--- krusty krab f3x by wxa and ffs local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") task.wait(1.2) RequestCommand:InvokeServer(";punish all") task.wait(0.2) local player = game.Players.LocalPlayer local backpack = player.Backpack local character = player.Character local function getF3X() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(character:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getF3X() if not f3x then warn("F3X / SyncAPI not found – please equip btools and try again") return end local syncapi = f3x.SyncAPI local endpoint = syncapi.ServerEndpoint for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("MeshPart") then task.spawn(function() pcall(function() endpoint:InvokeServer("Remove", {v}) end) end) end end task.wait(1) local function syncAnchor(ep, part, anchored) ep:InvokeServer("SyncAnchor", {{Part = part, Anchored = anchored}}) end local function batchResize(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncResize", tbl) end end local function batchMaterial(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncMaterial", tbl) end end local function batchColor(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncColor", tbl) end end local function batchCollision(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncCollision", tbl) end end local function createMesh(ep, part) ep:InvokeServer("CreateMeshes", {{Part = part}}) end local function syncMeshType(ep, part, t) ep:InvokeServer("SyncMesh", {{Part = part, MeshType = t}}) end local function syncMeshScale(ep, part, s) ep:InvokeServer("SyncMesh", {{Part = part, Scale = s}}) end local function syncMeshOffset(ep, part, o) ep:InvokeServer("SyncMesh", {{Part = part, Offset = o}}) end local function syncMeshId(ep, part, id) ep:InvokeServer("SyncMesh", {{Part = part, MeshId = id}}) end local function syncMeshTexture(ep, part, tex) ep:InvokeServer("SyncMesh", {{Part = part, TextureId = tex}}) end local function syncMeshVertexColor(ep, part, col) ep:InvokeServer("SyncMesh", {{Part = part, VertexColor = col}}) end local function createDecal(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Decal"}}) end local function setDecalTexture(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Texture = tex}}) end local function setDecalTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Transparency = trans}}) end local function createTexture(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Texture"}}) end local function setTextureId(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Texture = tex}}) end local function setTextureTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Transparency = trans}}) end local function createLight(ep, part, lightType) ep:InvokeServer("CreateLights", {{Part = part, LightType = lightType}}) end local function syncLight(ep, part, lightType, brightness, range, color, shadows, face, angle) local params = {Part = part, LightType = lightType} if brightness ~= nil then params.Brightness = brightness end if range ~= nil then params.Range = range end if color then params.Color = color end if shadows ~= nil then params.Shadows = shadows end if face and face ~= "nil" then params.Face = face end if angle ~= nil then params.Angle = angle end ep:InvokeServer("SyncLighting", {params}) end local function createGroup(ep, groupType, parent, items) return ep:InvokeServer("CreateGroup", groupType, parent, items) end local function setName(ep, obj, name) ep:InvokeServer("SetName", {obj}, name) end local function setLocked(ep, part, lock) ep:InvokeServer("SetLocked", {part}, lock) end local P = {} local partData = { [7] = {anchored = true}, [9] = {anchored = true}, [11] = {anchored = true}, [13] = {anchored = true}, [15] = {anchored = true}, [17] = {anchored = true}, [18] = {anchored = true}, [20] = {anchored = true}, [22] = {anchored = true}, [23] = {anchored = true}, [25] = {anchored = true}, [27] = {anchored = true}, [30] = {anchored = true}, [34] = {anchored = true}, [35] = {anchored = true}, [40] = {anchored = true}, [42] = {anchored = true}, [43] = {anchored = true}, [44] = {anchored = true}, [45] = {anchored = true}, [46] = {anchored = true}, [48] = {anchored = true}, [50] = {anchored = true}, [52] = {anchored = true}, [53] = {anchored = true}, [54] = {anchored = true}, [55] = {anchored = true}, [56] = {anchored = true}, [57] = {anchored = true}, [58] = {anchored = true}, [59] = {anchored = true}, [61] = {anchored = true}, [62] = {anchored = true}, [1306] = {anchored = true}, [499] = {anchored = true}, [342] = {anchored = true}, [673] = {anchored = true}, [815] = {anchored = true}, [537] = {anchored = true}, [316] = {anchored = true}, [1099] = {anchored = true}, [725] = {anchored = true}, [252] = {anchored = true}, [1046] = {anchored = true}, [519] = {anchored = true}, [144] = {anchored = true}, [251] = {anchored = true}, [170] = {anchored = true}, [571] = {anchored = true}, [1273] = {anchored = true}, [215] = {anchored = true}, [402] = {anchored = true}, [118] = {anchored = true}, [757] = {anchored = true}, [930] = {anchored = true}, [258] = {anchored = true}, [236] = {anchored = true}, [748] = {anchored = true}, [1258] = {anchored = true}, [767] = {anchored = true}, [891] = {anchored = true}, [607] = {anchored = true}, [564] = {anchored = true}, [793] = {anchored = true}, [340] = {anchored = true}, [1123] = {anchored = true}, [1435] = {anchored = true}, [1033] = {anchored = true}, [501] = {anchored = true}, [1145] = {anchored = true}, [547] = {anchored = true}, [94] = {anchored = true}, [1339] = {anchored = true}, [609] = {anchored = true}, [1315] = {anchored = true}, [78] = {anchored = true}, [126] = {anchored = true}, [553] = {anchored = true}, [1247] = {anchored = true}, [1232] = {anchored = true}, [540] = {anchored = true}, [846] = {anchored = true}, [709] = {anchored = true}, [264] = {anchored = true}, [1223] = {anchored = true}, [1373] = {anchored = true}, [1231] = {anchored = true}, [789] = {anchored = true}, [466] = {anchored = true}, [696] = {anchored = true}, [503] = {anchored = true}, [88] = {anchored = true}, [717] = {anchored = true}, [1120] = {anchored = true}, [711] = {anchored = true}, [1280] = {anchored = true}, [713] = {anchored = true}, [1519] = {anchored = true}, [1327] = {anchored = true}, [332] = {anchored = true}, [246] = {anchored = true}, [1289] = {anchored = true}, [994] = {anchored = true}, [650] = {anchored = true}, [661] = {anchored = true}, [1559] = {anchored = true}, [967] = {anchored = true}, [678] = {anchored = true}, [1393] = {anchored = true}, [1206] = {anchored = true}, [269] = {anchored = true}, [257] = {anchored = true}, [485] = {anchored = true}, [1469] = {anchored = true}, [842] = {anchored = true}, [80] = {anchored = true}, [431] = {anchored = true}, [1372] = {anchored = true}, [517] = {anchored = true}, [820] = {anchored = true}, [755] = {anchored = true}, [379] = {anchored = true}, [1248] = {anchored = true}, [808] = {anchored = true}, [467] = {anchored = true}, [932] = {anchored = true}, [1092] = {anchored = true}, [472] = {anchored = true}, [1104] = {anchored = true}, [830] = {anchored = true}, [492] = {anchored = true}, [1084] = {anchored = true}, [851] = {anchored = true}, [1314] = {anchored = true}, [841] = {anchored = true}, [1174] = {anchored = true}, [796] = {anchored = true}, [895] = {anchored = true}, [433] = {anchored = true}, [1128] = {anchored = true}, [1146] = {anchored = true}, [712] = {anchored = true}, [837] = {anchored = true}, [1037] = {anchored = true}, [640] = {anchored = true}, [848] = {anchored = true}, [392] = {anchored = true}, [719] = {anchored = true}, [219] = {anchored = true}, [752] = {anchored = true}, [1197] = {anchored = true}, [879] = {anchored = true}, [763] = {anchored = true}, [422] = {anchored = true}, [857] = {anchored = true}, [89] = {anchored = true}, [1279] = {anchored = true}, [274] = {anchored = true}, [747] = {anchored = true}, [288] = {anchored = true}, [1165] = {anchored = true}, [161] = {anchored = true}, [244] = {anchored = true}, [293] = {anchored = true}, [1405] = {anchored = true}, [203] = {anchored = true}, [586] = {anchored = true}, [991] = {anchored = true}, [587] = {anchored = true}, [464] = {anchored = true}, [611] = {anchored = true}, [530] = {anchored = true}, [424] = {anchored = true}, [1449] = {anchored = true}, [163] = {anchored = true}, [242] = {anchored = true}, [427] = {anchored = true}, [278] = {anchored = true}, [318] = {anchored = true}, [899] = {anchored = true}, [786] = {anchored = true}, [1409] = {anchored = true}, [1478] = {anchored = true}, [779] = {anchored = true}, [292] = {anchored = true}, [189] = {anchored = true}, [266] = {anchored = true}, [694] = {anchored = true}, [731] = {anchored = true}, [428] = {anchored = true}, [903] = {anchored = true}, [884] = {anchored = true}, [1451] = {anchored = true}, [1318] = {anchored = true}, [1208] = {anchored = true}, [479] = {anchored = true}, [707] = {anchored = true}, [1261] = {anchored = true}, [136] = {anchored = true}, [1229] = {anchored = true}, [515] = {anchored = true}, [1031] = {anchored = true}, [669] = {anchored = true}, [1349] = {anchored = true}, [1115] = {anchored = true}, [72] = {anchored = true}, [926] = {anchored = true}, [703] = {anchored = true}, [686] = {anchored = true}, [1657] = {anchored = true}, [1170] = {anchored = true}, [1540] = {anchored = true}, [1503] = {anchored = true}, [1109] = {anchored = true}, [272] = {anchored = true}, [1307] = {anchored = true}, [1161] = {anchored = true}, [1467] = {anchored = true}, [1047] = {anchored = true}, [271] = {anchored = true}, [234] = {anchored = true}, [1384] = {anchored = true}, [95] = {anchored = true}, [1266] = {anchored = true}, [290] = {anchored = true}, [1443] = {anchored = true}, [276] = {anchored = true}, [1042] = {anchored = true}, [1300] = {anchored = true}, [941] = {anchored = true}, [177] = {anchored = true}, [417] = {anchored = true}, [314] = {anchored = true}, [643] = {anchored = true}, [691] = {anchored = true}, [654] = {anchored = true}, [828] = {anchored = true}, [528] = {anchored = true}, [481] = {anchored = true}, [954] = {anchored = true}, [825] = {anchored = true}, [106] = {anchored = true}, [642] = {anchored = true}, [827] = {anchored = true}, [535] = {anchored = true}, [91] = {anchored = true}, [1311] = {anchored = true}, [1484] = {anchored = true}, [1309] = {anchored = true}, [599] = {anchored = true}, [646] = {anchored = true}, [1079] = {anchored = true}, [239] = {anchored = true}, [940] = {anchored = true}, [97] = {anchored = true}, [330] = {anchored = true}, [886] = {anchored = true}, [737] = {anchored = true}, [1412] = {anchored = true}, [418] = {anchored = true}, [1171] = {anchored = true}, [284] = {anchored = true}, [359] = {anchored = true}, [753] = {anchored = true}, [729] = {anchored = true}, [749] = {anchored = true}, [483] = {anchored = true}, [774] = {anchored = true}, [262] = {anchored = true}, [420] = {anchored = true}, [829] = {anchored = true}, [1843] = {anchored = true}, [905] = {anchored = true}, [238] = {anchored = true}, [626] = {anchored = true}, [1753] = {anchored = true}, [1225] = {anchored = true}, [1493] = {anchored = true}, [2010] = {anchored = true}, [1210] = {anchored = true}, [2008] = {anchored = true}, [2006] = {anchored = true}, [1054] = {anchored = true}, [639] = {anchored = true}, [2005] = {anchored = true}, [1039] = {anchored = true}, [1986] = {anchored = true}, [1978] = {anchored = true}, [241] = {anchored = true}, [1970] = {anchored = true}, [1122] = {anchored = true}, [1455] = {anchored = true}, [1011] = {anchored = true}, [1191] = {anchored = true}, [758] = {anchored = true}, [1962] = {anchored = true}, [1947] = {anchored = true}, [1939] = {anchored = true}, [890] = {anchored = true}, [74] = {anchored = true}, [1933] = {anchored = true}, [1911] = {anchored = true}, [566] = {anchored = true}, [168] = {anchored = true}, [862] = {anchored = true}, [355] = {anchored = true}, [167] = {anchored = true}, [446] = {anchored = true}, [1895] = {anchored = true}, [1885] = {anchored = true}, [1118] = {anchored = true}, [494] = {anchored = true}, [1252] = {anchored = true}, [344] = {anchored = true}, [685] = {anchored = true}, [1029] = {anchored = true}, [1877] = {anchored = true}, [534] = {anchored = true}, [892] = {anchored = true}, [576] = {anchored = true}, [1420] = {anchored = true}, [524] = {anchored = true}, [667] = {anchored = true}, [675] = {anchored = true}, [1859] = {anchored = true}, [972] = {anchored = true}, [1851] = {anchored = true}, [545] = {anchored = true}, [1836] = {anchored = true}, [1068] = {anchored = true}, [1733] = {anchored = true}, [1725] = {anchored = true}, [1296] = {anchored = true}, [790] = {anchored = true}, [855] = {anchored = true}, [1188] = {anchored = true}, [1381] = {anchored = true}, [597] = {anchored = true}, [838] = {anchored = true}, [1691] = {anchored = true}, [352] = {anchored = true}, [444] = {anchored = true}, [1152] = {anchored = true}, [1667] = {anchored = true}, [90] = {anchored = true}, [1647] = {anchored = true}, [1637] = {anchored = true}, [415] = {anchored = true}, [1625] = {anchored = true}, [931] = {anchored = true}, [1622] = {anchored = true}, [657] = {anchored = true}, [348] = {anchored = true}, [621] = {anchored = true}, [1615] = {anchored = true}, [1316] = {anchored = true}, [680] = {anchored = true}, [1403] = {anchored = true}, [1589] = {anchored = true}, [631] = {anchored = true}, [1551] = {anchored = true}, [1317] = {anchored = true}, [1535] = {anchored = true}, [788] = {anchored = true}, [1150] = {anchored = true}, [1301] = {anchored = true}, [723] = {anchored = true}, [1518] = {anchored = true}, [1257] = {anchored = true}, [452] = {anchored = true}, [1408] = {anchored = true}, [1490] = {anchored = true}, [1127] = {anchored = true}, [1488] = {anchored = true}, [1081] = {anchored = true}, [1486] = {anchored = true}, [1482] = {anchored = true}, [1480] = {anchored = true}, [86] = {anchored = true}, [1476] = {anchored = true}, [868] = {anchored = true}, [543] = {anchored = true}, [1474] = {anchored = true}, [1471] = {anchored = true}, [1465] = {anchored = true}, [834] = {anchored = true}, [1255] = {anchored = true}, [1341] = {anchored = true}, [969] = {anchored = true}, [1461] = {anchored = true}, [1173] = {anchored = true}, [1456] = {anchored = true}, [1453] = {anchored = true}, [1044] = {anchored = true}, [610] = {anchored = true}, [495] = {anchored = true}, [435] = {anchored = true}, [944] = {anchored = true}, [1444] = {anchored = true}, [1439] = {anchored = true}, [1437] = {anchored = true}, [1433] = {anchored = true}, [490] = {anchored = true}, [82] = {anchored = true}, [403] = {anchored = true}, [1113] = {anchored = true}, [249] = {anchored = true}, [1125] = {anchored = true}, [781] = {anchored = true}, [1428] = {anchored = true}, [369] = {anchored = true}, [441] = {anchored = true}, [1426] = {anchored = true}, [522] = {anchored = true}, [1333] = {anchored = true}, [1424] = {anchored = true}, [769] = {anchored = true}, [603] = {anchored = true}, [901] = {anchored = true}, [955] = {anchored = true}, [1138] = {anchored = true}, [745] = {anchored = true}, [1209] = {anchored = true}, [328] = {anchored = true}, [897] = {anchored = true}, [1422] = {anchored = true}, [743] = {anchored = true}, [1181] = {anchored = true}, [681] = {anchored = true}, [1285] = {anchored = true}, [1060] = {anchored = true}, [671] = {anchored = true}, [1419] = {anchored = true}, [1416] = {anchored = true}, [1144] = {anchored = true}, [1295] = {anchored = true}, [1414] = {anchored = true}, [1076] = {anchored = true}, [1410] = {anchored = true}, [1406] = {anchored = true}, [311] = {anchored = true}, [1594] = {anchored = true}, [1402] = {anchored = true}, [843] = {anchored = true}, [1272] = {anchored = true}, [1051] = {anchored = true}, [1398] = {anchored = true}, [300] = {anchored = true}, [732] = {anchored = true}, [1040] = {anchored = true}, [254] = {anchored = true}, [1394] = {anchored = true}, [1390] = {anchored = true}, [1388] = {anchored = true}, [462] = {anchored = true}, [1386] = {anchored = true}, [1383] = {anchored = true}, [1077] = {anchored = true}, [1322] = {anchored = true}, [221] = {anchored = true}, [346] = {anchored = true}, [1105] = {anchored = true}, [1379] = {anchored = true}, [237] = {anchored = true}, [741] = {anchored = true}, [358] = {anchored = true}, [1370] = {anchored = true}, [1368] = {anchored = true}, [1331] = {anchored = true}, [832] = {anchored = true}, [188] = {anchored = true}, [1367] = {anchored = true}, [910] = {anchored = true}, [1097] = {anchored = true}, [562] = {anchored = true}, [260] = {anchored = true}, [919] = {anchored = true}, [978] = {anchored = true}, [295] = {anchored = true}, [863] = {anchored = true}, [1352] = {anchored = true}, [750] = {anchored = true}, [1357] = {anchored = true}, [154] = {anchored = true}, [1355] = {anchored = true}, [1354] = {anchored = true}, [1359] = {anchored = true}, [1351] = {anchored = true}, [267] = {anchored = true}, [1345] = {anchored = true}, [1326] = {anchored = true}, [1337] = {anchored = true}, [1335] = {anchored = true}, [1425] = {anchored = true}, [1163] = {anchored = true}, [1330] = {anchored = true}, [550] = {anchored = true}, [1343] = {anchored = true}, [679] = {anchored = true}, [923] = {anchored = true}, [1325] = {anchored = true}, [672] = {anchored = true}, [1205] = {anchored = true}, [1323] = {anchored = true}, [1537] = {anchored = true}, [1312] = {anchored = true}, [1308] = {anchored = true}, [92] = {anchored = true}, [1185] = {anchored = true}, [1305] = {anchored = true}, [1303] = {anchored = true}, [877] = {anchored = true}, [1233] = {anchored = true}, [1302] = {anchored = true}, [773] = {anchored = true}, [1080] = {anchored = true}, [159] = {anchored = true}, [232] = {anchored = true}, [1520] = {anchored = true}, [981] = {anchored = true}, [1294] = {anchored = true}, [1137] = {anchored = true}, [1293] = {anchored = true}, [1292] = {anchored = true}, [1290] = {anchored = true}, [802] = {anchored = true}, [1287] = {anchored = true}, [1283] = {anchored = true}, [1245] = {anchored = true}, [826] = {anchored = true}, [853] = {anchored = true}, [442] = {anchored = true}, [1275] = {anchored = true}, [122] = {anchored = true}, [1869] = {anchored = true}, [613] = {anchored = true}, [1271] = {anchored = true}, [698] = {anchored = true}, [391] = {anchored = true}, [1269] = {anchored = true}, [1262] = {anchored = true}, [819] = {anchored = true}, [1259] = {anchored = true}, [1496] = {anchored = true}, [882] = {anchored = true}, [1463] = {anchored = true}, [1114] = {anchored = true}, [205] = {anchored = true}, [1083] = {anchored = true}, [1236] = {anchored = true}, [561] = {anchored = true}, [1228] = {anchored = true}, [608] = {anchored = true}, [1221] = {anchored = true}, [430] = {anchored = true}, [1194] = {anchored = true}, [1019] = {anchored = true}, [656] = {anchored = true}, [705] = {anchored = true}, [1214] = {anchored = true}, [526] = {anchored = true}, [1446] = {anchored = true}, [1212] = {anchored = true}, [644] = {anchored = true}, [1211] = {anchored = true}, [240] = {anchored = true}, [1048] = {anchored = true}, [174] = {anchored = true}, [876] = {anchored = true}, [538] = {anchored = true}, [783] = {anchored = true}, [554] = {anchored = true}, [1201] = {anchored = true}, [761] = {anchored = true}, [69] = {anchored = true}, [1126] = {anchored = true}, [406] = {anchored = 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{shape="Normal", cframe=CFrame.new(9.37756633758545,6.410259246826172,-9.058418273925781,0.000012993812561035156,-0.38063448667526245,-0.9247257709503174,1.000000238418579,0.000012993812561035156,0.000008821487426757812,0.000008821487426757812,-0.9247257709503174,0.3806343078613281)}, [989] = {shape="Normal", cframe=CFrame.new(25.248703002929688,18.756561279296875,24.677953720092773,0,0,1,0,1,-0,-1,0,0)}, [655] = {shape="Normal", cframe=CFrame.new(-39.958431243896484,5.723169326782227,23.859907150268555,1,0,0,0,1,0,0,0,1)}, [193] = {shape="Normal", cframe=CFrame.new(-57.4326171875,55.25660705566406,10.648488998413086,-1,0,0,0,1,0,0,0,-1)}, [426] = {shape="Normal", cframe=CFrame.new(51.16950607299805,3.619098663330078,14.949098587036133,0,0,1,0,1,-0,-1,0,0)}, [1203] = {shape="Normal", cframe=CFrame.new(30.329524993896484,6.597599029541016,5.460613250732422,0.00002300739288330078,-0.5404695272445679,0.8413636088371277,1,0.00002300739288330078,-0.000012576580047607422,-0.000012576580047607422,0.8413636088371277,0.5404695272445679)}, [688] = {shape="Normal", cframe=CFrame.new(5.326364517211914,15.50491714477539,17.863264083862305,0,0,1,0,1,-0,-1,0,0)}, [962] = {shape="Normal", cframe=CFrame.new(23.83810806274414,8.402214050292969,31.036787033081055,0,0,-1,0,1,0,1,0,0)}, [1281] = {shape="Normal", cframe=CFrame.new(34.546146392822266,7.165637969970703,43.70539093017578,1,0,0,0,1,0,0,0,1)}, [818] = {shape="Normal", cframe=CFrame.new(5.29694938659668,7.950370788574219,7.1086578369140625,0.9999996423721313,-0.0005178725114092231,-0.0006906208582222462,0.0005179917206987739,0.9999998211860657,0.00017246519564650953,0.0006905314512550831,-0.00017282288172282279,0.9999997615814209)}, [521] = {shape="Normal", cframe=CFrame.new(-47.24223327636719,4.436454772949219,36.82597351074219,0,-1,0,0,0,-1,1,0,0)}, [443] = {shape="Normal", cframe=CFrame.new(30.83687973022461,3.7327041625976562,-27.057666778564453,1,0,0,0,1,0,0,0,1)}, [668] = {shape="Normal", cframe=CFrame.new(-40.85203552246094,5.440216064453125,36.48956298828125,0,0,-1,0,1,0,1,0,0)}, [800] = {shape="Normal", cframe=CFrame.new(-41.461429595947266,5.080310821533203,22.948583602905273,0,1,0,0,0,-1,-1,0,0)}, [861] = {shape="Normal", cframe=CFrame.new(24.39583969116211,2.051799774169922,36.026695251464844,0,0,1,0,1,-0,-1,0,0)}, [1274] = {shape="Normal", cframe=CFrame.new(50.10387420654297,7.629219055175781,27.65151023864746,1,0,0,0,1,0,0,0,1)}, [158] = {shape="Seat", cframe=CFrame.new(-14.130440711975098,5.018699645996094,-0.044831275939941406,-0.5939954519271851,0,-0.8044683933258057,0,1,0,0.8044683933258057,0,-0.5939954519271851)}, [552] = {shape="Normal", cframe=CFrame.new(-48.92604064941406,13.264511108398438,17.642824172973633,1,0,0,0,1,0,0,0,1)}, [960] = {shape="Normal", cframe=CFrame.new(30.682907104492188,11.635265350341797,45.63115692138672,0.003415405750274658,0.999994158744812,0,0.999994158744812,-0.0034154653549194336,0,0,0,-1)}, [715] = {shape="Normal", cframe=CFrame.new(-42.93757247924805,6.409252166748047,3.2989253997802734,-0.000012874603271484375,-0.640592098236084,-0.7678813934326172,1,-0.000012874603271484375,-0.000005990266799926758,-0.000005990266799926758,-0.7678813934326172,0.640592098236084)}, [1073] = {shape="Normal", cframe=CFrame.new(49.983299255371094,1.8603630065917969,22.853307723999023,1,0,0,0,1,0,0,0,1)}, [282] = {shape="Normal", cframe=CFrame.new(-25.265918731689453,6.5089874267578125,-7.479145050048828,-0.7770878076553345,0,0.629392147064209,0,1,0,-0.629392147064209,0,-0.7770878076553345)}, [1049] = {shape="Normal", cframe=CFrame.new(37.74998092651367,1.4361114501953125,28.07015037536621,0.000011920928955078125,-0.4272763431072235,-0.9041211009025574,1,0.000011920928955078125,0.000007510185241699219,0.000007510185241699219,-0.9041211009025574,0.4272763133049011)}, [84] = {shape="Normal", cframe=CFrame.new(-76.43289184570312,8.078193664550781,18.558218002319336,0.7071342468261719,0.707079291343689,0,-0.707079291343689,0.7071342468261719,-0,-0,0,1)}, [662] = {shape="Normal", cframe=CFrame.new(-39.42058181762695,8.465385437011719,44.329734802246094,-1,0,0,0,1,0,0,0,-1)}, [701] = {shape="Normal", cframe=CFrame.new(-40.56059265136719,6.5089874267578125,6.088872909545898,-0.7849711179733276,0,-0.6195328831672668,0,1,0,0.6195328831672668,0,-0.7849711179733276)}, [542] = {shape="Normal", cframe=CFrame.new(-38.27272415161133,1.7383041381835938,28.43178367614746,1,0,0,0,1,0,0,0,1)}, [697] = {shape="Normal", cframe=CFrame.new(-47.24223327636719,4.436454772949219,42.461448669433594,0,-1,0,0,0,-1,1,0,0)}, [693] = {shape="Normal", cframe=CFrame.new(-11.693678855895996,13.859676361083984,17.642824172973633,1,0,0,0,1,0,0,0,1)}, [471] = {shape="Normal", cframe=CFrame.new(52.01266098022461,16.898029327392578,-26.383289337158203,1,0,0,0,1,0,0,0,1)}, [505] = {shape="Normal", cframe=CFrame.new(-47.28306579589844,7.926231384277344,34.02513885498047,1,0,0,0,1,0,0,0,1)}, [921] = {shape="Normal", cframe=CFrame.new(11.001130104064941,2.0784454345703125,22.377668380737305,1,0,0,0,1,0,0,0,1)}, [692] = {shape="Normal", cframe=CFrame.new(-49.262855529785156,1.2187156677246094,32.008087158203125,1,0,0,0,1,0,0,0,1)}, [410] = {shape="Normal", cframe=CFrame.new(8.455968856811523,40.79216766357422,-23.939085006713867,0.008511900901794434,-0.0363716185092926,0.999302089214325,0.18963351845741272,0.9812626242637634,0.0340997651219368,-0.9818180203437805,0.1892109215259552,0.015249669551849365)}, [220] = {shape="Normal", cframe=CFrame.new(-60.74634552001953,36.772552490234375,10.186056137084961,1,0,0,0,1,0,0,0,1)}, [1427] = {shape="Normal", cframe=CFrame.new(13.562392234802246,3.691761016845703,20.47429084777832,1,0,0,0,1,0,0,0,1)}, [1375] = {shape="Normal", cframe=CFrame.new(49.913490295410156,8.21930980682373,25.09511947631836,-0.9745030403137207,0.22437433898448944,0,0.22437433898448944,0.9745030403137207,0,0,0,-1)}, [677] = {shape="Normal", cframe=CFrame.new(-36.815574645996094,7.698894500732422,46.35699462890625,1,0,0,0,1,0,0,0,1)}, [602] = {shape="Normal", cframe=CFrame.new(-47.235870361328125,5.8083038330078125,31.330129623413086,0,1,0,0,0,-1,-1,0,0)}, [191] = {shape="Normal", cframe=CFrame.new(-62.075904846191406,11.858985900878906,10.178888320922852,0,0,1,0,1,-0,-1,0,0)}, [784] = {shape="Normal", cframe=CFrame.new(-47.29977035522461,1.4055862426757812,28.510961532592773,1,0,0,0,1,0,0,0,1)}, [1167] = {shape="Normal", cframe=CFrame.new(48.86040496826172,11.433830261230469,27.404088973999023,-1,0,0,0,0.954255223274231,0.29899320006370544,0,0.29899320006370544,-0.9542553424835205)}, [616] = {shape="Normal", cframe=CFrame.new(-47.235870361328125,5.839984893798828,42.461448669433594,0,1,0,0,0,-1,-1,0,0)}, [438] = {shape="Normal", cframe=CFrame.new(24.832599639892578,6.596477508544922,-12.438150405883789,-0.0000057220458984375,-0.6671978831291199,-0.7448804378509521,0.9999999403953552,-0.0000057220458984375,-0.0000026226043701171875,-0.0000026226043701171875,-0.7448804378509521,0.6671979427337646)}, [336] = {shape="Normal", cframe=CFrame.new(40.99588394165039,1.4403076171875,-14.090858459472656,-0.9803593158721924,0,0.19721977412700653,0,1,0,-0.19721977412700653,0,-0.9803593158721924)}, [454] = {shape="Normal", cframe=CFrame.new(26.0927734375,3.9818267822265625,-9.44865608215332,0.1972023844718933,0,0.9803628325462341,0,1,0,-0.9803628325462341,0,0.1972023844718933)}, [458] = {shape="Normal", cframe=CFrame.new(26.12002182006836,1.4391937255859375,-9.471376419067383,0.1972023844718933,0,0.9803628325462341,0,1,0,-0.9803628325462341,0,0.1972023844718933)}, [666] = {shape="Normal", cframe=CFrame.new(-38.27272415161133,1.9232864379882812,39.469383239746094,1,0,0,0,1,0,0,0,1)}, [601] = {shape="Normal", cframe=CFrame.new(-6.310013771057129,1.2187156677246094,32.008087158203125,1,0,0,0,1,0,0,0,1)}, } local pending = 0 for id, def in pairs(partDefs) do pending = pending + 1 task.spawn(function() local success, part = pcall(function() return endpoint:InvokeServer("CreatePart", def.shape, def.cframe, workspace) end) if success and part then P[id] = part syncAnchor(endpoint, part, true) end pending = pending - 1 end) end while pending > 0 do task.wait() end local resizeBatch = {} if P[7] then resizeBatch[#resizeBatch+1] = {Part = P[7], CFrame = P[7].CFrame, Size = Vector3.new(4.76393461227417,4.32077693939209,4.320777416229248)} end if P[9] then resizeBatch[#resizeBatch+1] = {Part = P[9], CFrame = P[9].CFrame, Size = Vector3.new(4.305716037750244,4.874722480773926,4.305716514587402)} end if P[11] then resizeBatch[#resizeBatch+1] = {Part = P[11], CFrame = P[11].CFrame, Size = Vector3.new(4.76393461227417,4.32077693939209,4.320777416229248)} end if P[13] then resizeBatch[#resizeBatch+1] = {Part = P[13], CFrame = P[13].CFrame, Size = Vector3.new(4.305716037750244,4.874722480773926,4.305716514587402)} end if P[15] then resizeBatch[#resizeBatch+1] = {Part = P[15], CFrame = P[15].CFrame, Size = Vector3.new(1.5975793600082397,0.32904377579689026,0.6094511151313782)} end if P[17] then resizeBatch[#resizeBatch+1] = {Part = P[17], CFrame = P[17].CFrame, Size = Vector3.new(1.5975793600082397,0.32904377579689026,0.6094511151313782)} end if P[18] then resizeBatch[#resizeBatch+1] = {Part = P[18], CFrame = P[18].CFrame, Size = Vector3.new(1.5975793600082397,0.32904377579689026,0.6094511151313782)} end if P[20] then resizeBatch[#resizeBatch+1] = {Part = P[20], CFrame = P[20].CFrame, Size = Vector3.new(1.5975793600082397,0.32904377579689026,0.6094511151313782)} end if P[22] then resizeBatch[#resizeBatch+1] = {Part = P[22], CFrame = P[22].CFrame, Size = Vector3.new(1.5975793600082397,0.32904377579689026,0.6094511151313782)} end if P[23] then resizeBatch[#resizeBatch+1] = {Part = P[23], CFrame = P[23].CFrame, Size = Vector3.new(1.5975793600082397,0.32904377579689026,0.6094511151313782)} end if P[25] then resizeBatch[#resizeBatch+1] = {Part = P[25], CFrame = P[25].CFrame, Size = Vector3.new(1.5975793600082397,0.32904377579689026,0.6094511151313782)} end if P[27] then resizeBatch[#resizeBatch+1] = {Part = P[27], CFrame = P[27].CFrame, Size = Vector3.new(1.5975793600082397,0.32904377579689026,0.6094511151313782)} end if P[30] then resizeBatch[#resizeBatch+1] = {Part = P[30], CFrame = P[30].CFrame, Size = Vector3.new(1.5975793600082397,0.32904377579689026,0.6094511151313782)} end if P[34] then resizeBatch[#resizeBatch+1] = {Part = P[34], CFrame = P[34].CFrame, Size = Vector3.new(1.5975793600082397,0.32904377579689026,0.6094511151313782)} end if P[35] then resizeBatch[#resizeBatch+1] = {Part = P[35], CFrame = P[35].CFrame, Size = Vector3.new(1.5975793600082397,0.32904377579689026,0.6094511151313782)} end if P[40] then resizeBatch[#resizeBatch+1] = {Part = P[40], CFrame = P[40].CFrame, Size = Vector3.new(1,1,1)} end if P[42] then resizeBatch[#resizeBatch+1] = {Part = P[42], CFrame = P[42].CFrame, Size = Vector3.new(0.6000000834465027,0.6000000834465027,0.6000000834465027)} end if P[43] then resizeBatch[#resizeBatch+1] = {Part = P[43], CFrame = P[43].CFrame, Size = Vector3.new(1.8000000715255737,0.40000003576278687,0.40000003576278687)} end if P[44] then resizeBatch[#resizeBatch+1] = {Part = P[44], CFrame = P[44].CFrame, Size = Vector3.new(0.6000000834465027,0.6000000834465027,0.6000000834465027)} end if P[45] then resizeBatch[#resizeBatch+1] = {Part = P[45], CFrame = P[45].CFrame, Size = Vector3.new(0.6000000834465027,0.6000000834465027,0.6000000834465027)} end if P[46] then resizeBatch[#resizeBatch+1] = {Part = P[46], CFrame = P[46].CFrame, Size = Vector3.new(0.6000000834465027,0.6000000834465027,0.6000000834465027)} end if P[48] then resizeBatch[#resizeBatch+1] = {Part = P[48], CFrame = P[48].CFrame, Size = Vector3.new(1,1,1)} end if P[50] then resizeBatch[#resizeBatch+1] = {Part = P[50], CFrame = P[50].CFrame, Size = Vector3.new(1,1,1)} end if P[52] then resizeBatch[#resizeBatch+1] = {Part = P[52], CFrame = P[52].CFrame, Size = Vector3.new(1,1,1)} end if P[53] then resizeBatch[#resizeBatch+1] = {Part = P[53], CFrame = P[53].CFrame, Size = Vector3.new(15,1.000000238418579,8)} end if P[54] then resizeBatch[#resizeBatch+1] = {Part = P[54], CFrame = P[54].CFrame, Size = Vector3.new(17,1.000000238418579,1)} end if P[55] then resizeBatch[#resizeBatch+1] = {Part = P[55], CFrame = P[55].CFrame, Size = Vector3.new(9,1.000000238418579,1.0000007152557373)} end if P[56] then resizeBatch[#resizeBatch+1] = {Part = P[56], CFrame = P[56].CFrame, Size = Vector3.new(9,1.000000238418579,1)} end if P[57] then resizeBatch[#resizeBatch+1] = {Part = P[57], CFrame = P[57].CFrame, Size = Vector3.new(16,1,12)} end if P[58] then resizeBatch[#resizeBatch+1] = {Part = P[58], CFrame = P[58].CFrame, Size = Vector3.new(14,1,1)} end if P[59] then resizeBatch[#resizeBatch+1] = {Part = P[59], CFrame = P[59].CFrame, Size = Vector3.new(11,1,1)} end if P[61] then resizeBatch[#resizeBatch+1] = {Part = P[61], CFrame = P[61].CFrame, Size = Vector3.new(16,1,1)} end if P[62] then resizeBatch[#resizeBatch+1] = {Part = P[62], CFrame = P[62].CFrame, Size = Vector3.new(2,2.4000000953674316,1)} end if P[1306] then resizeBatch[#resizeBatch+1] = {Part = P[1306], CFrame = P[1306].CFrame, Size = Vector3.new(1.184157371520996,8.673487663269043,0.6199777126312256)} end if P[499] then resizeBatch[#resizeBatch+1] = {Part = P[499], CFrame = P[499].CFrame, Size = Vector3.new(0.1629892885684967,0.5052667856216431,0.1629892885684967)} end if P[342] then resizeBatch[#resizeBatch+1] = {Part = P[342], CFrame = P[342].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[673] then resizeBatch[#resizeBatch+1] = {Part = P[673], CFrame = P[673].CFrame, Size = Vector3.new(1.2978626489639282,12.473901748657227,1.581469178199768)} end if P[815] then resizeBatch[#resizeBatch+1] = {Part = P[815], CFrame = P[815].CFrame, Size = Vector3.new(3.539734363555908,3.968634843826294,3.5738561153411865)} end if P[537] then resizeBatch[#resizeBatch+1] = {Part = P[537], CFrame = P[537].CFrame, Size = Vector3.new(0.15415458381175995,0.7707728743553162,0.7014032602310181)} end if P[316] then resizeBatch[#resizeBatch+1] = {Part = P[316], CFrame = P[316].CFrame, Size = Vector3.new(0.9417082667350769,0.7201295495033264,1.5288918018341064)} end if P[1099] then resizeBatch[#resizeBatch+1] = {Part = P[1099], CFrame = P[1099].CFrame, Size = Vector3.new(11.5374116897583,0.7419558167457581,5.891129016876221)} end if P[725] then resizeBatch[#resizeBatch+1] = {Part = P[725], CFrame = P[725].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[252] then resizeBatch[#resizeBatch+1] = {Part = P[252], CFrame = P[252].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[1046] then resizeBatch[#resizeBatch+1] = {Part = P[1046], CFrame = P[1046].CFrame, Size = Vector3.new(6.032371520996094,0.17046330869197845,0.6136678457260132)} end if P[519] then resizeBatch[#resizeBatch+1] = {Part = P[519], CFrame = P[519].CFrame, Size = Vector3.new(0.15415458381175995,2.1967031955718994,0.15415458381175995)} end if P[144] then resizeBatch[#resizeBatch+1] = {Part = P[144], CFrame = P[144].CFrame, Size = Vector3.new(0.22157831490039825,42.709251403808594,66.51780700683594)} end if P[251] then resizeBatch[#resizeBatch+1] = {Part = P[251], CFrame = P[251].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end if P[170] then resizeBatch[#resizeBatch+1] = {Part = P[170], CFrame = P[170].CFrame, Size = Vector3.new(5.018748760223389,0.6979717016220093,5.018750190734863)} end if P[571] then resizeBatch[#resizeBatch+1] = {Part = P[571], CFrame = P[571].CFrame, Size = Vector3.new(34.40005111694336,13.183915138244629,0.22157831490039825)} end if P[1273] then resizeBatch[#resizeBatch+1] = {Part = P[1273], CFrame = P[1273].CFrame, Size = Vector3.new(0.17726264894008636,0.34344637393951416,0.06647349894046783)} end if P[215] then resizeBatch[#resizeBatch+1] = {Part = P[215], CFrame = P[215].CFrame, Size = Vector3.new(12.292370796203613,8.194913864135742,0.4097457230091095)} end if P[402] then resizeBatch[#resizeBatch+1] = {Part = P[402], CFrame = P[402].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.2145185470581055)} end if P[118] then resizeBatch[#resizeBatch+1] = {Part = P[118], CFrame = P[118].CFrame, Size = Vector3.new(0.573333203792572,0.9399998784065247,1.5666663646697998)} end if P[757] then resizeBatch[#resizeBatch+1] = {Part = P[757], CFrame = P[757].CFrame, Size = Vector3.new(3.2597856521606445,0.8149464130401611,4.441457748413086)} end if P[930] then resizeBatch[#resizeBatch+1] = {Part = P[930], CFrame = P[930].CFrame, Size = Vector3.new(0.14243628084659576,1.2961702346801758,0.14243628084659576)} end if P[258] then resizeBatch[#resizeBatch+1] = {Part = P[258], CFrame = P[258].CFrame, Size = Vector3.new(5.018748760223389,0.6979717016220093,5.018750190734863)} end if P[236] then resizeBatch[#resizeBatch+1] = {Part = P[236], CFrame = P[236].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.2295823097229)} end if P[748] then resizeBatch[#resizeBatch+1] = {Part = P[748], CFrame = P[748].CFrame, Size = Vector3.new(2.864344596862793,0.3517618775367737,2.864344596862793)} end if P[1258] then resizeBatch[#resizeBatch+1] = {Part = P[1258], CFrame = P[1258].CFrame, Size = Vector3.new(0.6137779355049133,1.8599328994750977,2.8084990978240967)} end if P[767] then resizeBatch[#resizeBatch+1] = {Part = P[767], CFrame = P[767].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end if P[891] then resizeBatch[#resizeBatch+1] = {Part = P[891], CFrame = P[891].CFrame, Size = Vector3.new(0.14243628084659576,1.2961702346801758,0.14243628084659576)} end if P[607] then resizeBatch[#resizeBatch+1] = {Part = P[607], CFrame = P[607].CFrame, Size = Vector3.new(12.468039512634277,1.1079226732254028,12.218175888061523)} end if P[564] then resizeBatch[#resizeBatch+1] = {Part = P[564], CFrame = P[564].CFrame, Size = Vector3.new(0.7312077879905701,0.8641625642776489,0.22157831490039825)} end if P[793] then resizeBatch[#resizeBatch+1] = {Part = P[793], CFrame = P[793].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[340] then resizeBatch[#resizeBatch+1] = {Part = P[340], CFrame = P[340].CFrame, Size = Vector3.new(0.7644454836845398,4.974433422088623,0.6536571383476257)} end if P[1123] then resizeBatch[#resizeBatch+1] = {Part = P[1123], CFrame = P[1123].CFrame, Size = Vector3.new(0.1840532124042511,0.5820056796073914,0.9948816299438477)} end if P[1435] then resizeBatch[#resizeBatch+1] = {Part = P[1435], CFrame = P[1435].CFrame, Size = Vector3.new(0.3418470621109009,0.24214167892932892,0.46291789412498474)} end if P[1033] then resizeBatch[#resizeBatch+1] = {Part = P[1033], CFrame = P[1033].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end if P[501] then resizeBatch[#resizeBatch+1] = {Part = P[501], CFrame = P[501].CFrame, Size = Vector3.new(0.9417082667350769,0.7201295495033264,1.5288918018341064)} end if P[1145] then resizeBatch[#resizeBatch+1] = {Part = P[1145], CFrame = P[1145].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.2873680591583252)} end if P[547] then resizeBatch[#resizeBatch+1] = {Part = P[547], CFrame = P[547].CFrame, Size = Vector3.new(2.991307020187378,0.4542355239391327,3.644963264465332)} end if P[94] then resizeBatch[#resizeBatch+1] = {Part = P[94], CFrame = P[94].CFrame, Size = Vector3.new(16,1,1)} end if P[1339] then resizeBatch[#resizeBatch+1] = {Part = P[1339], CFrame = P[1339].CFrame, Size = Vector3.new(0.9756885170936584,1.4955809116363525,0.9258357882499695)} end if P[609] then resizeBatch[#resizeBatch+1] = {Part = P[609], CFrame = P[609].CFrame, Size = Vector3.new(2.864344596862793,0.3517618775367737,2.864344596862793)} end if P[1315] then resizeBatch[#resizeBatch+1] = {Part = P[1315], CFrame = P[1315].CFrame, Size = Vector3.new(0.5922096371650696,0.5922096371650696,0.5922096371650696)} end if P[78] then resizeBatch[#resizeBatch+1] = {Part = P[78], CFrame = P[78].CFrame, Size = Vector3.new(4,2.4000000953674316,3)} end if P[126] then resizeBatch[#resizeBatch+1] = {Part = P[126], CFrame = P[126].CFrame, Size = Vector3.new(0.22157831490039825,8.918562889099121,48.66973876953125)} end if P[553] then resizeBatch[#resizeBatch+1] = {Part = P[553], CFrame = P[553].CFrame, Size = Vector3.new(0.7312077879905701,0.8641625642776489,0.22157831490039825)} end if P[1247] then resizeBatch[#resizeBatch+1] = {Part = P[1247], CFrame = P[1247].CFrame, Size = Vector3.new(1.165558099746704,0.6199777126312256,6.819754600524902)} end if P[1232] then resizeBatch[#resizeBatch+1] = {Part = P[1232], CFrame = P[1232].CFrame, Size = Vector3.new(0.5269811153411865,1.8599328994750977,0.6199777126312256)} end if P[540] then resizeBatch[#resizeBatch+1] = {Part = P[540], CFrame = P[540].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end if P[846] then resizeBatch[#resizeBatch+1] = {Part = P[846], CFrame = P[846].CFrame, Size = Vector3.new(0.12399553507566452,0.12399553507566452,0.12399553507566452)} end if P[709] then resizeBatch[#resizeBatch+1] = {Part = P[709], CFrame = P[709].CFrame, Size = Vector3.new(3.2597856521606445,3.46352219581604,1.9558714628219604)} end if P[264] then resizeBatch[#resizeBatch+1] = {Part = P[264], CFrame = P[264].CFrame, Size = Vector3.new(57.029151916503906,5.023612022399902,7.7828874588012695)} end if P[1223] then resizeBatch[#resizeBatch+1] = {Part = P[1223], CFrame = P[1223].CFrame, Size = Vector3.new(2.2466371059417725,0.3760061264038086,2.359437942504883)} end if P[1373] then resizeBatch[#resizeBatch+1] = {Part = P[1373], CFrame = P[1373].CFrame, Size = Vector3.new(0.6843175888061523,0.30414119362831116,0.9546654224395752)} end if P[1231] then resizeBatch[#resizeBatch+1] = {Part = P[1231], CFrame = P[1231].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.585473895072937)} end if P[789] then resizeBatch[#resizeBatch+1] = {Part = P[789], CFrame = P[789].CFrame, Size = Vector3.new(0.22157831490039825,1.4956536293029785,0.22157831490039825)} end if P[466] then resizeBatch[#resizeBatch+1] = {Part = P[466], CFrame = P[466].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end if P[696] then resizeBatch[#resizeBatch+1] = {Part = P[696], CFrame = P[696].CFrame, Size = Vector3.new(0.15415458381175995,0.7707728743553162,0.7014032602310181)} end if P[503] then resizeBatch[#resizeBatch+1] = {Part = P[503], CFrame = P[503].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[88] then resizeBatch[#resizeBatch+1] = {Part = P[88], CFrame = P[88].CFrame, Size = Vector3.new(12,1,1)} end if P[717] then resizeBatch[#resizeBatch+1] = {Part = P[717], CFrame = P[717].CFrame, Size = Vector3.new(1.6391526460647583,0.15415458381175995,1.8314276933670044)} end if P[1120] then resizeBatch[#resizeBatch+1] = {Part = P[1120], CFrame = P[1120].CFrame, Size = Vector3.new(1.2399555444717407,0.12399553507566452,0.12399553507566452)} end if P[711] then resizeBatch[#resizeBatch+1] = {Part = P[711], CFrame = P[711].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end if P[1280] then resizeBatch[#resizeBatch+1] = {Part = P[1280], CFrame = P[1280].CFrame, Size = Vector3.new(6.093402862548828,0.7976819276809692,0.986023485660553)} end if P[713] then resizeBatch[#resizeBatch+1] = {Part = P[713], CFrame = P[713].CFrame, Size = Vector3.new(2.5259928703308105,0.22157831490039825,2.5592305660247803)} end if P[1519] then resizeBatch[#resizeBatch+1] = {Part = P[1519], CFrame = P[1519].CFrame, Size = Vector3.new(1,2,1)} end if P[1327] then resizeBatch[#resizeBatch+1] = {Part = P[1327], CFrame = P[1327].CFrame, Size = Vector3.new(0.8752344846725464,4.4648027420043945,1.0524970293045044)} end if P[332] then resizeBatch[#resizeBatch+1] = {Part = P[332], CFrame = P[332].CFrame, Size = Vector3.new(12.292370796203613,8.194913864135742,0.4097457230091095)} end if P[246] then resizeBatch[#resizeBatch+1] = {Part = P[246], CFrame = P[246].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[1289] then resizeBatch[#resizeBatch+1] = {Part = P[1289], CFrame = P[1289].CFrame, Size = Vector3.new(1.10789155960083,16.50758934020996,30.810474395751953)} end if P[994] then resizeBatch[#resizeBatch+1] = {Part = P[994], CFrame = P[994].CFrame, Size = Vector3.new(0.5483796000480652,12.427562713623047,0.5768669843673706)} end if P[650] then resizeBatch[#resizeBatch+1] = {Part = P[650], CFrame = P[650].CFrame, Size = Vector3.new(0.32161059975624084,1.7990093231201172,0.40201324224472046)} end if P[661] then resizeBatch[#resizeBatch+1] = {Part = P[661], CFrame = P[661].CFrame, Size = Vector3.new(0.20100665092468262,1.0050331354141235,0.6532715559005737)} end if P[1559] then resizeBatch[#resizeBatch+1] = {Part = P[1559], CFrame = P[1559].CFrame, Size = Vector3.new(1.7000000476837158,1.6000001430511475,1.0000003576278687)} end if P[967] then resizeBatch[#resizeBatch+1] = {Part = P[967], CFrame = P[967].CFrame, Size = Vector3.new(0.6843175888061523,0.30414119362831116,0.9546654224395752)} end if P[678] then resizeBatch[#resizeBatch+1] = {Part = P[678], CFrame = P[678].CFrame, Size = Vector3.new(4.29623556137085,0.9251476526260376,0.6083161234855652)} end if P[1393] then resizeBatch[#resizeBatch+1] = {Part = P[1393], CFrame = P[1393].CFrame, Size = Vector3.new(1.4734959602355957,1.10789155960083,2.4705982208251953)} end if P[1206] then resizeBatch[#resizeBatch+1] = {Part = P[1206], CFrame = P[1206].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end if P[269] then resizeBatch[#resizeBatch+1] = {Part = P[269], CFrame = P[269].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[257] then resizeBatch[#resizeBatch+1] = {Part = P[257], CFrame = P[257].CFrame, Size = Vector3.new(16.91448402404785,3.6006689071655273,2.833515167236328)} end if P[485] then resizeBatch[#resizeBatch+1] = {Part = P[485], CFrame = P[485].CFrame, Size = Vector3.new(1.9720470905303955,2.8582112789154053,2.028764009475708)} end if P[1469] then resizeBatch[#resizeBatch+1] = {Part = P[1469], CFrame = P[1469].CFrame, Size = Vector3.new(0.9756885170936584,1.4955809116363525,0.9258357882499695)} end if P[842] then resizeBatch[#resizeBatch+1] = {Part = P[842], CFrame = P[842].CFrame, Size = Vector3.new(0.055394578725099564,1.10789155960083,1.10789155960083)} end if P[80] then resizeBatch[#resizeBatch+1] = {Part = P[80], CFrame = P[80].CFrame, Size = Vector3.new(9,3.4000000953674316,4)} end if P[431] then resizeBatch[#resizeBatch+1] = {Part = P[431], CFrame = P[431].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[1372] then resizeBatch[#resizeBatch+1] = {Part = P[1372], CFrame = P[1372].CFrame, Size = Vector3.new(8.463436126708984,26.51624870300293,2.002617835998535)} end if P[517] then resizeBatch[#resizeBatch+1] = {Part = P[517], CFrame = P[517].CFrame, Size = Vector3.new(3.0830914974212646,2.3123185634613037,2.4973039627075195)} end if P[820] then resizeBatch[#resizeBatch+1] = {Part = P[820], CFrame = P[820].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end if P[755] then resizeBatch[#resizeBatch+1] = {Part = P[755], CFrame = P[755].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[379] then resizeBatch[#resizeBatch+1] = {Part = P[379], CFrame = P[379].CFrame, Size = Vector3.new(2.5259928703308105,0.22157831490039825,2.5592305660247803)} end if P[1248] then resizeBatch[#resizeBatch+1] = {Part = P[1248], CFrame = P[1248].CFrame, Size = Vector3.new(0.5269811153411865,0.6199777126312256,6.850753307342529)} end if P[808] then resizeBatch[#resizeBatch+1] = {Part = P[808], CFrame = P[808].CFrame, Size = Vector3.new(2.3986406326293945,1.1854479312896729,4.049113750457764)} end if P[467] then resizeBatch[#resizeBatch+1] = {Part = P[467], CFrame = P[467].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end if P[932] then resizeBatch[#resizeBatch+1] = {Part = P[932], CFrame = P[932].CFrame, Size = Vector3.new(0.22157829999923706,11.832279205322266,3.223978042602539)} end if P[1092] then resizeBatch[#resizeBatch+1] = {Part = P[1092], CFrame = P[1092].CFrame, Size = Vector3.new(1.2399555444717407,0.12399553507566452,0.12399553507566452)} end if P[472] then resizeBatch[#resizeBatch+1] = {Part = P[472], CFrame = P[472].CFrame, Size = Vector3.new(8.463436126708984,26.627609252929688,6.4341840744018555)} end if P[1104] then resizeBatch[#resizeBatch+1] = {Part = P[1104], CFrame = P[1104].CFrame, Size = Vector3.new(0.5922096371650696,0.5922096371650696,0.5922096371650696)} end if P[830] then resizeBatch[#resizeBatch+1] = {Part = P[830], CFrame = P[830].CFrame, Size = Vector3.new(0.5978392362594604,1.0130914449691772,0.5298393964767456)} end if P[492] then resizeBatch[#resizeBatch+1] = {Part = P[492], CFrame = P[492].CFrame, Size = Vector3.new(2.384697437286377,3.479557991027832,2.070981740951538)} end if P[1084] then resizeBatch[#resizeBatch+1] = {Part = P[1084], CFrame = P[1084].CFrame, Size = Vector3.new(1.2399543523788452,0.12399553507566452,1.2399574518203735)} end if P[851] then resizeBatch[#resizeBatch+1] = {Part = P[851], CFrame = P[851].CFrame, Size = Vector3.new(0.12399553507566452,0.12399553507566452,0.12399553507566452)} end if P[1314] then resizeBatch[#resizeBatch+1] = {Part = P[1314], CFrame = P[1314].CFrame, Size = Vector3.new(5.3621907234191895,0.3656041920185089,0.6979715824127197)} end if P[841] then resizeBatch[#resizeBatch+1] = {Part = P[841], CFrame = P[841].CFrame, Size = Vector3.new(4.273088455200195,0.8617395162582397,2.6849236488342285)} end if P[1174] then resizeBatch[#resizeBatch+1] = {Part = P[1174], CFrame = P[1174].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[796] then resizeBatch[#resizeBatch+1] = {Part = P[796], CFrame = P[796].CFrame, Size = Vector3.new(3.0830914974212646,7.021740913391113,0.15415458381175995)} end if P[895] then resizeBatch[#resizeBatch+1] = {Part = P[895], CFrame = P[895].CFrame, Size = Vector3.new(1.4243627786636353,1.5739208459854126,2.6849236488342285)} end if P[433] then resizeBatch[#resizeBatch+1] = {Part = P[433], CFrame = P[433].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[1128] then resizeBatch[#resizeBatch+1] = {Part = P[1128], CFrame = P[1128].CFrame, Size = Vector3.new(0.1840532124042511,0.5820056796073914,0.9948816299438477)} end if P[1146] then resizeBatch[#resizeBatch+1] = {Part = P[1146], CFrame = P[1146].CFrame, Size = Vector3.new(0.14839115738868713,0.8755078315734863,3.4797725677490234)} end if P[712] then resizeBatch[#resizeBatch+1] = {Part = P[712], CFrame = P[712].CFrame, Size = Vector3.new(0.1629892885684967,2.7219207286834717,0.1629892885684967)} end if P[837] then resizeBatch[#resizeBatch+1] = {Part = P[837], CFrame = P[837].CFrame, Size = Vector3.new(7.7552409172058105,5.53945779800415,8.86313247680664)} end if P[1037] then resizeBatch[#resizeBatch+1] = {Part = P[1037], CFrame = P[1037].CFrame, Size = Vector3.new(1.3007745742797852,1.3007745742797852,1.3007745742797852)} end if P[640] then resizeBatch[#resizeBatch+1] = {Part = P[640], CFrame = P[640].CFrame, Size = Vector3.new(0.1629892885684967,0.5052667856216431,0.1629892885684967)} end if P[848] then resizeBatch[#resizeBatch+1] = {Part = P[848], CFrame = P[848].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end if P[392] then resizeBatch[#resizeBatch+1] = {Part = P[392], CFrame = P[392].CFrame, Size = Vector3.new(0.22157831490039825,6.658465385437012,27.641908645629883)} end if P[719] then resizeBatch[#resizeBatch+1] = {Part = P[719], CFrame = P[719].CFrame, Size = Vector3.new(1.6391526460647583,0.15415458381175995,1.8314276933670044)} end if P[219] then resizeBatch[#resizeBatch+1] = {Part = P[219], CFrame = P[219].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.213507652282715)} end if P[752] then resizeBatch[#resizeBatch+1] = {Part = P[752], CFrame = P[752].CFrame, Size = Vector3.new(4.29623556137085,0.9251476526260376,0.6083161234855652)} end if P[1197] then resizeBatch[#resizeBatch+1] = {Part = P[1197], CFrame = P[1197].CFrame, Size = Vector3.new(2.1714673042297363,0.22157831490039825,9.937783241271973)} end if P[879] then resizeBatch[#resizeBatch+1] = {Part = P[879], CFrame = P[879].CFrame, Size = Vector3.new(1.85879385471344,0.7121813893318176,2.6849236488342285)} end if P[763] then resizeBatch[#resizeBatch+1] = {Part = P[763], CFrame = P[763].CFrame, Size = Vector3.new(3.6372244358062744,1.337802767753601,4.11433744430542)} end if P[422] then resizeBatch[#resizeBatch+1] = {Part = P[422], CFrame = P[422].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[857] then resizeBatch[#resizeBatch+1] = {Part = P[857], CFrame = P[857].CFrame, Size = Vector3.new(0.886313259601593,1.218680739402771,0.886313259601593)} end if P[89] then resizeBatch[#resizeBatch+1] = {Part = P[89], CFrame = P[89].CFrame, Size = Vector3.new(17,1,1)} end if P[1279] then resizeBatch[#resizeBatch+1] = {Part = P[1279], CFrame = P[1279].CFrame, Size = Vector3.new(9.971023559570312,6.104489803314209,0.22157831490039825)} end if P[274] then resizeBatch[#resizeBatch+1] = {Part = P[274], CFrame = P[274].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end if P[747] then resizeBatch[#resizeBatch+1] = {Part = P[747], CFrame = P[747].CFrame, Size = Vector3.new(3.0830914974212646,0.15415458381175995,2.759366989135742)} end if P[288] then resizeBatch[#resizeBatch+1] = {Part = P[288], CFrame = P[288].CFrame, Size = Vector3.new(2.5259928703308105,0.22157831490039825,2.5592305660247803)} end if P[1165] then resizeBatch[#resizeBatch+1] = {Part = P[1165], CFrame = P[1165].CFrame, Size = Vector3.new(6.193113803863525,0.6758138537406921,6.2817463874816895)} end if P[161] then resizeBatch[#resizeBatch+1] = {Part = P[161], CFrame = P[161].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[244] then resizeBatch[#resizeBatch+1] = {Part = P[244], CFrame = P[244].CFrame, Size = Vector3.new(2.5259928703308105,0.22157831490039825,2.5592305660247803)} end if P[293] then resizeBatch[#resizeBatch+1] = {Part = P[293], CFrame = P[293].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[1405] then resizeBatch[#resizeBatch+1] = {Part = P[1405], CFrame = P[1405].CFrame, Size = Vector3.new(1.4734959602355957,1.10789155960083,2.4705982208251953)} end if P[203] then resizeBatch[#resizeBatch+1] = {Part = P[203], CFrame = P[203].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.206854820251465)} end if P[586] then resizeBatch[#resizeBatch+1] = {Part = P[586], CFrame = P[586].CFrame, Size = Vector3.new(7.7552409172058105,5.53945779800415,8.86313247680664)} end if P[991] then resizeBatch[#resizeBatch+1] = {Part = P[991], CFrame = P[991].CFrame, Size = Vector3.new(0.3709774613380432,2.096611738204956,1.470285415649414)} end if P[587] then resizeBatch[#resizeBatch+1] = {Part = P[587], CFrame = P[587].CFrame, Size = Vector3.new(1.4962542057037354,1.6267414093017578,0.17398303747177124)} end if P[464] then resizeBatch[#resizeBatch+1] = {Part = P[464], CFrame = P[464].CFrame, Size = Vector3.new(6.193113803863525,0.6758138537406921,6.2817463874816895)} end if P[611] then resizeBatch[#resizeBatch+1] = {Part = P[611], CFrame = P[611].CFrame, Size = Vector3.new(5.243525981903076,11.602287292480469,0.4738141894340515)} end if P[530] then resizeBatch[#resizeBatch+1] = {Part = P[530], CFrame = P[530].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[424] then resizeBatch[#resizeBatch+1] = {Part = P[424], CFrame = P[424].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end if P[1449] then resizeBatch[#resizeBatch+1] = {Part = P[1449], CFrame = P[1449].CFrame, Size = Vector3.new(2.7806944847106934,0.3034389019012451,2.8204898834228516)} end if P[163] then resizeBatch[#resizeBatch+1] = {Part = P[163], CFrame = P[163].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[242] then resizeBatch[#resizeBatch+1] = {Part = P[242], CFrame = P[242].CFrame, Size = Vector3.new(0.8752345442771912,0.22157831490039825,0.9195500016212463)} end if P[427] then resizeBatch[#resizeBatch+1] = {Part = P[427], CFrame = P[427].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end if P[278] then resizeBatch[#resizeBatch+1] = {Part = P[278], CFrame = P[278].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[318] then resizeBatch[#resizeBatch+1] = {Part = P[318], CFrame = P[318].CFrame, Size = Vector3.new(0.22157831490039825,42.709251403808594,66.51780700683594)} end if P[899] then resizeBatch[#resizeBatch+1] = {Part = P[899], CFrame = P[899].CFrame, Size = Vector3.new(0.14955811202526093,0.313359797000885,0.19941076636314392)} end if P[786] then resizeBatch[#resizeBatch+1] = {Part = P[786], CFrame = P[786].CFrame, Size = Vector3.new(0.22157831490039825,1.4956536293029785,0.22157831490039825)} end if P[1409] then resizeBatch[#resizeBatch+1] = {Part = P[1409], CFrame = P[1409].CFrame, Size = Vector3.new(0.22157831490039825,1.4956536293029785,0.22157831490039825)} end if P[1478] then resizeBatch[#resizeBatch+1] = {Part = P[1478], CFrame = P[1478].CFrame, Size = Vector3.new(0.664734959602356,0.664734959602356,0.664734959602356)} end if P[779] then resizeBatch[#resizeBatch+1] = {Part = P[779], CFrame = P[779].CFrame, Size = Vector3.new(3.7618703842163086,6.056611061096191,3.761871814727783)} end if P[292] then resizeBatch[#resizeBatch+1] = {Part = P[292], CFrame = P[292].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end if P[189] then resizeBatch[#resizeBatch+1] = {Part = P[189], CFrame = P[189].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end if P[266] then resizeBatch[#resizeBatch+1] = {Part = P[266], CFrame = P[266].CFrame, Size = Vector3.new(3.3655810356140137,7.57253885269165,2.833515167236328)} end if P[694] then resizeBatch[#resizeBatch+1] = {Part = P[694], CFrame = P[694].CFrame, Size = Vector3.new(0.15415458381175995,2.1967031955718994,0.15415458381175995)} end if P[731] then resizeBatch[#resizeBatch+1] = {Part = P[731], CFrame = P[731].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end if P[428] then resizeBatch[#resizeBatch+1] = {Part = P[428], CFrame = P[428].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[903] then resizeBatch[#resizeBatch+1] = {Part = P[903], CFrame = P[903].CFrame, Size = Vector3.new(0.12399553507566452,0.12399553507566452,0.12399553507566452)} end if P[884] then resizeBatch[#resizeBatch+1] = {Part = P[884], CFrame = P[884].CFrame, Size = Vector3.new(0.12399553507566452,0.12399553507566452,0.12399553507566452)} end if P[1451] then resizeBatch[#resizeBatch+1] = {Part = P[1451], CFrame = P[1451].CFrame, Size = Vector3.new(0.7601745128631592,0.33785539865493774,1.0604904890060425)} end if P[1318] then resizeBatch[#resizeBatch+1] = {Part = P[1318], CFrame = P[1318].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end if P[1208] then resizeBatch[#resizeBatch+1] = {Part = P[1208], CFrame = P[1208].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.745011806488037)} end if P[479] then resizeBatch[#resizeBatch+1] = {Part = P[479], CFrame = P[479].CFrame, Size = Vector3.new(0.23587054014205933,0.6365777254104614,0.2027975618839264)} end if P[707] then resizeBatch[#resizeBatch+1] = {Part = P[707], CFrame = P[707].CFrame, Size = Vector3.new(0.15415458381175995,1.718824028968811,0.15415458381175995)} end if P[1261] then resizeBatch[#resizeBatch+1] = {Part = P[1261], CFrame = P[1261].CFrame, Size = Vector3.new(1.184157371520996,8.667287826538086,0.6199777126312256)} end if P[136] then resizeBatch[#resizeBatch+1] = {Part = P[136], CFrame = P[136].CFrame, Size = Vector3.new(116.4135971069336,48.025421142578125,71.99176025390625)} end if P[1229] then resizeBatch[#resizeBatch+1] = {Part = P[1229], CFrame = P[1229].CFrame, Size = Vector3.new(0.8460137844085693,0.3290053904056549,0.7708126306533813)} end if P[515] then resizeBatch[#resizeBatch+1] = {Part = P[515], CFrame = P[515].CFrame, Size = Vector3.new(0.7644454836845398,4.974433422088623,0.6536571383476257)} end if P[1031] then resizeBatch[#resizeBatch+1] = {Part = P[1031], CFrame = P[1031].CFrame, Size = Vector3.new(4.926586627960205,10.387380599975586,0.14839115738868713)} end if P[669] then resizeBatch[#resizeBatch+1] = {Part = P[669], CFrame = P[669].CFrame, Size = Vector3.new(1.6391526460647583,0.15415458381175995,1.8314276933670044)} end if P[1349] then resizeBatch[#resizeBatch+1] = {Part = P[1349], CFrame = P[1349].CFrame, Size = Vector3.new(5.193690299987793,10.387380599975586,0.14839115738868713)} end if P[1115] then resizeBatch[#resizeBatch+1] = {Part = P[1115], CFrame = P[1115].CFrame, Size = Vector3.new(0.12399553507566452,0.12399553507566452,0.12399553507566452)} end if P[72] then resizeBatch[#resizeBatch+1] = {Part = P[72], CFrame = P[72].CFrame, Size = Vector3.new(1,3,12)} end if P[926] then resizeBatch[#resizeBatch+1] = {Part = P[926], CFrame = P[926].CFrame, Size = Vector3.new(0.12399553507566452,0.12399553507566452,0.12399553507566452)} end if P[703] then resizeBatch[#resizeBatch+1] = {Part = P[703], CFrame = P[703].CFrame, Size = Vector3.new(3.2597856521606445,4.066582202911377,0.2607828378677368)} end if P[686] then resizeBatch[#resizeBatch+1] = {Part = P[686], CFrame = P[686].CFrame, Size = Vector3.new(0.15415458381175995,1.718824028968811,0.15415458381175995)} end if P[1657] then resizeBatch[#resizeBatch+1] = {Part = P[1657], CFrame = P[1657].CFrame, Size = Vector3.new(0.8500000238418579,1.0518989562988281,1.0000001192092896)} end if P[1170] then resizeBatch[#resizeBatch+1] = {Part = P[1170], CFrame = P[1170].CFrame, Size = Vector3.new(24.361543655395508,9.300496101379395,0.7312293648719788)} end if P[1540] then resizeBatch[#resizeBatch+1] = {Part = P[1540], CFrame = P[1540].CFrame, Size = Vector3.new(1,1,2)} end if P[1503] then resizeBatch[#resizeBatch+1] = {Part = P[1503], CFrame = P[1503].CFrame, Size = Vector3.new(2,2,1)} end if P[1109] then resizeBatch[#resizeBatch+1] = {Part = P[1109], CFrame = P[1109].CFrame, Size = Vector3.new(0.14839115738868713,0.8755078315734863,3.4797725677490234)} end if P[272] then resizeBatch[#resizeBatch+1] = {Part = P[272], CFrame = P[272].CFrame, Size = Vector3.new(0.9417082667350769,0.7201295495033264,1.5288918018341064)} end if P[1307] then resizeBatch[#resizeBatch+1] = {Part = P[1307], CFrame = P[1307].CFrame, Size = Vector3.new(0.6819753646850586,0.8555691838264465,0.12399553507566452)} end if P[1161] then resizeBatch[#resizeBatch+1] = {Part = P[1161], CFrame = P[1161].CFrame, Size = Vector3.new(0.2596845328807831,0.556466817855835,0.4674321413040161)} end if P[1467] then resizeBatch[#resizeBatch+1] = {Part = P[1467], CFrame = P[1467].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end if P[1047] then resizeBatch[#resizeBatch+1] = {Part = P[1047], CFrame = P[1047].CFrame, Size = Vector3.new(5.183784008026123,0.17046330869197845,0.6136678457260132)} end if P[271] then resizeBatch[#resizeBatch+1] = {Part = P[271], CFrame = P[271].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end if P[234] then resizeBatch[#resizeBatch+1] = {Part = P[234], CFrame = P[234].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[1384] then resizeBatch[#resizeBatch+1] = {Part = P[1384], CFrame = P[1384].CFrame, Size = Vector3.new(0.7601745128631592,0.33785539865493774,1.0604904890060425)} end if P[95] then resizeBatch[#resizeBatch+1] = {Part = P[95], CFrame = P[95].CFrame, Size = Vector3.new(12,1,7)} end if P[1266] then resizeBatch[#resizeBatch+1] = {Part = P[1266], CFrame = P[1266].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.5314120054244995)} end if P[290] then resizeBatch[#resizeBatch+1] = {Part = P[290], CFrame = P[290].CFrame, Size = Vector3.new(6.193113803863525,0.6758138537406921,6.2817463874816895)} end if P[1443] then resizeBatch[#resizeBatch+1] = {Part = P[1443], CFrame = P[1443].CFrame, Size = Vector3.new(0.22157831490039825,6.226350784301758,15.211352348327637)} end if P[276] then resizeBatch[#resizeBatch+1] = {Part = P[276], CFrame = P[276].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[1042] then resizeBatch[#resizeBatch+1] = {Part = P[1042], CFrame = P[1042].CFrame, Size = Vector3.new(2.991307020187378,0.4542355239391327,3.644963264465332)} end if P[1300] then resizeBatch[#resizeBatch+1] = {Part = P[1300], CFrame = P[1300].CFrame, Size = Vector3.new(2.437361240386963,0.22157831490039825,1.6285998821258545)} end if P[941] then resizeBatch[#resizeBatch+1] = {Part = P[941], CFrame = P[941].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end if P[177] then resizeBatch[#resizeBatch+1] = {Part = P[177], CFrame = P[177].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.332972049713135)} end if P[417] then resizeBatch[#resizeBatch+1] = {Part = P[417], CFrame = P[417].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.221773624420166)} end if P[314] then resizeBatch[#resizeBatch+1] = {Part = P[314], CFrame = P[314].CFrame, Size = Vector3.new(5.018748760223389,0.6979717016220093,5.018750190734863)} end if P[643] then resizeBatch[#resizeBatch+1] = {Part = P[643], CFrame = P[643].CFrame, Size = Vector3.new(8.86313247680664,3.3236746788024902,0.22157831490039825)} end if P[691] then resizeBatch[#resizeBatch+1] = {Part = P[691], CFrame = P[691].CFrame, Size = Vector3.new(6.37429141998291,10.983513832092285,0.15415458381175995)} end if P[654] then resizeBatch[#resizeBatch+1] = {Part = P[654], CFrame = P[654].CFrame, Size = Vector3.new(3.858483076095581,2.7162013053894043,2.5847411155700684)} end if P[828] then resizeBatch[#resizeBatch+1] = {Part = P[828], CFrame = P[828].CFrame, Size = Vector3.new(0.055394578725099564,0.31020981073379517,1.10789155960083)} end if P[528] then resizeBatch[#resizeBatch+1] = {Part = P[528], CFrame = P[528].CFrame, Size = Vector3.new(1.119977593421936,0.14603522419929504,0.8337125182151794)} end if P[481] then resizeBatch[#resizeBatch+1] = {Part = P[481], CFrame = P[481].CFrame, Size = Vector3.new(0.5723455548286438,1.1317728757858276,0.6803754568099976)} end if P[954] then resizeBatch[#resizeBatch+1] = {Part = P[954], CFrame = P[954].CFrame, Size = Vector3.new(0.14243628084659576,1.3389009237289429,0.14243628084659576)} end if P[825] then resizeBatch[#resizeBatch+1] = {Part = P[825], CFrame = P[825].CFrame, Size = Vector3.new(0.055394578725099564,1.10789155960083,0.4320777356624603)} end if P[106] then resizeBatch[#resizeBatch+1] = {Part = P[106], CFrame = P[106].CFrame, Size = Vector3.new(3.1333327293395996,1.8799997568130493,0.573333203792572)} end if P[642] then resizeBatch[#resizeBatch+1] = {Part = P[642], CFrame = P[642].CFrame, Size = Vector3.new(0.22157831490039825,16.274927139282227,22.091388702392578)} end if P[827] then resizeBatch[#resizeBatch+1] = {Part = P[827], CFrame = P[827].CFrame, Size = Vector3.new(2.282256603240967,1.473495602607727,0.7533664107322693)} end if P[535] then resizeBatch[#resizeBatch+1] = {Part = P[535], CFrame = P[535].CFrame, Size = Vector3.new(1.2978626489639282,0.19708281755447388,1.581469178199768)} end if P[91] then resizeBatch[#resizeBatch+1] = {Part = P[91], CFrame = P[91].CFrame, Size = Vector3.new(8,1,1)} end if P[1311] then resizeBatch[#resizeBatch+1] = {Part = P[1311], CFrame = P[1311].CFrame, Size = Vector3.new(0.5269811153411865,0.6199777126312256,0.12399553507566452)} end if P[1484] then resizeBatch[#resizeBatch+1] = {Part = P[1484], CFrame = P[1484].CFrame, Size = Vector3.new(0.664734959602356,0.664734959602356,0.664734959602356)} end if P[1309] then resizeBatch[#resizeBatch+1] = {Part = P[1309], CFrame = P[1309].CFrame, Size = Vector3.new(9.750500679016113,3.912132501602173,5.777894020080566)} end if P[599] then resizeBatch[#resizeBatch+1] = {Part = P[599], CFrame = P[599].CFrame, Size = Vector3.new(1.46145761013031,1.2961736917495728,2.3052752017974854)} end if P[646] then resizeBatch[#resizeBatch+1] = {Part = P[646], CFrame = P[646].CFrame, Size = Vector3.new(0.32161059975624084,1.50754976272583,0.40201324224472046)} end if P[1079] then resizeBatch[#resizeBatch+1] = {Part = P[1079], CFrame = P[1079].CFrame, Size = Vector3.new(3.7097787857055664,0.14839115738868713,2.22586727142334)} end if P[239] then resizeBatch[#resizeBatch+1] = {Part = P[239], CFrame = P[239].