local ANIMATIONS = { Idle = {id = "rbxassetid://120101636793898", track = nil, shouldLoop = true}, Walk = {id = "rbxassetid://91043029480065", track = nil, shouldLoop = true}, Run = {id = "rbxassetid://139348920670961", track = nil, shouldLoop = true}, SuperRun = {id = "rbxassetid://139348920670961", track = nil, shouldLoop = true}, Jump = {id = "rbxassetid://139272524520189", track = nil, shouldLoop = false}, Fall = {id = "rbxassetid://139272524520189", track = nil, shouldLoop = true}, PeelCharge = {id = "rbxassetid://95970005202318", track = nil, shouldLoop = true} } local function loadAsset(id) local ok, objects = pcall(game.GetObjects, game, "rbxassetid://" .. id) if not ok or not objects or #objects == 0 then return nil end return objects[1]:Clone() end local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local isMobile = UserInputService.TouchEnabled local Workspace = game:GetService("Workspace") local ContextActionService = game:GetService("ContextActionService") local workspace = Workspace local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local humanoidRootPart = character:WaitForChild("HumanoidRootPart") local isScriptActive = false local animationConnections = {} local meshReplacementConnection = nil local peeloutPlayed = false local SPINDASH_ASSET_ID = 95339729195359 local ASSET_ID = 139567169544950 local LMS_ASSET_ID = 95285665897654 local currentNormalModel = nil local currentLMSModel = nil local isInLMS = false local lmsModelConnection = nil local CUSTOM_BUTTON_ASSET_ID = 9259054284 local PEEL_OUT_VOICE_ID = 537371462 local highlightEnabled = false local highlightCooldown = false local HIGHLIGHT_COOLDOWN_TIME = 20 local HIGHLIGHT_DURATION = 5 local activeHighlights = {} local activeBillboards = {} local ADDITIONAL_ASSET_ID = 73750640215993 local GUI_ID = 96036286115324 local currentSpindashModel = nil local spindashSpinConnection = nil local spindashSpeedBoostConnection = nil local isSpindashActive = false local spindashSpeedBoost = 1 local spindashTargetSpeed = 1 local SPINDASH_BASELINE = 0.1 local SPINDASH_MAX = 1.5 local SPINDASH_RAMP_TIME = 1 local spindashSpeedRate = (SPINDASH_MAX - SPINDASH_BASELINE) / SPINDASH_RAMP_TIME local isPeelOutActive = false local isHoldingPeelOut = false local isPeelOutReleasing = false local isDropDashActive = false local lastImageRectOffset = Vector2.new(0, 0) local dropDashCheckConnection = nil local isHoldingInput = false local function playSound(id, parent, volume) local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://" .. id sound.Volume = volume or 1.5 sound.Parent = parent or humanoidRootPart sound:Play() sound.Ended:Connect(function() sound:Destroy() end) end local function onIndicatorAction(actionName, inputState, inputObject) if inputState == Enum.UserInputState.Begin then activateIndicator() end end ContextActionService:BindAction("ActivateIndicator", onIndicatorAction, false, Enum.KeyCode.Y) local function onInputBegan(input, gp) if gp then return end if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then isHoldingInput = true if isPeelOutActive then isHoldingPeelOut = true end end end local function onInputEnded(input, gp) if gp then return end if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then isHoldingInput = false isHoldingPeelOut = false end end UserInputService.InputBegan:Connect(onInputBegan) UserInputService.InputEnded:Connect(onInputEnded) local function setCharacterSpeedBoost(value) if character and character.Parent then character:SetAttribute("SpeedBoost", value) end end local function stopSpindashSpeedBoost() isSpindashActive = false if spindashSpeedBoostConnection then spindashSpeedBoostConnection:Disconnect() spindashSpeedBoostConnection = nil end setCharacterSpeedBoost(1) end local function startSpindashSpeedBoost() if spindashSpeedBoostConnection then return end isSpindashActive = true spindashSpeedBoost = SPINDASH_BASELINE spindashTargetSpeed = SPINDASH_BASELINE setCharacterSpeedBoost(spindashSpeedBoost) spindashSpeedBoostConnection = RunService.Heartbeat:Connect(function(delta) if not isSpindashActive then if spindashSpeedBoostConnection then spindashSpeedBoostConnection:Disconnect() spindashSpeedBoostConnection = nil end return end if isPeelOutActive then stopSpindashSpeedBoost() return end local holding = isHoldingInput or UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) if holding then spindashTargetSpeed = SPINDASH_MAX else spindashTargetSpeed = SPINDASH_BASELINE end if spindashSpeedBoost < spindashTargetSpeed then spindashSpeedBoost = math.min(spindashSpeedBoost + (spindashSpeedRate * delta), spindashTargetSpeed) elseif spindashSpeedBoost > spindashTargetSpeed then spindashSpeedBoost = math.max(spindashSpeedBoost - (spindashSpeedRate * delta), spindashTargetSpeed) end if not isPeelOutActive then