local Version = "1.6.63" local WindUI = loadstring(game:HttpGet("https://github.com/Footagesus/WindUI/releases/download/" .. Version .. "/main.lua"))() -- Initialize safeguard variables to prevent automatic activation getgenv().ManualConstructionToggle = true getgenv().ConstructionManuallyActivated = false local Window = WindUI:CreateWindow({ Title = "Kshorty Script", Icon = "rbxassetid://110923601446450", IconSize = 45, Author = "THA BRONX 3", Folder = "MySuperHub", Size = UDim2.fromOffset(550, 400), Transparent = false, Theme = "Dark", Resizable = true, SideBarWidth = 180, BackgroundImageTransparency = 0.2, HideSearchBar = false, ScrollBarEnabled = true, Background = "rbxassetid://110923601446450", User = { Enabled = false, Anonymous = false, Callback = function() print("User clicked") end, }, Thumbnail = { Image = "rbxassetid://110923601446450", Title = "Thumbnail", }, }) Window:EditOpenButton({ Title = "Kshorty Script", Icon = "rbxassetid://110923601446450", CornerRadius = UDim.new(0,16), StrokeThickness = 2, Color = ColorSequence.new(Color3.fromRGB(255, 0, 0)), -- dark blue OnlyMobile = false, Enabled = true, Draggable = true, Position = UDim2.new(0.5, -75, 0, 50), -- Top middle of screen Size = UDim2.new(0, 150, 0, 50), -- Button size }) -- Simple and reliable drag system local UserInputService = game:GetService("UserInputService") local buttonGui = nil local isDragging = false local dragStart = nil local startPos = nil local SenseESPInterface = loadstring(game:HttpGet("https://raw.githubusercontent.com/boshyxd/rayfield/refs/heads/main/SenseSource.luau"))() if SenseESPInterface then WindUI:Notify({ Title = "Sense ESP", Content = "Loading Sense ESP...\nSense ESP library loaded successfully!\nSense ESP Initialized!", Duration = 3, Icon = "bird", }) SenseESPInterface.Load() else WindUI:Notify({ Title = "Error", Content = "Failed to load Sense ESP Library.", Duration = 3, Icon = "bird", }) end local MainTab = Window:Tab({ Title = "Main", Icon = "percent", Locked = false, }) local ExploitsTab = Window:Tab({ Title = "Exploits", Icon = "shield-ban", Locked = false, }) local VisualsTab = Window:Tab({ Title = "Visuals", Icon = "eye", Locked = false, }) local FunTab = Window:Tab({ Title = "Fun", Icon = "smile", Locked = false, }) local UtilitiesTab = Window:Tab({ Title = "Utilities", Icon = "circle-ellipsis", Locked = false, }) local AutoFarmTab = Window:Tab({ Title = "Auto Farm", Icon = "circle-dollar-sign", Locked = false, }) local UserTab = Window:Tab({ Title = "User", Icon = "user", Locked = false, }) Window:SelectTab(1) local LocalPlayer = cloneref(game:GetService("Players").LocalPlayer) local outfits = { ["Blue Spider"] = { Hats = {"MRHoodieBRR"}, Shirts = {"Blue Sp5der Hoodie"}, Pants = {"Blue Sp5der Sweats"}, Shiestys = {"Shiesty"} }, ["Spider Man"] = { Hats = nil, Shirts = {"Spiderman"}, Pants = {"Spiderman"}, Shiestys = {"RedShiesty"} }, ["Red Spider"] = { Hats = {"MRHoodieBRR"}, Shirts = {"Red Sp5der Sweats"}, Pants = {"Red Sp5der Sweats"}, Shiestys = {"Shiesty"} } } local function equipOutfitItem(category, itemName) if not LocalPlayer[category]:FindFirstChild(itemName) then game.ReplicatedStorage.ClothShopRemote:FireServer("Buy", category, itemName) task.wait(0.1) -- Small delay to ensure purchase completes end game.ReplicatedStorage.ClothShopRemote:FireServer("Wear", category, itemName) end local function equipOutfit(outfitName) local outfit = outfits[outfitName] if not outfit then WindUI:Notify({ Title = "Outfit Error", Content = "Outfit '" .. outfitName .. "' not found!", Duration = 3, Icon = "x", }) return end game.ReplicatedStorage.ClothShopRemote:FireServer("Reset Data") task.wait(0.2) WindUI:Notify({ Title = "Equipping Outfit", Content = "Changing to " .. outfitName .. " outfit...", Duration = 2, Icon = "user", }) for category, items in pairs(outfit) do for _, item in ipairs(items) do pcall(function() equipOutfitItem(category, item) task.wait(0.2) end) end end WindUI:Notify({ Title = "Outfit Changed", Content = "Successfully equipped " .. outfitName .. " outfit!", Duration = 3, Icon = "check", }) end local outfitNames = {} for name, _ in pairs(outfits) do table.insert(outfitNames, name) end local OutfitSection = UserTab:Section({ Title = "Quick Outfit Change", TextXAlignment = "Left", TextSize = 17, }) local selectedOutfit = "Default" local OutfitDropdown = UserTab:Dropdown({ Title = "Select Outfit", Desc = "Choose an outfit to wear", Values = outfitNames, Callback = function(option) selectedOutfit = option end }) UserTab:Button({ Title = "Equip Selected Outfit", Desc = "Wear the selected outfit", Color = Color3.fromRGB(255, 0, 0), Callback = function() equipOutfit(selectedOutfit) end }) Window:SelectTab(1) local Section = MainTab:Section({ Title = "Movement", TextXAlignment = "Left", TextSize = 17, }) local player = game.Players.LocalPlayer local humanoidRootPart player.CharacterAdded:Connect(function(char) humanoidRootPart = char:WaitForChild("HumanoidRootPart", 10) end) if player.Character then humanoidRootPart = player.Character:FindFirstChild("HumanoidRootPart") end local function updateCharacterReferences() local character = player.Character or player.CharacterAdded:Wait() humanoidRootPart = character:WaitForChild("HumanoidRootPart", 5) end updateCharacterReferences() local locations = { ["Bank"] = Vector3.new(-226.22584533691406, 283.8095703125, -1217.7509765625), ["Money Wash"] = Vector3.new(-376.1771 - 601, 197.6838 + 56, -1975.5855 + 1035 + 248), ["Safe Items"] = Vector3.new(48917.8984 + 19597, 53680.5 - 396 - 343, -796.09), ["Pawn Shop"] = Vector3.new(-23.6431 - 1026, 391.5367 - 138, -1118.2697 + 300 + 4), ["Bank Vault"] = Vector3.new(-217.568359375, 373.7984924316406, -1216.20947265625), ["Mr Money Man"] = Vector3.new(-1008.6871337890625, 262.3301086425781, 54.565277099609375), ["GunShop 1"] = Vector3.new(92959.8671875, 122098.5, 17244.462890625), ["GunShop 1 Lobby"] = Vector3.new(-1002.4224, 563.6382 - 310, -1685.9125 + 244 + 638), ["GunShop 2"] = Vector3.new(66195.4453125, 123615.7109375, 5750.28271484375), ["GunShop 2 Lobby"] = Vector3.new(-224.3818359375, 283.8034362792969, -794.7174072265625), ["GunShop 3"] = Vector3.new(61041.3086 - 55 - 166, 16979.1484 + 70630, -36.4746 - 315), ["GunShop 4"] = Vector3.new(72421.9140625, 128855.8203125, -1080.611083984375), ["Pent House"] = Vector3.new(-178.27471923828125, 397.1383056640625, -573.0322265625), ["Pent House2"] = Vector3.new(-618.0346069335938, 356.5451354980469, -681.4015502929688), ["Mini Mansion"] = Vector3.new(-791.5180053710938, 256.7944641113281, 1414.4248046875), ["Backpack Shop"] = Vector3.new(-692.4142456054688, 253.78091430664062, -681.0672607421875), ["Frozen Shop"] = Vector3.new(-216.31436157226562, 284.031494140625, -1169.032470703125), ["Drip Shop"] = Vector3.new(7378.6953 + 60084, 18630.0352 - 8141, 205.5895 + 344), ["Chicken Wings"] = Vector3.new(-1559.9142 + 512 + 90, 253.5367, -815.9442), ["Deli"] = Vector3.new(-755.8114013671875, 254.6927490234375, -687.1181640625), ["Car Dealer"] = Vector3.new(-401.99371337890625, 253.4141082763672, -1248.8380126953125), ["Drip Store"] = Vector3.new(67462, 10489.21484375, 546.1941528320312), ["Soda Warehouse"] = Vector3.new(-187.85504150390625, 284.6252136230469, -291.3419189453125), ["Soda Supplies"] = Vector3.new(51372.82421875, 21680.416015625, 5840.85546875), ["Soda Seller"] = Vector3.new(-1292.2200927734375, 253.30044555664062, -3003.04833984375), ["Exotic Dealer"] = Vector3.new(-1523.5654296875, 273.9729919433594, -990.6575317382812), ["Switch Seller"] = Vector3.new(-1446.2166748046875, 256.059814453125, 2189.876220703125), ["Bank Tools"] = Vector3.new(-397.4308776855469, 334.3142395019531, -555.7023315429688), ["Construction Site"] = Vector3.new(-3120.8307 + 135 + 1254, 1393.8123 - 1023, -5490.8387 + 4314), ["Prison"] = Vector3.new(-1135.0464, 254.7160, -3330.9954), ["McDonalds"] = Vector3.new(-1012.13, 253.71, -1148.07), ["Ice Box"] = Vector3.new(-120.1407 - 95, 283.5154, -1173.691 - 85), ["Hospital"] = Vector3.new(-1589.504150390625, 254.27223205566406, 17.6555233001709), ["MarGreens"] = Vector3.new(-381.20751953125, 254.45382690429688, -385.66546630859375), ["Feds Room"] = Vector3.new(-1441.7904052734375, 255.03651428222656, -3132.597412109375), ["ATM 1"] = Vector3.new(-1011.9066162109375, 253.7509002685547, -1153.7340087890625), ["ATM 2"] = Vector3.new(-739.9456176757812, 287.12518310546875, -793.5716552734375), ["ATM 3"] = Vector3.new(-96.72356414794922, 283.6329345703125, -766.3309326171875), ["House Rob Door 1"] = Vector3.new(-714.2440185546875, 287.1214294433594, -779.2329711914062), ["House Rob Door 2"] = Vector3.new(-606.2669067382812, 253.8867645263672, -679.8844604492188), ["Studio Robbery"] = Vector3.new(93427.515625, 14484.9052734375, 566.6701049804688), ["TrailerPark"] = Vector3.new(-1522.76904296875, 253.16094970703125, 2344.95947265625), ["Woodys Hotel"] = Vector3.new(-1022.61962890625, 325.8400573730469, -908.9157104492188), } local function teleportToLocation(locVec, locName) humanoidRootPart.Parent:FindFirstChild("Humanoid"):ChangeState(0) repeat task.wait(0.0001) until not player:GetAttribute("LastACPos") humanoidRootPart.CFrame = CFrame.new(locVec) task.wait() humanoidRootPart.Parent:FindFirstChild("Humanoid"):ChangeState(2) WindUI:Notify({ Title = "Teleported", Content = "Teleported to " .. tostring(locName), Duration = 2, Icon = "bird", }) end local hasPickedLocation = false local Dropdown = MainTab:Dropdown({ Title = "Teleport to Location", Desc = "Select a location to teleport to", Values = (function() local vals = {} for _, key in ipairs({ "Bank", "Money Wash", "Safe Items", "Pawn Shop", "Bank Vault", "Mr Money Man", "GunShop 1", "GunShop 1 Lobby", "GunShop 2", "GunShop 2 Lobby", "GunShop 3", "GunShop 4", "Pent House", "Pent House2", "Mini Mansion", "Backpack Shop", "Frozen Shop", "Drip Shop", "Chicken Wings", "Deli", "Car Dealer", "Drip Store", "Soda Warehouse", "Soda Supplies", "Soda Seller", "Exotic Dealer", "Switch Seller", "Bank Tools", "Construction Site", "Prison", "McDonalds", "Ice Box", "Hospital", "MarGreens", "Feds Room", "ATM 1", "ATM 2", "ATM 3", "House Rob Door 1", "House Rob Door 2", "Studio Robbery", "TrailerPark", "Woodys Hotel", }) do table.insert(vals, key) end return vals end)(), Callback = function(option) if not hasPickedLocation then hasPickedLocation = true end if option and locations[option] then teleportToLocation(locations[option], option) end end, }) MainTab:Divider() local Paragraph = MainTab:Paragraph({ Title = "Car Fly Instructions", Desc = "1. Click 'Bring Nearest Car' to summon a car\n2. Get in the car\n3. Enable 'Car Fly' toggle\n4. Use WASD to fly, Right Click to look around", Color = Color3.fromRGB(255, 0, 0), Image = "helicopter", ImageSize = 40, Thumbnail = "", ThumbnailSize = 0 }) Config = Config or {} Config.TheBronx = { carfly = false, carflyspeed = 120, } local UIS = game:GetService("UserInputService") local RunService = game:GetService("RunService") local Players = game:GetService("Players") local LP = Players.LocalPlayer local hum, seat, car, root local bv, bg local lastCar local function Cleanup() if bv then bv:Destroy() bv = nil end if bg then bg:Destroy() bg = nil end end local function Setup() Cleanup() if not Config.TheBronx.carfly then return end local char = LP.Character if not char then return end hum = char:FindFirstChildWhichIsA("Humanoid") if not hum then return end seat = hum.SeatPart if not seat or not seat:IsA("VehicleSeat") then return end car = seat.Parent if not car then return end root = car.PrimaryPart if not root then return end lastCar = car for _, v in ipairs(car:GetChildren()) do if v:IsA("BasePart") and not v.Name:lower():find("wheel") then v.CanCollide = false end end bv = Instance.new("BodyVelocity") bv.MaxForce = Vector3.new(1e9, 1e9, 1e9) bv.Velocity = Vector3.zero bv.Parent = root bg = Instance.new("BodyGyro") bg.MaxTorque = Vector3.new(1e9, 1e9, 1e9) bg.P = 25000 bg.D = 1500 bg.CFrame = root.CFrame bg.Parent = root end task.spawn(function() while true do task.wait(0.2) local char = LP.Character if not char then continue end local h = char:FindFirstChildWhichIsA("Humanoid") if not h then continue end local currentSeat = h.SeatPart if currentSeat and currentSeat:IsA("VehicleSeat") then if currentSeat.Parent ~= lastCar then Setup() end else if lastCar then Cleanup() lastCar = nil end end end end) RunService.RenderStepped:Connect(function() if not Config.TheBronx.carfly then