local p = game.Players.LocalPlayer spawn(function() fe=workspace.FilteringEnabled fe=false fe=not(true) end) local char = p.Character local hed = char.Head local hes = game.Players.LocalPlayer.Character.Humanoid Class_Name=string.reverse"ihS-ihS yB tidE " -- Edit more ! local player = game:GetService('Players').LocalPlayer local rightclone = Instance.new('Motor6D') rightclone.Name = "Right Shoulder" rightclone.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) rightclone.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) local leftclone = Instance.new('Motor6D') leftclone.Name = "Left Shoulder" leftclone.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) leftclone.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) local leftlegclone = Instance.new('Motor6D') leftlegclone.Name = "Left Hip" leftlegclone.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) leftlegclone.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) local rightlegclone = Instance.new('Motor6D') rightlegclone.Name = "Right Hip" rightlegclone.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) rightlegclone.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) local torsoclone = Instance.new('Motor6D') torsoclone.Name = "RootJoint" torsoclone.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) torsoclone.C1 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) local mouse = player:GetMouse() local rag1 = false local rag2 = false local firsttime = true local firsttime2 = true local firsttime3 = true local firsttime4 = true local firsttime5 = true local childlock = false plr = game.Players.LocalPlayer local bonnie = Instance.new("Sound",workspace) bonnie.Volume = 0.2 bonnie.Looped = true bonnie.Pitch = 0.9 bonnie.SoundId = "rbxassetid://6913550990" bonnie:Play() local math1 = math.random(1,5) math1 = math1+(math.random(0,9)/10) local math2 = math.random(1,15) math2 = math2+(math.random(0,9)/10) local math3 = math.random(1,10) math3 = math3+(math.random(0,9)/10) local math4 = math.random(5,100) math4 = math4+(math.random(0,9)/10) local answer = (math4+(math1*math3))/(math1*math2) answer = math.floor((answer*10)+0.5) answer = answer/10 print("put this in childlock to bypass: "..answer) warn(Class_Name.." #4817") local rekt = {} -- Objects local Nuee = Instance.new("ScreenGui") local Customize = Instance.new("TextButton") local Frame = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local Frame_2 = Instance.new("Frame") local Frame_3 = Instance.new("Frame") local ImageLabel = Instance.new("ImageLabel") local R = Instance.new("TextBox") local G = Instance.new("TextBox") local B = Instance.new("TextBox") local TextLabel_2 = Instance.new("TextLabel") local TextLabel_3 = Instance.new("TextLabel") local TextLabel_4 = Instance.new("TextLabel") local Slider = Instance.new("Frame") local Slidee = Instance.new("ImageButton") local ChildLock = Instance.new("Frame") local TextLabel_5 = Instance.new("TextLabel") local mathz = Instance.new("TextLabel") local TextBox = Instance.new("TextBox") local Black = Instance.new('Frame') local fps = Instance.new('TextLabel') -- Properties Nuee.Name = "Nuee" Nuee.ResetOnSpawn = false pcall(function() Nuee.Parent = player.PlayerGui end) Customize.Name = "Customize" Customize.Parent = Nuee Customize.BackgroundColor3 = Color3.new(0, 0.776471, 0.282353) Customize.BorderSizePixel = 0 Customize.Position = UDim2.new(0.15, 0, 0.9, 0) Customize.Size = UDim2.new(0.699999988, 0, 0.100000001, 0) Customize.Font = Enum.Font.SourceSans Customize.FontSize = Enum.FontSize.Size14 Customize.Text = "Customize" Customize.TextColor3 = Color3.new(1, 1, 1) Customize.TextScaled = true Customize.TextSize = 14 Customize.TextWrapped = true Frame.Parent = Customize Frame.BackgroundColor3 = Color3.new(0.164706, 0.164706, 0.164706) Frame.BorderSizePixel = 0 Frame.Position = UDim2.new(0, 0, 1, 0) Frame.Size = UDim2.new(1, 0, 6.5, 0) TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel.BackgroundTransparency = 1 TextLabel.Position = UDim2.new(0, 0, 0.100000001, 0) TextLabel.Size = UDim2.new(0.300000012, 0, 0.200000003, 0) TextLabel.Font = Enum.Font.SourceSansLight TextLabel.FontSize = Enum.FontSize.Size14 TextLabel.Text = "Blood Color: [255, 255, 255]" TextLabel.TextColor3 = Color3.new(1, 1, 1) TextLabel.TextScaled = true TextLabel.TextSize = 14 TextLabel.TextWrapped = true TextLabel.TextXAlignment = Enum.TextXAlignment.Right Frame_2.Parent = TextLabel Frame_2.BackgroundColor3 = Color3.new(0.458824, 0, 0) Frame_2.BorderSizePixel = 0 Frame_2.Position = UDim2.new(1.04999995, 0, 0, 0) Frame_2.Size = UDim2.new(1, 0, 1, 0) Frame_2.SizeConstraint = Enum.SizeConstraint.RelativeYY Frame_3.Parent = Frame Frame_3.BackgroundColor3 = Color3.new(1, 1, 1) Frame_3.BackgroundTransparency = 1 Frame_3.BorderSizePixel = 0 Frame_3.Position = UDim2.new(0.0500000007, 0, 0.449999988, 0) Frame_3.Size = UDim2.new(0.5, 0, 0.5, 0) Frame_3.SizeConstraint = Enum.SizeConstraint.RelativeYY ImageLabel.Parent = Frame_3 ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1) ImageLabel.BackgroundTransparency = 1 ImageLabel.Size = UDim2.new(1, 0, 1, 0) ImageLabel.Image = "rbxassetid://328298876" R.Name = "R" R.Parent = Frame_3 R.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) R.BorderSizePixel = 0 R.Position = UDim2.new(1.39999998, 0, 0, 0) R.Size = UDim2.new(0.75, 0, 0.300000012, 0) R.Font = Enum.Font.SourceSans R.FontSize = Enum.FontSize.Size14 R.Text = "Input" R.TextColor3 = Color3.new(1, 1, 1) R.TextScaled = true R.TextSize = 14 R.TextWrapped = true R.TextXAlignment = Enum.TextXAlignment.Left G.Name = "G" G.Parent = Frame_3 G.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) G.BorderSizePixel = 0 G.Position = UDim2.new(1.39999998, 0, 0.349999994, 0) G.Size = UDim2.new(0.75, 0, 0.300000012, 0) G.Font = Enum.Font.SourceSans G.FontSize = Enum.FontSize.Size14 G.Text = "Input" G.TextColor3 = Color3.new(1, 1, 1) G.TextScaled = true G.TextSize = 14 G.TextWrapped = true G.TextXAlignment = Enum.TextXAlignment.Left B.Name = "B" B.Parent = Frame_3 B.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) B.BorderSizePixel = 0 B.Position = UDim2.new(1.39999998, 0, 0.699999988, 0) B.Size = UDim2.new(0.75, 0, 0.300000012, 0) B.Font = Enum.Font.SourceSans B.FontSize = Enum.FontSize.Size14 B.Text = "Input" B.TextColor3 = Color3.new(1, 1, 1) B.TextScaled = true B.TextSize = 14 B.TextWrapped = true B.TextXAlignment = Enum.TextXAlignment.Left TextLabel_2.Parent = Frame_3 TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_2.BackgroundTransparency = 1 TextLabel_2.Position = UDim2.new(1.04999995, 0, 0, 0) TextLabel_2.Size = UDim2.new(0.300000012, 0, 0.300000012, 0) TextLabel_2.Font = Enum.Font.SourceSansLight TextLabel_2.FontSize = Enum.FontSize.Size14 TextLabel_2.Text = "R" TextLabel_2.TextColor3 = Color3.new(1, 1, 1) TextLabel_2.TextScaled = true TextLabel_2.TextSize = 14 TextLabel_2.TextWrapped = true TextLabel_3.Parent = Frame_3 TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_3.BackgroundTransparency = 1 TextLabel_3.Position = UDim2.new(1.04999995, 0, 0.349999994, 0) TextLabel_3.Size = UDim2.new(0.300000012, 0, 0.300000012, 0) TextLabel_3.Font = Enum.Font.SourceSansLight TextLabel_3.FontSize = Enum.FontSize.Size14 TextLabel_3.Text = "G" TextLabel_3.TextColor3 = Color3.new(1, 1, 1) TextLabel_3.TextScaled = true TextLabel_3.TextSize = 14 TextLabel_3.TextWrapped = true TextLabel_4.Parent = Frame_3 TextLabel_4.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_4.BackgroundTransparency = 1 TextLabel_4.Position = UDim2.new(1.04999995, 0, 0.699999988, 0) TextLabel_4.Size = UDim2.new(0.300000012, 0, 0.300000012, 0) TextLabel_4.Font = Enum.Font.SourceSansLight TextLabel_4.FontSize = Enum.FontSize.Size14 TextLabel_4.Text = "B" TextLabel_4.TextColor3 = Color3.new(1, 1, 1) TextLabel_4.TextScaled = true TextLabel_4.TextSize = 14 TextLabel_4.TextWrapped = true Slider.Name = "Slider" Slider.Parent = Frame Slider.BackgroundColor3 = Color3.new(0.121569, 0.121569, 0.121569) Slider.Position = UDim2.new(0.0500000007, 0, 0.375, 0) Slider.Size = UDim2.new(0.230000004, 0, 0.00999999978, 0) Slidee.Name = "Slidee" Slidee.Parent = Slider Slidee.AnchorPoint = Vector2.new(0.5, 0.5) Slidee.BackgroundColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177) Slidee.BorderSizePixel = 0 Slidee.Size = UDim2.new(0.0299999993, 0, 7, 0) Slidee.ImageTransparency = 1 ChildLock.Name = "ChildLock" ChildLock.Parent = Frame ChildLock.Active = true ChildLock.BackgroundColor3 = Color3.new(0, 0, 0) ChildLock.BackgroundTransparency = 0.60000002384186 ChildLock.BorderSizePixel = 0 ChildLock.Position = UDim2.new(0.600000024, 0, 0, 0) ChildLock.Size = UDim2.new(0.400000006, 0, 1, 0) ChildLock.ZIndex = 2 TextLabel_5.Parent = ChildLock TextLabel_5.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_5.BackgroundTransparency = 1 TextLabel_5.BorderSizePixel = 0 TextLabel_5.Position = UDim2.new(0.125, 0, 0.150000006, 0) TextLabel_5.Size = UDim2.new(0.75, 0, 0.200000003, 0) TextLabel_5.ZIndex = 3 TextLabel_5.Font = Enum.Font.SourceSans TextLabel_5.FontSize = Enum.FontSize.Size14 TextLabel_5.Text = "do this math to disable child lock" TextLabel_5.TextColor3 = Color3.new(1, 1, 1) TextLabel_5.TextScaled = true TextLabel_5.TextSize = 14 TextLabel_5.TextWrapped = true mathz.Name = "mathz" mathz.Parent = ChildLock mathz.BackgroundColor3 = Color3.new(1, 1, 1) mathz.BackgroundTransparency = 1 mathz.Position = UDim2.new(0.125, 0, 0.449999988, 0) mathz.Size = UDim2.new(0.75, 0, 0.200000003, 0) mathz.ZIndex = 3 mathz.Font = Enum.Font.SourceSans mathz.FontSize = Enum.FontSize.Size14 mathz.Text = math1.."("..math2.."r - "..math3..") = "..math4 mathz.TextColor3 = Color3.new(1, 1, 1) mathz.TextScaled = true mathz.TextSize = 14 mathz.TextWrapped = true fps.Name = "fps" fps.Parent = Frame fps.BackgroundColor3 = Color3.new(1, 1, 1) fps.BackgroundTransparency = 1 fps.Size = UDim2.new(0.75, 0, 0.05, 0) fps.ZIndex = 3 fps.Font = Enum.Font.SourceSansLight fps.FontSize = Enum.FontSize.Size14 fps.Text = "FPS: N/A" fps.TextColor3 = Color3.new(1, 1, 1) fps.TextScaled = true fps.TextSize = 14 fps.TextWrapped = true fps.TextXAlignment = Enum.TextXAlignment.Left TextBox.Parent = ChildLock TextBox.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) TextBox.BorderSizePixel = 0 TextBox.Position = UDim2.new(0.200000003, 0, 0.699999988, 0) TextBox.Size = UDim2.new(0.600000024, 0, 0.200000003, 0) TextBox.ZIndex = 3 TextBox.Font = Enum.Font.SourceSans TextBox.FontSize = Enum.FontSize.Size14 TextBox.Text = "Answer (rounded to nearest tenth)" TextBox.TextColor3 = Color3.new(1, 1, 1) TextBox.TextScaled = true TextBox.TextSize = 14 TextBox.TextWrapped = true TextBox.TextXAlignment = Enum.TextXAlignment.Left Black.Size = UDim2.new(1,0,1,0) Black.BackgroundTransparency = 1 Black.BorderSizePixel = 0 Black.BackgroundColor3 = Color3.new(0,0,0) Black.Parent = Frame_3 TextBox.FocusLost:connect(function() if TextBox.Text == tostring(answer) or TextBox.Text == "r="..tostring(answer) or TextBox.Text == "r= "..tostring(answer) or TextBox.Text == "r = "..tostring(answer) or TextBox.Text == "r= "..tostring(answer) or TextBox.Text == tostring(answer).."=r" or TextBox.Text == tostring(answer).." =r" or TextBox.Text == tostring(answer).."= r" or TextBox.Text == tostring(answer).." = r" then ChildLock:Destroy() childlock = false notify("Child lock disabled, press B to enable sausage mode.",true) end end) local mousedown = false mouse.Button1Down:connect(function() mousedown = true end) mouse.Button1Up:connect(function() mousedown = false slidee = false end) Slidee.MouseButton1Down:connect(function() slidee = true end) Slidee.MouseButton1Up:connect(function() slidee = false end) mouse.Move:connect(function() if mousedown then if mouse.X >= ImageLabel.AbsolutePosition.X and mouse.X <= ImageLabel.AbsolutePosition.X+ ImageLabel.AbsoluteSize.X and mouse.Y >= ImageLabel.AbsolutePosition.Y and mouse.Y <= ImageLabel.AbsolutePosition.Y+ ImageLabel.AbsoluteSize.Y then local newX = ImageLabel.AbsoluteSize.X-(mouse.X-ImageLabel.AbsolutePosition.X) local newY = ImageLabel.AbsoluteSize.Y-(mouse.Y-ImageLabel.AbsolutePosition.Y) local newcolor = Color3.fromHSV(newX/ImageLabel.AbsoluteSize.X,newY/ImageLabel.AbsoluteSize.Y,Black.Transparency) Frame_2.BackgroundColor3 = newcolor TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]" end end if slidee then local ree = mouse.X if ree < Slider.AbsolutePosition.X then ree = Slider.AbsolutePosition.X elseif ree > Slider.AbsolutePosition.X+Slider.AbsoluteSize.X then ree = Slider.AbsolutePosition.X+Slider.AbsoluteSize.X end Slidee.Position = UDim2.new(0,ree-Slider.AbsolutePosition.X,0,0) Black.Transparency = 1-(Slidee.Position.X.Offset/Slider.AbsoluteSize.X) end end) R.FocusLost:connect(function() if R.Text ~= "Input" then if tonumber(R.Text) then if tonumber(R.Text) > 255 then R.Text = "255" end local newcolor = Color3.new(tonumber(R.Text/255),Frame_2.BackgroundColor3.g,Frame_2.BackgroundColor3.b) Frame_2.BackgroundColor3 = newcolor TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]" R.Text = "Input" end end end) G.FocusLost:connect(function() if G.Text ~= "Input" then if tonumber(G.Text) then if tonumber(G.Text) > 255 then G.Text = "255" end local newcolor = Color3.new(Frame_2.BackgroundColor3.r,tonumber(G.Text/255),Frame_2.BackgroundColor3.b) Frame_2.BackgroundColor3 = newcolor TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]" G.Text = "Input" end end end) B.FocusLost:connect(function() if B.Text ~= "Input" then if tonumber(B.Text) then if tonumber(B.Text) > 255 then B.Text = "255" end local newcolor = Color3.new(Frame_2.BackgroundColor3.r,Frame_2.BackgroundColor3.g,tonumber(B.Text/255)) Frame_2.BackgroundColor3 = newcolor TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]" B.Text = "Input" end end end) local open = false local opening = false Customize.MouseButton1Click:connect(function() if opening == false then if open == false then open = true opening = true Customize:TweenPosition(UDim2.new(0.15, 0, 0.1, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Quint,1) wait(1) opening = false else open = false opening = true Customize:TweenPosition(UDim2.new(0.15, 0, 0.9, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Quint,1) wait(1) opening = false end end end) Frame_2.BackgroundColor3 = Color3.fromRGB(117,0,0) function removewelds(part) for i,v in pairs(part:GetChildren()) do if v:IsA('Weld') then v:Destroy() end end end function notify(msg,remove) local coru= coroutine.wrap(function() for i,v in pairs(Nuee:GetChildren()) do if v:IsA('TextLabel') then v:Destroy() end end if msg then local TextLabel = Instance.new("TextLabel") local Frame = Instance.new("Frame") -- Properties TextLabel.Parent = Nuee TextLabel.BackgroundColor3 = Color3.new(0.227451, 0.227451, 0.227451) TextLabel.BorderSizePixel = 0 TextLabel.Position = UDim2.new(0.25, 0, 0.05, -10) TextLabel.Size = UDim2.new(0.5, 0, 0.1, 0) TextLabel.Font = Enum.Font.SourceSans TextLabel.FontSize = Enum.FontSize.Size60 TextLabel.TextColor3 = Color3.new(1, 1, 1) TextLabel.TextSize = 50 TextLabel.Transparency = 1 TextLabel.TextScaled = true TextLabel.TextYAlignment = Enum.TextYAlignment.Top TextLabel.Text = "" TextLabel.TextXAlignment = Enum.TextXAlignment.Left Frame.Parent = TextLabel Frame.BackgroundColor3 = Color3.new(0.192157, 0.192157, 0.192157) Frame.BorderSizePixel = 0 Frame.Transparency = 1 Frame.Position = UDim2.new(0, 0, 1,0) Frame.Size = UDim2.new(1, 0, 0, 5) for i=1,10 do TextLabel.Transparency = TextLabel.Transparency-0.1 TextLabel.Position = TextLabel.Position+UDim2.new(0,0,0,1) Frame.Transparency = Frame.Transparency-0.1 wait() end for i=1,#msg do TextLabel.Text = string.sub(msg,1,i) wait() end wait(1) if remove ~= true then for i=1,10 do TextLabel.Transparency = TextLabel.Transparency+0.1 TextLabel.Position = TextLabel.Position-UDim2.new(0,0,0,1) Frame.Transparency = Frame.Transparency+0.1 wait() end TextLabel:Destroy() end end end) coru() end wowgoodphysOCS = true --if false then says that the game has shitty physics if "workspace.FilteringEnabled == false" then if wowgoodphysOCS then notify('Press Z to equip. Created by mustardfoot and Tollonis.',true) else notify('(this game is really old or something and has the shitty physics so a lot of things wont work sorry) Press Z to equip. Created by mustardfoot and Tollonis.',true) end else notify('LOL this game has filtering disabled so it literally wont work here') end local handProperties = { {"LimitsEnabled", true}; {"UpperAngle",0}; {"LowerAngle",0}; } local shinProperties = { {"LimitsEnabled", true}; {"UpperAngle", 0}; {"LowerAngle", -75}; } local footProperties = { {"LimitsEnabled", true}; {"UpperAngle", 15}; {"LowerAngle", -45}; } function bleed(frick,OwO) while frick.Parent ~= nil and frick.Parent.Parent ~= nil do local reeee = coroutine.wrap(function() local thing = Instance.new('Part',workspace) thing.Size = Vector3.new(0.2,0.2,0.2) thing.CFrame = frick.CFrame thing.Transparency = 1 thing.BrickColor = BrickColor.new(Frame_2.BackgroundColor3) thing.Material = Enum.Material.SmoothPlastic thing.Name = "Blood" thing.CanCollide =false thing:BreakJoints() local rawrxd = Instance.new('BodyForce',thing) rawrxd.Force = frick.CFrame.upVector*(math.random()*2)+Vector3.new(math.random(-5, 5)/10,1.5,0) local coru = coroutine.wrap(function() wait(0.01) rawrxd:Destroy() end) coru() local ree = Instance.new('ParticleEmitter',thing) if OwO ~= true then ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Frame_2.BackgroundColor3),ColorSequenceKeypoint.new(1,Frame_2.BackgroundColor3)}) else ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,1,1)),ColorSequenceKeypoint.new(1,Color3.new(1,1,1))}) end ree.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.1),NumberSequenceKeypoint.new(1,0.1)}) ree.Texture = 'rbxassetid://867743272' ree.Lifetime = NumberRange.new(0.4) ree.Rate = 50 ree.LockedToPart = true ree.Speed = NumberRange.new(0, 2) thing.Touched:connect(function(tou) if tou.Parent and tou.Parent:IsA('Tool') == false and tou.