setCharacterSpeedBoost(spindashSpeedBoost) end end) end local function stopSpindashFollow() if spindashSpinConnection then spindashSpinConnection:Disconnect() spindashSpinConnection = nil end if currentSpindashModel then currentSpindashModel:Destroy() currentSpindashModel = nil end local playersFolder = workspace:FindFirstChild("Players") if playersFolder then local playerFolder = playersFolder:FindFirstChild(player.Name) if playerFolder then local spindashFolder = playerFolder:FindFirstChild("Spindash") if spindashFolder then local spindashPart = spindashFolder:FindFirstChild("Spindash") if spindashPart then spindashPart.Transparency = 0 end end end end stopSpindashSpeedBoost() end local function stopPeelOutSpeedBoost() end local function startPeelOutSpeedBoost() end local function freezePlayer() setCharacterSpeedBoost(0) humanoid.WalkSpeed = 0 end local function unfreezePlayer() humanoid.WalkSpeed = 16 end local stopPeelOut = nil local monitorPeelOutSounds = nil local lastDropDashState = false local function detectDropDash() local playerGui = player:WaitForChild("PlayerGui", 5) if not playerGui then return end local roundGui = playerGui:WaitForChild("Round", 5) if not roundGui then return end local gameGui = roundGui:WaitForChild("Game", 5) if not gameGui then return end local abilityGui = gameGui:WaitForChild("Ability", 5) if not abilityGui then return end local barGui = abilityGui:WaitForChild("Bar", 5) if not barGui then return end local ab1Gui = barGui:WaitForChild("AB1", 5) if not ab1Gui then return end local imgGui = ab1Gui:WaitForChild("iMG", 5) if not imgGui then return end dropDashCheckConnection = RunService.Heartbeat:Connect(function() if imgGui and imgGui.ImageRectOffset then local currentOffset = imgGui.ImageRectOffset local isCurrentlyDropDashing = (currentOffset ~= Vector2.new(0, 0)) if isCurrentlyDropDashing and not lastDropDashState then isDropDashActive = true performDropDashLunge() elseif not isCurrentlyDropDashing then isDropDashActive = false end lastImageRectOffset = currentOffset lastDropDashState = isCurrentlyDropDashing end end) end local function replacePlayerFrame() local playerGui = player:WaitForChild("PlayerGui", 5) if not playerGui then return end local roundGui = playerGui:WaitForChild("Round", 5) if not roundGui then return end local gameGui = roundGui:WaitForChild("Game", 5) if not gameGui then return end local teamsGui = gameGui:WaitForChild("Teams", 5) if not teamsGui then return end local playerFrame = teamsGui:FindFirstChild(player.Name) if not playerFrame then teamsGui.ChildAdded:Wait() playerFrame = teamsGui:FindFirstChild(player.Name) end if playerFrame and playerFrame:FindFirstChild("Frame") then local frame = playerFrame.Frame if frame and frame:FindFirstChild("Character") then local characterContainer = frame.Character characterContainer:ClearAllChildren() local success, objects = pcall(game.GetObjects, game, "rbxassetid://136982160236927") if success and #objects > 0 then local asset = objects[1] for _, obj in asset:GetChildren() do obj:Clone().Parent = characterContainer end if characterContainer:IsA("GuiObject") then characterContainer.BackgroundTransparency = 1 end end end end end local function startSpindashFollow() if not currentSpindashModel then return end local spindashFolder = currentSpindashModel.Parent local spindashPart = spindashFolder and spindashFolder:FindFirstChild("Spindash") if not spindashPart then return end if spindashSpinConnection then spindashSpinConnection:Disconnect() end spindashSpinConnection = RunService.Heartbeat:Connect(function() if not currentSpindashModel or not currentSpindashModel.Parent or not spindashPart or not spindashPart.Parent then if spindashSpinConnection then spindashSpinConnection:Disconnect() spindashSpinConnection = nil end currentSpindashModel = nil stopSpindashFollow() return end local liftOffset = Vector3.new(0, 0, 0) if currentSpindashModel:IsA("BasePart") then currentSpindashModel.CFrame = spindashPart.CFrame * CFrame.new(liftOffset) else local primary = currentSpindashModel.PrimaryPart or currentSpindashModel:FindFirstChildWhichIsA("BasePart") if primary then primary.CFrame = spindashPart.CFrame * CFrame.new(liftOffset) end end end) end local function replaceSpindashMesh() local playersFolder = workspace:FindFirstChild("Players") if not playersFolder then return end local playerFolder = playersFolder:FindFirstChild(player.Name) if not playerFolder then return end local spindashFolder = playerFolder:FindFirstChild("Spindash") if not spindashFolder then return end local spindashPart = spindashFolder:FindFirstChild("Spindash") if spindashPart and spindashPart:IsA("BasePart") and not currentSpindashModel then local ok, objects = pcall(game.GetObjects, game, "rbxassetid://" .. SPINDASH_ASSET_ID) if ok and objects and #objects > 0 then local newMesh = objects[1]:Clone() local inserted = nil if newMesh:IsA("BasePart") then inserted = newMesh newMesh.Parent = spindashPart.Parent else newMesh.Parent = spindashPart.Parent inserted = newMesh.PrimaryPart or newMesh:FindFirstChildWhichIsA("BasePart") end if inserted then inserted.CFrame = spindashPart.CFrame * CFrame.new(0, 5, 0) inserted.Anchored = false inserted.CanCollide = false currentSpindashModel = newMesh spindashPart.Transparency = 1 startSpindashFollow() startSpindashSpeedBoost() else newMesh:Destroy() end end end end local function monitorSpindashMesh() local function checkAndReplace() if isScriptActive then replaceSpindashMesh() end end checkAndReplace() local playersFolder = workspace:FindFirstChild("Players") if playersFolder then local playerFolder = playersFolder:FindFirstChild(player.Name) if playerFolder then local spindashFolder = playerFolder:FindFirstChild("Spindash") if spindashFolder then spindashFolder.DescendantAdded:Connect(function(descendant) if descendant.Name == "Spindash" and descendant:IsA("BasePart") and not currentSpindashModel then task.wait(0.1) checkAndReplace() end end) spindashFolder.DescendantRemoving:Connect(function(descendant) if descendant.Name == "Spindash" and descendant:IsA("BasePart") then task.wait(0.1) if not (spindashFolder:FindFirstChild("Spindash")) then stopSpindashFollow() end end end) else playerFolder.ChildAdded:Connect(function(child) if child.Name == "Spindash" then child.DescendantAdded:Connect(function(descendant) if descendant.Name == "Spindash" and descendant:IsA("BasePart") and not currentSpindashModel then task.wait(0.1) checkAndReplace() end end) end end) end else playersFolder.ChildAdded:Connect(function(child) if child.Name == player.Name then child.ChildAdded:Connect(function(spindashChild) if spindashChild.Name == "Spindash" then spindashChild.DescendantAdded:Connect(function(descendant) if descendant.Name == "Spindash" and descendant:IsA("BasePart") and not currentSpindashModel then task.wait(0.1) checkAndReplace() end end) end end) end end) end end if meshReplacementConnection then meshReplacementConnection:Disconnect() meshReplacementConnection = nil end meshReplacementConnection = RunService.Heartbeat:Connect(function() if isScriptActive and tick() % 1 < 0.1 then checkAndReplace() end end) end local function setupSonicViewport() local ok, viewportFrame = pcall(function() return player.PlayerGui :WaitForChild("Round", 30) :WaitForChild("Game", 30) :WaitForChild("SurvivorHP", 30) :WaitForChild("ViewportFrame", 30) end) if not ok or not viewportFrame then return end local viewportModel = viewportFrame :WaitForChild("WorldModel", 30) :WaitForChild("Default", 30) local assetId = "139567169544950" local function replaceViewportModel() local ok2, objects = pcall(game.GetObjects, game, "rbxassetid://" .. assetId) if not ok2 or #objects == 0 then return end local newModel = objects[1]:Clone() for _, part in ipairs(viewportModel:GetDescendants()) do if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then part.Transparency = 1 end end newModel.Parent = viewportModel local newHumanoid = newModel:FindFirstChildOfClass("Humanoid") if newHumanoid then newHumanoid:Destroy() end local viewportRootPart = viewportModel:FindFirstChild("HumanoidRootPart") if viewportRootPart then newModel:PivotTo(viewportRootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0)) local primaryPart = newModel.PrimaryPart or newModel:FindFirstChildWhichIsA("BasePart") if primaryPart then local weld = Instance.new("WeldConstraint") weld.Part0 = viewportRootPart weld.Part1 = primaryPart weld.Parent = viewportRootPart end end end replaceViewportModel() local viewportHumanoid = viewportModel:FindFirstChild("Humanoid") local currentViewportAnimation = nil local viewportAnimations = { Idle = {id = "rbxassetid://103492267285940", track = nil, shouldLoop = true}, Walk = {id = "rbxassetid://124016876172487", track = nil, shouldLoop = true}, Run = {id = "rbxassetid://102091744008058", track = nil, shouldLoop = true}, Jump = {id = "rbxassetid://125236763187476", track = nil, shouldLoop = false}, Fall = {id = "rbxassetid://72841784729233", track = nil, shouldLoop = true} } local function loadViewportAnimation(animName) local animData = viewportAnimations[animName] if not animData or not viewportHumanoid then return nil end local animation = Instance.new("Animation") animation.AnimationId = animData.id local track = viewportHumanoid:LoadAnimation(animation) track.Looped = animData.shouldLoop animData.track = track return track end local function playViewportAnimation(animName) if not viewportHumanoid then return end for _, animData in pairs(viewportAnimations) do if animData.track and animData.track.IsPlaying then animData.track:Stop() end end local animData = viewportAnimations[animName] if animData then if not