-- Gui to Lua -- Version: 3.2 -- Instances: local KP = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local TextLabel_2 = Instance.new("TextLabel") local ScrollingFrame = Instance.new("ScrollingFrame") local TextButton = Instance.new("TextButton") local TextButton_2 = Instance.new("TextButton") local TextButton_3 = Instance.new("TextButton") local TextButton_4 = Instance.new("TextButton") local TextButton_5 = Instance.new("TextButton") local TextButton_6 = Instance.new("TextButton") local TextButton_7 = Instance.new("TextButton") local TextButton_8 = Instance.new("TextButton") local TextButton_9 = Instance.new("TextButton") local TextLabel_3 = Instance.new("TextLabel") local TextLabel_4 = Instance.new("TextLabel") local TextButton_10 = Instance.new("TextButton") local TextButton_11 = Instance.new("TextButton") local TextButton_12 = Instance.new("TextButton") local TextButton_13 = Instance.new("TextButton") local TextButton_14 = Instance.new("TextButton") local TextButton_15 = Instance.new("TextButton") local TextButton_16 = Instance.new("TextButton") local TextButton_17 = Instance.new("TextButton") local TextButton_18 = Instance.new("TextButton") local TextButton_19 = Instance.new("TextButton") local TextButton_20 = Instance.new("TextButton") local TextButton_21 = Instance.new("TextButton") local TextButton_22 = Instance.new("TextButton") local TextButton_23 = Instance.new("TextButton") local TextButton_24 = Instance.new("TextButton") local TextButton_25 = Instance.new("TextButton") local TextButton_26 = Instance.new("TextButton") local TextButton_27 = Instance.new("TextButton") local TextLabel_5 = Instance.new("TextLabel") local TextLabel_6 = Instance.new("TextLabel") --Properties: KP.Name = "KP" KP.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") KP.ZIndexBehavior = Enum.ZIndexBehavior.Sibling KP.ResetOnSpawn = false Frame.Parent = KP Frame.BackgroundColor3 = Color3.fromRGB(12, 12, 12) Frame.BorderColor3 = Color3.fromRGB(0, 85, 0) Frame.BorderSizePixel = 5 Frame.Position = UDim2.new(0.395261258, 0, 0.257925063, 0) Frame.Size = UDim2.new(0, 314, 0, 345) TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BackgroundTransparency = 1.000 TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderSizePixel = 0 TextLabel.Position = UDim2.new(-0.0318471342, 0, 0, 0) TextLabel.Size = UDim2.new(0, 314, 0, 30) TextLabel.Font = Enum.Font.Unknown TextLabel.Text = "Little k00pgui f3x" TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel.TextScaled = true TextLabel.TextSize = 14.000 TextLabel.TextWrapped = true TextLabel_2.Parent = Frame TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.BackgroundTransparency = 1.000 TextLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_2.BorderSizePixel = 0 TextLabel_2.Position = UDim2.new(0.210191086, 0, 0.110119045, 0) TextLabel_2.Size = UDim2.new(0, 177, 0, 15) TextLabel_2.Font = Enum.Font.Unknown TextLabel_2.Text = "By: @k00pkidd415" TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.TextScaled = true TextLabel_2.TextSize = 14.000 TextLabel_2.TextWrapped = true ScrollingFrame.Parent = Frame ScrollingFrame.Active = true ScrollingFrame.BackgroundColor3 = Color3.fromRGB(12, 12, 12) ScrollingFrame.BorderColor3 = Color3.fromRGB(0, 0, 0) ScrollingFrame.BorderSizePixel = 0 ScrollingFrame.Position = UDim2.new(0, 0, 0.172619045, 0) ScrollingFrame.Size = UDim2.new(0, 314, 0, 278) TextButton.Parent = ScrollingFrame TextButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton.BorderColor3 = Color3.fromRGB(0, 85, 0) TextButton.BorderSizePixel = 5 TextButton.Position = UDim2.new(-0.00172647857, 0, 0.0297619049, 0) TextButton.Size = UDim2.new(0, 90, 0, 25) TextButton.Font = Enum.Font.SourceSansBold TextButton.Text = "666" TextButton.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton.TextScaled = true TextButton.TextSize = 14.000 TextButton.TextWrapped = true TextButton_2.Parent = ScrollingFrame TextButton_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_2.BorderColor3 = Color3.fromRGB(0, 85, 0) TextButton_2.BorderSizePixel = 5 TextButton_2.Position = UDim2.new(0.326513588, 0, 0.0297619049, 0) TextButton_2.Size = UDim2.new(0, 90, 0, 25) TextButton_2.Font = Enum.Font.SourceSansBold TextButton_2.Text = "Canada" TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_2.TextScaled = true TextButton_2.TextSize = 14.000 TextButton_2.TextWrapped = true TextButton_3.Parent = ScrollingFrame TextButton_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_3.BorderColor3 = Color3.fromRGB(0, 85, 0) TextButton_3.BorderSizePixel = 5 TextButton_3.Position = UDim2.new(0.667856812, 0, 0.0297618918, 0) TextButton_3.Size = UDim2.new(0, 42, 0, 25) TextButton_3.Font = Enum.Font.SourceSansBold TextButton_3.Text = "R6" TextButton_3.