local oc = oc or function(...) return ... end function weld(p0,p1,c0,c1,par) local w = Instance.new("Weld",p0 or par) w.Part0 = p0 w.Part1 = p1 w.C0 = c0 or CFrame.new() w.C1 = c1 or CFrame.new() return w end function lerp(a, b, t) return a + (b - a)*t end do local function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end end local his = {} function ctween(tar,prop,c2,t,b) local function doIt() local now = tick() his[tar] = now local c1 = tar[prop] for i=1,t do if his[tar] ~= now then return end tar[prop] = clerp(c1,c2,1/t*i) wait(1/60) end end if b then coroutine.wrap(doIt)() else doIt() end end function tickwave(time,length,offset) return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length end function playSound(id,parent,volume,pitch) local sound = Instance.new("Sound",parent or workspace) sound.SoundId = "http://www.roblox.com/asset?id="..id sound.Volume = volume or 1 sound.Pitch = pitch or 1 coroutine.wrap(function() wait() sound:Play() wait(10) sound:Stop() sound:Destroy() end)() return sound end local plr = game.Players.LocalPlayer local char = plr.Character local mouse = plr:GetMouse() local nk = char.Torso.Neck local nk0 = CFrame.new(0,1,0) * CFrame.Angles(-math.pi/2,0,math.pi) local ra,la = char["Right Arm"], char["Left Arm"] ra:BreakJoints() la:BreakJoints() local rs = weld(char.Torso,ra,CFrame.new(1.25,.5,0), CFrame.new(-.25,.5,0),stuff) local ls = weld(char.Torso,la,CFrame.new(-1.25,.5,0), CFrame.new(.25,.5,0),stuff) ls.Part1.FrontSurface = "Hinge" rs.Part1.FrontSurface = "Hinge" local rs0 = rs.C0 local ls0 = ls.C0 local color1 = BrickColor.new("Dark gray") local color2 = BrickColor.new("Navy blue") local stuff = Instance.new("Model",char) pcall(function() char["Hammur"]:Destroy() end) stuff.Name = "Hammur" wait(.5) local handle = Instance.new("Part") handle.FormFactor = "Custom" handle.BrickColor = color1 handle.Reflectance = .25 handle.Size = Vector3.new(.5,5,.5) handle.TopSurface = "Smooth" handle.BottomSurface = "Smooth" handle.CanCollide = false handle.Parent = stuff local grip = weld(char["Right Arm"],handle,CFrame.new(0,-.95,0)*CFrame.Angles(math.rad(-90),0,0),CFrame.new(0,-1.4,0)) local grip0 = grip.C0 local hamend = handle:Clone() Instance.new("BlockMesh",hamend) hamend.Parent = stuff hamend.Size = Vector3.new(2,2,3.5) local hamwel = weld(handle,hamend,CFrame.new(0,3,0)) local hamsd1 = hamend:Clone() hamsd1.Mesh.Scale = Vector3.new(1,1,1) hamsd1.Parent = stuff hamsd1.Size = Vector3.new(2.3,2.3,.3) weld(hamend,hamsd1,CFrame.new(0,0,1.75)) local hamsd2 = hamsd1:Clone() hamsd2.Parent = stuff weld(hamend,hamsd2,CFrame.new(0,0,-1.75)) local hamp = hamsd1:Clone() hamp.Parent = stuff hamp.Size = Vector3.new(.2,.2,3.5) weld(hamend,hamp,CFrame.new(.95,.95,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(.95,-.95,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(-.95,-.95,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(-.95,.95,0)) hamp = hamp:Clone() hamp.BrickColor = color2 hamp.Reflectance = .2 hamp.Size = Vector3.new(.2,.2,2.5) hamp.Parent = stuff weld(hamend,hamp,CFrame.new(0,.95,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(0,-.95,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(.95,0,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(-.95,0,0)) hamp = handle:Clone() hamp.BrickColor = color2 hamp.Reflectance = .2 hamp.Parent = stuff hamp.Size = Vector3.new(.4,.2,.4) Instance.new("CylinderMesh",hamp) weld(hamend,hamp,CFrame.new(0,-.955,1.2)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(0,-.955,-1.2)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(0,.955,1.2)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(0,.955,-1.2)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(.955,0,-1.2) * CFrame.Angles(0,0,math.rad(90))) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(.955,0,1.2) * CFrame.Angles(0,0,math.rad(90))) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(-.955,0,-1.2) * CFrame.Angles(0,0,math.rad(90))) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(-.955,0,1.2) * CFrame.Angles(0,0,math.rad(90))) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(.6,.955,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(-.6,.955,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(.6,-.955,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(-.6,-.955,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(-.955,.6,0) * CFrame.Angles(0,0,math.rad(90))) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(-.955,-.6,0) * CFrame.Angles(0,0,math.rad(90))) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(.955,.6,0) * CFrame.Angles(0,0,math.rad(90))) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(.955,-.6,0) * CFrame.Angles(0,0,math.rad(90))) local luacyl = hamp:Clone() luacyl.BrickColor = BrickColor.Blue() luacyl.Parent = stuff luacyl.Mesh.Scale = Vector3.new(1,.2,1) luacyl.Size = Vector3.new(2,.2,2) weld(hamsd1,luacyl,CFrame.new(0,0,.14) * CFrame.Angles(math.rad(90),0,0)) hamp = luacyl:Clone() hamp.BrickColor = BrickColor.White() hamp.Parent = stuff hamp.Size = Vector3.new(.7,.2,.7) weld(luacyl,hamp,CFrame.new(.35,.01,-.35)) local luamoon = luacyl:Clone() luamoon.Parent = stuff luamoon.Size = Vector3.new(.7,.2,.7) local mnw = weld(luacyl,luamoon,CFrame.new(1.2,.02,-1.2)) for r = 1,180,10 do local r2 = 2 * (math.pi/180*r) local l = hamsd1:Clone() l.Parent = stuff l.BrickColor = luacyl.BrickColor l.Size = Vector3.new(.3,.2,.2) l.Mesh.Scale = Vector3.new(1,.3,.3) weld(luacyl,l,CFrame.new(Vector3.new(math.sin(r2)*1.7,0,math.cos(r2)*1.7),Vector3.new())) end hamp = hamend:Clone() hamp.BrickColor = color2 hamp.Reflectance = .2 hamp.Size = Vector3.new(.2,.2,3.5) hamp.Mesh.Scale = Vector3.new(.25,.25,1) hamp.Parent = stuff weld(hamend,hamp,CFrame.new(-1.05,.95,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(-.95,1.05,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(1.05,.95,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(.95,1.05,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(1.05,-.95,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(.95,-1.05,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(-1.05,-.95,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(-.95,-1.05,0)) for x = -1,1 do for y = -1,1 do hamp = hamp:Clone() hamp.Mesh.Scale = Vector3.new(1,1,1) hamp.Size = Vector3.new(.5,.5,.2) hamp.Parent = stuff weld(hamsd2,hamp,CFrame.new(x*.7,y*.7,-.1)) end end rs.C0 = rs0 * CFrame.Angles(math.rad(70),math.rad(50),math.rad(-20)) ls.C0 = ls0 * CFrame.new(.4,.2,-.3) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(00)) * CFrame.Angles(0,math.rad(60),0) function endScript() pcall(function() runcon:disconnect() end) pcall(function() kdcon:disconnect() end) pcall(function() kucon:disconnect() end) pcall(game.Destroy,stuff) pcall(game.Destroy,bg) pcall(game.Destroy,bv) end local spintime = 3 local idling = true runcon = game:GetService("RunService").Stepped:connect(oc(function() if