if P[1893] then materialBatch[#materialBatch+1] = {Part = P[1893], Material = Enum.Material.Wood} end if P[1894] then materialBatch[#materialBatch+1] = {Part = P[1894], Material = Enum.Material.Wood} end if P[1895] then materialBatch[#materialBatch+1] = {Part = P[1895], Material = Enum.Material.Wood} end if P[1896] then materialBatch[#materialBatch+1] = {Part = P[1896], Material = Enum.Material.Wood} end if P[1897] then materialBatch[#materialBatch+1] = {Part = P[1897], Material = Enum.Material.Wood} end if P[1899] then materialBatch[#materialBatch+1] = {Part = P[1899], Material = Enum.Material.Plastic} end if P[1900] then materialBatch[#materialBatch+1] = {Part = P[1900], Material = Enum.Material.Plastic} end if P[1901] then materialBatch[#materialBatch+1] = {Part = P[1901], Material = Enum.Material.Plastic} end if P[1902] then materialBatch[#materialBatch+1] = {Part = P[1902], Material = Enum.Material.Plastic} end if P[1903] then materialBatch[#materialBatch+1] = {Part = P[1903], Material = Enum.Material.Plastic} end if P[1904] then materialBatch[#materialBatch+1] = {Part = P[1904], Material = Enum.Material.Plastic} end if P[1905] then materialBatch[#materialBatch+1] = {Part = P[1905], Material = Enum.Material.Plastic} end if P[1906] then materialBatch[#materialBatch+1] = {Part = P[1906], Material = Enum.Material.Plastic} end if P[1907] then materialBatch[#materialBatch+1] = {Part = P[1907], Material = Enum.Material.Plastic} end if P[1908] then materialBatch[#materialBatch+1] = {Part = P[1908], Material = Enum.Material.Plastic} end if P[1909] then materialBatch[#materialBatch+1] = {Part = P[1909], Material = Enum.Material.Plastic} end if P[1910] then materialBatch[#materialBatch+1] = {Part = P[1910], Material = Enum.Material.Plastic} end if P[1911] then materialBatch[#materialBatch+1] = {Part = P[1911], Material = Enum.Material.Plastic} end if P[1912] then materialBatch[#materialBatch+1] = {Part = P[1912], Material = Enum.Material.Plastic} end if P[1913] then materialBatch[#materialBatch+1] = {Part = P[1913], Material = Enum.Material.Plastic} end if P[1914] then materialBatch[#materialBatch+1] = {Part = P[1914], Material = Enum.Material.Plastic} end if P[1915] then materialBatch[#materialBatch+1] = {Part = P[1915], Material = Enum.Material.Plastic} end if P[1916] then materialBatch[#materialBatch+1] = {Part = P[1916], Material = Enum.Material.Plastic} end if P[1917] then materialBatch[#materialBatch+1] = {Part = P[1917], Material = Enum.Material.Plastic} end if P[1918] then materialBatch[#materialBatch+1] = {Part = P[1918], Material = Enum.Material.Plastic} end if P[1919] then materialBatch[#materialBatch+1] = {Part = P[1919], Material = Enum.Material.Plastic} end if P[1920] then materialBatch[#materialBatch+1] = {Part = P[1920], Material = Enum.Material.Plastic} end if P[1921] then materialBatch[#materialBatch+1] = {Part = P[1921], Material = Enum.Material.Plastic} end if P[1922] then materialBatch[#materialBatch+1] = {Part = P[1922], Material = Enum.Material.Plastic} end if P[1924] then materialBatch[#materialBatch+1] = {Part = P[1924], Material = Enum.Material.Plastic} end if P[1925] then materialBatch[#materialBatch+1] = {Part = P[1925], Material = Enum.Material.Plastic} end if P[1926] then materialBatch[#materialBatch+1] = {Part = P[1926], Material = Enum.Material.Plastic} end if P[1927] then materialBatch[#materialBatch+1] = {Part = P[1927], Material = Enum.Material.Plastic} end if P[1928] then materialBatch[#materialBatch+1] = {Part = P[1928], Material = Enum.Material.Plastic} end if P[1929] then materialBatch[#materialBatch+1] = {Part = P[1929], Material = Enum.Material.Plastic} end if P[1930] then materialBatch[#materialBatch+1] = {Part = P[1930], Material = Enum.Material.Plastic} end if P[1931] then materialBatch[#materialBatch+1] = {Part = P[1931], Material = Enum.Material.Plastic} end if P[1932] then materialBatch[#materialBatch+1] = {Part = P[1932], Material = Enum.Material.Plastic} end if P[1933] then materialBatch[#materialBatch+1] = {Part = P[1933], Material = Enum.Material.Plastic} end if P[1934] then materialBatch[#materialBatch+1] = {Part = P[1934], Material = Enum.Material.Plastic} end if P[1935] then materialBatch[#materialBatch+1] = {Part = P[1935], Material = Enum.Material.Plastic} end if P[1936] then materialBatch[#materialBatch+1] = {Part = P[1936], Material = Enum.Material.Plastic} end if P[1937] then materialBatch[#materialBatch+1] = {Part = P[1937], Material = Enum.Material.Plastic} end if P[1938] then materialBatch[#materialBatch+1] = {Part = P[1938], Material = Enum.Material.Plastic} end if P[1939] then materialBatch[#materialBatch+1] = {Part = P[1939], Material = Enum.Material.Plastic} end if P[1940] then materialBatch[#materialBatch+1] = {Part = P[1940], Material = Enum.Material.Plastic} end if P[1941] then materialBatch[#materialBatch+1] = {Part = P[1941], Material = Enum.Material.Plastic} end if P[1942] then materialBatch[#materialBatch+1] = {Part = P[1942], Material = Enum.Material.Plastic} end if P[1943] then materialBatch[#materialBatch+1] = {Part = P[1943], Material = Enum.Material.Plastic} end if P[1944] then materialBatch[#materialBatch+1] = {Part = P[1944], Material = Enum.Material.Plastic} end if P[1945] then materialBatch[#materialBatch+1] = {Part = P[1945], Material = Enum.Material.Plastic} end if P[1946] then materialBatch[#materialBatch+1] = {Part = P[1946], Material = Enum.Material.Plastic} end if P[1947] then materialBatch[#materialBatch+1] = {Part = P[1947], Material = Enum.Material.Plastic} end if P[1948] then materialBatch[#materialBatch+1] = {Part = P[1948], Material = Enum.Material.Plastic} end if P[1949] then materialBatch[#materialBatch+1] = {Part = P[1949], Material = Enum.Material.Plastic} end if P[1950] then materialBatch[#materialBatch+1] = {Part = P[1950], Material = Enum.Material.Plastic} end if P[1951] then materialBatch[#materialBatch+1] = {Part = P[1951], Material = Enum.Material.Plastic} end if P[1952] then materialBatch[#materialBatch+1] = {Part = P[1952], Material = Enum.Material.Plastic} end if P[1953] then materialBatch[#materialBatch+1] = {Part = P[1953], Material = Enum.Material.Plastic} end if P[1954] then materialBatch[#materialBatch+1] = {Part = P[1954], Material = Enum.Material.Plastic} end if P[1955] then materialBatch[#materialBatch+1] = {Part = P[1955], Material = Enum.Material.Plastic} end if P[1956] then materialBatch[#materialBatch+1] = {Part = P[1956], Material = Enum.Material.Plastic} end if P[1957] then materialBatch[#materialBatch+1] = {Part = P[1957], Material = Enum.Material.Plastic} end if P[1958] then materialBatch[#materialBatch+1] = {Part = P[1958], Material = Enum.Material.Plastic} end if P[1959] then materialBatch[#materialBatch+1] = {Part = P[1959], Material = Enum.Material.Plastic} end if P[1960] then materialBatch[#materialBatch+1] = {Part = P[1960], Material = Enum.Material.Plastic} end if P[1961] then materialBatch[#materialBatch+1] = {Part = P[1961], Material = Enum.Material.Plastic} end if P[1962] then materialBatch[#materialBatch+1] = {Part = P[1962], Material = Enum.Material.Plastic} end if P[1964] then materialBatch[#materialBatch+1] = {Part = P[1964], Material = Enum.Material.Plastic} end if P[1965] then materialBatch[#materialBatch+1] = {Part = P[1965], Material = Enum.Material.Neon} end if P[1966] then materialBatch[#materialBatch+1] = {Part = P[1966], Material = Enum.Material.Plastic} end if P[1967] then materialBatch[#materialBatch+1] = {Part = P[1967], Material = Enum.Material.Plastic} end if P[1969] then materialBatch[#materialBatch+1] = {Part = P[1969], Material = Enum.Material.Metal} end if P[1971] then materialBatch[#materialBatch+1] = {Part = P[1971], Material = Enum.Material.Metal} end if P[1973] then materialBatch[#materialBatch+1] = {Part = P[1973], Material = Enum.Material.Plastic} end if P[1974] then materialBatch[#materialBatch+1] = {Part = P[1974], Material = Enum.Material.Metal} end if P[1975] then materialBatch[#materialBatch+1] = {Part = P[1975], Material = Enum.Material.Plastic} end if P[1977] then materialBatch[#materialBatch+1] = {Part = P[1977], Material = Enum.Material.Glass} end if P[1978] then materialBatch[#materialBatch+1] = {Part = P[1978], Material = Enum.Material.Glass} end if P[1979] then materialBatch[#materialBatch+1] = {Part = P[1979], Material = Enum.Material.Glass} end if P[1980] then materialBatch[#materialBatch+1] = {Part = P[1980], Material = Enum.Material.Glass} end if P[1982] then materialBatch[#materialBatch+1] = {Part = P[1982], Material = Enum.Material.Metal} end if P[1983] then materialBatch[#materialBatch+1] = {Part = P[1983], Material = Enum.Material.Metal} end if P[1984] then materialBatch[#materialBatch+1] = {Part = P[1984], Material = Enum.Material.Sand} end if P[1985] then materialBatch[#materialBatch+1] = {Part = P[1985], Material = Enum.Material.Sand} end if P[1987] then materialBatch[#materialBatch+1] = {Part = P[1987], Material = Enum.Material.SmoothPlastic} end if P[1988] then materialBatch[#materialBatch+1] = {Part = P[1988], Material = Enum.Material.Sand} end if P[1989] then materialBatch[#materialBatch+1] = {Part = P[1989], Material = Enum.Material.SmoothPlastic} end if P[1990] then materialBatch[#materialBatch+1] = {Part = P[1990], Material = Enum.Material.SmoothPlastic} end if P[1991] then materialBatch[#materialBatch+1] = {Part = P[1991], Material = Enum.Material.Plastic} end if P[1992] then materialBatch[#materialBatch+1] = {Part = P[1992], Material = Enum.Material.Sand} end if P[1993] then materialBatch[#materialBatch+1] = {Part = P[1993], Material = Enum.Material.Plastic} end if P[1994] then materialBatch[#materialBatch+1] = {Part = P[1994], Material = Enum.Material.Plastic} end if P[1996] then materialBatch[#materialBatch+1] = {Part = P[1996], Material = Enum.Material.Glass} end if P[1997] then materialBatch[#materialBatch+1] = {Part = P[1997], Material = Enum.Material.Glass} end if P[1998] then materialBatch[#materialBatch+1] = {Part = P[1998], Material = Enum.Material.Glass} end if P[1999] then materialBatch[#materialBatch+1] = {Part = P[1999], Material = Enum.Material.Glass} end if P[2002] then materialBatch[#materialBatch+1] = {Part = P[2002], Material = Enum.Material.Neon} end if P[2003] then materialBatch[#materialBatch+1] = {Part = P[2003], Material = Enum.Material.SmoothPlastic} end if P[2004] then materialBatch[#materialBatch+1] = {Part = P[2004], Material = Enum.Material.SmoothPlastic} end if P[2005] then materialBatch[#materialBatch+1] = {Part = P[2005], Material = Enum.Material.SmoothPlastic} end if P[2006] then materialBatch[#materialBatch+1] = {Part = P[2006], Material = Enum.Material.SmoothPlastic} end if P[2007] then materialBatch[#materialBatch+1] = {Part = P[2007], Material = Enum.Material.SmoothPlastic} end if P[2008] then materialBatch[#materialBatch+1] = {Part = P[2008], Material = Enum.Material.SmoothPlastic} end if P[2009] then materialBatch[#materialBatch+1] = {Part = P[2009], Material = Enum.Material.SmoothPlastic} end if P[2010] then materialBatch[#materialBatch+1] = {Part = P[2010], Material = Enum.Material.SmoothPlastic} end if P[2011] then materialBatch[#materialBatch+1] = {Part = P[2011], Material = Enum.Material.SmoothPlastic} end if P[2012] then materialBatch[#materialBatch+1] = {Part = P[2012], Material = Enum.Material.SmoothPlastic} end if P[2013] then materialBatch[#materialBatch+1] = {Part = P[2013], Material = Enum.Material.SmoothPlastic} end if P[2014] then materialBatch[#materialBatch+1] = {Part = P[2014], Material = Enum.Material.SmoothPlastic} end if P[2015] then materialBatch[#materialBatch+1] = {Part = P[2015], Material = Enum.Material.SmoothPlastic} end if P[2016] then materialBatch[#materialBatch+1] = {Part = P[2016], Material = Enum.Material.SmoothPlastic} end if P[2017] then materialBatch[#materialBatch+1] = {Part = P[2017], Material = Enum.Material.SmoothPlastic} end if P[2018] then materialBatch[#materialBatch+1] = {Part = P[2018], Material = Enum.Material.Plastic} end if P[2019] then materialBatch[#materialBatch+1] = {Part = P[2019], Material = Enum.Material.SmoothPlastic} end if P[2020] then materialBatch[#materialBatch+1] = {Part = P[2020], Material = Enum.Material.Plastic} end if P[2022] then materialBatch[#materialBatch+1] = {Part = P[2022], Material = Enum.Material.Glass} end if P[2023] then materialBatch[#materialBatch+1] = {Part = P[2023], Material = Enum.Material.Glass} end if P[2024] then materialBatch[#materialBatch+1] = {Part = P[2024], Material = Enum.Material.Glass} end if P[2025] then materialBatch[#materialBatch+1] = {Part = P[2025], Material = Enum.Material.Glass} end if P[2027] then materialBatch[#materialBatch+1] = {Part = P[2027], Material = Enum.Material.Neon} end if P[2028] then materialBatch[#materialBatch+1] = {Part = P[2028], Material = Enum.Material.Neon} end if P[2029] then materialBatch[#materialBatch+1] = {Part = P[2029], Material = Enum.Material.Plastic} end if P[2030] then materialBatch[#materialBatch+1] = {Part = P[2030], Material = Enum.Material.Plastic} end if P[2031] then materialBatch[#materialBatch+1] = {Part = P[2031], Material = Enum.Material.Plastic} end if P[2032] then materialBatch[#materialBatch+1] = {Part = P[2032], Material = Enum.Material.Plastic} end if P[2033] then materialBatch[#materialBatch+1] = {Part = P[2033], Material = Enum.Material.Plastic} end if P[2034] then materialBatch[#materialBatch+1] = {Part = P[2034], Material = Enum.Material.Plastic} end if P[2037] then materialBatch[#materialBatch+1] = {Part = P[2037], Material = Enum.Material.SmoothPlastic} end if P[2038] then materialBatch[#materialBatch+1] = {Part = P[2038], Material = Enum.Material.SmoothPlastic} end if P[2039] then materialBatch[#materialBatch+1] = {Part = P[2039], Material = Enum.Material.SmoothPlastic} end if P[2040] then materialBatch[#materialBatch+1] = {Part = P[2040], Material = Enum.Material.SmoothPlastic} end if P[2041] then materialBatch[#materialBatch+1] = {Part = P[2041], Material = Enum.Material.SmoothPlastic} end if P[2042] then materialBatch[#materialBatch+1] = {Part = P[2042], Material = Enum.Material.SmoothPlastic} end if P[2043] then materialBatch[#materialBatch+1] = {Part = P[2043], Material = Enum.Material.SmoothPlastic} end if P[2044] then materialBatch[#materialBatch+1] = {Part = P[2044], Material = Enum.Material.SmoothPlastic} end if P[2045] then materialBatch[#materialBatch+1] = {Part = P[2045], Material = Enum.Material.Plastic} end if P[2046] then materialBatch[#materialBatch+1] = {Part = P[2046], Material = Enum.Material.Plastic} end if P[2047] then materialBatch[#materialBatch+1] = {Part = P[2047], Material = Enum.Material.Plastic} end if P[2048] then materialBatch[#materialBatch+1] = {Part = P[2048], Material = Enum.Material.Plastic} end if P[2049] then materialBatch[#materialBatch+1] = {Part = P[2049], Material = Enum.Material.Plastic} end if P[2050] then materialBatch[#materialBatch+1] = {Part = P[2050], Material = Enum.Material.Plastic} end if P[2051] then materialBatch[#materialBatch+1] = {Part = P[2051], Material = Enum.Material.Plastic} end if P[2052] then materialBatch[#materialBatch+1] = {Part = P[2052], Material = Enum.Material.Plastic} end if P[2053] then materialBatch[#materialBatch+1] = {Part = P[2053], Material = Enum.Material.Plastic} end if P[2054] then materialBatch[#materialBatch+1] = {Part = P[2054], Material = Enum.Material.Plastic} end if P[2055] then materialBatch[#materialBatch+1] = {Part = P[2055], Material = Enum.Material.Plastic} end if P[2056] then materialBatch[#materialBatch+1] = {Part = P[2056], Material = Enum.Material.Plastic} end if P[2057] then materialBatch[#materialBatch+1] = {Part = P[2057], Material = Enum.Material.Plastic} end if P[2058] then materialBatch[#materialBatch+1] = {Part = P[2058], Material = Enum.Material.Plastic} end if P[2059] then materialBatch[#materialBatch+1] = {Part = P[2059], Material = Enum.Material.Plastic} end if P[2060] then materialBatch[#materialBatch+1] = {Part = P[2060], Material = Enum.Material.Plastic} end if P[2061] then materialBatch[#materialBatch+1] = {Part = P[2061], Material = Enum.Material.Plastic} end if P[2062] then materialBatch[#materialBatch+1] = {Part = P[2062], Material = Enum.Material.Plastic} end if P[2063] then materialBatch[#materialBatch+1] = {Part = P[2063], Material = Enum.Material.Plastic} end if P[2064] then materialBatch[#materialBatch+1] = {Part = P[2064], Material = Enum.Material.Plastic} end if P[2065] then materialBatch[#materialBatch+1] = {Part = P[2065], Material = Enum.Material.Plastic} end if P[2066] then materialBatch[#materialBatch+1] = {Part = P[2066], Material = Enum.Material.Plastic} end if P[2067] then materialBatch[#materialBatch+1] = {Part = P[2067], Material = Enum.Material.Plastic} end if P[2068] then materialBatch[#materialBatch+1] = {Part = P[2068], Material = Enum.Material.Plastic} end if P[2069] then materialBatch[#materialBatch+1] = {Part = P[2069], Material = Enum.Material.Plastic} end if P[2070] then materialBatch[#materialBatch+1] = {Part = P[2070], Material = Enum.Material.Plastic} end if P[2071] then materialBatch[#materialBatch+1] = {Part = P[2071], Material = Enum.Material.Plastic} end if P[2072] then materialBatch[#materialBatch+1] = {Part = P[2072], Material = Enum.Material.Plastic} end if P[2073] then materialBatch[#materialBatch+1] = {Part = P[2073], Material = Enum.Material.Plastic} end if P[2074] then materialBatch[#materialBatch+1] = {Part = P[2074], Material = Enum.Material.Plastic} end if P[2075] then materialBatch[#materialBatch+1] = {Part = P[2075], Material = Enum.Material.Plastic} end if P[2076] then materialBatch[#materialBatch+1] = {Part = P[2076], Material = Enum.Material.Plastic} end if P[2077] then materialBatch[#materialBatch+1] = {Part = P[2077], Material = Enum.Material.Plastic} end if P[2078] then materialBatch[#materialBatch+1] = {Part = P[2078], Material = Enum.Material.Plastic} end if P[2079] then materialBatch[#materialBatch+1] = {Part = P[2079], Material = Enum.Material.Plastic} end if P[2080] then materialBatch[#materialBatch+1] = {Part = P[2080], Material = Enum.Material.Plastic} end if P[2081] then materialBatch[#materialBatch+1] = {Part = P[2081], Material = Enum.Material.Neon} end if P[2082] then materialBatch[#materialBatch+1] = {Part = P[2082], Material = Enum.Material.SmoothPlastic} end if P[2083] then materialBatch[#materialBatch+1] = {Part = P[2083], Material = Enum.Material.SmoothPlastic} end if P[2084] then materialBatch[#materialBatch+1] = {Part = P[2084], Material = Enum.Material.SmoothPlastic} end if P[2085] then materialBatch[#materialBatch+1] = {Part = P[2085], Material = Enum.Material.SmoothPlastic} end if P[2086] then materialBatch[#materialBatch+1] = {Part = P[2086], Material = Enum.Material.SmoothPlastic} end if P[2087] then materialBatch[#materialBatch+1] = {Part = P[2087], Material = Enum.Material.SmoothPlastic} end if P[2088] then materialBatch[#materialBatch+1] = {Part = P[2088], Material = Enum.Material.SmoothPlastic} end if P[2089] then materialBatch[#materialBatch+1] = {Part = P[2089], Material = Enum.Material.SmoothPlastic} end if P[2090] then materialBatch[#materialBatch+1] = {Part = P[2090], Material = Enum.Material.SmoothPlastic} end if P[2091] then materialBatch[#materialBatch+1] = {Part = P[2091], Material = Enum.Material.SmoothPlastic} end if P[2092] then materialBatch[#materialBatch+1] = {Part = P[2092], Material = Enum.Material.SmoothPlastic} end if P[2093] then materialBatch[#materialBatch+1] = {Part = P[2093], Material = Enum.Material.SmoothPlastic} end if P[2094] then materialBatch[#materialBatch+1] = {Part = P[2094], Material = Enum.Material.Neon} end if P[2095] then materialBatch[#materialBatch+1] = {Part = P[2095], Material = Enum.Material.SmoothPlastic} end if P[2096] then materialBatch[#materialBatch+1] = {Part = P[2096], Material = Enum.Material.SmoothPlastic} end if P[2099] then materialBatch[#materialBatch+1] = {Part = P[2099], Material = Enum.Material.SmoothPlastic} end if P[2100] then materialBatch[#materialBatch+1] = {Part = P[2100], Material = Enum.Material.Sand} end if P[2102] then materialBatch[#materialBatch+1] = {Part = P[2102], Material = Enum.Material.SmoothPlastic} end if P[2103] then materialBatch[#materialBatch+1] = {Part = P[2103], Material = Enum.Material.Sand} end if P[2105] then materialBatch[#materialBatch+1] = {Part = P[2105], Material = Enum.Material.Sand} end if P[2106] then materialBatch[#materialBatch+1] = {Part = P[2106], Material = Enum.Material.SmoothPlastic} end if P[2108] then materialBatch[#materialBatch+1] = {Part = P[2108], Material = Enum.Material.SmoothPlastic} end if P[2109] then materialBatch[#materialBatch+1] = {Part = P[2109], Material = Enum.Material.Sand} end if P[2111] then materialBatch[#materialBatch+1] = {Part = P[2111], Material = Enum.Material.SmoothPlastic} end if P[2112] then materialBatch[#materialBatch+1] = {Part = P[2112], Material = Enum.Material.Sand} end if P[2114] then materialBatch[#materialBatch+1] = {Part = P[2114], Material = Enum.Material.Sand} end if P[2115] then materialBatch[#materialBatch+1] = {Part = P[2115], Material = Enum.Material.SmoothPlastic} end if P[2117] then materialBatch[#materialBatch+1] = {Part = P[2117], Material = Enum.Material.SmoothPlastic} end if P[2118] then materialBatch[#materialBatch+1] = {Part = P[2118], Material = Enum.Material.Sand} end if P[2119] then materialBatch[#materialBatch+1] = {Part = P[2119], Material = Enum.Material.Foil} end if P[2120] then materialBatch[#materialBatch+1] = {Part = P[2120], Material = Enum.Material.Foil} end if P[2121] then materialBatch[#materialBatch+1] = {Part = P[2121], Material = Enum.Material.Foil} end if P[2122] then materialBatch[#materialBatch+1] = {Part = P[2122], Material = Enum.Material.Foil} end if P[2123] then materialBatch[#materialBatch+1] = {Part = P[2123], Material = Enum.Material.SmoothPlastic} end if P[2124] then materialBatch[#materialBatch+1] = {Part = P[2124], Material = Enum.Material.Foil} end if P[2125] then materialBatch[#materialBatch+1] = {Part = P[2125], Material = Enum.Material.SmoothPlastic} end if P[2126] then materialBatch[#materialBatch+1] = {Part = P[2126], Material = Enum.Material.Foil} end if P[2127] then materialBatch[#materialBatch+1] = {Part = P[2127], Material = Enum.Material.Plastic} end if P[2128] then materialBatch[#materialBatch+1] = {Part = P[2128], Material = Enum.Material.Plastic} end if P[2129] then materialBatch[#materialBatch+1] = {Part = P[2129], Material = Enum.Material.Plastic} end if P[2130] then materialBatch[#materialBatch+1] = {Part = P[2130], Material = Enum.Material.Plastic} end if P[2131] then materialBatch[#materialBatch+1] = {Part = P[2131], Material = Enum.Material.Plastic} end if P[2132] then materialBatch[#materialBatch+1] = {Part = P[2132], Material = Enum.Material.Plastic} end if P[2133] then materialBatch[#materialBatch+1] = {Part = P[2133], Material = Enum.Material.Plastic} end if P[2134] then materialBatch[#materialBatch+1] = {Part = P[2134], Material = Enum.Material.Foil} end if P[2135] then materialBatch[#materialBatch+1] = {Part = P[2135], Material = Enum.Material.Plastic} end if P[2136] then materialBatch[#materialBatch+1] = {Part = P[2136], Material = Enum.Material.Plastic} end if P[2137] then materialBatch[#materialBatch+1] = {Part = P[2137], Material = Enum.Material.Foil} end if P[2139] then materialBatch[#materialBatch+1] = {Part = P[2139], Material = Enum.Material.SmoothPlastic} end if P[2140] then materialBatch[#materialBatch+1] = {Part = P[2140], Material = Enum.Material.SmoothPlastic} end if P[2141] then materialBatch[#materialBatch+1] = {Part = P[2141], Material = Enum.Material.SmoothPlastic} end if P[2142] then materialBatch[#materialBatch+1] = {Part = P[2142], Material = Enum.Material.Plastic} end if P[2143] then materialBatch[#materialBatch+1] = {Part = P[2143], Material = Enum.Material.Sand} end if P[2144] then materialBatch[#materialBatch+1] = {Part = P[2144], Material = Enum.Material.Plastic} end if P[2540] then materialBatch[#materialBatch+1] = {Part = P[2540], Material = Enum.Material.Plastic} end if P[2459] then materialBatch[#materialBatch+1] = {Part = P[2459], Material = Enum.Material.Wood} end if P[2450] then materialBatch[#materialBatch+1] = {Part = P[2450], Material = Enum.Material.Wood} end if P[2620] then materialBatch[#materialBatch+1] = {Part = P[2620], Material = Enum.Material.Plastic} end if P[2443] then materialBatch[#materialBatch+1] = {Part = P[2443], Material = Enum.Material.Wood} end if P[2666] then materialBatch[#materialBatch+1] = {Part = P[2666], Material = Enum.Material.Plastic} end if P[2220] then materialBatch[#materialBatch+1] = {Part = P[2220], Material = Enum.Material.Plastic} end if P[2541] then materialBatch[#materialBatch+1] = {Part = P[2541], Material = Enum.Material.Plastic} end if P[2643] then materialBatch[#materialBatch+1] = {Part = P[2643], Material = Enum.Material.Plastic} end if P[2359] then materialBatch[#materialBatch+1] = {Part = P[2359], Material = Enum.Material.Metal} end if P[2879] then materialBatch[#materialBatch+1] = {Part = P[2879], Material = Enum.Material.Plastic} end if P[2753] then materialBatch[#materialBatch+1] = {Part = P[2753], Material = Enum.Material.Plastic} end if P[2224] then materialBatch[#materialBatch+1] = {Part = P[2224], Material = Enum.Material.Plastic} end if P[2477] then materialBatch[#materialBatch+1] = {Part = P[2477], Material = Enum.Material.Wood} end if P[2602] then materialBatch[#materialBatch+1] = {Part = P[2602], Material = Enum.Material.Plastic} end if P[2750] then materialBatch[#materialBatch+1] = {Part = P[2750], Material = Enum.Material.SmoothPlastic} end if P[2884] then materialBatch[#materialBatch+1] = {Part = P[2884], Material = Enum.Material.Plastic} end if P[2258] then materialBatch[#materialBatch+1] = {Part = P[2258], Material = Enum.Material.Plastic} end if P[2482] then materialBatch[#materialBatch+1] = {Part = P[2482], Material = Enum.Material.Wood} end if P[2401] then materialBatch[#materialBatch+1] = {Part = P[2401], Material = Enum.Material.Wood} end if P[2449] then materialBatch[#materialBatch+1] = {Part = P[2449], Material = Enum.Material.Wood} end if P[2430] then materialBatch[#materialBatch+1] = {Part = P[2430], Material = Enum.Material.Plastic} end if P[2217] then materialBatch[#materialBatch+1] = {Part = P[2217], Material = Enum.Material.Wood} end if P[2890] then materialBatch[#materialBatch+1] = {Part = P[2890], Material = Enum.Material.Plastic} end if P[2535] then materialBatch[#materialBatch+1] = {Part = P[2535], Material = Enum.Material.Metal} end if P[2364] then materialBatch[#materialBatch+1] = {Part = P[2364], Material = Enum.Material.Metal} end if P[2709] then materialBatch[#materialBatch+1] = {Part = P[2709], Material = Enum.Material.Plastic} end if P[2349] then materialBatch[#materialBatch+1] = {Part = P[2349], Material = Enum.Material.Metal} end if P[2716] then materialBatch[#materialBatch+1] = {Part = P[2716], Material = Enum.Material.Plastic} end if P[2196] then materialBatch[#materialBatch+1] = {Part = P[2196], Material = Enum.Material.Wood} end if P[2703] then materialBatch[#materialBatch+1] = {Part = P[2703], Material = Enum.Material.Wood} end if P[2416] then materialBatch[#materialBatch+1] = {Part = P[2416], Material = Enum.Material.Wood} end if P[2510] then materialBatch[#materialBatch+1] = {Part = P[2510], Material = Enum.Material.Plastic} end if P[2278] then materialBatch[#materialBatch+1] = {Part = P[2278], Material = Enum.Material.SmoothPlastic} end if P[2376] then materialBatch[#materialBatch+1] = {Part = P[2376], Material = Enum.Material.Wood} end if P[2655] then materialBatch[#materialBatch+1] = {Part = P[2655], Material = Enum.Material.SmoothPlastic} end if P[2166] then materialBatch[#materialBatch+1] = {Part = P[2166], Material = Enum.Material.Wood} end if P[2307] then materialBatch[#materialBatch+1] = {Part = P[2307], Material = Enum.Material.SmoothPlastic} end if P[2743] then materialBatch[#materialBatch+1] = {Part = P[2743], Material = Enum.Material.Metal} end if P[2321] then materialBatch[#materialBatch+1] = {Part = P[2321], Material = Enum.Material.SmoothPlastic} end if P[2427] then materialBatch[#materialBatch+1] = {Part = P[2427], Material = Enum.Material.Metal} end if P[2614] then materialBatch[#materialBatch+1] = {Part = P[2614], Material = Enum.Material.Plastic} end if P[2353] then materialBatch[#materialBatch+1] = {Part = P[2353], Material = Enum.Material.Metal} end if P[2171] then materialBatch[#materialBatch+1] = {Part = P[2171], Material = Enum.Material.Wood} end if P[2651] then materialBatch[#materialBatch+1] = {Part = P[2651], Material = Enum.Material.SmoothPlastic} end if P[2299] then materialBatch[#materialBatch+1] = {Part = P[2299], Material = Enum.Material.Plastic} end if P[2186] then materialBatch[#materialBatch+1] = {Part = P[2186], Material = Enum.Material.Wood} end if P[2399] then materialBatch[#materialBatch+1] = {Part = P[2399], Material = Enum.Material.Wood} end if P[2381] then materialBatch[#materialBatch+1] = {Part = P[2381], Material = Enum.Material.Wood} end if P[2462] then materialBatch[#materialBatch+1] = {Part = P[2462], Material = Enum.Material.Wood} end if P[2429] then materialBatch[#materialBatch+1] = {Part = P[2429], Material = Enum.Material.Plastic} end if P[2414] then materialBatch[#materialBatch+1] = {Part = P[2414], Material = Enum.Material.Wood} end if P[2350] then materialBatch[#materialBatch+1] = {Part = P[2350], Material = Enum.Material.Metal} end if P[2232] then materialBatch[#materialBatch+1] = {Part = P[2232], Material = Enum.Material.SmoothPlastic} end if P[2736] then materialBatch[#materialBatch+1] = {Part = P[2736], Material = Enum.Material.SmoothPlastic} end if P[2684] then materialBatch[#materialBatch+1] = {Part = P[2684], Material = Enum.Material.Plastic} end if P[2235] then materialBatch[#materialBatch+1] = {Part = P[2235], Material = Enum.Material.SmoothPlastic} end if P[2744] then materialBatch[#materialBatch+1] = {Part = P[2744], Material = Enum.Material.Metal} end if P[2318] then materialBatch[#materialBatch+1] = {Part = P[2318], Material = Enum.Material.SmoothPlastic} end if P[2164] then materialBatch[#materialBatch+1] = {Part = P[2164], Material = Enum.Material.Wood} end if P[2650] then materialBatch[#materialBatch+1] = {Part = P[2650], Material = Enum.Material.Plastic} end if P[2509] then materialBatch[#materialBatch+1] = {Part = P[2509], Material = Enum.Material.SmoothPlastic} end if P[2181] then materialBatch[#materialBatch+1] = {Part = P[2181], Material = Enum.Material.Wood} end if P[2200] then materialBatch[#materialBatch+1] = {Part = P[2200], Material = Enum.Material.Wood} end if P[2243] then materialBatch[#materialBatch+1] = {Part = P[2243], Material = Enum.Material.Metal} end if P[2458] then materialBatch[#materialBatch+1] = {Part = P[2458], Material = Enum.Material.Wood} end if P[2478] then materialBatch[#materialBatch+1] = {Part = P[2478], Material = Enum.Material.Wood} end if P[2310] then materialBatch[#materialBatch+1] = {Part = P[2310], Material = Enum.Material.SmoothPlastic} end if P[2341] then materialBatch[#materialBatch+1] = {Part = P[2341], Material = Enum.Material.Metal} end if P[2228] then materialBatch[#materialBatch+1] = {Part = P[2228], Material = Enum.Material.SmoothPlastic} end if P[2191] then materialBatch[#materialBatch+1] = {Part = P[2191], Material = Enum.Material.Wood} end if P[2599] then materialBatch[#materialBatch+1] = {Part = P[2599], Material = Enum.Material.Glass} end if P[2173] then materialBatch[#materialBatch+1] = {Part = P[2173], Material = Enum.Material.Wood} end if P[2334] then materialBatch[#materialBatch+1] = {Part = P[2334], Material = Enum.Material.Plastic} end if P[2379] then materialBatch[#materialBatch+1] = {Part = P[2379], Material = Enum.Material.Wood} end if P[2704] then materialBatch[#materialBatch+1] = {Part = P[2704], Material = Enum.Material.Metal} end if P[2358] then materialBatch[#materialBatch+1] = {Part = P[2358], Material = Enum.Material.Plastic} end if P[2894] then materialBatch[#materialBatch+1] = {Part = P[2894], Material = Enum.Material.Plastic} end if P[2501] then materialBatch[#materialBatch+1] = {Part = P[2501], Material = Enum.Material.Plastic} end if P[2848] then materialBatch[#materialBatch+1] = {Part = P[2848], Material = Enum.Material.Plastic} end if P[2640] then materialBatch[#materialBatch+1] = {Part = P[2640], Material = Enum.Material.Plastic} end if P[2686] then materialBatch[#materialBatch+1] = {Part = P[2686], Material = Enum.Material.SmoothPlastic} end if P[2279] then materialBatch[#materialBatch+1] = {Part = P[2279], Material = Enum.Material.SmoothPlastic} end if P[2308] then materialBatch[#materialBatch+1] = {Part = P[2308], Material = Enum.Material.SmoothPlastic} end if P[2595] then materialBatch[#materialBatch+1] = {Part = P[2595], Material = Enum.Material.Plastic} end if P[2700] then materialBatch[#materialBatch+1] = {Part = P[2700], Material = Enum.Material.Plastic} end if P[2538] then materialBatch[#materialBatch+1] = {Part = P[2538], Material = Enum.Material.Plastic} end if P[2300] then materialBatch[#materialBatch+1] = {Part = P[2300], Material = Enum.Material.Plastic} end if P[2306] then materialBatch[#materialBatch+1] = {Part = P[2306], Material = Enum.Material.Plastic} end if P[2600] then materialBatch[#materialBatch+1] = {Part = P[2600], Material = Enum.Material.Plastic} end if P[2844] then materialBatch[#materialBatch+1] = {Part = P[2844], Material = Enum.Material.Plastic} end if P[2453] then materialBatch[#materialBatch+1] = {Part = P[2453], Material = Enum.Material.Wood} end if P[2473] then materialBatch[#materialBatch+1] = {Part = P[2473], Material = Enum.Material.Wood} end if P[2490] then materialBatch[#materialBatch+1] = {Part = P[2490], Material = Enum.Material.Metal} end if P[2584] then materialBatch[#materialBatch+1] = {Part = P[2584], Material = Enum.Material.Plastic} end if P[2431] then materialBatch[#materialBatch+1] = {Part = P[2431], Material = Enum.Material.Metal} end if P[2645] then materialBatch[#materialBatch+1] = {Part = P[2645], Material = Enum.Material.Plastic} end if P[2292] then materialBatch[#materialBatch+1] = {Part = P[2292], Material = Enum.Material.Plastic} end if P[2438] then materialBatch[#materialBatch+1] = {Part = P[2438], Material = Enum.Material.Wood} end if P[2208] then materialBatch[#materialBatch+1] = {Part = P[2208], Material = Enum.Material.Wood} end if P[2170] then materialBatch[#materialBatch+1] = {Part = P[2170], Material = Enum.Material.Wood} end if P[2175] then materialBatch[#materialBatch+1] = {Part = P[2175], Material = Enum.Material.Wood} end if P[2269] then materialBatch[#materialBatch+1] = {Part = P[2269], Material = Enum.Material.Metal} end if P[2241] then materialBatch[#materialBatch+1] = {Part = P[2241], Material = Enum.Material.Metal} end if P[2402] then materialBatch[#materialBatch+1] = {Part = P[2402], Material = Enum.Material.Wood} end if P[2384] then materialBatch[#materialBatch+1] = {Part = P[2384], Material = Enum.Material.Wood} end if P[2513] then materialBatch[#materialBatch+1] = {Part = P[2513], Material = Enum.Material.Plastic} end if P[2345] then materialBatch[#materialBatch+1] = {Part = P[2345], Material = Enum.Material.Metal} end if P[2506] then materialBatch[#materialBatch+1] = {Part = P[2506], Material = Enum.Material.Metal} end if P[2590] then materialBatch[#materialBatch+1] = {Part = P[2590], Material = Enum.Material.Plastic} end if P[2678] then materialBatch[#materialBatch+1] = {Part = P[2678], Material = Enum.Material.Plastic} end if P[2162] then materialBatch[#materialBatch+1] = {Part = P[2162], Material = Enum.Material.Wood} end if P[2185] then materialBatch[#materialBatch+1] = {Part = P[2185], Material = Enum.Material.Wood} end if P[2682] then materialBatch[#materialBatch+1] = {Part = P[2682], Material = Enum.Material.Plastic} end if P[2281] then materialBatch[#materialBatch+1] = {Part = P[2281], Material = Enum.Material.SmoothPlastic} end if P[2294] then materialBatch[#materialBatch+1] = {Part = P[2294], Material = Enum.Material.Plastic} end if P[2597] then materialBatch[#materialBatch+1] = {Part = P[2597], Material = Enum.Material.Cobblestone} end if P[2245] then materialBatch[#materialBatch+1] = {Part = P[2245], Material = Enum.Material.Plastic} end if P[2608] then materialBatch[#materialBatch+1] = {Part = P[2608], Material = Enum.Material.Plastic} end if P[2480] then materialBatch[#materialBatch+1] = {Part = P[2480], Material = Enum.Material.Wood} end if P[2285] then materialBatch[#materialBatch+1] = {Part = P[2285], Material = Enum.Material.SmoothPlastic} end if P[2902] then materialBatch[#materialBatch+1] = {Part = P[2902], Material = Enum.Material.Plastic} end if P[2252] then materialBatch[#materialBatch+1] = {Part = P[2252], Material = Enum.Material.SmoothPlastic} end if P[2586] then materialBatch[#materialBatch+1] = {Part = P[2586], Material = Enum.Material.Plastic} end if P[2470] then materialBatch[#materialBatch+1] = {Part = P[2470], Material = Enum.Material.Wood} end if P[2712] then materialBatch[#materialBatch+1] = {Part = P[2712], Material = Enum.Material.Plastic} end if P[2481] then materialBatch[#materialBatch+1] = {Part = P[2481], Material = Enum.Material.Wood} end if P[2883] then materialBatch[#materialBatch+1] = {Part = P[2883], Material = Enum.Material.Plastic} end if P[2344] then materialBatch[#materialBatch+1] = {Part = P[2344], Material = Enum.Material.Metal} end if P[2374] then materialBatch[#materialBatch+1] = {Part = P[2374], Material = Enum.Material.Wood} end if P[2305] then materialBatch[#materialBatch+1] = {Part = P[2305], Material = Enum.Material.SmoothPlastic} end if P[2626] then materialBatch[#materialBatch+1] = {Part = P[2626], Material = Enum.Material.Plastic} end if P[2545] then materialBatch[#materialBatch+1] = {Part = P[2545], Material = Enum.Material.Plastic} end if P[2533] then materialBatch[#materialBatch+1] = {Part = P[2533], Material = Enum.Material.Plastic} end if P[2745] then materialBatch[#materialBatch+1] = {Part = P[2745], Material = Enum.Material.Metal} end if P[2152] then materialBatch[#materialBatch+1] = {Part = P[2152], Material = Enum.Material.Wood} end if P[2440] then materialBatch[#materialBatch+1] = {Part = P[2440], Material = Enum.Material.Wood} end if P[2396] then materialBatch[#materialBatch+1] = {Part = P[2396], Material = Enum.Material.Wood} end if P[2273] then materialBatch[#materialBatch+1] = {Part = P[2273], Material = Enum.Material.SmoothPlastic} end if P[2593] then materialBatch[#materialBatch+1] = {Part = P[2593], Material = Enum.Material.Plastic} end if P[2380] then materialBatch[#materialBatch+1] = {Part = P[2380], Material = Enum.Material.Wood} end if P[2154] then materialBatch[#materialBatch+1] = {Part = P[2154], Material = Enum.Material.Wood} end if P[2445] then materialBatch[#materialBatch+1] = {Part = P[2445], Material = Enum.Material.Wood} end if P[2822] then materialBatch[#materialBatch+1] = {Part = P[2822], Material = Enum.Material.Plastic} end if P[2467] then materialBatch[#materialBatch+1] = {Part = P[2467], Material = Enum.Material.Wood} end if P[2328] then materialBatch[#materialBatch+1] = {Part = P[2328], Material = Enum.Material.Metal} end if P[2500] then materialBatch[#materialBatch+1] = {Part = P[2500], Material = Enum.Material.Metal} end if P[2471] then materialBatch[#materialBatch+1] = {Part = P[2471], Material = Enum.Material.Wood} end if P[2589] then materialBatch[#materialBatch+1] = {Part = P[2589], Material = Enum.Material.Plastic} end if P[2366] then materialBatch[#materialBatch+1] = {Part = P[2366], Material = Enum.Material.Metal} end if P[2199] then materialBatch[#materialBatch+1] = {Part = P[2199], Material = Enum.Material.Wood} end if P[2356] then materialBatch[#materialBatch+1] = {Part = P[2356], Material = Enum.Material.Metal} end if P[2505] then materialBatch[#materialBatch+1] = {Part = P[2505], Material = Enum.Material.Metal} end if P[2319] then materialBatch[#materialBatch+1] = {Part = P[2319], Material = Enum.Material.SmoothPlastic} end if P[2423] then materialBatch[#materialBatch+1] = {Part = P[2423], Material = Enum.Material.Wood} end if P[2889] then materialBatch[#materialBatch+1] = {Part = P[2889], Material = Enum.Material.Plastic} end if P[2263] then materialBatch[#materialBatch+1] = {Part = P[2263], Material = Enum.Material.Plastic} end if P[2568] then materialBatch[#materialBatch+1] = {Part = P[2568], Material = Enum.Material.Plastic} end if P[2641] then materialBatch[#materialBatch+1] = {Part = P[2641], Material = Enum.Material.Plastic} end if P[2326] then materialBatch[#materialBatch+1] = {Part = P[2326], Material = Enum.Material.Metal} end if P[2679] then materialBatch[#materialBatch+1] = {Part = P[2679], Material = Enum.Material.Glass} end if P[2317] then materialBatch[#materialBatch+1] = {Part = P[2317], Material = Enum.Material.SmoothPlastic} end if P[2227] then materialBatch[#materialBatch+1] = {Part = P[2227], Material = Enum.Material.SmoothPlastic} end if P[2464] then materialBatch[#materialBatch+1] = {Part = P[2464], Material = Enum.Material.Wood} end if P[2591] then materialBatch[#materialBatch+1] = {Part = P[2591], Material = Enum.Material.Plastic} end if P[2189] then materialBatch[#materialBatch+1] = {Part = P[2189], Material = Enum.Material.Wood} end if P[2346] then materialBatch[#materialBatch+1] = {Part = P[2346], Material = Enum.Material.Metal} end if P[2179] then materialBatch[#materialBatch+1] = {Part = P[2179], Material = Enum.Material.Wood} end if P[2291] then materialBatch[#materialBatch+1] = {Part = P[2291], Material = Enum.Material.Plastic} end if P[2365] then materialBatch[#materialBatch+1] = {Part = P[2365], Material = Enum.Material.Metal} end if P[2163] then materialBatch[#materialBatch+1] = {Part = P[2163], Material = Enum.Material.Wood} end if P[2476] then materialBatch[#materialBatch+1] = {Part = P[2476], Material = Enum.Material.Wood} end if P[2398] then materialBatch[#materialBatch+1] = {Part = P[2398], Material = Enum.Material.Wood} end if P[2544] then materialBatch[#materialBatch+1] = {Part = P[2544], Material = Enum.Material.Plastic} end if P[2918] then materialBatch[#materialBatch+1] = {Part = P[2918], Material = Enum.Material.Plastic} end if P[2634] then materialBatch[#materialBatch+1] = {Part = P[2634], Material = Enum.Material.Plastic} end if P[2314] then materialBatch[#materialBatch+1] = {Part = P[2314], Material = Enum.Material.SmoothPlastic} end if P[2254] then materialBatch[#materialBatch+1] = {Part = P[2254], Material = Enum.Material.Plastic} end if P[2322] then materialBatch[#materialBatch+1] = {Part = P[2322], Material = Enum.Material.SmoothPlastic} end if P[2551] then materialBatch[#materialBatch+1] = {Part = P[2551], Material = Enum.Material.Plastic} end if P[2461] then materialBatch[#materialBatch+1] = {Part = P[2461], Material = Enum.Material.Wood} end if P[2491] then materialBatch[#materialBatch+1] = {Part = P[2491], Material = Enum.Material.Metal} end if P[2668] then materialBatch[#materialBatch+1] = {Part = P[2668], Material = Enum.Material.Cobblestone} end if P[2206] then materialBatch[#materialBatch+1] = {Part = P[2206], Material = Enum.Material.Wood} end if P[2876] then materialBatch[#materialBatch+1] = {Part = P[2876], Material = Enum.Material.Plastic} end if P[2624] then materialBatch[#materialBatch+1] = {Part = P[2624], Material = Enum.Material.Glass} end if P[2457] then materialBatch[#materialBatch+1] = {Part = P[2457], Material = Enum.Material.Wood} end if P[2496] then materialBatch[#materialBatch+1] = {Part = P[2496], Material = Enum.Material.Metal} end if P[2298] then materialBatch[#materialBatch+1] = {Part = P[2298], Material = Enum.Material.Plastic} end if P[2628] then materialBatch[#materialBatch+1] = {Part = P[2628], Material = Enum.Material.SmoothPlastic} end if P[2920] then materialBatch[#materialBatch+1] = {Part = P[2920], Material = Enum.Material.Plastic} end if P[2240] then materialBatch[#materialBatch+1] = {Part = P[2240], Material = Enum.Material.Plastic} end if P[2418] then materialBatch[#materialBatch+1] = {Part = P[2418], Material = Enum.Material.Wood} end if P[2603] then materialBatch[#materialBatch+1] = {Part = P[2603], Material = Enum.Material.Plastic} end if P[2672] then materialBatch[#materialBatch+1] = {Part = P[2672], Material = Enum.Material.Metal} end if P[2552] then materialBatch[#materialBatch+1] = {Part = P[2552], Material = Enum.Material.Fabric} end if P[2284] then materialBatch[#materialBatch+1] = {Part = P[2284], Material = Enum.Material.SmoothPlastic} end if P[2642] then materialBatch[#materialBatch+1] = {Part = P[2642], Material = Enum.Material.Plastic} end if P[2463] then materialBatch[#materialBatch+1] = {Part = P[2463], Material = Enum.Material.Wood} end if P[2296] then materialBatch[#materialBatch+1] = {Part = P[2296], Material = Enum.Material.Plastic} end if P[2197] then materialBatch[#materialBatch+1] = {Part = P[2197], Material = Enum.Material.Wood} end if P[2619] then materialBatch[#materialBatch+1] = {Part = P[2619], Material = Enum.Material.Plastic} end if P[2485] then materialBatch[#materialBatch+1] = {Part = P[2485], Material = Enum.Material.Metal} end if P[2441] then materialBatch[#materialBatch+1] = {Part = P[2441], Material = Enum.Material.Wood} end if P[2148] then materialBatch[#materialBatch+1] = {Part = P[2148], Material = Enum.Material.Wood} end if P[2493] then materialBatch[#materialBatch+1] = {Part = P[2493], Material = Enum.Material.Metal} end if P[2524] then materialBatch[#materialBatch+1] = {Part = P[2524], Material = Enum.Material.Plastic} end if P[2511] then materialBatch[#materialBatch+1] = {Part = P[2511], Material = Enum.Material.Plastic} end if P[2327] then materialBatch[#materialBatch+1] = {Part = P[2327], Material = Enum.Material.Metal} end if P[2387] then materialBatch[#materialBatch+1] = {Part = P[2387], Material = Enum.Material.Wood} end if P[2598] then materialBatch[#materialBatch+1] = {Part = P[2598], Material = Enum.Material.Plastic} end if P[2288] then materialBatch[#materialBatch+1] = {Part = P[2288], Material = Enum.Material.SmoothPlastic} end if P[2207] then materialBatch[#materialBatch+1] = {Part = P[2207], Material = Enum.Material.Wood} end if P[2270] then materialBatch[#materialBatch+1] = {Part = P[2270], Material = Enum.Material.Metal} end if P[2706] then materialBatch[#materialBatch+1] = {Part = P[2706], Material = Enum.Material.Wood} end if P[2370] then materialBatch[#materialBatch+1] = {Part = P[2370], Material = Enum.Material.Metal} end if P[2516] then materialBatch[#materialBatch+1] = {Part = P[2516], Material = Enum.Material.SmoothPlastic} end if P[2408] then materialBatch[#materialBatch+1] = {Part = P[2408], Material = Enum.Material.Wood} end if P[2617] then materialBatch[#materialBatch+1] = {Part = P[2617], Material = Enum.Material.Plastic} end if P[2661] then materialBatch[#materialBatch+1] = {Part = P[2661], Material = Enum.Material.Metal} end if P[2468] then materialBatch[#materialBatch+1] = {Part = P[2468], Material = Enum.Material.Wood} end if P[2615] then materialBatch[#materialBatch+1] = {Part = P[2615], Material = Enum.Material.Plastic} end if P[2435] then materialBatch[#materialBatch+1] = {Part = P[2435], Material = Enum.Material.Wood} end if P[2483] then materialBatch[#materialBatch+1] = {Part = P[2483], Material = Enum.Material.Wood} end if P[2316] then materialBatch[#materialBatch+1] = {Part = P[2316], Material = Enum.Material.SmoothPlastic} end if P[2669] then materialBatch[#materialBatch+1] = {Part = P[2669], Material = Enum.Material.Plastic} end if P[2705] then materialBatch[#materialBatch+1] = {Part = P[2705], Material = Enum.Material.Plastic} end if P[2201] then materialBatch[#materialBatch+1] = {Part = P[2201], Material = Enum.Material.Wood} end if P[2488] then materialBatch[#materialBatch+1] = {Part = P[2488], Material = Enum.Material.Metal} end if P[2442] then materialBatch[#materialBatch+1] = {Part = P[2442], Material = Enum.Material.Wood} end if P[2178] then materialBatch[#materialBatch+1] = {Part = P[2178], Material = Enum.Material.Wood} end if P[2663] then materialBatch[#materialBatch+1] = {Part = P[2663], Material = Enum.Material.Wood} end if P[2635] then materialBatch[#materialBatch+1] = {Part = P[2635], Material = Enum.Material.Plastic} end if P[2605] then materialBatch[#materialBatch+1] = {Part = P[2605], Material = Enum.Material.Plastic} end if P[2202] then materialBatch[#materialBatch+1] = {Part = P[2202], Material = Enum.Material.Wood} end if P[2320] then materialBatch[#materialBatch+1] = {Part = P[2320], Material = Enum.Material.SmoothPlastic} end if P[2698] then materialBatch[#materialBatch+1] = {Part = P[2698], Material = Enum.Material.Plastic} end if P[2677] then materialBatch[#materialBatch+1] = {Part = P[2677], Material = Enum.Material.Plastic} end if P[2548] then materialBatch[#materialBatch+1] = {Part = P[2548], Material = Enum.Material.Metal} end if P[2337] then materialBatch[#materialBatch+1] = {Part = P[2337], Material = Enum.Material.Metal} end if P[2646] then materialBatch[#materialBatch+1] = {Part = P[2646], Material = Enum.Material.Plastic} end if P[2532] then materialBatch[#materialBatch+1] = {Part = P[2532], Material = Enum.Material.Plastic} end if P[2172] then materialBatch[#materialBatch+1] = {Part = P[2172], Material = Enum.Material.Wood} end if P[2369] then materialBatch[#materialBatch+1] = {Part = P[2369], Material = Enum.Material.Metal} end if P[2397] then materialBatch[#materialBatch+1] = {Part = P[2397], Material = Enum.Material.Wood} end if P[2656] then materialBatch[#materialBatch+1] = {Part = P[2656], Material = Enum.Material.Plastic} end if P[2807] then materialBatch[#materialBatch+1] = {Part = P[2807], Material = Enum.Material.Plastic} end if P[2267] then materialBatch[#materialBatch+1] = {Part = P[2267], Material = Enum.Material.Metal} end if P[2151] then materialBatch[#materialBatch+1] = {Part = P[2151], Material = Enum.Material.Wood} end if P[2613] then materialBatch[#materialBatch+1] = {Part = P[2613], Material = Enum.Material.Plastic} end if P[2218] then materialBatch[#materialBatch+1] = {Part = P[2218], Material = Enum.Material.Wood} end if P[2699] then materialBatch[#materialBatch+1] = {Part = P[2699], Material = Enum.Material.Plastic} end if P[2400] then materialBatch[#materialBatch+1] = {Part = P[2400], Material = Enum.Material.Wood} end if P[2287] then materialBatch[#materialBatch+1] = {Part = P[2287], Material = Enum.Material.SmoothPlastic} end if P[2616] then materialBatch[#materialBatch+1] = {Part = P[2616], Material = Enum.Material.Plastic} end if P[2444] then materialBatch[#materialBatch+1] = {Part = P[2444], Material = Enum.Material.Wood} end if P[2735] then materialBatch[#materialBatch+1] = {Part = P[2735], Material = Enum.Material.SmoothPlastic} end if P[2507] then materialBatch[#materialBatch+1] = {Part = P[2507], Material = Enum.Material.Metal} end if P[2474] then materialBatch[#materialBatch+1] = {Part = P[2474], Material = Enum.Material.Wood} end if P[2211] then materialBatch[#materialBatch+1] = {Part = P[2211], Material = Enum.Material.Wood} end if P[2312] then materialBatch[#materialBatch+1] = {Part = P[2312], Material = Enum.Material.SmoothPlastic} end if P[2156] then materialBatch[#materialBatch+1] = {Part = P[2156], Material = Enum.Material.Wood} end if P[2159] then materialBatch[#materialBatch+1] = {Part = P[2159], Material = Enum.Material.Wood} end if P[2169] then materialBatch[#materialBatch+1] = {Part = P[2169], Material = Enum.Material.Wood} end if P[2662] then materialBatch[#materialBatch+1] = {Part = P[2662], Material = Enum.Material.Metal} end if P[2275] then materialBatch[#materialBatch+1] = {Part = P[2275], Material = Enum.Material.SmoothPlastic} end if P[2466] then materialBatch[#materialBatch+1] = {Part = P[2466], Material = Enum.Material.Wood} end if P[2691] then materialBatch[#materialBatch+1] = {Part = P[2691], Material = Enum.Material.Plastic} end if P[2286] then materialBatch[#materialBatch+1] = {Part = P[2286], Material = Enum.Material.SmoothPlastic} end if P[2530] then materialBatch[#materialBatch+1] = {Part = P[2530], Material = Enum.Material.Plastic} end if P[2231] then materialBatch[#materialBatch+1] = {Part = P[2231], Material = Enum.Material.SmoothPlastic} end if P[2392] then materialBatch[#materialBatch+1] = {Part = P[2392], Material = Enum.Material.Wood} end if P[2539] then materialBatch[#materialBatch+1] = {Part = P[2539], Material = Enum.Material.Plastic} end if P[2378] then materialBatch[#materialBatch+1] = {Part = P[2378], Material = Enum.Material.Wood} end if P[2832] then materialBatch[#materialBatch+1] = {Part = P[2832], Material = Enum.Material.Plastic} end if P[2363] then materialBatch[#materialBatch+1] = {Part = P[2363], Material = Enum.Material.Metal} end if P[2522] then materialBatch[#materialBatch+1] = {Part = P[2522], Material = Enum.Material.Plastic} end if P[2542] then materialBatch[#materialBatch+1] = {Part = P[2542], Material = Enum.Material.Plastic} end if P[2707] then materialBatch[#materialBatch+1] = {Part = P[2707], Material = Enum.Material.Wood} end if P[2611] then materialBatch[#materialBatch+1] = {Part = P[2611], Material = Enum.Material.Plastic} end if P[2390] then materialBatch[#materialBatch+1] = {Part = P[2390], Material = Enum.Material.Wood} end if P[2190] then materialBatch[#materialBatch+1] = {Part = P[2190], Material = Enum.Material.Wood} end if P[2621] then materialBatch[#materialBatch+1] = {Part = P[2621], Material = Enum.Material.Plastic} end if P[2596] then materialBatch[#materialBatch+1] = {Part = P[2596], Material = Enum.Material.Plastic} end if P[2472] then materialBatch[#materialBatch+1] = {Part = P[2472], Material = Enum.Material.Wood} end if P[2880] then materialBatch[#materialBatch+1] = {Part = P[2880], Material = Enum.Material.Plastic} end if P[2367] then materialBatch[#materialBatch+1] = {Part = P[2367], Material = Enum.Material.Metal} end if P[2695] then materialBatch[#materialBatch+1] = {Part = P[2695], Material = Enum.Material.Plastic} end if P[2360] then materialBatch[#materialBatch+1] = {Part = P[2360], Material = Enum.Material.Metal} end if P[2331] then materialBatch[#materialBatch+1] = {Part = P[2331], Material = Enum.Material.Plastic} end if P[2221] then materialBatch[#materialBatch+1] = {Part = P[2221], Material = Enum.Material.Plastic} end if P[2503] then materialBatch[#materialBatch+1] = {Part = P[2503], Material = Enum.Material.Metal} end if P[2361] then materialBatch[#materialBatch+1] = {Part = P[2361], Material = Enum.Material.Metal} end if P[2413] then materialBatch[#materialBatch+1] = {Part = P[2413], Material = Enum.Material.Wood} end if P[2547] then materialBatch[#materialBatch+1] = {Part = P[2547], Material = Enum.Material.Plastic} end if P[2514] then materialBatch[#materialBatch+1] = {Part = P[2514], Material = Enum.Material.Plastic} end if P[2492] then materialBatch[#materialBatch+1] = {Part = P[2492], Material = Enum.Material.Metal} end if P[2249] then materialBatch[#materialBatch+1] = {Part = P[2249], Material = Enum.Material.SmoothPlastic} end if P[2648] then materialBatch[#materialBatch+1] = {Part = P[2648], Material = Enum.Material.Wood} end if P[2150] then materialBatch[#materialBatch+1] = {Part = P[2150], Material = Enum.Material.Wood} end if P[2391] then materialBatch[#materialBatch+1] = {Part = P[2391], Material = Enum.Material.Wood} end if P[2180] then materialBatch[#materialBatch+1] = {Part = P[2180], Material = Enum.Material.Wood} end if P[2295] then materialBatch[#materialBatch+1] = {Part = P[2295], Material = Enum.Material.Plastic} end if P[2456] then materialBatch[#materialBatch+1] = {Part = P[2456], Material = Enum.Material.Wood} end if P[2335] then materialBatch[#materialBatch+1] = {Part = P[2335], Material = Enum.Material.Metal} end if P[2697] then materialBatch[#materialBatch+1] = {Part = P[2697], Material = Enum.Material.Cobblestone} end if P[2383] then materialBatch[#materialBatch+1] = {Part = P[2383], Material = Enum.Material.Wood} end if P[2339] then materialBatch[#materialBatch+1] = {Part = P[2339], Material = Enum.Material.Metal} end if P[2342] then materialBatch[#materialBatch+1] = {Part = P[2342], Material = Enum.Material.Metal} end if P[2592] then materialBatch[#materialBatch+1] = {Part = P[2592], Material = Enum.Material.Plastic} end if P[2531] then materialBatch[#materialBatch+1] = {Part = P[2531], Material = Enum.Material.Plastic} end if P[2355] then materialBatch[#materialBatch+1] = {Part = P[2355], Material = Enum.Material.Plastic} end if P[2403] then materialBatch[#materialBatch+1] = {Part = P[2403], Material = Enum.Material.Wood} end if P[2546] then materialBatch[#materialBatch+1] = {Part = P[2546], Material = Enum.Material.Plastic} end if P[2351] then materialBatch[#materialBatch+1] = {Part = P[2351], Material = Enum.Material.Metal} end if P[2711] then materialBatch[#materialBatch+1] = {Part = P[2711], Material = Enum.Material.Plastic} end if P[2385] then materialBatch[#materialBatch+1] = {Part = P[2385], Material = Enum.Material.Wood} end if P[2303] then materialBatch[#materialBatch+1] = {Part = P[2303], Material = Enum.Material.SmoothPlastic} end if P[2638] then materialBatch[#materialBatch+1] = {Part = P[2638], Material = Enum.Material.Plastic} end if P[2647] then materialBatch[#materialBatch+1] = {Part = P[2647], Material = Enum.Material.Plastic} end if P[2311] then materialBatch[#materialBatch+1] = {Part = P[2311], Material = Enum.Material.Neon} end if P[2325] then materialBatch[#materialBatch+1] = {Part = P[2325], Material = Enum.Material.Metal} end if P[2486] then materialBatch[#materialBatch+1] = {Part = P[2486], Material = Enum.Material.Metal} end if P[2601] then materialBatch[#materialBatch+1] = {Part = P[2601], Material = Enum.Material.Plastic} end if P[2158] then materialBatch[#materialBatch+1] = {Part = P[2158], Material = Enum.Material.Wood} end if P[2212] then materialBatch[#materialBatch+1] = {Part = P[2212], Material = Enum.Material.Wood} end if P[2888] then materialBatch[#materialBatch+1] = {Part = P[2888], Material = Enum.Material.Plastic} end if P[2214] then materialBatch[#materialBatch+1] = {Part = P[2214], Material = Enum.Material.Wood} end if P[2330] then materialBatch[#materialBatch+1] = {Part = P[2330], Material = Enum.Material.Metal} end if P[2234] then materialBatch[#materialBatch+1] = {Part = P[2234], Material = Enum.Material.SmoothPlastic} end if P[2302] then materialBatch[#materialBatch+1] = {Part = P[2302], Material = Enum.Material.SmoothPlastic} end if P[2323] then materialBatch[#materialBatch+1] = {Part = P[2323], Material = Enum.Material.SmoothPlastic} end if P[2174] then materialBatch[#materialBatch+1] = {Part = P[2174], Material = Enum.Material.Wood} end if P[2475] then materialBatch[#materialBatch+1] = {Part = P[2475], Material = Enum.Material.Wood} end if P[2637] then materialBatch[#materialBatch+1] = {Part = P[2637], Material = Enum.Material.Plastic} end if P[2289] then materialBatch[#materialBatch+1] = {Part = P[2289], Material = Enum.Material.Plastic} end if P[2683] then materialBatch[#materialBatch+1] = {Part = P[2683], Material = Enum.Material.Plastic} end if P[2309] then materialBatch[#materialBatch+1] = {Part = P[2309], Material = Enum.Material.SmoothPlastic} end if P[2187] then materialBatch[#materialBatch+1] = {Part = P[2187], Material = Enum.Material.Wood} end if P[2253] then materialBatch[#materialBatch+1] = {Part = P[2253], Material = Enum.Material.Plastic} end if P[2588] then materialBatch[#materialBatch+1] = {Part = P[2588], Material = Enum.Material.Plastic} end if P[2585] then materialBatch[#materialBatch+1] = {Part = P[2585], Material = Enum.Material.Plastic} end if P[2550] then materialBatch[#materialBatch+1] = {Part = P[2550], Material = Enum.Material.Plastic} end if P[2523] then materialBatch[#materialBatch+1] = {Part = P[2523], Material = Enum.Material.Plastic} end if P[2422] then materialBatch[#materialBatch+1] = {Part = P[2422], Material = Enum.Material.Wood} end if P[2329] then materialBatch[#materialBatch+1] = {Part = P[2329], Material = Enum.Material.Metal} end if P[2239] then materialBatch[#materialBatch+1] = {Part = P[2239], Material = Enum.Material.Metal} end if P[2569] then materialBatch[#materialBatch+1] = {Part = P[2569], Material = Enum.Material.Plastic} end if P[2495] then materialBatch[#materialBatch+1] = {Part = P[2495], Material = Enum.Material.Metal} end if P[2184] then materialBatch[#materialBatch+1] = {Part = P[2184], Material = Enum.Material.Wood} end if P[2504] then materialBatch[#materialBatch+1] = {Part = P[2504], Material = Enum.Material.Metal} end if P[2420] then materialBatch[#materialBatch+1] = {Part = P[2420], Material = Enum.Material.Wood} end if P[2497] then materialBatch[#materialBatch+1] = {Part = P[2497], Material = Enum.Material.Metal} end if P[2209] then materialBatch[#materialBatch+1] = {Part = P[2209], Material = Enum.Material.Wood} end if P[2266] then materialBatch[#materialBatch+1] = {Part = P[2266], Material = Enum.Material.Metal} end if P[2237] then materialBatch[#materialBatch+1] = {Part = P[2237], Material = Enum.Material.SmoothPlastic} end if P[2487] then materialBatch[#materialBatch+1] = {Part = P[2487], Material = Enum.Material.Metal} end if P[2149] then materialBatch[#materialBatch+1] = {Part = P[2149], Material = Enum.Material.Wood} end if P[2177] then materialBatch[#materialBatch+1] = {Part = P[2177], Material = Enum.Material.Wood} end if P[2261] then materialBatch[#materialBatch+1] = {Part = P[2261], Material = Enum.Material.Plastic} end if P[2386] then materialBatch[#materialBatch+1] = {Part = P[2386], Material = Enum.Material.Wood} end if P[2404] then materialBatch[#materialBatch+1] = {Part = P[2404], Material = Enum.Material.Wood} end if P[2421] then materialBatch[#materialBatch+1] = {Part = P[2421], Material = Enum.Material.Wood} end if P[2406] then materialBatch[#materialBatch+1] = {Part = P[2406], Material = Enum.Material.Wood} end if P[2719] then materialBatch[#materialBatch+1] = {Part = P[2719], Material = Enum.Material.SmoothPlastic} end if P[2754] then materialBatch[#materialBatch+1] = {Part = P[2754], Material = Enum.Material.Plastic} end if P[2259] then materialBatch[#materialBatch+1] = {Part = P[2259], Material = Enum.Material.Plastic} end if P[2899] then materialBatch[#materialBatch+1] = {Part = P[2899], Material = Enum.Material.Plastic} end if P[2674] then materialBatch[#materialBatch+1] = {Part = P[2674], Material = Enum.Material.Plastic} end if P[2893] then materialBatch[#materialBatch+1] = {Part = P[2893], Material = Enum.Material.Plastic} end if P[2891] then materialBatch[#materialBatch+1] = {Part = P[2891], Material = Enum.Material.Plastic} end if P[2395] then materialBatch[#materialBatch+1] = {Part = P[2395], Material = Enum.Material.Wood} end if P[2313] then materialBatch[#materialBatch+1] = {Part = P[2313], Material = Enum.Material.SmoothPlastic} end if P[2229] then materialBatch[#materialBatch+1] = {Part = P[2229], Material = Enum.Material.SmoothPlastic} end if P[2407] then materialBatch[#materialBatch+1] = {Part = P[2407], Material = Enum.Material.Wood} end if P[2881] then materialBatch[#materialBatch+1] = {Part = P[2881], Material = Enum.Material.Plastic} end if P[2877] then materialBatch[#materialBatch+1] = {Part = P[2877], Material = Enum.Material.Plastic} end if P[2479] then materialBatch[#materialBatch+1] = {Part = P[2479], Material = Enum.Material.Wood} end if P[2543] then materialBatch[#materialBatch+1] = {Part = P[2543], Material = Enum.Material.Plastic} end if P[2875] then materialBatch[#materialBatch+1] = {Part = P[2875], Material = Enum.Material.Plastic} end if P[2389] then materialBatch[#materialBatch+1] = {Part = P[2389], Material = Enum.Material.Wood} end if P[2649] then materialBatch[#materialBatch+1] = {Part = P[2649], Material = Enum.Material.Plastic} end if P[2343] then materialBatch[#materialBatch+1] = {Part = P[2343], Material = Enum.Material.Metal} end if P[2176] then materialBatch[#materialBatch+1] = {Part = P[2176], Material = Enum.Material.Wood} end if P[2549] then materialBatch[#materialBatch+1] = {Part = P[2549], Material = Enum.Material.Plastic} end if P[2382] then materialBatch[#materialBatch+1] = {Part = P[2382], Material = Enum.Material.Wood} end if P[2850] then materialBatch[#materialBatch+1] = {Part = P[2850], Material = Enum.Material.Plastic} end if P[2670] then materialBatch[#materialBatch+1] = {Part = P[2670], Material = Enum.Material.Metal} end if P[2160] then materialBatch[#materialBatch+1] = {Part = P[2160], Material = Enum.Material.Wood} end if P[2410] then materialBatch[#materialBatch+1] = {Part = P[2410], Material = Enum.Material.Wood} end if P[2671] then materialBatch[#materialBatch+1] = {Part = P[2671], Material = Enum.Material.Metal} end if P[2502] then materialBatch[#materialBatch+1] = {Part = P[2502], Material = Enum.Material.Metal} end if P[2830] then materialBatch[#materialBatch+1] = {Part = P[2830], Material = Enum.Material.Plastic} end if P[2828] then materialBatch[#materialBatch+1] = {Part = P[2828], Material = Enum.Material.Plastic} end if P[2825] then materialBatch[#materialBatch+1] = {Part = P[2825], Material = Enum.Material.Plastic} end if P[2799] then materialBatch[#materialBatch+1] = {Part = P[2799], Material = Enum.Material.Plastic} end if P[2512] then materialBatch[#materialBatch+1] = {Part = P[2512], Material = Enum.Material.Plastic} end if P[2791] then materialBatch[#materialBatch+1] = {Part = P[2791], Material = Enum.Material.Plastic} end if P[2749] then materialBatch[#materialBatch+1] = {Part = P[2749], Material = Enum.Material.Metal} end if P[2747] then materialBatch[#materialBatch+1] = {Part = P[2747], Material = Enum.Material.SmoothPlastic} end if P[2612] then materialBatch[#materialBatch+1] = {Part = P[2612], Material = Enum.Material.Plastic} end if P[2168] then materialBatch[#materialBatch+1] = {Part = P[2168], Material = Enum.Material.Wood} end if P[2685] then materialBatch[#materialBatch+1] = {Part = P[2685], Material = Enum.Material.Plastic} end if P[2692] then materialBatch[#materialBatch+1] = {Part = P[2692], Material = Enum.Material.Plastic} end if P[2213] then materialBatch[#materialBatch+1] = {Part = P[2213], Material = Enum.Material.Wood} end if P[2251] then materialBatch[#materialBatch+1] = {Part = P[2251], Material = Enum.Material.SmoothPlastic} end if P[2708] then materialBatch[#materialBatch+1] = {Part = P[2708], Material = Enum.Material.Wood} end if P[2437] then materialBatch[#materialBatch+1] = {Part = P[2437], Material = Enum.Material.Wood} end if P[2623] then materialBatch[#materialBatch+1] = {Part = P[2623], Material = Enum.Material.Plastic} end if P[2537] then materialBatch[#materialBatch+1] = {Part = P[2537], Material = Enum.Material.SmoothPlastic} end if P[2188] then materialBatch[#materialBatch+1] = {Part = P[2188], Material = Enum.Material.Wood} end if P[2729] then materialBatch[#materialBatch+1] = {Part = P[2729], Material = Enum.Material.SmoothPlastic} end if P[2726] then materialBatch[#materialBatch+1] = {Part = P[2726], Material = Enum.Material.Plastic} end if P[2713] then materialBatch[#materialBatch+1] = {Part = P[2713], Material = Enum.Material.Plastic} end if P[2147] then materialBatch[#materialBatch+1] = {Part = P[2147], Material = Enum.Material.Wood} end if P[2527] then materialBatch[#materialBatch+1] = {Part = P[2527], Material = Enum.Material.Plastic} end if P[2340] then materialBatch[#materialBatch+1] = {Part = P[2340], Material = Enum.Material.Metal} end if P[2644] then materialBatch[#materialBatch+1] = {Part = P[2644], Material = Enum.Material.Plastic} end if P[2304] then materialBatch[#materialBatch+1] = {Part = P[2304], Material = Enum.Material.SmoothPlastic} end if P[2710] then materialBatch[#materialBatch+1] = {Part = P[2710], Material = Enum.Material.Plastic} end if P[2534] then materialBatch[#materialBatch+1] = {Part = P[2534], Material = Enum.Material.Plastic} end if P[2371] then materialBatch[#materialBatch+1] = {Part = P[2371], Material = Enum.Material.Metal} end if P[2290] then materialBatch[#materialBatch+1] = {Part = P[2290], Material = Enum.Material.Plastic} end if P[2271] then materialBatch[#materialBatch+1] = {Part = P[2271], Material = Enum.Material.Metal} end if P[2636] then materialBatch[#materialBatch+1] = {Part = P[2636], Material = Enum.Material.Plastic} end if P[2701] then materialBatch[#materialBatch+1] = {Part = P[2701], Material = Enum.Material.Wood} end if P[2260] then materialBatch[#materialBatch+1] = {Part = P[2260], Material = Enum.Material.Plastic} end if P[2336] then materialBatch[#materialBatch+1] = {Part = P[2336], Material = Enum.Material.Metal} end if P[2680] then materialBatch[#materialBatch+1] = {Part = P[2680], Material = Enum.Material.Plastic} end if P[2223] then materialBatch[#materialBatch+1] = {Part = P[2223], Material = Enum.Material.Plastic} end if P[2338] then materialBatch[#materialBatch+1] = {Part = P[2338], Material = Enum.Material.Metal} end if P[2499] then materialBatch[#materialBatch+1] = {Part = P[2499], Material = Enum.Material.Plastic} end if P[2262] then materialBatch[#materialBatch+1] = {Part = P[2262], Material = Enum.Material.Plastic} end if P[2696] then materialBatch[#materialBatch+1] = {Part = P[2696], Material = Enum.Material.Plastic} end if P[2315] then materialBatch[#materialBatch+1] = {Part = P[2315], Material = Enum.Material.SmoothPlastic} end if P[2412] then materialBatch[#materialBatch+1] = {Part = P[2412], Material = Enum.Material.Wood} end if P[2233] then materialBatch[#materialBatch+1] = {Part = P[2233], Material = Enum.Material.SmoothPlastic} end if P[2362] then materialBatch[#materialBatch+1] = {Part = P[2362], Material = Enum.Material.Metal} end if P[2439] then materialBatch[#materialBatch+1] = {Part = P[2439], Material = Enum.Material.Wood} end if P[2694] then materialBatch[#materialBatch+1] = {Part = P[2694], Material = Enum.Material.Plastic} end if P[2693] then materialBatch[#materialBatch+1] = {Part = P[2693], Material = Enum.Material.Plastic} end if P[2627] then materialBatch[#materialBatch+1] = {Part = P[2627], Material = Enum.Material.Plastic} end if P[2257] then materialBatch[#materialBatch+1] = {Part = P[2257], Material = Enum.Material.Plastic} end if P[2667] then materialBatch[#materialBatch+1] = {Part = P[2667], Material = Enum.Material.Metal} end if P[2681] then materialBatch[#materialBatch+1] = {Part = P[2681], Material = Enum.Material.Plastic} end if P[2676] then materialBatch[#materialBatch+1] = {Part = P[2676], Material = Enum.Material.Metal} end if P[2610] then materialBatch[#materialBatch+1] = {Part = P[2610], Material = Enum.Material.Cobblestone} end if P[2256] then materialBatch[#materialBatch+1] = {Part = P[2256], Material = Enum.Material.Plastic} end if P[2498] then materialBatch[#materialBatch+1] = {Part = P[2498], Material = Enum.Material.Metal} end if P[2193] then materialBatch[#materialBatch+1] = {Part = P[2193], Material = Enum.Material.Wood} end if P[2203] then materialBatch[#materialBatch+1] = {Part = P[2203], Material = Enum.Material.Wood} end if P[2368] then materialBatch[#materialBatch+1] = {Part = P[2368], Material = Enum.Material.Metal} end if P[2675] then materialBatch[#materialBatch+1] = {Part = P[2675], Material = Enum.Material.Plastic} end if P[2898] then materialBatch[#materialBatch+1] = {Part = P[2898], Material = Enum.Material.Plastic} end if P[2673] then materialBatch[#materialBatch+1] = {Part = P[2673], Material = Enum.Material.Metal} end if P[2625] then materialBatch[#materialBatch+1] = {Part = P[2625], Material = Enum.Material.Plastic} end if P[2446] then materialBatch[#materialBatch+1] = {Part = P[2446], Material = Enum.Material.Wood} end if P[2665] then materialBatch[#materialBatch+1] = {Part = P[2665], Material = Enum.Material.Plastic} end if P[2664] then materialBatch[#materialBatch+1] = {Part = P[2664], Material = Enum.Material.Plastic} end if P[2264] then materialBatch[#materialBatch+1] = {Part = P[2264], Material = Enum.Material.Plastic} end if P[2451] then materialBatch[#materialBatch+1] = {Part = P[2451], Material = Enum.Material.Wood} end if P[2347] then materialBatch[#materialBatch+1] = {Part = P[2347], Material = Enum.Material.Metal} end if P[2660] then materialBatch[#materialBatch+1] = {Part = P[2660], Material = Enum.Material.Plastic} end if P[2268] then materialBatch[#materialBatch+1] = {Part = P[2268], Material = Enum.Material.Metal} end if P[2332] then materialBatch[#materialBatch+1] = {Part = P[2332], Material = Enum.Material.Metal} end if P[2165] then materialBatch[#materialBatch+1] = {Part = P[2165], Material = Enum.Material.Wood} end if P[2415] then materialBatch[#materialBatch+1] = {Part = P[2415], Material = Enum.Material.Wood} end if P[2659] then materialBatch[#materialBatch+1] = {Part = P[2659], Material = Enum.Material.Wood} end if P[2248] then materialBatch[#materialBatch+1] = {Part = P[2248], Material = Enum.Material.SmoothPlastic} end if P[2657] then materialBatch[#materialBatch+1] = {Part = P[2657], Material = Enum.Material.Plastic} end if P[2195] then materialBatch[#materialBatch+1] = {Part = P[2195], Material = Enum.Material.Wood} end if P[2654] then materialBatch[#materialBatch+1] = {Part = P[2654], Material = Enum.Material.Plastic} end if P[2653] then materialBatch[#materialBatch+1] = {Part = P[2653], Material = Enum.Material.Plastic} end if P[2858] then materialBatch[#materialBatch+1] = {Part = P[2858], Material = Enum.Material.Plastic} end if P[2702] then materialBatch[#materialBatch+1] = {Part = P[2702], Material = Enum.Material.Plastic} end if P[2508] then materialBatch[#materialBatch+1] = {Part = P[2508], Material = Enum.Material.Plastic} end if P[2293] then materialBatch[#materialBatch+1] = {Part = P[2293], Material = Enum.Material.Plastic} end if P[2489] then materialBatch[#materialBatch+1] = {Part = P[2489], Material = Enum.Material.Metal} end if P[2393] then materialBatch[#materialBatch+1] = {Part = P[2393], Material = Enum.Material.Wood} end if P[2354] then materialBatch[#materialBatch+1] = {Part = P[2354], Material = Enum.Material.Metal} end if P[2639] then materialBatch[#materialBatch+1] = {Part = P[2639], Material = Enum.Material.Plastic} end if P[2255] then materialBatch[#materialBatch+1] = {Part = P[2255], Material = Enum.Material.Plastic} end if P[2658] then materialBatch[#materialBatch+1] = {Part = P[2658], Material = Enum.Material.Wood} end if P[2157] then materialBatch[#materialBatch+1] = {Part = P[2157], Material = Enum.Material.Wood} end if P[2194] then materialBatch[#materialBatch+1] = {Part = P[2194], Material = Enum.Material.Wood} end if P[2297] then materialBatch[#materialBatch+1] = {Part = P[2297], Material = Enum.Material.Plastic} end if P[2494] then materialBatch[#materialBatch+1] = {Part = P[2494], Material = Enum.Material.Metal} end if P[2868] then materialBatch[#materialBatch+1] = {Part = P[2868], Material = Enum.Material.Plastic} end if P[2622] then materialBatch[#materialBatch+1] = {Part = P[2622], Material = Enum.Material.Plastic} end if P[2425] then