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_3.TextScaled = true TextButton_3.TextSize = 14.000 TextButton_3.TextWrapped = true TextButton_4.Parent = ScrollingFrame TextButton_4.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_4.BorderColor3 = Color3.fromRGB(0, 85, 0) TextButton_4.BorderSizePixel = 5 TextButton_4.Position = UDim2.new(0.667856812, 0, 0.096726194, 0) TextButton_4.Size = UDim2.new(0, 90, 0, 25) TextButton_4.Font = Enum.Font.SourceSansBold TextButton_4.Text = "Avatars all" TextButton_4.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_4.TextScaled = true TextButton_4.TextSize = 14.000 TextButton_4.TextWrapped = true TextButton_5.Parent = ScrollingFrame TextButton_5.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_5.BorderColor3 = Color3.fromRGB(0, 85, 0) TextButton_5.BorderSizePixel = 5 TextButton_5.Position = UDim2.new(-0.00172647857, 0, 0.096726194, 0) TextButton_5.Size = UDim2.new(0, 90, 0, 25) TextButton_5.Font = Enum.Font.SourceSansBold TextButton_5.Text = "Decals 1" TextButton_5.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_5.TextScaled = true TextButton_5.TextSize = 14.000 TextButton_5.TextWrapped = true TextButton_6.Parent = ScrollingFrame TextButton_6.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_6.BorderColor3 = Color3.fromRGB(0, 85, 0) TextButton_6.BorderSizePixel = 5 TextButton_6.Position = UDim2.new(0.326513588, 0, 0.096726194, 0) TextButton_6.Size = UDim2.new(0, 90, 0, 25) TextButton_6.Font = Enum.Font.SourceSansBold TextButton_6.Text = "Skybox 1" TextButton_6.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_6.TextScaled = true TextButton_6.TextSize = 14.000 TextButton_6.TextWrapped = true TextButton_7.Parent = ScrollingFrame TextButton_7.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_7.BorderColor3 = Color3.fromRGB(0, 85, 0) TextButton_7.BorderSizePixel = 5 TextButton_7.Position = UDim2.new(0.326513588, 0, 0.165178567, 0) TextButton_7.Size = UDim2.new(0, 90, 0, 25) TextButton_7.Font = Enum.Font.SourceSansBold TextButton_7.Text = "Skybox 2" TextButton_7.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_7.TextScaled = true TextButton_7.TextSize = 14.000 TextButton_7.TextWrapped = true TextButton_8.Parent = ScrollingFrame TextButton_8.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_8.BorderColor3 = Color3.fromRGB(0, 85, 0) TextButton_8.BorderSizePixel = 5 TextButton_8.Position = UDim2.new(-0.00172647857, 0, 0.165178567, 0) TextButton_8.Size = UDim2.new(0, 90, 0, 25) TextButton_8.Font = Enum.Font.SourceSansBold TextButton_8.Text = "Decals 2" TextButton_8.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_8.TextScaled = true TextButton_8.TextSize = 14.000 TextButton_8.TextWrapped = true TextButton_9.Parent = ScrollingFrame TextButton_9.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_9.BorderColor3 = Color3.fromRGB(0, 85, 0) TextButton_9.BorderSizePixel = 5 TextButton_9.Position = UDim2.new(0.667856812, 0, 0.165178567, 0) TextButton_9.Size = UDim2.new(0, 90, 0, 25) TextButton_9.Font = Enum.Font.SourceSansBold TextButton_9.Text = "Hint" TextButton_9.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_9.TextScaled = true TextButton_9.TextSize = 14.000 TextButton_9.TextWrapped = true TextLabel_3.Parent = ScrollingFrame TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_3.BackgroundTransparency = 1.000 TextLabel_3.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_3.BorderSizePixel = 0 TextLabel_3.Position = UDim2.new(0.0219999999, 0, 0.899999976, 0) TextLabel_3.Size = UDim2.new(0, 292, 0, 29) TextLabel_3.Font = Enum.Font.Unknown TextLabel_3.Text = "https://discord.gg/TREc2GrRx7" TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_3.TextScaled = true TextLabel_3.TextSize = 14.000 TextLabel_3.TextWrapped = true TextLabel_4.Parent = ScrollingFrame TextLabel_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_4.BackgroundTransparency = 1.000 TextLabel_4.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_4.BorderSizePixel = 0 TextLabel_4.Position = UDim2.new(-0.0608024858, 0, 0.594862759, 0) TextLabel_4.Size = UDim2.new(0, 292, 0, 29) TextLabel_4.Font = Enum.Font.Unknown TextLabel_4.Text = "Bypassed songs" TextLabel_4.