getgenv().Looten = { ['StartUP'] = { Key = 'LuarmorKey', -- replace with luarmor key UWP_Optimize = true, UnlockFPS = true, Intro = true }, ['Silent'] = { Normal = { Enabled = true, HitChance = 300, }, KeyBind = { Enabled = true, KeyBind = 't', Notification = true, }, HitPart = { NearestPoint = true, HitPart = 'HumanoidRootPart', }, Prediction = { Enabled = true, AutoMated = false, -- auto prediction Prediction = 0.125, }, }, ['CamLock'] = { Normal = { Enabled = true, ThirdPerson = true, FirstPerson = true, }, KeyBind = { Hold = false, Mode = 'KeyBind', -- or "Mouse" KeyBind = 'q', MouseBind = Enum.UserInputType.MouseButton2, }, Prediction = { Enabled = true, Prediction = 0.115, }, Style = { First = 'Elastic', Second = 'Sine' }, Smoothness = { Enabled = true, Smoothness = 0.038, AirShot = 0.037, }, Shake = { Enabled = false, DirectionX = 8, DirectionY = 6, DirectionZ = 7, }, HitPart = { NearestPoint = true, AirShot = true, Part = 'HumanoidRootPart', AirPart = 'HumanoidRootPart', }, AutoUnLock = { Reloading = true, Typing = true, }, }, ['Fov'] = { CamLock = { Show = false, Use_Radius = false, Radius = 160, Model = 'Circle' }, SilentAim = { Show = false, Use_Radius = true, Radius = 10, Model = 'Circle' }, }, ['Adjustment'] = { ['Checks'] = { Resolver = true, Anti_Aim_Viewer = true, Wall_Check = true, Disable_Ground_Shots = true, Crew_Check = false, Knocked_Check = true, AntiCurve = true, NoGroundShots = true, }, ['Gun_Fov'] = { Enabled = false, DoubleBarrel = 22.5, Revolver = 27.5, Shotgun = 35, TacticalShotgun = 35, Smg = 25, Silencer = 32.5 }, ['Macro'] = { Enabled = true, Hold_Key = true, KeyBind = Enum.KeyCode.X, Mode = '1' -- 1 = ioio 2 = scroll }, ['TriggerBot'] = { Enabled = false, Delay = 0.1, KeyBinds = { Enabled = true, Notifications = true, KeyBind = 't', }, }, ['Memory'] = { Enable = true, Start = 971, End = 984, Speed = 1, }, ['Animation'] = { -- keybind = use animation Lay = false, LayKey = Enum.KeyCode.T, Greet = true, GreetKey = Enum.KeyCode.G, Speed = false, SpeedKey = Enum.KeyCode.N, Sturdy = false, SturdyKey = Enum.KeyCode.H, Griddy = false, GriddyKey = Enum.KeyCode.G, }, ['Chat'] = { Enabled = true, -- example !fov 120 SilentAim_Fov_Size = '!fov', SilentAim_Prediction = '!Prediction', CamLock_fov_Size = '/fov', CamLock_Smoothness = '/Smoothness', CamLock_PreDiction = '/ped', }, }, } local Games = { [2788229376] = {Name = "Da Hood", Argument = "UpdateMousePos", Remote = "MainEvent", BodyEffects = "K.O",}, [9825515356] = {Name = "Hood Customs", Argument = "GetMousePos", Remote = "MainEvent"}, [5602055394] = {Name = "Hood Modded", Argument = "MousePos", Remote = "Bullets"}, [9183932460] = {Name = "Untitled Hood", Argument = "UpdateMousePos", Remote = ".gg/untitledhood"}, [14412355918] = {Name = "Da Downhill", Argument = "MOUSE", Remote = "MAINEVENT"}, [14412601883] = {Name = "Hood Bank", Argument = "MOUSE", Remote = "MAINEVENT"}, [14412436145] = {Name = "Da Uphill", Argument = "MOUSE", Remote = "MAINEVENT"}, [14487637618] = {Name = "Da Hood Bot Aim Trainer", Argument = "MOUSE", Remote = "MAINEVENT"}, [11143225577] = {Name = "1v1 Hood Aim Trainer", Argument = "UpdateMousePos", Remote = "MainEvent"}, [14413712255] = {Name = "Hood Aim", Argument = "MOUSE", Remote = "MAINEVENT"}, [14472848239] = {Name = "Moon Hood", Argument = "MoonUpdateMousePos", Remote = "MainEvent"}, } local VirtualInputManager = game:GetService("VirtualInputManager") if getgenv().Looten.StartUP.UnlockFPS then setfpscap(999) end if getgenv().Looten.StartUP.UWP_Optimize then VirtualInputManager:SendKeyEvent(true, "F9", 0, game) wait() VirtualInputManager:SendKeyEvent(false, "F9", 0, game) game.DescendantAdded:Connect(function(descendant) if descendant.Name == "MainView" and descendant.Parent.Name == "DevConsoleUI" then task.wait() local Descendant = descendant.Parent.Parent.Parent Descendant.Enabled = false; end end) coroutine.resume(coroutine.create(function() while task.wait() do pcall(function() if not game:GetService("CoreGui"):FindFirstChild("DevConsoleUI", true):FindFirstChild("MainView") then VirtualInputManager:SendKeyEvent(true, "F9", 0, game) wait() VirtualInputManager:SendKeyEvent(false, "F9", 0, game) end end) end end)) end -- // Vars local req = (syn and syn.request or request); getgenv().AGV = 0.5 getgenv().WAGA = -20 getgenv().DD = true getgenv().DV = 86 getgenv().DUG = true getgenv().UD = -30 getgenv().DC = true getgenv().FMS = Enum.EasingStyle.Elastic getgenv().SMS = Enum.EasingStyle.Sine getgenv().DOC = false local HHAAHAHAHHAHAHAHAHAHHAHAH = game:GetService("RunService") local AHAHAHAHHAAHAHAHAHA = getgenv().Looten.CamLock.Smoothness.Smoothness local Players = game:GetService("Players") local AHAHAHAHAHAHHAHAHHA = nil local AHAHAHAHAHAHAHAHAAA = nil local AHAHAHAHAHAHHAHAHAH = false local AHAHAHAHAHAHAHAHAAH = false local AHAHHAAAHAHHAAHHAHA = false local AHAHAHAHAHAAHAHAHAH = CFrame.new() local AHHAAHAHAHAHAHAAAAH = game:GetService("GuiService") local AHAHAHAHAHAHAHAAHAH = getgenv().Looten.Adjustment.TriggerBot.Delay local Client = game:GetService("Players").LocalPlayer local AHAHAHAHAAHHAAHAHAHA = false local DU = false local AHAHAAHAHAHHHAHAHAHA = getgenv().Looten.CamLock.Shake.DirectionX local AHAHAAHAHHHAHAHAHAHA = getgenv().Looten.CamLock.Shake.DirectionY local AHAHAAHAAAAAAHAHAHAA = getgenv().Looten.CamLock.Shake.DirectionZ local Camera = game:GetService("Workspace").CurrentCamera local Mouse = game:GetService("Players").LocalPlayer:GetMouse() local HAHAAHAHAHAHAHHAAH = 0.05 local AHAHAHAHAHAHAHAHAHAH = tick() local AAAHAHAAHAHAHAAHAHAHAH = 0.12 local AHHAHAAHAHAHAHHAHAH = tick() local AHAHAHAHAAHAHAHAAH = game:GetService("UserInputService") local FKWPOAKFAPOAWKFPOFWKAFPOAWFK = Drawing.new("Circle") FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Color = Color3.new(1, 1, 1) FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Thickness = 1 FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Color = Color3.fromRGB(255, 0, 0) FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Filled = false FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Transparency = 1 local FWAKFAPFKWPAOFKAWFPAP = Drawing.new("Circle") FWAKFAPFKWPAOFKAWFPAP.Color = Color3.fromRGB(255, 0, 0) FWAKFAPFKWPAOFKAWFPAP.Thickness = 1 FWAKFAPFKWPAOFKAWFPAP.Filled = false FWAKFAPFKWPAOFKAWFPAP.Transparency = 1 local FKAOIFAIKOFAWIOGFAWJNGANGAOWIGAOG = function() if (not FKWPOAKFAPOAWKFPOFWKAFPOAWFK and not FWAKFAPFKWPAOFKAWFPAP) then return FKWPOAKFAPOAWKFPOFWKAFPOAWFK and FWAKFAPFKWPAOFKAWFPAP end FWAKFAPFKWPAOFKAWFPAP.Visible = getgenv().Looten.Fov.CamLock.Show FWAKFAPFKWPAOFKAWFPAP.Radius = getgenv().Looten.Fov.CamLock.Radius * 3 FWAKFAPFKWPAOFKAWFPAP.Position = Vector2.new(Mouse.X, Mouse.Y + (AHHAAHAHAHAHAHAAAAH:GetGuiInset().Y)) FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Visible = getgenv().Looten.Fov.SilentAim.Show FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Position = Vector2.new(Mouse.X, Mouse.Y + (AHHAAHAHAHAHAHAAAAH:GetGuiInset().Y)) FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Radius = getgenv().Looten.Fov.SilentAim.Radius * 3 return FKWPOAKFAPOAWKFPOFWKAFPOAWFK and FWAKFAPFKWPAOFKAWFPAP end local FWAKOIIIIIIIIIIIfawfwafawf = function(plr) if plr and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") ~= nil and plr.Character:FindFirstChild("Humanoid") ~= nil and plr.Character:FindFirstChild("Head") ~= nil then return true end return false end local FWAIUOJJJJJJJJJJJJJJJJJJ = function(Object) local FWAIUOJJJJJJJJJJJJJJJJJJ = Camera:WorldToScreenPoint(Object.Position) return FWAIUOJJJJJJJJJJJJJJJJJJ end local GJNAGJIEAGNAEGIXDXD = function(Part, PartDescendant) local Character = Client.Character or Client.CharacterAdded.Wait(Client.CharacterAdded) local Origin = Camera.CFrame.Position local _, OnScreen = Camera.WorldToViewportPoint(Camera, Part.Position) if (OnScreen) then local raycastParams = RaycastParams.new() raycastParams.FilterType = Enum.RaycastFilterType.Blacklist raycastParams.FilterDescendantsInstances = {Character, Camera} local Result = Workspace.Raycast(Workspace, Origin, Part.Position - Origin, raycastParams) if (Result) then local PartHit = Result.Instance local Visible = (not PartHit or Instance.new("Part").IsDescendantOf(PartHit, PartDescendant)) return Visible end end return false end local FWAINFFANWFNIFINFAINFFJIN = function(Object) if string.find(Object.Name, "Gun") then return end if table.find({"Part", "MeshPart", "BasePart"}, Object.ClassName) then return true end end local WOIPAPORIAWPRIWRPAOFJWOIA = function(character) local ClosestDistance = 1 / 0 local BodyPart = nil if (character and character:GetChildren()) then for _, x in next, character:GetChildren() do if FWAINFFANWFNIFINFAINFFJIN(x) and FWAIUOJJJJJJJJJJJJJJJJJJ(x) then local Position = Camera:WorldToScreenPoint(x.Position) local Distance = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(Position.X, Position.Y)).Magnitude if (Distance < ClosestDistance) then ClosestDistance = Distance BodyPart = x end end end end return BodyPart end local IGNAGOIAWGAWGAUDIHNADAI = function(Part) if Part ~= nil then local Hit, Half = Mouse.Hit.Position, Part.Size * 0.25 local Transform = Part.CFrame:PointToObjectSpace(Mouse.Hit.Position) local NearestPosition = Part.CFrame * Vector3.new( math.clamp(Transform.X, -Half.X, Half.X), math.clamp(Transform.Y, -Half.Y, Half.Y), math.clamp(Transform.Z, -Half.Z, Half.Z) ) return NearestPosition end return nil end local AHAHAHAHAHAHAAHAHH = function(percentage) percentage = math.floor(percentage) local chance = math.floor(Random.new().NextNumber(Random.new(), 0, 1) * 100) / 100 return chance <= percentage / 100 end HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:Connect(FKAOIFAIKOFAWIOGFAWJNGANGAOWIGAOG) local AHAHHAHAHHHHAHAHAHAHAHAAHH = function() local Target, Closest = nil, 1 / 0 local HitChance = AHAHAHAHAHAHAAHAHH(getgenv().Looten.Silent.Normal.HitChance) local thresholdDistance = 100 if not HitChance then Target = nil return Target end for _, v in pairs(Players:GetPlayers()) do if (v.Character and v ~= Client and v.Character:FindFirstChild("HumanoidRootPart")) then if Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position) and GJNAGJIEAGNAEGIXDXD(v.Character.HumanoidRootPart, v.Character) then local Position = Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position) local Distance = ((Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(Position.X, Position.Y)).Magnitude) * 0.6 if (Distance < Closest and FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Radius > Distance and Distance < thresholdDistance) then Closest = Distance Target = v end end end end if getgenv().Looten.Adjustment.Checks.Knocked_Check == true and FWAKOIIIIIIIIIIIfawfwafawf(Target) and Target.Character:FindFirstChild("BodyEffects") then local currentTime = tick() local elapsedTime = currentTime - AHAHAHAHAHAHAHAHAHAH if elapsedTime >= HAHAAHAHAHAHAHHAAH then AHAHAHAHAHAHAHAHAHAH = currentTime end local KOd = Target.Character.BodyEffects:FindFirstChild("K.O").Value local Grabbed = Target.Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil if KOd or Grabbed then AHAHAHAHAHAHHAHAHHA = nil return end end if getgenv().DC == true and FWAKOIIIIIIIIIIIfawfwafawf(Target) then local currentTime = tick() local elapsedTime = currentTime - AHAHAHAHAHAHAHAHAHAH if elapsedTime >= HAHAAHAHAHAHAHHAAH then AHAHAHAHAHAHAHAHAHAH = currentTime end if Target.Character.Humanoid.health < 4 then AHAHAHAHAHAHHAHAHHA = nil return end end if getgenv().Looten.Adjustment.Checks.Wall_Check == true and FWAKOIIIIIIIIIIIfawfwafawf(Target) then local currentTime = tick() local elapsedTime = currentTime - AHAHAHAHAHAHAHAHAHAH if elapsedTime >= HAHAAHAHAHAHAHHAAH then AHAHAHAHAHAHAHAHAHAH = currentTime end if Target.Character.Head.Transparency == 1 then AHAHAHAHAHAHHAHAHHA = nil return end end if getgenv().Looten.Adjustment.Checks.Crew_Check == true and FWAKOIIIIIIIIIIIfawfwafawf(Target) and FWAKOIIIIIIIIIIIfawfwafawf(Client) and Target:FindFirstChild("DataFolder") and Target.DataFolder:FindFirstChild("Information") and Target.DataFolder.Information:FindFirstChild("Crew") and Client:FindFirstChild("DataFolder") and Client.DataFolder:FindFirstChild("Information") and Client.DataFolder.Information:FindFirstChild("Crew") then