materialBatch[#materialBatch+1] = {Part = P[2425], Material = Enum.Material.Metal} end if P[2618] then materialBatch[#materialBatch+1] = {Part = P[2618], Material = Enum.Material.Plastic} end if P[2377] then materialBatch[#materialBatch+1] = {Part = P[2377], Material = Enum.Material.Wood} end if P[2192] then materialBatch[#materialBatch+1] = {Part = P[2192], Material = Enum.Material.Wood} end if P[2210] then materialBatch[#materialBatch+1] = {Part = P[2210], Material = Enum.Material.Wood} end if P[2419] then materialBatch[#materialBatch+1] = {Part = P[2419], Material = Enum.Material.Wood} end if P[2447] then materialBatch[#materialBatch+1] = {Part = P[2447], Material = Enum.Material.Wood} end if P[2609] then materialBatch[#materialBatch+1] = {Part = P[2609], Material = Enum.Material.Plastic} end if P[2607] then materialBatch[#materialBatch+1] = {Part = P[2607], Material = Enum.Material.Plastic} end if P[2277] then materialBatch[#materialBatch+1] = {Part = P[2277], Material = Enum.Material.SmoothPlastic} end if P[2236] then materialBatch[#materialBatch+1] = {Part = P[2236], Material = Enum.Material.SmoothPlastic} end if P[2606] then materialBatch[#materialBatch+1] = {Part = P[2606], Material = Enum.Material.Plastic} end if P[2452] then materialBatch[#materialBatch+1] = {Part = P[2452], Material = Enum.Material.Wood} end if P[2333] then materialBatch[#materialBatch+1] = {Part = P[2333], Material = Enum.Material.Metal} end if P[2434] then materialBatch[#materialBatch+1] = {Part = P[2434], Material = Enum.Material.Wood} end if P[2587] then materialBatch[#materialBatch+1] = {Part = P[2587], Material = Enum.Material.Plastic} end if P[2465] then materialBatch[#materialBatch+1] = {Part = P[2465], Material = Enum.Material.Wood} end if P[2357] then materialBatch[#materialBatch+1] = {Part = P[2357], Material = Enum.Material.Metal} end if P[2250] then materialBatch[#materialBatch+1] = {Part = P[2250], Material = Enum.Material.SmoothPlastic} end if P[2417] then materialBatch[#materialBatch+1] = {Part = P[2417], Material = Enum.Material.Wood} end if P[2375] then materialBatch[#materialBatch+1] = {Part = P[2375], Material = Enum.Material.Wood} end if P[2536] then materialBatch[#materialBatch+1] = {Part = P[2536], Material = Enum.Material.Plastic} end if P[2155] then materialBatch[#materialBatch+1] = {Part = P[2155], Material = Enum.Material.Wood} end if P[2405] then materialBatch[#materialBatch+1] = {Part = P[2405], Material = Enum.Material.Wood} end if P[2436] then materialBatch[#materialBatch+1] = {Part = P[2436], Material = Enum.Material.Wood} end if P[2910] then materialBatch[#materialBatch+1] = {Part = P[2910], Material = Enum.Material.Plastic} end if P[2460] then materialBatch[#materialBatch+1] = {Part = P[2460], Material = Enum.Material.Wood} end if P[2455] then materialBatch[#materialBatch+1] = {Part = P[2455], Material = Enum.Material.Wood} end if P[2205] then materialBatch[#materialBatch+1] = {Part = P[2205], Material = Enum.Material.Wood} end if P[2352] then materialBatch[#materialBatch+1] = {Part = P[2352], Material = Enum.Material.Metal} end if P[2153] then materialBatch[#materialBatch+1] = {Part = P[2153], Material = Enum.Material.Wood} end if P[2222] then materialBatch[#materialBatch+1] = {Part = P[2222], Material = Enum.Material.Plastic} end if P[2216] then materialBatch[#materialBatch+1] = {Part = P[2216], Material = Enum.Material.Wood} end if P[2230] then materialBatch[#materialBatch+1] = {Part = P[2230], Material = Enum.Material.SmoothPlastic} end if P[2411] then materialBatch[#materialBatch+1] = {Part = P[2411], Material = Enum.Material.Wood} end if P[2215] then materialBatch[#materialBatch+1] = {Part = P[2215], Material = Enum.Material.Wood} end batchMaterial(endpoint, materialBatch) local transparencyBatch = {} if P[72] then transparencyBatch[#transparencyBatch+1] = {Part = P[72], Transparency = 0.75} end if P[82] then transparencyBatch[#transparencyBatch+1] = {Part = P[82], Transparency = 0.75} end if P[87] then transparencyBatch[#transparencyBatch+1] = {Part = P[87], Transparency = 0.699999988079071} end if P[89] then transparencyBatch[#transparencyBatch+1] = {Part = P[89], Transparency = 0.699999988079071} end if P[92] then transparencyBatch[#transparencyBatch+1] = {Part = P[92], Transparency = 0.699999988079071} end if P[107] then transparencyBatch[#transparencyBatch+1] = {Part = P[107], Transparency = 0.75} end if P[116] then transparencyBatch[#transparencyBatch+1] = {Part = P[116], Transparency = 0.75} end if P[118] then transparencyBatch[#transparencyBatch+1] = {Part = P[118], Transparency = 0.699999988079071} end if P[122] then transparencyBatch[#transparencyBatch+1] = {Part = P[122], Transparency = 0.699999988079071} end if P[124] then transparencyBatch[#transparencyBatch+1] = {Part = P[124], Transparency = 0.699999988079071} end if P[504] then transparencyBatch[#transparencyBatch+1] = {Part = P[504], Transparency = 1} end if P[548] then transparencyBatch[#transparencyBatch+1] = {Part = P[548], Transparency = 1} end if P[568] then transparencyBatch[#transparencyBatch+1] = {Part = P[568], Transparency = 1} end if P[607] then transparencyBatch[#transparencyBatch+1] = {Part = P[607], Transparency = 1} end if P[620] then transparencyBatch[#transparencyBatch+1] = {Part = P[620], Transparency = 1} end if P[629] then transparencyBatch[#transparencyBatch+1] = {Part = P[629], Transparency = 1} end if P[632] then transparencyBatch[#transparencyBatch+1] = {Part = P[632], Transparency = 1} end if P[644] then transparencyBatch[#transparencyBatch+1] = {Part = P[644], Transparency = 1} end if P[649] then transparencyBatch[#transparencyBatch+1] = {Part = P[649], Transparency = 1} end if P[662] then transparencyBatch[#transparencyBatch+1] = {Part = P[662], Transparency = 1} end if P[685] then transparencyBatch[#transparencyBatch+1] = {Part = P[685], Transparency = 0.5} end if P[733] then transparencyBatch[#transparencyBatch+1] = {Part = P[733], Transparency = 1} end if P[740] then transparencyBatch[#transparencyBatch+1] = {Part = P[740], Transparency = 1} end if P[744] then transparencyBatch[#transparencyBatch+1] = {Part = P[744], Transparency = 1} end if P[779] then transparencyBatch[#transparencyBatch+1] = {Part = P[779], Transparency = 1} end if P[784] then transparencyBatch[#transparencyBatch+1] = {Part = P[784], Transparency = 1} end if P[899] then transparencyBatch[#transparencyBatch+1] = {Part = P[899], Transparency = 1} end if P[909] then transparencyBatch[#transparencyBatch+1] = {Part = P[909], Transparency = 1} end if P[920] then transparencyBatch[#transparencyBatch+1] = {Part = P[920], Transparency = 1} end if P[975] then transparencyBatch[#transparencyBatch+1] = {Part = P[975], Transparency = 1} end if P[989] then transparencyBatch[#transparencyBatch+1] = {Part = P[989], Transparency = 1} end if P[1011] then transparencyBatch[#transparencyBatch+1] = {Part = P[1011], Transparency = 1} end if P[1021] then transparencyBatch[#transparencyBatch+1] = {Part = P[1021], Transparency = 1} end if P[1040] then transparencyBatch[#transparencyBatch+1] = {Part = P[1040], Transparency = 1} end if P[1055] then transparencyBatch[#transparencyBatch+1] = {Part = P[1055], Transparency = 1} end if P[1076] then transparencyBatch[#transparencyBatch+1] = {Part = P[1076], Transparency = 1} end if P[1083] then transparencyBatch[#transparencyBatch+1] = {Part = P[1083], Transparency = 1} end if P[1101] then transparencyBatch[#transparencyBatch+1] = {Part = P[1101], Transparency = 1} end if P[1131] then transparencyBatch[#transparencyBatch+1] = {Part = P[1131], Transparency = 1} end if P[1145] then transparencyBatch[#transparencyBatch+1] = {Part = P[1145], Transparency = 0.800000011920929} end if P[1148] then transparencyBatch[#transparencyBatch+1] = {Part = P[1148], Transparency = 0.800000011920929} end if P[1154] then transparencyBatch[#transparencyBatch+1] = {Part = P[1154], Transparency = 0.800000011920929} end if P[1156] then transparencyBatch[#transparencyBatch+1] = {Part = P[1156], Transparency = 0.800000011920929} end if P[1176] then transparencyBatch[#transparencyBatch+1] = {Part = P[1176], Transparency = 0.20000000298023224} end if P[1179] then transparencyBatch[#transparencyBatch+1] = {Part = P[1179], Transparency = 0.20000000298023224} end if P[1217] then transparencyBatch[#transparencyBatch+1] = {Part = P[1217], Transparency = 1} end if P[1229] then transparencyBatch[#transparencyBatch+1] = {Part = P[1229], Transparency = 1} end if P[1234] then transparencyBatch[#transparencyBatch+1] = {Part = P[1234], Transparency = 0.6000000238418579} end if P[1243] then transparencyBatch[#transparencyBatch+1] = {Part = P[1243], Transparency = 1} end if P[1244] then transparencyBatch[#transparencyBatch+1] = {Part = P[1244], Transparency = 1} end if P[1482] then transparencyBatch[#transparencyBatch+1] = {Part = P[1482], Transparency = 0.4000000059604645} end if P[1484] then transparencyBatch[#transparencyBatch+1] = {Part = P[1484], Transparency = 0.800000011920929} end if P[1485] then transparencyBatch[#transparencyBatch+1] = {Part = P[1485], Transparency = 0.800000011920929} end if P[1489] then transparencyBatch[#transparencyBatch+1] = {Part = P[1489], Transparency = 0.4000000059604645} end if P[1492] then transparencyBatch[#transparencyBatch+1] = {Part = P[1492], Transparency = 0.800000011920929} end if P[1493] then transparencyBatch[#transparencyBatch+1] = {Part = P[1493], Transparency = 0.800000011920929} end if P[1596] then transparencyBatch[#transparencyBatch+1] = {Part = P[1596], Transparency = 1} end if P[1618] then transparencyBatch[#transparencyBatch+1] = {Part = P[1618], Transparency = 1} end if P[1642] then transparencyBatch[#transparencyBatch+1] = {Part = P[1642], Transparency = 0.800000011920929} end if P[1655] then transparencyBatch[#transparencyBatch+1] = {Part = P[1655], Transparency = 0.800000011920929} end if P[1663] then transparencyBatch[#transparencyBatch+1] = {Part = P[1663], Transparency = 0.5} end if P[1664] then transparencyBatch[#transparencyBatch+1] = {Part = P[1664], Transparency = 0.5} end if P[1666] then transparencyBatch[#transparencyBatch+1] = {Part = P[1666], Transparency = 0.5} end if P[1667] then transparencyBatch[#transparencyBatch+1] = {Part = P[1667], Transparency = 0.5} end if P[1668] then transparencyBatch[#transparencyBatch+1] = {Part = P[1668], Transparency = 0.5} end if P[1674] then transparencyBatch[#transparencyBatch+1] = {Part = P[1674], Transparency = 0.5} end if P[1675] then transparencyBatch[#transparencyBatch+1] = {Part = P[1675], Transparency = 0.5} end if P[1676] then transparencyBatch[#transparencyBatch+1] = {Part = P[1676], Transparency = 0.5} end if P[1678] then transparencyBatch[#transparencyBatch+1] = {Part = P[1678], Transparency = 0.5} end if P[1679] then transparencyBatch[#transparencyBatch+1] = {Part = P[1679], Transparency = 0.5} end if P[1685] then transparencyBatch[#transparencyBatch+1] = {Part = P[1685], Transparency = 0.5} end if P[1689] then transparencyBatch[#transparencyBatch+1] = {Part = P[1689], Transparency = 0.5} end if P[1692] then transparencyBatch[#transparencyBatch+1] = {Part = P[1692], Transparency = 0.5} end if P[1693] then transparencyBatch[#transparencyBatch+1] = {Part = P[1693], Transparency = 0.5} end if P[1695] then transparencyBatch[#transparencyBatch+1] = {Part = P[1695], Transparency = 0.5} end if P[1700] then transparencyBatch[#transparencyBatch+1] = {Part = P[1700], Transparency = 0.4000000059604645} end if P[1729] then transparencyBatch[#transparencyBatch+1] = {Part = P[1729], Transparency = 0.800000011920929} end if P[1753] then transparencyBatch[#transparencyBatch+1] = {Part = P[1753], Transparency = 0.25} end if P[1758] then transparencyBatch[#transparencyBatch+1] = {Part = P[1758], Transparency = 0.25} end if P[1763] then transparencyBatch[#transparencyBatch+1] = {Part = P[1763], Transparency = 0.25} end if P[1827] then transparencyBatch[#transparencyBatch+1] = {Part = P[1827], Transparency = 1} end if P[1847] then transparencyBatch[#transparencyBatch+1] = {Part = P[1847], Transparency = 1} end if P[1867] then transparencyBatch[#transparencyBatch+1] = {Part = P[1867], Transparency = 1} end if P[1886] then transparencyBatch[#transparencyBatch+1] = {Part = P[1886], Transparency = 1} end if P[1899] then transparencyBatch[#transparencyBatch+1] = {Part = P[1899], Transparency = 0.800000011920929} end if P[1900] then transparencyBatch[#transparencyBatch+1] = {Part = P[1900], Transparency = 0.800000011920929} end if P[1901] then transparencyBatch[#transparencyBatch+1] = {Part = P[1901], Transparency = 0.800000011920929} end if P[1902] then transparencyBatch[#transparencyBatch+1] = {Part = P[1902], Transparency = 0.800000011920929} end if P[1903] then transparencyBatch[#transparencyBatch+1] = {Part = P[1903], Transparency = 0.800000011920929} end if P[1904] then transparencyBatch[#transparencyBatch+1] = {Part = P[1904], Transparency = 0.800000011920929} end if P[1905] then transparencyBatch[#transparencyBatch+1] = {Part = P[1905], Transparency = 0.800000011920929} end if P[1906] then transparencyBatch[#transparencyBatch+1] = {Part = P[1906], Transparency = 0.800000011920929} end if P[1907] then transparencyBatch[#transparencyBatch+1] = {Part = P[1907], Transparency = 0.800000011920929} end if P[1908] then transparencyBatch[#transparencyBatch+1] = {Part = P[1908], Transparency = 0.800000011920929} end if P[1909] then transparencyBatch[#transparencyBatch+1] = {Part = P[1909], Transparency = 0.800000011920929} end if P[1910] then transparencyBatch[#transparencyBatch+1] = {Part = P[1910], Transparency = 0.800000011920929} end if P[1911] then transparencyBatch[#transparencyBatch+1] = {Part = P[1911], Transparency = 0.800000011920929} end if P[1912] then transparencyBatch[#transparencyBatch+1] = {Part = P[1912], Transparency = 0.800000011920929} end if P[1913] then transparencyBatch[#transparencyBatch+1] = {Part = P[1913], Transparency = 0.800000011920929} end if P[1914] then transparencyBatch[#transparencyBatch+1] = {Part = P[1914], Transparency = 0.800000011920929} end if P[1915] then transparencyBatch[#transparencyBatch+1] = {Part = P[1915], Transparency = 0.800000011920929} end if P[1916] then transparencyBatch[#transparencyBatch+1] = {Part = P[1916], Transparency = 0.800000011920929} end if P[1917] then transparencyBatch[#transparencyBatch+1] = {Part = P[1917], Transparency = 0.800000011920929} end if P[1918] then transparencyBatch[#transparencyBatch+1] = {Part = P[1918], Transparency = 0.800000011920929} end if P[1919] then transparencyBatch[#transparencyBatch+1] = {Part = P[1919], Transparency = 0.800000011920929} end if P[1920] then transparencyBatch[#transparencyBatch+1] = {Part = P[1920], Transparency = 0.800000011920929} end if P[1921] then transparencyBatch[#transparencyBatch+1] = {Part = P[1921], Transparency = 0.800000011920929} end if P[1922] then transparencyBatch[#transparencyBatch+1] = {Part = P[1922], Transparency = 0.800000011920929} end if P[1977] then transparencyBatch[#transparencyBatch+1] = {Part = P[1977], Transparency = 0.20000000298023224} end if P[1979] then transparencyBatch[#transparencyBatch+1] = {Part = P[1979], Transparency = 0.20000000298023224} end if P[1980] then transparencyBatch[#transparencyBatch+1] = {Part = P[1980], Transparency = 0.20000000298023224} end if P[1996] then transparencyBatch[#transparencyBatch+1] = {Part = P[1996], Transparency = 0.20000000298023224} end if P[1998] then transparencyBatch[#transparencyBatch+1] = {Part = P[1998], Transparency = 0.20000000298023224} end if P[1999] then transparencyBatch[#transparencyBatch+1] = {Part = P[1999], Transparency = 0.20000000298023224} end if P[2022] then transparencyBatch[#transparencyBatch+1] = {Part = P[2022], Transparency = 0.20000000298023224} end if P[2023] then transparencyBatch[#transparencyBatch+1] = {Part = P[2023], Transparency = 0.20000000298023224} end if P[2025] then transparencyBatch[#transparencyBatch+1] = {Part = P[2025], Transparency = 0.20000000298023224} end if P[2082] then transparencyBatch[#transparencyBatch+1] = {Part = P[2082], Transparency = 0.4000000059604645} end if P[2084] then transparencyBatch[#transparencyBatch+1] = {Part = P[2084], Transparency = 0.4000000059604645} end if P[2085] then transparencyBatch[#transparencyBatch+1] = {Part = P[2085], Transparency = 0.4000000059604645} end if P[2090] then transparencyBatch[#transparencyBatch+1] = {Part = P[2090], Transparency = 0.800000011920929} end if P[2459] then transparencyBatch[#transparencyBatch+1] = {Part = P[2459], Transparency = 1} end if P[2716] then transparencyBatch[#transparencyBatch+1] = {Part = P[2716], Transparency = 1} end if P[2599] then transparencyBatch[#transparencyBatch+1] = {Part = P[2599], Transparency = 0.800000011920929} end if P[2334] then transparencyBatch[#transparencyBatch+1] = {Part = P[2334], Transparency = 0.800000011920929} end if P[2358] then transparencyBatch[#transparencyBatch+1] = {Part = P[2358], Transparency = 0.800000011920929} end if P[2501] then transparencyBatch[#transparencyBatch+1] = {Part = P[2501], Transparency = 0.800000011920929} end if P[2308] then transparencyBatch[#transparencyBatch+1] = {Part = P[2308], Transparency = 0.4000000059604645} end if P[2402] then transparencyBatch[#transparencyBatch+1] = {Part = P[2402], Transparency = 1} end if P[2822] then transparencyBatch[#transparencyBatch+1] = {Part = P[2822], Transparency = 1} end if P[2679] then transparencyBatch[#transparencyBatch+1] = {Part = P[2679], Transparency = 0.800000011920929} end if P[2624] then transparencyBatch[#transparencyBatch+1] = {Part = P[2624], Transparency = 0.800000011920929} end if P[2483] then transparencyBatch[#transparencyBatch+1] = {Part = P[2483], Transparency = 1} end if P[2705] then transparencyBatch[#transparencyBatch+1] = {Part = P[2705], Transparency = 1} end if P[2444] then transparencyBatch[#transparencyBatch+1] = {Part = P[2444], Transparency = 1} end if P[2169] then transparencyBatch[#transparencyBatch+1] = {Part = P[2169], Transparency = 1} end if P[2331] then transparencyBatch[#transparencyBatch+1] = {Part = P[2331], Transparency = 0.800000011920929} end if P[2355] then transparencyBatch[#transparencyBatch+1] = {Part = P[2355], Transparency = 0.800000011920929} end if P[2212] then transparencyBatch[#transparencyBatch+1] = {Part = P[2212], Transparency = 1} end if P[2899] then transparencyBatch[#transparencyBatch+1] = {Part = P[2899], Transparency = 0.800000011920929} end if P[2891] then transparencyBatch[#transparencyBatch+1] = {Part = P[2891], Transparency = 0.75} end if P[2877] then transparencyBatch[#transparencyBatch+1] = {Part = P[2877], Transparency = 0.8999999761581421} end if P[2160] then transparencyBatch[#transparencyBatch+1] = {Part = P[2160], Transparency = 1} end if P[2188] then transparencyBatch[#transparencyBatch+1] = {Part = P[2188], Transparency = 1} end if P[2726] then transparencyBatch[#transparencyBatch+1] = {Part = P[2726], Transparency = 1} end if P[2499] then transparencyBatch[#transparencyBatch+1] = {Part = P[2499], Transparency = 0.800000011920929} end if P[2681] then transparencyBatch[#transparencyBatch+1] = {Part = P[2681], Transparency = 1} end if P[2375] then transparencyBatch[#transparencyBatch+1] = {Part = P[2375], Transparency = 1} end if P[2411] then transparencyBatch[#transparencyBatch+1] = {Part = P[2411], Transparency = 1} end batchMaterial(endpoint, transparencyBatch) local reflectanceBatch = {} if P[358] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[358], Reflectance = 0.30000001192092896} end if P[369] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[369], Reflectance = 0.30000001192092896} end if P[383] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[383], Reflectance = 0.30000001192092896} end if P[396] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[396], Reflectance = 0.30000001192092896} end if P[1177] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1177], Reflectance = 0.10000000149011612} end if P[1178] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1178], Reflectance = 0.30000001192092896} end if P[1180] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1180], Reflectance = 0.30000001192092896} end if P[1658] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1658], Reflectance = 0.30000001192092896} end if P[1659] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1659], Reflectance = 0.30000001192092896} end if P[1660] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1660], Reflectance = 0.30000001192092896} end if P[1661] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1661], Reflectance = 0.30000001192092896} end if P[1662] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1662], Reflectance = 0.30000001192092896} end if P[1665] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1665], Reflectance = 0.30000001192092896} end if P[1671] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1671], Reflectance = 0.30000001192092896} end if P[1672] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1672], Reflectance = 0.30000001192092896} end if P[1673] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1673], Reflectance = 0.30000001192092896} end if P[1677] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1677], Reflectance = 0.30000001192092896} end if P[1680] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1680], Reflectance = 0.30000001192092896} end if P[1681] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1681], Reflectance = 0.30000001192092896} end if P[1684] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1684], Reflectance = 0.30000001192092896} end if P[1686] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1686], Reflectance = 0.30000001192092896} end if P[1687] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1687], Reflectance = 0.30000001192092896} end if P[1688] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1688], Reflectance = 0.30000001192092896} end if P[1690] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1690], Reflectance = 0.30000001192092896} end if P[1691] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1691], Reflectance = 0.30000001192092896} end if P[2082] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2082], Reflectance = 0.20000000298023224} end if P[2084] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2084], Reflectance = 0.20000000298023224} end if P[2085] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2085], Reflectance = 0.20000000298023224} end if P[2090] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2090], Reflectance = 0.20000000298023224} end if P[2307] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2307], Reflectance = 0.10000000149011612} end if P[2310] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2310], Reflectance = 0.10000000149011612} end if P[2314] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2314], Reflectance = 0.10000000149011612} end if P[2316] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2316], Reflectance = 0.6000000238418579} end if P[2303] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2303], Reflectance = 0.10000000149011612} end if P[2302] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2302], Reflectance = 0.10000000149011612} end if P[2309] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2309], Reflectance = 0.10000000149011612} end if P[2304] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2304], Reflectance = 0.10000000149011612} end batchMaterial(endpoint, reflectanceBatch) local colorBatch = {} if P[7] then colorBatch[#colorBatch+1] = {Part = P[7], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[8] then colorBatch[#colorBatch+1] = {Part = P[8], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[9] then colorBatch[#colorBatch+1] = {Part = P[9], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[10] then colorBatch[#colorBatch+1] = {Part = P[10], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[11] then colorBatch[#colorBatch+1] = {Part = P[11], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[12] then colorBatch[#colorBatch+1] = {Part = P[12], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[13] then colorBatch[#colorBatch+1] = {Part = P[13], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[14] then colorBatch[#colorBatch+1] = {Part = P[14], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[15] then colorBatch[#colorBatch+1] = {Part = P[15], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[16] then colorBatch[#colorBatch+1] = {Part = P[16], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[17] then colorBatch[#colorBatch+1] = {Part = P[17], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[18] then colorBatch[#colorBatch+1] = {Part = P[18], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[19] then colorBatch[#colorBatch+1] = {Part = P[19], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[20] then colorBatch[#colorBatch+1] = {Part = P[20], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[21] then colorBatch[#colorBatch+1] = {Part = P[21], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[22] then colorBatch[#colorBatch+1] = {Part = P[22], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[23] then colorBatch[#colorBatch+1] = {Part = P[23], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[24] then colorBatch[#colorBatch+1] = {Part = P[24], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[25] then colorBatch[#colorBatch+1] = {Part = P[25], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[26] then colorBatch[#colorBatch+1] = {Part = P[26], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[27] then colorBatch[#colorBatch+1] = {Part = P[27], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[28] then colorBatch[#colorBatch+1] = {Part = P[28], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[29] then colorBatch[#colorBatch+1] = {Part = P[29], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[30] then colorBatch[#colorBatch+1] = {Part = P[30], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[31] then colorBatch[#colorBatch+1] = {Part = P[31], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[32] then colorBatch[#colorBatch+1] = {Part = P[32], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[33] then colorBatch[#colorBatch+1] = {Part = P[33], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[34] then colorBatch[#colorBatch+1] = {Part = P[34], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[35] then colorBatch[#colorBatch+1] = {Part = P[35], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[36] then colorBatch[#colorBatch+1] = {Part = P[36], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[37] then colorBatch[#colorBatch+1] = {Part = P[37], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[38] then colorBatch[#colorBatch+1] = {Part = P[38], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[39] then colorBatch[#colorBatch+1] = {Part = P[39], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[40] then colorBatch[#colorBatch+1] = {Part = P[40], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[43] then colorBatch[#colorBatch+1] = {Part = P[43], Color = Color3.new(1,0,0), UnionColoring = false} end if P[44] then colorBatch[#colorBatch+1] = {Part = P[44], Color = Color3.new(1,0,0), UnionColoring = false} end if P[45] then colorBatch[#colorBatch+1] = {Part = P[45], Color = Color3.new(1,0,0), UnionColoring = false} end if P[46] then colorBatch[#colorBatch+1] = {Part = P[46], Color = Color3.new(1,0,0), UnionColoring = false} end if P[47] then colorBatch[#colorBatch+1] = {Part = P[47], Color = Color3.new(1,1,0), UnionColoring = false} end if P[48] then colorBatch[#colorBatch+1] = {Part = P[48], Color = Color3.new(1,1,0), UnionColoring = false} end if P[49] then colorBatch[#colorBatch+1] = {Part = P[49], Color = Color3.new(1,1,0), UnionColoring = false} end if P[50] then colorBatch[#colorBatch+1] = {Part = P[50], Color = Color3.new(1,1,0), UnionColoring = false} end if P[51] then colorBatch[#colorBatch+1] = {Part = P[51], Color = Color3.new(1,0,0), UnionColoring = false} end if P[53] then colorBatch[#colorBatch+1] = {Part = P[53], Color = Color3.new(1,0,0), UnionColoring = false} end if P[54] then colorBatch[#colorBatch+1] = {Part = P[54], Color = Color3.new(1,1,0), UnionColoring = false} end if P[55] then colorBatch[#colorBatch+1] = {Part = P[55], Color = Color3.new(1,0,0), UnionColoring = false} end if P[56] then colorBatch[#colorBatch+1] = {Part = P[56], Color = Color3.new(1,1,0), UnionColoring = false} end if P[57] then colorBatch[#colorBatch+1] = {Part = P[57], Color = Color3.new(1,0,0), UnionColoring = false} end if P[58] then colorBatch[#colorBatch+1] = {Part = P[58], Color = Color3.new(1,0,0), UnionColoring = false} end if P[59] then colorBatch[#colorBatch+1] = {Part = P[59], Color = Color3.new(1,1,0), UnionColoring = false} end if P[60] then colorBatch[#colorBatch+1] = {Part = P[60], Color = Color3.new(1,1,0), UnionColoring = false} end if P[61] then colorBatch[#colorBatch+1] = {Part = P[61], Color = Color3.new(1,0,0), UnionColoring = false} end if P[65] then colorBatch[#colorBatch+1] = {Part = P[65], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[66] then colorBatch[#colorBatch+1] = {Part = P[66], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[67] then colorBatch[#colorBatch+1] = {Part = P[67], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[69] then colorBatch[#colorBatch+1] = {Part = P[69], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[71] then colorBatch[#colorBatch+1] = {Part = P[71], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[72] then colorBatch[#colorBatch+1] = {Part = P[72], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[74] then colorBatch[#colorBatch+1] = {Part = P[74], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[75] then colorBatch[#colorBatch+1] = {Part = P[75], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[77] then colorBatch[#colorBatch+1] = {Part = P[77], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[78] then colorBatch[#colorBatch+1] = {Part = P[78], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[80] then colorBatch[#colorBatch+1] = {Part = P[80], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[81] then colorBatch[#colorBatch+1] = {Part = P[81], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[82] then colorBatch[#colorBatch+1] = {Part = P[82], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[83] then colorBatch[#colorBatch+1] = {Part = P[83], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[84] then colorBatch[#colorBatch+1] = {Part = P[84], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[85] then colorBatch[#colorBatch+1] = {Part = P[85], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[86] then colorBatch[#colorBatch+1] = {Part = P[86], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[87] then colorBatch[#colorBatch+1] = {Part = P[87], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[88] then colorBatch[#colorBatch+1] = {Part = P[88], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[89] then colorBatch[#colorBatch+1] = {Part = P[89], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[90] then colorBatch[#colorBatch+1] = {Part = P[90], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[91] then colorBatch[#colorBatch+1] = {Part = P[91], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[92] then colorBatch[#colorBatch+1] = {Part = P[92], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[93] then colorBatch[#colorBatch+1] = {Part = P[93], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[97] then colorBatch[#colorBatch+1] = {Part = P[97], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[99] then colorBatch[#colorBatch+1] = {Part = P[99], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[100] then colorBatch[#colorBatch+1] = {Part = P[100], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[101] then colorBatch[#colorBatch+1] = {Part = P[101], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[103] then colorBatch[#colorBatch+1] = {Part = P[103], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[104] then colorBatch[#colorBatch+1] = {Part = P[104], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[105] then colorBatch[#colorBatch+1] = {Part = P[105], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[106] then colorBatch[#colorBatch+1] = {Part = P[106], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[107] then colorBatch[#colorBatch+1] = {Part = P[107], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[109] then colorBatch[#colorBatch+1] = {Part = P[109], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[112] then colorBatch[#colorBatch+1] = {Part = P[112], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[113] then colorBatch[#colorBatch+1] = {Part = P[113], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[114] then colorBatch[#colorBatch+1] = {Part = P[114], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[115] then colorBatch[#colorBatch+1] = {Part = P[115], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[116] then colorBatch[#colorBatch+1] = {Part = P[116], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[117] then colorBatch[#colorBatch+1] = {Part = P[117], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[118] then colorBatch[#colorBatch+1] = {Part = P[118], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[119] then colorBatch[#colorBatch+1] = {Part = P[119], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[120] then colorBatch[#colorBatch+1] = {Part = P[120], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[121] then colorBatch[#colorBatch+1] = {Part = P[121], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[122] then colorBatch[#colorBatch+1] = {Part = P[122], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[123] then colorBatch[#colorBatch+1] = {Part = P[123], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[124] then colorBatch[#colorBatch+1] = {Part = P[124], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[125] then colorBatch[#colorBatch+1] = {Part = P[125], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[128] then colorBatch[#colorBatch+1] = {Part = P[128], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[130] then colorBatch[#colorBatch+1] = {Part = P[130], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[131] then colorBatch[#colorBatch+1] = {Part = P[131], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[132] then colorBatch[#colorBatch+1] = {Part = P[132], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[133] then colorBatch[#colorBatch+1] = {Part = P[133], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[135] then colorBatch[#colorBatch+1] = {Part = P[135], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[136] then colorBatch[#colorBatch+1] = {Part = P[136], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[138] then colorBatch[#colorBatch+1] = {Part = P[138], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[139] then colorBatch[#colorBatch+1] = {Part = P[139], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[140] then colorBatch[#colorBatch+1] = {Part = P[140], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[142] then colorBatch[#colorBatch+1] = {Part = P[142], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[144] then colorBatch[#colorBatch+1] = {Part = P[144], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[145] then colorBatch[#colorBatch+1] = {Part = P[145], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[146] then colorBatch[#colorBatch+1] = {Part = P[146], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[147] then colorBatch[#colorBatch+1] = {Part = P[147], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[149] then colorBatch[#colorBatch+1] = {Part = P[149], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[150] then colorBatch[#colorBatch+1] = {Part = P[150], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[151] then colorBatch[#colorBatch+1] = {Part = P[151], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[153] then colorBatch[#colorBatch+1] = {Part = P[153], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[154] then colorBatch[#colorBatch+1] = {Part = P[154], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[156] then colorBatch[#colorBatch+1] = {Part = P[156], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[157] then colorBatch[#colorBatch+1] = {Part = P[157], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[158] then colorBatch[#colorBatch+1] = {Part = P[158], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[159] then colorBatch[#colorBatch+1] = {Part = P[159], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[161] then colorBatch[#colorBatch+1] = {Part = P[161], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[163] then colorBatch[#colorBatch+1] = {Part = P[163], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[164] then colorBatch[#colorBatch+1] = {Part = P[164], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[165] then colorBatch[#colorBatch+1] = {Part = P[165], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[166] then colorBatch[#colorBatch+1] = {Part = P[166], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[167] then colorBatch[#colorBatch+1] = {Part = P[167], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[170] then colorBatch[#colorBatch+1] = {Part = P[170], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[171] then colorBatch[#colorBatch+1] = {Part = P[171], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[172] then colorBatch[#colorBatch+1] = {Part = P[172], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[174] then colorBatch[#colorBatch+1] = {Part = P[174], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[175] then colorBatch[#colorBatch+1] = {Part = P[175], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[177] then colorBatch[#colorBatch+1] = {Part = P[177], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[178] then colorBatch[#colorBatch+1] = {Part = P[178], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[179] then colorBatch[#colorBatch+1] = {Part = P[179], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[180] then colorBatch[#colorBatch+1] = {Part = P[180], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[181] then colorBatch[#colorBatch+1] = {Part = P[181], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[184] then colorBatch[#colorBatch+1] = {Part = P[184], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[185] then colorBatch[#colorBatch+1] = {Part = P[185], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[186] then colorBatch[#colorBatch+1] = {Part = P[186], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[187] then colorBatch[#colorBatch+1] = {Part = P[187], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[189] then colorBatch[#colorBatch+1] = {Part = P[189], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[191] then colorBatch[#colorBatch+1] = {Part = P[191], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[192] then colorBatch[#colorBatch+1] = {Part = P[192], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[193] then colorBatch[#colorBatch+1] = {Part = P[193], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[194] then colorBatch[#colorBatch+1] = {Part = P[194], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[195] then colorBatch[#colorBatch+1] = {Part = P[195], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[198] then colorBatch[#colorBatch+1] = {Part = P[198], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[199] then colorBatch[#colorBatch+1] = {Part = P[199], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[200] then colorBatch[#colorBatch+1] = {Part = P[200], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[201] then colorBatch[#colorBatch+1] = {Part = P[201], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[202] then colorBatch[#colorBatch+1] = {Part = P[202], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[205] then colorBatch[#colorBatch+1] = {Part = P[205], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[206] then colorBatch[#colorBatch+1] = {Part = P[206], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[207] then colorBatch[#colorBatch+1] = {Part = P[207], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[209] then colorBatch[#colorBatch+1] = {Part = P[209], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[210] then colorBatch[#colorBatch+1] = {Part = P[210], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[212] then colorBatch[#colorBatch+1] = {Part = P[212], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[214] then colorBatch[#colorBatch+1] = {Part = P[214], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[215] then colorBatch[#colorBatch+1] = {Part = P[215], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[216] then colorBatch[#colorBatch+1] = {Part = P[216], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[217] then colorBatch[#colorBatch+1] = {Part = P[217], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[219] then colorBatch[#colorBatch+1] = {Part = P[219], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[220] then colorBatch[#colorBatch+1] = {Part = P[220], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[221] then colorBatch[#colorBatch+1] = {Part = P[221], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[222] then colorBatch[#colorBatch+1] = {Part = P[222], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[224] then colorBatch[#colorBatch+1] = {Part = P[224], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[226] then colorBatch[#colorBatch+1] = {Part = P[226], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[227] then colorBatch[#colorBatch+1] = {Part = P[227], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[229] then colorBatch[#colorBatch+1] = {Part = P[229], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[230] then colorBatch[#colorBatch+1] = {Part = P[230], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[231] then colorBatch[#colorBatch+1] = {Part = P[231], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[233] then colorBatch[#colorBatch+1] = {Part = P[233], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[235] then colorBatch[#colorBatch+1] = {Part = P[235], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[236] then colorBatch[#colorBatch+1] = {Part = P[236], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[237] then colorBatch[#colorBatch+1] = {Part = P[237], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[238] then colorBatch[#colorBatch+1] = {Part = P[238], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[240] then colorBatch[#colorBatch+1] = {Part = P[240], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[241] then colorBatch[#colorBatch+1] = {Part = P[241], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[242] then colorBatch[#colorBatch+1] = {Part = P[242], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[243] then colorBatch[#colorBatch+1] = {Part = P[243], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[245] then colorBatch[#colorBatch+1] = {Part = P[245], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[247] then colorBatch[#colorBatch+1] = {Part = P[247], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[248] then colorBatch[#colorBatch+1] = {Part = P[248], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[250] then colorBatch[#colorBatch+1] = {Part = P[250], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[251] then colorBatch[#colorBatch+1] = {Part = P[251], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[252] then colorBatch[#colorBatch+1] = {Part = P[252], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[254] then colorBatch[#colorBatch+1] = {Part = P[254], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[255] then colorBatch[#colorBatch+1] = {Part = P[255], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[256] then colorBatch[#colorBatch+1] = {Part = P[256], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[257] then colorBatch[#colorBatch+1] = {Part = P[257], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[258] then colorBatch[#colorBatch+1] = {Part = P[258], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[261] then colorBatch[#colorBatch+1] = {Part = P[261], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[262] then colorBatch[#colorBatch+1] = {Part = P[262], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[264] then colorBatch[#colorBatch+1] = {Part = P[264], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[265] then colorBatch[#colorBatch+1] = {Part = P[265], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[266] then colorBatch[#colorBatch+1] = {Part = P[266], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[268] then colorBatch[#colorBatch+1] = {Part = P[268], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[269] then colorBatch[#colorBatch+1] = {Part = P[269], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[270] then colorBatch[#colorBatch+1] = {Part = P[270], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[271] then colorBatch[#colorBatch+1] = {Part = P[271], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[272] then colorBatch[#colorBatch+1] = {Part = P[272], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[275] then colorBatch[#colorBatch+1] = {Part = P[275], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[276] then colorBatch[#colorBatch+1] = {Part = P[276], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[278] then colorBatch[#colorBatch+1] = {Part = P[278], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[279] then colorBatch[#colorBatch+1] = {Part = P[279], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[280] then colorBatch[#colorBatch+1] = {Part = P[280], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[282] then colorBatch[#colorBatch+1] = {Part = P[282], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[283] then colorBatch[#colorBatch+1] = {Part = P[283], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[285] then colorBatch[#colorBatch+1] = {Part = P[285], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[286] then colorBatch[#colorBatch+1] = {Part = P[286], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[287] then colorBatch[#colorBatch+1] = {Part = P[287], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[289] then colorBatch[#colorBatch+1] = {Part = P[289], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[290] then colorBatch[#colorBatch+1] = {Part = P[290], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[291] then colorBatch[#colorBatch+1] = {Part = P[291], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[292] then colorBatch[#colorBatch+1] = {Part = P[292], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[294] then colorBatch[#colorBatch+1] = {Part = P[294], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[296] then colorBatch[#colorBatch+1] = {Part = P[296], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[297] then colorBatch[#colorBatch+1] = {Part = P[297], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[299] then colorBatch[#colorBatch+1] = {Part = P[299], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[300] then colorBatch[#colorBatch+1] = {Part = P[300], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[301] then colorBatch[#colorBatch+1] = {Part = P[301], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[304] then colorBatch[#colorBatch+1] = {Part = P[304], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[305] then colorBatch[#colorBatch+1] = {Part = P[305], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[306] then colorBatch[#colorBatch+1] = {Part = P[306], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[307] then colorBatch[#colorBatch+1] = {Part = P[307], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[308] then colorBatch[#colorBatch+1] = {Part = P[308], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[309] then colorBatch[#colorBatch+1] = {Part = P[309], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[310] then colorBatch[#colorBatch+1] = {Part = P[310], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[311] then colorBatch[#colorBatch+1] = {Part = P[311], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[312] then colorBatch[#colorBatch+1] = {Part = P[312], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[313] then colorBatch[#colorBatch+1] = {Part = P[313], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[314] then colorBatch[#colorBatch+1] = {Part = P[314], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[315] then colorBatch[#colorBatch+1] = {Part = P[315], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[316] then colorBatch[#colorBatch+1] = {Part = P[316], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[317] then colorBatch[#colorBatch+1] = {Part = P[317], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[318] then colorBatch[#colorBatch+1] = {Part = P[318], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[319] then colorBatch[#colorBatch+1] = {Part = P[319], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[320] then colorBatch[#colorBatch+1] = {Part = P[320], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[321] then colorBatch[#colorBatch+1] = {Part = P[321], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[322] then colorBatch[#colorBatch+1] = {Part = P[322], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[323] then colorBatch[#colorBatch+1] = {Part = P[323], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[324] then colorBatch[#colorBatch+1] = {Part = P[324], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[325] then colorBatch[#colorBatch+1] = {Part = P[325], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[326] then colorBatch[#colorBatch+1] = {Part = P[326], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[327] then colorBatch[#colorBatch+1] = {Part = P[327], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[328] then colorBatch[#colorBatch+1] = {Part = P[328], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[329] then colorBatch[#colorBatch+1] = {Part = P[329], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[330] then colorBatch[#colorBatch+1] = {Part = P[330], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[331] then colorBatch[#colorBatch+1] = {Part = P[331], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[332] then colorBatch[#colorBatch+1] = {Part = P[332], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[333] then colorBatch[#colorBatch+1] = {Part = P[333], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[334] then colorBatch[#colorBatch+1] = {Part = P[334], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[335] then colorBatch[#colorBatch+1] = {Part = P[335], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[336] then colorBatch[#colorBatch+1] = {Part = P[336], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[337] then colorBatch[#colorBatch+1] = {Part = P[337], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[338] then colorBatch[#colorBatch+1] = {Part = P[338], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[339] then colorBatch[#colorBatch+1] = {Part = P[339], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[340] then colorBatch[#colorBatch+1] = {Part = P[340], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[341] then colorBatch[#colorBatch+1] = {Part = P[341], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[342] then colorBatch[#colorBatch+1] = {Part = P[342], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[343] then colorBatch[#colorBatch+1] = {Part = P[343], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[344] then colorBatch[#colorBatch+1] = {Part = P[344], Color = Color3.new(0.250980406999588,0.239215686917305,0.24705882370471954), UnionColoring = false} end if P[345] then colorBatch[#colorBatch+1] = {Part = P[345], Color = Color3.new(0.250980406999588,0.239215686917305,0.24705882370471954), UnionColoring = false} end if P[346] then colorBatch[#colorBatch+1] = {Part = P[346], Color = Color3.new(0.250980406999588,0.239215686917305,0.24705882370471954), UnionColoring = false} end if P[348] then colorBatch[#colorBatch+1] = {Part = P[348], Color = Color3.new(0.250980406999588,0.239215686917305,0.24705882370471954), UnionColoring = false} end if P[349] then colorBatch[#colorBatch+1] = {Part = P[349], Color = Color3.new(0.250980406999588,0.239215686917305,0.24705882370471954), UnionColoring = false} end if P[351] then colorBatch[#colorBatch+1] = {Part = P[351], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[352] then colorBatch[#colorBatch+1] = {Part = P[352], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[353] then colorBatch[#colorBatch+1] = {Part = P[353], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[354] then colorBatch[#colorBatch+1] = {Part = P[354], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[357] then colorBatch[#colorBatch+1] = {Part = P[357], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[358] then colorBatch[#colorBatch+1] = {Part = P[358], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[359] then colorBatch[#colorBatch+1] = {Part = P[359], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[360] then colorBatch[#colorBatch+1] = {Part = P[360], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[361] then colorBatch[#colorBatch+1] = {Part = P[361], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[362] then colorBatch[#colorBatch+1] = {Part = P[362], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[363] then colorBatch[#colorBatch+1] = {Part = P[363], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[365] then colorBatch[#colorBatch+1] = {Part = P[365], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[366] then colorBatch[#colorBatch+1] = {Part = P[366], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[367] then colorBatch[#colorBatch+1] = {Part = P[367], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[368] then colorBatch[#colorBatch+1] = {Part = P[368], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[369] then colorBatch[#colorBatch+1] = {Part = P[369], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[370] then colorBatch[#colorBatch+1] = {Part = P[370], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[371] then colorBatch[#colorBatch+1] = {Part = P[371], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[372] then colorBatch[#colorBatch+1] = {Part = P[372], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[373] then colorBatch[#colorBatch+1] = {Part = P[373], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[374] then colorBatch[#colorBatch+1] = {Part = P[374], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[375] then colorBatch[#colorBatch+1] = {Part = P[375], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[376] then colorBatch[#colorBatch+1] = {Part = P[376], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[377] then colorBatch[#colorBatch+1] = {Part = P[377], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[378] then colorBatch[#colorBatch+1] = {Part = P[378], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[379] then colorBatch[#colorBatch+1] = {Part = P[379], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[380] then colorBatch[#colorBatch+1] = {Part = P[380], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[381] then colorBatch[#colorBatch+1] = {Part = P[381], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[382] then colorBatch[#colorBatch+1] = {Part = P[382], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[383] then colorBatch[#colorBatch+1] = {Part = P[383], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[384] then colorBatch[#colorBatch+1] = {Part = P[384], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[385] then colorBatch[#colorBatch+1] = {Part = P[385], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[386] then colorBatch[#colorBatch+1] = {Part = P[386], Color = Color3.new(0,0.5607843399047852,0.6117647290229797), UnionColoring = false} end if P[387] then colorBatch[#colorBatch+1] = {Part = P[387], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[388] then colorBatch[#colorBatch+1] = {Part = P[388], Color = Color3.new(0,0.5607843399047852,0.6117647290229797), UnionColoring = false} end if P[389] then colorBatch[#colorBatch+1] = {Part = P[389], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[390] then colorBatch[#colorBatch+1] = {Part = P[390], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[391] then colorBatch[#colorBatch+1] = {Part = P[391], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[392] then colorBatch[#colorBatch+1] = {Part = P[392], Color = Color3.new(0.5098039507865906,0.33725491166114807,0.24705882370471954), UnionColoring = false} end if P[393] then colorBatch[#colorBatch+1] = {Part = P[393], Color = Color3.new(0.5098039507865906,0.33725491166114807,0.24705882370471954), UnionColoring = false} end if P[394] then colorBatch[#colorBatch+1] = {Part = P[394], Color = Color3.new(0.5098039507865906,0.33725491166114807,0.24705882370471954), UnionColoring = false} end if P[395] then colorBatch[#colorBatch+1] = {Part = P[395], Color = Color3.new(0.5098039507865906,0.33725491166114807,0.24705882370471954), UnionColoring = false} end if P[396] then colorBatch[#colorBatch+1] = {Part = P[396], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[399] then colorBatch[#colorBatch+1] = {Part = P[399], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[400] then colorBatch[#colorBatch+1] = {Part = P[400], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[402] then colorBatch[#colorBatch+1] = {Part = P[402], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[403] then colorBatch[#colorBatch+1] = {Part = P[403], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[404] then colorBatch[#colorBatch+1] = {Part = P[404], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[406] then colorBatch[#colorBatch+1] = {Part = P[406], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[407] then colorBatch[#colorBatch+1] = {Part = P[407], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[408] then colorBatch[#colorBatch+1] = {Part = P[408], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[409] then colorBatch[#colorBatch+1] = {Part = P[409], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[410] then colorBatch[#colorBatch+1] = {Part = P[410], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[413] then colorBatch[#colorBatch+1] = {Part = P[413], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[415] then colorBatch[#colorBatch+1] = {Part = P[415], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[416] then colorBatch[#colorBatch+1] = {Part = P[416], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[417] then colorBatch[#colorBatch+1] = {Part = P[417], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[418] then colorBatch[#colorBatch+1] = {Part = P[418], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[420] then colorBatch[#colorBatch+1] = {Part = P[420], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[421] then colorBatch[#colorBatch+1] = {Part = P[421], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[422] then colorBatch[#colorBatch+1] = {Part = P[422], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[423] then colorBatch[#colorBatch+1] = {Part = P[423], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[424] then colorBatch[#colorBatch+1] = {Part = P[424], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[427] then colorBatch[#colorBatch+1] = {Part = P[427], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[428] then colorBatch[#colorBatch+1] = {Part = P[428], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[429] then colorBatch[#colorBatch+1] = {Part = P[429], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[431] then colorBatch[#colorBatch+1] = {Part = P[431], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[432] then colorBatch[#colorBatch+1] = {Part = P[432], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[434] then colorBatch[#colorBatch+1] = {Part = P[434], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[435] then colorBatch[#colorBatch+1] = {Part = P[435], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[436] then colorBatch[#colorBatch+1] = {Part = P[436], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[437] then colorBatch[#colorBatch+1] = {Part = P[437], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[438] then colorBatch[#colorBatch+1] = {Part = P[438], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[441] then colorBatch[#colorBatch+1] = {Part = P[441], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[442] then colorBatch[#colorBatch+1] = {Part = P[442], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[443] then colorBatch[#colorBatch+1] = {Part = P[443], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[444] then colorBatch[#colorBatch+1] = {Part = P[444], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[446] then colorBatch[#colorBatch+1] = {Part = P[446], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[448] then colorBatch[#colorBatch+1] = {Part = P[448], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[450] then colorBatch[#colorBatch+1] = {Part = P[450], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[451] then colorBatch[#colorBatch+1] = {Part = P[451], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[452] then colorBatch[#colorBatch+1] = {Part = P[452], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[453] then colorBatch[#colorBatch+1] = {Part = P[453], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[455] then colorBatch[#colorBatch+1] = {Part = P[455], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[456] then colorBatch[#colorBatch+1] = {Part = P[456], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[457] then colorBatch[#colorBatch+1] = {Part = P[457], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[459] then colorBatch[#colorBatch+1] = {Part = P[459], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[460] then colorBatch[#colorBatch+1] = {Part = P[460], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[462] then colorBatch[#colorBatch+1] = {Part = P[462], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[464] then colorBatch[#colorBatch+1] = {Part = P[464], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[465] then colorBatch[#colorBatch+1] = {Part = P[465], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[466] then colorBatch[#colorBatch+1] = {Part = P[466], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[467] then colorBatch[#colorBatch+1] = {Part = P[467], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[469] then colorBatch[#colorBatch+1] = {Part = P[469], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[470] then colorBatch[#colorBatch+1] = {Part = P[470], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[472] then colorBatch[#colorBatch+1] = {Part = P[472], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[473] then colorBatch[#colorBatch+1] = {Part = P[473], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[474] then colorBatch[#colorBatch+1] = {Part = P[474], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[476] then colorBatch[#colorBatch+1] = {Part = P[476], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[478] then colorBatch[#colorBatch+1] = {Part = P[478], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[479] then colorBatch[#colorBatch+1] = {Part = P[479], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[480] then colorBatch[#colorBatch+1] = {Part = P[480], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[481] then colorBatch[#colorBatch+1] = {Part = P[481], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[483] then colorBatch[#colorBatch+1] = {Part = P[483], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[484] then colorBatch[#colorBatch+1] = {Part = P[484], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[485] then colorBatch[#colorBatch+1] = {Part = P[485], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[486] then colorBatch[#colorBatch+1] = {Part = P[486], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[488] then colorBatch[#colorBatch+1] = {Part = P[488], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[490] then colorBatch[#colorBatch+1] = {Part = P[490], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[491] then colorBatch[#colorBatch+1] = {Part = P[491], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[493] then colorBatch[#colorBatch+1] = {Part = P[493], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[494] then colorBatch[#colorBatch+1] = {Part = P[494], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[495] then colorBatch[#colorBatch+1] = {Part = P[495], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[497] then colorBatch[#colorBatch+1] = {Part = P[497], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[498] then colorBatch[#colorBatch+1] = {Part = P[498], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[499] then colorBatch[#colorBatch+1] = {Part = P[499], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[501] then colorBatch[#colorBatch+1] = {Part = P[501], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[502] then colorBatch[#colorBatch+1] = {Part = P[502], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[504] then colorBatch[#colorBatch+1] = {Part = P[504], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[508] then colorBatch[#colorBatch+1] = {Part = P[508], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[509] then colorBatch[#colorBatch+1] = {Part = P[509], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[510] then colorBatch[#colorBatch+1] = {Part = P[510], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[511] then colorBatch[#colorBatch+1] = {Part = P[511], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[512] then colorBatch[#colorBatch+1] = {Part = P[512], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[513] then colorBatch[#colorBatch+1] = {Part = P[513], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[514] then colorBatch[#colorBatch+1] = {Part = P[514], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[516] then colorBatch[#colorBatch+1] = {Part = P[516], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[517] then colorBatch[#colorBatch+1] = {Part = P[517], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[518] then colorBatch[#colorBatch+1] = {Part = P[518], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[538] then colorBatch[#colorBatch+1] = {Part = P[538], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[541] then colorBatch[#colorBatch+1] = {Part = P[541], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[543] then colorBatch[#colorBatch+1] = {Part = P[543], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[548] then colorBatch[#colorBatch+1] = {Part = P[548], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[556] then colorBatch[#colorBatch+1] = {Part = P[556], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[558] then colorBatch[#colorBatch+1] = {Part = P[558], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[568] then colorBatch[#colorBatch+1] = {Part = P[568], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[580] then colorBatch[#colorBatch+1] = {Part = P[580], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[581] then colorBatch[#colorBatch+1] = {Part = P[581], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[601] then colorBatch[#colorBatch+1] = {Part = P[601], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[607] then colorBatch[#colorBatch+1] = {Part = P[607], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[620] then colorBatch[#colorBatch+1] = {Part = P[620], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[625] then colorBatch[#colorBatch+1] = {Part = P[625], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[626] then colorBatch[#colorBatch+1] = {Part = P[626], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[628] then colorBatch[#colorBatch+1] = {Part = P[628], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[629] then colorBatch[#colorBatch+1] = {Part = P[629], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[632] then colorBatch[#colorBatch+1] = {Part = P[632], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[644] then colorBatch[#colorBatch+1] = {Part = P[644], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[649] then colorBatch[#colorBatch+1] = {Part = P[649], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[653] then colorBatch[#colorBatch+1] = {Part = P[653], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[655] then colorBatch[#colorBatch+1] = {Part = P[655], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[657] then colorBatch[#colorBatch+1] = {Part = P[657], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[659] then colorBatch[#colorBatch+1] = {Part = P[659], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[660] then colorBatch[#colorBatch+1] = {Part = P[660], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[662] then colorBatch[#colorBatch+1] = {Part = P[662], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[674] then colorBatch[#colorBatch+1] = {Part = P[674], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[685] then colorBatch[#colorBatch+1] = {Part = P[685], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[686] then colorBatch[#colorBatch+1] = {Part = P[686], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[687] then colorBatch[#colorBatch+1] = {Part = P[687], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[688] then colorBatch[#colorBatch+1] = {Part = P[688], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[695] then colorBatch[#colorBatch+1] = {Part = P[695], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[696] then colorBatch[#colorBatch+1] = {Part = P[696], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[697] then colorBatch[#colorBatch+1] = {Part = P[697], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[698] then colorBatch[#colorBatch+1] = {Part = P[698], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[699] then colorBatch[#colorBatch+1] = {Part = P[699], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[700] then colorBatch[#colorBatch+1] = {Part = P[700], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[701] then colorBatch[#colorBatch+1] = {Part = P[701], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[704] then colorBatch[#colorBatch+1] = {Part = P[704], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[712] then colorBatch[#colorBatch+1] = {Part = P[712], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[731] then colorBatch[#colorBatch+1] = {Part = P[731], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[733] then colorBatch[#colorBatch+1] = {Part = P[733], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[737] then colorBatch[#colorBatch+1] = {Part = P[737], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[738] then colorBatch[#colorBatch+1] = {Part = P[738], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[740] then colorBatch[#colorBatch+1] = {Part = P[740], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[744] then colorBatch[#colorBatch+1] = {Part = P[744], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[756] then colorBatch[#colorBatch+1] = {Part = P[756], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[757] then colorBatch[#colorBatch+1] = {Part = P[757], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[758] then colorBatch[#colorBatch+1] = {Part = P[758], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[759] then colorBatch[#colorBatch+1] = {Part = P[759], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[779] then colorBatch[#colorBatch+1] = {Part = P[779], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[783] then colorBatch[#colorBatch+1] = {Part = P[783], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[784] then colorBatch[#colorBatch+1] = {Part = P[784], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[788] then colorBatch[#colorBatch+1] = {Part = P[788], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[789] then colorBatch[#colorBatch+1] = {Part = P[789], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[790] then colorBatch[#colorBatch+1] = {Part = P[790], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[791] then colorBatch[#colorBatch+1] = {Part = P[791], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[792] then colorBatch[#colorBatch+1] = {Part = P[792], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[793] then colorBatch[#colorBatch+1] = {Part = P[793], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[794] then colorBatch[#colorBatch+1] = {Part = P[794], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[795] then colorBatch[#colorBatch+1] = {Part = P[795], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[797] then colorBatch[#colorBatch+1] = {Part = P[797], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[807] then colorBatch[#colorBatch+1] = {Part = P[807], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[808] then colorBatch[#colorBatch+1] = {Part = P[808], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[809] then colorBatch[#colorBatch+1] = {Part = P[809], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[810] then colorBatch[#colorBatch+1] = {Part = P[810], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[811] then colorBatch[#colorBatch+1] = {Part = P[811], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[812] then colorBatch[#colorBatch+1] = {Part = P[812], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[814] then colorBatch[#colorBatch+1] = {Part = P[814], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[815] then colorBatch[#colorBatch+1] = {Part = P[815], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[819] then colorBatch[#colorBatch+1] = {Part = P[819], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[820] then colorBatch[#colorBatch+1] = {Part = P[820], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[821] then colorBatch[#colorBatch+1] = {Part = P[821], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[822] then colorBatch[#colorBatch+1] = {Part = P[822], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[823] then colorBatch[#colorBatch+1] = {Part = P[823], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[897] then colorBatch[#colorBatch+1] = {Part = P[897], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[898] then colorBatch[#colorBatch+1] = {Part = P[898], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[899] then colorBatch[#colorBatch+1] = {Part = P[899], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[909] then colorBatch[#colorBatch+1] = {Part = P[909], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[912] then