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_4.TextScaled = true TextLabel_4.TextSize = 14.000 TextLabel_4.TextWrapped = true TextButton_10.Parent = ScrollingFrame TextButton_10.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_10.BorderColor3 = Color3.fromRGB(0, 85, 0) TextButton_10.BorderSizePixel = 5 TextButton_10.Position = UDim2.new(0.0340988263, 0, 0.642857134, 0) TextButton_10.Size = UDim2.new(0, 90, 0, 25) TextButton_10.Font = Enum.Font.SourceSansBold TextButton_10.Text = "Monster mash" TextButton_10.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_10.TextScaled = true TextButton_10.TextSize = 14.000 TextButton_10.TextWrapped = true TextButton_11.Parent = ScrollingFrame TextButton_11.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_11.BorderColor3 = Color3.fromRGB(0, 85, 0) TextButton_11.BorderSizePixel = 5 TextButton_11.Position = UDim2.new(0.802547753, 0, 0.596726179, 0) TextButton_11.Size = UDim2.new(0, 46, 0, 25) TextButton_11.Font = Enum.Font.SourceSansBold TextButton_11.Text = "Stop music" TextButton_11.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_11.TextScaled = true TextButton_11.TextSize = 14.000 TextButton_11.TextWrapped = true TextButton_12.Parent = ScrollingFrame TextButton_12.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_12.BorderColor3 = Color3.fromRGB(0, 85, 0) TextButton_12.BorderSizePixel = 5 TextButton_12.Position = UDim2.new(0.661487341, 0, 0.233630955, 0) TextButton_12.Size = UDim2.new(0, 90, 0, 25) TextButton_12.Font = Enum.Font.SourceSansBold TextButton_12.Text = "Forceplace all realm" TextButton_12.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_12.TextScaled = true TextButton_12.TextSize = 14.000 TextButton_12.TextWrapped = true TextButton_13.Parent = ScrollingFrame TextButton_13.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_13.BorderColor3 = Color3.fromRGB(0, 85, 0) TextButton_13.BorderSizePixel = 5 TextButton_13.Position = UDim2.new(0.661487341, 0, 0.302083343, 0) TextButton_13.Size = UDim2.new(0, 90, 0, 25) TextButton_13.Font = Enum.Font.SourceSansBold TextButton_13.Text = "Forceplace others realm" TextButton_13.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_13.TextScaled = true TextButton_13.TextSize = 14.000 TextButton_13.TextWrapped = true TextButton_14.Parent = ScrollingFrame TextButton_14.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_14.BorderColor3 = Color3.fromRGB(0, 85, 0) TextButton_14.BorderSizePixel = 5 TextButton_14.Position = UDim2.new(0.661487341, 0, 0.376488119, 0) TextButton_14.Size = UDim2.new(0, 90, 0, 25) TextButton_14.Font = Enum.Font.SourceSansBold TextButton_14.Text = "GlobalForcePlace" TextButton_14.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_14.TextScaled = true TextButton_14.TextSize = 14.000 TextButton_14.TextWrapped = true TextButton_15.Parent = ScrollingFrame TextButton_15.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_15.BorderColor3 = Color3.fromRGB(0, 85, 0) TextButton_15.BorderSizePixel = 5 TextButton_15.Position = UDim2.new(-0.000933021482, 0, 0.301746845, 0) TextButton_15.Size = UDim2.new(0, 193, 0, 25) TextButton_15.Font = Enum.Font.SourceSansBold TextButton_15.Text = "give f3x" TextButton_15.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_15.TextScaled = true TextButton_15.TextSize = 14.000 TextButton_15.TextWrapped = true TextButton_16.Parent = ScrollingFrame TextButton_16.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_16.BorderColor3 = Color3.fromRGB(0, 85, 0) TextButton_16.BorderSizePixel = 5 TextButton_16.Position = UDim2.new(0.381232589, 0, 0.642857134, 0) TextButton_16.Size = UDim2.new(0, 90, 0, 25) TextButton_16.Font = Enum.Font.SourceSansBold TextButton_16.Text = "Theme" TextButton_16.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_16.TextScaled = true TextButton_16.TextSize = 14.000 TextButton_16.TextWrapped = true TextButton_17.Parent = ScrollingFrame TextButton_17.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_17.BorderColor3 = Color3.fromRGB(0, 85, 0) TextButton_17.BorderSizePixel = 5 TextButton_17.Position = UDim2.new(0.0340988263, 0, 0.701686502, 0) TextButton_17.Size = UDim2.new(0, 90, 0, 25) TextButton_17.Font = Enum.Font.SourceSansBold TextButton_17.Text = "Ahhh" TextButton_17.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_17.TextScaled = true TextButton_17.TextSize = 14.000 TextButton_17.TextWrapped = true TextButton_18.Parent = ScrollingFrame TextButton_18.