--this paart is world and part classes function Part() Instance.new("Part") end function Spawn() Instance.new("SpawnLocation") end function Truss() Instance.new("TrussPart") end function CornerWedge() Instance.new("CornerWedgePart") end function Cylinder() Instance.new("CylinderPart") end function Wedge() Instance.new("WedgePart") end function Mesh() Instance.new("MeshPart") end function UnionOp() Instance.new("UnionOperation") end function NegateOp() Instance.new("NegateOperation") end --next up, constraints and joints function attachment() Instance.new("Attachment") end function WeldCons() Instance.new("WeldConstraints") end function Hinge() Instance.new("HingeConstraint") end function BallSocket() Instance.new("BallSocketConstraint") end function Prismatic() Instance.new("PrismaticConstraint") end function Spring() Instance.new("SpringConstraint") end function LinearVelocity() Instance.new("LinearVelocity") end function Torque() Instance.new("Torque") end --next, user inrerface(UI) class/es function ScrGui() Instance.new("ScreenGui") end function Frame() Instance.new("Frame") end function TxtLabel() Instance.new("TextLabel") end function Button() Instance.new("TextButton") end function TxtBox() Instance.new("TextBox") end function ImgLabel() Instance.new("ImageLabel") end function ImgButton() Instance.new("ImageButton") end function ScrollingFrm() Instance.new("ScrollingFrame") end function ViewportFrm() Instance.new("ViewportFrame") end function UICorner() Instance.new("UICorner") end function UIListLayout() Instance.new("UIListLayout") end function UIGridLayout() Instance.new("UIGridLayout") end function UITxtSzConstr() Instance.new("UITextSizeConstraint") end --Scripting ans logic classes function Scr() --this means script btw Instance.new("Script") end function LocalScr() Instance.new("LocalScript") end function ModuleScr() Instance.new("ModuleScript") end function RemEvent() Instance.new("RemoteEvent") end function RemFunc() Instance.new("RemoteFunction") end function BindableEvent() Instance.new("BindableEvent") end function BindFunc() --bindable functiom Instance.new("BindableFunction") end function NewFolder() Instance.new("Folder") end --value and data class/es function StrValue() --String Value Instance.new("StringValue") end function NumValue() Instance.new("NumberValue") end function IntVal() Instance.new("IntValue") end function BoolVal() --Boolean Value(BoolValue) Instance.new("BoolValue") end function ObjVal() --object value Instance.new("ObjectValue") end function Vect3Val() --Vector3Value Instance.new("Vector3Value") end function CFrmVal --CFrameValue Instance.new("CFrameValue") end --[[Visual effects are not added yet, ill add them if anyone wants it, This "Programming language" made by me in LuaU is simply an API for faster typing/writing lua/u code ]] --keyowrds here function loc() local end function funct() function end function during() while end function GetBack() return end function null() nil end function Redo() repeat end