-- Gui to Lua -- Version: 3.2 -- Instances: local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local Frame_2 = Instance.new("Frame") local UICorner = Instance.new("UICorner") local UICorner_2 = Instance.new("UICorner") local TextLabel = Instance.new("TextLabel") local UICorner_3 = Instance.new("UICorner") local reset = Instance.new("TextButton") local UICorner_4 = Instance.new("UICorner") local Btools = Instance.new("TextButton") local UICorner_5 = Instance.new("UICorner") local r6 = Instance.new("TextButton") local UICorner_6 = Instance.new("UICorner") local Decal1 = Instance.new("TextButton") local UICorner_7 = Instance.new("UICorner") local Decal2 = Instance.new("TextButton") local UICorner_8 = Instance.new("UICorner") local Decal4 = Instance.new("TextButton") local UICorner_9 = Instance.new("UICorner") local Firemap = Instance.new("TextButton") local UICorner_10 = Instance.new("UICorner") local UnAnchorMap = Instance.new("TextButton") local UICorner_11 = Instance.new("UICorner") local createbaseplate = Instance.new("TextButton") local UICorner_12 = Instance.new("UICorner") local Particles = Instance.new("TextButton") local UICorner_13 = Instance.new("UICorner") local decal3 = Instance.new("TextButton") local UICorner_14 = Instance.new("UICorner") local Notice2 = Instance.new("TextButton") local UICorner_15 = Instance.new("UICorner") local Hint = Instance.new("TextButton") local UICorner_16 = Instance.new("UICorner") local Hintinf = Instance.new("TextButton") local UICorner_17 = Instance.new("UICorner") local Notice1 = Instance.new("TextButton") local UICorner_18 = Instance.new("UICorner") local Rainduck = Instance.new("TextButton") local UICorner_19 = Instance.new("UICorner") local Rainduck2 = Instance.new("TextButton") local UICorner_20 = Instance.new("UICorner") local RainLiugi = Instance.new("TextButton") local UICorner_21 = Instance.new("UICorner") local Raintoad = Instance.new("TextButton") local UICorner_22 = Instance.new("UICorner") local Disco2 = Instance.new("TextButton") local UICorner_23 = Instance.new("UICorner") local FogDisco = Instance.new("TextButton") local UICorner_24 = Instance.new("UICorner") local noticetdiscop = Instance.new("TextButton") local UICorner_25 = Instance.new("UICorner") local Disco1 = Instance.new("TextButton") local UICorner_26 = Instance.new("UICorner") local markiz = Instance.new("TextButton") local UICorner_27 = Instance.new("UICorner") local c00lkidd = Instance.new("TextButton") local UICorner_28 = Instance.new("UICorner") local k00pkidd = Instance.new("TextButton") local UICorner_29 = Instance.new("UICorner") local Boykisser = Instance.new("TextButton") local UICorner_30 = Instance.new("UICorner") local explodeall = Instance.new("TextButton") local UICorner_31 = Instance.new("UICorner") local killall = Instance.new("TextButton") local UICorner_32 = Instance.new("UICorner") local Flingall = Instance.new("TextButton") local UICorner_33 = Instance.new("UICorner") local Title = Instance.new("TextButton") local UICorner_34 = Instance.new("UICorner") local walkspeed1 = Instance.new("TextButton") local UICorner_35 = Instance.new("UICorner") local walkspeed2 = Instance.new("TextButton") local UICorner_36 = Instance.new("UICorner") local bringall = Instance.new("TextButton") local UICorner_37 = Instance.new("UICorner") local fly = Instance.new("TextButton") local UICorner_38 = Instance.new("UICorner") local Stopsongs = Instance.new("TextButton") local UICorner_39 = Instance.new("UICorner") local shortphonk = Instance.new("TextButton") local UICorner_40 = Instance.new("UICorner") local Bapope = Instance.new("TextButton") local UICorner_41 = Instance.new("UICorner") local Jumpstyle = Instance.new("TextButton") local UICorner_42 = Instance.new("UICorner") local hardstyle = Instance.new("TextButton") local UICorner_43 = Instance.new("UICorner") local Faceoff = Instance.new("TextButton") local UICorner_44 = Instance.new("UICorner") local ganstapara = Instance.new("TextButton") local UICorner_45 = Instance.new("UICorner") local Playtheme = Instance.new("TextButton") local UICorner_46 = Instance.new("UICorner") local Mat3L0rd1 = Instance.new("TextButton") local UICorner_47 = Instance.new("UICorner") local Mat3L0rd5 = Instance.new("TextButton") local UICorner_48 = Instance.new("UICorner") local admin = Instance.new("TextButton") local UICorner_49 = Instance.new("UICorner") local k00pgui = Instance.new("TextButton") local UICorner_50 = Instance.new("UICorner") local Frame_3 = Instance.new("Frame") local UICorner_51 = Instance.new("UICorner") local Savemap = Instance.new("TextButton") local UICorner_52 = Instance.new("UICorner") local LoadMap = Instance.new("TextButton") local UICorner_53 = Instance.new("UICorner") local Savemap_2 = Instance.new("TextButton") local UICorner_54 = Instance.new("UICorner") --Properties: ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ResetOnSpawn = false Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.fromRGB(105, 0, 197) Frame.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderSizePixel = 0 Frame.Position = UDim2.new(0.197754696, 0, 0.0269277841, 0) Frame.Size = UDim2.new(0, 548, 0, 777) Frame.Active = true Frame.Draggable = true Frame_2.Parent = Frame Frame_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame_2.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame_2.BorderSizePixel = 0 Frame_2.Position = UDim2.new(0.0127737224, 0, 0.0819160119, 0) Frame_2.Size = UDim2.new(0, 534, 0, 706) UICorner.Parent = Frame_2 UICorner_2.Parent = Frame TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderSizePixel = 0 TextLabel.Position = UDim2.new(0.552919686, 0, 0.00772200758, 0) TextLabel.Size = UDim2.new(0, 238, 0, 50) TextLabel.Font = Enum.Font.SourceSansBold TextLabel.Text = "Mat3L0rd GUI v2.5" TextLabel.TextColor3 = Color3.fromRGB(136, 0, 255) TextLabel.TextScaled = true TextLabel.TextSize = 14.000 TextLabel.TextWrapped = true UICorner_3.Parent = TextLabel reset.Name = "reset" reset.Parent = Frame reset.BackgroundColor3 = Color3.fromRGB(0, 0, 0) reset.BorderColor3 = Color3.fromRGB(0, 0, 0) reset.BorderSizePixel = 0 reset.Position = UDim2.new(0.0127737224, 0, 0.00772200758, 0) reset.Size = UDim2.new(0, 86, 0, 50) reset.Font = Enum.Font.SourceSansBold reset.Text = "Reset" reset.TextColor3 = Color3.fromRGB(136, 0, 255) reset.TextScaled = true reset.TextSize = 14.000 reset.TextWrapped = true reset.MouseButton1Down:Connect(function() local prefix = ";" -- put prefix local cmdName = "re" --input cmd name for i,v in pairs(game.Players:GetPlayers()) do local args= { [1] = prefix..cmdName.." "..v.Name } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) wait(12030) end end) UICorner_4.Parent = reset Btools.Name = "Btools" Btools.Parent = Frame Btools.