-- Gui to Lua -- Version: 3.2 -- Instances: local ScreenGui = Instance.new("ScreenGui") local ImageLabel = Instance.new("ImageLabel") local TextLabel = Instance.new("TextLabel") local ImageButton = Instance.new("ImageButton") local TextLabel_2 = Instance.new("TextLabel") local ImageButton_2 = Instance.new("ImageButton") local TextLabel_3 = Instance.new("TextLabel") local ImageButton_3 = Instance.new("ImageButton") local TextLabel_4 = Instance.new("TextLabel") local ImageButton_4 = Instance.new("ImageButton") local TextLabel_5 = Instance.new("TextLabel") local ImageButton_5 = Instance.new("ImageButton") local TextLabel_6 = Instance.new("TextLabel") local ImageButton_6 = Instance.new("ImageButton") local TextLabel_7 = Instance.new("TextLabel") local ImageButton_7 = Instance.new("ImageButton") local TextLabel_8 = Instance.new("TextLabel") local ImageButton_8 = Instance.new("ImageButton") local TextLabel_9 = Instance.new("TextLabel") local ImageButton_9 = Instance.new("ImageButton") local TextLabel_10 = Instance.new("TextLabel") local ImageButton_10 = Instance.new("ImageButton") local TextLabel_11 = Instance.new("TextLabel") --Properties: ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ImageLabel.Parent = ScreenGui ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageLabel.BorderSizePixel = 3 ImageLabel.Position = UDim2.new(0.268317848, 0, 0.244653314, 0) ImageLabel.Size = UDim2.new(0, 406, 0, 207) ImageLabel.Image = "rbxassetid://83632141493364" TextLabel.Parent = ImageLabel TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BackgroundTransparency = 1.000 TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderSizePixel = 0 TextLabel.Size = UDim2.new(0, 406, 0, 25) TextLabel.Font = Enum.Font.Arial TextLabel.Text = "luu_kki F3X" TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel.TextScaled = true TextLabel.TextSize = 14.000 TextLabel.TextWrapped = true ImageButton.Parent = ImageLabel ImageButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageButton.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageButton.BorderSizePixel = 0 ImageButton.Position = UDim2.new(0.024630541, 0, 0.167121038, 0) ImageButton.Size = UDim2.new(0, 100, 0, 47) ImageButton.Image = "rbxassetid://83632141493364" TextLabel_2.Parent = ImageButton TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.BackgroundTransparency = 1.000 TextLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_2.BorderSizePixel = 0 TextLabel_2.Position = UDim2.new(0, 0, 0.212765962, 0) TextLabel_2.Size = UDim2.new(0, 100, 0, 26) TextLabel_2.Font = Enum.Font.SourceSans TextLabel_2.Text = "decal" TextLabel_2.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_2.TextScaled = true TextLabel_2.TextSize = 14.000 TextLabel_2.TextWrapped = true ImageButton_2.Parent = ImageLabel ImageButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageButton_2.BorderSizePixel = 0 ImageButton_2.Position = UDim2.new(0.290640384, 0, 0.167121038, 0) ImageButton_2.Size = UDim2.new(0, 100, 0, 47) ImageButton_2.Image = "rbxassetid://83632141493364" TextLabel_3.Parent = ImageButton_2 TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_3.BackgroundTransparency = 1.000 TextLabel_3.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_3.BorderSizePixel = 0 TextLabel_3.Position = UDim2.new(0, 0, 0.212765962, 0) TextLabel_3.Size = UDim2.new(0, 100, 0, 26) TextLabel_3.Font = Enum.Font.SourceSans TextLabel_3.Text = "sky" TextLabel_3.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_3.TextScaled = true TextLabel_3.TextSize = 14.000 TextLabel_3.TextWrapped = true ImageButton_3.Parent = ImageLabel ImageButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageButton_3.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageButton_3.BorderSizePixel = 0 ImageButton_3.Position = UDim2.new(0.559113324, 0, 0.167121038, 0) ImageButton_3.Size = UDim2.new(0, 100, 0, 47) ImageButton_3.Image = "rbxassetid://83632141493364" TextLabel_4.Parent = ImageButton_3 TextLabel_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_4.BackgroundTransparency = 1.000 TextLabel_4.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_4.BorderSizePixel = 0 TextLabel_4.Position = UDim2.new(0, 0, 0.212765962, 0) TextLabel_4.Size = UDim2.new(0, 100, 0, 26) TextLabel_4.Font = Enum.Font.SourceSans TextLabel_4.Text = "message" TextLabel_4.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_4.TextScaled = true TextLabel_4.TextSize = 14.000 TextLabel_4.TextWrapped = true ImageButton_4.Parent = ImageLabel ImageButton_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageButton_4.