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Name ~= "Blood" and tou.Parent.Name ~= "Projectile" and tou.Parent.Name ~= "big ass knife" and tou.Parent ~= player.Character and tou.Parent.ClassName ~= "Accessory" and tou.Parent.Name ~= "bitch ass knife" and tou.Parent.Name ~= 'handle' and tou.Name ~= "blade" and tou.Name ~= 'handle' and tou.Name ~= "Projectile" and tou.Parent.Name ~= "Projectile" then local pos = Vector3.new(thing.Position.X,(tou.Position.Y+(tou.Size.Y/2))+0.02,thing.Position.Z) local Point1 = pos-Vector3.new(0.01,0.01,0.01) local Point2 = pos+Vector3.new(0.01,0.01,0.01) local Region = Region3.new(Point1,Point2) for _,Part in pairs(game.Workspace:FindPartsInRegion3(Region,nil,math.huge)) do if Part.Name == "BloodPuddle" then tou = Part end end thing:Destroy() if tou.Name == "BloodPuddle" then if tou.Size.X < 1 then pcall(function() tou.Sound:Play() end) end local reee = tou.CFrame if tou.Transparency > -0.2 then tou.Transparency = tou.Transparency -0.1 end if tou.Size.X < 5 then tou.Size = tou.Size+Vector3.new(0.1,0,0.1) tou.CFrame = reee end elseif tou.CanCollide == true then local bloodlol = Instance.new('Part',workspace) local sound = Instance.new('Sound',bloodlol) sound.SoundId = 'rbxassetid://685857471' sound.Volume = 0.025 sound:Play() bloodlol.Size=Vector3.new(1,0.2,1) bloodlol.Name = "BloodPuddle" bloodlol.Anchored = true bloodlol.CanCollide = false bloodlol.Material = Enum.Material.SmoothPlastic if OwO ~= true then bloodlol.Color = Frame_2.BackgroundColor3 else bloodlol.Color = Color3.new(1,1,1) end local cyl = Instance.new('CylinderMesh',bloodlol) cyl.Scale = Vector3.new(1,0.1,1) bloodlol.CFrame = CFrame.new(pos) local coru=coroutine.wrap(function() while bloodlol.Parent ~= nil do if bloodlol.Transparency < 1 then bloodlol.Transparency = bloodlol.Transparency+0.05 else bloodlol:Destroy() end wait(0.1) end end) coru() end end end) local coru = coroutine.wrap(function() wait(1) thing:Destroy() end) coru() end) reeee() wait() end end function stun(char) local found = false pcall(function() char:FindFirstChildOfClass('Humanoid'):ChangeState(Enum.HumanoidStateType.Physics) end) for i,v in pairs(rekt) do if v == char then found = true end end if found == false then table.insert(rekt,char) end end function unstun(char) for i,v in pairs(rekt) do if v == char then if v:FindFirstChildOfClass('Humanoid') and v:FindFirstChildOfClass('Humanoid').Health>0 then v:FindFirstChildOfClass('Humanoid'):ChangeState(Enum.HumanoidStateType.Running) v:FindFirstChildOfClass('Humanoid').PlatformStand = false v:FindFirstChildOfClass('Humanoid').Sit = false v:FindFirstChildOfClass('Humanoid').Jump = true v:FindFirstChildOfClass('Humanoid').JumpPower = 50 v:FindFirstChildOfClass('Humanoid').WalkSpeed = 16 v:FindFirstChildOfClass('Humanoid').Name = "Humanoid" end table.remove(rekt,i) end end end function recurse(root,callback,i) i= i or 0 for _,v in pairs(root:GetChildren()) do i = i + 1 callback(i,v) if #v:GetChildren() > 0 then i = recurse(v,callback,i) end end return i end function ragdollJoint(character, part0, part1, attachmentName, className, properties) if game:GetService("Players"):FindFirstChild(character.Name) then if game:GetService("ReplicatedStorage"):FindFirstChild("meleeEvent") then local kill = game:GetService("ReplicatedStorage"):FindFirstChild("meleeEvent") --its morbin time for i = 1, 3 do spawn(function() kill:FireServer(game:GetService("Players"):FindFirstChild(character.Name)) end)end end end if character:FindFirstChild("RagdollConstraint"..part1.Name) == nil then if character:FindFirstChild('HumanoidRootPart')then character.HumanoidRootPart.CanCollide = false end for i,v in pairs(character:GetChildren()) do if v:IsA("MeshPart") and (v.MeshId == 'http://www.roblox.com/asset/?id=553602991' or v.MeshId == 'http://www.roblox.com/asset/?id=553602977' or v.MeshId == 'http://www.roblox.com/asset/?id=553602987') then v.Size = Vector3.new(1,1,1) end end recurse(character, function(_,v) if v:IsA("Attachment") and v.Parent.Name ~= "ayybleed" then v.Axis = Vector3.new(0, 1, 0) v.SecondaryAxis = Vector3.new(0, 0, 1) v.Rotation = Vector3.new(0, 0, 0) end end) if part1:FindFirstChildOfClass('Motor6D') then part1:FindFirstChildOfClass('Motor6D'):Destroy() end if attachmentName ~= "NeckAttachment" then attachmentName = attachmentName.."RigAttachment" end local constraint = Instance.new(className.."Constraint") constraint.Attachment0 = part0:FindFirstChild(attachmentName) constraint.Attachment1 = part1:FindFirstChild(attachmentName) constraint.Name = "RagdollConstraint"..part1.Name if character:FindFirstChildOfClass('Humanoid').Health > 0 then local collidepart = Instance.new('Part',part1) collidepart.Size = part1.Size/2 if string.find(string.lower(part1.Name),"upper") then if string.find(string.lower(part1.Name),"leg") then collidepart.Size = part1.Size/3 else collidepart.Size = part1.Size/2.5 end end collidepart.CanCollide = true collidepart.Name = "Collision" collidepart.Anchored = false collidepart.Transparency = 1 collidepart.CFrame = part1.CFrame collidepart:BreakJoints() local attachment0 = Instance.new('Attachment',part1) local attachment1 = Instance.new('Attachment',collidepart) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end if string.find(string.lower(part1.Name),"upper") then if string.find(string.lower(part1.Name),"leg") then attachment0.Position = Vector3.new(0,0.01,0) else attachment0.Position = Vector3.new(0,0.25,0) end else attachment0.Position = Vector3.new(0,-0.1,0) end end for _,propertyData in next,properties or {} do constraint[propertyData[1]] = propertyData[2] end constraint.Parent = character end end function R6ragdollJoint(character,limbname,attached,heded) pcall(function() if game:GetService("Players"):FindFirstChild(character.Name) then if game:GetService("ReplicatedStorage"):FindFirstChild("meleeEvent") then local kill = game:GetService("ReplicatedStorage"):FindFirstChild("meleeEvent") --its morbin time for i = 1, 4 do spawn(function() kill:FireServer(game:GetService("Players"):FindFirstChild(character.Name)) end) end end end if limbname == "Right Arm" and character:FindFirstChild("Right Arm") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Right ArmRagdollConstraint") == nil and character[limbname]:FindFirstChild("Right ArmRagdollConstraint") == nil then local torsoatt = Instance.new('Attachment',character.Torso) torsoatt.Name = limbname.."RagdollConstraint" torsoatt.Position = Vector3.new(1.45,0.768,-0.009) torsoatt.Axis = Vector3.new(1,0,0) torsoatt.SecondaryAxis = Vector3.new(0,1,0) local limbatt = Instance.new("Attachment",character[limbname]) limbatt.Position = Vector3.new(-0.086, 0.755, -0.007) limbatt.Name = limbname.."RagdollConstraint" limbatt.Axis = Vector3.new(1,0,0) limbatt.SecondaryAxis = Vector3.new(0,1,0) local ballc = Instance.new('BallSocketConstraint',character) ballc.Name = "RightArmRagdollRig" ballc.Attachment0 = torsoatt ballc.Attachment1 = limbatt local part1 = character[limbname] if character:FindFirstChildOfClass('Humanoid').Health > 0 then local collidepart = Instance.new('Part',part1) collidepart.Size = part1.Size/1.5 collidepart.CanCollide = true collidepart.Name = "Collision" collidepart.Anchored = false collidepart.Transparency = 1 collidepart.CFrame = part1.CFrame collidepart:BreakJoints() local attachment0 = Instance.new('Attachment',part1) local attachment1 = Instance.new('Attachment',collidepart) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end if character.Torso:FindFirstChild('Right Shoulder') then character.Torso:FindFirstChild('Right Shoulder'):Destroy() end elseif limbname == "Left Arm" and character:FindFirstChild("Left Arm") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Left ArmRagdollConstraint") == nil and character[limbname]:FindFirstChild("Left ArmRagdollConstraint") == nil then local torsoatt = Instance.new('Attachment',character.Torso) torsoatt.Name = limbname.."RagdollConstraint" torsoatt.Position = Vector3.new(-1.45,0.768,-0.009) torsoatt.Axis = Vector3.new(1,0,0) torsoatt.SecondaryAxis = Vector3.new(0,1,0) local limbatt = Instance.new("Attachment",character[limbname]) limbatt.Position = Vector3.new(-0.086, 0.755, -0.007) limbatt.Name = limbname.."RagdollConstraint" limbatt.Axis = Vector3.new(1,0,0) limbatt.SecondaryAxis = Vector3.new(0,1,0) local ballc = Instance.new('BallSocketConstraint',character) ballc.Name = "LeftArmRagdollRig" ballc.Attachment0 = torsoatt ballc.Attachment1 = limbatt local part1 = character[limbname] if character:FindFirstChildOfClass('Humanoid').Health > 0 then local collidepart = Instance.new('Part',part1) collidepart.Size = part1.Size/1.5 collidepart.CanCollide = true collidepart.Name = "Collision" collidepart.Anchored = false collidepart.Transparency = 1 collidepart.CFrame = part1.CFrame collidepart:BreakJoints() local attachment0 = Instance.new('Attachment',part1) local attachment1 = Instance.new('Attachment',collidepart) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end if character.Torso:FindFirstChild('Left Shoulder') then character.Torso:FindFirstChild('Left Shoulder'):Destroy() end elseif limbname == "Right Leg" and character:FindFirstChild("Right Leg") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Right LegRagdollConstraint") == nil and character[limbname]:FindFirstChild("Right LegRagdollConstraint") == nil then stun(character) local torsoatt = Instance.new('Attachment',character.Torso) torsoatt.Name = limbname.."RagdollConstraint" torsoatt.Position = Vector3.new(0.45, -1.242, -0.009) torsoatt.Axis = Vector3.new(1,0,0) torsoatt.SecondaryAxis = Vector3.new(0,1,0) local limbatt = Instance.new("Attachment",character[limbname]) limbatt.Position = Vector3.new(-0.086, 0.755, -0.007) limbatt.Name = limbname.."RagdollConstraint" limbatt.Axis = Vector3.new(1,0,0) limbatt.SecondaryAxis = Vector3.new(0,1,0) local ballc = Instance.new('BallSocketConstraint',character) ballc.Name = "RightLegRagdollRig" ballc.Attachment0 = torsoatt ballc.Attachment1 = limbatt local part1 = character[limbname] if character:FindFirstChildOfClass('Humanoid').Health > 0 then local collidepart = Instance.new('Part',part1) collidepart.Size = part1.Size/1.5 collidepart.CanCollide = true collidepart.Name = "Collision" collidepart.Anchored = false collidepart.Transparency = 1 collidepart.CFrame = part1.CFrame collidepart:BreakJoints() local attachment0 = Instance.new('Attachment',part1) local attachment1 = Instance.new('Attachment',collidepart) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end if character.Torso:FindFirstChild('Right Hip') then character.Torso:FindFirstChild('Right Hip'):Destroy() end elseif limbname == "Left Leg" and character:FindFirstChild("Left Leg") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Left LegRagdollConstraint") == nil and character[limbname]:FindFirstChild("Left LegRagdollConstraint") == nil then stun(character) local torsoatt = Instance.new('Attachment',character.Torso) torsoatt.Name = limbname.."RagdollConstraint" torsoatt.Position = Vector3.new(-0.45, -1.242, -0.009) torsoatt.Axis = Vector3.new(1,0,0) torsoatt.SecondaryAxis = Vector3.new(0,1,0) local limbatt = Instance.new("Attachment",character[limbname]) limbatt.Position = Vector3.new(-0.086, 0.755, -0.007) limbatt.Name = limbname.."RagdollConstraint" limbatt.Axis = Vector3.new(1,0,0) limbatt.SecondaryAxis = Vector3.new(0,1,0) local ballc = Instance.new('BallSocketConstraint',character) ballc.Name = "LeftLegRagdollRig" ballc.Attachment0 = torsoatt ballc.Attachment1 = limbatt local part1 = character[limbname] if character:FindFirstChildOfClass('Humanoid').Health > 0 then local collidepart = Instance.new('Part',part1) collidepart.Size = part1.Size/1.5 collidepart.CanCollide = true collidepart.Name = "Collision" collidepart.Anchored = false collidepart.Transparency = 1 collidepart.CFrame = part1.CFrame collidepart:BreakJoints() local attachment0 = Instance.new('Attachment',part1) local attachment1 = Instance.new('Attachment',collidepart) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end if character.Torso:FindFirstChild('Left Hip') then character.Torso:FindFirstChild('Left Hip'):Destroy() end elseif limbname == "Head" or limbname == "Torso" and character:FindFirstChild("Head") and character:FindFirstChild("Torso") and character.Head:FindFirstChild("Neck") == nil then if character:FindFirstChildOfClass('Humanoid') then character:FindFirstChildOfClass('Humanoid').Health = 0 end while character:FindFirstChildOfClass('Humanoid').Health > 0 do wait() end if character:FindFirstChild('HumanoidRootPart') then character.HumanoidRootPart:Destroy() end game:GetService('Debris'):AddItem(character,10) for _,child in next,character:GetChildren() do if child:IsA("Accoutrement") then for _,part in next,child:GetChildren() do if part:IsA("BasePart") then for _,c in pairs(part:GetChildren()) do if c:IsA('Weld') then c:Destroy() end end local attachment1 = part:FindFirstChildOfClass("Attachment") local attachment0 = getAttachment0(character,attachment1.Name) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end end end end for i,v in pairs(character:GetChildren()) do if v:IsA('MeshPart') or v:IsA('BasePart') then for _,c in pairs(v:GetChildren()) do if c.Name == "Collision" then c:Destroy() end end end end if character.Torso:FindFirstChild('Neck') then character.Torso.Neck:Destroy() end if character:FindFirstChild('Torso') then local collidepart = Instance.new('Part',character.Torso) collidepart.Size = character.Torso.Size/1.5 collidepart.CanCollide = true collidepart.Name = "Collision" collidepart.Anchored = false collidepart.Transparency = 1 collidepart.CFrame = character.Torso.CFrame collidepart:BreakJoints() local attachment0 = Instance.new('Attachment',character.Torso) local attachment1 = Instance.new('Attachment',collidepart) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end if character:FindFirstChild('Torso') and character:FindFirstChild('Head') then if character.Torso:FindFirstChild('NeckAttachment') == nil then local neck = Instance.new('Attachment',character.Torso) neck.Name = "NeckAttachment" neck.Position = Vector3.new(0, 1, 0) end ragdollJoint(character,character.Torso, character.Head, "NeckAttachment", "Hinge", { {"LimitsEnabled",true}; {"UpperAngle",50}; {"LowerAngle",-50}; }) end if attached ~= false then ragdollpart(character, "Right Leg") ragdollpart(character, "Left Leg") else pcall(function() local ayybleed = Instance.new('Part',character) ayybleed.Size = Vector3.new(character.Torso.Size.X,0.1,character.Torso.Size.Z) ayybleed.Transparency = 1 ayybleed.CanCollide = false ayybleed.CFrame = character.Torso.CFrame ayybleed:BreakJoints() local attachment1 = Instance.new('Attachment',ayybleed) attachment1.Position = Vector3.new(0,-character.Torso.Size.Y/2,0) attachment1.Orientation = Vector3.new(0, 0, -180) local attachment0 = Instance.new('Attachment',character.Torso) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end local bleedBLEED= coroutine.wrap(function() bleed(ayybleed) end) bleedBLEED() end) end ragdollpart(character, "Right Arm") ragdollpart(character, "Left Arm") end end) end function getAttachment0(character,attachmentName) for _,child in next,character:GetChildren() do local attachment = child:FindFirstChild(attachmentName) if attachment then return attachment end end end function ragdollpart(character,partname,attached,heded) if heded ~= false then local neck = Instance.new('Attachment',character.Head) neck.Name = "NeckAttachment" neck.Position = Vector3.new(0,-0.5,0) else local force = Instance.new('BodyForce',character.Head) force.Force = Vector3.new(0,500,0) game:GetService('Debris'):AddItem(force,0.25) pcall(function() local asdf = Instance.new('Attachment',character.Head) asdf.Position = Vector3.new(0,-character.Head.Size.Y/2,0) local last = asdf for i=1,14 do local bONE = Instance.new('Part',character) bONE.BrickColor = BrickColor.new('Institutional white') bONE.Size = Vector3.new(0.1,0.1,0.1) bONE.CFrame = character.Head.CFrame+(character.Head.CFrame.upVector*-(i/10)) local lole = Instance.new('Attachment',bONE) local hangurself = Instance.new('RopeConstraint',bONE) hangurself.Attachment0 = lole hangurself.Attachment1 = last hangurself.Visible = true hangurself.Thickness = 0.05 hangurself.Color = BrickColor.new('Bright red') hangurself.Length = 0.2 last = lole end local bleedee = Instance.new('Part',character.Head) bleedee.Size = Vector3.new(0.75,0.25,0.75) bleedee.CanCollide = false bleedee.Color = Frame_2.BackgroundColor3 bleedee.CFrame = character.Head.CFrame local mehs = Instance.new('CylinderMesh',bleedee) bleedee:BreakJoints() local attachment1 = Instance.new('Attachment',bleedee) attachment1.Position = Vector3.new(0,character.Head.Size.Y/2,0) attachment1.Orientation = Vector3.new(0,0,180) local attachment0 = Instance.new('Attachment',character.Head) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end spawn(function() bleed(bleedee) end) end) local thing = "Torso" if character:FindFirstChild(thing) == nil then thing = "UpperTorso" end pcall(function() local bleedee = Instance.new('Part',character[thing]) bleedee.Size = Vector3.new(0.75,0,0.75) bleedee.CanCollide = false bleedee.Color = Frame_2.BackgroundColor3 bleedee.CFrame = character[thing].CFrame local mehs = Instance.new('CylinderMesh',bleedee) bleedee:BreakJoints() local attachment1 = Instance.new('Attachment',bleedee) attachment1.Position = Vector3.new(0,-character[thing].Size.Y/2,0) attachment1.Orientation = Vector3.new(0,0,180) local attachment0 = Instance.new('Attachment',character[thing]) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end spawn(function() bleed(bleedee) end) end) end pcall(function() if workspace.PGSPhysicsSolverEnabled == false then workspace.PGSPhysicsSolverEnabled = true end end) if partname == "HumanoidRootPart" then if character:FindFirstChild('Torso') then partname = "Torso" else partname = "UpperTorso" end end if attached == false then if character:FindFirstChild('UpperTorso') then pcall(function() character.UpperTorso.WaistRigAttachment:Destroy() end) pcall(function() local ayybleed = Instance.new('Part',character) ayybleed.Size = Vector3.new(character.UpperTorso.Size.X,0,character.UpperTorso.Size.Z) ayybleed.Transparency = 1 ayybleed.CanCollide = false ayybleed.CFrame = character.UpperTorso.CFrame ayybleed:BreakJoints() ayybleed.Name = "ayybleed" local attachment1 = Instance.new('Attachment',ayybleed) attachment1.Position = Vector3.new(0,-character.UpperTorso.Size.Y/2,0) attachment1.Orientation = Vector3.new(0,0,180) local attachment0 = Instance.new('Attachment',character.UpperTorso) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end local bleedBLEED= coroutine.wrap(function() bleed(ayybleed) end) bleedBLEED() end) pcall(function() local ayybleed = Instance.new('Part',character) ayybleed.Size = Vector3.new(character.LowerTorso.Size.X-0.1,0.1,character.LowerTorso.Size.Z-0.1) ayybleed.Transparency = 1 ayybleed.CanCollide = false ayybleed.CFrame = character.LowerTorso.CFrame ayybleed:BreakJoints() ayybleed.Name = "ayybleed" local attachment1 = Instance.new('Attachment',ayybleed) attachment1.Position = Vector3.new(0,-character.LowerTorso.Size.Y/2,0) attachment1.Orientation = Vector3.new(0,0,0) local attachment0 = Instance.new('Attachment',character.LowerTorso) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end local bleedBLEED= coroutine.wrap(function() bleed(ayybleed) end) bleedBLEED() end) end pcall(function() local thang = "Torso" if character:FindFirstChild('UpperTorso') then thang = "UpperTorso" end local ayybleed = Instance.new('Part',character) ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1) ayybleed.Color = Frame_2.BackgroundColor3 ayybleed.Material = Enum.Material.SmoothPlastic ayybleed.Name = "ayybleed" ayybleed.CanCollide = false ayybleed.Transparency = 0 ayybleed.CFrame = character[thang].CFrame ayybleed:BreakJoints() local attachment1 = Instance.new('Attachment',ayybleed) attachment1.Position = Vector3.new(0,(character[thang].Size.Y/2)-0.045,0) attachment1.Orientation = Vector3.new(0,0,0) local attachment0 = Instance.new('Attachment',character[thang]) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end) pcall(function() local ree = character.LowerTorso local thang = "LowerTorso" local ayybleed = Instance.new('Part',character) ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1) ayybleed.Color = Frame_2.BackgroundColor3 ayybleed.Material = Enum.Material.SmoothPlastic ayybleed.Name = "ayybleed" ayybleed.CanCollide = false ayybleed.Transparency = 0 ayybleed.CFrame = character[thang].CFrame ayybleed:BreakJoints() local attachment1 = Instance.new('Attachment',ayybleed) attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0) attachment1.Orientation = Vector3.new(0,0,0) local attachment0 = Instance.new('Attachment',character[thang]) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end) pcall(function() local ree = character["Right Leg"] local thang = "Right Leg" local ayybleed = Instance.new('Part',character) ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1) ayybleed.Color = Frame_2.BackgroundColor3 ayybleed.Material = Enum.Material.SmoothPlastic ayybleed.Name = "ayybleed" ayybleed.CanCollide = false ayybleed.Transparency = 0 ayybleed.CFrame = character[thang].CFrame ayybleed:BreakJoints() local attachment1 = Instance.new('Attachment',ayybleed) attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0) attachment1.Orientation = Vector3.new(0,0,0) local attachment0 = Instance.new('Attachment',character[thang]) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end) pcall(function() local ree = character["Left Leg"] local thang = "Left Leg" local ayybleed = Instance.new('Part',character) ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1) ayybleed.Color = Frame_2.BackgroundColor3 ayybleed.Material = Enum.Material.SmoothPlastic ayybleed.Name = "ayybleed" ayybleed.CanCollide = false ayybleed.Transparency = 0 ayybleed.CFrame = character[thang].CFrame ayybleed:BreakJoints() local attachment1 = Instance.new('Attachment',ayybleed) attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0) attachment1.Orientation = Vector3.new(0,0,0) local attachment0 = Instance.new('Attachment',character[thang]) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end) partname="Head" end if partname == "RightHand" or partname == "RightLowerArm" or partname == "RightUpperArm" then if character:FindFirstChild('RightLowerArm') and character:FindFirstChild('RightHand') then ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) end if character:FindFirstChild('UpperTorso') and character:FindFirstChild('RightUpperArm') then ragdollJoint(character, character.UpperTorso, character["RightUpperArm"], "RightShoulder", "BallSocket") end if character:FindFirstChild('RightUpperArm') and character:FindFirstChild('RightLowerArm') then ragdollJoint(character, character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") end elseif partname == "LeftHand" or partname == "LeftLowerArm" or partname == "LeftUpperArm" then if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftHand') then ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) end if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LeftUpperArm') then ragdollJoint(character, character.UpperTorso, character["LeftUpperArm"], "LeftShoulder", "BallSocket") end if character:FindFirstChild('LeftUpperArm') and character:FindFirstChild('LeftLowerArm') then ragdollJoint(character, character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") end elseif partname == "RightFoot" or partname == "RightUpperLeg" or partname == "RightLowerLeg" then stun(character) if character:FindFirstChild('RightUpperLeg') and character:FindFirstChild('RightLowerLeg') then ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) end if character:FindFirstChild('RightLowerLeg') and character:FindFirstChild('RightFoot') then ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) end if character:FindFirstChild('LowerTorso') and character:FindFirstChild('RightUpperLeg') then ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") end elseif partname == "LeftFoot" or partname == "LeftUpperLeg" or partname == "LeftLowerLeg" then stun(character) if character:FindFirstChild('LeftUpperLeg') and character:FindFirstChild('LeftLowerLeg') then ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) end if character:FindFirstChild('LeftLowerLeg') and character:FindFirstChild('LeftFoot') then ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) end if character:FindFirstChild('LowerTorso') and character:FindFirstChild('LeftUpperLeg') then ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") end elseif partname == "Head" or partname == "UpperTorso" or partname == "LowerTorso" then if character:FindFirstChildOfClass('Humanoid') and character:FindFirstChildOfClass('Humanoid').RigType == Enum.HumanoidRigType.R15 then if character:FindFirstChildOfClass('Humanoid') then character:FindFirstChildOfClass('Humanoid').Health = 0 end if character:FindFirstChild('HumanoidRootPart') then character.HumanoidRootPart:Destroy() end while character:FindFirstChildOfClass('Humanoid').Health > 0 do wait() end game:GetService('Debris'):AddItem(character,10) for _,child in next,character:GetChildren() do if child:IsA("Accoutrement") then for _,part in next,child:GetChildren() do if part:IsA("BasePart") then for _,c in pairs(part:GetChildren()) do if c:IsA('Weld') then c:Destroy() end end local attachment1 = part:FindFirstChildOfClass("Attachment") local attachment0 = getAttachment0(character,attachment1.Name) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end end end end for i,v in pairs(character:GetChildren()) do if v:IsA('MeshPart') or v:IsA('BasePart') then for _,c in pairs(v:GetChildren()) do if c.Name == "Collision" then c:Destroy() end end end end if heded == false then pcall(function() local asdf = Instance.new('Attachment',character.Head) asdf.Position = Vector3.new(0,-character.Head.Size.Y/2,0) local last = asdf character.Head.Neck:Destroy() character.Head.NeckRigAttachment:Destroy() character.UpperTorso:FindFirstChild('NeckAttachment'):Destroy() end) end if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LowerTorso') then ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { {"LimitsEnabled",true}; {"UpperAngle",5}; {"Radius",5}; }) end if character:FindFirstChild('UpperTorso') and character:FindFirstChild('Head') then ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "Hinge", { {"LimitsEnabled",true}; {"UpperAngle",50}; {"LowerAngle",-50}; }) end local handProperties = { {"LimitsEnabled", true}; {"UpperAngle",0}; {"LowerAngle",0}; } if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftHand') then ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) end if character:FindFirstChild('RightLowerArm') and character:FindFirstChild('RightHand') then ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) end local shinProperties = { {"LimitsEnabled", true}; {"UpperAngle", 0}; {"LowerAngle", -75}; } if character:FindFirstChild('LeftUpperLeg') and character:FindFirstChild('LeftLowerLeg') then ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) end if character:FindFirstChild('RightUpperLeg') and character:FindFirstChild('RightLowerLeg') then ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) end local footProperties = { {"LimitsEnabled", true}; {"UpperAngle", 15}; {"LowerAngle", -45}; } if character:FindFirstChild('LeftLowerLeg') and character:FindFirstChild('LeftFoot') then ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) end if character:FindFirstChild('RightLowerLeg') and character:FindFirstChild('RightFoot') then ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) end if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LeftUpperArm') then ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") end if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftUpperArm') then ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") end if character:FindFirstChild('UpperTorso') and character:FindFirstChild('RightUpperArm') then ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") end if character:FindFirstChild('RightUpperArm') and character:FindFirstChild('RightLowerArm') then ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") end if character:FindFirstChild('LowerTorso') and character:FindFirstChild('LeftUpperLeg') then ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") end if character:FindFirstChild('LowerTorso') and character:FindFirstChild('RightUpperLeg') then ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") end if character:FindFirstChild('HumanoidRootPart') then character.HumanoidRootPart:Destroy() end else R6ragdollJoint(character,partname,attached,heded) end else R6ragdollJoint(character,partname,attached,heded) end end function grow(weld,part,endsize,endpos,amntime) local start = weld.C1 local parent = weld.Parent local startsize = part.Size local particl = Instance.new("ParticleEmitter") particl.LightEmission = 3 particl.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(42, 0, 255)), ColorSequenceKeypoint.new(0.1, Color3.fromRGB(248, 153, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))}) particl.LightInfluence = 0.75 particl.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)}) particl.Lifetime = NumberRange.new(0.1, 1) particl.Rate = 50 particl.RotSpeed = NumberRange.new(300, 300) particl.Speed = NumberRange.new(0, 1) particl.SpreadAngle = Vector2.new(90, 90) particl.Parent = part for i=1,amntime*100 do weld.C1 = start:lerp(endpos,i/(amntime*100)) part.Size = startsize:lerp(endsize,i/(amntime*100)) weld.Parent = parent wait(0.01) end particl.Enabled = false end function lerp(weld,startpos,endpos,amntime,longatend) local waited = 0 for i=1,amntime*100 do if longatend == true then startpos = weld.C0 end weld.C0 = startpos:lerp(endpos,i/(amntime*100)) wait(0.01) waited=waited+0.01 end end function spawned() local usable = true local working = false local mode = "kill" local equipped = false local char = player.Character local blademode = "handle" local swinging = false local gettingeem = false local MOAN = false local sounding = false local SLESH = false local goteem = nil local grabbing = false local grabbed = nil local grabweld = nil local aidsificating = nil player.CharacterAdded:connect(function() if usable then usable = false end end) if char == nil then return end while char:FindFirstChildOfClass('Humanoid') == nil or char:FindFirstChild('Head') == nil do wait() end local badass = Instance.new('Sound',char.Head) badass.Name = 'Badass' badass.EmitterSize = player.CameraMaxZoomDistance+1 badass.MaxDistance = player.CameraMaxZoomDistance+1 badass.Volume = 10 badass.Looped=true badass.SoundId = 'rbxassetid://428902535' local handle = Instance.new("Part", char) handle.BrickColor = BrickColor.new("Really black") handle.Material = "Metal" handle.CanCollide = false handle.Anchored = false handle.Shape = "Cylinder" handle.Size = Vector3.new(1.1, 0.3, 0.3) handle.BackSurface = "SmoothNoOutlines" handle.BottomSurface = "SmoothNoOutlines" handle.FrontSurface = "SmoothNoOutlines" handle.LeftSurface = "SmoothNoOutlines" handle.RightSurface = "SmoothNoOutlines" handle.TopSurface = "SmoothNoOutlines" handle.Name = "handle" local hweld = Instance.new("Weld", char.Torso) hweld.Part0 = char.Torso hweld.Part1 = handle hweld.C0 = CFrame.new(1, -0.8, 0) * CFrame.Angles(0, math.rad(90), 0) local rdd = false function oogabooga() if rdd == false then rdd = true pcall(function() ragdollpart(char,"Right Arm") ragdollpart(char,"Right Leg") ragdollpart(char,"Left Arm") ragdollpart(char,"Left Leg") end) pcall(function() ragdollpart(char,"RightUpperArm") ragdollpart(char,"RightUpperLeg") ragdollpart(char,"LeftUpperArm") ragdollpart(char,"LeftUpperLeg") end) unstun(char) for i,v in pairs(char:GetChildren()) do v.ChildAdded:connect(function(child) if rdd == true then if child.Name ~= "Neck" and child.Name ~= "RootJoint" and child.Name ~= "Root" and (child:IsA('Motor6D') or child:IsA('Weld')) then if child ~= grabweld then spawn(function() wait() child:Destroy() end) end end end end) if string.find(string.lower(v.Name),'leg') then if v:FindFirstChild('Collision') then v:FindFirstChild('Collision'):Destroy() end end end else rdd = false for i,v in pairs(char:GetChildren()) do if v:IsA('HingeConstraint') or v:IsA('BallSocketConstraint') then v:Destroy() elseif v:IsA('BasePart') then if v:FindFirstChild('Collision') then v.Collision:Destroy() end for a,c in pairs(v:GetChildren()) do if string.find(string.lower(c.Name),"ragdoll") then c:Destroy() end end end end pcall(function() local ra = rightclone:Clone() ra.Parent = char.Torso ra.Part0 = char.Torso ra.Part1 = char["Right Arm"] end) pcall(function() local la = leftclone:Clone() la.Parent = char.Torso la.Part0 = char.Torso la.Part1 = char["Left Arm"] end) pcall(function() local ll = leftlegclone:Clone() ll.Parent = char.Torso ll.Part0 = char.Torso ll.Part1 = char["Left Leg"] end) pcall(function() local rl = rightlegclone:Clone() rl.Parent = char.Torso rl.Part0 = char.Torso rl.Part1 = char["Right Leg"] end) end end function getrid() if grabbed then release() end blademode = "handle" for _,ree in pairs(handle:GetChildren()) do if ree:IsA('BasePart') then local part = Instance.new('Part',workspace) part.CFrame = ree.CFrame part.Anchored = true part.CanCollide = false part.Size = ree.Size part.Transparency = 1 ree:Destroy() local pe2 = Instance.new("ParticleEmitter") pe2.Acceleration = Vector3.new(0, 1, 0) pe2.Lifetime = NumberRange.new(0.1, 0.2) pe2.Speed = NumberRange.new(0.5) pe2.Rate = 20000 pe2.RotSpeed = NumberRange.new(-30, 30) pe2.Rotation = NumberRange.new(0, 360) pe2.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, part.Size.X*2, 0), NumberSequenceKeypoint.new(1, part.Size.X*2, 0), }) pe2.Texture = "rbxassetid://244221440" pe2.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.9, 0), NumberSequenceKeypoint.new(1, 0.9, 0) }) pe2.ZOffset = 5 pe2.VelocitySpread = 360 pe2.Parent = part pe2.Enabled = true local coru=coroutine.wrap(function() wait(0.2) pe2.Enabled = false game:GetService('Debris'):AddItem(part,0.5) end) coru() else ree:Remove() end end end function equip() equipped = true working = true if char.Torso:FindFirstChild("Right Shoulder") then char.Torso:FindFirstChild("Right Shoulder"):Destroy() end local weld = Instance.new('Weld', char.Torso) weld.Name = "Lerping" weld.Part0 = char["Right Arm"] weld.Part1 = char.Torso weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0) lerp(weld,weld.C0,CFrame.new(-1.3, -0.5, 0) * CFrame.Angles(0, 0, math.rad(15)),0.12,true) wait(0.1) hweld.Part0 = char["Right Arm"] hweld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0) lerp(weld,weld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08) weld:Destroy() if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then local clone = rightclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Right Arm"] clone.Parent = char.Torso end working = false end function unequip() getrid(handle) equipped = false working = true if char.Torso:FindFirstChild("Right Shoulder") then char.Torso:FindFirstChild("Right Shoulder"):Destroy() end local weld = Instance.new('Weld', char.Torso) weld.Name = "Lerping" weld.Part0 = char["Right Arm"] weld.Part1 = char.Torso weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0) lerp(weld,weld.C0,CFrame.new(-1.3, -0.5, 0) * CFrame.Angles(0, 0, math.rad(15)),0.12,true) hweld.Part0 = char["Torso"] hweld.C0 = CFrame.new(1, -0.8, 0) * CFrame.Angles(0, math.rad(90), 0) lerp(weld,weld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08,true) weld:Destroy() if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then local clone = rightclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Right Arm"] clone.Parent = char.Torso end working = false end function reboot() blademode = "reboot" working = true -- 1 - pink toy local obj1 = Instance.new("Model") obj1.Name = "pink toy" obj1.Parent = handle -- 2 - Model local obj2 = Instance.new("Model") obj2.Parent = obj1 -- 3 - Part local obj3 = Instance.new("Part") obj3.CFrame = CFrame.new(Vector3.new(66.8643951, 3.86435986, 7.14990711)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj3.CanCollide = false obj3.TopSurface = Enum.SurfaceType.Smooth obj3.BottomSurface = Enum.SurfaceType.Smooth obj3.Material = Enum.Material.SmoothPlastic obj3.Size = Vector3.new(1.00000024, 1.00000024, 1.00000024) obj3.BrickColor = BrickColor.new("Hot pink") obj3.Friction = 0.30000001192093 obj3.Shape = Enum.PartType.Ball obj3.Parent = obj2 obj3.Name = "tip" -- 4 - Part local obj4 = Instance.new("Part") obj4.CFrame = CFrame.new(Vector3.new(67.8275909, 2.08898449, 7.50048351)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.0471986532211) obj4.CanCollide = false obj4.TopSurface = Enum.SurfaceType.Smooth obj4.BottomSurface = Enum.SurfaceType.Smooth obj4.Material = Enum.Material.SmoothPlastic obj4.Size = Vector3.new(4.09999943, 1, 1) obj4.BrickColor = BrickColor.new("Hot pink") obj4.Friction = 0.30000001192093 obj4.Shape = Enum.PartType.Cylinder obj4.Parent = obj2 -- 5 - Part local obj5 = Instance.new("Part") obj5.CFrame = CFrame.new(Vector3.new(66.7104797, 3.86435843, 7.57276678)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj5.CanCollide = false obj5.TopSurface = Enum.SurfaceType.Smooth obj5.BottomSurface = Enum.SurfaceType.Smooth obj5.Material = Enum.Material.SmoothPlastic obj5.Size = Vector3.new(0.25, 0.25, 0.25) obj5.BrickColor = BrickColor.new("Hot pink") obj5.Friction = 0.30000001192093 obj5.Shape = Enum.PartType.Ball obj5.Parent = obj2 -- 6 - Part local obj6 = Instance.new("Part") obj6.CFrame = CFrame.new(Vector3.new(68.6905365, 0.83212769, 8.29345417)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.7925276756287) obj6.CanCollide = false obj6.TopSurface = Enum.SurfaceType.Smooth obj6.BottomSurface = Enum.SurfaceType.Smooth obj6.Material = Enum.Material.SmoothPlastic obj6.Size = Vector3.new(0.999999762, 0.999999762, 0.999999762) obj6.BrickColor = BrickColor.new("Hot pink") obj6.Friction = 0.30000001192093 obj6.Shape = Enum.PartType.Ball obj6.Parent = obj2 -- 7 - Part local obj7 = Instance.new("Part") obj7.CFrame = CFrame.new(Vector3.new(67.0182953, 3.86435866, 6.72704411)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj7.CanCollide = false obj7.TopSurface = Enum.SurfaceType.Smooth obj7.BottomSurface = Enum.SurfaceType.Smooth obj7.Material = Enum.Material.SmoothPlastic obj7.Size = Vector3.new(0.25, 0.25, 0.25) obj7.BrickColor = BrickColor.new("Hot pink") obj7.Friction = 0.30000001192093 obj7.Shape = Enum.PartType.Ball obj7.Parent = obj2 -- 8 - Part local obj8 = Instance.new("Part") obj8.CFrame = CFrame.new(Vector3.new(68.9983597, 0.832128167, 7.44772816)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.7925276756287) obj8.CanCollide = false obj8.TopSurface = Enum.SurfaceType.Smooth obj8.BottomSurface = Enum.SurfaceType.Smooth obj8.Material = Enum.Material.SmoothPlastic obj8.Size = Vector3.new(0.999999762, 0.999999762, 0.999999762) obj8.BrickColor = BrickColor.new("Hot pink") obj8.Friction = 0.30000001192093 obj8.Shape = Enum.PartType.Ball obj8.Parent = obj2 local fiREPART = obj8 -- 9 - Part local obj9 = Instance.new("Part") obj9.CFrame = CFrame.new(Vector3.new(68.8566208, 0.357954353, 7.87501621)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.2217314243317) obj9.CanCollide = false obj9.TopSurface = Enum.SurfaceType.Smooth obj9.BottomSurface = Enum.SurfaceType.Smooth obj9.Material = Enum.Material.SmoothPlastic obj9.Size = Vector3.new(0.0999999791, 1.50000036, 2) obj9.BrickColor = BrickColor.new("Hot pink") obj9.Friction = 0.30000001192093 obj9.Shape = Enum.PartType.Cylinder obj9.Parent = obj2 -- 10 - Part local obj10 = Instance.new("Part") obj10.CFrame = CFrame.new(Vector3.new(66.8069, 3.58244801, 7.60786104)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj10.CanCollide = false obj10.TopSurface = Enum.SurfaceType.Smooth obj10.BottomSurface = Enum.SurfaceType.Smooth obj10.Material = Enum.Material.SmoothPlastic obj10.Size = Vector3.new(0.25, 0.25, 0.25) obj10.BrickColor = BrickColor.new("Hot pink") obj10.Friction = 0.30000001192093 obj10.Shape = Enum.PartType.Ball obj10.Parent = obj2 -- 11 - Part local obj11 = Instance.new("Part") obj11.CFrame = CFrame.new(Vector3.new(67.196106, 3.632447, 6.79175806)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj11.CanCollide = false obj11.TopSurface = Enum.SurfaceType.Smooth obj11.BottomSurface = Enum.SurfaceType.Smooth obj11.Material = Enum.Material.SmoothPlastic obj11.Size = Vector3.new(0.25, 0.25, 0.25) obj11.BrickColor = BrickColor.new("Hot pink") obj11.Friction = 0.30000001192093 obj11.Shape = Enum.PartType.Ball obj11.Parent = obj2 -- 12 - Part local obj12 = Instance.new("Part") obj12.CFrame = CFrame.new(Vector3.new(67.0756683, 3.77002549, 7.63403416)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632) obj12.CanCollide = false obj12.TopSurface = Enum.SurfaceType.Smooth obj12.BottomSurface = Enum.SurfaceType.Smooth obj12.Material = Enum.Material.SmoothPlastic obj12.Size = Vector3.new(0.25, 0.25, 0.25) obj12.BrickColor = BrickColor.new("Hot pink") obj12.Friction = 0.30000001192093 obj12.Shape = Enum.PartType.Ball obj12.Parent = obj2 -- 13 - Part local obj13 = Instance.new("Part") obj13.CFrame = CFrame.new(Vector3.new(67.4108353, 3.27276325, 6.88037825)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466) obj13.CanCollide = false obj13.TopSurface = Enum.SurfaceType.Smooth obj13.BottomSurface = Enum.SurfaceType.Smooth obj13.Material = Enum.Material.SmoothPlastic obj13.Size = Vector3.new(0.25, 0.25, 0.25) obj13.BrickColor = BrickColor.new("Hot pink") obj13.Friction = 0.30000001192093 obj13.Shape = Enum.PartType.Ball obj13.Parent = obj2 -- 14 - Part local obj14 = Instance.new("Part") obj14.CFrame = CFrame.new(Vector3.new(66.868927, 3.43238807, 6.82578087)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632) obj14.CanCollide = false obj14.TopSurface = Enum.SurfaceType.Smooth obj14.BottomSurface = Enum.SurfaceType.Smooth obj14.Material = Enum.Material.SmoothPlastic obj14.Size = Vector3.new(0.25, 0.25, 0.25) obj14.BrickColor = BrickColor.new("Hot pink") obj14.Friction = 0.30000001192093 obj14.Shape = Enum.PartType.Ball obj14.Parent = obj2 -- 15 - Part local obj15 = Instance.new("Part") obj15.CFrame = CFrame.new(Vector3.new(67.1951675, 3.383008, 7.69050598)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877) obj15.CanCollide = false obj15.TopSurface = Enum.SurfaceType.Smooth obj15.BottomSurface = Enum.SurfaceType.Smooth obj15.Material = Enum.Material.SmoothPlastic obj15.Size = Vector3.new(0.25, 0.25, 0.25) obj15.BrickColor = BrickColor.new("Hot pink") obj15.Friction = 0.30000001192093 obj15.Shape = Enum.PartType.Ball obj15.Parent = obj2 -- 16 - Part local obj16 = Instance.new("Part") obj16.CFrame = CFrame.new(Vector3.new(67.50383, 3.46245813, 7.48069429)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466) obj16.CanCollide = false obj16.TopSurface = Enum.SurfaceType.Smooth obj16.BottomSurface = Enum.SurfaceType.Smooth obj16.Material = Enum.Material.SmoothPlastic obj16.Size = Vector3.new(0.25, 0.25, 0.25) obj16.BrickColor = BrickColor.new("Hot pink") obj16.Friction = 0.30000001192093 obj16.Shape = Enum.PartType.Ball obj16.Parent = obj2 -- 17 - Part local obj17 = Instance.new("Part") obj17.CFrame = CFrame.new(Vector3.new(66.5551376, 3.4628334, 7.33871651)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632) obj17.CanCollide = false obj17.TopSurface = Enum.SurfaceType.Smooth obj17.BottomSurface = Enum.SurfaceType.Smooth obj17.Material = Enum.Material.SmoothPlastic obj17.Size = Vector3.new(0.25, 0.25, 0.25) obj17.BrickColor = BrickColor.new("Hot pink") obj17.Friction = 0.30000001192093 obj17.Shape = Enum.PartType.Ball obj17.Parent = obj2 -- 18 - Part local obj18 = Instance.new("Part") obj18.CFrame = CFrame.new(Vector3.new(67.3677139, 3.83245182, 7.3331027)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj18.CanCollide = false obj18.TopSurface = Enum.SurfaceType.Smooth obj18.BottomSurface = Enum.SurfaceType.Smooth obj18.Material = Enum.Material.SmoothPlastic obj18.Size = Vector3.new(0.25, 0.25, 0.25) obj18.BrickColor = BrickColor.new("Hot pink") obj18.Friction = 0.30000001192093 obj18.Shape = Enum.PartType.Ball obj18.Parent = obj2 -- 19 - Part local obj19 = Instance.new("Part") obj19.CFrame = CFrame.new(Vector3.new(67.4115601, 3.71535063, 7.01420689)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632) obj19.CanCollide = false obj19.TopSurface = Enum.SurfaceType.Smooth obj19.BottomSurface = Enum.SurfaceType.Smooth obj19.Material = Enum.Material.SmoothPlastic obj19.Size = Vector3.new(0.25, 0.25, 0.25) obj19.BrickColor = BrickColor.new("Hot pink") obj19.Friction = 0.30000001192093 obj19.Shape = Enum.PartType.Ball obj19.Parent = obj2 -- 20 - Part local obj20 = Instance.new("Part") obj20.CFrame = CFrame.new(Vector3.new(67.6487045, 3.39313889, 7.19381428)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877) obj20.CanCollide = false obj20.TopSurface = Enum.SurfaceType.Smooth obj20.BottomSurface = Enum.SurfaceType.Smooth obj20.Material = Enum.Material.SmoothPlastic obj20.Size = Vector3.new(0.25, 0.25, 0.25) obj20.BrickColor = BrickColor.new("Hot pink") obj20.Friction = 0.30000001192093 obj20.Shape = Enum.PartType.Ball obj20.Parent = obj2 -- 21 - Part local obj21 = Instance.new("Part") obj21.CFrame = CFrame.new(Vector3.new(66.8260422, 4.12417316, 6.81669378)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj21.CanCollide = false obj21.TopSurface = Enum.SurfaceType.Smooth obj21.BottomSurface = Enum.SurfaceType.Smooth obj21.Material = Enum.Material.SmoothPlastic obj21.Size = Vector3.new(0.25, 0.25, 0.25) obj21.BrickColor = BrickColor.new("Hot pink") obj21.Friction = 0.30000001192093 obj21.Shape = Enum.PartType.Ball obj21.Parent = obj2 -- 22 - Part local obj22 = Instance.new("Part") obj22.CFrame = CFrame.new(Vector3.new(67.162117, 3.11433029, 6.8847661)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877) obj22.CanCollide = false obj22.TopSurface = Enum.SurfaceType.Smooth obj22.BottomSurface = Enum.SurfaceType.Smooth obj22.Material = Enum.Material.SmoothPlastic obj22.Size = Vector3.new(0.25, 0.25, 0.25) obj22.BrickColor = BrickColor.new("Hot pink") obj22.Friction = 0.30000001192093 obj22.Shape = Enum.PartType.Ball obj22.Parent = obj2 -- 23 - Part local obj23 = Instance.new("Part") obj23.CFrame = CFrame.new(Vector3.new(66.4981842, 3.63936186, 7.01661682)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj23.CanCollide = false obj23.TopSurface = Enum.SurfaceType.Smooth obj23.BottomSurface = Enum.SurfaceType.Smooth obj23.Material = Enum.Material.SmoothPlastic obj23.Size = Vector3.new(0.25, 0.25, 0.25) obj23.BrickColor = BrickColor.new("Hot pink") obj23.Friction = 0.30000001192093 obj23.Shape = Enum.PartType.Ball obj23.Parent = obj2 -- 24 - Part local obj24 = Instance.new("Part") obj24.CFrame = CFrame.new(Vector3.new(66.6352844, 3.38244724, 7.06651926)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj24.CanCollide = false obj24.TopSurface = Enum.SurfaceType.Smooth obj24.BottomSurface = Enum.SurfaceType.Smooth obj24.Material = Enum.Material.SmoothPlastic obj24.Size = Vector3.new(0.25, 0.25, 0.25) obj24.BrickColor = BrickColor.new("Hot pink") obj24.Friction = 0.30000001192093 obj24.Shape = Enum.PartType.Ball obj24.Parent = obj2 -- 25 - Part local obj25 = Instance.new("Part") obj25.CFrame = CFrame.new(Vector3.new(66.753746, 3.10362744, 7.32704163)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877) obj25.CanCollide = false obj25.TopSurface = Enum.SurfaceType.Smooth obj25.BottomSurface = Enum.SurfaceType.Smooth obj25.Material = Enum.Material.SmoothPlastic obj25.Size = Vector3.new(0.25, 0.25, 0.25) obj25.BrickColor = BrickColor.new("Hot pink") obj25.Friction = 0.30000001192093 obj25.Shape = Enum.PartType.Ball obj25.Parent = obj2 -- 26 - Part local obj26 = Instance.new("Part") obj26.CFrame = CFrame.new(Vector3.new(66.851532, 3.01907969, 7.04717398)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466) obj26.CanCollide = false obj26.TopSurface = Enum.SurfaceType.Smooth obj26.BottomSurface = Enum.SurfaceType.Smooth obj26.Material = Enum.Material.SmoothPlastic obj26.Size = Vector3.new(0.25, 0.25, 0.25) obj26.BrickColor = BrickColor.new("Hot pink") obj26.Friction = 0.30000001192093 obj26.Shape = Enum.PartType.Ball obj26.Parent = obj2 -- 27 - Part local obj27 = Instance.new("Part") obj27.CFrame = CFrame.new(Vector3.new(66.944519, 3.20876789, 7.64748764)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466) obj27.CanCollide = false obj27.TopSurface = Enum.SurfaceType.Smooth obj27.BottomSurface = Enum.SurfaceType.Smooth obj27.Material = Enum.Material.SmoothPlastic obj27.Size = Vector3.new(0.25, 0.25, 0.25) obj27.BrickColor = BrickColor.new("Hot pink") obj27.Friction = 0.30000001192093 obj27.Shape = Enum.PartType.Ball obj27.Parent = obj2 -- 28 - Part local obj28 = Instance.new("Part") obj28.CFrame = CFrame.new(Vector3.new(67.2306061, 4.08936405, 7.28319883)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj28.CanCollide = false obj28.TopSurface = Enum.SurfaceType.Smooth obj28.BottomSurface = Enum.SurfaceType.Smooth obj28.Material = Enum.Material.SmoothPlastic obj28.Size = Vector3.new(0.25, 0.25, 0.25) obj28.BrickColor = BrickColor.new("Hot pink") obj28.Friction = 0.30000001192093 obj28.Shape = Enum.PartType.Ball obj28.Parent = obj2 -- 29 - Part local obj29 = Instance.new("Part") obj29.CFrame = CFrame.new(Vector3.new(66.5712891, 3.99917173, 6.8835969)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj29.CanCollide = false obj29.TopSurface = Enum.SurfaceType.Smooth obj29.BottomSurface = Enum.SurfaceType.Smooth obj29.Material = Enum.Material.SmoothPlastic obj29.Size = Vector3.new(0.25, 0.25, 0.25) obj29.BrickColor = BrickColor.new("Hot pink") obj29.Friction = 0.30000001192093 obj29.Shape = Enum.PartType.Ball obj29.Parent = obj2 -- 30 - Part local obj30 = Instance.new("Part") obj30.CFrame = CFrame.new(Vector3.new(66.7236328, 4.26077843, 7.20509243)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj30.CanCollide = false obj30.TopSurface = Enum.SurfaceType.Smooth obj30.BottomSurface = Enum.SurfaceType.Smooth obj30.Material = Enum.Material.SmoothPlastic obj30.Size = Vector3.new(0.25, 0.25, 0.25) obj30.BrickColor = BrickColor.new("Hot pink") obj30.Friction = 0.30000001192093 obj30.Shape = Enum.PartType.Ball obj30.Parent = obj2 -- 31 - Part local obj31 = Instance.new("Part") obj31.CFrame = CFrame.new(Vector3.new(66.5950623, 4.16077423, 7.05188084)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj31.CanCollide = false obj31.TopSurface = Enum.SurfaceType.Smooth obj31.BottomSurface = Enum.SurfaceType.Smooth obj31.Material = Enum.Material.SmoothPlastic obj31.Size = Vector3.new(0.25, 0.25, 0.25) obj31.BrickColor = BrickColor.new("Hot pink") obj31.Friction = 0.30000001192093 obj31.Shape = Enum.PartType.Ball obj31.Parent = obj2 -- 32 - Part local obj32 = Instance.new("Part") obj32.CFrame = CFrame.new(Vector3.new(67.0637207, 4.03936481, 7.48850012)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj32.CanCollide = false obj32.TopSurface = Enum.SurfaceType.Smooth obj32.BottomSurface = Enum.SurfaceType.Smooth obj32.Material = Enum.Material.SmoothPlastic obj32.Size = Vector3.new(0.25, 0.25, 0.25) obj32.BrickColor = BrickColor.new("Hot pink") obj32.Friction = 0.30000001192093 obj32.Shape = Enum.PartType.Ball obj32.Parent = obj2 -- 33 - Part local obj33 = Instance.new("Part") obj33.CFrame = CFrame.new(Vector3.new(66.4686813, 3.99917364, 7.16550922)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj33.CanCollide = false obj33.TopSurface = Enum.SurfaceType.Smooth obj33.BottomSurface = Enum.SurfaceType.Smooth obj33.Material = Enum.Material.SmoothPlastic obj33.Size = Vector3.new(0.25, 0.25, 0.25) obj33.BrickColor = BrickColor.new("Hot pink") obj33.Friction = 0.30000001192093 obj33.Shape = Enum.PartType.Ball obj33.Parent = obj2 -- 34 - Part local obj34 = Instance.new("Part") obj34.CFrame = CFrame.new(Vector3.new(66.6615219, 4.14917231, 7.3953228)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj34.CanCollide = false obj34.TopSurface = Enum.SurfaceType.Smooth obj34.BottomSurface = Enum.SurfaceType.Smooth obj34.Material = Enum.Material.SmoothPlastic obj34.Size = Vector3.new(0.25, 0.25, 0.25) obj34.BrickColor = BrickColor.new("Hot pink") obj34.Friction = 0.30000001192093 obj34.Shape = Enum.PartType.Ball obj34.Parent = obj2 -- 35 - Part local obj35 = Instance.new("Part") obj35.CFrame = CFrame.new(Vector3.new(66.8712616, 4.16257238, 7.47166586)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj35.CanCollide = false obj35.TopSurface = Enum.SurfaceType.Smooth obj35.BottomSurface = Enum.SurfaceType.Smooth obj35.Material = Enum.Material.SmoothPlastic obj35.Size = Vector3.new(0.25, 0.25, 0.25) obj35.BrickColor = BrickColor.new("Hot pink") obj35.Friction = 0.30000001192093 obj35.Shape = Enum.PartType.Ball obj35.Parent = obj2 -- 36 - Part local obj36 = Instance.new("Part") obj36.CFrame = CFrame.new(Vector3.new(66.7165604, 3.82596827, 6.77684546)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj36.CanCollide = false obj36.TopSurface = Enum.SurfaceType.Smooth obj36.BottomSurface = Enum.SurfaceType.Smooth obj36.Material = Enum.Material.SmoothPlastic obj36.Size = Vector3.new(0.25, 0.25, 0.25) obj36.BrickColor = BrickColor.new("Hot pink") obj36.Friction = 0.30000001192093 obj36.Shape = Enum.PartType.Ball obj36.Parent = obj2 -- 37 - Part local obj37 = Instance.new("Part") obj37.CFrame = CFrame.new(Vector3.new(66.9846878, 4.27417517, 7.14047909)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj37.CanCollide = false obj37.TopSurface = Enum.SurfaceType.Smooth obj37.BottomSurface = Enum.SurfaceType.Smooth obj37.Material = Enum.Material.SmoothPlastic obj37.Size = Vector3.new(0.25, 0.25, 0.25) obj37.BrickColor = BrickColor.new("Hot pink") obj37.Friction = 0.30000001192093 obj37.Shape = Enum.PartType.Ball obj37.Parent = obj2 -- 38 - Part local obj38 = Instance.new("Part") obj38.CFrame = CFrame.new(Vector3.new(67.1641541, 4.10096312, 6.93975735)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj38.CanCollide = false obj38.TopSurface = Enum.SurfaceType.Smooth obj38.BottomSurface = Enum.SurfaceType.Smooth obj38.Material = Enum.Material.SmoothPlastic obj38.Size = Vector3.new(0.25, 0.25, 0.25) obj38.BrickColor = BrickColor.new("Hot pink") obj38.Friction = 0.30000001192093 obj38.Shape = Enum.PartType.Ball obj38.Parent = obj2 -- 39 - Part local obj39 = Instance.new("Part") obj39.CFrame = CFrame.new(Vector3.new(66.792038, 4.26077843, 7.01715183)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj39.CanCollide = false obj39.TopSurface = Enum.SurfaceType.Smooth obj39.BottomSurface = Enum.SurfaceType.Smooth obj39.Material = Enum.Material.SmoothPlastic obj39.Size = Vector3.new(0.25, 0.25, 0.25) obj39.BrickColor = BrickColor.new("Hot pink") obj39.Friction = 0.30000001192093 obj39.Shape = Enum.PartType.Ball obj39.Parent = obj2 -- 40 - Part local obj40 = Instance.new("Part") obj40.CFrame = CFrame.new(Vector3.new(66.5005493, 3.71436262, 7.38994217)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj40.CanCollide = false obj40.TopSurface = Enum.SurfaceType.Smooth obj40.BottomSurface = Enum.SurfaceType.Smooth obj40.Material = Enum.Material.SmoothPlastic obj40.Size = Vector3.new(0.25, 0.25, 0.25) obj40.BrickColor = BrickColor.new("Hot pink") obj40.Friction = 0.30000001192093 obj40.Shape = Enum.PartType.Ball obj40.Parent = obj2 -- 41 - stretches local obj41 = Instance.new("Model") obj41.Name = "stretches" obj41.Parent = obj1 -- 42 - stretchlol local obj42 = Instance.new("Part") obj42.CFrame = CFrame.new(Vector3.new(67.162117, 3.13544774, 6.8847661)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877) obj42.CanCollide = false obj42.Transparency = 1 obj42.TopSurface = Enum.SurfaceType.Smooth obj42.BottomSurface = Enum.SurfaceType.Smooth obj42.Material = Enum.Material.SmoothPlastic obj42.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj42.BrickColor = BrickColor.new("Pastel brown") obj42.Friction = 0.30000001192093 obj42.Shape = Enum.PartType.Ball obj42.Name = "stretchlol" obj42.Parent = obj41 -- 43 - stretchlol local obj43 = Instance.new("Part") obj43.CFrame = CFrame.new(Vector3.new(67.1951675, 3.40412855, 7.69050598)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877) obj43.CanCollide = false obj43.Transparency = 1 obj43.TopSurface = Enum.SurfaceType.Smooth obj43.BottomSurface = Enum.SurfaceType.Smooth obj43.Material = Enum.Material.SmoothPlastic obj43.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj43.BrickColor = BrickColor.new("Pastel brown") obj43.Friction = 0.30000001192093 obj43.Shape = Enum.PartType.Ball obj43.Name = "stretchlol" obj43.Parent = obj41 -- 44 - stretchlol local obj44 = Instance.new("Part") obj44.CFrame = CFrame.new(Vector3.new(67.5038223, 3.48357916, 7.48069382)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466) obj44.CanCollide = false obj44.Transparency = 1 obj44.TopSurface = Enum.SurfaceType.Smooth obj44.BottomSurface = Enum.SurfaceType.Smooth obj44.Material = Enum.Material.SmoothPlastic obj44.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj44.BrickColor = BrickColor.new("Pastel brown") obj44.Friction = 0.30000001192093 obj44.Shape = Enum.PartType.Ball obj44.Name = "stretchlol" obj44.Parent = obj41 -- 45 - stretchlol local obj45 = Instance.new("Part") obj45.CFrame = CFrame.new(Vector3.new(67.1641541, 4.12207699, 6.93975687)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj45.CanCollide = false obj45.Transparency = 1 obj45.TopSurface = Enum.SurfaceType.Smooth obj45.BottomSurface = Enum.SurfaceType.Smooth obj45.Material = Enum.Material.SmoothPlastic obj45.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj45.BrickColor = BrickColor.new("Pastel brown") obj45.Friction = 0.30000001192093 obj45.Shape = Enum.PartType.Ball obj45.Name = "stretchlol" obj45.Parent = obj41 -- 46 - stretchlol local obj46 = Instance.new("Part") obj46.CFrame = CFrame.new(Vector3.new(66.8712616, 4.18368626, 7.47166586)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj46.CanCollide = false obj46.Transparency = 1 obj46.TopSurface = Enum.SurfaceType.Smooth obj46.BottomSurface = Enum.SurfaceType.Smooth obj46.Material = Enum.Material.SmoothPlastic obj46.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj46.BrickColor = BrickColor.new("Pastel brown") obj46.Friction = 0.30000001192093 obj46.Shape = Enum.PartType.Ball obj46.Name = "stretchlol" obj46.Parent = obj41 -- 47 - stretchlol local obj47 = Instance.new("Part") obj47.CFrame = CFrame.new(Vector3.new(66.8260345, 4.14528561, 6.81669378)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj47.CanCollide = false obj47.Transparency = 1 obj47.TopSurface = Enum.SurfaceType.Smooth obj47.BottomSurface = Enum.SurfaceType.Smooth obj47.Material = Enum.Material.SmoothPlastic obj47.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj47.BrickColor = BrickColor.new("Pastel brown") obj47.Friction = 0.30000001192093 obj47.Shape = Enum.PartType.Ball obj47.Name = "stretchlol" obj47.Parent = obj41 -- 48 - stretchlol local obj48 = Instance.new("Part") obj48.CFrame = CFrame.new(Vector3.new(66.7104797, 3.88547921, 7.57276678)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj48.CanCollide = false obj48.Transparency = 1 obj48.TopSurface = Enum.SurfaceType.Smooth obj48.BottomSurface = Enum.SurfaceType.Smooth obj48.Material = Enum.Material.SmoothPlastic obj48.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj48.BrickColor = BrickColor.new("Pastel brown") obj48.Friction = 0.30000001192093 obj48.Shape = Enum.PartType.Ball obj48.Name = "stretchlol" obj48.Parent = obj41 -- 49 - stretchlol local obj49 = Instance.new("Part") obj49.CFrame = CFrame.new(Vector3.new(67.0637207, 4.06047773, 7.48850012)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj49.CanCollide = false obj49.Transparency = 1 obj49.TopSurface = Enum.SurfaceType.Smooth obj49.BottomSurface = Enum.SurfaceType.Smooth obj49.Material = Enum.Material.SmoothPlastic obj49.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj49.BrickColor = BrickColor.new("Pastel brown") obj49.Friction = 0.30000001192093 obj49.Shape = Enum.PartType.Ball obj49.Name = "stretchlol" obj49.Parent = obj41 -- 50 - stretchlol local obj50 = Instance.new("Part") obj50.CFrame = CFrame.new(Vector3.new(66.7165604, 3.84708691, 6.77684498)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj50.CanCollide = false obj50.Transparency = 1 obj50.TopSurface = Enum.SurfaceType.Smooth obj50.BottomSurface = Enum.SurfaceType.Smooth obj50.Material = Enum.Material.SmoothPlastic obj50.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj50.BrickColor = BrickColor.new("Pastel brown") obj50.Friction = 0.30000001192093 obj50.Shape = Enum.PartType.Ball obj50.Name = "stretchlol" obj50.Parent = obj41 -- 51 - stretchlol local obj51 = Instance.new("Part") obj51.CFrame = CFrame.new(Vector3.new(66.9846878, 4.29528904, 7.14047909)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj51.CanCollide = false obj51.Transparency = 1 obj51.TopSurface = Enum.SurfaceType.Smooth obj51.BottomSurface = Enum.SurfaceType.Smooth obj51.Material = Enum.Material.SmoothPlastic obj51.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj51.BrickColor = BrickColor.new("Pastel brown") obj51.Friction = 0.30000001192093 obj51.Shape = Enum.PartType.Ball obj51.Name = "stretchlol" obj51.Parent = obj41 -- 52 - stretchlol local obj52 = Instance.new("Part") obj52.CFrame = CFrame.new(Vector3.new(66.868927, 3.45350599, 6.82578087)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632) obj52.CanCollide = false obj52.Transparency = 1 obj52.TopSurface = Enum.SurfaceType.Smooth obj52.BottomSurface = Enum.SurfaceType.Smooth obj52.Material = Enum.Material.SmoothPlastic obj52.