Cleanup() return end if not hum or hum.SeatPart ~= seat then return end if not root or not bv or not bg then Setup() return end local speed = Config.TheBronx.carflyspeed or 120 local cam = workspace.CurrentCamera local camCF = cam.CFrame local camLook = camCF.LookVector local camRight = camCF.RightVector if not UIS.TouchEnabled then if UIS:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then bg.CFrame = CFrame.lookAt(root.Position, root.Position + camLook) end local move = Vector3.zero if UIS:IsKeyDown(Enum.KeyCode.W) then move += camLook end if UIS:IsKeyDown(Enum.KeyCode.S) then move -= camLook end if UIS:IsKeyDown(Enum.KeyCode.A) then move -= camRight end if UIS:IsKeyDown(Enum.KeyCode.D) then move += camRight end if move.Magnitude > 0 then bv.Velocity = move.Unit * speed else bv.Velocity = Vector3.zero end else bg.CFrame = CFrame.lookAt(root.Position, root.Position + camLook) local move = hum.MoveDirection local vertical = camLook.Y local velocity = (move * speed) + (Vector3.new(0, vertical, 0) * speed) if velocity.Magnitude > 0 then bv.Velocity = velocity else bv.Velocity = Vector3.zero end end end) local function GetNearestCar(hrp) local CivCars = workspace:FindFirstChild("CivCars") if not CivCars then return nil end local nearestCar = nil local nearestDist = math.huge for _, car in ipairs(CivCars:GetChildren()) do if not car:IsA("Model") then continue end local seat = car:FindFirstChild("DriveSeat") if not seat then continue end if seat.Occupant then continue end if not car.PrimaryPart then local body = car:FindFirstChild("Body") if body and body:FindFirstChild("#Weight") then car.PrimaryPart = body["#Weight"] else car.PrimaryPart = seat end end if not car.PrimaryPart then continue end local dist = (car.PrimaryPart.Position - hrp.Position).Magnitude if dist < nearestDist then nearestDist = dist nearestCar = car end end return nearestCar end local Button = MainTab:Button({ Title = "Bring Nearest Car", Desc = "Summons the closest civilian car to your position", Color = Color3.fromRGB(255, 0, 0), Locked = false, Callback = function() local Players = game:GetService("Players") local Player = Players.LocalPlayer if not Player then return end local char = Player.Character or Player.CharacterAdded:Wait() local hrp = char:WaitForChild("HumanoidRootPart", 3) local hum = char:FindFirstChildWhichIsA("Humanoid") if not hrp or not hum then return end local car = GetNearestCar(hrp) if not car then WindUI:Notify({ Title = "Car Summon", Content = "No cars found nearby", Duration = 2, Icon = "car", }) return end local seat = car:FindFirstChild("DriveSeat") or car:FindFirstChildWhichIsA("VehicleSeat") if not seat then return end if not car.PrimaryPart then car.PrimaryPart = car:FindFirstChildWhichIsA("BasePart") if not car.PrimaryPart then return end end car:SetPrimaryPartCFrame( hrp.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(0, math.rad(180), 0) ) seat:Sit(hum) WindUI:Notify({ Title = "Car Summoned", Content = "Car brought to your location", Duration = 2, Icon = "car", }) end }) local Toggle = MainTab:Toggle({ Title = "Car Fly", Desc = "Enable flying while in vehicles", Icon = "helicopter", Type = "Checkbox", Value = Config.TheBronx.carfly, Callback = function(state) Config.TheBronx.carfly = state if state then WindUI:Notify({ Title = "Car Fly", Content = "Car fly enabled - Get in a vehicle!", Duration = 2, Icon = "helicopter", }) else WindUI:Notify({ Title = "Car Fly", Content = "Car fly disabled", Duration = 2, Icon = "helicopter", }) end end }) local Slider = MainTab:Slider({ Title = "Car Fly Speed", Desc = "Control how fast you fly in vehicles", Step = 1, Value = { Min = 20, Max = 300, Default = Config.TheBronx.carflyspeed, }, Callback = function(value) Config.TheBronx.carflyspeed = value end }) local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local player = Players.LocalPlayer local speed = 16 local boostMultiplier = 2 local enhancedWalk = false local character, humanoid, humanoidRootPart local bodyGyro local movementConnection local freezeConnection local animationTrack local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://88680730602344" getgenv().SwimMethod = false task.spawn(function() while task.wait() do if enhancedWalk then if not getgenv().SwimMethod then getgenv().SwimMethod = true end if humanoid then humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) end end end end) local function updateCharacterRefs() character = player.Character or player.CharacterAdded:Wait() humanoidRootPart = character:WaitForChild("HumanoidRootPart") humanoid = character:WaitForChild("Humanoid") end local function cleanup() if movementConnection then movementConnection:Disconnect() movementConnection = nil end if freezeConnection then freezeConnection:Disconnect() freezeConnection = nil end if bodyGyro then bodyGyro:Destroy() bodyGyro = nil end if animationTrack then animationTrack:Stop() animationTrack = nil end end local function setupMovement() bodyGyro = Instance.new("BodyGyro") bodyGyro.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) bodyGyro.P = 50000 bodyGyro.D = 1000 bodyGyro.CFrame = humanoidRootPart.CFrame bodyGyro.Parent = humanoidRootPart movementConnection = RunService.RenderStepped:Connect(function() if not enhancedWalk then return end local camera = workspace.CurrentCamera local dir = Vector3.zero local usingKeys = false if UserInputService:IsKeyDown(Enum.KeyCode.W) then dir += Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z) usingKeys = true end if UserInputService:IsKeyDown(Enum.KeyCode.S) then dir -= Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z) usingKeys = true end if UserInputService:IsKeyDown(Enum.KeyCode.A) then dir -= camera.CFrame.RightVector usingKeys = true end if UserInputService:IsKeyDown(Enum.KeyCode.D) then dir += camera.CFrame.RightVector usingKeys = true end if not usingKeys then local md = humanoid.MoveDirection dir = Vector3.new(md.X, 0, md.Z) end local moveSpeed = speed if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then moveSpeed = moveSpeed * boostMultiplier end if dir.Magnitude > 0 then dir = dir.Unit * moveSpeed end local currentY = humanoidRootPart.AssemblyLinearVelocity.Y local groundedY = math.clamp(currentY, -100, -2) humanoidRootPart.AssemblyLinearVelocity = Vector3.new(dir.X, groundedY, dir.Z) if dir.Magnitude > 0 then local look = dir.Unit bodyGyro.CFrame = CFrame.new(humanoidRootPart.Position, humanoidRootPart.Position + Vector3.new(look.X, 0, look.Z)) end humanoidRootPart.RotVelocity = Vector3.zero humanoidRootPart.AssemblyAngularVelocity = Vector3.zero if dir.Magnitude > 0 then if not animationTrack.IsPlaying then animationTrack:Play() end else if animationTrack.IsPlaying then animationTrack:Stop() end end end) end local function startEnhancedWalk() enhancedWalk = true updateCharacterRefs() cleanup() humanoidRootPart.AssemblyLinearVelocity = Vector3.zero getgenv().SwimMethod = true freezeConnection = RunService.RenderStepped:Connect(function() if enhancedWalk then if not getgenv().SwimMethod then getgenv().SwimMethod = true end humanoidRootPart.AssemblyLinearVelocity = Vector3.zero end end) local animator = humanoid:FindFirstChildWhichIsA("Animator") or Instance.new("Animator", humanoid) animationTrack = animator:LoadAnimation(animation) animationTrack.Looped = true task.delay(3, function() if freezeConnection then freezeConnection:Disconnect() freezeConnection = nil end if enhancedWalk then setupMovement() end end) end local function stopEnhancedWalk() enhancedWalk = false cleanup() getgenv().SwimMethod = false end player.CharacterAdded:Connect(function() task.wait(1) updateCharacterRefs() if enhancedWalk then startEnhancedWalk() end end) local Toggle = MainTab:Toggle({ Title = "Enable WalkSpeed", Desc = "Toggle enhanced walk mode", Icon = "footprints", Type = "Checkbox", Default = false, Callback = function(state) if state then startEnhancedWalk() else stopEnhancedWalk() end end }) local Slider = MainTab:Slider({ Title = "‍Change Walk Speed", Step = 1, Value = { Min = 16, Max = 200, Default = speed, }, Callback = function(value) speed = value end }) local Section = MainTab:Section({ Title = "Shop", TextXAlignment = "Left", TextSize = 17, }) local toggledGUIs = {} local shopGUIs = { ["Bronx Market"] = "Bronx Market 2", ["Tattoo Shop"] = "Bronx TATTOOS", ["Open Trunk"] = "TRUNK STORAGE", ["BRONX PAWNING"] = "Bronx PAWNING", ["BRONX CLOTHING"] = "Bronx CLOTHING", ["Gas Station"] = "ShopGUI", ["EXOTIC DEALER"] = "ThaShop" } local function getKeys(tbl) local keys = {} for k, _ in pairs(tbl) do table.insert(keys, k) end return keys end local shopList = getKeys(shopGUIs) local currentSelection = nil local Dropdown = MainTab:Dropdown({ Title = "Select Shop", Values = shopList, Value = nil, Multi = false, AllowNone = true, Callback = function(option) currentSelection = option end }) local Button = MainTab:Button({ Title = "Open/Close Selected Shop", Desc = "Toggle the selected shop's GUI", Color = Color3.fromRGB(255, 0, 0), Justify = "Center", IconAlign = "Left", Icon = "", Locked = false, Callback = function() if not currentSelection then return end local guiName = shopGUIs[currentSelection] if not guiName then return end local gui = game.Players.LocalPlayer.PlayerGui:FindFirstChild(guiName) if not gui then return end gui.Enabled = not gui.Enabled end }) local Section = MainTab:Section({ Title = "Bank", TextXAlignment = "Left", TextSize = 17, }) local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local player = Players.LocalPlayer local atmbankamount = 0 local autoDropEnabled = false local Button = MainTab:Button({ Title = "Show Bank Balance", Desc = "Displays your bank balance", Color = Color3.fromRGB(255, 0, 0), Justify = "Center", IconAlign = "Left", Icon = "dollar-sign", Locked = false, Callback = function() local bankAmount = "N/A" if player and player:FindFirstChild("stored") and player.stored:FindFirstChild("Bank") then bankAmount = tostring(player.stored.Bank.Value) end WindUI:Notify({ Title = "Bank Balance", Content = "You have $" .. bankAmount .. " in your bank.", Duration = 6.5, Icon = "dollar-sign", }) end }) MainTab:Input({ Title = "Cash Amount", Desc = "Enter cash amount", Value = "", InputIcon = "dollar-sign", Type = "Input", Placeholder = "Enter cash amount", Callback = function(text) if text == "" then return end local amt = tonumber(text) if not amt then WindUI:Notify({ Title = "ATM", Content = "Invalid amount", Duration = 1, Icon = "dollar-sign", }) atmbankamount = 0 return end atmbankamount = amt end }) MainTab:Button({ Title = "Deposit", Desc = "Deposit cash to bank", Color = Color3.fromRGB(255, 0, 0), Justify = "Center", IconAlign = "Left", Icon = "arrow-down-circle", Locked = false, Callback = function() if atmbankamount > 0 then ReplicatedStorage:WaitForChild("BankAction"):FireServer("depo", atmbankamount) end end }) MainTab:Button({ Title = "Withdraw", Desc = "Withdraw cash from bank", Color = Color3.fromRGB(255, 0, 0), Justify = "Center", IconAlign = "Left", Icon = "arrow-up-circle", Locked = false, Callback = function() if atmbankamount > 0 then ReplicatedStorage:WaitForChild("BankAction"):FireServer("with", atmbankamount) end end }) MainTab:Button({ Title = "Drop", Desc = "Drop cash", Color = Color3.fromRGB(255, 0, 0), Justify = "Center", IconAlign = "Left", Icon = "dollar-sign", Locked = false, Callback = function() if atmbankamount > 0 then ReplicatedStorage:WaitForChild("BankProcessRemote"):InvokeServer("Drop", atmbankamount) end end }) MainTab:Toggle({ Title = "Auto Drop ($10k)", Desc = "Automatically drop $10,000 repeatedly", Icon = "dollar-sign", Type = "Checkbox", Default = false, Callback = function(value) autoDropEnabled = value if value then spawn(function() while autoDropEnabled do ReplicatedStorage:WaitForChild("BankProcessRemote"):InvokeServer("Drop", 10000) local giveMoney = ReplicatedStorage:FindFirstChild("GiveMoney") if giveMoney then giveMoney:FireServer("drop", 10000) end task.wait(0.5) end end) end end }) local Paragraph = ExploitsTab:Paragraph({ Title = [[ 1. "Equip whatever tool or item you want to duplicate into your hands" 2. "Press "Market Dupe" 3. "If it doesn't duplicate, run it again" ]], Desc = "", Color = Color3.fromRGB(255, 0, 0), Image = "", ImageSize = 1, Thumbnail = "", ThumbnailSize = 1, Locked = false, Buttons = {} }) local Button = ExploitsTab:Button({ Title = "Market Dupe", Desc = "Duplicate your market item", Color = Color3.fromRGB(255, 0, 0), Justify = "Center", IconAlign = "Left", Icon = "book-copy", Locked = false, Callback = function() local Players = cloneref(game:GetService("Players")) local Player = Players.LocalPlayer local Character = Player.Character or Player.CharacterAdded:Wait() local Tool = Character:FindFirstChildOfClass("Tool") if not Tool then WindUI:Notify({ Title = "Market Dupe", Content = "You need to equip a tool or item first!", Duration = 3, Icon = "book-copy", }) return end WindUI:Notify({ Title = "Market Dupe", Content = "Attempting to dupe your item...", Duration = 3, Icon = "check", }) local ReplicatedStorage = cloneref(game:GetService("ReplicatedStorage")) local Backpack = Player:WaitForChild("Backpack") Tool.Parent = Backpack task.wait(0.5) local ToolName = Tool.Name local ToolId = nil local function getPing() if typeof(Player.GetNetworkPing) == "function" then local success, result = pcall(function() return tonumber(string.match(Player:GetNetworkPing(), "%d+")) end) if success and result then return result end end local success2, pingStat = pcall(function() return Players.LocalPlayer:FindFirstChild("PlayerGui"):FindFirstChild("Ping") or Players.LocalPlayer:FindFirstChild("PlayerScripts"):FindFirstChild("Ping") end) if success2 and pingStat and pingStat:IsA("TextLabel") then local num = tonumber(string.match(pingStat.Text, "%d+")) if num then return num end end local t0 = tick() local temp = Instance.new("BoolValue", ReplicatedStorage) temp.Name = "PingTest_" .. tostring(math.random(10000,99999)) task.wait(0.1) local t1 = tick() temp:Destroy() return math.clamp((t1 - t0) * 1000, 50, 300) end local ping = getPing() local delay = 0.25 + ((math.clamp(ping, 0, 300) / 300) * 0.03) local marketconnection = ReplicatedStorage.MarketItems.ChildAdded:Connect(function(item) if item.Name == ToolName then local owner = item:WaitForChild("owner", 2) if owner and owner.Value == Player.Name then ToolId = item:GetAttribute("SpecialId") end end end) task.spawn(function() ReplicatedStorage.ListWeaponRemote:FireServer(ToolName, 99999) end) task.wait(delay) task.spawn(function() ReplicatedStorage.BackpackRemote:InvokeServer("Store", ToolName) end) task.wait(3) if ToolId then task.spawn(function() ReplicatedStorage.BuyItemRemote:FireServer(ToolName, "Remove", ToolId) end) end task.spawn(function() ReplicatedStorage.BackpackRemote:InvokeServer("Grab", ToolName) end) marketconnection:Disconnect() task.wait(1) end }) ExploitsTab:Divider() local Paragraph = ExploitsTab:Paragraph({ Title = [[ 1. Go to the cooking spot 2. Cook one Ice Fruit Cup 3. Make sure it's in your inventory and not holding in hand!! 4. Click "Generate Dirty Money" ]], Desc = "Cooking Instructions ", Color = Color3.fromRGB(255, 0, 0), Image = "cooking-pot", ImageSize = 1, Thumbnail = "", ThumbnailSize = 4, Locked = true, Buttons = {} }) getgenv().SwimMethod = false local function enableSwimMethod() getgenv().SwimMethod = true task.wait(1) end local function disableSwimMethod() getgenv().SwimMethod = false end local Button = ExploitsTab:Button({ Title = "Cookin House", Desc = "Teleports to where you gotta cook the stuff", Color = Color3.fromRGB(255, 0, 0), Justify = "Center", IconAlign = "Left", Icon = "map-pin", Locked = false, Callback = function() local cookingPos = Vector3.new(-1605.9183349609375, 254.04150390625, -488.43804931640625) local character = game.Players.LocalPlayer.Character if character and character:FindFirstChild("HumanoidRootPart") then enableSwimMethod() character.HumanoidRootPart.CFrame = CFrame.new(cookingPos) disableSwimMethod() end end }) local ButtonBuyAll = ExploitsTab:Button({ Title = "Buy All Items", Desc = "Purchase all items at once", Color = Color3.fromRGB(255, 0, 0), Justify = "Center", IconAlign = "Left", Icon = "shopping-cart", Locked = false, Callback = function() local items = {"FijiWater", "FreshWater", "Ice-Fruit Cupz", "Ice-Fruit Bag"} for _, item in ipairs(items) do game:GetService("ReplicatedStorage").ExoticShopRemote:InvokeServer(item) task.wait(0.1) -- Small delay between purchases end WindUI:Notify({ Title = "Purchase Complete", Content = "βœ… All items purchased successfully", Duration = 3, Icon = "check", }) end }) local Button = ExploitsTab:Button({ Title = "Generate Dirty Money", Desc = "Teleport and auto-sell Ice-Fruit Cupz", Color = Color3.fromRGB(255, 0, 0), Locked = false, Callback = function() local player = game.Players.LocalPlayer local StarterGui = game:GetService("StarterGui") local camera = game.Workspace.CurrentCamera local humanoidRootPart = player.Character and player.Character:FindFirstChild("HumanoidRootPart") local originalCameraType = camera.CameraType local originalFieldOfView = camera.FieldOfView local originalCameraShake = camera:FindFirstChild("CameraShake") local cameraShakeBackup = originalCameraShake and originalCameraShake.Value or nil local function GetCharacter() return player and player.Character end getgenv().SwimMethod = false local function enableSwimMethod() getgenv().SwimMethod = true task.wait(1) end local function disableSwimMethod() getgenv().SwimMethod = false end local function SwimBypassTeleport(destinationCFrame) local character = GetCharacter() if not character or not character:FindFirstChild("HumanoidRootPart") then return end local HRP = character.HumanoidRootPart enableSwimMethod() task.wait(0.25) HRP.CFrame = destinationCFrame + Vector3.new(2, 0, 0) task.delay(0.25, function() disableSwimMethod() end) end local tool = player.Backpack:FindFirstChild("Ice-Fruit Cupz") if tool then player.Character.Humanoid:EquipTool(tool) else WindUI:Notify({ Title = "No Ice-Fruit Cupz", Content = "❌ Tool 'Ice-Fruit Cupz' not found in backpack", Duration = 3, Icon = "x", }) return end local blackScreen = Instance.new("ScreenGui") blackScreen.IgnoreGuiInset = true blackScreen.Parent = game:GetService("CoreGui") local frame = Instance.new("Frame", blackScreen) frame.BackgroundTransparency = 0 frame.BackgroundColor3 = Color3.new(0, 0, 0) frame.Size = UDim2.new(1, 0, 1, 0) frame.Position = UDim2.new(0, 0, 0, 0) frame.BorderSizePixel = 0 frame.Visible = true -- Add background image using the same asset ID as the main window local backgroundImage = Instance.new("ImageLabel", frame) backgroundImage.Size = UDim2.new(1, 0, 1, 0) backgroundImage.Position = UDim2.new(0, 0, 0, 0) backgroundImage.BackgroundTransparency = 1 backgroundImage.Image = "rbxassetid://110923601446450" backgroundImage.ImageTransparency = 0 backgroundImage.ScaleType = Enum.ScaleType.Stretch backgroundImage.BorderSizePixel = 0 local textLabel = Instance.new("TextLabel", frame) textLabel.Size = UDim2.new(0.8, 0, 0.8, 0) textLabel.Position = UDim2.new(0.1, 0, 0.1, 0) textLabel.BackgroundTransparency = 1 textLabel.Text = "" textLabel.TextScaled = true textLabel.TextColor3 = Color3.new(1, 1, 1) textLabel.TextStrokeTransparency = 0.5 textLabel.TextWrapped = true textLabel.TextXAlignment = Enum.TextXAlignment.Center textLabel.TextYAlignment = Enum.TextYAlignment.Center if not player or not player.Character or not player.Character:FindFirstChild("HumanoidRootPart") then return end local originalCFrame = player.Character.HumanoidRootPart.CFrame task.wait(0.5) local targetCFrame = CFrame.new(-69.82200622558594, 287.0635986328125, -319.79437255859375) SwimBypassTeleport(targetCFrame) task.wait(0.5) local cameraOffset = Vector3.new(0, 5, 5) local angleOffset = Vector3.new(0, -1, 0) camera.CameraType = Enum.CameraType.Scriptable getgenv().cameraFollowConnection = game:GetService("RunService").Heartbeat:Connect(function() if humanoidRootPart then local characterPos = humanoidRootPart.Position camera.CFrame = CFrame.new(characterPos + cameraOffset + angleOffset, characterPos + Vector3.new(0, 3, 0)) end end) getgenv().instantPrompts = true local iceFruitSellPrompt = workspace:WaitForChild("IceFruit Sell"):FindFirstChildOfClass("ProximityPrompt") if iceFruitSellPrompt then iceFruitSellPrompt.HoldDuration = 0 iceFruitSellPrompt.MaxActivationDistance = 6 getgenv().updateConnection = game:GetService("RunService").Heartbeat:Connect(function() if getgenv().instantPrompts and iceFruitSellPrompt.Enabled then for _ = 1, 79 do iceFruitSellPrompt:InputHoldBegin() iceFruitSellPrompt:InputHoldEnd() end end end) end task.spawn(function() task.wait(1) getgenv().instantPrompts = false if getgenv().updateConnection then getgenv().updateConnection:Disconnect() getgenv().updateConnection = nil end if iceFruitSellPrompt then iceFruitSellPrompt.HoldDuration = 1 iceFruitSellPrompt.MaxActivationDistance = 4 end enableSwimMethod() task.wait(0.5) SwimBypassTeleport(originalCFrame) task.wait(0.5) disableSwimMethod() if getgenv().cameraFollowConnection then getgenv().cameraFollowConnection:Disconnect() getgenv().cameraFollowConnection = nil end camera.CameraType = originalCameraType camera.FieldOfView = originalFieldOfView if originalCameraShake then originalCameraShake.Value = cameraShakeBackup end blackScreen:Destroy() WindUI:Notify({ Title = "Money vulnerability", Content = "You Know have Max Money", Duration = 2, Icon = "dollar-sign", }) end) end }) local Section = VisualsTab:Section({ Title = "ESP", TextXAlignment = "Left", TextSize = 17, }) local EnableESP = VisualsTab:Toggle({ Title = "Enable ESP", Desc = "Toggles ESP for enemies and friends", Icon = "sun", Type = "Checkbox", Default = false, Callback = function(Value) if SenseESPInterface then SenseESPInterface.teamSettings.enemy.enabled = Value SenseESPInterface.teamSettings.friendly.enabled = Value if Value then WindUI:Notify({ Title = "ESP", Content = "Enabled", Duration = 2, Icon = "spotlight", }) end else WindUI:Notify({ Title = "ESP Error", Content = "Sense ESP not loaded", Duration = 2, Icon = "spotlight", }) end end, }) local EnableBoxESP = VisualsTab:Toggle({ Title = "Enable Box ESP", Desc = "Draws a box around players", Icon = "sun", Type = "Checkbox", Default = false, Callback = function(Value) if SenseESPInterface then SenseESPInterface.teamSettings.enemy.box = Value SenseESPInterface.teamSettings.friendly.box = Value if Value then WindUI:Notify({ Title = "Box ESP", Content = "Enabled", Duration = 2, Icon = "spotlight", }) end else WindUI:Notify({ Title = "ESP Error", Content = "Sense ESP not loaded", Duration = 2, Icon = "spotlight", }) end end, }) local EnableNameESP = VisualsTab:Toggle({ Title = "Enable Name ESP", Desc = "Shows player names", Icon = "sun", Type = "Checkbox", Default = false, Callback = function(Value) if SenseESPInterface then SenseESPInterface.teamSettings.enemy.name = Value SenseESPInterface.teamSettings.friendly.name = Value if Value then WindUI:Notify({ Title = "Name ESP", Content = "Enabled", Duration = 2, Icon = "spotlight", }) end else WindUI:Notify({ Title = "ESP Error", Content = "Sense ESP not loaded", Duration = 2, Icon = "spotlight", }) end end, }) local EnableHealthESP = VisualsTab:Toggle({ Title = "Enable Health ESP", Desc = "Shows health bars and text", Icon = "sun", Type = "Checkbox", Default = false, Callback = function(Value) if SenseESPInterface then SenseESPInterface.teamSettings.enemy.healthBar = Value SenseESPInterface.teamSettings.friendly.healthBar = Value SenseESPInterface.teamSettings.enemy.healthText = Value SenseESPInterface.teamSettings.friendly.healthText = Value if Value then WindUI:Notify({ Title = "Health ESP", Content = "Enabled", Duration = 2, Icon = "spotlight", }) end else WindUI:Notify({ Title = "ESP Error", Content = "Sense ESP not loaded", Duration = 2, Icon = "spotlight", }) end end, }) local EnableLineESP = VisualsTab:Toggle({ Title = "Enable Line ESP", Desc = "Draws tracers to players", Icon = "sun", Type = "Checkbox", Default = false, Callback = function(Value) if SenseESPInterface then SenseESPInterface.teamSettings.enemy.tracer = Value SenseESPInterface.teamSettings.friendly.tracer = Value if Value then WindUI:Notify({ Title = "Line ESP", Content = "Enabled", Duration = 2, Icon = "spotlight", }) end else WindUI:Notify({ Title = "ESP Error", Content = "Sense ESP not loaded", Duration = 2, Icon = "spotlight", }) end end, }) local RainbowGunsToggle = VisualsTab:Toggle({ Title = "Admin Guns", Desc = "", Icon = "rocket", Type = "Checkbox", Value = false, Callback = function(state) local player = game.Players.LocalPlayer local gunsFolder = workspace:FindFirstChild("GUNS") if not gunsFolder then warn("GUNS folder not found in workspace!") return end local validGunNames = {} for _, gun in ipairs(gunsFolder:GetChildren()) do validGunNames[gun.Name] = true end getgenv().activeRainbowThreads = getgenv().activeRainbowThreads or {} getgenv().rainbowConnections = getgenv().rainbowConnections or {} getgenv().originalStates = getgenv().originalStates or {} local function storeOriginalState(part) if not getgenv().originalStates[part] then getgenv().originalStates[part] = { Color = part.Color, Material = part.Material, Transparency = part.Transparency } end end local function startRainbow(tool) if getgenv().activeRainbowThreads[tool] then return end local parts = {} for _, part in ipairs(tool:GetDescendants()) do if part:IsA("BasePart") then storeOriginalState(part) table.insert(parts, part) end end if #parts > 0 then local stopped = false getgenv().activeRainbowThreads[tool] = function() stopped = true end task.spawn(function() for _, part in ipairs(parts) do part.Material = Enum.Material.Glass part.Transparency = 0.3 end while not stopped do local now = tick() local step = math.floor(now / 1) local hue = (step % 12) / 12 local color = Color3.fromHSV(hue, 1, 1) for _, part in ipairs(parts) do part.Color = color end task.wait(0.05) end end) end end local function restoreOriginal(tool) for _, part in ipairs(tool:GetDescendants()) do if part:IsA("BasePart") and getgenv().originalStates[part] then local state = getgenv().originalStates[part] part.Color = state.Color part.Material = state.Material part.Transparency = state.Transparency getgenv().originalStates[part] = nil end end end local function stopRainbow(tool) if getgenv().activeRainbowThreads[tool] then getgenv().activeRainbowThreads[tool]() getgenv().activeRainbowThreads[tool] = nil restoreOriginal(tool) end end local function stopAllRainbows() for tool, stopper in pairs(getgenv().activeRainbowThreads) do stopper() end for part, state in pairs(getgenv().originalStates) do if part and part.Parent then part.Color = state.Color part.Material = state.Material part.Transparency = state.Transparency end end getgenv().originalStates = {} getgenv().activeRainbowThreads = {} end local function applyToInventoryAndEquipped() for _, tool in ipairs(player.Backpack:GetChildren()) do if tool:IsA("Tool") and validGunNames[tool.Name] then startRainbow(tool) end end if player.Character then for _, tool in ipairs(player.Character:GetChildren()) do if tool:IsA("Tool") and validGunNames[tool.Name] then startRainbow(tool) end end end end local function onToolAdded(tool) if tool:IsA("Tool") and validGunNames[tool.Name] then startRainbow(tool) end end local function connectCharacter(char) table.insert(getgenv().rainbowConnections, char.ChildAdded:Connect(onToolAdded)) end if state then applyToInventoryAndEquipped() table.insert(getgenv().rainbowConnections, player.Backpack.ChildAdded:Connect(onToolAdded)) table.insert(getgenv().rainbowConnections, player.CharacterAdded:Connect(connectCharacter)) if player.Character then connectCharacter(player.Character) end else stopAllRainbows() for _, conn in ipairs(getgenv().rainbowConnections) do conn:Disconnect() end getgenv().rainbowConnections = {} end end }) local Slider = VisualsTab:Slider({ Title = "Time of Day", Step = 1, Value = { Min = 0, Max = 24, Default = 12, }, Callback = function(value) local hour = math.floor(value) local minutes = math.floor((value - hour) * 60) local timeString = string.format("%02d:%02d:00", hour, minutes) game.Lighting.TimeOfDay = timeString end }) function getcp() local mouse = game.Players.LocalPlayer:GetMouse() local hit = mouse.Hit.Position local maxdis = math.huge local target = nil for i, v in next, game.Players:GetChildren() do if v.Character and v.Character:FindFirstChild("HumanoidRootPart") and v ~= game.Players.LocalPlayer then local mag = (hit - v.Character.HumanoidRootPart.Position).Magnitude if mag < maxdis then maxdis = mag target = v end end end return target end getgenv().highlight = false getgenv().wallbang = false getgenv().randomredire = false getgenv().killaurahigh = false getgenv().cooldown = 0 getgenv().damage = 100 getgenv().hitpart = "Head" getgenv().auraenabled = false getgenv().beam = true getgenv().rainbowbeam = false getgenv().beamcolor = Color3.fromRGB(255, 0, 0) local target1 = getcp() spawn(function() game:GetService("RunService").RenderStepped:Connect(function() local currentTarget = getcp() if currentTarget and currentTarget.Character and currentTarget.Character:FindFirstChild("HumanoidRootPart") then target1 = currentTarget if getgenv().highlight or getgenv().killaurahigh then task.wait() local hi = Instance.new("Highlight", target1.Character) hi.FillColor = Color3.fromRGB(255, 0, 0) -- red only hi.OutlineColor = Color3.new(1, 1, 1) hi.FillTransparency = 0.25 game.Debris:AddItem(hi, 0.1) end end end) end) local lad = { "Head", "UpperTorso", "HumanoidRootPart", "RightUpperLeg", "RightUpperArm", "RightLowerLeg", "RightLowerArm", "RightHand", "RightFoot", "LowerTorso", "LeftUpperLeg", "LeftUpperArm", "LeftLowerLeg", "LeftLowerArm", "LeftHand" } spawn(function() if hookmetamethod then local saimh saimh = hookmetamethod(game, "__namecall", function(Self, ...) local method = getnamecallmethod():lower() local args = { ... } if tostring(method) == "findpartonray" and getgenv().saim and target1.Character and target1 and tostring(getfenv(0).script) == "GunScript_Local" then local targetPosition = target1.Character["Head"].Position if getgenv().randomredire then targetPosition = target1.Character[lad[math.random(1, #lad)]].Position end local origin = args[1].Origin local direction = (targetPosition - origin).Unit args[1] = Ray.new(origin, direction * 1000) return saimh(Self, table.unpack(args)) end return saimh(Self, ...) end) end end) local function randomRGB() return Color3.fromRGB( Random.new():NextInteger(0, 255), Random.new():NextInteger(0, 255), Random.new():NextInteger(0, 255) ) end local function visualizeMuzzle() local plr = game.Players.LocalPlayer local tool = plr.Character and plr.Character:FindFirstChildWhichIsA("Tool") if tool then local handle = tool:FindFirstChild("Handle") local muzzleEffect = tool:FindFirstChild("GunScript_Local") and tool.GunScript_Local:FindFirstChild("MuzzleEffect") if handle and muzzleEffect and game.ReplicatedStorage:FindFirstChild("VisualizeMuzzle") then local color = getgenv().rainbowbeam and Color3.fromHSV(tick() % 5 / 5, 1, 1) or getgenv().beamcolor game.ReplicatedStorage.VisualizeMuzzle:FireServer( handle, true, {false, 7, color, 15, true, 0.02}, muzzleEffect ) end end end local KillauraToggle = FunTab:Toggle({ Title = "SuperMan", Desc = "", Icon = "rocket", Type = "Checkbox", Value = false, Callback = function(state) getgenv().auraenabled = state if state then spawn(function() while getgenv().auraenabled and task.wait(getgenv().cooldown) do task.wait() pcall(function() local plr = game.Players.LocalPlayer if plr.Character:FindFirstChildWhichIsA("Tool") and plr.Character:FindFirstChildOfClass("Tool"):FindFirstChild("GunScript_Local") then -- Beam local part = Instance.new("Part", workspace) part.Size = Vector3.new(0.2, 0.2, (plr.Character.HumanoidRootPart.Position - target1.Character.Head.Position).Magnitude) part.Anchored = true part.CanCollide = false local color = getgenv().rainbowbeam and Color3.fromHSV(tick() % 5 / 5, 1, 1) or getgenv().beamcolor part.Color = color part.Material = Enum.Material.Neon local toolHandle = plr.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("Handle") if toolHandle then local midpoint = (toolHandle.Position + target1.Character[getgenv().hitpart].Position) / 2 part.Position = midpoint part.CFrame = CFrame.new(midpoint, target1.Character[getgenv().hitpart].Position) end task.wait(0.1) part:Destroy() end visualizeMuzzle() dmg(target1, getgenv().hitpart, getgenv().damage) end) end end) end end }) local BeamColorPicker = FunTab:Colorpicker({ Title = "Beam Color", Desc = "Change Killaura beam color", Color = Color3.fromRGB(255, 0, 0), Transparency = 0, Locked = false, Callback = function(color) getgenv().beamcolor = color end }) local HighlightToggle = FunTab:Toggle({ Title = "Highlight Target", Desc = "Highlight the current target for Killaura", Icon = "rocket", Type = "Checkbox", Value = false, Callback = function(state) getgenv().killaurahigh = state end }) local RainbowToggle = FunTab:Toggle({ Title = "Simulate Rainbow (Beam)", Desc = "Make the beam cycle colors", Icon = "rocket", Type = "Checkbox", Value = false, Callback = function(state) getgenv().rainbowbeam = state end }) function dmg(target, hpart, damage) game:GetService("ReplicatedStorage").InflictTarget:FireServer( game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"), game.Players.LocalPlayer, target.Character.Humanoid, target.Character[hpart], damage, {0, 0, false, false, game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool").GunScript_Server.IgniteScript, game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool").GunScript_Server.IcifyScript, 100, 100}, {false, 5, 3}, target.Character[hpart], {false, {1930359546}, 1, 1.5, 1}, nil, nil, true ) end function checkgun() local player = game.Players.LocalPlayer local gunTool = nil for _, v in pairs(player.Backpack:GetDescendants()) do if v:IsA("LocalScript") and v.Name == "GunScript_Local" then gunTool = v.Parent break end end if not gunTool and player.Character then for _, v in pairs(player.Character:GetDescendants()) do if v:IsA("LocalScript") and v.Name == "GunScript_Local" then gunTool = v.Parent break end end end if gunTool and gunTool:IsA("Tool") then player.Character:WaitForChild("Humanoid"):EquipTool(gunTool) end return gunTool end local Button = FunTab:Button({ Title = "KillAll", Desc = "Kills every loaded player except you for 5 seconds.", Color = Color3.fromRGB(255, 0, 0), Locked = false, Callback = function() local gun = checkgun() if not gun then WindUI:Notify({ Title = "Killing All", Content = "Gun not found.", Duration = 3, Icon = "x", }) return end local duration = 5 local startTime = tick() while tick() - startTime < duration do local fireRemote = gun:FindFirstChild("Fire") or gun:FindFirstChild("Shoot") or gun:FindFirstChild("Remote") if fireRemote and fireRemote:IsA("RemoteEvent") then fireRemote:FireServer() elseif fireRemote and fireRemote:IsA("RemoteFunction") then fireRemote:InvokeServer() elseif gun.Activate then gun:Activate() end local handle = gun:FindFirstChild("Handle") local muzzleEffect = gun:FindFirstChild("GunScript_Local") and gun.GunScript_Local:FindFirstChild("MuzzleEffect") if handle and muzzleEffect and game.ReplicatedStorage:FindFirstChild("VisualizeMuzzle") then game.ReplicatedStorage.VisualizeMuzzle:FireServer( handle, true, {false, 7, Color3.new(1, 1.1098, 0), 15, true, 0.02}, muzzleEffect ) end for _, v in pairs(game.Players:GetPlayers()) do if v ~= game.Players.LocalPlayer then local char = v.Character if char and char:FindFirstChild("Head") and char:FindFirstChild("Humanoid") then dmg(v, "Head", 1000) end end end wait(0.1) end WindUI:Notify({ Title = "Killing All", Content = "Kill command sent to all loaded players (except you) for 5 seconds.", Duration = 3, Icon = "check", }) end }) local BreakGlassToggle = FunTab:Toggle({ Title = "Break All Glass (Loop)", Desc = "Continuously breaks all glass in the workspace", Icon = "", Type = "Checkbox", Value = false, Callback = function(state) if state then getgenv()._breakGlassLoop = true task.spawn(function() while getgenv()._breakGlassLoop do for _, v in ipairs(workspace:GetDescendants()) do if (v:IsA("BasePart") or v:IsA("MeshPart")) and v.Name == "Glass" then game:GetService("ReplicatedStorage").BreakGlass:InvokeServer(v) end end task.wait(0.01) end end) else getgenv()._breakGlassLoop = false end end }) local SpamPoliceButton = FunTab:Button({ Title = "Spam Call Police", Color = Color3.fromRGB(255, 0, 0), Justify = "Center", IconAlign = "Left", Icon = "", Callback = function() for i = 1, getgenv().intsdp or 10 do task.wait(0.05) game:GetService("ReplicatedStorage").CallPolice:FireServer() end WindUI:Notify({ Title = "Police Called", Content = "Spammed police call " .. tostring(getgenv().intsdp or 10) .. " times!", Duration = 3, Icon = "phone", }) end }) local Section = FunTab:Section({ Title = "Target", TextXAlignment = "Left", TextSize = 17, }) local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local SelectedPlayer = nil local function getPlayerByName(name) for _, p in pairs(Players:GetPlayers()) do if p.Name == name then return p end end return nil end local function updatePlayerList() local pl = {"None"} for _, p in pairs(Players:GetPlayers()) do if p ~= LocalPlayer