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_18.BorderColor3 = Color3.fromRGB(0, 85, 0) TextButton_18.BorderSizePixel = 5 TextButton_18.Position = UDim2.new(0.326513588, 0, 0.376772761, 0) TextButton_18.Size = UDim2.new(0, 90, 0, 25) TextButton_18.Font = Enum.Font.SourceSansBold TextButton_18.Text = "Headshake" TextButton_18.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_18.TextScaled = true TextButton_18.TextSize = 14.000 TextButton_18.TextWrapped = true TextButton_19.Parent = ScrollingFrame TextButton_19.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_19.BorderColor3 = Color3.fromRGB(0, 85, 0) TextButton_19.BorderSizePixel = 5 TextButton_19.Position = UDim2.new(-0.00172647857, 0, 0.376772761, 0) TextButton_19.Size = UDim2.new(0, 90, 0, 25) TextButton_19.Font = Enum.Font.SourceSansBold TextButton_19.Text = "Tubers dance" TextButton_19.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_19.TextScaled = true TextButton_19.TextSize = 14.000 TextButton_19.TextWrapped = true TextButton_20.Parent = ScrollingFrame TextButton_20.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_20.BorderColor3 = Color3.fromRGB(0, 85, 0) TextButton_20.BorderSizePixel = 5 TextButton_20.Position = UDim2.new(0.661487341, 0, 0.44895187, 0) TextButton_20.Size = UDim2.new(0, 90, 0, 25) TextButton_20.Font = Enum.Font.SourceSansBold TextButton_20.Text = "Title me" TextButton_20.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_20.TextScaled = true TextButton_20.TextSize = 14.000 TextButton_20.TextWrapped = true TextButton_21.Parent = ScrollingFrame TextButton_21.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_21.BorderColor3 = Color3.fromRGB(0, 85, 0) TextButton_21.BorderSizePixel = 5 TextButton_21.Position = UDim2.new(0.326513588, 0, 0.233294502, 0) TextButton_21.Size = UDim2.new(0, 90, 0, 25) TextButton_21.Font = Enum.Font.SourceSansBold TextButton_21.Text = "Skybox 3" TextButton_21.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_21.TextScaled = true TextButton_21.TextSize = 14.000 TextButton_21.TextWrapped = true TextButton_22.Parent = ScrollingFrame TextButton_22.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_22.BorderColor3 = Color3.fromRGB(0, 85, 0) TextButton_22.BorderSizePixel = 5 TextButton_22.Position = UDim2.new(-0.00172647857, 0, 0.233294502, 0) TextButton_22.Size = UDim2.new(0, 90, 0, 25) TextButton_22.Font = Enum.Font.SourceSansBold TextButton_22.Text = "Decals 3" TextButton_22.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_22.TextScaled = true TextButton_22.TextSize = 14.000 TextButton_22.TextWrapped = true TextButton_23.Parent = ScrollingFrame TextButton_23.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_23.BorderColor3 = Color3.fromRGB(0, 85, 0) TextButton_23.BorderSizePixel = 5 TextButton_23.Position = UDim2.new(0.820723057, 0, 0.0297618918, 0) TextButton_23.Size = UDim2.new(0, 42, 0, 25) TextButton_23.Font = Enum.Font.SourceSansBold TextButton_23.Text = "R15" TextButton_23.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_23.TextScaled = true TextButton_23.TextSize = 14.000 TextButton_23.TextWrapped = true TextButton_24.Parent = ScrollingFrame TextButton_24.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_24.BorderColor3 = Color3.fromRGB(0, 85, 0) TextButton_24.BorderSizePixel = 5 TextButton_24.Position = UDim2.new(0.327092469, 0, 0.44895187, 0) TextButton_24.Size = UDim2.new(0, 90, 0, 25) TextButton_24.Font = Enum.Font.SourceSansBold TextButton_24.Text = "Be Bigger" TextButton_24.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_24.TextScaled = true TextButton_24.TextSize = 14.000 TextButton_24.TextWrapped = true TextButton_25.Parent = ScrollingFrame TextButton_25.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_25.BorderColor3 = Color3.fromRGB(0, 85, 0) TextButton_25.BorderSizePixel = 5 TextButton_25.Position = UDim2.new(-0.000933021482, 0, 0.44895187, 0) TextButton_25.Size = UDim2.new(0, 90, 0, 25) TextButton_25.Font = Enum.Font.SourceSansBold TextButton_25.Text = "Place Spam" TextButton_25.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_25.TextScaled = true TextButton_25.TextSize = 14.000 TextButton_25.TextWrapped = true TextButton_26.Parent = ScrollingFrame TextButton_26.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_26.BorderColor3 = Color3.fromRGB(0, 85, 0) TextButton_26.BorderSizePixel = 5 TextButton_26.Position = UDim2.new(0.661487341, 0, 0.521415651, 0) TextButton_26.Size = UDim2.new(0, 90, 0, 25) TextButton_26.Font = Enum.Font.SourceSansBold TextButton_26.Text = "Title me 2" TextButton_26.