-- LightControl Pro [Anti-Cheat Toggles]-- local Players = game:GetService("Players") local Lighting = game:GetService("Lighting") local RunService = game:GetService("RunService") local UIS = game:GetService("UserInputService") local CoreGui = game:GetService("CoreGui") local LocalPlayer = Players.LocalPlayer local guiName = "LightControlPro" .. tostring(math.random(1000,9999)) if CoreGui:FindFirstChild(guiName) then CoreGui[guiName]:Destroy() end -- Save original lighting settings to restore later local originalSettings = { Brightness = Lighting.Brightness, ClockTime = Lighting.ClockTime, Ambient = Lighting.Ambient, OutdoorAmbient = Lighting.OutdoorAmbient, FogEnd = Lighting.FogEnd, GlobalShadows = Lighting.GlobalShadows } local settings = { fullBright = true, lightHalo = true, lightingWatcher = true } local LightingChangedConn local function showPopup(text) local gui = Instance.new("ScreenGui", CoreGui) gui.Name = guiName.."Popup" gui.ResetOnSpawn = false local frame = Instance.new("Frame", gui) frame.AnchorPoint = Vector2.new(1, 0) frame.Position = UDim2.new(1, -10, 0, 10) frame.Size = UDim2.new(0, 220, 0, 40) frame.BackgroundColor3 = Color3.fromRGB(40, 40, 40) frame.BackgroundTransparency = 0.7 frame.BorderSizePixel = 0 frame.ZIndex = 9999 frame.Visible = true Instance.new("UICorner", frame).CornerRadius = UDim.new(0, 6) local label = Instance.new("TextLabel", frame) label.Size = UDim2.new(1, -10, 1, -10) label.Position = UDim2.new(0, 5, 0, 5) label.BackgroundTransparency = 1 label.TextColor3 = Color3.fromRGB(220, 220, 220) label.Font = Enum.Font.GothamBold label.TextSize = 18 label.Text = text label.TextXAlignment = Enum.TextXAlignment.Left label.ZIndex = 10000 task.delay(3, function() if gui and gui.Parent then gui:Destroy() end end) end local function enforceLighting() if settings.fullBright then Lighting.Brightness = 6 Lighting.ClockTime = 14 Lighting.Ambient = Color3.fromRGB(220, 220, 220) Lighting.OutdoorAmbient = Color3.fromRGB(220, 220, 220) Lighting.FogEnd = 1e6 Lighting.GlobalShadows = false else Lighting.Brightness = originalSettings.Brightness Lighting.ClockTime = originalSettings.ClockTime Lighting.Ambient = originalSettings.Ambient Lighting.OutdoorAmbient = originalSettings.OutdoorAmbient Lighting.FogEnd = originalSettings.FogEnd Lighting.GlobalShadows = originalSettings.GlobalShadows end end local function clearEffects() for _,c in pairs(Lighting:GetChildren()) do if c:IsA("PostEffect") or c:IsA("Atmosphere") or c:IsA("Sky") then c:Destroy() end end end local function resetLighting() enforceLighting() clearEffects() end local function startLightingWatcher() if LightingChangedConn then LightingChangedConn:Disconnect() end if not settings.lightingWatcher then return end LightingChangedConn = Lighting.ChildAdded:Connect(function(c) if settings.fullBright and (c:IsA("PostEffect") or c:IsA("Atmosphere") or c:IsA("Sky")) then task.defer(function() if c and c.Parent then c:Destroy() end end) end end) Lighting.ChildRemoved:Connect(function() if settings.fullBright then task.defer(resetLighting) end end) end local function createLightHalo() local char = LocalPlayer.Character local root = char and char:FindFirstChild("HumanoidRootPart") if not root then return end local existingHalo = root:FindFirstChild("Halo") if settings.lightHalo then if not existingHalo then local halo = Instance.new("Attachment", root) halo.Name = "Halo" local light = Instance.new("PointLight", halo) light.Name = "FullBrightLight" light.Range = 80 light.Brightness = 2.5 light.Color = Color3.fromRGB(255, 255, 240) light.Shadows = false end else if existingHalo then existingHalo:Destroy() end end end local function createGUI() local gui = Instance.new("ScreenGui", CoreGui) gui.Name = guiName gui.ResetOnSpawn = false local frame = Instance.new("Frame", gui) frame.Size = UDim2.new(0, 260, 0, 180) frame.Position = UDim2.new(0.5, -130, 0.2, 0) frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) frame.Active = true Instance.new("UICorner", frame).CornerRadius = UDim.new(0, 8) local title = Instance.new("TextLabel", frame) title.Size = UDim2.new(1, 0, 0, 30) title.BackgroundTransparency = 1 title.Font = Enum.Font.GothamBold title.TextSize = 18 title.TextColor3 = Color3.new(1, 1, 1) title.Text = "LightControl Pro - Anti-Cheat Toggles" local scroll = Instance.new("ScrollingFrame", frame) scroll.Size = UDim2.new(1, -20, 1, -50) scroll.Position = UDim2.new(0, 10, 0, 40) scroll.BackgroundTransparency = 1 scroll.ScrollBarThickness = 6 scroll.CanvasSize = UDim2.new(0, 0, 0, 3 * 43) local layout = Instance.new("UIListLayout", scroll) layout.Padding = UDim.new(0, 8) layout.SortOrder = Enum.SortOrder.LayoutOrder Instance.new("UIPadding", scroll).PaddingLeft = UDim.new(0, 5) local function addToggle(text, key) local btn = Instance.new("TextButton", scroll) btn.Size = UDim2.new(1, -10, 0, 35) btn.BackgroundColor3 = Color3.fromRGB(45, 45, 45) btn.TextColor3 = Color3.new(1, 1, 1) btn.Font = Enum.Font.Gotham btn.TextSize = 16 btn.AutoButtonColor = true btn.Text = text .. ": " .. (settings[key] and "ON" or "OFF") Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 6) btn.MouseButton1Click:Connect(function() settings[key] = not settings[key] btn.Text = text .. ": " .. (settings[key] and "ON" or "OFF") if key == "fullBright" then enforceLighting() showPopup("FullBright " .. (settings.fullBright and "Enabled" or "Disabled")) elseif key == "lightHalo" then createLightHalo() showPopup("Light Halo " .. (settings.lightHalo and "Enabled" or "Disabled")) elseif key == "lightingWatcher" then startLightingWatcher() showPopup("Lighting Watcher " .. (settings.lightingWatcher and "Enabled" or "Disabled")) end end) return btn end local toggles = { {"FullBright", "fullBright"}, {"Light Halo", "lightHalo"}, {"Lighting Watcher", "lightingWatcher"}, } for _, v in ipairs(toggles) do addToggle(v[1], v[2]) end scroll.CanvasSize = UDim2.new(0, 0, 0, #toggles * 43) local dragging, dragInput, dragStart, startPos frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) frame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) RunService.RenderStepped:Connect(function() if dragging and dragInput then local delta = dragInput.Position - dragStart frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end end) end resetLighting() startLightingWatcher() createLightHalo() createGUI() RunService.RenderStepped:Connect(function() enforceLighting() createLightHalo() end)