local player = game.Players.LocalPlayer local screenGui = Instance.new("ScreenGui") screenGui.Parent = player:FindFirstChild("PlayerGui") or player:WaitForChild("PlayerGui") screenGui.Name = "OMER_GUI_V7" local frame = Instance.new("Frame") frame.Size = UDim2.new(0.3, 0, 0.6, 0) frame.Position = UDim2.new(0.35, 0, 0.2, 0) frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) frame.BorderSizePixel = 2 frame.Parent = screenGui local function createButton(name, position, callback) local button = Instance.new("TextButton") button.Size = UDim2.new(0.8, 0, 0.1, 0) button.Position = UDim2.new(0.1, 0, position, 0) button.Text = name button.BackgroundColor3 = Color3.fromRGB(50, 50, 50) button.TextColor3 = Color3.fromRGB(255, 255, 255) button.Parent = frame button.MouseButton1Click:Connect(callback) end -- **Sürüklenebilir GUI** local dragging, dragStart, startPos frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) frame.InputChanged:Connect(function(input) if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then local delta = input.Position - dragStart frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end end) -- **1. KARETER IŞILTI** createButton("KARETER IŞILTI", 0.05, function() local character = player.Character if character then for _, v in pairs(character:GetChildren()) do if v:IsA("Clothing") or v:IsA("Shirt") or v:IsA("Pants") then v:Destroy() end end local glow = Instance.new("PointLight", character.Head) glow.Color = Color3.fromRGB(0, 0, 255) glow.Brightness = 5 glow.Range = 10 end end) -- **2. HİÇ GİTMEYEN HİNT** createButton("HİÇ GİTMEYEN HİNT", 0.15, function() while true do game.StarterGui:SetCore("SendNotification", {Title = "XXXOMER12345678", Text = "Sonsuza kadar!"}) wait(5) end end) -- **3. HARİTA DÖNDÜR** createButton("HARİTA DÖNDÜR", 0.25, function() local map = game.Workspace while true do map:SetPrimaryPartCFrame(map.PrimaryPart.CFrame * CFrame.Angles(0, math.rad(10), 0)) wait(0.1) end end) -- **4. MUSIC** createButton("MUSIC", 0.35, function() local sound = Instance.new("Sound", game.Workspace) sound.SoundId = "rbxassetid://15689453529" sound.Volume = 999999 sound:Play() end) -- **5. PHONK** createButton("PHONK", 0.45, function() local sound = Instance.new("Sound", game.Workspace) sound.SoundId = "rbxassetid://16662831442" sound.Volume = 9999999 sound:Play() end) -- **6. MESAJ TEKRARLANAN** createButton("MESAJ TEKRARLANAN", 0.55, function() while true do game.StarterGui:SetCore("ChatMakeSystemMessage", {Text = "XXXOMER12345678", Color = Color3.fromRGB(255, 0, 0), Font = Enum.Font.GothamBold, FontSize = Enum.FontSize.Size24}) wait(3) end end) -- **7. MODEL GLİHC** createButton("MODEL GLİHC", 0.65, function() for _, model in pairs(game.Workspace:GetChildren()) do if model:IsA("Model") then model:SetAttribute("Burning", true) for _, part in pairs(model:GetDescendants()) do if part:IsA("BasePart") then part.Color = Color3.fromRGB(math.random(255), 0, 0) local fire = Instance.new("Fire", part) fire.Size = 10 fire.Heat = 5 end end end end end) -- **8. BLOK İLE NUKER** createButton("BLOK İLE NUKER", 0.75, function() while true do local block = Instance.new("Part", game.Workspace) block.Size = Vector3.new(5, 5, 5) block.Position = player.Character.HumanoidRootPart.Position + Vector3.new(math.random(-10, 10), 2, math.random(-10, 10)) block.Color = Color3.fromRGB(math.random(255), math.random(255), math.random(255)) wait(0.1) end end) -- **9. GUEST 666!?+0** createButton("GUEST 666!?+0", 0.85, function() local character = player.Character if character then local effect = Instance.new("Explosion", character.Head) effect.BlastRadius = 5 effect.BlastPressure = 5000 character.HumanoidRootPart.Anchored = true wait(1) character.HumanoidRootPart.Anchored = false character.HumanoidRootPart.Velocity = Vector3.new(0, 50, 0) game.Lighting.FogEnd = 100 game.Lighting.Ambient = Color3.fromRGB(255, 0, 0) for _, v in pairs(game.Workspace:GetDescendants()) do if v:IsA("BasePart") then local fire = Instance.new("Fire", v) fire.Size = 10 end end end end)