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_26.TextScaled = true TextButton_26.TextSize = 14.000 TextButton_26.TextWrapped = true TextButton_27.Parent = ScrollingFrame TextButton_27.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_27.BorderColor3 = Color3.fromRGB(0, 85, 0) TextButton_27.BorderSizePixel = 5 TextButton_27.Position = UDim2.new(0.327092469, 0, 0.521415651, 0) TextButton_27.Size = UDim2.new(0, 90, 0, 25) TextButton_27.Font = Enum.Font.SourceSansBold TextButton_27.Text = "f3x realm" TextButton_27.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_27.TextScaled = true TextButton_27.TextSize = 14.000 TextButton_27.TextWrapped = true TextLabel_5.Parent = Frame TextLabel_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_5.BackgroundTransparency = 1.000 TextLabel_5.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_5.BorderSizePixel = 0 TextLabel_5.Position = UDim2.new(0.326513588, 0, 0.15476191, 0) TextLabel_5.Size = UDim2.new(0, 106, 0, 15) TextLabel_5.Font = Enum.Font.SourceSansBold TextLabel_5.Text = "[team k00pkidd 2 ex!led]" TextLabel_5.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_5.TextScaled = true TextLabel_5.TextSize = 14.000 TextLabel_5.TextWrapped = true TextLabel_6.Parent = Frame TextLabel_6.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_6.BackgroundTransparency = 1.000 TextLabel_6.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_6.BorderSizePixel = 0 TextLabel_6.Position = UDim2.new(0.850318491, 0, 0, 0) TextLabel_6.Size = UDim2.new(0, 47, 0, 30) TextLabel_6.Font = Enum.Font.Unknown TextLabel_6.Text = "V4" TextLabel_6.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_6.TextScaled = true TextLabel_6.TextSize = 14.000 TextLabel_6.TextWrapped = true -- Scripts: local function EIGT_fake_script() -- Frame.LocalScript local script = Instance.new('LocalScript', Frame) local UserInputService = game:GetService("UserInputService") local gui = script.Parent local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end coroutine.wrap(EIGT_fake_script)() local function LLWQM_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton) script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function name(part, stringa) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringa } serverendpoint:InvokeServer(unpack(args)) end local function lock(part, boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } serverendpoint:InvokeServer(unpack(args)) end -- main func local function createdecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } serverendpoint:InvokeServer(unpack(args)) end local function setdecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } serverendpoint:InvokeServer(unpack(args)) end local function color(part, color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } serverendpoint:InvokeServer(unpack(args)) end local function addfire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } serverendpoint:InvokeServer(unpack(args)) end local function syncfire(part, size, heat) local args = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire", ["Size"] = 30, ["Heat"] = 35 } } } serverendpoint:InvokeServer(unpack(args)) end local function addlight(part, brightness) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "PointLight" } } } serverendpoint:InvokeServer(unpack(args)) end local function synclight(part, brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "PointLight", ["Brightness"] = brightness, ["Color"] = Color3.new(1, 0, 0) } } } serverendpoint:InvokeServer(unpack(args)) end local function setcollision(part, booleana) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = booleana } } } serverendpoint:InvokeServer(unpack(args)) end local function decalspam() local decalid = "96757457442198" for _, v in ipairs(workspace:GetDescendants()) do if v.Name == "Sky" then print("no") elseif v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() createdecal(v, Enum.NormalId.Front) createdecal(v, Enum.NormalId.Back) createdecal(v, Enum.NormalId.Left) createdecal(v, Enum.NormalId.Right) createdecal(v, Enum.NormalId.Bottom) createdecal(v, Enum.NormalId.Top) setdecal(v, decalid, Enum.NormalId.Front) setdecal(v, decalid, Enum.NormalId.Back) setdecal(v, decalid, Enum.NormalId.Left) setdecal(v, decalid, Enum.NormalId.Right) setdecal(v, decalid, Enum.NormalId.Bottom) setdecal(v, decalid, Enum.NormalId.Top) end) end end end local function lightall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() addlight(v) synclight(v, 15) end) end end end local function