animData.track then loadViewportAnimation(animName) end if animData.track then animData.track:Play() end end end local function updateViewportAnimations() local newAnimation = "Idle" if viewportHumanoid then if viewportHumanoid.MoveDirection.Magnitude > 0.1 then if viewportHumanoid:GetState() == Enum.HumanoidStateType.Running then if viewportHumanoid.WalkSpeed > 16 then newAnimation = "Run" else newAnimation = "Walk" end end else local state = viewportHumanoid:GetState() if state == Enum.HumanoidStateType.Jumping then newAnimation = "Jump" elseif state == Enum.HumanoidStateType.Freefall then newAnimation = "Fall" else newAnimation = "Idle" end end end if newAnimation ~= currentViewportAnimation then playViewportAnimation(newAnimation) currentViewportAnimation = newAnimation end end RunService.Heartbeat:Connect(updateViewportAnimations) viewportModel.DescendantAdded:Connect(function() task.wait(0.5) replaceViewportModel() end) end local function loadCustomAsset(url, filename) if not isfile(filename) then writefile(filename, game:HttpGet(url)) end return getcustomasset(filename) end local DEFAULT_MUSIC = loadCustomAsset( "https://raw.githubusercontent.com/makinmaking/NOMOREGAMES/main/NO%20MORE%20GAMES%20-%20Sonic.exe_%20OUTCOME%20MEMORIES%20UST%20(Super%20Sonic%20THEME).mp3", "default.mp3" ) local function setupSonicMusic() if not isScriptActive then return end local theme = game:GetService("ReplicatedStorage") :FindFirstChild("ClientAssets") and game.ReplicatedStorage.ClientAssets:FindFirstChild("Sounds") and game.ReplicatedStorage.ClientAssets.Sounds:FindFirstChild("mus") and game.ReplicatedStorage.ClientAssets.Sounds.mus:FindFirstChild("Game") and game.ReplicatedStorage.ClientAssets.Sounds.mus.Game:FindFirstChild("Round") and game.ReplicatedStorage.ClientAssets.Sounds.mus.Game.Round:FindFirstChild("SoloTheme") and game.ReplicatedStorage.ClientAssets.Sounds.mus.Game.Round.SoloTheme:FindFirstChild("SonicSolo") if theme then theme.Looped = true theme.Volume = 2 theme.SoundId = DEFAULT_MUSIC end end local function setupCharacter(char) if not isScriptActive then return end local originalParts = {} for _, v in ipairs(char:GetDescendants()) do if v:IsA("BasePart") then table.insert(originalParts, v) end end for _, part in ipairs(originalParts) do part.Transparency = 1 end local playersFolder = workspace:FindFirstChild("Players") local oldVisual = playersFolder and playersFolder:FindFirstChild(player.Name) if oldVisual then for _, v in ipairs(oldVisual:GetDescendants()) do if v:IsA("BasePart") then v.Transparency = 1 end end end local mdl = loadAsset(ASSET_ID) if not mdl then return end currentNormalModel = mdl if oldVisual then mdl.Parent = oldVisual else mdl.Parent = char end local hrp = char:FindFirstChild("HumanoidRootPart") local newHrp = mdl:FindFirstChild("HumanoidRootPart") if not hrp or not newHrp then mdl:Destroy() return end newHrp.Anchored = true newHrp.Transparency = 1 local existingHum = mdl:FindFirstChildOfClass("Humanoid") if existingHum then existingHum:Destroy() end local existingAnim = mdl:FindFirstChildOfClass("Animator") if existingAnim then existingAnim:Destroy() end for _, v in ipairs(mdl:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false v.Transparency = 0 end end newHrp.CFrame = hrp.CFrame task.wait(0.1) newHrp.Transparency = 1 local syncConn syncConn = RunService.Stepped:Connect(function() if not char.Parent or not hrp.Parent or not newHrp.Parent then if syncConn then syncConn:Disconnect() end return end newHrp.CFrame = hrp.CFrame * CFrame.new(0, 1.1, 0) end) local animateScript = char:FindFirstChild("Animate") if animateScript then animateScript.Disabled = true end end -- ==================== FIXED BUTTON + INDICATOR ==================== local function highlightPlayers(enable) if enable then for _, hl in ipairs(activeHighlights) do if hl and hl.Parent then hl:Destroy() end end for _, b in ipairs(activeBillboards) do if b and b.Parent then b:Destroy() end end activeHighlights = {} activeBillboards = {} for _, p in ipairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then local hl = Instance.new("Highlight") hl.FillColor = Color3.fromRGB(255, 0, 0) hl.FillTransparency = 0.7 hl.OutlineTransparency = 0.5 hl.OutlineColor = Color3.fromRGB(255, 100, 100) hl.Parent = p.Character table.insert(activeHighlights, hl) local success, billboards = pcall(function() return game:GetObjects("rbxassetid://" .. ADDITIONAL_ASSET_ID) end) if success and #billboards > 0 then local billboard = billboards[1]:Clone() billboard.Parent = p.Character.HumanoidRootPart table.insert(activeBillboards, billboard) end end end else for _, hl in ipairs(activeHighlights) do if hl and hl.Parent then hl:Destroy() end end for _, b in ipairs(activeBillboards) do if b and b.Parent then b:Destroy() end end activeHighlights = {} activeBillboards = {} end end local function activateIndicator() if highlightCooldown then print("Indicator on cooldown!") return end print("✅ INDICATOR ACTIVATED!") highlightCooldown = true highlightEnabled = true highlightPlayers(true) task.delay(HIGHLIGHT_DURATION, function() highlightPlayers(false) highlightEnabled = false end) task.delay(HIGHLIGHT_COOLDOWN_TIME, function() highlightCooldown = false end) end local function createButton(parent, x, y, color, name, key, callback) local btn = Instance.new("ImageButton") btn.Name = name btn.BackgroundTransparency = 1 btn.Image = "rbxassetid://72410974345101" btn.ImageColor3 = color if isMobile then btn.Size = UDim2.new(0, 55, 0, 55) btn.Position = UDim2.new(0, x, 0, y) else btn.Size = UDim2.new(0, 80, 0, 80) btn.Position = UDim2.new(0, x, 0, y) end btn.Parent = parent local nameLbl = Instance.new("TextLabel") nameLbl.Size = UDim2.new(1, 0, 0.32, 0) nameLbl.Position = UDim2.new(0, 0, 0.68, 0) nameLbl.BackgroundTransparency = 1 nameLbl.Text = name nameLbl.TextColor3 = color nameLbl.Font = Enum.Font.GothamBold nameLbl.TextScaled = true nameLbl.TextStrokeTransparency = 0.8 nameLbl.Parent = btn local cdLbl = Instance.new("TextLabel") cdLbl.Name = "CooldownLabel" cdLbl.Size = UDim2.new(1, 0, 1, 0) cdLbl.Position = UDim2.new(0, 0, 0, 0) cdLbl.BackgroundTransparency = 1 cdLbl.Text = "" cdLbl.TextColor3 = Color3.fromRGB(255, 60, 60) cdLbl.Font = Enum.Font.GothamBold cdLbl.TextScaled = true cdLbl.TextStrokeTransparency = 0.7 cdLbl.Parent = btn local keyLbl = Instance.new("TextLabel") keyLbl.Size = UDim2.new(1, 0, 0.25, 0) keyLbl.Position = UDim2.new(0, 5, -0.18, 0) keyLbl.BackgroundTransparency = 1 keyLbl.Text = key keyLbl.TextColor3 = color keyLbl.Font = Enum.Font.GothamBold keyLbl.TextScaled = true keyLbl.TextXAlignment = Enum.TextXAlignment.Left keyLbl.Parent = btn btn.Activated:Connect(function() if name == "INDICATOR" and highlightCooldown then return end if callback then callback() end end) return btn, cdLbl end local function setupCustomButton() if indicatorFrame then indicatorFrame:Destroy() end indicatorFrame = Instance.new("Frame") indicatorFrame.Name = "IndicatorFrame" indicatorFrame.BackgroundTransparency = 1 if isMobile then indicatorFrame.Size = UDim2.new(0,72,0,96) indicatorFrame.Position = UDim2.new(0,8,0.5,150 - 40) else indicatorFrame.Size = UDim2.new(0,150,0,220) indicatorFrame.Position = UDim2.new(0,20,0.5,220) end indicatorFrame.Parent = player:WaitForChild("PlayerGui") :WaitForChild("Round", 5) :WaitForChild("Game", 5) createButton( indicatorFrame, 0, 0, Color3.fromRGB(0, 255, 255), "INDICATOR", "Y", activateIndicator ) print("✅ sigma sigma boi sigma boi sigma boi") end local function cleanupCustomButton() if customButton then customButton:Destroy() customButton = nil end end -- ==================== LMS MODEL SWITCHER ==================== local function switchToLMSModel() if isInLMS or not character then return end isInLMS = true print("🔄 Switching to LMS Model...") if currentNormalModel then for _, v in ipairs(currentNormalModel:GetDescendants()) do if v:IsA("BasePart") then v.Transparency = 1 end end end if currentLMSModel then currentLMSModel:Destroy() currentLMSModel = nil end local ok, objects = pcall(game.GetObjects, game, "rbxassetid://" .. LMS_ASSET_ID) if not ok or #objects == 0 then warn("Failed to load LMS model:", LMS_ASSET_ID) return end local lmsModel = objects[1]:Clone() lmsModel.Name = "LMS_Model" local playersFolder = workspace:FindFirstChild("Players") local visualFolder = playersFolder and playersFolder:FindFirstChild(player.Name) if visualFolder then lmsModel.Parent = visualFolder else lmsModel.Parent = character end local hrp = character:FindFirstChild("HumanoidRootPart") local newHrp = lmsModel:FindFirstChild("HumanoidRootPart") or lmsModel:FindFirstChildWhichIsA("BasePart") if hrp and newHrp then newHrp.Anchored = true newHrp.Transparency = 1 local hum = lmsModel:FindFirstChildOfClass("Humanoid") if hum then hum:Destroy() end local anim = lmsModel:FindFirstChildOfClass("Animator") if anim then anim:Destroy() end for _, v in ipairs(lmsModel:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false v.Transparency = 0 end end task.spawn(function() while isInLMS and lmsModel.Parent and hrp.Parent and character.Parent do newHrp.CFrame = hrp.CFrame * CFrame.new(0, 1.1, 0) task.wait() end end) end currentLMSModel = lmsModel print("✅ LMS Model Successfully Loaded") end local function revertToNormalModel() isInLMS = false if currentLMSModel then currentLMSModel:Destroy() currentLMSModel = nil end if currentNormalModel then for _, v in ipairs(currentNormalModel:GetDescendants()) do if v:IsA("BasePart") then v.Transparency = 0 end end print("✅ Reverted to Normal Model") else setupCharacter(character) end end local function monitorLMS() if lmsModelConnection then