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj52.BrickColor = BrickColor.new("Pastel brown") obj52.Friction = 0.30000001192093 obj52.Shape = Enum.PartType.Ball obj52.Name = "stretchlol" obj52.Parent = obj41 -- 53 - stretchlol local obj53 = Instance.new("Part") obj53.CFrame = CFrame.new(Vector3.new(67.287262, 3.10603261, 7.30382156)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.0471986532211) obj53.CanCollide = false obj53.Transparency = 1 obj53.TopSurface = Enum.SurfaceType.Smooth obj53.BottomSurface = Enum.SurfaceType.Smooth obj53.Material = Enum.Material.SmoothPlastic obj53.Size = Vector3.new(1.79999995, 1.04999995, 1.04999995) obj53.BrickColor = BrickColor.new("Pastel brown") obj53.Friction = 0.30000001192093 obj53.Shape = Enum.PartType.Cylinder obj53.Name = "stretchlol" obj53.Parent = obj41 -- 54 - stretchlol local obj54 = Instance.new("Part") obj54.CFrame = CFrame.new(Vector3.new(66.4686813, 4.02028799, 7.16550922)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj54.CanCollide = false obj54.Transparency = 1 obj54.TopSurface = Enum.SurfaceType.Smooth obj54.BottomSurface = Enum.SurfaceType.Smooth obj54.Material = Enum.Material.SmoothPlastic obj54.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj54.BrickColor = BrickColor.new("Pastel brown") obj54.Friction = 0.30000001192093 obj54.Shape = Enum.PartType.Ball obj54.Name = "stretchlol" obj54.Parent = obj41 -- 55 - stretchlol local obj55 = Instance.new("Part") obj55.CFrame = CFrame.new(Vector3.new(66.6615219, 4.17028332, 7.3953228)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj55.CanCollide = false obj55.Transparency = 1 obj55.TopSurface = Enum.SurfaceType.Smooth obj55.BottomSurface = Enum.SurfaceType.Smooth obj55.Material = Enum.Material.SmoothPlastic obj55.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj55.BrickColor = BrickColor.new("Pastel brown") obj55.Friction = 0.30000001192093 obj55.Shape = Enum.PartType.Ball obj55.Name = "stretchlol" obj55.Parent = obj41 -- 56 - stretchlol local obj56 = Instance.new("Part") obj56.CFrame = CFrame.new(Vector3.new(66.753746, 3.12474751, 7.32704115)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877) obj56.CanCollide = false obj56.Transparency = 1 obj56.TopSurface = Enum.SurfaceType.Smooth obj56.BottomSurface = Enum.SurfaceType.Smooth obj56.Material = Enum.Material.SmoothPlastic obj56.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj56.BrickColor = BrickColor.new("Pastel brown") obj56.Friction = 0.30000001192093 obj56.Shape = Enum.PartType.Ball obj56.Name = "stretchlol" obj56.Parent = obj41 -- 57 - stretchlol local obj57 = Instance.new("Part") obj57.CFrame = CFrame.new(Vector3.new(67.2306061, 4.11047649, 7.28319883)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj57.CanCollide = false obj57.Transparency = 1 obj57.TopSurface = Enum.SurfaceType.Smooth obj57.BottomSurface = Enum.SurfaceType.Smooth obj57.Material = Enum.Material.SmoothPlastic obj57.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj57.BrickColor = BrickColor.new("Pastel brown") obj57.Friction = 0.30000001192093 obj57.Shape = Enum.PartType.Ball obj57.Name = "stretchlol" obj57.Parent = obj41 -- 58 - stretchlol local obj58 = Instance.new("Part") obj58.CFrame = CFrame.new(Vector3.new(67.0756683, 3.79114079, 7.63403416)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632) obj58.CanCollide = false obj58.Transparency = 1 obj58.TopSurface = Enum.SurfaceType.Smooth obj58.BottomSurface = Enum.SurfaceType.Smooth obj58.Material = Enum.Material.SmoothPlastic obj58.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj58.BrickColor = BrickColor.new("Pastel brown") obj58.Friction = 0.30000001192093 obj58.Shape = Enum.PartType.Ball obj58.Name = "stretchlol" obj58.Parent = obj41 -- 59 - stretchlol local obj59 = Instance.new("Part") obj59.CFrame = CFrame.new(Vector3.new(66.5005493, 3.73548079, 7.38994217)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj59.CanCollide = false obj59.Transparency = 1 obj59.TopSurface = Enum.SurfaceType.Smooth obj59.BottomSurface = Enum.SurfaceType.Smooth obj59.Material = Enum.Material.SmoothPlastic obj59.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj59.BrickColor = BrickColor.new("Pastel brown") obj59.Friction = 0.30000001192093 obj59.Shape = Enum.PartType.Ball obj59.Name = "stretchlol" obj59.Parent = obj41 -- 60 - stretchlol local obj60 = Instance.new("Part") obj60.CFrame = CFrame.new(Vector3.new(67.6487045, 3.41425848, 7.1938138)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877) obj60.CanCollide = false obj60.Transparency = 1 obj60.TopSurface = Enum.SurfaceType.Smooth obj60.BottomSurface = Enum.SurfaceType.Smooth obj60.Material = Enum.Material.SmoothPlastic obj60.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj60.BrickColor = BrickColor.new("Pastel brown") obj60.Friction = 0.30000001192093 obj60.Shape = Enum.PartType.Ball obj60.Name = "stretchlol" obj60.Parent = obj41 -- 61 - stretchlol local obj61 = Instance.new("Part") obj61.CFrame = CFrame.new(Vector3.new(67.3677139, 3.85357118, 7.33310223)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj61.CanCollide = false obj61.Transparency = 1 obj61.TopSurface = Enum.SurfaceType.Smooth obj61.BottomSurface = Enum.SurfaceType.Smooth obj61.Material = Enum.Material.SmoothPlastic obj61.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj61.BrickColor = BrickColor.new("Pastel brown") obj61.Friction = 0.30000001192093 obj61.Shape = Enum.PartType.Ball obj61.Name = "stretchlol" obj61.Parent = obj41 -- 62 - stretchlol local obj62 = Instance.new("Part") obj62.CFrame = CFrame.new(Vector3.new(66.6352844, 3.40356588, 7.06651878)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj62.CanCollide = false obj62.Transparency = 1 obj62.TopSurface = Enum.SurfaceType.Smooth obj62.BottomSurface = Enum.SurfaceType.Smooth obj62.Material = Enum.Material.SmoothPlastic obj62.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj62.BrickColor = BrickColor.new("Pastel brown") obj62.Friction = 0.30000001192093 obj62.Shape = Enum.PartType.Ball obj62.Name = "stretchlol" obj62.Parent = obj41 -- 63 - stretchlol local obj63 = Instance.new("Part") obj63.CFrame = CFrame.new(Vector3.new(66.7236328, 4.28189754, 7.20509195)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj63.CanCollide = false obj63.Transparency = 1 obj63.TopSurface = Enum.SurfaceType.Smooth obj63.BottomSurface = Enum.SurfaceType.Smooth obj63.Material = Enum.Material.SmoothPlastic obj63.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj63.BrickColor = BrickColor.new("Pastel brown") obj63.Friction = 0.30000001192093 obj63.Shape = Enum.PartType.Ball obj63.Name = "stretchlol" obj63.Parent = obj41 -- 64 - stretchlol local obj64 = Instance.new("Part") obj64.CFrame = CFrame.new(Vector3.new(66.5712891, 4.02028799, 6.8835969)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj64.CanCollide = false obj64.Transparency = 1 obj64.TopSurface = Enum.SurfaceType.Smooth obj64.BottomSurface = Enum.SurfaceType.Smooth obj64.Material = Enum.Material.SmoothPlastic obj64.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj64.BrickColor = BrickColor.new("Pastel brown") obj64.Friction = 0.30000001192093 obj64.Shape = Enum.PartType.Ball obj64.Name = "stretchlol" obj64.Parent = obj41 -- 65 - stretchlol local obj65 = Instance.new("Part") obj65.CFrame = CFrame.new(Vector3.new(66.4981842, 3.66047978, 7.01661682)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj65.CanCollide = false obj65.Transparency = 1 obj65.TopSurface = Enum.SurfaceType.Smooth obj65.BottomSurface = Enum.SurfaceType.Smooth obj65.Material = Enum.Material.SmoothPlastic obj65.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj65.BrickColor = BrickColor.new("Pastel brown") obj65.Friction = 0.30000001192093 obj65.Shape = Enum.PartType.Ball obj65.Name = "stretchlol" obj65.Parent = obj41 -- 66 - stretchlol local obj66 = Instance.new("Part") obj66.CFrame = CFrame.new(Vector3.new(66.7920303, 4.28189754, 7.01715183)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj66.CanCollide = false obj66.Transparency = 1 obj66.TopSurface = Enum.SurfaceType.Smooth obj66.BottomSurface = Enum.SurfaceType.Smooth obj66.Material = Enum.Material.SmoothPlastic obj66.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj66.BrickColor = BrickColor.new("Pastel brown") obj66.Friction = 0.30000001192093 obj66.Shape = Enum.PartType.Ball obj66.Name = "stretchlol" obj66.Parent = obj41 -- 67 - stretchlol local obj67 = Instance.new("Part") obj67.CFrame = CFrame.new(Vector3.new(66.5950623, 4.18188763, 7.05188084)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj67.CanCollide = false obj67.Transparency = 1 obj67.TopSurface = Enum.SurfaceType.Smooth obj67.BottomSurface = Enum.SurfaceType.Smooth obj67.Material = Enum.Material.SmoothPlastic obj67.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj67.BrickColor = BrickColor.new("Pastel brown") obj67.Friction = 0.30000001192093 obj67.Shape = Enum.PartType.Ball obj67.Name = "stretchlol" obj67.Parent = obj41 -- 68 - stretchlol local obj68 = Instance.new("Part") obj68.CFrame = CFrame.new(Vector3.new(67.4115601, 3.73646879, 7.01420689)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632) obj68.CanCollide = false obj68.Transparency = 1 obj68.TopSurface = Enum.SurfaceType.Smooth obj68.BottomSurface = Enum.SurfaceType.Smooth obj68.Material = Enum.Material.SmoothPlastic obj68.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj68.BrickColor = BrickColor.new("Pastel brown") obj68.Friction = 0.30000001192093 obj68.Shape = Enum.PartType.Ball obj68.Name = "stretchlol" obj68.Parent = obj41 -- 69 - stretchlol local obj69 = Instance.new("Part") obj69.CFrame = CFrame.new(Vector3.new(66.8643951, 3.88548112, 7.14990711)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj69.CanCollide = false obj69.Transparency = 1 obj69.TopSurface = Enum.SurfaceType.Smooth obj69.BottomSurface = Enum.SurfaceType.Smooth obj69.Material = Enum.Material.SmoothPlastic obj69.Size = Vector3.new(1.04999995, 1.04999995, 1.04999995) obj69.BrickColor = BrickColor.new("Pastel brown") obj69.Friction = 0.30000001192093 obj69.Shape = Enum.PartType.Ball obj69.Name = "stretchlol" obj69.Parent = obj41 -- 70 - stretchlol local obj70 = Instance.new("Part") obj70.CFrame = CFrame.new(Vector3.new(67.4108353, 3.29388237, 6.88037777)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466) obj70.CanCollide = false obj70.Transparency = 1 obj70.TopSurface = Enum.SurfaceType.Smooth obj70.BottomSurface = Enum.SurfaceType.Smooth obj70.Material = Enum.Material.SmoothPlastic obj70.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj70.BrickColor = BrickColor.new("Pastel brown") obj70.Friction = 0.30000001192093 obj70.Shape = Enum.PartType.Ball obj70.Name = "stretchlol" obj70.Parent = obj41 -- 71 - stretchlol local obj71 = Instance.new("Part") obj71.CFrame = CFrame.new(Vector3.new(67.1960983, 3.65356374, 6.79175806)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj71.CanCollide = false obj71.Transparency = 1 obj71.TopSurface = Enum.SurfaceType.Smooth obj71.BottomSurface = Enum.SurfaceType.Smooth obj71.Material = Enum.Material.SmoothPlastic obj71.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj71.BrickColor = BrickColor.new("Pastel brown") obj71.Friction = 0.30000001192093 obj71.Shape = Enum.PartType.Ball obj71.Name = "stretchlol" obj71.Parent = obj41 -- 72 - stretchlol local obj72 = Instance.new("Part") obj72.CFrame = CFrame.new(Vector3.new(66.944519, 3.22988653, 7.64748716)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466) obj72.CanCollide = false obj72.Transparency = 1 obj72.TopSurface = Enum.SurfaceType.Smooth obj72.BottomSurface = Enum.SurfaceType.Smooth obj72.Material = Enum.Material.SmoothPlastic obj72.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj72.BrickColor = BrickColor.new("Pastel brown") obj72.Friction = 0.30000001192093 obj72.Shape = Enum.PartType.Ball obj72.Name = "stretchlol" obj72.Parent = obj41 -- 73 - stretchlol local obj73 = Instance.new("Part") obj73.CFrame = CFrame.new(Vector3.new(66.851532, 3.04020095, 7.04717398)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466) obj73.CanCollide = false obj73.Transparency = 1 obj73.TopSurface = Enum.SurfaceType.Smooth obj73.BottomSurface = Enum.SurfaceType.Smooth obj73.Material = Enum.Material.SmoothPlastic obj73.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj73.BrickColor = BrickColor.new("Pastel brown") obj73.Friction = 0.30000001192093 obj73.Shape = Enum.PartType.Ball obj73.Name = "stretchlol" obj73.Parent = obj41 -- 74 - stretchlol local obj74 = Instance.new("Part") obj74.CFrame = CFrame.new(Vector3.new(66.5551376, 3.48395109, 7.33871603)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632) obj74.CanCollide = false obj74.Transparency = 1 obj74.TopSurface = Enum.SurfaceType.Smooth obj74.BottomSurface = Enum.SurfaceType.Smooth obj74.Material = Enum.Material.SmoothPlastic obj74.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj74.BrickColor = BrickColor.new("Pastel brown") obj74.Friction = 0.30000001192093 obj74.Shape = Enum.PartType.Ball obj74.Name = "stretchlol" obj74.Parent = obj41 -- 75 - stretchlol local obj75 = Instance.new("Part") obj75.CFrame = CFrame.new(Vector3.new(66.8069, 3.60357046, 7.60786104)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj75.CanCollide = false obj75.Transparency = 1 obj75.TopSurface = Enum.SurfaceType.Smooth obj75.BottomSurface = Enum.SurfaceType.Smooth obj75.Material = Enum.Material.SmoothPlastic obj75.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj75.BrickColor = BrickColor.new("Pastel brown") obj75.Friction = 0.30000001192093 obj75.Shape = Enum.PartType.Ball obj75.Name = "stretchlol" obj75.Parent = obj41 -- 76 - stretchlol local obj76 = Instance.new("Part") obj76.CFrame = CFrame.new(Vector3.new(67.0182953, 3.88547921, 6.72704411)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj76.CanCollide = false obj76.Transparency = 1 obj76.TopSurface = Enum.SurfaceType.Smooth obj76.BottomSurface = Enum.SurfaceType.Smooth obj76.Material = Enum.Material.SmoothPlastic obj76.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj76.BrickColor = BrickColor.new("Pastel brown") obj76.Friction = 0.30000001192093 obj76.Shape = Enum.PartType.Ball obj76.Name = "stretchlol" obj76.Parent = obj41 obj1.PrimaryPart = obj4 local stretches = obj41:GetChildren() for i,v in pairs(stretches) do v.Anchored = true v.Parent = obj1 end for i,v in pairs(obj2:GetChildren()) do v.Anchored = true v.Parent = obj1 end obj2:Destroy() obj41:Destroy() local previous = nil for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then if previous then local weld = Instance.new('Weld',v) weld.Part0 = v weld.Part1 = previous weld.C0 = v.CFrame:inverse() * previous.CFrame previous.Anchored = false previous.CanCollide = false local vee = v weld.AncestryChanged:connect(function(mez,par) wait() weld.Parent = vee end) end previous = v end end previous.Anchored = false previous.CanCollide = false obj1:SetPrimaryPartCFrame(handle.CFrame*CFrame.Angles(0,math.rad(180),0)+Vector3.new(0,100,0)) -- 2 - Part local ree = Instance.new("Part") ree.CFrame = CFrame.new(Vector3.new(50.5, 141, 5.5)) ree.Transparency = 0.80000001192093 ree.Material = Enum.Material.Neon ree.CFrame = CFrame.new(obj4.Position) ree.Size = Vector3.new(5, math.huge, 5) ree.BrickColor = BrickColor.new("New Yeller") ree.Friction = 0.30000001192093 ree.Shape = Enum.PartType.Block ree.Parent = handle -- 3 - Mesh local ree2 = Instance.new("CylinderMesh") ree2.Parent = ree local thing = Instance.new('BodyPosition',obj9) local thing2 = Instance.new('BodyPosition',ree) thing2.P = 100000 thing2.MaxForce = Vector3.new(math.huge,math.huge,math.huge) thing.MaxForce = Vector3.new(10000,10000,10000) for i=1,100 do thing2.Position = obj4.Position obj1:SetPrimaryPartCFrame(CFrame.new(obj1.PrimaryPart.Position)*CFrame.Angles(math.rad(handle.Orientation.X),math.rad(handle.Orientation.Y),math.rad(handle.Orientation.Z))*CFrame.Angles(0,math.rad(180),0)) thing.Position = handle.Position+(handle.CFrame.rightVector*0.5) wait() end thing:Destroy() local lmfao = Instance.new('Weld',obj4) lmfao.C0 = CFrame.new(2.5,0.2,0)*CFrame.Angles(0,math.rad(180),0) lmfao.Part0 = obj4 lmfao.Part1 = handle ree:Destroy() working = false end function katanamode() blademode = "katana" -- 1 - weeb shit local weebshit1 = handle -- 16 - top cap local weebshit16 = Instance.new("Part") weebshit16.CFrame = CFrame.new(Vector3.new(206.400146, 11.5499945, 5.00058556)) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063) weebshit16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines weebshit16.TopSurface = Enum.SurfaceType.SmoothNoOutlines weebshit16.RightSurface = Enum.SurfaceType.SmoothNoOutlines weebshit16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines weebshit16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines weebshit16.Size = Vector3.new(0.1, 0.05,0.05) --0.65, 0.65 weebshit16.BackSurface = Enum.SurfaceType.SmoothNoOutlines weebshit16.Anchored = false weebshit16.BrickColor = BrickColor.new("Really black") weebshit16.Friction = 0.30000001192093 weebshit16.Shape = Enum.PartType.Cylinder weebshit16.Name = "top cap" weebshit16.Parent = weebshit1 local weld = Instance.new('Weld',weebshit16) weld.Part0 = weebshit16 weld.Part1 = handle weld.C1 = CFrame.new(0.6, 0, 0, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048) --weld,part,endsize,endpos,amntime grow(weld,weebshit16,Vector3.new(0.1,0.65,0.65),CFrame.new(0.6, 0, 0, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048),0.1) -- 8 - blade local weebshit8 = Instance.new("Part") weebshit8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines weebshit8.TopSurface = Enum.SurfaceType.SmoothNoOutlines weebshit8.RightSurface = Enum.SurfaceType.SmoothNoOutlines weebshit8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines weebshit8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines weebshit8.Material = Enum.Material.Metal weebshit8.Size = Vector3.new(0.23,0.05, 0.1) weebshit8.BackSurface = Enum.SurfaceType.SmoothNoOutlines weebshit8.Anchored = false weebshit8.BrickColor = BrickColor.new("Dark stone grey") weebshit8.Friction = 0.30000001192093 weebshit8.Shape = Enum.PartType.Block weebshit8.Name = "blade" weebshit8.Parent = weebshit1 weebshit8:BreakJoints() local bld1 = weebshit8 local weld2 = Instance.new('Weld',weebshit8) weld2.Part0 = weebshit8 weld2.Part1 = handle weld2.C1 = CFrame.new(0.75, 0, 0) * CFrame.Angles(math.rad(180), 0, math.rad(-90)) local coru=coroutine.wrap(function() grow(weld2,weebshit8,Vector3.new(0.23,1.17,0.1),CFrame.new(1.25, 0, 0) * CFrame.Angles(math.rad(180), 0, math.rad(-90)),0.05) end) coru() -- 9 - blade local weebshit9 = Instance.new("Part") weebshit9.CFrame = CFrame.new(Vector3.new(206.475388, 13.3372736, 5.00158167)) * CFrame.Angles(-0, 0, 0.052359949797392) weebshit9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines weebshit9.TopSurface = Enum.SurfaceType.SmoothNoOutlines weebshit9.RightSurface = Enum.SurfaceType.SmoothNoOutlines weebshit9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines weebshit9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines weebshit9.Material = Enum.Material.Metal weebshit9.Size = Vector3.new(0.100000009, 0.05, 0.0500000007) weebshit9.BackSurface = Enum.SurfaceType.SmoothNoOutlines weebshit9.Anchored = false weebshit9.BrickColor = BrickColor.new("Pearl") weebshit9.Friction = 0.30000001192093 weebshit9.Shape = Enum.PartType.Block weebshit9.Name = "blade" weebshit9.Parent = weebshit8 local bld2 = weebshit9 local weld3 = Instance.new('Weld',weebshit9) weld3.Part0 = weebshit9 weld3.Part1 = weebshit8 weld3.