-- Roblox LocalScript - NO JUMP + FIXED VISUALIZATION (mild zoom + vignette pulse) -- Jump anim REMOVED + JUMPING DISABLED (JumpPower = 0, JumpHeight = 0) local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local animateScript = character:WaitForChild("Animate") local camera = workspace.CurrentCamera -- DISABLE JUMPING COMPLETELY humanoid.JumpPower = 0 humanoid.JumpHeight = 0 humanoid.PlatformStand = false -- Prevent any jump exploits -- Disable default Animate animateScript.Disabled = true -- Animation IDs (NO JUMP ANIM) local loadAnimId = "rbxassetid://107173848541514" local idleAnimId = "rbxassetid://121480327509940" local walkAnimId = "rbxassetid://99498309796580" local runAnimId = "rbxassetid://133284420439423" local emote1Id = "rbxassetid://87033513223989" local emote2Id = "rbxassetid://111993447655346" local emote1SongId = "rbxassetid://81127387662817" local emote2SongId = "rbxassetid://114323109086001" -- Speeds local walkSpeed = 7 local runSpeed = 25 humanoid.WalkSpeed = runSpeed -- Create animations local function createAnim(id, name, priority, looped) local anim = Instance.new("Animation") anim.AnimationId = id anim.Name = name local track = humanoid:LoadAnimation(anim) track.Priority = priority or Enum.AnimationPriority.Action track.Looped = looped or false return track end -- Movement tracks (NO JUMP) local loadTrack = createAnim(loadAnimId, "LoadAnim", Enum.AnimationPriority.Core, false) local idleTrack = createAnim(idleAnimId, "Idle", Enum.AnimationPriority.Core, true) local walkTrack = createAnim(walkAnimId, "Walk", Enum.AnimationPriority.Movement, true) local runTrack = createAnim(runAnimId, "Run", Enum.AnimationPriority.Movement, true) -- Emote tracks (looped) local emote1Track = createAnim(emote1Id, "Emote1", Enum.AnimationPriority.Action, true) local emote2Track = createAnim(emote2Id, "Emote2", Enum.AnimationPriority.Action, true) -- Sound & emote management local currentSound = nil local currentEmoteTrack = nil local function playEmoteWithSound(emoteTrack, soundId) -- Stop previous if currentEmoteTrack then currentEmoteTrack:Stop() end if currentSound then currentSound:Stop() currentSound:Destroy() end -- Start emote emoteTrack:Play() currentEmoteTrack = emoteTrack -- Start sound (looped) local sound = Instance.new("Sound") sound.SoundId = soundId sound.Volume = 0.5 sound.Looped = true sound.Parent = character:FindFirstChild("HumanoidRootPart") or character sound:Play() currentSound = sound end local function stopEmoteAndSound() if currentEmoteTrack then currentEmoteTrack:Stop() currentEmoteTrack = nil end if currentSound then currentSound:Stop() currentSound:Destroy() currentSound = nil end end -- Movement detection (NO JUMP HANDLING) humanoid.Running:Connect(function(speed) local isMoving = speed > 0.1 -- Movement anims if isMoving then idleTrack:Stop() if humanoid.WalkSpeed == walkSpeed then walkTrack:Play() runTrack:Stop() else runTrack:Play() walkTrack:Stop() end -- STOP EMOTE ON MOVE if currentEmoteTrack then stopEmoteAndSound() end else walkTrack:Stop() runTrack:Stop() if not currentEmoteTrack then idleTrack:Play() end end end) -- NO JUMP EVENT CONNECTED -- Walk/Run toggle local uis = game:GetService("UserInputService") uis.InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.LeftShift then humanoid.WalkSpeed = walkSpeed end end) uis.InputEnded:Connect(function(input) if input.KeyCode == Enum.KeyCode.LeftShift then humanoid.WalkSpeed = runSpeed end end) -- šŸŽµ SONG VISUALIZATION: MILD ZOOM + VIGNETTE PULSE local TweenService = game:GetService("TweenService") local RunService = game:GetService("RunService") local