colorBatch[#colorBatch+1] = {Part = P[912], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[913] then colorBatch[#colorBatch+1] = {Part = P[913], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[914] then colorBatch[#colorBatch+1] = {Part = P[914], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[915] then colorBatch[#colorBatch+1] = {Part = P[915], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[917] then colorBatch[#colorBatch+1] = {Part = P[917], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[920] then colorBatch[#colorBatch+1] = {Part = P[920], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[923] then colorBatch[#colorBatch+1] = {Part = P[923], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[925] then colorBatch[#colorBatch+1] = {Part = P[925], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[926] then colorBatch[#colorBatch+1] = {Part = P[926], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[933] then colorBatch[#colorBatch+1] = {Part = P[933], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[934] then colorBatch[#colorBatch+1] = {Part = P[934], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[935] then colorBatch[#colorBatch+1] = {Part = P[935], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[936] then colorBatch[#colorBatch+1] = {Part = P[936], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[937] then colorBatch[#colorBatch+1] = {Part = P[937], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[944] then colorBatch[#colorBatch+1] = {Part = P[944], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[945] then colorBatch[#colorBatch+1] = {Part = P[945], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[946] then colorBatch[#colorBatch+1] = {Part = P[946], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[947] then colorBatch[#colorBatch+1] = {Part = P[947], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[948] then colorBatch[#colorBatch+1] = {Part = P[948], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[949] then colorBatch[#colorBatch+1] = {Part = P[949], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[950] then colorBatch[#colorBatch+1] = {Part = P[950], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[951] then colorBatch[#colorBatch+1] = {Part = P[951], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[960] then colorBatch[#colorBatch+1] = {Part = P[960], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[963] then colorBatch[#colorBatch+1] = {Part = P[963], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[964] then colorBatch[#colorBatch+1] = {Part = P[964], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[965] then colorBatch[#colorBatch+1] = {Part = P[965], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[966] then colorBatch[#colorBatch+1] = {Part = P[966], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[967] then colorBatch[#colorBatch+1] = {Part = P[967], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[968] then colorBatch[#colorBatch+1] = {Part = P[968], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[969] then colorBatch[#colorBatch+1] = {Part = P[969], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[970] then colorBatch[#colorBatch+1] = {Part = P[970], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[971] then colorBatch[#colorBatch+1] = {Part = P[971], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[972] then colorBatch[#colorBatch+1] = {Part = P[972], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[973] then colorBatch[#colorBatch+1] = {Part = P[973], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[974] then colorBatch[#colorBatch+1] = {Part = P[974], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[975] then colorBatch[#colorBatch+1] = {Part = P[975], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[976] then colorBatch[#colorBatch+1] = {Part = P[976], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[978] then colorBatch[#colorBatch+1] = {Part = P[978], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[979] then colorBatch[#colorBatch+1] = {Part = P[979], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[980] then colorBatch[#colorBatch+1] = {Part = P[980], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[981] then colorBatch[#colorBatch+1] = {Part = P[981], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[982] then colorBatch[#colorBatch+1] = {Part = P[982], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[984] then colorBatch[#colorBatch+1] = {Part = P[984], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[985] then colorBatch[#colorBatch+1] = {Part = P[985], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[986] then colorBatch[#colorBatch+1] = {Part = P[986], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[987] then colorBatch[#colorBatch+1] = {Part = P[987], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[988] then colorBatch[#colorBatch+1] = {Part = P[988], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[989] then colorBatch[#colorBatch+1] = {Part = P[989], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[990] then colorBatch[#colorBatch+1] = {Part = P[990], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[991] then colorBatch[#colorBatch+1] = {Part = P[991], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[992] then colorBatch[#colorBatch+1] = {Part = P[992], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[993] then colorBatch[#colorBatch+1] = {Part = P[993], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[994] then colorBatch[#colorBatch+1] = {Part = P[994], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[995] then colorBatch[#colorBatch+1] = {Part = P[995], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[996] then colorBatch[#colorBatch+1] = {Part = P[996], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[997] then colorBatch[#colorBatch+1] = {Part = P[997], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[999] then colorBatch[#colorBatch+1] = {Part = P[999], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1000] then colorBatch[#colorBatch+1] = {Part = P[1000], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1001] then colorBatch[#colorBatch+1] = {Part = P[1001], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1002] then colorBatch[#colorBatch+1] = {Part = P[1002], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1003] then colorBatch[#colorBatch+1] = {Part = P[1003], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1004] then colorBatch[#colorBatch+1] = {Part = P[1004], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1005] then colorBatch[#colorBatch+1] = {Part = P[1005], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1006] then colorBatch[#colorBatch+1] = {Part = P[1006], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1007] then colorBatch[#colorBatch+1] = {Part = P[1007], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1008] then colorBatch[#colorBatch+1] = {Part = P[1008], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1009] then colorBatch[#colorBatch+1] = {Part = P[1009], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1010] then colorBatch[#colorBatch+1] = {Part = P[1010], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1011] then colorBatch[#colorBatch+1] = {Part = P[1011], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1012] then colorBatch[#colorBatch+1] = {Part = P[1012], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1014] then colorBatch[#colorBatch+1] = {Part = P[1014], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1015] then colorBatch[#colorBatch+1] = {Part = P[1015], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1016] then colorBatch[#colorBatch+1] = {Part = P[1016], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1017] then colorBatch[#colorBatch+1] = {Part = P[1017], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1018] then colorBatch[#colorBatch+1] = {Part = P[1018], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1019] then colorBatch[#colorBatch+1] = {Part = P[1019], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1020] then colorBatch[#colorBatch+1] = {Part = P[1020], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1021] then colorBatch[#colorBatch+1] = {Part = P[1021], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1022] then colorBatch[#colorBatch+1] = {Part = P[1022], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1023] then colorBatch[#colorBatch+1] = {Part = P[1023], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1024] then colorBatch[#colorBatch+1] = {Part = P[1024], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1025] then colorBatch[#colorBatch+1] = {Part = P[1025], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1026] then colorBatch[#colorBatch+1] = {Part = P[1026], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1027] then colorBatch[#colorBatch+1] = {Part = P[1027], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1030] then colorBatch[#colorBatch+1] = {Part = P[1030], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1031] then colorBatch[#colorBatch+1] = {Part = P[1031], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1032] then colorBatch[#colorBatch+1] = {Part = P[1032], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1033] then colorBatch[#colorBatch+1] = {Part = P[1033], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1034] then colorBatch[#colorBatch+1] = {Part = P[1034], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1035] then colorBatch[#colorBatch+1] = {Part = P[1035], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1036] then colorBatch[#colorBatch+1] = {Part = P[1036], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1037] then colorBatch[#colorBatch+1] = {Part = P[1037], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1038] then colorBatch[#colorBatch+1] = {Part = P[1038], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1039] then colorBatch[#colorBatch+1] = {Part = P[1039], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1040] then colorBatch[#colorBatch+1] = {Part = P[1040], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1041] then colorBatch[#colorBatch+1] = {Part = P[1041], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1042] then colorBatch[#colorBatch+1] = {Part = P[1042], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1043] then colorBatch[#colorBatch+1] = {Part = P[1043], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1045] then colorBatch[#colorBatch+1] = {Part = P[1045], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1046] then colorBatch[#colorBatch+1] = {Part = P[1046], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1047] then colorBatch[#colorBatch+1] = {Part = P[1047], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1048] then colorBatch[#colorBatch+1] = {Part = P[1048], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1049] then colorBatch[#colorBatch+1] = {Part = P[1049], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1051] then colorBatch[#colorBatch+1] = {Part = P[1051], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1052] then colorBatch[#colorBatch+1] = {Part = P[1052], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1053] then colorBatch[#colorBatch+1] = {Part = P[1053], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1054] then colorBatch[#colorBatch+1] = {Part = P[1054], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1055] then colorBatch[#colorBatch+1] = {Part = P[1055], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1056] then colorBatch[#colorBatch+1] = {Part = P[1056], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1057] then colorBatch[#colorBatch+1] = {Part = P[1057], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1058] then colorBatch[#colorBatch+1] = {Part = P[1058], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1059] then colorBatch[#colorBatch+1] = {Part = P[1059], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1060] then colorBatch[#colorBatch+1] = {Part = P[1060], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1061] then colorBatch[#colorBatch+1] = {Part = P[1061], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1062] then colorBatch[#colorBatch+1] = {Part = P[1062], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1063] then colorBatch[#colorBatch+1] = {Part = P[1063], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1064] then colorBatch[#colorBatch+1] = {Part = P[1064], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1066] then colorBatch[#colorBatch+1] = {Part = P[1066], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1067] then colorBatch[#colorBatch+1] = {Part = P[1067], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1068] then colorBatch[#colorBatch+1] = {Part = P[1068], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1069] then colorBatch[#colorBatch+1] = {Part = P[1069], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1070] then colorBatch[#colorBatch+1] = {Part = P[1070], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1071] then colorBatch[#colorBatch+1] = {Part = P[1071], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1072] then colorBatch[#colorBatch+1] = {Part = P[1072], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1073] then colorBatch[#colorBatch+1] = {Part = P[1073], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1074] then colorBatch[#colorBatch+1] = {Part = P[1074], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1075] then colorBatch[#colorBatch+1] = {Part = P[1075], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1076] then colorBatch[#colorBatch+1] = {Part = P[1076], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1077] then colorBatch[#colorBatch+1] = {Part = P[1077], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1078] then colorBatch[#colorBatch+1] = {Part = P[1078], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1079] then colorBatch[#colorBatch+1] = {Part = P[1079], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1081] then colorBatch[#colorBatch+1] = {Part = P[1081], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1082] then colorBatch[#colorBatch+1] = {Part = P[1082], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1083] then colorBatch[#colorBatch+1] = {Part = P[1083], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1084] then colorBatch[#colorBatch+1] = {Part = P[1084], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1085] then colorBatch[#colorBatch+1] = {Part = P[1085], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1086] then colorBatch[#colorBatch+1] = {Part = P[1086], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1087] then colorBatch[#colorBatch+1] = {Part = P[1087], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1088] then colorBatch[#colorBatch+1] = {Part = P[1088], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1089] then colorBatch[#colorBatch+1] = {Part = P[1089], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1090] then colorBatch[#colorBatch+1] = {Part = P[1090], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1091] then colorBatch[#colorBatch+1] = {Part = P[1091], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1092] then colorBatch[#colorBatch+1] = {Part = P[1092], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1093] then colorBatch[#colorBatch+1] = {Part = P[1093], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1094] then colorBatch[#colorBatch+1] = {Part = P[1094], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1097] then colorBatch[#colorBatch+1] = {Part = P[1097], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1098] then colorBatch[#colorBatch+1] = {Part = P[1098], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1099] then colorBatch[#colorBatch+1] = {Part = P[1099], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1100] then colorBatch[#colorBatch+1] = {Part = P[1100], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1101] then colorBatch[#colorBatch+1] = {Part = P[1101], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1102] then colorBatch[#colorBatch+1] = {Part = P[1102], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1103] then colorBatch[#colorBatch+1] = {Part = P[1103], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1104] then colorBatch[#colorBatch+1] = {Part = P[1104], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1105] then colorBatch[#colorBatch+1] = {Part = P[1105], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1106] then colorBatch[#colorBatch+1] = {Part = P[1106], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1107] then colorBatch[#colorBatch+1] = {Part = P[1107], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1108] then colorBatch[#colorBatch+1] = {Part = P[1108], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1109] then colorBatch[#colorBatch+1] = {Part = P[1109], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1110] then colorBatch[#colorBatch+1] = {Part = P[1110], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1112] then colorBatch[#colorBatch+1] = {Part = P[1112], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1113] then colorBatch[#colorBatch+1] = {Part = P[1113], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1114] then colorBatch[#colorBatch+1] = {Part = P[1114], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1115] then colorBatch[#colorBatch+1] = {Part = P[1115], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1116] then colorBatch[#colorBatch+1] = {Part = P[1116], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1118] then colorBatch[#colorBatch+1] = {Part = P[1118], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1119] then colorBatch[#colorBatch+1] = {Part = P[1119], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1120] then colorBatch[#colorBatch+1] = {Part = P[1120], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1121] then colorBatch[#colorBatch+1] = {Part = P[1121], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1122] then colorBatch[#colorBatch+1] = {Part = P[1122], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1123] then colorBatch[#colorBatch+1] = {Part = P[1123], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1124] then colorBatch[#colorBatch+1] = {Part = P[1124], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1125] then colorBatch[#colorBatch+1] = {Part = P[1125], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1126] then colorBatch[#colorBatch+1] = {Part = P[1126], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1127] then colorBatch[#colorBatch+1] = {Part = P[1127], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1128] then colorBatch[#colorBatch+1] = {Part = P[1128], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1129] then colorBatch[#colorBatch+1] = {Part = P[1129], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1130] then colorBatch[#colorBatch+1] = {Part = P[1130], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1131] then colorBatch[#colorBatch+1] = {Part = P[1131], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1133] then colorBatch[#colorBatch+1] = {Part = P[1133], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1134] then colorBatch[#colorBatch+1] = {Part = P[1134], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1135] then colorBatch[#colorBatch+1] = {Part = P[1135], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1136] then colorBatch[#colorBatch+1] = {Part = P[1136], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1137] then colorBatch[#colorBatch+1] = {Part = P[1137], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1138] then colorBatch[#colorBatch+1] = {Part = P[1138], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1140] then colorBatch[#colorBatch+1] = {Part = P[1140], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1141] then colorBatch[#colorBatch+1] = {Part = P[1141], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1144] then colorBatch[#colorBatch+1] = {Part = P[1144], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1145] then colorBatch[#colorBatch+1] = {Part = P[1145], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1146] then colorBatch[#colorBatch+1] = {Part = P[1146], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1148] then colorBatch[#colorBatch+1] = {Part = P[1148], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1149] then colorBatch[#colorBatch+1] = {Part = P[1149], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1150] then colorBatch[#colorBatch+1] = {Part = P[1150], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1152] then colorBatch[#colorBatch+1] = {Part = P[1152], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1153] then colorBatch[#colorBatch+1] = {Part = P[1153], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1154] then colorBatch[#colorBatch+1] = {Part = P[1154], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1156] then colorBatch[#colorBatch+1] = {Part = P[1156], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1157] then colorBatch[#colorBatch+1] = {Part = P[1157], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1158] then colorBatch[#colorBatch+1] = {Part = P[1158], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1159] then colorBatch[#colorBatch+1] = {Part = P[1159], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1160] then colorBatch[#colorBatch+1] = {Part = P[1160], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1161] then colorBatch[#colorBatch+1] = {Part = P[1161], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1162] then colorBatch[#colorBatch+1] = {Part = P[1162], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1163] then colorBatch[#colorBatch+1] = {Part = P[1163], Color = Color3.new(0,0.5607843399047852,0.6117647290229797), UnionColoring = false} end if P[1164] then colorBatch[#colorBatch+1] = {Part = P[1164], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1165] then colorBatch[#colorBatch+1] = {Part = P[1165], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1166] then colorBatch[#colorBatch+1] = {Part = P[1166], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1167] then colorBatch[#colorBatch+1] = {Part = P[1167], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1168] then colorBatch[#colorBatch+1] = {Part = P[1168], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1169] then colorBatch[#colorBatch+1] = {Part = P[1169], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1171] then colorBatch[#colorBatch+1] = {Part = P[1171], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1172] then colorBatch[#colorBatch+1] = {Part = P[1172], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1173] then colorBatch[#colorBatch+1] = {Part = P[1173], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1174] then colorBatch[#colorBatch+1] = {Part = P[1174], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1176] then colorBatch[#colorBatch+1] = {Part = P[1176], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1177] then colorBatch[#colorBatch+1] = {Part = P[1177], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1178] then colorBatch[#colorBatch+1] = {Part = P[1178], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1179] then colorBatch[#colorBatch+1] = {Part = P[1179], Color = Color3.new(0,0.5607843399047852,0.6117647290229797), UnionColoring = false} end if P[1180] then colorBatch[#colorBatch+1] = {Part = P[1180], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1184] then colorBatch[#colorBatch+1] = {Part = P[1184], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1185] then colorBatch[#colorBatch+1] = {Part = P[1185], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1186] then colorBatch[#colorBatch+1] = {Part = P[1186], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1187] then colorBatch[#colorBatch+1] = {Part = P[1187], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1188] then colorBatch[#colorBatch+1] = {Part = P[1188], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1189] then colorBatch[#colorBatch+1] = {Part = P[1189], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1190] then colorBatch[#colorBatch+1] = {Part = P[1190], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1191] then colorBatch[#colorBatch+1] = {Part = P[1191], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1192] then colorBatch[#colorBatch+1] = {Part = P[1192], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1193] then colorBatch[#colorBatch+1] = {Part = P[1193], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1194] then colorBatch[#colorBatch+1] = {Part = P[1194], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1196] then colorBatch[#colorBatch+1] = {Part = P[1196], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1198] then colorBatch[#colorBatch+1] = {Part = P[1198], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1200] then colorBatch[#colorBatch+1] = {Part = P[1200], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1201] then colorBatch[#colorBatch+1] = {Part = P[1201], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1202] then colorBatch[#colorBatch+1] = {Part = P[1202], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1203] then colorBatch[#colorBatch+1] = {Part = P[1203], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1204] then colorBatch[#colorBatch+1] = {Part = P[1204], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1205] then colorBatch[#colorBatch+1] = {Part = P[1205], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1206] then colorBatch[#colorBatch+1] = {Part = P[1206], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1207] then colorBatch[#colorBatch+1] = {Part = P[1207], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1209] then colorBatch[#colorBatch+1] = {Part = P[1209], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1210] then colorBatch[#colorBatch+1] = {Part = P[1210], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1212] then colorBatch[#colorBatch+1] = {Part = P[1212], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1214] then colorBatch[#colorBatch+1] = {Part = P[1214], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1215] then colorBatch[#colorBatch+1] = {Part = P[1215], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1217] then colorBatch[#colorBatch+1] = {Part = P[1217], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1219] then colorBatch[#colorBatch+1] = {Part = P[1219], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1225] then colorBatch[#colorBatch+1] = {Part = P[1225], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1227] then colorBatch[#colorBatch+1] = {Part = P[1227], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[1228] then colorBatch[#colorBatch+1] = {Part = P[1228], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1229] then colorBatch[#colorBatch+1] = {Part = P[1229], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1231] then colorBatch[#colorBatch+1] = {Part = P[1231], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1234] then colorBatch[#colorBatch+1] = {Part = P[1234], Color = Color3.new(0.7803921699523926,0.8313725590705872,0.8941176533699036), UnionColoring = false} end if P[1238] then colorBatch[#colorBatch+1] = {Part = P[1238], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1239] then colorBatch[#colorBatch+1] = {Part = P[1239], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1240] then colorBatch[#colorBatch+1] = {Part = P[1240], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1241] then colorBatch[#colorBatch+1] = {Part = P[1241], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1242] then colorBatch[#colorBatch+1] = {Part = P[1242], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1243] then colorBatch[#colorBatch+1] = {Part = P[1243], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1244] then colorBatch[#colorBatch+1] = {Part = P[1244], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1245] then colorBatch[#colorBatch+1] = {Part = P[1245], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1246] then colorBatch[#colorBatch+1] = {Part = P[1246], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1247] then colorBatch[#colorBatch+1] = {Part = P[1247], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1248] then colorBatch[#colorBatch+1] = {Part = P[1248], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1251] then colorBatch[#colorBatch+1] = {Part = P[1251], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[1253] then colorBatch[#colorBatch+1] = {Part = P[1253], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[1255] then colorBatch[#colorBatch+1] = {Part = P[1255], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[1257] then colorBatch[#colorBatch+1] = {Part = P[1257], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[1259] then colorBatch[#colorBatch+1] = {Part = P[1259], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[1262] then colorBatch[#colorBatch+1] = {Part = P[1262], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[1264] then colorBatch[#colorBatch+1] = {Part = P[1264], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[1266] then colorBatch[#colorBatch+1] = {Part = P[1266], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[1268] then colorBatch[#colorBatch+1] = {Part = P[1268], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[1270] then colorBatch[#colorBatch+1] = {Part = P[1270], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[1273] then colorBatch[#colorBatch+1] = {Part = P[1273], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[1275] then colorBatch[#colorBatch+1] = {Part = P[1275], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[1277] then colorBatch[#colorBatch+1] = {Part = P[1277], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[1279] then colorBatch[#colorBatch+1] = {Part = P[1279], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[1281] then colorBatch[#colorBatch+1] = {Part = P[1281], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[1283] then colorBatch[#colorBatch+1] = {Part = P[1283], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1287] then colorBatch[#colorBatch+1] = {Part = P[1287], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[1288] then colorBatch[#colorBatch+1] = {Part = P[1288], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[1289] then colorBatch[#colorBatch+1] = {Part = P[1289], Color = Color3.new(0.5607843399047852,0.2980392277240753,0.16470588743686676), UnionColoring = false} end if P[1290] then colorBatch[#colorBatch+1] = {Part = P[1290], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[1291] then colorBatch[#colorBatch+1] = {Part = P[1291], Color = Color3.new(0.5607843399047852,0.2980392277240753,0.16470588743686676), UnionColoring = false} end if P[1292] then colorBatch[#colorBatch+1] = {Part = P[1292], Color = Color3.new(0.5607843399047852,0.2980392277240753,0.16470588743686676), UnionColoring = false} end if P[1293] then colorBatch[#colorBatch+1] = {Part = P[1293], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[1295] then colorBatch[#colorBatch+1] = {Part = P[1295], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[1296] then colorBatch[#colorBatch+1] = {Part = P[1296], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[1297] then colorBatch[#colorBatch+1] = {Part = P[1297], Color = Color3.new(0.5607843399047852,0.2980392277240753,0.16470588743686676), UnionColoring = false} end if P[1298] then colorBatch[#colorBatch+1] = {Part = P[1298], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[1299] then colorBatch[#colorBatch+1] = {Part = P[1299], Color = Color3.new(0.5607843399047852,0.2980392277240753,0.16470588743686676), UnionColoring = false} end if P[1300] then colorBatch[#colorBatch+1] = {Part = P[1300], Color = Color3.new(0.5607843399047852,0.2980392277240753,0.16470588743686676), UnionColoring = false} end if P[1301] then colorBatch[#colorBatch+1] = {Part = P[1301], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[1303] then colorBatch[#colorBatch+1] = {Part = P[1303], Color = Color3.new(0.5607843399047852,0.2980392277240753,0.16470588743686676), UnionColoring = false} end if P[1304] then colorBatch[#colorBatch+1] = {Part = P[1304], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[1305] then colorBatch[#colorBatch+1] = {Part = P[1305], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[1306] then colorBatch[#colorBatch+1] = {Part = P[1306], Color = Color3.new(0.5607843399047852,0.2980392277240753,0.16470588743686676), UnionColoring = false} end if P[1307] then colorBatch[#colorBatch+1] = {Part = P[1307], Color = Color3.new(0.5607843399047852,0.2980392277240753,0.16470588743686676), UnionColoring = false} end if P[1308] then colorBatch[#colorBatch+1] = {Part = P[1308], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[1309] then colorBatch[#colorBatch+1] = {Part = P[1309], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[1311] then colorBatch[#colorBatch+1] = {Part = P[1311], Color = Color3.new(0.5607843399047852,0.2980392277240753,0.16470588743686676), UnionColoring = false} end if P[1312] then colorBatch[#colorBatch+1] = {Part = P[1312], Color = Color3.new(0.5607843399047852,0.2980392277240753,0.16470588743686676), UnionColoring = false} end if P[1313] then colorBatch[#colorBatch+1] = {Part = P[1313], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[1314] then colorBatch[#colorBatch+1] = {Part = P[1314], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[1315] then colorBatch[#colorBatch+1] = {Part = P[1315], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[1316] then colorBatch[#colorBatch+1] = {Part = P[1316], Color = Color3.new(0.5607843399047852,0.2980392277240753,0.16470588743686676), UnionColoring = false} end if P[1317] then colorBatch[#colorBatch+1] = {Part = P[1317], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[1319] then colorBatch[#colorBatch+1] = {Part = P[1319], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[1320] then colorBatch[#colorBatch+1] = {Part = P[1320], Color = Color3.new(0.5607843399047852,0.2980392277240753,0.16470588743686676), UnionColoring = false} end if P[1321] then colorBatch[#colorBatch+1] = {Part = P[1321], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[1322] then colorBatch[#colorBatch+1] = {Part = P[1322], Color = Color3.new(0.5607843399047852,0.2980392277240753,0.16470588743686676), UnionColoring = false} end if P[1323] then colorBatch[#colorBatch+1] = {Part = P[1323], Color = Color3.new(0.5607843399047852,0.2980392277240753,0.16470588743686676), UnionColoring = false} end if P[1324] then colorBatch[#colorBatch+1] = {Part = P[1324], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[1325] then colorBatch[#colorBatch+1] = {Part = P[1325], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[1326] then colorBatch[#colorBatch+1] = {Part = P[1326], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1329] then colorBatch[#colorBatch+1] = {Part = P[1329], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[1330] then colorBatch[#colorBatch+1] = {Part = P[1330], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1332] then colorBatch[#colorBatch+1] = {Part = P[1332], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1333] then colorBatch[#colorBatch+1] = {Part = P[1333], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[1335] then colorBatch[#colorBatch+1] = {Part = P[1335], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1336] then colorBatch[#colorBatch+1] = {Part = P[1336], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[1337] then colorBatch[#colorBatch+1] = {Part = P[1337], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1341] then colorBatch[#colorBatch+1] = {Part = P[1341], Color = Color3.new(1,0.3490196168422699,0.3490196168422699), UnionColoring = false} end if P[1347] then colorBatch[#colorBatch+1] = {Part = P[1347], Color = Color3.new(1,0.3490196168422699,0.3490196168422699), UnionColoring = false} end if P[1352] then colorBatch[#colorBatch+1] = {Part = P[1352], Color = Color3.new(0.5333333611488342,0.24313725531101227,0.24313725531101227), UnionColoring = false} end if P[1358] then colorBatch[#colorBatch+1] = {Part = P[1358], Color = Color3.new(1,0.3490196168422699,0.3490196168422699), UnionColoring = false} end if P[1361] then colorBatch[#colorBatch+1] = {Part = P[1361], Color = Color3.new(0.5333333611488342,0.24313725531101227,0.24313725531101227), UnionColoring = false} end if P[1363] then colorBatch[#colorBatch+1] = {Part = P[1363], Color = Color3.new(1,0.3490196168422699,0.3490196168422699), UnionColoring = false} end if P[1366] then colorBatch[#colorBatch+1] = {Part = P[1366], Color = Color3.new(1,0.3490196168422699,0.3490196168422699), UnionColoring = false} end if P[1369] then colorBatch[#colorBatch+1] = {Part = P[1369], Color = Color3.new(0.5333333611488342,0.24313725531101227,0.24313725531101227), UnionColoring = false} end if P[1371] then colorBatch[#colorBatch+1] = {Part = P[1371], Color = Color3.new(1,0.3490196168422699,0.3490196168422699), UnionColoring = false} end if P[1374] then colorBatch[#colorBatch+1] = {Part = P[1374], Color = Color3.new(1,0.3490196168422699,0.3490196168422699), UnionColoring = false} end if P[1377] then colorBatch[#colorBatch+1] = {Part = P[1377], Color = Color3.new(1,0.3490196168422699,0.3490196168422699), UnionColoring = false} end if P[1379] then colorBatch[#colorBatch+1] = {Part = P[1379], Color = Color3.new(0.5333333611488342,0.24313725531101227,0.24313725531101227), UnionColoring = false} end if P[1382] then colorBatch[#colorBatch+1] = {Part = P[1382], Color = Color3.new(0.6274510025978088,0.5176470875740051,0.30980393290519714), UnionColoring = false} end if P[1384] then colorBatch[#colorBatch+1] = {Part = P[1384], Color = Color3.new(0.7372549176216125,0.6078431606292725,0.364705890417099), UnionColoring = false} end if P[1387] then colorBatch[#colorBatch+1] = {Part = P[1387], Color = Color3.new(0.7372549176216125,0.6078431606292725,0.364705890417099), UnionColoring = false} end if P[1390] then colorBatch[#colorBatch+1] = {Part = P[1390], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1393] then colorBatch[#colorBatch+1] = {Part = P[1393], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1395] then colorBatch[#colorBatch+1] = {Part = P[1395], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1398] then colorBatch[#colorBatch+1] = {Part = P[1398], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1400] then colorBatch[#colorBatch+1] = {Part = P[1400], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1402] then colorBatch[#colorBatch+1] = {Part = P[1402], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1405] then colorBatch[#colorBatch+1] = {Part = P[1405], Color = Color3.new(0.6274510025978088,0.5176470875740051,0.30980393290519714), UnionColoring = false} end if P[1407] then colorBatch[#colorBatch+1] = {Part = P[1407], Color = Color3.new(0.7372549176216125,0.6078431606292725,0.364705890417099), UnionColoring = false} end if P[1409] then colorBatch[#colorBatch+1] = {Part = P[1409], Color = Color3.new(0.7372549176216125,0.6078431606292725,0.364705890417099), UnionColoring = false} end if P[1417] then colorBatch[#colorBatch+1] = {Part = P[1417], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1423] then colorBatch[#colorBatch+1] = {Part = P[1423], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1425] then colorBatch[#colorBatch+1] = {Part = P[1425], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1428] then colorBatch[#colorBatch+1] = {Part = P[1428], Color = Color3.new(1,0.3490196168422699,0.3490196168422699), UnionColoring = false} end if P[1431] then colorBatch[#colorBatch+1] = {Part = P[1431], Color = Color3.new(0.5333333611488342,0.24313725531101227,0.24313725531101227), UnionColoring = false} end if P[1433] then colorBatch[#colorBatch+1] = {Part = P[1433], Color = Color3.new(1,0.3490196168422699,0.3490196168422699), UnionColoring = false} end if P[1436] then colorBatch[#colorBatch+1] = {Part = P[1436], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1438] then colorBatch[#colorBatch+1] = {Part = P[1438], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1440] then colorBatch[#colorBatch+1] = {Part = P[1440], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1444] then colorBatch[#colorBatch+1] = {Part = P[1444], Color = Color3.new(0.6274510025978088,0.5176470875740051,0.30980393290519714), UnionColoring = false} end if P[1452] then colorBatch[#colorBatch+1] = {Part = P[1452], Color = Color3.new(0.7372549176216125,0.6078431606292725,0.364705890417099), UnionColoring = false} end if P[1464] then colorBatch[#colorBatch+1] = {Part = P[1464], Color = Color3.new(0.7372549176216125,0.6078431606292725,0.364705890417099), UnionColoring = false} end if P[1473] then colorBatch[#colorBatch+1] = {Part = P[1473], Color = Color3.new(0.7372549176216125,0.6078431606292725,0.364705890417099), UnionColoring = false} end if P[1475] then colorBatch[#colorBatch+1] = {Part = P[1475], Color = Color3.new(0.6274510025978088,0.5176470875740051,0.30980393290519714), UnionColoring = false} end if P[1477] then colorBatch[#colorBatch+1] = {Part = P[1477], Color = Color3.new(0.7372549176216125,0.6078431606292725,0.364705890417099), UnionColoring = false} end if P[1480] then colorBatch[#colorBatch+1] = {Part = P[1480], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1482] then colorBatch[#colorBatch+1] = {Part = P[1482], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1483] then colorBatch[#colorBatch+1] = {Part = P[1483], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1484] then colorBatch[#colorBatch+1] = {Part = P[1484], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1485] then colorBatch[#colorBatch+1] = {Part = P[1485], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1486] then colorBatch[#colorBatch+1] = {Part = P[1486], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1487] then colorBatch[#colorBatch+1] = {Part = P[1487], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1488] then colorBatch[#colorBatch+1] = {Part = P[1488], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1489] then colorBatch[#colorBatch+1] = {Part = P[1489], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1490] then colorBatch[#colorBatch+1] = {Part = P[1490], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1491] then colorBatch[#colorBatch+1] = {Part = P[1491], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1492] then colorBatch[#colorBatch+1] = {Part = P[1492], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1493] then colorBatch[#colorBatch+1] = {Part = P[1493], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1497] then colorBatch[#colorBatch+1] = {Part = P[1497], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1498] then colorBatch[#colorBatch+1] = {Part = P[1498], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1499] then colorBatch[#colorBatch+1] = {Part = P[1499], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1500] then colorBatch[#colorBatch+1] = {Part = P[1500], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1501] then colorBatch[#colorBatch+1] = {Part = P[1501], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1502] then colorBatch[#colorBatch+1] = {Part = P[1502], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1503] then colorBatch[#colorBatch+1] = {Part = P[1503], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1504] then colorBatch[#colorBatch+1] = {Part = P[1504], Color = Color3.new(0.7960784435272217,0.5568627715110779,0.3607843220233917), UnionColoring = false} end if P[1507] then colorBatch[#colorBatch+1] = {Part = P[1507], Color = Color3.new(0.7960784435272217,0.5568627715110779,0.3607843220233917), UnionColoring = false} end if P[1509] then colorBatch[#colorBatch+1] = {Part = P[1509], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1510] then colorBatch[#colorBatch+1] = {Part = P[1510], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1511] then colorBatch[#colorBatch+1] = {Part = P[1511], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1512] then colorBatch[#colorBatch+1] = {Part = P[1512], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1513] then colorBatch[#colorBatch+1] = {Part = P[1513], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1514] then colorBatch[#colorBatch+1] = {Part = P[1514], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1515] then colorBatch[#colorBatch+1] = {Part = P[1515], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1517] then colorBatch[#colorBatch+1] = {Part = P[1517], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1518] then colorBatch[#colorBatch+1] = {Part = P[1518], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1519] then colorBatch[#colorBatch+1] = {Part = P[1519], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1520] then colorBatch[#colorBatch+1] = {Part = P[1520], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1521] then colorBatch[#colorBatch+1] = {Part = P[1521], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1522] then colorBatch[#colorBatch+1] = {Part = P[1522], Color = Color3.new(0.7960784435272217,0.5568627715110779,0.3607843220233917), UnionColoring = false} end if P[1524] then colorBatch[#colorBatch+1] = {Part = P[1524], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1525] then colorBatch[#colorBatch+1] = {Part = P[1525], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1527] then colorBatch[#colorBatch+1] = {Part = P[1527], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1528] then colorBatch[#colorBatch+1] = {Part = P[1528], Color = Color3.new(0.7960784435272217,0.5568627715110779,0.3607843220233917), UnionColoring = false} end if P[1530] then colorBatch[#colorBatch+1] = {Part = P[1530], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1531] then colorBatch[#colorBatch+1] = {Part = P[1531], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1532] then colorBatch[#colorBatch+1] = {Part = P[1532], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1533] then colorBatch[#colorBatch+1] = {Part = P[1533], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1534] then colorBatch[#colorBatch+1] = {Part = P[1534], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1535] then colorBatch[#colorBatch+1] = {Part = P[1535], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1537] then colorBatch[#colorBatch+1] = {Part = P[1537], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1538] then colorBatch[#colorBatch+1] = {Part = P[1538], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1539] then colorBatch[#colorBatch+1] = {Part = P[1539], Color = Color3.new(0.7960784435272217,0.5568627715110779,0.3607843220233917), UnionColoring = false} end if P[1541] then colorBatch[#colorBatch+1] = {Part = P[1541], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1542] then colorBatch[#colorBatch+1] = {Part = P[1542], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1543] then colorBatch[#colorBatch+1] = {Part = P[1543], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1544] then colorBatch[#colorBatch+1] = {Part = P[1544], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1545] then colorBatch[#colorBatch+1] = {Part = P[1545], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1547] then colorBatch[#colorBatch+1] = {Part = P[1547], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1548] then colorBatch[#colorBatch+1] = {Part = P[1548], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1549] then colorBatch[#colorBatch+1] = {Part = P[1549], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1550] then colorBatch[#colorBatch+1] = {Part = P[1550], Color = Color3.new(0.7960784435272217,0.5568627715110779,0.3607843220233917), UnionColoring = false} end if P[1552] then colorBatch[#colorBatch+1] = {Part = P[1552], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1553] then colorBatch[#colorBatch+1] = {Part = P[1553], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1554] then colorBatch[#colorBatch+1] = {Part = P[1554], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1555] then colorBatch[#colorBatch+1] = {Part = P[1555], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1556] then colorBatch[#colorBatch+1] = {Part = P[1556], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1558] then colorBatch[#colorBatch+1] = {Part = P[1558], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1559] then colorBatch[#colorBatch+1] = {Part = P[1559], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1560] then colorBatch[#colorBatch+1] = {Part = P[1560], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1561] then colorBatch[#colorBatch+1] = {Part = P[1561], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1562] then colorBatch[#colorBatch+1] = {Part = P[1562], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1563] then colorBatch[#colorBatch+1] = {Part = P[1563], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1564] then colorBatch[#colorBatch+1] = {Part = P[1564], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1565] then colorBatch[#colorBatch+1] = {Part = P[1565], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1566] then colorBatch[#colorBatch+1] = {Part = P[1566], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1567] then colorBatch[#colorBatch+1] = {Part = P[1567], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1568] then colorBatch[#colorBatch+1] = {Part = P[1568], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1569] then colorBatch[#colorBatch+1] = {Part = P[1569], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1570] then colorBatch[#colorBatch+1] = {Part = P[1570], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1571] then colorBatch[#colorBatch+1] = {Part = P[1571], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1572] then colorBatch[#colorBatch+1] = {Part = P[1572], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1573] then colorBatch[#colorBatch+1] = {Part = P[1573], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1574] then colorBatch[#colorBatch+1] = {Part = P[1574], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1575] then colorBatch[#colorBatch+1] = {Part = P[1575], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1576] then colorBatch[#colorBatch+1] = {Part = P[1576], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1577] then colorBatch[#colorBatch+1] = {Part = P[1577], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1578] then colorBatch[#colorBatch+1] = {Part = P[1578], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1581] then colorBatch[#colorBatch+1] = {Part = P[1581], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1582] then colorBatch[#colorBatch+1] = {Part = P[1582], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1583] then colorBatch[#colorBatch+1] = {Part = P[1583], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1584] then colorBatch[#colorBatch+1] = {Part = P[1584], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1585] then colorBatch[#colorBatch+1] = {Part = P[1585], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1586] then colorBatch[#colorBatch+1] = {Part = P[1586], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1589] then colorBatch[#colorBatch+1] = {Part = P[1589], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1590] then colorBatch[#colorBatch+1] = {Part = P[1590], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1591] then colorBatch[#colorBatch+1] = {Part = P[1591], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1592] then colorBatch[#colorBatch+1] = {Part = P[1592], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1593] then colorBatch[#colorBatch+1] = {Part = P[1593], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1594] then colorBatch[#colorBatch+1] = {Part = P[1594], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1595] then colorBatch[#colorBatch+1] = {Part = P[1595], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1596] then colorBatch[#colorBatch+1] = {Part = P[1596], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1597] then colorBatch[#colorBatch+1] = {Part = P[1597], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1598] then colorBatch[#colorBatch+1] = {Part = P[1598], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1599] then colorBatch[#colorBatch+1] = {Part = P[1599], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1600] then colorBatch[#colorBatch+1] = {Part = P[1600], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1601] then colorBatch[#colorBatch+1] = {Part = P[1601], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1602] then colorBatch[#colorBatch+1] = {Part = P[1602], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1604] then colorBatch[#colorBatch+1] = {Part = P[1604], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1605] then colorBatch[#colorBatch+1] = {Part = P[1605], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1606] then colorBatch[#colorBatch+1] = {Part = P[1606], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1607] then colorBatch[#colorBatch+1] = {Part = P[1607], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1608] then colorBatch[#colorBatch+1] = {Part = P[1608], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1610] then colorBatch[#colorBatch+1] = {Part = P[1610], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1611] then colorBatch[#colorBatch+1] = {Part = P[1611], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1612] then colorBatch[#colorBatch+1] = {Part = P[1612], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1613] then colorBatch[#colorBatch+1] = {Part = P[1613], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1614] then colorBatch[#colorBatch+1] = {Part = P[1614], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1615] then colorBatch[#colorBatch+1] = {Part = P[1615], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1616] then colorBatch[#colorBatch+1] = {Part = P[1616], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1617] then colorBatch[#colorBatch+1] = {Part = P[1617], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1618] then colorBatch[#colorBatch+1] = {Part = P[1618], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1619] then colorBatch[#colorBatch+1] = {Part = P[1619], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1620] then colorBatch[#colorBatch+1] = {Part = P[1620], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1621] then colorBatch[#colorBatch+1] = {Part = P[1621], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1622] then colorBatch[#colorBatch+1] = {Part = P[1622], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1623] then colorBatch[#colorBatch+1] = {Part = P[1623], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1625] then colorBatch[#colorBatch+1] = {Part = P[1625], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1627] then colorBatch[#colorBatch+1] = {Part = P[1627], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1629] then colorBatch[#colorBatch+1] = {Part = P[1629], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1630] then colorBatch[#colorBatch+1] = {Part = P[1630], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1631] then colorBatch[#colorBatch+1] = {Part = P[1631], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1633] then colorBatch[#colorBatch+1] = {Part = P[1633], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1634] then colorBatch[#colorBatch+1] = {Part = P[1634], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1635] then colorBatch[#colorBatch+1] = {Part = P[1635], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1636] then colorBatch[#colorBatch+1] = {Part = P[1636], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1637] then colorBatch[#colorBatch+1] = {Part = P[1637], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1638] then colorBatch[#colorBatch+1] = {Part = P[1638], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1639] then colorBatch[#colorBatch+1] = {Part = P[1639], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1640] then colorBatch[#colorBatch+1] = {Part = P[1640], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1641] then colorBatch[#colorBatch+1] = {Part = P[1641], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1642] then colorBatch[#colorBatch+1] = {Part = P[1642], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1643] then colorBatch[#colorBatch+1] = {Part = P[1643], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1644] then colorBatch[#colorBatch+1] = {Part = P[1644], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1645] then colorBatch[#colorBatch+1] = {Part = P[1645], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1646] then colorBatch[#colorBatch+1] = {Part = P[1646], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1647] then colorBatch[#colorBatch+1] = {Part = P[1647], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1648] then colorBatch[#colorBatch+1] = {Part = P[1648], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1649] then colorBatch[#colorBatch+1] = {Part = P[1649], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1650] then colorBatch[#colorBatch+1] = {Part = P[1650], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1651] then colorBatch[#colorBatch+1] = {Part = P[1651], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1652] then colorBatch[#colorBatch+1] = {Part = P[1652], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1653] then colorBatch[#colorBatch+1] = {Part = P[1653], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1654] then colorBatch[#colorBatch+1] = {Part = P[1654], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1655] then colorBatch[#colorBatch+1] = {Part = P[1655], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1658] then colorBatch[#colorBatch+1] = {Part = P[1658], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1659] then colorBatch[#colorBatch+1] = {Part = P[1659], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1660] then colorBatch[#colorBatch+1] = {Part = P[1660], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1661] then colorBatch[#colorBatch+1] = {Part = P[1661], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1662] then colorBatch[#colorBatch+1] = {Part = P[1662], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1663] then colorBatch[#colorBatch+1] = {Part = P[1663], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1664] then colorBatch[#colorBatch+1] = {Part = P[1664], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1665] then colorBatch[#colorBatch+1] = {Part = P[1665], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1666] then colorBatch[#colorBatch+1] = {Part = P[1666], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1667] then colorBatch[#colorBatch+1] = {Part = P[1667], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1668] then colorBatch[#colorBatch+1] = {Part = P[1668], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1669] then colorBatch[#colorBatch+1] = {Part = P[1669], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1671] then colorBatch[#colorBatch+1] = {Part = P[1671], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1672] then colorBatch[#colorBatch+1] = {Part = P[1672], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1673] then colorBatch[#colorBatch+1] = {Part = P[1673], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1674] then colorBatch[#colorBatch+1] = {Part = P[1674], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1675] then colorBatch[#colorBatch+1] = {Part = P[1675], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1676] then colorBatch[#colorBatch+1] = {Part = P[1676], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1677] then colorBatch[#colorBatch+1] = {Part = P[1677], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1678] then colorBatch[#colorBatch+1] = {Part = P[1678], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1679] then colorBatch[#colorBatch+1] = {Part = P[1679], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1680] then colorBatch[#colorBatch+1] = {Part = P[1680], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1681] then colorBatch[#colorBatch+1] = {Part = P[1681], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1682] then colorBatch[#colorBatch+1] = {Part = P[1682], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1684] then colorBatch[#colorBatch+1] = {Part = P[1684], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1685] then colorBatch[#colorBatch+1] = {Part = P[1685], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1686] then colorBatch[#colorBatch+1] = {Part = P[1686], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1687] then colorBatch[#colorBatch+1] = {Part = P[1687], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1688] then colorBatch[#colorBatch+1] = {Part = P[1688], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1689] then colorBatch[#colorBatch+1] = {Part = P[1689], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1690] then colorBatch[#colorBatch+1] = {Part = P[1690], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1691] then colorBatch[#colorBatch+1] = {Part = P[1691], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1692] then colorBatch[#colorBatch+1] = {Part = P[1692], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1693] then colorBatch[#colorBatch+1] = {Part = P[1693], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1694] then colorBatch[#colorBatch+1] = {Part = P[1694], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1695] then colorBatch[#colorBatch+1] = {Part = P[1695], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1696] then colorBatch[#colorBatch+1] = {Part = P[1696], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1697] then colorBatch[#colorBatch+1] = {Part = P[1697], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1698] then colorBatch[#colorBatch+1] = {Part = P[1698], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1699] then colorBatch[#colorBatch+1] = {Part = P[1699], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1700] then colorBatch[#colorBatch+1] = {Part = P[1700], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[1701] then colorBatch[#colorBatch+1] = {Part = P[1701], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1702] then colorBatch[#colorBatch+1] = {Part = P[1702], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1703] then colorBatch[#colorBatch+1] = {Part = P[1703], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1704] then colorBatch[#colorBatch+1] = {Part = P[1704], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1705] then colorBatch[#colorBatch+1] = {Part = P[1705], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[1706] then colorBatch[#colorBatch+1] = {Part = P[1706], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1707] then colorBatch[#colorBatch+1] = {Part = P[1707], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1708] then colorBatch[#colorBatch+1] = {Part = P[1708], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1709] then colorBatch[#colorBatch+1] = {Part = P[1709], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1710] then colorBatch[#colorBatch+1] = {Part = P[1710], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[1711] then colorBatch[#colorBatch+1] = {Part = P[1711], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[1712] then colorBatch[#colorBatch+1] = {Part = P[1712], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1713] then colorBatch[#colorBatch+1] = {Part = P[1713], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1714] then colorBatch[#colorBatch+1] = {Part = P[1714], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1715] then colorBatch[#colorBatch+1] = {Part = P[1715], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1716] then colorBatch[#colorBatch+1] = {Part = P[1716], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1717] then colorBatch[#colorBatch+1] = {Part = P[1717], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1718] then colorBatch[#colorBatch+1] = {Part = P[1718], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1719] then colorBatch[#colorBatch+1] = {Part = P[1719], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1722] then colorBatch[#colorBatch+1] = {Part = P[1722], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1723] then colorBatch[#colorBatch+1] = {Part = P[1723], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1724] then colorBatch[#colorBatch+1] = {Part = P[1724], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1725] then colorBatch[#colorBatch+1] = {Part = P[1725], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1726] then colorBatch[#colorBatch+1] = {Part = P[1726], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1727] then colorBatch[#colorBatch+1] = {Part = P[1727], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1728] then colorBatch[#colorBatch+1] = {Part = P[1728], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1729] then colorBatch[#colorBatch+1] = {Part = P[1729], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1732] then colorBatch[#colorBatch+1] = {Part = P[1732], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1733] then colorBatch[#colorBatch+1] = {Part = P[1733], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1734] then colorBatch[#colorBatch+1] = {Part = P[1734], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1735] then colorBatch[#colorBatch+1] = {Part = P[1735], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1736] then colorBatch[#colorBatch+1] = {Part = P[1736], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1737] then colorBatch[#colorBatch+1] = {Part = P[1737], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1738] then colorBatch[#colorBatch+1] = {Part = P[1738], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1739] then colorBatch[#colorBatch+1] = {Part = P[1739], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1740] then colorBatch[#colorBatch+1] = {Part = P[1740], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1741] then colorBatch[#colorBatch+1] = {Part = P[1741], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1742] then colorBatch[#colorBatch+1] = {Part = P[1742], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1743] then colorBatch[#colorBatch+1] = {Part = P[1743], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[1744] then colorBatch[#colorBatch+1] = {Part = P[1744], Color = Color3.new(0.20392157137393951,0.5568627715110779,0.250980406999588), UnionColoring = false} end if P[1745] then colorBatch[#colorBatch+1] = {Part = P[1745], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1746] then colorBatch[#colorBatch+1] = {Part = P[1746], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[1747] then colorBatch[#colorBatch+1] = {Part = P[1747], Color = Color3.new(1,0.3490196168422699,0.3490196168422699), UnionColoring = false} end if P[1748] then colorBatch[#colorBatch+1] = {Part = P[1748], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1749] then colorBatch[#colorBatch+1] = {Part = P[1749], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1750] then colorBatch[#colorBatch+1] = {Part = P[1750], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1753] then colorBatch[#colorBatch+1] = {Part = P[1753], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1754] then colorBatch[#colorBatch+1] = {Part = P[1754], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1755] then colorBatch[#colorBatch+1] = {Part = P[1755], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1757] then colorBatch[#colorBatch+1] = {Part = P[1757], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1758] then colorBatch[#colorBatch+1] = {Part = P[1758], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1759] then colorBatch[#colorBatch+1] = {Part = P[1759], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1761] then colorBatch[#colorBatch+1] = {Part = P[1761], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1762] then colorBatch[#colorBatch+1] = {Part = P[1762], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1763] then colorBatch[#colorBatch+1] = {Part = P[1763], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1764] then colorBatch[#colorBatch+1] = {Part = P[1764], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end if P[1765] then colorBatch[#colorBatch+1] = {Part = P[1765], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end if P[1766] then colorBatch[#colorBatch+1] = {Part = P[1766], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end if P[1768] then colorBatch[#colorBatch+1] = {Part = P[1768], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1769] then colorBatch[#colorBatch+1] = {Part = P[1769], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1770] then colorBatch[#colorBatch+1] = {Part = P[1770], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1771] then colorBatch[#colorBatch+1] = {Part = P[1771], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1772] then colorBatch[#colorBatch+1] = {Part = P[1772], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1773] then colorBatch[#colorBatch+1] = {Part = P[1773], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1774] then colorBatch[#colorBatch+1] = {Part = P[1774], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1776] then colorBatch[#colorBatch+1] = {Part = P[1776], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1777] then colorBatch[#colorBatch+1] = {Part = P[1777], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1779] then colorBatch[#colorBatch+1] = {Part = P[1779], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1781] then colorBatch[#colorBatch+1] = {Part = P[1781], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1783] then colorBatch[#colorBatch+1] = {Part = P[1783], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1784] then colorBatch[#colorBatch+1] = {Part = P[1784], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1785] then colorBatch[#colorBatch+1] = {Part = P[1785], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1786] then colorBatch[#colorBatch+1] = {Part = P[1786], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1787] then colorBatch[#colorBatch+1] = {Part = P[1787], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1788] then colorBatch[#colorBatch+1] = {Part = P[1788], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1789] then colorBatch[#colorBatch+1] = {Part = P[1789], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1790] then colorBatch[#colorBatch+1] = {Part = P[1790], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1791] then colorBatch[#colorBatch+1] = {Part = P[1791], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1792] then colorBatch[#colorBatch+1] = {Part = P[1792], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1793] then colorBatch[#colorBatch+1] = {Part = P[1793], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1794] then colorBatch[#colorBatch+1] = {Part = P[1794], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1795] then colorBatch[#colorBatch+1] = {Part = P[1795], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1797] then colorBatch[#colorBatch+1] = {Part = P[1797], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1798] then colorBatch[#colorBatch+1] = {Part = P[1798], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1799] then colorBatch[#colorBatch+1] = {Part = P[1799], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1800] then colorBatch[#colorBatch+1] = {Part = P[1800], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1801] then colorBatch[#colorBatch+1] = {Part = P[1801], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1802] then colorBatch[#colorBatch+1] = {Part = P[1802], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1803] then colorBatch[#colorBatch+1] = {Part = P[1803], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1804] then colorBatch[#colorBatch+1] = {Part = P[1804], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1805] then colorBatch[#colorBatch+1] = {Part = P[1805], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1806] then colorBatch[#colorBatch+1] = {Part = P[1806], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1807] then colorBatch[#colorBatch+1] = {Part = P[1807], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1808] then colorBatch[#colorBatch+1] = {Part = P[1808], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1809] then colorBatch[#colorBatch+1] = {Part = P[1809], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1810] then colorBatch[#colorBatch+1] = {Part = P[1810], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1811] then colorBatch[#colorBatch+1] = {Part = P[1811], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end if P[1812] then colorBatch[#colorBatch+1] = {Part = P[1812], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1813] then colorBatch[#colorBatch+1] = {Part = P[1813], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1814] then colorBatch[#colorBatch+1] = {Part = P[1814], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1816] then colorBatch[#colorBatch+1] = {Part = P[1816], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1817] then colorBatch[#colorBatch+1] = {Part = P[1817], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1818] then colorBatch[#colorBatch+1] = {Part = P[1818], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1819] then colorBatch[#colorBatch+1] = {Part = P[1819], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1820] then colorBatch[#colorBatch+1] = {Part = P[1820], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1821] then colorBatch[#colorBatch+1] = {Part = P[1821], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[1822] then colorBatch[#colorBatch+1] = {Part = P[1822], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[1823] then colorBatch[#colorBatch+1] = {Part = P[1823], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1826] then colorBatch[#colorBatch+1] = {Part = P[1826], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1827] then colorBatch[#colorBatch+1] = {Part = P[1827], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1828] then colorBatch[#colorBatch+1] = {Part = P[1828], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1829] then colorBatch[#colorBatch+1] = {Part = P[1829], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1830] then colorBatch[#colorBatch+1] = {Part = P[1830], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1831] then colorBatch[#colorBatch+1] = {Part = P[1831], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1832] then colorBatch[#colorBatch+1] = {Part = P[1832], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1833] then colorBatch[#colorBatch+1] = {Part = P[1833], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1834] then colorBatch[#colorBatch+1] = {Part = P[1834], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1835] then colorBatch[#colorBatch+1] = {Part = P[1835], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1836] then colorBatch[#colorBatch+1] = {Part = P[1836], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1837] then colorBatch[#colorBatch+1] = {Part = P[1837], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1838] then colorBatch[#colorBatch+1] = {Part = P[1838], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1839] then colorBatch[#colorBatch+1] = {Part = P[1839], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1841] then colorBatch[#colorBatch+1] = {Part = P[1841], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1842] then colorBatch[#colorBatch+1] = {Part = P[1842], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1843] then colorBatch[#colorBatch+1] = {Part = P[1843], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1844] then colorBatch[#colorBatch+1] = {Part = P[1844], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1845] then colorBatch[#colorBatch+1] = {Part = P[1845], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1847] then colorBatch[#colorBatch+1] = {Part = P[1847], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1848] then colorBatch[#colorBatch+1] = {Part = P[1848], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1849] then colorBatch[#colorBatch+1] = {Part = P[1849], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1850] then colorBatch[#colorBatch+1] = {Part = P[1850], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1851] then colorBatch[#colorBatch+1] = {Part = P[1851], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1852] then colorBatch[#colorBatch+1] = {Part = P[1852], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1853] then colorBatch[#colorBatch+1] = {Part = P[1853], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1854] then colorBatch[#colorBatch+1] = {Part = P[1854], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1855] then colorBatch[#colorBatch+1] = {Part = P[1855], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1856] then colorBatch[#colorBatch+1] = {Part = P[1856], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1857] then colorBatch[#colorBatch+1] = {Part = P[1857], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1858] then colorBatch[#colorBatch+1] = {Part = P[1858], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1859] then colorBatch[#colorBatch+1] = {Part = P[1859], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1860] then colorBatch[#colorBatch+1] = {Part = P[1860], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1863] then colorBatch[#colorBatch+1] = {Part = P[1863], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1864] then colorBatch[#colorBatch+1] = {Part = P[1864], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1865] then colorBatch[#colorBatch+1] = {Part = P[1865], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1866] then colorBatch[#colorBatch+1] = {Part = P[1866], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1867] then colorBatch[#colorBatch+1] = {Part = P[1867], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1868] then colorBatch[#colorBatch+1] = {Part = P[1868], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1869] then colorBatch[#colorBatch+1] = {Part = P[1869], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1870] then colorBatch[#colorBatch+1] = {Part = P[1870], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1871] then colorBatch[#colorBatch+1] = {Part = P[1871], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1872] then colorBatch[#colorBatch+1] = {Part = P[1872], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1873] then colorBatch[#colorBatch+1] = {Part = P[1873], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1874] then colorBatch[#colorBatch+1] = {Part = P[1874], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1875] then colorBatch[#colorBatch+1] = {Part = P[1875], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1876] then colorBatch[#colorBatch+1] = {Part = P[1876], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1878] then colorBatch[#colorBatch+1] = {Part = P[1878], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1879] then colorBatch[#colorBatch+1] = {Part = P[1879], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1880] then colorBatch[#colorBatch+1] = {Part = P[1880], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1881] then colorBatch[#colorBatch+1] = {Part = P[1881], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1882] then colorBatch[#colorBatch+1] = {Part = P[1882], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1884] then colorBatch[#colorBatch+1] = {Part = P[1884], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1885] then colorBatch[#colorBatch+1] = {Part = P[1885], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1886] then colorBatch[#colorBatch+1] = {Part = P[1886], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1887] then colorBatch[#colorBatch+1] = {Part = P[1887], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1888] then colorBatch[#colorBatch+1] = {Part = P[1888], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1889] then colorBatch[#colorBatch+1] = {Part = P[1889], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1890] then colorBatch[#colorBatch+1] = {Part = P[1890], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1891] then colorBatch[#colorBatch+1] = {Part = P[1891], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1892] then colorBatch[#colorBatch+1] = {Part = P[1892], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1893] then colorBatch[#colorBatch+1] = {Part = P[1893], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1894] then colorBatch[#colorBatch+1] = {Part = P[1894], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1895] then colorBatch[#colorBatch+1] = {Part = P[1895], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1896] then colorBatch[#colorBatch+1] = {Part = P[1896], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1897] then colorBatch[#colorBatch+1] = {Part = P[1897], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1899] then colorBatch[#colorBatch+1] = {Part = P[1899], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1900] then colorBatch[#colorBatch+1] = {Part = P[1900], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1901] then colorBatch[#colorBatch+1] = {Part = P[1901], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1902] then colorBatch[#colorBatch+1] = {Part = P[1902], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1903] then colorBatch[#colorBatch+1] = {Part = P[1903], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1904] then colorBatch[#colorBatch+1] = {Part = P[1904], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1905] then colorBatch[#colorBatch+1] = {Part = P[1905], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1906] then colorBatch[#colorBatch+1] = {Part = P[1906], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1907] then colorBatch[#colorBatch+1] = {Part = P[1907], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1908] then colorBatch[#colorBatch+1] = {Part = P[1908], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1909] then colorBatch[#colorBatch+1] = {Part = P[1909], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1910] then colorBatch[#colorBatch+1] = {Part = P[1910], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1911] then colorBatch[#colorBatch+1] = {Part = P[1911], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1912] then colorBatch[#colorBatch+1] = {Part = P[1912], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1913] then colorBatch[#colorBatch+1] = {Part = P[1913], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1914] then colorBatch[#colorBatch+1] = {Part = P[1914], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1915] then colorBatch[#colorBatch+1] = {Part = P[1915], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1916] then colorBatch[#colorBatch+1] = {Part = P[1916], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1917] then colorBatch[#colorBatch+1] = {Part = P[1917], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1918] then colorBatch[#colorBatch+1] = {Part = P[1918], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1919] then colorBatch[#colorBatch+1] = {Part = P[1919], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1920] then colorBatch[#colorBatch+1] = {Part = P[1920], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1921] then colorBatch[#colorBatch+1] = {Part = P[1921], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1922] then colorBatch[#colorBatch+1] = {Part = P[1922], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1924] then colorBatch[#colorBatch+1] = {Part = P[1924], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1925] then colorBatch[#colorBatch+1] = {Part = P[1925], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1926] then colorBatch[#colorBatch+1] = {Part = P[1926], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1927] then colorBatch[#colorBatch+1] = {Part = P[1927], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1928] then colorBatch[#colorBatch+1] = {Part = P[1928], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1929] then colorBatch[#colorBatch+1] = {Part = P[1929], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1930] then colorBatch[#colorBatch+1] = {Part = P[1930], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1931] then colorBatch[#colorBatch+1] = {Part = P[1931], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1932] then colorBatch[#colorBatch+1] = {Part = P[1932], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1933] then colorBatch[#colorBatch+1] = {Part = P[1933], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1934] then colorBatch[#colorBatch+1] = {Part = P[1934], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1935] then colorBatch[#colorBatch+1] = {Part = P[1935], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1936] then colorBatch[#colorBatch+1] = {Part = P[1936], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1937] then colorBatch[#colorBatch+1] = {Part = P[1937], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1938] then colorBatch[#colorBatch+1] = {Part = P[1938], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1939] then colorBatch[#colorBatch+1] = {Part = P[1939], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1940] then colorBatch[#colorBatch+1] = {Part = P[1940], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1941] then colorBatch[#colorBatch+1] = {Part = P[1941], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1942] then colorBatch[#colorBatch+1] = {Part = P[1942], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1943] then colorBatch[#colorBatch+1] = {Part = P[1943], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1944] then colorBatch[#colorBatch+1] = {Part = P[1944], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1945] then colorBatch[#colorBatch+1] = {Part = P[1945], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1946] then colorBatch[#colorBatch+1] = {Part = P[1946], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1947] then colorBatch[#colorBatch+1] = {Part = P[1947], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1948] then colorBatch[#colorBatch+1] = {Part = P[1948], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1949] then colorBatch[#colorBatch+1] = {Part = P[1949], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1950] then colorBatch[#colorBatch+1] = {Part = P[1950], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1951] then colorBatch[#colorBatch+1] = {Part = P[1951], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1952] then colorBatch[#colorBatch+1] = {Part = P[1952], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1953] then colorBatch[#colorBatch+1] = {Part = P[1953], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1954] then colorBatch[#colorBatch+1] = {Part = P[1954], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1955] then colorBatch[#colorBatch+1] = {Part = P[1955], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1956] then colorBatch[#colorBatch+1] = {Part = P[1956], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1957] then colorBatch[#colorBatch+1] = {Part = P[1957], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1958] then colorBatch[#colorBatch+1] = {Part = P[1958], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1959] then colorBatch[#colorBatch+1] = {Part = P[1959], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1960] then colorBatch[#colorBatch+1] = {Part = P[1960], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1961] then colorBatch[#colorBatch+1] = {Part = P[1961], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1962] then colorBatch[#colorBatch+1] = {Part = P[1962], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1964] then colorBatch[#colorBatch+1] = {Part = P[1964], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1965] then colorBatch[#colorBatch+1] = {Part = P[1965], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[1966] then colorBatch[#colorBatch+1] = {Part = P[1966], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1967] then colorBatch[#colorBatch+1] = {Part = P[1967], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1969] then colorBatch[#colorBatch+1] = {Part = P[1969], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1971] then colorBatch[#colorBatch+1] = {Part = P[1971], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1973] then colorBatch[#colorBatch+1] = {Part = P[1973], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1974] then colorBatch[#colorBatch+1] = {Part = P[1974], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1975] then colorBatch[#colorBatch+1] = {Part = P[1975], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[1977] then colorBatch[#colorBatch+1] = {Part = P[1977], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1978] then colorBatch[#colorBatch+1] = {Part = P[1978], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end if P[1979] then colorBatch[#colorBatch+1] = {Part = P[1979], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1980] then colorBatch[#colorBatch+1] = {Part = P[1980], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1982] then colorBatch[#colorBatch+1] = {Part = P[1982], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1983] then colorBatch[#colorBatch+1] = {Part = P[1983], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1984] then colorBatch[#colorBatch+1] = {Part = P[1984], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[1985] then colorBatch[#colorBatch+1] = {Part = P[1985], Color = Color3.new(0.686274528503418,0.5803921818733215,0.5137255191802979), UnionColoring = false} end if P[1987] then colorBatch[#colorBatch+1] = {Part = P[1987], Color = Color3.new(1,0.7411764860153198,0.21568627655506134), UnionColoring = false} end if P[1988] then colorBatch[#colorBatch+1] = {Part = P[1988], Color = Color3.new(0.5098039507865906,0.33725491166114807,0.24705882370471954), UnionColoring = false} end if P[1989] then colorBatch[#colorBatch+1] = {Part = P[1989], Color = Color3.new(0.6549019813537598,0.7058823704719543,0.4000000059604645), UnionColoring = false} end if P[1990] then colorBatch[#colorBatch+1] = {Part = P[1990], Color = Color3.new(0.6549019813537598,0.7058823704719543,0.4000000059604645), UnionColoring = false} end if P[1991] then colorBatch[#colorBatch+1] = {Part = P[1991], Color = Color3.new(0.7843137383460999,0.529411792755127,0.3137255012989044), UnionColoring = false} end if P[1992] then colorBatch[#colorBatch+1] = {Part = P[1992], Color = Color3.new(0.5098039507865906,0.33725491166114807,0.24705882370471954), UnionColoring = false} end if P[1993] then colorBatch[#colorBatch+1] = {Part = P[1993], Color = Color3.new(0.7843137383460999,0.529411792755127,0.3137255012989044), UnionColoring = false} end if P[1994] then colorBatch[#colorBatch+1] = {Part = P[1994], Color = Color3.new(0.7843137383460999,0.529411792755127,0.3137255012989044), UnionColoring = false} end if P[1996] then colorBatch[#colorBatch+1] = {Part = P[1996], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1997] then colorBatch[#colorBatch+1] = {Part = P[1997], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[1998] then colorBatch[#colorBatch+1] = {Part = P[1998], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1999] then colorBatch[#colorBatch+1] = {Part = P[1999], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2002] then colorBatch[#colorBatch+1] = {Part = P[2002], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[2003] then colorBatch[#colorBatch+1] = {Part = P[2003], Color = Color3.new(0.20392157137393951,0.5568627715110779,0.250980406999588), UnionColoring = false} end if P[2004] then colorBatch[#colorBatch+1] = {Part = P[2004], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[2005] then colorBatch[#colorBatch+1] = {Part = P[2005], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[2006] then colorBatch[#colorBatch+1] = {Part = P[2006], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[2007] then colorBatch[#colorBatch+1] = {Part = P[2007], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2008] then colorBatch[#colorBatch+1] = {Part = P[2008], Color = Color3.new(1,0.3490196168422699,0.3490196168422699), UnionColoring = false} end if P[2009] then colorBatch[#colorBatch+1] = {Part = P[2009], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[2010] then colorBatch[#colorBatch+1] = {Part = P[2010], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[2011] then colorBatch[#colorBatch+1] = {Part = P[2011], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[2012] then colorBatch[#colorBatch+1] = {Part = P[2012], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[2013] then colorBatch[#colorBatch+1] = {Part = P[2013], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[2014] then colorBatch[#colorBatch+1] = {Part = P[2014], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[2015] then colorBatch[#colorBatch+1] = {Part = P[2015], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[2016] then colorBatch[#colorBatch+1] = {Part = P[2016], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[2017] then colorBatch[#colorBatch+1] = {Part = P[2017], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[2018] then colorBatch[#colorBatch+1] = {Part = P[2018], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[2019] then colorBatch[#colorBatch+1] = {Part = P[2019], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[2020] then colorBatch[#colorBatch+1] = {Part = P[2020], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[2022] then colorBatch[#colorBatch+1] = {Part = P[2022], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2023] then colorBatch[#colorBatch+1] = {Part = P[2023], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2024] then colorBatch[#colorBatch+1] = {Part = P[2024], Color = Color3.new(0.6392157077789307,0.29411765933036804,0.29411765933036804), UnionColoring = false} end if P[2025] then colorBatch[#colorBatch+1] = {Part = P[2025], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2027] then colorBatch[#colorBatch+1] = {Part = P[2027], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[2028] then colorBatch[#colorBatch+1] = {Part = P[2028], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[2029] then colorBatch[#colorBatch+1] = {Part = P[2029], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[2030] then colorBatch[#colorBatch+1] = {Part = P[2030], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[2031] then colorBatch[#colorBatch+1] = {Part = P[2031], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[2032] then colorBatch[#colorBatch+1] = {Part = P[2032], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[2033] then colorBatch[#colorBatch+1] = {Part = P[2033], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[2034] then colorBatch[#colorBatch+1] = {Part = P[2034], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[2037] then colorBatch[#colorBatch+1] = {Part = P[2037], Color = Color3.new(0.8352941274642944,0.45098039507865906,0.239215686917305), UnionColoring = false} end if P[2038] then colorBatch[#colorBatch+1] = {Part = P[2038], Color = Color3.new(0.8352941274642944,0.45098039507865906,0.239215686917305), UnionColoring = false} end if P[2039] then colorBatch[#colorBatch+1] = {Part = P[2039], Color = Color3.new(0.8352941274642944,0.45098039507865906,0.239215686917305), UnionColoring = false} end if P[2040] then colorBatch[#colorBatch+1] = {Part = P[2040], Color = Color3.new(0.8352941274642944,0.45098039507865906,0.239215686917305), UnionColoring = false} end if P[2041] then colorBatch[#colorBatch+1] = {Part = P[2041], Color = Color3.new(0.8352941274642944,0.45098039507865906,0.239215686917305), UnionColoring = false} end if P[2042] then colorBatch[#colorBatch+1] = {Part = P[2042], Color = Color3.new(0.8352941274642944,0.45098039507865906,0.239215686917305), UnionColoring = false} end if P[2043] then colorBatch[#colorBatch+1] = {Part = P[2043], Color = Color3.new(0.8352941274642944,0.45098039507865906,0.239215686917305), UnionColoring = false} end if P[2044] then colorBatch[#colorBatch+1] = {Part = P[2044], Color = Color3.new(0.8352941274642944,0.45098039507865906,0.239215686917305), UnionColoring = false} end if P[2045] then colorBatch[#colorBatch+1] = {Part = P[2045], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2046] then colorBatch[#colorBatch+1] = {Part = P[2046], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2047] then colorBatch[#colorBatch+1] = {Part = P[2047], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2048] then colorBatch[#colorBatch+1] = {Part = P[2048], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2049] then colorBatch[#colorBatch+1] = {Part = P[2049], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2050] then colorBatch[#colorBatch+1] = {Part = P[2050], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2051] then colorBatch[#colorBatch+1] = {Part = P[2051], Color = Color3.new(0.5882353186607361,0.40392157435417175,0.4000000059604645), UnionColoring = false} end if P[2052] then colorBatch[#colorBatch+1] = {Part = P[2052], Color = Color3.new(0.5882353186607361,0.40392157435417175,0.4000000059604645), UnionColoring = false} end if P[2053] then colorBatch[#colorBatch+1] = {Part = P[2053], Color = Color3.new(0.5882353186607361,0.40392157435417175,0.4000000059604645), UnionColoring = false} end if P[2054] then colorBatch[#colorBatch+1] = {Part = P[2054], Color = Color3.new(0.5882353186607361,0.40392157435417175,0.4000000059604645), UnionColoring = false} end if P[2055] then colorBatch[#colorBatch+1] = {Part = P[2055], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2056] then colorBatch[#colorBatch+1] = {Part = P[2056], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2057] then colorBatch[#colorBatch+1] = {Part = P[2057], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2058] then colorBatch[#colorBatch+1] = {Part = P[2058], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2059] then colorBatch[#colorBatch+1] = {Part = P[2059], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2060] then colorBatch[#colorBatch+1] = {Part = P[2060], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2061] then colorBatch[#colorBatch+1] = {Part = P[2061], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2062] then colorBatch[#colorBatch+1] = {Part = P[2062], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2063] then colorBatch[#colorBatch+1] = {Part = P[2063], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2064] then colorBatch[#colorBatch+1] = {Part = P[2064], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2065] then colorBatch[#colorBatch+1] = {Part = P[2065], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2066] then colorBatch[#colorBatch+1] = {Part = P[2066], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2067] then colorBatch[#colorBatch+1] = {Part = P[2067], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2068] then colorBatch[#colorBatch+1] = {Part = P[2068], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2069] then colorBatch[#colorBatch+1] = {Part = P[2069], Color = Color3.new(0.5882353186607361,0.40392157435417175,0.4000000059604645), UnionColoring = false} end if P[2070] then colorBatch[#colorBatch+1] = {Part = P[2070], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2071] then colorBatch[#colorBatch+1] = {Part = P[2071], Color = Color3.new(0.5882353186607361,0.40392157435417175,0.4000000059604645), UnionColoring = false} end if P[2072] then colorBatch[#colorBatch+1] = {Part = P[2072], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2073] then colorBatch[#colorBatch+1] = {Part = P[2073], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2074] then colorBatch[#colorBatch+1] = {Part = P[2074], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2075] then colorBatch[#colorBatch+1] = {Part = P[2075], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2076] then colorBatch[#colorBatch+1] = {Part = P[2076], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2077] then colorBatch[#colorBatch+1] = {Part = P[2077], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2078] then colorBatch[#colorBatch+1] = {Part = P[2078], Color = Color3.new(0.5882353186607361,0.40392157435417175,0.4000000059604645), UnionColoring = false} end if P[2079] then colorBatch[#colorBatch+1] = {Part = P[2079], Color = Color3.new(0.5882353186607361,0.40392157435417175,0.4000000059604645), UnionColoring = false} end if P[2080] then colorBatch[#colorBatch+1] = {Part = P[2080], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2081] then colorBatch[#colorBatch+1] = {Part = P[2081], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2082] then colorBatch[#colorBatch+1] = {Part = P[2082], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2083] then colorBatch[#colorBatch+1] = {Part = P[2083], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2084] then colorBatch[#colorBatch+1] = {Part = P[2084], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2085] then colorBatch[#colorBatch+1] = {Part = P[2085], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2086] then colorBatch[#colorBatch+1] = {Part = P[2086], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2087] then colorBatch[#colorBatch+1] = {Part = P[2087], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2088] then colorBatch[#colorBatch+1] = {Part = P[2088], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2089] then colorBatch[#colorBatch+1] = {Part = P[2089], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2090] then colorBatch[#colorBatch+1] = {Part = P[2090], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end if P[2091] then colorBatch[#colorBatch+1] = {Part = P[2091], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2092] then colorBatch[#colorBatch+1] = {Part = P[2092], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2093] then colorBatch[#colorBatch+1] = {Part = P[2093], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2094] then colorBatch[#colorBatch+1] = {Part = P[2094], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2095] then colorBatch[#colorBatch+1] = {Part = P[2095], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2096] then colorBatch[#colorBatch+1] = {Part = P[2096], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2099] then colorBatch[#colorBatch+1] = {Part = P[2099], Color = Color3.new(0.45490196347236633,0.40784314274787903,0.007843137718737125), UnionColoring = false} end if P[2100] then colorBatch[#colorBatch+1] = {Part = P[2100], Color = Color3.new(0.9019607901573181,0.8666666746139526,0.3686274588108063), UnionColoring = false} end if P[2102] then colorBatch[#colorBatch+1] = {Part = P[2102], Color = Color3.new(0.45490196347236633,0.40784314274787903,0.007843137718737125), UnionColoring = false} end if P[2103] then colorBatch[#colorBatch+1] = {Part = P[2103], Color = Color3.new(0.9019607901573181,0.8666666746139526,0.3686274588108063), UnionColoring = false} end if P[2105] then colorBatch[#colorBatch+1] = {Part = P[2105], Color = Color3.new(0.9019607901573181,0.8666666746139526,0.3686274588108063), UnionColoring = false} end if P[2106] then colorBatch[#colorBatch+1] = {Part = P[2106], Color = Color3.new(0.45490196347236633,0.40784314274787903,0.007843137718737125), UnionColoring = false} end if P[2108] then colorBatch[#colorBatch+1] = {Part = P[2108], Color = Color3.new(0.45490196347236633,0.40784314274787903,0.007843137718737125), UnionColoring = false} end if P[2109] then colorBatch[#colorBatch+1] = {Part = P[2109], Color = Color3.new(0.9019607901573181,0.8666666746139526,0.3686274588108063), UnionColoring = false} end if P[2111] then colorBatch[#colorBatch+1] = {Part = P[2111], Color = Color3.new(0.45490196347236633,0.40784314274787903,0.007843137718737125), UnionColoring = false} end if P[2112] then colorBatch[#colorBatch+1] = {Part = P[2112], Color = Color3.new(0.9019607901573181,0.8666666746139526,0.3686274588108063), UnionColoring = false} end if P[2114] then colorBatch[#colorBatch+1] = {Part = P[2114], Color = Color3.new(0.9019607901573181,0.8666666746139526,0.3686274588108063), UnionColoring = false} end if P[2115] then colorBatch[#colorBatch+1] = {Part = P[2115], Color = Color3.new(0.45490196347236633,0.40784314274787903,0.007843137718737125), UnionColoring = false} end if P[2117] then colorBatch[#colorBatch+1] = {Part = P[2117], Color = Color3.new(0.45490196347236633,0.40784314274787903,0.007843137718737125), UnionColoring = false} end if P[2118] then colorBatch[#colorBatch+1] = {Part = P[2118], Color = Color3.new(0.9019607901573181,0.8666666746139526,0.3686274588108063), UnionColoring = false} end if P[2119] then colorBatch[#colorBatch+1] = {Part = P[2119], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2120] then colorBatch[#colorBatch+1] = {Part = P[2120], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2121] then colorBatch[#colorBatch+1] = {Part = P[2121], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2122] then colorBatch[#colorBatch+1] = {Part = P[2122], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2123] then colorBatch[#colorBatch+1] = {Part = P[2123], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[2124] then colorBatch[#colorBatch+1] = {Part = P[2124], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2125] then colorBatch[#colorBatch+1] = {Part = P[2125], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[2126] then colorBatch[#colorBatch+1] = {Part = P[2126], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2127] then colorBatch[#colorBatch+1] = {Part = P[2127], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2128] then colorBatch[#colorBatch+1] = {Part = P[2128], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2129] then colorBatch[#colorBatch+1] = {Part = P[2129], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2130] then colorBatch[#colorBatch+1] = {Part = P[2130], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2131] then colorBatch[#colorBatch+1] = {Part = P[2131], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2132] then colorBatch[#colorBatch+1] = {Part = P[2132], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2133] then colorBatch[#colorBatch+1] = {Part = P[2133], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2134] then colorBatch[#colorBatch+1] = {Part = P[2134], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2135] then colorBatch[#colorBatch+1] = {Part = P[2135], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2136] then colorBatch[#colorBatch+1] = {Part = P[2136], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2137] then colorBatch[#colorBatch+1] = {Part = P[2137], Color = Color3.new(0.48627451062202454,0.6117647290229797,0.41960784792900085), UnionColoring = false} end if P[2139] then colorBatch[#colorBatch+1] = {Part = P[2139], Color = Color3.new(0.6549019813537598,0.7058823704719543,0.4000000059604645), UnionColoring = false} end if P[2140] then colorBatch[#colorBatch+1] = {Part = P[2140], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[2141] then colorBatch[#colorBatch+1] = {Part = P[2141], Color = Color3.new(0.6549019813537598,0.7058823704719543,0.4000000059604645), UnionColoring = false} end if P[2142] then colorBatch[#colorBatch+1] = {Part = P[2142], Color = Color3.new(0.7843137383460999,0.529411792755127,0.3137255012989044), UnionColoring = false} end if P[2143] then colorBatch[#colorBatch+1] = {Part = P[2143], Color = Color3.new(0.7450980544090271,0.47058823704719543,0.23529411852359772), UnionColoring = false} end if P[2144] then colorBatch[#colorBatch+1] = {Part = P[2144], Color = Color3.new(0.7843137383460999,0.529411792755127,0.3137255012989044), UnionColoring = false} end if P[2540] then colorBatch[#colorBatch+1] = {Part = P[2540], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2459] then colorBatch[#colorBatch+1] = {Part = P[2459], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2450] then colorBatch[#colorBatch+1] = {Part = P[2450], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2620] then colorBatch[#colorBatch+1] = {Part = P[2620], Color = Color3.new(0.8666666746139526,0.062745101749897,0.12941177189350128), UnionColoring = false} end if P[2443] then colorBatch[#colorBatch+1] = {Part = P[2443], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2666] then colorBatch[#colorBatch+1] = {Part = P[2666], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2220] then colorBatch[#colorBatch+1] = {Part = P[2220], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2541] then colorBatch[#colorBatch+1] = {Part = P[2541], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2643] then colorBatch[#colorBatch+1] = {Part = P[2643], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2359] then colorBatch[#colorBatch+1] = {Part = P[2359], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2879] then colorBatch[#colorBatch+1] = {Part = P[2879], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2753] then colorBatch[#colorBatch+1] = {Part = P[2753], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2224] then colorBatch[#colorBatch+1] = {Part = P[2224], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2477] then colorBatch[#colorBatch+1] = {Part = P[2477], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2602] then colorBatch[#colorBatch+1] = {Part = P[2602], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2750] then colorBatch[#colorBatch+1] = {Part = P[2750], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2884] then colorBatch[#colorBatch+1] = {Part = P[2884], Color = Color3.new(0,0,0), UnionColoring = false} end if P[2258] then colorBatch[#colorBatch+1] = {Part = P[2258], Color = Color3.new(0.7843137383460999,0.529411792755127,0.3137255012989044), UnionColoring = false} end if P[2482] then colorBatch[#colorBatch+1] = {Part = P[2482], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2401] then colorBatch[#colorBatch+1] = {Part = P[2401], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2449] then colorBatch[#colorBatch+1] = {Part = P[2449], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2430] then colorBatch[#colorBatch+1] = {Part = P[2430], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[2217] then colorBatch[#colorBatch+1] = {Part = P[2217], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2890] then colorBatch[#colorBatch+1] = {Part = P[2890], Color = Color3.new(0,0,0), UnionColoring = false} end if P[2535] then colorBatch[#colorBatch+1] = {Part = P[2535], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2364] then colorBatch[#colorBatch+1] = {Part = P[2364], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2709] then colorBatch[#colorBatch+1] = {Part = P[2709], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2349] then colorBatch[#colorBatch+1] = {Part = P[2349], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2716] then colorBatch[#colorBatch+1] = {Part = P[2716], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2196] then colorBatch[#colorBatch+1] = {Part = P[2196], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2703] then colorBatch[#colorBatch+1] = {Part = P[2703], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2416] then colorBatch[#colorBatch+1] = {Part = P[2416], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2510] then colorBatch[#colorBatch+1] = {Part = P[2510], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2278] then colorBatch[#colorBatch+1] = {Part = P[2278], Color = Color3.new(0.8588235378265381,0,0.0313725508749485), UnionColoring = false} end if P[2376] then colorBatch[#colorBatch+1] = {Part = P[2376], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2655] then colorBatch[#colorBatch+1] = {Part = P[2655], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2166] then colorBatch[#colorBatch+1] = {Part = P[2166], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2307] then colorBatch[#colorBatch+1] = {Part = P[2307], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2743] then colorBatch[#colorBatch+1] = {Part = P[2743], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2321] then colorBatch[#colorBatch+1] = {Part = P[2321], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2427] then colorBatch[#colorBatch+1] = {Part = P[2427], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2614] then colorBatch[#colorBatch+1] = {Part = P[2614], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2353] then colorBatch[#colorBatch+1] = {Part = P[2353], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2171] then colorBatch[#colorBatch+1] = {Part = P[2171], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2651] then colorBatch[#colorBatch+1] = {Part = P[2651], Color = Color3.new(0.29019609093666077,0.09803921729326248,0.0784313753247261), UnionColoring = false} end if P[2299] then colorBatch[#colorBatch+1] = {Part = P[2299], Color = Color3.new(0.7843137383460999,0.529411792755127,0.3137255012989044), UnionColoring = false} end if P[2186] then colorBatch[#colorBatch+1] = {Part = P[2186], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2399] then colorBatch[#colorBatch+1] = {Part = P[2399], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2381] then colorBatch[#colorBatch+1] = {Part = P[2381], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2462] then colorBatch[#colorBatch+1] = {Part = P[2462], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2429] then colorBatch[#colorBatch+1] = {Part = P[2429], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[2414] then colorBatch[#colorBatch+1] = {Part = P[2414], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2350] then colorBatch[#colorBatch+1] = {Part = P[2350], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2232] then colorBatch[#colorBatch+1] = {Part = P[2232], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[2736] then colorBatch[#colorBatch+1] = {Part = P[2736], Color = Color3.new(1,0.7647058963775635,0), UnionColoring = false} end if P[2684] then colorBatch[#colorBatch+1] = {Part = P[2684], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2235] then colorBatch[#colorBatch+1] = {Part = P[2235], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[2744] then colorBatch[#colorBatch+1] = {Part = P[2744], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2318] then colorBatch[#colorBatch+1] = {Part = P[2318], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2164] then colorBatch[#colorBatch+1] = {Part = P[2164], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2650] then colorBatch[#colorBatch+1] = {Part = P[2650], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2509] then colorBatch[#colorBatch+1] = {Part = P[2509], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2181] then colorBatch[#colorBatch+1] = {Part = P[2181], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2200] then colorBatch[#colorBatch+1] = {Part = P[2200], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2243] then colorBatch[#colorBatch+1] = {Part = P[2243], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2458] then colorBatch[#colorBatch+1] = {Part = P[2458], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2478] then colorBatch[#colorBatch+1] = {Part = P[2478], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2310] then colorBatch[#colorBatch+1] = {Part = P[2310], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2341] then colorBatch[#colorBatch+1] = {Part = P[2341], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2228] then colorBatch[#colorBatch+1] = {Part = P[2228], Color = Color3.new(0.9960784316062927,0.9529411792755127,0.7333333492279053), UnionColoring = false} end if P[2191] then colorBatch[#colorBatch+1] = {Part = P[2191], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2599] then colorBatch[#colorBatch+1] = {Part = P[2599], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[2173] then colorBatch[#colorBatch+1] = {Part = P[2173], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2334] then colorBatch[#colorBatch+1] = {Part = P[2334], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2379] then colorBatch[#colorBatch+1] = {Part = P[2379], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2704] then colorBatch[#colorBatch+1] = {Part = P[2704], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2358] then colorBatch[#colorBatch+1] = {Part = P[2358], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2894] then colorBatch[#colorBatch+1] = {Part = P[2894], Color = Color3.new(0,0,0), UnionColoring = false} end if P[2501] then colorBatch[#colorBatch+1] = {Part = P[2501], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2848] then colorBatch[#colorBatch+1] = {Part = P[2848], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2640] then colorBatch[#colorBatch+1] = {Part = P[2640], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2686] then colorBatch[#colorBatch+1] = {Part = P[2686], Color = Color3.new(0.6352941393852234,0.8470588326454163,0), UnionColoring = false} end if P[2279] then colorBatch[#colorBatch+1] = {Part = P[2279], Color = Color3.new(0.8588235378265381,0,0.0313725508749485), UnionColoring = false} end if P[2308] then colorBatch[#colorBatch+1] = {Part = P[2308], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2595] then colorBatch[#colorBatch+1] = {Part = P[2595], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2700] then colorBatch[#colorBatch+1] = {Part = P[2700], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2538] then colorBatch[#colorBatch+1] = {Part = P[2538], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2300] then colorBatch[#colorBatch+1] = {Part = P[2300], Color = Color3.new(0.7843137383460999,0.529411792755127,0.3137255012989044), UnionColoring = false} end if P[2306] then colorBatch[#colorBatch+1] = {Part = P[2306], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[2600] then colorBatch[#colorBatch+1] = {Part = P[2600], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2844] then colorBatch[#colorBatch+1] = {Part = P[2844], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[2453] then colorBatch[#colorBatch+1] = {Part = P[2453], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2473] then colorBatch[#colorBatch+1] = {Part = P[2473], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2490] then colorBatch[#colorBatch+1] = {Part = P[2490], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2584] then colorBatch[#colorBatch+1] = {Part = P[2584], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[2431] then colorBatch[#colorBatch+1] = {Part = P[2431], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2645] then colorBatch[#colorBatch+1] = {Part = P[2645], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2292] then colorBatch[#colorBatch+1] = {Part = P[2292], Color = Color3.new(0.7843137383460999,0.529411792755127,0.3137255012989044), UnionColoring = false} end if P[2438] then colorBatch[#colorBatch+1] = {Part = P[2438], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2208] then colorBatch[#colorBatch+1] = {Part = P[2208], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2170] then colorBatch[#colorBatch+1] = {Part = P[2170], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2175] then colorBatch[#colorBatch+1] = {Part = P[2175], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2269] then colorBatch[#colorBatch+1] = {Part = P[2269], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2241] then colorBatch[#colorBatch+1] = {Part = P[2241], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2402] then colorBatch[#colorBatch+1] = {Part = P[2402], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2384] then colorBatch[#colorBatch+1] = {Part = P[2384], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2513] then colorBatch[#colorBatch+1] = {Part = P[2513], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2345] then colorBatch[#colorBatch+1] = {Part = P[2345], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2506] then colorBatch[#colorBatch+1] = {Part = P[2506], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2590] then colorBatch[#colorBatch+1] = {Part = P[2590], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2678] then colorBatch[#colorBatch+1] = {Part = P[2678], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2162] then colorBatch[#colorBatch+1] = {Part = P[2162], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2185] then colorBatch[#colorBatch+1] = {Part = P[2185], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2682] then colorBatch[#colorBatch+1] = {Part = P[2682], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2281] then colorBatch[#colorBatch+1] = {Part = P[2281], Color = Color3.new(0.8588235378265381,0,0.0313725508749485), UnionColoring = false} end if P[2294] then colorBatch[#colorBatch+1] = {Part = P[2294], Color = Color3.new(0.7843137383460999,0.529411792755127,0.3137255012989044), UnionColoring = false} end if P[2597] then colorBatch[#colorBatch+1] = {Part = P[2597], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2245] then colorBatch[#colorBatch+1] = {Part = P[2245], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[2608] then colorBatch[#colorBatch+1] = {Part = P[2608], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2480] then colorBatch[#colorBatch+1] = {Part = P[2480], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2285] then colorBatch[#colorBatch+1] = {Part = P[2285], Color = Color3.new(0.9960784316062927,0.9529411792755127,0.7333333492279053), UnionColoring = false} end if P[2902] then colorBatch[#colorBatch+1] = {Part = P[2902], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2252] then colorBatch[#colorBatch+1] = {Part = P[2252], Color = Color3.new(0.9960784316062927,0.9529411792755127,0.7333333492279053), UnionColoring = false} end if P[2586] then colorBatch[#colorBatch+1] = {Part = P[2586], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2470] then colorBatch[#colorBatch+1] = {Part = P[2470], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2712] then colorBatch[#colorBatch+1] = {Part = P[2712], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2481] then colorBatch[#colorBatch+1] = {Part = P[2481], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2883] then colorBatch[#colorBatch+1] = {Part = P[2883], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[2344] then colorBatch[#colorBatch+1] = {Part = P[2344], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2374] then colorBatch[#colorBatch+1] = {Part = P[2374], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2305] then colorBatch[#colorBatch+1] = {Part = P[2305], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2626] then colorBatch[#colorBatch+1] = {Part = P[2626], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2545] then colorBatch[#colorBatch+1] = {Part = P[2545], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2533] then colorBatch[#colorBatch+1] = {Part = P[2533], Color = Color3.new(0.250980406999588,0.239215686917305,0.24705882370471954), UnionColoring = false} end if P[2745] then colorBatch[#colorBatch+1] = {Part = P[2745], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2152] then colorBatch[#colorBatch+1] = {Part = P[2152], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2440] then colorBatch[#colorBatch+1] = {Part = P[2440], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2396] then colorBatch[#colorBatch+1] = {Part = P[2396], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2273] then colorBatch[#colorBatch+1] = {Part = P[2273], Color = Color3.new(0.8588235378265381,0,0.0313725508749485), UnionColoring = false} end if P[2593] then colorBatch[#colorBatch+1] = {Part = P[2593], Color = Color3.new(0.250980406999588,0.239215686917305,0.24705882370471954), UnionColoring = false} end if P[2380] then colorBatch[#colorBatch+1] = {Part = P[2380], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2154] then colorBatch[#colorBatch+1] = {Part = P[2154], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2445] then colorBatch[#colorBatch+1] = {Part = P[2445], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2822] then colorBatch[#colorBatch+1] = {Part = P[2822], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2467] then colorBatch[#colorBatch+1] = {Part = P[2467], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2328] then colorBatch[#colorBatch+1] = {Part = P[2328], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2500] then colorBatch[#colorBatch+1] = {Part = P[2500], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2471] then colorBatch[#colorBatch+1] = {Part = P[2471], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2589] then colorBatch[#colorBatch+1] = {Part = P[2589], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2366] then colorBatch[#colorBatch+1] = {Part = P[2366], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2199] then colorBatch[#colorBatch+1] = {Part = P[2199], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2356] then colorBatch[#colorBatch+1] = {Part = P[2356], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2505] then colorBatch[#colorBatch+1] = {Part = P[2505], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2319] then colorBatch[#colorBatch+1] = {Part = P[2319], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2423] then colorBatch[#colorBatch+1] = {Part = P[2423], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2889] then colorBatch[#colorBatch+1] = {Part = P[2889], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2263] then colorBatch[#colorBatch+1] = {Part = P[2263], Color = Color3.new(0.7843137383460999,0.529411792755127,0.3137255012989044), UnionColoring = false} end if P[2568] then colorBatch[#colorBatch+1] = {Part = P[2568], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2641] then colorBatch[#colorBatch+1] = {Part = P[2641], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2326] then colorBatch[#colorBatch+1] = {Part = P[2326], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2679] then colorBatch[#colorBatch+1] = {Part = P[2679], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[2317] then colorBatch[#colorBatch+1] = {Part = P[2317], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2227] then colorBatch[#colorBatch+1] = {Part = P[2227], Color = Color3.new(0.9960784316062927,0.9529411792755127,0.7333333492279053), UnionColoring = false} end if P[2464] then colorBatch[#colorBatch+1] = {Part = P[2464], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2591] then colorBatch[#colorBatch+1] = {Part = P[2591], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2189] then colorBatch[#colorBatch+1] = {Part = P[2189], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2346] then colorBatch[#colorBatch+1] = {Part = P[2346], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2179] then colorBatch[#colorBatch+1] = {Part = P[2179], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2291] then colorBatch[#colorBatch+1] = {Part = P[2291], Color = Color3.new(0.7843137383460999,0.529411792755127,0.3137255012989044), UnionColoring = false} end if P[2365] then colorBatch[#colorBatch+1] = {Part = P[2365], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2163] then colorBatch[#colorBatch+1] = {Part = P[2163], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2476] then colorBatch[#colorBatch+1] = {Part = P[2476], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2398] then colorBatch[#colorBatch+1] = {Part = P[2398], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2544] then colorBatch[#colorBatch+1] = {Part = P[2544], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2918] then colorBatch[#colorBatch+1] = {Part = P[2918], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2634] then colorBatch[#colorBatch+1] = {Part = P[2634], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2314] then colorBatch[#colorBatch+1] = {Part = P[2314], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2254] then colorBatch[#colorBatch+1] = {Part = P[2254], Color = Color3.new(0.7843137383460999,0.529411792755127,0.3137255012989044), UnionColoring = false} end if P[2322] then colorBatch[#colorBatch+1] = {Part = P[2322], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2551] then colorBatch[#colorBatch+1] = {Part = P[2551], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2461] then colorBatch[#colorBatch+1] = {Part = P[2461], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2491] then colorBatch[#colorBatch+1] = {Part = P[2491], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2668] then colorBatch[#colorBatch+1] = {Part = P[2668], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2206] then colorBatch[#colorBatch+1] = {Part = P[2206], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2876] then colorBatch[#colorBatch+1] = {Part = P[2876], Color = Color3.new(0.5215686559677124,0.7803921699523926,0.7803921699523926), UnionColoring = false} end if P[2624] then colorBatch[#colorBatch+1] = {Part = P[2624], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[2457] then colorBatch[#colorBatch+1] = {Part = P[2457], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2496] then colorBatch[#colorBatch+1] = {Part = P[2496], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2298] then colorBatch[#colorBatch+1] = {Part = P[2298], Color = Color3.new(0.7843137383460999,0.529411792755127,0.3137255012989044), UnionColoring = false} end if P[2628] then colorBatch[#colorBatch+1] = {Part = P[2628], Color = Color3.new(1,0.7647058963775635,0), UnionColoring = false} end if P[2920] then colorBatch[#colorBatch+1] = {Part = P[2920], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2240] then colorBatch[#colorBatch+1] = {Part = P[2240], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[2418] then colorBatch[#colorBatch+1] = {Part = P[2418], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2603] then colorBatch[#colorBatch+1] = {Part = P[2603], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2672] then colorBatch[#colorBatch+1] = {Part = P[2672], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2552] then colorBatch[#colorBatch+1] = {Part = P[2552], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[2284] then colorBatch[#colorBatch+1] = {Part = P[2284], Color = Color3.new(0.9960784316062927,0.9529411792755127,0.7333333492279053), UnionColoring = false} end if P[2642] then colorBatch[#colorBatch+1] = {Part = P[2642], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2463] then colorBatch[#colorBatch+1] = {Part = P[2463], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2296] then colorBatch[#colorBatch+1] = {Part = P[2296], Color = Color3.new(0.7843137383460999,0.529411792755127,0.3137255012989044), UnionColoring = false} end if P[2197] then colorBatch[#colorBatch+1] = {Part = P[2197], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2619] then colorBatch[#colorBatch+1] = {Part = P[2619], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2485] then colorBatch[#colorBatch+1] = {Part = P[2485], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2441] then colorBatch[#colorBatch+1] = {Part = P[2441], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2148] then colorBatch[#colorBatch+1] = {Part = P[2148], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2493] then colorBatch[#colorBatch+1] = {Part = P[2493], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2524] then colorBatch[#colorBatch+1] = {Part = P[2524], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2511] then colorBatch[#colorBatch+1] = {Part = P[2511], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2327] then colorBatch[#colorBatch+1] = {Part = P[2327], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2387] then colorBatch[#colorBatch+1] = {Part = P[2387], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2598] then colorBatch[#colorBatch+1] = {Part = P[2598], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2288] then colorBatch[#colorBatch+1] = {Part = P[2288], Color = Color3.new(0.9960784316062927,0.9529411792755127,0.7333333492279053), UnionColoring = false} end if P[2207] then colorBatch[#colorBatch+1] = {Part = P[2207], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2270] then colorBatch[#colorBatch+1] = {Part = P[2270], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2706] then colorBatch[#colorBatch+1] = {Part = P[2706], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2370] then colorBatch[#colorBatch+1] = {Part = P[2370], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2516] then colorBatch[#colorBatch+1] = {Part = P[2516], Color = Color3.new(1,0.7647058963775635,0), UnionColoring = false} end if P[2408] then colorBatch[#colorBatch+1] = {Part = P[2408], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2617] then colorBatch[#colorBatch+1] = {Part = P[2617], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2661] then colorBatch[#colorBatch+1] = {Part = P[2661], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2468] then colorBatch[#colorBatch+1] = {Part = P[2468], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2615] then colorBatch[#colorBatch+1] = {Part = P[2615], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2435] then colorBatch[#colorBatch+1] = {Part = P[2435], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2483] then colorBatch[#colorBatch+1] = {Part = P[2483], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2316] then colorBatch[#colorBatch+1] = {Part = P[2316], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2669] then colorBatch[#colorBatch+1] = {Part = P[2669], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2705] then colorBatch[#colorBatch+1] = {Part = P[2705], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2201] then colorBatch[#colorBatch+1] = {Part = P[2201], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2488] then colorBatch[#colorBatch+1] = {Part = P[2488], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2442] then colorBatch[#colorBatch+1] = {Part = P[2442], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2178] then colorBatch[#colorBatch+1] = {Part = P[2178], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2663] then colorBatch[#colorBatch+1] = {Part = P[2663], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2635] then colorBatch[#colorBatch+1] = {Part = P[2635], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2605] then colorBatch[#colorBatch+1] = {Part = P[2605], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2202] then colorBatch[#colorBatch+1] = {Part = P[2202], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2320] then colorBatch[#colorBatch+1] = {Part = P[2320], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2698] then colorBatch[#colorBatch+1] = {Part = P[2698], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2677] then colorBatch[#colorBatch+1] = {Part = P[2677], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2548] then colorBatch[#colorBatch+1] = {Part = P[2548], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2337] then colorBatch[#colorBatch+1] = {Part = P[2337], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2646] then colorBatch[#colorBatch+1] = {Part = P[2646], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2532] then colorBatch[#colorBatch+1] = {Part = P[2532], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2172] then colorBatch[#colorBatch+1] = {Part = P[2172], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2369] then colorBatch[#colorBatch+1] = {Part = P[2369], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2397] then colorBatch[#colorBatch+1] = {Part = P[2397], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2656] then colorBatch[#colorBatch+1] = {Part = P[2656], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2807] then colorBatch[#colorBatch+1] = {Part = P[2807], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[2267] then colorBatch[#colorBatch+1] = {Part = P[2267], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2151] then colorBatch[#colorBatch+1] = {Part = P[2151], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2613] then colorBatch[#colorBatch+1] = {Part = P[2613], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2218] then colorBatch[#colorBatch+1] = {Part = P[2218], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2699] then colorBatch[#colorBatch+1] = {Part = P[2699], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2400] then colorBatch[#colorBatch+1] = {Part = P[2400], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2287] then colorBatch[#colorBatch+1] = {Part = P[2287], Color = Color3.new(0.9960784316062927,0.9529411792755127,0.7333333492279053), UnionColoring = false} end if P[2616] then colorBatch[#colorBatch+1] = {Part = P[2616], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2444] then colorBatch[#colorBatch+1] = {Part = P[2444], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2735] then colorBatch[#colorBatch+1] = {Part = P[2735], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2507] then colorBatch[#colorBatch+1] = {Part = P[2507], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2474] then colorBatch[#colorBatch+1] = {Part = P[2474], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2211] then colorBatch[#colorBatch+1] = {Part = P[2211], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2312] then colorBatch[#colorBatch+1] = {Part = P[2312], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2156] then colorBatch[#colorBatch+1] = {Part = P[2156], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2159] then colorBatch[#colorBatch+1] = {Part = P[2159], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2169] then colorBatch[#colorBatch+1] = {Part = P[2169], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2662] then colorBatch[#colorBatch+1] = {Part = P[2662], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2275] then colorBatch[#colorBatch+1] = {Part = P[2275], Color = Color3.new(0.8588235378265381,0,0.0313725508749485), UnionColoring = false} end if P[2466] then colorBatch[#colorBatch+1] = {Part = P[2466], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2691] then colorBatch[#colorBatch+1] = {Part = P[2691], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2286] then colorBatch[#colorBatch+1] = {Part = P[2286], Color = Color3.new(0.9960784316062927,0.9529411792755127,0.7333333492279053), UnionColoring = false} end if P[2530] then colorBatch[#colorBatch+1] = {Part = P[2530], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2231] then colorBatch[#colorBatch+1] = {Part = P[2231], Color = Color3.new(0.9960784316062927,0.9529411792755127,0.7333333492279053), UnionColoring = false} end if P[2392] then colorBatch[#colorBatch+1] = {Part = P[2392], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2539] then colorBatch[#colorBatch+1] = {Part = P[2539], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2378] then colorBatch[#colorBatch+1] = {Part = P[2378], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2832] then colorBatch[#colorBatch+1] = {Part = P[2832], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[2363] then colorBatch[#colorBatch+1] = {Part = P[2363], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2522] then colorBatch[#colorBatch+1] = {Part = P[2522], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2542] then colorBatch[#colorBatch+1] = {Part = P[2542], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2707] then colorBatch[#colorBatch+1] = {Part = P[2707], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2611] then colorBatch[#colorBatch+1] = {Part = P[2611], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2390] then colorBatch[#colorBatch+1] = {Part = P[2390], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2190] then colorBatch[#colorBatch+1] = {Part = P[2190], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2621] then colorBatch[#colorBatch+1] = {Part = P[2621], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2596] then colorBatch[#colorBatch+1] = {Part = P[2596], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2472] then colorBatch[#colorBatch+1] = {Part = P[2472], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2880] then colorBatch[#colorBatch+1] = {Part = P[2880], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2367] then colorBatch[#colorBatch+1] = {Part = P[2367], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2695] then colorBatch[#colorBatch+1] = {Part = P[2695], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2360] then colorBatch[#colorBatch+1] = {Part = P[2360], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2331] then colorBatch[#colorBatch+1] = {Part = P[2331], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2221] then colorBatch[#colorBatch+1] = {Part = P[2221], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2503] then colorBatch[#colorBatch+1] = {Part = P[2503], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2361] then colorBatch[#colorBatch+1] = {Part = P[2361], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2413] then colorBatch[#colorBatch+1] = {Part = P[2413], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2547] then colorBatch[#colorBatch+1] = {Part = P[2547], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2514] then colorBatch[#colorBatch+1] = {Part = P[2514], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2492] then colorBatch[#colorBatch+1] = {Part = P[2492], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2249] then colorBatch[#colorBatch+1] = {Part = P[2249], Color = Color3.new(0.9960784316062927,0.9529411792755127,0.7333333492279053), UnionColoring = false} end if P[2648] then colorBatch[#colorBatch+1] = {Part = P[2648], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[2150] then colorBatch[#colorBatch+1] = {Part = P[2150], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2391] then colorBatch[#colorBatch+1] = {Part = P[2391], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2180] then colorBatch[#colorBatch+1] = {Part = P[2180], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2295] then colorBatch[#colorBatch+1] = {Part = P[2295], Color = Color3.new(0.7843137383460999,0.529411792755127,0.3137255012989044), UnionColoring = false} end if P[2456] then colorBatch[#colorBatch+1] = {Part = P[2456], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2335] then colorBatch[#colorBatch+1] = {Part = P[2335], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2697] then colorBatch[#colorBatch+1] = {Part = P[2697], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2383] then colorBatch[#colorBatch+1] = {Part = P[2383], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2339] then colorBatch[#colorBatch+1] = {Part = P[2339], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2342] then colorBatch[#colorBatch+1] = {Part = P[2342], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2592] then colorBatch[#colorBatch+1] = {Part = P[2592], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2531] then colorBatch[#colorBatch+1] = {Part = P[2531], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[2355] then colorBatch[#colorBatch+1] = {Part = P[2355], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2403] then colorBatch[#colorBatch+1] = {Part = P[2403], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2546] then colorBatch[#colorBatch+1] = {Part = P[2546], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2351] then colorBatch[#colorBatch+1] = {Part = P[2351], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2711] then colorBatch[#colorBatch+1] = {Part = P[2711], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2385] then colorBatch[#colorBatch+1] = {Part = P[2385], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2303] then colorBatch[#colorBatch+1] = {Part = P[2303], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2638] then colorBatch[#colorBatch+1] = {Part = P[2638], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2647] then colorBatch[#colorBatch+1] = {Part = P[2647], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2311] then colorBatch[#colorBatch+1] = {Part = P[2311], Color = Color3.new(0,0.5607843399047852,0.6117647290229797), UnionColoring = false} end if P[2325] then colorBatch[#colorBatch+1] = {Part = P[2325], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2486] then colorBatch[#colorBatch+1] = {Part = P[2486], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2601] then colorBatch[#colorBatch+1] = {Part = P[2601], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2158] then colorBatch[#colorBatch+1] = {Part = P[2158], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2212] then colorBatch[#colorBatch+1] = {Part = P[2212], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2888] then colorBatch[#colorBatch+1] = {Part = P[2888], Color = Color3.new(0,0,0), UnionColoring = false} end if P[2214] then colorBatch[#colorBatch+1] = {Part = P[2214], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2330] then colorBatch[#colorBatch+1] = {Part = P[2330], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2234] then colorBatch[#colorBatch+1] = {Part = P[2234], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[2302] then colorBatch[#colorBatch+1] = {Part = P[2302], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2323] then colorBatch[#colorBatch+1] = {Part = P[2323], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2174] then colorBatch[#colorBatch+1] = {Part = P[2174], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2475] then colorBatch[#colorBatch+1] = {Part = P[2475], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2637] then colorBatch[#colorBatch+1] = {Part = P[2637], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2289] then colorBatch[#colorBatch+1] = {Part = P[2289], Color = Color3.new(0.7843137383460999,0.529411792755127,0.3137255012989044), UnionColoring = false} end if P[2683] then colorBatch[#colorBatch+1] = {Part = P[2683], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2309] then colorBatch[#colorBatch+1] = {Part = P[2309], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end if P[2187] then colorBatch[#colorBatch+1] = {Part = P[2187], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2253] then colorBatch[#colorBatch+1] = {Part = P[2253], Color = Color3.new(0.7843137383460999,0.529411792755127,0.3137255012989044), UnionColoring = false} end if P[2588] then colorBatch[#colorBatch+1] = {Part = P[2588], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2585] then colorBatch[#colorBatch+1] = {Part = P[2585], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2550] then colorBatch[#colorBatch+1] = {Part = P[2550], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2523] then colorBatch[#colorBatch+1] = {Part = P[2523], Color = Color3.new(0.250980406999588,0.239215686917305,0.24705882370471954), UnionColoring = false} end if P[2422] then colorBatch[#colorBatch+1] = {Part = P[2422], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2329] then colorBatch[#colorBatch+1] = {Part = P[2329], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2239] then colorBatch[#colorBatch+1] = {Part = P[2239], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2569] then colorBatch[#colorBatch+1] = {Part = P[2569], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2495] then colorBatch[#colorBatch+1] = {Part = P[2495], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2184] then colorBatch[#colorBatch+1] = {Part = P[2184], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2504] then colorBatch[#colorBatch+1] = {Part = P[2504], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2420] then colorBatch[#colorBatch+1] = {Part = P[2420], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2497] then colorBatch[#colorBatch+1] = {Part = P[2497], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2209] then colorBatch[#colorBatch+1] = {Part = P[2209], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2266] then colorBatch[#colorBatch+1] = {Part = P[2266], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2237] then colorBatch[#colorBatch+1] = {Part = P[2237], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[2487] then colorBatch[#colorBatch+1] = {Part = P[2487], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2149] then colorBatch[#colorBatch+1] = {Part = P[2149], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2177] then colorBatch[#colorBatch+1] = {Part = P[2177], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2261] then colorBatch[#colorBatch+1] = {Part = P[2261], Color = Color3.new(0.7843137383460999,0.529411792755127,0.3137255012989044), UnionColoring = false} end if P[2386] then colorBatch[#colorBatch+1] = {Part = P[2386], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2404] then colorBatch[#colorBatch+1] = {Part = P[2404], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2421] then colorBatch[#colorBatch+1] = {Part = P[2421], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2406] then colorBatch[#colorBatch+1] = {Part = P[2406], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2719] then colorBatch[#colorBatch+1] = {Part = P[2719], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2754] then colorBatch[#colorBatch+1] = {Part = P[2754], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2259] then colorBatch[#colorBatch+1] = {Part = P[2259], Color = Color3.new(0.7843137383460999,0.529411792755127,0.3137255012989044), UnionColoring = false} end if P[2899] then colorBatch[#colorBatch+1] = {Part = P[2899], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2674] then colorBatch[#colorBatch+1] = {Part = P[2674], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2893] then colorBatch[#colorBatch+1] = {Part = P[2893], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[2891] then colorBatch[#colorBatch+1] = {Part = P[2891], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2395] then colorBatch[#colorBatch+1] = {Part = P[2395], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2313] then colorBatch[#colorBatch+1] = {Part = P[2313], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2229] then colorBatch[#colorBatch+1] = {Part = P[2229], Color = Color3.new(0.9960784316062927,0.9529411792755127,0.7333333492279053), UnionColoring = false} end if P[2407] then colorBatch[#colorBatch+1] = {Part = P[2407], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2881] then colorBatch[#colorBatch+1] = {Part = P[2881], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2877] then colorBatch[#colorBatch+1] = {Part = P[2877], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2479] then colorBatch[#colorBatch+1] = {Part = P[2479], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2543] then colorBatch[#colorBatch+1] = {Part = P[2543], Color = Color3.new(0.19607843458652496,0.19607843458652496,0.19607843458652496), UnionColoring = false} end if P[2875] then colorBatch[#colorBatch+1] = {Part = P[2875], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2389] then colorBatch[#colorBatch+1] = {Part = P[2389], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2649] then colorBatch[#colorBatch+1] = {Part = P[2649], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2343] then colorBatch[#colorBatch+1] = {Part = P[2343], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2176] then colorBatch[#colorBatch+1] = {Part = P[2176], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2549] then colorBatch[#colorBatch+1] = {Part = P[2549], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2382] then colorBatch[#colorBatch+1] = {Part = P[2382], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2850] then colorBatch[#colorBatch+1] = {Part = P[2850], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2670] then colorBatch[#colorBatch+1] = {Part = P[2670], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2160] then colorBatch[#colorBatch+1] = {Part = P[2160], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2410] then colorBatch[#colorBatch+1] = {Part = P[2410], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2671] then colorBatch[#colorBatch+1] = {Part = P[2671], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2502] then colorBatch[#colorBatch+1] = {Part = P[2502], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2830] then colorBatch[#colorBatch+1] = {Part = P[2830], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2828] then colorBatch[#colorBatch+1] = {Part = P[2828], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2825] then colorBatch[#colorBatch+1] = {Part = P[2825], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[2799] then colorBatch[#colorBatch+1] = {Part = P[2799], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2512] then colorBatch[#colorBatch+1] = {Part = P[2512], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2791] then colorBatch[#colorBatch+1] = {Part = P[2791], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2749] then colorBatch[#colorBatch+1] = {Part = P[2749], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2747] then colorBatch[#colorBatch+1] = {Part = P[2747], Color = Color3.new(0.8666666746139526,0.062745101749897,0.12941177189350128), UnionColoring = false} end if P[2612] then colorBatch[#colorBatch+1] = {Part = P[2612], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2168] then colorBatch[#colorBatch+1] = {Part = P[2168], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2685] then colorBatch[#colorBatch+1] = {Part = P[2685], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2692] then colorBatch[#colorBatch+1] = {Part = P[2692], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2213] then colorBatch[#colorBatch+1] = {Part = P[2213], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2251] then colorBatch[#colorBatch+1] = {Part = P[2251], Color = Color3.new(0.9960784316062927,0.9529411792755127,0.7333333492279053), UnionColoring = false} end if P[2708] then colorBatch[#colorBatch+1] = {Part = P[2708], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2437] then colorBatch[#colorBatch+1] = {Part = P[2437], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2623] then colorBatch[#colorBatch+1] = {Part = P[2623], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2537] then colorBatch[#colorBatch+1] = {Part = P[2537], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2188] then colorBatch[#colorBatch+1] = {Part = P[2188], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2729] then colorBatch[#colorBatch+1] = {Part = P[2729], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2726] then colorBatch[#colorBatch+1] = {Part = P[2726], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2713] then colorBatch[#colorBatch+1] = {Part = P[2713], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2147] then colorBatch[#colorBatch+1] = {Part = P[2147], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2527] then colorBatch[#colorBatch+1] = {Part = P[2527], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2340] then colorBatch[#colorBatch+1] = {Part = P[2340], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2644] then colorBatch[#colorBatch+1] = {Part = P[2644], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2304] then colorBatch[#colorBatch+1] = {Part = P[2304], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2710] then colorBatch[#colorBatch+1] = {Part = P[2710], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2534] then colorBatch[#colorBatch+1] = {Part = P[2534], Color = Color3.new(0.8666666746139526,0.062745101749897,0.12941177189350128), UnionColoring = false} end if P[2371] then colorBatch[#colorBatch+1] = {Part = P[2371], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2290] then colorBatch[#colorBatch+1] = {Part = P[2290], Color = Color3.new(0.7843137383460999,0.529411792755127,0.3137255012989044), UnionColoring = false} end if P[2271] then colorBatch[#colorBatch+1] = {Part = P[2271], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2636] then colorBatch[#colorBatch+1] = {Part = P[2636], Color = Color3.new(0.8666666746139526,0.062745101749897,0.12941177189350128), UnionColoring = false} end if P[2701] then colorBatch[#colorBatch+1] = {Part = P[2701], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[2260] then colorBatch[#colorBatch+1] = {Part = P[2260], Color = Color3.new(0.7843137383460999,0.529411792755127,0.3137255012989044), UnionColoring = false} end if P[2336] then colorBatch[#colorBatch+1] = {Part = P[2336], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2680] then colorBatch[#colorBatch+1] = {Part = P[2680], Color = Color3.new(0.250980406999588,0.239215686917305,0.24705882370471954), UnionColoring = false} end if P[2223] then colorBatch[#colorBatch+1] = {Part = P[2223], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2338] then colorBatch[#colorBatch+1] = {Part = P[2338], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2499] then colorBatch[#colorBatch+1] = {Part = P[2499], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2262] then colorBatch[#colorBatch+1] = {Part = P[2262], Color = Color3.new(0.7843137383460999,0.529411792755127,0.3137255012989044), UnionColoring = false} end if P[2696] then colorBatch[#colorBatch+1] = {Part = P[2696], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2315] then colorBatch[#colorBatch+1] = {Part = P[2315], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2412] then colorBatch[#colorBatch+1] = {Part = P[2412], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2233] then colorBatch[#colorBatch+1] = {Part = P[2233], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[2362] then colorBatch[#colorBatch+1] = {Part = P[2362], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2439] then colorBatch[#colorBatch+1] = {Part = P[2439], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2694] then colorBatch[#colorBatch+1] = {Part = P[2694], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2693] then colorBatch[#colorBatch+1] = {Part = P[2693], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2627] then colorBatch[#colorBatch+1] = {Part = P[2627], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2257] then colorBatch[#colorBatch+1] = {Part = P[2257], Color = Color3.new(0.7843137383460999,0.529411792755127,0.3137255012989044), UnionColoring = false} end if P[2667] then colorBatch[#colorBatch+1] = {Part = P[2667], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2681] then colorBatch[#colorBatch+1] = {Part = P[2681], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2676] then colorBatch[#colorBatch+1] = {Part = P[2676], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2610] then colorBatch[#colorBatch+1] = {Part = P[2610], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2256] then colorBatch[#colorBatch+1] = {Part = P[2256], Color = Color3.new(0.7843137383460999,0.529411792755127,0.3137255012989044), UnionColoring = false} end if P[2498] then colorBatch[#colorBatch+1] = {Part = P[2498], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2193] then colorBatch[#colorBatch+1] = {Part = P[2193], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2203] then colorBatch[#colorBatch+1] = {Part = P[2203], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2368] then colorBatch[#colorBatch+1] = {Part = P[2368], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2675] then colorBatch[#colorBatch+1] = {Part = P[2675], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2898] then colorBatch[#colorBatch+1] = {Part = P[2898], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[2673] then colorBatch[#colorBatch+1] = {Part = P[2673], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2625] then colorBatch[#colorBatch+1] = {Part = P[2625], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2446] then colorBatch[#colorBatch+1] = {Part = P[2446], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2665] then colorBatch[#colorBatch+1] = {Part = P[2665], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2664] then colorBatch[#colorBatch+1] = {Part = P[2664], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2264] then colorBatch[#colorBatch+1] = {Part = P[2264], Color = Color3.new(0.7843137383460999,0.529411792755127,0.3137255012989044), UnionColoring = false} end if P[2451] then colorBatch[#colorBatch+1] = {Part = P[2451], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2347] then colorBatch[#colorBatch+1] = {Part = P[2347], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2660] then colorBatch[#colorBatch+1] = {Part = P[2660], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2268] then colorBatch[#colorBatch+1] = {Part = P[2268], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2332] then colorBatch[#colorBatch+1] = {Part = P[2332], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2165] then colorBatch[#colorBatch+1] = {Part = P[2165], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2415] then colorBatch[#colorBatch+1] = {Part = P[2415], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2659] then colorBatch[#colorBatch+1] = {Part = P[2659], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2248] then colorBatch[#colorBatch+1] = {Part = P[2248], Color = Color3.new(0.9960784316062927,0.9529411792755127,0.7333333492279053), UnionColoring = false} end if P[2657] then colorBatch[#colorBatch+1] = {Part = P[2657], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2195] then colorBatch[#colorBatch+1] = {Part = P[2195], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2654] then colorBatch[#colorBatch+1] = {Part = P[2654], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2653] then colorBatch[#colorBatch+1] = {Part = P[2653], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2858] then colorBatch[#colorBatch+1] = {Part = P[2858], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2702] then colorBatch[#colorBatch+1] = {Part = P[2702], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2508] then colorBatch[#colorBatch+1] = {Part = P[2508], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2293] then colorBatch[#colorBatch+1] = {Part = P[2293], Color = Color3.new(0.7843137383460999,0.529411792755127,0.3137255012989044), UnionColoring = false} end if P[2489] then colorBatch[#colorBatch+1] = {Part = P[2489], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2393] then colorBatch[#colorBatch+1] = {Part = P[2393], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2354] then colorBatch[#colorBatch+1] = {Part = P[2354], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2639] then colorBatch[#colorBatch+1] = {Part = P[2639], Color = Color3.new(0.250980406999588,0.239215686917305,0.24705882370471954), UnionColoring = false} end if P[2255] then colorBatch[#colorBatch+1] = {Part = P[2255], Color = Color3.new(0.7843137383460999,0.529411792755127,0.3137255012989044), UnionColoring = false} end if P[2658] then colorBatch[#colorBatch+1] = {Part = P[2658], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2157] then colorBatch[#colorBatch+1] = {Part = P[2157], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2194] then colorBatch[#colorBatch+1] = {Part = P[2194], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2297] then colorBatch[#colorBatch+1] = {Part = P[2297], Color = Color3.new(0.7843137383460999,0.529411792755127,0.3137255012989044), UnionColoring = false} end if P[2494] then colorBatch[#colorBatch+1] = {Part = P[2494], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2868] then colorBatch[#colorBatch+1] = {Part = P[2868], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2622] then colorBatch[#colorBatch+1] = {Part = P[2622], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2425] then colorBatch[#colorBatch+1] = {Part = P[2425], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2618] then colorBatch[#colorBatch+1] = {Part = P[2618], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2377] then colorBatch[#colorBatch+1] = {Part = P[2377], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2192] then colorBatch[#colorBatch+1] = {Part = P[2192], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2210] then colorBatch[#colorBatch+1] = {Part = P[2210], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2419] then colorBatch[#colorBatch+1] = {Part = P[2419], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2447] then colorBatch[#colorBatch+1] = {Part = P[2447], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2609] then colorBatch[#colorBatch+1] = {Part = P[2609], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2607] then colorBatch[#colorBatch+1] = {Part = P[2607], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2277] then colorBatch[#colorBatch+1] = {Part = P[2277], Color = Color3.new(1,0.7372549176216125,0.05098039284348488), UnionColoring = false} end if P[2236] then colorBatch[#colorBatch+1] = {Part = P[2236], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[2606] then colorBatch[#colorBatch+1] = {Part = P[2606], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2452] then colorBatch[#colorBatch+1] = {Part = P[2452], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2333] then colorBatch[#colorBatch+1] = {Part = P[2333], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2434] then colorBatch[#colorBatch+1] = {Part = P[2434], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2587] then colorBatch[#colorBatch+1] = {Part = P[2587], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2465] then colorBatch[#colorBatch+1] = {Part = P[2465], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2357] then colorBatch[#colorBatch+1] = {Part = P[2357], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2250] then colorBatch[#colorBatch+1] = {Part = P[2250], Color = Color3.new(0.9960784316062927,0.9529411792755127,0.7333333492279053), UnionColoring = false} end if P[2417] then colorBatch[#colorBatch+1] = {Part = P[2417], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2375] then colorBatch[#colorBatch+1] = {Part = P[2375], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2536] then colorBatch[#colorBatch+1] = {Part = P[2536], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2155] then colorBatch[#colorBatch+1] = {Part = P[2155], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2405] then colorBatch[#colorBatch+1] = {Part = P[2405], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2436] then colorBatch[#colorBatch+1] = {Part = P[2436], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2910] then colorBatch[#colorBatch+1] = {Part = P[2910], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2460] then colorBatch[#colorBatch+1] = {Part = P[2460], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2455] then colorBatch[#colorBatch+1] = {Part = P[2455], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2205] then colorBatch[#colorBatch+1] = {Part = P[2205], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2352] then colorBatch[#colorBatch+1] = {Part = P[2352], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2153] then colorBatch[#colorBatch+1] = {Part = P[2153], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2222] then colorBatch[#colorBatch+1] = {Part = P[2222], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2216] then colorBatch[#colorBatch+1] = {Part = P[2216], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2230] then colorBatch[#colorBatch+1] = {Part = P[2230], Color = Color3.new(0.9960784316062927,0.9529411792755127,0.7333333492279053), UnionColoring = false} end if P[2411] then colorBatch[#colorBatch+1] = {Part = P[2411], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2215] then colorBatch[#colorBatch+1] = {Part = P[2215], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end batchColor(endpoint, colorBatch) local collisionBatch = {} if P[7] then collisionBatch[#collisionBatch+1] = {Part = P[7], CanCollide = true} end if P[8] then collisionBatch[#collisionBatch+1] = {Part = P[8], CanCollide = true} end if P[9] then collisionBatch[#collisionBatch+1] = {Part = P[9], CanCollide = true} end if P[10] then collisionBatch[#collisionBatch+1] = {Part = P[10], CanCollide = true} end if P[11] then collisionBatch[#collisionBatch+1] = {Part = P[11], CanCollide = true} end if P[12] then collisionBatch[#collisionBatch+1] = {Part = P[12], CanCollide = true} end if P[13] then collisionBatch[#collisionBatch+1] = {Part = P[13], CanCollide = true} end if P[14] then collisionBatch[#collisionBatch+1] = {Part = P[14], CanCollide = true} end if P[15] then collisionBatch[#collisionBatch+1] = {Part = P[15], CanCollide = true} end if P[16] then collisionBatch[#collisionBatch+1] = {Part = P[16], CanCollide = true} end if P[17] then collisionBatch[#collisionBatch+1] = {Part = P[17], CanCollide = true} end if P[18] then collisionBatch[#collisionBatch+1] = {Part = P[18], CanCollide = true} end if P[19] then collisionBatch[#collisionBatch+1] = {Part = P[19], CanCollide = true} end if P[20] then collisionBatch[#collisionBatch+1] = {Part = P[20], CanCollide = true} end if P[21] then collisionBatch[#collisionBatch+1] = {Part = P[21], CanCollide = true} end if P[22] then collisionBatch[#collisionBatch+1] = {Part = P[22], CanCollide = true} end if P[23] then collisionBatch[#collisionBatch+1] = {Part = P[23], CanCollide = true} end if P[24] then collisionBatch[#collisionBatch+1] = {Part = P[24], CanCollide = true} end if P[25] then collisionBatch[#collisionBatch+1] = {Part = P[25], CanCollide = true} end if P[26] then collisionBatch[#collisionBatch+1] = {Part = P[26], CanCollide = true} end if P[27] then collisionBatch[#collisionBatch+1] = {Part = P[27], CanCollide = true} end if P[28] then collisionBatch[#collisionBatch+1] = {Part = P[28], CanCollide = true} end if P[29] then collisionBatch[#collisionBatch+1] = {Part = P[29], CanCollide = true} end if P[30] then collisionBatch[#collisionBatch+1] = {Part = P[30], CanCollide = true} end if P[31] then collisionBatch[#collisionBatch+1] = {Part = P[31], CanCollide = true} end if P[32] then collisionBatch[#collisionBatch+1] = {Part = P[32], CanCollide = true} end if P[33] then collisionBatch[#collisionBatch+1] = {Part = P[33], CanCollide = true} end if P[34] then collisionBatch[#collisionBatch+1] = {Part = P[34], CanCollide = true} end if P[35] then collisionBatch[#collisionBatch+1] = {Part = P[35], CanCollide = true} end if P[36] then collisionBatch[#collisionBatch+1] = {Part = P[36], CanCollide = true} end if P[37] then collisionBatch[#collisionBatch+1] = {Part = P[37], CanCollide = true} end if P[38] then collisionBatch[#collisionBatch+1] = {Part = P[38], CanCollide = true} end if P[39] then collisionBatch[#collisionBatch+1] = {Part = P[39], CanCollide = true} end if P[40] then collisionBatch[#collisionBatch+1] = {Part = P[40], CanCollide = true} end if P[43] then collisionBatch[#collisionBatch+1] = {Part = P[43], CanCollide = false} end if P[44] then collisionBatch[#collisionBatch+1] = {Part = P[44], CanCollide = false} end if P[45] then collisionBatch[#collisionBatch+1] = {Part = P[45], CanCollide = false} end if P[46] then collisionBatch[#collisionBatch+1] = {Part = P[46], CanCollide = false} end if P[47] then collisionBatch[#collisionBatch+1] = {Part = P[47], CanCollide = false} end if P[48] then collisionBatch[#collisionBatch+1] = {Part = P[48], CanCollide = false} end if P[49] then collisionBatch[#collisionBatch+1] = {Part = P[49], CanCollide = false} end if P[50] then collisionBatch[#collisionBatch+1] = {Part = P[50], CanCollide = false} end if P[51] then collisionBatch[#collisionBatch+1] = {Part = P[51], CanCollide = false} end if P[53] then collisionBatch[#collisionBatch+1] = {Part = P[53], CanCollide = false} end if P[54] then collisionBatch[#collisionBatch+1] = {Part = P[54], CanCollide = false} end if P[55] then collisionBatch[#collisionBatch+1] = {Part = P[55], CanCollide = false} end if P[56] then collisionBatch[#collisionBatch+1] = {Part = P[56], CanCollide = false} end if P[57] then collisionBatch[#collisionBatch+1] = {Part = P[57], CanCollide = false} end if P[58] then collisionBatch[#collisionBatch+1] = {Part = P[58], CanCollide = false} end if P[59] then collisionBatch[#collisionBatch+1] = {Part = P[59], CanCollide = false} end if P[60] then collisionBatch[#collisionBatch+1] = {Part = P[60], CanCollide = false} end if P[61] then collisionBatch[#collisionBatch+1] = {Part = P[61], CanCollide = false} end if P[65] then collisionBatch[#collisionBatch+1] = {Part = P[65], CanCollide = true} end if P[66] then collisionBatch[#collisionBatch+1] = {Part = P[66], CanCollide = true} end if P[67] then collisionBatch[#collisionBatch+1] = {Part = P[67], CanCollide = true} end if P[69] then collisionBatch[#collisionBatch+1] = {Part = P[69], CanCollide = true} end if P[71] then collisionBatch[#collisionBatch+1] = {Part = P[71], CanCollide = true} end if P[72] then collisionBatch[#collisionBatch+1] = {Part = P[72], CanCollide = true} end if P[74] then collisionBatch[#collisionBatch+1] = {Part = P[74], CanCollide = true} end if P[75] then collisionBatch[#collisionBatch+1] = {Part = P[75], CanCollide = true} end if P[77] then collisionBatch[#collisionBatch+1] = {Part = P[77], CanCollide = true} end if P[78] then collisionBatch[#collisionBatch+1] = {Part = P[78], CanCollide = true} end if P[80] then collisionBatch[#collisionBatch+1] = {Part = P[80], CanCollide = true} end if P[81] then collisionBatch[#collisionBatch+1] = {Part = P[81], CanCollide = true} end if P[82] then collisionBatch[#collisionBatch+1] = {Part = P[82], CanCollide = true} end if P[83] then collisionBatch[#collisionBatch+1] = {Part = P[83], CanCollide = true} end if P[84] then collisionBatch[#collisionBatch+1] = {Part = P[84], CanCollide = true} end if P[85] then collisionBatch[#collisionBatch+1] = {Part = P[85], CanCollide = true} end if P[86] then collisionBatch[#collisionBatch+1] = {Part = P[86], CanCollide = true} end if P[87] then collisionBatch[#collisionBatch+1] = {Part = P[87], CanCollide = true} end if P[88] then collisionBatch[#collisionBatch+1] = {Part = P[88], CanCollide = true} end if P[89] then collisionBatch[#collisionBatch+1] = {Part = P[89], CanCollide = true} end if P[90] then collisionBatch[#collisionBatch+1] = {Part = P[90], CanCollide = true} end if P[91] then collisionBatch[#collisionBatch+1] = {Part = P[91], CanCollide = true} end if P[92] then collisionBatch[#collisionBatch+1] = {Part = P[92], CanCollide = true} end if P[93] then collisionBatch[#collisionBatch+1] = {Part = P[93], CanCollide = true} end if P[97] then collisionBatch[#collisionBatch+1] = {Part = P[97], CanCollide = true} end if P[99] then collisionBatch[#collisionBatch+1] = {Part = P[99], CanCollide = true} end if P[100] then collisionBatch[#collisionBatch+1] = {Part = P[100], CanCollide = true} end if P[101] then collisionBatch[#collisionBatch+1] = {Part = P[101], CanCollide = true} end if P[103] then collisionBatch[#collisionBatch+1] = {Part = P[103], CanCollide = true} end if P[104] then collisionBatch[#collisionBatch+1] = {Part = P[104], CanCollide = true} end if P[105] then collisionBatch[#collisionBatch+1] = {Part = P[105], CanCollide = true} end if P[106] then collisionBatch[#collisionBatch+1] = {Part = P[106], CanCollide = true} end if P[107] then collisionBatch[#collisionBatch+1] = {Part = P[107], CanCollide = true} end if P[109] then collisionBatch[#collisionBatch+1] = {Part = P[109], CanCollide = true} end if P[112] then collisionBatch[#collisionBatch+1] = {Part = P[112], CanCollide = true} end if P[113] then collisionBatch[#collisionBatch+1] = {Part = P[113], CanCollide = true} end if P[114] then collisionBatch[#collisionBatch+1] = {Part = P[114], CanCollide = true} end if P[115] then collisionBatch[#collisionBatch+1] = {Part = P[115], CanCollide = true} end if P[116] then collisionBatch[#collisionBatch+1] = {Part = P[116], CanCollide = true} end if P[117] then collisionBatch[#collisionBatch+1] = {Part = P[117], CanCollide = true} end if P[118] then collisionBatch[#collisionBatch+1] = {Part = P[118], CanCollide = true} end if P[119] then collisionBatch[#collisionBatch+1] = {Part = P[119], CanCollide = true} end if P[120] then collisionBatch[#collisionBatch+1] = {Part = P[120], CanCollide = true} end if P[121] then collisionBatch[#collisionBatch+1] = {Part = P[121], CanCollide = true} end if P[122] then collisionBatch[#collisionBatch+1] = {Part = P[122], CanCollide = true} end if P[123] then collisionBatch[#collisionBatch+1] = {Part = P[123], CanCollide = true} end if P[124] then collisionBatch[#collisionBatch+1] = {Part = P[124], CanCollide = true} end if P[125] then collisionBatch[#collisionBatch+1] = {Part = P[125], CanCollide = true} end if P[128] then collisionBatch[#collisionBatch+1] = {Part = P[128], CanCollide = true} end if P[130] then collisionBatch[#collisionBatch+1] = {Part = P[130], CanCollide = true} end if P[131] then collisionBatch[#collisionBatch+1] = {Part = P[131], CanCollide = true} end if P[132] then collisionBatch[#collisionBatch+1] = {Part = P[132], CanCollide = true} end if P[133] then collisionBatch[#collisionBatch+1] = {Part = P[133], CanCollide = true} end if P[135] then collisionBatch[#collisionBatch+1] = {Part = P[135], CanCollide = true} end if P[136] then collisionBatch[#collisionBatch+1] = {Part = P[136], CanCollide = true} end if P[138] then collisionBatch[#collisionBatch+1] = {Part = P[138], CanCollide = true} end if P[139] then collisionBatch[#collisionBatch+1] = {Part = P[139], CanCollide = true} end if P[140] then collisionBatch[#collisionBatch+1] = {Part = P[140], CanCollide = true} end if P[142] then collisionBatch[#collisionBatch+1] = {Part = P[142], CanCollide = true} end if P[144] then collisionBatch[#collisionBatch+1] = {Part = P[144], CanCollide = true} end if P[145] then collisionBatch[#collisionBatch+1] = {Part = P[145], CanCollide = true} end if P[146] then collisionBatch[#collisionBatch+1] = {Part = P[146], CanCollide = true} end if P[147] then collisionBatch[#collisionBatch+1] = {Part = P[147], CanCollide = true} end if P[149] then collisionBatch[#collisionBatch+1] = {Part = P[149], CanCollide = true} end if P[150] then collisionBatch[#collisionBatch+1] = {Part = P[150], CanCollide = true} end if P[151] then collisionBatch[#collisionBatch+1] = {Part = P[151], CanCollide = true} end if P[153] then collisionBatch[#collisionBatch+1] = {Part = P[153], CanCollide = true} end if P[154] then collisionBatch[#collisionBatch+1] = {Part = P[154], CanCollide = true} end if P[156] then collisionBatch[#collisionBatch+1] = {Part = P[156], CanCollide = true} end if P[157] then collisionBatch[#collisionBatch+1] = {Part = P[157], CanCollide = true} end if P[158] then collisionBatch[#collisionBatch+1] = {Part = P[158], CanCollide = true} end if P[159] then collisionBatch[#collisionBatch+1] = {Part = P[159], CanCollide = true} end if P[161] then collisionBatch[#collisionBatch+1] = {Part = P[161], CanCollide = true} end if P[163] then collisionBatch[#collisionBatch+1] = {Part = P[163], CanCollide = true} end if P[164] then collisionBatch[#collisionBatch+1] = {Part = P[164], CanCollide = true} end if P[165] then collisionBatch[#collisionBatch+1] = {Part = P[165], CanCollide = true} end if P[166] then collisionBatch[#collisionBatch+1] = {Part = P[166], CanCollide = true} end if P[167] then collisionBatch[#collisionBatch+1] = {Part = P[167], CanCollide = true} end if P[170] then collisionBatch[#collisionBatch+1] = {Part = P[170], CanCollide = true} end if P[171] then collisionBatch[#collisionBatch+1] = {Part = P[171], CanCollide = true} end if P[172] then collisionBatch[#collisionBatch+1] = {Part = P[172], CanCollide = true} end if P[174] then collisionBatch[#collisionBatch+1] = {Part = P[174], CanCollide = true} end if P[175] then collisionBatch[#collisionBatch+1] = {Part = P[175], CanCollide = true} end if P[177] then collisionBatch[#collisionBatch+1] = {Part = P[177], CanCollide = true} end if P[178] then collisionBatch[#collisionBatch+1] = {Part = P[178], CanCollide = true} end if P[179] then collisionBatch[#collisionBatch+1] = {Part = P[179], CanCollide = true} end if P[180] then collisionBatch[#collisionBatch+1] = {Part = P[180], CanCollide = true} end if P[181] then collisionBatch[#collisionBatch+1] = {Part = P[181], CanCollide = true} end if P[184] then collisionBatch[#collisionBatch+1] = {Part = P[184], CanCollide = true} end if P[185] then collisionBatch[#collisionBatch+1] = {Part = P[185], CanCollide = true} end if P[186] then collisionBatch[#collisionBatch+1] = {Part = P[186], CanCollide = true} end if P[187] then collisionBatch[#collisionBatch+1] = {Part = P[187], CanCollide = true} end if P[189] then collisionBatch[#collisionBatch+1] = {Part = P[189], CanCollide = true} end if P[191] then collisionBatch[#collisionBatch+1] = {Part = P[191], CanCollide = true} end if P[192] then collisionBatch[#collisionBatch+1] = {Part = P[192], CanCollide = true} end if P[193] then collisionBatch[#collisionBatch+1] = {Part = P[193], CanCollide = true} end if P[194] then collisionBatch[#collisionBatch+1] = {Part = P[194], CanCollide = true} end if P[195] then collisionBatch[#collisionBatch+1] = {Part = P[195], CanCollide = true} end if P[198] then collisionBatch[#collisionBatch+1] = {Part = P[198], CanCollide = true} end if P[199] then collisionBatch[#collisionBatch+1] = {Part = P[199], CanCollide = true} end if P[200] then collisionBatch[#collisionBatch+1] = {Part = P[200], CanCollide = true} end if P[201] then collisionBatch[#collisionBatch+1] = {Part = P[201], CanCollide = true} end if P[202] then collisionBatch[#collisionBatch+1] = {Part = P[202], CanCollide = true} end if P[205] then collisionBatch[#collisionBatch+1] = {Part = P[205], CanCollide = true} end if P[206] then collisionBatch[#collisionBatch+1] = {Part = P[206], CanCollide = true} end if P[207] then collisionBatch[#collisionBatch+1] = {Part = P[207], CanCollide = true} end if P[209] then collisionBatch[#collisionBatch+1] = {Part = P[209], CanCollide = true} end if P[210] then collisionBatch[#collisionBatch+1] = {Part = P[210], CanCollide = true} end if P[212] then collisionBatch[#collisionBatch+1] = {Part = P[212], CanCollide = true} end if P[214] then collisionBatch[#collisionBatch+1] = {Part = P[214], CanCollide = true} end if P[215] then collisionBatch[#collisionBatch+1] = {Part = P[215], CanCollide = true} end if P[216] then collisionBatch[#collisionBatch+1] = {Part = P[216], CanCollide = true} end if P[217] then collisionBatch[#collisionBatch+1] = {Part = P[217], CanCollide = true} end if P[219] then collisionBatch[#collisionBatch+1] = {Part = P[219], CanCollide = true} end if P[220] then collisionBatch[#collisionBatch+1] = {Part = P[220], CanCollide = true} end if P[221] then collisionBatch[#collisionBatch+1] = {Part = P[221], CanCollide = true} end if P[222] then collisionBatch[#collisionBatch+1] = {Part = P[222], CanCollide = true} end if P[224] then collisionBatch[#collisionBatch+1] = {Part = P[224], CanCollide = true} end if P[226] then collisionBatch[#collisionBatch+1] = {Part = P[226], CanCollide = true} end if P[227] then collisionBatch[#collisionBatch+1] = {Part = P[227], CanCollide = true} end if P[229] then collisionBatch[#collisionBatch+1] = {Part = P[229], CanCollide = true} end if P[230] then collisionBatch[#collisionBatch+1] = {Part = P[230], CanCollide = true} end if P[231] then collisionBatch[#collisionBatch+1] = {Part = P[231], CanCollide = true} end if P[233] then collisionBatch[#collisionBatch+1] = {Part = P[233], CanCollide = true} end if P[235] then collisionBatch[#collisionBatch+1] = {Part = P[235], CanCollide = true} end if P[236] then collisionBatch[#collisionBatch+1] = {Part = P[236], CanCollide = true} end if P[237] then collisionBatch[#collisionBatch+1] = {Part = P[237], CanCollide = true} end if P[238] then collisionBatch[#collisionBatch+1] = {Part = P[238], CanCollide = true} end if P[240] then collisionBatch[#collisionBatch+1] = {Part = P[240], CanCollide = true} end if P[241] then collisionBatch[#collisionBatch+1] = {Part = P[241], CanCollide = true} end if P[242] then collisionBatch[#collisionBatch+1] = {Part = P[242], CanCollide = true} end if P[243] then collisionBatch[#collisionBatch+1] = {Part = P[243], CanCollide = true} end if P[245] then collisionBatch[#collisionBatch+1] = {Part = P[245], CanCollide = true} end if P[247] then collisionBatch[#collisionBatch+1] = {Part = P[247], CanCollide = true} end if P[248] then collisionBatch[#collisionBatch+1] = {Part = P[248], CanCollide = true} end if P[250] then collisionBatch[#collisionBatch+1] = {Part = P[250], CanCollide = true} end if P[251] then collisionBatch[#collisionBatch+1] = {Part = P[251], CanCollide = true} end if P[252] then collisionBatch[#collisionBatch+1] = {Part = P[252], CanCollide = true} end if P[254] then collisionBatch[#collisionBatch+1] = {Part = P[254], CanCollide = true} end if P[255] then collisionBatch[#collisionBatch+1] = {Part = P[255], CanCollide = true} end if P[256] then collisionBatch[#collisionBatch+1] = {Part = P[256], CanCollide = true} end if P[257] then collisionBatch[#collisionBatch+1] = {Part = P[257], CanCollide = true} end if P[258] then collisionBatch[#collisionBatch+1] = {Part = P[258], CanCollide = true} end if P[261] then collisionBatch[#collisionBatch+1] = {Part = P[261], CanCollide = true} end if P[262] then collisionBatch[#collisionBatch+1] = {Part = P[262], CanCollide = true} end if P[264] then collisionBatch[#collisionBatch+1] = {Part = P[264], CanCollide = true} end if P[265] then collisionBatch[#collisionBatch+1] = {Part = P[265], CanCollide = true} end if P[266] then collisionBatch[#collisionBatch+1] = {Part = P[266], CanCollide = true} end if P[268] then collisionBatch[#collisionBatch+1] = {Part = P[268], CanCollide = true} end if P[269] then collisionBatch[#collisionBatch+1] = {Part = P[269], CanCollide = true} end if P[270] then collisionBatch[#collisionBatch+1] = {Part = P[270], CanCollide = true} end if P[271] then collisionBatch[#collisionBatch+1] = {Part = P[271], CanCollide = true} end if P[272] then collisionBatch[#collisionBatch+1] = {Part = P[272], CanCollide = true} end if P[275] then collisionBatch[#collisionBatch+1] = {Part = P[275], CanCollide = true} end if P[276] then collisionBatch[#collisionBatch+1] = {Part = P[276], CanCollide = true} end if P[278] then collisionBatch[#collisionBatch+1] = {Part = P[278], CanCollide = true} end if P[279] then collisionBatch[#collisionBatch+1] = {Part = P[279], CanCollide = true} end if P[280] then collisionBatch[#collisionBatch+1] = {Part = P[280], CanCollide = true} end if P[282] then collisionBatch[#collisionBatch+1] = {Part = P[282], CanCollide = true} end if P[283] then collisionBatch[#collisionBatch+1] = {Part = P[283], CanCollide = true} end if P[285] then collisionBatch[#collisionBatch+1] = {Part = P[285], CanCollide = true} end if P[286] then collisionBatch[#collisionBatch+1] = {Part = P[286], CanCollide = true} end if P[287] then collisionBatch[#collisionBatch+1] = {Part = P[287], CanCollide = true} end if P[289] then collisionBatch[#collisionBatch+1] = {Part = P[289], CanCollide = true} end if P[290] then collisionBatch[#collisionBatch+1] = {Part = P[290], CanCollide = true} end if P[291] then collisionBatch[#collisionBatch+1] = {Part = P[291], CanCollide = true} end if P[292] then collisionBatch[#collisionBatch+1] = {Part = P[292], CanCollide = true} end if P[294] then collisionBatch[#collisionBatch+1] = {Part = P[294], CanCollide = true} end if P[296] then collisionBatch[#collisionBatch+1] = {Part = P[296], CanCollide = true} end if P[297] then collisionBatch[#collisionBatch+1] = {Part = P[297], CanCollide = true} end if P[299] then collisionBatch[#collisionBatch+1] = {Part = P[299], CanCollide = true} end if P[300] then collisionBatch[#collisionBatch+1] = {Part = P[300], CanCollide = true} end if P[301] then collisionBatch[#collisionBatch+1] = {Part = P[301], CanCollide = true} end if P[304] then collisionBatch[#collisionBatch+1] = {Part = P[304], CanCollide = true} end if P[305] then collisionBatch[#collisionBatch+1] = {Part = P[305], CanCollide = true} end if P[306] then collisionBatch[#collisionBatch+1] = {Part = P[306], CanCollide = true} end if P[307] then collisionBatch[#collisionBatch+1] = {Part = P[307], CanCollide = true} end if P[308] then collisionBatch[#collisionBatch+1] = {Part = P[308], CanCollide = true} end if P[309] then collisionBatch[#collisionBatch+1] = {Part = P[309], CanCollide = true} end if P[310] then collisionBatch[#collisionBatch+1] = {Part = P[310], CanCollide = true} end if P[311] then collisionBatch[#collisionBatch+1] = {Part = P[311], CanCollide = true} end if P[312] then collisionBatch[#collisionBatch+1] = {Part = P[312], CanCollide = true} end if P[313] then collisionBatch[#collisionBatch+1] = {Part = P[313], CanCollide = true} end if P[314] then collisionBatch[#collisionBatch+1] = {Part = P[314], CanCollide = true} end if P[315] then collisionBatch[#collisionBatch+1] = {Part = P[315], CanCollide = true} end if P[316] then collisionBatch[#collisionBatch+1] = {Part = P[316], CanCollide = true} end if P[317] then collisionBatch[#collisionBatch+1] = {Part = P[317], CanCollide = true} end if P[318] then collisionBatch[#collisionBatch+1] = {Part = P[318], CanCollide = true} end if P[319] then collisionBatch[#collisionBatch+1] = {Part = P[319], CanCollide = true} end if P[320] then collisionBatch[#collisionBatch+1] = {Part = P[320], CanCollide = true} end if P[321] then collisionBatch[#collisionBatch+1] = {Part = P[321], CanCollide = true} end if P[322] then collisionBatch[#collisionBatch+1] = {Part = P[322], CanCollide = true} end if P[323] then collisionBatch[#collisionBatch+1] = {Part = P[323], CanCollide = true} end if P[324] then collisionBatch[#collisionBatch+1] = {Part = P[324], CanCollide = true} end if P[325] then collisionBatch[#collisionBatch+1] = {Part = P[325], CanCollide = true} end if P[326] then collisionBatch[#collisionBatch+1] = {Part = P[326], CanCollide = true} end if P[327] then collisionBatch[#collisionBatch+1] = {Part = P[327], CanCollide = true} end if P[328] then collisionBatch[#collisionBatch+1] = {Part = P[328], CanCollide = true} end if P[329] then collisionBatch[#collisionBatch+1] = {Part = P[329], CanCollide = true} end if P[330] then collisionBatch[#collisionBatch+1] = {Part = P[330], CanCollide = true} end if P[331] then collisionBatch[#collisionBatch+1] = {Part = P[331], CanCollide = true} end if P[332] then collisionBatch[#collisionBatch+1] = {Part = P[332], CanCollide = true} end if P[333] then collisionBatch[#collisionBatch+1] = {Part = P[333], CanCollide = true} end if P[334] then collisionBatch[#collisionBatch+1] = {Part = P[334], CanCollide = true} end if P[335] then collisionBatch[#collisionBatch+1] = {Part = P[335], CanCollide = true} end if P[336] then collisionBatch[#collisionBatch+1] = {Part = P[336], CanCollide = true} end if P[337] then collisionBatch[#collisionBatch+1] = {Part = P[337], CanCollide = true} end if P[338] then collisionBatch[#collisionBatch+1] = {Part = P[338], CanCollide = true} end if P[339] then collisionBatch[#collisionBatch+1] = {Part = P[339], CanCollide = true} end if P[340] then collisionBatch[#collisionBatch+1] = {Part = P[340], CanCollide = true} end if P[341] then collisionBatch[#collisionBatch+1] = {Part = P[341], CanCollide = true} end if P[342] then collisionBatch[#collisionBatch+1] = {Part = P[342], CanCollide = true} end if P[343] then collisionBatch[#collisionBatch+1] = {Part = P[343], CanCollide = true} end if P[344] then collisionBatch[#collisionBatch+1] = {Part = P[344], CanCollide = true} end if P[345] then collisionBatch[#collisionBatch+1] = {Part = P[345], CanCollide = true} end if P[346] then collisionBatch[#collisionBatch+1] = {Part = P[346], CanCollide = true} end if P[348] then collisionBatch[#collisionBatch+1] = {Part = P[348], CanCollide = true} end if P[349] then collisionBatch[#collisionBatch+1] = {Part = P[349], CanCollide = true} end if P[351] then collisionBatch[#collisionBatch+1] = {Part = P[351], CanCollide = true} end if P[352] then collisionBatch[#collisionBatch+1] = {Part = P[352], CanCollide = true} end if P[353] then collisionBatch[#collisionBatch+1] = {Part = P[353], CanCollide = true} end if P[354] then collisionBatch[#collisionBatch+1] = {Part = P[354], CanCollide = true} end if P[357] then collisionBatch[#collisionBatch+1] = {Part = P[357], CanCollide = true} end if P[358] then collisionBatch[#collisionBatch+1] = {Part = P[358], CanCollide = true} end if P[359] then collisionBatch[#collisionBatch+1] = {Part = P[359], CanCollide = true} end if P[360] then collisionBatch[#collisionBatch+1] = {Part = P[360], CanCollide = true} end if P[361] then collisionBatch[#collisionBatch+1] = {Part = P[361], CanCollide = true} end if P[362] then collisionBatch[#collisionBatch+1] = {Part = P[362], CanCollide = true} end if P[363] then collisionBatch[#collisionBatch+1] = {Part = P[363], CanCollide = true} end if P[365] then collisionBatch[#collisionBatch+1] = {Part = P[365], CanCollide = true} end if P[366] then collisionBatch[#collisionBatch+1] = {Part = P[366], CanCollide = true} end if P[367] then collisionBatch[#collisionBatch+1] = {Part = P[367], CanCollide = true} end if P[368] then collisionBatch[#collisionBatch+1] = {Part = P[368], CanCollide = true} end if P[369] then collisionBatch[#collisionBatch+1] = {Part = P[369], CanCollide = true} end if P[370] then collisionBatch[#collisionBatch+1] = {Part = P[370], CanCollide = true} end if P[371] then collisionBatch[#collisionBatch+1] = {Part = P[371], CanCollide = true} end if P[372] then collisionBatch[#collisionBatch+1] = {Part = P[372], CanCollide = true} end if P[373] then collisionBatch[#collisionBatch+1] = {Part = P[373], CanCollide = true} end if P[374] then collisionBatch[#collisionBatch+1] = {Part = P[374], CanCollide = true} end if P[375] then collisionBatch[#collisionBatch+1] = {Part = P[375], CanCollide = true} end if P[376] then collisionBatch[#collisionBatch+1] = {Part = P[376], CanCollide = true} end if P[377] then collisionBatch[#collisionBatch+1] = {Part = P[377], CanCollide = false} end if P[378] then collisionBatch[#collisionBatch+1] = {Part = P[378], CanCollide = true} end if P[379] then collisionBatch[#collisionBatch+1] = {Part = P[379], CanCollide = false} end if P[380] then collisionBatch[#collisionBatch+1] = {Part = P[380], CanCollide = true} end if P[381] then collisionBatch[#collisionBatch+1] = {Part = P[381], CanCollide = true} end if P[382] then collisionBatch[#collisionBatch+1] = {Part = P[382], CanCollide = true} end if P[383] then collisionBatch[#collisionBatch+1] = {Part = P[383], CanCollide = true} end if P[384] then collisionBatch[#collisionBatch+1] = {Part = P[384], CanCollide = true} end if P[385] then collisionBatch[#collisionBatch+1] = {Part = P[385], CanCollide = true} end if P[386] then collisionBatch[#collisionBatch+1] = {Part = P[386], CanCollide = false} end if P[387] then collisionBatch[#collisionBatch+1] = {Part = P[387], CanCollide = true} end if P[388] then collisionBatch[#collisionBatch+1] = {Part = P[388], CanCollide = false} end if P[389] then collisionBatch[#collisionBatch+1] = {Part = P[389], CanCollide = true} end if P[390] then collisionBatch[#collisionBatch+1] = {Part = P[390], CanCollide = false} end if P[391] then collisionBatch[#collisionBatch+1] = {Part = P[391], CanCollide = false} end if P[392] then collisionBatch[#collisionBatch+1] = {Part = P[392], CanCollide = true} end if P[393] then collisionBatch[#collisionBatch+1] = {Part = P[393], CanCollide = true} end if P[394] then collisionBatch[#collisionBatch+1] = {Part = P[394], CanCollide = true} end if P[395] then collisionBatch[#collisionBatch+1] = {Part = P[395], CanCollide = true} end if P[396] then collisionBatch[#collisionBatch+1] = {Part = P[396], CanCollide = true} end if P[399] then collisionBatch[#collisionBatch+1] = {Part = P[399], CanCollide = true} end if P[400] then collisionBatch[#collisionBatch+1] = {Part = P[400], CanCollide = true} end if P[402] then collisionBatch[#collisionBatch+1] = {Part = P[402], CanCollide = true} end if P[403] then collisionBatch[#collisionBatch+1] = {Part = P[403], CanCollide = true} end if P[404] then collisionBatch[#collisionBatch+1] = {Part = P[404], CanCollide = true} end if P[406] then collisionBatch[#collisionBatch+1] = {Part = P[406], CanCollide = true} end if P[407] then collisionBatch[#collisionBatch+1] = {Part = P[407], CanCollide = true} end if P[408] then collisionBatch[#collisionBatch+1] = {Part = P[408], CanCollide = true} end if P[409] then collisionBatch[#collisionBatch+1] = {Part = P[409], CanCollide = true} end if P[410] then collisionBatch[#collisionBatch+1] = {Part = P[410], CanCollide = true} end if P[413] then collisionBatch[#collisionBatch+1] = {Part = P[413], CanCollide = true} end if P[415] then collisionBatch[#collisionBatch+1] = {Part = P[415], CanCollide = true} end if P[416] then collisionBatch[#collisionBatch+1] = {Part = P[416], CanCollide = true} end if P[417] then collisionBatch[#collisionBatch+1] = {Part = P[417], CanCollide = true} end if P[418] then collisionBatch[#collisionBatch+1] = {Part = P[418], CanCollide = true} end if P[420] then collisionBatch[#collisionBatch+1] = {Part = P[420], CanCollide = true} end if P[421] then collisionBatch[#collisionBatch+1] = {Part = P[421], CanCollide = true} end if P[422] then collisionBatch[#collisionBatch+1] = {Part = P[422], CanCollide = true} end if P[423] then collisionBatch[#collisionBatch+1] = {Part = P[423], CanCollide = true} end if P[424] then collisionBatch[#collisionBatch+1] = {Part = P[424], CanCollide = true} end if P[427] then collisionBatch[#collisionBatch+1] = {Part = P[427], CanCollide = true} end if P[428] then collisionBatch[#collisionBatch+1] = {Part = P[428], CanCollide = true} end if P[429] then collisionBatch[#collisionBatch+1] = {Part = P[429], CanCollide = true} end if P[431] then collisionBatch[#collisionBatch+1] = {Part = P[431], CanCollide = true} end if P[432] then collisionBatch[#collisionBatch+1] = {Part = P[432], CanCollide = true} end if P[434] then collisionBatch[#collisionBatch+1] = {Part = P[434], CanCollide = true} end if P[435] then collisionBatch[#collisionBatch+1] = {Part = P[435], CanCollide = true} end if P[436] then collisionBatch[#collisionBatch+1] = {Part = P[436], CanCollide = true} end if P[437] then collisionBatch[#collisionBatch+1] = {Part = P[437], CanCollide = true} end if P[438] then collisionBatch[#collisionBatch+1] = {Part = P[438], CanCollide = true} end if P[441] then collisionBatch[#collisionBatch+1] = {Part = P[441], CanCollide = true} end if P[442] then collisionBatch[#collisionBatch+1] = {Part = P[442], CanCollide = true} end if P[443] then collisionBatch[#collisionBatch+1] = {Part = P[443], CanCollide = true} end if P[444] then collisionBatch[#collisionBatch+1] = {Part = P[444], CanCollide = true} end if P[446] then collisionBatch[#collisionBatch+1] = {Part = P[446], CanCollide = true} end if P[448] then collisionBatch[#collisionBatch+1] = {Part = P[448], CanCollide = true} end if P[450] then collisionBatch[#collisionBatch+1] = {Part = P[450], CanCollide = true} end if P[451] then collisionBatch[#collisionBatch+1] = {Part = P[451], CanCollide = true} end if P[452] then collisionBatch[#collisionBatch+1] = {Part = P[452], CanCollide = true} end if P[453] then collisionBatch[#collisionBatch+1] = {Part = P[453], CanCollide = true} end if P[455] then collisionBatch[#collisionBatch+1] = {Part = P[455], CanCollide = true} end if P[456] then collisionBatch[#collisionBatch+1] = {Part = P[456], CanCollide = true} end if P[457] then collisionBatch[#collisionBatch+1] = {Part = P[457], CanCollide = true} end if P[459] then collisionBatch[#collisionBatch+1] = {Part = P[459], CanCollide = true} end if P[460] then collisionBatch[#collisionBatch+1] = {Part = P[460], CanCollide = true} end if P[462] then collisionBatch[#collisionBatch+1] = {Part = P[462], CanCollide = true} end if P[464] then collisionBatch[#collisionBatch+1] = {Part = P[464], CanCollide = true} end if P[465] then collisionBatch[#collisionBatch+1] = {Part = P[465], CanCollide = true} end if P[466] then collisionBatch[#collisionBatch+1] = {Part = P[466], CanCollide = true} end if P[467] then collisionBatch[#collisionBatch+1] = {Part = P[467], CanCollide = true} end if P[469] then collisionBatch[#collisionBatch+1] = {Part = P[469], CanCollide = true} end if P[470] then collisionBatch[#collisionBatch+1] = {Part = P[470], CanCollide = true} end if P[472] then collisionBatch[#collisionBatch+1] = {Part = P[472], CanCollide = true} end if P[473] then collisionBatch[#collisionBatch+1] = {Part = P[473], CanCollide = true} end if P[474] then collisionBatch[#collisionBatch+1] = {Part = P[474], CanCollide = true} end if P[476] then collisionBatch[#collisionBatch+1] = {Part = P[476], CanCollide = true} end if P[478] then collisionBatch[#collisionBatch+1] = {Part = P[478], CanCollide = true} end if P[479] then collisionBatch[#collisionBatch+1] = {Part = P[479], CanCollide = true} end if P[480] then collisionBatch[#collisionBatch+1] = {Part = P[480], CanCollide = true} end if P[481] then collisionBatch[#collisionBatch+1] = {Part = P[481], CanCollide = true} end if P[483] then collisionBatch[#collisionBatch+1] = {Part = P[483], CanCollide = true} end if P[484] then collisionBatch[#collisionBatch+1] = {Part = P[484], CanCollide = true} end if P[485] then collisionBatch[#collisionBatch+1] = {Part = P[485], CanCollide = true} end if P[486] then collisionBatch[#collisionBatch+1] = {Part = P[486], CanCollide = true} end if P[488] then collisionBatch[#collisionBatch+1] = {Part = P[488], CanCollide = true} end if P[490] then collisionBatch[#collisionBatch+1] = {Part = P[490], CanCollide = true} end if P[491] then collisionBatch[#collisionBatch+1] = {Part = P[491], CanCollide = true} end if P[493] then collisionBatch[#collisionBatch+1] = {Part = P[493], CanCollide = true} end if P[494] then collisionBatch[#collisionBatch+1] = {Part = P[494], CanCollide = true} end if P[495] then collisionBatch[#collisionBatch+1] = {Part = P[495], CanCollide = true} end if P[497] then collisionBatch[#collisionBatch+1] = {Part = P[497], CanCollide = true} end if P[498] then collisionBatch[#collisionBatch+1] = {Part = P[498], CanCollide = true} end if P[499] then collisionBatch[#collisionBatch+1] = {Part = P[499], CanCollide = true} end if P[501] then collisionBatch[#collisionBatch+1] = {Part = P[501], CanCollide = true} end if P[502] then collisionBatch[#collisionBatch+1] = {Part = P[502], CanCollide = true} end if P[504] then collisionBatch[#collisionBatch+1] = {Part = P[504], CanCollide = true} end if P[508] then collisionBatch[#collisionBatch+1] = {Part = P[508], CanCollide = true} end if P[509] then collisionBatch[#collisionBatch+1] = {Part = P[509], CanCollide = true} end if P[510] then collisionBatch[#collisionBatch+1] = {Part = P[510], CanCollide = true} end if P[511] then collisionBatch[#collisionBatch+1] = {Part = P[511], CanCollide = true} end if P[512] then collisionBatch[#collisionBatch+1] = {Part = P[512], CanCollide = true} end if P[513] then collisionBatch[#collisionBatch+1] = {Part = P[513], CanCollide = true} end if P[514] then collisionBatch[#collisionBatch+1] = {Part = P[514], CanCollide = true} end if P[516] then collisionBatch[#collisionBatch+1] = {Part = P[516], CanCollide = true} end if P[517] then collisionBatch[#collisionBatch+1] = {Part = P[517], CanCollide = true} end if P[518] then collisionBatch[#collisionBatch+1] = {Part = P[518], CanCollide = true} end if P[538] then collisionBatch[#collisionBatch+1] = {Part = P[538], CanCollide = true} end if P[541] then collisionBatch[#collisionBatch+1] = {Part = P[541], CanCollide = true} end if P[543] then collisionBatch[#collisionBatch+1] = {Part = P[543], CanCollide = true} end if P[548] then collisionBatch[#collisionBatch+1] = {Part = P[548], CanCollide = true} end if P[556] then collisionBatch[#collisionBatch+1] = {Part = P[556], CanCollide = true} end if P[558] then collisionBatch[#collisionBatch+1] = {Part = P[558], CanCollide = true} end if P[568] then collisionBatch[#collisionBatch+1] = {Part = P[568], CanCollide = true} end if P[580] then collisionBatch[#collisionBatch+1] = {Part = P[580], CanCollide = true} end if P[581] then collisionBatch[#collisionBatch+1] = {Part = P[581], CanCollide = true} end if P[601] then collisionBatch[#collisionBatch+1] = {Part = P[601], CanCollide = true} end if P[607] then collisionBatch[#collisionBatch+1] = {Part = P[607], CanCollide = true} end if P[620] then collisionBatch[#collisionBatch+1] = {Part = P[620], CanCollide = true} end if P[625] then collisionBatch[#collisionBatch+1] = {Part = P[625], CanCollide = true} end if P[626] then collisionBatch[#collisionBatch+1] = {Part = P[626], CanCollide = true} end if P[628] then collisionBatch[#collisionBatch+1] = {Part = P[628], CanCollide = true} end if P[629] then collisionBatch[#collisionBatch+1] = {Part = P[629], CanCollide = true} end if P[632] then collisionBatch[#collisionBatch+1] = {Part = P[632], CanCollide = true} end if P[644] then collisionBatch[#collisionBatch+1] = {Part = P[644], CanCollide = true} end if P[649] then collisionBatch[#collisionBatch+1] = {Part = P[649], CanCollide = true} end if P[653] then collisionBatch[#collisionBatch+1] = {Part = P[653], CanCollide = true} end if P[655] then collisionBatch[#collisionBatch+1] = {Part = P[655], CanCollide = true} end if P[657] then collisionBatch[#collisionBatch+1] = {Part = P[657], CanCollide = true} end if P[659] then collisionBatch[#collisionBatch+1] = {Part = P[659], CanCollide = true} end if P[660] then collisionBatch[#collisionBatch+1] = {Part = P[660], CanCollide = true} end if P[662] then collisionBatch[#collisionBatch+1] = {Part = P[662], CanCollide = true} end if P[674] then collisionBatch[#collisionBatch+1] = {Part = P[674], CanCollide = true} end if P[685] then collisionBatch[#collisionBatch+1] = {Part = P[685], CanCollide = true} end if P[686] then collisionBatch[#collisionBatch+1] = {Part = P[686], CanCollide = true} end if P[687] then collisionBatch[#collisionBatch+1] = {Part = P[687], CanCollide = true} end if P[688] then collisionBatch[#collisionBatch+1] = {Part = P[688], CanCollide = true} end if P[695] then collisionBatch[#collisionBatch+1] = {Part = P[695], CanCollide = true} end if P[696] then collisionBatch[#collisionBatch+1] = {Part = P[696], CanCollide = true} end if P[697] then collisionBatch[#collisionBatch+1] = {Part = P[697], CanCollide = true} end if P[698] then collisionBatch[#collisionBatch+1] = {Part = P[698], CanCollide = true} end if P[699] then collisionBatch[#collisionBatch+1] = {Part = P[699], CanCollide = true} end if P[700] then collisionBatch[#collisionBatch+1] = {Part = P[700], CanCollide = true} end if P[701] then collisionBatch[#collisionBatch+1] = {Part = P[701], CanCollide = true} end if P[704] then collisionBatch[#collisionBatch+1] = {Part = P[704], CanCollide = true} end if P[712] then collisionBatch[#collisionBatch+1] = {Part = P[712], CanCollide = true} end if P[731] then collisionBatch[#collisionBatch+1] = {Part = P[731], CanCollide = true} end if P[733] then collisionBatch[#collisionBatch+1] = {Part = P[733], CanCollide = true} end if P[737] then collisionBatch[#collisionBatch+1] = {Part = P[737], CanCollide = true} end if P[738] then collisionBatch[#collisionBatch+1] = {Part = P[738], CanCollide = true} end if P[740] then collisionBatch[#collisionBatch+1] = {Part = P[740], CanCollide = true} end if P[744] then collisionBatch[#collisionBatch+1] = {Part = P[744], CanCollide = true} end if P[756] then collisionBatch[#collisionBatch+1] = {Part = P[756], CanCollide = true} end if P[757] then collisionBatch[#collisionBatch+1] = {Part = P[757], CanCollide = true} end if P[758] then collisionBatch[#collisionBatch+1] = {Part = P[758], CanCollide = true} end if P[759] then collisionBatch[#collisionBatch+1] = {Part = P[759], CanCollide = true} end if P[779] then collisionBatch[#collisionBatch+1] = {Part = P[779], CanCollide = true} end if P[783] then collisionBatch[#collisionBatch+1] = {Part = P[783], CanCollide = true} end if P[784] then collisionBatch[#collisionBatch+1] = {Part = P[784], CanCollide = true} end if P[788] then collisionBatch[#collisionBatch+1] = {Part = P[788], CanCollide = true} end if P[789] then collisionBatch[#collisionBatch+1] = {Part = P[789], CanCollide = true} end if P[790] then collisionBatch[#collisionBatch+1] = {Part = P[790], CanCollide = true} end if P[791] then collisionBatch[#collisionBatch+1] = {Part = P[791], CanCollide = true} end if P[792] then collisionBatch[#collisionBatch+1] = {Part = P[792], CanCollide = true} end if P[793] then collisionBatch[#collisionBatch+1] = {Part = P[793], CanCollide = true} end if P[794] then collisionBatch[#collisionBatch+1] = {Part = P[794], CanCollide = true} end if P[795] then collisionBatch[#collisionBatch+1] = {Part = P[795], CanCollide = true} end if P[797] then collisionBatch[#collisionBatch+1] = {Part = P[797], CanCollide = true} end if P[807] then collisionBatch[#collisionBatch+1] = {Part = P[807], CanCollide = true} end if P[808] then collisionBatch[#collisionBatch+1] = {Part = P[808], CanCollide = true} end if P[809] then collisionBatch[#collisionBatch+1] = {Part = P[809], CanCollide = true} end if P[810] then collisionBatch[#collisionBatch+1] = {Part = P[810], CanCollide = true} end if P[811] then collisionBatch[#collisionBatch+1] = {Part = P[811], CanCollide = true} end if P[812] then collisionBatch[#collisionBatch+1] = {Part = P[812], CanCollide = true} end if P[814] then collisionBatch[#collisionBatch+1] = {Part = P[814], CanCollide = true} end if P[815] then collisionBatch[#collisionBatch+1] = {Part = P[815], CanCollide = true} end if P[819] then collisionBatch[#collisionBatch+1] = {Part = P[819], CanCollide = true} end if P[820] then collisionBatch[#collisionBatch+1] = {Part = P[820], CanCollide = true} end if P[821] then collisionBatch[#collisionBatch+1] = {Part = P[821], CanCollide = true} end if P[822] then collisionBatch[#collisionBatch+1] = {Part = P[822], CanCollide = true} end if P[823] then collisionBatch[#collisionBatch+1] = {Part = P[823], CanCollide = true} end if P[897] then collisionBatch[#collisionBatch+1] = {Part = P[897], CanCollide = true} end if P[898] then collisionBatch[#collisionBatch+1] = {Part = P[898], CanCollide = true} end if P[899] then collisionBatch[#collisionBatch+1] = {Part = P[899], CanCollide = true} end if P[909] then collisionBatch[#collisionBatch+1] = {Part = P[909], CanCollide = true} end if P[912] then collisionBatch[#collisionBatch+1] = {Part = P[912], CanCollide = true} end if P[913] then collisionBatch[#collisionBatch+1] = {Part = P[913], CanCollide = true} end if P[914] then collisionBatch[#collisionBatch+1] = {Part = P[914], CanCollide = true} end if P[915] then collisionBatch[#collisionBatch+1] = {Part = P[915], CanCollide = true} end if P[917] then collisionBatch[#collisionBatch+1] = {Part = P[917], CanCollide = true} end if P[920] then collisionBatch[#collisionBatch+1] = {Part = P[920], CanCollide = true} end if P[923] then collisionBatch[#collisionBatch+1] = {Part = P[923], CanCollide = true} end if P[925] then collisionBatch[#collisionBatch+1] = {Part = P[925], CanCollide = true} end if P[926] then collisionBatch[#collisionBatch+1] = {Part = P[926], CanCollide = true} end if P[933] then collisionBatch[#collisionBatch+1] = {Part = P[933], CanCollide = true} end if P[934] then collisionBatch[#collisionBatch+1] = {Part = P[934], CanCollide = true} end if P[935] then collisionBatch[#collisionBatch+1] = {Part = P[935], CanCollide = true} end if P[936] then collisionBatch[#collisionBatch+1] = {Part = P[936], CanCollide = true} end if P[937] then collisionBatch[#collisionBatch+1] = {Part = P[937], CanCollide = true} end if P[944] then collisionBatch[#collisionBatch+1] = {Part = P[944], CanCollide = true} end if P[945] then collisionBatch[#collisionBatch+1] = {Part = P[945], CanCollide = true} end if P[946] then collisionBatch[#collisionBatch+1] = {Part = P[946], CanCollide = true} end if P[947] then collisionBatch[#collisionBatch+1] = {Part = P[947], CanCollide = true} end if P[948] then collisionBatch[#collisionBatch+1] = {Part = P[948], CanCollide = true} end if P[949] then collisionBatch[#collisionBatch+1] = {Part = P[949], CanCollide = true} end if P[950] then collisionBatch[#collisionBatch+1] = {Part = P[950], CanCollide = true} end if P[951] then collisionBatch[#collisionBatch+1] = {Part = P[951], CanCollide = true} end if P[960] then collisionBatch[#collisionBatch+1] = {Part = P[960], CanCollide = true} end if P[963] then collisionBatch[#collisionBatch+1] = {Part = P[963], CanCollide = true} end if P[964] then collisionBatch[#collisionBatch+1] = {Part = P[964], CanCollide = true} end if P[965] then collisionBatch[#collisionBatch+1] = {Part = P[965], CanCollide = true} end if P[966] then collisionBatch[#collisionBatch+1] = {Part = P[966], CanCollide = true} end if P[967] then collisionBatch[#collisionBatch+1] = {Part = P[967], CanCollide = true} end if P[968] then collisionBatch[#collisionBatch+1] = {Part = P[968], CanCollide = true} end if P[969] then collisionBatch[#collisionBatch+1] = {Part = P[969], CanCollide = true} end if P[970] then collisionBatch[#collisionBatch+1] = {Part = P[970], CanCollide = true} end if P[971] then collisionBatch[#collisionBatch+1] = {Part = P[971], CanCollide = true} end if P[972] then collisionBatch[#collisionBatch+1] = {Part = P[972], CanCollide = true} end if P[973] then collisionBatch[#collisionBatch+1] = {Part = P[973], CanCollide = true} end if P[974] then collisionBatch[#collisionBatch+1] = {Part = P[974], CanCollide = true} end if P[975] then collisionBatch[#collisionBatch+1] = {Part = P[975], CanCollide = true} end if P[976] then collisionBatch[#collisionBatch+1] = {Part = P[976], CanCollide = true} end if P[978] then collisionBatch[#collisionBatch+1] = {Part = P[978], CanCollide = true} end if P[979] then collisionBatch[#collisionBatch+1] = {Part = P[979], CanCollide = true} end if P[980] then collisionBatch[#collisionBatch+1] = {Part = P[980], CanCollide = true} end if P[981] then collisionBatch[#collisionBatch+1] = {Part = P[981], CanCollide = true} end if P[982] then collisionBatch[#collisionBatch+1] = {Part = P[982], CanCollide = true} end if P[984] then collisionBatch[#collisionBatch+1] = {Part = P[984], CanCollide = true} end if P[985] then collisionBatch[#collisionBatch+1] = {Part = P[985], CanCollide = true} end if P[986] then collisionBatch[#collisionBatch+1] = {Part = P[986], CanCollide = true} end if P[987] then collisionBatch[#collisionBatch+1] = {Part = P[987], CanCollide = true} end if P[988] then collisionBatch[#collisionBatch+1] = {Part = P[988], CanCollide = true} end if P[989] then collisionBatch[#collisionBatch+1] = {Part = P[989], CanCollide = true} end if P[990] then collisionBatch[#collisionBatch+1] = {Part = P[990], CanCollide = true} end if P[991] then collisionBatch[#collisionBatch+1] = {Part = P[991], CanCollide = true} end if P[992] then collisionBatch[#collisionBatch+1] = {Part = P[992], CanCollide = true} end if P[993] then collisionBatch[#collisionBatch+1] = {Part = P[993], CanCollide = true} end if P[994] then collisionBatch[#collisionBatch+1] = {Part = P[994], CanCollide = true} end if P[995] then collisionBatch[#collisionBatch+1] = {Part = P[995], CanCollide = true} end if P[996] then collisionBatch[#collisionBatch+1] = {Part = P[996], CanCollide = true} end if P[997] then collisionBatch[#collisionBatch+1] = {Part = P[997], CanCollide = true} end if P[999] then collisionBatch[#collisionBatch+1] = {Part = P[999], CanCollide = true} end if P[1000] then collisionBatch[#collisionBatch+1] = {Part = P[1000], CanCollide = true} end if P[1001] then collisionBatch[#collisionBatch+1] = {Part = P[1001], CanCollide = true} end if P[1002] then collisionBatch[#collisionBatch+1] = {Part = P[1002], CanCollide = true} end if P[1003] then collisionBatch[#collisionBatch+1] = {Part = P[1003], CanCollide = true} end if P[1004] then collisionBatch[#collisionBatch+1] = {Part = P[1004], CanCollide = true} end if P[1005] then collisionBatch[#collisionBatch+1] = {Part = P[1005], CanCollide = true} end if P[1006] then collisionBatch[#collisionBatch+1] = {Part = P[1006], CanCollide = true} end if P[1007] then collisionBatch[#collisionBatch+1] = {Part = P[1007], CanCollide = true} end if P[1008] then collisionBatch[#collisionBatch+1] = {Part = P[1008], CanCollide = true} end if P[1009] then collisionBatch[#collisionBatch+1] = {Part = P[1009], CanCollide = true} end if P[1010] then collisionBatch[#collisionBatch+1] = {Part = P[1010], CanCollide = true} end if P[1011] then collisionBatch[#collisionBatch+1] = {Part = P[1011], CanCollide = true} end if P[1012] then collisionBatch[#collisionBatch+1] = {Part = P[1012], CanCollide = true} end if P[1014] then collisionBatch[#collisionBatch+1] = {Part = P[1014], CanCollide = true} end if P[1015] then collisionBatch[#collisionBatch+1] = {Part = P[1015], CanCollide = true} end if P[1016] then collisionBatch[#collisionBatch+1] = {Part = P[1016], CanCollide = true} end if P[1017] then collisionBatch[#collisionBatch+1] = {Part = P[1017], CanCollide = true} end if P[1018] then collisionBatch[#collisionBatch+1] = {Part = P[1018], CanCollide = true} end if P[1019] then collisionBatch[#collisionBatch+1] = {Part = P[1019], CanCollide = true} end if P[1020] then collisionBatch[#collisionBatch+1] = {Part = P[1020], CanCollide = true} end if P[1021] then collisionBatch[#collisionBatch+1] = {Part = P[1021], CanCollide = true} end if P[1022] then collisionBatch[#collisionBatch+1] = {Part = P[1022], CanCollide = true} end if P[1023] then collisionBatch[#collisionBatch+1] = {Part = P[1023], CanCollide = true} end if P[1024] then collisionBatch[#collisionBatch+1] = {Part = P[1024], CanCollide = true} end if P[1025] then collisionBatch[#collisionBatch+1] = {Part = P[1025], CanCollide = true} end if P[1026] then collisionBatch[#collisionBatch+1] = {Part = P[1026], CanCollide = true} end if P[1027] then collisionBatch[#collisionBatch+1] = {Part = P[1027], CanCollide = true} end if P[1030] then collisionBatch[#collisionBatch+1] = {Part = P[1030], CanCollide = true} end if P[1031] then collisionBatch[#collisionBatch+1] = {Part = P[1031], CanCollide = true} end if P[1032] then collisionBatch[#collisionBatch+1] = {Part = P[1032], CanCollide = true} end if P[1033] then collisionBatch[#collisionBatch+1] = {Part = P[1033], CanCollide = true} end if P[1034] then collisionBatch[#collisionBatch+1] = {Part = P[1034], CanCollide = true} end if P[1035] then collisionBatch[#collisionBatch+1] = {Part = P[1035], CanCollide = true} end if P[1036] then collisionBatch[#collisionBatch+1] = {Part = P[1036], CanCollide = true} end if P[1037] then collisionBatch[#collisionBatch+1] = {Part = P[1037], CanCollide = true} end if P[1038] then collisionBatch[#collisionBatch+1] = {Part = P[1038], CanCollide = true} end if P[1039] then collisionBatch[#collisionBatch+1] = {Part = P[1039], CanCollide = true} end if P[1040] then collisionBatch[#collisionBatch+1] = {Part = P[1040], CanCollide = true} end if P[1041] then collisionBatch[#collisionBatch+1] = {Part = P[1041], CanCollide = true} end if P[1042] then collisionBatch[#collisionBatch+1] = {Part = P[1042], CanCollide = true} end if P[1043] then collisionBatch[#collisionBatch+1] = {Part = P[1043], CanCollide = true} end if P[1045] then collisionBatch[#collisionBatch+1] = {Part = P[1045], CanCollide = true} end if P[1046] then collisionBatch[#collisionBatch+1] = {Part = P[1046], CanCollide = true} end if P[1047] then collisionBatch[#collisionBatch+1] = {Part = P[1047], CanCollide = true} end if P[1048] then collisionBatch[#collisionBatch+1] = {Part = P[1048], CanCollide = true} end if P[1049] then collisionBatch[#collisionBatch+1] = {Part = P[1049], CanCollide = true} end if P[1051] then collisionBatch[#collisionBatch+1] = {Part = P[1051], CanCollide = true} end if P[1052] then collisionBatch[#collisionBatch+1] = {Part = P[1052], CanCollide = true} end if P[1053] then collisionBatch[#collisionBatch+1] = {Part = P[1053], CanCollide = true} end if P[1054] then collisionBatch[#collisionBatch+1] = {Part = P[1054], CanCollide = true} end if P[1055] then collisionBatch[#collisionBatch+1] = {Part = P[1055], CanCollide = true} end if P[1056] then collisionBatch[#collisionBatch+1] = {Part = P[1056], CanCollide = true} end if P[1057] then collisionBatch[#collisionBatch+1] = {Part = P[1057], CanCollide = true} end if P[1058] then collisionBatch[#collisionBatch+1] = {Part = P[1058], CanCollide = true} end if P[1059] then collisionBatch[#collisionBatch+1] = {Part = P[1059], CanCollide = true} end if P[1060] then collisionBatch[#collisionBatch+1] = {Part = P[1060], CanCollide = true} end if P[1061] then collisionBatch[#collisionBatch+1] = {Part = P[1061], CanCollide = true} end if P[1062] then collisionBatch[#collisionBatch+1] = {Part = P[1062], CanCollide = true} end if P[1063] then collisionBatch[#collisionBatch+1] = {Part = P[1063], CanCollide = true} end if P[1064] then collisionBatch[#collisionBatch+1] = {Part = P[1064], CanCollide = true} end if P[1066] then collisionBatch[#collisionBatch+1] = {Part = P[1066], CanCollide = true} end if P[1067] then collisionBatch[#collisionBatch+1] = {Part = P[1067], CanCollide = true} end if P[1068] then collisionBatch[#collisionBatch+1] = {Part = P[1068], CanCollide = true} end if P[1069] then collisionBatch[#collisionBatch+1] = {Part = P[1069], CanCollide = true} end if P[1070] then collisionBatch[#collisionBatch+1] = {Part = P[1070], CanCollide = true} end if P[1071] then collisionBatch[#collisionBatch+1] = {Part = P[1071], CanCollide = true} end if P[1072] then collisionBatch[#collisionBatch+1] = {Part = P[1072], CanCollide = true} end if P[1073] then collisionBatch[#collisionBatch+1] = {Part = P[1073], CanCollide = true} end if P[1074] then collisionBatch[#collisionBatch+1] = {Part = P[1074], CanCollide = true} end if P[1075] then collisionBatch[#collisionBatch+1] = {Part = P[1075], CanCollide = true} end if P[1076] then collisionBatch[#collisionBatch+1] = {Part = P[1076], CanCollide = true} end if P[1077] then collisionBatch[#collisionBatch+1] = {Part = P[1077], CanCollide = true} end if P[1078] then collisionBatch[#collisionBatch+1] = {Part = P[1078], CanCollide = true} end if P[1079] then collisionBatch[#collisionBatch+1] = {Part = P[1079], CanCollide = true} end if P[1081] then collisionBatch[#collisionBatch+1] = {Part = P[1081], CanCollide = true} end if P[1082] then collisionBatch[#collisionBatch+1] = {Part = P[1082], CanCollide = true} end if P[1083] then collisionBatch[#collisionBatch+1] = {Part = P[1083], CanCollide = true} end if P[1084] then collisionBatch[#collisionBatch+1] = {Part = P[1084], CanCollide = true} end if P[1085] then collisionBatch[#collisionBatch+1] = {Part = P[1085], CanCollide = true} end if P[1086] then collisionBatch[#collisionBatch+1] = {Part = P[1086], CanCollide = true} end if P[1087] then collisionBatch[#collisionBatch+1] = {Part = P[1087], CanCollide = true} end if P[1088] then collisionBatch[#collisionBatch+1] = {Part = P[1088], CanCollide = true} end if P[1089] then collisionBatch[#collisionBatch+1] = {Part = P[1089], CanCollide = true} end if P[1090] then collisionBatch[#collisionBatch+1] = {Part = P[1090], CanCollide = true} end if P[1091] then collisionBatch[#collisionBatch+1] = {Part = P[1091], CanCollide = true} end if P[1092] then collisionBatch[#collisionBatch+1] = {Part = P[1092], CanCollide = true} end if P[1093] then collisionBatch[#collisionBatch+1] = {Part = P[1093], CanCollide = true} end if P[1094] then collisionBatch[#collisionBatch+1] = {Part = P[1094], CanCollide = true} end if P[1097] then collisionBatch[#collisionBatch+1] = {Part = P[1097], CanCollide = true} end if P[1098] then collisionBatch[#collisionBatch+1] = {Part = P[1098], CanCollide = true} end if P[1099] then collisionBatch[#collisionBatch+1] = {Part = P[1099], CanCollide = true} end if P[1100] then collisionBatch[#collisionBatch+1] = {Part = P[1100], CanCollide = true} end if P[1101] then collisionBatch[#collisionBatch+1] = {Part = P[1101], CanCollide = true} end if P[1102] then collisionBatch[#collisionBatch+1] = {Part = P[1102], CanCollide = true} end if P[1103] then collisionBatch[#collisionBatch+1] = {Part = P[1103], CanCollide = true} end if P[1104] then collisionBatch[#collisionBatch+1] = {Part = P[1104], CanCollide = true} end if P[1105] then collisionBatch[#collisionBatch+1] = {Part = P[1105], CanCollide = true} end if P[1106] then collisionBatch[#collisionBatch+1] = {Part = P[1106], CanCollide = true} end if P[1107] then collisionBatch[#collisionBatch+1] = {Part = P[1107], CanCollide = true} end if P[1108] then