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0) grow(weld3,weebshit9,Vector3.new(0.100000009, 1.17, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.05) -- 10 - blade local weebshit10 = Instance.new("Part") weebshit10.CFrame = CFrame.new(Vector3.new(206.26973, 14.458313, 5)) * CFrame.Angles(-0, 0, 0.10472027212381) weebshit10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines weebshit10.TopSurface = Enum.SurfaceType.SmoothNoOutlines weebshit10.RightSurface = Enum.SurfaceType.SmoothNoOutlines weebshit10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines weebshit10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines weebshit10.Material = Enum.Material.Metal weebshit10.Size = Vector3.new(0.229999945, 0.05, 0.100000009) weebshit10.BackSurface = Enum.SurfaceType.SmoothNoOutlines weebshit10.Anchored = false weebshit10.BrickColor = BrickColor.new("Dark stone grey") weebshit10.Friction = 0.30000001192093 weebshit10.Shape = Enum.PartType.Block weebshit10.Name = "blade" weebshit10.Parent = weebshit1 local weld4 = Instance.new('Weld',weebshit10) weld4.Part0 = weebshit10 weld4.Part1 = weebshit8 weld4.C1 = CFrame.new(-0.01, 0.55, -1.14440918e-05, 0.998631477, 0.0523363762, -1.25522347e-05, 0.0523363687, -0.998631358, -8.97663813e-06, -1.3056685e-05, 8.01841452e-06, -1.00000095) local coru=coroutine.wrap(function() grow(weld4,weebshit10,Vector3.new(0.23,1.17,0.1),CFrame.new(-0.0285797119, 1.14634609, -1.14440918e-05, 0.998631477, 0.0523363762, -1.25522347e-05, 0.0523363687, -0.998631358, -8.97663813e-06, -1.3056685e-05, 8.01841452e-06, -1.00000095),0.1) end) coru() -- 11 - blade local weebshit11 = Instance.new("Part") weebshit11.CFrame = CFrame.new(Vector3.new(206.384079, 14.4703341, 5.00158167)) * CFrame.Angles(-0, 0, 0.10472027212381) weebshit11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines weebshit11.TopSurface = Enum.SurfaceType.SmoothNoOutlines weebshit11.RightSurface = Enum.SurfaceType.SmoothNoOutlines weebshit11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines weebshit11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines weebshit11.Material = Enum.Material.Metal weebshit11.Size = Vector3.new(0.100000009, 0.05, 0.0500000007) weebshit11.BackSurface = Enum.SurfaceType.SmoothNoOutlines weebshit11.Anchored = false weebshit11.BrickColor = BrickColor.new("Pearl") weebshit11.Friction = 0.30000001192093 weebshit11.Shape = Enum.PartType.Block weebshit11.Name = "blade" weebshit11.Parent = weebshit1 local weld5 = Instance.new('Weld',weebshit10) weld5.Part0 = weebshit10 weld5.Part1 = weebshit11 weld5.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0) grow(weld5,weebshit11,Vector3.new(0.100000009, 1.16999841, 0.0500000007),CFrame.new(-0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1) -- 15 - blade local weebshit15 = Instance.new("Part") weebshit15.CFrame = CFrame.new(Vector3.new(206.36055, 13.3312511, 5)) * CFrame.Angles(-0, 0, 0.052359949797392) weebshit15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines weebshit15.TopSurface = Enum.SurfaceType.SmoothNoOutlines weebshit15.RightSurface = Enum.SurfaceType.SmoothNoOutlines weebshit15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines weebshit15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines weebshit15.Material = Enum.Material.Metal weebshit15.Size = Vector3.new(0.229999945, 0.55, 0.100000009) weebshit15.BackSurface = Enum.SurfaceType.SmoothNoOutlines weebshit15.Anchored = false weebshit15.BrickColor = BrickColor.new("Dark stone grey") weebshit15.Friction = 0.30000001192093 weebshit15.Shape = Enum.PartType.Block weebshit15.Name = "blade" weebshit15.Parent = weebshit1 local weld6 = Instance.new('Weld',weebshit15) weld6.Part0 = weebshit15 weld6.Part1 = weebshit10 weld6.C1 = CFrame.new(-0.01, -0.55, 0, 0.99863112, -0.0523363762, 5.34574838e-07, -0.0523363203, -0.998631358, 9.75034527e-06, 9.04611142e-08, -1.00508332e-05, -1.0000006) local coru=coroutine.wrap(function() grow(weld6,weebshit15,Vector3.new(0.229999945, 1.17000151, 0.100000009),CFrame.new(-0.0274810791, -1.13038063, 0, 0.99863112, -0.0523363762, 5.34574838e-07, -0.0523363203, -0.998631358, 9.75034527e-06, 9.04611142e-08, -1.00508332e-05, -1.0000006),0.1) end) coru() -- 12 - blade local weebshit12 = Instance.new("Part") weebshit12.CFrame = CFrame.new(Vector3.new(206.50705, 12.1849957, 5.00158167)) * CFrame.Angles(-0, 0, -0) weebshit12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines weebshit12.TopSurface = Enum.SurfaceType.SmoothNoOutlines weebshit12.RightSurface = Enum.SurfaceType.SmoothNoOutlines weebshit12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines weebshit12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines weebshit12.Material = Enum.Material.Metal weebshit12.Size = Vector3.new(0.100000009, 0.05, 0.0500000007) weebshit12.BackSurface = Enum.SurfaceType.SmoothNoOutlines weebshit12.Anchored = false weebshit12.BrickColor = BrickColor.new("Pearl") weebshit12.Friction = 0.30000001192093 weebshit12.Shape = Enum.PartType.Block weebshit12.Name = "blade" weebshit12.Parent = weebshit1 local weld7 = Instance.new('Weld',weebshit12) weld7.Part0 = weebshit12 weld7.Part1 = weebshit15 weld7.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0) grow(weld7,weebshit12,Vector3.new(0.100000009, 1.16999841, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1) -- 14 - blade local weebshit14 = Instance.new("Part") weebshit14.CFrame = CFrame.new(Vector3.new(206.155365, 15.3628922, 5)) * CFrame.Angles(-0, 0, 0.15708021819592) weebshit14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines weebshit14.TopSurface = Enum.SurfaceType.SmoothNoOutlines weebshit14.RightSurface = Enum.SurfaceType.SmoothNoOutlines weebshit14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines weebshit14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines weebshit14.Material = Enum.Material.Metal weebshit14.Size = Vector3.new(0.229999945, 0.05, 0.100000009) weebshit14.BackSurface = Enum.SurfaceType.SmoothNoOutlines weebshit14.Anchored = false weebshit14.BrickColor = BrickColor.new("Dark stone grey") weebshit14.Friction = 0.30000001192093 weebshit14.Shape = Enum.PartType.Block weebshit14.Name = "blade" weebshit14.Parent = weebshit1 local weld8 = Instance.new('Weld',weebshit14) weld8.Part0 = weebshit14 weld8.Part1 = weebshit15 weld8.C1 = CFrame.new(-0.01, 0.45, -1.43051147e-06, 0.99862963, 0.0522801876, -1.10407145e-05, 0.0522794127, 0.998632491, -1.50609173e-06, 8.47656065e-06, 1.7598054e-06, 1) local coru=coroutine.wrap(function() grow(weld8,weebshit14,Vector3.new(0.229999945, 0.700001657, 0.100000009),CFrame.new(-0.0191650391, 0.911635399, -1.43051147e-06, 0.99862963, 0.0522801876, -1.10407145e-05, 0.0522794127, 0.998632491, -1.50609173e-06, 8.47656065e-06, 1.7598054e-06, 1),0.1) end) coru() -- 13 - blade local weebshit13 = Instance.new("Part") weebshit13.CFrame = CFrame.new(Vector3.new(206.268967, 15.3808832, 5.00158167)) * CFrame.Angles(-0, 0, 0.15708021819592) weebshit13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines weebshit13.TopSurface = Enum.SurfaceType.SmoothNoOutlines weebshit13.RightSurface = Enum.SurfaceType.SmoothNoOutlines weebshit13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines weebshit13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines weebshit13.Material = Enum.Material.Metal weebshit13.Size = Vector3.new(0.100000009, 0.05, 0.0500000007) weebshit13.BackSurface = Enum.SurfaceType.SmoothNoOutlines weebshit13.Anchored = false weebshit13.BrickColor = BrickColor.new("Pearl") weebshit13.Friction = 0.30000001192093 weebshit13.Shape = Enum.PartType.Block weebshit13.Name = "blade" weebshit13.Parent = weebshit1 local weld9 = Instance.new('Weld',weebshit13) weld9.Part0 = weebshit13 weld9.Part1 = weebshit14 weld9.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) grow(weld9,weebshit13,Vector3.new(0.100000009, 0.699998796, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1) -- 18 - blade local weebshit18 = Instance.new("WedgePart") weebshit18.CFrame = CFrame.new(Vector3.new(206.077118, 15.85674, 5)) * CFrame.Angles(1.5707963705063, -1.4137160778046, 1.5707963705063) weebshit18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines weebshit18.TopSurface = Enum.SurfaceType.SmoothNoOutlines weebshit18.RightSurface = Enum.SurfaceType.SmoothNoOutlines weebshit18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines weebshit18.Material = Enum.Material.Metal weebshit18.Size = Vector3.new(0.100000009, 0.05, 0.230000108) weebshit18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines weebshit18.BackSurface = Enum.SurfaceType.SmoothNoOutlines weebshit18.Anchored = false weebshit18.BrickColor = BrickColor.new("Dark stone grey") weebshit18.Friction = 0.30000001192093 weebshit18.Name = "blade" weebshit18.Parent = weebshit1 local weld10 = Instance.new('Weld',weebshit18) weld10.Part0 = weebshit18 weld10.Part1 = weebshit14 weld10.C1 = CFrame.new(-0.015, 0.299937057, 2.86102295e-06)*CFrame.Angles(0,math.rad(-90),0) local coru=coroutine.wrap(function() grow(weld10,weebshit18,Vector3.new(0.1, 0.3, 0.23),CFrame.new(0, 0.499937057, 2.86102295e-06)*CFrame.Angles(0,math.rad(-90),0),0.1) end) coru() -- 19 - blade local weebshit19 = Instance.new("WedgePart") weebshit19.CFrame = CFrame.new(Vector3.new(206.096375, 15.8952179, 5.00177383)) * CFrame.Angles(1.5707963705063, -1.4137160778046, 1.5707963705063) weebshit19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines weebshit19.TopSurface = Enum.SurfaceType.SmoothNoOutlines weebshit19.RightSurface = Enum.SurfaceType.SmoothNoOutlines weebshit19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines weebshit19.Material = Enum.Material.Metal weebshit19.Size = Vector3.new(0.0500000007, 0.05, 0.280000091) weebshit19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines weebshit19.BackSurface = Enum.SurfaceType.SmoothNoOutlines weebshit19.Anchored = false weebshit19.BrickColor = BrickColor.new("Pearl") weebshit19.Friction = 0.30000001192093 weebshit19.Name = "blade" weebshit19.Parent = weebshit1 local weld11 = Instance.new('Weld',weebshit19) weld11.Part0 = weebshit19 weld11.Part1 = weebshit18 weld11.C1 = CFrame.new(0, 0, -0.029) * CFrame.Angles(0, 0, 0) local coru=coroutine.wrap(function() grow(weld11,weebshit19,Vector3.new(0.05, 0.37, 0.28),CFrame.new(0, 0.011, -0.029) * CFrame.Angles(0, 0, 0),0.1) end) coru() end function gunmode() working = true working = false end function knifemode() blademode = "knife" -- 6 - thicc cap local obj6 = Instance.new("Part") obj6.CFrame = CFrame.new(Vector3.new(202.399948, 10.5999813, 5.00099993)) * CFrame.Angles(-0, 0, 3.5017728805542e-07) obj6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj6.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj6.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj6.Size = Vector3.new(0.3, 0.3, 0.3) obj6.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj6.Anchored = false obj6.BrickColor = BrickColor.new("Really black") obj6.Friction = 0.30000001192093 obj6.Shape = Enum.PartType.Ball obj6.Name = "thicc cap" obj6.Parent = handle local weld2 = Instance.new('Weld',obj6) weld2.Part0 = obj6 weld2.Part1 = handle weld2.C0 = CFrame.new(0.4, 0, 0) grow(weld2,obj6,Vector3.new(0.3, 0.3, 0.3),CFrame.new(-0.15, 0, 0),0.1) -- 8 - thicc top cap local obj8 = Instance.new("Part") obj8.CFrame = CFrame.new(Vector3.new(202.399963, 11.3000078, 5.00099993)) * CFrame.Angles(-0, 0, 3.5017728805542e-07) obj8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj8.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj8.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj8.Size = Vector3.new(0.3, 0.3, 0.3) obj8.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj8.Anchored = false obj8.BrickColor = BrickColor.new("Really black") obj8.Friction = 0.30000001192093 obj8.Shape = Enum.PartType.Ball obj8.Name = "thicc top cap" obj8.Parent = handle local weld1 = Instance.new('Weld',obj8) weld1.Part0 = obj8 weld1.Part1 = handle weld1.C0 = CFrame.new(-0.4, 0, 0) grow(weld1,obj8,Vector3.new(0.3, 0.3, 0.3),CFrame.new(0.15, 0, 0),0.1) -- 4 - thicc blade local obj4 = Instance.new("Part") obj4.CFrame = CFrame.new(Vector3.new(202.40007, 12.1600046, 5.00099707)) * CFrame.Angles(-0, 0, -0) obj4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj4.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj4.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj4.Material = Enum.Material.Metal obj4.Size = Vector3.new(0.23, 0.1, 0.1) obj4.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj4.Anchored = false obj4.BrickColor = BrickColor.new("Dark stone grey") obj4.Friction = 0.30000001192093 obj4.Shape = Enum.PartType.Block obj4.Name = "blade" obj4.Parent = handle local weld4 = Instance.new('Weld',obj4) weld4.Part0 = obj4 weld4.Part1 = handle weld4.C0 = CFrame.new(0, -0.535, 0)*CFrame.Angles(0,0,math.rad(90)) local coru=coroutine.wrap(function() grow(weld4,obj4,Vector3.new(0.23, 1.19, 0.1),CFrame.new(0.5, 0, 0),0.1) end) coru() -- 5 - thicc blade local obj5 = Instance.new("Part") obj5.CFrame = CFrame.new(Vector3.new(202.507141, 12.1749954, 5.00158167)) * CFrame.Angles(-0, 0, -0) obj5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj5.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj5.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj5.Material = Enum.Material.Metal obj5.Size = Vector3.new(0.100000009, 0.1, 0.0500000007) obj5.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj5.Anchored = false obj5.BrickColor = BrickColor.new("Pearl") obj5.Friction = 0.30000001192093 obj5.Shape = Enum.PartType.Block obj5.Name = "blade" obj5.Parent = handle local weld5 = Instance.new('Weld',obj5) weld5.Part0 = obj5 weld5.Part1 = obj4 weld5.C0 = CFrame.new(0.09, 0, 0)*CFrame.Angles(0,0,0) grow(weld5,obj5,Vector3.new(0.1, 1.19, 0.05),CFrame.new(0, 0, 0),0.1) -- 3 - thicc blade local obj3 = Instance.new("WedgePart") obj3.CFrame = CFrame.new(Vector3.new(202.40007, 12.9000006, 5.00099707)) * CFrame.Angles(-0, -1.5707963705063, 0) obj3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj3.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj3.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj3.Material = Enum.Material.Metal obj3.Size = Vector3.new(0.1, 0, 0.23) obj3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj3.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj3.Anchored = false obj3.BrickColor = BrickColor.new("Dark stone grey") obj3.Friction = 0.30000001192093 obj3.Name = "blade" obj3.Parent = handle local weld6 = Instance.new('Weld',obj3) weld6.Part0 = obj3 weld6.Part1 = obj4 weld6.C0 = CFrame.new(0, -0.595, 0)*CFrame.Angles(math.rad(0),math.rad(270),math.rad(0)) local coru=coroutine.wrap(function() grow(weld6,obj3,Vector3.new(0.1, 0.3, 0.23),CFrame.new(0, 0.15, 0),0.05) end) coru() -- 2 - thicc blade local obj2 = Instance.new("WedgePart") obj2.CFrame = CFrame.new(Vector3.new(202.423431, 12.9305696, 5.00099707)) * CFrame.Angles(-0, -1.5707963705063, 0) obj2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj2.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj2.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj2.Material = Enum.Material.Metal obj2.Size = Vector3.new(0.05, 0, 0.26) obj2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj2.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj2.Anchored = false obj2.BrickColor = BrickColor.new("Lily white") obj2.Friction = 0.30000001192093 obj2.Name = "blade" obj2.Parent = handle local weld7 = Instance.new('Weld',obj2) weld7.Part0 = obj2 weld7.Part1 = obj4 weld7.C0 = CFrame.new(0, -0.595, 0)*CFrame.Angles(math.rad(0),math.rad(270),math.rad(0)) grow(weld7,obj2,Vector3.new(0.05, 0.33, 0.24),CFrame.new(-0.02, 0.165, 0),0.05) end function raep() working = true pcall(function() local holyshit = Instance.new("Sound", handle) holyshit.SoundId = "rbxassetid://4887063009" holyshit.Volume = 1 holyshit:Play() holyshit.TimePosition = 0.6 local waitwhatthefuck = Instance.new("Sound", handle) waitwhatthefuck.SoundId = "rbxassetid://7807987190" waitwhatthefuck:Play() waitwhatthefuck.Volume = 0.5 local coru=coroutine.wrap(function() wait(1.95) holyshit.TimePosition = 2.8 end) coru() local tweld = Instance.new("Weld", char.HumanoidRootPart) tweld.Part0 = char.HumanoidRootPart tweld.Part1 = char.Torso local rweld = Instance.new("Weld", char["Right Arm"]) rweld.Part0 = char["Torso"] rweld.Part1 = char["Right Arm"] rweld.C0 = CFrame.new(1.5, 0, 0) local lweld = Instance.new("Weld", char["Left Arm"]) lweld.Part0 = char.Torso lweld.Part1 = char["Left Arm"] lweld.C0 = CFrame.new(-1.5, 0, 0) char.Humanoid.WalkSpeed = 16 local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(50)),0.2) end) local cor2 = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, -0.25, 0) * CFrame.Angles(math.rad(-15), math.rad(-45), math.rad(0)),0.2) end) cor() cor2() lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, -0.35) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)),0.2) local particl = Instance.new("ParticleEmitter") particl.LightEmission = 3 particl.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(42, 0, 255)), ColorSequenceKeypoint.new(0.25, Color3.fromRGB(248, 153, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))}) particl.LightInfluence = 0.75 particl.