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageButton_4.BorderSizePixel = 0 ImageButton_4.Position = UDim2.new(0.825123131, 0, 0.167121038, 0) ImageButton_4.Size = UDim2.new(0, 63, 0, 47) ImageButton_4.Image = "rbxassetid://83632141493364" TextLabel_5.Parent = ImageButton_4 TextLabel_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_5.BackgroundTransparency = 1.000 TextLabel_5.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_5.BorderSizePixel = 0 TextLabel_5.Position = UDim2.new(0, 0, 0.212765962, 0) TextLabel_5.Size = UDim2.new(0, 63, 0, 26) TextLabel_5.Font = Enum.Font.SourceSans TextLabel_5.Text = "hint" TextLabel_5.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_5.TextScaled = true TextLabel_5.TextSize = 14.000 TextLabel_5.TextWrapped = true ImageButton_5.Parent = ImageLabel ImageButton_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageButton_5.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageButton_5.BorderSizePixel = 0 ImageButton_5.Position = UDim2.new(0.024630541, 0, 0.449944973, 0) ImageButton_5.Size = UDim2.new(0, 100, 0, 47) ImageButton_5.Image = "rbxassetid://83632141493364" TextLabel_6.Parent = ImageButton_5 TextLabel_6.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_6.BackgroundTransparency = 1.000 TextLabel_6.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_6.BorderSizePixel = 0 TextLabel_6.Position = UDim2.new(0, 0, 0.212765962, 0) TextLabel_6.Size = UDim2.new(0, 100, 0, 26) TextLabel_6.Font = Enum.Font.SourceSans TextLabel_6.Text = "title all" TextLabel_6.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_6.TextScaled = true TextLabel_6.TextSize = 14.000 TextLabel_6.TextWrapped = true ImageButton_6.Parent = ImageLabel ImageButton_6.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageButton_6.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageButton_6.BorderSizePixel = 0 ImageButton_6.Position = UDim2.new(0.290640384, 0, 0.452795714, 0) ImageButton_6.Size = UDim2.new(0, 100, 0, 47) ImageButton_6.Image = "rbxassetid://83632141493364" TextLabel_7.Parent = ImageButton_6 TextLabel_7.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_7.BackgroundTransparency = 1.000 TextLabel_7.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_7.BorderSizePixel = 0 TextLabel_7.Position = UDim2.new(0, 0, 0.212765962, 0) TextLabel_7.Size = UDim2.new(0, 100, 0, 26) TextLabel_7.Font = Enum.Font.SourceSans TextLabel_7.Text = "Fire all" TextLabel_7.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_7.TextScaled = true TextLabel_7.TextSize = 14.000 TextLabel_7.TextWrapped = true ImageButton_7.Parent = ImageLabel ImageButton_7.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageButton_7.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageButton_7.BorderSizePixel = 0 ImageButton_7.Position = UDim2.new(0.559113324, 0, 0.445114076, 0) ImageButton_7.Size = UDim2.new(0, 100, 0, 47) ImageButton_7.Image = "rbxassetid://83632141493364" TextLabel_8.Parent = ImageButton_7 TextLabel_8.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_8.BackgroundTransparency = 1.000 TextLabel_8.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_8.BorderSizePixel = 0 TextLabel_8.Position = UDim2.new(0, 0, 0.212765962, 0) TextLabel_8.Size = UDim2.new(0, 100, 0, 26) TextLabel_8.Font = Enum.Font.SourceSans TextLabel_8.Text = "delete players" TextLabel_8.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_8.TextScaled = true TextLabel_8.TextSize = 14.000 TextLabel_8.TextWrapped = true ImageButton_8.Parent = ImageLabel ImageButton_8.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageButton_8.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageButton_8.BorderSizePixel = 0 ImageButton_8.Position = UDim2.new(0.825123131, 0, 0.445114076, 0) ImageButton_8.Size = UDim2.new(0, 63, 0, 47) ImageButton_8.Image = "rbxassetid://83632141493364" TextLabel_9.Parent = ImageButton_8 TextLabel_9.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_9.BackgroundTransparency = 1.000 TextLabel_9.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_9.BorderSizePixel = 0 TextLabel_9.Position = UDim2.new(0, 0, 0.212765962, 0) TextLabel_9.Size = UDim2.new(0, 63, 0, 26) TextLabel_9.Font = Enum.Font.SourceSans TextLabel_9.Text = "unanchor" TextLabel_9.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_9.TextScaled = true TextLabel_9.TextSize = 14.000 TextLabel_9.TextWrapped = true ImageButton_9.Parent = ImageLabel ImageButton_9.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageButton_9.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageButton_9.BorderSizePixel = 0 ImageButton_9.Position = UDim2.new(0.024630541, 0, 0.699262202, 0) ImageButton_9.Size = UDim2.new(0, 388, 0, 47) ImageButton_9.Image = "rbxassetid://83632141493364" TextLabel_10.Parent = ImageButton_9 TextLabel_10.