collisionBatch[#collisionBatch+1] = {Part = P[1108], CanCollide = true} end if P[1109] then collisionBatch[#collisionBatch+1] = {Part = P[1109], CanCollide = true} end if P[1110] then collisionBatch[#collisionBatch+1] = {Part = P[1110], CanCollide = true} end if P[1112] then collisionBatch[#collisionBatch+1] = {Part = P[1112], CanCollide = true} end if P[1113] then collisionBatch[#collisionBatch+1] = {Part = P[1113], CanCollide = true} end if P[1114] then collisionBatch[#collisionBatch+1] = {Part = P[1114], CanCollide = true} end if P[1115] then collisionBatch[#collisionBatch+1] = {Part = P[1115], CanCollide = true} end if P[1116] then collisionBatch[#collisionBatch+1] = {Part = P[1116], CanCollide = true} end if P[1118] then collisionBatch[#collisionBatch+1] = {Part = P[1118], CanCollide = true} end if P[1119] then collisionBatch[#collisionBatch+1] = {Part = P[1119], CanCollide = true} end if P[1120] then collisionBatch[#collisionBatch+1] = {Part = P[1120], CanCollide = true} end if P[1121] then collisionBatch[#collisionBatch+1] = {Part = P[1121], CanCollide = true} end if P[1122] then collisionBatch[#collisionBatch+1] = {Part = P[1122], CanCollide = true} end if P[1123] then collisionBatch[#collisionBatch+1] = {Part = P[1123], CanCollide = true} end if P[1124] then collisionBatch[#collisionBatch+1] = {Part = P[1124], CanCollide = true} end if P[1125] then collisionBatch[#collisionBatch+1] = {Part = P[1125], CanCollide = true} end if P[1126] then collisionBatch[#collisionBatch+1] = {Part = P[1126], CanCollide = true} end if P[1127] then collisionBatch[#collisionBatch+1] = {Part = P[1127], CanCollide = true} end if P[1128] then collisionBatch[#collisionBatch+1] = {Part = P[1128], CanCollide = true} end if P[1129] then collisionBatch[#collisionBatch+1] = {Part = P[1129], CanCollide = true} end if P[1130] then collisionBatch[#collisionBatch+1] = {Part = P[1130], CanCollide = true} end if P[1131] then collisionBatch[#collisionBatch+1] = {Part = P[1131], CanCollide = true} end if P[1133] then collisionBatch[#collisionBatch+1] = {Part = P[1133], CanCollide = true} end if P[1134] then collisionBatch[#collisionBatch+1] = {Part = P[1134], CanCollide = true} end if P[1135] then collisionBatch[#collisionBatch+1] = {Part = P[1135], CanCollide = true} end if P[1136] then collisionBatch[#collisionBatch+1] = {Part = P[1136], CanCollide = true} end if P[1137] then collisionBatch[#collisionBatch+1] = {Part = P[1137], CanCollide = true} end if P[1138] then collisionBatch[#collisionBatch+1] = {Part = P[1138], CanCollide = true} end if P[1140] then collisionBatch[#collisionBatch+1] = {Part = P[1140], CanCollide = true} end if P[1141] then collisionBatch[#collisionBatch+1] = {Part = P[1141], CanCollide = true} end if P[1144] then collisionBatch[#collisionBatch+1] = {Part = P[1144], CanCollide = true} end if P[1145] then collisionBatch[#collisionBatch+1] = {Part = P[1145], CanCollide = true} end if P[1146] then collisionBatch[#collisionBatch+1] = {Part = P[1146], CanCollide = true} end if P[1148] then collisionBatch[#collisionBatch+1] = {Part = P[1148], CanCollide = true} end if P[1149] then collisionBatch[#collisionBatch+1] = {Part = P[1149], CanCollide = true} end if P[1150] then collisionBatch[#collisionBatch+1] = {Part = P[1150], CanCollide = true} end if P[1152] then collisionBatch[#collisionBatch+1] = {Part = P[1152], CanCollide = true} end if P[1153] then collisionBatch[#collisionBatch+1] = {Part = P[1153], CanCollide = true} end if P[1154] then collisionBatch[#collisionBatch+1] = {Part = P[1154], CanCollide = true} end if P[1156] then collisionBatch[#collisionBatch+1] = {Part = P[1156], CanCollide = true} end if P[1157] then collisionBatch[#collisionBatch+1] = {Part = P[1157], CanCollide = true} end if P[1158] then collisionBatch[#collisionBatch+1] = {Part = P[1158], CanCollide = true} end if P[1159] then collisionBatch[#collisionBatch+1] = {Part = P[1159], CanCollide = true} end if P[1160] then collisionBatch[#collisionBatch+1] = {Part = P[1160], CanCollide = true} end if P[1161] then collisionBatch[#collisionBatch+1] = {Part = P[1161], CanCollide = true} end if P[1162] then collisionBatch[#collisionBatch+1] = {Part = P[1162], CanCollide = true} end if P[1163] then collisionBatch[#collisionBatch+1] = {Part = P[1163], CanCollide = true} end if P[1164] then collisionBatch[#collisionBatch+1] = {Part = P[1164], CanCollide = true} end if P[1165] then collisionBatch[#collisionBatch+1] = {Part = P[1165], CanCollide = true} end if P[1166] then collisionBatch[#collisionBatch+1] = {Part = P[1166], CanCollide = true} end if P[1167] then collisionBatch[#collisionBatch+1] = {Part = P[1167], CanCollide = true} end if P[1168] then collisionBatch[#collisionBatch+1] = {Part = P[1168], CanCollide = true} end if P[1169] then collisionBatch[#collisionBatch+1] = {Part = P[1169], CanCollide = true} end if P[1171] then collisionBatch[#collisionBatch+1] = {Part = P[1171], CanCollide = true} end if P[1172] then collisionBatch[#collisionBatch+1] = {Part = P[1172], CanCollide = true} end if P[1173] then collisionBatch[#collisionBatch+1] = {Part = P[1173], CanCollide = true} end if P[1174] then collisionBatch[#collisionBatch+1] = {Part = P[1174], CanCollide = true} end if P[1176] then collisionBatch[#collisionBatch+1] = {Part = P[1176], CanCollide = true} end if P[1177] then collisionBatch[#collisionBatch+1] = {Part = P[1177], CanCollide = true} end if P[1178] then collisionBatch[#collisionBatch+1] = {Part = P[1178], CanCollide = true} end if P[1179] then collisionBatch[#collisionBatch+1] = {Part = P[1179], CanCollide = true} end if P[1180] then collisionBatch[#collisionBatch+1] = {Part = P[1180], CanCollide = true} end if P[1184] then collisionBatch[#collisionBatch+1] = {Part = P[1184], CanCollide = true} end if P[1185] then collisionBatch[#collisionBatch+1] = {Part = P[1185], CanCollide = true} end if P[1186] then collisionBatch[#collisionBatch+1] = {Part = P[1186], CanCollide = true} end if P[1187] then collisionBatch[#collisionBatch+1] = {Part = P[1187], CanCollide = true} end if P[1188] then collisionBatch[#collisionBatch+1] = {Part = P[1188], CanCollide = true} end if P[1189] then collisionBatch[#collisionBatch+1] = {Part = P[1189], CanCollide = true} end if P[1190] then collisionBatch[#collisionBatch+1] = {Part = P[1190], CanCollide = true} end if P[1191] then collisionBatch[#collisionBatch+1] = {Part = P[1191], CanCollide = true} end if P[1192] then collisionBatch[#collisionBatch+1] = {Part = P[1192], CanCollide = true} end if P[1193] then collisionBatch[#collisionBatch+1] = {Part = P[1193], CanCollide = true} end if P[1194] then collisionBatch[#collisionBatch+1] = {Part = P[1194], CanCollide = true} end if P[1196] then collisionBatch[#collisionBatch+1] = {Part = P[1196], CanCollide = true} end if P[1198] then collisionBatch[#collisionBatch+1] = {Part = P[1198], CanCollide = true} end if P[1200] then collisionBatch[#collisionBatch+1] = {Part = P[1200], CanCollide = true} end if P[1201] then collisionBatch[#collisionBatch+1] = {Part = P[1201], CanCollide = true} end if P[1202] then collisionBatch[#collisionBatch+1] = {Part = P[1202], CanCollide = true} end if P[1203] then collisionBatch[#collisionBatch+1] = {Part = P[1203], CanCollide = true} end if P[1204] then collisionBatch[#collisionBatch+1] = {Part = P[1204], CanCollide = true} end if P[1205] then collisionBatch[#collisionBatch+1] = {Part = P[1205], CanCollide = true} end if P[1206] then collisionBatch[#collisionBatch+1] = {Part = P[1206], CanCollide = true} end if P[1207] then collisionBatch[#collisionBatch+1] = {Part = P[1207], CanCollide = true} end if P[1209] then collisionBatch[#collisionBatch+1] = {Part = P[1209], CanCollide = true} end if P[1210] then collisionBatch[#collisionBatch+1] = {Part = P[1210], CanCollide = true} end if P[1212] then collisionBatch[#collisionBatch+1] = {Part = P[1212], CanCollide = true} end if P[1214] then collisionBatch[#collisionBatch+1] = {Part = P[1214], CanCollide = true} end if P[1215] then collisionBatch[#collisionBatch+1] = {Part = P[1215], CanCollide = true} end if P[1217] then collisionBatch[#collisionBatch+1] = {Part = P[1217], CanCollide = true} end if P[1219] then collisionBatch[#collisionBatch+1] = {Part = P[1219], CanCollide = true} end if P[1225] then collisionBatch[#collisionBatch+1] = {Part = P[1225], CanCollide = true} end if P[1227] then collisionBatch[#collisionBatch+1] = {Part = P[1227], CanCollide = true} end if P[1228] then collisionBatch[#collisionBatch+1] = {Part = P[1228], CanCollide = true} end if P[1229] then collisionBatch[#collisionBatch+1] = {Part = P[1229], CanCollide = false} end if P[1231] then collisionBatch[#collisionBatch+1] = {Part = P[1231], CanCollide = true} end if P[1234] then collisionBatch[#collisionBatch+1] = {Part = P[1234], CanCollide = true} end if P[1238] then collisionBatch[#collisionBatch+1] = {Part = P[1238], CanCollide = true} end if P[1239] then collisionBatch[#collisionBatch+1] = {Part = P[1239], CanCollide = true} end if P[1240] then collisionBatch[#collisionBatch+1] = {Part = P[1240], CanCollide = true} end if P[1241] then collisionBatch[#collisionBatch+1] = {Part = P[1241], CanCollide = true} end if P[1242] then collisionBatch[#collisionBatch+1] = {Part = P[1242], CanCollide = true} end if P[1243] then collisionBatch[#collisionBatch+1] = {Part = P[1243], CanCollide = true} end if P[1244] then collisionBatch[#collisionBatch+1] = {Part = P[1244], CanCollide = true} end if P[1245] then collisionBatch[#collisionBatch+1] = {Part = P[1245], CanCollide = true} end if P[1246] then collisionBatch[#collisionBatch+1] = {Part = P[1246], CanCollide = true} end if P[1247] then collisionBatch[#collisionBatch+1] = {Part = P[1247], CanCollide = true} end if P[1248] then collisionBatch[#collisionBatch+1] = {Part = P[1248], CanCollide = true} end if P[1251] then collisionBatch[#collisionBatch+1] = {Part = P[1251], CanCollide = true} end if P[1253] then collisionBatch[#collisionBatch+1] = {Part = P[1253], CanCollide = true} end if P[1255] then collisionBatch[#collisionBatch+1] = {Part = P[1255], CanCollide = true} end if P[1257] then collisionBatch[#collisionBatch+1] = {Part = P[1257], CanCollide = true} end if P[1259] then collisionBatch[#collisionBatch+1] = {Part = P[1259], CanCollide = true} end if P[1262] then collisionBatch[#collisionBatch+1] = {Part = P[1262], CanCollide = true} end if P[1264] then collisionBatch[#collisionBatch+1] = {Part = P[1264], CanCollide = true} end if P[1266] then collisionBatch[#collisionBatch+1] = {Part = P[1266], CanCollide = true} end if P[1268] then collisionBatch[#collisionBatch+1] = {Part = P[1268], CanCollide = true} end if P[1270] then collisionBatch[#collisionBatch+1] = {Part = P[1270], CanCollide = true} end if P[1273] then collisionBatch[#collisionBatch+1] = {Part = P[1273], CanCollide = true} end if P[1275] then collisionBatch[#collisionBatch+1] = {Part = P[1275], CanCollide = true} end if P[1277] then collisionBatch[#collisionBatch+1] = {Part = P[1277], CanCollide = true} end if P[1279] then collisionBatch[#collisionBatch+1] = {Part = P[1279], CanCollide = true} end if P[1281] then collisionBatch[#collisionBatch+1] = {Part = P[1281], CanCollide = true} end if P[1283] then collisionBatch[#collisionBatch+1] = {Part = P[1283], CanCollide = true} end if P[1287] then collisionBatch[#collisionBatch+1] = {Part = P[1287], CanCollide = true} end if P[1288] then collisionBatch[#collisionBatch+1] = {Part = P[1288], CanCollide = true} end if P[1289] then collisionBatch[#collisionBatch+1] = {Part = P[1289], CanCollide = true} end if P[1290] then collisionBatch[#collisionBatch+1] = {Part = P[1290], CanCollide = true} end if P[1291] then collisionBatch[#collisionBatch+1] = {Part = P[1291], CanCollide = true} end if P[1292] then collisionBatch[#collisionBatch+1] = {Part = P[1292], CanCollide = true} end if P[1293] then collisionBatch[#collisionBatch+1] = {Part = P[1293], CanCollide = true} end if P[1295] then collisionBatch[#collisionBatch+1] = {Part = P[1295], CanCollide = true} end if P[1296] then collisionBatch[#collisionBatch+1] = {Part = P[1296], CanCollide = true} end if P[1297] then collisionBatch[#collisionBatch+1] = {Part = P[1297], CanCollide = true} end if P[1298] then collisionBatch[#collisionBatch+1] = {Part = P[1298], CanCollide = true} end if P[1299] then collisionBatch[#collisionBatch+1] = {Part = P[1299], CanCollide = true} end if P[1300] then collisionBatch[#collisionBatch+1] = {Part = P[1300], CanCollide = true} end if P[1301] then collisionBatch[#collisionBatch+1] = {Part = P[1301], CanCollide = true} end if P[1303] then collisionBatch[#collisionBatch+1] = {Part = P[1303], CanCollide = true} end if P[1304] then collisionBatch[#collisionBatch+1] = {Part = P[1304], CanCollide = true} end if P[1305] then collisionBatch[#collisionBatch+1] = {Part = P[1305], CanCollide = true} end if P[1306] then collisionBatch[#collisionBatch+1] = {Part = P[1306], CanCollide = true} end if P[1307] then collisionBatch[#collisionBatch+1] = {Part = P[1307], CanCollide = true} end if P[1308] then collisionBatch[#collisionBatch+1] = {Part = P[1308], CanCollide = true} end if P[1309] then collisionBatch[#collisionBatch+1] = {Part = P[1309], CanCollide = true} end if P[1311] then collisionBatch[#collisionBatch+1] = {Part = P[1311], CanCollide = true} end if P[1312] then collisionBatch[#collisionBatch+1] = {Part = P[1312], CanCollide = true} end if P[1313] then collisionBatch[#collisionBatch+1] = {Part = P[1313], CanCollide = true} end if P[1314] then collisionBatch[#collisionBatch+1] = {Part = P[1314], CanCollide = true} end if P[1315] then collisionBatch[#collisionBatch+1] = {Part = P[1315], CanCollide = true} end if P[1316] then collisionBatch[#collisionBatch+1] = {Part = P[1316], CanCollide = true} end if P[1317] then collisionBatch[#collisionBatch+1] = {Part = P[1317], CanCollide = true} end if P[1319] then collisionBatch[#collisionBatch+1] = {Part = P[1319], CanCollide = true} end if P[1320] then collisionBatch[#collisionBatch+1] = {Part = P[1320], CanCollide = true} end if P[1321] then collisionBatch[#collisionBatch+1] = {Part = P[1321], CanCollide = true} end if P[1322] then collisionBatch[#collisionBatch+1] = {Part = P[1322], CanCollide = true} end if P[1323] then collisionBatch[#collisionBatch+1] = {Part = P[1323], CanCollide = true} end if P[1324] then collisionBatch[#collisionBatch+1] = {Part = P[1324], CanCollide = true} end if P[1325] then collisionBatch[#collisionBatch+1] = {Part = P[1325], CanCollide = true} end if P[1326] then collisionBatch[#collisionBatch+1] = {Part = P[1326], CanCollide = true} end if P[1329] then collisionBatch[#collisionBatch+1] = {Part = P[1329], CanCollide = true} end if P[1330] then collisionBatch[#collisionBatch+1] = {Part = P[1330], CanCollide = true} end if P[1332] then collisionBatch[#collisionBatch+1] = {Part = P[1332], CanCollide = true} end if P[1333] then collisionBatch[#collisionBatch+1] = {Part = P[1333], CanCollide = true} end if P[1335] then collisionBatch[#collisionBatch+1] = {Part = P[1335], CanCollide = true} end if P[1336] then collisionBatch[#collisionBatch+1] = {Part = P[1336], CanCollide = true} end if P[1337] then collisionBatch[#collisionBatch+1] = {Part = P[1337], CanCollide = true} end if P[1341] then collisionBatch[#collisionBatch+1] = {Part = P[1341], CanCollide = true} end if P[1347] then collisionBatch[#collisionBatch+1] = {Part = P[1347], CanCollide = true} end if P[1352] then collisionBatch[#collisionBatch+1] = {Part = P[1352], CanCollide = true} end if P[1358] then collisionBatch[#collisionBatch+1] = {Part = P[1358], CanCollide = true} end if P[1361] then collisionBatch[#collisionBatch+1] = {Part = P[1361], CanCollide = true} end if P[1363] then collisionBatch[#collisionBatch+1] = {Part = P[1363], CanCollide = true} end if P[1366] then collisionBatch[#collisionBatch+1] = {Part = P[1366], CanCollide = true} end if P[1369] then collisionBatch[#collisionBatch+1] = {Part = P[1369], CanCollide = true} end if P[1371] then collisionBatch[#collisionBatch+1] = {Part = P[1371], CanCollide = true} end if P[1374] then collisionBatch[#collisionBatch+1] = {Part = P[1374], CanCollide = true} end if P[1377] then collisionBatch[#collisionBatch+1] = {Part = P[1377], CanCollide = true} end if P[1379] then collisionBatch[#collisionBatch+1] = {Part = P[1379], CanCollide = true} end if P[1382] then collisionBatch[#collisionBatch+1] = {Part = P[1382], CanCollide = true} end if P[1384] then collisionBatch[#collisionBatch+1] = {Part = P[1384], CanCollide = true} end if P[1387] then collisionBatch[#collisionBatch+1] = {Part = P[1387], CanCollide = true} end if P[1390] then collisionBatch[#collisionBatch+1] = {Part = P[1390], CanCollide = true} end if P[1393] then collisionBatch[#collisionBatch+1] = {Part = P[1393], CanCollide = true} end if P[1395] then collisionBatch[#collisionBatch+1] = {Part = P[1395], CanCollide = true} end if P[1398] then collisionBatch[#collisionBatch+1] = {Part = P[1398], CanCollide = true} end if P[1400] then collisionBatch[#collisionBatch+1] = {Part = P[1400], CanCollide = true} end if P[1402] then collisionBatch[#collisionBatch+1] = {Part = P[1402], CanCollide = true} end if P[1405] then collisionBatch[#collisionBatch+1] = {Part = P[1405], CanCollide = true} end if P[1407] then collisionBatch[#collisionBatch+1] = {Part = P[1407], CanCollide = true} end if P[1409] then collisionBatch[#collisionBatch+1] = {Part = P[1409], CanCollide = true} end if P[1417] then collisionBatch[#collisionBatch+1] = {Part = P[1417], CanCollide = true} end if P[1423] then collisionBatch[#collisionBatch+1] = {Part = P[1423], CanCollide = true} end if P[1425] then collisionBatch[#collisionBatch+1] = {Part = P[1425], CanCollide = true} end if P[1428] then collisionBatch[#collisionBatch+1] = {Part = P[1428], CanCollide = true} end if P[1431] then collisionBatch[#collisionBatch+1] = {Part = P[1431], CanCollide = true} end if P[1433] then collisionBatch[#collisionBatch+1] = {Part = P[1433], CanCollide = true} end if P[1436] then collisionBatch[#collisionBatch+1] = {Part = P[1436], CanCollide = true} end if P[1438] then collisionBatch[#collisionBatch+1] = {Part = P[1438], CanCollide = true} end if P[1440] then collisionBatch[#collisionBatch+1] = {Part = P[1440], CanCollide = true} end if P[1444] then collisionBatch[#collisionBatch+1] = {Part = P[1444], CanCollide = true} end if P[1452] then collisionBatch[#collisionBatch+1] = {Part = P[1452], CanCollide = true} end if P[1464] then collisionBatch[#collisionBatch+1] = {Part = P[1464], CanCollide = true} end if P[1473] then collisionBatch[#collisionBatch+1] = {Part = P[1473], CanCollide = true} end if P[1475] then collisionBatch[#collisionBatch+1] = {Part = P[1475], CanCollide = true} end if P[1477] then collisionBatch[#collisionBatch+1] = {Part = P[1477], CanCollide = true} end if P[1480] then collisionBatch[#collisionBatch+1] = {Part = P[1480], CanCollide = true} end if P[1482] then collisionBatch[#collisionBatch+1] = {Part = P[1482], CanCollide = true} end if P[1483] then collisionBatch[#collisionBatch+1] = {Part = P[1483], CanCollide = true} end if P[1484] then collisionBatch[#collisionBatch+1] = {Part = P[1484], CanCollide = true} end if P[1485] then collisionBatch[#collisionBatch+1] = {Part = P[1485], CanCollide = true} end if P[1486] then collisionBatch[#collisionBatch+1] = {Part = P[1486], CanCollide = true} end if P[1487] then collisionBatch[#collisionBatch+1] = {Part = P[1487], CanCollide = true} end if P[1488] then collisionBatch[#collisionBatch+1] = {Part = P[1488], CanCollide = true} end if P[1489] then collisionBatch[#collisionBatch+1] = {Part = P[1489], CanCollide = true} end if P[1490] then collisionBatch[#collisionBatch+1] = {Part = P[1490], CanCollide = true} end if P[1491] then collisionBatch[#collisionBatch+1] = {Part = P[1491], CanCollide = true} end if P[1492] then collisionBatch[#collisionBatch+1] = {Part = P[1492], CanCollide = true} end if P[1493] then collisionBatch[#collisionBatch+1] = {Part = P[1493], CanCollide = true} end if P[1497] then collisionBatch[#collisionBatch+1] = {Part = P[1497], CanCollide = true} end if P[1498] then collisionBatch[#collisionBatch+1] = {Part = P[1498], CanCollide = true} end if P[1499] then collisionBatch[#collisionBatch+1] = {Part = P[1499], CanCollide = true} end if P[1500] then collisionBatch[#collisionBatch+1] = {Part = P[1500], CanCollide = true} end if P[1501] then collisionBatch[#collisionBatch+1] = {Part = P[1501], CanCollide = true} end if P[1502] then collisionBatch[#collisionBatch+1] = {Part = P[1502], CanCollide = true} end if P[1503] then collisionBatch[#collisionBatch+1] = {Part = P[1503], CanCollide = true} end if P[1504] then collisionBatch[#collisionBatch+1] = {Part = P[1504], CanCollide = true} end if P[1507] then collisionBatch[#collisionBatch+1] = {Part = P[1507], CanCollide = true} end if P[1509] then collisionBatch[#collisionBatch+1] = {Part = P[1509], CanCollide = true} end if P[1510] then collisionBatch[#collisionBatch+1] = {Part = P[1510], CanCollide = true} end if P[1511] then collisionBatch[#collisionBatch+1] = {Part = P[1511], CanCollide = true} end if P[1512] then collisionBatch[#collisionBatch+1] = {Part = P[1512], CanCollide = true} end if P[1513] then collisionBatch[#collisionBatch+1] = {Part = P[1513], CanCollide = true} end if P[1514] then collisionBatch[#collisionBatch+1] = {Part = P[1514], CanCollide = true} end if P[1515] then collisionBatch[#collisionBatch+1] = {Part = P[1515], CanCollide = true} end if P[1517] then collisionBatch[#collisionBatch+1] = {Part = P[1517], CanCollide = true} end if P[1518] then collisionBatch[#collisionBatch+1] = {Part = P[1518], CanCollide = true} end if P[1519] then collisionBatch[#collisionBatch+1] = {Part = P[1519], CanCollide = true} end if P[1520] then collisionBatch[#collisionBatch+1] = {Part = P[1520], CanCollide = true} end if P[1521] then collisionBatch[#collisionBatch+1] = {Part = P[1521], CanCollide = true} end if P[1522] then collisionBatch[#collisionBatch+1] = {Part = P[1522], CanCollide = true} end if P[1524] then collisionBatch[#collisionBatch+1] = {Part = P[1524], CanCollide = true} end if P[1525] then collisionBatch[#collisionBatch+1] = {Part = P[1525], CanCollide = true} end if P[1527] then collisionBatch[#collisionBatch+1] = {Part = P[1527], CanCollide = true} end if P[1528] then collisionBatch[#collisionBatch+1] = {Part = P[1528], CanCollide = true} end if P[1530] then collisionBatch[#collisionBatch+1] = {Part = P[1530], CanCollide = true} end if P[1531] then collisionBatch[#collisionBatch+1] = {Part = P[1531], CanCollide = true} end if P[1532] then collisionBatch[#collisionBatch+1] = {Part = P[1532], CanCollide = true} end if P[1533] then collisionBatch[#collisionBatch+1] = {Part = P[1533], CanCollide = true} end if P[1534] then collisionBatch[#collisionBatch+1] = {Part = P[1534], CanCollide = true} end if P[1535] then collisionBatch[#collisionBatch+1] = {Part = P[1535], CanCollide = true} end if P[1537] then collisionBatch[#collisionBatch+1] = {Part = P[1537], CanCollide = true} end if P[1538] then collisionBatch[#collisionBatch+1] = {Part = P[1538], CanCollide = true} end if P[1539] then collisionBatch[#collisionBatch+1] = {Part = P[1539], CanCollide = true} end if P[1541] then collisionBatch[#collisionBatch+1] = {Part = P[1541], CanCollide = true} end if P[1542] then collisionBatch[#collisionBatch+1] = {Part = P[1542], CanCollide = true} end if P[1543] then collisionBatch[#collisionBatch+1] = {Part = P[1543], CanCollide = true} end if P[1544] then collisionBatch[#collisionBatch+1] = {Part = P[1544], CanCollide = true} end if P[1545] then collisionBatch[#collisionBatch+1] = {Part = P[1545], CanCollide = true} end if P[1547] then collisionBatch[#collisionBatch+1] = {Part = P[1547], CanCollide = true} end if P[1548] then collisionBatch[#collisionBatch+1] = {Part = P[1548], CanCollide = true} end if P[1549] then collisionBatch[#collisionBatch+1] = {Part = P[1549], CanCollide = true} end if P[1550] then collisionBatch[#collisionBatch+1] = {Part = P[1550], CanCollide = true} end if P[1552] then collisionBatch[#collisionBatch+1] = {Part = P[1552], CanCollide = true} end if P[1553] then collisionBatch[#collisionBatch+1] = {Part = P[1553], CanCollide = true} end if P[1554] then collisionBatch[#collisionBatch+1] = {Part = P[1554], CanCollide = true} end if P[1555] then collisionBatch[#collisionBatch+1] = {Part = P[1555], CanCollide = true} end if P[1556] then collisionBatch[#collisionBatch+1] = {Part = P[1556], CanCollide = true} end if P[1558] then collisionBatch[#collisionBatch+1] = {Part = P[1558], CanCollide = true} end if P[1559] then collisionBatch[#collisionBatch+1] = {Part = P[1559], CanCollide = true} end if P[1560] then collisionBatch[#collisionBatch+1] = {Part = P[1560], CanCollide = true} end if P[1561] then collisionBatch[#collisionBatch+1] = {Part = P[1561], CanCollide = true} end if P[1562] then collisionBatch[#collisionBatch+1] = {Part = P[1562], CanCollide = true} end if P[1563] then collisionBatch[#collisionBatch+1] = {Part = P[1563], CanCollide = true} end if P[1564] then collisionBatch[#collisionBatch+1] = {Part = P[1564], CanCollide = true} end if P[1565] then collisionBatch[#collisionBatch+1] = {Part = P[1565], CanCollide = true} end if P[1566] then collisionBatch[#collisionBatch+1] = {Part = P[1566], CanCollide = true} end if P[1567] then collisionBatch[#collisionBatch+1] = {Part = P[1567], CanCollide = true} end if P[1568] then collisionBatch[#collisionBatch+1] = {Part = P[1568], CanCollide = true} end if P[1569] then collisionBatch[#collisionBatch+1] = {Part = P[1569], CanCollide = true} end if P[1570] then collisionBatch[#collisionBatch+1] = {Part = P[1570], CanCollide = true} end if P[1571] then collisionBatch[#collisionBatch+1] = {Part = P[1571], CanCollide = true} end if P[1572] then collisionBatch[#collisionBatch+1] = {Part = P[1572], CanCollide = true} end if P[1573] then collisionBatch[#collisionBatch+1] = {Part = P[1573], CanCollide = true} end if P[1574] then collisionBatch[#collisionBatch+1] = {Part = P[1574], CanCollide = true} end if P[1575] then collisionBatch[#collisionBatch+1] = {Part = P[1575], CanCollide = true} end if P[1576] then collisionBatch[#collisionBatch+1] = {Part = P[1576], CanCollide = true} end if P[1577] then collisionBatch[#collisionBatch+1] = {Part = P[1577], CanCollide = true} end if P[1578] then collisionBatch[#collisionBatch+1] = {Part = P[1578], CanCollide = true} end if P[1581] then collisionBatch[#collisionBatch+1] = {Part = P[1581], CanCollide = true} end if P[1582] then collisionBatch[#collisionBatch+1] = {Part = P[1582], CanCollide = true} end if P[1583] then collisionBatch[#collisionBatch+1] = {Part = P[1583], CanCollide = true} end if P[1584] then collisionBatch[#collisionBatch+1] = {Part = P[1584], CanCollide = true} end if P[1585] then collisionBatch[#collisionBatch+1] = {Part = P[1585], CanCollide = true} end if P[1586] then collisionBatch[#collisionBatch+1] = {Part = P[1586], CanCollide = true} end if P[1589] then collisionBatch[#collisionBatch+1] = {Part = P[1589], CanCollide = true} end if P[1590] then collisionBatch[#collisionBatch+1] = {Part = P[1590], CanCollide = true} end if P[1591] then collisionBatch[#collisionBatch+1] = {Part = P[1591], CanCollide = true} end if P[1592] then collisionBatch[#collisionBatch+1] = {Part = P[1592], CanCollide = true} end if P[1593] then collisionBatch[#collisionBatch+1] = {Part = P[1593], CanCollide = true} end if P[1594] then collisionBatch[#collisionBatch+1] = {Part = P[1594], CanCollide = true} end if P[1595] then collisionBatch[#collisionBatch+1] = {Part = P[1595], CanCollide = true} end if P[1596] then collisionBatch[#collisionBatch+1] = {Part = P[1596], CanCollide = true} end if P[1597] then collisionBatch[#collisionBatch+1] = {Part = P[1597], CanCollide = true} end if P[1598] then collisionBatch[#collisionBatch+1] = {Part = P[1598], CanCollide = true} end if P[1599] then collisionBatch[#collisionBatch+1] = {Part = P[1599], CanCollide = true} end if P[1600] then collisionBatch[#collisionBatch+1] = {Part = P[1600], CanCollide = true} end if P[1601] then collisionBatch[#collisionBatch+1] = {Part = P[1601], CanCollide = true} end if P[1602] then collisionBatch[#collisionBatch+1] = {Part = P[1602], CanCollide = true} end if P[1604] then collisionBatch[#collisionBatch+1] = {Part = P[1604], CanCollide = true} end if P[1605] then collisionBatch[#collisionBatch+1] = {Part = P[1605], CanCollide = true} end if P[1606] then collisionBatch[#collisionBatch+1] = {Part = P[1606], CanCollide = true} end if P[1607] then collisionBatch[#collisionBatch+1] = {Part = P[1607], CanCollide = true} end if P[1608] then collisionBatch[#collisionBatch+1] = {Part = P[1608], CanCollide = true} end if P[1610] then collisionBatch[#collisionBatch+1] = {Part = P[1610], CanCollide = true} end if P[1611] then collisionBatch[#collisionBatch+1] = {Part = P[1611], CanCollide = true} end if P[1612] then collisionBatch[#collisionBatch+1] = {Part = P[1612], CanCollide = true} end if P[1613] then collisionBatch[#collisionBatch+1] = {Part = P[1613], CanCollide = true} end if P[1614] then collisionBatch[#collisionBatch+1] = {Part = P[1614], CanCollide = true} end if P[1615] then collisionBatch[#collisionBatch+1] = {Part = P[1615], CanCollide = true} end if P[1616] then collisionBatch[#collisionBatch+1] = {Part = P[1616], CanCollide = true} end if P[1617] then collisionBatch[#collisionBatch+1] = {Part = P[1617], CanCollide = true} end if P[1618] then collisionBatch[#collisionBatch+1] = {Part = P[1618], CanCollide = true} end if P[1619] then collisionBatch[#collisionBatch+1] = {Part = P[1619], CanCollide = true} end if P[1620] then collisionBatch[#collisionBatch+1] = {Part = P[1620], CanCollide = true} end if P[1621] then collisionBatch[#collisionBatch+1] = {Part = P[1621], CanCollide = true} end if P[1622] then collisionBatch[#collisionBatch+1] = {Part = P[1622], CanCollide = true} end if P[1623] then collisionBatch[#collisionBatch+1] = {Part = P[1623], CanCollide = true} end if P[1625] then collisionBatch[#collisionBatch+1] = {Part = P[1625], CanCollide = true} end if P[1627] then collisionBatch[#collisionBatch+1] = {Part = P[1627], CanCollide = true} end if P[1629] then collisionBatch[#collisionBatch+1] = {Part = P[1629], CanCollide = true} end if P[1630] then collisionBatch[#collisionBatch+1] = {Part = P[1630], CanCollide = true} end if P[1631] then collisionBatch[#collisionBatch+1] = {Part = P[1631], CanCollide = true} end if P[1633] then collisionBatch[#collisionBatch+1] = {Part = P[1633], CanCollide = false} end if P[1634] then collisionBatch[#collisionBatch+1] = {Part = P[1634], CanCollide = false} end if P[1635] then collisionBatch[#collisionBatch+1] = {Part = P[1635], CanCollide = false} end if P[1636] then collisionBatch[#collisionBatch+1] = {Part = P[1636], CanCollide = false} end if P[1637] then collisionBatch[#collisionBatch+1] = {Part = P[1637], CanCollide = false} end if P[1638] then collisionBatch[#collisionBatch+1] = {Part = P[1638], CanCollide = false} end if P[1639] then collisionBatch[#collisionBatch+1] = {Part = P[1639], CanCollide = false} end if P[1640] then collisionBatch[#collisionBatch+1] = {Part = P[1640], CanCollide = false} end if P[1641] then collisionBatch[#collisionBatch+1] = {Part = P[1641], CanCollide = false} end if P[1642] then collisionBatch[#collisionBatch+1] = {Part = P[1642], CanCollide = false} end if P[1643] then collisionBatch[#collisionBatch+1] = {Part = P[1643], CanCollide = false} end if P[1644] then collisionBatch[#collisionBatch+1] = {Part = P[1644], CanCollide = false} end if P[1645] then collisionBatch[#collisionBatch+1] = {Part = P[1645], CanCollide = false} end if P[1646] then collisionBatch[#collisionBatch+1] = {Part = P[1646], CanCollide = false} end if P[1647] then collisionBatch[#collisionBatch+1] = {Part = P[1647], CanCollide = false} end if P[1648] then collisionBatch[#collisionBatch+1] = {Part = P[1648], CanCollide = false} end if P[1649] then collisionBatch[#collisionBatch+1] = {Part = P[1649], CanCollide = false} end if P[1650] then collisionBatch[#collisionBatch+1] = {Part = P[1650], CanCollide = false} end if P[1651] then collisionBatch[#collisionBatch+1] = {Part = P[1651], CanCollide = false} end if P[1652] then collisionBatch[#collisionBatch+1] = {Part = P[1652], CanCollide = false} end if P[1653] then collisionBatch[#collisionBatch+1] = {Part = P[1653], CanCollide = false} end if P[1654] then collisionBatch[#collisionBatch+1] = {Part = P[1654], CanCollide = true} end if P[1655] then collisionBatch[#collisionBatch+1] = {Part = P[1655], CanCollide = false} end if P[1658] then collisionBatch[#collisionBatch+1] = {Part = P[1658], CanCollide = false} end if P[1659] then collisionBatch[#collisionBatch+1] = {Part = P[1659], CanCollide = false} end if P[1660] then collisionBatch[#collisionBatch+1] = {Part = P[1660], CanCollide = false} end if P[1661] then collisionBatch[#collisionBatch+1] = {Part = P[1661], CanCollide = false} end if P[1662] then collisionBatch[#collisionBatch+1] = {Part = P[1662], CanCollide = false} end if P[1663] then collisionBatch[#collisionBatch+1] = {Part = P[1663], CanCollide = false} end if P[1664] then collisionBatch[#collisionBatch+1] = {Part = P[1664], CanCollide = false} end if P[1665] then collisionBatch[#collisionBatch+1] = {Part = P[1665], CanCollide = false} end if P[1666] then collisionBatch[#collisionBatch+1] = {Part = P[1666], CanCollide = false} end if P[1667] then collisionBatch[#collisionBatch+1] = {Part = P[1667], CanCollide = false} end if P[1668] then collisionBatch[#collisionBatch+1] = {Part = P[1668], CanCollide = false} end if P[1669] then collisionBatch[#collisionBatch+1] = {Part = P[1669], CanCollide = false} end if P[1671] then collisionBatch[#collisionBatch+1] = {Part = P[1671], CanCollide = false} end if P[1672] then collisionBatch[#collisionBatch+1] = {Part = P[1672], CanCollide = false} end if P[1673] then collisionBatch[#collisionBatch+1] = {Part = P[1673], CanCollide = false} end if P[1674] then collisionBatch[#collisionBatch+1] = {Part = P[1674], CanCollide = false} end if P[1675] then collisionBatch[#collisionBatch+1] = {Part = P[1675], CanCollide = false} end if P[1676] then collisionBatch[#collisionBatch+1] = {Part = P[1676], CanCollide = false} end if P[1677] then collisionBatch[#collisionBatch+1] = {Part = P[1677], CanCollide = false} end if P[1678] then collisionBatch[#collisionBatch+1] = {Part = P[1678], CanCollide = false} end if P[1679] then collisionBatch[#collisionBatch+1] = {Part = P[1679], CanCollide = false} end if P[1680] then collisionBatch[#collisionBatch+1] = {Part = P[1680], CanCollide = false} end if P[1681] then collisionBatch[#collisionBatch+1] = {Part = P[1681], CanCollide = false} end if P[1682] then collisionBatch[#collisionBatch+1] = {Part = P[1682], CanCollide = false} end if P[1684] then collisionBatch[#collisionBatch+1] = {Part = P[1684], CanCollide = false} end if P[1685] then collisionBatch[#collisionBatch+1] = {Part = P[1685], CanCollide = false} end if P[1686] then collisionBatch[#collisionBatch+1] = {Part = P[1686], CanCollide = false} end if P[1687] then collisionBatch[#collisionBatch+1] = {Part = P[1687], CanCollide = false} end if P[1688] then collisionBatch[#collisionBatch+1] = {Part = P[1688], CanCollide = false} end if P[1689] then collisionBatch[#collisionBatch+1] = {Part = P[1689], CanCollide = false} end if P[1690] then collisionBatch[#collisionBatch+1] = {Part = P[1690], CanCollide = false} end if P[1691] then collisionBatch[#collisionBatch+1] = {Part = P[1691], CanCollide = false} end if P[1692] then collisionBatch[#collisionBatch+1] = {Part = P[1692], CanCollide = false} end if P[1693] then collisionBatch[#collisionBatch+1] = {Part = P[1693], CanCollide = false} end if P[1694] then collisionBatch[#collisionBatch+1] = {Part = P[1694], CanCollide = false} end if P[1695] then collisionBatch[#collisionBatch+1] = {Part = P[1695], CanCollide = false} end if P[1696] then collisionBatch[#collisionBatch+1] = {Part = P[1696], CanCollide = true} end if P[1697] then collisionBatch[#collisionBatch+1] = {Part = P[1697], CanCollide = true} end if P[1698] then collisionBatch[#collisionBatch+1] = {Part = P[1698], CanCollide = true} end if P[1699] then collisionBatch[#collisionBatch+1] = {Part = P[1699], CanCollide = true} end if P[1700] then collisionBatch[#collisionBatch+1] = {Part = P[1700], CanCollide = true} end if P[1701] then collisionBatch[#collisionBatch+1] = {Part = P[1701], CanCollide = true} end if P[1702] then collisionBatch[#collisionBatch+1] = {Part = P[1702], CanCollide = true} end if P[1703] then collisionBatch[#collisionBatch+1] = {Part = P[1703], CanCollide = true} end if P[1704] then collisionBatch[#collisionBatch+1] = {Part = P[1704], CanCollide = false} end if P[1705] then collisionBatch[#collisionBatch+1] = {Part = P[1705], CanCollide = false} end if P[1706] then collisionBatch[#collisionBatch+1] = {Part = P[1706], CanCollide = true} end if P[1707] then collisionBatch[#collisionBatch+1] = {Part = P[1707], CanCollide = true} end if P[1708] then collisionBatch[#collisionBatch+1] = {Part = P[1708], CanCollide = false} end if P[1709] then collisionBatch[#collisionBatch+1] = {Part = P[1709], CanCollide = false} end if P[1710] then collisionBatch[#collisionBatch+1] = {Part = P[1710], CanCollide = false} end if P[1711] then collisionBatch[#collisionBatch+1] = {Part = P[1711], CanCollide = false} end if P[1712] then collisionBatch[#collisionBatch+1] = {Part = P[1712], CanCollide = true} end if P[1713] then collisionBatch[#collisionBatch+1] = {Part = P[1713], CanCollide = true} end if P[1714] then collisionBatch[#collisionBatch+1] = {Part = P[1714], CanCollide = true} end if P[1715] then collisionBatch[#collisionBatch+1] = {Part = P[1715], CanCollide = true} end if P[1716] then collisionBatch[#collisionBatch+1] = {Part = P[1716], CanCollide = true} end if P[1717] then collisionBatch[#collisionBatch+1] = {Part = P[1717], CanCollide = true} end if P[1718] then collisionBatch[#collisionBatch+1] = {Part = P[1718], CanCollide = true} end if P[1719] then collisionBatch[#collisionBatch+1] = {Part = P[1719], CanCollide = true} end if P[1722] then collisionBatch[#collisionBatch+1] = {Part = P[1722], CanCollide = true} end if P[1723] then collisionBatch[#collisionBatch+1] = {Part = P[1723], CanCollide = true} end if P[1724] then collisionBatch[#collisionBatch+1] = {Part = P[1724], CanCollide = true} end if P[1725] then collisionBatch[#collisionBatch+1] = {Part = P[1725], CanCollide = true} end if P[1726] then collisionBatch[#collisionBatch+1] = {Part = P[1726], CanCollide = true} end if P[1727] then collisionBatch[#collisionBatch+1] = {Part = P[1727], CanCollide = true} end if P[1728] then collisionBatch[#collisionBatch+1] = {Part = P[1728], CanCollide = true} end if P[1729] then collisionBatch[#collisionBatch+1] = {Part = P[1729], CanCollide = true} end if P[1732] then collisionBatch[#collisionBatch+1] = {Part = P[1732], CanCollide = true} end if P[1733] then collisionBatch[#collisionBatch+1] = {Part = P[1733], CanCollide = true} end if P[1734] then collisionBatch[#collisionBatch+1] = {Part = P[1734], CanCollide = true} end if P[1735] then collisionBatch[#collisionBatch+1] = {Part = P[1735], CanCollide = true} end if P[1736] then collisionBatch[#collisionBatch+1] = {Part = P[1736], CanCollide = true} end if P[1737] then collisionBatch[#collisionBatch+1] = {Part = P[1737], CanCollide = true} end if P[1738] then collisionBatch[#collisionBatch+1] = {Part = P[1738], CanCollide = true} end if P[1739] then collisionBatch[#collisionBatch+1] = {Part = P[1739], CanCollide = true} end if P[1740] then collisionBatch[#collisionBatch+1] = {Part = P[1740], CanCollide = true} end if P[1741] then collisionBatch[#collisionBatch+1] = {Part = P[1741], CanCollide = true} end if P[1742] then collisionBatch[#collisionBatch+1] = {Part = P[1742], CanCollide = true} end if P[1743] then collisionBatch[#collisionBatch+1] = {Part = P[1743], CanCollide = true} end if P[1744] then collisionBatch[#collisionBatch+1] = {Part = P[1744], CanCollide = true} end if P[1745] then collisionBatch[#collisionBatch+1] = {Part = P[1745], CanCollide = true} end if P[1746] then collisionBatch[#collisionBatch+1] = {Part = P[1746], CanCollide = true} end if P[1747] then collisionBatch[#collisionBatch+1] = {Part = P[1747], CanCollide = true} end if P[1748] then collisionBatch[#collisionBatch+1] = {Part = P[1748], CanCollide = true} end if P[1749] then collisionBatch[#collisionBatch+1] = {Part = P[1749], CanCollide = true} end if P[1750] then collisionBatch[#collisionBatch+1] = {Part = P[1750], CanCollide = true} end if P[1753] then collisionBatch[#collisionBatch+1] = {Part = P[1753], CanCollide = false} end if P[1754] then collisionBatch[#collisionBatch+1] = {Part = P[1754], CanCollide = false} end if P[1755] then collisionBatch[#collisionBatch+1] = {Part = P[1755], CanCollide = false} end if P[1757] then collisionBatch[#collisionBatch+1] = {Part = P[1757], CanCollide = false} end if P[1758] then collisionBatch[#collisionBatch+1] = {Part = P[1758], CanCollide = false} end if P[1759] then collisionBatch[#collisionBatch+1] = {Part = P[1759], CanCollide = false} end if P[1761] then collisionBatch[#collisionBatch+1] = {Part = P[1761], CanCollide = false} end if P[1762] then collisionBatch[#collisionBatch+1] = {Part = P[1762], CanCollide = false} end if P[1763] then collisionBatch[#collisionBatch+1] = {Part = P[1763], CanCollide = false} end if P[1764] then collisionBatch[#collisionBatch+1] = {Part = P[1764], CanCollide = false} end if P[1765] then collisionBatch[#collisionBatch+1] = {Part = P[1765], CanCollide = false} end if P[1766] then collisionBatch[#collisionBatch+1] = {Part = P[1766], CanCollide = false} end if P[1768] then collisionBatch[#collisionBatch+1] = {Part = P[1768], CanCollide = true} end if P[1769] then collisionBatch[#collisionBatch+1] = {Part = P[1769], CanCollide = true} end if P[1770] then collisionBatch[#collisionBatch+1] = {Part = P[1770], CanCollide = true} end if P[1771] then collisionBatch[#collisionBatch+1] = {Part = P[1771], CanCollide = true} end if P[1772] then collisionBatch[#collisionBatch+1] = {Part = P[1772], CanCollide = true} end if P[1773] then collisionBatch[#collisionBatch+1] = {Part = P[1773], CanCollide = true} end if P[1774] then collisionBatch[#collisionBatch+1] = {Part = P[1774], CanCollide = true} end if P[1776] then collisionBatch[#collisionBatch+1] = {Part = P[1776], CanCollide = true} end if P[1777] then collisionBatch[#collisionBatch+1] = {Part = P[1777], CanCollide = true} end if P[1779] then collisionBatch[#collisionBatch+1] = {Part = P[1779], CanCollide = true} end if P[1781] then collisionBatch[#collisionBatch+1] = {Part = P[1781], CanCollide = true} end if P[1783] then collisionBatch[#collisionBatch+1] = {Part = P[1783], CanCollide = true} end if P[1784] then collisionBatch[#collisionBatch+1] = {Part = P[1784], CanCollide = true} end if P[1785] then collisionBatch[#collisionBatch+1] = {Part = P[1785], CanCollide = true} end if P[1786] then collisionBatch[#collisionBatch+1] = {Part = P[1786], CanCollide = true} end if P[1787] then collisionBatch[#collisionBatch+1] = {Part = P[1787], CanCollide = true} end if P[1788] then collisionBatch[#collisionBatch+1] = {Part = P[1788], CanCollide = true} end if P[1789] then collisionBatch[#collisionBatch+1] = {Part = P[1789], CanCollide = true} end if P[1790] then collisionBatch[#collisionBatch+1] = {Part = P[1790], CanCollide = true} end if P[1791] then collisionBatch[#collisionBatch+1] = {Part = P[1791], CanCollide = true} end if P[1792] then collisionBatch[#collisionBatch+1] = {Part = P[1792], CanCollide = true} end if P[1793] then collisionBatch[#collisionBatch+1] = {Part = P[1793], CanCollide = true} end if P[1794] then collisionBatch[#collisionBatch+1] = {Part = P[1794], CanCollide = true} end if P[1795] then collisionBatch[#collisionBatch+1] = {Part = P[1795], CanCollide = true} end if P[1797] then collisionBatch[#collisionBatch+1] = {Part = P[1797], CanCollide = true} end if P[1798] then collisionBatch[#collisionBatch+1] = {Part = P[1798], CanCollide = true} end if P[1799] then collisionBatch[#collisionBatch+1] = {Part = P[1799], CanCollide = true} end if P[1800] then collisionBatch[#collisionBatch+1] = {Part = P[1800], CanCollide = true} end if P[1801] then collisionBatch[#collisionBatch+1] = {Part = P[1801], CanCollide = true} end if P[1802] then collisionBatch[#collisionBatch+1] = {Part = P[1802], CanCollide = true} end if P[1803] then collisionBatch[#collisionBatch+1] = {Part = P[1803], CanCollide = true} end if P[1804] then collisionBatch[#collisionBatch+1] = {Part = P[1804], CanCollide = true} end if P[1805] then collisionBatch[#collisionBatch+1] = {Part = P[1805], CanCollide = true} end if P[1806] then collisionBatch[#collisionBatch+1] = {Part = P[1806], CanCollide = true} end if P[1807] then collisionBatch[#collisionBatch+1] = {Part = P[1807], CanCollide = true} end if P[1808] then collisionBatch[#collisionBatch+1] = {Part = P[1808], CanCollide = true} end if P[1809] then collisionBatch[#collisionBatch+1] = {Part = P[1809], CanCollide = true} end if P[1810] then collisionBatch[#collisionBatch+1] = {Part = P[1810], CanCollide = true} end if P[1811] then collisionBatch[#collisionBatch+1] = {Part = P[1811], CanCollide = true} end if P[1812] then collisionBatch[#collisionBatch+1] = {Part = P[1812], CanCollide = true} end if P[1813] then collisionBatch[#collisionBatch+1] = {Part = P[1813], CanCollide = true} end if P[1814] then collisionBatch[#collisionBatch+1] = {Part = P[1814], CanCollide = true} end if P[1816] then collisionBatch[#collisionBatch+1] = {Part = P[1816], CanCollide = true} end if P[1817] then collisionBatch[#collisionBatch+1] = {Part = P[1817], CanCollide = true} end if P[1818] then collisionBatch[#collisionBatch+1] = {Part = P[1818], CanCollide = true} end if P[1819] then collisionBatch[#collisionBatch+1] = {Part = P[1819], CanCollide = true} end if P[1820] then collisionBatch[#collisionBatch+1] = {Part = P[1820], CanCollide = true} end if P[1821] then collisionBatch[#collisionBatch+1] = {Part = P[1821], CanCollide = true} end if P[1822] then collisionBatch[#collisionBatch+1] = {Part = P[1822], CanCollide = true} end if P[1823] then collisionBatch[#collisionBatch+1] = {Part = P[1823], CanCollide = true} end if P[1826] then collisionBatch[#collisionBatch+1] = {Part = P[1826], CanCollide = true} end if P[1827] then collisionBatch[#collisionBatch+1] = {Part = P[1827], CanCollide = true} end if P[1828] then collisionBatch[#collisionBatch+1] = {Part = P[1828], CanCollide = true} end if P[1829] then collisionBatch[#collisionBatch+1] = {Part = P[1829], CanCollide = true} end if P[1830] then collisionBatch[#collisionBatch+1] = {Part = P[1830], CanCollide = true} end if P[1831] then collisionBatch[#collisionBatch+1] = {Part = P[1831], CanCollide = true} end if P[1832] then collisionBatch[#collisionBatch+1] = {Part = P[1832], CanCollide = true} end if P[1833] then collisionBatch[#collisionBatch+1] = {Part = P[1833], CanCollide = true} end if P[1834] then collisionBatch[#collisionBatch+1] = {Part = P[1834], CanCollide = true} end if P[1835] then collisionBatch[#collisionBatch+1] = {Part = P[1835], CanCollide = true} end if P[1836] then collisionBatch[#collisionBatch+1] = {Part = P[1836], CanCollide = true} end if P[1837] then collisionBatch[#collisionBatch+1] = {Part = P[1837], CanCollide = true} end if P[1838] then collisionBatch[#collisionBatch+1] = {Part = P[1838], CanCollide = true} end if P[1839] then collisionBatch[#collisionBatch+1] = {Part = P[1839], CanCollide = true} end if P[1841] then collisionBatch[#collisionBatch+1] = {Part = P[1841], CanCollide = true} end if P[1842] then collisionBatch[#collisionBatch+1] = {Part = P[1842], CanCollide = true} end if P[1843] then collisionBatch[#collisionBatch+1] = {Part = P[1843], CanCollide = true} end if P[1844] then collisionBatch[#collisionBatch+1] = {Part = P[1844], CanCollide = true} end if P[1845] then collisionBatch[#collisionBatch+1] = {Part = P[1845], CanCollide = true} end if P[1847] then collisionBatch[#collisionBatch+1] = {Part = P[1847], CanCollide = true} end if P[1848] then collisionBatch[#collisionBatch+1] = {Part = P[1848], CanCollide = true} end if P[1849] then collisionBatch[#collisionBatch+1] = {Part = P[1849], CanCollide = true} end if P[1850] then collisionBatch[#collisionBatch+1] = {Part = P[1850], CanCollide = true} end if P[1851] then collisionBatch[#collisionBatch+1] = {Part = P[1851], CanCollide = true} end if P[1852] then collisionBatch[#collisionBatch+1] = {Part = P[1852], CanCollide = true} end if P[1853] then collisionBatch[#collisionBatch+1] = {Part = P[1853], CanCollide = true} end if P[1854] then collisionBatch[#collisionBatch+1] = {Part = P[1854], CanCollide = true} end if P[1855] then collisionBatch[#collisionBatch+1] = {Part = P[1855], CanCollide = true} end if P[1856] then collisionBatch[#collisionBatch+1] = {Part = P[1856], CanCollide = true} end if P[1857] then collisionBatch[#collisionBatch+1] = {Part = P[1857], CanCollide = true} end if P[1858] then collisionBatch[#collisionBatch+1] = {Part = P[1858], CanCollide = true} end if P[1859] then collisionBatch[#collisionBatch+1] = {Part = P[1859], CanCollide = true} end if P[1860] then collisionBatch[#collisionBatch+1] = {Part = P[1860], CanCollide = true} end if P[1863] then collisionBatch[#collisionBatch+1] = {Part = P[1863], CanCollide = true} end if P[1864] then collisionBatch[#collisionBatch+1] = {Part = P[1864], CanCollide = true} end if P[1865] then collisionBatch[#collisionBatch+1] = {Part = P[1865], CanCollide = true} end if P[1866] then collisionBatch[#collisionBatch+1] = {Part = P[1866], CanCollide = true} end if P[1867] then collisionBatch[#collisionBatch+1] = {Part = P[1867], CanCollide = true} end if P[1868] then collisionBatch[#collisionBatch+1] = {Part = P[1868], CanCollide = true} end if P[1869] then collisionBatch[#collisionBatch+1] = {Part = P[1869], CanCollide = true} end if P[1870] then collisionBatch[#collisionBatch+1] = {Part = P[1870], CanCollide = true} end if P[1871] then collisionBatch[#collisionBatch+1] = {Part = P[1871], CanCollide = true} end if P[1872] then collisionBatch[#collisionBatch+1] = {Part = P[1872], CanCollide = true} end if P[1873] then collisionBatch[#collisionBatch+1] = {Part = P[1873], CanCollide = true} end if P[1874] then collisionBatch[#collisionBatch+1] = {Part = P[1874], CanCollide = true} end if P[1875] then collisionBatch[#collisionBatch+1] = {Part = P[1875], CanCollide = true} end if P[1876] then collisionBatch[#collisionBatch+1] = {Part = P[1876], CanCollide = true} end if P[1878] then collisionBatch[#collisionBatch+1] = {Part = P[1878], CanCollide = true} end if P[1879] then collisionBatch[#collisionBatch+1] = {Part = P[1879], CanCollide = true} end if P[1880] then collisionBatch[#collisionBatch+1] = {Part = P[1880], CanCollide = true} end if P[1881] then collisionBatch[#collisionBatch+1] = {Part = P[1881], CanCollide = true} end if P[1882] then collisionBatch[#collisionBatch+1] = {Part = P[1882], CanCollide = true} end if P[1884] then collisionBatch[#collisionBatch+1] = {Part = P[1884], CanCollide = true} end if P[1885] then collisionBatch[#collisionBatch+1] = {Part = P[1885], CanCollide = true} end if P[1886] then collisionBatch[#collisionBatch+1] = {Part = P[1886], CanCollide = true} end if P[1887] then collisionBatch[#collisionBatch+1] = {Part = P[1887], CanCollide = true} end if P[1888] then collisionBatch[#collisionBatch+1] = {Part = P[1888], CanCollide = true} end if P[1889] then collisionBatch[#collisionBatch+1] = {Part = P[1889], CanCollide = true} end if P[1890] then collisionBatch[#collisionBatch+1] = {Part = P[1890], CanCollide = true} end if P[1891] then collisionBatch[#collisionBatch+1] = {Part = P[1891], CanCollide = true} end if P[1892] then collisionBatch[#collisionBatch+1] = {Part = P[1892], CanCollide = true} end if P[1893] then collisionBatch[#collisionBatch+1] = {Part = P[1893], CanCollide = true} end if P[1894] then collisionBatch[#collisionBatch+1] = {Part = P[1894], CanCollide = true} end if P[1895] then collisionBatch[#collisionBatch+1] = {Part = P[1895], CanCollide = true} end if P[1896] then collisionBatch[#collisionBatch+1] = {Part = P[1896], CanCollide = true} end if P[1897] then collisionBatch[#collisionBatch+1] = {Part = P[1897], CanCollide = true} end if P[1899] then collisionBatch[#collisionBatch+1] = {Part = P[1899], CanCollide = true} end if P[1900] then collisionBatch[#collisionBatch+1] = {Part = P[1900], CanCollide = true} end if P[1901] then collisionBatch[#collisionBatch+1] = {Part = P[1901], CanCollide = true} end if P[1902] then collisionBatch[#collisionBatch+1] = {Part = P[1902], CanCollide = true} end if P[1903] then collisionBatch[#collisionBatch+1] = {Part = P[1903], CanCollide = true} end if P[1904] then collisionBatch[#collisionBatch+1] = {Part = P[1904], CanCollide = true} end if P[1905] then collisionBatch[#collisionBatch+1] = {Part = P[1905], CanCollide = true} end if P[1906] then collisionBatch[#collisionBatch+1] = {Part = P[1906], CanCollide = true} end if P[1907] then collisionBatch[#collisionBatch+1] = {Part = P[1907], CanCollide = true} end if P[1908] then collisionBatch[#collisionBatch+1] = {Part = P[1908], CanCollide = true} end if P[1909] then collisionBatch[#collisionBatch+1] = {Part = P[1909], CanCollide = true} end if P[1910] then collisionBatch[#collisionBatch+1] = {Part = P[1910], CanCollide = true} end if P[1911] then collisionBatch[#collisionBatch+1] = {Part = P[1911], CanCollide = true} end if P[1912] then collisionBatch[#collisionBatch+1] = {Part = P[1912], CanCollide = true} end if P[1913] then collisionBatch[#collisionBatch+1] = {Part = P[1913], CanCollide = true} end if P[1914] then collisionBatch[#collisionBatch+1] = {Part = P[1914], CanCollide = true} end if P[1915] then collisionBatch[#collisionBatch+1] = {Part = P[1915], CanCollide = true} end if P[1916] then collisionBatch[#collisionBatch+1] = {Part = P[1916], CanCollide = true} end if P[1917] then collisionBatch[#collisionBatch+1] = {Part = P[1917], CanCollide = true} end if P[1918] then collisionBatch[#collisionBatch+1] = {Part = P[1918], CanCollide = true} end if P[1919] then collisionBatch[#collisionBatch+1] = {Part = P[1919], CanCollide = true} end if P[1920] then collisionBatch[#collisionBatch+1] = {Part = P[1920], CanCollide = true} end if P[1921] then collisionBatch[#collisionBatch+1] = {Part = P[1921], CanCollide = true} end if P[1922] then collisionBatch[#collisionBatch+1] = {Part = P[1922], CanCollide = true} end if P[1924] then collisionBatch[#collisionBatch+1] = {Part = P[1924], CanCollide = true} end if P[1925] then collisionBatch[#collisionBatch+1] = {Part = P[1925], CanCollide = true} end if P[1926] then collisionBatch[#collisionBatch+1] = {Part = P[1926], CanCollide = true} end if P[1927] then collisionBatch[#collisionBatch+1] = {Part = P[1927], CanCollide = true} end if P[1928] then collisionBatch[#collisionBatch+1] = {Part = P[1928], CanCollide = true} end if P[1929] then collisionBatch[#collisionBatch+1] = {Part = P[1929], CanCollide = true} end if P[1930] then collisionBatch[#collisionBatch+1] = {Part = P[1930], CanCollide = true} end if P[1931] then collisionBatch[#collisionBatch+1] = {Part = P[1931], CanCollide = true} end if P[1932] then collisionBatch[#collisionBatch+1] = {Part = P[1932], CanCollide = true} end if P[1933] then collisionBatch[#collisionBatch+1] = {Part = P[1933], CanCollide = true} end if P[1934] then collisionBatch[#collisionBatch+1] = {Part = P[1934], CanCollide = true} end if P[1935] then collisionBatch[#collisionBatch+1] = {Part = P[1935], CanCollide = true} end if P[1936] then collisionBatch[#collisionBatch+1] = {Part = P[1936], CanCollide = true} end if P[1937] then collisionBatch[#collisionBatch+1] = {Part = P[1937], CanCollide = true} end if P[1938] then collisionBatch[#collisionBatch+1] = {Part = P[1938], CanCollide = true} end if P[1939] then collisionBatch[#collisionBatch+1] = {Part = P[1939], CanCollide = true} end if P[1940] then collisionBatch[#collisionBatch+1] = {Part = P[1940], CanCollide = true} end if P[1941] then collisionBatch[#collisionBatch+1] = {Part = P[1941], CanCollide = true} end if P[1942] then collisionBatch[#collisionBatch+1] = {Part = P[1942], CanCollide = true} end if P[1943] then collisionBatch[#collisionBatch+1] = {Part = P[1943], CanCollide = true} end if P[1944] then collisionBatch[#collisionBatch+1] = {Part = P[1944], CanCollide = true} end if P[1945] then collisionBatch[#collisionBatch+1] = {Part = P[1945], CanCollide = true} end if P[1946] then collisionBatch[#collisionBatch+1] = {Part = P[1946], CanCollide = true} end if P[1947] then collisionBatch[#collisionBatch+1] = {Part = P[1947], CanCollide = true} end if P[1948] then collisionBatch[#collisionBatch+1] = {Part = P[1948], CanCollide = true} end if P[1949] then collisionBatch[#collisionBatch+1] = {Part = P[1949], CanCollide = true} end if P[1950] then collisionBatch[#collisionBatch+1] = {Part = P[1950], CanCollide = true} end if P[1951] then collisionBatch[#collisionBatch+1] = {Part = P[1951], CanCollide = true} end if P[1952] then collisionBatch[#collisionBatch+1] = {Part = P[1952], CanCollide = true} end if P[1953] then collisionBatch[#collisionBatch+1] = {Part = P[1953], CanCollide = true} end if P[1954] then collisionBatch[#collisionBatch+1] = {Part = P[1954], CanCollide = true} end if P[1955] then collisionBatch[#collisionBatch+1] = {Part = P[1955], CanCollide = true} end if P[1956] then collisionBatch[#collisionBatch+1] = {Part = P[1956], CanCollide = true} end if P[1957] then collisionBatch[#collisionBatch+1] = {Part = P[1957], CanCollide = true} end if P[1958] then collisionBatch[#collisionBatch+1] = {Part = P[1958], CanCollide = true} end if P[1959] then collisionBatch[#collisionBatch+1] = {Part = P[1959], CanCollide = true} end if P[1960] then collisionBatch[#collisionBatch+1] = {Part = P[1960], CanCollide = true} end if P[1961] then collisionBatch[#collisionBatch+1] = {Part = P[1961], CanCollide = true} end if P[1962] then collisionBatch[#collisionBatch+1] = {Part = P[1962], CanCollide = true} end if P[1964] then collisionBatch[#collisionBatch+1] = {Part = P[1964], CanCollide = true} end if P[1965] then collisionBatch[#collisionBatch+1] = {Part = P[1965], CanCollide = true} end if P[1966] then collisionBatch[#collisionBatch+1] = {Part = P[1966], CanCollide = true} end if P[1967] then collisionBatch[#collisionBatch+1] = {Part = P[1967], CanCollide = true} end if P[1969] then collisionBatch[#collisionBatch+1] = {Part = P[1969], CanCollide = true} end if P[1971] then collisionBatch[#collisionBatch+1] = {Part = P[1971], CanCollide = true} end if P[1973] then collisionBatch[#collisionBatch+1] = {Part = P[1973], CanCollide = true} end if P[1974] then collisionBatch[#collisionBatch+1] = {Part = P[1974], CanCollide = true} end if P[1975] then collisionBatch[#collisionBatch+1] = {Part = P[1975], CanCollide = true} end if P[1977] then collisionBatch[#collisionBatch+1] = {Part = P[1977], CanCollide = true} end if P[1978] then collisionBatch[#collisionBatch+1] = {Part = P[1978], CanCollide = true} end if P[1979] then collisionBatch[#collisionBatch+1] = {Part = P[1979], CanCollide = true} end if P[1980] then collisionBatch[#collisionBatch+1] = {Part = P[1980], CanCollide = true} end if P[1982] then collisionBatch[#collisionBatch+1] = {Part = P[1982], CanCollide = true} end if P[1983] then collisionBatch[#collisionBatch+1] = {Part = P[1983], CanCollide = true} end if P[1984] then collisionBatch[#collisionBatch+1] = {Part = P[1984], CanCollide = true} end if P[1985] then collisionBatch[#collisionBatch+1] = {Part = P[1985], CanCollide = true} end if P[1987] then collisionBatch[#collisionBatch+1] = {Part = P[1987], CanCollide = true} end if P[1988] then collisionBatch[#collisionBatch+1] = {Part = P[1988], CanCollide = true} end if P[1989] then collisionBatch[#collisionBatch+1] = {Part = P[1989], CanCollide = true} end if P[1990] then collisionBatch[#collisionBatch+1] = {Part = P[1990], CanCollide = true} end if P[1991] then collisionBatch[#collisionBatch+1] = {Part = P[1991], CanCollide = true} end if P[1992] then collisionBatch[#collisionBatch+1] = {Part = P[1992], CanCollide = true} end if P[1993] then collisionBatch[#collisionBatch+1] = {Part = P[1993], CanCollide = true} end if P[1994] then collisionBatch[#collisionBatch+1] = {Part = P[1994], CanCollide = true} end if P[1996] then collisionBatch[#collisionBatch+1] = {Part = P[1996], CanCollide = true} end if P[1997] then collisionBatch[#collisionBatch+1] = {Part = P[1997], CanCollide = true} end if P[1998] then collisionBatch[#collisionBatch+1] = {Part = P[1998], CanCollide = true} end if P[1999] then collisionBatch[#collisionBatch+1] = {Part = P[1999], CanCollide = true} end if P[2002] then collisionBatch[#collisionBatch+1] = {Part = P[2002], CanCollide = true} end if P[2003] then collisionBatch[#collisionBatch+1] = {Part = P[2003], CanCollide = true} end if P[2004] then collisionBatch[#collisionBatch+1] = {Part = P[2004], CanCollide = true} end if P[2005] then collisionBatch[#collisionBatch+1] = {Part = P[2005], CanCollide = true} end if P[2006] then collisionBatch[#collisionBatch+1] = {Part = P[2006], CanCollide = true} end if P[2007] then collisionBatch[#collisionBatch+1] = {Part = P[2007], CanCollide = true} end if P[2008] then collisionBatch[#collisionBatch+1] = {Part = P[2008], CanCollide = true} end if P[2009] then collisionBatch[#collisionBatch+1] = {Part = P[2009], CanCollide = true} end if P[2010] then collisionBatch[#collisionBatch+1] = {Part = P[2010], CanCollide = true} end if P[2011] then collisionBatch[#collisionBatch+1] = {Part = P[2011], CanCollide = true} end if P[2012] then collisionBatch[#collisionBatch+1] = {Part = P[2012], CanCollide = true} end if P[2013] then collisionBatch[#collisionBatch+1] = {Part = P[2013], CanCollide = true} end if P[2014] then collisionBatch[#collisionBatch+1] = {Part = P[2014], CanCollide = true} end if P[2015] then collisionBatch[#collisionBatch+1] = {Part = P[2015], CanCollide = true} end if P[2016] then collisionBatch[#collisionBatch+1] = {Part = P[2016], CanCollide = true} end if P[2017] then collisionBatch[#collisionBatch+1] = {Part = P[2017], CanCollide = true} end if P[2018] then collisionBatch[#collisionBatch+1] = {Part = P[2018], CanCollide = true} end if P[2019] then collisionBatch[#collisionBatch+1] = {Part = P[2019], CanCollide = true} end if P[2020] then collisionBatch[#collisionBatch+1] = {Part = P[2020], CanCollide = true} end if P[2022] then collisionBatch[#collisionBatch+1] = {Part = P[2022], CanCollide = true} end if P[2023] then collisionBatch[#collisionBatch+1] = {Part = P[2023], CanCollide = true} end if P[2024] then collisionBatch[#collisionBatch+1] = {Part = P[2024], CanCollide = true} end if P[2025] then collisionBatch[#collisionBatch+1] = {Part = P[2025], CanCollide = true} end if P[2027] then collisionBatch[#collisionBatch+1] = {Part = P[2027], CanCollide = true} end if P[2028] then collisionBatch[#collisionBatch+1] = {Part = P[2028], CanCollide = true} end if P[2029] then collisionBatch[#collisionBatch+1] = {Part = P[2029], CanCollide = true} end if P[2030] then collisionBatch[#collisionBatch+1] = {Part = P[2030], CanCollide = true} end if P[2031] then collisionBatch[#collisionBatch+1] = {Part = P[2031], CanCollide = true} end if P[2032] then collisionBatch[#collisionBatch+1] = {Part = P[2032], CanCollide = true} end if P[2033] then collisionBatch[#collisionBatch+1] = {Part = P[2033], CanCollide = true} end if P[2034] then collisionBatch[#collisionBatch+1] = {Part = P[2034], CanCollide = true} end if P[2037] then collisionBatch[#collisionBatch+1] = {Part = P[2037], CanCollide = true} end if P[2038] then collisionBatch[#collisionBatch+1] = {Part = P[2038], CanCollide = true} end if P[2039] then collisionBatch[#collisionBatch+1] = {Part = P[2039], CanCollide = true} end if P[2040] then collisionBatch[#collisionBatch+1] = {Part = P[2040], CanCollide = true} end if P[2041] then collisionBatch[#collisionBatch+1] = {Part = P[2041], CanCollide = true} end if P[2042] then collisionBatch[#collisionBatch+1] = {Part = P[2042], CanCollide = true} end if P[2043] then collisionBatch[#collisionBatch+1] = {Part = P[2043], CanCollide = true} end if P[2044] then collisionBatch[#collisionBatch+1] = {Part = P[2044], CanCollide = true} end if P[2045] then collisionBatch[#collisionBatch+1] = {Part = P[2045], CanCollide = true} end if P[2046] then collisionBatch[#collisionBatch+1] = {Part = P[2046], CanCollide = true} end if P[2047] then collisionBatch[#collisionBatch+1] = {Part = P[2047], CanCollide = true} end if P[2048] then collisionBatch[#collisionBatch+1] = {Part = P[2048], CanCollide = true} end if P[2049] then collisionBatch[#collisionBatch+1] = {Part = P[2049], CanCollide = true} end if P[2050] then collisionBatch[#collisionBatch+1] = {Part = P[2050], CanCollide = true} end if P[2051] then collisionBatch[#collisionBatch+1] = {Part = P[2051], CanCollide = true} end if P[2052] then collisionBatch[#collisionBatch+1] = {Part = P[2052], CanCollide = true} end if P[2053] then collisionBatch[#collisionBatch+1] = {Part = P[2053], CanCollide = true} end if P[2054] then collisionBatch[#collisionBatch+1] = {Part = P[2054], CanCollide = true} end if P[2055] then collisionBatch[#collisionBatch+1] = {Part = P[2055], CanCollide = true} end if P[2056] then collisionBatch[#collisionBatch+1] = {Part = P[2056], CanCollide = true} end if P[2057] then collisionBatch[#collisionBatch+1] = {Part = P[2057], CanCollide = true} end if P[2058] then collisionBatch[#collisionBatch+1] = {Part = P[2058], CanCollide = true} end if P[2059] then collisionBatch[#collisionBatch+1] = {Part = P[2059], CanCollide = true} end if P[2060] then collisionBatch[#collisionBatch+1] = {Part = P[2060], CanCollide = true} end if P[2061] then collisionBatch[#collisionBatch+1] = {Part = P[2061], CanCollide = true} end if P[2062] then collisionBatch[#collisionBatch+1] = {Part = P[2062], CanCollide = true} end if P[2063] then collisionBatch[#collisionBatch+1] = {Part = P[2063], CanCollide = true} end if P[2064] then collisionBatch[#collisionBatch+1] = {Part = P[2064], CanCollide = true} end if P[2065] then collisionBatch[#collisionBatch+1] = {Part = P[2065], CanCollide = true} end if P[2066] then collisionBatch[#collisionBatch+1] = {Part = P[2066], CanCollide = true} end if P[2067] then collisionBatch[#collisionBatch+1] = {Part = P[2067], CanCollide = true} end if P[2068] then collisionBatch[#collisionBatch+1] = {Part = P[2068], CanCollide = true} end if P[2069] then collisionBatch[#collisionBatch+1] = {Part = P[2069], CanCollide = true} end if P[2070] then collisionBatch[#collisionBatch+1] = {Part = P[2070], CanCollide = true} end if P[2071] then collisionBatch[#collisionBatch+1] = {Part = P[2071], CanCollide = true} end if P[2072] then collisionBatch[#collisionBatch+1] = {Part = P[2072], CanCollide = true} end if P[2073] then collisionBatch[#collisionBatch+1] = {Part = P[2073], CanCollide = true} end if P[2074] then collisionBatch[#collisionBatch+1] = {Part = P[2074], CanCollide = true} end if P[2075] then collisionBatch[#collisionBatch+1] = {Part = P[2075], CanCollide = true} end if P[2076] then collisionBatch[#collisionBatch+1] = {Part = P[2076], CanCollide = true} end if P[2077] then collisionBatch[#collisionBatch+1] = {Part = P[2077], CanCollide = true} end if P[2078] then collisionBatch[#collisionBatch+1] = {Part = P[2078], CanCollide = true} end if P[2079] then collisionBatch[#collisionBatch+1] = {Part = P[2079], CanCollide = true} end if P[2080] then collisionBatch[#collisionBatch+1] = {Part = P[2080], CanCollide = true} end if P[2081] then collisionBatch[#collisionBatch+1] = {Part = P[2081], CanCollide = true} end if P[2082] then collisionBatch[#collisionBatch+1] = {Part = P[2082], CanCollide = true} end if P[2083] then collisionBatch[#collisionBatch+1] = {Part = P[2083], CanCollide = true} end if P[2084] then collisionBatch[#collisionBatch+1] = {Part = P[2084], CanCollide = true} end if P[2085] then collisionBatch[#collisionBatch+1] = {Part = P[2085], CanCollide = true} end if P[2086] then collisionBatch[#collisionBatch+1] = {Part = P[2086], CanCollide = true} end if P[2087] then collisionBatch[#collisionBatch+1] = {Part = P[2087], CanCollide = true} end if P[2088] then collisionBatch[#collisionBatch+1] = {Part = P[2088], CanCollide = true} end if P[2089] then collisionBatch[#collisionBatch+1] = {Part = P[2089], CanCollide = true} end if P[2090] then collisionBatch[#collisionBatch+1] = {Part = P[2090], CanCollide = true} end if P[2091] then collisionBatch[#collisionBatch+1] = {Part = P[2091], CanCollide = true} end if P[2092] then collisionBatch[#collisionBatch+1] = {Part = P[2092], CanCollide = true} end if P[2093] then collisionBatch[#collisionBatch+1] = {Part = P[2093], CanCollide = false} end if P[2094] then collisionBatch[#collisionBatch+1] = {Part = P[2094], CanCollide = true} end if P[2095] then collisionBatch[#collisionBatch+1] = {Part = P[2095], CanCollide = true} end if P[2096] then collisionBatch[#collisionBatch+1] = {Part = P[2096], CanCollide = true} end if P[2099] then collisionBatch[#collisionBatch+1] = {Part = P[2099], CanCollide = true} end if P[2100] then collisionBatch[#collisionBatch+1] = {Part = P[2100], CanCollide = true} end if P[2102] then collisionBatch[#collisionBatch+1] = {Part = P[2102], CanCollide = true} end if P[2103] then collisionBatch[#collisionBatch+1] = {Part = P[2103], CanCollide = true} end if P[2105] then collisionBatch[#collisionBatch+1] = {Part = P[2105], CanCollide = true} end if P[2106] then collisionBatch[#collisionBatch+1] = {Part = P[2106], CanCollide = true} end if P[2108] then collisionBatch[#collisionBatch+1] = {Part = P[2108], CanCollide = true} end if P[2109] then collisionBatch[#collisionBatch+1] = {Part = P[2109], CanCollide = true} end if P[2111] then collisionBatch[#collisionBatch+1] = {Part = P[2111], CanCollide = true} end if P[2112] then collisionBatch[#collisionBatch+1] = {Part = P[2112], CanCollide = true} end if P[2114] then collisionBatch[#collisionBatch+1] = {Part = P[2114], CanCollide = true} end if P[2115] then collisionBatch[#collisionBatch+1] = {Part = P[2115], CanCollide = true} end if P[2117] then collisionBatch[#collisionBatch+1] = {Part = P[2117], CanCollide = true} end if P[2118] then collisionBatch[#collisionBatch+1] = {Part = P[2118], CanCollide = true} end if P[2119] then collisionBatch[#collisionBatch+1] = {Part = P[2119], CanCollide = true} end if P[2120] then collisionBatch[#collisionBatch+1] = {Part = P[2120], CanCollide = true} end if P[2121] then collisionBatch[#collisionBatch+1] = {Part = P[2121], CanCollide = true} end if P[2122] then collisionBatch[#collisionBatch+1] = {Part = P[2122], CanCollide = true} end if P[2123] then collisionBatch[#collisionBatch+1] = {Part = P[2123], CanCollide = true} end if P[2124] then collisionBatch[#collisionBatch+1] = {Part = P[2124], CanCollide = true} end if P[2125] then collisionBatch[#collisionBatch+1] = {Part = P[2125], CanCollide = true} end if P[2126] then collisionBatch[#collisionBatch+1] = {Part = P[2126], CanCollide = true} end if P[2127] then collisionBatch[#collisionBatch+1] = {Part = P[2127], CanCollide = true} end if P[2128] then collisionBatch[#collisionBatch+1] = {Part = P[2128], CanCollide = true} end if P[2129] then collisionBatch[#collisionBatch+1] = {Part = P[2129], CanCollide = true} end if P[2130] then collisionBatch[#collisionBatch+1] = {Part = P[2130], CanCollide = true} end if P[2131] then collisionBatch[#collisionBatch+1] = {Part = P[2131], CanCollide = true} end if P[2132] then collisionBatch[#collisionBatch+1] = {Part = P[2132], CanCollide = true} end if P[2133] then collisionBatch[#collisionBatch+1] = {Part = P[2133], CanCollide = true} end if P[2134] then collisionBatch[#collisionBatch+1] = {Part = P[2134], CanCollide = true} end if P[2135] then collisionBatch[#collisionBatch+1] = {Part = P[2135], CanCollide = true} end if P[2136] then collisionBatch[#collisionBatch+1] = {Part = P[2136], CanCollide = true} end if P[2137] then collisionBatch[#collisionBatch+1] = {Part = P[2137], CanCollide = true} end if P[2139] then collisionBatch[#collisionBatch+1] = {Part = P[2139], CanCollide = true} end if P[2140] then collisionBatch[#collisionBatch+1] = {Part = P[2140], CanCollide = true} end if P[2141] then collisionBatch[#collisionBatch+1] = {Part = P[2141], CanCollide = true} end if P[2142] then collisionBatch[#collisionBatch+1] = {Part = P[2142], CanCollide = true} end if P[2143] then collisionBatch[#collisionBatch+1] = {Part = P[2143], CanCollide = true} end if P[2144] then collisionBatch[#collisionBatch+1] = {Part = P[2144], CanCollide = true} end if P[2540] then collisionBatch[#collisionBatch+1] = {Part = P[2540], CanCollide = true} end if P[2459] then collisionBatch[#collisionBatch+1] = {Part = P[2459], CanCollide = true} end if P[2450] then collisionBatch[#collisionBatch+1] = {Part = P[2450], CanCollide = true} end if P[2620] then collisionBatch[#collisionBatch+1] = {Part = P[2620], CanCollide = true} end if P[2443] then collisionBatch[#collisionBatch+1] = {Part = P[2443], CanCollide = true} end if P[2666] then collisionBatch[#collisionBatch+1] = {Part = P[2666], CanCollide = true} end if P[2220] then collisionBatch[#collisionBatch+1] = {Part = P[2220], CanCollide = true} end if P[2541] then collisionBatch[#collisionBatch+1] = {Part = P[2541], CanCollide = true} end if P[2643] then collisionBatch[#collisionBatch+1] = {Part = P[2643], CanCollide = true} end if P[2359] then collisionBatch[#collisionBatch+1] = {Part = P[2359], CanCollide = false} end if P[2879] then collisionBatch[#collisionBatch+1] = {Part = P[2879], CanCollide = true} end if P[2753] then collisionBatch[#collisionBatch+1] = {Part = P[2753], CanCollide = false} end if P[2224] then collisionBatch[#collisionBatch+1] = {Part = P[2224], CanCollide = true} end if P[2477] then collisionBatch[#collisionBatch+1] = {Part = P[2477], CanCollide = true} end if P[2602] then collisionBatch[#collisionBatch+1] = {Part = P[2602], CanCollide = true} end if P[2750] then collisionBatch[#collisionBatch+1] = {Part = P[2750], CanCollide = true} end if P[2884] then collisionBatch[#collisionBatch+1] = {Part = P[2884], CanCollide = true} end if P[2258] then collisionBatch[#collisionBatch+1] = {Part = P[2258], CanCollide = true} end if P[2482] then collisionBatch[#collisionBatch+1] = {Part = P[2482], CanCollide = true} end if P[2401] then collisionBatch[#collisionBatch+1] = {Part = P[2401], CanCollide = true} end if P[2449] then collisionBatch[#collisionBatch+1] = {Part = P[2449], CanCollide = true} end if P[2430] then collisionBatch[#collisionBatch+1] = {Part = P[2430], CanCollide = true} end if P[2217] then collisionBatch[#collisionBatch+1] = {Part = P[2217], CanCollide = true} end if P[2890] then collisionBatch[#collisionBatch+1] = {Part = P[2890], CanCollide = true} end