colorall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() color(v, Color3.new(0.0666667, 0.0666667, 0.0666667)) end) end end end local function sky666() spawn(function() local position = char.Head.Position local part = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(position + Vector3.new(0, 2, 0)), workspace) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } serverendpoint:InvokeServer(unpack(args)) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://8006679977" } } } serverendpoint:InvokeServer(unpack(args)) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = Vector3.new(90, 90, 90) } } } serverendpoint:InvokeServer(unpack(args)) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://15849970412" } } } serverendpoint:InvokeServer(unpack(args)) name(part, "Sky") lock(part, true) setcollision(part, false) end) end local function fireall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() addfire(v) syncfire(v) end) end end end local function sixsixsix() fireall() sky666() decalspam() colorall() lightall() end sixsixsix() end) end coroutine.wrap(LLWQM_fake_script)() local function FAAI_fake_script() -- TextButton_2.LocalScript local script = Instance.new('LocalScript', TextButton_2) script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("106517933385903") end) end coroutine.wrap(FAAI_fake_script)() local function ULAHAP_fake_script() -- TextButton_3.LocalScript local script = Instance.new('LocalScript', TextButton_3) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";r6 me") end) end coroutine.wrap(ULAHAP_fake_script)() local function RJJS_fake_script() -- TextButton_4.LocalScript local script = Instance.new('LocalScript', TextButton_4) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";r6 all ;char all k00pkidd415") end) end coroutine.wrap(RJJS_fake_script)() local function NACQK_fake_script() -- TextButton_5.LocalScript local script = Instance.new('LocalScript', TextButton_5) script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("86698979414796") end) end coroutine.wrap(NACQK_fake_script)() local function GFQZYG_fake_script() -- TextButton_6.LocalScript local script = Instance.new('LocalScript', TextButton_6) script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(7000, 7000, 7000)) SetLocked(v,true) end end end Sky("86698979414796") end) end coroutine.wrap(GFQZYG_fake_script)() local function KDZSHJX_fake_script() -- TextButton_7.LocalScript local script = Instance.new('LocalScript', TextButton_7) script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(7000, 7000, 7000)) SetLocked(v,true) end end end Sky("11426185601") end) end coroutine.wrap(KDZSHJX_fake_script)() local function MUIQZJ_fake_script() -- TextButton_8.LocalScript local script = Instance.new('LocalScript', TextButton_8) script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("11426185601") end) end coroutine.wrap(MUIQZJ_fake_script)() local function GAKC_fake_script() -- TextButton_9.LocalScript local script = Instance.new('LocalScript', TextButton_9) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";serverhint k00pkidd415 hax u") end) end coroutine.wrap(GAKC_fake_script)() local function BVGNVC_fake_script() -- TextButton_10.LocalScript local script = Instance.new('LocalScript', TextButton_10) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 35930009 ;volume inf") end) end coroutine.wrap(BVGNVC_fake_script)() local function EYLZZ_fake_script() -- TextButton_11.LocalScript local script = Instance.new('LocalScript', TextButton_11) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";unmusic") end) end coroutine.wrap(EYLZZ_fake_script)() local function EKDPE_fake_script() -- TextButton_12.LocalScript local script = Instance.new('LocalScript', TextButton_12) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";forceplace all 119775739652130 ") end) end coroutine.wrap(EKDPE_fake_script)() local function OTKQFOM_fake_script() -- TextButton_13.LocalScript local script = Instance.new('LocalScript', TextButton_13) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";forceplace others 119775739652130 ") end) end coroutine.wrap(OTKQFOM_fake_script)() local function BXRJXSG_fake_script() -- TextButton_14.LocalScript local script = Instance.new('LocalScript', TextButton_14) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";GlobalForcePlace 119775739652130") end) end coroutine.wrap(BXRJXSG_fake_script)() local function NVNBDLG_fake_script() -- TextButton_15.LocalScript local script = Instance.new('LocalScript', TextButton_15) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools") end) end