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.25492525100708)} end if P[940] then resizeBatch[#resizeBatch+1] = {Part = P[940], CFrame = P[940].CFrame, Size = Vector3.new(7.422874927520752,0.709050714969635,7.223453998565674)} end if P[97] then resizeBatch[#resizeBatch+1] = {Part = P[97], CFrame = P[97].CFrame, Size = Vector3.new(16,1,10)} end if P[330] then resizeBatch[#resizeBatch+1] = {Part = P[330], CFrame = P[330].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[886] then resizeBatch[#resizeBatch+1] = {Part = P[886], CFrame = P[886].CFrame, Size = Vector3.new(0.12399553507566452,0.12399553507566452,0.12399553507566452)} end if P[737] then resizeBatch[#resizeBatch+1] = {Part = P[737], CFrame = P[737].CFrame, Size = Vector3.new(0.1629892885684967,0.44822049140930176,0.1629892885684967)} end if P[1412] then resizeBatch[#resizeBatch+1] = {Part = P[1412], CFrame = P[1412].CFrame, Size = Vector3.new(0.14955811202526093,0.313359797000885,0.19941076636314392)} end if P[418] then resizeBatch[#resizeBatch+1] = {Part = P[418], CFrame = P[418].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end if P[1171] then resizeBatch[#resizeBatch+1] = {Part = P[1171], CFrame = P[1171].CFrame, Size = Vector3.new(0.6051449179649353,0.6866546869277954,0.588098406791687)} end if P[284] then resizeBatch[#resizeBatch+1] = {Part = P[284], CFrame = P[284].CFrame, Size = Vector3.new(0.7644454836845398,4.974433422088623,0.6536571383476257)} end if P[359] then resizeBatch[#resizeBatch+1] = {Part = P[359], CFrame = P[359].CFrame, Size = Vector3.new(0.22157831490039825,8.918562889099121,48.66973876953125)} end if P[753] then resizeBatch[#resizeBatch+1] = {Part = P[753], CFrame = P[753].CFrame, Size = Vector3.new(0.1629892885684967,0.44822049140930176,0.1629892885684967)} end if P[729] then resizeBatch[#resizeBatch+1] = {Part = P[729], CFrame = P[729].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[749] then resizeBatch[#resizeBatch+1] = {Part = P[749], CFrame = P[749].CFrame, Size = Vector3.new(2.864344596862793,0.3517618775367737,2.864344596862793)} end if P[483] then resizeBatch[#resizeBatch+1] = {Part = P[483], CFrame = P[483].CFrame, Size = Vector3.new(2.6022350788116455,0.38699331879615784,3.25789737701416)} end if P[774] then resizeBatch[#resizeBatch+1] = {Part = P[774], CFrame = P[774].CFrame, Size = Vector3.new(1.2978626489639282,12.473901748657227,1.581469178199768)} end if P[262] then resizeBatch[#resizeBatch+1] = {Part = P[262], CFrame = P[262].CFrame, Size = Vector3.new(6.193113803863525,0.6758138537406921,6.2817463874816895)} end if P[420] then resizeBatch[#resizeBatch+1] = {Part = P[420], CFrame = P[420].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end if P[829] then resizeBatch[#resizeBatch+1] = {Part = P[829], CFrame = P[829].CFrame, Size = Vector3.new(2.282252311706543,2.625702381134033,0.4431568682193756)} end if P[1843] then resizeBatch[#resizeBatch+1] = {Part = P[1843], CFrame = P[1843].CFrame, Size = Vector3.new(1,0.2999992370605469,1)} end if P[905] then resizeBatch[#resizeBatch+1] = {Part = P[905], CFrame = P[905].CFrame, Size = Vector3.new(0.13285303115844727,0.26570606231689453,0.26570600271224976)} end if P[238] then resizeBatch[#resizeBatch+1] = {Part = P[238], CFrame = P[238].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.241106986999512)} end if P[626] then resizeBatch[#resizeBatch+1] = {Part = P[626], CFrame = P[626].CFrame, Size = Vector3.new(0.32161059975624084,1.50754976272583,0.40201324224472046)} end if P[1753] then resizeBatch[#resizeBatch+1] = {Part = P[1753], CFrame = P[1753].CFrame, Size = Vector3.new(2.9739999771118164,1.7239999771118164,2.8480000495910645)} end if P[1225] then resizeBatch[#resizeBatch+1] = {Part = P[1225], CFrame = P[1225].CFrame, Size = Vector3.new(0.13285303115844727,0.26570606231689453,0.26570600271224976)} end if P[1493] then resizeBatch[#resizeBatch+1] = {Part = P[1493], CFrame = P[1493].CFrame, Size = Vector3.new(0.8860809803009033,1.0155030488967896,0.5471489429473877)} end if P[2010] then resizeBatch[#resizeBatch+1] = {Part = P[2010], CFrame = P[2010].CFrame, Size = Vector3.new(12,1,12)} end if P[1210] then resizeBatch[#resizeBatch+1] = {Part = P[1210], CFrame = P[1210].CFrame, Size = Vector3.new(3.7097787857055664,0.14839115738868713,2.22586727142334)} end if P[2008] then resizeBatch[#resizeBatch+1] = {Part = P[2008], CFrame = P[2008].CFrame, Size = Vector3.new(12,1,12)} end if P[2006] then resizeBatch[#resizeBatch+1] = {Part = P[2006], CFrame = P[2006].CFrame, Size = Vector3.new(12,1,12)} end if P[1054] then resizeBatch[#resizeBatch+1] = {Part = P[1054], CFrame = P[1054].CFrame, Size = Vector3.new(0.8178133964538574,2.8388469219207764,0.6016098856925964)} end if P[639] then resizeBatch[#resizeBatch+1] = {Part = P[639], CFrame = P[639].CFrame, Size = Vector3.new(1.1864705085754395,10.678237915039062,7.237466812133789)} end if P[2005] then resizeBatch[#resizeBatch+1] = {Part = P[2005], CFrame = P[2005].CFrame, Size = Vector3.new(182,0.4000000059604645,177)} end if P[1039] then resizeBatch[#resizeBatch+1] = {Part = P[1039], CFrame = P[1039].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.2955327033996582)} end if P[1986] then resizeBatch[#resizeBatch+1] = {Part = P[1986], CFrame = P[1986].CFrame, Size = Vector3.new(2,0.4001007080078125,1)} end if P[1978] then resizeBatch[#resizeBatch+1] = {Part = P[1978], CFrame = P[1978].CFrame, Size = Vector3.new(1,1.1930999755859375,1)} end if P[241] then resizeBatch[#resizeBatch+1] = {Part = P[241], CFrame = P[241].CFrame, Size = Vector3.new(41.922603607177734,11.089994430541992,0.93062824010849)} end if P[1970] then resizeBatch[#resizeBatch+1] = {Part = P[1970], CFrame = P[1970].CFrame, Size = Vector3.new(1,0.2999992370605469,1)} end if P[1122] then resizeBatch[#resizeBatch+1] = {Part = P[1122], CFrame = P[1122].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.2886775732040405)} end if P[1455] then resizeBatch[#resizeBatch+1] = {Part = P[1455], CFrame = P[1455].CFrame, Size = Vector3.new(1.4734952449798584,0.5207094550132751,0.22157831490039825)} end if P[1011] then resizeBatch[#resizeBatch+1] = {Part = P[1011], CFrame = P[1011].CFrame, Size = Vector3.new(0.4716099798679352,7.06415319442749,1.1394902467727661)} end if P[1191] then resizeBatch[#resizeBatch+1] = {Part = P[1191], CFrame = P[1191].CFrame, Size = Vector3.new(1.7965887784957886,0.17965887486934662,1.7965887784957886)} end if P[758] then resizeBatch[#resizeBatch+1] = {Part = P[758], CFrame = P[758].CFrame, Size = Vector3.new(3.0830914974212646,0.15415458381175995,2.759366989135742)} end if P[1962] then resizeBatch[#resizeBatch+1] = {Part = P[1962], CFrame = P[1962].CFrame, Size = Vector3.new(1,1.2166004180908203,0.9998989105224609)} end if P[1947] then resizeBatch[#resizeBatch+1] = {Part = P[1947], CFrame = P[1947].CFrame, Size = Vector3.new(1.1978397369384766,1.2024002075195312,1.1979007720947266)} end if P[1939] then resizeBatch[#resizeBatch+1] = {Part = P[1939], CFrame = P[1939].CFrame, Size = Vector3.new(1,1.1930999755859375,1)} end if P[890] then resizeBatch[#resizeBatch+1] = {Part = P[890], CFrame = P[890].CFrame, Size = Vector3.new(1.4243627786636353,0.7121813893318176,2.6849236488342285)} end if P[74] then resizeBatch[#resizeBatch+1] = {Part = P[74], CFrame = P[74].CFrame, Size = Vector3.new(1.4000000953674316,1.2000000476837158,8)} end if P[1933] then resizeBatch[#resizeBatch+1] = {Part = P[1933], CFrame = P[1933].CFrame, Size = Vector3.new(2,2,1)} end if P[1911] then resizeBatch[#resizeBatch+1] = {Part = P[1911], CFrame = P[1911].CFrame, Size = Vector3.new(2,1.6000003814697266,1)} end if P[566] then resizeBatch[#resizeBatch+1] = {Part = P[566], CFrame = P[566].CFrame, Size = Vector3.new(3.6372244358062744,1.337802767753601,4.11433744430542)} end if P[168] then resizeBatch[#resizeBatch+1] = {Part = P[168], CFrame = P[168].CFrame, Size = Vector3.new(6.193113803863525,0.6758138537406921,6.2817463874816895)} end if P[862] then resizeBatch[#resizeBatch+1] = {Part = P[862], CFrame = P[862].CFrame, Size = Vector3.new(24.361543655395508,9.300496101379395,0.7312293648719788)} end if P[355] then resizeBatch[#resizeBatch+1] = {Part = P[355], CFrame = P[355].CFrame, Size = Vector3.new(8.463440895080566,61.03873825073242,79.52405548095703)} end if P[167] then resizeBatch[#resizeBatch+1] = {Part = P[167], CFrame = P[167].CFrame, Size = Vector3.new(47.90917205810547,110.24531555175781,38.736690521240234)} end if P[446] then resizeBatch[#resizeBatch+1] = {Part = P[446], CFrame = P[446].CFrame, Size = Vector3.new(76.23268127441406,5.023612022399902,7.7828874588012695)} end if P[1895] then resizeBatch[#resizeBatch+1] = {Part = P[1895], CFrame = P[1895].CFrame, Size = Vector3.new(1,1.2166004180908203,0.9998989105224609)} end if P[1885] then resizeBatch[#resizeBatch+1] = {Part = P[1885], CFrame = P[1885].CFrame, Size = Vector3.new(1,1.1686992645263672,1)} end if P[1118] then resizeBatch[#resizeBatch+1] = {Part = P[1118], CFrame = P[1118].CFrame, Size = Vector3.new(3.7097787857055664,1.7881132364273071,0.7419558167457581)} end if P[494] then resizeBatch[#resizeBatch+1] = {Part = P[494], CFrame = P[494].CFrame, Size = Vector3.new(1.4962542057037354,0.17398303747177124,2.5836479663848877)} end if P[1252] then resizeBatch[#resizeBatch+1] = {Part = P[1252], CFrame = P[1252].CFrame, Size = Vector3.new(0.5269811153411865,0.6199777126312256,0.12399553507566452)} end if P[344] then resizeBatch[#resizeBatch+1] = {Part = P[344], CFrame = P[344].CFrame, Size = Vector3.new(0.9417082667350769,0.7201295495033264,1.5288918018341064)} end if P[685] then resizeBatch[#resizeBatch+1] = {Part = P[685], CFrame = P[685].CFrame, Size = Vector3.new(0.08861644566059113,16.50758934020996,28.118284225463867)} end if P[1029] then resizeBatch[#resizeBatch+1] = {Part = P[1029], CFrame = P[1029].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end if P[1877] then resizeBatch[#resizeBatch+1] = {Part = P[1877], CFrame = P[1877].CFrame, Size = Vector3.new(1,1.0518989562988281,1)} end if P[534] then resizeBatch[#resizeBatch+1] = {Part = P[534], CFrame = P[534].CFrame, Size = Vector3.new(4.29623556137085,0.9251476526260376,0.6083161234855652)} end if P[892] then resizeBatch[#resizeBatch+1] = {Part = P[892], CFrame = P[892].CFrame, Size = Vector3.new(0.14243628084659576,1.4457281827926636,0.14243628084659576)} end if P[576] then resizeBatch[#resizeBatch+1] = {Part = P[576], CFrame = P[576].CFrame, Size = Vector3.new(1.4962542057037354,0.17398303747177124,2.5836479663848877)} end if P[1420] then resizeBatch[#resizeBatch+1] = {Part = P[1420], CFrame = P[1420].CFrame, Size = Vector3.new(5.352546691894531,0.17046330869197845,0.6136678457260132)} end if P[524] then resizeBatch[#resizeBatch+1] = {Part = P[524], CFrame = P[524].CFrame, Size = Vector3.new(0.7040808200836182,0.14603522419929504,0.5241180658340454)} end if P[667] then resizeBatch[#resizeBatch+1] = {Part = P[667], CFrame = P[667].CFrame, Size = Vector3.new(2.864344596862793,0.3517618775367737,2.864344596862793)} end if P[675] then resizeBatch[#resizeBatch+1] = {Part = P[675], CFrame = P[675].CFrame, Size = Vector3.new(0.15415458381175995,2.1967031955718994,0.15415458381175995)} end if P[1859] then resizeBatch[#resizeBatch+1] = {Part = P[1859], CFrame = P[1859].CFrame, Size = Vector3.new(1,1.1686992645263672,1)} end if P[972] then resizeBatch[#resizeBatch+1] = {Part = P[972], CFrame = P[972].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end if P[1851] then resizeBatch[#resizeBatch+1] = {Part = P[1851], CFrame = P[1851].CFrame, Size = Vector3.new(1,0.30010032653808594,1)} end if P[545] then resizeBatch[#resizeBatch+1] = {Part = P[545], CFrame = P[545].CFrame, Size = Vector3.new(0.15415458381175995,0.7707728743553162,0.7014032602310181)} end if P[1836] then resizeBatch[#resizeBatch+1] = {Part = P[1836], CFrame = P[1836].CFrame, Size = Vector3.new(2.9739999771118164,1.7239999771118164,2.8480000495910645)} end if P[1068] then resizeBatch[#resizeBatch+1] = {Part = P[1068], CFrame = P[1068].CFrame, Size = Vector3.new(0.3418470621109009,0.24214167892932892,0.46291789412498474)} end if P[1733] then resizeBatch[#resizeBatch+1] = {Part = P[1733], CFrame = P[1733].CFrame, Size = Vector3.new(2,1,1)} end if P[1725] then resizeBatch[#resizeBatch+1] = {Part = P[1725], CFrame = P[1725].CFrame, Size = Vector3.new(0.8500004410743713,1.528900384902954,0.9999998807907104)} end if P[1296] then resizeBatch[#resizeBatch+1] = {Part = P[1296], CFrame = P[1296].CFrame, Size = Vector3.new(0.6137779355049133,0.6199777126312256,7.284737586975098)} end if P[790] then resizeBatch[#resizeBatch+1] = {Part = P[790], CFrame = P[790].CFrame, Size = Vector3.new(6.37429141998291,10.983513832092285,0.15415458381175995)} end if P[855] then resizeBatch[#resizeBatch+1] = {Part = P[855], CFrame = P[855].CFrame, Size = Vector3.new(4.273088455200195,0.7121813893318176,2.805994749069214)} end if P[1188] then resizeBatch[#resizeBatch+1] = {Part = P[1188], CFrame = P[1188].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end if P[1381] then resizeBatch[#resizeBatch+1] = {Part = P[1381], CFrame = P[1381].CFrame, Size = Vector3.new(0.5978392362594604,1.0130914449691772,0.5298393964767456)} end if P[597] then resizeBatch[#resizeBatch+1] = {Part = P[597], CFrame = P[597].CFrame, Size = Vector3.new(1.4962542057037354,0.17398303747177124,2.5836479663848877)} end if P[838] then resizeBatch[#resizeBatch+1] = {Part = P[838], CFrame = P[838].CFrame, Size = Vector3.new(2.991307020187378,60.86756896972656,3.644963264465332)} end if P[1691] then resizeBatch[#resizeBatch+1] = {Part = P[1691], CFrame = P[1691].CFrame, Size = Vector3.new(0.8500000238418579,1.1686992645263672,1.0000001192092896)} end if P[352] then resizeBatch[#resizeBatch+1] = {Part = P[352], CFrame = P[352].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[444] then resizeBatch[#resizeBatch+1] = {Part = P[444], CFrame = P[444].CFrame, Size = Vector3.new(7.9325032234191895,0.22157831490039825,4.863643646240234)} end if P[1152] then resizeBatch[#resizeBatch+1] = {Part = P[1152], CFrame = P[1152].CFrame, Size = Vector3.new(0.12399553507566452,0.12399553507566452,0.12399553507566452)} end if P[1667] then resizeBatch[#resizeBatch+1] = {Part = P[1667], CFrame = P[1667].CFrame, Size = Vector3.new(0.8500000238418579,0.3001003861427307,1)} end if P[90] then resizeBatch[#resizeBatch+1] = {Part = P[90], CFrame = P[90].CFrame, Size = Vector3.new(17,1,1)} end if P[1647] then resizeBatch[#resizeBatch+1] = {Part = P[1647], CFrame = P[1647].CFrame, Size = Vector3.new(0.8500000238418579,0.2999992370605469,1)} end if P[1637] then resizeBatch[#resizeBatch+1] = {Part = P[1637], CFrame = P[1637].CFrame, Size = Vector3.new(0.8500000238418579,1.1930999755859375,0.9999998807907104)} end if P[415] then resizeBatch[#resizeBatch+1] = {Part = P[415], CFrame = P[415].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end if P[1625] then resizeBatch[#resizeBatch+1] = {Part = P[1625], CFrame = P[1625].CFrame, Size = Vector3.new(0.8500000238418579,1.2166004180908203,0.9998989105224609)} end if P[931] then resizeBatch[#resizeBatch+1] = {Part = P[931], CFrame = P[931].CFrame, Size = Vector3.new(0.22157829999923706,4.43156623840332,9.439249038696289)} end if P[1622] then resizeBatch[#resizeBatch+1] = {Part = P[1622], CFrame = P[1622].CFrame, Size = Vector3.new(1.7000000476837158,2,1)} end if P[657] then resizeBatch[#resizeBatch+1] = {Part = P[657], CFrame = P[657].CFrame, Size = Vector3.new(0.32161059975624084,1.7990093231201172,0.40201324224472046)} end if P[348] then resizeBatch[#resizeBatch+1] = {Part = P[348], CFrame = P[348].CFrame, Size = Vector3.new(0.8752345442771912,0.22157831490039825,0.9195500016212463)} end if P[621] then resizeBatch[#resizeBatch+1] = {Part = P[621], CFrame = P[621].CFrame, Size = Vector3.new(2.7124085426330566,3.2248480319976807,2.948744058609009)} end if P[1615] then resizeBatch[#resizeBatch+1] = {Part = P[1615], CFrame = P[1615].CFrame, Size = Vector3.new(0.8499999642372131,1.5289009809494019,1.0000001192092896)} end if P[1316] then resizeBatch[#resizeBatch+1] = {Part = P[1316], CFrame = P[1316].CFrame, Size = Vector3.new(0.8803683519363403,0.2107924222946167,7.439731597900391)} end if P[680] then resizeBatch[#resizeBatch+1] = {Part = P[680], CFrame = P[680].CFrame, Size = Vector3.new(6.270666122436523,16.50758934020996,0.22157831490039825)} end if P[1403] then resizeBatch[#resizeBatch+1] = {Part = P[1403], CFrame = P[1403].CFrame, Size = Vector3.new(0.1840532124042511,0.5820056796073914,0.9948816299438477)} end if P[1589] then resizeBatch[#resizeBatch+1] = {Part = P[1589], CFrame = P[1589].CFrame, Size = Vector3.new(0.8499999642372131,0.3057803213596344,1)} end if P[631] then resizeBatch[#resizeBatch+1] = {Part = P[631], CFrame = P[631].CFrame, Size = Vector3.new(4.885801792144775,3.0023858547210693,0.6868927478790283)} end if P[1551] then resizeBatch[#resizeBatch+1] = {Part = P[1551], CFrame = P[1551].CFrame, Size = Vector3.new(1,1,2)} end if P[1317] then resizeBatch[#resizeBatch+1] = {Part = P[1317], CFrame = P[1317].CFrame, Size = Vector3.new(9.750500679016113,1.28699791431427,5.788175106048584)} end if P[1535] then resizeBatch[#resizeBatch+1] = {Part = P[1535], CFrame = P[1535].CFrame, Size = Vector3.new(1,2,1)} end if P[788] then resizeBatch[#resizeBatch+1] = {Part = P[788], CFrame = P[788].CFrame, Size = Vector3.new(0.22157831490039825,1.4956536293029785,0.22157831490039825)} end if P[1150] then resizeBatch[#resizeBatch+1] = {Part = P[1150], CFrame = P[1150].CFrame, Size = Vector3.new(0.9195500016212463,3.4455413818359375,3.84438157081604)} end if P[1301] then resizeBatch[#resizeBatch+1] = {Part = P[1301], CFrame = P[1301].CFrame, Size = Vector3.new(0.48358064889907837,1.642938494682312,0.8183701038360596)} end if P[723] then resizeBatch[#resizeBatch+1] = {Part = P[723], CFrame = P[723].CFrame, Size = Vector3.new(0.1629892885684967,0.44822049140930176,0.1629892885684967)} end if P[1518] then resizeBatch[#resizeBatch+1] = {Part = P[1518], CFrame = P[1518].CFrame, Size = Vector3.new(1,2,1)} end if P[1257] then resizeBatch[#resizeBatch+1] = {Part = P[1257], CFrame = P[1257].CFrame, Size = Vector3.new(2.1714673042297363,0.22157831490039825,9.982100486755371)} end if P[452] then resizeBatch[#resizeBatch+1] = {Part = P[452], CFrame = P[452].CFrame, Size = Vector3.new(0.9417082667350769,0.7201295495033264,1.5288918018341064)} end if P[1408] then resizeBatch[#resizeBatch+1] = {Part = P[1408], CFrame = P[1408].CFrame, Size = Vector3.new(5.805351734161377,1.62860107421875,1.2519170045852661)} end if P[1490] then resizeBatch[#resizeBatch+1] = {Part = P[1490], CFrame = P[1490].CFrame, Size = Vector3.new(0.664734959602356,0.664734959602356,0.664734959602356)} end if P[1127] then resizeBatch[#resizeBatch+1] = {Part = P[1127], CFrame = P[1127].CFrame, Size = Vector3.new(0.6051449179649353,0.6866546869277954,0.588098406791687)} end if P[1488] then resizeBatch[#resizeBatch+1] = {Part = P[1488], CFrame = P[1488].CFrame, Size = Vector3.new(0.664734959602356,0.664734959602356,0.664734959602356)} end if P[1081] then resizeBatch[#resizeBatch+1] = {Part = P[1081], CFrame = P[1081].CFrame, Size = Vector3.new(0.14839115738868713,1.7881132364273071,2.6042652130126953)} end if P[1486] then resizeBatch[#resizeBatch+1] = {Part = P[1486], CFrame = P[1486].CFrame, Size = Vector3.new(0.4431566298007965,8.397818565368652,0.4431565999984741)} end if P[1482] then resizeBatch[#resizeBatch+1] = {Part = P[1482], CFrame = P[1482].CFrame, Size = Vector3.new(0.664734959602356,0.664734959602356,0.664734959602356)} end if P[1480] then resizeBatch[#resizeBatch+1] = {Part = P[1480], CFrame = P[1480].CFrame, Size = Vector3.new(0.4431566298007965,7.97681999206543,0.4431565999984741)} end if P[86] then resizeBatch[#resizeBatch+1] = {Part = P[86], CFrame = P[86].CFrame, Size = Vector3.new(1,3,12)} end if P[1476] then resizeBatch[#resizeBatch+1] = {Part = P[1476], CFrame = P[1476].CFrame, Size = Vector3.new(0.664734959602356,0.664734959602356,0.664734959602356)} end if P[868] then resizeBatch[#resizeBatch+1] = {Part = P[868], CFrame = P[868].CFrame, Size = Vector3.new(0.886313259601593,1.218680739402771,0.886313259601593)} end if P[543] then resizeBatch[#resizeBatch+1] = {Part = P[543], CFrame = P[543].CFrame, Size = Vector3.new(1.2978626489639282,0.19708281755447388,1.581469178199768)} end if P[1474] then resizeBatch[#resizeBatch+1] = {Part = P[1474], CFrame = P[1474].CFrame, Size = Vector3.new(0.4431566298007965,10.41418170928955,0.4431566298007965)} end if P[1471] then resizeBatch[#resizeBatch+1] = {Part = P[1471], CFrame = P[1471].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.26570600271224976)} end if P[1465] then resizeBatch[#resizeBatch+1] = {Part = P[1465], CFrame = P[1465].CFrame, Size = Vector3.new(0.14955811202526093,0.313359797000885,0.19941076636314392)} end if P[834] then resizeBatch[#resizeBatch+1] = {Part = P[834], CFrame = P[834].CFrame, Size = Vector3.new(2.282252311706543,1.130049228668213,1.10789155960083)} end if P[1255] then resizeBatch[#resizeBatch+1] = {Part = P[1255], CFrame = P[1255].CFrame, Size = Vector3.new(1.7965887784957886,2.37149715423584,0.8982943892478943)} end if P[1341] then resizeBatch[#resizeBatch+1] = {Part = P[1341], CFrame = P[1341].CFrame, Size = Vector3.new(0.886313259601593,1.218680739402771,0.886313259601593)} end if P[969] then resizeBatch[#resizeBatch+1] = {Part = P[969], CFrame = P[969].CFrame, Size = Vector3.new(0.3709774613380432,2.096611738204956,1.470285415649414)} end if P[1461] then resizeBatch[#resizeBatch+1] = {Part = P[1461], CFrame = P[1461].CFrame, Size = Vector3.new(0.3418470621109009,0.24214167892932892,0.46291789412498474)} end if P[1173] then resizeBatch[#resizeBatch+1] = {Part = P[1173], CFrame = P[1173].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.430384635925293)} end if P[1456] then resizeBatch[#resizeBatch+1] = {Part = P[1456], CFrame = P[1456].CFrame, Size = Vector3.new(0.9756885170936584,1.4955809116363525,0.9258357882499695)} end if P[1453] then resizeBatch[#resizeBatch+1] = {Part = P[1453], CFrame = P[1453].CFrame, Size = Vector3.new(0.1840532124042511,0.5820056796073914,0.9948816299438477)} end if P[1044] then resizeBatch[#resizeBatch+1] = {Part = P[1044], CFrame = P[1044].CFrame, Size = Vector3.new(0.1840532124042511,3.914677619934082,0.9948816299438477)} end if P[610] then resizeBatch[#resizeBatch+1] = {Part = P[610], CFrame = P[610].CFrame, Size = Vector3.new(1.1706784963607788,13.005212783813477,7.510272026062012)} end if P[495] then resizeBatch[#resizeBatch+1] = {Part = P[495], CFrame = P[495].CFrame, Size = Vector3.new(0.23587054014205933,0.6365777254104614,0.2027975618839264)} end if P[435] then resizeBatch[#resizeBatch+1] = {Part = P[435], CFrame = P[435].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end if P[944] then resizeBatch[#resizeBatch+1] = {Part = P[944], CFrame = P[944].CFrame, Size = Vector3.new(0.941707968711853,8.674790382385254,2.1825475692749023)} end if P[1444] then resizeBatch[#resizeBatch+1] = {Part = P[1444], CFrame = P[1444].CFrame, Size = Vector3.new(0.1840532124042511,0.5820056796073914,0.9948816299438477)} end if P[1439] then resizeBatch[#resizeBatch+1] = {Part = P[1439], CFrame = P[1439].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end if P[1437] then resizeBatch[#resizeBatch+1] = {Part = P[1437], CFrame = P[1437].CFrame, Size = Vector3.new(0.9756885170936584,1.4955809116363525,0.9258357882499695)} end if P[1433] then resizeBatch[#resizeBatch+1] = {Part = P[1433], CFrame = P[1433].CFrame, Size = Vector3.new(0.14955811202526093,0.313359797000885,0.19941076636314392)} end if P[490] then resizeBatch[#resizeBatch+1] = {Part = P[490], CFrame = P[490].CFrame, Size = Vector3.new(1.4962542057037354,1.6267414093017578,0.17398303747177124)} end if P[82] then resizeBatch[#resizeBatch+1] = {Part = P[82], CFrame = P[82].CFrame, Size = Vector3.new(5,3.4000000953674316,4)} end if P[403] then resizeBatch[#resizeBatch+1] = {Part = P[403], CFrame = P[403].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[1113] then resizeBatch[#resizeBatch+1] = {Part = P[1113], CFrame = P[1113].CFrame, Size = Vector3.new(2.918619394302368,0.30320122838020325,2.918619394302368)} end if P[249] then resizeBatch[#resizeBatch+1] = {Part = P[249], CFrame = P[249].CFrame, Size = Vector3.new(0.9417082667350769,0.7201295495033264,1.5288918018341064)} end if P[1125] then resizeBatch[#resizeBatch+1] = {Part = P[1125], CFrame = P[1125].CFrame, Size = Vector3.new(0.6051449179649353,0.6866546869277954,0.588098406791687)} end if P[781] then resizeBatch[#resizeBatch+1] = {Part = P[781], CFrame = P[781].CFrame, Size = Vector3.new(0.24961166083812714,0.15415458381175995,0.7182034254074097)} end if P[1428] then resizeBatch[#resizeBatch+1] = {Part = P[1428], CFrame = P[1428].CFrame, Size = Vector3.new(0.13285303115844727,0.7971181273460388,0.26570600271224976)} end if P[369] then resizeBatch[#resizeBatch+1] = {Part = P[369], CFrame = P[369].CFrame, Size = Vector3.new(0.22157831490039825,8.918562889099121,48.66973876953125)} end if P[441] then resizeBatch[#resizeBatch+1] = {Part = P[441], CFrame = P[441].CFrame, Size = Vector3.new(3.3655810356140137,11.160834312438965,2.833515167236328)} end if P[1426] then resizeBatch[#resizeBatch+1] = {Part = P[1426], CFrame = P[1426].CFrame, Size = Vector3.new(3.539734363555908,3.968634843826294,3.5738561153411865)} end if P[522] then resizeBatch[#resizeBatch+1] = {Part = P[522], CFrame = P[522].CFrame, Size = Vector3.new(0.3965092897415161,0.14603522419929504,0.3853415846824646)} end if P[1333] then resizeBatch[#resizeBatch+1] = {Part = P[1333], CFrame = P[1333].CFrame, Size = Vector3.new(0.3418470621109009,0.24214167892932892,0.46291789412498474)} end if P[1424] then resizeBatch[#resizeBatch+1] = {Part = P[1424], CFrame = P[1424].CFrame, Size = Vector3.new(1.7965887784957886,0.17965887486934662,1.7965887784957886)} end if P[769] then resizeBatch[#resizeBatch+1] = {Part = P[769], CFrame = P[769].CFrame, Size = Vector3.new(0.15415458381175995,2.1967031955718994,0.15415458381175995)} end if P[603] then resizeBatch[#resizeBatch+1] = {Part = P[603], CFrame = P[603].CFrame, Size = Vector3.new(1.10789155960083,1.10789155960083,1.10789155960083)} end if P[901] then resizeBatch[#resizeBatch+1] = {Part = P[901], CFrame = P[901].CFrame, Size = Vector3.new(0.14955811202526093,0.313359797000885,0.19941076636314392)} end if P[955] then resizeBatch[#resizeBatch+1] = {Part = P[955], CFrame = P[955].CFrame, Size = Vector3.new(6.059437274932861,5.1406168937683105,5.930079936981201)} end if P[1138] then resizeBatch[#resizeBatch+1] = {Part = P[1138], CFrame = P[1138].CFrame, Size = Vector3.new(0.8342625498771667,5.62293004989624,0.4755297005176544)} end if P[745] then resizeBatch[#resizeBatch+1] = {Part = P[745], CFrame = P[745].CFrame, Size = Vector3.new(0.15415458381175995,0.7707728743553162,0.7014032602310181)} end if P[1209] then resizeBatch[#resizeBatch+1] = {Part = P[1209], CFrame = P[1209].CFrame, Size = Vector3.new(0.22157831490039825,5.805354595184326,24.196352005004883)} end if P[328] then resizeBatch[#resizeBatch+1] = {Part = P[328], CFrame = P[328].CFrame, Size = Vector3.new(12.292370796203613,8.194913864135742,0.4097457230091095)} end if P[897] then resizeBatch[#resizeBatch+1] = {Part = P[897], CFrame = P[897].CFrame, Size = Vector3.new(0.12399553507566452,0.12399553507566452,0.12399553507566452)} end if P[1422] then resizeBatch[#resizeBatch+1] = {Part = P[1422], CFrame = P[1422].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end if P[743] then resizeBatch[#resizeBatch+1] = {Part = P[743], CFrame = P[743].CFrame, Size = Vector3.new(0.1629892885684967,0.44822049140930176,0.1629892885684967)} end if P[1181] then resizeBatch[#resizeBatch+1] = {Part = P[1181], CFrame = P[1181].CFrame, Size = Vector3.new(1.10789155960083,1.10789155960083,1.10789155960083)} end if P[681] then resizeBatch[#resizeBatch+1] = {Part = P[681], CFrame = P[681].CFrame, Size = Vector3.new(28.528196334838867,16.03119468688965,0.22157831490039825)} end if P[1285] then resizeBatch[#resizeBatch+1] = {Part = P[1285], CFrame = P[1285].CFrame, Size = Vector3.new(0.5269811153411865,2.4799108505249023,0.6199777126312256)} end if P[1060] then resizeBatch[#resizeBatch+1] = {Part = P[1060], CFrame = P[1060].CFrame, Size = Vector3.new(0.9756885170936584,1.4955809116363525,0.9258357882499695)} end if P[671] then resizeBatch[#resizeBatch+1] = {Part = P[671], CFrame = P[671].CFrame, Size = Vector3.new(3.858483076095581,2.7162013053894043,2.5847411155700684)} end if P[1419] then resizeBatch[#resizeBatch+1] = {Part = P[1419], CFrame = P[1419].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,0.7201295495033264)} end if P[1416] then resizeBatch[#resizeBatch+1] = {Part = P[1416], CFrame = P[1416].CFrame, Size = Vector3.new(0.13285303115844727,0.26570606231689453,0.26570600271224976)} end if P[1144] then resizeBatch[#resizeBatch+1] = {Part = P[1144], CFrame = P[1144].CFrame, Size = Vector3.new(0.14839115738868713,0.8755078315734863,3.4797725677490234)} end if P[1295] then resizeBatch[#resizeBatch+1] = {Part = P[1295], CFrame = P[1295].CFrame, Size = Vector3.new(7.744161128997803,0.7976819276809692,0.986023485660553)} end if P[1414] then resizeBatch[#resizeBatch+1] = {Part = P[1414], CFrame = P[1414].CFrame, Size = Vector3.new(0.9756885170936584,1.4955809116363525,0.9258357882499695)} end if P[1076] then resizeBatch[#resizeBatch+1] = {Part = P[1076], CFrame = P[1076].CFrame, Size = Vector3.new(4.184630870819092,1.7881132364273071,0.5119495391845703)} end if P[1410] then resizeBatch[#resizeBatch+1] = {Part = P[1410], CFrame = P[1410].CFrame, Size = Vector3.new(0.1840532124042511,3.914677619934082,0.9948816299438477)} end if P[1406] then resizeBatch[#resizeBatch+1] = {Part = P[1406], CFrame = P[1406].CFrame, Size = Vector3.new(0.7419558167457581,11.121917724609375,5.891129016876221)} end if P[311] then resizeBatch[#resizeBatch+1] = {Part = P[311], CFrame = P[311].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.27401876449585)} end if P[1594] then resizeBatch[#resizeBatch+1] = {Part = P[1594], CFrame = P[1594].CFrame, Size = Vector3.new(1.6999998092651367,0.3999999761581421,1.0000001192092896)} end if P[1402] then resizeBatch[#resizeBatch+1] = {Part = P[1402], CFrame = P[1402].CFrame, Size = Vector3.new(0.22157831490039825,1.4956536293029785,0.22157831490039825)} end if P[843] then resizeBatch[#resizeBatch+1] = {Part = P[843], CFrame = P[843].CFrame, Size = Vector3.new(2.0154733657836914,0.14243628084659576,2.805994749069214)} end if P[1272] then resizeBatch[#resizeBatch+1] = {Part = P[1272], CFrame = P[1272].CFrame, Size = Vector3.new(40.65961837768555,16.50758934020996,0.22157831490039825)} end if P[1051] then resizeBatch[#resizeBatch+1] = {Part = P[1051], CFrame = P[1051].CFrame, Size = Vector3.new(5.369594097137451,0.17046330869197845,0.6136678457260132)} end if P[1398] then resizeBatch[#resizeBatch+1] = {Part = P[1398], CFrame = P[1398].CFrame, Size = Vector3.new(5.254685878753662,0.3760061264038086,5.574290752410889)} end if P[300] then resizeBatch[#resizeBatch+1] = {Part = P[300], CFrame = P[300].CFrame, Size = Vector3.new(0.22157831490039825,42.709251403808594,66.51780700683594)} end if P[732] then resizeBatch[#resizeBatch+1] = {Part = P[732], CFrame = P[732].CFrame, Size = Vector3.new(6.193113803863525,0.6758138537406921,6.2817463874816895)} end if P[1040] then resizeBatch[#resizeBatch+1] = {Part = P[1040], CFrame = P[1040].CFrame, Size = Vector3.new(0.8178133964538574,3.3746554851531982,0.6016098856925964)} end if P[254] then resizeBatch[#resizeBatch+1] = {Part = P[254], CFrame = P[254].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.289470672607422)} end if P[1394] then resizeBatch[#resizeBatch+1] = {Part = P[1394], CFrame = P[1394].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end if P[1390] then resizeBatch[#resizeBatch+1] = {Part = P[1390], CFrame = P[1390].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end if P[1388] then resizeBatch[#resizeBatch+1] = {Part = P[1388], CFrame = P[1388].CFrame, Size = Vector3.new(0.886313259601593,1.218680739402771,0.886313259601593)} end if P[462] then resizeBatch[#resizeBatch+1] = {Part = P[462], CFrame = P[462].CFrame, Size = Vector3.new(5.018748760223389,0.6979717016220093,5.018750190734863)} end if P[1386] then resizeBatch[#resizeBatch+1] = {Part = P[1386], CFrame = P[1386].CFrame, Size = Vector3.new(0.7644454836845398,4.974433422088623,0.6536571383476257)} end if P[1383] then resizeBatch[#resizeBatch+1] = {Part = P[1383], CFrame = P[1383].CFrame, Size = Vector3.new(3.0467021465301514,16.03119468688965,0.22157831490039825)} end if P[1077] then resizeBatch[#resizeBatch+1] = {Part = P[1077], CFrame = P[1077].CFrame, Size = Vector3.new(4.304470062255859,2.9545881748199463,0.12169387936592102)} end if P[1322] then resizeBatch[#resizeBatch+1] = {Part = P[1322], CFrame = P[1322].CFrame, Size = Vector3.new(3.468656539916992,4.1642680168151855,0.1880030632019043)} end if P[221] then resizeBatch[#resizeBatch+1] = {Part = P[221], CFrame = P[221].CFrame, Size = Vector3.new(0.22157831490039825,6.658465385437012,27.641908645629883)} end if P[346] then resizeBatch[#resizeBatch+1] = {Part = P[346], CFrame = P[346].CFrame, Size = Vector3.new(0.7644454836845398,4.974433422088623,0.6536571383476257)} end if P[1105] then resizeBatch[#resizeBatch+1] = {Part = P[1105], CFrame = P[1105].CFrame, Size = Vector3.new(0.12399553507566452,0.12399553507566452,0.12399553507566452)} end if P[1379] then resizeBatch[#resizeBatch+1] = {Part = P[1379], CFrame = P[1379].CFrame, Size = Vector3.new(0.886313259601593,1.218680739402771,0.886313259601593)} end if P[237] then resizeBatch[#resizeBatch+1] = {Part = P[237], CFrame = P[237].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.271053791046143)} end if P[741] then resizeBatch[#resizeBatch+1] = {Part = P[741], CFrame = P[741].CFrame, Size = Vector3.new(0.7644454836845398,4.974433422088623,0.6536571383476257)} end if P[358] then resizeBatch[#resizeBatch+1] = {Part = P[358], CFrame = P[358].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end if P[1370] then resizeBatch[#resizeBatch+1] = {Part = P[1370], CFrame = P[1370].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end if P[1368] then resizeBatch[#resizeBatch+1] = {Part = P[1368], CFrame = P[1368].CFrame, Size = Vector3.new(0.9417082667350769,0.7201295495033264,1.5288918018341064)} end if P[1331] then resizeBatch[#resizeBatch+1] = {Part = P[1331], CFrame = P[1331].CFrame, Size = Vector3.new(0.14955811202526093,0.313359797000885,0.19941076636314392)} end if P[832] then resizeBatch[#resizeBatch+1] = {Part = P[832], CFrame = P[832].CFrame, Size = Vector3.new(0.1840532124042511,0.5820056796073914,0.9948816299438477)} end if P[188] then resizeBatch[#resizeBatch+1] = {Part = P[188], CFrame = P[188].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.220367431640625)} end if P[1367] then resizeBatch[#resizeBatch+1] = {Part = P[1367], CFrame = P[1367].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end if P[910] then resizeBatch[#resizeBatch+1] = {Part = P[910], CFrame = P[910].CFrame, Size = Vector3.new(3.5609068870544434,0.7121813893318176,2.8202383518218994)} end if P[1097] then resizeBatch[#resizeBatch+1] = {Part = P[1097], CFrame = P[1097].CFrame, Size = Vector3.new(1.2399555444717407,0.12399553507566452,0.12399553507566452)} end if P[562] then resizeBatch[#resizeBatch+1] = {Part = P[562], CFrame = P[562].CFrame, Size = Vector3.new(7.7552409172058105,1.0081883668899536,0.22157831490039825)} end if P[260] then resizeBatch[#resizeBatch+1] = {Part = P[260], CFrame = P[260].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[919] then resizeBatch[#resizeBatch+1] = {Part = P[919], CFrame = P[919].CFrame, Size = Vector3.new(0.14955811202526093,0.313359797000885,0.19941076636314392)} end if P[978] then resizeBatch[#resizeBatch+1] = {Part = P[978], CFrame = P[978].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end if P[295] then resizeBatch[#resizeBatch+1] = {Part = P[295], CFrame = P[295].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end if P[863] then resizeBatch[#resizeBatch+1] = {Part = P[863], CFrame = P[863].CFrame, Size = Vector3.new(0.14243628084659576,1.2320737838745117,0.14243628084659576)} end if P[1352] then resizeBatch[#resizeBatch+1] = {Part = P[1352], CFrame = P[1352].CFrame, Size = Vector3.new(0.14955811202526093,0.313359797000885,0.19941076636314392)} end if P[750] then resizeBatch[#resizeBatch+1] = {Part = P[750], CFrame = P[750].CFrame, Size = Vector3.new(3.2597856521606445,3.496119976043701,0.38302502036094666)} end if P[1357] then resizeBatch[#resizeBatch+1] = {Part = P[1357], CFrame = P[1357].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[154] then resizeBatch[#resizeBatch+1] = {Part = P[154], CFrame = P[154].CFrame, Size = Vector3.new(13.294698715209961,1.10789155960083,13.294698715209961)} end if P[1355] then resizeBatch[#resizeBatch+1] = {Part = P[1355], CFrame = P[1355].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[1354] then resizeBatch[#resizeBatch+1] = {Part = P[1354], CFrame = P[1354].CFrame, Size = Vector3.new(10.112857818603516,0.7419558167457581,5.891129016876221)} end if P[1359] then resizeBatch[#resizeBatch+1] = {Part = P[1359], CFrame = P[1359].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end if P[1351] then resizeBatch[#resizeBatch+1] = {Part = P[1351], CFrame = P[1351].CFrame, Size = Vector3.new(7.58663272857666,0.5013903379440308,3.425276517868042)} end if P[267] then resizeBatch[#resizeBatch+1] = {Part = P[267], CFrame = P[267].CFrame, Size = Vector3.new(0.7644454836845398,4.974433422088623,0.6536571383476257)} end if P[1345] then resizeBatch[#resizeBatch+1] = {Part = P[1345], CFrame = P[1345].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end if P[1326] then resizeBatch[#resizeBatch+1] = {Part = P[1326], CFrame = P[1326].CFrame, Size = Vector3.new(1.1706784963607788,13.005212783813477,7.510272026062012)} end if P[1337] then resizeBatch[#resizeBatch+1] = {Part = P[1337], CFrame = P[1337].CFrame, Size = Vector3.new(0.8178133964538574,2.8388469219207764,0.6016098856925964)} end if P[1335] then resizeBatch[#resizeBatch+1] = {Part = P[1335], CFrame = P[1335].CFrame, Size = Vector3.new(0.8178133964538574,3.3746554851531982,0.6016098856925964)} end if P[1425] then resizeBatch[#resizeBatch+1] = {Part = P[1425], CFrame = P[1425].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,0.7201295495033264)} end if P[1163] then resizeBatch[#resizeBatch+1] = {Part = P[1163], CFrame = P[1163].CFrame, Size = Vector3.new(0.8342625498771667,5.706356048583984,0.4755297005176544)} end if P[1330] then resizeBatch[#resizeBatch+1] = {Part = P[1330], CFrame = P[1330].CFrame, Size = Vector3.new(4.763933181762695,0.34344637393951416,10.53604793548584)} end if P[550] then resizeBatch[#resizeBatch+1] = {Part = P[550], CFrame = P[550].CFrame, Size = Vector3.new(2.991307020187378,61.08913803100586,3.644963264465332)} end if P[1343] then resizeBatch[#resizeBatch+1] = {Part = P[1343], CFrame = P[1343].CFrame, Size = Vector3.new(2.5259928703308105,0.22157831490039825,2.5592305660247803)} end if P[679] then resizeBatch[#resizeBatch+1] = {Part = P[679], CFrame = P[679].CFrame, Size = Vector3.new(112.3291244506836,0.5317879915237427,27.852407455444336)} end if P[923] then resizeBatch[#resizeBatch+1] = {Part = P[923], CFrame = P[923].CFrame, Size = Vector3.new(0.13285303115844727,0.26570606231689453,0.5314120054244995)} end if P[1325] then resizeBatch[#resizeBatch+1] = {Part = P[1325], CFrame = P[1325].CFrame, Size = Vector3.new(5.243525981903076,11.602287292480469,0.4738141894340515)} end if P[672] then resizeBatch[#resizeBatch+1] = {Part = P[672], CFrame = P[672].CFrame, Size = Vector3.new(6.573713302612305,10.983513832092285,0.15415458381175995)} end if P[1205] then resizeBatch[#resizeBatch+1] = {Part = P[1205], CFrame = P[1205].CFrame, Size = Vector3.new(7.443010330200195,1.8168573379516602,0.7519047856330872)} end if P[1323] then resizeBatch[#resizeBatch+1] = {Part = P[1323], CFrame = P[1323].CFrame, Size = Vector3.new(0.9756885170936584,1.4955809116363525,0.9258357882499695)} end if P[1537] then resizeBatch[#resizeBatch+1] = {Part = P[1537], CFrame = P[1537].CFrame, Size = Vector3.new(2,2,1)} end if P[1312] then resizeBatch[#resizeBatch+1] = {Part = P[1312], CFrame = P[1312].CFrame, Size = Vector3.new(0.8460137844085693,0.3290053904056549,0.7708126306533813)} end if P[1308] then resizeBatch[#resizeBatch+1] = {Part = P[1308], CFrame = P[1308].CFrame, Size = Vector3.new(6.12664270401001,0.7976819276809692,0.986023485660553)} end if P[92] then resizeBatch[#resizeBatch+1] = {Part = P[92], CFrame = P[92].CFrame, Size = Vector3.new(8,1,1)} end if P[1185] then resizeBatch[#resizeBatch+1] = {Part = P[1185], CFrame = P[1185].CFrame, Size = Vector3.new(5.243525981903076,11.602287292480469,0.4738141894340515)} end if P[1305] then resizeBatch[#resizeBatch+1] = {Part = P[1305], CFrame = P[1305].CFrame, Size = Vector3.new(8.021134376525879,3.3790688514709473,0.5982603430747986)} end if P[1303] then resizeBatch[#resizeBatch+1] = {Part = P[1303], CFrame = P[1303].CFrame, Size = Vector3.new(0.8460137844085693,0.3290053904056549,0.7708126306533813)} end if P[877] then resizeBatch[#resizeBatch+1] = {Part = P[877], CFrame = P[877].CFrame, Size = Vector3.new(1.2399543523788452,0.12399553507566452,1.2399574518203735)} end if P[1233] then resizeBatch[#resizeBatch+1] = {Part = P[1233], CFrame = P[1233].CFrame, Size = Vector3.new(19.986326217651367,16.03119468688965,0.22157831490039825)} end if P[1302] then resizeBatch[#resizeBatch+1] = {Part = P[1302], CFrame = P[1302].CFrame, Size = Vector3.new(0.7997711896896362,0.12399553507566452,0.12399553507566452)} end if P[773] then resizeBatch[#resizeBatch+1] = {Part = P[773], CFrame = P[773].CFrame, Size = Vector3.new(4.874722003936768,1.850178837776184,3.091017484664917)} end if P[1080] then resizeBatch[#resizeBatch+1] = {Part = P[1080], CFrame = P[1080].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.4171860218048096)} end if P[159] then resizeBatch[#resizeBatch+1] = {Part = P[159], CFrame = P[159].CFrame, Size = Vector3.new(0.8752345442771912,0.22157831490039825,0.9195500016212463)} end if P[232] then resizeBatch[#resizeBatch+1] = {Part = P[232], CFrame = P[232].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[1520] then resizeBatch[#resizeBatch+1] = {Part = P[1520], CFrame = P[1520].CFrame, Size = Vector3.new(1,2,1)} end if P[981] then resizeBatch[#resizeBatch+1] = {Part = P[981], CFrame = P[981].CFrame, Size = Vector3.new(0.13285303115844727,0.26570606231689453,0.26570600271224976)} end if P[1294] then resizeBatch[#resizeBatch+1] = {Part = P[1294], CFrame = P[1294].CFrame, Size = Vector3.new(4.03272008895874,0.3656041920185089,1.5510483980178833)} end if P[1137] then resizeBatch[#resizeBatch+1] = {Part = P[1137], CFrame = P[1137].CFrame, Size = Vector3.new(0.6051449179649353,0.6866546869277954,0.588098406791687)} end if P[1293] then resizeBatch[#resizeBatch+1] = {Part = P[1293], CFrame = P[1293].CFrame, Size = Vector3.new(9.971023559570312,4.43156623840332,0.22157831490039825)} end if P[1292] then resizeBatch[#resizeBatch+1] = {Part = P[1292], CFrame = P[1292].CFrame, Size = Vector3.new(9.140096664428711,0.7976819276809692,0.986023485660553)} end if P[1290] then resizeBatch[#resizeBatch+1] = {Part = P[1290], CFrame = P[1290].CFrame, Size = Vector3.new(0.12399553507566452,5.623197555541992,6.819754600524902)} end if P[802] then resizeBatch[#resizeBatch+1] = {Part = P[802], CFrame = P[802].CFrame, Size = Vector3.new(1.2978626489639282,12.473901748657227,1.581469178199768)} end if P[1287] then resizeBatch[#resizeBatch+1] = {Part = P[1287], CFrame = P[1287].CFrame, Size = Vector3.new(2.918619394302368,4.002256393432617,0.9053641557693481)} end if P[1283] then resizeBatch[#resizeBatch+1] = {Part = P[1283], CFrame = P[1283].CFrame, Size = Vector3.new(0.5269811153411865,1.8599328994750977,0.6199777126312256)} end if P[1245] then resizeBatch[#resizeBatch+1] = {Part = P[1245], CFrame = P[1245].CFrame, Size = Vector3.new(0.14243628084659576,1.2320737838745117,0.14243628084659576)} end if P[826] then resizeBatch[#resizeBatch+1] = {Part = P[826], CFrame = P[826].CFrame, Size = Vector3.new(0.055394578725099564,1.10789155960083,0.4320777356624603)} end if P[853] then resizeBatch[#resizeBatch+1] = {Part = P[853], CFrame = P[853].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end if P[442] then resizeBatch[#resizeBatch+1] = {Part = P[442], CFrame = P[442].CFrame, Size = Vector3.new(42.1109504699707,11.112151145935059,0.93062824010849)} end if P[1275] then resizeBatch[#resizeBatch+1] = {Part = P[1275], CFrame = P[1275].CFrame, Size = Vector3.new(3.6372244358062744,1.337802767753601,4.11433744430542)} end if P[122] then resizeBatch[#resizeBatch+1] = {Part = P[122], CFrame = P[122].CFrame, Size = Vector3.new(3.6499998569488525,2.069999933242798,1.0099999904632568)} end if P[1869] then resizeBatch[#resizeBatch+1] = {Part = P[1869], CFrame = P[1869].CFrame, Size = Vector3.new(1,0.30010032653808594,1)} end if P[613] then resizeBatch[#resizeBatch+1] = {Part = P[613], CFrame = P[613].CFrame, Size = Vector3.new(4.296236515045166,0.6336642503738403,6.444348335266113)} end if P[1271] then resizeBatch[#resizeBatch+1] = {Part = P[1271], CFrame = P[1271].CFrame, Size = Vector3.new(7.7552409172058105,4.099198341369629,0.22157831490039825)} end if P[698] then resizeBatch[#resizeBatch+1] = {Part = P[698], CFrame = P[698].CFrame, Size = Vector3.new(1.2978626489639282,0.19708281755447388,1.581469178199768)} end if P[391] then resizeBatch[#resizeBatch+1] = {Part = P[391], CFrame = P[391].CFrame, Size = Vector3.new(2.923978328704834,62.80013656616211,3.365323781967163)} end if P[1269] then resizeBatch[#resizeBatch+1] = {Part = P[1269], CFrame = P[1269].CFrame, Size = Vector3.new(0.8178133964538574,3.3276548385620117,0.6016098856925964)} end if P[1262] then resizeBatch[#resizeBatch+1] = {Part = P[1262], CFrame = P[1262].CFrame, Size = Vector3.new(3.068129777908325,3.3550729751586914,3.437323808670044)} end if P[819] then resizeBatch[#resizeBatch+1] = {Part = P[819], CFrame = P[819].CFrame, Size = Vector3.new(4.43156623840332,3.3236746788024902,5.53945779800415)} end if P[1259] then resizeBatch[#resizeBatch+1] = {Part = P[1259], CFrame = P[1259].CFrame, Size = Vector3.new(0.13285303115844727,0.26570606231689453,0.26570600271224976)} end if P[1496] then resizeBatch[#resizeBatch+1] = {Part = P[1496], CFrame = P[1496].CFrame, Size = Vector3.new(0.8860809803009033,1.0155030488967896,0.5471489429473877)} end if P[882] then resizeBatch[#resizeBatch+1] = {Part = P[882], CFrame = P[882].CFrame, Size = Vector3.new(0.14955811202526093,0.313359797000885,0.19941076636314392)} end if P[1463] then resizeBatch[#resizeBatch+1] = {Part = P[1463], CFrame = P[1463].CFrame, Size = Vector3.new(0.3418470621109009,0.24214167892932892,0.46291789412498474)} end if P[1114] then resizeBatch[#resizeBatch+1] = {Part = P[1114], CFrame = P[1114].CFrame, Size = Vector3.new(0.14839115738868713,0.8755078315734863,3.4797725677490234)} end if P[205] then resizeBatch[#resizeBatch+1] = {Part = P[205], CFrame = P[205].CFrame, Size = Vector3.new(0.22157831490039825,8.918562889099121,48.66973876953125)} end if P[1083] then resizeBatch[#resizeBatch+1] = {Part = P[1083], CFrame = P[1083].CFrame, Size = Vector3.new(8.463436126708984,26.51624870300293,4.43156623840332)} end if P[1236] then resizeBatch[#resizeBatch+1] = {Part = P[1236], CFrame = P[1236].CFrame, Size = Vector3.new(0.8460137844085693,0.3290053904056549,0.7708126306533813)} end if P[561] then resizeBatch[#resizeBatch+1] = {Part = P[561], CFrame = P[561].CFrame, Size = Vector3.new(9.793764114379883,16.50758934020996,0.22157831490039825)} end if P[1228] then resizeBatch[#resizeBatch+1] = {Part = P[1228], CFrame = P[1228].CFrame, Size = Vector3.new(0.5269811153411865,0.6199777126312256,0.6199777126312256)} end if P[608] then resizeBatch[#resizeBatch+1] = {Part = P[608], CFrame = P[608].CFrame, Size = Vector3.new(2.864344596862793,0.3517618775367737,2.864344596862793)} end if P[1221] then resizeBatch[#resizeBatch+1] = {Part = P[1221], CFrame = P[1221].CFrame, Size = Vector3.new(1.7965887784957886,2.37149715423584,0.8982943892478943)} end if P[430] then resizeBatch[#resizeBatch+1] = {Part = P[430], CFrame = P[430].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end if P[1194] then resizeBatch[#resizeBatch+1] = {Part = P[1194], CFrame = P[1194].CFrame, Size = Vector3.new(1.1706784963607788,13.005212783813477,7.510272026062012)} end if P[1019] then resizeBatch[#resizeBatch+1] = {Part = P[1019], CFrame = P[1019].CFrame, Size = Vector3.new(0.4716099798679352,7.06415319442749,1.1394902467727661)} end if P[656] then resizeBatch[#resizeBatch+1] = {Part = P[656], CFrame = P[656].CFrame, Size = Vector3.new(0.20100665092468262,1.0050331354141235,0.6532715559005737)} end if P[705] then resizeBatch[#resizeBatch+1] = {Part = P[705], CFrame = P[705].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[1214] then resizeBatch[#resizeBatch+1] = {Part = P[1214], CFrame = P[1214].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end if P[526] then resizeBatch[#resizeBatch+1] = {Part = P[526], CFrame = P[526].CFrame, Size = Vector3.new(0.7040808200836182,0.14603522419929504,0.5241180658340454)} end if P[1446] then resizeBatch[#resizeBatch+1] = {Part = P[1446], CFrame = P[1446].CFrame, Size = Vector3.new(0.13285303115844727,0.26570606231689453,0.26570600271224976)} end if P[1212] then resizeBatch[#resizeBatch+1] = {Part = P[1212], CFrame = P[1212].CFrame, Size = Vector3.new(2.769724130630493,0.3656041920185089,1.506731390953064)} end if P[644] then resizeBatch[#resizeBatch+1] = {Part = P[644], CFrame = P[644].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[1211] then resizeBatch[#resizeBatch+1] = {Part = P[1211], CFrame = P[1211].CFrame, Size = Vector3.new(2.1714673042297363,0.22157831490039825,0.8419972062110901)} end if P[240] then resizeBatch[#resizeBatch+1] = {Part = P[240], CFrame = P[240].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end if P[1048] then resizeBatch[#resizeBatch+1] = {Part = P[1048], CFrame = P[1048].CFrame, Size = Vector3.new(5.139468193054199,0.17046330869197845,0.6136678457260132)} end if P[174] then resizeBatch[#resizeBatch+1] = {Part = P[174], CFrame = P[174].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.310118675231934)} end if P[876] then resizeBatch[#resizeBatch+1] = {Part = P[876], CFrame = P[876].CFrame, Size = Vector3.new(2.0154733657836914,0.14243628084659576,2.805994749069214)} end if P[538] then resizeBatch[#resizeBatch+1] = {Part = P[538], CFrame = P[538].CFrame, Size = Vector3.new(0.15415458381175995,1.718824028968811,0.15415458381175995)} end if P[783] then resizeBatch[#resizeBatch+1] = {Part = P[783], CFrame = P[783].CFrame, Size = Vector3.new(3.0830914974212646,2.3123185634613037,2.4356422424316406)} end if P[554] then resizeBatch[#resizeBatch+1] = {Part = P[554], CFrame = P[554].CFrame, Size = Vector3.new(3.7779102325439453,0.22157831490039825,4.221066951751709)} end if P[1201] then resizeBatch[#resizeBatch+1] = {Part = P[1201], CFrame = P[1201].CFrame, Size = Vector3.new(4.43156623840332,5.882904052734375,0.22157831490039825)} end if P[761] then resizeBatch[#resizeBatch+1] = {Part = P[761], CFrame = P[761].CFrame, Size = Vector3.new(0.15415458381175995,2.1967031955718994,0.15415458381175995)} end if P[69] then resizeBatch[#resizeBatch+1] = {Part = P[69], CFrame = P[69].CFrame, Size = Vector3.new(10,1,1)} end if P[1126] then resizeBatch[#resizeBatch+1] = {Part = P[1126], CFrame = P[1126].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.5233889818191528)} end if P[406] then resizeBatch[#resizeBatch+1] = {Part = P[406], CFrame = P[406].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[1151] then resizeBatch[#resizeBatch+1] = {Part = P[1151], CFrame = P[1151].CFrame, Size = Vector3.new(3.7097787857055664,1.7881132364273071,0.7419558167457581)} end if P[1136] then resizeBatch[#resizeBatch+1] = {Part = P[1136], CFrame = P[1136].CFrame, Size = Vector3.new(0.4971104562282562,1.7881132364273071,2.9678232669830322)} end if P[1195] then resizeBatch[#resizeBatch+1] = {Part = P[1195], CFrame = P[1195].CFrame, Size = Vector3.new(5.0923309326171875,5.0923309326171875,5.0923309326171875)} end if P[1220] then resizeBatch[#resizeBatch+1] = {Part = P[1220], CFrame = P[1220].CFrame, Size = Vector3.new(5.989482402801514,0.17046330869197845,0.6136678457260132)} end if P[486] then resizeBatch[#resizeBatch+1] = {Part = P[486], CFrame = P[486].CFrame, Size = Vector3.new(3.672785758972168,0.29937222599983215,3.0229291915893555)} end if P[255] then resizeBatch[#resizeBatch+1] = {Part = P[255], CFrame = P[255].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[1190] then resizeBatch[#resizeBatch+1] = {Part = P[1190], CFrame = P[1190].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.6721611022949219)} end if P[1186] then resizeBatch[#resizeBatch+1] = {Part = P[1186], CFrame = P[1186].CFrame, Size = Vector3.new(5.018748760223389,0.6979717016220093,5.018750190734863)} end if P[795] then resizeBatch[#resizeBatch+1] = {Part = P[795], CFrame = P[795].CFrame, Size = Vector3.new(3.0830914974212646,0.7707728743553162,2.759366989135742)} end if P[1184] then resizeBatch[#resizeBatch+1] = {Part = P[1184], CFrame = P[1184].CFrame, Size = Vector3.new(0.6051449179649353,0.6866546869277954,0.588098406791687)} end if P[1183] then resizeBatch[#resizeBatch+1] = {Part = P[1183], CFrame = P[1183].CFrame, Size = Vector3.new(25.25994300842285,0.22157831490039825,28.52820587158203)} end if P[721] then resizeBatch[#resizeBatch+1] = {Part = P[721], CFrame = P[721].CFrame, Size = Vector3.new(0.15415458381175995,1.718824028968811,0.15415458381175995)} end if P[1421] then resizeBatch[#resizeBatch+1] = {Part = P[1421], CFrame = P[1421].CFrame, Size = Vector3.new(1.0524972677230835,0.3434467017650604,1.960968017578125)} end if P[1180] then resizeBatch[#resizeBatch+1] = {Part = P[1180], CFrame = P[1180].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.3855993747711182)} end if P[1135] then resizeBatch[#resizeBatch+1] = {Part = P[1135], CFrame = P[1135].CFrame, Size = Vector3.new(0.6051449179649353,0.6866546869277954,0.588098406791687)} end if P[934] then resizeBatch[#resizeBatch+1] = {Part = P[934], CFrame = P[934].CFrame, Size = Vector3.new(12.541515350341797,0.7121813893318176,2.6849236488342285)} end if P[1176] then resizeBatch[#resizeBatch+1] = {Part = P[1176], CFrame = P[1176].CFrame, Size = Vector3.new(0.13285303115844727,0.26570606231689453,0.26570600271224976)} end if P[771] then resizeBatch[#resizeBatch+1] = {Part = P[771], CFrame = P[771].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end if P[508] then resizeBatch[#resizeBatch+1] = {Part = P[508], CFrame = P[508].CFrame, Size = Vector3.new(4.29623556137085,0.9251476526260376,0.6083161234855652)} end if P[334] then resizeBatch[#resizeBatch+1] = {Part = P[334], CFrame = P[334].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[1458] then resizeBatch[#resizeBatch+1] = {Part = P[1458], CFrame = P[1458].CFrame, Size = Vector3.new(0.13285303115844727,0.26570606231689453,0.26570600271224976)} end if P[746] then resizeBatch[#resizeBatch+1] = {Part = P[746], CFrame = P[746].CFrame, Size = Vector3.new(3.0830914974212646,7.165767669677734,0.15415458381175995)} end if P[1172] then resizeBatch[#resizeBatch+1] = {Part = P[1172], CFrame = P[1172].CFrame, Size = Vector3.new(0.14839115738868713,1.7881132364273071,0.7419558167457581)} end if P[622] then resizeBatch[#resizeBatch+1] = {Part = P[622], CFrame = P[622].CFrame, Size = Vector3.new(3.858483076095581,2.7162013053894043,2.5847411155700684)} end if P[1169] then resizeBatch[#resizeBatch+1] = {Part = P[1169], CFrame = P[1169].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.6036871671676636)} end if P[596] then resizeBatch[#resizeBatch+1] = {Part = P[596], CFrame = P[596].CFrame, Size = Vector3.new(1.4962542057037354,0.17398303747177124,0.17398303747177124)} end if P[1168] then resizeBatch[#resizeBatch+1] = {Part = P[1168], CFrame = P[1168].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end if P[248] then resizeBatch[#resizeBatch+1] = {Part = P[248], CFrame = P[248].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end if P[1160] then resizeBatch[#resizeBatch+1] = {Part = P[1160], CFrame = P[1160].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.4821444749832153)} end if P[565] then resizeBatch[#resizeBatch+1] = {Part = P[565], CFrame = P[565].CFrame, Size = Vector3.new(40.99198913574219,3.3236746788024902,0.22157831490039825)} end if P[1158] then resizeBatch[#resizeBatch+1] = {Part = P[1158], CFrame = P[1158].CFrame, Size = Vector3.new(0.2596845328807831,0.6084038019180298,0.4674321413040161)} end if P[870] then resizeBatch[#resizeBatch+1] = {Part = P[870], CFrame = P[870].CFrame, Size = Vector3.new(8.268426895141602,0.8617395162582397,2.6849236488342285)} end if P[1062] then resizeBatch[#resizeBatch+1] = {Part = P[1062], CFrame = P[1062].CFrame, Size = Vector3.new(0.14955811202526093,0.313359797000885,0.19941076636314392)} end if P[1156] then resizeBatch[#resizeBatch+1] = {Part = P[1156], CFrame = P[1156].CFrame, Size = Vector3.new(0.14839115738868713,1.7881132364273071,2.22586727142334)} end if P[491] then resizeBatch[#resizeBatch+1] = {Part = P[491], CFrame = P[491].CFrame, Size = Vector3.new(1.4962542057037354,0.17398303747177124,0.17398303747177124)} end if P[1155] then resizeBatch[#resizeBatch+1] = {Part = P[1155], CFrame = P[1155].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.5401179790496826)} end if P[297] then resizeBatch[#resizeBatch+1] = {Part = P[297], CFrame = P[297].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[1154] then resizeBatch[#resizeBatch+1] = {Part = P[1154], CFrame = P[1154].CFrame, Size = Vector3.new(4.184630870819092,1.7881132364273071,0.5119495391845703)} end if P[1677] then resizeBatch[#resizeBatch+1] = {Part = P[1677], CFrame = P[1677].CFrame, Size = Vector3.new(0.8500000238418579,1.1686992645263672,1.0000001192092896)} end if P[617] then resizeBatch[#resizeBatch+1] = {Part = P[617], CFrame = P[617].CFrame, Size = Vector3.new(0.32161059975624084,1.50754976272583,0.40201324224472046)} end if P[1522] then resizeBatch[#resizeBatch+1] = {Part = P[1522], CFrame = P[1522].CFrame, Size = Vector3.new(2,1,1)} end if P[1149] then resizeBatch[#resizeBatch+1] = {Part = P[1149], CFrame = P[1149].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.3130608797073364)} end if P[1147] then resizeBatch[#resizeBatch+1] = {Part = P[1147], CFrame = P[1147].CFrame, Size = Vector3.new(0.8342625498771667,5.639615058898926,0.4755297005176544)} end if P[1903] then resizeBatch[#resizeBatch+1] = {Part = P[1903], CFrame = P[1903].CFrame, Size = Vector3.new(1,1.0518989562988281,1)} end if P[589] then resizeBatch[#resizeBatch+1] = {Part = P[589], CFrame = P[589].CFrame, Size = Vector3.new(2.3986406326293945,1.1854479312896729,4.049113750457764)} end if P[381] then resizeBatch[#resizeBatch+1] = {Part = P[381], CFrame = P[381].CFrame, Size = Vector3.new(0.22157831490039825,6.658465385437012,27.641908645629883)} end if P[615] then resizeBatch[#resizeBatch+1] = {Part = P[615], CFrame = P[615].CFrame, Size = Vector3.new(3.120490550994873,0.3241726756095886,3.120490550994873)} end if P[1142] then resizeBatch[#resizeBatch+1] = {Part = P[1142], CFrame = P[1142].CFrame, Size = Vector3.new(0.6051449179649353,0.6866546869277954,0.588098406791687)} end if P[469] then resizeBatch[#resizeBatch+1] = {Part = P[469], CFrame = P[469].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end if P[76] then resizeBatch[#resizeBatch+1] = {Part = P[76], CFrame = P[76].CFrame, Size = Vector3.new(4,4.400000095367432,4)} end if P[350] then resizeBatch[#resizeBatch+1] = {Part = P[350], CFrame = P[350].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end if P[1141] then resizeBatch[#resizeBatch+1] = {Part = P[1141], CFrame = P[1141].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.29949951171875)} end if P[1131] then resizeBatch[#resizeBatch+1] = {Part = P[1131], CFrame = P[1131].CFrame, Size = Vector3.new(0.12399553507566452,0.12399553507566452,0.12399553507566452)} end if P[1094] then resizeBatch[#resizeBatch+1] = {Part = P[1094], CFrame = P[1094].CFrame, Size = Vector3.new(0.5951786637306213,1.8599328994750977,2.7589006423950195)} end if P[511] then resizeBatch[#resizeBatch+1] = {Part = P[511], CFrame = P[511].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[614] then resizeBatch[#resizeBatch+1] = {Part = P[614], CFrame = P[614].CFrame, Size = Vector3.new(8.643746376037598,1.1079280376434326,12.612022399902344)} end if P[1130] then resizeBatch[#resizeBatch+1] = {Part = P[1130], CFrame = P[1130].CFrame, Size = Vector3.new(0.14839115738868713,1.7881132364273071,0.7419558167457581)} end if P[1074] then resizeBatch[#resizeBatch+1] = {Part = P[1074], CFrame = P[1074].CFrame, Size = Vector3.new(0.12399553507566452,0.12399553507566452,0.12399553507566452)} end if P[93] then resizeBatch[#resizeBatch+1] = {Part = P[93], CFrame = P[93].CFrame, Size = Vector3.new(13,1,1)} end if P[844] then resizeBatch[#resizeBatch+1] = {Part = P[844], CFrame = P[844].CFrame, Size = Vector3.new(3.5609068870544434,0.14243628084659576,2.6849236488342285)} end if P[497] then resizeBatch[#resizeBatch+1] = {Part = P[497], CFrame = P[497].CFrame, Size = Vector3.new(0.5723455548286438,0.6498567461967468,0.6803754568099976)} end if P[1198] then resizeBatch[#resizeBatch+1] = {Part = P[1198], CFrame = P[1198].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end if P[413] then resizeBatch[#resizeBatch+1] = {Part = P[413], CFrame = P[413].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.231349468231201)} end if P[1432] then resizeBatch[#resizeBatch+1] = {Part = P[1432], CFrame = P[1432].CFrame, Size = Vector3.new(1.0524972677230835,0.3434467017650604,1.960968017578125)} end if P[988] then resizeBatch[#resizeBatch+1] = {Part = P[988], CFrame = P[988].CFrame, Size = Vector3.new(7.096627235412598,0.6674209833145142,3.8704094886779785)} end if P[192] then resizeBatch[#resizeBatch+1] = {Part = P[192], CFrame = P[192].CFrame, Size = Vector3.new(8.463436126708984,21.3317813873291,6.4341840744018555)} end if P[1117] then resizeBatch[#resizeBatch+1] = {Part = P[1117], CFrame = P[1117].CFrame, Size = Vector3.new(0.22157829999923706,16.263845443725586,19.942062377929688)} end if P[1253] then resizeBatch[#resizeBatch+1] = {Part = P[1253], CFrame = P[1253].CFrame, Size = Vector3.new(0.8178133964538574,3.3276548385620117,0.6016098856925964)} end if P[310] then resizeBatch[#resizeBatch+1] = {Part = P[310], CFrame = P[310].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.257505893707275)} end if P[1111] then resizeBatch[#resizeBatch+1] = {Part = P[1111], CFrame = P[1111].CFrame, Size = Vector3.new(0.2596845328807831,0.556466817855835,0.4674321413040161)} end if P[1715] then resizeBatch[#resizeBatch+1] = {Part = P[1715], CFrame = P[1715].CFrame, Size = Vector3.new(0.8500000238418579,1.0518989562988281,1.0000001192092896)} end if P[1108] then resizeBatch[#resizeBatch+1] = {Part = P[1108], CFrame = P[1108].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.3744580745697021)} end if P[1234] then resizeBatch[#resizeBatch+1] = {Part = P[1234], CFrame = P[1234].CFrame, Size = Vector3.new(0.8178133964538574,3.3746554851531982,0.6016098856925964)} end if P[915] then resizeBatch[#resizeBatch+1] = {Part = P[915], CFrame = P[915].CFrame, Size = Vector3.new(4.304470062255859,2.9545881748199463,0.12169387936592102)} end if P[950] then resizeBatch[#resizeBatch+1] = {Part = P[950], CFrame = P[950].CFrame, Size = Vector3.new(0.7895611524581909,2.222006320953369,0.6350816488265991)} end if P[776] then resizeBatch[#resizeBatch+1] = {Part = P[776], CFrame = P[776].CFrame, Size = Vector3.new(59.438358306884766,13.183915138244629,0.22157831490039825)} end if P[1192] then resizeBatch[#resizeBatch+1] = {Part = P[1192], CFrame = P[1192].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[689] then resizeBatch[#resizeBatch+1] = {Part = P[689], CFrame = P[689].CFrame, Size = Vector3.new(0.15415458381175995,1.718824028968811,0.15415458381175995)} end if P[983] then resizeBatch[#resizeBatch+1] = {Part = P[983], CFrame = P[983].CFrame, Size = Vector3.new(0.6843175888061523,0.30414119362831116,0.9546654224395752)} end if P[925] then resizeBatch[#resizeBatch+1] = {Part = P[925], CFrame = P[925].CFrame, Size = Vector3.new(5.419700622558594,0.14243628084659576,2.6849236488342285)} end if P[1101] then resizeBatch[#resizeBatch+1] = {Part = P[1101], CFrame = P[1101].CFrame, Size = Vector3.new(0.12399553507566452,0.12399553507566452,0.12399553507566452)} end if P[572] then resizeBatch[#resizeBatch+1] = {Part = P[572], CFrame = P[572].CFrame, Size = Vector3.new(0.7312077879905701,0.8641625642776489,0.22157831490039825)} end if P[1363] then resizeBatch[#resizeBatch+1] = {Part = P[1363], CFrame = P[1363].CFrame, Size = Vector3.new(7.443010330200195,2.7203736305236816,3.9877262115478516)} end if P[299] then resizeBatch[#resizeBatch+1] = {Part = P[299], CFrame = P[299].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.857810974121094)} end if P[1219] then resizeBatch[#resizeBatch+1] = {Part = P[1219], CFrame = P[1219].CFrame, Size = Vector3.new(2.1714673042297363,0.22157831490039825,1.6285998821258545)} end if P[231] then resizeBatch[#resizeBatch+1] = {Part = P[231], CFrame = P[231].CFrame, Size = Vector3.new(2.923978328704834,62.80013656616211,3.365323781967163)} end if P[142] then resizeBatch[#resizeBatch+1] = {Part = P[142], CFrame = P[142].CFrame, Size = Vector3.new(12.292370796203613,8.194913864135742,0.4097457230091095)} end if P[1090] then resizeBatch[#resizeBatch+1] = {Part = P[1090], CFrame = P[1090].CFrame, Size = Vector3.new(0.2596845328807831,0.6084038019180298,0.4674321413040161)} end if P[1213] then resizeBatch[#resizeBatch+1] = {Part = P[1213], CFrame = P[1213].CFrame, Size = Vector3.new(8.021134376525879,0.3656041920185089,2.426281452178955)} end if P[408] then resizeBatch[#resizeBatch+1] = {Part = P[408], CFrame = P[408].CFrame, Size = Vector3.new(5.018748760223389,0.6979717016220093,5.018750190734863)} end if P[605] then resizeBatch[#resizeBatch+1] = {Part = P[605], CFrame = P[605].CFrame, Size = Vector3.new(0.20100665092468262,1.0050331354141235,0.6532715559005737)} end if P[1008] then resizeBatch[#resizeBatch+1] = {Part = P[1008], CFrame = P[1008].