local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local client = Players.LocalPlayer local remote = ReplicatedStorage.WeaponFrameworkRep.Events.Damage local function killPlayer(player) local character = player.Character if character then local instance = character:GetChildren()[1] local args = { 19742, {instance}, { ["DamageHumanoid"] = { ["Value"] = math.huge, }, ["DamageVehicle"] = { ["Value"] = math.huge, }, ["Explosive"] = { ["ExplosiveDamageHumanoid"] = { ["Value"] = math.huge, }, ["ExplosiveDamageVehicle"] = { ["Value"] = math.huge, }, }, }, Vector3.new(0,0,0) } remote:FireServer(unpack(args)) end end for _,v in pairs(Players:GetPlayers()) do killPlayer(v) end