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Btools.BorderColor3 = Color3.fromRGB(0, 0, 0) Btools.BorderSizePixel = 0 Btools.Position = UDim2.new(0.359489053, 0, 0.00772200758, 0) Btools.Size = UDim2.new(0, 97, 0, 50) Btools.Font = Enum.Font.SourceSansBold Btools.Text = "Btools" Btools.TextColor3 = Color3.fromRGB(136, 0, 255) Btools.TextScaled = true Btools.TextSize = 14.000 Btools.TextWrapped = true Btools.MouseButton1Down:Connect(function() local prefix = ";" -- put prefix local cmdName = "btools me" --input cmd name for i,v in pairs(game.Players:GetPlayers()) do local args= { [1] = prefix..cmdName.." "..v.Name } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) wait(12030) end end) UICorner_5.Parent = Btools r6.Name = "r6" r6.Parent = Frame r6.BackgroundColor3 = Color3.fromRGB(0, 0, 0) r6.BorderColor3 = Color3.fromRGB(0, 0, 0) r6.BorderSizePixel = 0 r6.Position = UDim2.new(0.186131388, 0, 0.00772200758, 0) r6.Size = UDim2.new(0, 86, 0, 50) r6.Font = Enum.Font.SourceSansBold r6.Text = "R6" r6.TextColor3 = Color3.fromRGB(136, 0, 255) r6.TextScaled = true r6.TextSize = 14.000 r6.TextWrapped = true r6.MouseButton1Down:Connect(function() local prefix = ";" -- put prefix local cmdName = "r6" --input cmd name for i,v in pairs(game.Players:GetPlayers()) do local args= { [1] = prefix..cmdName.." "..v.Name } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) wait(12030) end end) UICorner_6.Parent = r6 Decal1.Name = "Decal1" Decal1.Parent = Frame Decal1.BackgroundColor3 = Color3.fromRGB(136, 0, 255) Decal1.BorderColor3 = Color3.fromRGB(0, 0, 0) Decal1.BorderSizePixel = 0 Decal1.Position = UDim2.new(0.0291971918, 0, 0.0913770944, 0) Decal1.Size = UDim2.new(0, 119, 0, 50) Decal1.Font = Enum.Font.SourceSansBold Decal1.Text = "Decal skybox" Decal1.TextColor3 = Color3.fromRGB(0, 0, 0) Decal1.TextScaled = true Decal1.TextSize = 14.000 Decal1.TextWrapped = true Decal1.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("94689799354753") ----------- --rgrg local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"8006679977") SetTexture(v,id) --end) MeshResize(v,Vector3.new(50,50,50)) SetLocked(v,true) end end end Sky("120806231450110") end) UICorner_7.Parent = Decal1 Decal2.Name = "Decal2" Decal2.Parent = Frame Decal2.BackgroundColor3 = Color3.fromRGB(136, 0, 255) Decal2.BorderColor3 = Color3.fromRGB(0, 0, 0) Decal2.BorderSizePixel = 0 Decal2.Position = UDim2.new(0.273774266, 0, 0.0915922076, 0) Decal2.Size = UDim2.new(0, 119, 0, 50) Decal2.Font = Enum.Font.SourceSansBold Decal2.Text = "Decal skybox rc7" Decal2.TextColor3 = Color3.fromRGB(0, 0, 0) Decal2.TextScaled = true Decal2.TextSize = 14.000 Decal2.TextWrapped = true Decal2.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("331959655") ----------- --rgrg local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"8006679977") SetTexture(v,id) --end) MeshResize(v,Vector3.new(50,50,50)) SetLocked(v,true) end end end Sky("331959655") end) UICorner_8.Parent = Decal2 Decal4.Name = "Decal 4" Decal4.Parent = Frame Decal4.BackgroundColor3 = Color3.fromRGB(136, 0, 255) Decal4.BorderColor3 = Color3.fromRGB(0, 0, 0) Decal4.BorderSizePixel = 0 Decal4.Position = UDim2.new(0.515749753, 0, 0.0903052092, 0) Decal4.Size = UDim2.new(0, 119, 0, 50) Decal4.Font = Enum.Font.SourceSansBold Decal4.Text = "Decal skybox Krystal Team" Decal4.TextColor3 = Color3.fromRGB(0, 0, 0) Decal4.TextScaled = true Decal4.TextSize = 14.000 Decal4.TextWrapped = true Decal4.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("278201190") ----------- --rgrg local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"8006679977") SetTexture(v,id) --end) MeshResize(v,Vector3.new(50,50,50)) SetLocked(v,true) end end end Sky("278201190") end) UICorner_9.Parent = Decal4 Firemap.Name = "Firemap" Firemap.Parent = Frame Firemap.BackgroundColor3 = Color3.fromRGB(136, 0, 255) Firemap.BorderColor3 = Color3.fromRGB(0, 0, 0) Firemap.BorderSizePixel = 0 Firemap.Position = UDim2.new(0.0273723733, 0, 0.168597162, 0) Firemap.Size = UDim2.new(0, 119, 0, 50) Firemap.Font = Enum.Font.SourceSansBold Firemap.Text = "Fire Map" Firemap.TextColor3 = Color3.fromRGB(0, 0, 0) Firemap.TextScaled = true Firemap.TextSize = 14.000 Firemap.TextWrapped = true Firemap.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } _(args) end function FireParts() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) AddFire(v) end) end end FireParts() end) UICorner_10.Parent = Firemap UnAnchorMap.Name = "UnAnchor Map" UnAnchorMap.Parent = Frame UnAnchorMap.BackgroundColor3 = Color3.fromRGB(136, 0, 255) UnAnchorMap.BorderColor3 = Color3.fromRGB(0, 0, 0) UnAnchorMap.BorderSizePixel = 0 UnAnchorMap.Position = UDim2.new(0.273774266, 0, 0.16881229, 0) UnAnchorMap.Size = UDim2.new(0, 119, 0, 50) UnAnchorMap.Font = Enum.Font.SourceSansBold UnAnchorMap.Text = "UnAnchor" UnAnchorMap.TextColor3 = Color3.fromRGB(0, 0, 0) UnAnchorMap.TextScaled = true UnAnchorMap.TextSize = 14.000 UnAnchorMap.TextWrapped = true UnAnchorMap.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Unanchor() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) SetAnchor(false,v) end) end end Unanchor() end) UICorner_11.Parent = UnAnchorMap createbaseplate.Name = "createbaseplate" createbaseplate.Parent = Frame createbaseplate.BackgroundColor3 = Color3.fromRGB(136, 0, 255) createbaseplate.BorderColor3 = Color3.fromRGB(0, 0, 0) createbaseplate.BorderSizePixel = 0 createbaseplate.Position = UDim2.new(0.754121721, 0, 0.16881229, 0) createbaseplate.Size = UDim2.new(0, 119, 0, 50) createbaseplate.Font = Enum.Font.SourceSansBold createbaseplate.Text = "BasePlate" createbaseplate.TextColor3 = Color3.fromRGB(0, 0, 0) createbaseplate.TextScaled = true createbaseplate.TextSize = 14.000 createbaseplate.TextWrapped = true createbaseplate.