if P[2535] then collisionBatch[#collisionBatch+1] = {Part = P[2535], CanCollide = true} end if P[2364] then collisionBatch[#collisionBatch+1] = {Part = P[2364], CanCollide = false} end if P[2709] then collisionBatch[#collisionBatch+1] = {Part = P[2709], CanCollide = true} end if P[2349] then collisionBatch[#collisionBatch+1] = {Part = P[2349], CanCollide = false} end if P[2716] then collisionBatch[#collisionBatch+1] = {Part = P[2716], CanCollide = true} end if P[2196] then collisionBatch[#collisionBatch+1] = {Part = P[2196], CanCollide = true} end if P[2703] then collisionBatch[#collisionBatch+1] = {Part = P[2703], CanCollide = true} end if P[2416] then collisionBatch[#collisionBatch+1] = {Part = P[2416], CanCollide = true} end if P[2510] then collisionBatch[#collisionBatch+1] = {Part = P[2510], CanCollide = true} end if P[2278] then collisionBatch[#collisionBatch+1] = {Part = P[2278], CanCollide = true} end if P[2376] then collisionBatch[#collisionBatch+1] = {Part = P[2376], CanCollide = true} end if P[2655] then collisionBatch[#collisionBatch+1] = {Part = P[2655], CanCollide = true} end if P[2166] then collisionBatch[#collisionBatch+1] = {Part = P[2166], CanCollide = true} end if P[2307] then collisionBatch[#collisionBatch+1] = {Part = P[2307], CanCollide = true} end if P[2743] then collisionBatch[#collisionBatch+1] = {Part = P[2743], CanCollide = true} end if P[2321] then collisionBatch[#collisionBatch+1] = {Part = P[2321], CanCollide = true} end if P[2427] then collisionBatch[#collisionBatch+1] = {Part = P[2427], CanCollide = true} end if P[2614] then collisionBatch[#collisionBatch+1] = {Part = P[2614], CanCollide = true} end if P[2353] then collisionBatch[#collisionBatch+1] = {Part = P[2353], CanCollide = false} end if P[2171] then collisionBatch[#collisionBatch+1] = {Part = P[2171], CanCollide = true} end if P[2651] then collisionBatch[#collisionBatch+1] = {Part = P[2651], CanCollide = true} end if P[2299] then collisionBatch[#collisionBatch+1] = {Part = P[2299], CanCollide = true} end if P[2186] then collisionBatch[#collisionBatch+1] = {Part = P[2186], CanCollide = true} end if P[2399] then collisionBatch[#collisionBatch+1] = {Part = P[2399], CanCollide = true} end if P[2381] then collisionBatch[#collisionBatch+1] = {Part = P[2381], CanCollide = true} end if P[2462] then collisionBatch[#collisionBatch+1] = {Part = P[2462], CanCollide = true} end if P[2429] then collisionBatch[#collisionBatch+1] = {Part = P[2429], CanCollide = true} end if P[2414] then collisionBatch[#collisionBatch+1] = {Part = P[2414], CanCollide = true} end if P[2350] then collisionBatch[#collisionBatch+1] = {Part = P[2350], CanCollide = false} end if P[2232] then collisionBatch[#collisionBatch+1] = {Part = P[2232], CanCollide = true} end if P[2736] then collisionBatch[#collisionBatch+1] = {Part = P[2736], CanCollide = true} end if P[2684] then collisionBatch[#collisionBatch+1] = {Part = P[2684], CanCollide = true} end if P[2235] then collisionBatch[#collisionBatch+1] = {Part = P[2235], CanCollide = true} end if P[2744] then collisionBatch[#collisionBatch+1] = {Part = P[2744], CanCollide = true} end if P[2318] then collisionBatch[#collisionBatch+1] = {Part = P[2318], CanCollide = true} end if P[2164] then collisionBatch[#collisionBatch+1] = {Part = P[2164], CanCollide = true} end if P[2650] then collisionBatch[#collisionBatch+1] = {Part = P[2650], CanCollide = true} end if P[2509] then collisionBatch[#collisionBatch+1] = {Part = P[2509], CanCollide = true} end if P[2181] then collisionBatch[#collisionBatch+1] = {Part = P[2181], CanCollide = true} end if P[2200] then collisionBatch[#collisionBatch+1] = {Part = P[2200], CanCollide = true} end if P[2243] then collisionBatch[#collisionBatch+1] = {Part = P[2243], CanCollide = true} end if P[2458] then collisionBatch[#collisionBatch+1] = {Part = P[2458], CanCollide = true} end if P[2478] then collisionBatch[#collisionBatch+1] = {Part = P[2478], CanCollide = true} end if P[2310] then collisionBatch[#collisionBatch+1] = {Part = P[2310], CanCollide = true} end if P[2341] then collisionBatch[#collisionBatch+1] = {Part = P[2341], CanCollide = false} end if P[2228] then collisionBatch[#collisionBatch+1] = {Part = P[2228], CanCollide = true} end if P[2191] then collisionBatch[#collisionBatch+1] = {Part = P[2191], CanCollide = true} end if P[2599] then collisionBatch[#collisionBatch+1] = {Part = P[2599], CanCollide = true} end if P[2173] then collisionBatch[#collisionBatch+1] = {Part = P[2173], CanCollide = true} end if P[2334] then collisionBatch[#collisionBatch+1] = {Part = P[2334], CanCollide = false} end if P[2379] then collisionBatch[#collisionBatch+1] = {Part = P[2379], CanCollide = true} end if P[2704] then collisionBatch[#collisionBatch+1] = {Part = P[2704], CanCollide = true} end if P[2358] then collisionBatch[#collisionBatch+1] = {Part = P[2358], CanCollide = false} end if P[2894] then collisionBatch[#collisionBatch+1] = {Part = P[2894], CanCollide = true} end if P[2501] then collisionBatch[#collisionBatch+1] = {Part = P[2501], CanCollide = false} end if P[2848] then collisionBatch[#collisionBatch+1] = {Part = P[2848], CanCollide = true} end if P[2640] then collisionBatch[#collisionBatch+1] = {Part = P[2640], CanCollide = true} end if P[2686] then collisionBatch[#collisionBatch+1] = {Part = P[2686], CanCollide = true} end if P[2279] then collisionBatch[#collisionBatch+1] = {Part = P[2279], CanCollide = true} end if P[2308] then collisionBatch[#collisionBatch+1] = {Part = P[2308], CanCollide = true} end if P[2595] then collisionBatch[#collisionBatch+1] = {Part = P[2595], CanCollide = true} end if P[2700] then collisionBatch[#collisionBatch+1] = {Part = P[2700], CanCollide = true} end if P[2538] then collisionBatch[#collisionBatch+1] = {Part = P[2538], CanCollide = true} end if P[2300] then collisionBatch[#collisionBatch+1] = {Part = P[2300], CanCollide = true} end if P[2306] then collisionBatch[#collisionBatch+1] = {Part = P[2306], CanCollide = false} end if P[2600] then collisionBatch[#collisionBatch+1] = {Part = P[2600], CanCollide = true} end if P[2844] then collisionBatch[#collisionBatch+1] = {Part = P[2844], CanCollide = true} end if P[2453] then collisionBatch[#collisionBatch+1] = {Part = P[2453], CanCollide = true} end if P[2473] then collisionBatch[#collisionBatch+1] = {Part = P[2473], CanCollide = true} end if P[2490] then collisionBatch[#collisionBatch+1] = {Part = P[2490], CanCollide = false} end if P[2584] then collisionBatch[#collisionBatch+1] = {Part = P[2584], CanCollide = true} end if P[2431] then collisionBatch[#collisionBatch+1] = {Part = P[2431], CanCollide = true} end if P[2645] then collisionBatch[#collisionBatch+1] = {Part = P[2645], CanCollide = true} end if P[2292] then collisionBatch[#collisionBatch+1] = {Part = P[2292], CanCollide = true} end if P[2438] then collisionBatch[#collisionBatch+1] = {Part = P[2438], CanCollide = true} end if P[2208] then collisionBatch[#collisionBatch+1] = {Part = P[2208], CanCollide = true} end if P[2170] then collisionBatch[#collisionBatch+1] = {Part = P[2170], CanCollide = true} end if P[2175] then collisionBatch[#collisionBatch+1] = {Part = P[2175], CanCollide = true} end if P[2269] then collisionBatch[#collisionBatch+1] = {Part = P[2269], CanCollide = true} end if P[2241] then collisionBatch[#collisionBatch+1] = {Part = P[2241], CanCollide = true} end if P[2402] then collisionBatch[#collisionBatch+1] = {Part = P[2402], CanCollide = true} end if P[2384] then collisionBatch[#collisionBatch+1] = {Part = P[2384], CanCollide = true} end if P[2513] then collisionBatch[#collisionBatch+1] = {Part = P[2513], CanCollide = true} end if P[2345] then collisionBatch[#collisionBatch+1] = {Part = P[2345], CanCollide = false} end if P[2506] then collisionBatch[#collisionBatch+1] = {Part = P[2506], CanCollide = false} end if P[2590] then collisionBatch[#collisionBatch+1] = {Part = P[2590], CanCollide = true} end if P[2678] then collisionBatch[#collisionBatch+1] = {Part = P[2678], CanCollide = true} end if P[2162] then collisionBatch[#collisionBatch+1] = {Part = P[2162], CanCollide = true} end if P[2185] then collisionBatch[#collisionBatch+1] = {Part = P[2185], CanCollide = true} end if P[2682] then collisionBatch[#collisionBatch+1] = {Part = P[2682], CanCollide = true} end if P[2281] then collisionBatch[#collisionBatch+1] = {Part = P[2281], CanCollide = true} end if P[2294] then collisionBatch[#collisionBatch+1] = {Part = P[2294], CanCollide = true} end if P[2597] then collisionBatch[#collisionBatch+1] = {Part = P[2597], CanCollide = true} end if P[2245] then collisionBatch[#collisionBatch+1] = {Part = P[2245], CanCollide = true} end if P[2608] then collisionBatch[#collisionBatch+1] = {Part = P[2608], CanCollide = true} end if P[2480] then collisionBatch[#collisionBatch+1] = {Part = P[2480], CanCollide = true} end if P[2285] then collisionBatch[#collisionBatch+1] = {Part = P[2285], CanCollide = true} end if P[2902] then collisionBatch[#collisionBatch+1] = {Part = P[2902], CanCollide = false} end if P[2252] then collisionBatch[#collisionBatch+1] = {Part = P[2252], CanCollide = true} end if P[2586] then collisionBatch[#collisionBatch+1] = {Part = P[2586], CanCollide = true} end if P[2470] then collisionBatch[#collisionBatch+1] = {Part = P[2470], CanCollide = true} end if P[2712] then collisionBatch[#collisionBatch+1] = {Part = P[2712], CanCollide = true} end if P[2481] then collisionBatch[#collisionBatch+1] = {Part = P[2481], CanCollide = true} end if P[2883] then collisionBatch[#collisionBatch+1] = {Part = P[2883], CanCollide = true} end if P[2344] then collisionBatch[#collisionBatch+1] = {Part = P[2344], CanCollide = false} end if P[2374] then collisionBatch[#collisionBatch+1] = {Part = P[2374], CanCollide = true} end if P[2305] then collisionBatch[#collisionBatch+1] = {Part = P[2305], CanCollide = true} end if P[2626] then collisionBatch[#collisionBatch+1] = {Part = P[2626], CanCollide = true} end if P[2545] then collisionBatch[#collisionBatch+1] = {Part = P[2545], CanCollide = true} end if P[2533] then collisionBatch[#collisionBatch+1] = {Part = P[2533], CanCollide = true} end if P[2745] then collisionBatch[#collisionBatch+1] = {Part = P[2745], CanCollide = true} end if P[2152] then collisionBatch[#collisionBatch+1] = {Part = P[2152], CanCollide = true} end if P[2440] then collisionBatch[#collisionBatch+1] = {Part = P[2440], CanCollide = true} end if P[2396] then collisionBatch[#collisionBatch+1] = {Part = P[2396], CanCollide = true} end if P[2273] then collisionBatch[#collisionBatch+1] = {Part = P[2273], CanCollide = true} end if P[2593] then collisionBatch[#collisionBatch+1] = {Part = P[2593], CanCollide = true} end if P[2380] then collisionBatch[#collisionBatch+1] = {Part = P[2380], CanCollide = true} end if P[2154] then collisionBatch[#collisionBatch+1] = {Part = P[2154], CanCollide = true} end if P[2445] then collisionBatch[#collisionBatch+1] = {Part = P[2445], CanCollide = true} end if P[2822] then collisionBatch[#collisionBatch+1] = {Part = P[2822], CanCollide = false} end if P[2467] then collisionBatch[#collisionBatch+1] = {Part = P[2467], CanCollide = true} end if P[2328] then collisionBatch[#collisionBatch+1] = {Part = P[2328], CanCollide = false} end if P[2500] then collisionBatch[#collisionBatch+1] = {Part = P[2500], CanCollide = false} end if P[2471] then collisionBatch[#collisionBatch+1] = {Part = P[2471], CanCollide = true} end if P[2589] then collisionBatch[#collisionBatch+1] = {Part = P[2589], CanCollide = true} end if P[2366] then collisionBatch[#collisionBatch+1] = {Part = P[2366], CanCollide = false} end if P[2199] then collisionBatch[#collisionBatch+1] = {Part = P[2199], CanCollide = true} end if P[2356] then collisionBatch[#collisionBatch+1] = {Part = P[2356], CanCollide = false} end if P[2505] then collisionBatch[#collisionBatch+1] = {Part = P[2505], CanCollide = true} end if P[2319] then collisionBatch[#collisionBatch+1] = {Part = P[2319], CanCollide = true} end if P[2423] then collisionBatch[#collisionBatch+1] = {Part = P[2423], CanCollide = true} end if P[2889] then collisionBatch[#collisionBatch+1] = {Part = P[2889], CanCollide = true} end if P[2263] then collisionBatch[#collisionBatch+1] = {Part = P[2263], CanCollide = true} end if P[2568] then collisionBatch[#collisionBatch+1] = {Part = P[2568], CanCollide = true} end if P[2641] then collisionBatch[#collisionBatch+1] = {Part = P[2641], CanCollide = true} end if P[2326] then collisionBatch[#collisionBatch+1] = {Part = P[2326], CanCollide = false} end if P[2679] then collisionBatch[#collisionBatch+1] = {Part = P[2679], CanCollide = true} end if P[2317] then collisionBatch[#collisionBatch+1] = {Part = P[2317], CanCollide = true} end if P[2227] then collisionBatch[#collisionBatch+1] = {Part = P[2227], CanCollide = true} end if P[2464] then collisionBatch[#collisionBatch+1] = {Part = P[2464], CanCollide = true} end if P[2591] then collisionBatch[#collisionBatch+1] = {Part = P[2591], CanCollide = true} end if P[2189] then collisionBatch[#collisionBatch+1] = {Part = P[2189], CanCollide = true} end if P[2346] then collisionBatch[#collisionBatch+1] = {Part = P[2346], CanCollide = false} end if P[2179] then collisionBatch[#collisionBatch+1] = {Part = P[2179], CanCollide = true} end if P[2291] then collisionBatch[#collisionBatch+1] = {Part = P[2291], CanCollide = true} end if P[2365] then collisionBatch[#collisionBatch+1] = {Part = P[2365], CanCollide = false} end if P[2163] then collisionBatch[#collisionBatch+1] = {Part = P[2163], CanCollide = true} end if P[2476] then collisionBatch[#collisionBatch+1] = {Part = P[2476], CanCollide = true} end if P[2398] then collisionBatch[#collisionBatch+1] = {Part = P[2398], CanCollide = true} end if P[2544] then collisionBatch[#collisionBatch+1] = {Part = P[2544], CanCollide = true} end if P[2918] then collisionBatch[#collisionBatch+1] = {Part = P[2918], CanCollide = true} end if P[2634] then collisionBatch[#collisionBatch+1] = {Part = P[2634], CanCollide = true} end if P[2314] then collisionBatch[#collisionBatch+1] = {Part = P[2314], CanCollide = true} end if P[2254] then collisionBatch[#collisionBatch+1] = {Part = P[2254], CanCollide = true} end if P[2322] then collisionBatch[#collisionBatch+1] = {Part = P[2322], CanCollide = true} end if P[2551] then collisionBatch[#collisionBatch+1] = {Part = P[2551], CanCollide = true} end if P[2461] then collisionBatch[#collisionBatch+1] = {Part = P[2461], CanCollide = true} end if P[2491] then collisionBatch[#collisionBatch+1] = {Part = P[2491], CanCollide = false} end if P[2668] then collisionBatch[#collisionBatch+1] = {Part = P[2668], CanCollide = true} end if P[2206] then collisionBatch[#collisionBatch+1] = {Part = P[2206], CanCollide = true} end if P[2876] then collisionBatch[#collisionBatch+1] = {Part = P[2876], CanCollide = true} end if P[2624] then collisionBatch[#collisionBatch+1] = {Part = P[2624], CanCollide = true} end if P[2457] then collisionBatch[#collisionBatch+1] = {Part = P[2457], CanCollide = true} end if P[2496] then collisionBatch[#collisionBatch+1] = {Part = P[2496], CanCollide = false} end if P[2298] then collisionBatch[#collisionBatch+1] = {Part = P[2298], CanCollide = true} end if P[2628] then collisionBatch[#collisionBatch+1] = {Part = P[2628], CanCollide = true} end if P[2920] then collisionBatch[#collisionBatch+1] = {Part = P[2920], CanCollide = true} end if P[2240] then collisionBatch[#collisionBatch+1] = {Part = P[2240], CanCollide = true} end if P[2418] then collisionBatch[#collisionBatch+1] = {Part = P[2418], CanCollide = true} end if P[2603] then collisionBatch[#collisionBatch+1] = {Part = P[2603], CanCollide = true} end if P[2672] then collisionBatch[#collisionBatch+1] = {Part = P[2672], CanCollide = true} end if P[2552] then collisionBatch[#collisionBatch+1] = {Part = P[2552], CanCollide = true} end if P[2284] then collisionBatch[#collisionBatch+1] = {Part = P[2284], CanCollide = true} end if P[2642] then collisionBatch[#collisionBatch+1] = {Part = P[2642], CanCollide = true} end if P[2463] then collisionBatch[#collisionBatch+1] = {Part = P[2463], CanCollide = true} end if P[2296] then collisionBatch[#collisionBatch+1] = {Part = P[2296], CanCollide = true} end if P[2197] then collisionBatch[#collisionBatch+1] = {Part = P[2197], CanCollide = true} end if P[2619] then collisionBatch[#collisionBatch+1] = {Part = P[2619], CanCollide = true} end if P[2485] then collisionBatch[#collisionBatch+1] = {Part = P[2485], CanCollide = false} end if P[2441] then collisionBatch[#collisionBatch+1] = {Part = P[2441], CanCollide = true} end if P[2148] then collisionBatch[#collisionBatch+1] = {Part = P[2148], CanCollide = true} end if P[2493] then collisionBatch[#collisionBatch+1] = {Part = P[2493], CanCollide = false} end if P[2524] then collisionBatch[#collisionBatch+1] = {Part = P[2524], CanCollide = true} end if P[2511] then collisionBatch[#collisionBatch+1] = {Part = P[2511], CanCollide = true} end if P[2327] then collisionBatch[#collisionBatch+1] = {Part = P[2327], CanCollide = false} end if P[2387] then collisionBatch[#collisionBatch+1] = {Part = P[2387], CanCollide = true} end if P[2598] then collisionBatch[#collisionBatch+1] = {Part = P[2598], CanCollide = true} end if P[2288] then collisionBatch[#collisionBatch+1] = {Part = P[2288], CanCollide = true} end if P[2207] then collisionBatch[#collisionBatch+1] = {Part = P[2207], CanCollide = true} end if P[2270] then collisionBatch[#collisionBatch+1] = {Part = P[2270], CanCollide = true} end if P[2706] then collisionBatch[#collisionBatch+1] = {Part = P[2706], CanCollide = true} end if P[2370] then collisionBatch[#collisionBatch+1] = {Part = P[2370], CanCollide = false} end if P[2516] then collisionBatch[#collisionBatch+1] = {Part = P[2516], CanCollide = true} end if P[2408] then collisionBatch[#collisionBatch+1] = {Part = P[2408], CanCollide = true} end if P[2617] then collisionBatch[#collisionBatch+1] = {Part = P[2617], CanCollide = true} end if P[2661] then collisionBatch[#collisionBatch+1] = {Part = P[2661], CanCollide = true} end if P[2468] then collisionBatch[#collisionBatch+1] = {Part = P[2468], CanCollide = true} end if P[2615] then collisionBatch[#collisionBatch+1] = {Part = P[2615], CanCollide = true} end if P[2435] then collisionBatch[#collisionBatch+1] = {Part = P[2435], CanCollide = true} end if P[2483] then collisionBatch[#collisionBatch+1] = {Part = P[2483], CanCollide = true} end if P[2316] then collisionBatch[#collisionBatch+1] = {Part = P[2316], CanCollide = false} end if P[2669] then collisionBatch[#collisionBatch+1] = {Part = P[2669], CanCollide = true} end if P[2705] then collisionBatch[#collisionBatch+1] = {Part = P[2705], CanCollide = true} end if P[2201] then collisionBatch[#collisionBatch+1] = {Part = P[2201], CanCollide = true} end if P[2488] then collisionBatch[#collisionBatch+1] = {Part = P[2488], CanCollide = false} end if P[2442] then collisionBatch[#collisionBatch+1] = {Part = P[2442], CanCollide = true} end if P[2178] then collisionBatch[#collisionBatch+1] = {Part = P[2178], CanCollide = true} end if P[2663] then collisionBatch[#collisionBatch+1] = {Part = P[2663], CanCollide = true} end if P[2635] then collisionBatch[#collisionBatch+1] = {Part = P[2635], CanCollide = true} end if P[2605] then collisionBatch[#collisionBatch+1] = {Part = P[2605], CanCollide = true} end if P[2202] then collisionBatch[#collisionBatch+1] = {Part = P[2202], CanCollide = true} end if P[2320] then collisionBatch[#collisionBatch+1] = {Part = P[2320], CanCollide = true} end if P[2698] then collisionBatch[#collisionBatch+1] = {Part = P[2698], CanCollide = true} end if P[2677] then collisionBatch[#collisionBatch+1] = {Part = P[2677], CanCollide = true} end if P[2548] then collisionBatch[#collisionBatch+1] = {Part = P[2548], CanCollide = true} end if P[2337] then collisionBatch[#collisionBatch+1] = {Part = P[2337], CanCollide = false} end if P[2646] then collisionBatch[#collisionBatch+1] = {Part = P[2646], CanCollide = true} end if P[2532] then collisionBatch[#collisionBatch+1] = {Part = P[2532], CanCollide = true} end if P[2172] then collisionBatch[#collisionBatch+1] = {Part = P[2172], CanCollide = true} end if P[2369] then collisionBatch[#collisionBatch+1] = {Part = P[2369], CanCollide = false} end if P[2397] then collisionBatch[#collisionBatch+1] = {Part = P[2397], CanCollide = true} end if P[2656] then collisionBatch[#collisionBatch+1] = {Part = P[2656], CanCollide = true} end if P[2807] then collisionBatch[#collisionBatch+1] = {Part = P[2807], CanCollide = true} end if P[2267] then collisionBatch[#collisionBatch+1] = {Part = P[2267], CanCollide = true} end if P[2151] then collisionBatch[#collisionBatch+1] = {Part = P[2151], CanCollide = true} end if P[2613] then collisionBatch[#collisionBatch+1] = {Part = P[2613], CanCollide = true} end if P[2218] then collisionBatch[#collisionBatch+1] = {Part = P[2218], CanCollide = true} end if P[2699] then collisionBatch[#collisionBatch+1] = {Part = P[2699], CanCollide = true} end if P[2400] then collisionBatch[#collisionBatch+1] = {Part = P[2400], CanCollide = true} end if P[2287] then collisionBatch[#collisionBatch+1] = {Part = P[2287], CanCollide = true} end if P[2616] then collisionBatch[#collisionBatch+1] = {Part = P[2616], CanCollide = true} end if P[2444] then collisionBatch[#collisionBatch+1] = {Part = P[2444], CanCollide = true} end if P[2735] then collisionBatch[#collisionBatch+1] = {Part = P[2735], CanCollide = true} end if P[2507] then collisionBatch[#collisionBatch+1] = {Part = P[2507], CanCollide = false} end if P[2474] then collisionBatch[#collisionBatch+1] = {Part = P[2474], CanCollide = true} end if P[2211] then collisionBatch[#collisionBatch+1] = {Part = P[2211], CanCollide = true} end if P[2312] then collisionBatch[#collisionBatch+1] = {Part = P[2312], CanCollide = true} end if P[2156] then collisionBatch[#collisionBatch+1] = {Part = P[2156], CanCollide = true} end if P[2159] then collisionBatch[#collisionBatch+1] = {Part = P[2159], CanCollide = true} end if P[2169] then collisionBatch[#collisionBatch+1] = {Part = P[2169], CanCollide = true} end if P[2662] then collisionBatch[#collisionBatch+1] = {Part = P[2662], CanCollide = true} end if P[2275] then collisionBatch[#collisionBatch+1] = {Part = P[2275], CanCollide = true} end if P[2466] then collisionBatch[#collisionBatch+1] = {Part = P[2466], CanCollide = true} end if P[2691] then collisionBatch[#collisionBatch+1] = {Part = P[2691], CanCollide = true} end if P[2286] then collisionBatch[#collisionBatch+1] = {Part = P[2286], CanCollide = true} end if P[2530] then collisionBatch[#collisionBatch+1] = {Part = P[2530], CanCollide = true} end if P[2231] then collisionBatch[#collisionBatch+1] = {Part = P[2231], CanCollide = true} end if P[2392] then collisionBatch[#collisionBatch+1] = {Part = P[2392], CanCollide = true} end if P[2539] then collisionBatch[#collisionBatch+1] = {Part = P[2539], CanCollide = true} end if P[2378] then collisionBatch[#collisionBatch+1] = {Part = P[2378], CanCollide = true} end if P[2832] then collisionBatch[#collisionBatch+1] = {Part = P[2832], CanCollide = true} end if P[2363] then collisionBatch[#collisionBatch+1] = {Part = P[2363], CanCollide = false} end if P[2522] then collisionBatch[#collisionBatch+1] = {Part = P[2522], CanCollide = true} end if P[2542] then collisionBatch[#collisionBatch+1] = {Part = P[2542], CanCollide = true} end if P[2707] then collisionBatch[#collisionBatch+1] = {Part = P[2707], CanCollide = true} end if P[2611] then collisionBatch[#collisionBatch+1] = {Part = P[2611], CanCollide = true} end if P[2390] then collisionBatch[#collisionBatch+1] = {Part = P[2390], CanCollide = true} end if P[2190] then collisionBatch[#collisionBatch+1] = {Part = P[2190], CanCollide = true} end if P[2621] then collisionBatch[#collisionBatch+1] = {Part = P[2621], CanCollide = true} end if P[2596] then collisionBatch[#collisionBatch+1] = {Part = P[2596], CanCollide = true} end if P[2472] then collisionBatch[#collisionBatch+1] = {Part = P[2472], CanCollide = true} end if P[2880] then collisionBatch[#collisionBatch+1] = {Part = P[2880], CanCollide = true} end if P[2367] then collisionBatch[#collisionBatch+1] = {Part = P[2367], CanCollide = false} end if P[2695] then collisionBatch[#collisionBatch+1] = {Part = P[2695], CanCollide = true} end if P[2360] then collisionBatch[#collisionBatch+1] = {Part = P[2360], CanCollide = false} end if P[2331] then collisionBatch[#collisionBatch+1] = {Part = P[2331], CanCollide = false} end if P[2221] then collisionBatch[#collisionBatch+1] = {Part = P[2221], CanCollide = true} end if P[2503] then collisionBatch[#collisionBatch+1] = {Part = P[2503], CanCollide = false} end if P[2361] then collisionBatch[#collisionBatch+1] = {Part = P[2361], CanCollide = false} end if P[2413] then collisionBatch[#collisionBatch+1] = {Part = P[2413], CanCollide = true} end if P[2547] then collisionBatch[#collisionBatch+1] = {Part = P[2547], CanCollide = true} end if P[2514] then collisionBatch[#collisionBatch+1] = {Part = P[2514], CanCollide = true} end if P[2492] then collisionBatch[#collisionBatch+1] = {Part = P[2492], CanCollide = false} end if P[2249] then collisionBatch[#collisionBatch+1] = {Part = P[2249], CanCollide = true} end if P[2648] then collisionBatch[#collisionBatch+1] = {Part = P[2648], CanCollide = true} end if P[2150] then collisionBatch[#collisionBatch+1] = {Part = P[2150], CanCollide = true} end if P[2391] then collisionBatch[#collisionBatch+1] = {Part = P[2391], CanCollide = true} end if P[2180] then collisionBatch[#collisionBatch+1] = {Part = P[2180], CanCollide = true} end if P[2295] then collisionBatch[#collisionBatch+1] = {Part = P[2295], CanCollide = true} end if P[2456] then collisionBatch[#collisionBatch+1] = {Part = P[2456], CanCollide = true} end if P[2335] then collisionBatch[#collisionBatch+1] = {Part = P[2335], CanCollide = false} end if P[2697] then collisionBatch[#collisionBatch+1] = {Part = P[2697], CanCollide = true} end if P[2383] then collisionBatch[#collisionBatch+1] = {Part = P[2383], CanCollide = true} end if P[2339] then collisionBatch[#collisionBatch+1] = {Part = P[2339], CanCollide = false} end if P[2342] then collisionBatch[#collisionBatch+1] = {Part = P[2342], CanCollide = false} end if P[2592] then collisionBatch[#collisionBatch+1] = {Part = P[2592], CanCollide = true} end if P[2531] then collisionBatch[#collisionBatch+1] = {Part = P[2531], CanCollide = true} end if P[2355] then collisionBatch[#collisionBatch+1] = {Part = P[2355], CanCollide = false} end if P[2403] then collisionBatch[#collisionBatch+1] = {Part = P[2403], CanCollide = true} end if P[2546] then collisionBatch[#collisionBatch+1] = {Part = P[2546], CanCollide = true} end if P[2351] then collisionBatch[#collisionBatch+1] = {Part = P[2351], CanCollide = false} end if P[2711] then collisionBatch[#collisionBatch+1] = {Part = P[2711], CanCollide = true} end if P[2385] then collisionBatch[#collisionBatch+1] = {Part = P[2385], CanCollide = true} end if P[2303] then collisionBatch[#collisionBatch+1] = {Part = P[2303], CanCollide = true} end if P[2638] then collisionBatch[#collisionBatch+1] = {Part = P[2638], CanCollide = true} end if P[2647] then collisionBatch[#collisionBatch+1] = {Part = P[2647], CanCollide = true} end if P[2311] then collisionBatch[#collisionBatch+1] = {Part = P[2311], CanCollide = false} end if P[2325] then collisionBatch[#collisionBatch+1] = {Part = P[2325], CanCollide = false} end if P[2486] then collisionBatch[#collisionBatch+1] = {Part = P[2486], CanCollide = false} end if P[2601] then collisionBatch[#collisionBatch+1] = {Part = P[2601], CanCollide = true} end if P[2158] then collisionBatch[#collisionBatch+1] = {Part = P[2158], CanCollide = true} end if P[2212] then collisionBatch[#collisionBatch+1] = {Part = P[2212], CanCollide = true} end if P[2888] then collisionBatch[#collisionBatch+1] = {Part = P[2888], CanCollide = true} end if P[2214] then collisionBatch[#collisionBatch+1] = {Part = P[2214], CanCollide = true} end if P[2330] then collisionBatch[#collisionBatch+1] = {Part = P[2330], CanCollide = false} end if P[2234] then collisionBatch[#collisionBatch+1] = {Part = P[2234], CanCollide = true} end if P[2302] then collisionBatch[#collisionBatch+1] = {Part = P[2302], CanCollide = true} end if P[2323] then collisionBatch[#collisionBatch+1] = {Part = P[2323], CanCollide = true} end if P[2174] then collisionBatch[#collisionBatch+1] = {Part = P[2174], CanCollide = true} end if P[2475] then collisionBatch[#collisionBatch+1] = {Part = P[2475], CanCollide = true} end if P[2637] then collisionBatch[#collisionBatch+1] = {Part = P[2637], CanCollide = true} end if P[2289] then collisionBatch[#collisionBatch+1] = {Part = P[2289], CanCollide = true} end if P[2683] then collisionBatch[#collisionBatch+1] = {Part = P[2683], CanCollide = true} end if P[2309] then collisionBatch[#collisionBatch+1] = {Part = P[2309], CanCollide = true} end if P[2187] then collisionBatch[#collisionBatch+1] = {Part = P[2187], CanCollide = true} end if P[2253] then collisionBatch[#collisionBatch+1] = {Part = P[2253], CanCollide = true} end if P[2588] then collisionBatch[#collisionBatch+1] = {Part = P[2588], CanCollide = true} end if P[2585] then collisionBatch[#collisionBatch+1] = {Part = P[2585], CanCollide = true} end if P[2550] then collisionBatch[#collisionBatch+1] = {Part = P[2550], CanCollide = true} end if P[2523] then collisionBatch[#collisionBatch+1] = {Part = P[2523], CanCollide = true} end if P[2422] then collisionBatch[#collisionBatch+1] = {Part = P[2422], CanCollide = true} end if P[2329] then collisionBatch[#collisionBatch+1] = {Part = P[2329], CanCollide = false} end if P[2239] then collisionBatch[#collisionBatch+1] = {Part = P[2239], CanCollide = true} end if P[2569] then collisionBatch[#collisionBatch+1] = {Part = P[2569], CanCollide = true} end if P[2495] then collisionBatch[#collisionBatch+1] = {Part = P[2495], CanCollide = false} end if P[2184] then collisionBatch[#collisionBatch+1] = {Part = P[2184], CanCollide = true} end if P[2504] then collisionBatch[#collisionBatch+1] = {Part = P[2504], CanCollide = false} end if P[2420] then collisionBatch[#collisionBatch+1] = {Part = P[2420], CanCollide = true} end if P[2497] then collisionBatch[#collisionBatch+1] = {Part = P[2497], CanCollide = false} end if P[2209] then collisionBatch[#collisionBatch+1] = {Part = P[2209], CanCollide = true} end if P[2266] then collisionBatch[#collisionBatch+1] = {Part = P[2266], CanCollide = true} end if P[2237] then collisionBatch[#collisionBatch+1] = {Part = P[2237], CanCollide = true} end if P[2487] then collisionBatch[#collisionBatch+1] = {Part = P[2487], CanCollide = false} end if P[2149] then collisionBatch[#collisionBatch+1] = {Part = P[2149], CanCollide = true} end if P[2177] then collisionBatch[#collisionBatch+1] = {Part = P[2177], CanCollide = true} end if P[2261] then collisionBatch[#collisionBatch+1] = {Part = P[2261], CanCollide = true} end if P[2386] then collisionBatch[#collisionBatch+1] = {Part = P[2386], CanCollide = true} end if P[2404] then collisionBatch[#collisionBatch+1] = {Part = P[2404], CanCollide = true} end if P[2421] then collisionBatch[#collisionBatch+1] = {Part = P[2421], CanCollide = true} end if P[2406] then collisionBatch[#collisionBatch+1] = {Part = P[2406], CanCollide = true} end if P[2719] then collisionBatch[#collisionBatch+1] = {Part = P[2719], CanCollide = true} end if P[2754] then collisionBatch[#collisionBatch+1] = {Part = P[2754], CanCollide = false} end if P[2259] then collisionBatch[#collisionBatch+1] = {Part = P[2259], CanCollide = true} end if P[2899] then collisionBatch[#collisionBatch+1] = {Part = P[2899], CanCollide = true} end if P[2674] then collisionBatch[#collisionBatch+1] = {Part = P[2674], CanCollide = true} end if P[2893] then collisionBatch[#collisionBatch+1] = {Part = P[2893], CanCollide = true} end if P[2891] then collisionBatch[#collisionBatch+1] = {Part = P[2891], CanCollide = true} end if P[2395] then collisionBatch[#collisionBatch+1] = {Part = P[2395], CanCollide = true} end if P[2313] then collisionBatch[#collisionBatch+1] = {Part = P[2313], CanCollide = true} end if P[2229] then collisionBatch[#collisionBatch+1] = {Part = P[2229], CanCollide = true} end if P[2407] then collisionBatch[#collisionBatch+1] = {Part = P[2407], CanCollide = true} end if P[2881] then collisionBatch[#collisionBatch+1] = {Part = P[2881], CanCollide = true} end if P[2877] then collisionBatch[#collisionBatch+1] = {Part = P[2877], CanCollide = true} end if P[2479] then collisionBatch[#collisionBatch+1] = {Part = P[2479], CanCollide = true} end if P[2543] then collisionBatch[#collisionBatch+1] = {Part = P[2543], CanCollide = true} end if P[2875] then collisionBatch[#collisionBatch+1] = {Part = P[2875], CanCollide = true} end if P[2389] then collisionBatch[#collisionBatch+1] = {Part = P[2389], CanCollide = true} end if P[2649] then collisionBatch[#collisionBatch+1] = {Part = P[2649], CanCollide = true} end if P[2343] then collisionBatch[#collisionBatch+1] = {Part = P[2343], CanCollide = false} end if P[2176] then collisionBatch[#collisionBatch+1] = {Part = P[2176], CanCollide = true} end if P[2549] then collisionBatch[#collisionBatch+1] = {Part = P[2549], CanCollide = true} end if P[2382] then collisionBatch[#collisionBatch+1] = {Part = P[2382], CanCollide = true} end if P[2850] then collisionBatch[#collisionBatch+1] = {Part = P[2850], CanCollide = false} end if P[2670] then collisionBatch[#collisionBatch+1] = {Part = P[2670], CanCollide = true} end if P[2160] then collisionBatch[#collisionBatch+1] = {Part = P[2160], CanCollide = true} end if P[2410] then collisionBatch[#collisionBatch+1] = {Part = P[2410], CanCollide = true} end if P[2671] then collisionBatch[#collisionBatch+1] = {Part = P[2671], CanCollide = true} end if P[2502] then collisionBatch[#collisionBatch+1] = {Part = P[2502], CanCollide = false} end if P[2830] then collisionBatch[#collisionBatch+1] = {Part = P[2830], CanCollide = true} end if P[2828] then collisionBatch[#collisionBatch+1] = {Part = P[2828], CanCollide = true} end if P[2825] then collisionBatch[#collisionBatch+1] = {Part = P[2825], CanCollide = true} end if P[2799] then collisionBatch[#collisionBatch+1] = {Part = P[2799], CanCollide = false} end if P[2512] then collisionBatch[#collisionBatch+1] = {Part = P[2512], CanCollide = true} end if P[2791] then collisionBatch[#collisionBatch+1] = {Part = P[2791], CanCollide = false} end if P[2749] then collisionBatch[#collisionBatch+1] = {Part = P[2749], CanCollide = true} end if P[2747] then collisionBatch[#collisionBatch+1] = {Part = P[2747], CanCollide = true} end if P[2612] then collisionBatch[#collisionBatch+1] = {Part = P[2612], CanCollide = true} end if P[2168] then collisionBatch[#collisionBatch+1] = {Part = P[2168], CanCollide = true} end if P[2685] then collisionBatch[#collisionBatch+1] = {Part = P[2685], CanCollide = true} end if P[2692] then collisionBatch[#collisionBatch+1] = {Part = P[2692], CanCollide = true} end if P[2213] then collisionBatch[#collisionBatch+1] = {Part = P[2213], CanCollide = true} end if P[2251] then collisionBatch[#collisionBatch+1] = {Part = P[2251], CanCollide = true} end if P[2708] then collisionBatch[#collisionBatch+1] = {Part = P[2708], CanCollide = true} end if P[2437] then collisionBatch[#collisionBatch+1] = {Part = P[2437], CanCollide = true} end if P[2623] then collisionBatch[#collisionBatch+1] = {Part = P[2623], CanCollide = true} end if P[2537] then collisionBatch[#collisionBatch+1] = {Part = P[2537], CanCollide = true} end if P[2188] then collisionBatch[#collisionBatch+1] = {Part = P[2188], CanCollide = true} end if P[2729] then collisionBatch[#collisionBatch+1] = {Part = P[2729], CanCollide = true} end if P[2726] then collisionBatch[#collisionBatch+1] = {Part = P[2726], CanCollide = true} end if P[2713] then collisionBatch[#collisionBatch+1] = {Part = P[2713], CanCollide = true} end if P[2147] then collisionBatch[#collisionBatch+1] = {Part = P[2147], CanCollide = true} end if P[2527] then collisionBatch[#collisionBatch+1] = {Part = P[2527], CanCollide = true} end if P[2340] then collisionBatch[#collisionBatch+1] = {Part = P[2340], CanCollide = false} end if P[2644] then collisionBatch[#collisionBatch+1] = {Part = P[2644], CanCollide = true} end if P[2304] then collisionBatch[#collisionBatch+1] = {Part = P[2304], CanCollide = true} end if P[2710] then collisionBatch[#collisionBatch+1] = {Part = P[2710], CanCollide = true} end if P[2534] then collisionBatch[#collisionBatch+1] = {Part = P[2534], CanCollide = true} end if P[2371] then collisionBatch[#collisionBatch+1] = {Part = P[2371], CanCollide = true} end if P[2290] then collisionBatch[#collisionBatch+1] = {Part = P[2290], CanCollide = true} end if P[2271] then collisionBatch[#collisionBatch+1] = {Part = P[2271], CanCollide = true} end if P[2636] then collisionBatch[#collisionBatch+1] = {Part = P[2636], CanCollide = true} end if P[2701] then collisionBatch[#collisionBatch+1] = {Part = P[2701], CanCollide = true} end if P[2260] then collisionBatch[#collisionBatch+1] = {Part = P[2260], CanCollide = true} end if P[2336] then collisionBatch[#collisionBatch+1] = {Part = P[2336], CanCollide = false} end if P[2680] then collisionBatch[#collisionBatch+1] = {Part = P[2680], CanCollide = true} end if P[2223] then collisionBatch[#collisionBatch+1] = {Part = P[2223], CanCollide = true} end if P[2338] then collisionBatch[#collisionBatch+1] = {Part = P[2338], CanCollide = false} end if P[2499] then collisionBatch[#collisionBatch+1] = {Part = P[2499], CanCollide = false} end if P[2262] then collisionBatch[#collisionBatch+1] = {Part = P[2262], CanCollide = true} end if P[2696] then collisionBatch[#collisionBatch+1] = {Part = P[2696], CanCollide = true} end if P[2315] then collisionBatch[#collisionBatch+1] = {Part = P[2315], CanCollide = true} end if P[2412] then collisionBatch[#collisionBatch+1] = {Part = P[2412], CanCollide = true} end if P[2233] then collisionBatch[#collisionBatch+1] = {Part = P[2233], CanCollide = true} end if P[2362] then collisionBatch[#collisionBatch+1] = {Part = P[2362], CanCollide = false} end if P[2439] then collisionBatch[#collisionBatch+1] = {Part = P[2439], CanCollide = true} end if P[2694] then collisionBatch[#collisionBatch+1] = {Part = P[2694], CanCollide = true} end if P[2693] then collisionBatch[#collisionBatch+1] = {Part = P[2693], CanCollide = true} end if P[2627] then collisionBatch[#collisionBatch+1] = {Part = P[2627], CanCollide = true} end if P[2257] then collisionBatch[#collisionBatch+1] = {Part = P[2257], CanCollide = true} end if P[2667] then collisionBatch[#collisionBatch+1] = {Part = P[2667], CanCollide = true} end if P[2681] then collisionBatch[#collisionBatch+1] = {Part = P[2681], CanCollide = true} end if P[2676] then collisionBatch[#collisionBatch+1] = {Part = P[2676], CanCollide = true} end if P[2610] then collisionBatch[#collisionBatch+1] = {Part = P[2610], CanCollide = true} end if P[2256] then collisionBatch[#collisionBatch+1] = {Part = P[2256], CanCollide = true} end if P[2498] then collisionBatch[#collisionBatch+1] = {Part = P[2498], CanCollide = false} end if P[2193] then collisionBatch[#collisionBatch+1] = {Part = P[2193], CanCollide = true} end if P[2203] then collisionBatch[#collisionBatch+1] = {Part = P[2203], CanCollide = true} end if P[2368] then collisionBatch[#collisionBatch+1] = {Part = P[2368], CanCollide = false} end if P[2675] then collisionBatch[#collisionBatch+1] = {Part = P[2675], CanCollide = true} end if P[2898] then collisionBatch[#collisionBatch+1] = {Part = P[2898], CanCollide = true} end if P[2673] then collisionBatch[#collisionBatch+1] = {Part = P[2673], CanCollide = true} end if P[2625] then collisionBatch[#collisionBatch+1] = {Part = P[2625], CanCollide = true} end if P[2446] then collisionBatch[#collisionBatch+1] = {Part = P[2446], CanCollide = true} end if P[2665] then collisionBatch[#collisionBatch+1] = {Part = P[2665], CanCollide = true} end if P[2664] then collisionBatch[#collisionBatch+1] = {Part = P[2664], CanCollide = true} end if P[2264] then collisionBatch[#collisionBatch+1] = {Part = P[2264], CanCollide = true} end if P[2451] then collisionBatch[#collisionBatch+1] = {Part = P[2451], CanCollide = true} end if P[2347] then collisionBatch[#collisionBatch+1] = {Part = P[2347], CanCollide = false} end if P[2660] then collisionBatch[#collisionBatch+1] = {Part = P[2660], CanCollide = true} end if P[2268] then collisionBatch[#collisionBatch+1] = {Part = P[2268], CanCollide = true} end if P[2332] then collisionBatch[#collisionBatch+1] = {Part = P[2332], CanCollide = false} end if P[2165] then collisionBatch[#collisionBatch+1] = {Part = P[2165], CanCollide = true} end if P[2415] then collisionBatch[#collisionBatch+1] = {Part = P[2415], CanCollide = true} end if P[2659] then collisionBatch[#collisionBatch+1] = {Part = P[2659], CanCollide = true} end if P[2248] then collisionBatch[#collisionBatch+1] = {Part = P[2248], CanCollide = true} end if P[2657] then collisionBatch[#collisionBatch+1] = {Part = P[2657], CanCollide = true} end if P[2195] then collisionBatch[#collisionBatch+1] = {Part = P[2195], CanCollide = true} end if P[2654] then collisionBatch[#collisionBatch+1] = {Part = P[2654], CanCollide = true} end if P[2653] then collisionBatch[#collisionBatch+1] = {Part = P[2653], CanCollide = true} end if P[2858] then collisionBatch[#collisionBatch+1] = {Part = P[2858], CanCollide = false} end if P[2702] then collisionBatch[#collisionBatch+1] = {Part = P[2702], CanCollide = true} end if P[2508] then collisionBatch[#collisionBatch+1] = {Part = P[2508], CanCollide = true} end if P[2293] then collisionBatch[#collisionBatch+1] = {Part = P[2293], CanCollide = true} end if P[2489] then collisionBatch[#collisionBatch+1] = {Part = P[2489], CanCollide = false} end if P[2393] then collisionBatch[#collisionBatch+1] = {Part = P[2393], CanCollide = true} end if P[2354] then collisionBatch[#collisionBatch+1] = {Part = P[2354], CanCollide = false} end if P[2639] then collisionBatch[#collisionBatch+1] = {Part = P[2639], CanCollide = true} end if P[2255] then collisionBatch[#collisionBatch+1] = {Part = P[2255], CanCollide = true} end if P[2658] then collisionBatch[#collisionBatch+1] = {Part = P[2658], CanCollide = true} end if P[2157] then collisionBatch[#collisionBatch+1] = {Part = P[2157], CanCollide = true} end if P[2194] then collisionBatch[#collisionBatch+1] = {Part = P[2194], CanCollide = true} end if P[2297] then collisionBatch[#collisionBatch+1] = {Part = P[2297], CanCollide = true} end if P[2494] then collisionBatch[#collisionBatch+1] = {Part = P[2494], CanCollide = false} end if P[2868] then collisionBatch[#collisionBatch+1] = {Part = P[2868], CanCollide = false} end if P[2622] then collisionBatch[#collisionBatch+1] = {Part = P[2622], CanCollide = true} end if P[2425] then collisionBatch[#collisionBatch+1] = {Part = P[2425], CanCollide = true} end if P[2618] then collisionBatch[#collisionBatch+1] = {Part = P[2618], CanCollide = true} end if P[2377] then collisionBatch[#collisionBatch+1] = {Part = P[2377], CanCollide = true} end if P[2192] then collisionBatch[#collisionBatch+1] = {Part = P[2192], CanCollide = true} end if P[2210] then collisionBatch[#collisionBatch+1] = {Part = P[2210], CanCollide = true} end if P[2419] then collisionBatch[#collisionBatch+1] = {Part = P[2419], CanCollide = true} end if P[2447] then collisionBatch[#collisionBatch+1] = {Part = P[2447], CanCollide = true} end if P[2609] then collisionBatch[#collisionBatch+1] = {Part = P[2609], CanCollide = true} end if P[2607] then collisionBatch[#collisionBatch+1] = {Part = P[2607], CanCollide = true} end if P[2277] then collisionBatch[#collisionBatch+1] = {Part = P[2277], CanCollide = true} end if P[2236] then collisionBatch[#collisionBatch+1] = {Part = P[2236], CanCollide = true} end if P[2606] then collisionBatch[#collisionBatch+1] = {Part = P[2606], CanCollide = true} end if P[2452] then collisionBatch[#collisionBatch+1] = {Part = P[2452], CanCollide = true} end if P[2333] then collisionBatch[#collisionBatch+1] = {Part = P[2333], CanCollide = true} end if P[2434] then collisionBatch[#collisionBatch+1] = {Part = P[2434], CanCollide = true} end if P[2587] then collisionBatch[#collisionBatch+1] = {Part = P[2587], CanCollide = true} end if P[2465] then collisionBatch[#collisionBatch+1] = {Part = P[2465], CanCollide = true} end if P[2357] then collisionBatch[#collisionBatch+1] = {Part = P[2357], CanCollide = false} end if P[2250] then collisionBatch[#collisionBatch+1] = {Part = P[2250], CanCollide = true} end if P[2417] then collisionBatch[#collisionBatch+1] = {Part = P[2417], CanCollide = true} end if P[2375] then collisionBatch[#collisionBatch+1] = {Part = P[2375], CanCollide = true} end if P[2536] then collisionBatch[#collisionBatch+1] = {Part = P[2536], CanCollide = true} end if P[2155] then collisionBatch[#collisionBatch+1] = {Part = P[2155], CanCollide = true} end if P[2405] then collisionBatch[#collisionBatch+1] = {Part = P[2405], CanCollide = true} end if P[2436] then collisionBatch[#collisionBatch+1] = {Part = P[2436], CanCollide = true} end if P[2910] then collisionBatch[#collisionBatch+1] = {Part = P[2910], CanCollide = false} end if P[2460] then collisionBatch[#collisionBatch+1] = {Part = P[2460], CanCollide = true} end if P[2455] then collisionBatch[#collisionBatch+1] = {Part = P[2455], CanCollide = true} end if P[2205] then collisionBatch[#collisionBatch+1] = {Part = P[2205], CanCollide = true} end if P[2352] then collisionBatch[#collisionBatch+1] = {Part = P[2352], CanCollide = false} end if P[2153] then collisionBatch[#collisionBatch+1] = {Part = P[2153], CanCollide = true} end if P[2222] then collisionBatch[#collisionBatch+1] = {Part = P[2222], CanCollide = true} end if P[2216] then collisionBatch[#collisionBatch+1] = {Part = P[2216], CanCollide = true} end if P[2230] then collisionBatch[#collisionBatch+1] = {Part = P[2230], CanCollide = true} end if P[2411] then collisionBatch[#collisionBatch+1] = {Part = P[2411], CanCollide = true} end if P[2215] then collisionBatch[#collisionBatch+1] = {Part = P[2215], CanCollide = true} end batchCollision(endpoint, collisionBatch) local lockTasks, nameTasks = {}, {} if P[43] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[43], "uni0063") end) end if P[44] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[44], "uni0065") end) end if P[45] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[45], "uni0061") end) end if P[46] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[46], "uni006C") end) end if P[47] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[47], "uni0061") end) end if P[48] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[48], "uni006C") end) end if P[49] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[49], "uni0070") end) end if P[50] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[50], "uni0079") end) end if P[51] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[51], "uni0070") end) end if P[53] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[53], "uni0070") end) end if P[54] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[54], "uni0070") end) end if P[55] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[55], "uni0063") end) end if P[56] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[56], "uni0079") end) end if P[57] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[57], "uni0065") end) end if P[58] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[58], "uni006C") end) end if P[59] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[59], "uni006C") end) end if P[60] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[60], "uni0061") end) end if P[61] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[61], "uni0061") end) end if P[72] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[72], "Glass") end) end if P[75] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[75], "Interactive") end) end if P[82] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[82], "Glass") end) end if P[107] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[107], "Glass") end) end if P[109] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[109], "Interactive") end) end if P[116] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[116], "Glass") end) end if P[375] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[375], "Wedge") end) end if P[387] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[387], "Wedge") end) end if P[392] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[392], "Meat") end) end if P[393] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[393], "Meat") end) end if P[394] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[394], "Meat") end) end if P[395] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[395], "Meat") end) end if P[757] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[757], "Wedge") end) end if P[758] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[758], "Wedge") end) end if P[811] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[811], "Wedge") end) end if P[975] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[975], "Seat") end) end if P[989] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[989], "Seat") end) end if P[1011] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1011], "Seat") end) end if P[1021] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1021], "Seat") end) end if P[1040] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1040], "Seat") end) end if P[1055] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1055], "Seat") end) end if P[1076] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1076], "Seat") end) end if P[1083] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1083], "Seat") end) end if P[1101] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1101], "Seat") end) end if P[1131] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1131], "Seat") end) end if P[1141] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1141], "Wedge") end) end if P[1184] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1184], "Union") end) end if P[1185] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1185], "Union") end) end if P[1212] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1212], "Interactive") end) end if P[1214] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1214], "Interactive") end) end if P[1215] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1215], "Interactive") end) end if P[1217] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1217], "Interactive") end) end if P[1219] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1219], "Plug") end) end if P[1225] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1225], "Interactive") end) end if P[1227] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1227], "Interactive") end) end if P[1228] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1228], "Interactive") end) end if P[1229] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1229], "Splash") end) end if P[1231] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1231], "Faucet") end) end if P[1234] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1234], "Water") end) end if P[1341] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1341], "shell") end) end if P[1347] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1347], "shell") end) end if P[1352] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1352], "cream") end) end if P[1358] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1358], "shell") end) end if P[1361] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1361], "cream") end) end if P[1363] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1363], "shell") end) end if P[1366] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1366], "shell") end) end if P[1369] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1369], "cream") end) end if P[1371] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1371], "shell") end) end if P[1374] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1374], "shell") end) end if P[1377] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1377], "shell") end) end if P[1379] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1379], "cream") end) end if P[1382] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1382], "cream") end) end if P[1384] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1384], "shell") end) end if P[1387] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1387], "shell") end) end if P[1390] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1390], "shell") end) end if P[1393] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1393], "shell") end) end if P[1395] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1395], "cream") end) end if P[1398] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1398], "shell") end) end if P[1400] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1400], "cream") end) end if P[1402] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1402], "shell") end) end if P[1405] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1405], "cream") end) end if P[1407] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1407], "shell") end) end if P[1409] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1409], "shell") end) end if P[1417] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1417], "cream") end) end if P[1423] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1423], "shell") end) end if P[1425] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1425], "shell") end) end if P[1428] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1428], "shell") end) end if P[1431] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1431], "cream") end) end if P[1433] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1433], "shell") end) end if P[1436] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1436], "shell") end) end if P[1438] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1438], "cream") end) end if P[1440] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1440], "shell") end) end if P[1444] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1444], "cream") end) end if P[1452] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1452], "shell") end) end if P[1464] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1464], "shell") end) end if P[1473] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1473], "shell") end) end if P[1475] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1475], "cream") end) end if P[1477] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1477], "shell") end) end if P[1565] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1565], "Wedge") end) end if P[1586] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1586], "Wedge") end) end if P[1596] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1596], "Seat") end) end if P[1618] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1618], "Seat") end) end if P[1700] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1700], "Oil") end) end if P[1701] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1701], "Wedge") end) end if P[1712] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1712], "Wedge") end) end if P[1753] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1753], "MeshPart") end) end if P[1754] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1754], "MeshPart") end) end if P[1755] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1755], "MeshPart") end) end if P[1757] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1757], "MeshPart") end) end if P[1758] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1758], "MeshPart") end) end if P[1759] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1759], "MeshPart") end) end if P[1761] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1761], "MeshPart") end) end if P[1762] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1762], "MeshPart") end) end if P[1763] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1763], "MeshPart") end) end if P[1774] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1774], "Logo") end) end if P[1777] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1777], "Wedge") end) end if P[1779] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1779], "Wedge") end) end if P[1781] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1781], "Wedge") end) end if P[1795] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1795], "Wedge") end) end if P[1827] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1827], "Seat") end) end if P[1847] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1847], "Seat") end) end if P[1867] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1867], "Seat") end) end if P[1886] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1886], "Seat") end) end if P[1979] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1979], "MeshPart") end) end if P[1984] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1984], "Union") end) end if P[1985] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1985], "Union") end) end if P[1987] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1987], "Cheese") end) end if P[1988] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1988], "Beef") end) end if P[1989] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1989], "Lettuce") end) end if P[1990] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1990], "Lettuce") end) end if P[1991] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1991], "Heel") end) end if P[1992] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1992], "Beef") end) end if P[1993] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1993], "Crown") end) end if P[1994] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1994], "Middle") end) end if P[1999] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1999], "MeshPart") end) end if P[2022] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2022], "MeshPart") end) end if P[2037] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2037], "Dasani") end) end if P[2038] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2038], "Dasani") end) end if P[2039] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2039], "Dasani") end) end if P[2040] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2040], "Dasani") end) end if P[2041] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2041], "Dasani") end) end if P[2042] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2042], "Dasani") end) end if P[2043] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2043], "Dasani") end) end if P[2044] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2044], "Dasani") end) end if P[2045] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2045], "Bloxy Cola") end) end if P[2046] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2046], "Bloxy Cola") end) end if P[2047] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2047], "Bloxy Cola") end) end if P[2048] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2048], "Fanta") end) end if P[2049] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2049], "Bloxy Cola") end) end if P[2050] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2050], "Bloxy Cola") end) end if P[2051] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2051], "Bloxiade") end) end if P[2052] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2052], "Bloxiade") end) end if P[2053] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2053], "Bloxiade") end) end if P[2054] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2054], "Bloxiade") end) end if P[2055] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2055], "Fanta") end) end if P[2056] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2056], "Fanta") end) end if P[2057] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2057], "Coca-Cola") end) end if P[2058] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2058], "Fanta") end) end if P[2059] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2059], "Fanta") end) end if P[2060] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2060], "Coca-Cola") end) end if P[2061] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2061], "Bloxy Cola") end) end if P[2062] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2062], "Bloxy Cola") end) end if P[2063] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2063], "Coca-Cola") end) end if P[2064] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2064], "Coca-Cola") end) end if P[2065] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2065], "Bloxy Cola") end) end if P[2066] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2066], "Coca-Cola") end) end if P[2067] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2067], "Bloxy Cola") end) end if P[2068] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2068], "Bloxy Cola") end) end if P[2069] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2069], "Bloxiade") end) end if P[2070] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2070], "Bloxy Cola") end) end if P[2071] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2071], "Bloxiade") end) end if P[2072] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2072], "Bloxy Cola") end) end if P[2073] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2073], "Fanta") end) end if P[2074] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2074], "Fanta") end) end if P[2075] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2075], "Coca-Cola") end) end if P[2076] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2076], "Coca-Cola") end) end if P[2077] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2077], "Fanta") end) end if P[2078] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2078], "Bloxiade") end) end if P[2079] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2079], "Bloxiade") end) end if P[2080] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2080], "Coca-Cola") end) end if P[2093] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2093], "MeshPart") end) end if P[2119] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2119], "Tomato") end) end if P[2120] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2120], "Tomato") end) end if P[2121] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2121], "Tomato") end) end if P[2122] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2122], "Tomato") end) end if P[2123] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2123], "Cheese") end) end if P[2124] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2124], "Tomato") end) end if P[2125] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2125], "Cheese") end) end if P[2126] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2126], "Tomato") end) end if P[2134] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2134], "Onion") end) end if P[2137] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2137], "Lettuce") end) end if P[2139] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2139], "Lettuce") end) end if P[2140] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2140], "Mayo") end) end if P[2141] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2141], "Lettuce") end) end if P[2142] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2142], "Crown") end) end if P[2143] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2143], "Chicken") end) end if P[2144] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2144], "Heel") end) end if P[2459] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2459], "Seat") end) end if P[2879] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2879], "naga1") end) end if P[2753] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2753], "Handle") end) end if P[2750] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2750], "Wordmark") end) end if P[2258] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2258], "Heel") end) end if P[2890] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2890], "torso") end) end if P[2716] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2716], "McCafe Logo") end) end if P[2278] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2278], "Union") end) end if P[2655] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2655], "Wordmark") end) end if P[2743] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2743], "Support") end) end if P[2651] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2651], "CherryPie") end) end if P[2299] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2299], "Heel") end) end if P[2232] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2232], "FrenchFries") end) end if P[2736] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2736], "Logo") end) end if P[2235] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2235], "FrenchFries") end) end if P[2744] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2744], "Pole") end) end if P[2509] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2509], "Wordmark") end) end if P[2848] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2848], "golov") end) end if P[2686] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2686], "ApplePie") end) end if P[2300] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2300], "Crown") end) end if P[2844] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2844], "Right Arm") end) end if P[2292] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2292], "Heel") end) end if P[2402] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2402], "Seat") end) end if P[2281] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2281], "Union") end) end if P[2294] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2294], "Heel") end) end if P[2902] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2902], "Handle") end) end if P[2712] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2712], "Logo") end) end if P[2883] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2883], "ruka1") end) end if P[2745] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2745], "Base") end) end if P[2822] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2822], "HumanoidRootPart") end) end if P[2889] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2889], "naga1") end) end if P[2263] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2263], "Crown") end) end if P[2291] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2291], "Heel") end) end if P[2918] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2918], "SpawnLocation") end) end if P[2254] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2254], "Crown") end) end if P[2876] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2876], "torso") end) end if P[2298] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2298], "Crown") end) end if P[2628] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2628], "Logo") end) end if P[2920] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2920], "DecalPart") end) end if P[2603] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2603], "Floor") end) end if P[2296] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2296], "Crown") end) end if P[2524] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2524], "Ceiling") end) end if P[2516] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2516], "Logo") end) end if P[2483] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2483], "Seat") end) end if P[2316] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2316], "MeshPart") end) end if P[2807] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2807], "Torso") end) end if P[2444] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2444], "Seat") end) end if P[2735] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2735], "Wordmark") end) end if P[2169] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2169], "Seat") end) end if P[2832] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2832], "Head") end) end if P[2880] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2880], "ruka2") end) end if P[2514] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2514], "Floor") end) end if P[2295] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2295], "Crown") end) end if P[2531] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2531], "Printer") end) end if P[2212] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2212], "Seat") end) end if P[2888] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2888], "naga2") end) end if P[2234] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2234], "FrenchFries") end) end if P[2289] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2289], "Heel") end) end if P[2253] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2253], "Crown") end) end if P[2569] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2569], "Road") end) end if P[2237] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2237], "FrenchFries") end) end if P[2261] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2261], "Heel") end) end if P[2719] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2719], "Sign") end) end if P[2754] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2754], "Handle") end) end if P[2259] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2259], "Heel") end) end if P[2893] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2893], "ruka2") end) end if P[2881] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2881], "naga2") end) end if P[2543] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2543], "Printer") end) end if P[2875] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2875], "ruka1") end) end if P[2850] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2850], "Handle") end) end if P[2160] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2160], "Seat") end) end if P[2830] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2830], "Left Leg") end) end if P[2828] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2828], "Right Leg") end) end if P[2825] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2825], "Left Arm") end) end if P[2799] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2799], "Handle") end) end if P[2791] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2791], "Handle") end) end if P[2749] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2749], "Frame") end) end if P[2747] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2747], "Red") end) end if P[2537] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2537], "Wordmark") end) end if P[2188] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2188], "Seat") end) end if P[2729] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2729], "Sign") end) end if P[2726] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2726], "McCafe Logo") end) end if P[2527] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2527], "Ceiling") end) end if P[2290] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2290], "Heel") end) end if P[2260] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2260], "Heel") end) end if P[2262] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2262], "Heel") end) end if P[2233] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2233], "FrenchFries") end) end if P[2257] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2257], "Crown") end) end if P[2256] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2256], "Heel") end) end if P[2898] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2898], "golov") end) end if P[2264] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2264], "Crown") end) end if P[2858] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2858], "Handle") end) end if P[2293] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2293], "Crown") end) end if P[2255] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2255], "Crown") end) end if P[2297] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2297], "Crown") end) end if P[2868] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2868], "Handle") end) end if P[2277] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2277], "Union") end) end if P[2236] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2236], "FrenchFries") end) end if P[2375] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2375], "Seat") end) end if P[2910] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2910], "Handle") end) end if P[2411] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2411], "Seat") end) end task.wait(0.2) if P[1198] then task.spawn(function() createMesh(endpoint, P[1198]) syncMeshType(endpoint, P[1198], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1198], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1198], Vector3.new(0,0,0)) end) end if P[1207] then task.spawn(function() createMesh(endpoint, P[1207]) syncMeshType(endpoint, P[1207], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1207], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1207], Vector3.new(0,0,0)) end) end if P[1251] then task.spawn(function() createMesh(endpoint, P[1251]) syncMeshType(endpoint, P[1251], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1251], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1251], Vector3.new(0,0,0)) end) end if P[1253] then task.spawn(function() createMesh(endpoint, P[1253]) syncMeshType(endpoint, P[1253], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1253], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1253], Vector3.new(0,0,0)) end) end if P[1255] then task.spawn(function() createMesh(endpoint, P[1255]) syncMeshType(endpoint, P[1255], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1255], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1255], Vector3.new(0,0,0)) end) end if P[1257] then task.spawn(function() createMesh(endpoint, P[1257]) syncMeshType(endpoint, P[1257], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1257], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1257], Vector3.new(0,0,0)) end) end if P[1259] then task.spawn(function() createMesh(endpoint, P[1259]) syncMeshType(endpoint, P[1259], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1259], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1259], Vector3.new(0,0,0)) end) end if P[1262] then task.spawn(function() createMesh(endpoint, P[1262]) syncMeshType(endpoint, P[1262], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1262], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1262], Vector3.new(0,0,0)) end) end if P[1264] then task.spawn(function() createMesh(endpoint, P[1264]) syncMeshType(endpoint, P[1264], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1264], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1264], Vector3.new(0,0,0)) end) end if P[1266] then task.spawn(function() createMesh(endpoint, P[1266]) syncMeshType(endpoint, P[1266], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1266], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1266], Vector3.new(0,0,0)) end) end if P[1268] then