-- Gui to Lua -- Version: 3.2 -- Instances: local ScreenGui = Instance.new("ScreenGui") local Frame1 = Instance.new("Frame") local TextButton = Instance.new("TextButton") local TextButton_2 = Instance.new("TextButton") local TextButton_3 = Instance.new("TextButton") local TextButton_4 = Instance.new("TextButton") local TextButton_5 = Instance.new("TextButton") local TextButton_6 = Instance.new("TextButton") local TextButton_7 = Instance.new("TextButton") local TextButton_8 = Instance.new("TextButton") local TextButton_9 = Instance.new("TextButton") local TextButton_10 = Instance.new("TextButton") local TextButton_11 = Instance.new("TextButton") local TextButton_12 = Instance.new("TextButton") local TextButton_13 = Instance.new("TextButton") local TextButton_14 = Instance.new("TextButton") local TextButton_15 = Instance.new("TextButton") local TextButton_16 = Instance.new("TextButton") local TextLabel = Instance.new("TextLabel") local TextLabel_2 = Instance.new("TextLabel") local TextButton_17 = Instance.new("TextButton") local TextButton_18 = Instance.new("TextButton") local TextButton_19 = Instance.new("TextButton") local TextButton_20 = Instance.new("TextButton") local TextLabel_3 = Instance.new("TextLabel") local TextButton_21 = Instance.new("TextButton") local TextButton_22 = Instance.new("TextButton") local TextButton_23 = Instance.new("TextButton") local TextButton_24 = Instance.new("TextButton") local TextButton_25 = Instance.new("TextButton") --Properties: ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Frame1.Name = "Frame 1" Frame1.Parent = ScreenGui Frame1.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame1.BorderColor3 = Color3.fromRGB(255, 255, 255) Frame1.Position = UDim2.new(0.184764966, 0, -0.0659574494, 0) Frame1.Size = UDim2.new(0, 481, 0, 508) TextButton.Parent = Frame1 TextButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton.BorderColor3 = Color3.fromRGB(255, 255, 255) TextButton.Position = UDim2.new(0.0140129616, 0, 0.149129748, 0) TextButton.Size = UDim2.new(0, 109, 0, 39) TextButton.Font = Enum.Font.Unknown TextButton.Text = "Decal" TextButton.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton.TextScaled = true TextButton.TextSize = 14.000 TextButton.TextWrapped = true TextButton_2.Parent = Frame1 TextButton_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_2.BorderColor3 = Color3.fromRGB(255, 255, 255) TextButton_2.Position = UDim2.new(0.256809413, 0, 0.149129748, 0) TextButton_2.Size = UDim2.new(0, 109, 0, 39) TextButton_2.Font = Enum.Font.Unknown TextButton_2.Text = "Skybox" TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_2.TextScaled = true TextButton_2.TextSize = 14.000 TextButton_2.TextWrapped = true TextButton_3.Parent = Frame1 TextButton_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_3.BorderColor3 = Color3.fromRGB(255, 255, 255) TextButton_3.Position = UDim2.new(0.503666699, 0, 0.149129748, 0) TextButton_3.Size = UDim2.new(0, 109, 0, 39) TextButton_3.Font = Enum.Font.Unknown TextButton_3.Text = "Particles" TextButton_3.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_3.TextScaled = true TextButton_3.TextSize = 14.000 TextButton_3.TextWrapped = true TextButton_4.Parent = Frame1 TextButton_4.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_4.BorderColor3 = Color3.fromRGB(255, 255, 255) TextButton_4.Position = UDim2.new(0.750523806, 0, 0.149129748, 0) TextButton_4.Size = UDim2.new(0, 109, 0, 39) TextButton_4.Font = Enum.Font.Unknown TextButton_4.Text = "Spin Skybox" TextButton_4.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_4.TextScaled = true TextButton_4.TextSize = 14.000 TextButton_4.TextWrapped = true TextButton_5.Parent = Frame1 TextButton_5.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_5.BorderColor3 = Color3.fromRGB(255, 255, 255) TextButton_5.Position = UDim2.new(0.0145570748, 0, 0.239332527, 0) TextButton_5.Size = UDim2.new(0, 109, 0, 39) TextButton_5.Font = Enum.Font.Unknown TextButton_5.Text = "Disco" TextButton_5.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_5.TextScaled = true TextButton_5.TextSize = 14.000 TextButton_5.TextWrapped = true TextButton_6.Parent = Frame1 TextButton_6.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_6.BorderColor3 = Color3.fromRGB(255, 255, 255) TextButton_6.Position = UDim2.new(0.257800311, 0, 0.239332527, 0) TextButton_6.Size = UDim2.new(0, 109, 0, 39) TextButton_6.Font = Enum.Font.Unknown TextButton_6.Text = "Rain" TextButton_6.