--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- clientside to F3X -- Version: 1.2 -- Brr brr patapim -- Instances: local skiddynigger = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local F3X = Instance.new("TextButton") local F3X_2 = Instance.new("TextButton") local F3X_3 = Instance.new("TextButton") local F3X_4 = Instance.new("TextButton") local F3X_5 = Instance.new("TextButton") local F3X_6 = Instance.new("TextButton") local F3X_7 = Instance.new("TextButton") --Properties: skiddynigger.Name = "skiddynigger" skiddynigger.Parent = game.CoreGui skiddynigger.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Frame.Parent = skiddynigger Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderColor3 = Color3.fromRGB(255, 0, 0) Frame.BorderSizePixel = 0 Frame.Position = UDim2.new(0.140112087, 0, 0.0584577098, 0) Frame.Size = UDim2.new(0, 371, 0, 226) Frame.Active = true Frame.Draggable = true TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderColor3 = Color3.fromRGB(234, 0, 255) TextLabel.BorderSizePixel = 3 TextLabel.Position = UDim2.new(0, 0, -0.143168867, 0) TextLabel.Size = UDim2.new(0, 371, 0, 32) TextLabel.Font = Enum.Font.SourceSans TextLabel.Text = "Matz GUI V666 Clientsided By L0LKAAZ And Converted To F3X By C4N0F" TextLabel.TextColor3 = Color3.fromRGB(255, 0, 0) TextLabel.TextScaled = true TextLabel.TextSize = 14.000 TextLabel.TextWrapped = true F3X.Name = "F3X" F3X.Parent = Frame F3X.BackgroundColor3 = Color3.fromRGB(255, 0, 0) F3X.BorderColor3 = Color3.fromRGB(0, 0, 0) F3X.BorderSizePixel = 0 F3X.Position = UDim2.new(0.0844427571, 0, 0.0934710205, 0) F3X.Size = UDim2.new(0, 41, 0, 50) F3X.Font = Enum.Font.SourceSans F3X.Text = "Skybox" F3X.TextColor3 = Color3.fromRGB(0, 0, 0) F3X.TextScaled = true F3X.TextSize = 14.000 F3X.TextWrapped = true F3X.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(3000,3000,3000)) SetLocked(v,true) end end end Sky("76184314527781") end) F3X_2.Name = "F3X" F3X_2.Parent = Frame F3X_2.BackgroundColor3 = Color3.fromRGB(255, 0, 0) F3X_2.BorderColor3 = Color3.fromRGB(0, 0, 0) F3X_2.BorderSizePixel = 0 F3X_2.Position = UDim2.new(0.701693416, 0, 0.12444447, 0) F3X_2.Size = UDim2.new(0, 80, 0, 50) F3X_2.Font = Enum.Font.SourceSans F3X_2.Text = "Decal" F3X_2.TextColor3 = Color3.fromRGB(0, 0, 0) F3X_2.TextScaled = true F3X_2.TextSize = 14.000 F3X_2.TextWrapped = true F3X_2.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("118318684277655") end) F3X_3.Name = "F3X" F3X_3.Parent = Frame F3X_3.BackgroundColor3 = Color3.fromRGB(255, 0, 0) F3X_3.BorderColor3 = Color3.fromRGB(0, 0, 0) F3X_3.BorderSizePixel = 0 F3X_3.Position = UDim2.new(0.0332297757, 0, 0.385665834, 0) F3X_3.Size = UDim2.new(0, 80, 0, 50) F3X_3.Font = Enum.Font.SourceSans F3X_3.Text = "Get Btools" F3X_3.TextColor3 = Color3.fromRGB(0, 0, 0) F3X_3.TextScaled = true F3X_3.TextSize = 14.000 F3X_3.TextWrapped = true F3X_3.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";btools me") RequestCommand:InvokeServer(";buildingtools") end) F3X_4.Name = "F3X" F3X_4.Parent = Frame F3X_4.BackgroundColor3 = Color3.fromRGB(255, 0, 0) F3X_4.BorderColor3 = Color3.fromRGB(0, 0, 0) F3X_4.BorderSizePixel = 0 F3X_4.Position = UDim2.new(0.353984505, 0, 0.12444447, 0) F3X_4.Size = UDim2.new(0, 80, 0, 50) F3X_4.Font = Enum.Font.SourceSans F3X_4.Text = "Decal Spam 2" F3X_4.TextColor3 = Color3.fromRGB(0, 0, 0) F3X_4.TextScaled = true F3X_4.TextSize = 14.000 F3X_4.TextWrapped = true F3X_4.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("118804739985425") end) F3X_5.Name = "F3X" F3X_5.Parent = Frame F3X_5.BackgroundColor3 = Color3.fromRGB(255, 0, 0) F3X_5.BorderColor3 = Color3.fromRGB(0, 0, 0) F3X_5.BorderSizePixel = 0 F3X_5.Position = UDim2.new(0.353984505, 0, 0.386210024, 0) F3X_5.Size = UDim2.new(0, 80, 0, 50) F3X_5.Font = Enum.Font.SourceSans F3X_5.Text = "Theme" F3X_5.TextColor3 = Color3.fromRGB(0, 0, 0) F3X_5.TextScaled = true F3X_5.TextSize = 14.000 F3X_5.TextWrapped = true F3X_5.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";music 15689453529 ;pitch 0.9 ;volume inf") end) F3X_6.Name = "F3X" F3X_6.Parent = Frame F3X_6.BackgroundColor3 = Color3.fromRGB(255, 0, 0) F3X_6.BorderColor3 = Color3.fromRGB(0, 0, 0) F3X_6.BorderSizePixel = 0 F3X_6.Position = UDim2.new(0.701693416, 0, 0.383607179, 0) F3X_6.Size = UDim2.new(0, 80, 0, 50) F3X_6.Font = Enum.Font.SourceSans F3X_6.Text = "Message" F3X_6.TextColor3 = Color3.fromRGB(0, 0, 0) F3X_6.TextScaled = true F3X_6.TextSize = 14.000 F3X_6.TextWrapped = true F3X_6.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";sm GET HAXXED BY MAT3LORDZ LOL") end) F3X_7.Name = "F3X" F3X_7.Parent = Frame F3X_7.BackgroundColor3 = Color3.fromRGB(255, 0, 0) F3X_7.BorderColor3 = Color3.fromRGB(0, 0, 0) F3X_7.BorderSizePixel = 0 F3X_7.Position = UDim2.new(0.151828155, 0, 0.694541037, 0) F3X_7.Size = UDim2.new(0, 257, 0, 50) F3X_7.Font = Enum.Font.SourceSans F3X_7.Text = "Walkspeed" F3X_7.TextColor3 = Color3.fromRGB(0, 0, 0) F3X_7.TextScaled = true F3X_7.TextSize = 14.000 F3X_7.TextWrapped = true F3X_7.MouseButton1Click:Connect(function() game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 50 end)