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent,types) local args = { [1] = "CreatePart", [2] = types, [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Material(part,mate) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = mate } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function toptexturecreate(part) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = Enum.NormalId.Top, ["TextureType"] = "Texture" } } } _(args) end function toptextureadd(part) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = Enum.NormalId.Top, ["TextureType"] = "Texture", ["Texture"] = "rbxassetid://94689799354753", ["StudsPerTileV"] = 10, ["StudsPerTileU"] = 10 } } } _(args) end hrpx = math.floor(char.HumanoidRootPart.CFrame.x) hrpz = math.floor(char.HumanoidRootPart.CFrame.z) hrpy = math.floor(char.HumanoidRootPart.CFrame.y) function SpawnBasePlate() CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn") for i,v in game.Workspace:GetChildren() do if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then spawn(function() Resize(v,Vector3.new(1000,2,1000),CFrame.new(hrpx,hrpy-20,hrpz)) Color(v,Color3.fromRGB(100,0,255)) toptexturecreate(v) toptextureadd(v) while wait(1) do pcall(function()SetLocked(v,true)end) end end) end end end SpawnBasePlate() end) UICorner_12.Parent = createbaseplate Particles.Name = "Particles" Particles.Parent = Frame Particles.BackgroundColor3 = Color3.fromRGB(136, 0, 255) Particles.BorderColor3 = Color3.fromRGB(0, 0, 0) Particles.BorderSizePixel = 0 Particles.Position = UDim2.new(0.513924956, 0, 0.167525277, 0) Particles.Size = UDim2.new(0, 119, 0, 50) Particles.Font = Enum.Font.SourceSansBold Particles.Text = "Particles" Particles.TextColor3 = Color3.fromRGB(0, 0, 0) Particles.TextScaled = true Particles.TextSize = 14.000 Particles.TextWrapped = true Particles.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function AddSparkles(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Sparkles" } } } _(args) end function SparklesParts() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) AddSparkles(v) end) end end SparklesParts() end) UICorner_13.Parent = Particles decal3.Name = "decal3 " decal3.Parent = Frame decal3.BackgroundColor3 = Color3.fromRGB(136, 0, 255) decal3.BorderColor3 = Color3.fromRGB(0, 0, 0) decal3.BorderSizePixel = 0 decal3.Position = UDim2.new(0.755946517, 0, 0.0915922076, 0) decal3.Size = UDim2.new(0, 119, 0, 50) decal3.Font = Enum.Font.SourceSansBold decal3.Text = "Decal skybox Shedletsky" decal3.TextColor3 = Color3.fromRGB(0, 0, 0) decal3.TextScaled = true decal3.TextSize = 14.000 decal3.TextWrapped = true decal3.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("119564398274431") ----------- --rgrg local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"8006679977") SetTexture(v,id) --end) MeshResize(v,Vector3.new(50,50,50)) SetLocked(v,true) end end end Sky("119564398274431") end) UICorner_14.Parent = decal3 Notice2.Name = "Notice2" Notice2.Parent = Frame Notice2.BackgroundColor3 = Color3.fromRGB(136, 0, 255) Notice2.BorderColor3 = Color3.fromRGB(0, 0, 0) Notice2.BorderSizePixel = 0 Notice2.Position = UDim2.new(0.0291971918, 0, 0.253539264, 0) Notice2.Size = UDim2.new(0, 119, 0, 50) Notice2.Font = Enum.Font.SourceSansBold Notice2.Text = "Notice 2" Notice2.TextColor3 = Color3.fromRGB(0, 0, 0) Notice2.TextScaled = true Notice2.TextSize = 14.000 Notice2.TextWrapped = true Notice2.MouseButton1Down:Connect(function() local prefix = ";" -- put prefix local cmdName = "notice all SERVER KILLED BY" --input cmd name for i,v in pairs(game.Players:GetPlayers()) do local args= { [1] = prefix..cmdName.." "..v.Name } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) wait(12030) end end) UICorner_15.Parent = Notice2 Hint.Name = "Hint" Hint.Parent = Frame Hint.BackgroundColor3 = Color3.fromRGB(136, 0, 255) Hint.BorderColor3 = Color3.fromRGB(0, 0, 0) Hint.BorderSizePixel = 0 Hint.Position = UDim2.new(0.273774266, 0, 0.253754377, 0) Hint.Size = UDim2.new(0, 119, 0, 50) Hint.Font = Enum.Font.SourceSansBold Hint.Text = "Hint" Hint.TextColor3 = Color3.fromRGB(0, 0, 0) Hint.TextScaled = true Hint.TextSize = 14.000 Hint.TextWrapped = true Hint.MouseButton1Down:Connect(function() local prefix = ";" -- put prefix local cmdName = "ServerHint Welcome to my realm!" --input cmd name for i,v in pairs(game.Players:GetPlayers()) do local args= { [1] = prefix..cmdName.." "..v.Name } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) wait(12030) end end) UICorner_16.Parent = Hint Hintinf.Name = "Hintinf" Hintinf.Parent = Frame Hintinf.BackgroundColor3 = Color3.fromRGB(136, 0, 255) Hintinf.BorderColor3 = Color3.fromRGB(0, 0, 0) Hintinf.BorderSizePixel = 0 Hintinf.Position = UDim2.new(0.755946517, 0, 0.253754377, 0) Hintinf.Size = UDim2.new(0, 119, 0, 50) Hintinf.Font = Enum.Font.SourceSansBold Hintinf.Text = "Hint inf" Hintinf.TextColor3 = Color3.fromRGB(0, 0, 0) Hintinf.TextScaled = true Hintinf.TextSize = 14.000 Hintinf.TextWrapped = true Hintinf.MouseButton1Down:Connect(function() local prefix = ";" -- put prefix local cmdName = "countdown inf" --input cmd name for i,v in pairs(game.Players:GetPlayers()) do local args= { [1] = prefix..cmdName.." "..v.Name } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) wait(12030) end end) UICorner_17.Parent = Hintinf Notice1.Name = "Notice1" Notice1.Parent = Frame Notice1.BackgroundColor3 = Color3.fromRGB(136, 0, 255) Notice1.BorderColor3 = Color3.fromRGB(0, 0, 0) Notice1.BorderSizePixel = 0 Notice1.Position = UDim2.new(0.515749812, 0, 0.252467364, 0) Notice1.Size = UDim2.new(0, 119, 0, 50) Notice1.Font = Enum.Font.SourceSansBold Notice1.Text = "Notice 1" Notice1.TextColor3 = Color3.fromRGB(0, 0, 