not stuff:IsDescendantOf(workspace) then endScript() end local an = (tick()%spintime)*360/spintime mnw.C0 = CFrame.Angles(0,math.rad(an),0) * CFrame.new(0,.04,1.7) if idling then rs.C0 = clerp(rs.C0,rs0 * CFrame.Angles(math.rad(70+tickwave(3,5)),math.rad(50),math.rad(-20)),.4) ls.C0 = clerp(ls.C0,ls0 * CFrame.new(.4,.2,-.3) * CFrame.Angles(math.rad(115+tickwave(3,5)),math.rad(0),math.rad(-5)) * CFrame.Angles(0,math.rad(60),0),.4) nk.C0 = clerp(nk.C0,nk0 * CFrame.Angles(tickwave(4,-.1),0,0),.4) grip.C0 = clerp(grip.C0,grip0,.4) end end)) function cfot(tar,cf,t) coroutine.wrap(function() for i=1,t do tar.CFrame = tar.CFrame * cf wait(1/30) end end)() end function DoDamage(hum,dmg) if hum.Health == 0 then return end local a,b = ypcall(function() --hum:TakeDamage(dmg) hum.Health = hum.Health - dmg if not hum.Parent:FindFirstChild("Torso") then return end local m = Instance.new("Model",workspace) m.Name = -dmg local h = Instance.new("Humanoid",m) h.MaxHealth = 0 local p = Instance.new("Part",m) p.Name = "Head" p.FormFactor = "Custom" p.Size = Vector3.new(.2,.2,.2) p.Transparency = 0.97 p.CanCollide = false p.Anchored = true p:BreakJoints() game.Debris:AddItem(m,5) p.CFrame = CFrame.new(hum.Parent.Torso.Position) * CFrame.new(math.random(-2,2),2.5,math.random(-2,2)) local rAm = math.random(3,6)/100 coroutine.wrap(function() for i=1,300 do p.CFrame = p.CFrame * CFrame.new(0,rAm,0) wait() end p:Destroy() end)() end) if not a then print(b) end end local atdeb = false local basiccombo = 0 local basiccombotimer = 0 bg = Instance.new("BodyGyro",char.Torso) bg.maxTorque = Vector3.new(1,0,1)*9e10 bg.P = 10000 bg.D = 500 bv = Instance.new("BodyVelocity",char.Torso) bv.maxForce = Vector3.new() bv.P = 50000 kucon = mouse.KeyUp:connect(oc(function(k) if k == "0" and sprint then pcall(function() char.Humanoid.WalkSpeed = char.Humanoid.WalkSpeed / 1.5 end) sprint = false end end)) kdcon = mouse.KeyDown:connect(oc(function(k) if k == "0" and not sprint then pcall(function() char.Humanoid.WalkSpeed = char.Humanoid.WalkSpeed * 1.5 end) sprint = true end if k == "f" then if atdeb then return end atdeb = true idling = false playSound(105374058,hamend,1,1) --- bg.cframe = char.Torso.CFrame * CFrame.Angles(math.rad(7),0,0) -- ctween(nk,"C0",nk0 * CFrame.Angles(math.rad(-20),0,0),7,true) ctween(rs,"C0",rs0*CFrame.new(-.7,0,-.7) * CFrame.Angles(math.rad(150),math.rad(0),math.rad(-90)),7) ctween(ls,"C0",ls0*CFrame.new(.7,0,-.7) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(30)),13,true) ctween(nk,"C0",nk0 * CFrame.Angles(math.rad(-35),0,0),13,true) ctween(rs,"C0",rs0*CFrame.new(-.7,0,-.7) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(60)),13) playSound(92597296,hamend,1,1.07) local s = playSound(96626016,hamend) s.Volume = 0 local hitcon hitcon = hamend.Touched:connect(function(hit) s.Volume = 1 if not hit.Anchored then hit.Velocity = hit.Velocity + hamend.CFrame.lookVector*-20 end local hum = hit.Parent:FindFirstChild("Humanoid") if hum and not hum:IsDescendantOf(char) then DoDamage(hum,30) hum.PlatformStand = true wait(.6) hum.PlatformStand = false end end) bg.maxTorque = Vector3.new(1,1,1)*9e10 ctween(ls,"C0",ls0*CFrame.new(.7,0,-.7) * CFrame.Angles(math.rad(35),math.rad(0),math.rad(30)),4,true) ctween(nk,"C0",nk0 * CFrame.Angles(math.rad(35),0,0),4,true) ctween(rs,"C0",rs0*CFrame.new(-.7,0,-.7) * CFrame.Angles(math.rad(35),math.rad(0),math.rad(-30)),4) if workspace:FindPartOnRay(Ray.new(hamend.Position,hamend.CFrame.lookVector*3),char) then