then table.insert(pl, p.Name) end end return pl end local playerDropdown = FunTab:Dropdown({ Title = "Select Player", Values = updatePlayerList(), Value = "", Callback = function(selectedOption) local selNameStr if type(selectedOption) == "table" then selNameStr = selectedOption.Value or selectedOption[1] or tostring(selectedOption) else selNameStr = tostring(selectedOption) end if selNameStr ~= "" and selNameStr ~= nil then if selNameStr == "None" then SelectedPlayer = nil WindUI:Notify({ Title = "Player Selection", Content = "No player selected", Duration = 2, Icon = "x" }) else SelectedPlayer = getPlayerByName(selNameStr) if SelectedPlayer then WindUI:Notify({ Title = "Player Selected", Content = selNameStr .. " selected", Duration = 2, Icon = "check" }) else WindUI:Notify({ Title = "Error", Content = "Player '" .. selNameStr .. "' not found", Duration = 2, Icon = "message-circle-warning" }) end end end end, }) if not playerDropdown.Frame and playerDropdown._Container then local fixFrame = Instance.new("Frame") fixFrame.Size = UDim2.new(1, 0, 1, 0) fixFrame.BackgroundTransparency = 1 fixFrame.Parent = playerDropdown._Container playerDropdown.Frame = fixFrame end local function refreshDropdownOptions() if not playerDropdown then return end local newOptions = updatePlayerList() local currentSelection = playerDropdown.Value playerDropdown:Refresh(newOptions) if currentSelection and currentSelection ~= "" then for _, name in ipairs(newOptions) do if name == currentSelection then playerDropdown.Value = currentSelection SelectedPlayer = getPlayerByName(currentSelection) return end end end playerDropdown.Value = "" SelectedPlayer = nil end Players.PlayerAdded:Connect(refreshDropdownOptions) Players.PlayerRemoving:Connect(refreshDropdownOptions) local gotoPlayerToggle gotoPlayerToggle = FunTab:Toggle({ Title = "TP to Player", Desc = "Teleport to the selected player", Icon = "map", Type = "Checkbox", Default = false, Callback = function(Value) if Value then if SelectedPlayer then -- Ensure target exists local targetChar = SelectedPlayer.Character or SelectedPlayer.CharacterAdded:Wait() local targetHRP = targetChar:WaitForChild("HumanoidRootPart") local myHRP = humanoidRootPart or LocalPlayer.Character:WaitForChild("HumanoidRootPart") -- Teleport getgenv().SwimMethod = true task.wait(1) myHRP.CFrame = targetHRP.CFrame getgenv().SwimMethod = false WindUI:Notify({ Title = "Goto", Content = "Teleported to " .. SelectedPlayer.Name, Duration = 2, Icon = "map" }) end -- Reset toggle if gotoPlayerToggle then gotoPlayerToggle:Set(false) end end end, }) FunTab:Button({ Title = "Ruin Player Movement - Need Gun", Desc = "", Color = Color3.fromRGB(255, 0, 0), Locked = false, Callback = function() if not SelectedPlayer or not SelectedPlayer.Character or not SelectedPlayer.Character:FindFirstChild("LeftLowerLeg") then WindUI:Notify({ Title = "Ruin Player Movement", Content = "Invalid target selected", Duration = 2, Icon = "message-circle-warning" }) return end local player = LocalPlayer local function dmg(target, hpart, damage) local tool = player.Character and player.Character:FindFirstChildWhichIsA("Tool") if not tool then return end game:GetService("ReplicatedStorage").InflictTarget:FireServer( tool, player, target.Character.Humanoid, target.Character[hpart], damage, { 0, 0, false, false, tool.GunScript_Server.IgniteScript, tool.GunScript_Server.IcifyScript, 100, 100 }, { false, 5, 3 }, target.Character[hpart], { false, { 1930359546 }, 1, 1.5, 1 }, nil, nil, true ) end local function checkgun() local gunTool = nil for _, v in pairs(player.Backpack:GetDescendants()) do if v:IsA("LocalScript") and v.Name == "GunScript_Local" then gunTool = v.Parent break end end if not gunTool and player.Character then for _, v in pairs(player.Character:GetDescendants()) do if v:IsA("LocalScript") and v.Name == "GunScript_Local" then gunTool = v.Parent break end end end if gunTool and gunTool:IsA("Tool") then player.Character:WaitForChild("Humanoid"):EquipTool(gunTool) end return gunTool end local gun = checkgun() if not gun then WindUI:Notify({ Title = "Ruin Player Movement", Content = "No gun found", Duration = 2, Icon = "message-circle-warning" }) return end local handle = gun:FindFirstChild("Handle") local muzzleEffect = gun:FindFirstChild("GunScript_Local") and gun.GunScript_Local:FindFirstChild("MuzzleEffect") if handle and muzzleEffect and game.ReplicatedStorage:FindFirstChild("VisualizeMuzzle") then game.ReplicatedStorage.VisualizeMuzzle:FireServer( handle, true, { false, 7, Color3.new(1, 1.1098, 0), 15, true, 0.02 }, muzzleEffect ) end task.spawn(function() local startTime = os.clock() while os.clock() - startTime < 5 do if not SelectedPlayer or not SelectedPlayer.Character or not SelectedPlayer.Character:FindFirstChild("Humanoid") or SelectedPlayer.Character.Humanoid.Health <= 0 then break end local part = SelectedPlayer.Character:FindFirstChild("LeftLowerLeg") or SelectedPlayer.Character:FindFirstChild("HumanoidRootPart") if part then dmg(SelectedPlayer, part.Name, .5) end task.wait(3) end end) WindUI:Notify({ Title = "Ruin Player Movement", Content = "Attacking " .. SelectedPlayer.Name, Duration = 3, Icon = "circle-plus" }) end, }) FunTab:Button({ Title = "Kill Player - Need Gun", Color = Color3.fromRGB(255, 0, 0), Callback = function() if not SelectedPlayer or not SelectedPlayer.Character or not SelectedPlayer.Character:FindFirstChild("Head") then WindUI:Notify({ Title = "Kill Player", Content = "Invalid target selected", Duration = 2, Icon = "bird" }) return end local player = game.Players.LocalPlayer local function dmg(target, hpart, damage) local tool = player.Character and player.Character:FindFirstChildWhichIsA("Tool") if not tool then return end game:GetService("ReplicatedStorage").InflictTarget:FireServer( tool, player, target.Character.Humanoid, target.Character[hpart], damage, { 0, 0, false, false, tool.GunScript_Server.IgniteScript, tool.GunScript_Server.IcifyScript, 100, 100 }, { false, 5, 3 }, target.Character[hpart], { false, { 1930359546 }, 1, 1.5, 1 }, nil, nil, true ) end local function checkgun() local gunTool = nil for _, v in pairs(player.Backpack:GetDescendants()) do if v:IsA("LocalScript") and v.Name == "GunScript_Local" then gunTool = v.Parent break end end if not gunTool and player.Character then for _, v in pairs(player.Character:GetDescendants()) do if v:IsA("LocalScript") and v.Name == "GunScript_Local" then gunTool = v.Parent break end end end if gunTool and gunTool:IsA("Tool") then player.Character:WaitForChild("Humanoid"):EquipTool(gunTool) end return gunTool end local gun = checkgun() if not gun then WindUI:Notify({ Title = "Kill Player", Content = "No gun found", Duration = 2, Icon = "bird" }) return end local handle = gun:FindFirstChild("Handle") local muzzleEffect = gun:FindFirstChild("GunScript_Local") and gun.GunScript_Local:FindFirstChild("MuzzleEffect") if handle and muzzleEffect and game.ReplicatedStorage:FindFirstChild("VisualizeMuzzle") then game.ReplicatedStorage.VisualizeMuzzle:FireServer( handle, true, { false, 7, Color3.new(1, 1.1098, 0), 15, true, 0.02 }, muzzleEffect ) end task.spawn(function() local startTime = os.clock() while os.clock() - startTime < 5 do if not SelectedPlayer.Character or not SelectedPlayer.Character:FindFirstChild("Humanoid") or SelectedPlayer.Character.Humanoid.Health <= 0 then break end dmg(SelectedPlayer, "Head", 1000) task.wait(0.1) end end) WindUI:Notify({ Title = "Kill Player", Content = "Attacking " .. SelectedPlayer.Name, Duration = 2, Icon = "bird" }) end, }) local spectateToggleEnabled = false local spectateToggle = FunTab:Toggle({ Title = "Spectate Player", Desc = "Spectate the selected player", Icon = "circle-plus", Type = "Checkbox", Default = false, Callback = function(Value) if Value == spectateToggleEnabled then return end spectateToggleEnabled = Value if Value then if SelectedPlayer and SelectedPlayer.Character and SelectedPlayer.Character:FindFirstChild("Humanoid") then workspace.CurrentCamera.CameraSubject = SelectedPlayer.Character.Humanoid WindUI:Notify({ Title = "Spectate", Content = "On: " .. SelectedPlayer.Name, Duration = 2, Icon = "eye" }) else WindUI:Notify({ Title = "Spectate", Content = "No target selected", Duration = 2, Icon = "alert" }) spectateToggle.Value = false end else if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then workspace.CurrentCamera.CameraSubject = LocalPlayer.Character.Humanoid end WindUI:Notify({ Title = "Spectate", Content = "Off", Duration = 2, Icon = "circle-plus" }) end end, }) local killBringActive = false local bringClone bringClone = FunTab:Toggle({ Title = "BringClone", Desc = "Bring the selected player near you", Icon = "circle-plus", Type = "Checkbox", Default = false, Callback = function(Value) if Value then if not SelectedPlayer then WindUI:Notify({ Title = "KB", Content = "No target selected", Duration = 2, Icon = "alert" }) if bringClone then bringClone:Set(false) end return end if not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then WindUI:Notify({ Title = "KB", Content = "Your character not ready", Duration = 2, Icon = "alert" }) if bringClone then bringClone:Set(false) end return end end killBringActive = Value if killBringActive then local targetPlayer = SelectedPlayer task.spawn(function() while killBringActive do local tCharacter = targetPlayer and targetPlayer.Character local tRoot = tCharacter and tCharacter:FindFirstChild("HumanoidRootPart") local humanoidRootPart = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if not tRoot or not humanoidRootPart then WindUI:Notify({ Title = "KB", Content = "No target/self", Duration = 2, Icon = "alert" }) killBringActive = false if bringClone then bringClone:Set(false) end break end local tHumanoid = tCharacter:FindFirstChildOfClass("Humanoid") if tHumanoid then tHumanoid.Sit = false end task.wait() tRoot.CFrame = humanoidRootPart.CFrame + Vector3.new(3, 1, 0) task.wait(0.1) end end) end end, }) local viewInventory viewInventory = FunTab:Toggle({ Title = "View Inventory", Desc = "View selected player's backpack items", Icon = "circle-plus", Type = "Checkbox", Default = false, Callback = function(Value) if Value then if SelectedPlayer and SelectedPlayer:FindFirstChild("Backpack") then local items = {} for _, i in ipairs(SelectedPlayer.Backpack:GetChildren()) do table.insert(items, i.Name) end WindUI:Notify({ Title = SelectedPlayer.Name .. "'s Inv", Content = (#items > 0 and table.concat(items, ", ") or "Empty"), Duration = 5, Icon = "circle-plus" }) else WindUI:Notify({ Title = "Inv", Content = "No target/backpack", Duration = 2, Icon = "alert" }) end if viewInventory then viewInventory:Set(false) end end end, }) -- Fly Function local flyEnabled = false local flyConnections = {} local flyVelocity = nil local flyGyro = nil local flySeat = nil local lastPosition = nil local function cleanupFly() -- Disconnect all connections for _, conn in ipairs(flyConnections) do if conn and conn.Disconnect then conn:Disconnect() end end flyConnections = {} -- Remove fly objects if flyVelocity and flyVelocity.Parent then flyVelocity:Destroy() flyVelocity = nil end if flyGyro and flyGyro.Parent then flyGyro:Destroy() flyGyro = nil end if flySeat and flySeat.Parent then flySeat:Destroy() flySeat = nil end -- Disable swim method getgenv().SwimMethod = false -- Restore character with anti-teleport bypass local player = game.Players.LocalPlayer local char = player.Character if char then local humanoid = char:FindFirstChildWhichIsA("Humanoid") local hrp = char:FindFirstChild("HumanoidRootPart") if humanoid and hrp then -- Use the same bypass as teleportToLocation humanoid:ChangeState(0) -- Reset state repeat task.wait(0.0001) until not player:GetAttribute("LastACPos") -- Wait a moment to ensure position is locked task.wait(0.1) -- Restore normal state humanoid:ChangeState(2) -- Running state humanoid.PlatformStand = false humanoid.Jump = false -- Clear velocity hrp.AssemblyLinearVelocity = Vector3.zero hrp.AssemblyAngularVelocity = Vector3.zero end end end local function setupFly() cleanupFly() local player = game.Players.LocalPlayer local char = player.Character if not char then return end local humanoid = char:FindFirstChildWhichIsA("Humanoid") local hrp = char:FindFirstChild("HumanoidRootPart") if not humanoid or not hrp then return end -- Store current position lastPosition = hrp.CFrame -- Enable swim method for anti-teleport protection getgenv().SwimMethod = true -- Create invisible seat for flying (safer method) local seat = Instance.new("VehicleSeat") seat.Name = "FlySeat" seat.Anchored = false seat.CanCollide = false seat.Transparency = 1 seat.TopSurface = Enum.SurfaceType.Smooth seat.BottomSurface = Enum.SurfaceType.Smooth seat.Parent = workspace seat.CFrame = hrp.CFrame * CFrame.new(0, -3, 0) -- Create weld to attach seat to player local weld = Instance.new("Weld") weld.Part0 = seat weld.Part1 = hrp weld.C0 = CFrame.new(0, 3, 0) weld.Parent = seat -- Sit in seat seat:Sit(humanoid) -- Create fly objects flyVelocity = Instance.new("BodyVelocity") flyVelocity.MaxForce = Vector3.new(1e9, 1e9, 1e9) flyVelocity.Velocity = Vector3.zero flyVelocity.Parent = hrp flyGyro = Instance.new("BodyGyro") flyGyro.MaxTorque = Vector3.new(1e9, 1e9, 1e9) flyGyro.P = 50000 flyGyro.D = 1000 flyGyro.CFrame = hrp.CFrame flyGyro.Parent = hrp -- Store seat for cleanup flySeat = seat -- Movement variables local speed = 80 local minSpeed = 20 local maxSpeed = 300 local move = {W=false,A=false,S=false,D=false,Space=false,Shift=false} -- Input connections local inputBegan = game:GetService("UserInputService").InputBegan:Connect(function(i,g) if g then return end if i.KeyCode == Enum.KeyCode.W then move.W = true end if i.KeyCode == Enum.KeyCode.A then move.A = true end if i.KeyCode == Enum.KeyCode.S then move.S = true end if i.KeyCode == Enum.KeyCode.D then move.D = true end if i.KeyCode == Enum.KeyCode.Space then move.Space = true end if i.KeyCode == Enum.KeyCode.LeftShift then move.Shift = true end if i.KeyCode == Enum.KeyCode.E then speed = math.clamp(speed + 10, minSpeed, maxSpeed) end if i.KeyCode == Enum.KeyCode.Q then speed = math.clamp(speed - 10, minSpeed, maxSpeed) end end) table.insert(flyConnections, inputBegan) local inputEnded = game:GetService("UserInputService").InputEnded:Connect(function(i) if i.KeyCode == Enum.KeyCode.W then move.W = false end if i.KeyCode == Enum.KeyCode.A then move.A = false end if i.KeyCode == Enum.KeyCode.S then move.S = false end if i.KeyCode == Enum.KeyCode.D then move.D = false end if i.KeyCode == Enum.KeyCode.Space then move.Space = false end if i.KeyCode == Enum.KeyCode.LeftShift then move.Shift = false end end) table.insert(flyConnections, inputEnded) -- RenderStepped connection local renderStepped = game:GetService("RunService").RenderStepped:Connect(function() if not flyEnabled or not flyVelocity or not flyGyro then return end -- Maintain swim method if not getgenv().SwimMethod then getgenv().SwimMethod = true end local cam = workspace.CurrentCamera flyGyro.CFrame = cam.CFrame local dir = Vector3.zero if move.W then dir += cam.CFrame.LookVector end if move.S then dir -= cam.CFrame.LookVector end if move.A then dir -= cam.CFrame.RightVector end if move.D then dir += cam.CFrame.RightVector end if move.Space then dir += Vector3.new(0,1,0) end if move.Shift then dir -= Vector3.new(0,1,0) end if dir.Magnitude > 0 then flyVelocity.Velocity = dir.Unit * speed else flyVelocity.Velocity = Vector3.zero end end) table.insert(flyConnections, renderStepped) end FunTab:Toggle({ Title = "Fly", Desc = "Enable flight mode (WASD to move, Space/Shift to go up/down, Q/E to change speed)", Icon = "feather", Type = "Checkbox", Default = false, Callback = function(Value) flyEnabled = Value if Value then setupFly() WindUI:Notify({ Title = "Fly", Content = "Fly enabled! Use WASD to move, Space/Shift for up/down, Q/E for speed", Duration = 3, Icon = "feather" }) else cleanupFly() WindUI:Notify({ Title = "Fly", Content = "Fly disabled", Duration = 2, Icon = "feather" }) end end }) local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local player = Players.LocalPlayer local LocalPlayer = player local staminaEnabled = false local hungerEnabled = false local sleepEnabled = false local AntiRentPayEnabled = false local AntiLoseEnabled = false local Noclipping = nil local isNoclipInitialized = false local _G = _G or {} _G.respawn = false local lastDeathPosition = nil local function applyEffectsToCharacter(character) if staminaEnabled then local staminaScript = player.PlayerGui:FindFirstChild("Run", true) if staminaScript then local scriptObj = staminaScript:FindFirstChild("StaminaBarScript", true) if scriptObj then scriptObj:Destroy() end end end if hungerEnabled then local hungerScript = player.PlayerGui:FindFirstChild("Hunger", true) if hungerScript then local scriptObj = hungerScript:FindFirstChild("HungerBarScript", true) if scriptObj then scriptObj:Destroy() end end end if sleepEnabled then local success, s = pcall(function() return player.PlayerGui.SleepGui.Frame.sleep.SleepBar.sleepScript end) if success and s then s.Disabled = true s.Disabled = false s.Disabled = true end end end player.CharacterAdded:Connect(function(character) character:WaitForChild("HumanoidRootPart", 5) applyEffectsToCharacter(character) end) local function setCollide(state) local char = player.Character if char then for _, p in pairs(char:GetDescendants()) do if p:IsA("BasePart") then p.CanCollide = state end end end end UtilitiesTab:Toggle({ Title = "Anti Fall Damage", Desc = "Prevents fall damage", Icon = "", Type = "Checkbox", Value = false, Callback = function(Value) if Value then WindUI:Notify({ Title = "Kshorty Script", Content = "Anti Fall Damage enabled", Duration = 3, Icon = "", }) end local character = player.Character or player.CharacterAdded:Wait() local fallDamage = character:FindFirstChild("FallDamageRagdoll") if fallDamage and Value then fallDamage:Destroy() end end }) UtilitiesTab:Toggle({ Title = "Infinite Stamina", Desc = "Never run out of stamina", Icon = "", Type = "Checkbox", Value = false, Callback = function(Value) staminaEnabled = Value if Value then WindUI:Notify({ Title = "Kshorty Script", Content = "Infinite Stamina enabled", Duration = 3, Icon = "", }) applyEffectsToCharacter(player.Character or player.CharacterAdded:Wait()) end end }) UtilitiesTab:Toggle({ Title = "Infinite Hunger", Desc = "Never get hungry", Icon = "", Type = "Checkbox", Value = false, Callback = function(Value) hungerEnabled = Value if Value then WindUI:Notify({ Title = "Kshorty Script", Content = "Infinite Hunger enabled", Duration = 3, Icon = "", }) applyEffectsToCharacter(player.Character or player.CharacterAdded:Wait()) end end }) UtilitiesTab:Toggle({ Title = "Infinite Sleep", Desc = "Never need to sleep", Icon = "", Type = "Checkbox", Value = false, Callback = function(Value) sleepEnabled = Value if Value then WindUI:Notify({ Title = "Kshorty Script", Content = "Infinite Sleep enabled", Duration = 3, Icon = "", }) applyEffectsToCharacter(player.Character or player.CharacterAdded:Wait()) end end }) UtilitiesTab:Toggle({ Title = "Anti Lose Items", Desc = "Prevent losing items on death", Icon = "", Type = "Checkbox", Value = false, Callback = function(Value) AntiLoseEnabled = Value if Value then WindUI:Notify({ Title = "Kshorty Script", Content = "Anti Lose enabled", Duration = 3, Icon = "", }) end end }) UtilitiesTab:Toggle({ Title = "No Rent Pay", Desc = "Disable rent payments", Icon = "", Type = "Checkbox", Value = false, Callback = function(Value) AntiRentPayEnabled = Value if Value then WindUI:Notify({ Title = "Kshorty Script", Content = "No Rent Pay enabled", Duration = 3, Icon = "", }) task.spawn(function() while AntiRentPayEnabled do task.wait(1) local rentGui = player.PlayerGui:FindFirstChild("RentGui") if rentGui then local rentScript = rentGui:FindFirstChild("LocalScript") if rentScript then rentScript.Disabled = true rentScript:Destroy() end end end end) end end }) UtilitiesTab:Toggle({ Title = "Anti-Knockback", Desc = "Prevents knockback effects", Icon = "", Type = "Checkbox", Value = false, Callback = function(Value) if Value then WindUI:Notify({ Title = "Kshorty Script", Content = "Anti-Knockback enabled", Duration = 3, Icon = "", }) local character = player.Character or player.CharacterAdded:Wait() for _, v in ipairs(character:GetDescendants()) do if v:IsA("BodyVelocity") or v:IsA("LinearVelocity") or v:IsA("VectorForce") then v:Destroy() end end local ae = ReplicatedStorage:FindFirstChild("AE") if ae then ae:Destroy() end local root = character:WaitForChild("HumanoidRootPart") root.ChildAdded:Connect(function(v) if v:IsA("BodyVelocity") or v:IsA("LinearVelocity") or v:IsA("VectorForce") then v:Destroy() end end) end end }) UtilitiesTab:Toggle({ Title = "Noclip", Desc = "Walk through walls", Icon = "", Type = "Checkbox", Value = false, Callback = function(Value) if not isNoclipInitialized then isNoclipInitialized = true return end local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:FindFirstChildWhichIsA("Humanoid") local root = character:FindFirstChild("HumanoidRootPart") if Value then WindUI:Notify({ Title = "Kshorty Script", Content = "Noclip enabled", Duration = 3, Icon = "", }) Noclipping = game:GetService("RunService").Stepped:Connect(function() setCollide(false) end) else if Noclipping then Noclipping:Disconnect() Noclipping = nil end setCollide(true) if root then local cf = root.CFrame root.CFrame = cf + Vector3.new(0, 0.1, 0) task.wait() root.CFrame = cf end if humanoid then humanoid:ChangeState(Enum.HumanoidStateType.GettingUp) end WindUI:Notify({ Title = "Kshorty Script", Content = "Noclip disabled", Duration = 3, Icon = "", }) end end }) UtilitiesTab:Toggle({ Title = "Anti-CameraShake", Desc = "Disables camera shake", Icon = "", Type = "Checkbox", Value = false, Callback = function(Value) if Value then WindUI:Notify({ Title = "Kshorty Script", Content = "Camera shake disabled", Duration = 3, Icon = "", }) local character = player.Character or player.CharacterAdded:Wait() local camBobbing = character:FindFirstChild("CameraBobbing") if camBobbing then camBobbing:Destroy() end character.ChildAdded:Connect(function(v) if v.Name == "CameraBobbing" then v:Destroy() end end) end end }) UtilitiesTab:Toggle({ Title = "Instant Prompts", Desc = "Makes all prompts instant", Icon = "", Type = "Checkbox", Value = false, Callback = function(Value) getgenv().instantPrompts = Value local connection local function modifyPrompts() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("ProximityPrompt") then v.HoldDuration = 0 v.MaxActivationDistance = 6 end end end local function resetPrompts() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("ProximityPrompt") then v.HoldDuration = 1 v.MaxActivationDistance = 4 end end end if Value then WindUI:Notify({ Title = "Kshorty Script", Content = "Applying instant interact settings...", Duration = 3, Icon = "", }) task.wait(2) modifyPrompts() connection = workspace.DescendantAdded:Connect(function(obj) if obj:IsA("ProximityPrompt") then obj.HoldDuration = 0 obj.MaxActivationDistance = 6 end end) else resetPrompts() if connection then connection:Disconnect() end end end }) UtilitiesTab:Button({ Title = "Respawn Where Died", Color = Color3.fromRGB(255, 0, 0), Justify = "Center", IconAlign = "Left", Icon = "", Callback = function() WindUI:Notify({ Title = "Kshorty Script", Content = "You will now respawn where you died.", Duration = 3, Icon = "", }) local function onCharacterAdded(character) local humanoid = character:WaitForChild("Humanoid") if lastDeathPosition then local root = character:WaitForChild("HumanoidRootPart") root.CFrame = CFrame.new(lastDeathPosition + Vector3.new(0,3,0)) end humanoid.Died:Connect(function() local root = character:FindFirstChild("HumanoidRootPart") if root then lastDeathPosition = root.Position end end) end if player.Character then onCharacterAdded(player.Character) end player.CharacterAdded:Connect(onCharacterAdded) end }) UtilitiesTab:Button({ Title = "Enable Faster Respawn", Color = Color3.fromRGB(255, 0, 0), Justify = "Center", IconAlign = "Left", Icon = "", Callback = function() _G.respawn = true WindUI:Notify({ Title = "Kshorty Script", Content = "Faster respawn has been enabled!", Duration = 3, Icon = "", }) end }) UtilitiesTab:Button({ Title = "NO Close GunShop", Color = Color3.fromRGB(255, 0, 0), Justify = "Center", IconAlign = "Left", Icon = "", Callback = function() local gunShopClosed = workspace:FindFirstChild("GunShopClosed") if gunShopClosed then gunShopClosed:Destroy() end local secondGun = workspace:FindFirstChild("SecondGun4886") if secondGun and secondGun:FindFirstChild("ProximityPrompt") then secondGun.ProximityPrompt.Enabled = true end WindUI:Notify({ Title = "Kshorty Script", Content = "GunShop Is Now Open!", Duration = 3, Icon = "", }) end }) UtilitiesTab:Button({ Title = "No Camera