lmsModelConnection:Disconnect() end lmsModelConnection = RunService.Heartbeat:Connect(function() if not isScriptActive then return end local soloTheme = game:GetService("ReplicatedStorage") :FindFirstChild("ClientAssets") and game.ReplicatedStorage.ClientAssets:FindFirstChild("Sounds") and game.ReplicatedStorage.ClientAssets.Sounds:FindFirstChild("mus") and game.ReplicatedStorage.ClientAssets.Sounds.mus:FindFirstChild("Game") and game.ReplicatedStorage.ClientAssets.Sounds.mus.Game:FindFirstChild("Round") and game.ReplicatedStorage.ClientAssets.Sounds.mus.Game.Round:FindFirstChild("SoloTheme") and game.ReplicatedStorage.ClientAssets.Sounds.mus.Game.Round.SoloTheme:FindFirstChild("SonicSolo") local isSoloPlaying = soloTheme and soloTheme.IsPlaying local aliveCount = 0 local playersFolder = workspace:FindFirstChild("Players") if playersFolder then for _, folder in ipairs(playersFolder:GetChildren()) do local hum = folder:FindFirstChild("Humanoid") if hum and hum.Health > 0 then aliveCount += 1 end end end local shouldBeInLMS = isSoloPlaying or (aliveCount <= 1) if shouldBeInLMS and not isInLMS then switchToLMSModel() elseif not shouldBeInLMS and isInLMS then revertToNormalModel() end end) end local function startScript() if isScriptActive then return end task.wait(3) isScriptActive = true task.spawn(setupSonicViewport) setupSonicMusic() monitorPeelOutSounds() detectDropDash() replacePlayerFrame() if character then setupCharacter(character) end setupCustomButton() monitorLMS() end local function showWaitingNotification() local StarterGui = game:GetService("StarterGui") StarterGui:SetCore("SendNotification", { Title = "Sonic but being Modern is scary"; Text = "made by itsjustyumy da goat"; Duration = 20; }) end local function stopScript() if not isScriptActive then return end isScriptActive = false cleanupCustomButton() showWaitingNotification() for _, animData in pairs(ANIMATIONS) do if animData.track and animData.track.IsPlaying then animData.track:Stop() end end stopSpindashFollow() if stopPeelOut then stopPeelOut() end if dropDashCheckConnection then dropDashCheckConnection:Disconnect() dropDashCheckConnection = nil end for _, connection in ipairs(animationConnections) do if connection then connection:Disconnect() end end animationConnections = {} if meshReplacementConnection then meshReplacementConnection:Disconnect() meshReplacementConnection = nil end if stopPeelOut then stopPeelOut() end task.spawn(function() task.wait(10) local theme = game:GetService("ReplicatedStorage") :FindFirstChild("ClientAssets") and game.ReplicatedStorage.ClientAssets:FindFirstChild("Sounds") and game.ReplicatedStorage.ClientAssets.Sounds:FindFirstChild("mus") and game.ReplicatedStorage.ClientAssets.Sounds.mus:FindFirstChild("Game") and game.ReplicatedStorage.ClientAssets.Sounds.mus.Game:FindFirstChild("Round") and game.ReplicatedStorage.ClientAssets.Sounds.mus.Game.Round:FindFirstChild("SoloTheme") and game.ReplicatedStorage.ClientAssets.Sounds.mus.Game.Round.SoloTheme:FindFirstChild("SonicSolo") if theme then theme:Stop() end end) end local playerModelCache = nil local isCurrentlySonic = false local function getPlayerModel() if not playerModelCache or not playerModelCache.Parent then local playersFolder = workspace:FindFirstChild("Players") if playersFolder then playerModelCache = playersFolder:FindFirstChild(player.Name) end end return playerModelCache end local function isSonic() local model = getPlayerModel() return model and model:GetAttribute("Character") == "Sonic" end local function onHeartbeat() local sonicCheck = isSonic() if sonicCheck ~= isCurrentlySonic then isCurrentlySonic = sonicCheck if isCurrentlySonic then startScript() else stopScript() end end end local function checkCharacterAttribute() end local function monitorCharacterAttribute() end local currentAnimation = nil local animationsToDisable = { "rbxassetid://106608035337434343447", "rbxassetid://9191426583290243434", "rbxassetid://1381145986434514343434", "rbxassetid://12355823787878779758443434", "rbxassetid://12830070429117134343434", "rbxassetid://8308909881303234343434", "rbxassetid://1246987295976683434343343", "rbxassetid://7622317178271243434343434" } local jumpStartTime = 0 local jumpAnimationDuration = 0.6 local runStartTime = 0 local isRunning = false local speedBoostRate = (4 - 1) / 1.25 local lastWalkSpeed = 16 local speedChangeThreshold = 2 local isSpeedBoostActive = false local lastSpeedCheckTime = 0 local speedCheckInterval = 0.1 local function loadAnimation(animName) local animData = ANIMATIONS[animName] if not animData then return nil end local animation = Instance.new("Animation") animation.AnimationId = animData.id local track = humanoid:LoadAnimation(animation) track.Looped = animData.shouldLoop animData.track = track return track end local function playAnimation(animName) for _, animData in pairs(ANIMATIONS) do if animData.track and animData.track.IsPlaying then animData.track:Stop() end end local animData = ANIMATIONS[animName] if animData then if not animData.track then loadAnimation(animName) end if animData.track then animData.track:Play() if animName == "SuperRun" then animData.track:AdjustSpeed(5) end end end end local function updateAnimations() if not isScriptActive then return end if isPeelOutActive then character:SetAttribute("SpeedBoost", 1.1) isSpeedBoostActive = false isRunning = false stopSpindashSpeedBoost() return end if isSpindashActive then return end if not isSpindashActive and not isPeelOutActive and not isPeelOutReleasing then local currentTime = tick() if currentTime - lastSpeedCheckTime >= speedCheckInterval then lastSpeedCheckTime = currentTime local currentWalkSpeed = humanoid.WalkSpeed local speedChange = currentWalkSpeed - lastWalkSpeed if speedChange > speedChangeThreshold and currentWalkSpeed > 16 and humanoid.MoveDirection.Magnitude > 0.1 then if not isRunning then isRunning = true runStartTime = tick() end isSpeedBoostActive = true elseif speedChange < -speedChangeThreshold or (currentWalkSpeed <= 16 and isSpeedBoostActive) then if isRunning then isRunning = false end isSpeedBoostActive = false character:SetAttribute("SpeedBoost", 1) end lastWalkSpeed = currentWalkSpeed end end local state = humanoid:GetState() local newAnimation = nil if state == Enum.HumanoidStateType.Jumping then if currentAnimation ~= "Jump" then jumpStartTime = tick() end newAnimation = "Jump" elseif state == Enum.HumanoidStateType.Freefall then if tick() - jumpStartTime > jumpAnimationDuration then newAnimation = "Fall" else newAnimation = "Jump" end elseif humanoid.MoveDirection.Magnitude > 0.1 then if humanoid.WalkSpeed > 16 then newAnimation = "Run" else newAnimation = "Walk" end else newAnimation = "Idle" end if not isPeelOutActive and not isSpindashActive then local currentSpeedBoost = character:GetAttribute("SpeedBoost") or 1 if currentSpeedBoost >= 2.5 and isSpeedBoostActive and humanoid.MoveDirection.Magnitude > 0.1 and humanoid.WalkSpeed > 16 and state ~= Enum.HumanoidStateType.Jumping and state ~= Enum.HumanoidStateType.Freefall then newAnimation = "SuperRun" end if isSpeedBoostActive and isRunning then local runDuration = tick() - runStartTime local newSpeedBoost = math.min(1 + (runDuration * speedBoostRate), 3) local currentBoost = character:GetAttribute("SpeedBoost") if currentBoost ~= nil then character:SetAttribute("SpeedBoost", newSpeedBoost) end end end if newAnimation and newAnimation ~= currentAnimation then playAnimation(newAnimation) currentAnimation = newAnimation end end local function disableAnimations() if not isScriptActive then return end local animator = humanoid:FindFirstChildOfClass("Animator") if not animator then return end for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do for _, animId in ipairs(animationsToDisable) do if track.Animation and track.Animation.AnimationId == animId then track:Stop() break end end end end player.CharacterAdded:Connect(function(newChar) character = newChar humanoid = newChar:WaitForChild("Humanoid") humanoidRootPart = newChar:WaitForChild("HumanoidRootPart") playerModelCache = nil monitorSpindashMesh() setupCharacter(newChar) for name in pairs(ANIMATIONS) do if ANIMATIONS[name].track then ANIMATIONS[name].track:Stop() ANIMATIONS[name].track = nil end end for name in pairs(ANIMATIONS) do loadAnimation(name) end playAnimation("Idle") table.insert(animationConnections, humanoid.StateChanged:Connect(updateAnimations)) table.insert(animationConnections, RunService.Heartbeat:Connect(updateAnimations)) table.insert(animationConnections, RunService.Heartbeat:Connect(disableAnimations)) end) if monitorSpindashMesh then monitorSpindashMesh() end if setupCharacter and character and isScriptActive then setupCharacter(character) end if isScriptActive then for name in pairs(ANIMATIONS) do loadAnimation(name) end playAnimation("Idle") if humanoid then table.insert(animationConnections, humanoid.StateChanged:Connect(updateAnimations)) table.insert(animationConnections, RunService.Heartbeat:Connect(updateAnimations)) table.insert(animationConnections, RunService.Heartbeat:Connect(disableAnimations)) end end task.spawn(function() while true do local playersFolder = workspace:FindFirstChild("Players") if playersFolder then local playerFolder = playersFolder:FindFirstChild(player.Name) if playerFolder then local defaultFolder = playerFolder:FindFirstChild("Default") if defaultFolder then local waist = defaultFolder:FindFirstChild("Waist") local hrpDefault = defaultFolder:FindFirstChild("HumanoidRootPart") if waist and waist:IsA("BasePart") then waist.Transparency = 1 end if hrpDefault and hrpDefault:IsA("BasePart") then hrpDefault.Transparency = 1 end