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end if P[1082] then resizeBatch[#resizeBatch+1] = {Part = P[1082], CFrame = P[1082].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.4670836925506592)} end if P[204] then resizeBatch[#resizeBatch+1] = {Part = P[204], CFrame = P[204].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.209012985229492)} end if P[1157] then resizeBatch[#resizeBatch+1] = {Part = P[1157], CFrame = P[1157].CFrame, Size = Vector3.new(0.4431566298007965,2.592465400695801,2.1493067741394043)} end if P[959] then resizeBatch[#resizeBatch+1] = {Part = P[959], CFrame = P[959].CFrame, Size = Vector3.new(0.941707968711853,16.363557815551758,15.510481834411621)} end if P[473] then resizeBatch[#resizeBatch+1] = {Part = P[473], CFrame = P[473].CFrame, Size = Vector3.new(3.068129777908325,44.82344436645508,3.437323808670044)} end if P[414] then resizeBatch[#resizeBatch+1] = {Part = P[414], CFrame = P[414].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.243265628814697)} end if P[985] then resizeBatch[#resizeBatch+1] = {Part = P[985], CFrame = P[985].CFrame, Size = Vector3.new(0.7626771926879883,2.096611738204956,1.470285415649414)} end if P[777] then resizeBatch[#resizeBatch+1] = {Part = P[777], CFrame = P[777].CFrame, Size = Vector3.new(0.24961166083812714,0.15415458381175995,0.7182034254074097)} end if P[630] then resizeBatch[#resizeBatch+1] = {Part = P[630], CFrame = P[630].CFrame, Size = Vector3.new(8.86313247680664,0.9527946710586548,0.22157831490039825)} end if P[354] then resizeBatch[#resizeBatch+1] = {Part = P[354], CFrame = P[354].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end if P[338] then resizeBatch[#resizeBatch+1] = {Part = P[338], CFrame = P[338].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[1071] then resizeBatch[#resizeBatch+1] = {Part = P[1071], CFrame = P[1071].CFrame, Size = Vector3.new(0.886313259601593,1.218680739402771,0.886313259601593)} end if P[573] then resizeBatch[#resizeBatch+1] = {Part = P[573], CFrame = P[573].CFrame, Size = Vector3.new(3.120490550994873,0.3241726756095886,3.120490550994873)} end if P[816] then resizeBatch[#resizeBatch+1] = {Part = P[816], CFrame = P[816].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end if P[1070] then resizeBatch[#resizeBatch+1] = {Part = P[1070], CFrame = P[1070].CFrame, Size = Vector3.new(7.7552409172058105,5.53945779800415,8.86313247680664)} end if P[1065] then resizeBatch[#resizeBatch+1] = {Part = P[1065], CFrame = P[1065].CFrame, Size = Vector3.new(3.7779102325439453,0.22157831490039825,4.221066951751709)} end if P[574] then resizeBatch[#resizeBatch+1] = {Part = P[574], CFrame = P[574].CFrame, Size = Vector3.new(0.2810107469558716,2.08937406539917,0.2416083812713623)} end if P[532] then resizeBatch[#resizeBatch+1] = {Part = P[532], CFrame = P[532].CFrame, Size = Vector3.new(2.5259928703308105,0.22157831490039825,2.5592305660247803)} end if P[312] then resizeBatch[#resizeBatch+1] = {Part = P[312], CFrame = P[312].CFrame, Size = Vector3.new(6.193113803863525,0.6758138537406921,6.2817463874816895)} end if P[1064] then resizeBatch[#resizeBatch+1] = {Part = P[1064], CFrame = P[1064].CFrame, Size = Vector3.new(0.4971104562282562,1.7881132364273071,2.9678232669830322)} end if P[637] then resizeBatch[#resizeBatch+1] = {Part = P[637], CFrame = P[637].CFrame, Size = Vector3.new(3.7618703842163086,6.056611061096191,3.761871814727783)} end if P[598] then resizeBatch[#resizeBatch+1] = {Part = P[598], CFrame = P[598].CFrame, Size = Vector3.new(1.4962542057037354,0.17398303747177124,2.5836479663848877)} end if P[1058] then resizeBatch[#resizeBatch+1] = {Part = P[1058], CFrame = P[1058].CFrame, Size = Vector3.new(0.3418470621109009,0.24214167892932892,0.46291789412498474)} end if P[1056] then resizeBatch[#resizeBatch+1] = {Part = P[1056], CFrame = P[1056].CFrame, Size = Vector3.new(0.14955811202526093,0.313359797000885,0.19941076636314392)} end if P[509] then resizeBatch[#resizeBatch+1] = {Part = P[509], CFrame = P[509].CFrame, Size = Vector3.new(0.15415458381175995,2.1967031955718994,0.15415458381175995)} end if P[557] then resizeBatch[#resizeBatch+1] = {Part = P[557], CFrame = P[557].CFrame, Size = Vector3.new(3.6372244358062744,1.337802767753601,4.11433744430542)} end if P[518] then resizeBatch[#resizeBatch+1] = {Part = P[518], CFrame = P[518].CFrame, Size = Vector3.new(3.0830914974212646,0.15415458381175995,0.15415458381175995)} end if P[684] then resizeBatch[#resizeBatch+1] = {Part = P[684], CFrame = P[684].CFrame, Size = Vector3.new(28.27338409423828,16.34140968322754,0.22157831490039825)} end if P[217] then resizeBatch[#resizeBatch+1] = {Part = P[217], CFrame = P[217].CFrame, Size = Vector3.new(12.292370796203613,8.194913864135742,0.4097457230091095)} end if P[928] then resizeBatch[#resizeBatch+1] = {Part = P[928], CFrame = P[928].CFrame, Size = Vector3.new(1.85879385471344,0.14243628084659576,2.6849236488342285)} end if P[1052] then resizeBatch[#resizeBatch+1] = {Part = P[1052], CFrame = P[1052].CFrame, Size = Vector3.new(2.7806944847106934,0.3034389019012451,2.8204898834228516)} end if P[1400] then resizeBatch[#resizeBatch+1] = {Part = P[1400], CFrame = P[1400].CFrame, Size = Vector3.new(0.1840532124042511,0.5820056796073914,0.9948816299438477)} end if P[172] then resizeBatch[#resizeBatch+1] = {Part = P[172], CFrame = P[172].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end if P[178] then resizeBatch[#resizeBatch+1] = {Part = P[178], CFrame = P[178].CFrame, Size = Vector3.new(0.22157831490039825,42.709251403808594,66.51780700683594)} end if P[570] then resizeBatch[#resizeBatch+1] = {Part = P[570], CFrame = P[570].CFrame, Size = Vector3.new(3.120490550994873,0.3241726756095886,3.120490550994873)} end if P[585] then resizeBatch[#resizeBatch+1] = {Part = P[585], CFrame = P[585].CFrame, Size = Vector3.new(8.86313247680664,5.53945779800415,8.86313247680664)} end if P[99] then resizeBatch[#resizeBatch+1] = {Part = P[99], CFrame = P[99].CFrame, Size = Vector3.new(12,1,7)} end if P[727] then resizeBatch[#resizeBatch+1] = {Part = P[727], CFrame = P[727].CFrame, Size = Vector3.new(3.2597856521606445,3.4716718196868896,1.874376654624939)} end if P[447] then resizeBatch[#resizeBatch+1] = {Part = P[447], CFrame = P[447].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[682] then resizeBatch[#resizeBatch+1] = {Part = P[682], CFrame = P[682].CFrame, Size = Vector3.new(0.22157831490039825,1.4956536293029785,0.22157831490039825)} end if P[1143] then resizeBatch[#resizeBatch+1] = {Part = P[1143], CFrame = P[1143].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.3195499181747437)} end if P[578] then resizeBatch[#resizeBatch+1] = {Part = P[578], CFrame = P[578].CFrame, Size = Vector3.new(2.3986406326293945,1.1854479312896729,4.049113750457764)} end if P[1705] then resizeBatch[#resizeBatch+1] = {Part = P[1705], CFrame = P[1705].CFrame, Size = Vector3.new(0.8500000238418579,0.3001003861427307,1)} end if P[101] then resizeBatch[#resizeBatch+1] = {Part = P[101], CFrame = P[101].CFrame, Size = Vector3.new(16,1,7)} end if P[1035] then resizeBatch[#resizeBatch+1] = {Part = P[1035], CFrame = P[1035].CFrame, Size = Vector3.new(0.886313259601593,1.218680739402771,0.886313259601593)} end if P[477] then resizeBatch[#resizeBatch+1] = {Part = P[477], CFrame = P[477].CFrame, Size = Vector3.new(0.37519803643226624,0.8616077303886414,0.322589248418808)} end if P[1027] then resizeBatch[#resizeBatch+1] = {Part = P[1027], CFrame = P[1027].CFrame, Size = Vector3.new(0.14955811202526093,0.313359797000885,0.19941076636314392)} end if P[460] then resizeBatch[#resizeBatch+1] = {Part = P[460], CFrame = P[460].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[1328] then resizeBatch[#resizeBatch+1] = {Part = P[1328], CFrame = P[1328].CFrame, Size = Vector3.new(0.3418470621109009,0.24214167892932892,0.46291789412498474)} end if P[451] then resizeBatch[#resizeBatch+1] = {Part = P[451], CFrame = P[451].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end if P[945] then resizeBatch[#resizeBatch+1] = {Part = P[945], CFrame = P[945].CFrame, Size = Vector3.new(0.941707968711853,6.6473493576049805,10.236919403076172)} end if P[165] then resizeBatch[#resizeBatch+1] = {Part = P[165], CFrame = P[165].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end if P[1119] then resizeBatch[#resizeBatch+1] = {Part = P[1119], CFrame = P[1119].CFrame, Size = Vector3.new(0.6051449179649353,0.6866546869277954,0.588098406791687)} end if P[1397] then resizeBatch[#resizeBatch+1] = {Part = P[1397], CFrame = P[1397].CFrame, Size = Vector3.new(0.22157831490039825,1.4956536293029785,0.22157831490039825)} end if P[1095] then resizeBatch[#resizeBatch+1] = {Part = P[1095], CFrame = P[1095].CFrame, Size = Vector3.new(0.8178133964538574,3.3276548385620117,0.6016098856925964)} end if P[893] then resizeBatch[#resizeBatch+1] = {Part = P[893], CFrame = P[893].CFrame, Size = Vector3.new(0.24799107015132904,0.12399553507566452,0.12399553507566452)} end if P[913] then resizeBatch[#resizeBatch+1] = {Part = P[913], CFrame = P[913].CFrame, Size = Vector3.new(4.304470062255859,2.9545881748199463,0.12169387936592102)} end if P[117] then resizeBatch[#resizeBatch+1] = {Part = P[117], CFrame = P[117].CFrame, Size = Vector3.new(0.573333203792572,0.9399998784065247,1.5666663646697998)} end if P[975] then resizeBatch[#resizeBatch+1] = {Part = P[975], CFrame = P[975].CFrame, Size = Vector3.new(0.6836941242218018,1.0391029119491577,1.9819505214691162)} end if P[563] then resizeBatch[#resizeBatch+1] = {Part = P[563], CFrame = P[563].CFrame, Size = Vector3.new(0.22157831490039825,12.463783264160156,9.682971000671387)} end if P[835] then resizeBatch[#resizeBatch+1] = {Part = P[835], CFrame = P[835].CFrame, Size = Vector3.new(2.8487255573272705,0.14243628084659576,2.6849236488342285)} end if P[965] then resizeBatch[#resizeBatch+1] = {Part = P[965], CFrame = P[965].CFrame, Size = Vector3.new(0.886313259601593,1.218680739402771,0.886313259601593)} end if P[546] then resizeBatch[#resizeBatch+1] = {Part = P[546], CFrame = P[546].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end if P[792] then resizeBatch[#resizeBatch+1] = {Part = P[792], CFrame = P[792].CFrame, Size = Vector3.new(3.0830914974212646,0.7707728743553162,0.15415458381175995)} end if P[1140] then resizeBatch[#resizeBatch+1] = {Part = P[1140], CFrame = P[1140].CFrame, Size = Vector3.new(1.2399543523788452,0.6199777126312256,1.2399574518203735)} end if P[513] then resizeBatch[#resizeBatch+1] = {Part = P[513], CFrame = P[513].CFrame, Size = Vector3.new(0.15415458381175995,1.718824028968811,0.15415458381175995)} end if P[606] then resizeBatch[#resizeBatch+1] = {Part = P[606], CFrame = P[606].CFrame, Size = Vector3.new(9.12197494506836,1.1079213619232178,12.907158851623535)} end if P[70] then resizeBatch[#resizeBatch+1] = {Part = P[70], CFrame = P[70].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[411] then resizeBatch[#resizeBatch+1] = {Part = P[411], CFrame = P[411].CFrame, Size = Vector3.new(6.193113803863525,0.6758138537406921,6.2817463874816895)} end if P[449] then resizeBatch[#resizeBatch+1] = {Part = P[449], CFrame = P[449].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[922] then resizeBatch[#resizeBatch+1] = {Part = P[922], CFrame = P[922].CFrame, Size = Vector3.new(0.14243628084659576,1.3389009237289429,0.14243628084659576)} end if P[405] then resizeBatch[#resizeBatch+1] = {Part = P[405], CFrame = P[405].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.207037448883057)} end if P[917] then resizeBatch[#resizeBatch+1] = {Part = P[917], CFrame = P[917].CFrame, Size = Vector3.new(0.14955811202526093,0.313359797000885,0.19941076636314392)} end if P[456] then resizeBatch[#resizeBatch+1] = {Part = P[456], CFrame = P[456].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[912] then resizeBatch[#resizeBatch+1] = {Part = P[912], CFrame = P[912].CFrame, Size = Vector3.new(2.8487255573272705,0.7335468530654907,2.6849236488342285)} end if P[623] then resizeBatch[#resizeBatch+1] = {Part = P[623], CFrame = P[623].CFrame, Size = Vector3.new(1.2978626489639282,0.19708281755447388,1.581469178199768)} end if P[488] then resizeBatch[#resizeBatch+1] = {Part = P[488], CFrame = P[488].CFrame, Size = Vector3.new(0.3965092897415161,0.14603522419929504,0.3853415846824646)} end if P[157] then resizeBatch[#resizeBatch+1] = {Part = P[157], CFrame = P[157].CFrame, Size = Vector3.new(76.23268127441406,5.023612022399902,7.7828874588012695)} end if P[908] then resizeBatch[#resizeBatch+1] = {Part = P[908], CFrame = P[908].CFrame, Size = Vector3.new(4.304470062255859,2.9545881748199463,0.12169387936592102)} end if P[1134] then resizeBatch[#resizeBatch+1] = {Part = P[1134], CFrame = P[1134].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.33951997756958)} end if P[791] then resizeBatch[#resizeBatch+1] = {Part = P[791], CFrame = P[791].CFrame, Size = Vector3.new(3.0830914974212646,1.8652704954147339,0.15415458381175995)} end if P[1110] then resizeBatch[#resizeBatch+1] = {Part = P[1110], CFrame = P[1110].CFrame, Size = Vector3.new(0.6603406071662903,11.121917724609375,5.891129016876221)} end if P[588] then resizeBatch[#resizeBatch+1] = {Part = P[588], CFrame = P[588].CFrame, Size = Vector3.new(0.2609747350215912,2.3574702739715576,1.7398303747177124)} end if P[888] then resizeBatch[#resizeBatch+1] = {Part = P[888], CFrame = P[888].CFrame, Size = Vector3.new(0.14955811202526093,0.313359797000885,0.19941076636314392)} end if P[864] then resizeBatch[#resizeBatch+1] = {Part = P[864], CFrame = P[864].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.26570600271224976)} end if P[175] then resizeBatch[#resizeBatch+1] = {Part = P[175], CFrame = P[175].CFrame, Size = Vector3.new(2.36763334274292,3.811889171600342,2.367633819580078)} end if P[612] then resizeBatch[#resizeBatch+1] = {Part = P[612], CFrame = P[612].CFrame, Size = Vector3.new(12.634552955627441,2.6291844844818115,8.920822143554688)} end if P[1238] then resizeBatch[#resizeBatch+1] = {Part = P[1238], CFrame = P[1238].CFrame, Size = Vector3.new(6.73598051071167,5.107380390167236,0.7976819276809692)} end if P[280] then resizeBatch[#resizeBatch+1] = {Part = P[280], CFrame = P[280].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[873] then resizeBatch[#resizeBatch+1] = {Part = P[873], CFrame = P[873].CFrame, Size = Vector3.new(0.13285303115844727,0.13285303115844727,0.13285300135612488)} end if P[265] then resizeBatch[#resizeBatch+1] = {Part = P[265], CFrame = P[265].CFrame, Size = Vector3.new(111.9302749633789,0.22157831490039825,41.66779327392578)} end if P[805] then resizeBatch[#resizeBatch+1] = {Part = P[805], CFrame = P[805].CFrame, Size = Vector3.new(3.0830914974212646,0.15415458381175995,2.7516591548919678)} end if P[799] then resizeBatch[#resizeBatch+1] = {Part = P[799], CFrame = P[799].CFrame, Size = Vector3.new(111.98566436767578,3.3236746788024902,0.22157831490039825)} end if P[859] then resizeBatch[#resizeBatch+1] = {Part = P[859], CFrame = P[859].CFrame, Size = Vector3.new(0.12399553507566452,0.12399553507566452,0.12399553507566452)} end if P[286] then resizeBatch[#resizeBatch+1] = {Part = P[286], CFrame = P[286].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[436] then resizeBatch[#resizeBatch+1] = {Part = P[436], CFrame = P[436].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[734] then resizeBatch[#resizeBatch+1] = {Part = P[734], CFrame = P[734].CFrame, Size = Vector3.new(3.2597856521606445,0.5949106812477112,4.22142219543457)} end if P[120] then resizeBatch[#resizeBatch+1] = {Part = P[120], CFrame = P[120].CFrame, Size = Vector3.new(0.3999999761581421,2.759999990463257,0.19999998807907104)} end if P[824] then resizeBatch[#resizeBatch+1] = {Part = P[824], CFrame = P[824].CFrame, Size = Vector3.new(0.1994161158800125,0.6425766348838806,0.18834157288074493)} end if P[739] then resizeBatch[#resizeBatch+1] = {Part = P[739], CFrame = P[739].CFrame, Size = Vector3.new(0.9417082667350769,0.7201295495033264,1.5288918018341064)} end if P[440] then resizeBatch[#resizeBatch+1] = {Part = P[440], CFrame = P[440].CFrame, Size = Vector3.new(66.4070053100586,11.123231887817383,1.7283103466033936)} end if P[880] then resizeBatch[#resizeBatch+1] = {Part = P[880], CFrame = P[880].CFrame, Size = Vector3.new(0.886313259601593,1.218680739402771,0.886313259601593)} end if P[356] then resizeBatch[#resizeBatch+1] = {Part = P[356], CFrame = P[356].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[989] then resizeBatch[#resizeBatch+1] = {Part = P[989], CFrame = P[989].CFrame, Size = Vector3.new(0.886313259601593,1.218680739402771,0.886313259601593)} end if P[655] then resizeBatch[#resizeBatch+1] = {Part = P[655], CFrame = P[655].CFrame, Size = Vector3.new(3.0830914974212646,2.3123185634613037,2.4356422424316406)} end if P[193] then resizeBatch[#resizeBatch+1] = {Part = P[193], CFrame = P[193].CFrame, Size = Vector3.new(0.20000000298023224,6.01003360748291,24.95001220703125)} end if P[426] then resizeBatch[#resizeBatch+1] = {Part = P[426], CFrame = P[426].CFrame, Size = Vector3.new(76.23268127441406,5.023612022399902,0.8087602853775024)} end if P[1203] then resizeBatch[#resizeBatch+1] = {Part = P[1203], CFrame = P[1203].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[688] then resizeBatch[#resizeBatch+1] = {Part = P[688], CFrame = P[688].CFrame, Size = Vector3.new(0.22157831490039825,4.198908805847168,39.69576644897461)} end if P[962] then resizeBatch[#resizeBatch+1] = {Part = P[962], CFrame = P[962].CFrame, Size = Vector3.new(0.7626771926879883,2.096611738204956,1.470285415649414)} end if P[1281] then resizeBatch[#resizeBatch+1] = {Part = P[1281], CFrame = P[1281].CFrame, Size = Vector3.new(0.8460137844085693,0.3290053904056549,0.7708126306533813)} end if P[818] then resizeBatch[#resizeBatch+1] = {Part = P[818], CFrame = P[818].CFrame, Size = Vector3.new(0.9084665179252625,0.43207770586013794,0.34344637393951416)} end if P[521] then resizeBatch[#resizeBatch+1] = {Part = P[521], CFrame = P[521].CFrame, Size = Vector3.new(4.29623556137085,0.9251476526260376,0.6083161234855652)} end if P[443] then resizeBatch[#resizeBatch+1] = {Part = P[443], CFrame = P[443].CFrame, Size = Vector3.new(57.029151916503906,5.023612022399902,7.7828874588012695)} end if P[668] then resizeBatch[#resizeBatch+1] = {Part = P[668], CFrame = P[668].CFrame, Size = Vector3.new(2.864344596862793,0.3517618775367737,2.864344596862793)} end if P[800] then resizeBatch[#resizeBatch+1] = {Part = P[800], CFrame = P[800].CFrame, Size = Vector3.new(0.24961166083812714,0.15415458381175995,0.7182034254074097)} end if P[861] then resizeBatch[#resizeBatch+1] = {Part = P[861], CFrame = P[861].CFrame, Size = Vector3.new(0.14243628084659576,1.4457281827926636,0.14243628084659576)} end if P[1274] then resizeBatch[#resizeBatch+1] = {Part = P[1274], CFrame = P[1274].CFrame, Size = Vector3.new(0.5269811153411865,0.6199777126312256,0.6199777126312256)} end if P[158] then resizeBatch[#resizeBatch+1] = {Part = P[158], CFrame = P[158].CFrame, Size = Vector3.new(2.21578311920166,0.22157831490039825,2.21578311920166)} end if P[552] then resizeBatch[#resizeBatch+1] = {Part = P[552], CFrame = P[552].CFrame, Size = Vector3.new(0.7312077879905701,0.8641625642776489,0.22157831490039825)} end if P[960] then resizeBatch[#resizeBatch+1] = {Part = P[960], CFrame = P[960].CFrame, Size = Vector3.new(0.8342625498771667,5.706356048583984,0.4755297005176544)} end if P[715] then resizeBatch[#resizeBatch+1] = {Part = P[715], CFrame = P[715].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[1073] then resizeBatch[#resizeBatch+1] = {Part = P[1073], CFrame = P[1073].CFrame, Size = Vector3.new(0.941707968711853,1.0635753870010376,10.259078025817871)} end if P[282] then resizeBatch[#resizeBatch+1] = {Part = P[282], CFrame = P[282].CFrame, Size = Vector3.new(5.018748760223389,0.6979717016220093,5.018750190734863)} end if P[1049] then resizeBatch[#resizeBatch+1] = {Part = P[1049], CFrame = P[1049].CFrame, Size = Vector3.new(0.1840532124042511,0.5820056796073914,0.9948816299438477)} end if P[84] then resizeBatch[#resizeBatch+1] = {Part = P[84], CFrame = P[84].CFrame, Size = Vector3.new(6,6.400000095367432,4)} end if P[662] then resizeBatch[#resizeBatch+1] = {Part = P[662], CFrame = P[662].CFrame, Size = Vector3.new(0.32161059975624084,1.7990093231201172,0.40201324224472046)} end if P[701] then resizeBatch[#resizeBatch+1] = {Part = P[701], CFrame = P[701].CFrame, Size = Vector3.new(5.018748760223389,0.6979717016220093,5.018750190734863)} end if P[542] then resizeBatch[#resizeBatch+1] = {Part = P[542], CFrame = P[542].CFrame, Size = Vector3.new(0.15415458381175995,0.7707728743553162,0.7014032602310181)} end if P[697] then resizeBatch[#resizeBatch+1] = {Part = P[697], CFrame = P[697].CFrame, Size = Vector3.new(4.29623556137085,0.9251476526260376,0.6083161234855652)} end if P[693] then resizeBatch[#resizeBatch+1] = {Part = P[693], CFrame = P[693].CFrame, Size = Vector3.new(9.073631286621094,0.8641625642776489,0.22157831490039825)} end if P[471] then resizeBatch[#resizeBatch+1] = {Part = P[471], CFrame = P[471].CFrame, Size = Vector3.new(8.463436126708984,21.3317813873291,6.4341840744018555)} end if P[505] then resizeBatch[#resizeBatch+1] = {Part = P[505], CFrame = P[505].CFrame, Size = Vector3.new(1.2978626489639282,12.473901748657227,1.581469178199768)} end if P[921] then resizeBatch[#resizeBatch+1] = {Part = P[921], CFrame = P[921].CFrame, Size = Vector3.new(0.22157831490039825,1.4956536293029785,0.22157831490039825)} end if P[692] then resizeBatch[#resizeBatch+1] = {Part = P[692], CFrame = P[692].CFrame, Size = Vector3.new(22.700681686401367,0.22157831490039825,28.52820587158203)} end if P[410] then resizeBatch[#resizeBatch+1] = {Part = P[410], CFrame = P[410].CFrame, Size = Vector3.new(0.4431566298007965,0.4431566298007965,5.209593296051025)} end if P[220] then resizeBatch[#resizeBatch+1] = {Part = P[220], CFrame = P[220].CFrame, Size = Vector3.new(8.463440895080566,61.03873825073242,79.52405548095703)} end if P[1427] then resizeBatch[#resizeBatch+1] = {Part = P[1427], CFrame = P[1427].CFrame, Size = Vector3.new(5.805351734161377,2.592465877532959,4.619907379150391)} end if P[1375] then resizeBatch[#resizeBatch+1] = {Part = P[1375], CFrame = P[1375].CFrame, Size = Vector3.new(0.13285303115844727,0.26570606231689453,0.26570600271224976)} end if P[677] then resizeBatch[#resizeBatch+1] = {Part = P[677], CFrame = P[677].CFrame, Size = Vector3.new(47.21835708618164,13.183915138244629,0.22157831490039825)} end if P[602] then resizeBatch[#resizeBatch+1] = {Part = P[602], CFrame = P[602].CFrame, Size = Vector3.new(4.296236515045166,0.6336642503738403,6.444348335266113)} end if P[191] then resizeBatch[#resizeBatch+1] = {Part = P[191], CFrame = P[191].CFrame, Size = Vector3.new(66.58426666259766,11.167548179626465,1.7283103466033936)} end if P[784] then resizeBatch[#resizeBatch+1] = {Part = P[784], CFrame = P[784].CFrame, Size = Vector3.new(1.6391526460647583,0.15415458381175995,1.8314276933670044)} end if P[1167] then resizeBatch[#resizeBatch+1] = {Part = P[1167], CFrame = P[1167].CFrame, Size = Vector3.new(0.22157831490039825,0.22157831490039825,1.34841787815094)} end if P[616] then resizeBatch[#resizeBatch+1] = {Part = P[616], CFrame = P[616].CFrame, Size = Vector3.new(4.296236515045166,0.6336642503738403,6.444348335266113)} end if P[438] then resizeBatch[#resizeBatch+1] = {Part = P[438], CFrame = P[438].CFrame, Size = Vector3.new(0.4099200665950775,1.296233057975769,2.21578311920166)} end if P[336] then resizeBatch[#resizeBatch+1] = {Part = P[336], CFrame = P[336].CFrame, Size = Vector3.new(2.5259928703308105,0.22157831490039825,2.5592305660247803)} end if P[454] then resizeBatch[#resizeBatch+1] = {Part = P[454], CFrame = P[454].CFrame, Size = Vector3.new(0.7644454836845398,4.974433422088623,0.6536571383476257)} end if P[458] then resizeBatch[#resizeBatch+1] = {Part = P[458], CFrame = P[458].CFrame, Size = Vector3.new(2.5259928703308105,0.22157831490039825,2.5592305660247803)} end if P[666] then resizeBatch[#resizeBatch+1] = {Part = P[666], CFrame = P[666].CFrame, Size = Vector3.new(0.15415458381175995,0.7707728743553162,0.7014032602310181)} end if P[601] then resizeBatch[#resizeBatch+1] = {Part = P[601], CFrame = P[601].CFrame, Size = Vector3.new(63.338165283203125,0.22157831490039825,28.52820587158203)} end batchResize(endpoint, resizeBatch) local materialBatch = {} if P[7] then materialBatch[#materialBatch+1] = {Part = P[7], Material = Enum.Material.WoodPlanks} end if P[9] then materialBatch[#materialBatch+1] = {Part = P[9], Material = Enum.Material.Metal} end if P[11] then materialBatch[#materialBatch+1] = {Part = P[11], Material = Enum.Material.WoodPlanks} end if P[13] then materialBatch[#materialBatch+1] = {Part = P[13], Material = Enum.Material.Metal} end if P[15] then materialBatch[#materialBatch+1] = {Part = P[15], Material = Enum.Material.Concrete} end if P[17] then materialBatch[#materialBatch+1] = {Part = P[17], Material = Enum.Material.Concrete} end if P[18] then materialBatch[#materialBatch+1] = {Part = P[18], Material = Enum.Material.Concrete} end if P[20] then materialBatch[#materialBatch+1] = {Part = P[20], Material = Enum.Material.Concrete} end if P[22] then materialBatch[#materialBatch+1] = {Part = P[22], Material = Enum.Material.Concrete} end if P[23] then materialBatch[#materialBatch+1] = {Part = P[23], Material = Enum.Material.Concrete} end if P[25] then materialBatch[#materialBatch+1] = {Part = P[25], Material = Enum.Material.Concrete} end if P[27] then materialBatch[#materialBatch+1] = {Part = P[27], Material = Enum.Material.Concrete} end if P[30] then materialBatch[#materialBatch+1] = {Part = P[30], Material = Enum.Material.Concrete} end if P[34] then materialBatch[#materialBatch+1] = {Part = P[34], Material = Enum.Material.Concrete} end if P[35] then materialBatch[#materialBatch+1] = {Part = P[35], Material = Enum.Material.Concrete} end if P[40] then materialBatch[#materialBatch+1] = {Part = P[40], Material = Enum.Material.Plastic} end if P[42] then materialBatch[#materialBatch+1] = {Part = P[42], Material = Enum.Material.Sand} end if P[43] then materialBatch[#materialBatch+1] = {Part = P[43], Material = Enum.Material.Sand} end if P[44] then materialBatch[#materialBatch+1] = {Part = P[44], Material = Enum.Material.Sand} end if P[45] then materialBatch[#materialBatch+1] = {Part = P[45], Material = Enum.Material.Sand} end if P[46] then materialBatch[#materialBatch+1] = {Part = P[46], Material = Enum.Material.Sand} end if P[48] then materialBatch[#materialBatch+1] = {Part = P[48], Material = Enum.Material.Plastic} end if P[50] then materialBatch[#materialBatch+1] = {Part = P[50], Material = Enum.Material.Plastic} end if P[52] then materialBatch[#materialBatch+1] = {Part = P[52], Material = Enum.Material.Plastic} end if P[53] then materialBatch[#materialBatch+1] = {Part = P[53], Material = Enum.Material.Grass} end if P[54] then materialBatch[#materialBatch+1] = {Part = P[54], Material = Enum.Material.Wood} end if P[55] then materialBatch[#materialBatch+1] = {Part = P[55], Material = Enum.Material.Wood} end if P[56] then materialBatch[#materialBatch+1] = {Part = P[56], Material = Enum.Material.Wood} end if P[57] then materialBatch[#materialBatch+1] = {Part = P[57], Material = Enum.Material.Plastic} end if P[58] then materialBatch[#materialBatch+1] = {Part = P[58], Material = Enum.Material.Wood} end if P[59] then materialBatch[#materialBatch+1] = {Part = P[59], Material = Enum.Material.Wood} end if P[61] then materialBatch[#materialBatch+1] = {Part = P[61], Material = Enum.Material.Wood} end if P[62] then materialBatch[#materialBatch+1] = {Part = P[62], Material = Enum.Material.Plastic} end if P[1306] then materialBatch[#materialBatch+1] = {Part = P[1306], Material = Enum.Material.Wood} end if P[499] then materialBatch[#materialBatch+1] = {Part = P[499], Material = Enum.Material.Plastic} end if P[342] then materialBatch[#materialBatch+1] = {Part = P[342], Material = Enum.Material.SmoothPlastic} end if P[673] then materialBatch[#materialBatch+1] = {Part = P[673], Material = Enum.Material.WoodPlanks} end if P[815] then materialBatch[#materialBatch+1] = {Part = P[815], Material = Enum.Material.WoodPlanks} end if P[537] then materialBatch[#materialBatch+1] = {Part = P[537], Material = Enum.Material.Plastic} end if P[316] then materialBatch[#materialBatch+1] = {Part = P[316], Material = Enum.Material.Plastic} end if P[1099] then materialBatch[#materialBatch+1] = {Part = P[1099], Material = Enum.Material.SmoothPlastic} end if P[725] then materialBatch[#materialBatch+1] = {Part = P[725], Material = Enum.Material.SmoothPlastic} end if P[252] then materialBatch[#materialBatch+1] = {Part = P[252], Material = Enum.Material.SmoothPlastic} end if P[1046] then materialBatch[#materialBatch+1] = {Part = P[1046], Material = Enum.Material.SmoothPlastic} end if P[519] then materialBatch[#materialBatch+1] = {Part = P[519], Material = Enum.Material.Slate} end if P[144] then materialBatch[#materialBatch+1] = {Part = P[144], Material = Enum.Material.Ice} end if P[251] then materialBatch[#materialBatch+1] = {Part = P[251], Material = Enum.Material.Plastic} end if P[170] then materialBatch[#materialBatch+1] = {Part = P[170], Material = Enum.Material.Plastic} end if P[571] then materialBatch[#materialBatch+1] = {Part = P[571], Material = Enum.Material.SmoothPlastic} end if P[1273] then materialBatch[#materialBatch+1] = {Part = P[1273], Material = Enum.Material.Glass} end if P[215] then materialBatch[#materialBatch+1] = {Part = P[215], Material = Enum.Material.Plastic} end if P[402] then materialBatch[#materialBatch+1] = {Part = P[402], Material = Enum.Material.Plastic} end if P[118] then materialBatch[#materialBatch+1] = {Part = P[118], Material = Enum.Material.Wood} end if P[757] then materialBatch[#materialBatch+1] = {Part = P[757], Material = Enum.Material.Wood} end if P[930] then materialBatch[#materialBatch+1] = {Part = P[930], Material = Enum.Material.SmoothPlastic} end if P[258] then materialBatch[#materialBatch+1] = {Part = P[258], Material = Enum.Material.Plastic} end if P[236] then materialBatch[#materialBatch+1] = {Part = P[236], Material = Enum.Material.Plastic} end if P[748] then materialBatch[#materialBatch+1] = {Part = P[748], Material = Enum.Material.SmoothPlastic} end if P[1258] then materialBatch[#materialBatch+1] = {Part = P[1258], Material = Enum.Material.Wood} end if P[767] then materialBatch[#materialBatch+1] = {Part = P[767], Material = Enum.Material.Plastic} end if P[891] then materialBatch[#materialBatch+1] = {Part = P[891], Material = Enum.Material.SmoothPlastic} end if P[607] then materialBatch[#materialBatch+1] = {Part = P[607], Material = Enum.Material.Wood} end if P[564] then materialBatch[#materialBatch+1] = {Part = P[564], Material = Enum.Material.SmoothPlastic} end if P[793] then materialBatch[#materialBatch+1] = {Part = P[793], Material = Enum.Material.SmoothPlastic} end if P[340] then materialBatch[#materialBatch+1] = {Part = P[340], Material = Enum.Material.Plastic} end if P[1123] then materialBatch[#materialBatch+1] = {Part = P[1123], Material = Enum.Material.Wood} end if P[1435] then materialBatch[#materialBatch+1] = {Part = P[1435], Material = Enum.Material.SmoothPlastic} end if P[1033] then materialBatch[#materialBatch+1] = {Part = P[1033], Material = Enum.Material.Plastic} end if P[501] then materialBatch[#materialBatch+1] = {Part = P[501], Material = Enum.Material.Plastic} end if P[1145] then materialBatch[#materialBatch+1] = {Part = P[1145], Material = Enum.Material.Plastic} end if P[547] then materialBatch[#materialBatch+1] = {Part = P[547], Material = Enum.Material.Plastic} end if P[94] then materialBatch[#materialBatch+1] = {Part = P[94], Material = Enum.Material.Wood} end if P[1339] then materialBatch[#materialBatch+1] = {Part = P[1339], Material = Enum.Material.SmoothPlastic} end if P[609] then materialBatch[#materialBatch+1] = {Part = P[609], Material = Enum.Material.SmoothPlastic} end if P[1315] then materialBatch[#materialBatch+1] = {Part = P[1315], Material = Enum.Material.SmoothPlastic} end if P[78] then materialBatch[#materialBatch+1] = {Part = P[78], Material = Enum.Material.Ice} end if P[126] then materialBatch[#materialBatch+1] = {Part = P[126], Material = Enum.Material.Ice} end if P[553] then materialBatch[#materialBatch+1] = {Part = P[553], Material = Enum.Material.SmoothPlastic} end if P[1247] then materialBatch[#materialBatch+1] = {Part = P[1247], Material = Enum.Material.Wood} end if P[1232] then materialBatch[#materialBatch+1] = {Part = P[1232], Material = Enum.Material.Wood} end if P[540] then materialBatch[#materialBatch+1] = {Part = P[540], Material = Enum.Material.Plastic} end if P[846] then materialBatch[#materialBatch+1] = {Part = P[846], Material = Enum.Material.Plastic} end if P[709] then materialBatch[#materialBatch+1] = {Part = P[709], Material = Enum.Material.Wood} end if P[264] then materialBatch[#materialBatch+1] = {Part = P[264], Material = Enum.Material.Wood} end if P[1223] then materialBatch[#materialBatch+1] = {Part = P[1223], Material = Enum.Material.SmoothPlastic} end if P[1373] then materialBatch[#materialBatch+1] = {Part = P[1373], Material = Enum.Material.SmoothPlastic} end if P[1231] then materialBatch[#materialBatch+1] = {Part = P[1231], Material = Enum.Material.Plastic} end if P[789] then materialBatch[#materialBatch+1] = {Part = P[789], Material = Enum.Material.Plastic} end if P[466] then materialBatch[#materialBatch+1] = {Part = P[466], Material = Enum.Material.Plastic} end if P[696] then materialBatch[#materialBatch+1] = {Part = P[696], Material = Enum.Material.Plastic} end if P[503] then materialBatch[#materialBatch+1] = {Part = P[503], Material = Enum.Material.SmoothPlastic} end if P[88] then materialBatch[#materialBatch+1] = {Part = P[88], Material = Enum.Material.Wood} end if P[717] then materialBatch[#materialBatch+1] = {Part = P[717], Material = Enum.Material.Plastic} end if P[1120] then materialBatch[#materialBatch+1] = {Part = P[1120], Material = Enum.Material.Plastic} end if P[711] then materialBatch[#materialBatch+1] = {Part = P[711], Material = Enum.Material.Plastic} end if P[1280] then materialBatch[#materialBatch+1] = {Part = P[1280], Material = Enum.Material.SmoothPlastic} end if P[713] then materialBatch[#materialBatch+1] = {Part = P[713], Material = Enum.Material.Plastic} end if P[1519] then materialBatch[#materialBatch+1] = {Part = P[1519], Material = Enum.Material.Plastic} end if P[1327] then materialBatch[#materialBatch+1] = {Part = P[1327], Material = Enum.Material.Wood} end if P[332] then materialBatch[#materialBatch+1] = {Part = P[332], Material = Enum.Material.Plastic} end if P[246] then materialBatch[#materialBatch+1] = {Part = P[246], Material = Enum.Material.SmoothPlastic} end if P[1289] then materialBatch[#materialBatch+1] = {Part = P[1289], Material = Enum.Material.SmoothPlastic} end if P[994] then materialBatch[#materialBatch+1] = {Part = P[994], Material = Enum.Material.Plastic} end if P[650] then materialBatch[#materialBatch+1] = {Part = P[650], Material = Enum.Material.Fabric} end if P[661] then materialBatch[#materialBatch+1] = {Part = P[661], Material = Enum.Material.Wood} end if P[1559] then materialBatch[#materialBatch+1] = {Part = P[1559], Material = Enum.Material.Plastic} end if P[967] then materialBatch[#materialBatch+1] = {Part = P[967], Material = Enum.Material.SmoothPlastic} end if P[678] then materialBatch[#materialBatch+1] = {Part = P[678], Material = Enum.Material.WoodPlanks} end if P[1393] then materialBatch[#materialBatch+1] = {Part = P[1393], Material = Enum.Material.Glass} end if P[1206] then materialBatch[#materialBatch+1] = {Part = P[1206], Material = Enum.Material.Plastic} end if P[269] then materialBatch[#materialBatch+1] = {Part = P[269], Material = Enum.Material.SmoothPlastic} end if P[257] then materialBatch[#materialBatch+1] = {Part = P[257], Material = Enum.Material.Wood} end if P[485] then materialBatch[#materialBatch+1] = {Part = P[485], Material = Enum.Material.Metal} end if P[1469] then materialBatch[#materialBatch+1] = {Part = P[1469], Material = Enum.Material.SmoothPlastic} end if P[842] then materialBatch[#materialBatch+1] = {Part = P[842], Material = Enum.Material.Glass} end if P[80] then materialBatch[#materialBatch+1] = {Part = P[80], Material = Enum.Material.Ice} end if P[431] then materialBatch[#materialBatch+1] = {Part = P[431], Material = Enum.Material.SmoothPlastic} end if P[1372] then materialBatch[#materialBatch+1] = {Part = P[1372], Material = Enum.Material.Wood} end if P[517] then materialBatch[#materialBatch+1] = {Part = P[517], Material = Enum.Material.SmoothPlastic} end if P[820] then materialBatch[#materialBatch+1] = {Part = P[820], Material = Enum.Material.Plastic} end if P[755] then materialBatch[#materialBatch+1] = {Part = P[755], Material = Enum.Material.SmoothPlastic} end if P[379] then materialBatch[#materialBatch+1] = {Part = P[379], Material = Enum.Material.Plastic} end if P[1248] then materialBatch[#materialBatch+1] = {Part = P[1248], Material = Enum.Material.Wood} end if P[808] then materialBatch[#materialBatch+1] = {Part = P[808], Material = Enum.Material.Sand} end if P[467] then materialBatch[#materialBatch+1] = {Part = P[467], Material = Enum.Material.Plastic} end if P[932] then materialBatch[#materialBatch+1] = {Part = P[932], Material = Enum.Material.WoodPlanks} end if P[1092] then materialBatch[#materialBatch+1] = {Part = P[1092], Material = Enum.Material.Plastic} end if P[472] then materialBatch[#materialBatch+1] = {Part = P[472], Material = Enum.Material.Wood} end if P[1104] then materialBatch[#materialBatch+1] = {Part = P[1104], Material = Enum.Material.SmoothPlastic} end if P[830] then materialBatch[#materialBatch+1] = {Part = P[830], Material = Enum.Material.Wood} end if P[492] then materialBatch[#materialBatch+1] = {Part = P[492], Material = Enum.Material.Plastic} end if P[1084] then materialBatch[#materialBatch+1] = {Part = P[1084], Material = Enum.Material.Plastic} end if P[851] then materialBatch[#materialBatch+1] = {Part = P[851], Material = Enum.Material.Plastic} end if P[1314] then materialBatch[#materialBatch+1] = {Part = P[1314], Material = Enum.Material.Wood} end if P[841] then materialBatch[#materialBatch+1] = {Part = P[841], Material = Enum.Material.SmoothPlastic} end if P[1174] then materialBatch[#materialBatch+1] = {Part = P[1174], Material = Enum.Material.SmoothPlastic} end if P[796] then materialBatch[#materialBatch+1] = {Part = P[796], Material = Enum.Material.SmoothPlastic} end if P[895] then materialBatch[#materialBatch+1] = {Part = P[895], Material = Enum.Material.SmoothPlastic} end if P[433] then materialBatch[#materialBatch+1] = {Part = P[433], Material = Enum.Material.SmoothPlastic} end if P[1128] then materialBatch[#materialBatch+1] = {Part = P[1128], Material = Enum.Material.Wood} end if P[1146] then materialBatch[#materialBatch+1] = {Part = P[1146], Material = Enum.Material.Wood} end if P[712] then materialBatch[#materialBatch+1] = {Part = P[712], Material = Enum.Material.Metal} end if P[837] then materialBatch[#materialBatch+1] = {Part = P[837], Material = Enum.Material.WoodPlanks} end if P[1037] then materialBatch[#materialBatch+1] = {Part = P[1037], Material = Enum.Material.Plastic} end if P[640] then materialBatch[#materialBatch+1] = {Part = P[640], Material = Enum.Material.Plastic} end if P[848] then materialBatch[#materialBatch+1] = {Part = P[848], Material = Enum.Material.Plastic} end if P[392] then materialBatch[#materialBatch+1] = {Part = P[392], Material = Enum.Material.Ice} end if P[719] then materialBatch[#materialBatch+1] = {Part = P[719], Material = Enum.Material.Plastic} end if P[219] then materialBatch[#materialBatch+1] = {Part = P[219], Material = Enum.Material.Plastic} end if P[752] then materialBatch[#materialBatch+1] = {Part = P[752], Material = Enum.Material.WoodPlanks} end if P[1197] then materialBatch[#materialBatch+1] = {Part = P[1197], Material = Enum.Material.Wood} end if P[879] then materialBatch[#materialBatch+1] = {Part = P[879], Material = Enum.Material.SmoothPlastic} end if P[763] then materialBatch[#materialBatch+1] = {Part = P[763], Material = Enum.Material.Glass} end if P[422] then materialBatch[#materialBatch+1] = {Part = P[422], Material = Enum.Material.SmoothPlastic} end if P[857] then materialBatch[#materialBatch+1] = {Part = P[857], Material = Enum.Material.Plastic} end if P[89] then materialBatch[#materialBatch+1] = {Part = P[89], Material = Enum.Material.Wood} end if P[1279] then materialBatch[#materialBatch+1] = {Part = P[1279], Material = Enum.Material.SmoothPlastic} end if P[274] then materialBatch[#materialBatch+1] = {Part = P[274], Material = Enum.Material.Plastic} end if P[747] then materialBatch[#materialBatch+1] = {Part = P[747], Material = Enum.Material.SmoothPlastic} end if P[288] then materialBatch[#materialBatch+1] = {Part = P[288], Material = Enum.Material.Plastic} end if P[1165] then materialBatch[#materialBatch+1] = {Part = P[1165], Material = Enum.Material.Plastic} end if P[161] then materialBatch[#materialBatch+1] = {Part = P[161], Material = Enum.Material.SmoothPlastic} end if P[244] then materialBatch[#materialBatch+1] = {Part = P[244], Material = Enum.Material.Plastic} end if P[293] then materialBatch[#materialBatch+1] = {Part = P[293], Material = Enum.Material.SmoothPlastic} end if P[1405] then materialBatch[#materialBatch+1] = {Part = P[1405], Material = Enum.Material.Glass} end if P[203] then materialBatch[#materialBatch+1] = {Part = P[203], Material = Enum.Material.Plastic} end if P[586] then materialBatch[#materialBatch+1] = {Part = P[586], Material = Enum.Material.WoodPlanks} end if P[991] then materialBatch[#materialBatch+1] = {Part = P[991], Material = Enum.Material.Plastic} end if P[587] then materialBatch[#materialBatch+1] = {Part = P[587], Material = Enum.Material.WoodPlanks} end if P[464] then materialBatch[#materialBatch+1] = {Part = P[464], Material = Enum.Material.Plastic} end if P[611] then materialBatch[#materialBatch+1] = {Part = P[611], Material = Enum.Material.SmoothPlastic} end if P[530] then materialBatch[#materialBatch+1] = {Part = P[530], Material = Enum.Material.SmoothPlastic} end if P[424] then materialBatch[#materialBatch+1] = {Part = P[424], Material = Enum.Material.Plastic} end if P[1449] then materialBatch[#materialBatch+1] = {Part = P[1449], Material = Enum.Material.Wood} end if P[163] then materialBatch[#materialBatch+1] = {Part = P[163], Material = Enum.Material.SmoothPlastic} end if P[242] then materialBatch[#materialBatch+1] = {Part = P[242], Material = Enum.Material.WoodPlanks} end if P[427] then materialBatch[#materialBatch+1] = {Part = P[427], Material = Enum.Material.Plastic} end if P[278] then materialBatch[#materialBatch+1] = {Part = P[278], Material = Enum.Material.SmoothPlastic} end if P[318] then materialBatch[#materialBatch+1] = {Part = P[318], Material = Enum.Material.Ice} end if P[899] then materialBatch[#materialBatch+1] = {Part = P[899], Material = Enum.Material.SmoothPlastic} end if P[786] then materialBatch[#materialBatch+1] = {Part = P[786], Material = Enum.Material.Plastic} end if P[1409] then materialBatch[#materialBatch+1] = {Part = P[1409], Material = Enum.Material.Plastic} end if P[1478] then materialBatch[#materialBatch+1] = {Part = P[1478], Material = Enum.Material.CorrodedMetal} end if P[779] then materialBatch[#materialBatch+1] = {Part = P[779], Material = Enum.Material.Plastic} end if P[292] then materialBatch[#materialBatch+1] = {Part = P[292], Material = Enum.Material.Plastic} end if P[189] then materialBatch[#materialBatch+1] = {Part = P[189], Material = Enum.Material.Plastic} end if P[266] then materialBatch[#materialBatch+1] = {Part = P[266], Material = Enum.Material.Wood} end if P[694] then materialBatch[#materialBatch+1] = {Part = P[694], Material = Enum.Material.Slate} end if P[731] then materialBatch[#materialBatch+1] = {Part = P[731], Material = Enum.Material.Plastic} end if P[428] then materialBatch[#materialBatch+1] = {Part = P[428], Material = Enum.Material.SmoothPlastic} end if P[903] then materialBatch[#materialBatch+1] = {Part = P[903], Material = Enum.Material.Plastic} end if P[884] then materialBatch[#materialBatch+1] = {Part = P[884], Material = Enum.Material.Plastic} end if P[1451] then materialBatch[#materialBatch+1] = {Part = P[1451], Material = Enum.Material.SmoothPlastic} end if P[1318] then materialBatch[#materialBatch+1] = {Part = P[1318], Material = Enum.Material.Plastic} end if P[1208] then materialBatch[#materialBatch+1] = {Part = P[1208], Material = Enum.Material.Plastic} end if P[479] then materialBatch[#materialBatch+1] = {Part = P[479], Material = Enum.Material.SmoothPlastic} end if P[707] then materialBatch[#materialBatch+1] = {Part = P[707], Material = Enum.Material.Slate} end if P[1261] then materialBatch[#materialBatch+1] = {Part = P[1261], Material = Enum.Material.Wood} end if P[136] then materialBatch[#materialBatch+1] = {Part = P[136], Material = Enum.Material.WoodPlanks} end if P[1229] then materialBatch[#materialBatch+1] = {Part = P[1229], Material = Enum.Material.SmoothPlastic} end if P[515] then materialBatch[#materialBatch+1] = {Part = P[515], Material = Enum.Material.Plastic} end if P[1031] then materialBatch[#materialBatch+1] = {Part = P[1031], Material = Enum.Material.SmoothPlastic} end if P[669] then materialBatch[#materialBatch+1] = {Part = P[669], Material = Enum.Material.Plastic} end if P[1349] then materialBatch[#materialBatch+1] = {Part = P[1349], Material = Enum.Material.SmoothPlastic} end if P[1115] then materialBatch[#materialBatch+1] = {Part = P[1115], Material = Enum.Material.Plastic} end if P[72] then materialBatch[#materialBatch+1] = {Part = P[72], Material = Enum.Material.Wood} end if P[926] then materialBatch[#materialBatch+1] = {Part = P[926], Material = Enum.Material.Plastic} end if P[703] then materialBatch[#materialBatch+1] = {Part = P[703], Material = Enum.Material.Wood} end if P[686] then materialBatch[#materialBatch+1] = {Part = P[686], Material = Enum.Material.Slate} end if P[1657] then materialBatch[#materialBatch+1] = {Part = P[1657], Material = Enum.Material.Plastic} end if P[1170] then materialBatch[#materialBatch+1] = {Part = P[1170], Material = Enum.Material.Wood} end if P[1540] then materialBatch[#materialBatch+1] = {Part = P[1540], Material = Enum.Material.Plastic} end if P[1503] then materialBatch[#materialBatch+1] = {Part = P[1503], Material = Enum.Material.Plastic} end if P[1109] then materialBatch[#materialBatch+1] = {Part = P[1109], Material = Enum.Material.Wood} end if P[272] then materialBatch[#materialBatch+1] = {Part = P[272], Material = Enum.Material.Plastic} end if P[1307] then materialBatch[#materialBatch+1] = {Part = P[1307], Material = Enum.Material.Wood} end if P[1161] then materialBatch[#materialBatch+1] = {Part = P[1161], Material = Enum.Material.SmoothPlastic} end if P[1467] then materialBatch[#materialBatch+1] = {Part = P[1467], Material = Enum.Material.Plastic} end if P[1047] then materialBatch[#materialBatch+1] = {Part = P[1047], Material = Enum.Material.SmoothPlastic} end if P[271] then materialBatch[#materialBatch+1] = {Part = P[271], Material = Enum.Material.Plastic} end if P[234] then materialBatch[#materialBatch+1] = {Part = P[234], Material = Enum.Material.SmoothPlastic} end if P[1384] then materialBatch[#materialBatch+1] = {Part = P[1384], Material = Enum.Material.SmoothPlastic} end if P[95] then materialBatch[#materialBatch+1] = {Part = P[95], Material = Enum.Material.CorrodedMetal} end if P[1266] then materialBatch[#materialBatch+1] = {Part = P[1266], Material = Enum.Material.Plastic} end if P[290] then materialBatch[#materialBatch+1] = {Part = P[290], Material = Enum.Material.Plastic} end if P[1443] then materialBatch[#materialBatch+1] = {Part = P[1443], Material = Enum.Material.SmoothPlastic} end if P[276] then materialBatch[#materialBatch+1] = {Part = P[276], Material = Enum.Material.SmoothPlastic} end if P[1042] then materialBatch[#materialBatch+1] = {Part = P[1042], Material = Enum.Material.Plastic} end if P[1300] then materialBatch[#materialBatch+1] = {Part = P[1300], Material = Enum.Material.Wood} end if P[941] then materialBatch[#materialBatch+1] = {Part = P[941], Material = Enum.Material.Plastic} end if P[177] then materialBatch[#materialBatch+1] = {Part = P[177], Material = Enum.Material.Plastic} end if P[417] then materialBatch[#materialBatch+1] = {Part = P[417], Material = Enum.Material.Plastic} end if P[314] then materialBatch[#materialBatch+1] = {Part = P[314], Material = Enum.Material.Plastic} end if P[643] then materialBatch[#materialBatch+1] = {Part = P[643], Material = Enum.Material.SmoothPlastic} end if P[691] then materialBatch[#materialBatch+1] = {Part = P[691], Material = Enum.Material.Plastic} end if P[654] then materialBatch[#materialBatch+1] = {Part = P[654], Material = Enum.Material.Metal} end if P[828] then materialBatch[#materialBatch+1] = {Part = P[828], Material = Enum.Material.Glass} end if P[528] then materialBatch[#materialBatch+1] = {Part = P[528], Material = Enum.Material.SmoothPlastic} end if P[481] then materialBatch[#materialBatch+1] = {Part = P[481], Material = Enum.Material.SmoothPlastic} end if P[954] then materialBatch[#materialBatch+1] = {Part = P[954], Material = Enum.Material.SmoothPlastic} end if P[825] then materialBatch[#materialBatch+1] = {Part = P[825], Material = Enum.Material.Glass} end if P[106] then materialBatch[#materialBatch+1] = {Part = P[106], Material = Enum.Material.Wood} end if P[642] then materialBatch[#materialBatch+1] = {Part = P[642], Material = Enum.Material.SmoothPlastic} end if P[827] then materialBatch[#materialBatch+1] = {Part = P[827], Material = Enum.Material.Metal} end if P[535] then materialBatch[#materialBatch+1] = {Part = P[535], Material = Enum.Material.Plastic} end if P[91] then materialBatch[#materialBatch+1] = {Part = P[91], Material = Enum.Material.Wood} end if P[1311] then materialBatch[#materialBatch+1] = {Part = P[1311], Material = Enum.Material.Wood} end if P[1484] then materialBatch[#materialBatch+1] = {Part = P[1484], Material = Enum.Material.CorrodedMetal} end if P[1309] then materialBatch[#materialBatch+1] = {Part = P[1309], Material = Enum.Material.SmoothPlastic} end if P[599] then materialBatch[#materialBatch+1] = {Part = P[599], Material = Enum.Material.WoodPlanks} end if P[646] then materialBatch[#materialBatch+1] = {Part = P[646], Material = Enum.Material.Wood} end if P[1079] then materialBatch[#materialBatch+1] = {Part = P[1079], Material = Enum.Material.Wood} end if P[239] then materialBatch[#materialBatch+1] = {Part = P[239], Material = Enum.Material.Plastic} end if P[940] then materialBatch[#materialBatch+1] = {Part = P[940], Material = Enum.Material.Metal} end if P[97] then materialBatch[#materialBatch+1] = {Part = P[97], Material = Enum.Material.CorrodedMetal} end if P[330] then materialBatch[#materialBatch+1] = {Part = P[330], Material = Enum.Material.SmoothPlastic} end if P[886] then materialBatch[#materialBatch+1] = {Part = P[886], Material = Enum.Material.Plastic} end if P[737] then materialBatch[#materialBatch+1] = {Part = P[737], Material = Enum.Material.Plastic} end if P[1412] then materialBatch[#materialBatch+1] = {Part = P[1412], Material = Enum.Material.SmoothPlastic} end if P[418] then materialBatch[#materialBatch+1] = {Part = P[418], Material = Enum.Material.Plastic} end if P[1171] then materialBatch[#materialBatch+1] = {Part = P[1171], Material = Enum.Material.SmoothPlastic} end if P[284] then materialBatch[#materialBatch+1] = {Part = P[284], Material = Enum.Material.Plastic} end if P[359] then materialBatch[#materialBatch+1] = {Part = P[359], Material = Enum.Material.Ice} end if P[753] then materialBatch[#materialBatch+1] = {Part = P[753], Material = Enum.Material.Plastic} end if P[729] then materialBatch[#materialBatch+1] = {Part = P[729], Material = Enum.Material.SmoothPlastic} end if P[749] then materialBatch[#materialBatch+1] = {Part = P[749], Material = Enum.Material.SmoothPlastic} end if P[483] then materialBatch[#materialBatch+1] = {Part = P[483], Material = Enum.Material.Glass} end if P[774] then materialBatch[#materialBatch+1] = {Part = P[774], Material = Enum.Material.WoodPlanks} end if P[262] then materialBatch[#materialBatch+1] = {Part = P[262], Material = Enum.Material.Plastic} end if P[420] then materialBatch[#materialBatch+1] = {Part = P[420], Material = Enum.Material.Plastic} end if P[829] then materialBatch[#materialBatch+1] = {Part = P[829], Material = Enum.Material.Metal} end if P[1843] then materialBatch[#materialBatch+1] = {Part = P[1843], Material = Enum.Material.Plastic} end if P[905] then materialBatch[#materialBatch+1] = {Part = P[905], Material = Enum.Material.Plastic} end if P[238] then materialBatch[#materialBatch+1] = {Part = P[238], Material = Enum.Material.Plastic} end if P[626] then materialBatch[#materialBatch+1] = {Part = P[626], Material = Enum.Material.Wood} end if P[1753] then materialBatch[#materialBatch+1] = {Part = P[1753], Material = Enum.Material.Plastic} end if P[1225] then materialBatch[#materialBatch+1] = {Part = P[1225], Material = Enum.Material.Plastic} end if P[1493] then materialBatch[#materialBatch+1] = {Part = P[1493], Material = Enum.Material.Plastic} end if P[2010] then materialBatch[#materialBatch+1] = {Part = P[2010], Material = Enum.Material.Plastic} end if P[1210] then materialBatch[#materialBatch+1] = {Part = P[1210], Material = Enum.Material.Wood} end if P[2008] then materialBatch[#materialBatch+1] = {Part = P[2008], Material = Enum.Material.Plastic} end if P[2006] then materialBatch[#materialBatch+1] = {Part = P[2006], Material = Enum.Material.Plastic} end if P[1054] then materialBatch[#materialBatch+1] = {Part = P[1054], Material = Enum.Material.SmoothPlastic} end if P[639] then materialBatch[#materialBatch+1] = {Part = P[639], Material = Enum.Material.Metal} end if P[2005] then materialBatch[#materialBatch+1] = {Part = P[2005], Material = Enum.Material.Slate} end if P[1039] then materialBatch[#materialBatch+1] = {Part = P[1039], Material = Enum.Material.Plastic} end if P[1986] then materialBatch[#materialBatch+1] = {Part = P[1986], Material = Enum.Material.Plastic} end if P[1978] then materialBatch[#materialBatch+1] = {Part = P[1978], Material = Enum.Material.Plastic} end if P[241] then materialBatch[#materialBatch+1] = {Part = P[241], Material = Enum.Material.Plastic} end if P[1970] then materialBatch[#materialBatch+1] = {Part = P[1970], Material = Enum.Material.Plastic} end if P[1122] then materialBatch[#materialBatch+1] = {Part = P[1122], Material = Enum.Material.Plastic} end if P[1455] then materialBatch[#materialBatch+1] = {Part = P[1455], Material = Enum.Material.SmoothPlastic} end if P[1011] then materialBatch[#materialBatch+1] = {Part = P[1011], Material = Enum.Material.Plastic} end if P[1191] then materialBatch[#materialBatch+1] = {Part = P[1191], Material = Enum.Material.Plastic} end if P[758] then materialBatch[#materialBatch+1] = {Part = P[758], Material = Enum.Material.SmoothPlastic} end if P[1962] then materialBatch[#materialBatch+1] = {Part = P[1962], Material = Enum.Material.Plastic} end if P[1947] then materialBatch[#materialBatch+1] = {Part = P[1947], Material = Enum.Material.Plastic} end if P[1939] then materialBatch[#materialBatch+1] = {Part = P[1939], Material = Enum.Material.Plastic} end if P[890] then materialBatch[#materialBatch+1] = {Part = P[890], Material = Enum.Material.SmoothPlastic} end if P[74] then materialBatch[#materialBatch+1] = {Part = P[74], Material = Enum.Material.Plastic} end if P[1933] then materialBatch[#materialBatch+1] = {Part = P[1933], Material = Enum.Material.Plastic} end if P[1911] then materialBatch[#materialBatch+1] = {Part = P[1911], Material = Enum.Material.Plastic} end if P[566] then materialBatch[#materialBatch+1] = {Part = P[566], Material = Enum.Material.Glass} end if P[168] then materialBatch[#materialBatch+1] = {Part = P[168], Material = Enum.Material.Plastic} end if P[862] then materialBatch[#materialBatch+1] = {Part = P[862], Material = Enum.Material.Wood} end if P[355] then materialBatch[#materialBatch+1] = {Part = P[355], Material = Enum.Material.Wood} end if P[167] then materialBatch[#materialBatch+1] = {Part = P[167], Material = Enum.Material.Plastic} end if P[446] then materialBatch[#materialBatch+1] = {Part = P[446], Material = Enum.Material.Wood} end if P[1895] then materialBatch[#materialBatch+1] = {Part = P[1895], Material = Enum.Material.Plastic} end if P[1885] then materialBatch[#materialBatch+1] = {Part = P[1885], Material = Enum.Material.Plastic} end if P[1118] then materialBatch[#materialBatch+1] = {Part = P[1118], Material = Enum.Material.Wood} end if P[494] then materialBatch[#materialBatch+1] = {Part = P[494], Material = Enum.Material.WoodPlanks} end if P[1252] then materialBatch[#materialBatch+1] = {Part = P[1252], Material = Enum.Material.Wood} end if P[344] then materialBatch[#materialBatch+1] = {Part = P[344], Material = Enum.Material.Plastic} end if P[685] then materialBatch[#materialBatch+1] = {Part = P[685], Material = Enum.Material.SmoothPlastic} end if P[1029] then materialBatch[#materialBatch+1] = {Part = P[1029], Material = Enum.Material.Plastic} end if P[1877] then materialBatch[#materialBatch+1] = {Part = P[1877], Material = Enum.Material.Plastic} end if P[534] then materialBatch[#materialBatch+1] = {Part = P[534], Material = Enum.Material.WoodPlanks} end if P[892] then materialBatch[#materialBatch+1] = {Part = P[892], Material = Enum.Material.SmoothPlastic} end if P[576] then materialBatch[#materialBatch+1] = {Part = P[576], Material = Enum.Material.WoodPlanks} end if P[1420] then materialBatch[#materialBatch+1] = {Part = P[1420], Material = Enum.Material.SmoothPlastic} end if P[524] then materialBatch[#materialBatch+1] = {Part = P[524], Material = Enum.Material.SmoothPlastic} end if P[667] then materialBatch[#materialBatch+1] = {Part = P[667], Material = Enum.Material.SmoothPlastic} end if P[675] then materialBatch[#materialBatch+1] = {Part = P[675], Material = Enum.Material.Slate} end if P[1859] then materialBatch[#materialBatch+1] = {Part = P[1859], Material = Enum.Material.Plastic} end if P[972] then materialBatch[#materialBatch+1] = {Part = P[972], Material = Enum.Material.Plastic} end if P[1851] then materialBatch[#materialBatch+1] = {Part = P[1851], Material = Enum.Material.Plastic} end if P[545] then materialBatch[#materialBatch+1] = {Part = P[545], Material = Enum.Material.Plastic} end if P[1836] then materialBatch[#materialBatch+1] = {Part = P[1836], Material = Enum.Material.Plastic} end if P[1068] then materialBatch[#materialBatch+1] = {Part = P[1068], Material = Enum.Material.SmoothPlastic} end if P[1733] then materialBatch[#materialBatch+1] = {Part = P[1733], Material = Enum.Material.Plastic} end if P[1725] then materialBatch[#materialBatch+1] = {Part = P[1725], Material = Enum.Material.Plastic} end if P[1296] then materialBatch[#materialBatch+1] = {Part = P[1296], Material = Enum.Material.Wood} end if P[790] then materialBatch[#materialBatch+1] = {Part = P[790], Material = Enum.Material.Plastic} end if P[855] then materialBatch[#materialBatch+1] = {Part = P[855], Material = Enum.Material.SmoothPlastic} end if P[1188] then materialBatch[#materialBatch+1] = {Part = P[1188], Material = Enum.Material.Plastic} end if P[1381] then materialBatch[#materialBatch+1] = {Part = P[1381], Material = Enum.Material.Wood} end if P[597] then materialBatch[#materialBatch+1] = {Part = P[597], Material = Enum.Material.WoodPlanks} end if P[838] then materialBatch[#materialBatch+1] = {Part = P[838], Material = Enum.Material.WoodPlanks} end if P[1691] then materialBatch[#materialBatch+1] = {Part = P[1691], Material = Enum.Material.Plastic} end if P[352] then materialBatch[#materialBatch+1] = {Part = P[352], Material = Enum.Material.SmoothPlastic} end if P[444] then materialBatch[#materialBatch+1] = {Part = P[444], Material = Enum.Material.SmoothPlastic} end if P[1152] then materialBatch[#materialBatch+1] = {Part = P[1152], Material = Enum.Material.Plastic} end if P[1667] then materialBatch[#materialBatch+1] = {Part = P[1667], Material = Enum.Material.Plastic} end if P[90] then materialBatch[#materialBatch+1] = {Part = P[90], Material = Enum.Material.Wood} end if P[1647] then materialBatch[#materialBatch+1] = {Part = P[1647], Material = Enum.Material.Plastic} end if P[1637] then materialBatch[#materialBatch+1] = {Part = P[1637], Material = Enum.Material.Plastic} end if P[415] then materialBatch[#materialBatch+1] = {Part = P[415], Material = Enum.Material.Plastic} end if P[1625] then materialBatch[#materialBatch+1] = {Part = P[1625], Material = Enum.Material.Plastic} end if P[931] then materialBatch[#materialBatch+1] = {Part = P[931], Material = Enum.Material.WoodPlanks} end if P[1622] then materialBatch[#materialBatch+1] = {Part = P[1622], Material = Enum.Material.Plastic} end if P[657] then materialBatch[#materialBatch+1] = {Part = P[657], Material = Enum.Material.Fabric} end if P[348] then materialBatch[#materialBatch+1] = {Part = P[348], Material = Enum.Material.WoodPlanks} end if P[621] then materialBatch[#materialBatch+1] = {Part = P[621], Material = Enum.Material.WoodPlanks} end if P[1615] then materialBatch[#materialBatch+1] = {Part = P[1615], Material = Enum.Material.Plastic} end if P[1316] then materialBatch[#materialBatch+1] = {Part = P[1316], Material = Enum.Material.Wood} end if P[680] then materialBatch[#materialBatch+1] = {Part = P[680], Material = Enum.Material.SmoothPlastic} end if P[1403] then materialBatch[#materialBatch+1] = {Part = P[1403], Material = Enum.Material.Wood} end if P[1589] then materialBatch[#materialBatch+1] = {Part = P[1589], Material = Enum.Material.Plastic} end if P[631] then materialBatch[#materialBatch+1] = {Part = P[631], Material = Enum.Material.SmoothPlastic} end if P[1551] then materialBatch[#materialBatch+1] = {Part = P[1551], Material = Enum.Material.Plastic} end if P[1317] then materialBatch[#materialBatch+1] = {Part = P[1317], Material = Enum.Material.SmoothPlastic} end if P[1535] then materialBatch[#materialBatch+1] = {Part = P[1535], Material = Enum.Material.Plastic} end if P[788] then materialBatch[#materialBatch+1] = {Part = P[788], Material = Enum.Material.Plastic} end if P[1150] then materialBatch[#materialBatch+1] = {Part = P[1150], Material = Enum.Material.Glass} end if P[1301] then materialBatch[#materialBatch+1] = {Part = P[1301], Material = Enum.Material.Plastic} end if P[723] then materialBatch[#materialBatch+1] = {Part = P[723], Material = Enum.Material.Plastic} end if P[1518] then materialBatch[#materialBatch+1] = {Part = P[1518], Material = Enum.Material.Plastic} end if P[1257] then materialBatch[#materialBatch+1] = {Part = P[1257], Material = Enum.Material.Wood} end if P[452] then materialBatch[#materialBatch+1] = {Part = P[452], Material = Enum.Material.Plastic} end if P[1408] then materialBatch[#materialBatch+1] = {Part = P[1408], Material = Enum.Material.Plastic} end if P[1490] then materialBatch[#materialBatch+1] = {Part = P[1490], Material = Enum.Material.CorrodedMetal} end if P[1127] then materialBatch[#materialBatch+1] = {Part = P[1127], Material = Enum.Material.SmoothPlastic} end if P[1488] then materialBatch[#materialBatch+1] = {Part = P[1488], Material = Enum.Material.CorrodedMetal} end if P[1081] then materialBatch[#materialBatch+1] = {Part = P[1081], Material = Enum.Material.Wood} end if P[1486] then materialBatch[#materialBatch+1] = {Part = P[1486], Material = Enum.Material.CorrodedMetal} end if P[1482] then materialBatch[#materialBatch+1] = {Part = P[1482], Material = Enum.Material.CorrodedMetal} end if P[1480] then materialBatch[#materialBatch+1] = {Part = P[1480], Material = Enum.Material.CorrodedMetal} end if P[86] then materialBatch[#materialBatch+1] = {Part = P[86], Material = Enum.Material.Wood} end if P[1476] then materialBatch[#materialBatch+1] = {Part = P[1476], Material = Enum.Material.Plastic} end if P[868] then materialBatch[#materialBatch+1] = {Part = P[868], Material = Enum.Material.Plastic} end if P[543] then materialBatch[#materialBatch+1] = {Part = P[543], Material = Enum.Material.Plastic} end if P[1474] then materialBatch[#materialBatch+1] = {Part = P[1474], Material = Enum.Material.CorrodedMetal} end if P[1471] then materialBatch[#materialBatch+1] = {Part = P[1471], Material = Enum.Material.Plastic} end if P[1465] then materialBatch[#materialBatch+1] = {Part = P[1465], Material = Enum.Material.SmoothPlastic} end if P[834] then materialBatch[#materialBatch+1] = {Part = P[834], Material = Enum.Material.Metal} end if P[1255] then materialBatch[#materialBatch+1] = {Part = P[1255], Material = Enum.Material.Plastic} end if P[1341] then materialBatch[#materialBatch+1] = {Part = P[1341], Material = Enum.Material.Plastic} end if P[969] then materialBatch[#materialBatch+1] = {Part = P[969], Material = Enum.Material.Plastic} end if P[1461] then materialBatch[#materialBatch+1] = {Part = P[1461], Material = Enum.Material.SmoothPlastic} end if P[1173] then materialBatch[#materialBatch+1] = {Part = P[1173], Material = Enum.Material.Plastic} end if P[1456] then materialBatch[#materialBatch+1] = {Part = P[1456], Material = Enum.Material.SmoothPlastic} end if P[1453] then materialBatch[#materialBatch+1] = {Part = P[1453], Material = Enum.Material.Wood} end if P[1044] then materialBatch[#materialBatch+1] = {Part = P[1044], Material = Enum.Material.Wood} end if P[610] then materialBatch[#materialBatch+1] = {Part = P[610], Material = Enum.Material.SmoothPlastic} end if P[495] then materialBatch[#materialBatch+1] = {Part = P[495], Material = Enum.Material.SmoothPlastic} end if P[435] then materialBatch[#materialBatch+1] = {Part = P[435], Material = Enum.Material.Plastic} end if P[944] then materialBatch[#materialBatch+1] = {Part = P[944], Material = Enum.Material.WoodPlanks} end if P[1444] then materialBatch[#materialBatch+1] = {Part = P[1444], Material = Enum.Material.Wood} end if P[1439] then materialBatch[#materialBatch+1] = {Part = P[1439], Material = Enum.Material.Plastic} end if P[1437] then materialBatch[#materialBatch+1] = {Part = P[1437], Material = Enum.Material.SmoothPlastic} end if P[1433] then materialBatch[#materialBatch+1] = {Part = P[1433], Material = Enum.Material.SmoothPlastic} end if P[490] then materialBatch[#materialBatch+1] = {Part = P[490], Material = Enum.Material.WoodPlanks} end if P[82] then materialBatch[#materialBatch+1] = {Part = P[82], Material = Enum.Material.Ice} end if P[403] then materialBatch[#materialBatch+1] = {Part = P[403], Material = Enum.Material.SmoothPlastic} end if P[1113] then materialBatch[#materialBatch+1] = {Part = P[1113], Material = Enum.Material.Plastic} end if P[249] then materialBatch[#materialBatch+1] = {Part = P[249], Material = Enum.Material.Plastic} end if P[1125] then materialBatch[#materialBatch+1] = {Part = P[1125], Material = Enum.Material.SmoothPlastic} end if P[781] then materialBatch[#materialBatch+1] = {Part = P[781], Material = Enum.Material.SmoothPlastic} end if P[1428] then materialBatch[#materialBatch+1] = {Part = P[1428], Material = Enum.Material.Plastic} end if P[369] then materialBatch[#materialBatch+1] = {Part = P[369], Material = Enum.Material.Ice} end if P[441] then materialBatch[#materialBatch+1] = {Part = P[441], Material = Enum.Material.Wood} end if P[1426] then materialBatch[#materialBatch+1] = {Part = P[1426], Material = Enum.Material.WoodPlanks} end if P[522] then materialBatch[#materialBatch+1] = {Part = P[522], Material = Enum.Material.SmoothPlastic} end if P[1333] then materialBatch[#materialBatch+1] = {Part = P[1333], Material = Enum.Material.SmoothPlastic} end if P[1424] then materialBatch[#materialBatch+1] = {Part = P[1424], Material = Enum.Material.Plastic} end if P[769] then materialBatch[#materialBatch+1] = {Part = P[769], Material = Enum.Material.Slate} end if P[603] then materialBatch[#materialBatch+1] = {Part = P[603], Material = Enum.Material.Plastic} end if P[901] then materialBatch[#materialBatch+1] = {Part = P[901], Material = Enum.Material.SmoothPlastic} end if P[955] then materialBatch[#materialBatch+1] = {Part = P[955], Material = Enum.Material.Metal} end if P[1138] then materialBatch[#materialBatch+1] = {Part = P[1138], Material = Enum.Material.Glass} end if P[745] then materialBatch[#materialBatch+1] = {Part = P[745], Material = Enum.Material.Plastic} end if P[1209] then materialBatch[#materialBatch+1] = {Part = P[1209], Material = Enum.Material.SmoothPlastic} end if P[328] then materialBatch[#materialBatch+1] = {Part = P[328], Material = Enum.Material.Plastic} end if P[897] then materialBatch[#materialBatch+1] = {Part = P[897], Material = Enum.Material.Plastic} end if P[1422] then materialBatch[#materialBatch+1] = {Part = P[1422], Material = Enum.Material.Plastic} end if P[743] then materialBatch[#materialBatch+1] = {Part = P[743], Material = Enum.Material.Plastic} end if P[1181] then materialBatch[#materialBatch+1] = {Part = P[1181], Material = Enum.Material.Plastic} end if P[681] then materialBatch[#materialBatch+1] = {Part = P[681], Material = Enum.Material.SmoothPlastic} end if P[1285] then materialBatch[#materialBatch+1] = {Part = P[1285], Material = Enum.Material.Wood} end if P[1060] then materialBatch[#materialBatch+1] = {Part = P[1060], Material = Enum.Material.SmoothPlastic} end if P[671] then materialBatch[#materialBatch+1] = {Part = P[671], Material = Enum.Material.Metal} end if P[1419] then materialBatch[#materialBatch+1] = {Part = P[1419], Material = Enum.Material.SmoothPlastic} end if P[1416] then materialBatch[#materialBatch+1] = {Part = P[1416], Material = Enum.Material.Plastic} end if P[1144] then materialBatch[#materialBatch+1] = {Part = P[1144], Material = Enum.Material.Wood} end if P[1295] then materialBatch[#materialBatch+1] = {Part = P[1295], Material = Enum.Material.SmoothPlastic} end if P[1414] then materialBatch[#materialBatch+1] = {Part = P[1414], Material = Enum.Material.SmoothPlastic} end if P[1076] then materialBatch[#materialBatch+1] = {Part = P[1076], Material = Enum.Material.Wood} end if P[1410] then materialBatch[#materialBatch+1] = {Part = P[1410], Material = Enum.Material.Wood} end if P[1406] then materialBatch[#materialBatch+1] = {Part = P[1406], Material = Enum.Material.SmoothPlastic} end if P[311] then materialBatch[#materialBatch+1] = {Part = P[311], Material = Enum.Material.Plastic} end if P[1594] then materialBatch[#materialBatch+1] = {Part = P[1594], Material = Enum.Material.Plastic} end if P[1402] then materialBatch[#materialBatch+1] = {Part = P[1402], Material = Enum.Material.Plastic} end if P[843] then materialBatch[#materialBatch+1] = {Part = P[843], Material = Enum.Material.SmoothPlastic} end if P[1272] then materialBatch[#materialBatch+1] = {Part = P[1272], Material = Enum.Material.SmoothPlastic} end if P[1051] then materialBatch[#materialBatch+1] = {Part = P[1051], Material = Enum.Material.SmoothPlastic} end if P[1398] then materialBatch[#materialBatch+1] = {Part = P[1398], Material = Enum.Material.SmoothPlastic} end if P[300] then materialBatch[#materialBatch+1] = {Part = P[300], Material = Enum.Material.Ice} end if P[732] then materialBatch[#materialBatch+1] = {Part = P[732], Material = Enum.Material.Plastic} end if P[1040] then materialBatch[#materialBatch+1] = {Part = P[1040], Material = Enum.Material.SmoothPlastic} end if P[254] then materialBatch[#materialBatch+1] = {Part = P[254], Material = Enum.Material.Plastic} end if P[1394] then materialBatch[#materialBatch+1] = {Part = P[1394], Material = Enum.Material.Plastic} end if P[1390] then materialBatch[#materialBatch+1] = {Part = P[1390], Material = Enum.Material.Plastic} end if P[1388] then materialBatch[#materialBatch+1] = {Part = P[1388], Material = Enum.Material.Plastic} end if P[462] then materialBatch[#materialBatch+1] = {Part = P[462], Material = Enum.Material.Plastic} end if P[1386] then materialBatch[#materialBatch+1] = {Part = P[1386], Material = Enum.Material.Plastic} end if P[1383] then materialBatch[#materialBatch+1] = {Part = P[1383], Material = Enum.Material.SmoothPlastic} end if P[1077] then materialBatch[#materialBatch+1] = {Part = P[1077], Material = Enum.Material.Plastic} end if P[1322] then materialBatch[#materialBatch+1] = {Part = P[1322], Material = Enum.Material.SmoothPlastic} end if P[221] then materialBatch[#materialBatch+1] = {Part = P[221], Material = Enum.Material.Ice} end if P[346] then materialBatch[#materialBatch+1] = {Part = P[346], Material = Enum.Material.Plastic} end if P[1105] then materialBatch[#materialBatch+1] = {Part = P[1105], Material = Enum.Material.Plastic} end if P[1379] then materialBatch[#materialBatch+1] = {Part = P[1379], Material = Enum.Material.Plastic} end if P[237] then materialBatch[#materialBatch+1] = {Part = P[237], Material = Enum.Material.Plastic} end if P[741] then materialBatch[#materialBatch+1] = {Part = P[741], Material = Enum.Material.Plastic} end if P[358] then materialBatch[#materialBatch+1] = {Part = P[358], Material = Enum.Material.Plastic} end if P[1370] then materialBatch[#materialBatch+1] = {Part = P[1370], Material = Enum.Material.Plastic} end if P[1368] then materialBatch[#materialBatch+1] = {Part = P[1368], Material = Enum.Material.Plastic} end if P[1331] then materialBatch[#materialBatch+1] = {Part = P[1331], Material = Enum.Material.SmoothPlastic} end if P[832] then materialBatch[#materialBatch+1] = {Part = P[832], Material = Enum.Material.Wood} end if P[188] then materialBatch[#materialBatch+1] = {Part = P[188], Material = Enum.Material.Plastic} end if P[1367] then materialBatch[#materialBatch+1] = {Part = P[1367], Material = Enum.Material.Plastic} end if P[910] then materialBatch[#materialBatch+1] = {Part = P[910], Material = Enum.Material.SmoothPlastic} end if P[1097] then materialBatch[#materialBatch+1] = {Part = P[1097], Material = Enum.Material.Plastic} end if P[562] then materialBatch[#materialBatch+1] = {Part = P[562], Material = Enum.Material.SmoothPlastic} end if P[260] then materialBatch[#materialBatch+1] = {Part = P[260], Material = Enum.Material.SmoothPlastic} end if P[919] then materialBatch[#materialBatch+1] = {Part = P[919], Material = Enum.Material.SmoothPlastic} end if P[978] then materialBatch[#materialBatch+1] = {Part = P[978], Material = Enum.Material.Plastic} end if P[295] then materialBatch[#materialBatch+1] = {Part = P[295], Material = Enum.Material.Plastic} end if P[863] then materialBatch[#materialBatch+1] = {Part = P[863], Material = Enum.Material.SmoothPlastic} end if P[1352] then materialBatch[#materialBatch+1] = {Part = P[1352], Material = Enum.Material.SmoothPlastic} end if P[750] then materialBatch[#materialBatch+1] = {Part = P[750], Material = Enum.Material.Wood} end if P[1357] then materialBatch[#materialBatch+1] = {Part = P[1357], Material = Enum.Material.SmoothPlastic} end if P[154] then materialBatch[#materialBatch+1] = {Part = P[154], Material = Enum.Material.Plastic} end if P[1355] then materialBatch[#materialBatch+1] = {Part = P[1355], Material = Enum.Material.SmoothPlastic} end if P[1354] then materialBatch[#materialBatch+1] = {Part = P[1354], Material = Enum.Material.SmoothPlastic} end if P[1359] then materialBatch[#materialBatch+1] = {Part = P[1359], Material = Enum.Material.Plastic} end if P[1351] then materialBatch[#materialBatch+1] = {Part = P[1351], Material = Enum.Material.Glass} end if P[267] then materialBatch[#materialBatch+1] = {Part = P[267], Material = Enum.Material.Plastic} end if P[1345] then materialBatch[#materialBatch+1] = {Part = P[1345], Material = Enum.Material.Plastic} end if P[1326] then materialBatch[#materialBatch+1] = {Part = P[1326], Material = Enum.Material.SmoothPlastic} end if P[1337] then materialBatch[#materialBatch+1] = {Part = P[1337], Material = Enum.Material.SmoothPlastic} end if P[1335] then materialBatch[#materialBatch+1] = {Part = P[1335], Material = Enum.Material.SmoothPlastic} end if P[1425] then materialBatch[#materialBatch+1] = {Part = P[1425], Material = Enum.Material.SmoothPlastic} end if P[1163] then materialBatch[#materialBatch+1] = {Part = P[1163], Material = Enum.Material.Glass} end if P[1330] then materialBatch[#materialBatch+1] = {Part = P[1330], Material = Enum.Material.Wood} end if P[550] then materialBatch[#materialBatch+1] = {Part = P[550], Material = Enum.Material.WoodPlanks} end if P[1343] then materialBatch[#materialBatch+1] = {Part = P[1343], Material = Enum.Material.Plastic} end if P[679] then materialBatch[#materialBatch+1] = {Part = P[679], Material = Enum.Material.WoodPlanks} end if P[923] then materialBatch[#materialBatch+1] = {Part = P[923], Material = Enum.Material.Plastic} end if P[1325] then materialBatch[#materialBatch+1] = {Part = P[1325], Material = Enum.Material.SmoothPlastic} end if P[672] then materialBatch[#materialBatch+1] = {Part = P[672], Material = Enum.Material.Plastic} end if P[1205] then materialBatch[#materialBatch+1] = {Part = P[1205], Material = Enum.Material.Metal} end if P[1323] then materialBatch[#materialBatch+1] = {Part = P[1323], Material = Enum.Material.SmoothPlastic} end if P[1537] then materialBatch[#materialBatch+1] = {Part = P[1537], Material = Enum.Material.Plastic} end if P[1312] then materialBatch[#materialBatch+1] = {Part = P[1312], Material = Enum.Material.SmoothPlastic} end if P[1308] then materialBatch[#materialBatch+1] = {Part = P[1308], Material = Enum.Material.SmoothPlastic} end if P[92] then materialBatch[#materialBatch+1] = {Part = P[92], Material = Enum.Material.Wood} end if P[1185] then materialBatch[#materialBatch+1] = {Part = P[1185], Material = Enum.Material.SmoothPlastic} end if P[1305] then materialBatch[#materialBatch+1] = {Part = P[1305], Material = Enum.Material.Wood} end if P[1303] then materialBatch[#materialBatch+1] = {Part = P[1303], Material = Enum.Material.SmoothPlastic} end if P[877] then materialBatch[#materialBatch+1] = {Part = P[877], Material = Enum.Material.Plastic} end if P[1233] then materialBatch[#materialBatch+1] = {Part = P[1233], Material = Enum.Material.SmoothPlastic} end if P[1302] then materialBatch[#materialBatch+1] = {Part = P[1302], Material = Enum.Material.Wood} end if P[773] then materialBatch[#materialBatch+1] = {Part = P[773], Material = Enum.Material.Plastic} end if P[1080] then materialBatch[#materialBatch+1] = {Part = P[1080], Material = Enum.Material.Plastic} end if P[159] then materialBatch[#materialBatch+1] = {Part = P[159], Material = Enum.Material.WoodPlanks} end if P[232] then materialBatch[#materialBatch+1] = {Part = P[232], Material = Enum.Material.SmoothPlastic} end if P[1520] then materialBatch[#materialBatch+1] = {Part = P[1520], Material = Enum.Material.Plastic} end if P[981] then materialBatch[#materialBatch+1] = {Part = P[981], Material = Enum.Material.Plastic} end if P[1294] then materialBatch[#materialBatch+1] = {Part = P[1294], Material = Enum.Material.Wood} end if P[1137] then materialBatch[#materialBatch+1] = {Part = P[1137], Material = Enum.Material.SmoothPlastic} end if P[1293] then materialBatch[#materialBatch+1] = {Part = P[1293], Material = Enum.Material.SmoothPlastic} end if P[1292] then materialBatch[#materialBatch+1] = {Part = P[1292], Material = Enum.Material.SmoothPlastic} end if P[1290] then materialBatch[#materialBatch+1] = {Part = P[1290], Material = Enum.Material.Wood} end if P[802] then materialBatch[#materialBatch+1] = {Part = P[802], Material = Enum.Material.WoodPlanks} end if P[1287] then materialBatch[#materialBatch+1] = {Part = P[1287], Material = Enum.Material.Plastic} end if P[1283] then materialBatch[#materialBatch+1] = {Part = P[1283], Material = Enum.Material.Wood} end if P[1245] then materialBatch[#materialBatch+1] = {Part = P[1245], Material = Enum.Material.SmoothPlastic} end if P[826] then materialBatch[#materialBatch+1] = {Part = P[826], Material = Enum.Material.Glass} end if P[853] then materialBatch[#materialBatch+1] = {Part = P[853], Material = Enum.Material.Plastic} end if P[442] then materialBatch[#materialBatch+1] = {Part = P[442], Material = Enum.Material.Plastic} end if P[1275] then materialBatch[#materialBatch+1] = {Part = P[1275], Material = Enum.Material.Glass} end if P[122] then materialBatch[#materialBatch+1] = {Part = P[122], Material = Enum.Material.Plastic} end if P[1869] then materialBatch[#materialBatch+1] = {Part = P[1869], Material = Enum.Material.Plastic} end if P[613] then materialBatch[#materialBatch+1] = {Part = P[613], Material = Enum.Material.WoodPlanks} end if P[1271] then materialBatch[#materialBatch+1] = {Part = P[1271], Material = Enum.Material.SmoothPlastic} end if P[698] then materialBatch[#materialBatch+1] = {Part = P[698], Material = Enum.Material.Plastic} end if P[391] then materialBatch[#materialBatch+1] = {Part = P[391], Material = Enum.Material.Wood} end if P[1269] then materialBatch[#materialBatch+1] = {Part = P[1269], Material = Enum.Material.SmoothPlastic} end if P[1262] then materialBatch[#materialBatch+1] = {Part = P[1262], Material = Enum.Material.WoodPlanks} end if P[819] then materialBatch[#materialBatch+1] = {Part = P[819], Material = Enum.Material.WoodPlanks} end if P[1259] then materialBatch[#materialBatch+1] = {Part = P[1259], Material = Enum.Material.Plastic} end if P[1496] then materialBatch[#materialBatch+1] = {Part = P[1496], Material = Enum.Material.Plastic} end if P[882] then materialBatch[#materialBatch+1] = {Part = P[882], Material = Enum.Material.SmoothPlastic} end if P[1463] then materialBatch[#materialBatch+1] = {Part = P[1463], Material = Enum.Material.SmoothPlastic} end if P[1114] then materialBatch[#materialBatch+1] = {Part = P[1114], Material = Enum.Material.Wood} end if P[205] then materialBatch[#materialBatch+1] = {Part = P[205], Material = Enum.Material.Ice} end if P[1083] then materialBatch[#materialBatch+1] = {Part = P[1083], Material = Enum.Material.Wood} end if P[1236] then materialBatch[#materialBatch+1] = {Part = P[1236], Material = Enum.Material.SmoothPlastic} end if P[561] then materialBatch[#materialBatch+1] = {Part = P[561], Material = Enum.Material.SmoothPlastic} end if P[1228] then materialBatch[#materialBatch+1] = {Part = P[1228], Material = Enum.Material.Wood} end if P[608] then materialBatch[#materialBatch+1] = {Part = P[608], Material = Enum.Material.SmoothPlastic} end if P[1221] then materialBatch[#materialBatch+1] = {Part = P[1221], Material = Enum.Material.Plastic} end if P[430] then materialBatch[#materialBatch+1] = {Part = P[430], Material = Enum.Material.Plastic} end if P[1194] then materialBatch[#materialBatch+1] = {Part = P[1194], Material = Enum.Material.SmoothPlastic} end if P[1019] then materialBatch[#materialBatch+1] = {Part = P[1019], Material = Enum.Material.Plastic} end if P[656] then materialBatch[#materialBatch+1] = {Part = P[656], Material = Enum.Material.Wood} end if P[705] then materialBatch[#materialBatch+1] = {Part = P[705], Material = Enum.Material.SmoothPlastic} end if P[1214] then materialBatch[#materialBatch+1] = {Part = P[1214], Material = Enum.Material.Plastic} end if P[526] then materialBatch[#materialBatch+1] = {Part = P[526], Material = Enum.Material.SmoothPlastic} end if P[1446] then materialBatch[#materialBatch+1] = {Part = P[1446], Material = Enum.Material.Plastic} end if P[1212] then materialBatch[#materialBatch+1] = {Part = P[1212], Material = Enum.Material.Wood} end if P[644] then materialBatch[#materialBatch+1] = {Part = P[644], Material = Enum.Material.SmoothPlastic} end if P[1211] then materialBatch[#materialBatch+1] = {Part = P[1211], Material = Enum.Material.SmoothPlastic} end if P[240] then materialBatch[#materialBatch+1] = {Part = P[240], Material = Enum.Material.Plastic} end if P[1048] then materialBatch[#materialBatch+1] = {Part = P[1048], Material = Enum.Material.SmoothPlastic} end if P[174] then materialBatch[#materialBatch+1] = {Part = P[174], Material = Enum.Material.Plastic} end if P[876] then materialBatch[#materialBatch+1] = {Part = P[876], Material = Enum.Material.SmoothPlastic} end if P[538] then materialBatch[#materialBatch+1] = {Part = P[538], Material = Enum.Material.Slate} end if P[783] then materialBatch[#materialBatch+1] = {Part = P[783], Material = Enum.Material.SmoothPlastic} end if P[554] then materialBatch[#materialBatch+1] = {Part = P[554], Material = Enum.Material.Plastic} end if P[1201] then materialBatch[#materialBatch+1] = {Part = P[1201], Material = Enum.Material.Wood} end if P[761] then materialBatch[#materialBatch+1] = {Part = P[761], Material = Enum.Material.Slate} end if P[69] then materialBatch[#materialBatch+1] = {Part = P[69], Material = Enum.Material.Metal} end if P[1126] then materialBatch[#materialBatch+1] = {Part = P[1126], Material = Enum.Material.Plastic} end if P[406] then materialBatch[#materialBatch+1] = {Part = P[406], Material = Enum.Material.SmoothPlastic} end if P[1151] then materialBatch[#materialBatch+1] = {Part = P[1151], Material = Enum.Material.Wood} end if P[1136] then materialBatch[#materialBatch+1] = {Part = P[1136], Material = Enum.Material.Wood} end if P[1195] then materialBatch[#materialBatch+1] = {Part = P[1195], Material = Enum.Material.WoodPlanks} end if P[1220] then materialBatch[#materialBatch+1] = {Part = P[1220], Material = Enum.Material.SmoothPlastic} end if P[486] then materialBatch[#materialBatch+1] = {Part = P[486], Material = Enum.Material.Metal} end if P[255] then materialBatch[#materialBatch+1] = {Part = P[255], Material = Enum.Material.SmoothPlastic} end if P[1190] then materialBatch[#materialBatch+1] = {Part = P[1190], Material = Enum.Material.Plastic} end if P[1186] then materialBatch[#materialBatch+1] = {Part = P[1186], Material = Enum.Material.Plastic} end if P[795] then materialBatch[#materialBatch+1] = {Part = P[795], Material = Enum.Material.SmoothPlastic} end if P[1184] then materialBatch[#materialBatch+1] = {Part = P[1184], Material = Enum.Material.SmoothPlastic} end if P[1183] then materialBatch[#materialBatch+1] = {Part = P[1183], Material = Enum.Material.WoodPlanks} end if P[721] then materialBatch[#materialBatch+1] = {Part = P[721], Material = Enum.Material.Slate} end if P[1421] then materialBatch[#materialBatch+1] = {Part = P[1421], Material = Enum.Material.SmoothPlastic} end if P[1180] then materialBatch[#materialBatch+1] = {Part = P[1180], Material = Enum.Material.Plastic} end if P[1135] then materialBatch[#materialBatch+1] = {Part = P[1135], Material = Enum.Material.SmoothPlastic} end if P[934] then materialBatch[#materialBatch+1] = {Part = P[934], Material = Enum.Material.SmoothPlastic} end if P[1176] then materialBatch[#materialBatch+1] = {Part = P[1176], Material = Enum.Material.Plastic} end if P[771] then materialBatch[#materialBatch+1] = {Part = P[771], Material = Enum.Material.Plastic} end if P[508] then materialBatch[#materialBatch+1] = {Part = P[508], Material = Enum.Material.WoodPlanks} end if P[334] then materialBatch[#materialBatch+1] = {Part = P[334], Material = Enum.Material.SmoothPlastic} end if P[1458] then materialBatch[#materialBatch+1] = {Part = P[1458], Material = Enum.Material.Plastic} end if P[746] then materialBatch[#materialBatch+1] = {Part = P[746], Material = Enum.Material.SmoothPlastic} end if P[1172] then materialBatch[#materialBatch+1] = {Part = P[1172], Material = Enum.Material.Wood} end if P[622] then materialBatch[#materialBatch+1] = {Part = P[622], Material = Enum.Material.Metal} end if P[1169] then materialBatch[#materialBatch+1] = {Part = P[1169], Material = Enum.Material.Plastic} end if P[596] then materialBatch[#materialBatch+1] = {Part = P[596], Material = Enum.Material.WoodPlanks} end if P[1168] then materialBatch[#materialBatch+1] = {Part = P[1168], Material = Enum.Material.Plastic} end if P[248] then materialBatch[#materialBatch+1] = {Part = P[248], Material = Enum.Material.Plastic} end if P[1160] then materialBatch[#materialBatch+1] = {Part = P[1160], Material = Enum.Material.Plastic} end if P[565] then materialBatch[#materialBatch+1] = {Part = P[565], Material = Enum.Material.SmoothPlastic} end if P[1158] then materialBatch[#materialBatch+1] = {Part = P[1158], Material = Enum.Material.SmoothPlastic} end if P[870] then materialBatch[#materialBatch+1] = {Part = P[870], Material = Enum.Material.SmoothPlastic} end if P[1062] then materialBatch[#materialBatch+1] = {Part = P[1062], Material = Enum.Material.SmoothPlastic} end if P[1156] then materialBatch[#materialBatch+1] = {Part = P[1156], Material = Enum.Material.Wood} end if P[491] then materialBatch[#materialBatch+1] = {Part = P[491], Material = Enum.Material.WoodPlanks} end if P[1155] then materialBatch[#materialBatch+1] = {Part = P[1155], Material = Enum.Material.Plastic} end if P[297] then materialBatch[#materialBatch+1] = {Part = P[297], Material = Enum.Material.SmoothPlastic} end if P[1154] then materialBatch[#materialBatch+1] = {Part = P[1154], Material = Enum.Material.Wood} end if P[1677] then materialBatch[#materialBatch+1] = {Part = P[1677], Material = Enum.Material.Plastic} end if P[617] then materialBatch[#materialBatch+1] = {Part = P[617], Material = Enum.Material.Wood} end if P[1522] then materialBatch[#materialBatch+1] = {Part = P[1522], Material = Enum.Material.Plastic} end if P[1149] then materialBatch[#materialBatch+1] = {Part = P[1149], Material = Enum.Material.Plastic} end if P[1147] then materialBatch[#materialBatch+1] = {Part = P[1147], Material = Enum.Material.Glass} end if P[1903] then materialBatch[#materialBatch+1] = {Part = P[1903], Material = Enum.Material.Plastic} end if P[589] then materialBatch[#materialBatch+1] = {Part = P[589], Material = Enum.Material.Sand} end if P[381] then materialBatch[#materialBatch+1] = {Part = P[381], Material = Enum.Material.Ice} end if P[615] then materialBatch[#materialBatch+1] = {Part = P[615], Material = Enum.Material.Plastic} end if P[1142] then materialBatch[#materialBatch+1] = {Part = P[1142], Material = Enum.Material.SmoothPlastic} end if P[469] then materialBatch[#materialBatch+1] = {Part = P[469], Material = Enum.Material.Plastic} end if P[76] then materialBatch[#materialBatch+1] = {Part = P[76], Material = Enum.Material.Ice} end if P[350] then materialBatch[#materialBatch+1] = {Part = P[350], Material = Enum.Material.Plastic} end if P[1141] then materialBatch[#materialBatch+1] = {Part = P[1141], Material = Enum.Material.Plastic} end if P[1131] then materialBatch[#materialBatch+1] = {Part = P[1131], Material = Enum.Material.Plastic} end if P[1094] then materialBatch[#materialBatch+1] = {Part = P[1094], Material = Enum.Material.Wood} end if P[511] then materialBatch[#materialBatch+1] = {Part = P[511], Material = Enum.Material.SmoothPlastic} end if P[614] then materialBatch[#materialBatch+1] = {Part = P[614], Material = Enum.Material.Wood} end if P[1130] then materialBatch[#materialBatch+1] = {Part = P[1130], Material = Enum.Material.Wood} end if P[1074] then materialBatch[#materialBatch+1] = {Part = P[1074], Material = Enum.Material.Plastic} end if P[93] then materialBatch[#materialBatch+1] = {Part = P[93], Material = Enum.Material.Wood} end if P[844] then materialBatch[#materialBatch+1] = {Part = P[844], Material = Enum.Material.SmoothPlastic} end if P[497] then materialBatch[#materialBatch+1] = {Part = P[497], Material = Enum.Material.SmoothPlastic} end if P[1198] then materialBatch[#materialBatch+1] = {Part = P[1198], Material = Enum.Material.Plastic} end if P[413] then materialBatch[#materialBatch+1] = {Part = P[413], Material = Enum.Material.Plastic} end if P[1432] then materialBatch[#materialBatch+1] = {Part = P[1432], Material = Enum.Material.SmoothPlastic} end if P[988] then materialBatch[#materialBatch+1] = {Part = P[988], Material = Enum.Material.Metal} end if P[192] then materialBatch[#materialBatch+1] = {Part = P[192], Material = Enum.Material.Wood} end if P[1117] then materialBatch[#materialBatch+1] = {Part = P[1117], Material = Enum.Material.WoodPlanks} end if P[1253] then materialBatch[#materialBatch+1] = {Part = P[1253], Material = Enum.Material.SmoothPlastic} end if P[310] then materialBatch[#materialBatch+1] = {Part = P[310], Material = Enum.Material.Plastic} end if P[1111] then materialBatch[#materialBatch+1] = {Part = P[1111], Material = Enum.Material.SmoothPlastic} end if P[1715] then materialBatch[#materialBatch+1] = {Part = P[1715], Material = Enum.Material.Plastic} end if P[1108] then materialBatch[#materialBatch+1] = {Part = P[1108], Material = Enum.Material.Plastic} end if P[1234] then materialBatch[#materialBatch+1] = {Part = P[1234], Material = Enum.Material.SmoothPlastic} end if P[915] then materialBatch[#materialBatch+1] = {Part = P[915], Material = Enum.Material.Plastic} end if P[950] then materialBatch[#materialBatch+1] = {Part = P[950], Material = Enum.Material.Plastic} end if P[776] then materialBatch[#materialBatch+1] = {Part = P[776], Material = Enum.Material.SmoothPlastic} end if P[1192] then materialBatch[#materialBatch+1] = {Part = P[1192], Material = Enum.Material.SmoothPlastic} end if P[689] then materialBatch[#materialBatch+1] = {Part = P[689], Material = Enum.Material.Slate} end if P[983] then materialBatch[#materialBatch+1] = {Part = P[983], Material = Enum.Material.SmoothPlastic} end if P[925] then materialBatch[#materialBatch+1] = {Part = P[925], Material = Enum.Material.SmoothPlastic} end if P[1101] then materialBatch[#materialBatch+1] = {Part = P[1101], Material = Enum.Material.Plastic} end if P[572] then materialBatch[#materialBatch+1] = {Part = P[572], Material = Enum.Material.SmoothPlastic} end if P[1363] then materialBatch[#materialBatch+1] = {Part = P[1363], Material = Enum.Material.Metal} end if P[299] then materialBatch[#materialBatch+1] = {Part = P[299], Material = Enum.Material.Plastic} end if P[1219] then materialBatch[#materialBatch+1] = {Part = P[1219], Material = Enum.Material.Wood} end if P[231] then materialBatch[#materialBatch+1] = {Part = P[231], Material = Enum.Material.Wood} end if P[142] then materialBatch[#materialBatch+1] = {Part = P[142], Material = Enum.Material.Plastic} end if P[1090] then materialBatch[#materialBatch+1] = {Part = P[1090], Material = Enum.Material.SmoothPlastic} end if P[1213] then materialBatch[#materialBatch+1] = {Part = P[1213], Material = Enum.Material.Wood} end if P[408] then materialBatch[#materialBatch+1] = {Part = P[408], Material = Enum.Material.Plastic} end if P[605] then materialBatch[#materialBatch+1] = {Part = P[605], Material = Enum.Material.Wood} end if P[1008] then materialBatch[#materialBatch+1] = {Part = P[1008], Material = Enum.Material.Plastic} end if P[1082] then materialBatch[#materialBatch+1] = {Part = P[1082], Material = Enum.Material.Plastic} end if P[204] then materialBatch[#materialBatch+1] = {Part = P[204], Material = Enum.Material.Plastic} end if P[1157] then materialBatch[#materialBatch+1] = {Part = P[1157], Material = Enum.Material.Glass} end if P[959] then materialBatch[#materialBatch+1] = {Part = P[959], Material = Enum.Material.WoodPlanks} end if P[473] then materialBatch[#materialBatch+1] = {Part = P[473], Material = Enum.Material.Metal} end if P[414] then materialBatch[#materialBatch+1] = {Part = P[414], Material = Enum.Material.Plastic} end if P[985] then materialBatch[#materialBatch+1] = {Part = P[985], Material = Enum.Material.Plastic} end if P[777] then materialBatch[#materialBatch+1] = {Part = P[777], Material = Enum.Material.SmoothPlastic} end if P[630] then materialBatch[#materialBatch+1] = {Part = P[630], Material = Enum.Material.SmoothPlastic} end if P[354] then materialBatch[#materialBatch+1] = {Part = P[354], Material = Enum.Material.Plastic} end if P[338] then materialBatch[#materialBatch+1] = {Part = P[338], Material = Enum.Material.SmoothPlastic} end if P[1071] then materialBatch[#materialBatch+1] = {Part = P[1071], Material = Enum.Material.Plastic} end if P[573] then materialBatch[#materialBatch+1] = {Part = P[573], Material = Enum.Material.Plastic} end if P[816] then materialBatch[#materialBatch+1] = {Part = P[816], Material = Enum.Material.Plastic} end if P[1070] then materialBatch[#materialBatch+1] = {Part = P[1070], Material = Enum.Material.WoodPlanks} end if P[1065] then materialBatch[#materialBatch+1] = {Part = P[1065], Material = Enum.Material.Plastic} end if P[574] then materialBatch[#materialBatch+1] = {Part = P[574], Material = Enum.Material.SmoothPlastic} end if P[532] then materialBatch[#materialBatch+1] = {Part = P[532], Material = Enum.Material.Plastic} end if P[312] then materialBatch[#materialBatch+1] = {Part = P[312], Material = Enum.Material.Plastic} end if P[1064] then materialBatch[#materialBatch+1] = {Part = P[1064], Material = Enum.Material.Wood} end if P[637] then materialBatch[#materialBatch+1] = {Part = P[637], Material = Enum.Material.Plastic} end if P[598] then materialBatch[#materialBatch+1] = {Part = P[598], Material = Enum.Material.WoodPlanks} end if P[1058] then materialBatch[#materialBatch+1] = {Part = P[1058], Material = Enum.Material.SmoothPlastic} end if P[1056] then materialBatch[#materialBatch+1] = {Part = P[1056], Material = Enum.Material.SmoothPlastic} end if P[509] then materialBatch[#materialBatch+1] = {Part = P[509], Material = Enum.Material.Slate} end if P[557] then materialBatch[#materialBatch+1] = {Part = P[557], Material = Enum.Material.Glass} end if P[518] then materialBatch[#materialBatch+1] = {Part = P[518], Material = Enum.Material.SmoothPlastic} end if P[684] then materialBatch[#materialBatch+1] = {Part = P[684], Material = Enum.Material.SmoothPlastic} end if P[217] then materialBatch[#materialBatch+1] = {Part = P[217], Material = Enum.Material.Plastic} end if P[928] then materialBatch[#materialBatch+1] = {Part = P[928], Material = Enum.Material.SmoothPlastic} end if P[1052] then materialBatch[#materialBatch+1] = {Part = P[1052], Material = Enum.Material.Wood} end if P[1400] then materialBatch[#materialBatch+1] = {Part = P[1400], Material = Enum.Material.Wood} end if P[172] then materialBatch[#materialBatch+1] = {Part = P[172], Material = Enum.Material.Plastic} end if P[178] then materialBatch[#materialBatch+1] = {Part = P[178], Material = Enum.Material.Ice} end if P[570] then materialBatch[#materialBatch+1] = {Part = P[570], Material = Enum.Material.Plastic} end if P[585] then materialBatch[#materialBatch+1] = {Part = P[585], Material = Enum.Material.WoodPlanks} end if P[99] then materialBatch[#materialBatch+1] = {Part = P[99], Material = Enum.Material.CorrodedMetal} end if P[727] then materialBatch[#materialBatch+1] = {Part = P[727], Material = Enum.Material.Wood} end if P[447] then materialBatch[#materialBatch+1] = {Part = P[447], Material = Enum.Material.SmoothPlastic} end if P[682] then materialBatch[#materialBatch+1] = {Part = P[682], Material = Enum.Material.Plastic} end if P[1143] then materialBatch[#materialBatch+1] = {Part = P[1143], Material = Enum.Material.Plastic} end if P[578] then materialBatch[#materialBatch+1] = {Part = P[578], Material = Enum.Material.Sand} end if P[1705] then materialBatch[#materialBatch+1] = {Part = P[1705], Material = Enum.Material.Plastic} end if P[101] then materialBatch[#materialBatch+1] = {Part = P[101], Material = Enum.Material.CorrodedMetal} end if P[1035] then materialBatch[#materialBatch+1] = {Part = P[1035], Material = Enum.Material.Plastic} end if P[477] then materialBatch[#materialBatch+1] = {Part = P[477], Material = Enum.Material.SmoothPlastic} end if P[1027] then materialBatch[#materialBatch+1] = {Part = P[1027], Material = Enum.Material.SmoothPlastic} end if P[460] then materialBatch[#materialBatch+1] = {Part = P[460], Material = Enum.Material.SmoothPlastic} end if P[1328] then materialBatch[#materialBatch+1] = {Part = P[1328], Material = Enum.Material.SmoothPlastic} end if P[451] then materialBatch[#materialBatch+1] = {Part = P[451], Material = Enum.Material.Plastic} end if P[945] then materialBatch[#materialBatch+1] = {Part = P[945], Material = Enum.Material.WoodPlanks} end if P[165] then materialBatch[#materialBatch+1] = {Part = P[165], Material = Enum.Material.Plastic} end if P[1119] then materialBatch[#materialBatch+1] = {Part = P[1119], Material = Enum.Material.SmoothPlastic} end if P[1397] then materialBatch[#materialBatch+1] = {Part = P[1397], Material = Enum.Material.Plastic} end if P[1095] then materialBatch[#materialBatch+1] = {Part = P[1095], Material = Enum.Material.SmoothPlastic} end if P[893] then materialBatch[#materialBatch+1] = {Part = P[893], Material = Enum.Material.Plastic} end if P[913] then materialBatch[#materialBatch+1] = {Part = P[913], Material = Enum.Material.Plastic} end if P[117] then materialBatch[#materialBatch+1] = {Part = P[117], Material = Enum.Material.Wood} end if P[975] then materialBatch[#materialBatch+1] = {Part = P[975], Material = Enum.Material.Plastic} end if P[563] then materialBatch[#materialBatch+1] = {Part = P[563], Material = Enum.Material.SmoothPlastic} end if P[835] then materialBatch[#materialBatch+1] = {Part = P[835], Material = Enum.Material.SmoothPlastic} end if P[965] then materialBatch[#materialBatch+1] = {Part = P[965], Material = Enum.Material.Plastic} end if P[546] then materialBatch[#materialBatch+1] = {Part = P[546], Material = Enum.Material.Plastic} end if P[792] then materialBatch[#materialBatch+1] = {Part = P[792], Material = Enum.Material.SmoothPlastic} end if P[1140] then materialBatch[#materialBatch+1] = {Part = P[1140], Material = Enum.Material.Plastic} end if P[513] then materialBatch[#materialBatch+1] = {Part = P[513], Material = Enum.Material.Slate} end if P[606] then materialBatch[#materialBatch+1] = {Part = P[606], Material = Enum.Material.Wood} end if P[70] then materialBatch[#materialBatch+1] = {Part = P[70], Material = Enum.Material.Plastic} end if P[411] then materialBatch[#materialBatch+1] = {Part = P[411], Material = Enum.Material.Plastic} end if P[449] then materialBatch[#materialBatch+1] = {Part = P[449], Material = Enum.Material.SmoothPlastic} end if P[922] then materialBatch[#materialBatch+1] = {Part = P[922], Material = Enum.Material.SmoothPlastic} end if P[405] then materialBatch[#materialBatch+1] = {Part = P[405], Material = Enum.Material.Plastic} end if P[917] then materialBatch[#materialBatch+1] = {Part = P[917], Material = Enum.Material.SmoothPlastic} end if P[456] then materialBatch[#materialBatch+1] = {Part = P[456], Material = Enum.Material.SmoothPlastic} end if P[912] then materialBatch[#materialBatch+1] = {Part = P[912], Material = Enum.Material.SmoothPlastic} end if P[623] then materialBatch[#materialBatch+1] = {Part = P[623], Material = Enum.Material.Plastic} end if P[488] then materialBatch[#materialBatch+1] = {Part = P[488], Material = Enum.Material.SmoothPlastic} end if P[157] then materialBatch[#materialBatch+1] = {Part = P[157], Material = Enum.Material.Wood} end if P[908] then materialBatch[#materialBatch+1] = {Part = P[908], Material = Enum.Material.Plastic} end if P[1134] then materialBatch[#materialBatch+1] = {Part = P[1134], Material = Enum.Material.Plastic} end if P[791] then materialBatch[#materialBatch+1] = {Part = P[791], Material = Enum.Material.SmoothPlastic} end if P[1110] then materialBatch[#materialBatch+1] = {Part = P[1110], Material = Enum.Material.SmoothPlastic} end if P[588] then materialBatch[#materialBatch+1] = {Part = P[588], Material = Enum.Material.Fabric} end if P[888] then materialBatch[#materialBatch+1] = {Part = P[888], Material = Enum.Material.SmoothPlastic} end if P[864] then materialBatch[#materialBatch+1] = {Part = P[864], Material = Enum.Material.Plastic} end if P[175] then materialBatch[#materialBatch+1] = {Part = P[175], Material = Enum.Material.Plastic} end if P[612] then materialBatch[#materialBatch+1] = {Part = P[612], Material = Enum.Material.Wood} end if P[1238] then materialBatch[#materialBatch+1] = {Part = P[1238], Material = Enum.Material.SmoothPlastic} end if P[280] then materialBatch[#materialBatch+1] = {Part = P[280], Material = Enum.Material.SmoothPlastic} end if P[873] then materialBatch[#materialBatch+1] = {Part = P[873], Material = Enum.Material.Plastic} end if P[265] then materialBatch[#materialBatch+1] = {Part = P[265], Material = Enum.Material.WoodPlanks} end if P[805] then materialBatch[#materialBatch+1] = {Part = P[805], Material = Enum.Material.SmoothPlastic} end if P[799] then materialBatch[#materialBatch+1] = {Part = P[799], Material = Enum.Material.SmoothPlastic} end if P[859] then materialBatch[#materialBatch+1] = {Part = P[859], Material = Enum.Material.Plastic} end if P[286] then materialBatch[#materialBatch+1] = {Part = P[286], Material = Enum.Material.SmoothPlastic} end if P[436] then materialBatch[#materialBatch+1] = {Part = P[436], Material = Enum.Material.SmoothPlastic} end if P[734] then materialBatch[#materialBatch+1] = {Part = P[734], Material = Enum.Material.Wood} end if P[120] then materialBatch[#materialBatch+1] = {Part = P[120], Material = Enum.Material.WoodPlanks} end if P[824] then materialBatch[#materialBatch+1] = {Part = P[824], Material = Enum.Material.Metal} end if P[739] then materialBatch[#materialBatch+1] = {Part = P[739], Material = Enum.Material.Plastic} end if P[440] then materialBatch[#materialBatch+1] = {Part = P[440], Material = Enum.Material.Plastic} end if P[880] then materialBatch[#materialBatch+1] = {Part = P[880], Material = Enum.Material.Plastic} end if P[356] then materialBatch[#materialBatch+1] = {Part = P[356], Material = Enum.Material.SmoothPlastic} end if P[989] then materialBatch[#materialBatch+1] = {Part = P[989], Material = Enum.Material.Plastic} end if P[655] then materialBatch[#materialBatch+1] = {Part = P[655], Material = Enum.Material.SmoothPlastic} end if P[193] then materialBatch[#materialBatch+1] = {Part = P[193], Material = Enum.Material.Ice} end if P[426] then materialBatch[#materialBatch+1] = {Part = P[426], Material = Enum.Material.Wood} end if P[1203] then materialBatch[#materialBatch+1] = {Part = P[1203], Material = Enum.Material.SmoothPlastic} end if P[688] then materialBatch[#materialBatch+1] = {Part = P[688], Material = Enum.Material.SmoothPlastic} end if P[962] then materialBatch[#materialBatch+1] = {Part = P[962], Material = Enum.Material.Plastic} end if P[1281] then materialBatch[#materialBatch+1] = {Part = P[1281], Material = Enum.Material.SmoothPlastic} end if P[818] then materialBatch[#materialBatch+1] = {Part = P[818], Material = Enum.Material.Metal} end if P[521] then materialBatch[#materialBatch+1] = {Part = P[521], Material = Enum.Material.WoodPlanks} end if P[443] then materialBatch[#materialBatch+1] = {Part = P[443], Material = Enum.Material.Wood} end if P[668] then materialBatch[#materialBatch+1] = {Part = P[668], Material = Enum.Material.SmoothPlastic} end if P[800] then materialBatch[#materialBatch+1] = {Part = P[800], Material = Enum.Material.SmoothPlastic} end if P[861] then materialBatch[#materialBatch+1] = {Part = P[861], Material = Enum.Material.SmoothPlastic} end if P[1274] then materialBatch[#materialBatch+1] = {Part = P[1274], Material = Enum.Material.Wood} end if P[158] then materialBatch[#materialBatch+1] = {Part = P[158], Material = Enum.Material.Plastic} end if P[552] then materialBatch[#materialBatch+1] = {Part = P[552], Material = Enum.Material.SmoothPlastic} end if P[960] then materialBatch[#materialBatch+1] = {Part = P[960], Material = Enum.Material.Glass} end if P[715] then materialBatch[#materialBatch+1] = {Part = P[715], Material = Enum.Material.SmoothPlastic} end if P[1073] then materialBatch[#materialBatch+1] = {Part = P[1073], Material = Enum.Material.WoodPlanks} end if P[282] then materialBatch[#materialBatch+1] = {Part = P[282], Material = Enum.Material.Plastic} end if P[1049] then materialBatch[#materialBatch+1] = {Part = P[1049], Material = Enum.Material.Wood} end if P[84] then materialBatch[#materialBatch+1] = {Part = P[84], Material = Enum.Material.CorrodedMetal} end if P[662] then materialBatch[#materialBatch+1] = {Part = P[662], Material = Enum.Material.Fabric} end if P[701] then materialBatch[#materialBatch+1] = {Part = P[701], Material = Enum.Material.Plastic} end if P[542] then materialBatch[#materialBatch+1] = {Part = P[542], Material = Enum.Material.Plastic} end if P[697] then materialBatch[#materialBatch+1] = {Part = P[697], Material = Enum.Material.WoodPlanks} end if P[693] then materialBatch[#materialBatch+1] = {Part = P[693], Material = Enum.Material.SmoothPlastic} end if P[471] then materialBatch[#materialBatch+1] = {Part = P[471], Material = Enum.Material.Wood} end if P[505] then materialBatch[#materialBatch+1] = {Part = P[505], Material = Enum.Material.WoodPlanks} end if P[921] then materialBatch[#materialBatch+1] = {Part = P[921], Material = Enum.Material.Plastic} end if P[692] then materialBatch[#materialBatch+1] = {Part = P[692], Material = Enum.Material.WoodPlanks} end if P[410] then materialBatch[#materialBatch+1] = {Part = P[410], Material = Enum.Material.Plastic} end if P[220] then materialBatch[#materialBatch+1] = {Part = P[220], Material = Enum.Material.Wood} end if P[1427] then materialBatch[#materialBatch+1] = {Part = P[1427], Material = Enum.Material.Plastic} end if P[1375] then materialBatch[#materialBatch+1] = {Part = P[1375], Material = Enum.Material.Plastic} end if P[677] then materialBatch[#materialBatch+1] = {Part = P[677], Material = Enum.Material.SmoothPlastic} end if P[602] then materialBatch[#materialBatch+1] = {Part = P[602], Material = Enum.Material.WoodPlanks} end if P[191] then materialBatch[#materialBatch+1] = {Part = P[191], Material = Enum.Material.Plastic} end if P[784] then materialBatch[#materialBatch+1] = {Part = P[784], Material = Enum.Material.Plastic} end if P[1167] then materialBatch[#materialBatch+1] = {Part = P[1167], Material = Enum.Material.Plastic} end if P[616] then materialBatch[#materialBatch+1] = {Part = P[616], Material = Enum.Material.WoodPlanks} end if P[438] then materialBatch[#materialBatch+1] = {Part = P[438], Material = Enum.Material.SmoothPlastic} end if P[336] then materialBatch[#materialBatch+1] = {Part = P[336], Material = Enum.Material.Plastic} end if P[454] then materialBatch[#materialBatch+1] = {Part = P[454], Material = Enum.Material.Plastic} end if P[458] then materialBatch[#materialBatch+1] = {Part = P[458], Material = Enum.Material.Plastic} end if P[666] then materialBatch[#materialBatch+1] = {Part = P[666], Material = Enum.Material.Plastic} end if P[601] then materialBatch[#materialBatch+1] = {Part = P[601], Material = Enum.Material.WoodPlanks} end batchMaterial(endpoint, materialBatch) local transparencyBatch = {} if P[144] then transparencyBatch[#transparencyBatch+1] = {Part = P[144], Transparency = 1} end if P[251] then transparencyBatch[#transparencyBatch+1] = {Part = P[251], Transparency = 1} end if P[126] then transparencyBatch[#transparencyBatch+1] = {Part = P[126], Transparency = 1} end if P[466] then transparencyBatch[#transparencyBatch+1] = {Part = P[466], Transparency = 1} end if P[711] then transparencyBatch[#transparencyBatch+1] = {Part = P[711], Transparency = 1} end if P[1037] then transparencyBatch[#transparencyBatch+1] = {Part = P[1037], Transparency = 1} end if P[392] then transparencyBatch[#transparencyBatch+1] = {Part = P[392], Transparency = 1} end if P[427] then transparencyBatch[#transparencyBatch+1] = {Part = P[427], Transparency = 1} end if P[318] then transparencyBatch[#transparencyBatch+1] = {Part = P[318], Transparency = 1} end if P[292] then transparencyBatch[#transparencyBatch+1] = {Part = P[292], Transparency = 1} end if P[731] then transparencyBatch[#transparencyBatch+1] = {Part = P[731], Transparency = 1} end if P[271] then transparencyBatch[#transparencyBatch+1] = {Part = P[271], Transparency = 1} end if P[359] then transparencyBatch[#transparencyBatch+1] = {Part = P[359], Transparency = 1} end if P[483] then transparencyBatch[#transparencyBatch+1] = {Part = P[483], Transparency = 0.5} end if P[241] then transparencyBatch[#transparencyBatch+1] = {Part = P[241], Transparency = 0.5} end if P[1191] then transparencyBatch[#transparencyBatch+1] = {Part = P[1191], Transparency = 1} end if P[1933] then transparencyBatch[#transparencyBatch+1] = {Part = P[1933], Transparency = 1} end if P[1622] then transparencyBatch[#transparencyBatch+1] = {Part = P[1622], Transparency = 1} end if P[435] then transparencyBatch[#transparencyBatch+1] = {Part = P[435], Transparency = 1} end if P[1113] then transparencyBatch[#transparencyBatch+1] = {Part = P[1113], Transparency = 1} end if P[369] then transparencyBatch[#transparencyBatch+1] = {Part = P[369], Transparency = 1} end if P[1424] then transparencyBatch[#transparencyBatch+1] = {Part = P[1424], Transparency = 1} end if P[603] then transparencyBatch[#transparencyBatch+1] = {Part = P[603], Transparency = 1} end if P[1181] then transparencyBatch[#transparencyBatch+1] = {Part = P[1181], Transparency = 1} end if P[300] then transparencyBatch[#transparencyBatch+1] = {Part = P[300], Transparency = 1} end if P[221] then transparencyBatch[#transparencyBatch+1] = {Part = P[221], Transparency = 1} end if P[358] then transparencyBatch[#transparencyBatch+1] = {Part = P[358], Transparency = 1} end if P[1367] then transparencyBatch[#transparencyBatch+1] = {Part = P[1367], Transparency = 1} end if P[1537] then transparencyBatch[#transparencyBatch+1] = {Part = P[1537], Transparency = 1} end if P[877] then transparencyBatch[#transparencyBatch+1] = {Part = P[877], Transparency = 0.800000011920929} end if P[442] then transparencyBatch[#transparencyBatch+1] = {Part = P[442], Transparency = 0.5} end if P[122] then transparencyBatch[#transparencyBatch+1] = {Part = P[122], Transparency = 1} end if P[205] then transparencyBatch[#transparencyBatch+1] = {Part = P[205], Transparency = 1} end if P[430] then transparencyBatch[#transparencyBatch+1] = {Part = P[430], Transparency = 1} end if P[240] then transparencyBatch[#transparencyBatch+1] = {Part = P[240], Transparency = 1} end if P[1201] then transparencyBatch[#transparencyBatch+1] = {Part = P[1201], Transparency = 1} end if P[1168] then transparencyBatch[#transparencyBatch+1] = {Part = P[1168], Transparency = 1} end if P[248] then transparencyBatch[#transparencyBatch+1] = {Part = P[248], Transparency = 1} end if P[381] then transparencyBatch[#transparencyBatch+1] = {Part = P[381], Transparency = 1} end if P[615] then transparencyBatch[#transparencyBatch+1] = {Part = P[615], Transparency = 1} end if P[354] then transparencyBatch[#transparencyBatch+1] = {Part = P[354], Transparency = 1} end if P[573] then transparencyBatch[#transparencyBatch+1] = {Part = P[573], Transparency = 1} end if P[178] then transparencyBatch[#transparencyBatch+1] = {Part = P[178], Transparency = 1} end if P[570] then transparencyBatch[#transparencyBatch+1] = {Part = P[570], Transparency = 1} end if P[451] then transparencyBatch[#transparencyBatch+1] = {Part = P[451], Transparency = 1} end if P[546] then transparencyBatch[#transparencyBatch+1] = {Part = P[546], Transparency = 1} end if P[1140] then transparencyBatch[#transparencyBatch+1] = {Part = P[1140], Transparency = 1} end if P[440] then transparencyBatch[#transparencyBatch+1] = {Part = P[440], Transparency = 0.5} end if P[193] then transparencyBatch[#transparencyBatch+1] = {Part = P[193], Transparency = 1} end if P[158] then transparencyBatch[#transparencyBatch+1] = {Part = P[158], Transparency = 1} end if P[191] then transparencyBatch[#transparencyBatch+1] = {Part = P[191], Transparency = 0.5} end batchMaterial(endpoint, transparencyBatch) local reflectanceBatch = {} if P[650] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[650], Reflectance = 0.019999999552965164} end if P[1478] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1478], Reflectance = 0.30000001192092896} end if P[1484] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1484], Reflectance = 0.30000001192092896} end if P[646] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[646], Reflectance = 0.019999999552965164} end if P[483] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[483], Reflectance = 1} end if P[626] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[626], Reflectance = 0.019999999552965164} end if P[2005] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2005], Reflectance = 0.5} end if P[657] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[657], Reflectance = 0.019999999552965164} end if P[1301] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1301], Reflectance = 0.41999998688697815} end if P[1490] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1490], Reflectance = 0.30000001192092896} end if P[1488] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1488], Reflectance = 0.30000001192092896} end if P[1486] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1486], Reflectance = 0.30000001192092896} end if P[1482] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1482], Reflectance = 0.30000001192092896} end if P[1480] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1480], Reflectance = 0.30000001192092896} end if P[1474] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1474], Reflectance = 0.30000001192092896} end if P[955] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[955], Reflectance = 0.019999999552965164} end if P[1398] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1398], Reflectance = 0.10000000149011612} end if P[877] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[877], Reflectance = 0.20000000298023224} end if P[1262] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1262], Reflectance = 0.019999999552965164} end if P[617] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[617], Reflectance = 0.019999999552965164} end if P[473] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[473], Reflectance = 0.019999999552965164} end if P[893] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[893], Reflectance = 0.25} end if P[662] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[662], Reflectance = 0.019999999552965164} end batchMaterial(endpoint, reflectanceBatch) local colorBatch = {} if P[7] then colorBatch[#colorBatch+1] = {Part = P[7], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[9] then colorBatch[#colorBatch+1] = {Part = P[9], Color = Color3.new(0.4117647111415863,0.4000000059604645,0.3607843220233917), UnionColoring = false} end if P[11] then colorBatch[#colorBatch+1] = {Part = P[11], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[13] then colorBatch[#colorBatch+1] = {Part = P[13], Color = Color3.new(0.4117647111415863,0.4000000059604645,0.3607843220233917), UnionColoring = false} end if P[15] then colorBatch[#colorBatch+1] = {Part = P[15], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[17] then colorBatch[#colorBatch+1] = {Part = P[17], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[18] then colorBatch[#colorBatch+1] = {Part = P[18], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[20] then colorBatch[#colorBatch+1] = {Part = P[20], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[22] then colorBatch[#colorBatch+1] = {Part = P[22], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[23] then colorBatch[#colorBatch+1] = {Part = P[23], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[25] then colorBatch[#colorBatch+1] = {Part = P[25], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[27] then colorBatch[#colorBatch+1] = {Part = P[27], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[30] then colorBatch[#colorBatch+1] = {Part = P[30], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[34] then colorBatch[#colorBatch+1] = {Part = P[34], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[35] then colorBatch[#colorBatch+1] = {Part = P[35], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[40] then colorBatch[#colorBatch+1] = {Part = P[40], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[42] then colorBatch[#colorBatch+1] = {Part = P[42], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end if P[43] then colorBatch[#colorBatch+1] = {Part = P[43], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end if P[44] then colorBatch[#colorBatch+1] = {Part = P[44], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end if P[45] then colorBatch[#colorBatch+1] = {Part = P[45], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end if P[46] then colorBatch[#colorBatch+1] = {Part = P[46], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end if P[48] then colorBatch[#colorBatch+1] = {Part = P[48], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[50] then colorBatch[#colorBatch+1] = {Part = P[50], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[52] then colorBatch[#colorBatch+1] = {Part = P[52], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[53] then colorBatch[#colorBatch+1] = {Part = P[53], Color = Color3.new(0.29411765933036804,0.5921568870544434,0.29411765933036804), UnionColoring = false} end if P[54] then colorBatch[#colorBatch+1] = {Part = P[54], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[55] then colorBatch[#colorBatch+1] = {Part = P[55], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[56] then colorBatch[#colorBatch+1] = {Part = P[56], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[57] then colorBatch[#colorBatch+1] = {Part = P[57], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[58] then colorBatch[#colorBatch+1] = {Part = P[58], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[59] then colorBatch[#colorBatch+1] = {Part = P[59], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[61] then colorBatch[#colorBatch+1] = {Part = P[61], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[62] then colorBatch[#colorBatch+1] = {Part = P[62], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1306] then colorBatch[#colorBatch+1] = {Part = P[1306], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[499] then colorBatch[#colorBatch+1] = {Part = P[499], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[342] then colorBatch[#colorBatch+1] = {Part = P[342], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[673] then colorBatch[#colorBatch+1] = {Part = P[673], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[815] then colorBatch[#colorBatch+1] = {Part = P[815], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[537] then colorBatch[#colorBatch+1] = {Part = P[537], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[316] then colorBatch[#colorBatch+1] = {Part = P[316], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1099] then colorBatch[#colorBatch+1] = {Part = P[1099], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end if P[725] then colorBatch[#colorBatch+1] = {Part = P[725], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[252] then colorBatch[#colorBatch+1] = {Part = P[252], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[1046] then colorBatch[#colorBatch+1] = {Part = P[1046], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[519] then colorBatch[#colorBatch+1] = {Part = P[519], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[144] then colorBatch[#colorBatch+1] = {Part = P[144], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[251] then colorBatch[#colorBatch+1] = {Part = P[251], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[170] then colorBatch[#colorBatch+1] = {Part = P[170], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[571] then colorBatch[#colorBatch+1] = {Part = P[571], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end if P[1273] then colorBatch[#colorBatch+1] = {Part = P[1273], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[215] then colorBatch[#colorBatch+1] = {Part = P[215], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[402] then colorBatch[#colorBatch+1] = {Part = P[402], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[118] then colorBatch[#colorBatch+1] = {Part = P[118], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[757] then colorBatch[#colorBatch+1] = {Part = P[757], Color = Color3.new(0.5882353186607361,0.3333333432674408,0.3333333432674408), UnionColoring = false} end if P[930] then colorBatch[#colorBatch+1] = {Part = P[930], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[258] then colorBatch[#colorBatch+1] = {Part = P[258], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[236] then colorBatch[#colorBatch+1] = {Part = P[236], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[748] then colorBatch[#colorBatch+1] = {Part = P[748], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[1258] then colorBatch[#colorBatch+1] = {Part = P[1258], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[767] then colorBatch[#colorBatch+1] = {Part = P[767], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[891] then colorBatch[#colorBatch+1] = {Part = P[891], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[607] then colorBatch[#colorBatch+1] = {Part = P[607], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end if P[564] then colorBatch[#colorBatch+1] = {Part = P[564], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end if P[793] then colorBatch[#colorBatch+1] = {Part = P[793], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[340] then colorBatch[#colorBatch+1] = {Part = P[340], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1123] then colorBatch[#colorBatch+1] = {Part = P[1123], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1435] then colorBatch[#colorBatch+1] = {Part = P[1435], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1033] then colorBatch[#colorBatch+1] = {Part = P[1033], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[501] then colorBatch[#colorBatch+1] = {Part = P[501], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1145] then colorBatch[#colorBatch+1] = {Part = P[1145], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[547] then colorBatch[#colorBatch+1] = {Part = P[547], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end if P[94] then colorBatch[#colorBatch+1] = {Part = P[94], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[1339] then colorBatch[#colorBatch+1] = {Part = P[1339], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end if P[609] then colorBatch[#colorBatch+1] = {Part = P[609], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[1315] then colorBatch[#colorBatch+1] = {Part = P[1315], Color = Color3.new(0.7568627595901489,0.7450980544090271,0.25882354378700256), UnionColoring = false} end if P[78] then colorBatch[#colorBatch+1] = {Part = P[78], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[126] then colorBatch[#colorBatch+1] = {Part = P[126], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[553] then colorBatch[#colorBatch+1] = {Part = P[553], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end if P[1247] then colorBatch[#colorBatch+1] = {Part = P[1247], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[1232] then colorBatch[#colorBatch+1] = {Part = P[1232], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[540] then colorBatch[#colorBatch+1] = {Part = P[540], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[846] then colorBatch[#colorBatch+1] = {Part = P[846], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[709] then colorBatch[#colorBatch+1] = {Part = P[709], Color = Color3.new(0.5882353186607361,0.3333333432674408,0.3333333432674408), UnionColoring = false} end if P[264] then colorBatch[#colorBatch+1] = {Part = P[264], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1223] then colorBatch[#colorBatch+1] = {Part = P[1223], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[1373] then colorBatch[#colorBatch+1] = {Part = P[1373], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1231] then colorBatch[#colorBatch+1] = {Part = P[1231], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[789] then colorBatch[#colorBatch+1] = {Part = P[789], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[466] then colorBatch[#colorBatch+1] = {Part = P[466], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[696] then colorBatch[#colorBatch+1] = {Part = P[696], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[503] then colorBatch[#colorBatch+1] = {Part = P[503], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[88] then colorBatch[#colorBatch+1] = {Part = P[88], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[717] then colorBatch[#colorBatch+1] = {Part = P[717], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end if P[1120] then colorBatch[#colorBatch+1] = {Part = P[1120], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[711] then colorBatch[#colorBatch+1] = {Part = P[711], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1280] then colorBatch[#colorBatch+1] = {Part = P[1280], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end if P[713] then colorBatch[#colorBatch+1] = {Part = P[713], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1519] then colorBatch[#colorBatch+1] = {Part = P[1519], Color = Color3.new(0.2705882489681244,0.11764705926179886,0.3176470696926117), UnionColoring = false} end if P[1327] then colorBatch[#colorBatch+1] = {Part = P[1327], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[332] then colorBatch[#colorBatch+1] = {Part = P[332], Color = Color3.new(1,0,0), UnionColoring = false} end if P[246] then colorBatch[#colorBatch+1] = {Part = P[246], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[1289] then colorBatch[#colorBatch+1] = {Part = P[1289], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end if P[994] then colorBatch[#colorBatch+1] = {Part = P[994], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[650] then colorBatch[#colorBatch+1] = {Part = P[650], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[661] then colorBatch[#colorBatch+1] = {Part = P[661], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[1559] then colorBatch[#colorBatch+1] = {Part = P[1559], Color = Color3.new(0.5568627715110779,0.5568627715110779,0.5647059082984924), UnionColoring = false} end if P[967] then colorBatch[#colorBatch+1] = {Part = P[967], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[678] then colorBatch[#colorBatch+1] = {Part = P[678], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1393] then colorBatch[#colorBatch+1] = {Part = P[1393], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end if P[1206] then colorBatch[#colorBatch+1] = {Part = P[1206], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[269] then colorBatch[#colorBatch+1] = {Part = P[269], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[257] then colorBatch[#colorBatch+1] = {Part = P[257], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[485] then colorBatch[#colorBatch+1] = {Part = P[485], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[1469] then colorBatch[#colorBatch+1] = {Part = P[1469], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[842] then colorBatch[#colorBatch+1] = {Part = P[842], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end if P[80] then colorBatch[#colorBatch+1] = {Part = P[80], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[431] then colorBatch[#colorBatch+1] = {Part = P[431], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[1372] then colorBatch[#colorBatch+1] = {Part = P[1372], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[517] then colorBatch[#colorBatch+1] = {Part = P[517], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[820] then colorBatch[#colorBatch+1] = {Part = P[820], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[755] then colorBatch[#colorBatch+1] = {Part = P[755], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[379] then colorBatch[#colorBatch+1] = {Part = P[379], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1248] then colorBatch[#colorBatch+1] = {Part = P[1248], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[808] then colorBatch[#colorBatch+1] = {Part = P[808], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[467] then colorBatch[#colorBatch+1] = {Part = P[467], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[932] then colorBatch[#colorBatch+1] = {Part = P[932], Color = Color3.new(0.9725490212440491,0.8509804010391235,0.4274509847164154), UnionColoring = false} end if P[1092] then colorBatch[#colorBatch+1] = {Part = P[1092], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[472] then colorBatch[#colorBatch+1] = {Part = P[472], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1104] then colorBatch[#colorBatch+1] = {Part = P[1104], Color = Color3.new(0.7568627595901489,0.7450980544090271,0.25882354378700256), UnionColoring = false} end if P[830] then colorBatch[#colorBatch+1] = {Part = P[830], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[492] then colorBatch[#colorBatch+1] = {Part = P[492], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1084] then colorBatch[#colorBatch+1] = {Part = P[1084], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[851] then colorBatch[#colorBatch+1] = {Part = P[851], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1314] then colorBatch[#colorBatch+1] = {Part = P[1314], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[841] then colorBatch[#colorBatch+1] = {Part = P[841], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[1174] then colorBatch[#colorBatch+1] = {Part = P[1174], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[796] then colorBatch[#colorBatch+1] = {Part = P[796], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[895] then colorBatch[#colorBatch+1] = {Part = P[895], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[433] then colorBatch[#colorBatch+1] = {Part = P[433], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[1128] then