local currentTime = tick() local elapsedTime = currentTime - AHAHAHAHAHAHAHAHAHAH if elapsedTime >= HAHAAHAHAHAHAHHAAH then AHAHAHAHAHAHAHAHAHAH = currentTime end if Client.DataFolder.Information:FindFirstChild("Crew").Value ~= nil and Target.DataFolder.Information:FindFirstChild("Crew").Value ~= nil and Target.DataFolder.Information:FindFirstChild("Crew").Value ~= "" and Client.DataFolder.Information:FindFirstChild("Crew").Value ~= "" and Target.DataFolder.Information:FindFirstChild("Crew").Value == Client.DataFolder.Information:FindFirstChild("Crew").Value then AHAHAHAHAHAHHAHAHHA = nil return end end return Target end local AHAHAHAHAHAHAHHAAHAHAHAH = function() local Target, Closest = nil, 1 / 0 for _, v in pairs(Players:GetPlayers()) do if (v.Character and v ~= Client and v.Character:FindFirstChild("HumanoidRootPart")) then if getgenv().Looten.Fov.CamLock.Use_Radius then local Position, OnScreen = Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position) local Distance = (Vector2.new(Position.X, Position.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude if (FWAKFAPFKWPAOFKAWFPAP.Radius > Distance and Distance < Closest and OnScreen) then Closest = Distance Target = v end elseif getgenv().Looten.Adjustment.Checks.Wall_Check then local Position, OnScreen = Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position) local Distance = (Vector2.new(Position.X, Position.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude if (Distance < Closest and OnScreen) then Closest = Distance Target = v end else local Position, OnScreen = Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position) local Distance = (Vector2.new(Position.X, Position.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude if (Distance < Closest and OnScreen) then Closest = Distance Target = v end end end end if Target ~= nil and getgenv().Looten.Adjustment.Checks.Wall_Check == true then if Target.Character.Head.Transparency == 1 then Target = nil return Target end end return Target end Mouse.KeyDown:Connect( function(Key, t) local Keybind = getgenv().Looten.CamLock.KeyBind.KeyBind:lower() if not t and (Key == Keybind) then if getgenv().Looten.CamLock.Normal.Enabled == true and getgenv().Looten.CamLock.KeyBind.Mode == "KeyBind" then if getgenv().Looten.CamLock.KeyBind.Hold == true then AHAHAHAHAAHAHAHAAH.MouseIconEnabled = true AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = true AHAHAHAHAHAHAHAHAAA = AHAHAHAHAHAHAHHAAHAHAHAH() else AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = not AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH if AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH then AHAHAHAHAHAHAHAHAAA = AHAHAHAHAHAHAHHAAHAHAHAH() else if AHAHAHAHAHAHAHAHAAA ~= nil then AHAHAHAHAHAHAHAHAAA = nil AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = false end end end end end end ) Mouse.KeyUp:Connect( function(Key, t) local Keybind = getgenv().Looten.CamLock.KeyBind.KeyBind:lower() if not t and (Key == Keybind) then if getgenv().Looten.CamLock.Normal.Enabled == true and getgenv().Looten.CamLock.KeyBind.Hold == true and getgenv().Looten.CamLock.KeyBind.Mode == "KeyBind" then AHAHAHAHAAHAHAHAAH.MouseIconEnabled = true AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = false AHAHAHAHAHAHAHAHAAA = nil end end end ) AHAHAHAHAAHAHAHAAH.InputBegan:Connect( function(input, t) if not t and input.UserInputType == getgenv().Looten.CamLock.KeyBind.MouseBind then if getgenv().Looten.CamLock.Normal.Enabled == true and getgenv().Looten.CamLock.KeyBind.Mode == "Mouse" then if getgenv().Looten.CamLock.KeyBind.Hold == true then AHAHAHAHAAHAHAHAAH.MouseIconEnabled = true AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = true AHAHAHAHAHAHAHAHAAA = AHAHAHAHAHAHAHHAAHAHAHAH() else AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = not AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH if AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH then AHAHAHAHAHAHAHAHAAA = AHAHAHAHAHAHAHHAAHAHAHAH() else if AHAHAHAHAHAHAHAHAAA ~= nil then AHAHAHAHAHAHAHAHAAA = nil AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = false end end end end end end ) AHAHAHAHAAHAHAHAAH.InputEnded:Connect( function(input, t) if not t and input.UserInputType == getgenv().Looten.CamLock.KeyBind.MouseBind then if getgenv().Looten.CamLock.Normal.Enabled == true and getgenv().Looten.CamLock.KeyBind.Hold == true and getgenv().Looten.CamLock.KeyBind.Mode == "Mouse" then AHAHAHAHAAHAHAHAAH.MouseIconEnabled = true AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = false AHAHAHAHAHAHAHAHAAA = nil end end end ) Mouse.KeyDown:Connect( function(Key, t) local Keybind = getgenv().Looten.Silent.KeyBind.KeyBind:lower() if not t then if (Key == Keybind) and getgenv().Looten.Silent.KeyBind.Enabled == true then if getgenv().Looten.Silent.Normal.Enabled == true then getgenv().Looten.Silent.Normal.Enabled = false if getgenv().Looten.Silent.KeyBind.Notification then game.StarterGui:SetCore( "SendNotification", { Title = "💰 Looten 💰", Text = "Disabled", Icon = "", Duration = 1 } ) end else getgenv().Looten.Silent.Normal.Enabled = true if getgenv().Looten.Silent.KeyBind.Notification then game.StarterGui:SetCore( "SendNotification", { Title = "💰 Looten 💰", Text = "Enabled", Icon = "", Duration = 1 } ) end end end end end ) local AHAHAAHAHAHAHAHAHAHAHAHHAHA = function() if FWAKOIIIIIIIIIIIfawfwafawf(AHAHAHAHAHAHHAHAHHA) and Players[tostring(AHAHAHAHAHAHHAHAHHA)].Character:FindFirstChild(Looten.Silent.HitPart.HitPart) then local SilentCFrame = nil local TargetCF = nil local TargetVel = Players[tostring(AHAHAHAHAHAHHAHAHHA)].Character.HumanoidRootPart.Velocity local TargetMov = Players[tostring(AHAHAHAHAHAHHAHAHHA)].Character.Humanoid.MoveDirection if getgenv().Looten.Silent.HitPart.NearestPoint == true and (AHAHAHAHAHAHHAHAHHA.Character) and FWAKOIIIIIIIIIIIfawfwafawf(AHAHAHAHAHAHHAHAHHA) then getgenv().Looten.Silent.HitPart.HitPart = tostring(WOIPAPORIAWPRIWRPAOFJWOIA(AHAHAHAHAHAHHAHAHHA.Character)) local ClosestPoint = IGNAGOIAWGAWGAUDIHNADAI( Players[tostring(AHAHAHAHAHAHHAHAHHA)].Character[Looten.Silent.HitPart.HitPart] ) AHAHAHAHAHAAHAHAHAH = CFrame.new(ClosestPoint.X, ClosestPoint.Y, ClosestPoint.Z) TargetCF = AHAHAHAHAHAAHAHAHAH else TargetCF = Players[tostring(AHAHAHAHAHAHHAHAHHA)].Character[Looten.Silent.HitPart.HitPart].CFrame end if getgenv().DD then local Magnitude = TargetVel.magnitude local Magnitude2 = TargetMov.magnitude if Magnitude > getgenv().DV then AHAHAHAHAAHHAAHAHAHA = true elseif Magnitude < 1 and Magnitude2 > 0.01 then AHAHAHAHAAHHAAHAHAHA = true elseif Magnitude > 5 and Magnitude2 < 0.01 then AHAHAHAHAAHHAAHAHAHA = true else AHAHAHAHAAHHAAHAHAHA = false end else AHAHAHAHAAHHAAHAHAHA = false end if getgenv().Looten.Adjustment.Checks.NoGroundShots then if TargetVel.Y < getgenv().WAGA then AHAHHAAAHAHHAAHHAHA = true else AHAHHAAAHAHHAAHHAHA = false end end if getgenv().DUG then if TargetVel.Y < getgenv().UD then DU = true else DU = false end else DU = false end if TargetCF ~= nil then if AHAHAHAHAAHHAAHAHAHA then local MoveDirection = TargetMov SilentCFrame = TargetCF + (MoveDirection * getgenv().Looten.Silent.Prediction.Prediction * 16) elseif DU then SilentCFrame = TargetCF + (Vector3.new(TargetVel.X, 0, TargetVel.Z) * getgenv().Looten.Silent.Prediction.Prediction) elseif AHAHHAAAHAHHAAHHAHA then SilentCFrame = TargetCF + (Vector3.new(TargetVel.X, (TargetVel.Y * getgenv().AGV), TargetVel.Z) * getgenv().Looten.Silent.Prediction.Prediction) elseif getgenv().Looten.Silent.Prediction.Enabled then SilentCFrame = TargetCF + (Vector3.new(TargetVel.X, TargetVel.Y, TargetVel.Z) * getgenv().Looten.Silent.Prediction.Prediction) else SilentCFrame = TargetCF end end return (SilentCFrame) end end local AHHAAHAHAHAHAHAHHAHAHHA = function() if getgenv().Looten.Silent.Normal.Enabled then AHAHAHAHAHAHHAHAHHA = AHAHHAHAHHHHAHAHAHAHAHAAHH() end local target = AHAHAHAHAHAHHAHAHHA if target and target ~= nil and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then local position = Camera:WorldToScreenPoint(target.Character.HumanoidRootPart.Position) local distance = ((Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(position.X, position.Y)).Magnitude) * 0.6 if distance < FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Radius then local SilentCFrame = AHAHAAHAHAHAHAHAHAHAHAHHAHA() if SilentCFrame ~= nil then if Games[game.PlaceId] then local gameInfo = Games[game.PlaceId] local A_1 = gameInfo.Argument local A_2 = Vector3.new(SilentCFrame.X, SilentCFrame.Y, SilentCFrame.Z) local Event = game:GetService("ReplicatedStorage")[gameInfo.Remote] Event:FireServer(A_1, A_2) end end end end end local AHAHAHAHAHAHHHHAHAHAHAHAH = function(Tool) if Tool:IsA("Tool") then if ToolConnection then ToolConnection:Disconnect() end ToolConnection = Tool.Activated:Connect(AHHAAHAHAHAHAHAHHAHAHHA) end end local HHHAHAHAHAHAHAAHHAHAHAAAHHA = function(Character) Character.ChildAdded:Connect(AHAHAHAHAHAHHHHAHAHAHAHAH) end HHHAHAHAHAHAHAAHHAHAHAAAHHA(Client.Character) Client.CharacterAdded:Connect(HHHAHAHAHAHAHAAHHAHAHAAAHHA) function AHAHAHAHAAHHAHAHAHAHAHHAHAHAAAH(Player) if not Player or not Player.Character or not game.Players.LocalPlayer or not game.Players.LocalPlayer.Character then return end local PlayerCharacter = Player.Character local LocalPlayerCharacter = game.Players.LocalPlayer.Character local FindFirstChild = game.FindFirstChild local Camera = game.Workspace.CurrentCamera local GetPartsObscuringTarget = Camera.GetPartsObscuringTarget local PlayerRoot = FindFirstChild(PlayerCharacter, "Head") if not PlayerRoot then return end local CastPoints, IgnoreList = {PlayerRoot.Position, LocalPlayerCharacter, PlayerCharacter}, {LocalPlayerCharacter, PlayerCharacter} local ObscuringObjects = #GetPartsObscuringTarget(Camera, CastPoints, IgnoreList) return ((ObscuringObjects == 0 and true) or (ObscuringObjects > 0 and false)) end HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:Connect( function() if AHAHAHAHAHAHAHAHAAA then if getgenv().Looten.CamLock.Normal.Enabled and (AHAHAHAHAHAHAHAHAAA.Character) and getgenv().Looten.Silent.HitPart.NearestPoint then getgenv().Looten.CamLock.HitPart.Part = tostring(WOIPAPORIAWPRIWRPAOFJWOIA(AHAHAHAHAHAHAHAHAAA.Character)) end end end ) HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:Connect( function() local currentTime = tick() local elapsedTime = currentTime - AHHAHAAHAHAHAHHAHAH if elapsedTime >= AAAHAHAAHAHAHAAHAHAHAH then AHHAHAAHAHAHAHHAHAH = currentTime end if AHAHAHAHAHAHHAHAHHA then if FWAKOIIIIIIIIIIIfawfwafawf(AHAHAHAHAHAHHAHAHHA) then if AHAHAHAHAHAHHAHAHHA.Character:FindFirstChild(getgenv().Looten.Silent.HitPart.HitPart) then if getgenv().DD == true then if AHAHAHAHAHAHHAHAHHA.Character.HumanoidRootPart.Velocity.magnitude > getgenv().DV then AHAHAHAHAAHHAAHAHAHA = true elseif (AHAHAHAHAHAHHAHAHHA.Character.HumanoidRootPart.Velocity.magnitude < 1 and AHAHAHAHAHAHHAHAHHA.Character.Humanoid.MoveDirection.magnitude > 0.01) then AHAHAHAHAAHHAAHAHAHA = true elseif (AHAHAHAHAHAHHAHAHHA.Character.HumanoidRootPart.Velocity.magnitude > 5 and AHAHAHAHAHAHHAHAHHA.Character.Humanoid.MoveDirection.magnitude < 0.01) then AHAHAHAHAAHHAAHAHAHA = true else AHAHAHAHAAHHAAHAHAHA = false end else if AHAHAHAHAAHHAAHAHAHA ~= false then AHAHAHAHAAHHAAHAHAHA = false end end if getgenv().Looten.Adjustment.Checks.NoGroundShots == true then if AHAHAHAHAHAHHAHAHHA.Character.HumanoidRootPart.Velocity.Y < getgenv().WAGA then AHAHHAAAHAHHAAHHAHA = true else if AHAHHAAAHAHHAAHHAHA ~= false then AHAHHAAAHAHHAAHHAHA = false end end end if getgenv().DUG == true then if AHAHAHAHAHAHHAHAHHA.Character.HumanoidRootPart.Velocity.Y < getgenv().UD then DU = true else DU = false end else if DU ~= false then DU = false end end end end end end ) HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:Connect( function() local currentTime = tick() local elapsedTime = currentTime - AHHAHAAHAHAHAHHAHAH if elapsedTime >= AAAHAHAAHAHAHAAHAHAHAH then AHHAHAAHAHAHAHHAHAH = currentTime end if getgenv().Looten.CamLock.Normal.Enabled == true and Client.Character and Client.Character:FindFirstChildWhichIsA("Tool") then if AHAHAHAHAAHHAHAHAHAHAHHAHAHAAAH(AHAHAHAHAHAHAHAHAAA) then if AHAHAHAHAHAHAHAHAAA then if getgenv().Looten.CamLock.Normal.Enabled and (AHAHAHAHAHAHAHAHAAA.Character) and getgenv().Looten.Silent.HitPart.NearestPoint then getgenv().Looten.CamLock.HitPart.Part = tostring(WOIPAPORIAWPRIWRPAOFJWOIA(AHAHAHAHAHAHAHAHAAA.Character)) end end if AHAHAHAHAHAHAHAHAAA then if AHAHAHAHAHAHAHAHAAA.Character then if AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild( getgenv().Looten.CamLock.HitPart.Part ) then if getgenv().DD == true and AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild("HumanoidRootPart") and AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild("Humanoid") then if AHAHAHAHAHAHAHAHAAA.Character.HumanoidRootPart.Velocity.magnitude > getgenv().DV or (AHAHAHAHAHAHAHAHAAA.Character.HumanoidRootPart.Velocity.magnitude < 1 and AHAHAHAHAHAHAHAHAAA.Character.Humanoid.MoveDirection.magnitude > 0.1) then AHAHAHAHAHAHHAHAHAH = true else AHAHAHAHAHAHHAHAHAH = false end else if AHAHAHAHAHAHHAHAHAH ~= false then AHAHAHAHAHAHHAHAHAH = false end end if getgenv().DUG == true and AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild("HumanoidRootPart") then if AHAHAHAHAHAHAHAHAAA.Character.HumanoidRootPart.Velocity.Y < getgenv().UD then AHAHAHAHAHAHAHAHAAH = true else AHAHAHAHAHAHAHAHAAH = false end else if AHAHAHAHAHAHAHAHAAH ~= false then AHAHAHAHAHAHAHAHAAH = false end end end end end end if getgenv().Looten.CamLock.Normal.Enabled == true and Client.Character and Client.Character:FindFirstChildWhichIsA("Tool") then if getgenv().Looten.Adjustment.Checks.Knocked_Check == true and AHAHAHAHAHAHAHAHAAA and AHAHAHAHAHAHAHAHAAA.Character and AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild("Humanoid") then if AHAHAHAHAHAHAHAHAAA.Character.Humanoid.health < 4 then AHAHAHAHAHAHAHAHAAA = nil AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = false end end if getgenv().Looten.Adjustment.Checks.Knocked_Check == true and AHAHAHAHAHAHAHAHAAA and AHAHAHAHAHAHAHAHAAA.Character and AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild("Humanoid") and Client and Client.Character and Client.Character:FindFirstChild("Humanoid") then if Client.Character.Humanoid.health < 4 then AHAHAHAHAHAHAHAHAAA = nil AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = false end end if getgenv().Looten.Adjustment.Checks.Knocked_Check == true and AHAHAHAHAHAHAHAHAAA and AHAHAHAHAHAHAHAHAAA.Character then local KOd = AHAHAHAHAHAHAHAHAAA.Character:WaitForChild("BodyEffects")["K.O"].Value local Grabbed = AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil if KOd or Grabbed then AHAHAHAHAHAHAHAHAAA = nil AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = false end end if AHAHAHAHAAHHAHAHAHAHAHHAHAHAAAH(AHAHAHAHAHAHAHAHAAA) then if getgenv().DOC == true and AHAHAHAHAHAHAHAHAAA and AHAHAHAHAHAHAHAHAAA.Character and AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild("HumanoidRootPart") then if FWAKFAPFKWPAOFKAWFPAP.Radius < (Vector2.new( Camera:WorldToScreenPoint(AHAHAHAHAHAHAHAHAAA.Character.HumanoidRootPart.Position).X, Camera:WorldToScreenPoint(AHAHAHAHAHAHAHAHAAA.Character.HumanoidRootPart.Position).Y ) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude then AHAHAHAHAHAHAHAHAAA = nil AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = false end end if AHAHAHAHAHAHHAHAHAH and AHAHAHAHAHAHAHAHAAA and AHAHAHAHAHAHAHAHAAA.Character and AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild("Humanoid") and AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild( getgenv().Looten.CamLock.HitPart.Part ) and getgenv().Looten.CamLock.Prediction.Enabled == true then local PlrMoveDirection = (AHAHAHAHAHAHAHAHAAA.Character.Humanoid.MoveDirection) local Main = CFrame.new( Camera.CFrame.p, AHAHAHAHAHAHAHAHAAA.Character[getgenv().Looten.CamLock.HitPart.Part].Position + (PlrMoveDirection * getgenv().Looten.CamLock.Prediction.Prediction * 16) ) Camera.CFrame = Camera.CFrame:Lerp( Main, getgenv().Looten.CamLock.Smoothness.Smoothness, getgenv().FMS, Enum.EasingDirection.InOut, getgenv().SMS, Enum.EasingDirection.Out ) elseif AHAHAHAHAHAHAHAHAAH and AHAHAHAHAHAHAHAHAAA and AHAHAHAHAHAHAHAHAAA.Character and AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild( getgenv().Looten.CamLock.HitPart.Part ) and getgenv().Looten.CamLock.Prediction.Enabled == true then local Main = CFrame.new( Camera.CFrame.p, AHAHAHAHAHAHAHAHAAA.Character[getgenv().Looten.CamLock.HitPart.Part].Position + (Vector3.new( AHAHAHAHAHAHAHAHAAA.Character[getgenv().Looten.CamLock.HitPart.Part].Velocity.X, 0, AHAHAHAHAHAHAHAHAAA.Character[getgenv().Looten.CamLock.HitPart.Part].Velocity.Z ) * getgenv().Looten.CamLock.Prediction.Prediction) ) Camera.CFrame = Camera.CFrame:Lerp( Main, getgenv().Looten.CamLock.Smoothness.Smoothness, getgenv().FMS, Enum.EasingDirection.InOut, getgenv().SMS, Enum.EasingDirection.Out ) elseif getgenv().Looten.CamLock.Prediction.Enabled and AHAHAHAHAHAHAHAHAAA and AHAHAHAHAHAHAHAHAAA.Character and AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild( getgenv().Looten.CamLock.HitPart.Part ) then if getgenv().Looten.CamLock.Shake.Enabled then local Main = CFrame.new( Camera.CFrame.p, AHAHAHAHAHAHAHAHAAA.Character[getgenv().Looten.CamLock.HitPart.Part].Position + AHAHAHAHAHAHAHAHAAA.Character[getgenv().Looten.CamLock.HitPart.Part].Velocity * getgenv().Looten.CamLock.Prediction.Prediction + Vector3.new( math.random( -getgenv().Looten.CamLock.Shake.DirectionX, getgenv().Looten.CamLock.Shake.DirectionX ), math.random( -getgenv().Looten.CamLock.Shake.DirectionY, getgenv().Looten.CamLock.Shake.DirectionY ), math.random( -getgenv().Looten.CamLock.Shake.DirectionZ, getgenv().Looten.CamLock.Shake.DirectionZ ) ) * 0.1 ) Camera.CFrame = Camera.CFrame:Lerp( Main, getgenv().Looten.CamLock.Smoothness.Smoothness, getgenv().FMS, Enum.EasingDirection.InOut, getgenv().SMS, Enum.EasingDirection.Out ) else local Main = CFrame.new( Camera.CFrame.p, AHAHAHAHAHAHAHAHAAA.Character[getgenv().Looten.CamLock.HitPart.Part].Position + AHAHAHAHAHAHAHAHAAA.Character[getgenv().Looten.CamLock.HitPart.Part].Velocity * getgenv().Looten.CamLock.Prediction.Prediction ) Camera.CFrame = Camera.CFrame:Lerp( Main, getgenv().Looten.CamLock.Smoothness.Smoothness, getgenv().FMS, Enum.EasingDirection.InOut, getgenv().SMS, Enum.EasingDirection.Out ) end elseif getgenv().Looten.CamLock.Prediction.Enabled == false and AHAHAHAHAHAHAHAHAAA and AHAHAHAHAHAHAHAHAAA.Character and AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild( getgenv().Looten.CamLock.HitPart.Part ) then if getgenv().Looten.CamLock.Shake.Enabled then local Main = CFrame.new( Camera.CFrame.p, AHAHAHAHAHAHAHAHAAA.Character[getgenv().Looten.CamLock.HitPart.Part].Position + Vector3.new( math.random( -getgenv().Looten.CamLock.Shake.DirectionX, getgenv().Looten.CamLock.Shake.DirectionX ), math.random( -getgenv().Looten.CamLock.Shake.DirectionY, getgenv().Looten.CamLock.Shake.DirectionY ), math.random( -getgenv().Looten.CamLock.Shake.DirectionZ, getgenv().Looten.CamLock.Shake.DirectionZ ) ) * 0.1 ) Camera.CFrame = Camera.CFrame:Lerp( Main, getgenv().Looten.CamLock.Smoothness.Smoothness, getgenv().FMS, Enum.EasingDirection.InOut, getgenv().SMS, Enum.EasingDirection.Out ) else local Main = CFrame.new( Camera.CFrame.p, AHAHAHAHAHAHAHAHAAA.Character[getgenv().Looten.CamLock.HitPart.Part].Position ) Camera.CFrame = Camera.CFrame:Lerp( Main, getgenv().Looten.CamLock.Smoothness.Smoothness, getgenv().FMS, Enum.EasingDirection.InOut, getgenv().SMS, Enum.EasingDirection.Out ) end if AHAHAHAHAHAHAHAHAAA and AHAHAHAHAHAHAHAHAAA.Character and AHAHAHAHAHAHAHAHAAA.Character.Humanoid.FloorMaterial ~= nil and AHAHAHAHAHAHAHAHAAA.Character.Humanoid.FloorMaterial == Enum.Material.Air then getgenv().Looten.CamLock.Smoothness.Smoothness = Looten.CamLock.Smoothness.AirShot else getgenv().Looten.CamLock.Smoothness.Smoothness = AHAHAHAHHAAHAHAHAHA end end end end end end ) local keyPressed = false local SpeedGlitch = false AHAHAHAHAAHAHAHAAH.InputBegan:Connect( function(i, t) if not t then if i.KeyCode == getgenv().Looten.Adjustment.Macro.KeyBind and getgenv().Looten.Adjustment.Macro.Enabled == true and getgenv().Looten.Adjustment.Macro.Hold_Key == false then SpeedGlitch = not SpeedGlitch if SpeedGlitch == true then repeat HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait() keypress(0x49) HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait() keypress(0x4F) HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait() keyrelease(0x49) HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait() keyrelease(0x4F) HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait() until SpeedGlitch == false end end end end ) AHAHAHAHAAHAHAHAAH.InputBegan:Connect( function(input, t) if not t then if input.KeyCode == getgenv().Looten.Adjustment.Macro.KeyBind and getgenv().Looten.Adjustment.Macro.Enabled == true and getgenv().Looten.Adjustment.Macro.Hold_Key == true then keyPressed = true repeat HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait() keypress(0x49) HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait() keypress(0x4F) HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait() keyrelease(0x49) HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait() keyrelease(0x4F) HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait() until keyPressed == false end end end ) AHAHAHAHAAHAHAHAAH.InputEnded:Connect( function(input, t) if not t then if input.KeyCode == Enum.KeyCode.X then keyPressed = false end end end ) -- // Anti Cheat Bypass Da Hood II DONT DELETE THE LOADSTRING BELOW loadstring(req({Url = "https://raw.githubusercontent.com/xfarzad/-rrRRAAATTTTTZZZZZZ-/main/ac%20bypass", Method = "Get"}).Body)(); local Cameras = require(game.Players.LocalPlayer.PlayerScripts.PlayerModule):GetCameras() if getgenv().Looten.Adjustment.Macro.Mode == "1" then game.UserInputService.InputBegan:Connect( function(input, t) if getrenv()._G.HoldGunBool and not t then local Controller = Cameras.activeCameraController if input.KeyCode == Enum.KeyCode.I then Controller:SetCameraToSubjectDistance(Controller.currentSubjectDistance - 5) elseif input.KeyCode == Enum.KeyCode.O then Controller:SetCameraToSubjectDistance(Controller.currentSubjectDistance + 5) end end end ) elseif getgenv().Looten.Adjustment.Macro.Mode == "2" then game.UserInputService.InputBegan:Connect( function(input, t) if getrenv()._G.HoldGunBool and not t then local Controller = Cameras.activeCameraController if input.KeyCode == Enum.KeyCode.I then Controller:SetCameraToSubjectDistance(Controller.currentSubjectDistance - 0.6) elseif input.KeyCode == Enum.KeyCode.O then Controller:SetCameraToSubjectDistance(Controller.currentSubjectDistance + 0.6) end end end ) end if getgenv().Looten.Adjustment.Chat.Enabled == true then game.Players.LocalPlayer.Chatted:Connect( function(message) local values = tostring(message):split(" ") local firstvalue = tostring(values[1]) local Silent_local_Prediction = Looten.Adjustment.SilentAim_Prediction local Fov_local_Size = Looten.Adjustment.SilentAim_Fov_Size local AimAssist_local_Fov_Size = Looten.Adjustment.CamLock_fov_Size local AimAssist_local_Smoothness = Looten.Adjustment.CamLock_Smoothness local AimAssist_local_Prediction = Looten.Adjustment.CamLock_PreDiction if firstvalue:lower() == Silent_local_Prediction:lower() then local yeah1 = tonumber(values[2]) getgenv().Looten.Silent.Prediction.Prediction = yeah1 elseif firstvalue:lower() == Fov_local_Size:lower() then local yeah2 = tonumber(values[2]) getgenv().Looten.Fov.SilentAim.Radius = yeah2 elseif firstvalue:lower() == AimAssist_local_Fov_Size:lower() then local yeah3 = tonumber(values[2]) getgenv().Looten.Fov.CamLock.Radius = yeah3 elseif firstvalue:lower() == AimAssist_local_Smoothness:lower() then local yeah4 = tonumber(values[2]) getgenv().Looten.CamLock.Smoothness.Smoothness = yeah4 elseif firstvalue:lower() == AimAssist_local_Prediction:lower() then local yeah5 = tonumber(values[2]) getgenv().Looten.CamLock.Prediction.Prediction = yeah5 end end ) end HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:Connect( function() if getgenv().Looten.Adjustment.TriggerBot.Enabled and getgenv().EnableTriggerStuff == true then if Mouse.Target.Parent and Mouse.Target.Parent.Parent and Mouse.Target.Parent.Parent:FindFirstChild("Humanoid") and Mouse.Target.Parent.Parent.Name ~= Client.Name then