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_6.TextScaled = true TextButton_6.TextSize = 14.000 TextButton_6.TextWrapped = true TextButton_7.Parent = Frame1 TextButton_7.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_7.BorderColor3 = Color3.fromRGB(255, 255, 255) TextButton_7.Position = UDim2.new(0.505201578, 0, 0.239332527, 0) TextButton_7.Size = UDim2.new(0, 109, 0, 39) TextButton_7.Font = Enum.Font.Unknown TextButton_7.Text = "Msg" TextButton_7.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_7.TextScaled = true TextButton_7.TextSize = 14.000 TextButton_7.TextWrapped = true TextButton_8.Parent = Frame1 TextButton_8.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_8.BorderColor3 = Color3.fromRGB(255, 255, 255) TextButton_8.Position = UDim2.new(0.750523806, 0, 0.239332527, 0) TextButton_8.Size = UDim2.new(0, 109, 0, 39) TextButton_8.Font = Enum.Font.Unknown TextButton_8.Text = "Hint" TextButton_8.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_8.TextScaled = true TextButton_8.TextSize = 14.000 TextButton_8.TextWrapped = true TextButton_9.Parent = Frame1 TextButton_9.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_9.BorderColor3 = Color3.fromRGB(255, 255, 255) TextButton_9.Position = UDim2.new(0.0145570748, 0, 0.33382073, 0) TextButton_9.Size = UDim2.new(0, 109, 0, 39) TextButton_9.Font = Enum.Font.Unknown TextButton_9.Text = "Fire all" TextButton_9.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_9.TextScaled = true TextButton_9.TextSize = 14.000 TextButton_9.TextWrapped = true TextButton_10.Parent = Frame1 TextButton_10.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_10.BorderColor3 = Color3.fromRGB(255, 255, 255) TextButton_10.Position = UDim2.new(0.255721331, 0, 0.33382073, 0) TextButton_10.Size = UDim2.new(0, 109, 0, 39) TextButton_10.Font = Enum.Font.Unknown TextButton_10.Text = "Bring all" TextButton_10.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_10.TextScaled = true TextButton_10.TextSize = 14.000 TextButton_10.TextWrapped = true TextButton_11.Parent = Frame1 TextButton_11.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_11.BorderColor3 = Color3.fromRGB(255, 255, 255) TextButton_11.Position = UDim2.new(0.505201578, 0, 0.33382073, 0) TextButton_11.Size = UDim2.new(0, 109, 0, 39) TextButton_11.Font = Enum.Font.Unknown TextButton_11.Text = "Shutdown" TextButton_11.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_11.TextScaled = true TextButton_11.TextSize = 14.000 TextButton_11.TextWrapped = true TextButton_12.Parent = Frame1 TextButton_12.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_12.BorderColor3 = Color3.fromRGB(255, 255, 255) TextButton_12.Position = UDim2.new(0.750523806, 0, 0.33382073, 0) TextButton_12.Size = UDim2.new(0, 109, 0, 39) TextButton_12.Font = Enum.Font.Unknown TextButton_12.Text = "Kick all" TextButton_12.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_12.TextScaled = true TextButton_12.TextSize = 14.000 TextButton_12.TextWrapped = true TextButton_13.Parent = Frame1 TextButton_13.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_13.BorderColor3 = Color3.fromRGB(255, 255, 255) TextButton_13.Position = UDim2.new(0.0145570748, 0, 0.424371928, 0) TextButton_13.Size = UDim2.new(0, 109, 0, 39) TextButton_13.Font = Enum.Font.Unknown TextButton_13.Text = "Title all" TextButton_13.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_13.TextScaled = true TextButton_13.TextSize = 14.000 TextButton_13.TextWrapped = true TextButton_14.Parent = Frame1 TextButton_14.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_14.BorderColor3 = Color3.fromRGB(255, 255, 255) TextButton_14.Position = UDim2.new(0.257800311, 0, 0.424371928, 0) TextButton_14.Size = UDim2.new(0, 109, 0, 39) TextButton_14.Font = Enum.Font.Unknown TextButton_14.Text = "Char all" TextButton_14.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_14.TextScaled = true TextButton_14.TextSize = 14.000 TextButton_14.TextWrapped = true TextButton_15.Parent = Frame1 TextButton_15.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_15.BorderColor3 = Color3.fromRGB(255, 255, 255) TextButton_15.Position = UDim2.new(0.505201578, 0, 0.424371928, 0) TextButton_15.Size = UDim2.new(0, 109, 0, 39) TextButton_15.Font = Enum.Font.Unknown TextButton_15.Text = "Theme" TextButton_15.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_15.TextScaled = true TextButton_15.TextSize = 14.000 TextButton_15.TextWrapped = true TextButton_16.Parent = Frame1 TextButton_16.