colorBatch[#colorBatch+1] = {Part = P[1128], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1146] then colorBatch[#colorBatch+1] = {Part = P[1146], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end if P[712] then colorBatch[#colorBatch+1] = {Part = P[712], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[837] then colorBatch[#colorBatch+1] = {Part = P[837], Color = Color3.new(0.48235294222831726,0.18431372940540314,0.48235294222831726), UnionColoring = false} end if P[1037] then colorBatch[#colorBatch+1] = {Part = P[1037], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[640] then colorBatch[#colorBatch+1] = {Part = P[640], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[848] then colorBatch[#colorBatch+1] = {Part = P[848], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[392] then colorBatch[#colorBatch+1] = {Part = P[392], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[719] then colorBatch[#colorBatch+1] = {Part = P[719], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end if P[219] then colorBatch[#colorBatch+1] = {Part = P[219], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[752] then colorBatch[#colorBatch+1] = {Part = P[752], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1197] then colorBatch[#colorBatch+1] = {Part = P[1197], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[879] then colorBatch[#colorBatch+1] = {Part = P[879], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[763] then colorBatch[#colorBatch+1] = {Part = P[763], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[422] then colorBatch[#colorBatch+1] = {Part = P[422], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[857] then colorBatch[#colorBatch+1] = {Part = P[857], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[89] then colorBatch[#colorBatch+1] = {Part = P[89], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[1279] then colorBatch[#colorBatch+1] = {Part = P[1279], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end if P[274] then colorBatch[#colorBatch+1] = {Part = P[274], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[747] then colorBatch[#colorBatch+1] = {Part = P[747], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[288] then colorBatch[#colorBatch+1] = {Part = P[288], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1165] then colorBatch[#colorBatch+1] = {Part = P[1165], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[161] then colorBatch[#colorBatch+1] = {Part = P[161], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[244] then colorBatch[#colorBatch+1] = {Part = P[244], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[293] then colorBatch[#colorBatch+1] = {Part = P[293], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[1405] then colorBatch[#colorBatch+1] = {Part = P[1405], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end if P[203] then colorBatch[#colorBatch+1] = {Part = P[203], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[586] then colorBatch[#colorBatch+1] = {Part = P[586], Color = Color3.new(0.48235294222831726,0.18431372940540314,0.48235294222831726), UnionColoring = false} end if P[991] then colorBatch[#colorBatch+1] = {Part = P[991], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[587] then colorBatch[#colorBatch+1] = {Part = P[587], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[464] then colorBatch[#colorBatch+1] = {Part = P[464], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[611] then colorBatch[#colorBatch+1] = {Part = P[611], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end if P[530] then colorBatch[#colorBatch+1] = {Part = P[530], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[424] then colorBatch[#colorBatch+1] = {Part = P[424], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1449] then colorBatch[#colorBatch+1] = {Part = P[1449], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[163] then colorBatch[#colorBatch+1] = {Part = P[163], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[242] then colorBatch[#colorBatch+1] = {Part = P[242], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[427] then colorBatch[#colorBatch+1] = {Part = P[427], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[278] then colorBatch[#colorBatch+1] = {Part = P[278], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[318] then colorBatch[#colorBatch+1] = {Part = P[318], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[899] then colorBatch[#colorBatch+1] = {Part = P[899], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[786] then colorBatch[#colorBatch+1] = {Part = P[786], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[1409] then colorBatch[#colorBatch+1] = {Part = P[1409], Color = Color3.new(0.3529411852359772,0.2980392277240753,0.25882354378700256), UnionColoring = false} end if P[1478] then colorBatch[#colorBatch+1] = {Part = P[1478], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[779] then colorBatch[#colorBatch+1] = {Part = P[779], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[292] then colorBatch[#colorBatch+1] = {Part = P[292], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[189] then colorBatch[#colorBatch+1] = {Part = P[189], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[266] then colorBatch[#colorBatch+1] = {Part = P[266], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[694] then colorBatch[#colorBatch+1] = {Part = P[694], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[731] then colorBatch[#colorBatch+1] = {Part = P[731], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[428] then colorBatch[#colorBatch+1] = {Part = P[428], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[903] then colorBatch[#colorBatch+1] = {Part = P[903], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[884] then colorBatch[#colorBatch+1] = {Part = P[884], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1451] then colorBatch[#colorBatch+1] = {Part = P[1451], Color = Color3.new(0.3529411852359772,0.2980392277240753,0.25882354378700256), UnionColoring = false} end if P[1318] then colorBatch[#colorBatch+1] = {Part = P[1318], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1208] then colorBatch[#colorBatch+1] = {Part = P[1208], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[479] then colorBatch[#colorBatch+1] = {Part = P[479], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[707] then colorBatch[#colorBatch+1] = {Part = P[707], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1261] then colorBatch[#colorBatch+1] = {Part = P[1261], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[136] then colorBatch[#colorBatch+1] = {Part = P[136], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1229] then colorBatch[#colorBatch+1] = {Part = P[1229], Color = Color3.new(0.7568627595901489,0.7450980544090271,0.25882354378700256), UnionColoring = false} end if P[515] then colorBatch[#colorBatch+1] = {Part = P[515], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1031] then colorBatch[#colorBatch+1] = {Part = P[1031], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end if P[669] then colorBatch[#colorBatch+1] = {Part = P[669], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end if P[1349] then colorBatch[#colorBatch+1] = {Part = P[1349], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end if P[1115] then colorBatch[#colorBatch+1] = {Part = P[1115], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[72] then colorBatch[#colorBatch+1] = {Part = P[72], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[926] then colorBatch[#colorBatch+1] = {Part = P[926], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[703] then colorBatch[#colorBatch+1] = {Part = P[703], Color = Color3.new(0.5882353186607361,0.3333333432674408,0.3333333432674408), UnionColoring = false} end if P[686] then colorBatch[#colorBatch+1] = {Part = P[686], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1657] then colorBatch[#colorBatch+1] = {Part = P[1657], Color = Color3.new(0.5568627715110779,0.5568627715110779,0.5647059082984924), UnionColoring = false} end if P[1170] then colorBatch[#colorBatch+1] = {Part = P[1170], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1540] then colorBatch[#colorBatch+1] = {Part = P[1540], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1503] then colorBatch[#colorBatch+1] = {Part = P[1503], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1109] then colorBatch[#colorBatch+1] = {Part = P[1109], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end if P[272] then colorBatch[#colorBatch+1] = {Part = P[272], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1307] then colorBatch[#colorBatch+1] = {Part = P[1307], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1161] then colorBatch[#colorBatch+1] = {Part = P[1161], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1467] then colorBatch[#colorBatch+1] = {Part = P[1467], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1047] then colorBatch[#colorBatch+1] = {Part = P[1047], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[271] then colorBatch[#colorBatch+1] = {Part = P[271], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[234] then colorBatch[#colorBatch+1] = {Part = P[234], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[1384] then colorBatch[#colorBatch+1] = {Part = P[1384], Color = Color3.new(0.3529411852359772,0.2980392277240753,0.25882354378700256), UnionColoring = false} end if P[95] then colorBatch[#colorBatch+1] = {Part = P[95], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1266] then colorBatch[#colorBatch+1] = {Part = P[1266], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[290] then colorBatch[#colorBatch+1] = {Part = P[290], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[1443] then colorBatch[#colorBatch+1] = {Part = P[1443], Color = Color3.new(0.800000011920929,1,0.800000011920929), UnionColoring = false} end if P[276] then colorBatch[#colorBatch+1] = {Part = P[276], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[1042] then colorBatch[#colorBatch+1] = {Part = P[1042], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end if P[1300] then colorBatch[#colorBatch+1] = {Part = P[1300], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[941] then colorBatch[#colorBatch+1] = {Part = P[941], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[177] then colorBatch[#colorBatch+1] = {Part = P[177], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[417] then colorBatch[#colorBatch+1] = {Part = P[417], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[314] then colorBatch[#colorBatch+1] = {Part = P[314], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[643] then colorBatch[#colorBatch+1] = {Part = P[643], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end if P[691] then colorBatch[#colorBatch+1] = {Part = P[691], Color = Color3.new(1,1,0.800000011920929), UnionColoring = false} end if P[654] then colorBatch[#colorBatch+1] = {Part = P[654], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[828] then colorBatch[#colorBatch+1] = {Part = P[828], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[528] then colorBatch[#colorBatch+1] = {Part = P[528], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[481] then colorBatch[#colorBatch+1] = {Part = P[481], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[954] then colorBatch[#colorBatch+1] = {Part = P[954], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[825] then colorBatch[#colorBatch+1] = {Part = P[825], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end if P[106] then colorBatch[#colorBatch+1] = {Part = P[106], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[642] then colorBatch[#colorBatch+1] = {Part = P[642], Color = Color3.new(0.800000011920929,1,0.800000011920929), UnionColoring = false} end if P[827] then colorBatch[#colorBatch+1] = {Part = P[827], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[535] then colorBatch[#colorBatch+1] = {Part = P[535], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end if P[91] then colorBatch[#colorBatch+1] = {Part = P[91], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[1311] then colorBatch[#colorBatch+1] = {Part = P[1311], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[1484] then colorBatch[#colorBatch+1] = {Part = P[1484], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1309] then colorBatch[#colorBatch+1] = {Part = P[1309], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[599] then colorBatch[#colorBatch+1] = {Part = P[599], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[646] then colorBatch[#colorBatch+1] = {Part = P[646], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[1079] then colorBatch[#colorBatch+1] = {Part = P[1079], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end if P[239] then colorBatch[#colorBatch+1] = {Part = P[239], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[940] then colorBatch[#colorBatch+1] = {Part = P[940], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[97] then colorBatch[#colorBatch+1] = {Part = P[97], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[330] then colorBatch[#colorBatch+1] = {Part = P[330], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[886] then colorBatch[#colorBatch+1] = {Part = P[886], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[737] then colorBatch[#colorBatch+1] = {Part = P[737], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1412] then colorBatch[#colorBatch+1] = {Part = P[1412], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[418] then colorBatch[#colorBatch+1] = {Part = P[418], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1171] then colorBatch[#colorBatch+1] = {Part = P[1171], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end if P[284] then colorBatch[#colorBatch+1] = {Part = P[284], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[359] then colorBatch[#colorBatch+1] = {Part = P[359], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[753] then colorBatch[#colorBatch+1] = {Part = P[753], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[729] then colorBatch[#colorBatch+1] = {Part = P[729], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[749] then colorBatch[#colorBatch+1] = {Part = P[749], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[483] then colorBatch[#colorBatch+1] = {Part = P[483], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end if P[774] then colorBatch[#colorBatch+1] = {Part = P[774], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[262] then colorBatch[#colorBatch+1] = {Part = P[262], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[420] then colorBatch[#colorBatch+1] = {Part = P[420], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[829] then colorBatch[#colorBatch+1] = {Part = P[829], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[1843] then colorBatch[#colorBatch+1] = {Part = P[1843], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[905] then colorBatch[#colorBatch+1] = {Part = P[905], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[238] then colorBatch[#colorBatch+1] = {Part = P[238], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[626] then colorBatch[#colorBatch+1] = {Part = P[626], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[1753] then colorBatch[#colorBatch+1] = {Part = P[1753], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1225] then colorBatch[#colorBatch+1] = {Part = P[1225], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1493] then colorBatch[#colorBatch+1] = {Part = P[1493], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2010] then colorBatch[#colorBatch+1] = {Part = P[2010], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1210] then colorBatch[#colorBatch+1] = {Part = P[1210], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end if P[2008] then colorBatch[#colorBatch+1] = {Part = P[2008], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2006] then colorBatch[#colorBatch+1] = {Part = P[2006], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1054] then colorBatch[#colorBatch+1] = {Part = P[1054], Color = Color3.new(0.7568627595901489,0.7450980544090271,0.25882354378700256), UnionColoring = false} end if P[639] then colorBatch[#colorBatch+1] = {Part = P[639], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2005] then colorBatch[#colorBatch+1] = {Part = P[2005], Color = Color3.new(0.22745098173618317,0.4901960790157318,0.08235294371843338), UnionColoring = false} end if P[1039] then colorBatch[#colorBatch+1] = {Part = P[1039], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[1986] then colorBatch[#colorBatch+1] = {Part = P[1986], Color = Color3.new(0.12156862765550613,0.501960813999176,0.11372549086809158), UnionColoring = false} end if P[1978] then colorBatch[#colorBatch+1] = {Part = P[1978], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[241] then colorBatch[#colorBatch+1] = {Part = P[241], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end if P[1970] then colorBatch[#colorBatch+1] = {Part = P[1970], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[1122] then colorBatch[#colorBatch+1] = {Part = P[1122], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[1455] then colorBatch[#colorBatch+1] = {Part = P[1455], Color = Color3.new(0.800000011920929,1,0.800000011920929), UnionColoring = false} end if P[1011] then colorBatch[#colorBatch+1] = {Part = P[1011], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1191] then colorBatch[#colorBatch+1] = {Part = P[1191], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[758] then colorBatch[#colorBatch+1] = {Part = P[758], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[1962] then colorBatch[#colorBatch+1] = {Part = P[1962], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[1947] then colorBatch[#colorBatch+1] = {Part = P[1947], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1939] then colorBatch[#colorBatch+1] = {Part = P[1939], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[890] then colorBatch[#colorBatch+1] = {Part = P[890], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[74] then colorBatch[#colorBatch+1] = {Part = P[74], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1933] then colorBatch[#colorBatch+1] = {Part = P[1933], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1911] then colorBatch[#colorBatch+1] = {Part = P[1911], Color = Color3.new(0.12156862765550613,0.501960813999176,0.11372549086809158), UnionColoring = false} end if P[566] then colorBatch[#colorBatch+1] = {Part = P[566], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[168] then colorBatch[#colorBatch+1] = {Part = P[168], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[862] then colorBatch[#colorBatch+1] = {Part = P[862], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[355] then colorBatch[#colorBatch+1] = {Part = P[355], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[167] then colorBatch[#colorBatch+1] = {Part = P[167], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[446] then colorBatch[#colorBatch+1] = {Part = P[446], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1895] then colorBatch[#colorBatch+1] = {Part = P[1895], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[1885] then colorBatch[#colorBatch+1] = {Part = P[1885], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1118] then colorBatch[#colorBatch+1] = {Part = P[1118], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end if P[494] then colorBatch[#colorBatch+1] = {Part = P[494], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[1252] then colorBatch[#colorBatch+1] = {Part = P[1252], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[344] then colorBatch[#colorBatch+1] = {Part = P[344], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[685] then colorBatch[#colorBatch+1] = {Part = P[685], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end if P[1029] then colorBatch[#colorBatch+1] = {Part = P[1029], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1877] then colorBatch[#colorBatch+1] = {Part = P[1877], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[534] then colorBatch[#colorBatch+1] = {Part = P[534], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[892] then colorBatch[#colorBatch+1] = {Part = P[892], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[576] then colorBatch[#colorBatch+1] = {Part = P[576], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[1420] then colorBatch[#colorBatch+1] = {Part = P[1420], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[524] then colorBatch[#colorBatch+1] = {Part = P[524], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[667] then colorBatch[#colorBatch+1] = {Part = P[667], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[675] then colorBatch[#colorBatch+1] = {Part = P[675], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1859] then colorBatch[#colorBatch+1] = {Part = P[1859], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[972] then colorBatch[#colorBatch+1] = {Part = P[972], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1851] then colorBatch[#colorBatch+1] = {Part = P[1851], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[545] then colorBatch[#colorBatch+1] = {Part = P[545], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1836] then colorBatch[#colorBatch+1] = {Part = P[1836], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1068] then colorBatch[#colorBatch+1] = {Part = P[1068], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1733] then colorBatch[#colorBatch+1] = {Part = P[1733], Color = Color3.new(0.5568627715110779,0.5568627715110779,0.5647059082984924), UnionColoring = false} end if P[1725] then colorBatch[#colorBatch+1] = {Part = P[1725], Color = Color3.new(0.5568627715110779,0.5568627715110779,0.5647059082984924), UnionColoring = false} end if P[1296] then colorBatch[#colorBatch+1] = {Part = P[1296], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[790] then colorBatch[#colorBatch+1] = {Part = P[790], Color = Color3.new(1,1,0.800000011920929), UnionColoring = false} end if P[855] then colorBatch[#colorBatch+1] = {Part = P[855], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[1188] then colorBatch[#colorBatch+1] = {Part = P[1188], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1381] then colorBatch[#colorBatch+1] = {Part = P[1381], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[597] then colorBatch[#colorBatch+1] = {Part = P[597], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[838] then colorBatch[#colorBatch+1] = {Part = P[838], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1691] then colorBatch[#colorBatch+1] = {Part = P[1691], Color = Color3.new(0.5568627715110779,0.5568627715110779,0.5647059082984924), UnionColoring = false} end if P[352] then colorBatch[#colorBatch+1] = {Part = P[352], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[444] then colorBatch[#colorBatch+1] = {Part = P[444], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1152] then colorBatch[#colorBatch+1] = {Part = P[1152], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1667] then colorBatch[#colorBatch+1] = {Part = P[1667], Color = Color3.new(0.5568627715110779,0.5568627715110779,0.5647059082984924), UnionColoring = false} end if P[90] then colorBatch[#colorBatch+1] = {Part = P[90], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[1647] then colorBatch[#colorBatch+1] = {Part = P[1647], Color = Color3.new(0.5568627715110779,0.5568627715110779,0.5647059082984924), UnionColoring = false} end if P[1637] then colorBatch[#colorBatch+1] = {Part = P[1637], Color = Color3.new(0.5568627715110779,0.5568627715110779,0.5647059082984924), UnionColoring = false} end if P[415] then colorBatch[#colorBatch+1] = {Part = P[415], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1625] then colorBatch[#colorBatch+1] = {Part = P[1625], Color = Color3.new(0.5568627715110779,0.5568627715110779,0.5647059082984924), UnionColoring = false} end if P[931] then colorBatch[#colorBatch+1] = {Part = P[931], Color = Color3.new(0.9725490212440491,0.8509804010391235,0.4274509847164154), UnionColoring = false} end if P[1622] then colorBatch[#colorBatch+1] = {Part = P[1622], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[657] then colorBatch[#colorBatch+1] = {Part = P[657], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[348] then colorBatch[#colorBatch+1] = {Part = P[348], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[621] then colorBatch[#colorBatch+1] = {Part = P[621], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[1615] then colorBatch[#colorBatch+1] = {Part = P[1615], Color = Color3.new(0.5568627715110779,0.5568627715110779,0.5647059082984924), UnionColoring = false} end if P[1316] then colorBatch[#colorBatch+1] = {Part = P[1316], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[680] then colorBatch[#colorBatch+1] = {Part = P[680], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end if P[1403] then colorBatch[#colorBatch+1] = {Part = P[1403], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1589] then colorBatch[#colorBatch+1] = {Part = P[1589], Color = Color3.new(0.5568627715110779,0.5568627715110779,0.5647059082984924), UnionColoring = false} end if P[631] then colorBatch[#colorBatch+1] = {Part = P[631], Color = Color3.new(0.12156862765550613,0.501960813999176,0.11372549086809158), UnionColoring = false} end if P[1551] then colorBatch[#colorBatch+1] = {Part = P[1551], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1317] then colorBatch[#colorBatch+1] = {Part = P[1317], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[1535] then colorBatch[#colorBatch+1] = {Part = P[1535], Color = Color3.new(0.9960784316062927,0.0117647061124444,0.0117647061124444), UnionColoring = false} end if P[788] then colorBatch[#colorBatch+1] = {Part = P[788], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[1150] then colorBatch[#colorBatch+1] = {Part = P[1150], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[1301] then colorBatch[#colorBatch+1] = {Part = P[1301], Color = Color3.new(0.7803921699523926,0.8313725590705872,0.8941176533699036), UnionColoring = false} end if P[723] then colorBatch[#colorBatch+1] = {Part = P[723], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1518] then colorBatch[#colorBatch+1] = {Part = P[1518], Color = Color3.new(0.2705882489681244,0.11764705926179886,0.3176470696926117), UnionColoring = false} end if P[1257] then colorBatch[#colorBatch+1] = {Part = P[1257], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[452] then colorBatch[#colorBatch+1] = {Part = P[452], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1408] then colorBatch[#colorBatch+1] = {Part = P[1408], Color = Color3.new(0.3529411852359772,0.2980392277240753,0.25882354378700256), UnionColoring = false} end if P[1490] then colorBatch[#colorBatch+1] = {Part = P[1490], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1127] then colorBatch[#colorBatch+1] = {Part = P[1127], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end if P[1488] then colorBatch[#colorBatch+1] = {Part = P[1488], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1081] then colorBatch[#colorBatch+1] = {Part = P[1081], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end if P[1486] then colorBatch[#colorBatch+1] = {Part = P[1486], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1482] then colorBatch[#colorBatch+1] = {Part = P[1482], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1480] then colorBatch[#colorBatch+1] = {Part = P[1480], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[86] then colorBatch[#colorBatch+1] = {Part = P[86], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[1476] then colorBatch[#colorBatch+1] = {Part = P[1476], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[868] then colorBatch[#colorBatch+1] = {Part = P[868], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[543] then colorBatch[#colorBatch+1] = {Part = P[543], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end if P[1474] then colorBatch[#colorBatch+1] = {Part = P[1474], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1471] then colorBatch[#colorBatch+1] = {Part = P[1471], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1465] then colorBatch[#colorBatch+1] = {Part = P[1465], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[834] then colorBatch[#colorBatch+1] = {Part = P[834], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[1255] then colorBatch[#colorBatch+1] = {Part = P[1255], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[1341] then colorBatch[#colorBatch+1] = {Part = P[1341], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[969] then colorBatch[#colorBatch+1] = {Part = P[969], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1461] then colorBatch[#colorBatch+1] = {Part = P[1461], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1173] then colorBatch[#colorBatch+1] = {Part = P[1173], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[1456] then colorBatch[#colorBatch+1] = {Part = P[1456], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end if P[1453] then colorBatch[#colorBatch+1] = {Part = P[1453], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1044] then colorBatch[#colorBatch+1] = {Part = P[1044], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[610] then colorBatch[#colorBatch+1] = {Part = P[610], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[495] then colorBatch[#colorBatch+1] = {Part = P[495], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[435] then colorBatch[#colorBatch+1] = {Part = P[435], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[944] then colorBatch[#colorBatch+1] = {Part = P[944], Color = Color3.new(0.9725490212440491,0.8509804010391235,0.4274509847164154), UnionColoring = false} end if P[1444] then colorBatch[#colorBatch+1] = {Part = P[1444], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1439] then colorBatch[#colorBatch+1] = {Part = P[1439], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1437] then colorBatch[#colorBatch+1] = {Part = P[1437], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[1433] then colorBatch[#colorBatch+1] = {Part = P[1433], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[490] then colorBatch[#colorBatch+1] = {Part = P[490], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[82] then colorBatch[#colorBatch+1] = {Part = P[82], Color = Color3.new(0.47058823704719543,0.5647059082984924,0.5098039507865906), UnionColoring = false} end if P[403] then colorBatch[#colorBatch+1] = {Part = P[403], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[1113] then colorBatch[#colorBatch+1] = {Part = P[1113], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[249] then colorBatch[#colorBatch+1] = {Part = P[249], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1125] then colorBatch[#colorBatch+1] = {Part = P[1125], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end if P[781] then colorBatch[#colorBatch+1] = {Part = P[781], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[1428] then colorBatch[#colorBatch+1] = {Part = P[1428], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[369] then colorBatch[#colorBatch+1] = {Part = P[369], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[441] then colorBatch[#colorBatch+1] = {Part = P[441], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1426] then colorBatch[#colorBatch+1] = {Part = P[1426], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[522] then colorBatch[#colorBatch+1] = {Part = P[522], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[1333] then colorBatch[#colorBatch+1] = {Part = P[1333], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1424] then colorBatch[#colorBatch+1] = {Part = P[1424], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[769] then colorBatch[#colorBatch+1] = {Part = P[769], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[603] then colorBatch[#colorBatch+1] = {Part = P[603], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[901] then colorBatch[#colorBatch+1] = {Part = P[901], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[955] then colorBatch[#colorBatch+1] = {Part = P[955], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[1138] then colorBatch[#colorBatch+1] = {Part = P[1138], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[745] then colorBatch[#colorBatch+1] = {Part = P[745], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1209] then colorBatch[#colorBatch+1] = {Part = P[1209], Color = Color3.new(0.800000011920929,1,0.800000011920929), UnionColoring = false} end if P[328] then colorBatch[#colorBatch+1] = {Part = P[328], Color = Color3.new(1,1,0), UnionColoring = false} end if P[897] then colorBatch[#colorBatch+1] = {Part = P[897], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1422] then colorBatch[#colorBatch+1] = {Part = P[1422], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[743] then colorBatch[#colorBatch+1] = {Part = P[743], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1181] then colorBatch[#colorBatch+1] = {Part = P[1181], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[681] then colorBatch[#colorBatch+1] = {Part = P[681], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end if P[1285] then colorBatch[#colorBatch+1] = {Part = P[1285], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[1060] then colorBatch[#colorBatch+1] = {Part = P[1060], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[671] then colorBatch[#colorBatch+1] = {Part = P[671], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[1419] then colorBatch[#colorBatch+1] = {Part = P[1419], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1416] then colorBatch[#colorBatch+1] = {Part = P[1416], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1144] then colorBatch[#colorBatch+1] = {Part = P[1144], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end if P[1295] then colorBatch[#colorBatch+1] = {Part = P[1295], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end if P[1414] then colorBatch[#colorBatch+1] = {Part = P[1414], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[1076] then colorBatch[#colorBatch+1] = {Part = P[1076], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end if P[1410] then colorBatch[#colorBatch+1] = {Part = P[1410], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1406] then colorBatch[#colorBatch+1] = {Part = P[1406], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end if P[311] then colorBatch[#colorBatch+1] = {Part = P[311], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[1594] then colorBatch[#colorBatch+1] = {Part = P[1594], Color = Color3.new(0.5568627715110779,0.5568627715110779,0.5647059082984924), UnionColoring = false} end if P[1402] then colorBatch[#colorBatch+1] = {Part = P[1402], Color = Color3.new(0.3529411852359772,0.2980392277240753,0.25882354378700256), UnionColoring = false} end if P[843] then colorBatch[#colorBatch+1] = {Part = P[843], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1272] then colorBatch[#colorBatch+1] = {Part = P[1272], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end if P[1051] then colorBatch[#colorBatch+1] = {Part = P[1051], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[1398] then colorBatch[#colorBatch+1] = {Part = P[1398], Color = Color3.new(0.7568627595901489,0.7450980544090271,0.25882354378700256), UnionColoring = false} end if P[300] then colorBatch[#colorBatch+1] = {Part = P[300], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[732] then colorBatch[#colorBatch+1] = {Part = P[732], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[1040] then colorBatch[#colorBatch+1] = {Part = P[1040], Color = Color3.new(0.7568627595901489,0.7450980544090271,0.25882354378700256), UnionColoring = false} end if P[254] then colorBatch[#colorBatch+1] = {Part = P[254], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[1394] then colorBatch[#colorBatch+1] = {Part = P[1394], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1390] then colorBatch[#colorBatch+1] = {Part = P[1390], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1388] then colorBatch[#colorBatch+1] = {Part = P[1388], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[462] then colorBatch[#colorBatch+1] = {Part = P[462], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[1386] then colorBatch[#colorBatch+1] = {Part = P[1386], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1383] then colorBatch[#colorBatch+1] = {Part = P[1383], Color = Color3.new(0.800000011920929,1,0.800000011920929), UnionColoring = false} end if P[1077] then colorBatch[#colorBatch+1] = {Part = P[1077], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[1322] then colorBatch[#colorBatch+1] = {Part = P[1322], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[221] then colorBatch[#colorBatch+1] = {Part = P[221], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[346] then colorBatch[#colorBatch+1] = {Part = P[346], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1105] then colorBatch[#colorBatch+1] = {Part = P[1105], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1379] then colorBatch[#colorBatch+1] = {Part = P[1379], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[237] then colorBatch[#colorBatch+1] = {Part = P[237], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[741] then colorBatch[#colorBatch+1] = {Part = P[741], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[358] then colorBatch[#colorBatch+1] = {Part = P[358], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1370] then colorBatch[#colorBatch+1] = {Part = P[1370], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1368] then colorBatch[#colorBatch+1] = {Part = P[1368], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1331] then colorBatch[#colorBatch+1] = {Part = P[1331], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[832] then colorBatch[#colorBatch+1] = {Part = P[832], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[188] then colorBatch[#colorBatch+1] = {Part = P[188], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[1367] then colorBatch[#colorBatch+1] = {Part = P[1367], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[910] then colorBatch[#colorBatch+1] = {Part = P[910], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[1097] then colorBatch[#colorBatch+1] = {Part = P[1097], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[562] then colorBatch[#colorBatch+1] = {Part = P[562], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end if P[260] then colorBatch[#colorBatch+1] = {Part = P[260], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[919] then colorBatch[#colorBatch+1] = {Part = P[919], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[978] then colorBatch[#colorBatch+1] = {Part = P[978], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[295] then colorBatch[#colorBatch+1] = {Part = P[295], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[863] then colorBatch[#colorBatch+1] = {Part = P[863], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[1352] then colorBatch[#colorBatch+1] = {Part = P[1352], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[750] then colorBatch[#colorBatch+1] = {Part = P[750], Color = Color3.new(0.5882353186607361,0.3333333432674408,0.3333333432674408), UnionColoring = false} end if P[1357] then colorBatch[#colorBatch+1] = {Part = P[1357], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[154] then colorBatch[#colorBatch+1] = {Part = P[154], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1355] then colorBatch[#colorBatch+1] = {Part = P[1355], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[1354] then colorBatch[#colorBatch+1] = {Part = P[1354], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end if P[1359] then colorBatch[#colorBatch+1] = {Part = P[1359], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1351] then colorBatch[#colorBatch+1] = {Part = P[1351], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[267] then colorBatch[#colorBatch+1] = {Part = P[267], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1345] then colorBatch[#colorBatch+1] = {Part = P[1345], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1326] then colorBatch[#colorBatch+1] = {Part = P[1326], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[1337] then colorBatch[#colorBatch+1] = {Part = P[1337], Color = Color3.new(0.7568627595901489,0.7450980544090271,0.25882354378700256), UnionColoring = false} end if P[1335] then colorBatch[#colorBatch+1] = {Part = P[1335], Color = Color3.new(0.7568627595901489,0.7450980544090271,0.25882354378700256), UnionColoring = false} end if P[1425] then colorBatch[#colorBatch+1] = {Part = P[1425], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1163] then colorBatch[#colorBatch+1] = {Part = P[1163], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[1330] then colorBatch[#colorBatch+1] = {Part = P[1330], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[550] then colorBatch[#colorBatch+1] = {Part = P[550], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1343] then colorBatch[#colorBatch+1] = {Part = P[1343], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[679] then colorBatch[#colorBatch+1] = {Part = P[679], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[923] then colorBatch[#colorBatch+1] = {Part = P[923], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1325] then colorBatch[#colorBatch+1] = {Part = P[1325], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end if P[672] then colorBatch[#colorBatch+1] = {Part = P[672], Color = Color3.new(1,1,0.800000011920929), UnionColoring = false} end if P[1205] then colorBatch[#colorBatch+1] = {Part = P[1205], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1323] then colorBatch[#colorBatch+1] = {Part = P[1323], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end if P[1537] then colorBatch[#colorBatch+1] = {Part = P[1537], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1312] then colorBatch[#colorBatch+1] = {Part = P[1312], Color = Color3.new(0.7568627595901489,0.7450980544090271,0.25882354378700256), UnionColoring = false} end if P[1308] then colorBatch[#colorBatch+1] = {Part = P[1308], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end if P[92] then colorBatch[#colorBatch+1] = {Part = P[92], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[1185] then colorBatch[#colorBatch+1] = {Part = P[1185], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end if P[1305] then colorBatch[#colorBatch+1] = {Part = P[1305], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[1303] then colorBatch[#colorBatch+1] = {Part = P[1303], Color = Color3.new(0.7568627595901489,0.7450980544090271,0.25882354378700256), UnionColoring = false} end if P[877] then colorBatch[#colorBatch+1] = {Part = P[877], Color = Color3.new(0,0.125490203499794,0.3764705955982208), UnionColoring = false} end if P[1233] then colorBatch[#colorBatch+1] = {Part = P[1233], Color = Color3.new(0.800000011920929,1,0.800000011920929), UnionColoring = false} end if P[1302] then colorBatch[#colorBatch+1] = {Part = P[1302], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[773] then colorBatch[#colorBatch+1] = {Part = P[773], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[1080] then colorBatch[#colorBatch+1] = {Part = P[1080], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[159] then colorBatch[#colorBatch+1] = {Part = P[159], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[232] then colorBatch[#colorBatch+1] = {Part = P[232], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[1520] then colorBatch[#colorBatch+1] = {Part = P[1520], Color = Color3.new(0.9803921580314636,0.03921568766236305,0.03921568766236305), UnionColoring = false} end if P[981] then colorBatch[#colorBatch+1] = {Part = P[981], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1294] then colorBatch[#colorBatch+1] = {Part = P[1294], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[1137] then colorBatch[#colorBatch+1] = {Part = P[1137], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end if P[1293] then colorBatch[#colorBatch+1] = {Part = P[1293], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end if P[1292] then colorBatch[#colorBatch+1] = {Part = P[1292], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end if P[1290] then colorBatch[#colorBatch+1] = {Part = P[1290], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[802] then colorBatch[#colorBatch+1] = {Part = P[802], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1287] then colorBatch[#colorBatch+1] = {Part = P[1287], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[1283] then colorBatch[#colorBatch+1] = {Part = P[1283], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[1245] then colorBatch[#colorBatch+1] = {Part = P[1245], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[826] then colorBatch[#colorBatch+1] = {Part = P[826], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end if P[853] then colorBatch[#colorBatch+1] = {Part = P[853], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[442] then colorBatch[#colorBatch+1] = {Part = P[442], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end if P[1275] then colorBatch[#colorBatch+1] = {Part = P[1275], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[122] then colorBatch[#colorBatch+1] = {Part = P[122], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[1869] then colorBatch[#colorBatch+1] = {Part = P[1869], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[613] then colorBatch[#colorBatch+1] = {Part = P[613], Color = Color3.new(1,0.686274528503418,0), UnionColoring = false} end if P[1271] then colorBatch[#colorBatch+1] = {Part = P[1271], Color = Color3.new(0.800000011920929,1,0.800000011920929), UnionColoring = false} end if P[698] then colorBatch[#colorBatch+1] = {Part = P[698], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end if P[391] then colorBatch[#colorBatch+1] = {Part = P[391], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1269] then colorBatch[#colorBatch+1] = {Part = P[1269], Color = Color3.new(0.7568627595901489,0.7450980544090271,0.25882354378700256), UnionColoring = false} end if P[1262] then colorBatch[#colorBatch+1] = {Part = P[1262], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[819] then colorBatch[#colorBatch+1] = {Part = P[819], Color = Color3.new(0.48235294222831726,0.18431372940540314,0.48235294222831726), UnionColoring = false} end if P[1259] then colorBatch[#colorBatch+1] = {Part = P[1259], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1496] then colorBatch[#colorBatch+1] = {Part = P[1496], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[882] then colorBatch[#colorBatch+1] = {Part = P[882], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1463] then colorBatch[#colorBatch+1] = {Part = P[1463], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1114] then colorBatch[#colorBatch+1] = {Part = P[1114], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end if P[205] then colorBatch[#colorBatch+1] = {Part = P[205], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1083] then colorBatch[#colorBatch+1] = {Part = P[1083], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1236] then colorBatch[#colorBatch+1] = {Part = P[1236], Color = Color3.new(0.7568627595901489,0.7450980544090271,0.25882354378700256), UnionColoring = false} end if P[561] then colorBatch[#colorBatch+1] = {Part = P[561], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end if P[1228] then colorBatch[#colorBatch+1] = {Part = P[1228], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[608] then colorBatch[#colorBatch+1] = {Part = P[608], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[1221] then colorBatch[#colorBatch+1] = {Part = P[1221], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[430] then colorBatch[#colorBatch+1] = {Part = P[430], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1194] then colorBatch[#colorBatch+1] = {Part = P[1194], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[1019] then colorBatch[#colorBatch+1] = {Part = P[1019], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[656] then colorBatch[#colorBatch+1] = {Part = P[656], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[705] then colorBatch[#colorBatch+1] = {Part = P[705], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[1214] then colorBatch[#colorBatch+1] = {Part = P[1214], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[526] then colorBatch[#colorBatch+1] = {Part = P[526], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[1446] then colorBatch[#colorBatch+1] = {Part = P[1446], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1212] then colorBatch[#colorBatch+1] = {Part = P[1212], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[644] then colorBatch[#colorBatch+1] = {Part = P[644], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[1211] then colorBatch[#colorBatch+1] = {Part = P[1211], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[240] then colorBatch[#colorBatch+1] = {Part = P[240], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1048] then colorBatch[#colorBatch+1] = {Part = P[1048], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[174] then colorBatch[#colorBatch+1] = {Part = P[174], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[876] then colorBatch[#colorBatch+1] = {Part = P[876], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[538] then colorBatch[#colorBatch+1] = {Part = P[538], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[783] then colorBatch[#colorBatch+1] = {Part = P[783], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[554] then colorBatch[#colorBatch+1] = {Part = P[554], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end if P[1201] then colorBatch[#colorBatch+1] = {Part = P[1201], Color = Color3.new(0.9725490212440491,0.8509804010391235,0.4274509847164154), UnionColoring = false} end if P[761] then colorBatch[#colorBatch+1] = {Part = P[761], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[69] then colorBatch[#colorBatch+1] = {Part = P[69], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1126] then colorBatch[#colorBatch+1] = {Part = P[1126], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[406] then colorBatch[#colorBatch+1] = {Part = P[406], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[1151] then colorBatch[#colorBatch+1] = {Part = P[1151], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end if P[1136] then colorBatch[#colorBatch+1] = {Part = P[1136], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end if P[1195] then colorBatch[#colorBatch+1] = {Part = P[1195], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1220] then colorBatch[#colorBatch+1] = {Part = P[1220], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[486] then colorBatch[#colorBatch+1] = {Part = P[486], Color = Color3.new(1,0.686274528503418,0), UnionColoring = false} end if P[255] then colorBatch[#colorBatch+1] = {Part = P[255], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[1190] then colorBatch[#colorBatch+1] = {Part = P[1190], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[1186] then colorBatch[#colorBatch+1] = {Part = P[1186], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[795] then colorBatch[#colorBatch+1] = {Part = P[795], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[1184] then colorBatch[#colorBatch+1] = {Part = P[1184], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end if P[1183] then colorBatch[#colorBatch+1] = {Part = P[1183], Color = Color3.new(0.29411765933036804,0.5921568870544434,0.29411765933036804), UnionColoring = false} end if P[721] then colorBatch[#colorBatch+1] = {Part = P[721], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1421] then colorBatch[#colorBatch+1] = {Part = P[1421], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1180] then colorBatch[#colorBatch+1] = {Part = P[1180], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[1135] then colorBatch[#colorBatch+1] = {Part = P[1135], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end if P[934] then colorBatch[#colorBatch+1] = {Part = P[934], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[1176] then colorBatch[#colorBatch+1] = {Part = P[1176], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[771] then colorBatch[#colorBatch+1] = {Part = P[771], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[508] then colorBatch[#colorBatch+1] = {Part = P[508], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[334] then colorBatch[#colorBatch+1] = {Part = P[334], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[1458] then colorBatch[#colorBatch+1] = {Part = P[1458], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[746] then colorBatch[#colorBatch+1] = {Part = P[746], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[1172] then colorBatch[#colorBatch+1] = {Part = P[1172], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end if P[622] then colorBatch[#colorBatch+1] = {Part = P[622], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[1169] then colorBatch[#colorBatch+1] = {Part = P[1169], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[596] then colorBatch[#colorBatch+1] = {Part = P[596], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[1168] then colorBatch[#colorBatch+1] = {Part = P[1168], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[248] then colorBatch[#colorBatch+1] = {Part = P[248], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1160] then colorBatch[#colorBatch+1] = {Part = P[1160], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[565] then colorBatch[#colorBatch+1] = {Part = P[565], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end if P[1158] then colorBatch[#colorBatch+1] = {Part = P[1158], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[870] then colorBatch[#colorBatch+1] = {Part = P[870], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[1062] then colorBatch[#colorBatch+1] = {Part = P[1062], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1156] then colorBatch[#colorBatch+1] = {Part = P[1156], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end if P[491] then colorBatch[#colorBatch+1] = {Part = P[491], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[1155] then colorBatch[#colorBatch+1] = {Part = P[1155], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[297] then colorBatch[#colorBatch+1] = {Part = P[297], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[1154] then colorBatch[#colorBatch+1] = {Part = P[1154], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end if P[1677] then colorBatch[#colorBatch+1] = {Part = P[1677], Color = Color3.new(0.5568627715110779,0.5568627715110779,0.5647059082984924), UnionColoring = false} end if P[617] then colorBatch[#colorBatch+1] = {Part = P[617], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[1522] then colorBatch[#colorBatch+1] = {Part = P[1522], Color = Color3.new(0.9647058844566345,0.0235294122248888,0.0235294122248888), UnionColoring = false} end if P[1149] then colorBatch[#colorBatch+1] = {Part = P[1149], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[1147] then colorBatch[#colorBatch+1] = {Part = P[1147], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[1903] then colorBatch[#colorBatch+1] = {Part = P[1903], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[589] then colorBatch[#colorBatch+1] = {Part = P[589], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[381] then colorBatch[#colorBatch+1] = {Part = P[381], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[615] then colorBatch[#colorBatch+1] = {Part = P[615], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1142] then colorBatch[#colorBatch+1] = {Part = P[1142], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end if P[469] then colorBatch[#colorBatch+1] = {Part = P[469], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[76] then colorBatch[#colorBatch+1] = {Part = P[76], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[350] then colorBatch[#colorBatch+1] = {Part = P[350], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1141] then colorBatch[#colorBatch+1] = {Part = P[1141], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[1131] then colorBatch[#colorBatch+1] = {Part = P[1131], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1094] then colorBatch[#colorBatch+1] = {Part = P[1094], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[511] then colorBatch[#colorBatch+1] = {Part = P[511], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[614] then colorBatch[#colorBatch+1] = {Part = P[614], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end if P[1130] then colorBatch[#colorBatch+1] = {Part = P[1130], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end if P[1074] then colorBatch[#colorBatch+1] = {Part = P[1074], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[93] then colorBatch[#colorBatch+1] = {Part = P[93], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[844] then colorBatch[#colorBatch+1] = {Part = P[844], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[497] then colorBatch[#colorBatch+1] = {Part = P[497], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[1198] then colorBatch[#colorBatch+1] = {Part = P[1198], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[413] then colorBatch[#colorBatch+1] = {Part = P[413], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[1432] then colorBatch[#colorBatch+1] = {Part = P[1432], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[988] then colorBatch[#colorBatch+1] = {Part = P[988], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[192] then colorBatch[#colorBatch+1] = {Part = P[192], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1117] then colorBatch[#colorBatch+1] = {Part = P[1117], Color = Color3.new(0.9725490212440491,0.8509804010391235,0.4274509847164154), UnionColoring = false} end if P[1253] then colorBatch[#colorBatch+1] = {Part = P[1253], Color = Color3.new(0.7568627595901489,0.7450980544090271,0.25882354378700256), UnionColoring = false} end if P[310] then colorBatch[#colorBatch+1] = {Part = P[310], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[1111] then colorBatch[#colorBatch+1] = {Part = P[1111], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1715] then colorBatch[#colorBatch+1] = {Part = P[1715], Color = Color3.new(0.5568627715110779,0.5568627715110779,0.5647059082984924), UnionColoring = false} end if P[1108] then colorBatch[#colorBatch+1] = {Part = P[1108], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[1234] then colorBatch[#colorBatch+1] = {Part = P[1234], Color = Color3.new(0.7568627595901489,0.7450980544090271,0.25882354378700256), UnionColoring = false} end if P[915] then colorBatch[#colorBatch+1] = {Part = P[915], Color = Color3.new(1,1,0), UnionColoring = false} end if P[950] then colorBatch[#colorBatch+1] = {Part = P[950], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[776] then colorBatch[#colorBatch+1] = {Part = P[776], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end if P[1192] then colorBatch[#colorBatch+1] = {Part = P[1192], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[689] then colorBatch[#colorBatch+1] = {Part = P[689], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[983] then colorBatch[#colorBatch+1] = {Part = P[983], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[925] then colorBatch[#colorBatch+1] = {Part = P[925], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[1101] then colorBatch[#colorBatch+1] = {Part = P[1101], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[572] then colorBatch[#colorBatch+1] = {Part = P[572], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end if P[1363] then colorBatch[#colorBatch+1] = {Part = P[1363], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[299] then colorBatch[#colorBatch+1] = {Part = P[299], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[1219] then colorBatch[#colorBatch+1] = {Part = P[1219], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[231] then colorBatch[#colorBatch+1] = {Part = P[231], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[142] then colorBatch[#colorBatch+1] = {Part = P[142], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[1090] then colorBatch[#colorBatch+1] = {Part = P[1090], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1213] then colorBatch[#colorBatch+1] = {Part = P[1213], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[408] then colorBatch[#colorBatch+1] = {Part = P[408], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[605] then colorBatch[#colorBatch+1] = {Part = P[605], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[1008] then colorBatch[#colorBatch+1] = {Part = P[1008], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1082] then colorBatch[#colorBatch+1] = {Part = P[1082], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[204] then colorBatch[#colorBatch+1] = {Part = P[204], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[1157] then colorBatch[#colorBatch+1] = {Part = P[1157], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end if P[959] then colorBatch[#colorBatch+1] = {Part = P[959], Color = Color3.new(0.9725490212440491,0.8509804010391235,0.4274509847164154), UnionColoring = false} end if P[473] then colorBatch[#colorBatch+1] = {Part = P[473], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[414] then colorBatch[#colorBatch+1] = {Part = P[414], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[985] then colorBatch[#colorBatch+1] = {Part = P[985], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[777] then colorBatch[#colorBatch+1] = {Part = P[777], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[630] then colorBatch[#colorBatch+1] = {Part = P[630], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end if P[354] then colorBatch[#colorBatch+1] = {Part = P[354], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[338] then colorBatch[#colorBatch+1] = {Part = P[338], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[1071] then colorBatch[#colorBatch+1] = {Part = P[1071], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[573] then colorBatch[#colorBatch+1] = {Part = P[573], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[816] then colorBatch[#colorBatch+1] = {Part = P[816], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1070] then colorBatch[#colorBatch+1] = {Part = P[1070], Color = Color3.new(0.48235294222831726,0.18431372940540314,0.48235294222831726), UnionColoring = false} end if P[1065] then colorBatch[#colorBatch+1] = {Part = P[1065], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end if P[574] then colorBatch[#colorBatch+1] = {Part = P[574], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[532] then colorBatch[#colorBatch+1] = {Part = P[532], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[312] then colorBatch[#colorBatch+1] = {Part = P[312], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[1064] then colorBatch[#colorBatch+1] = {Part = P[1064], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end if P[637] then colorBatch[#colorBatch+1] = {Part = P[637], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[598] then colorBatch[#colorBatch+1] = {Part = P[598], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[1058] then colorBatch[#colorBatch+1] = {Part = P[1058], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1056] then colorBatch[#colorBatch+1] = {Part = P[1056], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[509] then colorBatch[#colorBatch+1] = {Part = P[509], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[557] then colorBatch[#colorBatch+1] = {Part = P[557], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[518] then colorBatch[#colorBatch+1] = {Part = P[518], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[684] then colorBatch[#colorBatch+1] = {Part = P[684], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end if P[217] then colorBatch[#colorBatch+1] = {Part = P[217], Color = Color3.new(1,1,0), UnionColoring = false} end if P[928] then colorBatch[#colorBatch+1] = {Part = P[928], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[1052] then colorBatch[#colorBatch+1] = {Part = P[1052], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1400] then colorBatch[#colorBatch+1] = {Part = P[1400], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[172] then colorBatch[#colorBatch+1] = {Part = P[172], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[178] then colorBatch[#colorBatch+1] = {Part = P[178], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[570] then colorBatch[#colorBatch+1] = {Part = P[570], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[585] then colorBatch[#colorBatch+1] = {Part = P[585], Color = Color3.new(0.48235294222831726,0.18431372940540314,0.48235294222831726), UnionColoring = false} end if P[99] then colorBatch[#colorBatch+1] = {Part = P[99], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[727] then colorBatch[#colorBatch+1] = {Part = P[727], Color = Color3.new(0.5882353186607361,0.3333333432674408,0.3333333432674408), UnionColoring = false} end if P[447] then colorBatch[#colorBatch+1] = {Part = P[447], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[682] then colorBatch[#colorBatch+1] = {Part = P[682], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[1143] then colorBatch[#colorBatch+1] = {Part = P[1143], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[578] then colorBatch[#colorBatch+1] = {Part = P[578], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[1705] then colorBatch[#colorBatch+1] = {Part = P[1705], Color = Color3.new(0.5568627715110779,0.5568627715110779,0.5647059082984924), UnionColoring = false} end if P[101] then colorBatch[#colorBatch+1] = {Part = P[101], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1035] then colorBatch[#colorBatch+1] = {Part = P[1035], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[477] then colorBatch[#colorBatch+1] = {Part = P[477], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[1027] then colorBatch[#colorBatch+1] = {Part = P[1027], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[460] then colorBatch[#colorBatch+1] = {Part = P[460], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[1328] then colorBatch[#colorBatch+1] = {Part = P[1328], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[451] then colorBatch[#colorBatch+1] = {Part = P[451], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[945] then colorBatch[#colorBatch+1] = {Part = P[945], Color = Color3.new(0.9725490212440491,0.8509804010391235,0.4274509847164154), UnionColoring = false} end if P[165] then colorBatch[#colorBatch+1] = {Part = P[165], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1119] then colorBatch[#colorBatch+1] = {Part = P[1119], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end if P[1397] then colorBatch[#colorBatch+1] = {Part = P[1397], Color = Color3.new(0.3529411852359772,0.2980392277240753,0.25882354378700256), UnionColoring = false} end if P[1095] then colorBatch[#colorBatch+1] = {Part = P[1095], Color = Color3.new(0.7568627595901489,0.7450980544090271,0.25882354378700256), UnionColoring = false} end if P[893] then colorBatch[#colorBatch+1] = {Part = P[893], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[913] then colorBatch[#colorBatch+1] = {Part = P[913], Color = Color3.new(1,0,0), UnionColoring = false} end if P[117] then colorBatch[#colorBatch+1] = {Part = P[117], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[975] then colorBatch[#colorBatch+1] = {Part = P[975], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[563] then colorBatch[#colorBatch+1] = {Part = P[563], Color = Color3.new(0.800000011920929,1,0.800000011920929), UnionColoring = false} end if P[835] then colorBatch[#colorBatch+1] = {Part = P[835], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[965] then colorBatch[#colorBatch+1] = {Part = P[965], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[546] then colorBatch[#colorBatch+1] = {Part = P[546], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[792] then colorBatch[#colorBatch+1] = {Part = P[792], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[1140] then colorBatch[#colorBatch+1] = {Part = P[1140], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[513] then colorBatch[#colorBatch+1] = {Part = P[513], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[606] then colorBatch[#colorBatch+1] = {Part = P[606], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[70] then colorBatch[#colorBatch+1] = {Part = P[70], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[411] then colorBatch[#colorBatch+1] = {Part = P[411], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[449] then colorBatch[#colorBatch+1] = {Part = P[449], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[922] then colorBatch[#colorBatch+1] = {Part = P[922], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[405] then colorBatch[#colorBatch+1] = {Part = P[405], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[917] then colorBatch[#colorBatch+1] = {Part = P[917], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[456] then colorBatch[#colorBatch+1] = {Part = P[456], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[912] then colorBatch[#colorBatch+1] = {Part = P[912], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[623] then colorBatch[#colorBatch+1] = {Part = P[623], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end if P[488] then colorBatch[#colorBatch+1] = {Part = P[488], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[157] then colorBatch[#colorBatch+1] = {Part = P[157], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[908] then colorBatch[#colorBatch+1] = {Part = P[908], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[1134] then colorBatch[#colorBatch+1] = {Part = P[1134], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[791] then colorBatch[#colorBatch+1] = {Part = P[791], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[1110] then colorBatch[#colorBatch+1] = {Part = P[1110], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end if P[588] then colorBatch[#colorBatch+1] = {Part = P[588], Color = Color3.new(1,1,0), UnionColoring = false} end if P[888] then colorBatch[#colorBatch+1] = {Part = P[888], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[864] then colorBatch[#colorBatch+1] = {Part = P[864], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[175] then colorBatch[#colorBatch+1] = {Part = P[175], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[612] then colorBatch[#colorBatch+1] = {Part = P[612], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[1238] then colorBatch[#colorBatch+1] = {Part = P[1238], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[280] then colorBatch[#colorBatch+1] = {Part = P[280], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[873] then colorBatch[#colorBatch+1] = {Part = P[873], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[265] then colorBatch[#colorBatch+1] = {Part = P[265], Color = Color3.new(0.29411765933036804,0.5921568870544434,0.29411765933036804), UnionColoring = false} end if P[805] then colorBatch[#colorBatch+1] = {Part = P[805], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[799] then colorBatch[#colorBatch+1] = {Part = P[799], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end if P[859] then colorBatch[#colorBatch+1] = {Part = P[859], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[286] then colorBatch[#colorBatch+1] = {Part = P[286], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[436] then colorBatch[#colorBatch+1] = {Part = P[436], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[734] then colorBatch[#colorBatch+1] = {Part = P[734], Color = Color3.new(0.5882353186607361,0.3333333432674408,0.3333333432674408), UnionColoring = false} end if P[120] then colorBatch[#colorBatch+1] = {Part = P[120], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[824] then colorBatch[#colorBatch+1] = {Part = P[824], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[739] then colorBatch[#colorBatch+1] = {Part = P[739], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[440] then colorBatch[#colorBatch+1] = {Part = P[440], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end if P[880] then colorBatch[#colorBatch+1] = {Part = P[880], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[356] then colorBatch[#colorBatch+1] = {Part = P[356], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[989] then colorBatch[#colorBatch+1] = {Part = P[989], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[655] then colorBatch[#colorBatch+1] = {Part = P[655], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[193] then colorBatch[#colorBatch+1] = {Part = P[193], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[426] then colorBatch[#colorBatch+1] = {Part = P[426], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1203] then colorBatch[#colorBatch+1] = {Part = P[1203], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[688] then colorBatch[#colorBatch+1] = {Part = P[688], Color = Color3.new(0.800000011920929,1,0.800000011920929), UnionColoring = false} end if P[962] then colorBatch[#colorBatch+1] = {Part = P[962], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1281] then colorBatch[#colorBatch+1] = {Part = P[1281], Color = Color3.new(0.7568627595901489,0.7450980544090271,0.25882354378700256), UnionColoring = false} end if P[818] then colorBatch[#colorBatch+1] = {Part = P[818], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[521] then colorBatch[#colorBatch+1] = {Part = P[521], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[443] then colorBatch[#colorBatch+1] = {Part = P[443], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[668] then colorBatch[#colorBatch+1] = {Part = P[668], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[800] then colorBatch[#colorBatch+1] = {Part = P[800], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[861] then colorBatch[#colorBatch+1] = {Part = P[861], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[1274] then colorBatch[#colorBatch+1] = {Part = P[1274], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[158] then colorBatch[#colorBatch+1] = {Part = P[158], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[552] then colorBatch[#colorBatch+1] = {Part = P[552], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end if P[960] then colorBatch[#colorBatch+1] = {Part = P[960], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[715] then colorBatch[#colorBatch+1] = {Part = P[715], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[1073] then colorBatch[#colorBatch+1] = {Part = P[1073], Color = Color3.new(0.9725490212440491,0.8509804010391235,0.4274509847164154), UnionColoring = false} end if P[282] then colorBatch[#colorBatch+1] = {Part = P[282], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[1049] then colorBatch[#colorBatch+1] = {Part = P[1049], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[84] then colorBatch[#colorBatch+1] = {Part = P[84], Color = Color3.new(0.12156862765550613,0.501960813999176,0.11372549086809158), UnionColoring = false} end if P[662] then colorBatch[#colorBatch+1] = {Part = P[662], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[701] then colorBatch[#colorBatch+1] = {Part = P[701], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[542] then colorBatch[#colorBatch+1] = {Part = P[542], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[697] then colorBatch[#colorBatch+1] = {Part = P[697], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[693] then colorBatch[#colorBatch+1] = {Part = P[693], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end if P[471] then colorBatch[#colorBatch+1] = {Part = P[471], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[505] then colorBatch[#colorBatch+1] = {Part = P[505], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[921] then colorBatch[#colorBatch+1] = {Part = P[921], Color = Color3.new(0.3529411852359772,0.2980392277240753,0.25882354378700256), UnionColoring = false} end if P[692] then colorBatch[#colorBatch+1] = {Part = P[692], Color = Color3.new(0.29411765933036804,0.5921568870544434,0.29411765933036804), UnionColoring = false} end if P[410] then colorBatch[#colorBatch+1] = {Part = P[410], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[220] then colorBatch[#colorBatch+1] = {Part = P[220], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1427] then colorBatch[#colorBatch+1] = {Part = P[1427], Color = Color3.new(0.3529411852359772,0.2980392277240753,0.25882354378700256), UnionColoring = false} end if P[1375] then colorBatch[#colorBatch+1] = {Part = P[1375], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[677] then colorBatch[#colorBatch+1] = {Part = P[677], Color = Color3.new(0.686274528503418,0.8666666746139526,1), UnionColoring = false} end if P[602] then colorBatch[#colorBatch+1] = {Part = P[602], Color = Color3.new(1,0.686274528503418,0), UnionColoring = false} end if P[191] then colorBatch[#colorBatch+1] = {Part = P[191], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end if P[784] then colorBatch[#colorBatch+1] = {Part = P[784], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end if P[1167] then colorBatch[#colorBatch+1] = {Part = P[1167], Color = Color3.new(0.7803921699523926,0.6745098233222961,0.47058823704719543), UnionColoring = false} end if P[616] then colorBatch[#colorBatch+1] = {Part = P[616], Color = Color3.new(1,0.686274528503418,0), UnionColoring = false} end if P[438] then colorBatch[#colorBatch+1] = {Part = P[438], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[336] then colorBatch[#colorBatch+1] = {Part = P[336], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[454] then colorBatch[#colorBatch+1] = {Part = P[454], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[458] then colorBatch[#colorBatch+1] = {Part = P[458], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[666] then colorBatch[#colorBatch+1] = {Part = P[666], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[601] then colorBatch[#colorBatch+1] = {Part = P[601], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end batchColor(endpoint, colorBatch) local collisionBatch = {} if P[7] then collisionBatch[#collisionBatch+1] = {Part = P[7], CanCollide = true} end if P[9] then collisionBatch[#collisionBatch+1] = {Part = P[9], CanCollide = true} end if P[11] then collisionBatch[#collisionBatch+1] = {Part = P[11], CanCollide = true} end if P[13] then collisionBatch[#collisionBatch+1] = {Part = P[13], CanCollide = true} end if P[15] then collisionBatch[#collisionBatch+1] = {Part = P[15], CanCollide = true} end if P[17] then collisionBatch[#collisionBatch+1] = {Part = P[17], CanCollide = true} end if P[18] then collisionBatch[#collisionBatch+1] = {Part = P[18], CanCollide = true} end if P[20] then collisionBatch[#collisionBatch+1] = {Part = P[20], CanCollide = true} end if P[22] then collisionBatch[#collisionBatch+1] = {Part = P[22], CanCollide = true} end if P[23] then collisionBatch[#collisionBatch+1] = {Part = P[23], CanCollide = true} end if P[25] then collisionBatch[#collisionBatch+1] = {Part = P[25], CanCollide = true} end if P[27] then collisionBatch[#collisionBatch+1] = {Part = P[27], CanCollide = true} end if P[30] then collisionBatch[#collisionBatch+1] = {Part = P[30], CanCollide = true} end if P[34] then collisionBatch[#collisionBatch+1] = {Part = P[34], CanCollide = true} end if P[35] then collisionBatch[#collisionBatch+1] = {Part = P[35], CanCollide = true} end if P[40] then collisionBatch[#collisionBatch+1] = {Part = P[40], CanCollide = true} end if P[42] then collisionBatch[#collisionBatch+1] = {Part = P[42], CanCollide = true} end if P[43] then collisionBatch[#collisionBatch+1] = {Part = P[43], CanCollide = true} end if P[44] then collisionBatch[#collisionBatch+1] = {Part = P[44], CanCollide = true} end if P[45] then collisionBatch[#collisionBatch+1] = {Part = P[45], CanCollide = true} end if P[46] then collisionBatch[#collisionBatch+1] = {Part = P[46], CanCollide = true} end if P[48] then collisionBatch[#collisionBatch+1] = {Part = P[48], CanCollide = true} end if P[50] then collisionBatch[#collisionBatch+1] = {Part = P[50], CanCollide = true} end if P[52] then collisionBatch[#collisionBatch+1] = {Part = P[52], CanCollide = true} end if P[53] then collisionBatch[#collisionBatch+1] = {Part = P[53], CanCollide = true} end if P[54] then collisionBatch[#collisionBatch+1] = {Part = P[54], CanCollide = true} end if P[55] then collisionBatch[#collisionBatch+1] = {Part = P[55], CanCollide = true} end if P[56] then collisionBatch[#collisionBatch+1] = {Part = P[56], CanCollide = true} end if P[57] then collisionBatch[#collisionBatch+1] = {Part = P[57], CanCollide = true} end if P[58] then collisionBatch[#collisionBatch+1] = {Part = P[58], CanCollide = true} end if P[59] then collisionBatch[#collisionBatch+1] = {Part = P[59], CanCollide = true} end if P[61] then collisionBatch[#collisionBatch+1] = {Part = P[61], CanCollide = true} end if P[62] then collisionBatch[#collisionBatch+1] = {Part = P[62], CanCollide = true} end if P[1306] then collisionBatch[#collisionBatch+1] = {Part = P[1306], CanCollide = true} end if P[499] then collisionBatch[#collisionBatch+1] = {Part = P[499], CanCollide = true} end if P[342] then collisionBatch[#collisionBatch+1] = {Part = P[342], CanCollide = true} end if P[673] then collisionBatch[#collisionBatch+1] = {Part = P[673], CanCollide = true} end if P[815] then collisionBatch[#collisionBatch+1] = {Part = P[815], CanCollide = true} end if P[537] then collisionBatch[#collisionBatch+1] = {Part = P[537], CanCollide = true} end if P[316] then collisionBatch[#collisionBatch+1] = {Part = P[316], CanCollide = true} end if P[1099] then collisionBatch[#collisionBatch+1] = {Part = P[1099], CanCollide = true} end if P[725] then collisionBatch[#collisionBatch+1] = {Part = P[725], CanCollide = true} end if P[252] then collisionBatch[#collisionBatch+1] = {Part = P[252], CanCollide = true} end if P[1046] then collisionBatch[#collisionBatch+1] = {Part = P[1046], CanCollide = true} end if P[519] then collisionBatch[#collisionBatch+1] = {Part = P[519], CanCollide = true} end if P[144] then collisionBatch[#collisionBatch+1] = {Part = P[144], CanCollide = true} end if P[251] then collisionBatch[#collisionBatch+1] = {Part = P[251], CanCollide = false} end if P[170] then collisionBatch[#collisionBatch+1] = {Part = P[170], CanCollide = true} end if P[571] then collisionBatch[#collisionBatch+1] = {Part = P[571], CanCollide = true} end if P[1273] then collisionBatch[#collisionBatch+1] = {Part = P[1273], CanCollide = true} end if P[215] then collisionBatch[#collisionBatch+1] = {Part = P[215], CanCollide = true} end if P[402] then collisionBatch[#collisionBatch+1] = {Part = P[402], CanCollide = false} end if P[118] then collisionBatch[#collisionBatch+1] = {Part = P[118], CanCollide = true} end if P[757] then collisionBatch[#collisionBatch+1] = {Part = P[757], CanCollide = true} end if P[930] then collisionBatch[#collisionBatch+1] = {Part = P[930], CanCollide = true} end if P[258] then collisionBatch[#collisionBatch+1] = {Part = P[258], CanCollide = true} end if P[236] then collisionBatch[#collisionBatch+1] = {Part = P[236], CanCollide = false} end if P[748] then collisionBatch[#collisionBatch+1] = {Part = P[748], CanCollide = true} end if P[1258] then collisionBatch[#collisionBatch+1] = {Part = P[1258], CanCollide = true} end if P[767] then collisionBatch[#collisionBatch+1] = {Part = P[767], CanCollide = true} end if P[891] then collisionBatch[#collisionBatch+1] = {Part = P[891], CanCollide = true} end if P[607] then collisionBatch[#collisionBatch+1] = {Part = P[607], CanCollide = true} end if P[564] then collisionBatch[#collisionBatch+1] = {Part = P[564], CanCollide = true} end if P[793] then collisionBatch[#collisionBatch+1] = {Part = P[793], CanCollide = true} end if P[340] then collisionBatch[#collisionBatch+1] = {Part = P[340], CanCollide = true} end if P[1123] then collisionBatch[#collisionBatch+1] = {Part = P[1123], CanCollide = true} end if P[1435] then collisionBatch[#collisionBatch+1] = {Part = P[1435], CanCollide = true} end if P[1033] then collisionBatch[#collisionBatch+1] = {Part = P[1033], CanCollide = true} end if P[501] then collisionBatch[#collisionBatch+1] = {Part = P[501], CanCollide = true} end if P[1145] then collisionBatch[#collisionBatch+1] = {Part = P[1145], CanCollide = false} end if P[547] then collisionBatch[#collisionBatch+1] = {Part = P[547], CanCollide = true} end if P[94] then collisionBatch[#collisionBatch+1] = {Part = P[94], CanCollide = true} end if P[1339] then collisionBatch[#collisionBatch+1] = {Part = P[1339], CanCollide = true} end if P[609] then collisionBatch[#collisionBatch+1] = {Part = P[609], CanCollide = true} end if P[1315] then collisionBatch[#collisionBatch+1] = {Part = P[1315], CanCollide = true} end if P[78] then collisionBatch[#collisionBatch+1] = {Part = P[78], CanCollide = true} end if P[126] then collisionBatch[#collisionBatch+1] = {Part = P[126], CanCollide = true} end if P[553] then collisionBatch[#collisionBatch+1] = {Part = P[553], CanCollide = true} end if P[1247] then collisionBatch[#collisionBatch+1] = {Part = P[1247], CanCollide = true} end if P[1232] then collisionBatch[#collisionBatch+1] = {Part = P[1232], CanCollide = true} end if P[540] then collisionBatch[#collisionBatch+1] = {Part = P[540], CanCollide = true} end if P[846] then collisionBatch[#collisionBatch+1] = {Part = P[846], CanCollide = true} end if P[709] then collisionBatch[#collisionBatch+1] = {Part = P[709], CanCollide = true} end if P[264] then collisionBatch[#collisionBatch+1] = {Part = P[264], CanCollide = true} end if P[1223] then collisionBatch[#collisionBatch+1] = {Part = P[1223], CanCollide = true} end if P[1373] then collisionBatch[#collisionBatch+1] = {Part = P[1373], CanCollide = true} end if P[1231] then collisionBatch[#collisionBatch+1] = {Part = P[1231], CanCollide = false} end if P[789] then collisionBatch[#collisionBatch+1] = {Part = P[789], CanCollide = true} end if P[466] then collisionBatch[#collisionBatch+1] = {Part = P[466], CanCollide = false} end if P[696] then collisionBatch[#collisionBatch+1] = {Part = P[696], CanCollide = true} end if P[503] then collisionBatch[#collisionBatch+1] = {Part = P[503], CanCollide = true} end if P[88] then collisionBatch[#collisionBatch+1] = {Part = P[88], CanCollide = true} end if P[717] then collisionBatch[#collisionBatch+1] = {Part = P[717], CanCollide = false} end if P[1120] then collisionBatch[#collisionBatch+1] = {Part = P[1120], CanCollide = true} end if P[711] then collisionBatch[#collisionBatch+1] = {Part = P[711], CanCollide = false} end if P[1280] then collisionBatch[#collisionBatch+1] = {Part = P[1280], CanCollide = true} end if P[713] then collisionBatch[#collisionBatch+1] = {Part = P[713], CanCollide = true} end if P[1519] then collisionBatch[#collisionBatch+1] = {Part = P[1519], CanCollide = true} end if P[1327] then collisionBatch[#collisionBatch+1] = {Part = P[1327], CanCollide = true} end if P[332] then collisionBatch[#collisionBatch+1] = {Part = P[332], CanCollide = true} end if P[246] then collisionBatch[#collisionBatch+1] = {Part = P[246], CanCollide = true} end if P[1289] then collisionBatch[#collisionBatch+1] = {Part = P[1289], CanCollide = true} end if P[994] then collisionBatch[#collisionBatch+1] = {Part = P[994], CanCollide = true} end if P[650] then collisionBatch[#collisionBatch+1] = {Part = P[650], CanCollide = true} end if P[661] then collisionBatch[#collisionBatch+1] = {Part = P[661], CanCollide = true} end if P[1559] then collisionBatch[#collisionBatch+1] = {Part = P[1559], CanCollide = true} end if P[967] then collisionBatch[#collisionBatch+1] = {Part = P[967], CanCollide = true} end if P[678] then collisionBatch[#collisionBatch+1] = {Part = P[678], CanCollide = false} end if P[1393] then collisionBatch[#collisionBatch+1] = {Part = P[1393], CanCollide = true} end if P[1206] then collisionBatch[#collisionBatch+1] = {Part = P[1206], CanCollide = true} end if P[269] then collisionBatch[#collisionBatch+1] = {Part = P[269], CanCollide = true} end if P[257] then collisionBatch[#collisionBatch+1] = {Part = P[257], CanCollide = true} end if P[485] then collisionBatch[#collisionBatch+1] = {Part = P[485], CanCollide = true} end if P[1469] then collisionBatch[#collisionBatch+1] = {Part = P[1469], CanCollide = true} end if P[842] then collisionBatch[#collisionBatch+1] = {Part = P[842], CanCollide = true} end if P[80] then collisionBatch[#collisionBatch+1] = {Part = P[80], CanCollide = true} end if P[431] then collisionBatch[#collisionBatch+1] = {Part = P[431], CanCollide = true} end if P[1372] then collisionBatch[#collisionBatch+1] = {Part = P[1372], CanCollide = true} end if P[517] then collisionBatch[#collisionBatch+1] = {Part = P[517], CanCollide = true} end if P[820] then collisionBatch[#collisionBatch+1] = {Part = P[820], CanCollide = true} end if P[755] then collisionBatch[#collisionBatch+1] = {Part = P[755], CanCollide = true} end if P[379] then collisionBatch[#collisionBatch+1] = {Part = P[379], CanCollide = true} end if P[1248] then collisionBatch[#collisionBatch+1] = {Part = P[1248], CanCollide = true} end if P[808] then collisionBatch[#collisionBatch+1] = {Part = P[808], CanCollide = true} end if P[467] then collisionBatch[#collisionBatch+1] = {Part = P[467], CanCollide = true} end if P[932] then collisionBatch[#collisionBatch+1] = {Part = P[932], CanCollide = true} end if P[1092] then collisionBatch[#collisionBatch+1] = {Part = P[1092], CanCollide = true} end if P[472] then collisionBatch[#collisionBatch+1] = {Part = P[472], CanCollide = true} end if P[1104] then collisionBatch[#collisionBatch+1] = {Part = P[1104], CanCollide = true} end if P[830] then collisionBatch[#collisionBatch+1] = {Part = P[830], CanCollide = true} end if P[492] then collisionBatch[#collisionBatch+1] = {Part = P[492], CanCollide = true} end if P[1084] then collisionBatch[#collisionBatch+1] = {Part = P[1084], CanCollide = true} end if P[851] then collisionBatch[#collisionBatch+1] = {Part = P[851], CanCollide = true} end if P[1314] then collisionBatch[#collisionBatch+1] = {Part = P[1314], CanCollide = true} end if P[841] then collisionBatch[#collisionBatch+1] = {Part = P[841], CanCollide = true} end if P[1174] then collisionBatch[#collisionBatch+1] = {Part = P[1174], CanCollide = true} end if P[796] then collisionBatch[#collisionBatch+1] = {Part = P[796], CanCollide = true} end if P[895] then collisionBatch[#collisionBatch+1] = {Part = P[895], CanCollide = true} end if P[433] then collisionBatch[#collisionBatch+1] = {Part = P[433], CanCollide = true} end if P[1128] then collisionBatch[#collisionBatch+1] = {Part = P[1128], CanCollide = true} end if P[1146] then collisionBatch[#collisionBatch+1] = {Part = P[1146], CanCollide = true} end if P[712] then collisionBatch[#collisionBatch+1] = {Part = P[712], CanCollide = true} end if P[837] then collisionBatch[#collisionBatch+1] = {Part = P[837], CanCollide = true} end if P[1037] then collisionBatch[#collisionBatch+1] = {Part = P[1037], CanCollide = false} end if P[640] then collisionBatch[#collisionBatch+1] = {Part = P[640], CanCollide = true} end if P[848] then collisionBatch[#collisionBatch+1] = {Part = P[848], CanCollide = true} end if P[392] then collisionBatch[#collisionBatch+1] = {Part = P[392], CanCollide = true} end if P[719] then collisionBatch[#collisionBatch+1] = {Part = P[719], CanCollide = false} end if P[219] then collisionBatch[#collisionBatch+1] = {Part = P[219], CanCollide = false} end if P[752] then collisionBatch[#collisionBatch+1] = {Part = P[752], CanCollide = false} end if P[1197] then collisionBatch[#collisionBatch+1] = {Part = P[1197], CanCollide = true} end if P[879] then collisionBatch[#collisionBatch+1] = {Part = P[879], CanCollide = true} end if P[763] then collisionBatch[#collisionBatch+1] = {Part = P[763], CanCollide = false} end if P[422] then collisionBatch[#collisionBatch+1] = {Part = P[422], CanCollide = true} end if P[857] then collisionBatch[#collisionBatch+1] = {Part = P[857], CanCollide = false} end if P[89] then collisionBatch[#collisionBatch+1] = {Part = P[89], CanCollide = true} end if P[1279] then collisionBatch[#collisionBatch+1] = {Part = P[1279], CanCollide = true} end if P[274] then collisionBatch[#collisionBatch+1] = {Part = P[274], CanCollide = true} end if P[747] then collisionBatch[#collisionBatch+1] = {Part = P[747], CanCollide = true} end if P[288] then collisionBatch[#collisionBatch+1] = {Part = P[288], CanCollide = true} end if P[1165] then collisionBatch[#collisionBatch+1] = {Part = P[1165], CanCollide = true} end if P[161] then collisionBatch[#collisionBatch+1] = {Part = P[161], CanCollide = true} end if P[244] then collisionBatch[#collisionBatch+1] = {Part = P[244], CanCollide = true} end if P[293] then collisionBatch[#collisionBatch+1] = {Part = P[293], CanCollide = true} end if P[1405] then collisionBatch[#collisionBatch+1] = {Part = P[1405], CanCollide = true} end if P[203] then collisionBatch[#collisionBatch+1] = {Part = P[203], CanCollide = false} end if P[586] then collisionBatch[#collisionBatch+1] = {Part = P[586], CanCollide = true} end if P[991] then collisionBatch[#collisionBatch+1] = {Part = P[991], CanCollide = true} end if P[587] then collisionBatch[#collisionBatch+1] = {Part = P[587], CanCollide = true} end if P[464] then collisionBatch[#collisionBatch+1] = {Part = P[464], CanCollide = true} end if P[611] then collisionBatch[#collisionBatch+1] = {Part = P[611], CanCollide = false} end if P[530] then collisionBatch[#collisionBatch+1] = {Part = P[530], CanCollide = true} end if P[424] then collisionBatch[#collisionBatch+1] = {Part = P[424], CanCollide = true} end if P[1449] then collisionBatch[#collisionBatch+1] = {Part = P[1449], CanCollide = true} end if P[163] then collisionBatch[#collisionBatch+1] = {Part = P[163], CanCollide = true} end if P[242] then collisionBatch[#collisionBatch+1] = {Part = P[242], CanCollide = true} end if P[427] then collisionBatch[#collisionBatch+1] = {Part = P[427], CanCollide = false} end if P[278] then collisionBatch[#collisionBatch+1] = {Part = P[278], CanCollide = true} end if P[318] then collisionBatch[#collisionBatch+1] = {Part = P[318], CanCollide = true} end if P[899] then collisionBatch[#collisionBatch+1] = {Part = P[899], CanCollide = true} end if P[786] then collisionBatch[#collisionBatch+1] = {Part = P[786], CanCollide = true} end if P[1409] then collisionBatch[#collisionBatch+1] = {Part = P[1409], CanCollide = true} end if P[1478] then collisionBatch[#collisionBatch+1] = {Part = P[1478], CanCollide = true} end if P[779] then collisionBatch[#collisionBatch+1] = {Part = P[779], CanCollide = true} end if P[292] then collisionBatch[#collisionBatch+1] = {Part = P[292], CanCollide = false} end if P[189] then collisionBatch[#collisionBatch+1] = {Part = P[189], CanCollide = true} end if P[266] then collisionBatch[#collisionBatch+1] = {Part = P[266], CanCollide = true} end if P[694] then collisionBatch[#collisionBatch+1] = {Part = P[694], CanCollide = true} end if P[731] then collisionBatch[#collisionBatch+1] = {Part = P[731], CanCollide = false} end if P[428] then collisionBatch[#collisionBatch+1] = {Part = P[428], CanCollide = true} end if P[903] then collisionBatch[#collisionBatch+1] = {Part = P[903], CanCollide = true} end if P[884] then collisionBatch[#collisionBatch+1] = {Part = P[884], CanCollide = true} end if P[1451] then collisionBatch[#collisionBatch+1] = {Part = P[1451], CanCollide = true} end if P[1318] then collisionBatch[#collisionBatch+1] = {Part = P[1318], CanCollide = true} end if P[1208] then collisionBatch[#collisionBatch+1] = {Part = P[1208], CanCollide = false} end if P[479] then collisionBatch[#collisionBatch+1] = {Part = P[479], CanCollide = true} end if P[707] then collisionBatch[#collisionBatch+1] = {Part = P[707], CanCollide = true} end if P[1261] then collisionBatch[#collisionBatch+1] = {Part = P[1261], CanCollide = true} end if P[136] then collisionBatch[#collisionBatch+1] = {Part = P[136], CanCollide = true} end if P[1229] then collisionBatch[#collisionBatch+1] = {Part = P[1229], CanCollide = true} end if P[515] then collisionBatch[#collisionBatch+1] = {Part = P[515], CanCollide = true} end if P[1031] then collisionBatch[#collisionBatch+1] = {Part = P[1031], CanCollide = true} end if P[669] then collisionBatch[#collisionBatch+1] = {Part = P[669], CanCollide = false} end if P[1349] then collisionBatch[#collisionBatch+1] = {Part = P[1349], CanCollide = true} end if P[1115] then collisionBatch[#collisionBatch+1] = {Part = P[1115], CanCollide = true} end if P[72] then collisionBatch[#collisionBatch+1] = {Part = P[72], CanCollide = true} end if P[926] then collisionBatch[#collisionBatch+1] = {Part = P[926], CanCollide = true} end if P[703] then collisionBatch[#collisionBatch+1] = {Part = P[703], CanCollide = true} end if P[686] then collisionBatch[#collisionBatch+1] = {Part = P[686], CanCollide = true} end if P[1657] then collisionBatch[#collisionBatch+1] = {Part = P[1657], CanCollide = true} end if P[1170] then collisionBatch[#collisionBatch+1] = {Part = P[1170], CanCollide = true} end if P[1540] then collisionBatch[#collisionBatch+1] = {Part = P[1540], CanCollide = false} end if P[1503] then collisionBatch[#collisionBatch+1] = {Part = P[1503], CanCollide = true} end if P[1109] then collisionBatch[#collisionBatch+1] = {Part = P[1109], CanCollide = true} end if P[272] then collisionBatch[#collisionBatch+1] = {Part = P[272], CanCollide = true} end if P[1307] then collisionBatch[#collisionBatch+1] = {Part = P[1307], CanCollide = true} end if P[1161] then collisionBatch[#collisionBatch+1] = {Part = P[1161], CanCollide = true} end if P[1467] then collisionBatch[#collisionBatch+1] = {Part = P[1467], CanCollide = true} end if P[1047] then collisionBatch[#collisionBatch+1] = {Part = P[1047], CanCollide = true} end if P[271] then collisionBatch[#collisionBatch+1] = {Part = P[271], CanCollide = false} end if P[234] then collisionBatch[#collisionBatch+1] = {Part = P[234], CanCollide = true} end if P[1384] then collisionBatch[#collisionBatch+1] = {Part = P[1384], CanCollide = true} end if P[95] then collisionBatch[#collisionBatch+1] = {Part = P[95], CanCollide = true} end if P[1266] then collisionBatch[#collisionBatch+1] = {Part = P[1266], CanCollide = true} end if P[290] then collisionBatch[#collisionBatch+1] = {Part = P[290], CanCollide = true} end if P[1443] then collisionBatch[#collisionBatch+1] = {Part = P[1443], CanCollide = true} end if P[276] then collisionBatch[#collisionBatch+1] = {Part = P[276], CanCollide = true} end if P[1042] then collisionBatch[#collisionBatch+1] = {Part = P[1042], CanCollide = true} end if P[1300] then collisionBatch[#collisionBatch+1] = {Part = P[1300], CanCollide = true} end if P[941] then collisionBatch[#collisionBatch+1] = {Part = P[941], CanCollide = true} end if P[177] then collisionBatch[#collisionBatch+1] = {Part = P[177], CanCollide = false} end if P[417] then collisionBatch[#collisionBatch+1] = {Part = P[417], CanCollide = false} end if P[314] then collisionBatch[#collisionBatch+1] = {Part = P[314], CanCollide = true} end if P[643] then collisionBatch[#collisionBatch+1] = {Part = P[643], CanCollide = true} end if P[691] then collisionBatch[#collisionBatch+1] = {Part = P[691], CanCollide = true} end if P[654] then collisionBatch[#collisionBatch+1] = {Part = P[654], CanCollide = true} end if P[828] then collisionBatch[#collisionBatch+1] = {Part = P[828], CanCollide = true} end if P[528] then collisionBatch[#collisionBatch+1] = {Part = P[528], CanCollide = true} end if P[481] then collisionBatch[#collisionBatch+1] = {Part = P[481], CanCollide = true} end if P[954] then collisionBatch[#collisionBatch+1] = {Part = P[954], CanCollide = true} end if P[825] then collisionBatch[#collisionBatch+1] = {Part = P[825], CanCollide = true} end if P[106] then collisionBatch[#collisionBatch+1] = {Part = P[106], CanCollide = true} end if P[642] then collisionBatch[#collisionBatch+1] = {Part = P[642], CanCollide = true} end if P[827] then collisionBatch[#collisionBatch+1] = {Part = P[827], CanCollide = true} end if P[535] then collisionBatch[#collisionBatch+1] = {Part = P[535], CanCollide = true} end if P[91] then collisionBatch[#collisionBatch+1] = {Part = P[91], CanCollide = true} end if P[1311] then collisionBatch[#collisionBatch+1] = {Part = P[1311], CanCollide = true} end if P[1484] then collisionBatch[#collisionBatch+1] = {Part = P[1484], CanCollide = true} end if P[1309] then collisionBatch[#collisionBatch+1] = {Part = P[1309], CanCollide = true} end if P[599] then collisionBatch[#collisionBatch+1] = {Part = P[599], CanCollide = true} end if P[646] then collisionBatch[#collisionBatch+1] = {Part = P[646], CanCollide = true} end if P[1079] then collisionBatch[#collisionBatch+1] = {Part = P[1079], CanCollide = true} end if P[239] then collisionBatch[#collisionBatch+1] = {Part = P[239], CanCollide = false} end if P[940] then collisionBatch[#collisionBatch+1] = {Part = P[940], CanCollide = true} end if P[97] then collisionBatch[#collisionBatch+1] = {Part = P[97], CanCollide = true} end if P[330] then collisionBatch[#collisionBatch+1] = {Part = P[330], CanCollide = true} end if P[886] then collisionBatch[#collisionBatch+1] = {Part = P[886], CanCollide = true} end if P[737] then collisionBatch[#collisionBatch+1] = {Part = P[737], CanCollide = true} end if P[1412] then collisionBatch[#collisionBatch+1] = {Part = P[1412], CanCollide = true} end if P[418] then collisionBatch[#collisionBatch+1] = {Part = P[418], CanCollide = true} end if P[1171] then collisionBatch[#collisionBatch+1] = {Part = P[1171], CanCollide = true} end if P[284] then collisionBatch[#collisionBatch+1] = {Part = P[284], CanCollide = true} end if P[359] then collisionBatch[#collisionBatch+1] = {Part = P[359], CanCollide = true} end if P[753] then collisionBatch[#collisionBatch+1] = {Part = P[753], CanCollide = true} end if P[729] then collisionBatch[#collisionBatch+1] = {Part = P[729], CanCollide = true} end if P[749] then collisionBatch[#collisionBatch+1] = {Part = P[749], CanCollide = true} end if P[483] then collisionBatch[#collisionBatch+1] = {Part = P[483], CanCollide = true} end if P[774] then collisionBatch[#collisionBatch+1] = {Part = P[774], CanCollide = true} end if P[262] then collisionBatch[#collisionBatch+1] = {Part = P[262], CanCollide = true} end if P[420] then collisionBatch[#collisionBatch+1] = {Part = P[420], CanCollide = true} end if P[829] then collisionBatch[#collisionBatch+1] = {Part = P[829], CanCollide = true} end if P[1843] then collisionBatch[#collisionBatch+1] = {Part = P[1843], CanCollide = true} end if P[905] then collisionBatch[#collisionBatch+1] = {Part = P[905], CanCollide = true} end if P[238] then collisionBatch[#collisionBatch+1] = {Part = P[238], CanCollide = false} end if P[626] then collisionBatch[#collisionBatch+1] = {Part = P[626], CanCollide = true} end if P[1753] then collisionBatch[#collisionBatch+1] = {Part = P[1753], CanCollide = false} end if P[1225] then collisionBatch[#collisionBatch+1] = {Part = P[1225], CanCollide = true} end if P[1493] then collisionBatch[#collisionBatch+1] = {Part = P[1493], CanCollide = false} end if P[2010] then collisionBatch[#collisionBatch+1] = {Part = P[2010], CanCollide = true} end if P[1210] then collisionBatch[#collisionBatch+1] = {Part = P[1210], CanCollide = true} end if P[2008] then collisionBatch[#collisionBatch+1] = {Part = P[2008], CanCollide = true} end if P[2006] then collisionBatch[#collisionBatch+1] = {Part = P[2006], CanCollide = true} end if P[1054] then collisionBatch[#collisionBatch+1] = {Part = P[1054], CanCollide = true} end if P[639] then collisionBatch[#collisionBatch+1] = {Part = P[639], CanCollide = true} end if P[2005] then collisionBatch[#collisionBatch+1] = {Part = P[2005], CanCollide = true} end if P[1039] then collisionBatch[#collisionBatch+1] = {Part = P[1039], CanCollide = false} end if P[1986] then collisionBatch[#collisionBatch+1] = {Part = P[1986], CanCollide = true} end if P[1978] then collisionBatch[#collisionBatch+1] = {Part = P[1978], CanCollide = true} end if P[241] then collisionBatch[#collisionBatch+1] = {Part = P[241], CanCollide = true} end if P[1970] then collisionBatch[#collisionBatch+1] = {Part = P[1970], CanCollide = true} end if P[1122] then collisionBatch[#collisionBatch+1] = {Part = P[1122], CanCollide = false} end if P[1455] then collisionBatch[#collisionBatch+1] = {Part = P[1455], CanCollide = true} end if P[1011] then collisionBatch[#collisionBatch+1] = {Part = P[1011], CanCollide = true} end if P[1191] then collisionBatch[#collisionBatch+1] = {Part = P[1191], CanCollide = false} end if P[758] then collisionBatch[#collisionBatch+1] = {Part = P[758], CanCollide = true} end if P[1962] then collisionBatch[#collisionBatch+1] = {Part = P[1962], CanCollide = true} end if P[1947] then collisionBatch[#collisionBatch+1] = {Part = P[1947], CanCollide = false} end if P[1939] then collisionBatch[#collisionBatch+1] = {Part = P[1939], CanCollide = true} end if P[890] then collisionBatch[#collisionBatch+1] = {Part = P[890], CanCollide = true} end if P[74] then collisionBatch[#collisionBatch+1] = {Part = P[74], CanCollide = true} end if P[1933] then collisionBatch[#collisionBatch+1] = {Part = P[1933], CanCollide = true} end if P[1911] then collisionBatch[#collisionBatch+1] = {Part = P[1911], CanCollide = true} end if P[566] then collisionBatch[#collisionBatch+1] = {Part = P[566], CanCollide = false} end if P[168] then collisionBatch[#collisionBatch+1] = {Part = P[168], CanCollide = true} end if P[862] then collisionBatch[#collisionBatch+1] = {Part = P[862], CanCollide = true} end if P[355] then collisionBatch[#collisionBatch+1] = {Part = P[355], CanCollide = true} end if P[167] then collisionBatch[#collisionBatch+1] = {Part = P[167], CanCollide = true} end if P[446] then collisionBatch[#collisionBatch+1] = {Part = P[446], CanCollide = true} end if P[1895] then collisionBatch[#collisionBatch+1] = {Part = P[1895], CanCollide = true} end if P[1885] then collisionBatch[#collisionBatch+1] = {Part = P[1885], CanCollide = true} end if P[1118] then collisionBatch[#collisionBatch+1] = {Part = P[1118], CanCollide = true} end if P[494] then collisionBatch[#collisionBatch+1] = {Part = P[494], CanCollide = true} end if P[1252] then collisionBatch[#collisionBatch+1] = {Part = P[1252], CanCollide = true} end if P[344] then collisionBatch[#collisionBatch+1] = {Part = P[344], CanCollide = true} end if P[685] then collisionBatch[#collisionBatch+1] = {Part = P[685], CanCollide = true} end if P[1029] then collisionBatch[#collisionBatch+1] = {Part = P[1029], CanCollide = true} end if P[1877] then collisionBatch[#collisionBatch+1] = {Part = P[1877], CanCollide = true} end if P[534] then collisionBatch[#collisionBatch+1] = {Part = P[534], CanCollide = false} end if P[892] then collisionBatch[#collisionBatch+1] = {Part = P[892], CanCollide = true} end if P[576] then collisionBatch[#collisionBatch+1] = {Part = P[576], CanCollide = true} end if P[1420] then collisionBatch[#collisionBatch+1] = {Part = P[1420], CanCollide = true} end if P[524] then collisionBatch[#collisionBatch+1] = {Part = P[524], CanCollide = false} end if P[667] then collisionBatch[#collisionBatch+1] = {Part = P[667], CanCollide = true} end if P[675] then collisionBatch[#collisionBatch+1] = {Part = P[675], CanCollide = true} end if P[1859] then collisionBatch[#collisionBatch+1] = {Part = P[1859], CanCollide = true} end if P[972] then collisionBatch[#collisionBatch+1] = {Part = P[972], CanCollide = true} end if P[1851] then collisionBatch[#collisionBatch+1] = {Part = P[1851], CanCollide = true} end if P[545] then collisionBatch[#collisionBatch+1] = {Part = P[545], CanCollide = true} end if P[1836] then collisionBatch[#collisionBatch+1] = {Part = P[1836], CanCollide = false} end if P[1068] then collisionBatch[#collisionBatch+1] = {Part = P[1068], CanCollide = true} end if P[1733] then collisionBatch[#collisionBatch+1] = {Part = P[1733], CanCollide = true} end if P[1725] then collisionBatch[#collisionBatch+1] = {Part = P[1725], CanCollide = true} end if P[1296] then collisionBatch[#collisionBatch+1] = {Part = P[1296], CanCollide = true} end if P[790] then collisionBatch[#collisionBatch+1] = {Part = P[790], CanCollide = true} end if P[855] then collisionBatch[#collisionBatch+1] = {Part = P[855], CanCollide = true} end if P[1188] then collisionBatch[#collisionBatch+1] = {Part = P[1188], CanCollide = true} end if P[1381] then collisionBatch[#collisionBatch+1] = {Part = P[1381], CanCollide = true} end if P[597] then collisionBatch[#collisionBatch+1] = {Part = P[597], CanCollide = true} end if P[838] then collisionBatch[#collisionBatch+1] = {Part = P[838], CanCollide = true} end if P[1691] then collisionBatch[#collisionBatch+1] = {Part = P[1691], CanCollide = true} end if P[352] then collisionBatch[#collisionBatch+1] = {Part = P[352], CanCollide = true} end if P[444] then collisionBatch[#collisionBatch+1] = {Part = P[444], CanCollide = true} end if P[1152] then collisionBatch[#collisionBatch+1] = {Part = P[1152], CanCollide = true} end if P[1667] then collisionBatch[#collisionBatch+1] = {Part = P[1667], CanCollide = true} end if P[90] then collisionBatch[#collisionBatch+1] = {Part = P[90], CanCollide = true} end if P[1647] then collisionBatch[#collisionBatch+1] = {Part = P[1647], CanCollide = true} end if P[1637] then collisionBatch[#collisionBatch+1] = {Part = P[1637], CanCollide = true} end if P[415] then collisionBatch[#collisionBatch+1] = {Part = P[415], CanCollide = true} end if P[1625] then collisionBatch[#collisionBatch+1] = {Part = P[1625], CanCollide = true} end if P[931] then collisionBatch[#collisionBatch+1] = {Part = P[931], CanCollide = true} end if P[1622] then collisionBatch[#collisionBatch+1] = {Part = P[1622], CanCollide = true} end if P[657] then collisionBatch[#collisionBatch+1] = {Part = P[657], CanCollide = true} end if P[348] then collisionBatch[#collisionBatch+1] = {Part = P[348], CanCollide = true} end if P[621] then collisionBatch[#collisionBatch+1] = {Part = P[621], CanCollide = true} end if P[1615] then collisionBatch[#collisionBatch+1] = {Part = P[1615], CanCollide = true} end if P[1316] then collisionBatch[#collisionBatch+1] = {Part = P[1316], CanCollide = true} end if P[680] then collisionBatch[#collisionBatch+1] = {Part = P[680], CanCollide = true} end if P[1403] then collisionBatch[#collisionBatch+1] = {Part = P[1403], CanCollide = true} end if P[1589] then collisionBatch[#collisionBatch+1] = {Part = P[1589], CanCollide = true} end if P[631] then collisionBatch[#collisionBatch+1] = {Part = P[631], CanCollide = true} end if P[1551] then collisionBatch[#collisionBatch+1] = {Part = P[1551], CanCollide = false} end if P[1317] then collisionBatch[#collisionBatch+1] = {Part = P[1317], CanCollide = true} end if P[1535] then collisionBatch[#collisionBatch+1] = {Part = P[1535], CanCollide = true} end if P[788] then collisionBatch[#collisionBatch+1] = {Part = P[788], CanCollide = true} end if P[1150] then collisionBatch[#collisionBatch+1] = {Part = P[1150], CanCollide = true} end if P[1301] then collisionBatch[#collisionBatch+1] = {Part = P[1301], CanCollide = false} end if P[723] then collisionBatch[#collisionBatch+1] = {Part = P[723], CanCollide = true} end if P[1518] then collisionBatch[#collisionBatch+1] = {Part = P[1518], CanCollide = true} end if P[1257] then collisionBatch[#collisionBatch+1] = {Part = P[1257], CanCollide = true} end if P[452] then collisionBatch[#collisionBatch+1] = {Part = P[452], CanCollide = true} end if P[1408] then collisionBatch[#collisionBatch+1] = {Part = P[1408], CanCollide = true} end if P[1490] then collisionBatch[#collisionBatch+1] = {Part = P[1490], CanCollide = true} end if P[1127] then collisionBatch[#collisionBatch+1] = {Part = P[1127], CanCollide = true} end if P[1488] then collisionBatch[#collisionBatch+1] = {Part = P[1488], CanCollide = true} end if P[1081] then collisionBatch[#collisionBatch+1] = {Part = P[1081], CanCollide = true} end if P[1486] then collisionBatch[#collisionBatch+1] = {Part = P[1486], CanCollide = true} end if P[1482] then collisionBatch[#collisionBatch+1] = {Part = P[1482], CanCollide = true} end if P[1480] then collisionBatch[#collisionBatch+1] = {Part = P[1480], CanCollide = true} end if P[86] then collisionBatch[#collisionBatch+1] = {Part = P[86], CanCollide = true} end if P[1476] then collisionBatch[#collisionBatch+1] = {Part = P[1476], CanCollide = true} end if P[868] then collisionBatch[#collisionBatch+1] = {Part = P[868], CanCollide = false} end if P[543] then collisionBatch[#collisionBatch+1] = {Part = P[543], CanCollide = true} end if P[1474] then collisionBatch[#collisionBatch+1] = {Part = P[1474], CanCollide = true} end if P[1471] then collisionBatch[#collisionBatch+1] = {Part = P[1471], CanCollide = true} end if P[1465] then collisionBatch[#collisionBatch+1] = {Part = P[1465], CanCollide = true} end if P[834] then collisionBatch[#collisionBatch+1] = {Part = P[834], CanCollide = true} end if P[1255] then collisionBatch[#collisionBatch+1] = {Part = P[1255], CanCollide = true} end if P[1341] then collisionBatch[#collisionBatch+1] = {Part = P[1341], CanCollide = false} end if P[969] then collisionBatch[#collisionBatch+1] = {Part = P[969], CanCollide = true} end if P[1461] then collisionBatch[#collisionBatch+1] = {Part = P[1461], CanCollide = true} end if P[1173] then collisionBatch[#collisionBatch+1] = {Part = P[1173], CanCollide = false} end if P[1456] then collisionBatch[#collisionBatch+1] = {Part = P[1456], CanCollide = true} end if P[1453] then collisionBatch[#collisionBatch+1] = {Part = P[1453], CanCollide = true} end if P[1044] then collisionBatch[#collisionBatch+1] = {Part = P[1044], CanCollide = true} end if P[610] then collisionBatch[#collisionBatch+1] = {Part = P[610], CanCollide = true} end if P[495] then collisionBatch[#collisionBatch+1] = {Part = P[495], CanCollide = true} end if P[435] then collisionBatch[#collisionBatch+1] = {Part = P[435], CanCollide = false} end if P[944] then collisionBatch[#collisionBatch+1] = {Part = P[944], CanCollide = true} end if P[1444] then collisionBatch[#collisionBatch+1] = {Part = P[1444], CanCollide = true} end if P[1439] then collisionBatch[#collisionBatch+1] = {Part = P[1439], CanCollide = true} end if P[1437] then collisionBatch[#collisionBatch+1] = {Part = P[1437], CanCollide = true} end if P[1433] then collisionBatch[#collisionBatch+1] = {Part = P[1433], CanCollide = true} end if P[490] then collisionBatch[#collisionBatch+1] = {Part = P[490], CanCollide = true} end if P[82] then collisionBatch[#collisionBatch+1] = {Part = P[82], CanCollide = true} end if P[403] then collisionBatch[#collisionBatch+1] = {Part = P[403], CanCollide = true} end if P[1113] then collisionBatch[#collisionBatch+1] = {Part = P[1113], CanCollide = false} end if P[249] then collisionBatch[#collisionBatch+1] = {Part = P[249], CanCollide = true} end if P[1125] then collisionBatch[#collisionBatch+1] = {Part = P[1125], CanCollide = true} end if P[781] then collisionBatch[#collisionBatch+1] = {Part = P[781], CanCollide = true} end if P[1428] then collisionBatch[#collisionBatch+1] = {Part = P[1428], CanCollide = true} end if P[369] then collisionBatch[#collisionBatch+1] = {Part = P[369], CanCollide = true} end if P[441] then collisionBatch[#collisionBatch+1] = {Part = P[441], CanCollide = true} end if P[1426] then collisionBatch[#collisionBatch+1] = {Part = P[1426], CanCollide = true} end if P[522] then collisionBatch[#collisionBatch+1] = {Part = P[522], CanCollide = true} end if P[1333] then collisionBatch[#collisionBatch+1] = {Part = P[1333], CanCollide = true} end if P[1424] then collisionBatch[#collisionBatch+1] = {Part = P[1424], CanCollide = false} end if P[769] then collisionBatch[#collisionBatch+1] = {Part = P[769], CanCollide = true} end if P[603] then collisionBatch[#collisionBatch+1] = {Part = P[603], CanCollide = false} end if P[901] then collisionBatch[#collisionBatch+1] = {Part = P[901], CanCollide = true} end if P[955] then collisionBatch[#collisionBatch+1] = {Part = P[955], CanCollide = true} end if P[1138] then collisionBatch[#collisionBatch+1] = {Part = P[1138], CanCollide = true} end if P[745] then collisionBatch[#collisionBatch+1] = {Part = P[745], CanCollide = true} end if P[1209] then collisionBatch[#collisionBatch+1] = {Part = P[1209], CanCollide = true} end if P[328] then collisionBatch[#collisionBatch+1] = {Part = P[328], CanCollide = true} end if P[897] then collisionBatch[#collisionBatch+1] = {Part = P[897], CanCollide = true} end if P[1422] then collisionBatch[#collisionBatch+1] = {Part = P[1422], CanCollide = true} end if P[743] then collisionBatch[#collisionBatch+1] = {Part = P[743], CanCollide = true} end if P[1181] then collisionBatch[#collisionBatch+1] = {Part = P[1181], CanCollide = false} end if P[681] then collisionBatch[#collisionBatch+1] = {Part = P[681], CanCollide = true} end if P[1285] then collisionBatch[#collisionBatch+1] = {Part = P[1285], CanCollide = true} end if P[1060] then collisionBatch[#collisionBatch+1] = {Part = P[1060], CanCollide = true} end if P[671] then collisionBatch[#collisionBatch+1] = {Part = P[671], CanCollide = true} end if P[1419] then collisionBatch[#collisionBatch+1] = {Part = P[1419], CanCollide = true} end if P[1416] then collisionBatch[#collisionBatch+1] = {Part = P[1416], CanCollide = true} end if P[1144] then collisionBatch[#collisionBatch+1] = {Part = P[1144], CanCollide = true} end if P[1295] then collisionBatch[#collisionBatch+1] = {Part = P[1295], CanCollide = true} end if P[1414] then collisionBatch[#collisionBatch+1] = {Part = P[1414], CanCollide = true} end if P[1076] then collisionBatch[#collisionBatch+1] = {Part = P[1076], CanCollide = true} end if P[1410] then collisionBatch[#collisionBatch+1] = {Part = P[1410], CanCollide = true} end if P[1406] then collisionBatch[#collisionBatch+1] = {Part = P[1406], CanCollide = true} end if P[311] then collisionBatch[#collisionBatch+1] = {Part = P[311], CanCollide = false} end if P[1594] then collisionBatch[#collisionBatch+1] = {Part = P[1594], CanCollide = true} end if P[1402] then collisionBatch[#collisionBatch+1] = {Part = P[1402], CanCollide = true} end if P[843] then collisionBatch[#collisionBatch+1] = {Part = P[843], CanCollide = true} end if P[1272] then collisionBatch[#collisionBatch+1] = {Part = P[1272], CanCollide = true} end if P[1051] then collisionBatch[#collisionBatch+1] = {Part = P[1051], CanCollide = true} end if P[1398] then collisionBatch[#collisionBatch+1] = {Part = P[1398], CanCollide = true} end if P[300] then collisionBatch[#collisionBatch+1] = {Part = P[300], CanCollide = true} end if P[732] then collisionBatch[#collisionBatch+1] = {Part = P[732], CanCollide = true} end if P[1040] then collisionBatch[#collisionBatch+1] = {Part = P[1040], CanCollide = true} end if P[254] then collisionBatch[#collisionBatch+1] = {Part = P[254], CanCollide = false} end if P[1394] then collisionBatch[#collisionBatch+1] = {Part = P[1394], CanCollide = true} end if P[1390] then collisionBatch[#collisionBatch+1] = {Part = P[1390], CanCollide = true} end if P[1388] then collisionBatch[#collisionBatch+1] = {Part = P[1388], CanCollide = false} end if P[462] then collisionBatch[#collisionBatch+1] = {Part = P[462], CanCollide = true} end if P[1386] then collisionBatch[#collisionBatch+1] = {Part = P[1386], CanCollide = true} end if P[1383] then collisionBatch[#collisionBatch+1] = {Part = P[1383], CanCollide = true} end if P[1077] then collisionBatch[#collisionBatch+1] = {Part = P[1077], CanCollide = true} end if P[1322] then collisionBatch[#collisionBatch+1] = {Part = P[1322], CanCollide = true} end if P[221] then collisionBatch[#collisionBatch+1] = {Part = P[221], CanCollide = true} end if P[346] then collisionBatch[#collisionBatch+1] = {Part = P[346], CanCollide = true} end if P[1105] then collisionBatch[#collisionBatch+1] = {Part = P[1105], CanCollide = true} end if P[1379] then collisionBatch[#collisionBatch+1] = {Part = P[1379], CanCollide = false} end if P[237] then collisionBatch[#collisionBatch+1] = {Part = P[237], CanCollide = false} end if P[741] then collisionBatch[#collisionBatch+1] = {Part = P[741], CanCollide = true} end if P[358] then collisionBatch[#collisionBatch+1] = {Part = P[358], CanCollide = false} end if P[1370] then collisionBatch[#collisionBatch+1] = {Part = P[1370], CanCollide = true} end if P[1368] then collisionBatch[#collisionBatch+1] = {Part = P[1368], CanCollide = true} end if P[1331] then collisionBatch[#collisionBatch+1] = {Part = P[1331], CanCollide = true} end if P[832] then collisionBatch[#collisionBatch+1] = {Part = P[832], CanCollide = true} end if P[188] then collisionBatch[#collisionBatch+1] = {Part = P[188], CanCollide = false} end if P[1367] then collisionBatch[#collisionBatch+1] = {Part = P[1367], CanCollide = false} end if P[910] then collisionBatch[#collisionBatch+1] = {Part = P[910], CanCollide = true} end if P[1097] then collisionBatch[#collisionBatch+1] = {Part = P[1097], CanCollide = true} end if P[562] then collisionBatch[#collisionBatch+1] = {Part = P[562], CanCollide = true} end if P[260] then collisionBatch[#collisionBatch+1] = {Part = P[260], CanCollide = true} end if P[919] then collisionBatch[#collisionBatch+1] = {Part = P[919], CanCollide = true} end if P[978] then collisionBatch[#collisionBatch+1] = {Part = P[978], CanCollide = true} end if P[295] then collisionBatch[#collisionBatch+1] = {Part = P[295], CanCollide = true} end if P[863] then collisionBatch[#collisionBatch+1] = {Part = P[863], CanCollide = true} end if P[1352] then collisionBatch[#collisionBatch+1] = {Part = P[1352], CanCollide = true} end if P[750] then collisionBatch[#collisionBatch+1] = {Part = P[750], CanCollide = true} end if P[1357] then collisionBatch[#collisionBatch+1] = {Part = P[1357], CanCollide = true} end if P[154] then collisionBatch[#collisionBatch+1] = {Part = P[154], CanCollide = true} end if P[1355] then collisionBatch[#collisionBatch+1] = {Part = P[1355], CanCollide = true} end if P[1354] then collisionBatch[#collisionBatch+1] = {Part = P[1354], CanCollide = true} end if P[1359] then collisionBatch[#collisionBatch+1] = {Part = P[1359], CanCollide = true} end if P[1351] then collisionBatch[#collisionBatch+1] = {Part = P[1351], CanCollide = true} end if P[267] then collisionBatch[#collisionBatch+1] = {Part = P[267], CanCollide = true} end if P[1345] then collisionBatch[#collisionBatch+1] = {Part = P[1345], CanCollide = true} end if P[1326] then collisionBatch[#collisionBatch+1] = {Part = P[1326], CanCollide = true} end if P[1337] then collisionBatch[#collisionBatch+1] = {Part = P[1337], CanCollide = true} end if P[1335] then collisionBatch[#collisionBatch+1] = {Part = P[1335], CanCollide = true} end if P[1425] then collisionBatch[#collisionBatch+1] = {Part = P[1425], CanCollide = true} end if P[1163] then collisionBatch[#collisionBatch+1] = {Part = P[1163], CanCollide = true} end if P[1330] then collisionBatch[#collisionBatch+1] = {Part = P[1330], CanCollide = true} end if P[550] then collisionBatch[#collisionBatch+1] = {Part = P[550], CanCollide = true} end if P[1343] then collisionBatch[#collisionBatch+1] = {Part = P[1343], CanCollide = true} end if P[679] then collisionBatch[#collisionBatch+1] = {Part = P[679], CanCollide = true} end if P[923] then collisionBatch[#collisionBatch+1] = {Part = P[923], CanCollide = true} end if P[1325] then collisionBatch[#collisionBatch+1] = {Part = P[1325], CanCollide = false} end if P[672] then collisionBatch[#collisionBatch+1] = {Part = P[672], CanCollide = true} end if P[1205] then collisionBatch[#collisionBatch+1] = {Part = P[1205], CanCollide = true} end if P[1323] then collisionBatch[#collisionBatch+1] = {Part = P[1323], CanCollide = true} end if P[1537] then collisionBatch[#collisionBatch+1] = {Part = P[1537], CanCollide = false} end if P[1312] then collisionBatch[#collisionBatch+1] = {Part = P[1312], CanCollide = true} end if P[1308] then collisionBatch[#collisionBatch+1] = {Part = P[1308], CanCollide = true} end if P[92] then collisionBatch[#collisionBatch+1] = {Part = P[92], CanCollide = true} end if P[1185] then collisionBatch[#collisionBatch+1] = {Part = P[1185], CanCollide = false} end if P[1305] then collisionBatch[#collisionBatch+1] = {Part = P[1305], CanCollide = true} end if P[1303] then collisionBatch[#collisionBatch+1] = {Part = P[1303], CanCollide = true} end if P[877] then collisionBatch[#collisionBatch+1] = {Part = P[877], CanCollide = true} end if P[1233] then collisionBatch[#collisionBatch+1] = {Part = P[1233], CanCollide = true} end if P[1302] then collisionBatch[#collisionBatch+1] = {Part = P[1302], CanCollide = true} end if P[773] then collisionBatch[#collisionBatch+1] = {Part = P[773], CanCollide = true} end if P[1080] then collisionBatch[#collisionBatch+1] = {Part = P[1080], CanCollide = false} end if P[159] then collisionBatch[#collisionBatch+1] = {Part = P[159], CanCollide = true} end if P[232] then collisionBatch[#collisionBatch+1] = {Part = P[232], CanCollide = true} end if P[1520] then collisionBatch[#collisionBatch+1] = {Part = P[1520], CanCollide = true} end if P[981] then collisionBatch[#collisionBatch+1] = {Part = P[981], CanCollide = true} end if P[1294] then collisionBatch[#collisionBatch+1] = {Part = P[1294], CanCollide = true} end if P[1137] then collisionBatch[#collisionBatch+1] = {Part = P[1137], CanCollide = true} end if P[1293] then collisionBatch[#collisionBatch+1] = {Part = P[1293], CanCollide = true} end if P[1292] then collisionBatch[#collisionBatch+1] = {Part = P[1292], CanCollide = true} end if P[1290] then collisionBatch[#collisionBatch+1] = {Part = P[1290], CanCollide = true} end if P[802] then collisionBatch[#collisionBatch+1] = {Part = P[802], CanCollide = true} end if P[1287] then collisionBatch[#collisionBatch+1] = {Part = P[1287], CanCollide = true} end if P[1283] then collisionBatch[#collisionBatch+1] = {Part = P[1283], CanCollide = true} end if P[1245] then collisionBatch[#collisionBatch+1] = {Part = P[1245], CanCollide = true} end if P[826] then collisionBatch[#collisionBatch+1] = {Part = P[826], CanCollide = true} end if P[853] then collisionBatch[#collisionBatch+1] = {Part = P[853], CanCollide = true} end if P[442] then collisionBatch[#collisionBatch+1] = {Part = P[442], CanCollide = true} end if P[1275] then collisionBatch[#collisionBatch+1] = {Part = P[1275], CanCollide = false} end if P[122] then collisionBatch[#collisionBatch+1] = {Part = P[122], CanCollide = true} end if P[1869] then collisionBatch[#collisionBatch+1] = {Part = P[1869], CanCollide = true} end if P[613] then collisionBatch[#collisionBatch+1] = {Part = P[613], CanCollide = false} end if P[1271] then collisionBatch[#collisionBatch+1] = {Part = P[1271], CanCollide = true} end if P[698] then collisionBatch[#collisionBatch+1] = {Part = P[698], CanCollide = true} end if P[391] then collisionBatch[#collisionBatch+1] = {Part = P[391], CanCollide = true} end if P[1269] then collisionBatch[#collisionBatch+1] = {Part = P[1269], CanCollide = true} end if P[1262] then collisionBatch[#collisionBatch+1] = {Part = P[1262], CanCollide = true} end if P[819] then collisionBatch[#collisionBatch+1] = {Part = P[819], CanCollide = true} end if P[1259] then collisionBatch[#collisionBatch+1] = {Part = P[1259], CanCollide = true} end if P[1496] then collisionBatch[#collisionBatch+1] = {Part = P[1496], CanCollide = false} end if P[882] then collisionBatch[#collisionBatch+1] = {Part = P[882], CanCollide = true} end if P[1463] then collisionBatch[#collisionBatch+1] = {Part = P[1463], CanCollide = true} end if P[1114] then collisionBatch[#collisionBatch+1] = {Part = P[1114], CanCollide = true} end if P[205] then collisionBatch[#collisionBatch+1] = {Part = P[205], CanCollide = true} end if P[1083] then collisionBatch[#collisionBatch+1] = {Part = P[1083], CanCollide = true} end if P[1236] then collisionBatch[#collisionBatch+1] = {Part = P[1236], CanCollide = true} end if P[561] then collisionBatch[#collisionBatch+1] = {Part = P[561], CanCollide = true} end if P[1228] then collisionBatch[#collisionBatch+1] = {Part = P[1228], CanCollide = true} end if P[608] then collisionBatch[#collisionBatch+1] = {Part = P[608], CanCollide = true} end if P[1221] then collisionBatch[#collisionBatch+1] = {Part = P[1221], CanCollide = true} end if P[430] then collisionBatch[#collisionBatch+1] = {Part = P[430], CanCollide = false} end if P[1194] then collisionBatch[#collisionBatch+1] = {Part = P[1194], CanCollide = true} end if P[1019] then collisionBatch[#collisionBatch+1] = {Part = P[1019], CanCollide = true} end if P[656] then collisionBatch[#collisionBatch+1] = {Part = P[656], CanCollide = true} end if P[705] then collisionBatch[#collisionBatch+1] = {Part = P[705], CanCollide = true} end if P[1214] then collisionBatch[#collisionBatch+1] = {Part = P[1214], CanCollide = true} end if P[526] then collisionBatch[#collisionBatch+1] = {Part = P[526], CanCollide = false} end if P[1446] then collisionBatch[#collisionBatch+1] = {Part = P[1446], CanCollide = true} end if P[1212] then collisionBatch[#collisionBatch+1] = {Part = P[1212], CanCollide = true} end if P[644] then collisionBatch[#collisionBatch+1] = {Part = P[644], CanCollide = true} end if P[1211] then collisionBatch[#collisionBatch+1] = {Part = P[1211], CanCollide = true} end if P[240] then collisionBatch[#collisionBatch+1] = {Part = P[240], CanCollide = false} end if P[1048] then collisionBatch[#collisionBatch+1] = {Part = P[1048], CanCollide = true} end if P[174] then collisionBatch[#collisionBatch+1] = {Part = P[174], CanCollide = false} end if P[876] then collisionBatch[#collisionBatch+1] = {Part = P[876], CanCollide = true} end if P[538] then collisionBatch[#collisionBatch+1] = {Part = P[538], CanCollide = true} end if P[783] then collisionBatch[#collisionBatch+1] = {Part = P[783], CanCollide = true} end if P[554] then collisionBatch[#collisionBatch+1] = {Part = P[554], CanCollide = true} end if P[1201] then collisionBatch[#collisionBatch+1] = {Part = P[1201], CanCollide = true} end if P[761] then collisionBatch[#collisionBatch+1] = {Part = P[761], CanCollide = true} end if P[69] then collisionBatch[#collisionBatch+1] = {Part = P[69], CanCollide = true} end if P[1126] then collisionBatch[#collisionBatch+1] = {Part = P[1126], CanCollide = false} end if P[406] then collisionBatch[#collisionBatch+1] = {Part = P[406], CanCollide = true} end if P[1151] then collisionBatch[#collisionBatch+1] = {Part = P[1151], CanCollide = true} end if P[1136] then collisionBatch[#collisionBatch+1] = {Part = P[1136], CanCollide = true} end if P[1195] then collisionBatch[#collisionBatch+1] = {Part = P[1195], CanCollide = true} end if P[1220] then collisionBatch[#collisionBatch+1] = {Part = P[1220], CanCollide = true} end if P[486] then collisionBatch[#collisionBatch+1] = {Part = P[486], CanCollide = true} end if P[255] then collisionBatch[#collisionBatch+1] = {Part = P[255], CanCollide = true} end if P[1190] then collisionBatch[#collisionBatch+1] = {Part = P[1190], CanCollide = false} end if P[1186] then collisionBatch[#collisionBatch+1] = {Part = P[1186], CanCollide = true} end if P[795] then collisionBatch[#collisionBatch+1] = {Part = P[795], CanCollide = true} end if P[1184] then collisionBatch[#collisionBatch+1] = {Part = P[1184], CanCollide = true} end if P[1183] then collisionBatch[#collisionBatch+1] = {Part = P[1183], CanCollide = true} end if P[721] then collisionBatch[#collisionBatch+1] = {Part = P[721], CanCollide = true} end if P[1421] then collisionBatch[#collisionBatch+1] = {Part = P[1421], CanCollide = true} end if P[1180] then collisionBatch[#collisionBatch+1] = {Part = P[1180], CanCollide = false} end if P[1135] then collisionBatch[#collisionBatch+1] = {Part = P[1135], CanCollide = true} end if P[934] then collisionBatch[#collisionBatch+1] = {Part = P[934], CanCollide = true} end if P[1176] then collisionBatch[#collisionBatch+1] = {Part = P[1176], CanCollide = true} end if P[771] then collisionBatch[#collisionBatch+1] = {Part = P[771], CanCollide = true} end if P[508] then collisionBatch[#collisionBatch+1] = {Part = P[508], CanCollide = false} end if P[334] then collisionBatch[#collisionBatch+1] = {Part = P[334], CanCollide = true} end if P[1458] then collisionBatch[#collisionBatch+1] = {Part = P[1458], CanCollide = true} end if P[746] then collisionBatch[#collisionBatch+1] = {Part = P[746], CanCollide = true} end if P[1172] then collisionBatch[#collisionBatch+1] = {Part = P[1172], CanCollide = true} end if P[622] then collisionBatch[#collisionBatch+1] = {Part = P[622], CanCollide = true} end if P[1169] then collisionBatch[#collisionBatch+1] = {Part = P[1169], CanCollide = false} end if P[596] then collisionBatch[#collisionBatch+1] = {Part = P[596], CanCollide = true} end if P[1168] then collisionBatch[#collisionBatch+1] = {Part = P[1168], CanCollide = false} end if P[248] then collisionBatch[#collisionBatch+1] = {Part = P[248], CanCollide = false} end if P[1160] then collisionBatch[#collisionBatch+1] = {Part = P[1160], CanCollide = false} end if P[565] then collisionBatch[#collisionBatch+1] = {Part = P[565], CanCollide = true} end if P[1158] then collisionBatch[#collisionBatch+1] = {Part = P[1158], CanCollide = true} end if P[870] then collisionBatch[#collisionBatch+1] = {Part = P[870], CanCollide = true} end if P[1062] then collisionBatch[#collisionBatch+1] = {Part = P[1062], CanCollide = true} end if P[1156] then collisionBatch[#collisionBatch+1] = {Part = P[1156], CanCollide = true} end if P[491] then collisionBatch[#collisionBatch+1] = {Part = P[491], CanCollide = true} end if P[1155] then collisionBatch[#collisionBatch+1] = {Part = P[1155], CanCollide = false} end if P[297] then collisionBatch[#collisionBatch+1] = {Part = P[297], CanCollide = true} end if P[1154] then collisionBatch[#collisionBatch+1] = {Part = P[1154], CanCollide = true} end if P[1677] then collisionBatch[#collisionBatch+1] = {Part = P[1677], CanCollide = true} end if P[617] then collisionBatch[#collisionBatch+1] = {Part = P[617], CanCollide = true} end if P[1522] then collisionBatch[#collisionBatch+1] = {Part = P[1522], CanCollide = true} end if P[1149] then collisionBatch[#collisionBatch+1] = {Part = P[1149], CanCollide = false} end if P[1147] then collisionBatch[#collisionBatch+1] = {Part = P[1147], CanCollide = true} end if P[1903] then collisionBatch[#collisionBatch+1] = {Part = P[1903], CanCollide = true} end if P[589] then collisionBatch[#collisionBatch+1] = {Part = P[589], CanCollide = true} end if P[381] then collisionBatch[#collisionBatch+1] = {Part = P[381], CanCollide = true} end if P[615] then collisionBatch[#collisionBatch+1] = {Part = P[615], CanCollide = false} end if P[1142] then collisionBatch[#collisionBatch+1] = {Part = P[1142], CanCollide = true} end if P[469] then collisionBatch[#collisionBatch+1] = {Part = P[469], CanCollide = true} end if P[76] then collisionBatch[#collisionBatch+1] = {Part = P[76], CanCollide = true} end if P[350] then collisionBatch[#collisionBatch+1] = {Part = P[350], CanCollide = true} end if P[1141] then collisionBatch[#collisionBatch+1] = {Part = P[1141], CanCollide = false} end if P[1131] then collisionBatch[#collisionBatch+1] = {Part = P[1131], CanCollide = true} end if P[1094] then collisionBatch[#collisionBatch+1] = {Part = P[1094], CanCollide = true} end if P[511] then collisionBatch[#collisionBatch+1] = {Part = P[511], CanCollide = true} end if P[614] then collisionBatch[#collisionBatch+1] = {Part = P[614], CanCollide = true} end if P[1130] then collisionBatch[#collisionBatch+1] = {Part = P[1130], CanCollide = true} end if P[1074] then collisionBatch[#collisionBatch+1] = {Part = P[1074], CanCollide = true} end if P[93] then collisionBatch[#collisionBatch+1] = {Part = P[93], CanCollide = true} end if P[844] then collisionBatch[#collisionBatch+1] = {Part = P[844], CanCollide = true} end if P[497] then collisionBatch[#collisionBatch+1] = {Part = P[497], CanCollide = true} end if P[1198] then collisionBatch[#collisionBatch+1] = {Part = P[1198], CanCollide = true} end if P[413] then collisionBatch[#collisionBatch+1] = {Part = P[413], CanCollide = false} end if P[1432] then collisionBatch[#collisionBatch+1] = {Part = P[1432], CanCollide = true} end if P[988] then collisionBatch[#collisionBatch+1] = {Part = P[988], CanCollide = true} end if P[192] then collisionBatch[#collisionBatch+1] = {Part = P[192], CanCollide = true} end if P[1117] then collisionBatch[#collisionBatch+1] = {Part = P[1117], CanCollide = true} end if P[1253] then collisionBatch[#collisionBatch+1] = {Part = P[1253], CanCollide = true} end if P[310] then collisionBatch[#collisionBatch+1] = {Part = P[310], CanCollide = false} end if P[1111] then collisionBatch[#collisionBatch+1] = {Part = P[1111], CanCollide = true} end if P[1715] then collisionBatch[#collisionBatch+1] = {Part = P[1715], CanCollide = true} end if P[1108] then collisionBatch[#collisionBatch+1] = {Part = P[1108], CanCollide = false} end if P[1234] then collisionBatch[#collisionBatch+1] = {Part = P[1234], CanCollide = true} end if P[915] then collisionBatch[#collisionBatch+1] = {Part = P[915], CanCollide = true} end if P[950] then collisionBatch[#collisionBatch+1] = {Part = P[950], CanCollide = true} end if P[776] then collisionBatch[#collisionBatch+1] = {Part = P[776], CanCollide = true} end if P[1192] then collisionBatch[#collisionBatch+1] = {Part = P[1192], CanCollide = true} end if P[689] then collisionBatch[#collisionBatch+1] = {Part = P[689], CanCollide = true} end if P[983] then collisionBatch[#collisionBatch+1] = {Part = P[983], CanCollide = true} end if P[925] then collisionBatch[#collisionBatch+1] = {Part = P[925], CanCollide = true} end if P[1101] then collisionBatch[#collisionBatch+1] = {Part = P[1101], CanCollide = true} end if P[572] then collisionBatch[#collisionBatch+1] = {Part = P[572], CanCollide = true} end if P[1363] then collisionBatch[#collisionBatch+1] = {Part = P[1363], CanCollide = true} end if P[299] then collisionBatch[#collisionBatch+1] = {Part = P[299], CanCollide = false} end if P[1219] then collisionBatch[#collisionBatch+1] = {Part = P[1219], CanCollide = true} end if P[231] then collisionBatch[#collisionBatch+1] = {Part = P[231], CanCollide = true} end if P[142] then collisionBatch[#collisionBatch+1] = {Part = P[142], CanCollide = true} end if P[1090] then collisionBatch[#collisionBatch+1] = {Part = P[1090], CanCollide = true} end if P[1213] then collisionBatch[#collisionBatch+1] = {Part = P[1213], CanCollide = true} end if P[408] then collisionBatch[#collisionBatch+1] = {Part = P[408], CanCollide = true} end if P[605] then collisionBatch[#collisionBatch+1] = {Part = P[605], CanCollide = true} end if P[1008] then collisionBatch[#collisionBatch+1] = {Part = P[1008], CanCollide = true} end if P[1082] then collisionBatch[#collisionBatch+1] = {Part = P[1082], CanCollide = false} end if P[204] then collisionBatch[#collisionBatch+1] = {Part = P[204], CanCollide = false} end if P[1157] then collisionBatch[#collisionBatch+1] = {Part = P[1157], CanCollide = true} end if P[959] then collisionBatch[#collisionBatch+1] = {Part = P[959], CanCollide = true} end if P[473] then collisionBatch[#collisionBatch+1] = {Part = P[473], CanCollide = true} end if P[414] then collisionBatch[#collisionBatch+1] = {Part = P[414], CanCollide = false} end if P[985] then collisionBatch[#collisionBatch+1] = {Part = P[985], CanCollide = true} end if P[777] then collisionBatch[#collisionBatch+1] = {Part = P[777], CanCollide = true} end if P[630] then collisionBatch[#collisionBatch+1] = {Part = P[630], CanCollide = true} end if P[354] then collisionBatch[#collisionBatch+1] = {Part = P[354], CanCollide = false} end if P[338] then collisionBatch[#collisionBatch+1] = {Part = P[338], CanCollide = true} end if P[1071] then collisionBatch[#collisionBatch+1] = {Part = P[1071], CanCollide = false} end if P[573] then collisionBatch[#collisionBatch+1] = {Part = P[573], CanCollide = false} end if P[816] then collisionBatch[#collisionBatch+1] = {Part = P[816], CanCollide = true} end if P[1070] then collisionBatch[#collisionBatch+1] = {Part = P[1070], CanCollide = true} end if P[1065] then collisionBatch[#collisionBatch+1] = {Part = P[1065], CanCollide = true} end if P[574] then collisionBatch[#collisionBatch+1] = {Part = P[574], CanCollide = true} end if P[532] then collisionBatch[#collisionBatch+1] = {Part = P[532], CanCollide = true} end if P[312] then collisionBatch[#collisionBatch+1] = {Part = P[312], CanCollide = true} end if P[1064] then collisionBatch[#collisionBatch+1] = {Part = P[1064], CanCollide = true} end if P[637] then collisionBatch[#collisionBatch+1] = {Part = P[637], CanCollide = true} end if P[598] then collisionBatch[#collisionBatch+1] = {Part = P[598], CanCollide = true} end if P[1058] then collisionBatch[#collisionBatch+1] = {Part = P[1058], CanCollide = true} end if P[1056] then collisionBatch[#collisionBatch+1] = {Part = P[1056], CanCollide = true} end if P[509] then collisionBatch[#collisionBatch+1] = {Part = P[509], CanCollide = true} end if P[557] then collisionBatch[#collisionBatch+1] = {Part = P[557], CanCollide = false} end if P[518] then collisionBatch[#collisionBatch+1] = {Part = P[518], CanCollide = true} end if P[684] then collisionBatch[#collisionBatch+1] = {Part = P[684], CanCollide = true} end if P[217] then collisionBatch[#collisionBatch+1] = {Part = P[217], CanCollide = true} end if P[928] then collisionBatch[#collisionBatch+1] = {Part = P[928], CanCollide = true} end if P[1052] then collisionBatch[#collisionBatch+1] = {Part = P[1052], CanCollide = true} end if P[1400] then collisionBatch[#collisionBatch+1] = {Part = P[1400], CanCollide = true} end if P[172] then collisionBatch[#collisionBatch+1] = {Part = P[172], CanCollide = true} end if P[178] then collisionBatch[#collisionBatch+1] = {Part = P[178], CanCollide = true} end if P[570] then collisionBatch[#collisionBatch+1] = {Part = P[570], CanCollide = false} end if P[585] then collisionBatch[#collisionBatch+1] = {Part = P[585], CanCollide = true} end if P[99] then collisionBatch[#collisionBatch+1] = {Part = P[99], CanCollide = true} end if P[727] then collisionBatch[#collisionBatch+1] = {Part = P[727], CanCollide = true} end if P[447] then collisionBatch[#collisionBatch+1] = {Part = P[447], CanCollide = true} end if P[682] then collisionBatch[#collisionBatch+1] = {Part = P[682], CanCollide = true} end if P[1143] then collisionBatch[#collisionBatch+1] = {Part = P[1143], CanCollide = false} end if P[578] then collisionBatch[#collisionBatch+1] = {Part = P[578], CanCollide = true} end if P[1705] then collisionBatch[#collisionBatch+1] = {Part = P[1705], CanCollide = true} end if P[101] then collisionBatch[#collisionBatch+1] = {Part = P[101], CanCollide = true} end if P[1035] then collisionBatch[#collisionBatch+1] = {Part = P[1035], CanCollide = false} end if P[477] then collisionBatch[#collisionBatch+1] = {Part = P[477], CanCollide = true} end if P[1027] then collisionBatch[#collisionBatch+1] = {Part = P[1027], CanCollide = true} end if P[460] then collisionBatch[#collisionBatch+1] = {Part = P[460], CanCollide = true} end if P[1328] then collisionBatch[#collisionBatch+1] = {Part = P[1328], CanCollide = true} end if P[451] then collisionBatch[#collisionBatch+1] = {Part = P[451], CanCollide = false} end if P[945] then collisionBatch[#collisionBatch+1] = {Part = P[945], CanCollide = true} end if P[165] then collisionBatch[#collisionBatch+1] = {Part = P[165], CanCollide = true} end if P[1119] then collisionBatch[#collisionBatch+1] = {Part = P[1119], CanCollide = true} end if P[1397] then collisionBatch[#collisionBatch+1] = {Part = P[1397], CanCollide = true} end if P[1095] then collisionBatch[#collisionBatch+1] = {Part = P[1095], CanCollide = true} end if P[893] then collisionBatch[#collisionBatch+1] = {Part = P[893], CanCollide = true} end if P[913] then collisionBatch[#collisionBatch+1] = {Part = P[913], CanCollide = true} end if P[117] then collisionBatch[#collisionBatch+1] = {Part = P[117], CanCollide = true} end if P[975] then collisionBatch[#collisionBatch+1] = {Part = P[975], CanCollide = true} end if P[563] then collisionBatch[#collisionBatch+1] = {Part = P[563], CanCollide = true} end if P[835] then collisionBatch[#collisionBatch+1] = {Part = P[835], CanCollide = true} end if P[965] then collisionBatch[#collisionBatch+1] = {Part = P[965], CanCollide = false} end if P[546] then collisionBatch[#collisionBatch+1] = {Part = P[546], CanCollide = false} end if P[792] then collisionBatch[#collisionBatch+1] = {Part = P[792], CanCollide = true} end if P[1140] then collisionBatch[#collisionBatch+1] = {Part = P[1140], CanCollide = true} end if P[513] then collisionBatch[#collisionBatch+1] = {Part = P[513], CanCollide = true} end if P[606] then collisionBatch[#collisionBatch+1] = {Part = P[606], CanCollide = true} end if P[70] then collisionBatch[#collisionBatch+1] = {Part = P[70], CanCollide = true} end if P[411] then collisionBatch[#collisionBatch+1] = {Part = P[411], CanCollide = true} end if P[449] then collisionBatch[#collisionBatch+1] = {Part = P[449], CanCollide = true} end if P[922] then collisionBatch[#collisionBatch+1] = {Part = P[922], CanCollide = true} end if P[405] then collisionBatch[#collisionBatch+1] = {Part = P[405], CanCollide = false} end if P[917] then collisionBatch[#collisionBatch+1] = {Part = P[917], CanCollide = true} end if P[456] then collisionBatch[#collisionBatch+1] = {Part = P[456], CanCollide = true} end if P[912] then collisionBatch[#collisionBatch+1] = {Part = P[912], CanCollide = true} end if P[623] then collisionBatch[#collisionBatch+1] = {Part = P[623], CanCollide = true} end if P[488] then collisionBatch[#collisionBatch+1] = {Part = P[488], CanCollide = true} end if P[157] then collisionBatch[#collisionBatch+1] = {Part = P[157], CanCollide = true} end if P[908] then collisionBatch[#collisionBatch+1] = {Part = P[908], CanCollide = true} end if P[1134] then collisionBatch[#collisionBatch+1] = {Part = P[1134], CanCollide = false} end if P[791] then collisionBatch[#collisionBatch+1] = {Part = P[791], CanCollide = true} end if P[1110] then collisionBatch[#collisionBatch+1] = {Part = P[1110], CanCollide = true} end if P[588] then collisionBatch[#collisionBatch+1] = {Part = P[588], CanCollide = true} end if P[888] then collisionBatch[#collisionBatch+1] = {Part = P[888], CanCollide = true} end if P[864] then collisionBatch[#collisionBatch+1] = {Part = P[864], CanCollide = true} end if P[175] then collisionBatch[#collisionBatch+1] = {Part = P[175], CanCollide = true} end if P[612] then collisionBatch[#collisionBatch+1] = {Part = P[612], CanCollide = true} end if P[1238] then collisionBatch[#collisionBatch+1] = {Part = P[1238], CanCollide = true} end if P[280] then collisionBatch[#collisionBatch+1] = {Part = P[280], CanCollide = true} end if P[873] then collisionBatch[#collisionBatch+1] = {Part = P[873], CanCollide = true} end if P[265] then collisionBatch[#collisionBatch+1] = {Part = P[265], CanCollide = true} end if P[805] then collisionBatch[#collisionBatch+1] = {Part = P[805], CanCollide = true} end if P[799] then collisionBatch[#collisionBatch+1] = {Part = P[799], CanCollide = true} end if P[859] then collisionBatch[#collisionBatch+1] = {Part = P[859], CanCollide = true} end if P[286] then collisionBatch[#collisionBatch+1] = {Part = P[286], CanCollide = true} end if P[436] then collisionBatch[#collisionBatch+1] = {Part = P[436], CanCollide = true} end if P[734] then collisionBatch[#collisionBatch+1] = {Part = P[734], CanCollide = true} end if P[120] then collisionBatch[#collisionBatch+1] = {Part = P[120], CanCollide = true} end if P[824] then collisionBatch[#collisionBatch+1] = {Part = P[824], CanCollide = true} end if P[739] then collisionBatch[#collisionBatch+1] = {Part = P[739], CanCollide = true} end if P[440] then collisionBatch[#collisionBatch+1] = {Part = P[440], CanCollide = true} end if P[880] then collisionBatch[#collisionBatch+1] = {Part = P[880], CanCollide = false} end if P[356] then collisionBatch[#collisionBatch+1] = {Part = P[356], CanCollide = true} end if P[989] then collisionBatch[#collisionBatch+1] = {Part = P[989], CanCollide = false} end if P[655] then collisionBatch[#collisionBatch+1] = {Part = P[655], CanCollide = true} end if P[193] then collisionBatch[#collisionBatch+1] = {Part = P[193], CanCollide = true} end if P[426] then collisionBatch[#collisionBatch+1] = {Part = P[426], CanCollide = true} end if P[1203] then collisionBatch[#collisionBatch+1] = {Part = P[1203], CanCollide = true} end if P[688] then collisionBatch[#collisionBatch+1] = {Part = P[688], CanCollide = true} end if P[962] then collisionBatch[#collisionBatch+1] = {Part = P[962], CanCollide = true} end if P[1281] then collisionBatch[#collisionBatch+1] = {Part = P[1281], CanCollide = true} end if P[818] then collisionBatch[#collisionBatch+1] = {Part = P[818], CanCollide = true} end if P[521] then collisionBatch[#collisionBatch+1] = {Part = P[521], CanCollide = false} end if P[443] then collisionBatch[#collisionBatch+1] = {Part = P[443], CanCollide = true} end if P[668] then collisionBatch[#collisionBatch+1] = {Part = P[668], CanCollide = true} end if P[800] then collisionBatch[#collisionBatch+1] = {Part = P[800], CanCollide = true} end if P[861] then collisionBatch[#collisionBatch+1] = {Part = P[861], CanCollide = true} end if P[1274] then collisionBatch[#collisionBatch+1] = {Part = P[1274], CanCollide = true} end if P[158] then collisionBatch[#collisionBatch+1] = {Part = P[158], CanCollide = false} end if P[552] then collisionBatch[#collisionBatch+1] = {Part = P[552], CanCollide = true} end if P[960] then collisionBatch[#collisionBatch+1] = {Part = P[960], CanCollide = true} end if P[715] then collisionBatch[#collisionBatch+1] = {Part = P[715], CanCollide = true} end if P[1073] then collisionBatch[#collisionBatch+1] = {Part = P[1073], CanCollide = true} end if P[282] then collisionBatch[#collisionBatch+1] = {Part = P[282], CanCollide = true} end if P[1049] then collisionBatch[#collisionBatch+1] = {Part = P[1049], CanCollide = true} end if P[84] then collisionBatch[#collisionBatch+1] = {Part = P[84], CanCollide = true} end if P[662] then collisionBatch[#collisionBatch+1] = {Part = P[662], CanCollide = true} end if P[701] then collisionBatch[#collisionBatch+1] = {Part = P[701], CanCollide = true} end if P[542] then collisionBatch[#collisionBatch+1] = {Part = P[542], CanCollide = true} end if P[697] then collisionBatch[#collisionBatch+1] = {Part = P[697], CanCollide = false} end if P[693] then collisionBatch[#collisionBatch+1] = {Part = P[693], CanCollide = true} end if P[471] then collisionBatch[#collisionBatch+1] = {Part = P[471], CanCollide = true} end if P[505] then collisionBatch[#collisionBatch+1] = {Part = P[505], CanCollide = true} end if P[921] then collisionBatch[#collisionBatch+1] = {Part = P[921], CanCollide = true} end if P[692] then collisionBatch[#collisionBatch+1] = {Part = P[692], CanCollide = true} end if P[410] then collisionBatch[#collisionBatch+1] = {Part = P[410], CanCollide = false} end if P[220] then collisionBatch[#collisionBatch+1] = {Part = P[220], CanCollide = true} end if P[1427] then collisionBatch[#collisionBatch+1] = {Part = P[1427], CanCollide = true} end if P[1375] then collisionBatch[#collisionBatch+1] = {Part = P[1375], CanCollide = true} end if P[677] then collisionBatch[#collisionBatch+1] = {Part = P[677], CanCollide = true} end if P[602] then collisionBatch[#collisionBatch+1] = {Part = P[602], CanCollide = false} end if P[191] then collisionBatch[#collisionBatch+1] = {Part = P[191], CanCollide = true} end if P[784] then collisionBatch[#collisionBatch+1] = {Part = P[784], CanCollide = false} end if P[1167] then collisionBatch[#collisionBatch+1] = {Part = P[1167], CanCollide = false} end if P[616] then collisionBatch[#collisionBatch+1] = {Part = P[616], CanCollide = false} end if P[438] then collisionBatch[#collisionBatch+1] = {Part = P[438], CanCollide = true} end if P[336] then collisionBatch[#collisionBatch+1] = {Part = P[336], CanCollide = true} end if P[454] then collisionBatch[#collisionBatch+1] = {Part = P[454], CanCollide = true} end if P[458] then collisionBatch[#collisionBatch+1] = {Part = P[458], CanCollide = true} end if P[666] then collisionBatch[#collisionBatch+1] = {Part = P[666], CanCollide = true} end if P[601] then collisionBatch[#collisionBatch+1] = {Part = P[601], CanCollide = true} end batchCollision(endpoint, collisionBatch) local lockTasks, nameTasks = {}, {} if P[7] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[7], "Union") end) end if P[9] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[9], "Union") end) end if P[11] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[11], "Union") end) end if P[13] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[13], "Union") end) end if P[15] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[15], "MeshPart") end) end if P[17] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[17], "MeshPart") end) end if P[18] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[18], "MeshPart") end) end if P[20] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[20], "MeshPart") end) end if P[22] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[22], "MeshPart") end) end if P[23] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[23], "MeshPart") end) end if P[25] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[25], "MeshPart") end) end if P[27] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[27], "MeshPart") end) end if P[30] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[30], "MeshPart") end) end if P[34] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[34], "MeshPart") end) end if P[35] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[35], "MeshPart") end) end if P[673] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[673], "Smooth Block Model") end) end if P[815] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[815], "Union") end) end if P[251] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[251], "Seat") end) end if P[402] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[402], "LineSegment") end) end if P[118] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[118], "Wedge") end) end if P[236] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[236], "LineSegment") end) end if P[748] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[748], "Union") end) end if P[767] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[767], "Handle") end) end if P[607] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[607], "Union") end) end if P[1033] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1033], "Handle") end) end if P[1145] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1145], "LineSegment") end) end if P[547] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[547], "Smooth Block Model") end) end if P[609] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[609], "Union") end) end if P[540] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[540], "Handle") end) end if P[846] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[846], "6") end) end if P[1223] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1223], "ButtonBase") end) end if P[1231] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1231], "LineSegment") end) end if P[466] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[466], "Seat") end) end if P[717] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[717], "Smooth Block Model") end) end if P[1120] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1120], "HandM") end) end if P[711] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[711], "Seat") end) end if P[1519] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1519], "Right Leg") end) end if P[1559] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1559], "UpperTorso") end) end if P[1206] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1206], "Block") end) end if P[485] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[485], "Union") end) end if P[820] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[820], "Triangle") end) end if P[808] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[808], "COLOR SANDBAG") end) end if P[467] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[467], "Handle") end) end if P[1092] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1092], "HandS") end) end if P[492] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[492], "Handle") end) end if P[1084] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1084], "ClockB") end) end if P[851] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[851], "7") end) end if P[1037] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1037], "Light") end) end if P[848] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[848], "Triangle") end) end if P[719] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[719], "Smooth Block Model") end) end if P[219] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[219], "LineSegment") end) end if P[274] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[274], "Handle") end) end if P[203] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[203], "LineSegment") end) end if P[991] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[991], "MeshPart") end) end if P[611] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[611], "Union") end) end if P[424] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[424], "Handle") end) end if P[427] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[427], "Seat") end) end if P[779] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[779], "Handle") end) end if P[292] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[292], "Seat") end) end if P[189] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[189], "Handle") end) end if P[731] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[731], "Seat") end) end if P[903] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[903], "2") end) end if P[884] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[884], "9") end) end if P[1318] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1318], "Triangle") end) end if P[1208] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1208], "LineSegment") end) end if P[479] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[479], "Smooth Block Model") end) end if P[136] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[136], "Union") end) end if P[669] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[669], "Smooth Block Model") end) end if P[1115] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1115], "4") end) end if P[72] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[72], "Wedge") end) end if P[926] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[926], "8") end) end if P[1657] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1657], "LeftLowerArm") end) end if P[1170] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1170], "Union") end) end if P[1540] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1540], "Handle") end) end if P[1503] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1503], "Torso") end) end if P[1467] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1467], "Block") end) end if P[271] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[271], "Seat") end) end if P[1266] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1266], "Block") end) end if P[1042] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1042], "Smooth Block Model") end) end if P[941] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[941], "Block") end) end if P[177] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[177], "LineSegment") end) end if P[417] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[417], "LineSegment") end) end if P[654] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[654], "Union") end) end if P[528] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[528], "Smooth Block Model") end) end if P[481] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[481], "Smooth Block Model") end) end if P[825] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[825], "Wedge") end) end if P[106] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[106], "Head") end) end if P[827] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[827], "Wedge") end) end if P[535] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[535], "Smooth Block Model") end) end if P[239] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[239], "LineSegment") end) end if P[886] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[886], "1") end) end if P[418] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[418], "Handle") end) end if P[1171] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1171], "Union") end) end if P[749] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[749], "Union") end) end if P[483] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[483], "Smooth Block Model") end) end if P[774] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[774], "Smooth Block Model") end) end if P[420] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[420], "Handle") end) end if P[1843] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1843], "LeftFoot") end) end if P[905] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[905], "Triangle") end) end if P[238] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[238], "LineSegment") end) end if P[1753] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1753], "Handle") end) end if P[1225] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1225], "Triangle") end) end if P[1493] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1493], "Handle") end) end if P[2010] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2010], "SpawnLocation") end) end if P[2008] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2008], "SpawnLocation") end) end if P[2006] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2006], "SpawnLocation") end) end if P[639] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[639], "Union") end) end if P[1039] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1039], "LineSegment") end) end if P[1986] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1986], "LowerTorso") end) end if P[1978] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1978], "RightLowerLeg") end) end if P[1970] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1970], "RightFoot") end) end if P[1122] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1122], "LineSegment") end) end if P[1191] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1191], "Seat") end) end if P[1962] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1962], "RightUpperLeg") end) end if P[1947] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1947], "Head") end) end if P[1939] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1939], "LeftLowerLeg") end) end if P[74] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[74], "Spoon") end) end if P[1933] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1933], "HumanoidRootPart") end) end if P[1911] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1911], "UpperTorso") end) end if P[862] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[862], "Union") end) end if P[355] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[355], "Union") end) end if P[167] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[167], "MeshPart") end) end if P[1895] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1895], "LeftUpperLeg") end) end if P[1885] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1885], "LeftUpperArm") end) end if P[1029] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1029], "Handle") end) end if P[1877] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1877], "LeftLowerArm") end) end if P[524] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[524], "Smooth Block Model") end) end if P[667] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[667], "Union") end) end if P[1859] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1859], "RightUpperArm") end) end if P[972] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[972], "Triangle") end) end if P[1851] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1851], "LeftHand") end) end if P[1836] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1836], "Handle") end) end if P[1733] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1733], "Head") end) end if P[1725] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1725], "RightUpperLeg") end) end if P[1188] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1188], "Triangle") end) end if P[838] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[838], "Smooth Block Model") end) end if P[1691] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1691], "LeftUpperArm") end) end if P[1152] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1152], "10") end) end if P[1667] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1667], "LeftHand") end) end if P[1647] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1647], "LeftFoot") end) end if P[1637] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1637], "LeftLowerLeg") end) end if P[415] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[415], "Handle") end) end if P[1625] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1625], "LeftUpperLeg") end) end if P[1622] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1622], "HumanoidRootPart") end) end if P[621] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[621], "Meshes/Bucket") end) end if P[1615] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1615], "RightLowerLeg") end) end if P[1589] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1589], "RightFoot") end) end if P[1551] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1551], "Handle") end) end if P[1535] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1535], "Left Arm") end) end if P[1301] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1301], "MeshPart") end) end if P[1518] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1518], "Left Leg") end) end if P[1127] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1127], "Union") end) end if P[86] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[86], "Wedge") end) end if P[543] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[543], "Smooth Block Model") end) end if P[1471] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1471], "Block") end) end if P[1255] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1255], "Handle") end) end if P[969] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[969], "MeshPart") end) end if P[1173] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1173], "LineSegment") end) end if P[610] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[610], "Union") end) end if P[495] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[495], "Smooth Block Model") end) end if P[435] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[435], "Seat") end) end if P[1439] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1439], "Triangle") end) end if P[1113] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1113], "Seat") end) end if P[1125] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1125], "Union") end) end if P[781] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[781], "Smooth Block Model") end) end if P[1428] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1428], "Block") end) end if P[1426] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1426], "Union") end) end if P[522] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[522], "Smooth Block Model") end) end if P[1424] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1424], "Seat") end) end if P[603] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[603], "Light") end) end if P[897] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[897], "3") end) end if P[1422] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1422], "Block") end) end if P[1181] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1181], "Light") end) end if P[671] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[671], "Union") end) end if P[1416] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1416], "Block") end) end if P[311] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[311], "LineSegment") end) end if P[1594] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1594], "LowerTorso") end) end if P[1398] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1398], "ButtonBase") end) end if P[254] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[254], "LineSegment") end) end if P[1394] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1394], "Triangle") end) end if P[1390] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1390], "Triangle") end) end if P[1105] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1105], "Center") end) end if P[237] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[237], "LineSegment") end) end if P[358] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[358], "Seat") end) end if P[1370] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1370], "Block") end) end if P[188] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[188], "LineSegment") end) end if P[1367] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1367], "Seat") end) end if P[1097] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1097], "HandH") end) end if P[978] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[978], "Block") end) end if P[295] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[295], "Handle") end) end if P[154] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[154], "SpawnLocation") end) end if P[1359] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1359], "Block") end) end if P[1345] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1345], "Triangle") end) end if P[1326] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1326], "Union") end) end if P[550] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[550], "Smooth Block Model") end) end if P[923] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[923], "Block") end) end if P[1325] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1325], "Union") end) end if P[1537] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1537], "HumanoidRootPart") end) end if P[1185] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1185], "Union") end) end if P[877] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[877], "Glass") end) end if P[1080] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1080], "LineSegment") end) end if P[1520] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1520], "Right Arm") end) end if P[981] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[981], "Triangle") end) end if P[1137] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1137], "Union") end) end if P[802] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[802], "Smooth Block Model") end) end if P[1287] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1287], "Handle") end) end if P[826] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[826], "Wedge") end) end if P[853] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[853], "Block") end) end if P[122] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[122], "Sign :D") end) end if P[1869] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1869], "RightHand") end) end if P[613] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[613], "Union") end) end if P[698] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[698], "Smooth Block Model") end) end if P[1259] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1259], "Triangle") end) end if P[1496] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1496], "Handle") end) end if P[608] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[608], "Union") end) end if P[1221] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1221], "Handle") end) end if P[430] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[430], "Seat") end) end if P[1194] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1194], "Union") end) end if P[1214] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1214], "Block") end) end if P[526] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[526], "Smooth Block Model") end) end if P[1446] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1446], "Triangle") end) end if P[240] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[240], "Seat") end) end if P[174] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[174], "LineSegment") end) end if P[554] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[554], "Smooth Block Model") end) end if P[1126] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1126], "LineSegment") end) end if P[1195] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1195], "Spike") end) end if P[1190] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1190], "LineSegment") end) end if P[1184] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1184], "Union") end) end if P[1421] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1421], "Union") end) end if P[1180] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1180], "LineSegment") end) end if P[1135] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1135], "Union") end) end if P[1176] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1176], "Triangle") end) end if P[771] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[771], "Handle") end) end if P[1458] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1458], "Triangle") end) end if P[622] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[622], "Union") end) end if P[1169] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1169], "LineSegment") end) end if P[1168] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1168], "Seat") end) end if P[248] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[248], "Seat") end) end if P[1160] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1160], "LineSegment") end) end if P[1155] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1155], "LineSegment") end) end if P[1677] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1677], "RightUpperArm") end) end if P[1522] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1522], "Head") end) end if P[1149] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1149], "LineSegment") end) end if P[1903] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1903], "RightLowerArm") end) end if P[589] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[589], "COLOR SANDBAG") end) end if P[615] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[615], "Seat") end) end if P[1142] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1142], "Union") end) end if P[469] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[469], "Handle") end) end if P[350] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[350], "Handle") end) end if P[1141] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1141], "LineSegment") end) end if P[1131] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1131], "12_1") end) end if P[614] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[614], "Union") end) end if P[1074] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1074], "11") end) end if P[497] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[497], "Smooth Block Model") end) end if P[1198] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1198], "Block") end) end if P[413] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[413], "LineSegment") end) end if P[1432] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1432], "Union") end) end if P[310] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[310], "LineSegment") end) end if P[1715] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1715], "RightLowerArm") end) end if P[1108] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1108], "LineSegment") end) end if P[950] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[950], "Handle") end) end if P[1101] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1101], "12_2") end) end if P[299] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[299], "LineSegment") end) end if P[1008] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1008], "Triangle") end) end if P[1082] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1082], "LineSegment") end) end if P[204] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[204], "LineSegment") end) end if P[414] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[414], "LineSegment") end) end if P[985] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[985], "MeshPart") end) end if P[777] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[777], "Smooth Block Model") end) end if P[354] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[354], "Seat") end) end if P[573] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[573], "Seat") end) end if P[816] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[816], "Triangle") end) end if P[1065] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1065], "Smooth Block Model") end) end if P[574] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[574], "Smooth Block Model") end) end if P[637] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[637], "Handle") end) end if P[172] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[172], "Handle") end) end if P[570] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[570], "Seat") end) end if P[1143] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1143], "LineSegment") end) end if P[578] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[578], "COLOR SANDBAG") end) end if P[1705] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1705], "RightHand") end) end if P[477] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[477], "Smooth Block Model") end) end if P[451] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[451], "Seat") end) end if P[165] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[165], "Handle") end) end if P[1119] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1119], "Union") end) end if P[117] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[117], "Wedge") end) end if P[975] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[975], "MeshPart") end) end if P[546] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[546], "Seat") end) end if P[1140] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1140], "MoveBrick") end) end if P[606] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[606], "Union") end) end if P[70] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[70], "Tin can") end) end if P[405] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[405], "LineSegment") end) end if P[623] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[623], "Smooth Block Model") end) end if P[488] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[488], "Smooth Block Model") end) end if P[1134] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1134], "LineSegment") end) end if P[864] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[864], "Block") end) end if P[175] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[175], "Handle") end) end if P[612] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[612], "Union") end) end if P[873] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[873], "Triangle") end) end if P[859] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[859], "5") end) end if P[962] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[962], "MeshPart") end) end if P[668] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[668], "Union") end) end if P[800] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[800], "Smooth Block Model") end) end if P[158] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[158], "Seat") end) end if P[505] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[505], "Smooth Block Model") end) end if P[410] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[410], "LineSegment") end) end if P[220] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[220], "Union") end) end if P[1375] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1375], "Triangle") end) end if P[602] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[602], "Union") end) end if P[784] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[784], "Smooth Block Model") end) end if P[1167] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1167], "LineSegment") end) end if P[616] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[616], "Union") end) end task.wait(0.2) if P[70] then task.spawn(function() createMesh(endpoint, P[70]) syncMeshType(endpoint, P[70], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[70], Vector3.new(1.2000000476837158,1.2000000476837158,1.2000000476837158)) syncMeshOffset(endpoint, P[70], Vector3.new(0,0,0)) syncMeshId(endpoint, P[70], "http://www.roblox.com/asset/?id=10470609") syncMeshTexture(endpoint, P[70], "http://www.roblox.com/asset/?id=45934880") end) end if P[74] then task.spawn(function() createMesh(endpoint, P[74]) syncMeshType(endpoint, P[74], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[74], Vector3.new(5.25,4.799998760223389,6.000001907348633)) syncMeshOffset(endpoint, P[74], Vector3.new(0,0,0)) syncMeshId(endpoint, P[74], "http://www.roblox.com/asset?id=103919885") end) end if P[76] then task.spawn(function() createMesh(endpoint, P[76]) syncMeshType(endpoint, P[76], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[76], Vector3.new(1,1.8333332538604736,1.3333333730697632)) syncMeshOffset(endpoint, P[76], Vector3.new(0,0,0)) syncMeshId(endpoint, P[76], "http://www.roblox.com/asset/?id=16657069") end) end if P[78] then task.spawn(function() createMesh(endpoint, P[78]) syncMeshType(endpoint, P[78], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[78], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[78], Vector3.new(0,0,0)) syncMeshId(endpoint, P[78], "http://www.roblox.com/asset/?id=16657069") end) end if P[80] then task.spawn(function() createMesh(endpoint, P[80]) syncMeshType(endpoint, P[80], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[80], Vector3.new(2.25,1.4166666269302368,1.3333333730697632)) syncMeshOffset(endpoint, P[80], Vector3.new(0,0,0)) syncMeshId(endpoint, P[80], "http://www.roblox.com/asset/?id=16657069") end) end if P[82] then task.spawn(function() createMesh(endpoint, P[82]) syncMeshType(endpoint, P[82], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[82], Vector3.new(1.25,1.4166666269302368,1.3333333730697632)) syncMeshOffset(endpoint, P[82], Vector3.new(0,0,0)) syncMeshId(endpoint, P[82], "http://www.roblox.com/asset/?id=16657069") end) end if P[84] then task.spawn(function() createMesh(endpoint, P[84]) syncMeshType(endpoint, P[84], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[84], Vector3.new(1.5,2.6666665077209473,1.3333333730697632)) syncMeshOffset(endpoint, P[84], Vector3.new(0,0,0)) syncMeshId(endpoint, P[84], "http://www.roblox.com/asset/?id=16657069") end) end if P[161] then task.spawn(function() createMesh(endpoint, P[161]) syncMeshType(endpoint, P[161], Enum.MeshType.Head) syncMeshScale(endpoint, P[161], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[161], Vector3.new(0,0,0)) end) end if P[163] then task.spawn(function() createMesh(endpoint, P[163]) syncMeshType(endpoint, P[163], Enum.MeshType.Head) syncMeshScale(endpoint, P[163], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[163], Vector3.new(0,0,0)) end) end if P[165] then task.spawn(function() createMesh(endpoint, P[165]) syncMeshType(endpoint, P[165], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[165], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039)) syncMeshOffset(endpoint, P[165], Vector3.new(0,0,0)) syncMeshId(endpoint, P[165], "http://www.roblox.com/asset/?id=29873142") syncMeshTexture(endpoint, P[165], "http://www.roblox.com/asset/?id=29873148") syncMeshVertexColor(endpoint, P[165], Vector3.new(1,0,0)) end) end if P[172] then task.spawn(function() createMesh(endpoint, P[172]) syncMeshType(endpoint, P[172], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[172], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039)) syncMeshOffset(endpoint, P[172], Vector3.new(0,0,0)) syncMeshId(endpoint, P[172], "http://www.roblox.com/asset/?id=29873142") syncMeshTexture(endpoint, P[172], "http://www.roblox.com/asset/?id=29873148") syncMeshVertexColor(endpoint, P[172], Vector3.new(1,0,0)) end) end if P[175] then task.spawn(function() createMesh(endpoint, P[175]) syncMeshType(endpoint, P[175], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[175], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039)) syncMeshOffset(endpoint, P[175], Vector3.new(0,0,0)) syncMeshId(endpoint, P[175], "http://www.roblox.com/asset/?id=29873142") syncMeshTexture(endpoint, P[175], "http://www.roblox.com/asset/?id=29873148") syncMeshVertexColor(endpoint, P[175], Vector3.new(1,0,0)) end) end if P[189] then task.spawn(function() createMesh(endpoint, P[189]) syncMeshType(endpoint, P[189], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[189], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039)) syncMeshOffset(endpoint, P[189], Vector3.new(0,0,0)) syncMeshId(endpoint, P[189], "http://www.roblox.com/asset/?id=29873142") syncMeshTexture(endpoint, P[189], "http://www.roblox.com/asset/?id=29873148") syncMeshVertexColor(endpoint, P[189], Vector3.new(1,0,0)) end) end if P[232] then task.spawn(function() createMesh(endpoint, P[232]) syncMeshType(endpoint, P[232], Enum.MeshType.Head) syncMeshScale(endpoint, P[232], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[232], Vector3.new(0,0,0)) end) end if P[234] then task.spawn(function() createMesh(endpoint, P[234]) syncMeshType(endpoint, P[234], Enum.MeshType.Head) syncMeshScale(endpoint, P[234], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[234], Vector3.new(0,0,0)) end) end if P[246] then task.spawn(function() createMesh(endpoint, P[246]) syncMeshType(endpoint, P[246], Enum.MeshType.Head) syncMeshScale(endpoint, P[246], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[246], Vector3.new(0,0,0)) end) end if P[252] then task.spawn(function() createMesh(endpoint, P[252]) syncMeshType(endpoint, P[252], Enum.MeshType.Head) syncMeshScale(endpoint, P[252], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[252], Vector3.new(0,0,0)) end) end if P[255] then task.spawn(function() createMesh(endpoint, P[255]) syncMeshType(endpoint, P[255], Enum.MeshType.Head) syncMeshScale(endpoint, P[255], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[255], Vector3.new(0,0,0)) end) end if P[260] then task.spawn(function() createMesh(endpoint, P[260]) syncMeshType(endpoint, P[260], Enum.MeshType.Head) syncMeshScale(endpoint, P[260], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[260], Vector3.new(0,0,0)) end) end if P[269] then task.spawn(function() createMesh(endpoint, P[269]) syncMeshType(endpoint, P[269], Enum.MeshType.Head) syncMeshScale(endpoint, P[269], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[269], Vector3.new(0,0,0)) end) end if P[274] then task.spawn(function() createMesh(endpoint, P[274]) syncMeshType(endpoint, P[274], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[274], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039)) syncMeshOffset(endpoint, P[274], Vector3.new(0,0,0)) syncMeshId(endpoint, P[274], "http://www.roblox.com/asset/?id=29873142") syncMeshTexture(endpoint, P[274], "http://www.roblox.com/asset/?id=29873148") syncMeshVertexColor(endpoint, P[274], Vector3.new(1,0,0)) end) end if P[276] then task.spawn(function() createMesh(endpoint, P[276]) syncMeshType(endpoint, P[276], Enum.MeshType.Head) syncMeshScale(endpoint, P[276], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[276], Vector3.new(0,0,0)) end) end if P[278] then task.spawn(function() createMesh(endpoint, P[278]) syncMeshType(endpoint, P[278], Enum.MeshType.Head) syncMeshScale(endpoint, P[278], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[278], Vector3.new(0,0,0)) end) end if P[280] then task.spawn(function() createMesh(endpoint, P[280]) syncMeshType(endpoint, P[280], Enum.MeshType.Head) syncMeshScale(endpoint, P[280], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[280], Vector3.new(0,0,0)) end) end if P[286] then task.spawn(function() createMesh(endpoint, P[286]) syncMeshType(endpoint, P[286], Enum.MeshType.Head) syncMeshScale(endpoint, P[286], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[286], Vector3.new(0,0,0)) end) end if P[293] then task.spawn(function() createMesh(endpoint, P[293]) syncMeshType(endpoint, P[293], Enum.MeshType.Head) syncMeshScale(endpoint, P[293], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[293], Vector3.new(0,0,0)) end) end if P[295] then task.spawn(function() createMesh(endpoint, P[295]) syncMeshType(endpoint, P[295], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[295], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039)) syncMeshOffset(endpoint, P[295], Vector3.new(0,0,0)) syncMeshId(endpoint, P[295], "http://www.roblox.com/asset/?id=29873142") syncMeshTexture(endpoint, P[295], "http://www.roblox.com/asset/?id=29873148") syncMeshVertexColor(endpoint, P[295], Vector3.new(1,0,0)) end) end if P[297] then task.spawn(function() createMesh(endpoint, P[297]) syncMeshType(endpoint, P[297], Enum.MeshType.Head) syncMeshScale(endpoint, P[297], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[297], Vector3.new(0,0,0)) end) end if P[330] then task.spawn(function() createMesh(endpoint, P[330]) syncMeshType(endpoint, P[330], Enum.MeshType.Head) syncMeshScale(endpoint, P[330], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[330], Vector3.new(0,0,0)) end) end if P[334] then task.spawn(function() createMesh(endpoint, P[334]) syncMeshType(endpoint, P[334], Enum.MeshType.Head) syncMeshScale(endpoint, P[334], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[334], Vector3.new(0,0,0)) end) end if P[338] then task.spawn(function() createMesh(endpoint, P[338]) syncMeshType(endpoint, P[338], Enum.MeshType.Head) syncMeshScale(endpoint, P[338], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[338], Vector3.new(0,0,0)) end) end if P[342] then task.spawn(function() createMesh(endpoint, P[342]) syncMeshType(endpoint, P[342], Enum.MeshType.Head) syncMeshScale(endpoint, P[342], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[342], Vector3.new(0,0,0)) end) end if P[350] then task.spawn(function() createMesh(endpoint, P[350]) syncMeshType(endpoint, P[350], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[350], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039)) syncMeshOffset(endpoint, P[350], Vector3.new(0,0,0)) syncMeshId(endpoint, P[350], "http://www.roblox.com/asset/?id=29873142") syncMeshTexture(endpoint, P[350], "http://www.roblox.com/asset/?id=29873148") syncMeshVertexColor(endpoint, P[350], Vector3.new(1,0,0)) end) end if P[352] then task.spawn(function() createMesh(endpoint, P[352]) syncMeshType(endpoint, P[352], Enum.MeshType.Head) syncMeshScale(endpoint, P[352], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[352], Vector3.new(0,0,0)) end) end if P[356] then task.spawn(function() createMesh(endpoint, P[356]) syncMeshType(endpoint, P[356], Enum.MeshType.Head) syncMeshScale(endpoint, P[356], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[356], Vector3.new(0,0,0)) end) end if P[403] then task.spawn(function() createMesh(endpoint, P[403]) syncMeshType(endpoint, P[403], Enum.MeshType.Head) syncMeshScale(endpoint, P[403], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[403], Vector3.new(0,0,0)) end) end if P[406] then task.spawn(function() createMesh(endpoint, P[406]) syncMeshType(endpoint, P[406], Enum.MeshType.Head) syncMeshScale(endpoint, P[406], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[406], Vector3.new(0,0,0)) end) end if P[415] then task.spawn(function() createMesh(endpoint, P[415]) syncMeshType(endpoint, P[415], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[415], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039)) syncMeshOffset(endpoint, P[415], Vector3.new(0,0,0)) syncMeshId(endpoint, P[415], "http://www.roblox.com/asset/?id=29873142") syncMeshTexture(endpoint, P[415], "http://www.roblox.com/asset/?id=29873148") syncMeshVertexColor(endpoint, P[415], Vector3.new(1,0,0)) end) end if P[418] then task.spawn(function() createMesh(endpoint, P[418]) syncMeshType(endpoint, P[418], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[418], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039)) syncMeshOffset(endpoint, P[418], Vector3.new(0,0,0)) syncMeshId(endpoint, P[418], "http://www.roblox.com/asset/?id=29873142") syncMeshTexture(endpoint, P[418], "http://www.roblox.com/asset/?id=29873148") syncMeshVertexColor(endpoint, P[418], Vector3.new(1,0,0)) end) end if P[420] then task.spawn(function() createMesh(endpoint, P[420]) syncMeshType(endpoint, P[420], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[420], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039)) syncMeshOffset(endpoint, P[420], Vector3.new(0,0,0)) syncMeshId(endpoint, P[420], "http://www.roblox.com/asset/?id=29873142") syncMeshTexture(endpoint, P[420], "http://www.roblox.com/asset/?id=29873148") syncMeshVertexColor(endpoint, P[420], Vector3.new(1,0,0)) end) end if P[422] then task.spawn(function() createMesh(endpoint, P[422]) syncMeshType(endpoint, P[422], Enum.MeshType.Head) syncMeshScale(endpoint, P[422], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[422], Vector3.new(0,0,0)) end) end if P[424] then task.spawn(function() createMesh(endpoint, P[424]) syncMeshType(endpoint, P[424], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[424], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039)) syncMeshOffset(endpoint, P[424], Vector3.new(0,0,0)) syncMeshId(endpoint, P[424], "http://www.roblox.com/asset/?id=29873142") syncMeshTexture(endpoint, P[424], "http://www.roblox.com/asset/?id=29873148") syncMeshVertexColor(endpoint, P[424], Vector3.new(1,0,0)) end) end if P[428] then task.spawn(function() createMesh(endpoint, P[428]) syncMeshType(endpoint, P[428], Enum.MeshType.Head) syncMeshScale(endpoint, P[428], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[428], Vector3.new(0,0,0)) end) end if P[431] then task.spawn(function() createMesh(endpoint, P[431]) syncMeshType(endpoint, P[431], Enum.MeshType.Head) syncMeshScale(endpoint, P[431], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[431], Vector3.new(0,0,0)) end) end if P[433] then task.spawn(function() createMesh(endpoint, P[433]) syncMeshType(endpoint, P[433], Enum.MeshType.Head) syncMeshScale(endpoint, P[433], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[433], Vector3.new(0,0,0)) end) end if P[436] then task.spawn(function() createMesh(endpoint, P[436]) syncMeshType(endpoint, P[436], Enum.MeshType.Head) syncMeshScale(endpoint, P[436], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[436], Vector3.new(0,0,0)) end) end if P[438] then task.spawn(function() createMesh(endpoint, P[438]) syncMeshType(endpoint, P[438], Enum.MeshType.Head) syncMeshScale(endpoint, P[438], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[438], Vector3.new(0,0,0)) end) end if P[447] then task.spawn(function() createMesh(endpoint, P[447]) syncMeshType(endpoint, P[447], Enum.MeshType.Head) syncMeshScale(endpoint, P[447], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[447], Vector3.new(0,0,0)) end) end if P[449] then task.spawn(function() createMesh(endpoint, P[449]) syncMeshType(endpoint, P[449], Enum.MeshType.Head) syncMeshScale(endpoint, P[449], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[449], Vector3.new(0,0,0)) end) end if P[456] then task.spawn(function() createMesh(endpoint, P[456]) syncMeshType(endpoint, P[456], Enum.MeshType.Head) syncMeshScale(endpoint, P[456], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[456], Vector3.new(0,0,0)) end) end if P[460] then task.spawn(function() createMesh(endpoint, P[460]) syncMeshType(endpoint, P[460], Enum.MeshType.Head) syncMeshScale(endpoint, P[460], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[460], Vector3.new(0,0,0)) end) end if P[467] then task.spawn(function() createMesh(endpoint, P[467]) syncMeshType(endpoint, P[467], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[467], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039)) syncMeshOffset(endpoint, P[467], Vector3.new(0,0,0)) syncMeshId(endpoint, P[467], "http://www.roblox.com/asset/?id=29873142") syncMeshTexture(endpoint, P[467], "http://www.roblox.com/asset/?id=29873148") syncMeshVertexColor(endpoint, P[467], Vector3.new(1,0,0)) end) end if P[469] then task.spawn(function() createMesh(endpoint, P[469]) syncMeshType(endpoint, P[469], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[469], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039)) syncMeshOffset(endpoint, P[469], Vector3.new(0,0,0)) syncMeshId(endpoint, P[469], "http://www.roblox.com/asset/?id=29873142") syncMeshTexture(endpoint, P[469], "http://www.roblox.com/asset/?id=29873148") syncMeshVertexColor(endpoint, P[469], Vector3.new(1,0,0)) end) end if P[492] then task.spawn(function() createMesh(endpoint, P[492]) syncMeshType(endpoint, P[492], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[492], Vector3.new(1.0354896783828735,1.03549063205719,1.035490870475769)) syncMeshOffset(endpoint, P[492], Vector3.new(0,0,0)) syncMeshId(endpoint, P[492], "http://www.roblox.com/asset/?id=29873142") syncMeshTexture(endpoint, P[492], "http://www.roblox.com/asset/?id=29873148") syncMeshVertexColor(endpoint, P[492], Vector3.new(1,0,0)) end) end if P[499] then task.spawn(function() createMesh(endpoint, P[499]) syncMeshType(endpoint, P[499], Enum.MeshType.Head) syncMeshScale(endpoint, P[499], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[499], Vector3.new(0,0,0)) end) end if P[503] then task.spawn(function() createMesh(endpoint, P[503]) syncMeshType(endpoint, P[503], Enum.MeshType.Head) syncMeshScale(endpoint, P[503], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[503], Vector3.new(0,0,0)) end) end if P[509] then task.spawn(function() createMesh(endpoint, P[509]) syncMeshType(endpoint, P[509], Enum.MeshType.Head) syncMeshScale(endpoint, P[509], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[509], Vector3.new(0,0,0)) end) end if P[511] then task.spawn(function() createMesh(endpoint, P[511]) syncMeshType(endpoint, P[511], Enum.MeshType.Head) syncMeshScale(endpoint, P[511], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[511], Vector3.new(0,0,0)) end) end if P[513] then task.spawn(function() createMesh(endpoint, P[513]) syncMeshType(endpoint, P[513], Enum.MeshType.Head) syncMeshScale(endpoint, P[513], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[513], Vector3.new(0,0,0)) end) end if P[519] then task.spawn(function() createMesh(endpoint, P[519]) syncMeshType(endpoint, P[519], Enum.MeshType.Head) syncMeshScale(endpoint, P[519], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[519], Vector3.new(0,0,0)) end) end if P[530] then task.spawn(function() createMesh(endpoint, P[530]) syncMeshType(endpoint, P[530], Enum.MeshType.Head) syncMeshScale(endpoint, P[530], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[530], Vector3.new(0,0,0)) end) end if P[538] then task.spawn(function() createMesh(endpoint, P[538]) syncMeshType(endpoint, P[538], Enum.MeshType.Head) syncMeshScale(endpoint, P[538], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[538], Vector3.new(0,0,0)) end) end if P[540] then task.spawn(function() createMesh(endpoint, P[540]) syncMeshType(endpoint, P[540], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[540], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039)) syncMeshOffset(endpoint, P[540], Vector3.new(0,0,0)) syncMeshId(endpoint, P[540], "http://www.roblox.com/asset/?id=29873142") syncMeshTexture(endpoint, P[540], "http://www.roblox.com/asset/?id=29873148") syncMeshVertexColor(endpoint, P[540], Vector3.new(1,0,0)) end) end