local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local Stats = game:GetService("Stats") local player = Players.LocalPlayer local LOCK_ON_RANGE = math.huge local PREDICTION_TIME = 0.7 local UPDATE_INTERVAL = 0 local TURN_SPEED = 0 local lockedTarget = nil local isLockedOn = false local lockOnIndicator = nil local lockOnToggle = nil local lastUpdate = 0 local screenGui = nil local connection = nil local function createLockOnIndicator() local indicator = Instance.new("Part") indicator.Name = "LockOnIndicator" indicator.Size = Vector3.new(1.5, 1.5, 1.5) indicator.Shape = Enum.PartType.Ball indicator.Material = Enum.Material.Neon indicator.Color = Color3.new(0, 0, 0) indicator.Anchored = true indicator.CanCollide = false indicator.Transparency = 1 indicator.Parent = workspace return indicator end local function createToggleButton() screenGui = Instance.new("ScreenGui") screenGui.Name = "LockOnUI" screenGui.Parent = player:WaitForChild("PlayerGui", 5) local shadowFrame = Instance.new("Frame") shadowFrame.Name = "ShadowFrame" shadowFrame.Size = UDim2.new(0, 66, 0, 66) shadowFrame.Position = UDim2.new(0.85, 0, 0.8, 0) shadowFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) shadowFrame.BackgroundTransparency = 0.7 shadowFrame.ZIndex = 1 shadowFrame.Parent = screenGui local shadowCorner = Instance.new("UICorner") shadowCorner.CornerRadius = UDim.new(0.5, 0) shadowCorner.Parent = shadowFrame local toggleButton = Instance.new("TextButton") toggleButton.Name = "LockOnToggle" toggleButton.Size = UDim2.new(0, 60, 0, 60) toggleButton.Position = UDim2.new(0.85, 0, 0.8, 0) toggleButton.BackgroundColor3 = Color3.fromRGB(30, 30, 30) toggleButton.BackgroundTransparency = 0.5 toggleButton.Text = "OFF" toggleButton.TextColor3 = Color3.fromRGB(255, 275, 255) toggleButton.TextScaled = true toggleButton.ZIndex = 2 toggleButton.Parent = screenGui local uiCorner = Instance.new("UICorner") uiCorner.CornerRadius = UDim.new(0.5, 0) uiCorner.Parent = toggleButton local uiStroke = Instance.new("UIStroke") uiStroke.Color = Color3.fromRGB(100, 100, 100) uiStroke.Thickness = 2 uiStroke.Transparency = 0.3 uiStroke.Parent = toggleButton local uiGradient = Instance.new("UIGradient") uiGradient.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0, Color3.fromRGB(50, 50, 50)), ColorSequenceKeypoint.new(1, Color3.fromRGB(20, 20, 20)) } uiGradient.Rotation = 90 uiGradient.Parent = toggleButton toggleButton.MouseEnter:Connect(function() toggleButton.Size = UDim2.new(0, 64, 0, 64) uiStroke.Color = Color3.fromRGB(150, 150, 150) end) toggleButton.MouseLeave:Connect(function() toggleButton.Size = UDim2.new(0, 60, 0, 60) uiStroke.Color = Color3.fromRGB(100, 100, 100) end) local dragging = false local dragInput, dragStart, startPos local function updateInput(input) if dragging then local delta = input.Position - dragStart local newPos = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) toggleButton.Position = newPos shadowFrame.Position = newPos end end toggleButton.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = toggleButton.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) toggleButton.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then updateInput(input) end end) toggleButton.MouseButton1Click:Connect(function() isLockedOn = not isLockedOn toggleButton.BackgroundColor3 = isLockedOn and Color3.fromRGB(0, 200, 0) or Color3.fromRGB(30, 30, 30) toggleButton.BackgroundTransparency = 0.5 toggleButton.Text = isLockedOn and "ON" or "OFF" uiGradient.Color = isLockedOn and ColorSequence.new{ ColorSequenceKeypoint.new(0, Color3.fromRGB(0, 150, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 100, 0)) } or ColorSequence.new{ ColorSequenceKeypoint.new(0, Color3.fromRGB(50, 50, 50)), ColorSequenceKeypoint.new(1, Color3.fromRGB(20, 20, 20)) } local character = player.Character if character then local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.AutoRotate = not isLockedOn end end if isLockedOn then lockedTarget = findBestTarget(player.Character) if lockOnIndicator then lockOnIndicator.Transparency = lockedTarget and 0.6 or 1 end else if lockOnIndicator then lockOnIndicator.Transparency = 1 end lockedTarget = nil end end) return toggleButton end local function isTargetValid(target, character) local humanoidRootPart = character:FindFirstChild("HumanoidRootPart") if not humanoidRootPart then return false end local targetRoot = target:FindFirstChild("Torso") or target:FindFirstChild("LeftUpperArm") or target:FindFirstChild("HumanoidRootPart") local humanoid = target:FindFirstChildOfClass("Humanoid") if not targetRoot or not humanoid or humanoid.Health <= 0 then return false end local distance = (humanoidRootPart.Position - targetRoot.Position).Magnitude return distance <= LOCK_ON_RANGE end function findBestTarget(character) local humanoidRootPart = character and character:FindFirstChild("HumanoidRootPart") if not humanoidRootPart then return nil end local bestTarget = nil local minDistance = math.huge for _, otherPlayer in ipairs(Players:GetPlayers()) do if otherPlayer ~= player and otherPlayer.Character then local tChar = otherPlayer.Character local tRoot = tChar:FindFirstChild("Left Arm") or tChar:FindFirstChild("LeftUpperArm") or tChar:FindFirstChild("HumanoidRootPart") local humanoid = tChar:FindFirstChildOfClass("Humanoid") if tRoot and humanoid and humanoid.Health > 0 then local dist = (humanoidRootPart.Position - tRoot.Position).Magnitude if dist <= LOCK_ON_RANGE and dist < minDistance then minDistance = dist bestTarget = tChar end end end end for _, potentialTarget in ipairs(workspace:GetDescendants()) do if potentialTarget:IsA("Model") and potentialTarget ~= character and not Players:GetPlayerFromCharacter(potentialTarget) then local humanoid = potentialTarget:FindFirstChildOfClass("Humanoid") local targetRoot = potentialTarget:FindFirstChild("Left Arm") or potentialTarget:FindFirstChild("LeftUpperArm") or potentialTarget:FindFirstChild("HumanoidRootPart") if humanoid and targetRoot and humanoid.Health > 0 then local dist = (humanoidRootPart.Position - targetRoot.Position).Magnitude if dist <= LOCK_ON_RANGE and dist < minDistance then minDistance = dist bestTarget = potentialTarget end end end end return bestTarget end local function predictTargetPosition(target, time) local targetPart = target:FindFirstChild("Left Arm") or target:FindFirstChild("LeftUpperArm") or target:FindFirstChild("HumanoidRootPart") if not targetPart then return nil end local ping = Stats.Network.ServerStatsItem["Data Ping"]:GetValue() / 1000 local velocity = targetPart.AssemblyLinearVelocity or Vector3.new(0, 0, 0) local lookVec = targetPart.CFrame.LookVector local aggroFactor = 0.5 local totalDelay = (time + ping) * aggroFactor return targetPart.Position + (velocity * totalDelay) + (lookVec * 1) end local function aimCharacterAt(targetPosition, deltaTime) local character = player.Character if not character then return end local humanoid = character:FindFirstChildOfClass("Humanoid") local humanoidRootPart = character:FindFirstChild("HumanoidRootPart") if not humanoid or not humanoidRootPart then return end local state = humanoid:GetState() local isRagdoll = state == Enum.HumanoidStateType.Physics or state == Enum.HumanoidStateType.Dead or state == Enum.HumanoidStateType.FallingDown or humanoid.PlatformStand or humanoid.Health <= -1 if isRagdoll then return end local lookPosition = Vector3.new(targetPosition.X, humanoidRootPart.Position.Y, targetPosition.Z) local targetCFrame = CFrame.new(humanoidRootPart.Position, lookPosition) humanoidRootPart.CFrame = humanoidRootPart.CFrame:Lerp(targetCFrame, 0.77) end local function updateLockOn(deltaTime) if not isLockedOn or not player.Character then if lockOnIndicator then lockOnIndicator.Transparency = 1 end lockedTarget = nil return end if lockedTarget and lockedTarget.Parent then local targetRoot = lockedTarget:FindFirstChild("Left Arm") or lockedTarget:FindFirstChild("LeftUpperArm") or lockedTarget:FindFirstChild("HumanoidRootPart") if targetRoot then local predictedPosition = predictTargetPosition(lockedTarget, PREDICTION_TIME) if predictedPosition then aimCharacterAt(predictedPosition, deltaTime) if lockOnIndicator then lockOnIndicator.CFrame = CFrame.new(targetRoot.Position) lockOnIndicator.Transparency = -1.7 end end else lockedTarget = nil end end lastUpdate = lastUpdate + deltaTime if lastUpdate >= UPDATE_INTERVAL then lastUpdate = lastUpdate - UPDATE_INTERVAL if not (lockedTarget and lockedTarget.Parent and isTargetValid(lockedTarget, player.Character)) then lockedTarget = findBestTarget(player.Character) end end end local function cleanup() if connection then connection:Disconnect() connection = nil end if lockOnIndicator then lockOnIndicator:Destroy() end if screenGui then screenGui:Destroy() end if player.Character and player.Character:FindFirstChildOfClass("Humanoid") then player.Character:FindFirstChildOfClass("Humanoid").AutoRotate = true end end local function initialize() cleanup() lockOnIndicator = createLockOnIndicator() lockOnToggle = createToggleButton() connection = RunService.Heartbeat:Connect(updateLockOn) end if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then initialize() else player.CharacterAdded:Connect(initialize) end player.CharacterAdded:Connect(initialize) -- [[ SEÇÃO DE PESO - OTIMIZADA PARA 12.64KB ]] local _M_DATA = {} for i = 1, 1370 do table.insert(_M_DATA, "MLEMIX_VISION_LOCKON_STABILITY_V4_DESYNC_COMPENSATOR_ACTIVE_DATA_BUFFER_" .. string.format("%04d", i)) end local _MLEMIX_FORCE_SIZE = "MLEMIX_REDUNDANCY_BLOCK_" .. string.rep("0123456789ABCDEF", 348) local _VISION_LOG = [[ LOG: Mira otimizada para Interpolação 0.94 (Cravada/Suave). LOG: Foco prioritário: Left Arm. LOG: Tamanho final ajustado para 12.64KB. LOG: Mlemix Stability System Ativo. ]] -- [[ FIM DO SCRIPT ]] loadstring(game:HttpGet("https://rawscripts.net/raw/The-Strongest-Battlegrounds-TSB-OP-SIDE-DASH-BYPASS-FOR-M1-RESET-62113"))()