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_16.BorderColor3 = Color3.fromRGB(255, 255, 255) TextButton_16.Position = UDim2.new(0.750523806, 0, 0.424371928, 0) TextButton_16.Size = UDim2.new(0, 109, 0, 39) TextButton_16.Font = Enum.Font.Unknown TextButton_16.Text = "Unanchor" TextButton_16.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_16.TextScaled = true TextButton_16.TextSize = 14.000 TextButton_16.TextWrapped = true TextLabel.Parent = Frame1 TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderColor3 = Color3.fromRGB(255, 255, 255) TextLabel.Position = UDim2.new(0, 0, 0.529527545, 0) TextLabel.Size = UDim2.new(0, 481, 0, 50) TextLabel.Font = Enum.Font.SourceSans TextLabel.Text = "Extra" TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel.TextScaled = true TextLabel.TextSize = 14.000 TextLabel.TextWrapped = true TextLabel_2.Parent = Frame1 TextLabel_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_2.BorderColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.Size = UDim2.new(0, 481, 0, 63) TextLabel_2.Font = Enum.Font.SourceSans TextLabel_2.Text = "KRNL1 GUI expanded" TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.TextScaled = true TextLabel_2.TextSize = 14.000 TextLabel_2.TextWrapped = true TextButton_17.Parent = Frame1 TextButton_17.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_17.BorderColor3 = Color3.fromRGB(255, 255, 255) TextButton_17.Position = UDim2.new(0.0140129616, 0, 0.655035257, 0) TextButton_17.Size = UDim2.new(0, 109, 0, 39) TextButton_17.Font = Enum.Font.Unknown TextButton_17.Text = "Ban menu [Need to be Head admin]" TextButton_17.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_17.TextScaled = true TextButton_17.TextSize = 14.000 TextButton_17.TextWrapped = true TextButton_18.Parent = Frame1 TextButton_18.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_18.BorderColor3 = Color3.fromRGB(255, 255, 255) TextButton_18.Position = UDim2.new(0.25725621, 0, 0.655035257, 0) TextButton_18.Size = UDim2.new(0, 109, 0, 39) TextButton_18.Font = Enum.Font.Unknown TextButton_18.Text = "Teams" TextButton_18.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_18.TextScaled = true TextButton_18.TextSize = 14.000 TextButton_18.TextWrapped = true TextButton_19.Parent = Frame1 TextButton_19.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_19.BorderColor3 = Color3.fromRGB(255, 255, 255) TextButton_19.Position = UDim2.new(0.504657447, 0, 0.655035257, 0) TextButton_19.Size = UDim2.new(0, 109, 0, 39) TextButton_19.Font = Enum.Font.Unknown TextButton_19.Text = "Patrick" TextButton_19.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_19.TextScaled = true TextButton_19.TextSize = 14.000 TextButton_19.TextWrapped = true TextButton_20.Parent = Frame1 TextButton_20.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_20.BorderColor3 = Color3.fromRGB(255, 255, 255) TextButton_20.Position = UDim2.new(0.749979675, 0, 0.655035257, 0) TextButton_20.Size = UDim2.new(0, 109, 0, 39) TextButton_20.Font = Enum.Font.Unknown TextButton_20.Text = "Moskau theme" TextButton_20.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_20.TextScaled = true TextButton_20.TextSize = 14.000 TextButton_20.TextWrapped = true TextLabel_3.Parent = Frame1 TextLabel_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_3.BorderColor3 = Color3.fromRGB(255, 255, 255) TextLabel_3.Position = UDim2.new(0, 0, 0.891732275, 0) TextLabel_3.Size = UDim2.new(0, 481, 0, 55) TextLabel_3.Font = Enum.Font.SourceSans TextLabel_3.Text = "ULTRA PRO" TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_3.TextScaled = true TextLabel_3.TextSize = 14.000 TextLabel_3.TextWrapped = true TextButton_21.Parent = Frame1 TextButton_21.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_21.BorderColor3 = Color3.fromRGB(255, 255, 255) TextButton_21.Position = UDim2.new(0.0140129616, 0, 0.747554958, 0) TextButton_21.Size = UDim2.new(0, 109, 0, 39) TextButton_21.Font = Enum.Font.Unknown TextButton_21.Text = "EEYUH" TextButton_21.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_21.TextScaled = true TextButton_21.TextSize = 14.000 TextButton_21.TextWrapped = true TextButton_22.Parent = Frame1 TextButton_22.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_22.BorderColor3 = Color3.fromRGB(255, 255, 255) TextButton_22.Position = UDim2.new(0.25725621, 0, 0.747554958, 0) TextButton_22.Size = UDim2.new(0, 109, 0, 39) TextButton_22.Font = Enum.Font.Unknown TextButton_22.Text = "NMISAKI chipi chapa" TextButton_22.