coroutine.wrap(NVNBDLG_fake_script)() local function TNQD_fake_script() -- TextButton_16.LocalScript local script = Instance.new('LocalScript', TextButton_16) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 124474733922689 ;pitch 0.105 ;volume inf") end) end coroutine.wrap(TNQD_fake_script)() local function ALFMCT_fake_script() -- TextButton_17.LocalScript local script = Instance.new('LocalScript', TextButton_17) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 138425279367870 ;pitch 0.24 ;volume inf") end) end coroutine.wrap(ALFMCT_fake_script)() local function ITJWFY_fake_script() -- TextButton_18.LocalScript local script = Instance.new('LocalScript', TextButton_18) script.Parent.MouseButton1Click:Connect(function() local Players = game:GetService("Players") local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local me = Players.LocalPlayer local char = me.Character or me.CharacterAdded:Wait() local myTool for _, thing in ipairs(me:GetDescendants()) do if thing.Name == "SyncAPI" then myTool = thing.Parent break end end if not myTool then for _, thing in ipairs(ReplicatedStorage:GetDescendants()) do if thing.Name == "SyncAPI" then myTool = thing.Parent break end end end if not myTool then print("Bro you dont even got the tool") return end local server = myTool:WaitForChild("SyncAPI"):WaitForChild("ServerEndpoint") local head = char:WaitForChild("Head") local headMesh = head:FindFirstChildWhichIsA("SpecialMesh") if not headMesh then print("yo your head got no mesh lol") return end local myHats = {} for _, thing in ipairs(char:GetChildren()) do if thing:IsA("Accessory") and thing:FindFirstChild("Handle") then local mesh = thing.Handle:FindFirstChildWhichIsA("SpecialMesh") if mesh then table.insert(myHats, { part = thing.Handle, mesh = mesh.MeshId }) end end end local time = 0 local off = 0 local target = 0 local smooth = 8 local acc = 0 local rate = 1/60 RunService.RenderStepped:Connect(function(dt) time = time + dt * 6 target = math.sin(time) * 0.7 off = off + (target - off) * dt * smooth acc = acc + dt if acc >= rate then acc = 0 local stuff = { { Part = head, MeshId = headMesh.MeshId, Offset = Vector3.new(off,0,0) } } for _, hat in ipairs(myHats) do table.insert(stuff, { Part = hat.part, MeshId = hat.mesh, Offset = Vector3.new(off,0,0) }) end server:InvokeServer("SyncMesh", stuff) end end) end) end coroutine.wrap(ITJWFY_fake_script)() local function DDYGJI_fake_script() -- TextButton_19.LocalScript local script = Instance.new('LocalScript', TextButton_19) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";emote me 134442882516163") end) end coroutine.wrap(DDYGJI_fake_script)() local function LQYUO_fake_script() -- TextButton_20.LocalScript local script = Instance.new('LocalScript', TextButton_20) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";titleg me k00pkidd415") end) end coroutine.wrap(LQYUO_fake_script)() local function DQZVM_fake_script() -- TextButton_21.LocalScript local script = Instance.new('LocalScript', TextButton_21) script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(7000, 7000, 7000)) SetLocked(v,true) end end end Sky("79231528755024") end) end coroutine.wrap(DQZVM_fake_script)() local function WDKWJYN_fake_script() -- TextButton_22.LocalScript local script = Instance.new('LocalScript', TextButton_22) script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("79231528755024") end) end coroutine.wrap(WDKWJYN_fake_script)() local function AMPIDOI_fake_script() -- TextButton_23.LocalScript local script = Instance.new('LocalScript', TextButton_23) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";r15 me") end) end coroutine.wrap(AMPIDOI_fake_script)() local function SBIB_fake_script() -- TextButton_24.LocalScript local script = Instance.new('LocalScript', TextButton_24) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";size me 3") end) end coroutine.wrap(SBIB_fake_script)() local function QWRWLTT_fake_script() -- TextButton_25.LocalScript local script = Instance.new('LocalScript', TextButton_25) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage :WaitForChild("HDAdminHDClient") .Signals .RequestCommandSilent local smTimer = 0 while true do -- place command every 1 second RequestCommand:InvokeServer(";place all 119775739652130") -- increase timer smTimer += 1 -- send server message every 30 seconds if smTimer >= 15 then RequestCommand:InvokeServer(";sm make sure to join the updated version of the game!") smTimer = 0 