0) Notice1.TextScaled = true Notice1.TextSize = 14.000 Notice1.TextWrapped = true Notice1.MouseButton1Down:Connect(function() local prefix = ";" -- put prefix local cmdName = "notice all MAT MAT here" --input cmd name for i,v in pairs(game.Players:GetPlayers()) do local args= { [1] = prefix..cmdName.." "..v.Name } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) wait(12030) end end) UICorner_18.Parent = Notice1 Rainduck.Name = "Rainduck" Rainduck.Parent = Frame Rainduck.BackgroundColor3 = Color3.fromRGB(136, 0, 255) Rainduck.BorderColor3 = Color3.fromRGB(0, 0, 0) Rainduck.BorderSizePixel = 0 Rainduck.Position = UDim2.new(0.0273723733, 0, 0.33976835, 0) Rainduck.Size = UDim2.new(0, 119, 0, 50) Rainduck.Font = Enum.Font.SourceSansBold Rainduck.Text = "Duck Rain Small" Rainduck.TextColor3 = Color3.fromRGB(0, 0, 0) Rainduck.TextScaled = true Rainduck.TextSize = 14.000 Rainduck.TextWrapped = true Rainduck.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = workspace.Part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end hrpcf = player.Character.HumanoidRootPart.CFrame while wait(0.5) do x = hrpcf.x z = hrpcf.z randint = math.random(-300,300) randint2 = math.random(-300,300) xloc = randint + x zloc = randint2 + z cf = player.Character.HumanoidRootPart.CFrame.y + 400 spawn(function() CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc))) for i,v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v,"b_1337") SetAnchor(false,v) AddMesh(v) Resize(v, Vector3.new(100,100,100),v.CFrame) MeshResize(v,Vector3.new(30,30,30)) SetMesh(v,"10749878672") SetTexture(v, "10749878886") SetCollision(v,true) else end end end) end end) UICorner_19.Parent = Rainduck Rainduck2.Name = "Rainduck2" Rainduck2.Parent = Frame Rainduck2.BackgroundColor3 = Color3.fromRGB(136, 0, 255) Rainduck2.BorderColor3 = Color3.fromRGB(0, 0, 0) Rainduck2.BorderSizePixel = 0 Rainduck2.Position = UDim2.new(0.27194944, 0, 0.339983463, 0) Rainduck2.Size = UDim2.new(0, 119, 0, 50) Rainduck2.Font = Enum.Font.SourceSansBold Rainduck2.Text = "Rain duck Giant" Rainduck2.TextColor3 = Color3.fromRGB(0, 0, 0) Rainduck2.TextScaled = true Rainduck2.TextSize = 14.000 Rainduck2.TextWrapped = true Rainduck2.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = workspace.Part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end hrpcf = player.Character.HumanoidRootPart.CFrame while wait(0.5) do x = hrpcf.x z = hrpcf.z randint = math.random(-650,650) randint2 = math.random(-650,650) xloc = randint + x zloc = randint2 + z cf = player.Character.HumanoidRootPart.CFrame.y + 400 spawn(function() CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc))) for i,v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v,"b_1337") SetAnchor(false,v) AddMesh(v) Resize(v, Vector3.new(100,100,100),v.CFrame) MeshResize(v,Vector3.new(200,200,200)) SetMesh(v,"10749878672") SetTexture(v, "10749878886") SetCollision(v,true) else end end end) end end) UICorner_20.Parent = Rainduck2 RainLiugi.Name = "RainLiugi" RainLiugi.Parent = Frame RainLiugi.BackgroundColor3 = Color3.fromRGB(136, 0, 255) RainLiugi.BorderColor3 = Color3.fromRGB(0, 0, 0) RainLiugi.BorderSizePixel = 0 RainLiugi.Position = UDim2.new(0.754121721, 0, 0.339983463, 0) RainLiugi.Size = UDim2.new(0, 119, 0, 50) RainLiugi.Font = Enum.Font.SourceSansBold RainLiugi.Text = "Rain Liugi" RainLiugi.TextColor3 = Color3.fromRGB(0, 0, 0) RainLiugi.TextScaled = true RainLiugi.TextSize = 14.000 RainLiugi.TextWrapped = true RainLiugi.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = workspace.Part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end hrpcf = player.Character.HumanoidRootPart.CFrame while wait(0.5) do x = hrpcf.x z = hrpcf.z randint = math.random(-300,300) randint2 = math.random(-300,300) xloc = randint + x zloc = randint2 + z cf = player.Character.HumanoidRootPart.CFrame.y + 400 spawn(function() CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc))) for i,v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v,"b_1337") SetAnchor(false,v) AddMesh(v) Resize(v, Vector3.new(100,100,100),v.CFrame) MeshResize(v,Vector3.new(30,30,30)) SetMesh(v,"1618237875") SetTexture(v, "1618237897") SetCollision(v,true) else end end end) end end) UICorner_21.Parent = RainLiugi Raintoad.Name = "Raintoad" Raintoad.Parent = Frame Raintoad.BackgroundColor3 = Color3.fromRGB(136, 0, 255) Raintoad.BorderColor3 = Color3.fromRGB(0, 0, 0) Raintoad.BorderSizePixel = 0 Raintoad.Position = UDim2.new(0.513924956, 0, 0.33869645, 0) Raintoad.Size = UDim2.new(0, 119, 0, 50) Raintoad.Font = Enum.Font.SourceSansBold Raintoad.Text = "Rain Toad" Raintoad.TextColor3 = Color3.fromRGB(0, 0, 0) Raintoad.TextScaled = true Raintoad.TextSize = 14.000 Raintoad.TextWrapped = true Raintoad.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = workspace.Part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end hrpcf = player.Character.HumanoidRootPart.CFrame while wait(0.5) do x = hrpcf.x z = hrpcf.z randint = math.random(-600,600) randint2 = math.random(-600,600) xloc = randint + x zloc = randint2 + z cf = player.Character.HumanoidRootPart.CFrame.y + 400 spawn(function() CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc))) for i,v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v,"b_1337") SetAnchor(false,v) AddMesh(v) Resize(v, Vector3.new(100,100,100),v.CFrame) MeshResize(v,Vector3.new(3,3,3)) SetMesh(v,"614605299") SetTexture(v, "614605300") SetCollision(v,false) else end end end) end end) UICorner_22.Parent = Raintoad Disco2.Name = "Disco2" Disco2.Parent = Frame Disco2.BackgroundColor3 = Color3.fromRGB(136, 0, 255) Disco2.BorderColor3 = Color3.fromRGB(0, 0, 0) Disco2.BorderSizePixel = 0 Disco2.Position = UDim2.new(0.0291971918, 0, 0.423423409, 0) Disco2.Size = UDim2.new(0, 119, 0, 50) Disco2.Font = Enum.Font.SourceSansBold Disco2.Text = "Disco f3x" Disco2.TextColor3 = Color3.fromRGB(0, 0, 0) Disco2.TextScaled = true Disco2.TextSize = 14.000 Disco2.TextWrapped = true Disco2.