Arrest", Color = Color3.fromRGB(255, 0, 0), Justify = "Center", IconAlign = "Left", Icon = "", Callback = function() local cameras = game:GetService("ReplicatedFirst"):FindFirstChild("Dakotas") if cameras and cameras:FindFirstChild("Cameras") then cameras.Cameras:Destroy() WindUI:Notify({ Title = "Kshorty Script", Content = "Dakotas.Cameras has been deleted!", Duration = 1, Icon = "", }) else WindUI:Notify({ Title = "Kshorty Script", Content = "Dakotas.Cameras not found!", Duration = 1, Icon = "", }) end end }) task.spawn(function() while true do task.wait(0.1) if _G.respawn then local character = player.Character if character and character:FindFirstChild("Humanoid") and character.Humanoid.Health <= 0 then ReplicatedStorage.RespawnRE:FireServer() task.wait(0.1) end end end end) local ExemptItems = {"Phone", "Fist", "Shiesty", "Bandage", "Lemonade", "Car keys"} local function MarketHasItem(toolName) local market = ReplicatedStorage:FindFirstChild("MarketItems") if not market then return false end for _, item in ipairs(market:GetChildren()) do if item.Name == toolName and item:FindFirstChild("owner") and item.owner.Value == LocalPlayer.Name then return true end end return false end local function BackpackHasItem(toolName) for _, tool in ipairs(LocalPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") and tool.Name == toolName then return true end end return false end local function ForcePutToMarket(toolName) local endTime = os.clock() + 12 while os.clock() < endTime do if MarketHasItem(toolName) then return true end pcall(function() ReplicatedStorage.ListWeaponRemote:FireServer(toolName, 999999) end) task.wait(0.15) end return false end local function ForceRetrieveFromMarket(toolName) local market = ReplicatedStorage:WaitForChild("MarketItems", 10) if not market then return false end local endTime = os.clock() + 12 while os.clock() < endTime do for _, item in ipairs(market:GetChildren()) do if item.Name == toolName and item:FindFirstChild("owner") and item.owner.Value == LocalPlayer.Name and item:GetAttribute("SpecialId") then local special = item:GetAttribute("SpecialId") pcall(function() ReplicatedStorage.BuyItemRemote:FireServer(toolName, "Remove", special) end) task.wait(0.2) pcall(function() ReplicatedStorage.BackpackRemote:InvokeServer("Grab", toolName) end) task.wait(0.2) if BackpackHasItem(toolName) then return true end end end task.wait(0.2) end return false end local function SaveOnDeath(char) local hum = char:WaitForChild("Humanoid") hum.Died:Connect(function() if not AntiLoseEnabled then return end task.wait(0.25) for _, tool in ipairs(LocalPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") and not table.find(ExemptItems, tool.Name) then ForcePutToMarket(tool.Name) end end end) end local function RetrieveAfterSpawn() task.delay(2.2, function() if not AntiLoseEnabled then return end local market = ReplicatedStorage:FindFirstChild("MarketItems") if not market then return end for _, item in ipairs(market:GetChildren()) do if item:FindFirstChild("owner") and item.owner.Value == LocalPlayer.Name then ForceRetrieveFromMarket(item.Name) end end end) end local function SetupCharacter(char) SaveOnDeath(char) RetrieveAfterSpawn() end LocalPlayer.CharacterAdded:Connect(SetupCharacter) if LocalPlayer.Character then SetupCharacter(LocalPlayer.Character) end UtilitiesTab:Divider() local function GetGunSettings() local player = game.Players.LocalPlayer local char = player.Character local tool = char and char:FindFirstChildOfClass("Tool") if not tool or not tool:FindFirstChild("Setting") then WindUI:Notify({ Title = "Kshorty Script", Content = "Equip a gun first", Duration = 2, Icon = "", }) return nil end return require(tool.Setting), tool end UtilitiesTab:Button({ Title = "πŸ”« Infinite Ammo", Color = Color3.fromRGB(255, 0, 0), Justify = "Center", IconAlign = "Left", Icon = "", Callback = function() local settings, tool = GetGunSettings() if not settings then return end settings.LimitedAmmoEnabled = false settings.MaxAmmo = 80000 settings.AmmoPerMag = 80000 settings.Ammo = 80000 settings.StoredAmmo = 80000 settings.MagCount = 80000 local gunScript = tool:FindFirstChild("GunScript_Local") if gunScript then local success1 = pcall(function() debug.setupvalue(getsenv(gunScript).Reload, 3, 80000) end) local success2 = pcall(function() debug.setupvalue(getsenv(gunScript).Reload, 5, 80000) end) if success1 and success2 then WindUI:Notify({ Title = "Kshorty Script", Content = "Infinite Ammo & Mags (80000) Enabled", Duration = 2, Icon = "", }) else WindUI:Notify({ Title = "Kshorty Script", Content = "Infinite Ammo (80000) Enabled", Duration = 2, Icon = "", }) end else WindUI:Notify({ Title = "Kshorty Script", Content = "Infinite Ammo (80000) Enabled", Duration = 2, Icon = "", }) end end }) UtilitiesTab:Button({ Title = "πŸ”« No Recoil", Color = Color3.fromRGB(255, 0, 0), Justify = "Center", IconAlign = "Left", Icon = "", Callback = function() local settings = GetGunSettings() if not settings then return end settings.Recoil = 0 WindUI:Notify({ Title = "Kshorty Script", Content = "No Recoil Enabled", Duration = 2, Icon = "", }) end }) UtilitiesTab:Button({ Title = "πŸ”« Automatic Gun", Color = Color3.fromRGB(255, 0, 0), Justify = "Center", IconAlign = "Left", Icon = "", Callback = function() local settings = GetGunSettings() if not settings then return end settings.Auto = true WindUI:Notify({ Title = "Kshorty Script", Content = "Automatic Gun Enabled", Duration = 2, Icon = "", }) end }) UtilitiesTab:Button({ Title = "πŸ”« No Fire Rate", Color = Color3.fromRGB(255, 0, 0), Justify = "Center", IconAlign = "Left", Icon = "", Callback = function() local settings = GetGunSettings() if not settings then return end settings.FireRate = 0.1 WindUI:Notify({ Title = "Kshorty Script", Content = "Fire Rate Modified", Duration = 2, Icon = "", }) end }) UtilitiesTab:Button({ Title = "πŸ”« Inf Damage", Color = Color3.fromRGB(255, 0, 0), Justify = "Center", IconAlign = "Left", Icon = "", Callback = function() local settings = GetGunSettings() if not settings then return end settings.BaseDamage = 9e9 WindUI:Notify({ Title = "Kshorty Script", Content = "Infinite Damage Enabled", Duration = 2, Icon = "", }) end }) UtilitiesTab:Button({ Title = "πŸ”« No Spread", Color = Color3.fromRGB(255, 0, 0), Justify = "Center", IconAlign = "Left", Icon = "", Callback = function() local settings = GetGunSettings() if not settings then return end if settings.SpreadXY then settings.SpreadXY = 0 end if settings.SpreadYX then settings.SpreadYX = 0 end if settings.Spread then settings.Spread = 0 end settings.SpreadX = 0 settings.SpreadY = 0 WindUI:Notify({ Title = "Kshorty Script", Content = "No Spread Enabled", Duration = 2, Icon = "", }) end }) UtilitiesTab:Button({ Title = "πŸ”« No Jam", Color = Color3.fromRGB(255, 0, 0), Justify = "Center", IconAlign = "Left", Icon = "", Callback = function() local settings = GetGunSettings() if not settings then return end settings.JamChance = 0 WindUI:Notify({ Title = "Kshorty Script", Content = "No Jam Enabled", Duration = 2, Icon = "", }) end }) local player = game.Players.LocalPlayer local originalPosition = nil local function teleport(x, y, z) local char = player.Character or player.CharacterAdded:Wait() local humanoid = char:WaitForChild("Humanoid") local root = char:WaitForChild("HumanoidRootPart") humanoid:ChangeState(0) repeat task.wait() until not player:GetAttribute("LastACPos") root.CFrame = CFrame.new(x, y, z) end task.spawn(function() while task.wait() do if getgenv().SwimMethod then local p = game:GetService("Players").LocalPlayer if p and p.Character and p.Character:FindFirstChild("Humanoid") then p.Character.Humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) end end end end) AutoFarmTab:Toggle({ Title = "πŸ—‘οΈ Search Trashbags", Desc = "Automatically loot trashbags and sell items", Icon = "bird", Type = "Checkbox", Default = false, Callback = function(Value) getgenv().loottrash = Value getgenv().SwimMethod = Value if Value then local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart") if hrp then originalPosition = hrp.Position end task.spawn(function() while getgenv().loottrash do pcall(function() local gui = player:WaitForChild("PlayerGui") local pawnGui = gui:FindFirstChild("Bronx PAWNING") if pawnGui then local list = pawnGui.Frame:FindFirstChild("Holder") and pawnGui.Frame.Holder:FindFirstChild("List") if list then for _, frame in ipairs(list:GetChildren()) do if frame:IsA("Frame") and frame:FindFirstChild("Item") then local itemName = frame.Item.Text while player.Backpack:FindFirstChild(itemName) do game.ReplicatedStorage.PawnRemote:FireServer(itemName) task.wait(0.05) end end end end end end) task.wait(1) end end) for _, v in pairs(workspace:GetDescendants()) do if v:IsA("ProximityPrompt") and v.Name == "ProximityPrompt" and v.Parent.Name == "DumpsterPromt" then v.HoldDuration = 0 v.RequiresLineOfSight = false end end task.spawn(function() while getgenv().loottrash do task.wait() for _, v in pairs(workspace:GetDescendants()) do if not getgenv().loottrash then break end if v:IsA("ProximityPrompt") and v.Name == "ProximityPrompt" and v.Parent.Name == "DumpsterPromt" then local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart") if hrp then teleport(v.Parent.Position.X, v.Parent.Position.Y, v.Parent.Position.Z + 3) end workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, v.Parent.Position) task.wait(0.3) for _ = 1, 10 do fireproximityprompt(v) end task.wait(0.1) end end end if originalPosition then teleport(originalPosition.X, originalPosition.Y, originalPosition.Z) originalPosition = nil end end) else getgenv().loottrash = false getgenv().SwimMethod = false end end }) local camera = workspace.CurrentCamera local RunService = game:GetService("RunService") local function RootPart() local player = game.Players.LocalPlayer if player and player.Character then return player.Character:FindFirstChild("HumanoidRootPart") end return nil end local function enableSwimMethod() getgenv().SwimMethod = true task.wait(1) end local function disableSwimMethod() getgenv().SwimMethod = false end local function fireproximityprompt(prompt) if prompt and prompt:IsA("ProximityPrompt") then prompt:InputHoldBegin() task.wait(prompt.HoldDuration or 0) prompt:InputHoldEnd() end end local function stuidoprompt() for _, v in pairs(workspace.StudioPay.Money:GetDescendants()) do if v:IsA("ProximityPrompt") and v.Name == "Prompt" then v.HoldDuration = 0 v.RequiresLineOfSight = false end end end local function getOffsetPosition(basePos, distance) local angle = math.rad(math.random(0, 359)) local offsetX = math.cos(angle) * distance local offsetZ = math.sin(angle) * distance return CFrame.new(basePos.X + offsetX, basePos.Y + 2, basePos.Z + offsetZ) end local function TeleportTo(cf) local root = RootPart() if root then root.CFrame = cf end end local function RobStudioAuto() local root = RootPart() if not root then return end stuidoprompt() local prompts = {} for _, v in pairs(workspace.StudioPay.Money:GetDescendants()) do if v:IsA("ProximityPrompt") and v.Name == "Prompt" and v.Enabled then table.insert(prompts, v) end end if #prompts == 0 then WindUI:Notify({ Title = "Studio Robbery", Content = "Studio already robbed!", Duration = 6.5, Icon = "bird", }) return end local oldCFrameStudio = root.CFrame for _, v in ipairs(prompts) do enableSwimMethod() local teleportPos = getOffsetPosition(v.Parent.Position, 1) TeleportTo(teleportPos) local oldCameraType = camera.CameraType camera.CameraType = Enum.CameraType.Scriptable local promptPos = v.Parent.Position local conn conn = RunService.RenderStepped:Connect(function() camera.CFrame = CFrame.lookAt(camera.CFrame.Position, promptPos) end) task.wait(0.3) repeat fireproximityprompt(v) task.wait(0.1) until not v.Enabled conn:Disconnect() camera.CameraType = oldCameraType disableSwimMethod() end if oldCFrameStudio then TeleportTo(oldCFrameStudio) end WindUI:Notify({ Title = "Studio Robbery", Content = "No money left.", Duration = 6.5, Icon = "bird", }) end local Button = AutoFarmTab:Button({ Title = "StudioRob", Desc = "", Color = Color3.fromRGB(255, 0, 0), Locked = false, Callback = function() RobStudioAuto() end }) UtilitiesTab:Button({ Title = " Open FreeCam UI", Desc = "Open FreeCam interface", Color = Color3.fromRGB(255, 0, 0), Justify = "Center", IconAlign = "Left", Icon = "camera", Locked = false, Callback = function() loadstring(game:HttpGet("https://pastebin.com/raw/xGw7HSQ8"))() WindUI:Notify({ Title = "FreeCam", Content = "FreeCam UI opened", Duration = 2, Icon = "camera", }) end }) local function OpenCustomAutoDupeMenu() local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local TweenService = game:GetService("TweenService") local LocalPlayer = Players.LocalPlayer local AutoDupe = false local Cooldown = false local dupeTask = nil local function StartLoop() AutoDupe = true local FirstTool = nil repeat task.wait(0.5) FirstTool = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Tool") until FirstTool or not AutoDupe if not AutoDupe or not FirstTool then AutoDupe = false return end local ToolName = FirstTool.Name if dupeTask == nil then dupeTask = task.spawn(function() while AutoDupe do if not Cooldown then Cooldown = true local ToolId = nil local Connection Connection = ReplicatedStorage.MarketItems.ChildAdded:Connect(function(item) if item.Name == ToolName then local owner = item:WaitForChild("owner", 2) if owner and owner.Value == LocalPlayer.Name then ToolId = item:GetAttribute("SpecialId") end end end) task.defer(function() pcall(function() ReplicatedStorage.ListWeaponRemote:FireServer(ToolName, 999999) end) end) task.wait(0.23) task.defer(function() pcall(function() ReplicatedStorage.BackpackRemote:InvokeServer("Store", ToolName) end) end) task.wait(2.7) task.defer(function() pcall(function() if ToolId then ReplicatedStorage.BuyItemRemote:FireServer(ToolName, "Remove", ToolId) end end) end) task.defer(function() pcall(function() ReplicatedStorage.BackpackRemote:InvokeServer("Grab", ToolName) end) end) if Connection then Connection:Disconnect() end Cooldown = false end task.wait(3.5) end end) end end local function StopLoop() AutoDupe = false if dupeTask then task.cancel(dupeTask) dupeTask = nil end Cooldown = false end local ScreenGui = Instance.new("ScreenGui") ScreenGui.IgnoreGuiInset = true ScreenGui.ResetOnSpawn = false ScreenGui.Parent = LocalPlayer.PlayerGui local Main = Instance.new("Frame") Main.Size = UDim2.fromOffset(315, 195) Main.Position = UDim2.fromScale(0.5, 0.5) Main.AnchorPoint = Vector2.new(0.5, 0.5) Main.BackgroundTransparency = 0.2 Main.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Main.BorderSizePixel = 0 Main.Parent = ScreenGui Instance.new("UICorner", Main).CornerRadius = UDim.new(0, 18) local BackgroundImage = Instance.new("ImageLabel") BackgroundImage.Size = UDim2.new(1, -10, 1, -10) BackgroundImage.Position = UDim2.new(0, 5, 0, 5) BackgroundImage.BackgroundTransparency = 1 BackgroundImage.Image = "rbxassetid://110923601446450" BackgroundImage.ImageTransparency = 0.3 BackgroundImage.ScaleType = Enum.ScaleType.Stretch BackgroundImage.ZIndex = 1 Instance.new("UICorner", BackgroundImage).CornerRadius = UDim.new(0, 255) BackgroundImage.Parent = Main local Stroke = Instance.new("UIStroke") Stroke.Color = Color3.fromRGB(255, 0, 0) Stroke.Thickness = 4 Stroke.Parent = Main local Glow = Instance.new("Frame") Glow.Size = UDim2.new(1, 10, 1, 10) Glow.Position = UDim2.new(0, -5, 0, -5) Glow.BackgroundColor3 = Color3.fromRGB(255, 0, 0) Glow.BackgroundTransparency = 0.8 Glow.BorderSizePixel = 0 Glow.ZIndex = 0 Instance.new("UICorner", Glow).CornerRadius = UDim.new(0, 23) Glow.Parent = Main local Header = Instance.new("Frame") Header.Size = UDim2.new(1, -15, 0, 45) Header.Position = UDim2.new(0, 8, 0, 8) Header.BackgroundTransparency = 1 Header.ZIndex = 2 Header.Parent = Main local Title = Instance.new("TextLabel") Title.Text = "Tets" Title.Font = Enum.Font.GothamBold Title.TextSize = 18 Title.TextColor3 = Color3.fromRGB(255, 0, 0) Title.BackgroundTransparency = 1 Title.Position = UDim2.new(0, 0, 0, 3) Title.Size = UDim2.new(1, 0, 0, 18) Title.TextXAlignment = Enum.TextXAlignment.Center Title.ZIndex = 2 Title.Parent = Header local Subtitle = Instance.new("TextLabel") Subtitle.Text = "THA BRONX 3 β€’ AUTO DUPE" Subtitle.Font = Enum.Font.Gotham Subtitle.TextSize = 13 Subtitle.TextColor3 = Color3.fromRGB(255, 0, 0) Subtitle.BackgroundTransparency = 1 Subtitle.Position = UDim2.new(0, 0, 0, 21) Subtitle.Size = UDim2.new(1, 0, 0, 15) Subtitle.TextXAlignment = Enum.TextXAlignment.Center Subtitle.ZIndex = 2 Subtitle.Parent = Header local StatusBox = Instance.new("Frame") StatusBox.Size = UDim2.new(1, -15, 0, 41) StatusBox.Position = UDim2.new(0, 8, 0, 60) StatusBox.BackgroundColor3 = Color3.fromRGB(0, 0, 0) StatusBox.ZIndex = 2 StatusBox.Parent = Main Instance.new("UICorner", StatusBox).CornerRadius = UDim.new(0, 14) local Dot = Instance.new("Frame") Dot.Size = UDim2.fromOffset(8, 8) Dot.Position = UDim2.new(0, 11, 0.5, -4) Dot.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Dot.ZIndex = 2 Dot.Parent = StatusBox Instance.new("UICorner", Dot).CornerRadius = UDim.new(1, 0) local StatusText = Instance.new("TextLabel") StatusText.Text = "Duplicate" StatusText.Font = Enum.Font.Gotham StatusText.TextSize = 11 StatusText.TextColor3 = Color3.fromRGB(255, 0, 0) StatusText.BackgroundTransparency = 1 StatusText.Position = UDim2.new(0, 26, 0, 0) StatusText.Size = UDim2.new(1, -68, 1, 0) StatusText.TextXAlignment = Enum.TextXAlignment.Left StatusText.TextYAlignment = Enum.TextYAlignment.Center StatusText.ZIndex = 2 StatusText.Parent = StatusBox local Cash = Instance.new("TextLabel") Cash.Text = "β€Ό" Cash.Font = Enum.Font.GothamBold Cash.TextSize = 18 Cash.TextColor3 = Color3.fromRGB(255, 0, 0) Cash.BackgroundTransparency = 1 Cash.Size = UDim2.fromOffset(27, 27) Cash.Position = UDim2.new(1, -33, 0.5, -14) Cash.ZIndex = 2 Cash.Parent = StatusBox local Instructions = Instance.new("TextLabel") Instructions.Text = "Hold a tool In your hands, then enable" Instructions.Font = Enum.Font.Gotham Instructions.TextSize = 13 Instructions.TextColor3 = Color3.fromRGB(255, 0, 0) Instructions.BackgroundTransparency = 1 Instructions.Position = UDim2.new(0, 8, 0, 109) Instructions.Size = UDim2.new(1, -15, 0, 23) Instructions.TextXAlignment = Enum.TextXAlignment.Center Instructions.TextYAlignment = Enum.TextYAlignment.Center Instructions.ZIndex = 2 Instructions.Parent = Main local Generate = Instance.new("TextButton") Generate.Size = UDim2.new(1, -15, 0, 42) Generate.Position = UDim2.new(0, 8, 1, -51) Generate.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Generate.Text = "ON/OFF" Generate.Font = Enum.Font.GothamBold Generate.TextSize = 15 Generate.TextColor3 = Color3.fromRGB(255, 0, 0) Generate.ZIndex = 2 Generate.Parent = Main Instance.new("UICorner", Generate).CornerRadius = UDim.new(0, 16) local GenStroke = Instance.new("UIStroke") GenStroke.Color = Color3.fromRGB(0, 0, 0) GenStroke.Thickness = 2 GenStroke.Parent = Generate Generate.MouseButton1Click:Connect(function() if not AutoDupe then Dot.BackgroundColor3 = Color3.fromRGB(0, 0, 0) StatusText.Text = "STATUS\nDuplicating..." Generate.Text = "ON" Generate.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Generate.TextColor3 = Color3.fromRGB(255, 0, 0) GenStroke.Enabled = false StartLoop() else Dot.BackgroundColor3 = Color3.fromRGB(255, 0, 0) StatusText.Text = "STATUS\nReady to Run" Generate.Text = "OFF" Generate.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Generate.TextColor3 = Color3.fromRGB(255, 0, 0) GenStroke.Enabled = true StopLoop() end end) local dragging, dragStart, startPos Header.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = Main.Position end end) UserInputService.InputChanged:Connect(function(input) if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then local delta = input.Position - dragStart Main.Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end end) UserInputService.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = false end end) local BackgroundColor = Color3.fromRGB(0, 0, 0) local GlowColor = Color3.fromRGB(255, 0, 0) local function makeDraggable(guiElement) local dragging2 = false local dragStart2, startPos2 guiElement.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging2 = true dragStart2 = input.Position startPos2 = guiElement.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging2 = false end end) end end) UserInputService.InputChanged:Connect(function(input) if dragging2 and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then local delta = input.Position - dragStart2 guiElement.Position = UDim2.new( startPos2.X.Scale, startPos2.X.Offset + delta.X, startPos2.Y.Scale, startPos2.Y.Offset + delta.Y ) end end) end local toggleScreenGui = Instance.new("ScreenGui") toggleScreenGui.Name = "DupeMenu" toggleScreenGui.ResetOnSpawn = false toggleScreenGui.Parent = LocalPlayer.PlayerGui local toggleButton = Instance.new("ImageButton") toggleButton.Size = UDim2.new(0, 70, 0, 70) toggleButton.Position = UDim2.new(0, 10, 0, 50) toggleButton.Image = "rbxassetid://110923601446450" toggleButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0) toggleButton.BackgroundTransparency = 0.2 toggleButton.ScaleType = Enum.ScaleType.Stretch Instance.new("UICorner", toggleButton).CornerRadius = UDim.new(0, 10) local toggleStroke = Instance.new("UIStroke", toggleButton) toggleStroke.Color = Color3.fromRGB(0, 0, 0) toggleStroke.Thickness = 3 toggleStroke.Transparency = 0.2 toggleStroke.LineJoinMode = Enum.LineJoinMode.Round local toggleGlow = Instance.new("Frame") toggleGlow.Size = UDim2.new(1, 8, 1, 8) toggleGlow.Position = UDim2.new(0, -4, 0, -4) toggleGlow.BackgroundColor3 = Color3.fromRGB(255, 0, 0) toggleGlow.BackgroundTransparency = 0.7 toggleGlow.BorderSizePixel = 0 toggleGlow.ZIndex = -1 Instance.new("UICorner", toggleGlow).CornerRadius = UDim.new(0, 14) toggleGlow.Parent = toggleButton toggleButton.Parent = toggleScreenGui makeDraggable(toggleButton) local tweenInfo = TweenInfo.new( 1, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, -1, true ) local goal = { Transparency = 0.8 } local heartbeatTweenToggle = TweenService:Create(toggleStroke, tweenInfo, goal) heartbeatTweenToggle:Play() toggleButton.MouseButton1Click:Connect(function() Main.Visible = not Main.Visible end) local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local Player = Players.LocalPlayer local Mouse = Player:GetMouse() local DEFAULT_ICON = Mouse.Icon local function HasTool() local char = Player.Character return char and char:FindFirstChildOfClass("Tool") ~= nil end RunService.RenderStepped:Connect(function() if HasTool() then UserInputService.MouseIconEnabled = true Mouse.Icon = DEFAULT_ICON end end) end UtilitiesTab:Button({ Title = "Auto Dupe Menu", Desc = "Open Auto Dupe Interface", Color = Color3.fromRGB(255, 0, 0), Justify = "Center", IconAlign = "Left", Icon = "zap", Locked = false, Callback = function() OpenCustomAutoDupeMenu() WindUI:Notify({ Title = "Auto Dupe Menu", Content = "Auto Dupe UI opened", Duration = 2, Icon = "camera", }) end }) local player = game.Players.LocalPlayer local Camera = workspace.CurrentCamera local collecting = false local function StealMoneyPrompt() for _, v in pairs(workspace.Dollas:GetDescendants()) do if v:IsA("ProximityPrompt") and v.Name == "ProximityPrompt" then v.HoldDuration = 0 v.RequiresLineOfSight = false end end end local function fireproximityprompt(prompt) if prompt and prompt:IsA("ProximityPrompt") then prompt:InputHoldBegin() task.wait(prompt.HoldDuration or 0) prompt:InputHoldEnd() end end local function collectAndReturn() if collecting then return end collecting = true local char = player.Character local hrp = char and char:FindFirstChild("HumanoidRootPart") if not hrp then collecting = false return end local originalCFrame = hrp.CFrame StealMoneyPrompt() task.spawn(function() local foundAny = false for _, v in pairs(workspace.Dollas:GetDescendants()) do if v:IsA("ProximityPrompt") and v.Name == "ProximityPrompt" then foundAny = true StealMoneyPrompt() Camera.CFrame = CFrame.new(Camera.CFrame.Position, v.Parent.CFrame.Position) local humanoid = char and char:FindFirstChildOfClass("Humanoid") if humanoid and hrp then humanoid:ChangeState(0) repeat task.wait() until not player:GetAttribute("LastACPos") hrp.CFrame = v.Parent.CFrame end task.wait(0.25) fireproximityprompt(v) task.wait(0.25) end end if not foundAny then pcall(function() WindUI:Notify({ Title = "Pickup Dropped Bread", Content = "No Dropped Money Has Been found!", Duration = 4, Icon = "rocket", }) end) end task.wait(0.5) if hrp then hrp.CFrame = originalCFrame end collecting = false end) end local Button = AutoFarmTab:Button({ Title = "Collect Dropped Cash", Desc = "", Color = Color3.fromRGB(255, 0, 0), Locked = false, Callback = function() collectAndReturn() end })