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_10.BackgroundTransparency = 1.000 TextLabel_10.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_10.BorderSizePixel = 0 TextLabel_10.Position = UDim2.new(0, 0, 0.212765962, 0) TextLabel_10.Size = UDim2.new(0, 388, 0, 26) TextLabel_10.Font = Enum.Font.SourceSans TextLabel_10.Text = "particles" TextLabel_10.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_10.TextScaled = true TextLabel_10.TextSize = 14.000 TextLabel_10.TextWrapped = true ImageButton_10.Parent = ImageLabel ImageButton_10.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageButton_10.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageButton_10.BorderSizePixel = 3 ImageButton_10.Position = UDim2.new(0, 0, -0.269861788, 0) ImageButton_10.Size = UDim2.new(0, 100, 0, 47) ImageButton_10.Image = "rbxassetid://83632141493364" TextLabel_11.Parent = ImageButton_10 TextLabel_11.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_11.BackgroundTransparency = 1.000 TextLabel_11.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_11.BorderSizePixel = 0 TextLabel_11.Position = UDim2.new(0, 0, 0.212765962, 0) TextLabel_11.Size = UDim2.new(0, 100, 0, 26) TextLabel_11.Font = Enum.Font.SourceSans TextLabel_11.Text = "f3x" TextLabel_11.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_11.TextScaled = true TextLabel_11.TextSize = 14.000 TextLabel_11.TextWrapped = true -- Scripts: local function JGLNADH_fake_script() -- ImageButton.LocalScript local script = Instance.new('LocalScript', ImageButton) local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("83632141493364") end) end coroutine.wrap(JGLNADH_fake_script)() local function RQFB_fake_script() -- ImageButton_2.LocalScript local script = Instance.new('LocalScript', ImageButton_2) local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool local remote -- Search player Backpack and character for the tool for _, v in player.Backpack:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end if not tool and char then for _, v in char:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end end if not tool then for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end end if not tool then warn("SyncAPI tool not found!") return end remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(table.unpack(args)) end local function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end local function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end local function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end local function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end local function MovePart(part, cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end local function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end local function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end local function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end local function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end local function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end local function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end local function Weld(part1, part2, lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end local function SetLocked(part, boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end local function SetTrans(part, int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end local function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end local function SyncLighting(part, brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end local function Color(part, color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } _(args) end local function SpawnDecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end local function AddDecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://" .. asset } } } _(args) end local function Sky(id) local root = char:WaitForChild("HumanoidRootPart") local spawnCF = root.CFrame + Vector3.new(0, 6, 0) -- Snapshot existing parts before creating local existingParts = {} for _, v in workspace:GetChildren() do existingParts[v] = true end CreatePart(spawnCF, workspace) task.wait(0.3) -- Find the newly added part local skyPart for _, v in workspace:GetChildren() do if v:IsA("BasePart") and not existingParts[v] then skyPart = v break end end if skyPart then SetName(skyPart, "Sky") AddMesh(skyPart) SetMesh(skyPart, "111891702759441") SetTexture(skyPart, id) MeshResize(skyPart, Vector3.new(10000, 10000, 10000)) SetLocked(skyPart, true) SetAnchor(true, skyPart) else warn("Sky part not found after creation!") end end Sky("83632141493364") --Please leave this credit --Script made by Yaazkidd (I copy inspiration from blue2spooky wooo) end) end