task.spawn(function() createMesh(endpoint, P[1268]) syncMeshType(endpoint, P[1268], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1268], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1268], Vector3.new(0,0,0)) end) end if P[1270] then task.spawn(function() createMesh(endpoint, P[1270]) syncMeshType(endpoint, P[1270], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1270], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1270], Vector3.new(0,0,0)) end) end if P[1273] then task.spawn(function() createMesh(endpoint, P[1273]) syncMeshType(endpoint, P[1273], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1273], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1273], Vector3.new(0,0,0)) end) end if P[1275] then task.spawn(function() createMesh(endpoint, P[1275]) syncMeshType(endpoint, P[1275], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1275], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1275], Vector3.new(0,0,0)) end) end if P[1277] then task.spawn(function() createMesh(endpoint, P[1277]) syncMeshType(endpoint, P[1277], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1277], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1277], Vector3.new(0,0,0)) end) end if P[1279] then task.spawn(function() createMesh(endpoint, P[1279]) syncMeshType(endpoint, P[1279], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1279], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1279], Vector3.new(0,0,0)) end) end if P[1281] then task.spawn(function() createMesh(endpoint, P[1281]) syncMeshType(endpoint, P[1281], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1281], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1281], Vector3.new(0,0,0)) end) end if P[1341] then task.spawn(function() createMesh(endpoint, P[1341]) syncMeshType(endpoint, P[1341], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1341], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1341], Vector3.new(0,0,0)) end) end if P[1347] then task.spawn(function() createMesh(endpoint, P[1347]) syncMeshType(endpoint, P[1347], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1347], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1347], Vector3.new(0,0,0)) end) end if P[1352] then task.spawn(function() createMesh(endpoint, P[1352]) syncMeshType(endpoint, P[1352], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1352], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1352], Vector3.new(0,0,0)) end) end if P[1358] then task.spawn(function() createMesh(endpoint, P[1358]) syncMeshType(endpoint, P[1358], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1358], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1358], Vector3.new(0,0,0)) end) end if P[1361] then task.spawn(function() createMesh(endpoint, P[1361]) syncMeshType(endpoint, P[1361], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1361], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1361], Vector3.new(0,0,0)) end) end if P[1363] then task.spawn(function() createMesh(endpoint, P[1363]) syncMeshType(endpoint, P[1363], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1363], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1363], Vector3.new(0,0,0)) end) end if P[1366] then task.spawn(function() createMesh(endpoint, P[1366]) syncMeshType(endpoint, P[1366], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1366], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1366], Vector3.new(0,0,0)) end) end if P[1369] then task.spawn(function() createMesh(endpoint, P[1369]) syncMeshType(endpoint, P[1369], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1369], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1369], Vector3.new(0,0,0)) end) end if P[1371] then task.spawn(function() createMesh(endpoint, P[1371]) syncMeshType(endpoint, P[1371], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1371], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1371], Vector3.new(0,0,0)) end) end if P[1374] then task.spawn(function() createMesh(endpoint, P[1374]) syncMeshType(endpoint, P[1374], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1374], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1374], Vector3.new(0,0,0)) end) end if P[1377] then task.spawn(function() createMesh(endpoint, P[1377]) syncMeshType(endpoint, P[1377], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1377], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1377], Vector3.new(0,0,0)) end) end if P[1379] then task.spawn(function() createMesh(endpoint, P[1379]) syncMeshType(endpoint, P[1379], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1379], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1379], Vector3.new(0,0,0)) end) end if P[1382] then task.spawn(function() createMesh(endpoint, P[1382]) syncMeshType(endpoint, P[1382], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1382], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1382], Vector3.new(0,0,0)) end) end if P[1384] then task.spawn(function() createMesh(endpoint, P[1384]) syncMeshType(endpoint, P[1384], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1384], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1384], Vector3.new(0,0,0)) end) end if P[1387] then task.spawn(function() createMesh(endpoint, P[1387]) syncMeshType(endpoint, P[1387], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1387], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1387], Vector3.new(0,0,0)) end) end if P[1390] then task.spawn(function() createMesh(endpoint, P[1390]) syncMeshType(endpoint, P[1390], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1390], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1390], Vector3.new(0,0,0)) end) end if P[1393] then task.spawn(function() createMesh(endpoint, P[1393]) syncMeshType(endpoint, P[1393], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1393], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1393], Vector3.new(0,0,0)) end) end if P[1395] then task.spawn(function() createMesh(endpoint, P[1395]) syncMeshType(endpoint, P[1395], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1395], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1395], Vector3.new(0,0,0)) end) end if P[1398] then task.spawn(function() createMesh(endpoint, P[1398]) syncMeshType(endpoint, P[1398], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1398], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1398], Vector3.new(0,0,0)) end) end if P[1400] then task.spawn(function() createMesh(endpoint, P[1400]) syncMeshType(endpoint, P[1400], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1400], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1400], Vector3.new(0,0,0)) end) end if P[1402] then task.spawn(function() createMesh(endpoint, P[1402]) syncMeshType(endpoint, P[1402], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1402], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1402], Vector3.new(0,0,0)) end) end if P[1405] then task.spawn(function() createMesh(endpoint, P[1405]) syncMeshType(endpoint, P[1405], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1405], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1405], Vector3.new(0,0,0)) end) end if P[1407] then task.spawn(function() createMesh(endpoint, P[1407]) syncMeshType(endpoint, P[1407], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1407], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1407], Vector3.new(0,0,0)) end) end if P[1409] then task.spawn(function() createMesh(endpoint, P[1409]) syncMeshType(endpoint, P[1409], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1409], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1409], Vector3.new(0,0,0)) end) end if P[1417] then task.spawn(function() createMesh(endpoint, P[1417]) syncMeshType(endpoint, P[1417], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1417], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1417], Vector3.new(0,0,0)) end) end if P[1423] then task.spawn(function() createMesh(endpoint, P[1423]) syncMeshType(endpoint, P[1423], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1423], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1423], Vector3.new(0,0,0)) end) end if P[1425] then task.spawn(function() createMesh(endpoint, P[1425]) syncMeshType(endpoint, P[1425], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1425], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1425], Vector3.new(0,0,0)) end) end if P[1428] then task.spawn(function() createMesh(endpoint, P[1428]) syncMeshType(endpoint, P[1428], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1428], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1428], Vector3.new(0,0,0)) end) end if P[1431] then task.spawn(function() createMesh(endpoint, P[1431]) syncMeshType(endpoint, P[1431], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1431], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1431], Vector3.new(0,0,0)) end) end if P[1433] then task.spawn(function() createMesh(endpoint, P[1433]) syncMeshType(endpoint, P[1433], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1433], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1433], Vector3.new(0,0,0)) end) end if P[1436] then task.spawn(function() createMesh(endpoint, P[1436]) syncMeshType(endpoint, P[1436], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1436], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1436], Vector3.new(0,0,0)) end) end if P[1438] then task.spawn(function() createMesh(endpoint, P[1438]) syncMeshType(endpoint, P[1438], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1438], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1438], Vector3.new(0,0,0)) end) end if P[1440] then task.spawn(function() createMesh(endpoint, P[1440]) syncMeshType(endpoint, P[1440], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1440], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1440], Vector3.new(0,0,0)) end) end if P[1444] then task.spawn(function() createMesh(endpoint, P[1444]) syncMeshType(endpoint, P[1444], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1444], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1444], Vector3.new(0,0,0)) end) end if P[1452] then task.spawn(function() createMesh(endpoint, P[1452]) syncMeshType(endpoint, P[1452], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1452], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1452], Vector3.new(0,0,0)) end) end if P[1464] then task.spawn(function() createMesh(endpoint, P[1464]) syncMeshType(endpoint, P[1464], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1464], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1464], Vector3.new(0,0,0)) end) end if P[1473] then task.spawn(function() createMesh(endpoint, P[1473]) syncMeshType(endpoint, P[1473], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1473], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1473], Vector3.new(0,0,0)) end) end if P[1475] then task.spawn(function() createMesh(endpoint, P[1475]) syncMeshType(endpoint, P[1475], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1475], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1475], Vector3.new(0,0,0)) end) end if P[1477] then task.spawn(function() createMesh(endpoint, P[1477]) syncMeshType(endpoint, P[1477], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1477], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1477], Vector3.new(0,0,0)) end) end if P[1504] then task.spawn(function() createMesh(endpoint, P[1504]) syncMeshType(endpoint, P[1504], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1504], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1504], Vector3.new(0,0,0)) end) end if P[1507] then task.spawn(function() createMesh(endpoint, P[1507]) syncMeshType(endpoint, P[1507], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1507], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1507], Vector3.new(0,0,0)) end) end if P[1522] then task.spawn(function() createMesh(endpoint, P[1522]) syncMeshType(endpoint, P[1522], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1522], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1522], Vector3.new(0,0,0)) end) end if P[1528] then task.spawn(function() createMesh(endpoint, P[1528]) syncMeshType(endpoint, P[1528], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1528], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1528], Vector3.new(0,0,0)) end) end if P[1539] then task.spawn(function() createMesh(endpoint, P[1539]) syncMeshType(endpoint, P[1539], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1539], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1539], Vector3.new(0,0,0)) end) end if P[1550] then task.spawn(function() createMesh(endpoint, P[1550]) syncMeshType(endpoint, P[1550], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1550], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1550], Vector3.new(0,0,0)) end) end if P[2791] then task.spawn(function() createMesh(endpoint, P[2791]) syncMeshType(endpoint, P[2791], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2791], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2791], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2791], "rbxassetid://18856354877") syncMeshTexture(endpoint, P[2791], "rbxassetid://18856356322") end) end if P[2799] then task.spawn(function() createMesh(endpoint, P[2799]) syncMeshType(endpoint, P[2799], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2799], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2799], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2799], "rbxassetid://103602307113061") syncMeshTexture(endpoint, P[2799], "rbxassetid://130881790498398") end) end if P[2832] then task.spawn(function() createMesh(endpoint, P[2832]) syncMeshType(endpoint, P[2832], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2832], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2832], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2832], "rbxassetid://84012766026169") syncMeshTexture(endpoint, P[2832], "rbxassetid://138482205111830") end) end if P[2850] then task.spawn(function() createMesh(endpoint, P[2850]) syncMeshType(endpoint, P[2850], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2850], Vector3.new(1.0513179302215576,1.051317811012268,1.0513179302215576)) syncMeshOffset(endpoint, P[2850], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2850], "rbxassetid://132761212808421") syncMeshTexture(endpoint, P[2850], "rbxassetid://91631818104654") end) end if P[2858] then task.spawn(function() createMesh(endpoint, P[2858]) syncMeshType(endpoint, P[2858], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2858], Vector3.new(2.628538131713867,2.200000047683716,2.200000047683716)) syncMeshOffset(endpoint, P[2858], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2858], "https://assetdelivery.roblox.com/v1/asset/?id=16894244951") syncMeshTexture(endpoint, P[2858], "rbxassetid://16894245026") end) end if P[2868] then task.spawn(function() createMesh(endpoint, P[2868]) syncMeshType(endpoint, P[2868], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2868], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2868], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2868], "rbxassetid://10067420813") syncMeshTexture(endpoint, P[2868], "rbxassetid://10067420891") end) end if P[2902] then task.spawn(function() createMesh(endpoint, P[2902]) syncMeshType(endpoint, P[2902], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2902], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2902], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2902], "rbxassetid://18856354877") syncMeshTexture(endpoint, P[2902], "rbxassetid://18856356322") end) end if P[2910] then task.spawn(function() createMesh(endpoint, P[2910]) syncMeshType(endpoint, P[2910], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2910], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2910], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2910], "rbxassetid://103602307113061") syncMeshTexture(endpoint, P[2910], "rbxassetid://130881790498398") end) end if P[2753] then task.spawn(function() createMesh(endpoint, P[2753]) syncMeshType(endpoint, P[2753], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2753], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2753], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2753], "rbxassetid://18856354877") syncMeshTexture(endpoint, P[2753], "rbxassetid://18856356322") end) end if P[2754] then task.spawn(function() createMesh(endpoint, P[2754]) syncMeshType(endpoint, P[2754], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2754], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2754], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2754], "rbxassetid://103602307113061") syncMeshTexture(endpoint, P[2754], "rbxassetid://130881790498398") end) end task.wait(0.3) if P[504] then task.spawn(function() createDecal(endpoint, P[504], Enum.NormalId.Top) setDecalTexture(endpoint, P[504], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Top) end) end if P[504] then task.spawn(function() createDecal(endpoint, P[504], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[504], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Bottom) end) end if P[548] then task.spawn(function() createDecal(endpoint, P[548], Enum.NormalId.Top) setDecalTexture(endpoint, P[548], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Top) end) end if P[548] then task.spawn(function() createDecal(endpoint, P[548], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[548], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Bottom) end) end if P[568] then task.spawn(function() createDecal(endpoint, P[568], Enum.NormalId.Top) setDecalTexture(endpoint, P[568], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Top) end) end if P[568] then task.spawn(function() createDecal(endpoint, P[568], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[568], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Bottom) end) end if P[607] then task.spawn(function() createDecal(endpoint, P[607], Enum.NormalId.Top) setDecalTexture(endpoint, P[607], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Top) end) end if P[607] then task.spawn(function() createDecal(endpoint, P[607], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[607], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Bottom) end) end if P[620] then task.spawn(function() createDecal(endpoint, P[620], Enum.NormalId.Top) setDecalTexture(endpoint, P[620], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Top) end) end if P[620] then task.spawn(function() createDecal(endpoint, P[620], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[620], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Bottom) end) end if P[629] then task.spawn(function() createDecal(endpoint, P[629], Enum.NormalId.Top) setDecalTexture(endpoint, P[629], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Top) end) end if P[629] then task.spawn(function() createDecal(endpoint, P[629], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[629], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Bottom) end) end if P[632] then task.spawn(function() createDecal(endpoint, P[632], Enum.NormalId.Top) setDecalTexture(endpoint, P[632], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Top) end) end if P[632] then task.spawn(function() createDecal(endpoint, P[632], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[632], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Bottom) end) end if P[644] then task.spawn(function() createDecal(endpoint, P[644], Enum.NormalId.Top) setDecalTexture(endpoint, P[644], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Top) end) end if P[644] then task.spawn(function() createDecal(endpoint, P[644], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[644], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Bottom) end) end if P[649] then task.spawn(function() createDecal(endpoint, P[649], Enum.NormalId.Top) setDecalTexture(endpoint, P[649], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Top) end) end if P[649] then task.spawn(function() createDecal(endpoint, P[649], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[649], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Bottom) end) end if P[662] then task.spawn(function() createDecal(endpoint, P[662], Enum.NormalId.Top) setDecalTexture(endpoint, P[662], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Top) end) end if P[662] then task.spawn(function() createDecal(endpoint, P[662], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[662], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Bottom) end) end if P[733] then task.spawn(function() createDecal(endpoint, P[733], Enum.NormalId.Top) setDecalTexture(endpoint, P[733], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Top) end) end if P[733] then task.spawn(function() createDecal(endpoint, P[733], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[733], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Bottom) end) end if P[740] then task.spawn(function() createDecal(endpoint, P[740], Enum.NormalId.Top) setDecalTexture(endpoint, P[740], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Top) end) end if P[740] then task.spawn(function() createDecal(endpoint, P[740], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[740], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Bottom) end) end if P[744] then task.spawn(function() createDecal(endpoint, P[744], Enum.NormalId.Top) setDecalTexture(endpoint, P[744], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Top) end) end if P[744] then task.spawn(function() createDecal(endpoint, P[744], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[744], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Bottom) end) end if P[779] then task.spawn(function() createDecal(endpoint, P[779], Enum.NormalId.Top) setDecalTexture(endpoint, P[779], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Top) end) end if P[779] then task.spawn(function() createDecal(endpoint, P[779], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[779], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Bottom) end) end if P[784] then task.spawn(function() createDecal(endpoint, P[784], Enum.NormalId.Top) setDecalTexture(endpoint, P[784], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Top) end) end if P[784] then task.spawn(function() createDecal(endpoint, P[784], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[784], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Bottom) end) end if P[899] then task.spawn(function() createDecal(endpoint, P[899], Enum.NormalId.Top) setDecalTexture(endpoint, P[899], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Top) end) end if P[899] then task.spawn(function() createDecal(endpoint, P[899], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[899], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Bottom) end) end if P[909] then task.spawn(function() createDecal(endpoint, P[909], Enum.NormalId.Top) setDecalTexture(endpoint, P[909], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Top) end) end if P[909] then task.spawn(function() createDecal(endpoint, P[909], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[909], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Bottom) end) end if P[920] then task.spawn(function() createDecal(endpoint, P[920], Enum.NormalId.Top) setDecalTexture(endpoint, P[920], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Top) end) end if P[920] then task.spawn(function() createDecal(endpoint, P[920], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[920], "http://www.roblox.com/asset/?id=65104103", Enum.NormalId.Bottom) end) end if P[1138] then task.spawn(function() createDecal(endpoint, P[1138], Enum.NormalId.Front) setDecalTexture(endpoint, P[1138], "rbxassetid://8437932388", Enum.NormalId.Front) end) end if P[1169] then task.spawn(function() createDecal(endpoint, P[1169], Enum.NormalId.Front) setDecalTexture(endpoint, P[1169], "rbxassetid://7042419532", Enum.NormalId.Front) end) end if P[1625] then task.spawn(function() createDecal(endpoint, P[1625], Enum.NormalId.Right) setDecalTexture(endpoint, P[1625], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[1627] then task.spawn(function() createDecal(endpoint, P[1627], Enum.NormalId.Right) setDecalTexture(endpoint, P[1627], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[1777] then task.spawn(function() createDecal(endpoint, P[1777], Enum.NormalId.Front) setDecalTexture(endpoint, P[1777], "rbxassetid://6898342939", Enum.NormalId.Front) end) end if P[1779] then task.spawn(function() createDecal(endpoint, P[1779], Enum.NormalId.Front) setDecalTexture(endpoint, P[1779], "rbxassetid://6898342512", Enum.NormalId.Front) end) end if P[1781] then task.spawn(function() createDecal(endpoint, P[1781], Enum.NormalId.Front) setDecalTexture(endpoint, P[1781], "rbxassetid://6898343003", Enum.NormalId.Front) end) end if P[1795] then task.spawn(function() createDecal(endpoint, P[1795], Enum.NormalId.Front) setDecalTexture(endpoint, P[1795], "http://www.roblox.com/asset/?id=130467797", Enum.NormalId.Front) end) end if P[1969] then task.spawn(function() createDecal(endpoint, P[1969], Enum.NormalId.Right) setDecalTexture(endpoint, P[1969], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[1971] then task.spawn(function() createDecal(endpoint, P[1971], Enum.NormalId.Right) setDecalTexture(endpoint, P[1971], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[2241] then task.spawn(function() createDecal(endpoint, P[2241], Enum.NormalId.Right) setDecalTexture(endpoint, P[2241], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[2243] then task.spawn(function() createDecal(endpoint, P[2243], Enum.NormalId.Right) setDecalTexture(endpoint, P[2243], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[2279] then task.spawn(function() createDecal(endpoint, P[2279], Enum.NormalId.Right) setDecalTexture(endpoint, P[2279], "rbxassetid://7048738213", Enum.NormalId.Right) end) end if P[2425] then task.spawn(function() createDecal(endpoint, P[2425], Enum.NormalId.Right) setDecalTexture(endpoint, P[2425], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[2427] then task.spawn(function() createDecal(endpoint, P[2427], Enum.NormalId.Right) setDecalTexture(endpoint, P[2427], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[2514] then task.spawn(function() createDecal(endpoint, P[2514], Enum.NormalId.Top) setDecalTexture(endpoint, P[2514], "rbxassetid://4224711125", Enum.NormalId.Top) end) end if P[2516] then task.spawn(function() createDecal(endpoint, P[2516], Enum.NormalId.Left) setDecalTexture(endpoint, P[2516], "http://www.roblox.com/asset/?id=3839144290", Enum.NormalId.Left) end) end if P[2516] then task.spawn(function() createDecal(endpoint, P[2516], Enum.NormalId.Top) setDecalTexture(endpoint, P[2516], "http://www.roblox.com/asset/?id=3839144290", Enum.NormalId.Top) end) end if P[2516] then task.spawn(function() createDecal(endpoint, P[2516], Enum.NormalId.Right) setDecalTexture(endpoint, P[2516], "http://www.roblox.com/asset/?id=3839144290", Enum.NormalId.Right) end) end if P[2516] then task.spawn(function() createDecal(endpoint, P[2516], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[2516], "http://www.roblox.com/asset/?id=3839144290", Enum.NormalId.Bottom) end) end if P[2524] then task.spawn(function() createDecal(endpoint, P[2524], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[2524], "rbxassetid://4222281223", Enum.NormalId.Bottom) end) end if P[2527] then task.spawn(function() createDecal(endpoint, P[2527], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[2527], "rbxassetid://4222281223", Enum.NormalId.Bottom) end) end if P[2569] then task.spawn(function() createDecal(endpoint, P[2569], Enum.NormalId.Back) setDecalTexture(endpoint, P[2569], "http://www.roblox.com/asset/?id=272668875", Enum.NormalId.Back) end) end if P[2603] then task.spawn(function() createDecal(endpoint, P[2603], Enum.NormalId.Top) setDecalTexture(endpoint, P[2603], "rbxassetid://4224711125", Enum.NormalId.Top) end) end if P[2628] then task.spawn(function() createDecal(endpoint, P[2628], Enum.NormalId.Left) setDecalTexture(endpoint, P[2628], "http://www.roblox.com/asset/?id=3839144290", Enum.NormalId.Left) end) end if P[2628] then task.spawn(function() createDecal(endpoint, P[2628], Enum.NormalId.Top) setDecalTexture(endpoint, P[2628], "http://www.roblox.com/asset/?id=3839144290", Enum.NormalId.Top) end) end if P[2628] then task.spawn(function() createDecal(endpoint, P[2628], Enum.NormalId.Right) setDecalTexture(endpoint, P[2628], "http://www.roblox.com/asset/?id=3839144290", Enum.NormalId.Right) end) end if P[2628] then task.spawn(function() createDecal(endpoint, P[2628], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[2628], "http://www.roblox.com/asset/?id=3839144290", Enum.NormalId.Bottom) end) end if P[2651] then task.spawn(function() createDecal(endpoint, P[2651], Enum.NormalId.Top) setDecalTexture(endpoint, P[2651], "http://www.roblox.com/asset/?id=5958203613", Enum.NormalId.Top) end) end if P[2686] then task.spawn(function() createDecal(endpoint, P[2686], Enum.NormalId.Top) setDecalTexture(endpoint, P[2686], "http://www.roblox.com/asset/?id=5958263569", Enum.NormalId.Top) end) end if P[2686] then task.spawn(function() createDecal(endpoint, P[2686], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[2686], "http://www.roblox.com/asset/?id=3839144290", Enum.NormalId.Bottom) end) end if P[2686] then task.spawn(function() createDecal(endpoint, P[2686], Enum.NormalId.Front) setDecalTexture(endpoint, P[2686], "http://www.roblox.com/asset/?id=3839144290", Enum.NormalId.Front) end) end if P[2686] then task.spawn(function() createDecal(endpoint, P[2686], Enum.NormalId.Back) setDecalTexture(endpoint, P[2686], "http://www.roblox.com/asset/?id=3839144290", Enum.NormalId.Back) end) end if P[2716] then task.spawn(function() createDecal(endpoint, P[2716], Enum.NormalId.Left) setDecalTexture(endpoint, P[2716], "http://www.roblox.com/asset/?id=211393929", Enum.NormalId.Left) end) end if P[2719] then task.spawn(function() createDecal(endpoint, P[2719], Enum.NormalId.Front) setDecalTexture(endpoint, P[2719], "http://www.roblox.com/asset/?id=1539341292", Enum.NormalId.Front) end) end if P[2719] then task.spawn(function() createDecal(endpoint, P[2719], Enum.NormalId.Left) setDecalTexture(endpoint, P[2719], "http://www.roblox.com/asset/?id=1539341292", Enum.NormalId.Left) end) end if P[2719] then task.spawn(function() createDecal(endpoint, P[2719], Enum.NormalId.Right) setDecalTexture(endpoint, P[2719], "http://www.roblox.com/asset/?id=1539341292", Enum.NormalId.Right) end) end if P[2719] then task.spawn(function() createDecal(endpoint, P[2719], Enum.NormalId.Top) setDecalTexture(endpoint, P[2719], "http://www.roblox.com/asset/?id=1539341292", Enum.NormalId.Top) end) end if P[2719] then task.spawn(function() createDecal(endpoint, P[2719], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[2719], "http://www.roblox.com/asset/?id=1539341292", Enum.NormalId.Bottom) end) end if P[2726] then task.spawn(function() createDecal(endpoint, P[2726], Enum.NormalId.Left) setDecalTexture(endpoint, P[2726], "http://www.roblox.com/asset/?id=211393929", Enum.NormalId.Left) end) end if P[2729] then task.spawn(function() createDecal(endpoint, P[2729], Enum.NormalId.Front) setDecalTexture(endpoint, P[2729], "http://www.roblox.com/asset/?id=1539341292", Enum.NormalId.Front) end) end if P[2729] then task.spawn(function() createDecal(endpoint, P[2729], Enum.NormalId.Right) setDecalTexture(endpoint, P[2729], "http://www.roblox.com/asset/?id=1539341292", Enum.NormalId.Right) end) end if P[2729] then task.spawn(function() createDecal(endpoint, P[2729], Enum.NormalId.Left) setDecalTexture(endpoint, P[2729], "http://www.roblox.com/asset/?id=1539341292", Enum.NormalId.Left) end) end if P[2729] then task.spawn(function() createDecal(endpoint, P[2729], Enum.NormalId.Top) setDecalTexture(endpoint, P[2729], "http://www.roblox.com/asset/?id=1539341292", Enum.NormalId.Top) end) end if P[2729] then task.spawn(function() createDecal(endpoint, P[2729], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[2729], "http://www.roblox.com/asset/?id=1539341292", Enum.NormalId.Bottom) end) end if P[2736] then task.spawn(function() createDecal(endpoint, P[2736], Enum.NormalId.Left) setDecalTexture(endpoint, P[2736], "http://www.roblox.com/asset/?id=3839144290", Enum.NormalId.Left) end) end if P[2736] then task.spawn(function() createDecal(endpoint, P[2736], Enum.NormalId.Top) setDecalTexture(endpoint, P[2736], "http://www.roblox.com/asset/?id=3839144290", Enum.NormalId.Top) end) end if P[2736] then task.spawn(function() createDecal(endpoint, P[2736], Enum.NormalId.Right) setDecalTexture(endpoint, P[2736], "http://www.roblox.com/asset/?id=3839144290", Enum.NormalId.Right) end) end if P[2736] then task.spawn(function() createDecal(endpoint, P[2736], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[2736], "http://www.roblox.com/asset/?id=3839144290", Enum.NormalId.Bottom) end) end if P[2807] then task.spawn(function() createDecal(endpoint, P[2807], Enum.NormalId.Front) end) end if P[2832] then task.spawn(function() createDecal(endpoint, P[2832], Enum.NormalId.Front) setDecalTexture(endpoint, P[2832], "rbxasset://textures/face.png", Enum.NormalId.Front) end) end if P[2877] then task.spawn(function() createDecal(endpoint, P[2877], Enum.NormalId.Back) setDecalTexture(endpoint, P[2877], "rbxassetid://98855257827432", Enum.NormalId.Back) end) end if P[2884] then task.spawn(function() createDecal(endpoint, P[2884], Enum.NormalId.Right) setDecalTexture(endpoint, P[2884], "rbxassetid://108430484296317", Enum.NormalId.Right) end) end if P[2884] then task.spawn(function() createDecal(endpoint, P[2884], Enum.NormalId.Left) setDecalTexture(endpoint, P[2884], "rbxassetid://108430484296317", Enum.NormalId.Left) end) end if P[2884] then task.spawn(function() createDecal(endpoint, P[2884], Enum.NormalId.Back) setDecalTexture(endpoint, P[2884], "rbxassetid://108430484296317", Enum.NormalId.Back) end) end if P[2891] then task.spawn(function() createDecal(endpoint, P[2891], Enum.NormalId.Left) setDecalTexture(endpoint, P[2891], "rbxassetid://73063830261933", Enum.NormalId.Left) end) end if P[2894] then task.spawn(function() createDecal(endpoint, P[2894], Enum.NormalId.Left) setDecalTexture(endpoint, P[2894], "rbxassetid://108430484296317", Enum.NormalId.Left) end) end if P[2894] then task.spawn(function() createDecal(endpoint, P[2894], Enum.NormalId.Right) setDecalTexture(endpoint, P[2894], "rbxassetid://108430484296317", Enum.NormalId.Right) end) end if P[2894] then task.spawn(function() createDecal(endpoint, P[2894], Enum.NormalId.Front) setDecalTexture(endpoint, P[2894], "rbxassetid://108430484296317", Enum.NormalId.Front) end) end if P[2899] then task.spawn(function() createDecal(endpoint, P[2899], Enum.NormalId.Left) setDecalTexture(endpoint, P[2899], "rbxassetid://104131489814531", Enum.NormalId.Left) end) end if P[2918] then task.spawn(function() createDecal(endpoint, P[2918], Enum.NormalId.Top) setDecalTexture(endpoint, P[2918], "rbxasset://textures/SpawnLocation.png", Enum.NormalId.Top) end) end if P[2920] then task.spawn(function() createDecal(endpoint, P[2920], Enum.NormalId.Front) setDecalTexture(endpoint, P[2920], "rbxassetid://90506874663587", Enum.NormalId.Front) end) end task.wait(0.3) if P[128] then task.spawn(function() createLight(endpoint, P[128], "SurfaceLight") syncLight(endpoint, P[128], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[136] then task.spawn(function() createLight(endpoint, P[136], "SurfaceLight") syncLight(endpoint, P[136], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[142] then task.spawn(function() createLight(endpoint, P[142], "SurfaceLight") syncLight(endpoint, P[142], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[151] then task.spawn(function() createLight(endpoint, P[151], "SurfaceLight") syncLight(endpoint, P[151], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[159] then task.spawn(function() createLight(endpoint, P[159], "SurfaceLight") syncLight(endpoint, P[159], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[167] then task.spawn(function() createLight(endpoint, P[167], "SurfaceLight") syncLight(endpoint, P[167], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[172] then task.spawn(function() createLight(endpoint, P[172], "SurfaceLight") syncLight(endpoint, P[172], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[181] then task.spawn(function() createLight(endpoint, P[181], "SurfaceLight") syncLight(endpoint, P[181], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[187] then task.spawn(function() createLight(endpoint, P[187], "SurfaceLight") syncLight(endpoint, P[187], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[195] then task.spawn(function() createLight(endpoint, P[195], "SurfaceLight") syncLight(endpoint, P[195], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[202] then task.spawn(function() createLight(endpoint, P[202], "SurfaceLight") syncLight(endpoint, P[202], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[207] then task.spawn(function() createLight(endpoint, P[207], "SurfaceLight") syncLight(endpoint, P[207], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[212] then task.spawn(function() createLight(endpoint, P[212], "SurfaceLight") syncLight(endpoint, P[212], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[222] then task.spawn(function() createLight(endpoint, P[222], "SurfaceLight") syncLight(endpoint, P[222], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[227] then task.spawn(function() createLight(endpoint, P[227], "SurfaceLight") syncLight(endpoint, P[227], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[233] then task.spawn(function() createLight(endpoint, P[233], "SurfaceLight") syncLight(endpoint, P[233], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[243] then task.spawn(function() createLight(endpoint, P[243], "SurfaceLight") syncLight(endpoint, P[243], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[248] then task.spawn(function() createLight(endpoint, P[248], "SurfaceLight") syncLight(endpoint, P[248], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[258] then task.spawn(function() createLight(endpoint, P[258], "SurfaceLight") syncLight(endpoint, P[258], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[262] then task.spawn(function() createLight(endpoint, P[262], "SurfaceLight") syncLight(endpoint, P[262], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[272] then task.spawn(function() createLight(endpoint, P[272], "SurfaceLight") syncLight(endpoint, P[272], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[276] then task.spawn(function() createLight(endpoint, P[276], "SurfaceLight") syncLight(endpoint, P[276], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[283] then task.spawn(function() createLight(endpoint, P[283], "SurfaceLight") syncLight(endpoint, P[283], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[292] then task.spawn(function() createLight(endpoint, P[292], "SurfaceLight") syncLight(endpoint, P[292], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[297] then task.spawn(function() createLight(endpoint, P[297], "SurfaceLight") syncLight(endpoint, P[297], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[346] then task.spawn(function() createLight(endpoint, P[346], "SurfaceLight") syncLight(endpoint, P[346], "SurfaceLight", 1, 16, Color3.new(1,1,1), false, Enum.NormalId.Left, 90) end) end if P[400] then task.spawn(function() createLight(endpoint, P[400], "SurfaceLight") syncLight(endpoint, P[400], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[410] then task.spawn(function() createLight(endpoint, P[410], "SurfaceLight") syncLight(endpoint, P[410], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[413] then task.spawn(function() createLight(endpoint, P[413], "SurfaceLight") syncLight(endpoint, P[413], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[424] then task.spawn(function() createLight(endpoint, P[424], "SurfaceLight") syncLight(endpoint, P[424], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[429] then task.spawn(function() createLight(endpoint, P[429], "SurfaceLight") syncLight(endpoint, P[429], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[438] then task.spawn(function() createLight(endpoint, P[438], "SurfaceLight") syncLight(endpoint, P[438], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[444] then task.spawn(function() createLight(endpoint, P[444], "SurfaceLight") syncLight(endpoint, P[444], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[448] then task.spawn(function() createLight(endpoint, P[448], "SurfaceLight") syncLight(endpoint, P[448], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[457] then task.spawn(function() createLight(endpoint, P[457], "SurfaceLight") syncLight(endpoint, P[457], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[462] then task.spawn(function() createLight(endpoint, P[462], "SurfaceLight") syncLight(endpoint, P[462], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[470] then task.spawn(function() createLight(endpoint, P[470], "SurfaceLight") syncLight(endpoint, P[470], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[476] then task.spawn(function() createLight(endpoint, P[476], "SurfaceLight") syncLight(endpoint, P[476], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[486] then task.spawn(function() createLight(endpoint, P[486], "SurfaceLight") syncLight(endpoint, P[486], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[491] then task.spawn(function() createLight(endpoint, P[491], "SurfaceLight") syncLight(endpoint, P[491], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[499] then task.spawn(function() createLight(endpoint, P[499], "SurfaceLight") syncLight(endpoint, P[499], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[2516] then task.spawn(function() createLight(endpoint, P[2516], "SurfaceLight") syncLight(endpoint, P[2516], "SurfaceLight", 1, 11, Color3.new(1,0.7490196228027344,0), true, Enum.NormalId.Front, 90) end) end if P[2524] then task.spawn(function() createLight(endpoint, P[2524], "SurfaceLight") syncLight(endpoint, P[2524], "SurfaceLight", 1.2000000476837158, 12, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[2527] then task.spawn(function() createLight(endpoint, P[2527], "SurfaceLight") syncLight(endpoint, P[2527], "SurfaceLight", 1.2000000476837158, 12, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[2593] then task.spawn(function() createLight(endpoint, P[2593], "SurfaceLight") syncLight(endpoint, P[2593], "SurfaceLight", 1, 16, Color3.new(1,1,1), false, Enum.NormalId.Left, 90) end) end if P[2628] then task.spawn(function() createLight(endpoint, P[2628], "SurfaceLight") syncLight(endpoint, P[2628], "SurfaceLight", 1, 11, Color3.new(1,0.7490196228027344,0), true, Enum.NormalId.Front, 90) end) end if P[2716] then task.spawn(function() createLight(endpoint, P[2716], "SurfaceLight") syncLight(endpoint, P[2716], "SurfaceLight", 15, 9, Color3.new(0.960784375667572,0.8431373238563538,0.760784387588501), false, Enum.NormalId.Left, 90) end) end if P[2726] then task.spawn(function() createLight(endpoint, P[2726], "SurfaceLight") syncLight(endpoint, P[2726], "SurfaceLight", 15, 9, Color3.new(0.960784375667572,0.8431373238563538,0.760784387588501), false, Enum.NormalId.Left, 90) end) end if P[2736] then task.spawn(function() createLight(endpoint, P[2736], "SurfaceLight") syncLight(endpoint, P[2736], "SurfaceLight", 1, 11, Color3.new(1,1,1), false, Enum.NormalId.Front, 90) end) end if P[2736] then task.spawn(function() createLight(endpoint, P[2736], "SurfaceLight") syncLight(endpoint, P[2736], "SurfaceLight", 1, 16, Color3.new(1,1,1), false, Enum.NormalId.Back, 90) end) end if P[2747] then task.spawn(function() createLight(endpoint, P[2747], "SurfaceLight") syncLight(endpoint, P[2747], "SurfaceLight", 1, 16, Color3.new(1,1,1), false, Enum.NormalId.Front, 90) end) end if P[2750] then task.spawn(function() createLight(endpoint, P[2750], "SurfaceLight") syncLight(endpoint, P[2750], "SurfaceLight", 1, 16, Color3.new(1,1,1), false, Enum.NormalId.Front, 90) end) end task.wait(0.3) local G = {} task.spawn(function() G[6] = createGroup(endpoint, "Model", workspace, {7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}) setName(endpoint, G[6], "BTExport") end) task.spawn(function() G[274] = createGroup(endpoint, "Model", workspace, {275,276,278,279,280}) end) task.spawn(function() G[169] = createGroup(endpoint, "Model", workspace, {170,171,172,174,175}) end) task.spawn(function() G[440] = createGroup(endpoint, "Model", workspace, {441,442,443,444,446}) end) task.spawn(function() G[356] = createGroup(endpoint, "Model", workspace, {357,358,359,360,361,362,363}) end) task.spawn(function() G[1029] = createGroup(endpoint, "Model", workspace, {1030,1031,1032,1033,1034,1035,1036,1037,1038,1039,1040,1041,1042,1043}) setName(endpoint, G[1029], "Chair") end) task.spawn(function() G[1730] = createGroup(endpoint, "Model", workspace, {1750}) setName(endpoint, G[1730], "PinPad") end) task.spawn(function() G[288] = createGroup(endpoint, "Model", workspace, {289,290,291,292,294}) end) task.spawn(function() G[1334] = createGroup(endpoint, "Model", workspace, {1335,1336}) end) task.spawn(function() G[1151] = createGroup(endpoint, "Model", workspace, {1152,1153,1154}) end) task.spawn(function() G[41] = createGroup(endpoint, "Model", workspace, {2508,2509,2510,2511,2512,2513,2514,2516,2522,2523,2524,2527,2530,2531,2532,2533,2534,2535,2536,2537,2538,2539,2540,2541,2542,2543,2544,2545,2546,2547,2548,2549,2550,2551,2552,2568,2569,2584,2585,2586,2587,2588,2589,2590,2591,2592,2593,2595,2596,2597,2598,2599,2600,2601,2602,2603,2605,2606,2607,2608,2609,2610,2611,2612,2613,2614,2615,2616,2617,2618,2619,2620,2621,2622,2623,2624,2625,2626,2627,2628,2634,2635,2636,2637,2638,2639,2640,2641,2642,2643,2644,2645,2646,2647,2648,2649,2650,2651,2653,2654,2655,2656,2657,2658,2659,2660,2661,2662,2663,2664,2665,2666,2667,2668,2669,2670,2671,2672,2673,2674,2675,2676,2677,2678,2679,2680,2681,2682,2683,2684,2685,2686,2691,2692,2693,2694,2695,2696,2697,2698,2699,2700,2701,2702,2703,2704,2705,2706,2707,2708,2709,2710,2711,2712,2713}) end) task.spawn(function() G[2714] = createGroup(endpoint, "Model", workspace, {2735,2736,2743,2744,2745,2747,2749,2750}) setName(endpoint, G[2714], "McDonald's/McCafe Sign") end) task.spawn(function() G[1117] = createGroup(endpoint, "Model", workspace, {1118,1119,1120,1121,1122,1123,1124,1125,1126,1127,1128,1129,1130,1131}) setName(endpoint, G[1117], "Chair") end) task.spawn(function() G[1249] = createGroup(endpoint, "Model", workspace, {1283}) setName(endpoint, G[1249], "Croissants") end) task.spawn(function() G[2246] = createGroup(endpoint, "Model", workspace, {2253,2254,2255,2256,2257,2258,2259,2260,2261,2262,2263,2264}) setName(endpoint, G[2246], "Bread") end) task.spawn(function() G[1381] = createGroup(endpoint, "Model", workspace, {1382,1384,1387}) end) task.spawn(function() G[1656] = createGroup(endpoint, "Model", workspace, {1696,1697,1698,1699,1700,1701,1702,1703,1704,1705,1706,1707,1708,1709,1710,1711,1712,1713,1714,1715,1716,1717,1718,1719}) setName(endpoint, G[1656], "DeepFryer") end) task.spawn(function() G[2272] = createGroup(endpoint, "Model", workspace, {2273,2275,2277,2278,2279,2281}) setName(endpoint, G[2272], "HappyMeal") end) task.spawn(function() G[2388] = createGroup(endpoint, "Model", workspace, {2389,2390,2391,2392,2393}) setName(endpoint, G[2388], "Table") end) task.spawn(function() G[1481] = createGroup(endpoint, "Model", workspace, {1482,1483,1484,1485,1486,1487,1488,1489,1490,1491,1492,1493}) setName(endpoint, G[1481], "Desserts") end) task.spawn(function() G[1877] = createGroup(endpoint, "Model", workspace, {1878,1879,1880,1881,1882}) setName(endpoint, G[1877], "Table") end) task.spawn(function() G[364] = createGroup(endpoint, "Model", workspace, {365,366,367,368,369,370,371}) end) task.spawn(function() G[218] = createGroup(endpoint, "Model", workspace, {219,220,221,222,224}) end) task.spawn(function() G[998] = createGroup(endpoint, "Model", workspace, {999,1000,1001,1002,1003,1004,1005,1006,1007,1008,1009,1010,1011,1012}) setName(endpoint, G[998], "Chair") end) task.spawn(function() G[1224] = createGroup(endpoint, "Model", workspace, {1225,1227,1228}) setName(endpoint, G[1224], "ColdTapHandle") end) task.spawn(function() G[2282] = createGroup(endpoint, "Model", workspace, {2289,2290,2291,2292,2293,2294,2295,2296,2297,2298,2299,2300}) setName(endpoint, G[2282], "Bread") end) task.spawn(function() G[1365] = createGroup(endpoint, "Model", workspace, {1366,1369,1371}) end) task.spawn(function() G[1096] = createGroup(endpoint, "Model", workspace, {1097,1098,1099,1100,1101,1102,1103,1104,1105,1106,1107,1108,1109,1110}) setName(endpoint, G[1096], "Chair") end) task.spawn(function() G[2000] = createGroup(endpoint, "Model", workspace, {2020}) setName(endpoint, G[2000], "PinPad") end) task.spawn(function() G[1294] = createGroup(endpoint, "Model", workspace, {1295,1296,1297,1298,1299,1300,1301}) end) task.spawn(function() G[42] = createGroup(endpoint, "Model", workspace, {43,44,45,46,47,48,49,50,51}) setName(endpoint, G[42], "ThreeDTextObject") end) task.spawn(function() G[2348] = createGroup(endpoint, "Model", workspace, {2349,2350,2351,2352,2353,2354,2355,2356,2357,2358,2359,2360,2361,2362,2363,2364,2365,2366,2367,2368,2369,2370,2371}) setName(endpoint, G[2348], "Door") end) task.spawn(function() G[303] = createGroup(endpoint, "Model", workspace, {304,305,306,307,308,309,310,311,312,313,314,315,316,317,318,319,320,321,322,323,324,325,326,327,328,329,330,331,332,333,334,335,336,337,338,339,340,341,342,343}) end) task.spawn(function() G[1435] = createGroup(endpoint, "Model", workspace, {1436,1438,1440}) end) task.spawn(function() G[1389] = createGroup(endpoint, "Model", workspace, {1390,1393,1395}) end) task.spawn(function() G[1318] = createGroup(endpoint, "Model", workspace, {1319,1320,1321,1322,1323,1324,1325}) end) task.spawn(function() G[1976] = createGroup(endpoint, "Model", workspace, {1977,1978,1979,1980}) setName(endpoint, G[1976], "Mustard") end) task.spawn(function() G[1147] = createGroup(endpoint, "Model", workspace, {1148,1149,1150}) end) task.spawn(function() G[1050] = createGroup(endpoint, "Model", workspace, {1051,1052,1053,1054,1055,1056,1057,1058,1059,1060,1061,1062,1063,1064}) setName(endpoint, G[1050], "Chair") end) task.spawn(function() G[79] = createGroup(endpoint, "Model", workspace, {80,81,82,83,84}) end) task.spawn(function() G[1261] = createGroup(endpoint, "Model", workspace, {1262,1264,1266,1268,1270}) end) task.spawn(function() G[2409] = createGroup(endpoint, "Model", workspace, {2410,2411,2412,2413,2414,2415,2416,2417,2418,2419,2420,2421,2422,2423}) setName(endpoint, G[2409], "Chair") end) task.spawn(function() G[468] = createGroup(endpoint, "Model", workspace, {469,470,472,473,474}) end) task.spawn(function() G[1862] = createGroup(endpoint, "Model", workspace, {1863,1864,1865,1866,1867,1868,1869,1870,1871,1872,1873,1874,1875,1876}) setName(endpoint, G[1862], "Chair") end) task.spawn(function() G[1898] = createGroup(endpoint, "Model", workspace, {1899,1900,1901,1902,1903,1904,1905,1906,1907,1908,1909,1910,1911,1912,1913,1914,1915,1916,1917,1918,1919,1920,1921,1922}) setName(endpoint, G[1898], "WindowGlass") end) task.spawn(function() G[1044] = createGroup(endpoint, "Model", workspace, {1045,1046,1047,1048,1049}) setName(endpoint, G[1044], "Table") end) task.spawn(function() G[447] = createGroup(endpoint, "Model", workspace, {448,450,451,452,453}) end) task.spawn(function() G[1065] = createGroup(endpoint, "Model", workspace, {1066,1067,1068,1069,1070,1071,1072,1073,1074,1075,1076,1077,1078,1079}) setName(endpoint, G[1065], "Chair") end) task.spawn(function() G[1588] = createGroup(endpoint, "Model", workspace, {1589,1590,1591,1592,1593,1594,1595,1596,1597,1598,1599,1600,1601,1602}) setName(endpoint, G[1588], "Chair") end) task.spawn(function() G[253] = createGroup(endpoint, "Model", workspace, {254,255,256,257,258}) end) task.spawn(function() G[983] = createGroup(endpoint, "Model", workspace, {984,985,986,987,988,989,990,991,992,993,994,995,996,997}) setName(endpoint, G[983], "Chair") end) task.spawn(function() G[1404] = createGroup(endpoint, "Model", workspace, {1405,1407,1409}) end) task.spawn(function() G[2183] = createGroup(endpoint, "Model", workspace, {2184,2185,2186,2187,2188,2189,2190,2191,2192,2193,2194,2195,2196,2197}) setName(endpoint, G[2183], "Chair") end) task.spawn(function() G[111] = createGroup(endpoint, "Model", workspace, {112,113,114,115,116}) end) task.spawn(function() G[355] = createGroup(endpoint, "Model", workspace, {372,373,374,375,376,377,378,379,380,381,382,383,384,385,386,387,388,389,390,391,392,393,394,395,396}) setName(endpoint, G[355], "Grill") end) task.spawn(function() G[2021] = createGroup(endpoint, "Model", workspace, {2022,2023,2024,2025}) setName(endpoint, G[2021], "Ketchup") end) task.spawn(function() G[1338] = createGroup(endpoint, "Model", workspace, {1480}) setName(endpoint, G[1338], "Macarons") end) task.spawn(function() G[1132] = createGroup(endpoint, "Model", workspace, {1133,1134,1135,1136,1137,1138,1140,1141}) setName(endpoint, G[1132], "IceCreamMixer") end) task.spawn(function() G[204] = createGroup(endpoint, "Model", workspace, {205,206,207,209,210}) end) task.spawn(function() G[62] = createGroup(endpoint, "Model", workspace, {85,86,87,88,89,90,91,92,93}) end) task.spawn(function() G[1250] = createGroup(endpoint, "Model", workspace, {1251,1253,1255,1257,1259}) end) task.spawn(function() G[1373] = createGroup(endpoint, "Model", workspace, {1374,1377,1379}) end) task.spawn(function() G[2225] = createGroup(endpoint, "Model", workspace, {2232,2233,2234,2235,2236,2237}) setName(endpoint, G[2225], "Fries") end) task.spawn(function() G[419] = createGroup(endpoint, "Model", workspace, {420,421,422,423,424}) end) task.spawn(function() G[412] = createGroup(endpoint, "Model", workspace, {413,415,416,417,418}) end) task.spawn(function() G[2138] = createGroup(endpoint, "Model", workspace, {2139,2140,2141,2142,2143,2144}) setName(endpoint, G[2138], "McChicken") end) task.spawn(function() G[2882] = createGroup(endpoint, "Folder", workspace, {2883,2888,2889,2890,2893,2898}) setName(endpoint, G[2882], "1wxaRIG") end) task.spawn(function() G[2847] = createGroup(endpoint, "Folder", workspace, {2848,2875,2876,2879,2880,2881}) setName(endpoint, G[2847], "nyxeRIG") end) task.spawn(function() G[1840] = createGroup(endpoint, "Model", workspace, {1841,1842,1843,1844,1845}) setName(endpoint, G[1840], "Table") end) task.spawn(function() G[2725] = createGroup(endpoint, "Model", workspace, {2726,2729}) setName(endpoint, G[2725], "McCafe Sign") end) task.spawn(function() G[503] = createGroup(endpoint, "Model", workspace, {504,508,509,510,511,512,513,514,516,517,518,538,541,543,548,556,558,568,580,581,601,607,620,625,626,628,629,632,644,649,653,655,657,659,660,662,674,685,686,687,688,695,696,697,698,699,700,701,704,712,731,733,737,738,740,744,756,757,758,759,779,783,784,788,789,790,791,792,793,794,795,797,807,808,809,810,811,812,814,815,819,820,821,822,823,897,898,899,909,912,913,914,915,917,920,923,925,926,933,934,935,936,937,944,945,946,947,948,949,950,951,960}) end) task.spawn(function() G[475] = createGroup(endpoint, "Model", workspace, {476,478,479,480,481}) end) task.spawn(function() G[1756] = createGroup(endpoint, "Model", workspace, {1757,1758,1759}) setName(endpoint, G[1756], "Large Cup") end) task.spawn(function() G[1546] = createGroup(endpoint, "Model", workspace, {1547,1548,1549,1550,1552,1553,1554,1555}) end) task.spawn(function() G[2247] = createGroup(endpoint, "Model", workspace, {2248,2249,2250,2251,2252}) setName(endpoint, G[2247], "Tray") end) task.spawn(function() G[2484] = createGroup(endpoint, "Model", workspace, {2485,2486,2487,2488,2489,2490,2491,2492,2493,2494,2495,2496,2497,2498,2499,2500,2501,2502,2503,2504,2505,2506,2507}) setName(endpoint, G[2484], "Door") end) task.spawn(function() G[2469] = createGroup(endpoint, "Model", workspace, {2470,2471,2472,2473,2474,2475,2476,2477,2478,2479,2480,2481,2482,2483}) setName(endpoint, G[2469], "Chair") end) task.spawn(function() G[2454] = createGroup(endpoint, "Model", workspace, {2455,2456,2457,2458,2459,2460,2461,2462,2463,2464,2465,2466,2467,2468}) setName(endpoint, G[2454], "Chair") end) task.spawn(function() G[2448] = createGroup(endpoint, "Model", workspace, {2449,2450,2451,2452,2453}) setName(endpoint, G[2448], "Table") end) task.spawn(function() G[2433] = createGroup(endpoint, "Model", workspace, {2434,2435,2436,2437,2438,2439,2440,2441,2442,2443,2444,2445,2446,2447}) setName(endpoint, G[2433], "Chair") end) task.spawn(function() G[1443] = createGroup(endpoint, "Model", workspace, {1444,1452,1464}) end) task.spawn(function() G[1013] = createGroup(endpoint, "Model", workspace, {1014,1015,1016,1017,1018,1019,1020,1021,1022,1023,1024,1025,1026,1027}) setName(endpoint, G[1013], "Chair") end) task.spawn(function() G[2424] = createGroup(endpoint, "Model", workspace, {2425,2427,2429,2430,2431}) setName(endpoint, G[2424], "Bin") end) task.spawn(function() G[2394] = createGroup(endpoint, "Model", workspace, {2395,2396,2397,2398,2399,2400,2401,2402,2403,2404,2405,2406,2407,2408}) setName(endpoint, G[2394], "Chair") end) task.spawn(function() G[2036] = createGroup(endpoint, "Model", workspace, {2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052,2053,2054,2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2068,2069,2070,2071,2072,2073,2074,2075,2076,2077,2078,2079,2080}) setName(endpoint, G[2036], "Drinks") end) task.spawn(function() G[2373] = createGroup(endpoint, "Model", workspace, {2374,2375,2376,2377,2378,2379,2380,2381,2382,2383,2384,2385,2386,2387}) setName(endpoint, G[2373], "Chair") end) task.spawn(function() G[1272] = createGroup(endpoint, "Model", workspace, {1273,1275,1277,1279,1281}) end) task.spawn(function() G[2324] = createGroup(endpoint, "Model", workspace, {2325,2326,2327,2328,2329,2330,2331,2332,2333,2334,2335,2336,2337,2338,2339,2340,2341,2342,2343,2344,2345,2346,2347}) setName(endpoint, G[2324], "Door") end) task.spawn(function() G[1846] = createGroup(endpoint, "Model", workspace, {1847,1848,1849,1850,1851,1852,1853,1854,1855,1856,1857,1858,1859,1860}) setName(endpoint, G[1846], "Chair") end) task.spawn(function() G[1327] = createGroup(endpoint, "Model", workspace, {1337}) setName(endpoint, G[1327], "ChocolateBrownies") end) task.spawn(function() G[190] = createGroup(endpoint, "Model", workspace, {191,192,193,194,195}) end) task.spawn(function() G[2283] = createGroup(endpoint, "Model", workspace, {2284,2285,2286,2287,2288}) setName(endpoint, G[2283], "Tray") end) task.spawn(function() G[2301] = createGroup(endpoint, "Model", workspace, {2302,2303,2304,2305,2306,2307,2308,2309,2310,2311,2312,2313,2314,2315,2316,2317,2318,2319,2320,2321,2322,2323}) setName(endpoint, G[2301], "Microwave") end) task.spawn(function() G[977] = createGroup(endpoint, "Model", workspace, {978,979,980,981,982}) setName(endpoint, G[977], "Table") end) task.spawn(function() G[2116] = createGroup(endpoint, "Model", workspace, {2117,2118}) setName(endpoint, G[2116], "Pickle") end) task.spawn(function() G[1143] = createGroup(endpoint, "Model", workspace, {1144,1145,1146}) end) task.spawn(function() G[1883] = createGroup(endpoint, "Model", workspace, {1884,1885,1886,1887,1888,1889,1890,1891,1892,1893,1894,1895,1896,1897}) setName(endpoint, G[1883], "Chair") end) task.spawn(function() G[350] = createGroup(endpoint, "Model", workspace, {351,352,353,354}) setName(endpoint, G[350], "Screen") end) task.spawn(function() G[2265] = createGroup(endpoint, "Model", workspace, {2266,2267,2268,2269,2270,2271}) setName(endpoint, G[2265], "Shelf") end) task.spawn(function() G[52] = createGroup(endpoint, "Model", workspace, {53,54,55,56,57,58,59,60,61}) setName(endpoint, G[52], "ThreeDTextObject") end) task.spawn(function() G[2238] = createGroup(endpoint, "Model", workspace, {2239,2240,2241,2243,2245}) setName(endpoint, G[2238], "Bin") end) task.spawn(function() G[398] = createGroup(endpoint, "Model", workspace, {399,400,402,403,404}) end) task.spawn(function() G[2219] = createGroup(endpoint, "Model", workspace, {2220,2221,2222,2223,2224}) setName(endpoint, G[2219], "Walls") end) task.spawn(function() G[1328] = createGroup(endpoint, "Model", workspace, {1329,1330}) end) task.spawn(function() G[2113] = createGroup(endpoint, "Model", workspace, {2114,2115}) setName(endpoint, G[2113], "Pickle") end) task.spawn(function() G[211] = createGroup(endpoint, "Model", workspace, {212,214,215,216,217}) end) task.spawn(function() G[2204] = createGroup(endpoint, "Model", workspace, {2205,2206,2207,2208,2209,2210,2211,2212,2213,2214,2215,2216,2217,2218}) setName(endpoint, G[2204], "Chair") end) task.spawn(function() G[1536] = createGroup(endpoint, "Model", workspace, {1537,1538,1539,1541,1542,1543,1544,1545}) end) task.spawn(function() G[1397] = createGroup(endpoint, "Model", workspace, {1398,1400,1402}) end) task.spawn(function() G[2198] = createGroup(endpoint, "Model", workspace, {2199,2200,2201,2202,2203}) setName(endpoint, G[2198], "Table") end) task.spawn(function() G[1331] = createGroup(endpoint, "Model", workspace, {1332,1333}) end) task.spawn(function() G[96] = createGroup(endpoint, "Model", workspace, {97,99,100,101}) setName(endpoint, G[96], "Doorframe") end) task.spawn(function() G[1211] = createGroup(endpoint, "Model", workspace, {1212,1214,1215}) setName(endpoint, G[1211], "HotTapHandle") end) task.spawn(function() G[2161] = createGroup(endpoint, "Model", workspace, {2162,2163,2164,2165,2166}) setName(endpoint, G[2161], "Table") end) task.spawn(function() G[1416] = createGroup(endpoint, "Model", workspace, {1417,1423,1425}) end) task.spawn(function() G[2146] = createGroup(endpoint, "Model", workspace, {2147,2148,2149,2150,2151,2152,2153,2154,2155,2156,2157,2158,2159,2160}) setName(endpoint, G[2146], "Chair") end) task.spawn(function() G[2110] = createGroup(endpoint, "Model", workspace, {2111,2112}) setName(endpoint, G[2110], "Pickle") end) task.spawn(function() G[496] = createGroup(endpoint, "Model", workspace, {497,498,499,501,502}) end) task.spawn(function() G[260] = createGroup(endpoint, "Model", workspace, {261,262,264,265,266}) end) task.spawn(function() G[70] = createGroup(endpoint, "Model", workspace, {71,72,74,75,77,78}) setName(endpoint, G[70], "SlidingWindow") end) task.spawn(function() G[295] = createGroup(endpoint, "Model", workspace, {296,297,299,300,301}) end) task.spawn(function() G[225] = createGroup(endpoint, "Model", workspace, {226,227,229,230,231}) end) task.spawn(function() G[1142] = createGroup(endpoint, "Model", workspace, {1159,1160,1161,1162,1163,1164,1165,1166,1167,1168,1169,1171,1172,1173,1174}) setName(endpoint, G[1142], "AutoCoffeeMachine") end) task.spawn(function() G[2101] = createGroup(endpoint, "Model", workspace, {2102,2103}) setName(endpoint, G[2101], "Pickle") end) task.spawn(function() G[183] = createGroup(endpoint, "Model", workspace, {184,185,186,187,189}) end) task.spawn(function() G[1923] = createGroup(endpoint, "Model", workspace, {1924,1925,1926,1927,1928,1929,1930,1931,1932,1933,1934,1935,1936,1937,1938,1939,1940,1941,1942,1943,1944,1945,1946,1947,1948,1949,1950,1951,1952,1953,1954,1955,1956,1957,1958,1959,1960,1961,1962}) setName(endpoint, G[1923], "WindowFrames") end) task.spawn(function() G[405] = createGroup(endpoint, "Model", workspace, {406,407,408,409,410}) end) task.spawn(function() G[2097] = createGroup(endpoint, "Model", workspace, {2119,2120,2121,2122,2123,2124,2125,2126,2127,2128,2129,2130,2131,2132,2133,2134,2135,2136,2137}) setName(endpoint, G[2097], "Condiments") end) task.spawn(function() G[281] = createGroup(endpoint, "Model", workspace, {282,283,285,286,287}) end) task.spawn(function() G[1657] = createGroup(endpoint, "Model", workspace, {1658,1659,1660,1661,1662,1663,1664,1665,1666,1667,1668,1669}) setName(endpoint, G[1657], "Basket") end) task.spawn(function() G[267] = createGroup(endpoint, "Model", workspace, {268,269,270,271,272}) end) task.spawn(function() G[239] = createGroup(endpoint, "Model", workspace, {240,241,242,243,245}) end) task.spawn(function() G[1603] = createGroup(endpoint, "Model", workspace, {1604,1605,1606,1607,1608}) setName(endpoint, G[1603], "Table") end) task.spawn(function() G[1182] = createGroup(endpoint, "Model", workspace, {1229,1231,1234}) setName(endpoint, G[1182], "KitchenSink") end) task.spawn(function() G[2026] = createGroup(endpoint, "Model", workspace, {2027,2028,2029,2030,2031,2032,2033,2034}) setName(endpoint, G[2026], "PointOfSale") end) task.spawn(function() G[2001] = createGroup(endpoint, "Model", workspace, {2002,2003,2004,2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016,2017,2018,2019}) end) task.spawn(function() G[197] = createGroup(endpoint, "Model", workspace, {198,199,200,201,202}) end) task.spawn(function() G[1995] = createGroup(endpoint, "Model", workspace, {1996,1997,1998,1999}) setName(endpoint, G[1995], "BigMacSauce") end) task.spawn(function() G[1986] = createGroup(endpoint, "Model", workspace, {1987,1988,1989,1990,1991,1992,1993,1994}) setName(endpoint, G[1986], "BigMac") end) task.spawn(function() G[162] = createGroup(endpoint, "Model", workspace, {163,164,165,166,167}) end) task.spawn(function() G[141] = createGroup(endpoint, "Model", workspace, {142,144,145,146,147}) end) task.spawn(function() G[1968] = createGroup(endpoint, "Model", workspace, {1969,1971,1973,1974,1975}) setName(endpoint, G[1968], "Bin") end) task.spawn(function() G[1752] = createGroup(endpoint, "Model", workspace, {1753,1754,1755}) setName(endpoint, G[1752], "Small Cup") end) task.spawn(function() G[1963] = createGroup(endpoint, "Model", workspace, {1964,1965,1966,1967}) setName(endpoint, G[1963], "Screen") end) task.spawn(function() G[1111] = createGroup(endpoint, "Model", workspace, {1112,1113,1114,1115,1116}) setName(endpoint, G[1111], "Table") end) task.spawn(function() G[2752] = createGroup(endpoint, "Model", workspace, {2807,2822,2825,2828,2830,2832,2844}) setName(endpoint, G[2752], "Rig") end) task.spawn(function() G[1181] = createGroup(endpoint, "Model", workspace, {1238,1239,1240,1241,1242,1243,1244,1245,1246,1247,1248}) setName(endpoint, G[1181], "WashStation") end) task.spawn(function() G[1825] = createGroup(endpoint, "Model", workspace, {1826,1827,1828,1829,1830,1831,1832,1833,1834,1835,1836,1837,1838,1839}) setName(endpoint, G[1825], "Chair") end) task.spawn(function() G[1815] = createGroup(endpoint, "Model", workspace, {1816,1817,1818,1819,1820,1821,1822,1823}) setName(endpoint, G[1815], "PointOfSale") end) task.spawn(function() G[1775] = createGroup(endpoint, "Model", workspace, {1776,1777,1779,1781,1783,1784,1785,1786,1787,1788,1789,1790,1791,1792,1793,1794,1795,1797,1798,1799,1800,1801,1802,1803,1804,1805,1806,1807,1808,1809,1810,1811,1812,1813,1814}) setName(endpoint, G[1775], "SodaFountain") end) task.spawn(function() G[1767] = createGroup(endpoint, "Model", workspace, {1768,1769,1770,1771,1772,1773,1774}) setName(endpoint, G[1767], "OrderCounter") end) task.spawn(function() G[1760] = createGroup(endpoint, "Model", workspace, {1761,1762,1763}) setName(endpoint, G[1760], "Medium Cup") end) task.spawn(function() G[1175] = createGroup(endpoint, "Model", workspace, {1176,1177,1178,1179,1180}) setName(endpoint, G[1175], "Soap") end) task.spawn(function() G[1516] = createGroup(endpoint, "Model", workspace, {1517,1518,1519,1520,1521,1522,1524,1525}) end) task.spawn(function() G[1731] = createGroup(endpoint, "Model", workspace, {1732,1733,1734,1735,1736,1737,1738,1739,1740,1741,1742,1743,1744,1745,1746,1747,1748,1749}) end) task.spawn(function() G[1721] = createGroup(endpoint, "Model", workspace, {1722,1723,1724,1725}) setName(endpoint, G[1721], "Spigot") end) task.spawn(function() G[1720] = createGroup(endpoint, "Model", workspace, {1726,1727,1728,1729}) setName(endpoint, G[1720], "IcedTea") end) task.spawn(function() G[1080] = createGroup(endpoint, "Model", workspace, {1081,1082,1083,1084,1085,1086,1087,1088,1089,1090,1091,1092,1093,1094}) setName(endpoint, G[1080], "Chair") end) task.spawn(function() G[155] = createGroup(endpoint, "Model", workspace, {156,157,158,159,161}) end) task.spawn(function() G[232] = createGroup(endpoint, "Model", workspace, {233,235,236,237,238}) end) task.spawn(function() G[127] = createGroup(endpoint, "Model", workspace, {128,130,131,132,133}) end) task.spawn(function() G[1683] = createGroup(endpoint, "Model", workspace, {1684,1685,1686,1687,1688,1689,1690,1691,1692,1693,1694,1695}) setName(endpoint, G[1683], "Basket") end) task.spawn(function() G[1216] = createGroup(endpoint, "Model", workspace, {1217,1219}) setName(endpoint, G[1216], "Plug") end) task.spawn(function() G[176] = createGroup(endpoint, "Model", workspace, {177,178,179,180,181}) end) task.spawn(function() G[962] = createGroup(endpoint, "Model", workspace, {963,964,965,966,967,968,969,970,971,972,973,974,975,976}) setName(endpoint, G[962], "Chair") end) task.spawn(function() G[1670] = createGroup(endpoint, "Model", workspace, {1671,1672,1673,1674,1675,1676,1677,1678,1679,1680,1681,1682}) setName(endpoint, G[1670], "Basket") end) task.spawn(function() G[1286] = createGroup(endpoint, "Model", workspace, {1287,1288,1289,1290,1291,1292,1293}) end) task.spawn(function() G[2035] = createGroup(endpoint, "Model", workspace, {2081,2082,2083,2084,2085,2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096}) setName(endpoint, G[2035], "MerchFridge") end) task.spawn(function() G[1310] = createGroup(endpoint, "Model", workspace, {1311,1312,1313,1314,1315,1316,1317}) end) task.spawn(function() G[1981] = createGroup(endpoint, "Model", workspace, {1982,1983,1984,1985}) setName(endpoint, G[1981], "Paper") end) task.spawn(function() G[433] = createGroup(endpoint, "Model", workspace, {434,435,436,437,438}) end) task.spawn(function() G[1155] = createGroup(endpoint, "Model", workspace, {1156,1157,1158}) end) task.spawn(function() G[426] = createGroup(endpoint, "Model", workspace, {427,428,429,431,432}) end) task.spawn(function() G[1609] = createGroup(endpoint, "Model", workspace, {1610,1611,1612,1613,1614,1615,1616,1617,1618,1619,1620,1621,1622,1623}) setName(endpoint, G[1609], "Chair") end) task.spawn(function() G[246] = createGroup(endpoint, "Model", workspace, {247,248,250,251,252}) end) task.spawn(function() G[1357] = createGroup(endpoint, "Model", workspace, {1358,1361,1363}) end) task.spawn(function() G[1632] = createGroup(endpoint, "Model", workspace, {1633,1634,1635,1636,1637,1638,1639,1640,1641,1642,1643,1644,1645,1646,1647,1648,1649,1650,1651,1652,1653,1654,1655}) setName(endpoint, G[1632], "Door") end) task.spawn(function() G[134] = createGroup(endpoint, "Model", workspace, {135,136,138,139,140}) end) task.spawn(function() G[1624] = createGroup(endpoint, "Model", workspace, {1625,1627,1629,1630,1631}) setName(endpoint, G[1624], "Bin") end) task.spawn(function() G[482] = createGroup(endpoint, "Model", workspace, {483,484,485,486,488}) end) task.spawn(function() G[1284] = createGroup(endpoint, "Model", workspace, {1326}) setName(endpoint, G[1284], "CinnamonRolls") end) task.spawn(function() G[1183] = createGroup(endpoint, "Model", workspace, {1184,1185,1186,1187,1188,1189,1190,1191,1192,1193,1194,1196,1198,1200,1201,1202,1203,1204,1205,1206,1207,1209,1210}) setName(endpoint, G[1183], "Frame") end) task.spawn(function() G[1557] = createGroup(endpoint, "Model", workspace, {1558,1559,1560,1561,1562,1563,1564,1565,1566,1567,1568,1569,1570,1571,1572,1573,1574,1575,1576,1577,1578,1581,1582,1583,1584,1585,1586}) setName(endpoint, G[1557], "Freezer") end) task.spawn(function() G[1302] = createGroup(endpoint, "Model", workspace, {1303,1304,1305,1306,1307,1308,1309}) end) task.spawn(function() G[102] = createGroup(endpoint, "Model", workspace, {103,104,105,106,107,109}) setName(endpoint, G[102], "SlidingWindow") end) task.spawn(function() G[1496] = createGroup(endpoint, "Model", workspace, {1497,1498,1499,1500,1501,1502,1503,1504}) end) task.spawn(function() G[1526] = createGroup(endpoint, "Model", workspace, {1527,1528,1530,1531,1532,1533,1534,1535}) end) task.spawn(function() G[2226] = createGroup(endpoint, "Model", workspace, {2227,2228,2229,2230,2231}) setName(endpoint, G[2226], "Tray") end) task.spawn(function() G[1751] = createGroup(endpoint, "Model", workspace, {1764,1765,1766}) setName(endpoint, G[1751], "Cups") end) task.spawn(function() G[1506] = createGroup(endpoint, "Model", workspace, {1507,1509,1510,1511,1512,1513,1514,1515}) end) task.spawn(function() G[2107] = createGroup(endpoint, "Model", workspace, {2108,2109}) setName(endpoint, G[2107], "Pickle") end) task.spawn(function() G[2104] = createGroup(endpoint, "Model", workspace, {2105,2106}) setName(endpoint, G[2104], "Pickle") end) task.spawn(function() G[489] = createGroup(endpoint, "Model", workspace, {490,491,493,494,495}) end) task.spawn(function() G[1494] = createGroup(endpoint, "Model", workspace, {1556}) setName(endpoint, G[1494], "Cookies") end) task.spawn(function() G[1472] = createGroup(endpoint, "Model", workspace, {1473,1475,1477}) end) task.spawn(function() G[148] = createGroup(endpoint, "Model", workspace, {149,150,151,153,154}) end) task.spawn(function() G[1427] = createGroup(endpoint, "Model", workspace, {1428,1431,1433}) end) task.spawn(function() G[302] = createGroup(endpoint, "Model", workspace, {344,345,346,348,349}) setName(endpoint, G[302], "Roof") end) task.spawn(function() G[1340] = createGroup(endpoint, "Model", workspace, {1341,1347,1352}) end) task.spawn(function() G[64] = createGroup(endpoint, "Model", workspace, {65,66,67,69}) setName(endpoint, G[64], "Doorframe") end) task.spawn(function() G[94] = createGroup(endpoint, "Model", workspace, {117,118,119,120,121,122,123,124,125}) end) task.spawn(function() G[461] = createGroup(endpoint, "Model", workspace, {462,464,465,466,467}) end) task.spawn(function() G[454] = createGroup(endpoint, "Model", workspace, {455,456,457,459,460}) end) task.spawn(function() G[2167] = createGroup(endpoint, "Model", workspace, {2168,2169,2170,2171,2172,2173,2174,2175,2176,2177,2178,2179,2180,2181}) setName(endpoint, G[2167], "Chair") end) task.spawn(function() G[2098] = createGroup(endpoint, "Model", workspace, {2099,2100}) setName(endpoint, G[2098], "Pickle") end) task.spawn(function() G[2715] = createGroup(endpoint, "Model", workspace, {2716,2719}) setName(endpoint, G[2715], "McCafe Sign") end) task.wait(0.3) task.wait(0.5) local missed = {} for id, part in pairs(P) do if part and not part.Anchored then missed[#missed+1] = {Part = part, Anchored = true} end end if #missed > 0 then print("Fixing", #missed, "missed anchor(s)...") for i = 1, #missed, 100 do local chunk = {} for j = i, math.min(i+99, #missed) do chunk[#chunk+1] = missed[j] end endpoint:InvokeServer("SyncAnchor", chunk) task.wait() end end RequestCommand:InvokeServer(";res all") task.wait(0.2) RequestCommand:InvokeServer(";re all")