-- READ THE DESC READ THE DESC DON'T BEEE DUUUUUUMMMMMMBBBBB -- READ THE DESC READ THE DESC DON'T BEEE DUUUUUUMMMMMMBBBBB -- READ THE DESC READ THE DESC DON'T BEEE DUUUUUUMMMMMMBBBBB -- READ THE DESC READ THE DESC DON'T BEEE DUUUUUUMMMMMMBBBBB -- READ THE DESC READ THE DESC DON'T BEEE DUUUUUUMMMMMMBBBBB -- READ THE DESC READ THE DESC DON'T BEEE DUUUUUUMMMMMMBBBBB -- READ THE DESC READ THE DESC DON'T BEEE DUUUUUUMMMMMMBBBBB -- READ THE DESC READ THE DESC DON'T BEEE DUUUUUUMMMMMMBBBBB -- READ THE DESC READ THE DESC DON'T BEEE DUUUUUUMMMMMMBBBBB -- READ THE DESC READ THE DESC DON'T BEEE DUUUUUUMMMMMMBBBBB getgenv().Time = 0.1 getgenv().Head = { 215718515, 74891470, 1744060292 } getgenv().Torso = { 0000000000 } getgenv().Headless = true local Players = game:GetService("Players") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local activeAccessories = {} local headlessConnection = nil local isHeadlessActive = false local function weldParts(part0, part1, c0, c1) for _, child in pairs(part1:GetChildren()) do if child:IsA("Weld") or child:IsA("WeldConstraint") or child.Name == "AccessoryWeld" then child:Destroy() end end local weld = Instance.new("Weld") weld.Name = "AccessoryWeld" weld.Part0 = part0 weld.Part1 = part1 weld.C0 = c0 weld.C1 = c1 weld.Parent = part0 return weld end local function findAttachment(rootPart, name) if not rootPart then return nil end for _, descendant in pairs(rootPart:GetDescendants()) do if descendant:IsA("Attachment") and descendant.Name == name then return descendant end end return nil end local function safeGetObjects(assetId) local success, result = pcall(function() return game:GetObjects("rbxassetid://" .. tostring(assetId)) end) if success and result and #result > 0 then return result[1] end return nil end local function addAccessoryToCharacter(accessoryId, parentPart, character) if not parentPart or not parentPart.Parent then return end local accessoryKey = tostring(accessoryId) .. "_" .. parentPart.Name if activeAccessories[accessoryKey] then activeAccessories[accessoryKey]:Destroy() end local accessory = safeGetObjects(accessoryId) if not accessory then return end accessory.Name = accessory.Name .. "_Custom" accessory.Parent = workspace local handle = accessory:FindFirstChild("Handle") if not handle then accessory:Destroy() return end if not handle:IsA("BasePart") then accessory:Destroy() return end local attachment = handle:FindFirstChildOfClass("Attachment") if attachment then local parentAttachment = findAttachment(parentPart, attachment.Name) if parentAttachment then weldParts(parentPart, handle, parentAttachment.CFrame, attachment.CFrame) else weldParts(parentPart, handle, CFrame.new(0, 0, 0), attachment.CFrame) end else local attachmentPoint = accessory:FindFirstChild("AttachmentPoint") local c1 = attachmentPoint and attachmentPoint.CFrame or CFrame.new() local offset = parentPart.Name == "Head" and CFrame.new(0, 0.5, 0) or CFrame.new(0, 0, 0) weldParts(parentPart, handle, offset, c1) end handle.CanCollide = false accessory.Parent = character activeAccessories[accessoryKey] = accessory accessory.AncestryChanged:Connect(function(_, parent) if parent == nil and character and character.Parent then task.delay(0.1, function() if character and character.Parent then accessory.Parent = character end end) end end) end local function forceHeadless(head) head.Transparency = 1 for _, child in pairs(head:GetChildren()) do if child:IsA("Decal") or child.Name == "face" then child.Transparency = 1 end end local headMesh = head:FindFirstChildOfClass("SpecialMesh") or head:FindFirstChild("Mesh") if headMesh then headMesh.Scale = Vector3.new(0.001, 0.001, 0.001) end end local function showHead(head) head.Transparency = 0 for _, child in pairs(head:GetChildren()) do if child:IsA("Decal") or child.Name == "face" then child.Transparency = 0 end end local headMesh = head:FindFirstChildOfClass("SpecialMesh") or head:FindFirstChild("Mesh") if headMesh then headMesh.Scale = Vector3.new(1, 1, 1) end end local function removeHeadlessAccessory(character) for key, accessory in pairs(activeAccessories) do if key:find("headless") then if accessory and accessory.Parent then accessory:Destroy() end activeAccessories[key] = nil end end end local function applyHeadless(character) if headlessConnection then headlessConnection:Disconnect() headlessConnection = nil end local head = character:WaitForChild("Head", 3) if not head then return end if getgenv().Headless == true then isHeadlessActive = true forceHeadless(head) local headAccessory = safeGetObjects(134082579) if headAccessory then headAccessory.Name = "HeadlessHead" headAccessory.Parent = workspace local handle = headAccessory:FindFirstChild("Handle") if handle then handle.CanCollide = false handle.Transparency = 1 handle.Size = Vector3.new(0.001, 0.001, 0.001) local mesh = handle:FindFirstChildOfClass("SpecialMesh") or handle:FindFirstChildOfClass("MeshPart") if mesh then mesh.Scale = Vector3.new(0.001, 0.001, 0.001) end weldParts(head, handle, CFrame.new(0, 0, 0), CFrame.new()) headAccessory.Parent = character activeAccessories["headless_" .. character.Name] = headAccessory else headAccessory:Destroy() end end headlessConnection = RunService.Heartbeat:Connect(function() if not isHeadlessActive then return end if character and character.Parent and head and head.Parent then if head.Transparency ~= 1 then forceHeadless(head) end for _, child in pairs(head:GetChildren()) do if (child:IsA("Decal") or child.Name == "face") and child.Transparency ~= 1 then child.Transparency = 1 end end else headlessConnection:Disconnect() headlessConnection = nil end end) else isHeadlessActive = false showHead(head) removeHeadlessAccessory(character) end end local function onCharacterAdded(character) activeAccessories = {} if headlessConnection then headlessConnection:Disconnect() headlessConnection = nil end local head, torso local waited = 0 local maxWait = 5 repeat task.wait(0.05) waited = waited + 0.05 head = character:FindFirstChild("Head") torso = character:FindFirstChild("UpperTorso") or character:FindFirstChild("Torso") until (head and torso) or waited >= maxWait if not head then return end task.wait(getgenv().Time) applyHeadless(character) for _, accessoryId in ipairs(getgenv().Head) do if accessoryId and accessoryId ~= 0 then task.spawn(function() addAccessoryToCharacter(accessoryId, head, character) end) end end for _, accessoryId in ipairs(getgenv().Torso) do if accessoryId and accessoryId ~= 0 then task.spawn(function() addAccessoryToCharacter(accessoryId, torso, character) end) end end end player.CharacterAdded:Connect(onCharacterAdded) if player.Character then task.spawn(function() onCharacterAdded(player.Character) end) end player.CharacterRemoving:Connect(function() if headlessConnection then headlessConnection:Disconnect() headlessConnection = nil end for key, accessory in pairs(activeAccessories) do if accessory and accessory.Parent then accessory:Destroy() end end activeAccessories = {} end)