end end end task.wait(0.1) end end) stopPeelOut = function() isPeelOutActive = false peeloutPlayed = false isHoldingPeelOut = false isPeelOutReleasing = true unfreezePlayer() stopPeelOutSpeedBoost() isRunning = false isSpeedBoostActive = false runStartTime = tick() character:SetAttribute("SpeedBoost", 1.1) if ANIMATIONS.PeelCharge.track and ANIMATIONS.PeelCharge.track.IsPlaying then ANIMATIONS.PeelCharge.track:Stop() end task.spawn(function() task.wait(0.5) isPeelOutReleasing = false end) end local function getNearestEXE() local playersFolder = workspace:FindFirstChild("Players") if not playersFolder then return nil end local myModel = getPlayerModel() if not myModel then return nil end local myHRP = myModel:FindFirstChild("HumanoidRootPart") or myModel:FindFirstChildWhichIsA("BasePart") if not myHRP then return nil end local nearest = nil local shortestDistance = 140 for _, model in ipairs(playersFolder:GetChildren()) do if model ~= myModel then local charType = model:GetAttribute("Character") or model.Name if charType then local lower = tostring(charType):lower() if lower:find("fleetway") or lower:find("tripwire") or lower:find("kolossos") or lower:find("2011x") or lower:find("2011 x") or lower:find("x") or lower:find("exe") then local exeHRP = model:FindFirstChild("HumanoidRootPart") if exeHRP then local dist = (myHRP.Position - exeHRP.Position).Magnitude if dist < shortestDistance then shortestDistance = dist nearest = exeHRP end end end end end end return nearest end local function performDropDashLunge() local targetHRP = getNearestEXE() if not targetHRP or not humanoidRootPart then local bodyVel = Instance.new("BodyVelocity") bodyVel.Name = "DropDashBoost" bodyVel.MaxForce = Vector3.new(8000, 0, 8000) bodyVel.Velocity = humanoidRootPart.CFrame.LookVector * 90 bodyVel.Parent = humanoidRootPart task.delay(0.6, function() if bodyVel.Parent then bodyVel:Destroy() end end) return end local direction = (targetHRP.Position - humanoidRootPart.Position).Unit local distance = (targetHRP.Position - humanoidRootPart.Position).Magnitude local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.Name = "DropDashLunge" bodyVelocity.MaxForce = Vector3.new(15000, 1000, 15000) bodyVelocity.Velocity = direction * math.clamp(85 + distance * 0.8, 85, 180) bodyVelocity.Parent = humanoidRootPart local attach0 = Instance.new("Attachment", humanoidRootPart) local attach1 = Instance.new("Attachment", humanoidRootPart) attach1.Position = Vector3.new(0, -2.5, 0) local trail = Instance.new("Trail", humanoidRootPart) trail.Color = ColorSequence.new(Color3.fromRGB(220, 255, 255)) trail.LightEmission = 1 trail.LightInfluence = 0 trail.Lifetime = 0.5 trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1), NumberSequenceKeypoint.new(1, 1)}) trail.Attachment0 = attach0 trail.Attachment1 = attach1 task.delay(0.85, function() if bodyVelocity and bodyVelocity.Parent then bodyVelocity:Destroy() end if trail and trail.Parent then trail:Destroy() end if attach0 and attach0.Parent then attach0:Destroy() end if attach1 and attach1.Parent then attach1:Destroy() end end) end monitorPeelOutSounds = function() if not humanoidRootPart then return end local lastPeelStart = 0 local VOICE_COOLDOWN = 8.9 local function checkForSounds() if not isScriptActive or not humanoidRootPart.Parent then return end local peelCharge = humanoidRootPart:FindFirstChild("PeelCharge") if peelCharge and peelCharge:IsA("Sound") and not isPeelOutActive then local now = tick() isPeelOutActive = true freezePlayer() playAnimation("PeelCharge") currentAnimation = "PeelCharge" if now - lastPeelStart > VOICE_COOLDOWN then lastPeelStart = now playSound(PEEL_OUT_VOICE_ID, humanoidRootPart, 2.0) print("🔊 Peel Out voice played once") end if startPeelOutSpeedBoost then startPeelOutSpeedBoost() end end local peelRelease = humanoidRootPart:FindFirstChild("PeelRelease") if (peelRelease and peelRelease:IsA("Sound")) or (isPeelOutActive and not peelCharge) then if isPeelOutActive then stopPeelOut() end end end humanoidRootPart.ChildAdded:Connect(function(child) if child.Name == "PeelCharge" or child.Name == "PeelRelease" then task.delay(0.08, checkForSounds) end end) humanoidRootPart.ChildRemoved:Connect(function(child) if child.Name == "PeelCharge" or child.Name == "PeelRelease" then task.delay(0.08, checkForSounds) end end) RunService.Heartbeat:Connect(function() if tick() % 0.5 < 0.06 then checkForSounds() end end) checkForSounds() print("✅ PeelOut monitor fixed - voice should play only once now") end local initialSonic = isSonic() if initialSonic then startScript() else showWaitingNotification() end isCurrentlySonic = initialSonic RunService.Heartbeat:Connect(onHeartbeat) Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function() if highlightEnabled then task.wait(0.5) highlightPlayers(true) end end) end)