end task.wait(1) end end) end coroutine.wrap(QWRWLTT_fake_script)() local function KMWXCL_fake_script() -- TextButton_26.LocalScript local script = Instance.new('LocalScript', TextButton_26) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";titleg me k00p415") end) end coroutine.wrap(KMWXCL_fake_script)() local function GBBCJQ_fake_script() -- TextButton_27.LocalScript local script = Instance.new('LocalScript', TextButton_27) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") RequestCommand:InvokeServer(";fogcolor black") wait(0.4) RequestCommand:InvokeServer(";punish all") wait(0.1) local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("no fex") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } serverendpoint:InvokeServer(unpack(args)) end local function deleteall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() delete(v) end) end end end deleteall() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fogcolor black ;time") local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmaterial(part,mate,trans) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = mate } } } serverendpoint:InvokeServer(unpack(args)) end local function transparency(part,trans) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = trans } } } serverendpoint:InvokeServer(unpack(args)) end local function color(part, color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshid(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function makemesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshsize(part, vectora) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = vectora } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshtexture(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function name(part, stringa) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringa } serverendpoint:InvokeServer(unpack(args)) end local function lock(part, boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } serverendpoint:InvokeServer(unpack(args)) end local function setcollision(part, booleana) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = booleana } } } serverendpoint:InvokeServer(unpack(args)) end local function setanchor(part, boolean) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } serverendpoint:InvokeServer(unpack(args)) end local function createdecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } serverendpoint:InvokeServer(unpack(args)) end local function setdecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } serverendpoint:InvokeServer(unpack(args)) end local function makerealmbase() local position = CFrame.new(0, 5, 0) local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace) resize(base, Vector3.new(512, 16, 512), position) syncmaterial(base, Enum.Material.Concrete) color(base, Color3.new(0.513725, 0.513725, 0.513725)) name(base, "loltroll") lock(base, true) local spawnpos = CFrame.new(34.5, 8.1, -26) local spawna = serverendpoint:InvokeServer("CreatePart", "Spawn", spawnpos, workspace) resize(spawna, Vector3.new(20, 10, 20), spawnpos) name(spawna, "SpawnLocation") lock(spawna, true) createdecal(spawna, Enum.NormalId.Top) setdecal(spawna, "11426185601", Enum.NormalId.Top) -- ganti decalnya pake decal lu transparency(spawna, 1) local pos = CFrame.new(74.143, 24, -25.232) local rules = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(rules, 0) setcollision(rules, false) createdecal(rules, Enum.NormalId.Left) setdecal(rules, "11426185601", Enum.NormalId.Left) color(rules, Color3.new(1, 1, 1)) resize(rules, Vector3.new(4, 23, 37), pos) local pos = CFrame.new(1.143, 24, -25.232) local bad = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(bad, 1) setcollision(bad, false) createdecal(bad, Enum.NormalId.Right) setdecal(bad, "79231528755024", Enum.NormalId.Right) resize(bad, Vector3.new(4, 23, 37), pos) end local function sky() local position = CFrame.new(0, 5, 0) local sky = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace) makemesh(sky) syncmeshid(sky, "79231528755024") syncmeshtexture(sky, "96622965544848") syncmeshsize(sky, Vector3.new(99999, 99999, 99999)) lock(sky, true) name(sky, "XDDDD") setcollision(sky, false) end local function unanchorall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() setanchor(v, false) end) end end end local function realm() sky() makerealmbase() end realm() RequestCommand:InvokeServer(";r6 all") wait(5) RequestCommand:InvokeServer(";music 124474733922689 ;pitch 0.105 ;volume inf ;savemap ") end) end coroutine.wrap(GBBCJQ_fake_script)()