if P[637] then task.spawn(function() createMesh(endpoint, P[637]) syncMeshType(endpoint, P[637], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[637], Vector3.new(1.880935549736023,1.880935549736023,1.8809360265731812)) syncMeshOffset(endpoint, P[637], Vector3.new(0,0,0)) syncMeshId(endpoint, P[637], "http://www.roblox.com/asset/?id=29873142") syncMeshTexture(endpoint, P[637], "http://www.roblox.com/asset/?id=29873148") syncMeshVertexColor(endpoint, P[637], Vector3.new(1,0,0)) end) end if P[640] then task.spawn(function() createMesh(endpoint, P[640]) syncMeshType(endpoint, P[640], Enum.MeshType.Head) syncMeshScale(endpoint, P[640], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[640], Vector3.new(0,0,0)) end) end if P[644] then task.spawn(function() createMesh(endpoint, P[644]) syncMeshType(endpoint, P[644], Enum.MeshType.Head) syncMeshScale(endpoint, P[644], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[644], Vector3.new(0,0,0)) end) end if P[675] then task.spawn(function() createMesh(endpoint, P[675]) syncMeshType(endpoint, P[675], Enum.MeshType.Head) syncMeshScale(endpoint, P[675], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[675], Vector3.new(0,0,0)) end) end if P[686] then task.spawn(function() createMesh(endpoint, P[686]) syncMeshType(endpoint, P[686], Enum.MeshType.Head) syncMeshScale(endpoint, P[686], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[686], Vector3.new(0,0,0)) end) end if P[689] then task.spawn(function() createMesh(endpoint, P[689]) syncMeshType(endpoint, P[689], Enum.MeshType.Head) syncMeshScale(endpoint, P[689], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[689], Vector3.new(0,0,0)) end) end if P[694] then task.spawn(function() createMesh(endpoint, P[694]) syncMeshType(endpoint, P[694], Enum.MeshType.Head) syncMeshScale(endpoint, P[694], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[694], Vector3.new(0,0,0)) end) end if P[705] then task.spawn(function() createMesh(endpoint, P[705]) syncMeshType(endpoint, P[705], Enum.MeshType.Head) syncMeshScale(endpoint, P[705], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[705], Vector3.new(0,0,0)) end) end if P[707] then task.spawn(function() createMesh(endpoint, P[707]) syncMeshType(endpoint, P[707], Enum.MeshType.Head) syncMeshScale(endpoint, P[707], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[707], Vector3.new(0,0,0)) end) end if P[715] then task.spawn(function() createMesh(endpoint, P[715]) syncMeshType(endpoint, P[715], Enum.MeshType.Head) syncMeshScale(endpoint, P[715], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[715], Vector3.new(0,0,0)) end) end if P[721] then task.spawn(function() createMesh(endpoint, P[721]) syncMeshType(endpoint, P[721], Enum.MeshType.Head) syncMeshScale(endpoint, P[721], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[721], Vector3.new(0,0,0)) end) end if P[723] then task.spawn(function() createMesh(endpoint, P[723]) syncMeshType(endpoint, P[723], Enum.MeshType.Head) syncMeshScale(endpoint, P[723], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[723], Vector3.new(0,0,0)) end) end if P[725] then task.spawn(function() createMesh(endpoint, P[725]) syncMeshType(endpoint, P[725], Enum.MeshType.Head) syncMeshScale(endpoint, P[725], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[725], Vector3.new(0,0,0)) end) end if P[729] then task.spawn(function() createMesh(endpoint, P[729]) syncMeshType(endpoint, P[729], Enum.MeshType.Head) syncMeshScale(endpoint, P[729], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[729], Vector3.new(0,0,0)) end) end if P[737] then task.spawn(function() createMesh(endpoint, P[737]) syncMeshType(endpoint, P[737], Enum.MeshType.Head) syncMeshScale(endpoint, P[737], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[737], Vector3.new(0,0,0)) end) end if P[743] then task.spawn(function() createMesh(endpoint, P[743]) syncMeshType(endpoint, P[743], Enum.MeshType.Head) syncMeshScale(endpoint, P[743], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[743], Vector3.new(0,0,0)) end) end if P[753] then task.spawn(function() createMesh(endpoint, P[753]) syncMeshType(endpoint, P[753], Enum.MeshType.Head) syncMeshScale(endpoint, P[753], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[753], Vector3.new(0,0,0)) end) end if P[755] then task.spawn(function() createMesh(endpoint, P[755]) syncMeshType(endpoint, P[755], Enum.MeshType.Head) syncMeshScale(endpoint, P[755], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[755], Vector3.new(0,0,0)) end) end if P[761] then task.spawn(function() createMesh(endpoint, P[761]) syncMeshType(endpoint, P[761], Enum.MeshType.Head) syncMeshScale(endpoint, P[761], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[761], Vector3.new(0,0,0)) end) end if P[767] then task.spawn(function() createMesh(endpoint, P[767]) syncMeshType(endpoint, P[767], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[767], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039)) syncMeshOffset(endpoint, P[767], Vector3.new(0,0,0)) syncMeshId(endpoint, P[767], "http://www.roblox.com/asset/?id=29873142") syncMeshTexture(endpoint, P[767], "http://www.roblox.com/asset/?id=29873148") syncMeshVertexColor(endpoint, P[767], Vector3.new(1,0,0)) end) end if P[769] then task.spawn(function() createMesh(endpoint, P[769]) syncMeshType(endpoint, P[769], Enum.MeshType.Head) syncMeshScale(endpoint, P[769], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[769], Vector3.new(0,0,0)) end) end if P[771] then task.spawn(function() createMesh(endpoint, P[771]) syncMeshType(endpoint, P[771], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[771], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039)) syncMeshOffset(endpoint, P[771], Vector3.new(0,0,0)) syncMeshId(endpoint, P[771], "http://www.roblox.com/asset/?id=29873142") syncMeshTexture(endpoint, P[771], "http://www.roblox.com/asset/?id=29873148") syncMeshVertexColor(endpoint, P[771], Vector3.new(1,0,0)) end) end if P[779] then task.spawn(function() createMesh(endpoint, P[779]) syncMeshType(endpoint, P[779], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[779], Vector3.new(1.880935549736023,1.880935549736023,1.8809360265731812)) syncMeshOffset(endpoint, P[779], Vector3.new(0,0,0)) syncMeshId(endpoint, P[779], "http://www.roblox.com/asset/?id=29873142") syncMeshTexture(endpoint, P[779], "http://www.roblox.com/asset/?id=29873148") syncMeshVertexColor(endpoint, P[779], Vector3.new(1,0,0)) end) end if P[793] then task.spawn(function() createMesh(endpoint, P[793]) syncMeshType(endpoint, P[793], Enum.MeshType.Head) syncMeshScale(endpoint, P[793], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[793], Vector3.new(0,0,0)) end) end if P[816] then task.spawn(function() createMesh(endpoint, P[816]) syncMeshType(endpoint, P[816], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[816], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[816], Vector3.new(0,0,0)) end) end if P[820] then task.spawn(function() createMesh(endpoint, P[820]) syncMeshType(endpoint, P[820], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[820], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[820], Vector3.new(0,0,0)) end) end if P[832] then task.spawn(function() createMesh(endpoint, P[832]) syncMeshType(endpoint, P[832], Enum.MeshType.Head) syncMeshScale(endpoint, P[832], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[832], Vector3.new(0,0,0)) end) end if P[848] then task.spawn(function() createMesh(endpoint, P[848]) syncMeshType(endpoint, P[848], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[848], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[848], Vector3.new(0,0,0)) end) end if P[857] then task.spawn(function() createMesh(endpoint, P[857]) syncMeshType(endpoint, P[857], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[857], Vector3.new(1.10789155960083,1.10789155960083,1.10789155960083)) syncMeshOffset(endpoint, P[857], Vector3.new(0,0,0)) syncMeshId(endpoint, P[857], "http://www.roblox.com/asset/?id=103919751") syncMeshTexture(endpoint, P[857], "http://www.roblox.com/asset?id=130861421") end) end if P[868] then task.spawn(function() createMesh(endpoint, P[868]) syncMeshType(endpoint, P[868], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[868], Vector3.new(1.10789155960083,1.10789155960083,1.10789155960083)) syncMeshOffset(endpoint, P[868], Vector3.new(0,0,0)) syncMeshId(endpoint, P[868], "http://www.roblox.com/asset/?id=103919751") syncMeshTexture(endpoint, P[868], "http://www.roblox.com/asset?id=130861421") end) end if P[873] then task.spawn(function() createMesh(endpoint, P[873]) syncMeshType(endpoint, P[873], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[873], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[873], Vector3.new(0,0,0)) end) end if P[880] then task.spawn(function() createMesh(endpoint, P[880]) syncMeshType(endpoint, P[880], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[880], Vector3.new(1.10789155960083,1.10789155960083,1.10789155960083)) syncMeshOffset(endpoint, P[880], Vector3.new(0,0,0)) syncMeshId(endpoint, P[880], "http://www.roblox.com/asset/?id=103919751") syncMeshTexture(endpoint, P[880], "http://www.roblox.com/asset?id=130861421") end) end if P[882] then task.spawn(function() createMesh(endpoint, P[882]) syncMeshType(endpoint, P[882], Enum.MeshType.Head) syncMeshScale(endpoint, P[882], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[882], Vector3.new(0,0,0)) end) end if P[888] then task.spawn(function() createMesh(endpoint, P[888]) syncMeshType(endpoint, P[888], Enum.MeshType.Head) syncMeshScale(endpoint, P[888], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[888], Vector3.new(0,0,0)) end) end if P[893] then task.spawn(function() createMesh(endpoint, P[893]) syncMeshType(endpoint, P[893], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[893], Vector3.new(1.3019531965255737,1.3019531965255737,1.2399556636810303)) syncMeshOffset(endpoint, P[893], Vector3.new(0,0,0)) syncMeshId(endpoint, P[893], "http://www.roblox.com/asset/?id=3270017") end) end if P[899] then task.spawn(function() createMesh(endpoint, P[899]) syncMeshType(endpoint, P[899], Enum.MeshType.Head) syncMeshScale(endpoint, P[899], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[899], Vector3.new(0,0,0)) end) end if P[901] then task.spawn(function() createMesh(endpoint, P[901]) syncMeshType(endpoint, P[901], Enum.MeshType.Head) syncMeshScale(endpoint, P[901], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[901], Vector3.new(0,0,0)) end) end if P[905] then task.spawn(function() createMesh(endpoint, P[905]) syncMeshType(endpoint, P[905], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[905], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[905], Vector3.new(0,0,0)) end) end if P[917] then task.spawn(function() createMesh(endpoint, P[917]) syncMeshType(endpoint, P[917], Enum.MeshType.Head) syncMeshScale(endpoint, P[917], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[917], Vector3.new(0,0,0)) end) end if P[919] then task.spawn(function() createMesh(endpoint, P[919]) syncMeshType(endpoint, P[919], Enum.MeshType.Head) syncMeshScale(endpoint, P[919], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[919], Vector3.new(0,0,0)) end) end if P[950] then task.spawn(function() createMesh(endpoint, P[950]) syncMeshType(endpoint, P[950], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[950], Vector3.new(0.5149310827255249,0.5149310827255249,0.1716436743736267)) syncMeshOffset(endpoint, P[950], Vector3.new(0,0,0)) syncMeshId(endpoint, P[950], "http://www.roblox.com/asset/?id=100253437") end) end if P[960] then task.spawn(function() createMesh(endpoint, P[960]) syncMeshType(endpoint, P[960], Enum.MeshType.Head) syncMeshScale(endpoint, P[960], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[960], Vector3.new(0,0,0)) end) end if P[965] then task.spawn(function() createMesh(endpoint, P[965]) syncMeshType(endpoint, P[965], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[965], Vector3.new(1.10789155960083,1.10789155960083,1.10789155960083)) syncMeshOffset(endpoint, P[965], Vector3.new(0,0,0)) syncMeshId(endpoint, P[965], "http://www.roblox.com/asset/?id=103919751") syncMeshTexture(endpoint, P[965], "http://www.roblox.com/asset?id=130861421") end) end if P[972] then task.spawn(function() createMesh(endpoint, P[972]) syncMeshType(endpoint, P[972], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[972], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[972], Vector3.new(0,0,0)) end) end if P[981] then task.spawn(function() createMesh(endpoint, P[981]) syncMeshType(endpoint, P[981], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[981], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[981], Vector3.new(0,0,0)) end) end if P[989] then task.spawn(function() createMesh(endpoint, P[989]) syncMeshType(endpoint, P[989], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[989], Vector3.new(1.10789155960083,1.10789155960083,1.10789155960083)) syncMeshOffset(endpoint, P[989], Vector3.new(0,0,0)) syncMeshId(endpoint, P[989], "http://www.roblox.com/asset/?id=103919751") syncMeshTexture(endpoint, P[989], "http://www.roblox.com/asset?id=130861421") end) end if P[1008] then task.spawn(function() createMesh(endpoint, P[1008]) syncMeshType(endpoint, P[1008], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[1008], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1008], Vector3.new(0,0,0)) end) end if P[1027] then task.spawn(function() createMesh(endpoint, P[1027]) syncMeshType(endpoint, P[1027], Enum.MeshType.Head) syncMeshScale(endpoint, P[1027], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1027], Vector3.new(0,0,0)) end) end if P[1029] then task.spawn(function() createMesh(endpoint, P[1029]) syncMeshType(endpoint, P[1029], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1029], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039)) syncMeshOffset(endpoint, P[1029], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1029], "http://www.roblox.com/asset/?id=29873142") syncMeshTexture(endpoint, P[1029], "http://www.roblox.com/asset/?id=29873148") syncMeshVertexColor(endpoint, P[1029], Vector3.new(1,0,0)) end) end if P[1033] then task.spawn(function() createMesh(endpoint, P[1033]) syncMeshType(endpoint, P[1033], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1033], Vector3.new(1.18381667137146,1.1838165521621704,1.183816909790039)) syncMeshOffset(endpoint, P[1033], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1033], "http://www.roblox.com/asset/?id=29873142") syncMeshTexture(endpoint, P[1033], "http://www.roblox.com/asset/?id=29873148") syncMeshVertexColor(endpoint, P[1033], Vector3.new(1,0,0)) end) end if P[1035] then task.spawn(function() createMesh(endpoint, P[1035]) syncMeshType(endpoint, P[1035], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1035], Vector3.new(1.10789155960083,1.10789155960083,1.10789155960083)) syncMeshOffset(endpoint, P[1035], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1035], "http://www.roblox.com/asset/?id=103919751") syncMeshTexture(endpoint, P[1035], "http://www.roblox.com/asset?id=130861421") end) end if P[1040] then task.spawn(function() createMesh(endpoint, P[1040]) syncMeshType(endpoint, P[1040], Enum.MeshType.Head) syncMeshScale(endpoint, P[1040], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1040], Vector3.new(0,0,0)) end) end if P[1044] then task.spawn(function() createMesh(endpoint, P[1044]) syncMeshType(endpoint, P[1044], Enum.MeshType.Head) syncMeshScale(endpoint, P[1044], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1044], Vector3.new(0,0,0)) end) end if P[1049] then task.spawn(function() createMesh(endpoint, P[1049]) syncMeshType(endpoint, P[1049], Enum.MeshType.Head) syncMeshScale(endpoint, P[1049], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1049], Vector3.new(0,0,0)) end) end if P[1054] then task.spawn(function() createMesh(endpoint, P[1054]) syncMeshType(endpoint, P[1054], Enum.MeshType.Head) syncMeshScale(endpoint, P[1054], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1054], Vector3.new(0,0,0)) end) end if P[1056] then task.spawn(function() createMesh(endpoint, P[1056]) syncMeshType(endpoint, P[1056], Enum.MeshType.Head) syncMeshScale(endpoint, P[1056], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1056], Vector3.new(0,0,0)) end) end if P[1058] then task.spawn(function() createMesh(endpoint, P[1058]) syncMeshType(endpoint, P[1058], Enum.MeshType.Head) syncMeshScale(endpoint, P[1058], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1058], Vector3.new(0,0,0)) end) end if P[1060] then task.spawn(function() createMesh(endpoint, P[1060]) syncMeshType(endpoint, P[1060], Enum.MeshType.Head) syncMeshScale(endpoint, P[1060], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1060], Vector3.new(0,0,0)) end) end if P[1062] then task.spawn(function() createMesh(endpoint, P[1062]) syncMeshType(endpoint, P[1062], Enum.MeshType.Head) syncMeshScale(endpoint, P[1062], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1062], Vector3.new(0,0,0)) end) end if P[1068] then task.spawn(function() createMesh(endpoint, P[1068]) syncMeshType(endpoint, P[1068], Enum.MeshType.Head) syncMeshScale(endpoint, P[1068], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1068], Vector3.new(0,0,0)) end) end if P[1071] then task.spawn(function() createMesh(endpoint, P[1071]) syncMeshType(endpoint, P[1071], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1071], Vector3.new(1.10789155960083,1.10789155960083,1.10789155960083)) syncMeshOffset(endpoint, P[1071], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1071], "http://www.roblox.com/asset/?id=103919751") syncMeshTexture(endpoint, P[1071], "http://www.roblox.com/asset?id=130861421") end) end if P[1090] then task.spawn(function() createMesh(endpoint, P[1090]) syncMeshType(endpoint, P[1090], Enum.MeshType.Head) syncMeshScale(endpoint, P[1090], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1090], Vector3.new(0,0,0)) end) end if P[1095] then task.spawn(function() createMesh(endpoint, P[1095]) syncMeshType(endpoint, P[1095], Enum.MeshType.Head) syncMeshScale(endpoint, P[1095], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1095], Vector3.new(0,0,0)) end) end if P[1111] then task.spawn(function() createMesh(endpoint, P[1111]) syncMeshType(endpoint, P[1111], Enum.MeshType.Head) syncMeshScale(endpoint, P[1111], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1111], Vector3.new(0,0,0)) end) end if P[1123] then task.spawn(function() createMesh(endpoint, P[1123]) syncMeshType(endpoint, P[1123], Enum.MeshType.Head) syncMeshScale(endpoint, P[1123], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1123], Vector3.new(0,0,0)) end) end if P[1128] then task.spawn(function() createMesh(endpoint, P[1128]) syncMeshType(endpoint, P[1128], Enum.MeshType.Head) syncMeshScale(endpoint, P[1128], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1128], Vector3.new(0,0,0)) end) end if P[1138] then task.spawn(function() createMesh(endpoint, P[1138]) syncMeshType(endpoint, P[1138], Enum.MeshType.Head) syncMeshScale(endpoint, P[1138], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1138], Vector3.new(0,0,0)) end) end if P[1147] then task.spawn(function() createMesh(endpoint, P[1147]) syncMeshType(endpoint, P[1147], Enum.MeshType.Head) syncMeshScale(endpoint, P[1147], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1147], Vector3.new(0,0,0)) end) end if P[1158] then task.spawn(function() createMesh(endpoint, P[1158]) syncMeshType(endpoint, P[1158], Enum.MeshType.Head) syncMeshScale(endpoint, P[1158], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1158], Vector3.new(0,0,0)) end) end if P[1161] then task.spawn(function() createMesh(endpoint, P[1161]) syncMeshType(endpoint, P[1161], Enum.MeshType.Head) syncMeshScale(endpoint, P[1161], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1161], Vector3.new(0,0,0)) end) end if P[1163] then task.spawn(function() createMesh(endpoint, P[1163]) syncMeshType(endpoint, P[1163], Enum.MeshType.Head) syncMeshScale(endpoint, P[1163], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1163], Vector3.new(0,0,0)) end) end if P[1174] then task.spawn(function() createMesh(endpoint, P[1174]) syncMeshType(endpoint, P[1174], Enum.MeshType.Head) syncMeshScale(endpoint, P[1174], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1174], Vector3.new(0,0,0)) end) end if P[1176] then task.spawn(function() createMesh(endpoint, P[1176]) syncMeshType(endpoint, P[1176], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[1176], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1176], Vector3.new(0,0,0)) end) end if P[1188] then task.spawn(function() createMesh(endpoint, P[1188]) syncMeshType(endpoint, P[1188], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[1188], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1188], Vector3.new(0,0,0)) end) end if P[1192] then task.spawn(function() createMesh(endpoint, P[1192]) syncMeshType(endpoint, P[1192], Enum.MeshType.Head) syncMeshScale(endpoint, P[1192], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1192], Vector3.new(0,0,0)) end) end if P[1195] then task.spawn(function() createMesh(endpoint, P[1195]) syncMeshType(endpoint, P[1195], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1195], Vector3.new(2.5461649894714355,6.36541223526001,2.5461649894714355)) syncMeshOffset(endpoint, P[1195], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1195], "http://www.roblox.com/asset/?id=1033714") end) end if P[1203] then task.spawn(function() createMesh(endpoint, P[1203]) syncMeshType(endpoint, P[1203], Enum.MeshType.Head) syncMeshScale(endpoint, P[1203], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1203], Vector3.new(0,0,0)) end) end if P[1221] then task.spawn(function() createMesh(endpoint, P[1221]) syncMeshType(endpoint, P[1221], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1221], Vector3.new(0.8982943892478943,1.3474417924880981,0.8982943892478943)) syncMeshOffset(endpoint, P[1221], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1221], "http://www.roblox.com/asset/?id=19106014") end) end if P[1225] then task.spawn(function() createMesh(endpoint, P[1225]) syncMeshType(endpoint, P[1225], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[1225], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1225], Vector3.new(0,0,0)) end) end if P[1229] then task.spawn(function() createMesh(endpoint, P[1229]) syncMeshType(endpoint, P[1229], Enum.MeshType.Head) syncMeshScale(endpoint, P[1229], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1229], Vector3.new(0,0,0)) end) end if P[1234] then task.spawn(function() createMesh(endpoint, P[1234]) syncMeshType(endpoint, P[1234], Enum.MeshType.Head) syncMeshScale(endpoint, P[1234], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1234], Vector3.new(0,0,0)) end) end if P[1236] then task.spawn(function() createMesh(endpoint, P[1236]) syncMeshType(endpoint, P[1236], Enum.MeshType.Head) syncMeshScale(endpoint, P[1236], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1236], Vector3.new(0,0,0)) end) end if P[1253] then task.spawn(function() createMesh(endpoint, P[1253]) syncMeshType(endpoint, P[1253], Enum.MeshType.Head) syncMeshScale(endpoint, P[1253], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1253], Vector3.new(0,0,0)) end) end if P[1255] then task.spawn(function() createMesh(endpoint, P[1255]) syncMeshType(endpoint, P[1255], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1255], Vector3.new(0.8982943892478943,1.3474417924880981,0.8982943892478943)) syncMeshOffset(endpoint, P[1255], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1255], "http://www.roblox.com/asset/?id=19106014") end) end if P[1259] then task.spawn(function() createMesh(endpoint, P[1259]) syncMeshType(endpoint, P[1259], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[1259], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1259], Vector3.new(0,0,0)) end) end if P[1269] then task.spawn(function() createMesh(endpoint, P[1269]) syncMeshType(endpoint, P[1269], Enum.MeshType.Head) syncMeshScale(endpoint, P[1269], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1269], Vector3.new(0,0,0)) end) end if P[1281] then task.spawn(function() createMesh(endpoint, P[1281]) syncMeshType(endpoint, P[1281], Enum.MeshType.Head) syncMeshScale(endpoint, P[1281], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1281], Vector3.new(0,0,0)) end) end if P[1287] then task.spawn(function() createMesh(endpoint, P[1287]) syncMeshType(endpoint, P[1287], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1287], Vector3.new(1.4654842615127563,2.2748379707336426,1.4654842615127563)) syncMeshOffset(endpoint, P[1287], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1287], "http://www.roblox.com/asset/?id=19106014") end) end if P[1303] then task.spawn(function() createMesh(endpoint, P[1303]) syncMeshType(endpoint, P[1303], Enum.MeshType.Head) syncMeshScale(endpoint, P[1303], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1303], Vector3.new(0,0,0)) end) end if P[1312] then task.spawn(function() createMesh(endpoint, P[1312]) syncMeshType(endpoint, P[1312], Enum.MeshType.Head) syncMeshScale(endpoint, P[1312], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1312], Vector3.new(0,0,0)) end) end if P[1318] then task.spawn(function() createMesh(endpoint, P[1318]) syncMeshType(endpoint, P[1318], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[1318], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1318], Vector3.new(0,0,0)) end) end if P[1323] then task.spawn(function() createMesh(endpoint, P[1323]) syncMeshType(endpoint, P[1323], Enum.MeshType.Head) syncMeshScale(endpoint, P[1323], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1323], Vector3.new(0,0,0)) end) end if P[1328] then task.spawn(function() createMesh(endpoint, P[1328]) syncMeshType(endpoint, P[1328], Enum.MeshType.Head) syncMeshScale(endpoint, P[1328], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1328], Vector3.new(0,0,0)) end) end if P[1331] then task.spawn(function() createMesh(endpoint, P[1331]) syncMeshType(endpoint, P[1331], Enum.MeshType.Head) syncMeshScale(endpoint, P[1331], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1331], Vector3.new(0,0,0)) end) end if P[1333] then task.spawn(function() createMesh(endpoint, P[1333]) syncMeshType(endpoint, P[1333], Enum.MeshType.Head) syncMeshScale(endpoint, P[1333], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1333], Vector3.new(0,0,0)) end) end if P[1335] then task.spawn(function() createMesh(endpoint, P[1335]) syncMeshType(endpoint, P[1335], Enum.MeshType.Head) syncMeshScale(endpoint, P[1335], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1335], Vector3.new(0,0,0)) end) end if P[1337] then task.spawn(function() createMesh(endpoint, P[1337]) syncMeshType(endpoint, P[1337], Enum.MeshType.Head) syncMeshScale(endpoint, P[1337], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1337], Vector3.new(0,0,0)) end) end if P[1339] then task.spawn(function() createMesh(endpoint, P[1339]) syncMeshType(endpoint, P[1339], Enum.MeshType.Head) syncMeshScale(endpoint, P[1339], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1339], Vector3.new(0,0,0)) end) end if P[1341] then task.spawn(function() createMesh(endpoint, P[1341]) syncMeshType(endpoint, P[1341], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1341], Vector3.new(1.10789155960083,1.10789155960083,1.10789155960083)) syncMeshOffset(endpoint, P[1341], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1341], "http://www.roblox.com/asset/?id=103919751") syncMeshTexture(endpoint, P[1341], "http://www.roblox.com/asset?id=130861421") end) end if P[1345] then task.spawn(function() createMesh(endpoint, P[1345]) syncMeshType(endpoint, P[1345], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[1345], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1345], Vector3.new(0,0,0)) end) end if P[1352] then task.spawn(function() createMesh(endpoint, P[1352]) syncMeshType(endpoint, P[1352], Enum.MeshType.Head) syncMeshScale(endpoint, P[1352], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1352], Vector3.new(0,0,0)) end) end if P[1355] then task.spawn(function() createMesh(endpoint, P[1355]) syncMeshType(endpoint, P[1355], Enum.MeshType.Head) syncMeshScale(endpoint, P[1355], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1355], Vector3.new(0,0,0)) end) end if P[1357] then task.spawn(function() createMesh(endpoint, P[1357]) syncMeshType(endpoint, P[1357], Enum.MeshType.Head) syncMeshScale(endpoint, P[1357], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1357], Vector3.new(0,0,0)) end) end if P[1375] then task.spawn(function() createMesh(endpoint, P[1375]) syncMeshType(endpoint, P[1375], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[1375], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1375], Vector3.new(0,0,0)) end) end if P[1379] then task.spawn(function() createMesh(endpoint, P[1379]) syncMeshType(endpoint, P[1379], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1379], Vector3.new(1.10789155960083,1.10789155960083,1.10789155960083)) syncMeshOffset(endpoint, P[1379], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1379], "http://www.roblox.com/asset/?id=103919751") syncMeshTexture(endpoint, P[1379], "http://www.roblox.com/asset?id=130861421") end) end if P[1388] then task.spawn(function() createMesh(endpoint, P[1388]) syncMeshType(endpoint, P[1388], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1388], Vector3.new(1.10789155960083,1.10789155960083,1.10789155960083)) syncMeshOffset(endpoint, P[1388], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1388], "http://www.roblox.com/asset/?id=103919751") syncMeshTexture(endpoint, P[1388], "http://www.roblox.com/asset?id=130861421") end) end if P[1390] then task.spawn(function() createMesh(endpoint, P[1390]) syncMeshType(endpoint, P[1390], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[1390], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1390], Vector3.new(0,0,0)) end) end if P[1394] then task.spawn(function() createMesh(endpoint, P[1394]) syncMeshType(endpoint, P[1394], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[1394], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1394], Vector3.new(0,0,0)) end) end if P[1400] then task.spawn(function() createMesh(endpoint, P[1400]) syncMeshType(endpoint, P[1400], Enum.MeshType.Head) syncMeshScale(endpoint, P[1400], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1400], Vector3.new(0,0,0)) end) end if P[1403] then task.spawn(function() createMesh(endpoint, P[1403]) syncMeshType(endpoint, P[1403], Enum.MeshType.Head) syncMeshScale(endpoint, P[1403], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1403], Vector3.new(0,0,0)) end) end if P[1410] then task.spawn(function() createMesh(endpoint, P[1410]) syncMeshType(endpoint, P[1410], Enum.MeshType.Head) syncMeshScale(endpoint, P[1410], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1410], Vector3.new(0,0,0)) end) end if P[1412] then task.spawn(function() createMesh(endpoint, P[1412]) syncMeshType(endpoint, P[1412], Enum.MeshType.Head) syncMeshScale(endpoint, P[1412], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1412], Vector3.new(0,0,0)) end) end if P[1414] then task.spawn(function() createMesh(endpoint, P[1414]) syncMeshType(endpoint, P[1414], Enum.MeshType.Head) syncMeshScale(endpoint, P[1414], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1414], Vector3.new(0,0,0)) end) end if P[1433] then task.spawn(function() createMesh(endpoint, P[1433]) syncMeshType(endpoint, P[1433], Enum.MeshType.Head) syncMeshScale(endpoint, P[1433], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1433], Vector3.new(0,0,0)) end) end if P[1435] then task.spawn(function() createMesh(endpoint, P[1435]) syncMeshType(endpoint, P[1435], Enum.MeshType.Head) syncMeshScale(endpoint, P[1435], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1435], Vector3.new(0,0,0)) end) end if P[1437] then task.spawn(function() createMesh(endpoint, P[1437]) syncMeshType(endpoint, P[1437], Enum.MeshType.Head) syncMeshScale(endpoint, P[1437], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1437], Vector3.new(0,0,0)) end) end if P[1439] then task.spawn(function() createMesh(endpoint, P[1439]) syncMeshType(endpoint, P[1439], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[1439], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1439], Vector3.new(0,0,0)) end) end if P[1444] then task.spawn(function() createMesh(endpoint, P[1444]) syncMeshType(endpoint, P[1444], Enum.MeshType.Head) syncMeshScale(endpoint, P[1444], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1444], Vector3.new(0,0,0)) end) end if P[1446] then task.spawn(function() createMesh(endpoint, P[1446]) syncMeshType(endpoint, P[1446], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[1446], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1446], Vector3.new(0,0,0)) end) end if P[1453] then task.spawn(function() createMesh(endpoint, P[1453]) syncMeshType(endpoint, P[1453], Enum.MeshType.Head) syncMeshScale(endpoint, P[1453], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1453], Vector3.new(0,0,0)) end) end if P[1456] then task.spawn(function() createMesh(endpoint, P[1456]) syncMeshType(endpoint, P[1456], Enum.MeshType.Head) syncMeshScale(endpoint, P[1456], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1456], Vector3.new(0,0,0)) end) end if P[1458] then task.spawn(function() createMesh(endpoint, P[1458]) syncMeshType(endpoint, P[1458], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[1458], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1458], Vector3.new(0,0,0)) end) end if P[1461] then task.spawn(function() createMesh(endpoint, P[1461]) syncMeshType(endpoint, P[1461], Enum.MeshType.Head) syncMeshScale(endpoint, P[1461], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1461], Vector3.new(0,0,0)) end) end if P[1463] then task.spawn(function() createMesh(endpoint, P[1463]) syncMeshType(endpoint, P[1463], Enum.MeshType.Head) syncMeshScale(endpoint, P[1463], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1463], Vector3.new(0,0,0)) end) end if P[1465] then task.spawn(function() createMesh(endpoint, P[1465]) syncMeshType(endpoint, P[1465], Enum.MeshType.Head) syncMeshScale(endpoint, P[1465], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1465], Vector3.new(0,0,0)) end) end if P[1469] then task.spawn(function() createMesh(endpoint, P[1469]) syncMeshType(endpoint, P[1469], Enum.MeshType.Head) syncMeshScale(endpoint, P[1469], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1469], Vector3.new(0,0,0)) end) end if P[1476] then task.spawn(function() createMesh(endpoint, P[1476]) syncMeshType(endpoint, P[1476], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1476], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1476], Vector3.new(0,0,0)) end) end if P[1478] then task.spawn(function() createMesh(endpoint, P[1478]) syncMeshType(endpoint, P[1478], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1478], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1478], Vector3.new(0,0,0)) end) end if P[1482] then task.spawn(function() createMesh(endpoint, P[1482]) syncMeshType(endpoint, P[1482], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1482], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1482], Vector3.new(0,0,0)) end) end if P[1484] then task.spawn(function() createMesh(endpoint, P[1484]) syncMeshType(endpoint, P[1484], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1484], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1484], Vector3.new(0,0,0)) end) end if P[1488] then task.spawn(function() createMesh(endpoint, P[1488]) syncMeshType(endpoint, P[1488], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1488], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1488], Vector3.new(0,0,0)) end) end if P[1490] then task.spawn(function() createMesh(endpoint, P[1490]) syncMeshType(endpoint, P[1490], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1490], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1490], Vector3.new(0,0,0)) end) end if P[1496] then task.spawn(function() createMesh(endpoint, P[1496]) syncMeshType(endpoint, P[1496], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1496], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1496], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1496], "https://www.roblox.com/asset/?id=133525336079417") syncMeshTexture(endpoint, P[1496], "https://www.roblox.com/asset/?id=130085704052241") end) end if P[1522] then task.spawn(function() createMesh(endpoint, P[1522]) syncMeshType(endpoint, P[1522], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1522], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1522], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1522], "https://assetdelivery.roblox.com/v1/asset/?id=18446596298") syncMeshTexture(endpoint, P[1522], "rbxasset://textures/face.png") end) end if P[1551] then task.spawn(function() createMesh(endpoint, P[1551]) syncMeshType(endpoint, P[1551], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1551], Vector3.new(1.0499999523162842,1.0499999523162842,1.0499999523162842)) syncMeshOffset(endpoint, P[1551], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1551], "http://www.roblox.com/asset/?id=46834172") syncMeshTexture(endpoint, P[1551], "http://www.roblox.com/asset/?id=47991609") end) end if P[1733] then task.spawn(function() createMesh(endpoint, P[1733]) syncMeshType(endpoint, P[1733], Enum.MeshType.Head) syncMeshScale(endpoint, P[1733], Vector3.new(1.25,1.25,1.25)) syncMeshOffset(endpoint, P[1733], Vector3.new(0,0,0)) end) end if P[1836] then task.spawn(function() createMesh(endpoint, P[1836]) syncMeshType(endpoint, P[1836], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1836], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1836], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1836], "rbxassetid://11625346895") syncMeshTexture(endpoint, P[1836], "rbxassetid://11625346982") end) end if P[1493] then task.spawn(function() createMesh(endpoint, P[1493]) syncMeshType(endpoint, P[1493], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1493], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1493], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1493], "https://www.roblox.com/asset/?id=133525336079417") syncMeshTexture(endpoint, P[1493], "https://www.roblox.com/asset/?id=130085704052241") end) end if P[1540] then task.spawn(function() createMesh(endpoint, P[1540]) syncMeshType(endpoint, P[1540], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1540], Vector3.new(1.0499999523162842,1.0499999523162842,1.0499999523162842)) syncMeshOffset(endpoint, P[1540], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1540], "http://www.roblox.com/asset/?id=46834172") syncMeshTexture(endpoint, P[1540], "http://www.roblox.com/asset/?id=47991609") end) end if P[1753] then task.spawn(function() createMesh(endpoint, P[1753]) syncMeshType(endpoint, P[1753], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1753], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1753], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1753], "rbxassetid://11625346895") syncMeshTexture(endpoint, P[1753], "rbxassetid://11625346982") end) end task.wait(0.3) if P[59] then task.spawn(function() createDecal(endpoint, P[59], Enum.NormalId.Bottom) end) end if P[62] then task.spawn(function() createDecal(endpoint, P[62], Enum.NormalId.Back) setDecalTexture(endpoint, P[62], "http://www.roblox.com/asset/?id=105700773", Enum.NormalId.Back) end) end if P[62] then task.spawn(function() createDecal(endpoint, P[62], Enum.NormalId.Top) setDecalTexture(endpoint, P[62], "http://www.roblox.com/asset/?id=105700759", Enum.NormalId.Top) end) end if P[62] then task.spawn(function() createDecal(endpoint, P[62], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[62], "http://www.roblox.com/asset/?id=105700759", Enum.NormalId.Bottom) end) end if P[62] then task.spawn(function() createDecal(endpoint, P[62], Enum.NormalId.Front) setDecalTexture(endpoint, P[62], "http://www.roblox.com/asset/?id=105700773", Enum.NormalId.Front) end) end if P[62] then task.spawn(function() createDecal(endpoint, P[62], Enum.NormalId.Right) setDecalTexture(endpoint, P[62], "http://www.roblox.com/asset/?id=105700770", Enum.NormalId.Right) end) end if P[62] then task.spawn(function() createDecal(endpoint, P[62], Enum.NormalId.Left) setDecalTexture(endpoint, P[62], "http://www.roblox.com/asset/?id=105700770", Enum.NormalId.Left) end) end if P[72] then task.spawn(function() createDecal(endpoint, P[72], Enum.NormalId.Left) setDecalTexture(endpoint, P[72], "http://www.roblox.com/asset/?id=1906013197", Enum.NormalId.Left) end) end if P[86] then task.spawn(function() createDecal(endpoint, P[86], Enum.NormalId.Right) setDecalTexture(endpoint, P[86], "http://www.roblox.com/asset/?id=1906013197", Enum.NormalId.Right) end) end if P[95] then task.spawn(function() createDecal(endpoint, P[95], Enum.NormalId.Top) setDecalTexture(endpoint, P[95], "http://www.roblox.com/asset/?id=1906013197", Enum.NormalId.Top) end) end if P[97] then task.spawn(function() createDecal(endpoint, P[97], Enum.NormalId.Top) setDecalTexture(endpoint, P[97], "http://www.roblox.com/asset/?id=1906013197", Enum.NormalId.Top) end) end if P[99] then task.spawn(function() createDecal(endpoint, P[99], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[99], "http://www.roblox.com/asset/?id=1906013197", Enum.NormalId.Bottom) end) end if P[101] then task.spawn(function() createDecal(endpoint, P[101], Enum.NormalId.Top) setDecalTexture(endpoint, P[101], "http://www.roblox.com/asset/?id=1906013197", Enum.NormalId.Top) end) end if P[126] then task.spawn(function() createDecal(endpoint, P[126], Enum.NormalId.Left) setDecalTexture(endpoint, P[126], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Left) end) end if P[126] then task.spawn(function() createDecal(endpoint, P[126], Enum.NormalId.Right) setDecalTexture(endpoint, P[126], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Right) end) end if P[142] then task.spawn(function() createDecal(endpoint, P[142], Enum.NormalId.Back) setDecalTexture(endpoint, P[142], "http://www.roblox.com/asset/?id=114727164", Enum.NormalId.Back) end) end if P[144] then task.spawn(function() createDecal(endpoint, P[144], Enum.NormalId.Left) setDecalTexture(endpoint, P[144], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Left) end) end if P[144] then task.spawn(function() createDecal(endpoint, P[144], Enum.NormalId.Right) setDecalTexture(endpoint, P[144], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Right) end) end if P[154] then task.spawn(function() createDecal(endpoint, P[154], Enum.NormalId.Top) setDecalTexture(endpoint, P[154], "rbxasset://textures/SpawnLocation.png", Enum.NormalId.Top) end) end if P[178] then task.spawn(function() createDecal(endpoint, P[178], Enum.NormalId.Left) setDecalTexture(endpoint, P[178], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Left) end) end if P[178] then task.spawn(function() createDecal(endpoint, P[178], Enum.NormalId.Right) setDecalTexture(endpoint, P[178], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Right) end) end if P[193] then task.spawn(function() createDecal(endpoint, P[193], Enum.NormalId.Left) setDecalTexture(endpoint, P[193], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Left) end) end if P[193] then task.spawn(function() createDecal(endpoint, P[193], Enum.NormalId.Right) setDecalTexture(endpoint, P[193], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Right) end) end if P[205] then task.spawn(function() createDecal(endpoint, P[205], Enum.NormalId.Left) setDecalTexture(endpoint, P[205], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Left) end) end if P[205] then task.spawn(function() createDecal(endpoint, P[205], Enum.NormalId.Right) setDecalTexture(endpoint, P[205], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Right) end) end if P[215] then task.spawn(function() createDecal(endpoint, P[215], Enum.NormalId.Back) setDecalTexture(endpoint, P[215], "http://www.roblox.com/asset/?id=114727184", Enum.NormalId.Back) end) end if P[217] then task.spawn(function() createDecal(endpoint, P[217], Enum.NormalId.Back) setDecalTexture(endpoint, P[217], "http://www.roblox.com/asset/?id=114727201", Enum.NormalId.Back) end) end if P[221] then task.spawn(function() createDecal(endpoint, P[221], Enum.NormalId.Left) setDecalTexture(endpoint, P[221], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Left) end) end if P[221] then task.spawn(function() createDecal(endpoint, P[221], Enum.NormalId.Right) setDecalTexture(endpoint, P[221], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Right) end) end if P[300] then task.spawn(function() createDecal(endpoint, P[300], Enum.NormalId.Left) setDecalTexture(endpoint, P[300], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Left) end) end if P[300] then task.spawn(function() createDecal(endpoint, P[300], Enum.NormalId.Right) setDecalTexture(endpoint, P[300], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Right) end) end if P[318] then task.spawn(function() createDecal(endpoint, P[318], Enum.NormalId.Left) setDecalTexture(endpoint, P[318], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Left) end) end if P[318] then task.spawn(function() createDecal(endpoint, P[318], Enum.NormalId.Right) setDecalTexture(endpoint, P[318], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Right) end) end if P[328] then task.spawn(function() createDecal(endpoint, P[328], Enum.NormalId.Back) setDecalTexture(endpoint, P[328], "http://www.roblox.com/asset/?id=114727137", Enum.NormalId.Back) end) end if P[332] then task.spawn(function() createDecal(endpoint, P[332], Enum.NormalId.Back) setDecalTexture(endpoint, P[332], "http://www.roblox.com/asset/?id=114727113", Enum.NormalId.Back) end) end if P[359] then task.spawn(function() createDecal(endpoint, P[359], Enum.NormalId.Left) setDecalTexture(endpoint, P[359], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Left) end) end if P[359] then task.spawn(function() createDecal(endpoint, P[359], Enum.NormalId.Right) setDecalTexture(endpoint, P[359], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Right) end) end if P[369] then task.spawn(function() createDecal(endpoint, P[369], Enum.NormalId.Left) setDecalTexture(endpoint, P[369], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Left) end) end if P[369] then task.spawn(function() createDecal(endpoint, P[369], Enum.NormalId.Right) setDecalTexture(endpoint, P[369], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Right) end) end if P[381] then task.spawn(function() createDecal(endpoint, P[381], Enum.NormalId.Left) setDecalTexture(endpoint, P[381], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Left) end) end if P[381] then task.spawn(function() createDecal(endpoint, P[381], Enum.NormalId.Right) setDecalTexture(endpoint, P[381], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Right) end) end if P[392] then task.spawn(function() createDecal(endpoint, P[392], Enum.NormalId.Left) setDecalTexture(endpoint, P[392], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Left) end) end if P[392] then task.spawn(function() createDecal(endpoint, P[392], Enum.NormalId.Right) setDecalTexture(endpoint, P[392], "http://www.roblox.com/asset/?id=174187400", Enum.NormalId.Right) end) end if P[444] then task.spawn(function() createDecal(endpoint, P[444], Enum.NormalId.Top) setDecalTexture(endpoint, P[444], "http://www.roblox.com/asset/?id=432984963", Enum.NormalId.Top) end) end if P[557] then task.spawn(function() createDecal(endpoint, P[557], Enum.NormalId.Top) setDecalTexture(endpoint, P[557], "http://www.roblox.com/asset/?id=170687135", Enum.NormalId.Top) end) end if P[557] then task.spawn(function() createDecal(endpoint, P[557], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[557], "http://www.roblox.com/asset/?id=170687135", Enum.NormalId.Bottom) end) end if P[566] then task.spawn(function() createDecal(endpoint, P[566], Enum.NormalId.Top) setDecalTexture(endpoint, P[566], "http://www.roblox.com/asset/?id=170687135", Enum.NormalId.Top) end) end if P[566] then task.spawn(function() createDecal(endpoint, P[566], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[566], "http://www.roblox.com/asset/?id=170687135", Enum.NormalId.Bottom) end) end if P[578] then task.spawn(function() createDecal(endpoint, P[578], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[578], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Bottom) setDecalTransparency(endpoint, P[578], 0.20000000298023224, Enum.NormalId.Bottom) end) end if P[578] then task.spawn(function() createDecal(endpoint, P[578], Enum.NormalId.Back) setDecalTexture(endpoint, P[578], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Back) setDecalTransparency(endpoint, P[578], 0.20000000298023224, Enum.NormalId.Back) end) end if P[578] then task.spawn(function() createDecal(endpoint, P[578], Enum.NormalId.Front) setDecalTexture(endpoint, P[578], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Front) setDecalTransparency(endpoint, P[578], 0.20000000298023224, Enum.NormalId.Front) end) end if P[578] then task.spawn(function() createDecal(endpoint, P[578], Enum.NormalId.Top) setDecalTexture(endpoint, P[578], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Top) setDecalTransparency(endpoint, P[578], 0.20000000298023224, Enum.NormalId.Top) end) end if P[578] then task.spawn(function() createDecal(endpoint, P[578], Enum.NormalId.Left) setDecalTexture(endpoint, P[578], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Left) setDecalTransparency(endpoint, P[578], 0.20000000298023224, Enum.NormalId.Left) end) end if P[578] then task.spawn(function() createDecal(endpoint, P[578], Enum.NormalId.Right) setDecalTexture(endpoint, P[578], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Right) setDecalTransparency(endpoint, P[578], 0.20000000298023224, Enum.NormalId.Right) end) end if P[589] then task.spawn(function() createDecal(endpoint, P[589], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[589], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Bottom) setDecalTransparency(endpoint, P[589], 0.20000000298023224, Enum.NormalId.Bottom) end) end if P[589] then task.spawn(function() createDecal(endpoint, P[589], Enum.NormalId.Back) setDecalTexture(endpoint, P[589], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Back) setDecalTransparency(endpoint, P[589], 0.20000000298023224, Enum.NormalId.Back) end) end if P[589] then task.spawn(function() createDecal(endpoint, P[589], Enum.NormalId.Front) setDecalTexture(endpoint, P[589], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Front) setDecalTransparency(endpoint, P[589], 0.20000000298023224, Enum.NormalId.Front) end) end if P[589] then task.spawn(function() createDecal(endpoint, P[589], Enum.NormalId.Top) setDecalTexture(endpoint, P[589], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Top) setDecalTransparency(endpoint, P[589], 0.20000000298023224, Enum.NormalId.Top) end) end if P[589] then task.spawn(function() createDecal(endpoint, P[589], Enum.NormalId.Left) setDecalTexture(endpoint, P[589], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Left) setDecalTransparency(endpoint, P[589], 0.20000000298023224, Enum.NormalId.Left) end) end if P[589] then task.spawn(function() createDecal(endpoint, P[589], Enum.NormalId.Right) setDecalTexture(endpoint, P[589], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Right) setDecalTransparency(endpoint, P[589], 0.20000000298023224, Enum.NormalId.Right) end) end if P[631] then task.spawn(function() createDecal(endpoint, P[631], Enum.NormalId.Back) setDecalTexture(endpoint, P[631], "http://www.roblox.com/asset/?id=324312284", Enum.NormalId.Back) end) end if P[763] then task.spawn(function() createDecal(endpoint, P[763], Enum.NormalId.Top) setDecalTexture(endpoint, P[763], "http://www.roblox.com/asset/?id=170687135", Enum.NormalId.Top) end) end if P[763] then task.spawn(function() createDecal(endpoint, P[763], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[763], "http://www.roblox.com/asset/?id=170687135", Enum.NormalId.Bottom) end) end if P[808] then task.spawn(function() createDecal(endpoint, P[808], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[808], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Bottom) setDecalTransparency(endpoint, P[808], 0.20000000298023224, Enum.NormalId.Bottom) end) end if P[808] then task.spawn(function() createDecal(endpoint, P[808], Enum.NormalId.Back) setDecalTexture(endpoint, P[808], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Back) setDecalTransparency(endpoint, P[808], 0.20000000298023224, Enum.NormalId.Back) end) end if P[808] then task.spawn(function() createDecal(endpoint, P[808], Enum.NormalId.Front) setDecalTexture(endpoint, P[808], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Front) setDecalTransparency(endpoint, P[808], 0.20000000298023224, Enum.NormalId.Front) end) end if P[808] then task.spawn(function() createDecal(endpoint, P[808], Enum.NormalId.Top) setDecalTexture(endpoint, P[808], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Top) setDecalTransparency(endpoint, P[808], 0.20000000298023224, Enum.NormalId.Top) end) end if P[808] then task.spawn(function() createDecal(endpoint, P[808], Enum.NormalId.Left) setDecalTexture(endpoint, P[808], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Left) setDecalTransparency(endpoint, P[808], 0.20000000298023224, Enum.NormalId.Left) end) end if P[808] then task.spawn(function() createDecal(endpoint, P[808], Enum.NormalId.Right) setDecalTexture(endpoint, P[808], "http://www.roblox.com/asset/?id=321649122", Enum.NormalId.Right) setDecalTransparency(endpoint, P[808], 0.20000000298023224, Enum.NormalId.Right) end) end if P[908] then task.spawn(function() createDecal(endpoint, P[908], Enum.NormalId.Back) setDecalTexture(endpoint, P[908], "http://www.roblox.com/asset/?id=4609346", Enum.NormalId.Back) end) end if P[913] then task.spawn(function() createDecal(endpoint, P[913], Enum.NormalId.Back) setDecalTexture(endpoint, P[913], "http://www.roblox.com/asset/?id=114727113", Enum.NormalId.Back) end) end if P[915] then task.spawn(function() createDecal(endpoint, P[915], Enum.NormalId.Back) setDecalTexture(endpoint, P[915], "http://www.roblox.com/asset/?id=114727137", Enum.NormalId.Back) end) end if P[994] then task.spawn(function() createDecal(endpoint, P[994], Enum.NormalId.Back) setDecalTexture(endpoint, P[994], "http://www.roblox.com/asset/?id=171818739", Enum.NormalId.Back) end) end if P[994] then task.spawn(function() createDecal(endpoint, P[994], Enum.NormalId.Right) setDecalTexture(endpoint, P[994], "http://www.roblox.com/asset/?id=171818739", Enum.NormalId.Right) end) end if P[994] then task.spawn(function() createDecal(endpoint, P[994], Enum.NormalId.Front) setDecalTexture(endpoint, P[994], "http://www.roblox.com/asset/?id=171818739", Enum.NormalId.Front) end) end if P[994] then task.spawn(function() createDecal(endpoint, P[994], Enum.NormalId.Left) setDecalTexture(endpoint, P[994], "http://www.roblox.com/asset/?id=171818739", Enum.NormalId.Left) end) end if P[994] then task.spawn(function() createDecal(endpoint, P[994], Enum.NormalId.Top) setDecalTexture(endpoint, P[994], "http://www.roblox.com/asset/?id=171818780", Enum.NormalId.Top) end) end if P[994] then task.spawn(function() createDecal(endpoint, P[994], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[994], "http://www.roblox.com/asset/?id=171818780", Enum.NormalId.Bottom) end) end if P[1011] then task.spawn(function() createDecal(endpoint, P[1011], Enum.NormalId.Back) setDecalTexture(endpoint, P[1011], "http://www.roblox.com/asset/?id=171818739", Enum.NormalId.Back) end) end if P[1011] then task.spawn(function() createDecal(endpoint, P[1011], Enum.NormalId.Right) setDecalTexture(endpoint, P[1011], "http://www.roblox.com/asset/?id=171818739", Enum.NormalId.Right) end) end if P[1011] then task.spawn(function() createDecal(endpoint, P[1011], Enum.NormalId.Front) setDecalTexture(endpoint, P[1011], "http://www.roblox.com/asset/?id=171818739", Enum.NormalId.Front) end) end if P[1011] then task.spawn(function() createDecal(endpoint, P[1011], Enum.NormalId.Left) setDecalTexture(endpoint, P[1011], "http://www.roblox.com/asset/?id=171818739", Enum.NormalId.Left) end) end if P[1011] then task.spawn(function() createDecal(endpoint, P[1011], Enum.NormalId.Top) setDecalTexture(endpoint, P[1011], "http://www.roblox.com/asset/?id=171818780", Enum.NormalId.Top) end) end if P[1011] then task.spawn(function() createDecal(endpoint, P[1011], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1011], "http://www.roblox.com/asset/?id=171818780", Enum.NormalId.Bottom) end) end if P[1019] then task.spawn(function() createDecal(endpoint, P[1019], Enum.NormalId.Back) setDecalTexture(endpoint, P[1019], "http://www.roblox.com/asset/?id=171818739", Enum.NormalId.Back) end) end if P[1019] then task.spawn(function() createDecal(endpoint, P[1019], Enum.NormalId.Right) setDecalTexture(endpoint, P[1019], "http://www.roblox.com/asset/?id=171818739", Enum.NormalId.Right) end) end if P[1019] then task.spawn(function() createDecal(endpoint, P[1019], Enum.NormalId.Front) setDecalTexture(endpoint, P[1019], "http://www.roblox.com/asset/?id=171818739", Enum.NormalId.Front) end) end if P[1019] then task.spawn(function() createDecal(endpoint, P[1019], Enum.NormalId.Left) setDecalTexture(endpoint, P[1019], "http://www.roblox.com/asset/?id=171818739", Enum.NormalId.Left) end) end if P[1019] then task.spawn(function() createDecal(endpoint, P[1019], Enum.NormalId.Top) setDecalTexture(endpoint, P[1019], "http://www.roblox.com/asset/?id=171818780", Enum.NormalId.Top) end) end if P[1019] then task.spawn(function() createDecal(endpoint, P[1019], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1019], "http://www.roblox.com/asset/?id=171818780", Enum.NormalId.Bottom) end) end if P[1077] then task.spawn(function() createDecal(endpoint, P[1077], Enum.NormalId.Back) setDecalTexture(endpoint, P[1077], "http://www.roblox.com/asset/?id=114727164", Enum.NormalId.Back) end) end if P[1201] then task.spawn(function() createDecal(endpoint, P[1201], Enum.NormalId.Front) setDecalTexture(endpoint, P[1201], "http://www.roblox.com/asset/?id=132402257", Enum.NormalId.Front) end) end if P[1238] then task.spawn(function() createDecal(endpoint, P[1238], Enum.NormalId.Back) setDecalTexture(endpoint, P[1238], "http://www.roblox.com/asset/?id=1053230729", Enum.NormalId.Back) end) end if P[1275] then task.spawn(function() createDecal(endpoint, P[1275], Enum.NormalId.Top) setDecalTexture(endpoint, P[1275], "http://www.roblox.com/asset/?id=170687135", Enum.NormalId.Top) end) end if P[1275] then task.spawn(function() createDecal(endpoint, P[1275], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1275], "http://www.roblox.com/asset/?id=170687135", Enum.NormalId.Bottom) end) end if P[1503] then task.spawn(function() createDecal(endpoint, P[1503], Enum.NormalId.Front) end) end if P[1522] then task.spawn(function() createDecal(endpoint, P[1522], Enum.NormalId.Front) setDecalTexture(endpoint, P[1522], "rbxasset://textures/face.png", Enum.NormalId.Front) end) end if P[1733] then task.spawn(function() createDecal(endpoint, P[1733], Enum.NormalId.Front) setDecalTexture(endpoint, P[1733], "rbxasset://textures/face.png", Enum.NormalId.Front) end) end if P[1947] then task.spawn(function() createDecal(endpoint, P[1947], Enum.NormalId.Front) setDecalTexture(endpoint, P[1947], "http://www.roblox.com/asset/?id=21351916", Enum.NormalId.Front) end) end if P[2006] then task.spawn(function() createDecal(endpoint, P[2006], Enum.NormalId.Top) setDecalTexture(endpoint, P[2006], "rbxasset://textures/SpawnLocation.png", Enum.NormalId.Top) end) end if P[2008] then task.spawn(function() createDecal(endpoint, P[2008], Enum.NormalId.Top) setDecalTexture(endpoint, P[2008], "rbxasset://textures/SpawnLocation.png", Enum.NormalId.Top) end) end if P[2010] then task.spawn(function() createDecal(endpoint, P[2010], Enum.NormalId.Top) setDecalTexture(endpoint, P[2010], "rbxasset://textures/SpawnLocation.png", Enum.NormalId.Top) end) end task.wait(0.3) if P[603] then task.spawn(function() createLight(endpoint, P[603], "PointLight") syncLight(endpoint, P[603], "PointLight", 1, 17, Color3.new(1,1,1), false, nil, 90) end) end if P[1037] then task.spawn(function() createLight(endpoint, P[1037], "PointLight") syncLight(endpoint, P[1037], "PointLight", 1, 19, Color3.new(1,1,1), false, nil, 90) end) end if P[1181] then task.spawn(function() createLight(endpoint, P[1181], "PointLight") syncLight(endpoint, P[1181], "PointLight", 4, 15, Color3.new(1,1,1), false, nil, 90) end) end task.wait(0.3) local G = {} task.spawn(function() G[6] = createGroup(endpoint, "Model", workspace, {7,9}) setName(endpoint, G[6], "Barrel") end) task.spawn(function() G[103] = createGroup(endpoint, "Model", workspace, {122}) setName(endpoint, G[103], "Sign Krusty Krab") end) task.spawn(function() G[1752] = createGroup(endpoint, "Model", workspace, {1843,1851,1859,1869,1877,1885,1895,1903,1911,1933,1939,1947,1962,1970,1978,1986}) setName(endpoint, G[1752], "g00byd0lan") end) task.spawn(function() G[1539] = createGroup(endpoint, "Model", workspace, {1559,1589,1594,1615,1622,1625,1637,1647,1657,1667,1677,1691,1705,1715,1725,1733}) setName(endpoint, G[1539], "geo33312") end) task.spawn(function() G[38] = createGroup(endpoint, "Model", workspace, {53,54,55,56,57,58,59,61,62,69,70,72,74,76,78,80,82,84,86,88,89,90,91,92,93,94,95,97,99,101}) setName(endpoint, G[38], "the krusty krab dumpster") end) task.spawn(function() G[39] = createGroup(endpoint, "Model", workspace, {40}) end) task.spawn(function() G[5] = createGroup(endpoint, "Model", workspace, {126,136,142,144,154,157,158,159,161,163,165,167,168,170,172,174,175,177,178,188,189,191,192,193,203,204,205,215,217,219,220,221,231,232,234,236,237,238,239,240,241,242,244,246,248,249,251,252,254,255,257,258,260,262,264,265,266,267,269,271,272,274,276,278,280,282,284,286,288,290,292,293,295,297,299,300,310,311,312,314,316,318,328,330,332,334,336,338,340,342,344,346,348,350,352,354,355,356,358,359,369,379,381,391,392,402,403,405,406,408,410,411,413,414,415,417,418,420,422,424,426,427,428,430,431,433,435,436,438,440,441,442,443,444,446,447,449,451,452,454,456,458,460,462,464,466,467,469,471,472,473,477,479,481,483,485,486,488,490,491,492,494,495,497,499,501,503,505,508,509,511,513,515,517,518,519,521,522,524,526,528,530,532,534,535,537,538,540,542,543,545,546,547,550,552,553,554,557,561,562,563,564,565,566,570,571,572,573,574,576,578,585,586,587,588,589,596,597,598,599,601,602,603,605,606,607,608,610,611,612,613,614,615,616,617,621,622,623,626,630,631,637,639,640,642,643,644,646,650,654,655,656,657,661,662,666,667,669,671,672,673,675,677,678,679,680,681,682,684,685,686,688,689,691,692,693,694,696,697,698,701,703,705,707,709,711,712,713,715,717,719,721,723,725,727,729,731,732,734,737,739,741,743,745,746,747,748,750,752,753,755,757,758,761,763,767,769,771,773,774,776,777,779,781,783,784,786,788,789,790,791,792,793,795,796,799,800,802,805,808,815,816,818,819,820,824,825,826,827,828,829,830,832,834,835,837,838,841,842,843,844,846,848,851,853,855,857,859,861,862,863,864,868,870,873,876,877,879,880,882,884,886,888,890,891,892,893,895,897,899,901,903,905,908,910,912,913,915,917,919,921,922,923,925,926,928,930,931,932,934,940,941,944,945,950,954,955,959,960,962,965,967,969,972,975,978,981,983,985,988,989,991,994,1008,1011,1019,1027,1029,1031,1033,1035,1037,1039,1040,1042,1044,1046,1047,1048,1049,1051,1052,1054,1056,1058,1060,1062,1064,1065,1068,1070,1071,1073,1074,1076,1077,1079,1080,1081,1082,1083,1084,1090,1092,1094,1095,1097,1099,1101,1104,1105,1108,1109,1110,1111,1113,1114,1115,1117,1118,1119,1120,1122,1123,1125,1126,1127,1128,1130,1131,1134,1135,1136,1137,1138,1140,1141,1142,1143,1144,1145,1146,1147,1149,1150,1151,1152,1154,1155,1156,1157,1158,1160,1161,1163,1165,1167,1168,1169,1170,1171,1172,1173,1174,1176,1180,1181,1183,1184,1185,1186,1188,1190,1191,1192,1194,1195,1197,1198,1201,1203,1205,1206,1208,1209,1210,1211,1212,1213,1214,1219,1220,1221,1223,1225,1228,1229,1231,1232,1233,1234,1236,1238,1245,1247,1248,1252,1253,1255,1257,1258,1259,1261,1262,1266,1269,1271,1272,1273,1274,1275,1279,1280,1281,1283,1285,1287,1289,1290,1292,1293,1294,1295,1296,1300,1301,1302,1303,1305,1306,1307,1308,1309,1311,1312,1314,1315,1316,1317,1318,1322,1323,1325,1326,1327,1328,1330,1331,1333,1335,1337,1339,1341,1343,1345,1349,1351,1352,1354,1355,1357,1359,1363,1367,1368,1370,1372,1373,1375,1379,1381,1383,1384,1386,1388,1390,1393,1394,1397,1398,1400,1402,1403,1405,1406,1408,1409,1410,1412,1414,1416,1419,1420,1421,1422,1424,1425,1426,1427,1428,1432,1433,1435,1437,1439,1443,1444,1446,1449,1451,1453,1455,1456,1458,1461,1463,1465,1467,1469,1471,1474,1476,1478,1480,1482,1484,1486,1488,1490}) end) task.spawn(function() G[1492] = createGroup(endpoint, "Model", workspace, {1503,1518,1519,1520,1522,1535,1537}) setName(endpoint, G[1492], "1_wxaa") end) task.spawn(function() G[105] = createGroup(endpoint, "Model", workspace, {106,117,118}) setName(endpoint, G[105], "") end) task.spawn(function() G[119] = createGroup(endpoint, "Model", workspace, {120}) setName(endpoint, G[119], "Sign") end) task.spawn(function() G[51] = createGroup(endpoint, "Model", workspace, {52}) end) task.spawn(function() G[49] = createGroup(endpoint, "Model", workspace, {50}) end) task.spawn(function() G[47] = createGroup(endpoint, "Model", workspace, {48}) end) task.spawn(function() G[10] = createGroup(endpoint, "Model", workspace, {11,13}) setName(endpoint, G[10], "Barrel") end) task.spawn(function() G[14] = createGroup(endpoint, "Model", workspace, {15,17,18,20,22,23,25,27,30,34,35}) setName(endpoint, G[14], "Stack of cash") end) task.spawn(function() G[41] = createGroup(endpoint, "Model", workspace, {42,43,44,45,46}) end) task.wait(0.3) task.wait(0.5) local missed = {} for id, part in pairs(P) do if part and not part.Anchored then missed[#missed+1] = {Part = part, Anchored = true} end end if #missed > 0 then print("Fixing", #missed, "missed anchor(s)...") for i = 1, #missed, 100 do local chunk = {} for j = i, math.min(i+99, #missed) do chunk[#chunk+1] = missed[j] end endpoint:InvokeServer("SyncAnchor", chunk) task.wait() end end RequestCommand:InvokeServer(";res all") task.wait(0.2) RequestCommand:InvokeServer(";re all") task.wait(0.1) RequestCommand:InvokeServer(";music 138376415858162 ;pitch 0.08 ;volume inf")