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)}) particl.Lifetime = NumberRange.new(0.1, 0.5) particl.Rate = 50 particl.RotSpeed = NumberRange.new(300, 300) particl.Speed = NumberRange.new(0, 1) particl.SpreadAngle = Vector2.new(90, 90) particl.Parent = handle for i, v in pairs(handle["pink toy"]:GetChildren()) do if v:IsA("Part") then coolreboot = particl:Clone() coolreboot.Parent = v end end particl:Remove() wait(1) MOAN = true char.Humanoid.WalkSpeed = 75 local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.6, 0.5, -0.75) * CFrame.Angles(0, math.rad(55), math.rad(90)),0.06) end) local cor2 = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)),0.06) end) local cor3 = coroutine.wrap(function() lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270),math.rad(-90),math.rad(180)), 0.06) end) cor() cor2() cor3() lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)),0.06) local omgg = 0 repeat wait(0.05) omgg = omgg+0.05 until aidsificating ~= nil or omgg > 2 holyshit:Destroy() char.Humanoid.WalkSpeed = 16 MOAN = false if aidsificating == nil then for i, v in pairs(handle["pink toy"]:GetChildren()) do if v:IsA("Part") then v:FindFirstChild("ParticleEmitter"):Destroy() end end local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.08) end) local cor2 = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.08) end) local cor3 = coroutine.wrap(function() lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.08) end) cor() cor2() cor3() lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)),0.08) lweld:Remove() rweld:Remove() tweld:Remove() if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then local clone = torsoclone:Clone() clone.Part0 = char.HumanoidRootPart clone.Part1 = char.Torso clone.Parent = char.HumanoidRootPart end if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then local clone = leftclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Left Arm"] clone.Parent = char.Torso end if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then local clone = rightclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Right Arm"] clone.Parent = char.Torso end else pcall(function() aidsificating.HumanoidRootPart:Destroy() end) pcall(function() ragdollpart(aidsificating,"Right Arm") ragdollpart(aidsificating,"Right Leg") ragdollpart(aidsificating,"Left Arm") ragdollpart(aidsificating,"Left Leg") end) pcall(function() ragdollpart(aidsificating,"RightUpperArm") ragdollpart(aidsificating,"RightUpperLeg") ragdollpart(aidsificating,"LeftUpperArm") ragdollpart(aidsificating,"LeftUpperLeg") end) pcall(function() local weld = Instance.new('Weld',aidsificating.Torso) weld.Part0 = aidsificating.Torso weld.Part1 = handle weld.C0 = CFrame.new(0.2,-2.5,2)*CFrame.Angles(math.rad(135),0,math.rad(-90)) for i,v in pairs(handle["pink toy"]:GetChildren()) do if v:IsA('BasePart') and v.Name == "stretchlol" then v.BrickColor = aidsificating.Torso.BrickColor v.Transparency = 0 end end end) pcall(function() local weld = Instance.new('Weld',aidsificating.UpperTorso) weld.Part0 = aidsificating.UpperTorso weld.Part1 = handle weld.C0 = CFrame.new(0.2,-2.5,2)*CFrame.Angles(math.rad(135),0,math.rad(-90)) for i,v in pairs(handle["pink toy"]:GetChildren()) do if v:IsA('BasePart') and v.Name == "stretchlol" then v.BrickColor = aidsificating.UpperTorso.BrickColor v.Transparency = 0 end end end) lerp(rweld,rweld.C0,CFrame.new(1.6, 1, -0.5) * CFrame.Angles(0, math.rad(55), math.rad(145)),0.06) wait(2) for i,v in pairs(aidsificating:GetDescendants()) do if v:IsA('Weld') then v:Destroy() end end pcall(function() ragdollpart(aidsificating,"Head") end) pcall(function() local thang = "Torso" if aidsificating:FindFirstChild('UpperTorso') then thang = "UpperTorso" end local ayybleed = Instance.new('Part',aidsificating) ayybleed.Size = Vector3.new(0.2,0.2,0.2) ayybleed.BrickColor = BrickColor.new('Maroon') ayybleed.Material = Enum.Material.SmoothPlastic ayybleed.Name = "ayybleed" ayybleed.CanCollide = false ayybleed.Transparency = 1 ayybleed.CFrame = aidsificating[thang].CFrame ayybleed:BreakJoints() local attachment1 = Instance.new('Attachment',ayybleed) attachment1.Position = Vector3.new(0,-1,0) attachment1.Orientation = Vector3.new(180, 0, 0) local attachment0 = Instance.new('Attachment',aidsificating[thang]) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = aidsificating end local bleedBLEED= coroutine.wrap(function() bleed(ayybleed,true) end) bleedBLEED() end) aidsificating = nil pcall(function() for i,v in pairs(handle["pink toy"]:GetChildren()) do if v:IsA('BasePart') and v.Name == "stretchlol" then v.Transparency = 1 end end end) local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.6, -0.25, 0.75) * CFrame.Angles(0, math.rad(55), math.rad(145)),0.04) end) local cor2 = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),0.04) end) cor() cor2() lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)),0.04) wait(0.1) local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.6, -0.5, 1) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08) end) local cor2 = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),0.08) end) local cor3 = coroutine.wrap(function() lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.08) end) cor() cor2() cor3() lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.08) lweld:Remove() rweld:Remove() tweld:Remove() if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then local clone = torsoclone:Clone() clone.Part0 = char.HumanoidRootPart clone.Part1 = char.Torso clone.Parent = char.HumanoidRootPart end if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then local clone = leftclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Left Arm"] clone.Parent = char.Torso end if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then local clone = rightclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Right Arm"] clone.Parent = char.Torso end end end) working = false end function katanaQ() working = true swinging = true gettingeem = true pcall(function() local rweld = Instance.new("Weld", char["Right Arm"]) local tweld = Instance.new("Weld", char.HumanoidRootPart) pcall(function() rweld.Part0 = char["Torso"] rweld.Part1 = char["Right Arm"] rweld.C0 = CFrame.new(1.5, 0, 0) tweld.Part0 = char.HumanoidRootPart tweld.Part1 = char.Torso end) char:FindFirstChildOfClass('Humanoid').WalkSpeed = 100 local at1 = Instance.new("Attachment", handle) local at2 = Instance.new("Attachment", handle) at1.Visible = false at1.Position = Vector3.new(5, 0, 0) at2.Visible = false at2.Position = Vector3.new(1, 0, 0) local trail = Instance.new("Trail", handle) trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))}) trail.LightEmission = 0.25 trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 1)}) trail.Lifetime = 0.10 trail.MinLength = 0.05 trail.Attachment0 = at1 trail.Attachment1 = at2 local coru=coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.35, 0.5, -1.2) * CFrame.Angles(0, math.rad(90), math.rad(90)),0.08) end) coru() lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270),math.rad(-90),math.rad(180)), 0.08) local ree=0 while goteem == nil and ree < 1 do wait(0.05) ree=ree+0.05 end char:FindFirstChildOfClass('Humanoid').WalkSpeed = 16 gettingeem = false swinging = false if goteem then wait(2) pcall(function() local sounn = Instance.new("Sound", goteem.Torso) local lipp = math.random(1, 3) if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end sounn:Play() end) ragdollpart(goteem,"Head") for i,v in pairs(goteem:GetDescendants()) do if v:IsA('Weld') then v:Destroy() end end goteem = nil end trail:Destroy() at1:Destroy() at2:Destroy() lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.05) local cor = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08) end) cor() lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08) rweld:Destroy() tweld:Destroy() if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then local clone = rightclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Right Arm"] clone.Parent = char.Torso end if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then local clone = torsoclone:Clone() clone.Part0 = char.HumanoidRootPart clone.Part1 = char.Torso clone.Parent = char.HumanoidRootPart end end) swinging = false gettingeem = false working = false end local function katanaE() working = true swinging = true SLESH = true pcall(function() local rweld = Instance.new("Weld", char["Right Arm"]) local tweld = Instance.new("Weld", char.HumanoidRootPart) rweld.Part0 = char["Torso"] rweld.Part1 = char["Right Arm"] rweld.C0 = CFrame.new(1.5, 0, 0) tweld.Part0 = char.HumanoidRootPart tweld.Part1 = char.Torso char:FindFirstChildOfClass('Humanoid').WalkSpeed = 100 local at1 = Instance.new("Attachment", handle) local at2 = Instance.new("Attachment", handle) at1.Visible = false at1.Position = Vector3.new(5, 0, 0) at2.Visible = false at2.Position = Vector3.new(1, 0, 0) local trail = Instance.new("Trail", handle) trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))}) trail.LightEmission = 0.25 trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 1)}) trail.Lifetime = 0.10 trail.MinLength = 0.05 trail.Attachment0 = at1 trail.Attachment1 = at2 local coru=coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(2, 1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(60)),0.08) end) coru() lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270),math.rad(-270),math.rad(0)), 0.08) wait(1) char:FindFirstChildOfClass('Humanoid').WalkSpeed = 16 trail:Destroy() at1:Destroy() at2:Destroy() lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.05) local cor = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08) end) cor() lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08) rweld:Destroy() tweld:Destroy() if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then local clone = rightclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Right Arm"] clone.Parent = char.Torso end if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then local clone = torsoclone:Clone() clone.Part0 = char.HumanoidRootPart clone.Part1 = char.Torso clone.Parent = char.HumanoidRootPart end end) swinging = false SLESH = false working = false end function begoneTHOUGHT() working = true pcall(function() local thott = Instance.new("Sound", char) thott.SoundId = "rbxassetid://373066560" thott.Volume = 10 thott.TimePosition = 0.5 thott.PlaybackSpeed = 1 thott.EmitterSize = player.CameraMaxZoomDistance+1 thott.MaxDistance = player.CameraMaxZoomDistance+1 thott:Play() local rweld = Instance.new("Weld", char["Right Arm"]) local tweld = Instance.new("Weld", char.HumanoidRootPart) rweld.Part0 = char["Torso"] rweld.Part1 = char["Right Arm"] rweld.C0 = CFrame.new(1.5, 0, 0) tweld.Part0 = char.HumanoidRootPart tweld.Part1 = char.Torso local coru=coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)),0.25) end) coru() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)), 0.25) wait(0.5) local thote = Instance.new("Sound", char) thote.SoundId = "rbxassetid://972134931" thote.Volume = 10 thote:Play() local coru=coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)),0.04) end) coru() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), 0.04) wait(0.04) local ree = Instance.new('Part',workspace) ree.Shape = Enum.PartType.Cylinder ree.CanCollide = false ree.Anchored = false ree.Size = Vector3.new(0.5,2,2) ree.TopSurface = Enum.SurfaceType.Smooth ree.BottomSurface = Enum.SurfaceType.Smooth ree.Transparency = 0.8 ree.Material =Enum.Material.Neon ree.BrickColor = BrickColor.new('Toothpaste') ree.CFrame = handle.CFrame*CFrame.Angles(0,0,math.rad(90)) ree:BreakJoints() local reee = Instance.new("Sound", ree) reee.SoundId = "rbxassetid://138677306" reee:Play() local heck = Instance.new('BodyVelocity',ree) heck.Velocity = ree.CFrame.rightVector*50 heck.MaxForce = Vector3.new(math.huge,math.huge,math.huge) local coru=coroutine.wrap(function() for i=1,21 do local cf = ree.CFrame ree.Size = ree.Size+Vector3.new(0,2,2) ree.CFrame = cf wait() end for i=1,4 do local cf = ree.CFrame ree.Size = ree.Size+Vector3.new(0,2,2) ree.CFrame = cf ree.Transparency = ree.Transparency + 0.05 wait() end ree:Destroy() end) coru() ree.Touched:connect(function(hit) if hit.Parent and hit.Parent ~= char and hit.Parent:FindFirstChildOfClass('Humanoid') then hit.Parent:FindFirstChildOfClass('Humanoid').Health = 100 ragdollpart(hit.Parent,"Head") end end) wait(0.5) local coru=coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.8) end) coru() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8) rweld:Destroy() tweld:Destroy() if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then local clone = rightclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Right Arm"] clone.Parent = char.Torso end if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then local clone = torsoclone:Clone() clone.Part0 = char.HumanoidRootPart clone.Part1 = char.Torso clone.Parent = char.HumanoidRootPart end end) working = false end function katanaswing() working = true pcall(function() local rweld = Instance.new("Weld", char["Right Arm"]) local lweld = Instance.new("Weld", char["Left Arm"]) local tweld = Instance.new("Weld", char.HumanoidRootPart) rweld.Part0 = char["Torso"] rweld.Part1 = char["Right Arm"] rweld.C0 = CFrame.new(1.5, 0, 0) lweld.Part0 = char.Torso lweld.Part1 = char["Left Arm"] lweld.C0 = CFrame.new(-1.5, 0, 0) tweld.Part0 = char.HumanoidRootPart tweld.Part1 = char.Torso local cor = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(45), 0),0.08) end) cor() lerp(rweld,rweld.C0,CFrame.new(1.35, 0.5, -1.2) * CFrame.Angles(0, math.rad(110), math.rad(90)),0.08) wait(0.2) local at1 = Instance.new("Attachment", handle) local at2 = Instance.new("Attachment", handle) at1.Visible = false at1.Position = Vector3.new(5, 0, 0) at2.Visible = false at2.Position = Vector3.new(1, 0, 0) local trail = Instance.new("Trail", handle) trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, trail.Parent.Color), ColorSequenceKeypoint.new(1, trail.Parent.Color)}) trail.LightEmission = 0.25 trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 1)}) trail.Lifetime = 0.10 trail.MinLength = 0.05 trail.Attachment0 = at1 trail.Attachment1 = at2 swinging = true local cor = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-45), 0),0.04) end) cor() lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)),0.04) wait(0.2) swinging = false trail:Destroy() at1:Destroy() at2:Destroy() local cor = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08) end) cor() lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08) rweld:Destroy() lweld:Destroy() tweld:Destroy() if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then local clone = rightclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Right Arm"] clone.Parent = char.Torso end if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then local clone = leftclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Left Arm"] clone.Parent = char.Torso end if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then local clone = torsoclone:Clone() clone.Part0 = char.HumanoidRootPart clone.Part1 = char.Torso clone.Parent = char.HumanoidRootPart end end) working = false end function throw() working = true pcall(function() local rweld = char["Right Arm"]:FindFirstChild("Weld") local lweld = char["Left Arm"]:FindFirstChild("Weld") local tweld = Instance.new("Weld", char.HumanoidRootPart) tweld.Part0 = char.HumanoidRootPart tweld.Part1 = char.Torso local throwsound = Instance.new("Sound", char.Head) throwsound.SoundId = "rbxassetid://158037267" throwsound.PlaybackSpeed = 1 local cor = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-30), 0),0.04) end) local cor2 = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-30), math.rad(15)),0.04) end) cor() cor2() grabweld:Remove() throwsound:Play() local throwvel = Instance.new("BodyThrust") throwvel.Force = Vector3.new(0, 3000, -2000) pcall(function() throwvel.Parent = grabbed.Torso end) pcall(function() throwvel.Parent = grabbed.UpperTorso end) lerp(lweld,lweld.C0,CFrame.new(-1.3, 0.7, -1) * CFrame.Angles(0, math.rad(-70), math.rad(-105)),0.04) wait(0.15) throwvel:Remove() local cor = coroutine.wrap(function() lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08) end) local cor2 = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08) end) cor() cor2() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08) lweld:Remove() rweld:Remove() tweld:Remove() if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then local clone = rightclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Right Arm"] clone.Parent = char.Torso end if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then local clone = leftclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Left Arm"] clone.Parent = char.Torso end if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then local clone = torsoclone:Clone() clone.Part0 = char.HumanoidRootPart clone.Part1 = char.Torso clone.Parent = char.HumanoidRootPart end local lolgrabbed = grabbed spawn(function() wait(2) unstun(lolgrabbed) end) end) grabbed = nil working = false end function whoosh(vroom) vroom.Parent = workspace vroom.Name = "Projectile" vroom.CFrame = CFrame.new(char.Head.CFrame.p,mouse.Hit.p)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)) vroom.Anchored = true vroom.Velocity = Vector3.new(0,0,0) vroom.RotVelocity = Vector3.new(0,0,0) vroom.Anchored = false game:GetService('Debris'):AddItem(vroom,10) local flyy = Instance.new('BodyVelocity',vroom) flyy.Velocity = vroom.CFrame.rightVector*200 local touched = false for i,v in pairs(vroom:GetChildren()) do if v:IsA('BasePart') then v.Touched:connect(function(hit) local pos = vroom.CFrame if touched == false then if hit and hit.Parent and hit.Transparency ~= 1 and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent~= char then touched = true local before = hit.Anchored vroom.Anchored = true vroom.Velocity = Vector3.new(0,0,0) vroom.RotVelocity = Vector3.new(0,0,0) vroom.CFrame = vroom.CFrame-(vroom.CFrame.rightVector) hit.Anchored = true flyy:Destroy() pcall(function() local weld = Instance.new('Weld',hit) weld.Part0 = hit weld.Part1 = vroom weld.C0 = hit.CFrame:toObjectSpace(vroom.CFrame) local ayybleed = Instance.new('Part',hit) ayybleed.Size = Vector3.new(0.2,0.2,0.2) ayybleed.BrickColor = BrickColor.new('Maroon') ayybleed.Material = Enum.Material.SmoothPlastic ayybleed.Name = "ayybleed" ayybleed.CanCollide = false ayybleed.Transparency = 1 ayybleed.CFrame = hit.CFrame ayybleed:BreakJoints() local attachment1 = Instance.new('Attachment',ayybleed) local attachment0 = Instance.new('Attachment',hit) for i,v in pairs(vroom:GetChildren()) do if v.Name == "blade" and v.Size == Vector3.new(0.23, 1.19, 0.1) then v.Name = "REEEE" end end attachment1.Orientation = vroom["REEEE"].Orientation+Vector3.new(90,0,0) attachment0.Position = hit.CFrame:toObjectSpace(vroom["REEEE"].CFrame).p-(hit.CFrame:toObjectSpace(vroom["REEEE"].CFrame).upVector) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = attachment0 end local bleedBLEED= coroutine.wrap(function() bleed(ayybleed) end) bleedBLEED() if hit.Name ~= "Head" and hit.Name ~= "UpperTorso" and hit.Name ~= "Torso" and hit.Name ~= "LowerTorso" then game:GetService('Debris'):AddItem(ayybleed,7.5) end end) hit.Anchored = before vroom.Anchored = false vroom.CanCollide = true pcall(function() vroom:FindFirstChildOfClass('Trail'):Destroy() end) for i,v in pairs(vroom:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = true end end if hit.Name == "Head" or hit.Name == "UpperTorso" or hit.Name == "Torso" or hit.Name == "LowerTorso" then pcall(function() hit.Parent.HumanoidRootPart:Destroy() end) pcall(function() ragdollpart(hit.Parent,"Left Arm") ragdollpart(hit.Parent,"Left Leg") ragdollpart(hit.Parent,"Right Arm") ragdollpart(hit.Parent,"Right Leg") end) pcall(function() ragdollpart(hit.Parent,"LeftUpperLeg") ragdollpart(hit.Parent,"RightUpperLeg") ragdollpart(hit.Parent,"LeftUpperArm") ragdollpart(hit.Parent,"RightUpperArm") end) spawn(function() wait(5) ragdollpart(hit.Parent,"Head") end) else pcall(function() ragdollpart(hit.Parent,hit.Name) end) end elseif hit and hit.CanCollide == true and hit.Parent and hit.Parent ~= char then touched = true local before = hit.Anchored vroom.Anchored = true vroom.Velocity = Vector3.new(0,0,0) vroom.RotVelocity = Vector3.new(0,0,0) hit.Anchored = true flyy:Destroy() vroom.CFrame = vroom.CFrame-vroom.CFrame.rightVector pcall(function() local weld = Instance.new('Weld',hit) weld.Part0 = hit weld.Part1 = vroom weld.C0 = hit.CFrame:toObjectSpace(vroom.CFrame) end) pcall(function() vroom:FindFirstChildOfClass('Trail'):Destroy() end) hit.Anchored = before vroom.Anchored = false end end end) end end end function fling() working = true pcall(function() local rweld = Instance.new("Weld", char["Right Arm"]) local lweld = Instance.new("Weld", char["Left Arm"]) rweld.Part0 = char["Torso"] rweld.Part1 = char["Right Arm"] rweld.C0 = CFrame.new(1.5, 0, 0) lweld.Part0 = char.Torso lweld.Part1 = char["Left Arm"] lweld.C0 = CFrame.new(-1.5, 0, 0) local tweld = Instance.new("Weld", char.HumanoidRootPart) tweld.Part0 = char.HumanoidRootPart tweld.Part1 = char.Torso local at1 = Instance.new("Attachment", handle) local at2 = Instance.new("Attachment", handle) at1.Visible = false at1.Position = Vector3.new(2, 0, 0) at2.Visible = false at2.Position = Vector3.new(-0.3, 0, 0) local trail = Instance.new("Trail", handle) trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))}) trail.LightEmission = 0.25 trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.75), NumberSequenceKeypoint.new(1, 1)}) trail.Lifetime = 0.10 trail.MinLength = 0.05 trail.Attachment0 = at1 trail.Attachment1 = at2 local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.75, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(45)),0.07) end) cor() lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),0.07) local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.75, 1, 0.25) * CFrame.Angles(math.rad(35), math.rad(0), math.rad(150)),0.07) end) local cor2 = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-45), math.rad(0)),0.07) end) local cor3 = coroutine.wrap(function() lerp(hweld,hweld.C0,CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90),math.rad(90), 0),0.12) end) cor() cor2() cor3() lerp(lweld,lweld.C0,CFrame.new(-1.75, 0.5, -0.