s.Volume = 1 end wait(.2) bg.maxTorque = Vector3.new(1,0,1)*9e10 hitcon:disconnect() atdeb = false idling = true end if k == "q" then if atdeb then return end atdeb = true idling = false playSound(105374058,hamend,1,1) bg.cframe = char.Torso.CFrame * CFrame.Angles(math.rad(7),0,0) ctween(grip,"C0",grip0*CFrame.Angles(math.rad(-30),math.rad(-25),math.rad(-15)),9,true) ctween(ls,"C0",ls0*CFrame.new(.7,0,-.7) * CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)),7,true) ctween(nk,"C0",nk0 * CFrame.Angles(math.rad(-20),0,0),7,true) ctween(rs,"C0",rs0*CFrame.new(-.7,0,-.7) * CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)),7) ctween(ls,"C0",ls0*CFrame.new(.7,0,-.7) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(30)),13,true) ctween(nk,"C0",nk0 * CFrame.Angles(math.rad(-35),0,0),13,true) ctween(rs,"C0",rs0*CFrame.new(-.7,0,-.7) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(-30)),13) playSound(92597296,hamend,1,1.07) local s = playSound(96626016,hamend) s.Volume = 0 local hitcon hitcon = hamend.Touched:connect(function(hit) s.Volume = 1 if not hit.Anchored then hit.Velocity = hit.Velocity + hamend.CFrame.lookVector*-20 end local hum = hit.Parent:FindFirstChild("Humanoid") if hum and not hum:IsDescendantOf(char) then DoDamage(hum,30) hum.PlatformStand = true wait(.6) hum.PlatformStand = false end end) bg.cframe = char.Torso.CFrame * CFrame.Angles(math.rad(7),0,0) wait(.05) bg.cframe = char.Torso.CFrame * CFrame.Angles(math.rad(-20),0,0) bg.maxTorque = Vector3.new(1,1,1)*9e10 ctween(ls,"C0",ls0*CFrame.new(.7,0,-.7) * CFrame.Angles(math.rad(55),math.rad(5),math.rad(50)),7,true) ctween(nk,"C0",nk0 * CFrame.Angles(math.rad(5),0,0),4,true) ctween(rs,"C0",rs0*CFrame.new(-.9,0,-.9) * CFrame.Angles(math.rad(50),math.rad(5),math.rad(-50)),7) if workspace:FindPartOnRay(Ray.new(hamend.Position,hamend.CFrame.lookVector*3),char) then s.Volume = 1 end wait(.2) bg.maxTorque = Vector3.new(1,0,1)*9e10 hitcon:disconnect() atdeb = false idling = true end if k == "r" then if atdeb then return end atdeb = true idling = false ctween(ls,"C0",ls0*CFrame.new(.7,0,-.7) * CFrame.Angles(math.rad(70),math.rad(0),math.rad(30)),7,true) ctween(grip,"C0",grip0*CFrame.Angles(math.rad(0),math.rad(90),math.rad(-60))*CFrame.Angles(0,math.rad(180),0),9,true) bg.maxTorque = Vector3.new(1,1,1)*9e10 bg.cframe = char.Torso.CFrame ctween(rs,"C0",rs0*CFrame.new(-.7,0,-.7) * CFrame.Angles(math.rad(70),math.rad(0),math.rad(-30)),7,true) local s = playSound(92597296,hamend,1,1.07) s.Looped = true local sndmd = {} local hitcon hitcon = hamend.Touched:connect(function(hit) if not sndmd[hit] then sndmd[hit] = playSound(10730819,hamend) end if not hit.Anchored then hit.Velocity = hit.Velocity + hamend.CFrame.lookVector*60 end local hum = hit.Parent:FindFirstChild("Humanoid") if hum and not hum:IsDescendantOf(char) then DoDamage(hum,math.random(4,6)) hum.Sit = true wait(2) hum.Sit = false end end) for i=1,20 do bg.cframe = bg.cframe * CFrame.Angles(0,math.rad(-1440/20),0) wait(.1) end hitcon:disconnect() bg.maxTorque = Vector3.new(1,0,1)*9e10 s:Stop() s:Destroy() atdeb = false idling = true end if k == "e" then if atdeb then return end basiccombo = (tick()-basiccombotimer > .5 or basiccombo == 2) and 1 or basiccombo + 1 idling = false atdeb = true if basiccombo == 1 then ctween(ls,"C0",ls0 * CFrame.new(.2,.2,-.1) * CFrame.Angles(math.rad(120),math.rad(0),math.rad(5)) * CFrame.Angles(0,math.rad(60),0),7,true) ctween(rs,"C0",rs0*CFrame.new(0,0,-.3) * CFrame.Angles(math.rad(120),math.rad(70),math.rad(-30)),7) bg.maxTorque = Vector3.new(1,1,1)*9e10 bg.cframe = char.Torso.CFrame * CFrame.Angles(0,math.rad(-40),0) playSound(92597296,hamend,1,1.2) local ac local hitcon hitcon = hamend.Touched:connect(function(hit) if not ac then ac = playSound(10730819,hamend,1,1) end if not hit.Anchored then hit.Velocity = hit.Velocity + hamend.CFrame.lookVector*50 end local hum = hit.Parent:FindFirstChild("Humanoid") if hum and not hum:IsDescendantOf(char) then DoDamage(hum,10) end end) ctween(ls,"C0",ls0 * CFrame.new(1,.2,-1) * CFrame.Angles(math.rad(115),math.rad(0),math.rad(40)) * CFrame.Angles(0,math.rad(60),0),6,true) ctween(rs,"C0",rs0*CFrame.new(0,0,-.3) * CFrame.Angles(math.rad(120),math.rad(80),math.rad(-30))* CFrame.Angles(math.rad(-50),0,0),6,true) wait(.1) bg.cframe = char.Torso.CFrame * CFrame.Angles(0,math.rad(40),0) hitcon:disconnect() elseif basiccombo == 2 then ctween(ls,"C0",ls0*CFrame.new(1,0,-1) * CFrame.Angles(math.rad(5),math.rad(0),math.rad(70)),10,true) ctween(grip,"C0",grip0*CFrame.Angles(math.rad(10),0,0),12,true) ctween(rs,"C0",rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),10,true) wait(.2) playSound(92597296,hamend,1,.7) wait(.1) bg.maxTorque = Vector3.new(1,1,1)*9e10 bg.cframe = char.Torso.CFrame bv.maxForce = Vector3.new(1,0,1)*9e5 bv.velocity = bg.cframe.lookVector * 70 coroutine.wrap(function() for i=1,25 do bv.velocity = bv.velocity*.9 wait(1/30) end bv.maxForce = Vector3.new() end)() local thrustcon thrustcon = hamend.Touched:connect(function(hit) if not hit.Anchored then hit.Velocity = hit.Velocity + hamend.CFrame.lookVector*-40 end local hum = hit.Parent:FindFirstChild("Humanoid") if hum and not hum:IsDescendantOf(char) then DoDamage(hum,5) --thrustcon:disconnect() hum.Sit = true ctween(grip,"C0",grip0*CFrame.Angles(math.rad(30),0,0),5,true) if not ac then ac = playSound(92597296,hamend,1,1.15) end local tor = hum.Parent:FindFirstChild("Torso") if tor and not tor:FindFirstChild("torv") then --tor.Velocity = bg.cframe.lookVector*30 + Vector3.new(0,100,0) local torv = Instance.new("BodyVelocity",tor) torv.maxForce = Vector3.new(1,1,1)*9e9 torv.P = 2000 torv.velocity = bg.cframe.lookVector*20 + Vector3.new(0,120,0) torv.Name = "torv" local torav = Instance.new("BodyAngularVelocity",tor) torav.maxTorque = Vector3.new(1,1,1)*9e9 torav.P = 5000 torav.angularvelocity = Vector3.new(math.random()-.5,math.random()-.5,math.random()-.5)*2 coroutine.wrap(function() for i=1,torv.velocity.Y/196.22*30 do hum.Sit = true torv.velocity = torv.velocity - Vector3.new(0,196.22/30,0) wait(1/30) end torv:Destroy() torav:Destroy() tor.Velocity = Vector3.new() end)() end end end) ctween(ls,"C0",ls0*CFrame.new(1,0,-1) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(50)),12,true) ctween(grip,"C0",grip0*CFrame.Angles(math.rad(-70),0,0),12,true) ctween(rs,"C0",rs0*CFrame.new(-.6,0,-.7) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-10)),12,true) Delay(.3,function() thrustcon:disconnect() end) end wait(.1) bg.maxTorque = Vector3.new(1,0,1)*9e10 basiccombotimer = tick() atdeb = false idling = true end -- 96626016, 92597296 bg.cframe = CFrame.new(char.Torso.Position,char.Torso.Position+char.Torso.CFrame.lookVector*Vector3.new(1,0,1)) end)) char.Humanoid.MaxHealth = 220 char.Humanoid.WalkSpeed = 20 wait(.3) char.Humanoid.Health = 220 --Finished update! Script created by username_5610u