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function randomise() for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) Color(v,Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))) end) end end end while wait() do spawn(function() randomise() end) end end) UICorner_23.Parent = Disco2 FogDisco.Name = "FogDisco" FogDisco.Parent = Frame FogDisco.BackgroundColor3 = Color3.fromRGB(136, 0, 255) FogDisco.BorderColor3 = Color3.fromRGB(0, 0, 0) FogDisco.BorderSizePixel = 0 FogDisco.Position = UDim2.new(0.273774266, 0, 0.423638552, 0) FogDisco.Size = UDim2.new(0, 119, 0, 50) FogDisco.Font = Enum.Font.SourceSansBold FogDisco.Text = "fog hd admin" FogDisco.TextColor3 = Color3.fromRGB(0, 0, 0) FogDisco.TextScaled = true FogDisco.TextSize = 14.000 FogDisco.TextWrapped = true FogDisco.MouseButton1Down:Connect(function() local prefix = ";" -- put prefix local cmdName = "fogend 900" --input cmd name for i,v in pairs(game.Players:GetPlayers()) do local args= { [1] = prefix..cmdName.." "..v.Name } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) wait(12030) end end) UICorner_24.Parent = FogDisco noticetdiscop.Name = "noticetdiscop" noticetdiscop.Parent = Frame noticetdiscop.BackgroundColor3 = Color3.fromRGB(136, 0, 255) noticetdiscop.BorderColor3 = Color3.fromRGB(0, 0, 0) noticetdiscop.BorderSizePixel = 0 noticetdiscop.Position = UDim2.new(0.755946517, 0, 0.423638552, 0) noticetdiscop.Size = UDim2.new(0, 119, 0, 50) noticetdiscop.Font = Enum.Font.SourceSansBold noticetdiscop.Text = "Tp Tubers meepcity (beta)" noticetdiscop.TextColor3 = Color3.fromRGB(0, 0, 0) noticetdiscop.TextScaled = true noticetdiscop.TextSize = 14.000 noticetdiscop.TextWrapped = true noticetdiscop.MouseButton1Down:Connect(function() local prefix = ";" -- put prefix local cmdName = "Place all 136491230155675" --input cmd name for i,v in pairs(game.Players:GetPlayers()) do local args= { [1] = prefix..cmdName.." "..v.Name } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) wait(12030) end end) UICorner_25.Parent = noticetdiscop Disco1.Name = "Disco1" Disco1.Parent = Frame Disco1.BackgroundColor3 = Color3.fromRGB(136, 0, 255) Disco1.BorderColor3 = Color3.fromRGB(0, 0, 0) Disco1.BorderSizePixel = 0 Disco1.Position = UDim2.new(0.515749812, 0, 0.423638552, 0) Disco1.Size = UDim2.new(0, 119, 0, 50) Disco1.Font = Enum.Font.SourceSansBold Disco1.Text = "Disco hd admin" Disco1.TextColor3 = Color3.fromRGB(0, 0, 0) Disco1.TextScaled = true Disco1.TextSize = 14.000 Disco1.TextWrapped = true Disco1.MouseButton1Down:Connect(function() local prefix = ";" -- put prefix local cmdName = "time 150 ;disco" --input cmd name for i,v in pairs(game.Players:GetPlayers()) do local args= { [1] = prefix..cmdName.." "..v.Name } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) wait(12030) end end) UICorner_26.Parent = Disco1 markiz.Name = "markiz" markiz.Parent = Frame markiz.BackgroundColor3 = Color3.fromRGB(136, 0, 255) markiz.BorderColor3 = Color3.fromRGB(0, 0, 0) markiz.BorderSizePixel = 0 markiz.Position = UDim2.new(0.755946517, 0, 0.503432631, 0) markiz.Size = UDim2.new(0, 119, 0, 50) markiz.Font = Enum.Font.SourceSansBold markiz.Text = "Char all markiz" markiz.TextColor3 = Color3.fromRGB(0, 0, 0) markiz.TextScaled = true markiz.TextSize = 14.000 markiz.TextWrapped = true markiz.MouseButton1Down:Connect(function() local prefix = ";" -- put prefix local cmdName = "char others TeAmMaRkIzIChEs" --input cmd name for i,v in pairs(game.Players:GetPlayers()) do local args= { [1] = prefix..cmdName.." "..v.Name } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) wait(12030) end end) UICorner_27.Parent = markiz c00lkidd.Name = "c00lkidd" c00lkidd.Parent = Frame c00lkidd.BackgroundColor3 = Color3.fromRGB(136, 0, 255) c00lkidd.BorderColor3 = Color3.fromRGB(0, 0, 0) c00lkidd.BorderSizePixel = 0 c00lkidd.Position = UDim2.new(0.515749812, 0, 0.503432631, 0) c00lkidd.Size = UDim2.new(0, 119, 0, 50) c00lkidd.Font = Enum.Font.SourceSansBold c00lkidd.Text = "Char all C00lkidd" c00lkidd.TextColor3 = Color3.fromRGB(0, 0, 0) c00lkidd.TextScaled = true c00lkidd.TextSize = 14.000 c00lkidd.TextWrapped = true c00lkidd.MouseButton1Down:Connect(function() local prefix = ";" -- put prefix local cmdName = "char others c00lkidd6970" --input cmd name for i,v in pairs(game.Players:GetPlayers()) do local args= { [1] = prefix..cmdName.." "..v.Name } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) wait(12030) end end) UICorner_28.Parent = c00lkidd k00pkidd.Name = "k00pkidd" k00pkidd.Parent = Frame k00pkidd.BackgroundColor3 = Color3.fromRGB(136, 0, 255) k00pkidd.BorderColor3 = Color3.fromRGB(0, 0, 0) k00pkidd.BorderSizePixel = 0 k00pkidd.Position = UDim2.new(0.0291971918, 0, 0.503217518, 0) k00pkidd.Size = UDim2.new(0, 119, 0, 50) k00pkidd.Font = Enum.Font.SourceSansBold k00pkidd.Text = "char all k00pkidd" k00pkidd.TextColor3 = Color3.fromRGB(0, 0, 0) k00pkidd.TextScaled = true k00pkidd.TextSize = 14.000 k00pkidd.TextWrapped = true k00pkidd.MouseButton1Down:Connect(function() local prefix = ";" -- put prefix local cmdName = "char others k00pk1dds" --input cmd name for i,v in pairs(game.Players:GetPlayers()) do local args= { [1] = prefix..cmdName.." "..v.Name } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) wait(12030) end end) UICorner_29.Parent = k00pkidd Boykisser.Name = "Boykisser" Boykisser.Parent = Frame Boykisser.BackgroundColor3 = Color3.fromRGB(136, 0, 255) Boykisser.BorderColor3 = Color3.fromRGB(0, 0, 0) Boykisser.BorderSizePixel = 0 Boykisser.Position = UDim2.new(0.273774266, 0, 0.503432631, 0) Boykisser.Size = UDim2.new(0, 119, 0, 50) Boykisser.Font = Enum.Font.SourceSansBold Boykisser.Text = "Char all Boykisser" Boykisser.TextColor3 = Color3.fromRGB(0, 0, 0) Boykisser.TextScaled = true Boykisser.TextSize = 14.000 Boykisser.TextWrapped = true Boykisser.MouseButton1Down:Connect(function() local prefix = ";" -- put prefix local cmdName = "Char others Arcerusxcheat" --input cmd name for i,v in pairs(game.Players:GetPlayers()) do local args= { [1] = prefix..cmdName.." "..v.Name } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) wait(12030) end end) UICorner_30.Parent = Boykisser explodeall.Name = "explode all" explodeall.Parent = Frame explodeall.BackgroundColor3 = Color3.fromRGB(136, 0, 255) explodeall.BorderColor3 = Color3.fromRGB(0, 0, 0) explodeall.BorderSizePixel = 0 explodeall.Position = UDim2.new(0.754121721, 0, 0.585800707, 0) explodeall.Size = UDim2.new(0, 119, 0, 50) explodeall.Font = Enum.Font.SourceSansBold explodeall.Text = "explode all" explodeall.TextColor3 = Color3.fromRGB(0, 0, 0) explodeall.TextScaled = true explodeall.TextSize = 14.000 explodeall.TextWrapped = true explodeall.MouseButton1Down:Connect(function() local prefix = ";" -- put prefix local cmdName = "explode others" --input cmd name for i,v in pairs(game.Players:GetPlayers()) do local args= { [1] = prefix..cmdName.." "..v.Name } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) wait(12030) end end) UICorner_31.Parent = explodeall killall.Name = "killall" killall.Parent = Frame killall.BackgroundColor3 = Color3.fromRGB(136, 0, 255) killall.BorderColor3 = Color3.fromRGB(0, 0, 0) killall.BorderSizePixel = 0 killall.Position = UDim2.new(0.515749812, 0, 0.585800707, 0) killall.Size = UDim2.new(0, 119, 0, 50) killall.Font = Enum.Font.SourceSansBold killall.Text = "kill all" killall.TextColor3 = Color3.fromRGB(0, 0, 0) killall.TextScaled = true killall.TextSize = 14.000 killall.TextWrapped = true killall.MouseButton1Down:Connect(function() local prefix = ";" -- put prefix local cmdName = "kill others" --input cmd name for i,v in pairs(game.Players:GetPlayers()) do local args= { [1] = prefix..cmdName.." "..v.Name } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) wait(12030) end end) UICorner_32.Parent = killall Flingall.Name = "Fling all" Flingall.Parent = Frame Flingall.BackgroundColor3 = Color3.fromRGB(136, 0, 255) Flingall.BorderColor3 = Color3.fromRGB(0, 0, 0) Flingall.BorderSizePixel = 0 Flingall.Position = UDim2.new(0.0291971918, 0, 0.585585594, 0) Flingall.Size = UDim2.new(0, 119, 0, 50) Flingall.Font = Enum.Font.SourceSansBold Flingall.Text = "fling all" Flingall.TextColor3 = Color3.fromRGB(0, 0, 0) Flingall.TextScaled = true Flingall.TextSize = 14.000 Flingall.TextWrapped = true Flingall.MouseButton1Down:Connect(function() local prefix = ";" -- put prefix local cmdName = "fling others" --input cmd name for i,v in pairs(game.Players:GetPlayers()) do local args= { [1] = prefix..cmdName.." "..v.Name } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) wait(12030) end end) UICorner_33.Parent = Flingall Title.Name = "Title" Title.Parent = Frame Title.BackgroundColor3 = Color3.fromRGB(136, 0, 255) Title.BorderColor3 = Color3.fromRGB(0, 0, 0) Title.BorderSizePixel = 0 Title.Position = UDim2.new(0.27194944, 0, 0.585800707, 0) Title.Size = UDim2.new(0, 119, 0, 50) Title.Font = Enum.Font.SourceSansBold Title.Text = "Title" Title.TextColor3 = Color3.fromRGB(0, 0, 0) Title.TextScaled = true Title.TextSize = 14.000 Title.TextWrapped = true Title.MouseButton1Down:Connect(function() local prefix = ";" -- put prefix local cmdName = "titlep me " --input cmd name for i,v in pairs(game.Players:GetPlayers()) do local args= { [1] = prefix..cmdName.." "..v.Name } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) wait(12030) end end) UICorner_34.Parent = Title walkspeed1.Name = "walkspeed1" walkspeed1.Parent = Frame walkspeed1.BackgroundColor3 = Color3.fromRGB(136, 0, 255) walkspeed1.BorderColor3 = Color3.fromRGB(0, 0, 0) walkspeed1.BorderSizePixel = 0 walkspeed1.Position = UDim2.new(0.755946517, 0, 0.665594757, 0) walkspeed1.Size = UDim2.new(0, 119, 0, 50) walkspeed1.Font = Enum.Font.SourceSansBold walkspeed1.Text = "set walkspeed" walkspeed1.TextColor3 = Color3.fromRGB(0, 0, 0) walkspeed1.TextScaled = true walkspeed1.TextSize = 14.000 walkspeed1.TextWrapped = true walkspeed1.MouseButton1Down:Connect(function() local prefix = ";" -- put prefix local cmdName = "speed me 100" --input cmd name for i,v in pairs(game.Players:GetPlayers()) do local args= { [1] = prefix..cmdName.." "..v.Name } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) wait(12030) end end) UICorner_35.Parent = walkspeed1 walkspeed2.Name = "walkspeed2" walkspeed2.Parent = Frame walkspeed2.BackgroundColor3 = Color3.fromRGB(136, 0, 255) walkspeed2.BorderColor3 = Color3.fromRGB(0, 0, 0) walkspeed2.BorderSizePixel = 0 walkspeed2.Position = UDim2.new(0.515749812, 0, 0.665594757, 0) walkspeed2.Size = UDim2.new(0, 119, 0, 50) walkspeed2.Font = Enum.Font.SourceSansBold walkspeed2.Text = "set walkspeed all" walkspeed2.TextColor3 = Color3.fromRGB(0, 0, 0) walkspeed2.TextScaled = true walkspeed2.TextSize = 14.000 walkspeed2.TextWrapped = true walkspeed2.MouseButton1Down:Connect(function() local prefix = ";" -- put prefix local cmdName = "speed all 10000" --input cmd name for i,v in pairs(game.Players:GetPlayers()) do local args= { [1] = prefix..cmdName.." "..v.Name } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) wait(12030) end end) UICorner_36.Parent = walkspeed2 bringall.Name = "bringall" bringall.Parent = Frame bringall.BackgroundColor3 = Color3.fromRGB(136, 0, 255) bringall.BorderColor3 = Color3.fromRGB(0, 0, 0) bringall.BorderSizePixel = 0 bringall.Position = UDim2.new(0.0291971918, 0, 0.666666687, 0) bringall.Size = UDim2.new(0, 119, 0, 50) bringall.Font = Enum.Font.SourceSansBold bringall.Text = "bring all" bringall.TextColor3 = Color3.fromRGB(0, 0, 0) bringall.TextScaled = true bringall.TextSize = 14.000 bringall.TextWrapped = true bringall.MouseButton1Down:Connect(function() local prefix = ";" -- put prefix local cmdName = "bring all" --input cmd name for i,v in pairs(game.Players:GetPlayers()) do local args= { [1] = prefix..cmdName.." "..v.Name } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) wait(12030) end end) UICorner_37.Parent = bringall fly.Name = "fly" fly.Parent = Frame fly.BackgroundColor3 = Color3.fromRGB(136, 0, 255) fly.BorderColor3 = Color3.fromRGB(0, 0, 0) fly.BorderSizePixel = 0 fly.Position = UDim2.new(0.27194944, 0, 0.665594757, 0) fly.Size = UDim2.new(0, 119, 0, 50) fly.Font = Enum.Font.SourceSansBold fly.Text = "fly" fly.TextColor3 = Color3.fromRGB(0, 0, 0) fly.TextScaled = true fly.TextSize = 14.000 