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45)),0.07) wait(0.2) local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.5, 1, 0.25) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(170)),0.03) end) local cor2 = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.03) end) cor() cor2() lerp(lweld,lweld.C0,CFrame.new(-1, 0, -0.45) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(45)),0.03) local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.5, 0.5, -0.5) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(90)),0.03) end) local cor2 = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(45), math.rad(0)),0.01) end) cor() cor2() whoosh(handle:Clone()) for i, v in pairs(handle:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 end end handle.Transparency = 1 trail:Remove() at1:Remove() at2:Remove() lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),0.01) local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(0.5, 0.4, -1) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(75)),0.04) end) local cor2 = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(55), math.rad(0)),0.04) end) cor() cor2() lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),0.04) wait(0.2) local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.07) end) local cor2 = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.07) end) cor() cor2() lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.07) for i, v in pairs(handle:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 end end handle.Transparency = 0 hweld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0) lweld:Remove() rweld:Remove() tweld:Remove() if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then local clone = torsoclone:Clone() clone.Part0 = char.HumanoidRootPart clone.Part1 = char.Torso clone.Parent = char.HumanoidRootPart end if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then local clone = leftclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Left Arm"] clone.Parent = char.Torso end if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then local clone = rightclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Right Arm"] clone.Parent = char.Torso end end) working = false end function kill() working = true pcall(function() local rweld = char["Right Arm"]:FindFirstChild("Weld") local lweld = char["Left Arm"]:FindFirstChild("Weld") local tweld = Instance.new("Weld", char.HumanoidRootPart) tweld.Part0 = char.HumanoidRootPart tweld.Part1 = char.Torso local killsound = Instance.new("Sound", grabbed.Head) killsound.SoundId = "rbxassetid://150315649" killsound.PlaybackSpeed = 1.2 local killsoundac = Instance.new("Sound", grabbed.Head) killsoundac.SoundId = "rbxassetid://162194585" killsoundac.PlaybackSpeed = 1 killsoundac.Volume = 1 local throwsound = Instance.new("Sound", char.Head) throwsound.SoundId = "rbxassetid://711753382" throwsound.PlaybackSpeed = 0.75 local chokesound = Instance.new("Sound", grabbed.Head) chokesound.SoundId = "rbxassetid://418658161" chokesound.TimePosition = 3 chokesound.PlaybackSpeed = 1 local bleedsound = Instance.new("Sound", grabbed.Head) bleedsound.SoundId = "rbxassetid://244502094" bleedsound.PlaybackSpeed = 1.5 bleedsound.Volume = 1 pitchun = math.random(9, 12)/10 pitchdos = math.random(9, 13)/10 killsound.PlaybackSpeed = pitchun killsoundac.PlaybackSpeed = pitchdos chokesound.PlaybackSpeed = pitchun pcall(function() --grabbed.HumanoidRootPart:Destroy() end) lerp(rweld,rweld.C0,CFrame.new(0.5, 0.7, -0.70) * CFrame.Angles(0, math.rad(100), math.rad(105)),0.1) wait(0.2) lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)),0.04) killsound:Play() killsoundac:Play() chokesound:Play() bleedsound:Play() local ayybleed = Instance.new('Part',grabbed) ayybleed.Size = Vector3.new(0.2,0.2,0.2) ayybleed.BrickColor = BrickColor.new('Maroon') ayybleed.Material = Enum.Material.SmoothPlastic ayybleed.Name = "ayybleed" ayybleed.CanCollide = false ayybleed.Transparency = 0.5 ayybleed.CFrame = grabbed.Head.CFrame ayybleed:BreakJoints() local attachment1 = Instance.new('Attachment',ayybleed) attachment1.Position = Vector3.new(-0.55,0,0) attachment1.Orientation = Vector3.new(90, 0, -90) local attachment0 = Instance.new('Attachment') pcall(function() attachment0.Parent = grabbed.Torso end) pcall(function() attachment0.Parent = grabbed.UpperTorso end) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 pcall(function() constraint.Parent = grabbed.Torso end) pcall(function() constraint.Parent = grabbed.UpperTorso end) end local bleedBLEED= coroutine.wrap(function() bleed(ayybleed) end) bleedBLEED() wait(0.2) local at1 = Instance.new("Attachment", handle) local at2 = Instance.new("Attachment", handle) at1.Visible = false at1.Position = Vector3.new(2, 0, 0) at2.Visible = false at2.Position = Vector3.new(-0.3, 0, 0) local trail = Instance.new("Trail", handle) trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))}) trail.LightEmission = 0.25 trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.75), NumberSequenceKeypoint.new(1, 1)}) trail.Lifetime = 0.10 trail.MinLength = 0.05 trail.Attachment0 = at1 trail.Attachment1 = at2 lerp(rweld,rweld.C0,CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-40), math.rad(15)),0.08) lerp(rweld,rweld.C0,CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-30), math.rad(15)),0.1) local coru=coroutine.wrap(function() lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-90), 0), 0.07) lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.09) end) coru() local cor = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-30), 0),0.04) end) cor() grabweld:Remove() throwsound:Play() local throwvel = Instance.new("BodyThrust") throwvel.Force = Vector3.new(0, 3000, -1000) pcall(function() throwvel.Parent = grabbed.Torso end) pcall(function() throwvel.Parent = grabbed.UpperTorso end) trail:Remove() at1:Remove() at2:Remove() lerp(lweld,lweld.C0,CFrame.new(-1.3, 0.7, -1) * CFrame.Angles(0, math.rad(-70), math.rad(-105)),0.04) pcall(function() ragdollpart(grabbed,"Left Arm") ragdollpart(grabbed,"Left Leg") ragdollpart(grabbed,"Right Arm") ragdollpart(grabbed,"Right Leg") end) pcall(function() ragdollpart(grabbed,"LeftUpperLeg") ragdollpart(grabbed,"RightUpperLeg") ragdollpart(grabbed,"LeftUpperArm") ragdollpart(grabbed,"RightUpperArm") end) wait(0.15) throwvel:Remove() local cor = coroutine.wrap(function() lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08) end) local cor2 = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08) end) cor() cor2() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08) lweld:Remove() rweld:Remove() tweld:Remove() if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then local clone = torsoclone:Clone() clone.Part0 = char.HumanoidRootPart clone.Part1 = char.Torso clone.Parent = char.HumanoidRootPart end if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then local clone = leftclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Left Arm"] clone.Parent = char.Torso end if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then local clone = rightclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Right Arm"] clone.Parent = char.Torso end local coru2=coroutine.wrap(function() local whyy = grabbed local continue = true local repeats = 0 while continue == true do local ree = pcall(function() if repeats < 20 then whyy:FindFirstChildOfClass('Humanoid').Health = whyy:FindFirstChildOfClass('Humanoid').Health-4.9 repeats = repeats+1 if whyy:FindFirstChildOfClass('Humanoid').Health <= 0 then continue = false end else continue = false end end) if ree == false then continue = false end if continue == true then wait(0.2) end end ragdollpart(whyy,"Head") end) coru2() throwsound:Remove() killsound:Remove() end) grabbed = nil working = false end function release() working = true pcall(function() unstun(grabbed) grabbed = nil grabweld:Destroy() removewelds(char["Right Arm"]) removewelds(char["Left Arm"]) local rweld = Instance.new("Weld", char["Right Arm"]) local lweld = Instance.new("Weld", char["Left Arm"]) rweld.Part0 = char["Torso"] rweld.Part1 = char["Right Arm"] rweld.C0 = CFrame.new(1, 0.7, -0.75) * CFrame.Angles(0, math.rad(95), math.rad(105)) lweld.Part0 = char.Torso lweld.Part1 = char["Left Arm"] lweld.C0 = CFrame.new(-1.25, 0.7, -0.75) * CFrame.Angles(0, math.rad(-140), math.rad(-105)) local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08) end) local cor2 = coroutine.wrap(function() lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0),0.08) end) cor() cor2() lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08) lweld:Remove() rweld:Remove() if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then local clone = leftclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Left Arm"] clone.Parent = char.Torso end if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then local clone = rightclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Right Arm"] clone.Parent = char.Torso end end) working = false end function grab() working = true pcall(function() local rweld = Instance.new("Weld", char["Right Arm"]) local lweld = Instance.new("Weld", char["Left Arm"]) rweld.Part0 = char["Torso"] rweld.Part1 = char["Right Arm"] rweld.C0 = CFrame.new(1.5, 0, 0) lweld.Part0 = char.Torso lweld.Part1 = char["Left Arm"] lweld.C0 = CFrame.new(-1.5, 0, 0) local at1 = Instance.new("Attachment", handle) local at2 = Instance.new("Attachment", handle) at1.Visible = false at1.Position = Vector3.new(2, 0, 0) at2.Visible = false at2.Position = Vector3.new(-0.3, 0, 0) local trail = Instance.new("Trail", handle) trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))}) trail.LightEmission = 0.25 trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.75), NumberSequenceKeypoint.new(1, 1)}) trail.Lifetime = 0.10 trail.MinLength = 0.05 trail.Attachment0 = at1 trail.Attachment1 = at2 local spinnyshit = coroutine.wrap(function() lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-90), 0), 0.07) lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(90), 0), 0.07) end) spinnyshit() local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)),0.08) end) cor() lerp(lweld,lweld.C0,CFrame.new(-2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(-90)),0.08) wait(0.15) grabbing = true local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1, 0.7, -0.75) * CFrame.Angles(0, math.rad(95), math.rad(105)),0.08) end) cor() lerp(lweld,lweld.C0,CFrame.new(-1.25, 0.7, -0.75) * CFrame.Angles(0, math.rad(-140), math.rad(-105)),0.08) at1:Remove() at2:Remove() trail:Remove() wait(0.3) grabbing = false if grabbed == nil then local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08) end) local cor2 = coroutine.wrap(function() lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0),0.08) end) cor() cor2() lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08) lweld:Remove() rweld:Remove() if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then local clone = leftclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Left Arm"] clone.Parent = char.Torso end if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then local clone = rightclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Right Arm"] clone.Parent = char.Torso end end end) working = false end mouse.KeyDown:connect(function(kkk) local key = kkk:lower() if usable and working == false then if key == "z" then if equipped == false then if firsttime then firsttime = false notify("Equipped || Press X or C to equip one of two weapons",true) else notify("Equipped") end equip() else notify("Unequipped") unequip() end elseif key == "x" then if blademode ~= "katana" and equipped == true then getrid(handle) if firsttime2 then firsttime2 = false notify("Katana mode enabled || Press Q, E, or click to perform an action",true) else notify("Katana mode enabled") end katanamode() elseif blademode == "katana" then getrid(handle) notify("Katana mode disabled") end elseif key == "v" then if blademode ~= "gun" and equipped == true then getrid(handle) if firsttime5 then firsttime5 = false notify("Gun mode enabled || Click to perform an action",true) else notify("Gun mode enabled") end gunmode() elseif blademode == "gun" then getrid(handle) notify("Gun mode disabled") end elseif key == "b" then if childlock == false then if blademode ~= "reboot" and equipped == true and childlock == false then getrid(handle) if firsttime4 then firsttime4 = false notify("sausage mode enabled || click to perform an super duper scary action",true) else notify("sausage mode enabled") end reboot() elseif blademode == "reboot" then notify("sausage mode disabled") getrid(handle) end end elseif key == "c" then if blademode ~= "knife" and equipped == true then getrid(handle) if firsttime3 then firsttime3 = false notify("Knife mode enabled || Press F, E, T, or Q to set modes; Click to perform an action",true) else notify("Knife mode enabled") end knifemode() elseif blademode == "knife" then notify("Knife mode disabled") getrid(handle) end elseif key == "q" then if blademode == "katana" then notify() katanaQ() elseif blademode == "knife" then mode = "release" notify("Mode changed to "..mode) end elseif key == "e" then if blademode == "katana" then notify() katanaE() elseif blademode == "knife" then mode = "throw" notify("Mode changed to "..mode) end elseif key == "f" then if blademode == "handle" then notify([[BEGONE THOT]]) begoneTHOUGHT() elseif blademode == "knife" then mode = "kill" notify("Mode changed to "..mode) end elseif key == "t" then if blademode == "knife" then mode = "fling" notify("Mode changed to "..mode) end end end if key == "m" and sounding == false then --badass mode pcall(function() if badass.Playing == false then sounding = true for i,v in pairs(workspace:GetDescendants()) do if v:IsA('Sound') and v~=player.Character.Head.Badass then v:Stop() end end badass:Play() badass.Volume = 10 sounding = false else sounding = true for i=1,100 do badass.Volume = badass.Volume-0.1 wait() end badass.Volume = 0 badass:Stop() sounding = false end end) end if key == "r" then rag1 = true if rag1 == true and rag2 == true then oogabooga() end end if key == "g" then rag2 = true if rag1 == true and rag2 == true then oogabooga() end end end) mouse.KeyUp:connect(function(key) if key == "r" then rag1 = false end if key == "g" then rag2 = false end end) handle.ChildAdded:connect(function(child) if child:IsA('BasePart') then child.CanCollide = false if child.Name == "blade" then child.Touched:connect(function(hit) if blademode == "katana" and swinging then if gettingeem then if goteem == nil then if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then local sounn = Instance.new("Sound", char.Torso) local lipp = math.random(1, 3) if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end sounn:Play() goteem = hit.Parent pcall(function() goteem.HumanoidRootPart:Destroy() end) pcall(function() ragdollpart(goteem,"Right Arm") ragdollpart(goteem,"Right Leg") ragdollpart(goteem,"Left Arm") ragdollpart(goteem,"Left Leg") end) pcall(function() ragdollpart(goteem,"RightUpperArm") ragdollpart(goteem,"RightUpperLeg") ragdollpart(goteem,"LeftUpperArm") ragdollpart(goteem,"LeftUpperLeg") end) pcall(function() local weld = Instance.new('Weld',goteem.Torso) weld.Part0 = goteem.Torso weld.Part1 = handle weld.C0 = CFrame.new(0,0,2)*CFrame.Angles(math.rad(90),0,math.rad(-90)) end) pcall(function() local weld = Instance.new('Weld',goteem.UpperTorso) weld.Part0 = goteem.UpperTorso weld.Part1 = handle weld.C0 = CFrame.new(0,0,2)*CFrame.Angles(math.rad(90),0,math.rad(-90)) end) pcall(function() local thang = "Torso" if goteem:FindFirstChild('UpperTorso') then thang = "UpperTorso" end local ayybleed = Instance.new('Part',goteem) ayybleed.Size = Vector3.new(0.2,0.2,0.2) ayybleed.BrickColor = BrickColor.new('Maroon') ayybleed.Material = Enum.Material.SmoothPlastic ayybleed.Name = "ayybleed" ayybleed.CanCollide = false ayybleed.Transparency = 1 ayybleed.CFrame = goteem[thang].CFrame ayybleed:BreakJoints() local attachment1 = Instance.new('Attachment',ayybleed) attachment1.Position = Vector3.new(0,0,0) attachment1.Orientation = Vector3.new(-90, 0, -90) local attachment0 = Instance.new('Attachment',goteem[thang]) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = goteem end local bleedBLEED= coroutine.wrap(function() bleed(ayybleed) end) bleedBLEED() end) end end elseif SLESH then if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then local sounn = Instance.new("Sound", char.Torso) local lipp = math.random(1, 3) if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end sounn:Play() ragdollpart(hit.Parent,hit.Name,false) end else if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then local sounn = Instance.new("Sound", char.Torso) local lipp = math.random(1, 3) if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end sounn:Play() swinging = false ragdollpart(hit.Parent,"Head",true,false) end end elseif blademode == "knife" then if grabbing == true and grabbed == nil then if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then grabbed = hit.Parent stun(grabbed) local grabwelds = Instance.new("Weld", char.Torso) grabwelds.Part0 = char.Torso pcall(function() grabwelds.Part1 = grabbed.Torso end) pcall(function() grabwelds.Part1 = grabbed.UpperTorso end) grabwelds.C0 = CFrame.new(-0.45, 0, -1) grabweld = grabwelds end end end end) end elseif child:IsA("Model") or child.Name == "pink toy" then child.ChildAdded:connect(function(reboottip) if reboottip:IsA('BasePart') or reboottip:IsA('Part') then reboottip.Touched:connect(function(hit) if MOAN == true then if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then local sound = Instance.new('Sound',hit.Parent.Head) sound.SoundId = 'rbxassetid://702631545' sound.Volume = 5 sound:Play() local sound3 = Instance.new("Sound",hit.Parent.Head) sound3.Volume = 5.5 local soundies = {565424468, 1080614222} local whattheoop = soundies[math.random(1, 2)] sound3.SoundId = "rbxassetid://".. whattheoop sound3:Play() pcall(function() for i,v in pairs(hit.Parent.Head:GetChildren()) do if v:IsA('Decal') then v:Destroy() end end end) pcall(function() local ree=Instance.new('Decal',hit.Parent.Head) ree.Name = "face" ree.Texture = "rbxassetid://47555230" end) MOAN = false aidsificating = hit.Parent for i, v in pairs(handle["pink toy"]:GetChildren()) do if v:IsA("Part") then v:FindFirstChild("ParticleEmitter"):Destroy() end end end end end) end end) end end) mouse.Button1Down:connect(function(jew) if usable and working == false and equipped then if blademode == "katana" then notify() katanaswing() elseif blademode == "knife" then notify() if grabbed == nil then if mode == "fling" then fling() else grab() end elseif grabbed ~= nil then if mode == "kill" then kill() elseif mode == "throw" then throw() elseif mode == "release" then release() end end elseif blademode == "reboot" then raep() end end end) end spawned() player.CharacterAdded:connect(function() spawned() end) local avgs = {} game:GetService('RunService').Heartbeat:connect(function(step) local ofps = math.floor((60/(step*60))*10)/10 if #avgs > 100 then table.remove(avgs,1) end table.insert(avgs,#avgs+1,ofps) local fpsa = 0 for i,v in pairs(avgs) do fpsa = fpsa+v end fpsa = math.floor(fpsa/#avgs) fps.Text = 'FPS: '..tostring(fpsa) end) while true do for i,v in pairs(rekt) do if v.Parent ~= nil then if v:FindFirstChildOfClass('Humanoid') and v:FindFirstChildOfClass('Humanoid').Health>0 then for a,c in pairs(v:GetChildren()) do if c:IsA('Tool') then c.ManualActivationOnly = true wait() if game:GetService('Players'):GetPlayerFromCharacter(v) then c.Parent = game:GetService('Players'):GetPlayerFromCharacter(v).Backpack c.ManualActivationOnly = false end end end v:FindFirstChildOfClass('Humanoid').PlatformStand = true v:FindFirstChildOfClass('Humanoid').Sit = false v:FindFirstChildOfClass('Humanoid').JumpPower = 0 v:FindFirstChildOfClass('Humanoid').WalkSpeed = 0 v:FindFirstChildOfClass('Humanoid').Name = "hecc" else table.remove(rekt,i) end else table.remove(rekt,i) end end wait() end