originalFOV = camera.FieldOfView local BASE_FOV = 70 local MAX_ZOOM_IN = 10 -- Mild: 70 → 60 FOV local zoomSensitivity = 8 -- VIGNETTE EFFECT local screenGui = Instance.new("ScreenGui") screenGui.IgnoreGuiInset = true screenGui.Parent = player:WaitForChild("PlayerGui") local vignette = Instance.new("Frame") vignette.Size = UDim2.new(2, 0, 2, 0) vignette.Position = UDim2.new(-0.5, 0, -0.5, 0) vignette.BackgroundColor3 = Color3.new(0, 0, 0) vignette.BackgroundTransparency = 1 vignette.ZIndex = -1 vignette.Parent = screenGui -- Smooth tweens local currentZoomTween = nil local function updateZoom(targetFOV) if currentZoomTween then currentZoomTween:Cancel() end currentZoomTween = TweenService:Create(camera, TweenInfo.new(0.12, Enum.EasingStyle.Quart, Enum.EasingDirection.Out), {FieldOfView = targetFOV} ) currentZoomTween:Play() end local currentVignTween = nil local function updateVignette(targetTrans) if currentVignTween then currentVignTween:Cancel() end currentVignTween = TweenService:Create(vignette, TweenInfo.new(0.1, Enum.EasingStyle.Quart, Enum.EasingDirection.Out), {BackgroundTransparency = targetTrans} ) currentVignTween:Play() end -- SONG VISUALIZATION LOOP local heartbeatConn = RunService.Heartbeat:Connect(function() if currentSound and currentSound.Playing and currentSound.TimeLength > 0 then local playbackPos = currentSound.TimePosition / currentSound.TimeLength local volumeEffect = currentSound.Volume * 2 local dynamicZoom = volumeEffect * zoomSensitivity * math.sin(playbackPos * math.pi * 2) local targetFOV = math.max(BASE_FOV - MAX_ZOOM_IN, BASE_FOV - (dynamicZoom * 3)) updateZoom(targetFOV) local bassPulse = 0.7 + (volumeEffect * 0.3 * math.abs(math.sin(playbackPos * math.pi * 4))) updateVignette(bassPulse) else updateZoom(originalFOV) updateVignette(1) end end) -- GUI local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 220, 0, 170) frame.Position = UDim2.new(0, 10, 0.5, -85) frame.BackgroundColor3 = Color3.new(0, 0, 0) frame.BackgroundTransparency = 0.3 frame.Parent = screenGui local title = Instance.new("TextLabel") title.Text = "Emotes (LOOP → Move to Stop) 🚫JUMP" title.Size = UDim2.new(1, 0, 0, 35) title.BackgroundTransparency = 1 title.TextColor3 = Color3.new(1,1,1) title.TextScaled = true title.Font = Enum.Font.GothamBold title.Parent = frame local btn1 = Instance.new("TextButton") btn1.Text = "šŸŽµ Emote 1 + VISUALS" btn1.Size = UDim2.new(1, -20, 0, 45) btn1.Position = UDim2.new(0, 10, 0, 45) btn1.BackgroundColor3 = Color3.new(0.2, 0.8, 0.2) btn1.TextColor3 = Color3.new(1,1,1) btn1.TextScaled = true btn1.Font = Enum.Font.Gotham btn1.Parent = frame local btn2 = Instance.new("TextButton") btn2.Text = "šŸŽµ Emote 2 + VISUALS" btn2.Size = UDim2.new(1, -20, 0, 45) btn2.Position = UDim2.new(0, 10, 0, 100) btn2.BackgroundColor3 = Color3.new(0.2, 0.2, 0.8) btn2.TextColor3 = Color3.new(1,1,1) btn2.TextScaled = true btn2.Font = Enum.Font.Gotham btn2.Parent = frame btn1.MouseButton1Click:Connect(function() playEmoteWithSound(emote1Track, emote1SongId) end) btn2.MouseButton1Click:Connect(function() playEmoteWithSound(emote2Track, emote2SongId) end) -- Initial load loadTrack:Play() loadTrack.Stopped:Wait() idleTrack:Play() -- Respawn handler (RE-APPLY NO JUMP) player.CharacterAdded:Connect(function(newChar) wait(1) character = newChar humanoid = character:WaitForChild("Humanoid") animateScript = character:WaitForChild("Animate") animateScript.Disabled = true -- DISABLE JUMP ON RESPAWN humanoid.JumpPower = 0 humanoid.JumpHeight = 0 end) print("✨ NO JUMP + SONG VISUALS LOADED! (JumpPower=0, JumpHeight=0)")