local Players = game:GetService("Players") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local function removeLegs() local humanoid = character:FindFirstChild("Humanoid") if not humanoid then return end local partsToRemove = { "Left Leg", "Right Leg", "LeftLowerLeg", "RightLowerLeg", "LeftUpperLeg", "RightUpperLeg" } for _, partName in ipairs(partsToRemove) do local part = character:FindFirstChild(partName) if part then part:Destroy() end end end character:WaitForChild("Humanoid") removeLegs() player.CharacterAdded:Connect(function(newCharacter) character = newCharacter newCharacter:WaitForChild("Humanoid") removeLegs() end)