coroutine.wrap(RQFB_fake_script)() local function XHJSXPL_fake_script() -- ImageButton_3.LocalScript local script = Instance.new('LocalScript', ImageButton_3) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";sm we are luukki's") end) end coroutine.wrap(XHJSXPL_fake_script)() local function FAZSI_fake_script() -- ImageButton_4.LocalScript local script = Instance.new('LocalScript', ImageButton_4) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";sh LUUKKI IS HERE") end) end coroutine.wrap(FAZSI_fake_script)() local function FAHGPMB_fake_script() -- ImageButton_5.LocalScript local script = Instance.new('LocalScript', ImageButton_5) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";TITLE ALL luukki's") end) end coroutine.wrap(FAHGPMB_fake_script)() local function GIYAPX_fake_script() -- ImageButton_6.LocalScript local script = Instance.new('LocalScript', ImageButton_6) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";fire all") end) end coroutine.wrap(GIYAPX_fake_script)() local function XVVLI_fake_script() -- ImageButton_7.LocalScript local script = Instance.new('LocalScript', ImageButton_7) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";punish others") RequestCommand:InvokeServer(";crash others") end) end coroutine.wrap(XVVLI_fake_script)() local function VQCBLMF_fake_script() -- ImageButton_8.LocalScript local script = Instance.new('LocalScript', ImageButton_8) local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Unanchor() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) SetAnchor(false,v) end) end end Unanchor() end) end coroutine.wrap(VQCBLMF_fake_script)() local function PXDXU_fake_script() -- ImageButton_9.LocalScript local script = Instance.new('LocalScript', ImageButton_9) local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end if not tool then return end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function CreatePart(cf,parent) _({"CreatePart","Normal",cf,parent}) end function SetName(part,name) _({"SetName",{part},name}) end function Resize(part,size,cf) _({"SyncResize",{{Part=part,CFrame=cf,Size=size}}}) end function MovePart(part,cf) _({"SyncMove",{{Part=part,CFrame=cf}}}) end function SetLocked(part,boolean) _({"SetLocked",{part},boolean}) end function SetTrans(part,int) _({"SyncMaterial",{{Part=part,Transparency=int}}}) end function SpawnDecal(part,side) _({"CreateTextures",{{Part=part,Face=side,TextureType="Decal"}}}) end function AddDecal(part,asset,side) _({"SyncTexture",{{Part=part,Face=side,TextureType="Decal",Texture="rbxassetid://83632141493364"}}}) end while wait(0.1) do spawn(function() local e = char.HumanoidRootPart.CFrame.x + math.random(-100, 100) local f = char.HumanoidRootPart.CFrame.y local g = char.HumanoidRootPart.CFrame.z + math.random(-100, 100) CreatePart(CFrame.new(math.floor(e), math.floor(f), math.floor(g)) + Vector3.new(0,6,0), workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then SetName(v,"particle") SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,decalId,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,decalId,Enum.NormalId.Back) SetTrans(v,1) Resize(v,Vector3.new(7,7,0.1),v.CFrame) SetLocked(v,true) while wait(0.01) do MovePart(v,CFrame.new(v.CFrame.x,v.CFrame.y + 3,v.CFrame.z)) end end end end) end end) end coroutine.wrap(PXDXU_fake_script)() local function APNYCVP_fake_script() -- ImageButton_10.LocalScript local script = Instance.new('LocalScript', ImageButton_10) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";btools") end) end coroutine.wrap(APNYCVP_fake_script)() local function KIRODE_fake_script() -- ImageLabel.Smooth GUI Dragging local script = Instance.new('LocalScript', ImageLabel) local UserInputService = game:GetService("UserInputService") local runService = (game:GetService("RunService")); local gui = script.Parent local dragging local dragInput local dragStart local startPos function Lerp(a, b, m) return a + (b - a) * m end; local lastMousePos local lastGoalPos local DRAG_SPEED = (8); -- // The speed of the UI darg. function Update(dt) if not (startPos) then return end; if not (dragging) and (lastGoalPos) then gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED)) return end; local delta = (lastMousePos - UserInputService:GetMouseLocation()) local xGoal = (startPos.X.Offset - delta.X); local yGoal = (startPos.Y.Offset - delta.Y); lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal) gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED)) end; gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position lastMousePos = UserInputService:GetMouseLocation() input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) runService.Heartbeat:Connect(Update) end coroutine.wrap(KIRODE_fake_script)()