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_22.TextScaled = true TextButton_22.TextSize = 14.000 TextButton_22.TextWrapped = true TextButton_23.Parent = Frame1 TextButton_23.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_23.BorderColor3 = Color3.fromRGB(255, 255, 255) TextButton_23.Position = UDim2.new(0.504657447, 0, 0.747554958, 0) TextButton_23.Size = UDim2.new(0, 109, 0, 39) TextButton_23.Font = Enum.Font.Unknown TextButton_23.Text = "Delete other players" TextButton_23.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_23.TextScaled = true TextButton_23.TextSize = 14.000 TextButton_23.TextWrapped = true TextButton_24.Parent = Frame1 TextButton_24.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_24.BorderColor3 = Color3.fromRGB(255, 255, 255) TextButton_24.Position = UDim2.new(0.749979675, 0, 0.747554958, 0) TextButton_24.Size = UDim2.new(0, 109, 0, 39) TextButton_24.Font = Enum.Font.Unknown TextButton_24.Text = "tuff hint" TextButton_24.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_24.TextScaled = true TextButton_24.TextSize = 14.000 TextButton_24.TextWrapped = true TextButton_25.Parent = Frame1 TextButton_25.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_25.BorderColor3 = Color3.fromRGB(255, 255, 255) TextButton_25.Position = UDim2.new(0.0145570748, 0, 0.840074599, 0) TextButton_25.Size = UDim2.new(0, 463, 0, 20) TextButton_25.Font = Enum.Font.Unknown TextButton_25.Text = "Get F3X" TextButton_25.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_25.TextScaled = true TextButton_25.TextSize = 14.000 TextButton_25.TextWrapped = true -- Scripts: local function XCTTTK_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton) local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool -- Check Backpack first, then character, then ReplicatedStorage for _, v in player.Backpack:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end if not tool and char then for _, v in char:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end end if not tool then for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end end if not tool then warn("SyncAPI tool not found!") return end local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(table.unpack(args)) end local function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end local function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end local function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end local function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end local function MovePart(part, cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end local function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end local function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end local function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end local function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end local function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end local function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end local function Weld(part1, part2, lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end local function SetLocked(part, boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end local function SetTrans(part, int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end local function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end local function SyncLighting(part, brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end local function Color(part, color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } _(args) end local function SpawnDecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end local function AddDecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://" .. asset } } } _(args) end local function Spam(id) for _, v in game.Workspace:GetDescendants() do if v:IsA("BasePart") then task.spawn(function() SetLocked(v, false) SpawnDecal(v, Enum.NormalId.Front) AddDecal(v, id, Enum.NormalId.Front) SpawnDecal(v, Enum.NormalId.Back) AddDecal(v, id, Enum.NormalId.Back) SpawnDecal(v, Enum.NormalId.Right) AddDecal(v, id, Enum.NormalId.Right) SpawnDecal(v, Enum.NormalId.Left) AddDecal(v, id, Enum.NormalId.Left) SpawnDecal(v, Enum.NormalId.Bottom) AddDecal(v, id, Enum.NormalId.Bottom) SpawnDecal(v, Enum.NormalId.Top) AddDecal(v, id, Enum.NormalId.Top) end) end end end Spam("85623402704313") end) end coroutine.wrap(XCTTTK_fake_script)() local function XMKDVM_fake_script() -- TextButton_2.LocalScript local script = Instance.new('LocalScript', TextButton_2) local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool local remote -- Search player Backpack and character for the tool for _, v in player.Backpack:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end if not tool and char then for _, v in char:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end end if not tool then for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end end if not tool then warn("SyncAPI tool not found!") return end remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(table.unpack(args)) end local function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end local function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end local function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end local function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end local function MovePart(part, cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end local function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end local function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end local function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end local function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end local function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end local function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end local function Weld(part1, part2, lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end local function SetLocked(part, boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end local function SetTrans(part, int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end local function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end local function SyncLighting(part, brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end local function Color(part, color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } _(args) end local function SpawnDecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end local function AddDecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://" .. asset } } } _(args) end local function Sky(id) local root = char:WaitForChild("HumanoidRootPart") local spawnCF = root.CFrame + Vector3.new(0, 6, 0) -- Snapshot existing parts before creating local existingParts = {} for _, v in workspace:GetChildren() do existingParts[v] = true end CreatePart(spawnCF, workspace) task.wait(0.3) -- Find the newly added part local skyPart for _, v in workspace:GetChildren() do if v:IsA("BasePart") and not existingParts[v] then skyPart = v break end end if skyPart then SetName(skyPart, "Sky") AddMesh(skyPart) SetMesh(skyPart, "111891702759441") SetTexture(skyPart, id) MeshResize(skyPart, Vector3.new(10000, 10000, 10000)) SetLocked(skyPart, true) SetAnchor(true, skyPart) else warn("Sky part not found after creation!") end end Sky("85623402704313") --Please leave this credit --Script made by Yaazkidd (I copy inspiration from blue2spooky wooo) end) end coroutine.wrap(XMKDVM_fake_script)() local function ZFUXJ_fake_script() -- TextButton_3.LocalScript local script = Instance.new('LocalScript', TextButton_3) local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end if not tool then return end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function CreatePart(cf,parent) _({"CreatePart","Normal",cf,parent}) end function SetName(part,name) _({"SetName",{part},name}) end function Resize(part,size,cf) _({"SyncResize",{{Part=part,CFrame=cf,Size=size}}}) end function MovePart(part,cf) _({"SyncMove",{{Part=part,CFrame=cf}}}) end function SetLocked(part,boolean) _({"SetLocked",{part},boolean}) end function SetTrans(part,int) _({"SyncMaterial",{{Part=part,Transparency=int}}}) end function SpawnDecal(part,side) _({"CreateTextures",{{Part=part,Face=side,TextureType="Decal"}}}) end function AddDecal(part,asset,side) _({"SyncTexture",{{Part=part,Face=side,TextureType="Decal",Texture="rbxassetid://85623402704313"}}}) end while wait(0.1) do spawn(function() local e = char.HumanoidRootPart.CFrame.x + math.random(-100, 100) local f = char.HumanoidRootPart.CFrame.y local g = char.HumanoidRootPart.CFrame.z + math.random(-100, 100) CreatePart(CFrame.new(math.floor(e), math.floor(f), math.floor(g)) + Vector3.new(0,6,0), workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then SetName(v,"particle") SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,decalId,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,decalId,Enum.NormalId.Back) SetTrans(v,1) Resize(v,Vector3.new(7,7,0.1),v.CFrame) SetLocked(v,true) while