fly.TextWrapped = true fly.MouseButton1Down:Connect(function() local prefix = ";" -- put prefix local cmdName = "noclip" --input cmd name for i,v in pairs(game.Players:GetPlayers()) do local args= { [1] = prefix..cmdName.." "..v.Name } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) wait(12030) end end) UICorner_38.Parent = fly Stopsongs.Name = "Stopsongs" Stopsongs.Parent = Frame Stopsongs.BackgroundColor3 = Color3.fromRGB(136, 0, 255) Stopsongs.BorderColor3 = Color3.fromRGB(0, 0, 0) Stopsongs.BorderSizePixel = 0 Stopsongs.Position = UDim2.new(0.270545065, 0, 0.827756882, 0) Stopsongs.Size = UDim2.new(0, 119, 0, 50) Stopsongs.Font = Enum.Font.SourceSansBold Stopsongs.Text = "Stop Songs" Stopsongs.TextColor3 = Color3.fromRGB(0, 0, 0) Stopsongs.TextScaled = true Stopsongs.TextSize = 14.000 Stopsongs.TextWrapped = true Stopsongs.MouseButton1Down:Connect(function() local prefix = ";" -- put prefix local cmdName = "unmusic" --input cmd name for i,v in pairs(game.Players:GetPlayers()) do local args= { [1] = prefix..cmdName.." "..v.Name } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) wait(12030) end end) UICorner_39.Parent = Stopsongs shortphonk.Name = "shortphonk" shortphonk.Parent = Frame shortphonk.BackgroundColor3 = Color3.fromRGB(136, 0, 255) shortphonk.BorderColor3 = Color3.fromRGB(0, 0, 0) shortphonk.BorderSizePixel = 0 shortphonk.Position = UDim2.new(0.753649712, 0, 0.750321746, 0) shortphonk.Size = UDim2.new(0, 119, 0, 50) shortphonk.Font = Enum.Font.SourceSansBold shortphonk.Text = "Short phonk" shortphonk.TextColor3 = Color3.fromRGB(0, 0, 0) shortphonk.TextScaled = true shortphonk.TextSize = 14.000 shortphonk.TextWrapped = true shortphonk.MouseButton1Down:Connect(function() local prefix = ";" -- put prefix local cmdName = "music 5356466111 ;volume inf" --input cmd name for i,v in pairs(game.Players:GetPlayers()) do local args= { [1] = prefix..cmdName.." "..v.Name } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) wait(12030) end end) UICorner_40.Parent = shortphonk Bapope.Name = "Bapope" Bapope.Parent = Frame Bapope.BackgroundColor3 = Color3.fromRGB(136, 0, 255) Bapope.BorderColor3 = Color3.fromRGB(0, 0, 0) Bapope.BorderSizePixel = 0 Bapope.Position = UDim2.new(0.0291971918, 0, 0.750321746, 0) Bapope.Size = UDim2.new(0, 119, 0, 50) Bapope.Font = Enum.Font.SourceSansBold Bapope.Text = "BA PO PE PE" Bapope.TextColor3 = Color3.fromRGB(0, 0, 0) Bapope.TextScaled = true Bapope.TextSize = 14.000 Bapope.TextWrapped = true Bapope.MouseButton1Down:Connect(function() local prefix = ";" -- put prefix local cmdName = "music 3653130528 ;volume inf" --input cmd name for i,v in pairs(game.Players:GetPlayers()) do local args= { [1] = prefix..cmdName.." "..v.Name } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) wait(12030) end end) UICorner_41.Parent = Bapope Jumpstyle.Name = "Jumpstyle" Jumpstyle.Parent = Frame Jumpstyle.BackgroundColor3 = Color3.fromRGB(136, 0, 255) Jumpstyle.BorderColor3 = Color3.fromRGB(0, 0, 0) Jumpstyle.BorderSizePixel = 0 Jumpstyle.Position = UDim2.new(0.51282537, 0, 0.827756882, 0) Jumpstyle.Size = UDim2.new(0, 119, 0, 50) Jumpstyle.Font = Enum.Font.SourceSansBold Jumpstyle.Text = "Jumpstyle" Jumpstyle.TextColor3 = Color3.fromRGB(0, 0, 0) Jumpstyle.TextScaled = true Jumpstyle.TextSize = 14.000 Jumpstyle.TextWrapped = true Jumpstyle.MouseButton1Down:Connect(function() local prefix = ";" -- put prefix local cmdName = "music 1839246711 ;volume inf" --input cmd name for i,v in pairs(game.Players:GetPlayers()) do local args= { [1] = prefix..cmdName.." "..v.Name } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) wait(12030) end end) UICorner_42.Parent = Jumpstyle hardstyle.Name = "hardstyle" hardstyle.Parent = Frame hardstyle.BackgroundColor3 = Color3.fromRGB(136, 0, 255) hardstyle.BorderColor3 = Color3.fromRGB(0, 0, 0) hardstyle.BorderSizePixel = 0 hardstyle.Position = UDim2.new(0.273774266, 0, 0.749249816, 0) hardstyle.Size = UDim2.new(0, 119, 0, 50) hardstyle.Font = Enum.Font.SourceSansBold hardstyle.Text = "hardstyle" hardstyle.TextColor3 = Color3.fromRGB(0, 0, 0) hardstyle.TextScaled = true hardstyle.TextSize = 14.000 hardstyle.TextWrapped = true hardstyle.MouseButton1Down:Connect(function() local prefix = ";" -- put prefix local cmdName = "music 1839246774 ;volume inf" --input cmd name for i,v in pairs(game.Players:GetPlayers()) do local args= { [1] = prefix..cmdName.." "..v.Name } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) wait(12030) end end) UICorner_43.Parent = hardstyle Faceoff.Name = "Faceoff" Faceoff.Parent = Frame Faceoff.BackgroundColor3 = Color3.fromRGB(136, 0, 255) Faceoff.BorderColor3 = Color3.fromRGB(0, 0, 0) Faceoff.BorderSizePixel = 0 Faceoff.Position = UDim2.new(0.75297606, 0, 0.827756882, 0) Faceoff.Size = UDim2.new(0, 119, 0, 50) Faceoff.Font = Enum.Font.SourceSansBold Faceoff.Text = "they gon rumble" Faceoff.TextColor3 = Color3.fromRGB(0, 0, 0) Faceoff.TextScaled = true Faceoff.TextSize = 14.000 Faceoff.TextWrapped = true Faceoff.MouseButton1Down:Connect(function() local prefix = ";" -- put prefix local cmdName = "music 7795812961 ;volume inf" --input cmd name for i,v in pairs(game.Players:GetPlayers()) do local args= { [1] = prefix..cmdName.." "..v.Name } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) wait(12030) end end) UICorner_44.Parent = Faceoff ganstapara.Name = "ganstapara" ganstapara.Parent = Frame ganstapara.BackgroundColor3 = Color3.fromRGB(136, 0, 255) ganstapara.BorderColor3 = Color3.fromRGB(0, 0, 0) ganstapara.BorderSizePixel = 0 ganstapara.Position = UDim2.new(0.515749812, 0, 0.750536799, 0) ganstapara.Size = UDim2.new(0, 119, 0, 50) ganstapara.Font = Enum.Font.SourceSansBold ganstapara.Text = "Shedletsky laugh" ganstapara.TextColor3 = Color3.fromRGB(0, 0, 0) ganstapara.TextScaled = true ganstapara.TextSize = 14.000 ganstapara.TextWrapped = true ganstapara.MouseButton1Down:Connect(function() local prefix = ";" -- put prefix local cmdName = "music 130759239 ;volume inf" --input cmd name for i,v in pairs(game.Players:GetPlayers()) do local args= { [1] = prefix..cmdName.." "..v.Name } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) wait(12030) end end) UICorner_45.Parent = ganstapara Playtheme.Name = "Playtheme" Playtheme.Parent = Frame Playtheme.BackgroundColor3 = Color3.fromRGB(136, 0, 255) Playtheme.BorderColor3 = Color3.fromRGB(0, 0, 0) Playtheme.BorderSizePixel = 0 Playtheme.Position = UDim2.new(0.0278443377, 0, 0.829043925, 0) Playtheme.Size = UDim2.new(0, 119, 0, 50) Playtheme.Font = Enum.Font.SourceSansBold Playtheme.Text = "Play theme" Playtheme.TextColor3 = Color3.fromRGB(0, 0, 0) Playtheme.TextScaled = true Playtheme.TextSize = 14.000 Playtheme.TextWrapped = true Playtheme.MouseButton1Down:Connect(function() local prefix = ";" -- put prefix local cmdName = "music 8768558000 ;volume inf" --input cmd name for i,v in pairs(game.Players:GetPlayers()) do local args= { [1] = prefix..cmdName.." "..v.Name } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) wait(12030) end end) UICorner_46.Parent = Playtheme Mat3L0rd1.Name = "Mat3L0rd1" Mat3L0rd1.Parent = Frame Mat3L0rd1.BackgroundColor3 = Color3.fromRGB(136, 0, 255) Mat3L0rd1.BorderColor3 = Color3.fromRGB(0, 0, 0) Mat3L0rd1.BorderSizePixel = 0 Mat3L0rd1.Position = UDim2.new(0.0273723733, 0, 0.903474927, 0) Mat3L0rd1.Size = UDim2.new(0, 119, 0, 50) Mat3L0rd1.Font = Enum.Font.SourceSansBold Mat3L0rd1.Text = "Mat3L0rd gui v2.0" Mat3L0rd1.TextColor3 = Color3.fromRGB(0, 0, 0) Mat3L0rd1.TextScaled = true Mat3L0rd1.TextSize = 14.000 Mat3L0rd1.TextWrapped = true Mat3L0rd1.MouseButton1Down:Connect(function() loadstring(game:HttpGet('https://pastebin.com/raw/1SPfqTFD'))() end) UICorner_47.Parent = Mat3L0rd1 Mat3L0rd5.Name = "Mat3L0rd5" Mat3L0rd5.Parent = Frame Mat3L0rd5.BackgroundColor3 = Color3.fromRGB(136, 0, 255) Mat3L0rd5.BorderColor3 = Color3.fromRGB(0, 0, 0) Mat3L0rd5.BorderSizePixel = 0 Mat3L0rd5.Position = UDim2.new(0.27194944, 0, 0.903689981, 0) Mat3L0rd5.Size = UDim2.new(0, 119, 0, 50) Mat3L0rd5.Font = Enum.Font.SourceSansBold Mat3L0rd5.Text = "Mat3L0rd GUI v 0.5" Mat3L0rd5.TextColor3 = Color3.fromRGB(0, 0, 0) Mat3L0rd5.TextScaled = true Mat3L0rd5.TextSize = 14.000 Mat3L0rd5.TextWrapped = true Mat3L0rd5.MouseButton1Down:Connect(function() loadstring(game:HttpGet('https://pastebin.com/raw/fU5iYu8V'))() end) UICorner_48.Parent = Mat3L0rd5 admin.Name = "admin" admin.Parent = Frame admin.BackgroundColor3 = Color3.fromRGB(136, 0, 255) admin.BorderColor3 = Color3.fromRGB(0, 0, 0) admin.BorderSizePixel = 0 admin.Position = UDim2.new(0.513924956, 0, 0.902402997, 0) admin.Size = UDim2.new(0, 119, 0, 50) admin.Font = Enum.Font.SourceSansBold admin.Text = "NameLess admin" admin.TextColor3 = Color3.fromRGB(0, 0, 0) admin.TextScaled = true admin.TextSize = 14.000 admin.TextWrapped = true admin.MouseButton1Down:Connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/FD2Team/Nameless-Admin-No-Byfron-Kick/main/Source",true))() end) UICorner_49.Parent = admin k00pgui.Name = "k00pgui" k00pgui.Parent = Frame k00pgui.BackgroundColor3 = Color3.fromRGB(136, 0, 255) k00pgui.BorderColor3 = Color3.fromRGB(0, 0, 0) k00pgui.BorderSizePixel = 0 k00pgui.Position = UDim2.new(0.755946517, 0, 0.902402997, 0) k00pgui.Size = UDim2.new(0, 119, 0, 50) k00pgui.Font = Enum.Font.SourceSansBold k00pgui.Text = "K00pgui" k00pgui.TextColor3 = Color3.fromRGB(0, 0, 0) k00pgui.TextScaled = true k00pgui.TextSize = 14.000 k00pgui.TextWrapped = true k00pgui.MouseButton1Down:Connect(function() loadstring(game:HttpGet('https://pastebin.com/raw/ps1GccRP'))() end) UICorner_50.Parent = k00pgui Frame_3.Parent = Frame Frame_3.BackgroundColor3 = Color3.fromRGB(90, 0, 168) Frame_3.BorderColor3 = Color3.fromRGB(136, 0, 255) Frame_3.BorderSizePixel = 0 Frame_3.Position = UDim2.new(-0.229927003, 0, -9.81904069e-09, 0) Frame_3.Size = UDim2.new(0, 126, 0, 225) UICorner_51.Parent = Frame_3 Savemap.Name = "Savemap" Savemap.Parent = Frame_3 Savemap.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Savemap.BorderColor3 = Color3.fromRGB(0, 0, 0) Savemap.BorderSizePixel = 0 Savemap.Position = UDim2.new(0.039682541, 0, 0.0243902393, 0) Savemap.Size = UDim2.new(0, 116, 0, 58) Savemap.Font = Enum.Font.SourceSansBold Savemap.Text = "Save Map" Savemap.TextColor3 = Color3.fromRGB(136, 0, 255) Savemap.TextScaled = true Savemap.TextSize = 14.000 Savemap.TextWrapped = true Savemap.MouseButton1Down:Connect(function() local prefix = ";" -- put prefix local cmdName = "Savemap" --input cmd name for i,v in pairs(game.Players:GetPlayers()) do local args= { [1] = prefix..cmdName.." "..v.Name } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) wait(12030) end end) UICorner_52.Parent = Savemap LoadMap.Name = "Load Map" LoadMap.Parent = Frame_3 LoadMap.BackgroundColor3 = Color3.fromRGB(0, 0, 0) LoadMap.BorderColor3 = Color3.fromRGB(0, 0, 0) LoadMap.BorderSizePixel = 0 LoadMap.Position = UDim2.new(0.039682541, 0, 0.334176421, 0) LoadMap.Size = UDim2.new(0, 116, 0, 58) LoadMap.Font = Enum.Font.SourceSansBold LoadMap.Text = "Load Map" LoadMap.TextColor3 = Color3.fromRGB(136, 0, 255) LoadMap.TextScaled = true LoadMap.TextSize = 14.000 LoadMap.TextWrapped = true LoadMap.MouseButton1Down:Connect(function() local prefix = ";" -- put prefix local cmdName = "loadmap" --input cmd name for i,v in pairs(game.Players:GetPlayers()) do local args= { [1] = prefix..cmdName.." "..v.Name } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) wait(12030) end end) UICorner_53.Parent = LoadMap Savemap_2.Name = "Admin" Savemap_2.Parent = Frame_3 Savemap_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Savemap_2.BorderColor3 = Color3.fromRGB(0, 0, 0) Savemap_2.BorderSizePixel = 0 Savemap_2.Position = UDim2.new(0.039682541, 0, 0.66094923, 0) Savemap_2.Size = UDim2.new(0, 116, 0, 58) Savemap_2.Font = Enum.Font.SourceSansBold Savemap_2.Text = "Get admin (1 game!!!)" Savemap_2.TextColor3 = Color3.fromRGB(136, 0, 255) Savemap_2.TextScaled = true Savemap_2.TextSize = 14.000 Savemap_2.TextWrapped = true Savemap_2.MouseButton1Down:Connect(function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.archival.pad.admingiver.CFrame end) UICorner_54.Parent = Savemap_2