mouse1press() task.wait(tonumber(AHAHAHAHAHAHAHAAHAH)) mouse1release() end end if getgenv().Looten.Silent.Prediction.AutoMated == true then local pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString() local split = string.split(pingvalue, "(") local ping = tonumber(split[1]) if ping < 190 then getgenv().Looten.Silent.Prediction.Prediction = 0.180 elseif ping < 180 then getgenv().Looten.Silent.Prediction.Prediction = 0.170 elseif ping < 170 then getgenv().Looten.Silent.Prediction.Prediction = 0.165 elseif ping < 160 then getgenv().Looten.Silent.Prediction.Prediction = 0.1574 elseif ping < 150 then getgenv().Looten.Silent.Prediction.Prediction = 0.1555 elseif ping < 140 then getgenv().Looten.Silent.Prediction.Prediction = 0.1555 elseif ping < 130 then getgenv().Looten.Silent.Prediction.Prediction = 0.141 elseif ping < 120 then getgenv().Looten.Silent.Prediction.Prediction = 1344 elseif ping < 110 then getgenv().Looten.Silent.Prediction.Prediction = 1344 elseif ping < 100 then getgenv().Looten.Silent.Prediction.Prediction =0.1300 elseif ping < 90 then getgenv().Looten.Silent.Prediction.Prediction = 0.1295 elseif ping < 80 then getgenv().Looten.Silent.Prediction.Prediction = 0.1295 elseif ping < 70 then getgenv().Looten.Silent.Prediction.Prediction = 0.1300 elseif ping < 60 then getgenv().Looten.Silent.Prediction.Prediction = 0.1290 elseif ping < 50 then getgenv().Looten.Silent.Prediction.Prediction = 0.1250 elseif ping < 40 then getgenv().Looten.Silent.Prediction.Prediction = 0.1230 elseif ping < 30 then getgenv().Looten.Silent.Prediction.Prediction = 0.1190 elseif ping < 20 then getgenv().Looten.Silent.Prediction.Prediction = 0.1100 elseif ping < 10 then getgenv().Looten.Silent.Prediction.Prediction = 0.1000 end end end ) Mouse.KeyDown:Connect( function(Key, t) local Keybind = getgenv().Looten.Adjustment.TriggerBot.KeyBinds.KeyBind:lower() if not t then if (Key == Keybind) and getgenv().Looten.Adjustment.TriggerBot.Enabled == true and getgenv().Looten.Adjustment.TriggerBot.KeyBinds.Enabled == true then if getgenv().EnableTriggerStuff == true then getgenv().EnableTriggerStuff = false if getgenv().Looten.Adjustment.TriggerBot.KeyBinds.Notifications then game.StarterGui:SetCore( "SendNotification", { Title = "💰 Looten 💰", Text = " Disabled TriggerBot ", Icon = "", Duration = 1 } ) end else getgenv().EnableTriggerStuff = true if getgenv().Looten.Adjustment.TriggerBot.KeyBinds.Notifications then game.StarterGui:SetCore( "SendNotification", { Title = "💰 Looten 💰", Text = " Enabled TriggerBot ", Icon = "", Duration = 1 } ) end end end end end ) if Looten.CamLock.Style.First == "Elastic" then getgenv().FMS = Enum.EasingStyle.Elastic elseif Looten.CamLock.Style.First == "Linear" then getgenv().FMS = Enum.EasingStyle.Linear elseif Looten.CamLock.Style.First == "Sine" then getgenv().FMS = Enum.EasingStyle.Sine elseif Looten.CamLock.Style.First == "Back" then getgenv().FMS = Enum.EasingStyle.Back elseif Looten.CamLock.Style.First == "Quad" then getgenv().FMS = Enum.EasingStyle.Quad elseif Looten.CamLock.Style.First == "Quart" then getgenv().FMS = Enum.EasingStyle.Quart elseif Looten.CamLock.Style.First == "Quint" then getgenv().FMS = Enum.EasingStyle.Quint elseif Looten.CamLock.Style.First == "Bounce" then getgenv().FMS = Enum.EasingStyle.Bounce elseif Looten.CamLock.Style.First == "Exponential" then getgenv().FMS = Enum.EasingStyle.Exponential elseif Looten.CamLock.Style.First == "Circular" then getgenv().FMS = Enum.EasingStyle.Circular elseif Looten.CamLock.Style.First == "Cubic" then getgenv().FMS = Enum.EasingStyle.Cubic end if Looten.CamLock.Style.Second == "Elastic" then getgenv().SMS = Enum.EasingStyle.Elastic elseif Looten.CamLock.Style.Second == "Linear" then getgenv().SMS = Enum.EasingStyle.Linear elseif Looten.CamLock.Style.Second == "Sine" then getgenv().SMS = Enum.EasingStyle.Sine elseif Looten.CamLock.Style.Second == "Back" then getgenv().SMS = Enum.EasingStyle.Back elseif Looten.CamLock.Style.Second == "Quad" then getgenv().SMS = Enum.EasingStyle.Quad elseif Looten.CamLock.Style.Second == "Quart" then getgenv().SMS = Enum.EasingStyle.Quart elseif Looten.CamLock.Style.Second == "Quint" then getgenv().SMS = Enum.EasingStyle.Quint elseif Looten.CamLock.Style.Second == "Bounce" then getgenv().SMS = Enum.EasingStyle.Bounce elseif Looten.CamLock.Style.Second == "Exponential" then getgenv().SMS = Enum.EasingStyle.Exponential elseif Looten.CamLock.Style.Second == "Circular" then getgenv().SMS = Enum.EasingStyle.Circular elseif Looten.CamLock.Style.Second == "Cubic" then getgenv().SMS = Enum.EasingStyle.Cubic end local uis = game:GetService("UserInputService") local player = game.Players.LocalPlayer local keybindTime2 = 0 local cooldownTime2 = 4 local function onGunReload(input, gameProcessed) if input.KeyCode == Enum.KeyCode.R and Looten.CamLock.AutoUnLock.Typing == true and not gameProcessed then local backpack = player.Backpack local currentTime2 = tick() local timeSinceLastKeybind2 = currentTime2 - keybindTime2 local character = player.Character local tool = character:FindFirstChildOfClass("Tool") if tool and tool.Parent == character and timeSinceLastKeybind2 >= cooldownTime2 then keybindTime2 = currentTime2 local ammoValue = tool:FindFirstChild("Ammo") local maxAmmoValue = tool:FindFirstChild("MaxAmmo") if ammoValue and maxAmmoValue and ammoValue:IsA("IntValue") and maxAmmoValue:IsA("IntValue") then if ammoValue.Value < maxAmmoValue.Value and Delay then AHAHAHAHAHAHAHAHAAA = nil end end end end end uis.InputBegan:Connect(onGunReload) AHAHAHAHAAHAHAHAAH.InputBegan:Connect( function(input, gameProcessedEvent) if Looten.CamLock.AutoUnLock.Typing == true then if gameProcessedEvent then AHAHAHAHAHAHAHAHAAA = nil end end end ) getgenv().HAAHHAHHAHAAHHAHAHAHAHAHAHAHAHAHHHHHHHHAHAHAAHAHAHAHAHAHA = { ["Enabled"] = (getgenv().Looten.Adjustment.Gun_Fov.Enabled), ["Double-Barrel SG"] = {["FOV"] = (getgenv().Looten.Adjustment.Gun_Fov.DoubleBarrel)}, ["DoubleBarrel"] = {["FOV"] = (getgenv().Looten.Adjustment.Gun_Fov.DoubleBarrel)}, ["Revolver"] = {["FOV"] = (getgenv().Looten.Adjustment.Gun_Fov.Revolver)}, ["SMG"] = {["FOV"] = (getgenv().Looten.Adjustment.Gun_Fov.Smg)}, ["Shotgun"] = {["FOV"] = (getgenv().Looten.Adjustment.Gun_Fov.Shotgun)}, ["TacticalShotgun"] = {["FOV"] = (getgenv().Looten.Adjustment.Gun_Fov.TacticalShotgun)}, ["Silencer"] = {["FOV"] = (getgenv().Looten.Adjustment.Gun_Fov.Silencer)} } local