loadstring([[ local Players = game:GetService("Players") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local hrp = character:WaitForChild("HumanoidRootPart") wait(1) -- Hide original body for _, part in pairs(character:GetDescendants()) do if part:IsA("BasePart") or part:IsA("MeshPart") then part.Transparency = 1 end end -- Tall & skinny if humanoid:FindFirstChild("BodyHeightScale") then humanoid.BodyHeightScale.Value = 1.6 end if humanoid:FindFirstChild("BodyWidthScale") then humanoid.BodyWidthScale.Value = 0.4 end if humanoid:FindFirstChild("BodyDepthScale") then humanoid.BodyDepthScale.Value = 0.4 end humanoid.DisplayName = "THE LOCUST" -- Create Locust model local locust = Instance.new("Model") locust.Name = "LocustMorph" locust.Parent = workspace -- HumanoidRootPart local root = Instance.new("Part") root.Name = "HumanoidRootPart" root.Size = Vector3.new(2,2,1) root.Anchored = false root.CanCollide = false root.CFrame = hrp.CFrame root.Parent = locust locust.PrimaryPart = root -- Head (white creepy face) local head = Instance.new("Part") head.Size = Vector3.new(2,2,1) head.Color = Color3.fromRGB(255,255,255) head.Anchored = false head.CanCollide = false head.Position = root.Position + Vector3.new(0,3,0) head.Parent = locust -- Torso & limbs (long black limbs) local function createLimb(name, offset) local limb = Instance.new("Part") limb.Name = name limb.Size = Vector3.new(0.5,4,0.5) limb.Color = Color3.fromRGB(0,0,0) limb.Anchored = false limb.CanCollide = false limb.Position = root.Position + offset limb.Parent = locust return limb end createLimb("LeftArm", Vector3.new(-1.5,1,0)) createLimb("RightArm", Vector3.new(1.5,1,0)) createLimb("LeftLeg", Vector3.new(-0.5,-3,0)) createLimb("RightLeg", Vector3.new(0.5,-3,0)) -- Torso local torso = Instance.new("Part") torso.Size = Vector3.new(1,3,0.5) torso.Color = Color3.fromRGB(0,0,0) torso.Anchored = false torso.CanCollide = false torso.Position = root.Position + Vector3.new(0,0.5,0) torso.Parent = locust