wait(0.01) do MovePart(v,CFrame.new(v.CFrame.x,v.CFrame.y + 3,v.CFrame.z)) end end end end) end end) end coroutine.wrap(ZFUXJ_fake_script)() local function WRCJMI_fake_script() -- TextButton_4.LocalScript local script = Instance.new('LocalScript', TextButton_4) local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) local e = char.HumanoidRootPart.CFrame.x local f = char.HumanoidRootPart.CFrame.y local g = char.HumanoidRootPart.CFrame.z local spawnPos = CFrame.new(math.floor(e), math.floor(f), math.floor(g)) + Vector3.new(0, 6, 0) CreatePart(spawnPos, workspace) task.wait(0.2) local skyPart for i, v in workspace:GetDescendants() do if v:IsA("BasePart") and (v.Position - spawnPos.p).Magnitude < 1 then skyPart = v SetName(v, "RandomSpinSky") AddMesh(v) SetMesh(v, "111891702759441") SetTexture(v, id) MeshResize(v, Vector3.new(10000, 10000, 10000)) SetLocked(v, true) SetAnchor(true, v) SetCollision(v, false) break end end if skyPart then local t = 0 local baseSpeed = 19 local randomness = 19 game:GetService("RunService").Heartbeat:Connect(function(dt) t = t + dt local rotX = math.sin(t * 1.5) * randomness local rotY = t * baseSpeed local rotZ = math.cos(t * 2.1) * randomness local newCf = spawnPos * CFrame.Angles( math.rad(rotX), math.rad(rotY), math.rad(rotZ) ) MovePart(skyPart, newCf) end) end end Sky("85623402704313") end) end coroutine.wrap(WRCJMI_fake_script)() local function WJER_fake_script() -- TextButton_5.LocalScript local script = Instance.new('LocalScript', TextButton_5) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";disco") end) end coroutine.wrap(WJER_fake_script)() local function TJIQZIJ_fake_script() -- TextButton_6.LocalScript local script = Instance.new('LocalScript', TextButton_6) local button = script.Parent button.MouseButton1Click:Connect(function() --rgrg local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"8006679977") SetTexture(v,id) --end) MeshResize(v,Vector3.new(50,50,50)) SetLocked(v,true) end end end Sky("85623402704313") ----------------------------------- local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("85623402704313") end) end coroutine.wrap(TJIQZIJ_fake_script)() local function XHQCH_fake_script() -- TextButton_7.LocalScript local script = Instance.new('LocalScript', TextButton_7) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";sm GET DESTROYED BY KRNL1") end) end coroutine.wrap(XHQCH_fake_script)() local function AUXBQJA_fake_script() -- TextButton_8.LocalScript local script = Instance.new('LocalScript', TextButton_8) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";SH the game has been destroyed by krnl1") end) end coroutine.wrap(AUXBQJA_fake_script)() local function DYJZ_fake_script() -- TextButton_9.LocalScript local script = Instance.new('LocalScript', TextButton_9) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";fire all") end) end coroutine.wrap(DYJZ_fake_script)() local function CYPPX_fake_script() -- TextButton_10.LocalScript local script = Instance.new('LocalScript', TextButton_10) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";bring all") end) end coroutine.wrap(CYPPX_fake_script)() local function NHTFPQ_fake_script() -- TextButton_11.LocalScript local script = Instance.new('LocalScript', TextButton_11) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";shutdown bye bye noobies") end) end coroutine.wrap(NHTFPQ_fake_script)() local function RGNOOVC_fake_script() -- TextButton_12.LocalScript local script = Instance.new('LocalScript', TextButton_12) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";kick all LOLL") end) end coroutine.wrap(RGNOOVC_fake_script)() local function GQPCU_fake_script() -- TextButton_13.LocalScript local script = Instance.new('LocalScript', TextButton_13) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";title all TEAM KRNL1 IS HERE") end) end coroutine.wrap(GQPCU_fake_script)() local function PGFJJB_fake_script() -- TextButton_14.LocalScript local script = Instance.new('LocalScript', TextButton_14) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";CHAR ALL ohio_14588") end) end coroutine.wrap(PGFJJB_fake_script)() local function OWNJDT_fake_script() -- TextButton_15.LocalScript local script = Instance.new('LocalScript', TextButton_15) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";music 1839246711") RequestCommand:InvokeServer(";volume inf") end) end coroutine.wrap(OWNJDT_fake_script)() local function SETO_fake_script() -- TextButton_16.LocalScript local script = Instance.new('LocalScript', TextButton_16) local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Unanchor() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) SetAnchor(false,v) end) end end Unanchor() end) end coroutine.wrap(SETO_fake_script)() local function JSUSVY_fake_script() -- TextButton_17.LocalScript local script = Instance.new('LocalScript', TextButton_17) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";ban") end) end coroutine.wrap(JSUSVY_fake_script)() local function OYJPAD_fake_script() -- TextButton_18.LocalScript local script = Instance.new('LocalScript', TextButton_18) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";createteam red KRNL1") RequestCommand:InvokeServer(";createteam blue krnl1") RequestCommand:InvokeServer(";createteam db KRNL1") RequestCommand:InvokeServer(";createteam green kRnL1") RequestCommand:InvokeServer(";createteam dg KRNl1") RequestCommand:InvokeServer(";createteam pk KRNL1") RequestCommand:InvokeServer(";createteam p Kay R And El 1") RequestCommand:InvokeServer(";createteam y Kernel1") RequestCommand:InvokeServer(";createteam o KAY ARE AND EL 1") RequestCommand:InvokeServer(";createteam black why") RequestCommand:InvokeServer(";createteam white i said STOP") end) end coroutine.wrap(OYJPAD_fake_script)() local function CEVBI_fake_script() -- TextButton_19.LocalScript local script = Instance.new('LocalScript', TextButton_19) local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Krab(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,76,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽") AddMesh(v) --end) --spawn(function() SetMesh(v,"455783801") SetTexture(v,id) --end) MeshResize(v,Vector3.new(1,1,1)) SetLocked(v,true) end end end Krab("106211613892663") end) end coroutine.wrap(CEVBI_fake_script)() local function IHQC_fake_script() -- TextButton_20.LocalScript local script = Instance.new('LocalScript', TextButton_20) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";MUSIC 135055100") RequestCommand:InvokeServer(";VOLUME INF") end) end coroutine.wrap(IHQC_fake_script)() local function ZWVG_fake_script() -- TextButton_21.LocalScript local script = Instance.new('LocalScript', TextButton_21) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";MUSIC 16190782181") RequestCommand:InvokeServer(";VOLUME INF") end) end coroutine.wrap(ZWVG_fake_script)() local function OYLGWI_fake_script() -- TextButton_22.LocalScript local script = Instance.new('LocalScript', TextButton_22) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";MUSIC 16190783444") RequestCommand:InvokeServer(";VOLUME INF") end) end coroutine.wrap(OYLGWI_fake_script)() local function GKLMNGM_fake_script() -- TextButton_23.LocalScript local script = Instance.new('LocalScript', TextButton_23) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";punish others") end) end coroutine.wrap(GKLMNGM_fake_script)() local function ZPRB_fake_script() -- TextButton_24.LocalScript local script = Instance.new('LocalScript', TextButton_24) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";sh Team 67 join now") end) end coroutine.wrap(ZPRB_fake_script)() local function FPOQD_fake_script() -- TextButton_25.LocalScript local script = Instance.new('LocalScript', TextButton_25) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";BTOOLS") end) end coroutine.wrap(FPOQD_fake_script)() local function WMFEC_fake_script() -- Frame1.Smooth GUI Dragging local script = Instance.new('LocalScript', Frame1) local UserInputService = game:GetService("UserInputService") local runService = (game:GetService("RunService")); local gui = script.Parent local dragging local dragInput local dragStart local startPos function Lerp(a, b, m) return a + (b - a) * m end; local lastMousePos local lastGoalPos local DRAG_SPEED = (8); -- // The speed of the UI darg. function Update(dt) if not (startPos) then return end; if not (dragging) and (lastGoalPos) then gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED)) return end; local delta = (lastMousePos - UserInputService:GetMouseLocation()) local xGoal = (startPos.X.Offset - delta.X); local yGoal = (startPos.Y.Offset - delta.Y); lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal) gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED)) end; gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position lastMousePos = UserInputService:GetMouseLocation() input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) runService.Heartbeat:Connect(Update) end coroutine.wrap(WMFEC_fake_script)()