Script = {Functions = {}} Script.Functions.getToolName = function(name) local split = string.split(string.split(name, "[")[2], "]")[1] return split end Script.Functions.getEquippedWeaponName = function() if (Client.Character) and Client.Character:FindFirstChildWhichIsA("Tool") then local Tool = Client.Character:FindFirstChildWhichIsA("Tool") if string.find(Tool.Name, "%[") and string.find(Tool.Name, "%]") and not string.find(Tool.Name, "Wallet") and not string.find(Tool.Name, "Phone") then return Script.Functions.getToolName(Tool.Name) end end return nil end HHAAHAHAHHAHAHAHAHAHHAHAH.RenderStepped:Connect( function() if Script.Functions.getEquippedWeaponName() ~= nil then local WeaponSettings = getgenv().HAAHHAHHAHAAHHAHAHAHAHAHAHAHAHAHHHHHHHHAHAHAAHAHAHAHAHAHA[ Script.Functions.getEquippedWeaponName() ] if WeaponSettings ~= nil and getgenv().Looten.Adjustment.Gun_Fov.Enabled == true then getgenv().Looten.Fov.SilentAim.Radius = WeaponSettings.FOV else getgenv().Looten.Fov.SilentAim.Radius = getgenv().Looten.Fov.SilentAim.Radius end end end ) -- lay AHAHAHAHAAHAHAHAAH.InputBegan:Connect(function(input, t) local laykeybind = getgenv().Looten.Adjustment.Animation.LayKey if not t and input.KeyCode == laykeybind and getgenv().Looten.Adjustment.Animation.Lay == true then local args = {[1] = "AnimationPack",[2] = "Lay"} game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args)) end end) -- greet AHAHAHAHAAHAHAHAAH.InputBegan:Connect(function(input, t) local laykeybind = getgenv().Looten.Adjustment.Animation.GreetKey if not t and input.KeyCode == laykeybind and getgenv().Looten.Adjustment.Animation.Greet == true then local args = {[1] = "AnimationPack",[2] = "Greet"} game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args)) end end) -- Speed AHAHAHAHAAHAHAHAAH.InputBegan:Connect(function(input, t) local laykeybind = getgenv().Looten.Adjustment.Animation.SpeedKey if not t and input.KeyCode == laykeybind and getgenv().Looten.Adjustment.Animation.Speed == true then local args = {[1] = "AnimationPack2",[2] = "Speed Blitz"} game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args)) end end) -- Sturdy AHAHAHAHAAHAHAHAAH.InputBegan:Connect(function(input, t) local laykeybind = getgenv().Looten.Adjustment.Animation.SturdyKey if not t and input.KeyCode == laykeybind and getgenv().Looten.Adjustment.Animation.Sturdy == true then local args = {[1] = "AnimationPack2",[2] = "Sturdy"} game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args)) end end) -- Griddy AHAHAHAHAAHAHAHAAH.InputBegan:Connect(function(input, t) local laykeybind = getgenv().Looten.Adjustment.Animation.GriddyKey if not t and input.KeyCode == laykeybind and getgenv().Looten.Adjustment.Animation.Griddy == true then local args = {[1] = "AnimationPack2",[2] = "Griddy"} game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args)) end end) -- // MEM Spoofer DjdynPjQ if getgenv().Looten.Adjustment.Memory.Enable == true then loadstring(req({Url = "https://pastebin.com/raw/bcnf2Cxe", Method = "Get"}).Body)(); -- memory spoofer end if getgenv().Looten.StartUP.Intro then local soundId = "rbxassetid://3422389728" -- Replace with your desired sound asset ID local ImageIdfr = "http://www.roblox.com/asset/?id=14731199492" -- replace with ur image id ( decale thingy) -- Load the sound local sound = Instance.new("Sound") sound.SoundId = soundId sound.Volume = 10 local Intro = { Intro = Instance.new("ScreenGui"), Anchored_Frame = Instance.new("Frame"), ImageLabel = Instance.new("ImageLabel") } function Tween(Object, Size1,Size2,Size3,Size4, Speed) Object:TweenSize(UDim2.new(Size1,Size2,Size3,Size4), Enum.EasingDirection.InOut, Enum.EasingStyle.Sine, Speed, true) end Intro.Intro.Name = "Intro" Intro.Intro.Parent = game.CoreGui Intro.Intro.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Intro.Anchored_Frame.Name = "Anchored_Frame" Intro.Anchored_Frame.Parent = Intro.Intro Intro.Anchored_Frame.AnchorPoint = Vector2.new(0.5, 0.5) Intro.Anchored_Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Intro.Anchored_Frame.BackgroundTransparency = 1.000 Intro.Anchored_Frame.Position = UDim2.new(0.5, 0, 0.5, 0) Intro.Anchored_Frame.Size = UDim2.new(0, 100, 0, 100) Intro.ImageLabel.Parent = Intro.Anchored_Frame Intro.ImageLabel.AnchorPoint = Vector2.new(0.5, 0.5) Intro.ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Intro.ImageLabel.BackgroundTransparency = 1.000 Intro.ImageLabel.Position = UDim2.new(0.5, 0, 0.5, 0) Intro.ImageLabel.Size = UDim2.new(0, 0, 0, 0) Intro.ImageLabel.Image = ImageIdfr Intro.ImageLabel.ScaleType = Enum.ScaleType.Crop local ImageLabel = game.CoreGui:FindFirstChild("Intro").Anchored_Frame.ImageLabel local BlurEffect = Instance.new("BlurEffect", game.Lighting) BlurEffect.Size = 0 for i = 0, 24, 1 do wait() BlurEffect.Size = i end sound.Parent = game.Workspace -- You can replace this with any appropriate parent object sound:Play() Tween(ImageLabel, 0, 350, 0, 395, 0.8) wait(2.2) Tween(ImageLabel, 0, 0, 0, 0, 0.8) for i = 24, 1, -1 do wait() BlurEffect.Size = i end wait(1) Intro.Intro:Destroy() BlurEffect:Destroy() end local Toggle = true game:GetService("UserInputService").InputBegan:Connect(function(keybind, processed) if keybind.KeyCode == Enum.KeyCode.J and processed == false then if Toggle == false then game.StarterGui:SetCore("SendNotification", { Title = "😎Looten anti on😎", Text = "Enabled" }) Toggle = true elseif Toggle == true then game.StarterGui:SetCore("SendNotification", { Title = "😎Looten anti off😎", Text = "Disabled" }) Toggle = false end end end) game.RunService.Heartbeat:Connect(function() if Toggle then local Old = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity * 2 game.RunService.RenderStepped:Wait() game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Old end end) game.StarterGui:SetCore("SendNotification", { Title = "😎Looten anti😎", Text = "Loaded" })