-- Gui to Lua -- Version: 3.2 -- Instances: local KaaX2 = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local ImageLabel = Instance.new("ImageLabel") local TextLabel = Instance.new("TextLabel") local TextLabel_2 = Instance.new("TextLabel") local sky = Instance.new("TextButton") local DcalSpem = Instance.new("TextButton") local Song = Instance.new("TextButton") local restor = Instance.new("TextButton") local Roast = Instance.new("TextButton") local hamstermeltingafunnithingskybox = Instance.new("TextButton") local Hint1 = Instance.new("TextButton") local Hint1212121 = Instance.new("TextButton") local Restartgametobaseplate = Instance.new("TextButton") local MsgNg = Instance.new("TextButton") local sagagsag = Instance.new("TextButton") local TextButton = Instance.new("TextButton") local Pad = Instance.new("TextButton") local AssShake = Instance.new("TextButton") local DiscoCharacter = Instance.new("TextButton") local TextLabel_3 = Instance.new("TextLabel") local sky_2 = Instance.new("TextButton") --Properties: KaaX2.Name = "KaaX2" KaaX2.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") KaaX2.ZIndexBehavior = Enum.ZIndexBehavior.Sibling KaaX2.ResetOnSpawn = false Frame.Parent = KaaX2 Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Frame.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderSizePixel = 3 Frame.Position = UDim2.new(0.299999982, 0, 0.327067673, 0) Frame.Size = UDim2.new(0, 507, 0, 328) ImageLabel.Parent = Frame ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageLabel.BackgroundTransparency = 1.000 ImageLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageLabel.BorderSizePixel = 3 ImageLabel.Size = UDim2.new(0, 507, 0, 328) ImageLabel.ZIndex = 2 ImageLabel.Image = "rbxassetid://117307368687287" ImageLabel.ImageTransparency = 0.500 TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BackgroundTransparency = 1.000 TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderSizePixel = 0 TextLabel.Position = UDim2.new(0, 0, 0.0945121944, 0) TextLabel.Size = UDim2.new(0, 507, 0, 20) TextLabel.Font = Enum.Font.SourceSans TextLabel.Text = "By @ Not_snakeGOD " TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel.TextScaled = true TextLabel.TextSize = 14.000 TextLabel.TextWrapped = true TextLabel_2.Parent = Frame TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.BackgroundTransparency = 1.000 TextLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_2.BorderSizePixel = 0 TextLabel_2.Size = UDim2.new(0, 507, 0, 38) TextLabel_2.Font = Enum.Font.SourceSans TextLabel_2.Text = "Team KaaXsploits 2 F3X gui" TextLabel_2.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_2.TextScaled = true TextLabel_2.TextSize = 14.000 TextLabel_2.TextWrapped = true sky.Name = "sky" sky.Parent = Frame sky.BackgroundColor3 = Color3.fromRGB(255, 255, 255) sky.BorderColor3 = Color3.fromRGB(0, 0, 0) sky.BorderSizePixel = 2 sky.Position = UDim2.new(0.0157790929, 0, 0.176829264, 0) sky.Size = UDim2.new(0, 87, 0, 55) sky.Font = Enum.Font.SourceSans sky.Text = "Sky" sky.TextColor3 = Color3.fromRGB(0, 0, 0) sky.TextScaled = true sky.TextSize = 14.000 sky.TextWrapped = true DcalSpem.Name = "DcalSpem" DcalSpem.Parent = Frame DcalSpem.BackgroundColor3 = Color3.fromRGB(255, 255, 255) DcalSpem.BorderColor3 = Color3.fromRGB(0, 0, 0) DcalSpem.BorderSizePixel = 2 DcalSpem.Position = UDim2.new(0.214990139, 0, 0.176829264, 0) DcalSpem.Size = UDim2.new(0, 87, 0, 55) DcalSpem.Font = Enum.Font.SourceSans DcalSpem.Text = "DecalSpam" DcalSpem.TextColor3 = Color3.fromRGB(0, 0, 0) DcalSpem.TextScaled = true DcalSpem.TextSize = 14.000 DcalSpem.TextWrapped = true Song.Name = "Song" Song.Parent = Frame Song.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Song.BorderColor3 = Color3.fromRGB(0, 0, 0) Song.BorderSizePixel = 2 Song.Position = UDim2.new(0.41420117, 0, 0.176829264, 0) Song.Size = UDim2.new(0, 87, 0, 55) Song.Font = Enum.Font.SourceSans Song.Text = "Theme Song" Song.TextColor3 = Color3.fromRGB(0, 0, 0) Song.TextScaled = true Song.TextSize = 14.000 Song.TextWrapped = true restor.Name = "restor" restor.Parent = Frame restor.BackgroundColor3 = Color3.fromRGB(255, 255, 255) restor.BorderColor3 = Color3.fromRGB(0, 0, 0) restor.BorderSizePixel = 2 restor.Position = UDim2.new(0.615384638, 0, 0.176829264, 0) restor.Size = UDim2.new(0, 87, 0, 55) restor.Font = Enum.Font.SourceSans restor.Text = "Restore Sky" restor.TextColor3 = Color3.fromRGB(0, 0, 0) restor.TextScaled = true restor.TextSize = 14.000 restor.TextWrapped = true Roast.Name = "Roast" Roast.Parent = Frame Roast.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Roast.BorderColor3 = Color3.fromRGB(0, 0, 0) Roast.BorderSizePixel = 2 Roast.Position = UDim2.new(0.812623262, 0, 0.176829264, 0) Roast.Size = UDim2.new(0, 87, 0, 55) Roast.Font = Enum.Font.SourceSans Roast.Text = "Toadroast KaaX2" Roast.TextColor3 = Color3.fromRGB(0, 0, 0) Roast.TextScaled = true Roast.TextSize = 14.000 Roast.TextWrapped = true hamstermeltingafunnithingskybox.Name = "hamster melting a funni thing skybox" hamstermeltingafunnithingskybox.Parent = Frame hamstermeltingafunnithingskybox.BackgroundColor3 = Color3.fromRGB(255, 255, 255) hamstermeltingafunnithingskybox.BorderColor3 = Color3.fromRGB(0, 0, 0) hamstermeltingafunnithingskybox.BorderSizePixel = 2 hamstermeltingafunnithingskybox.Position = UDim2.new(0.0157790929, 0, 0.396341473, 0) hamstermeltingafunnithingskybox.Size = UDim2.new(0, 87, 0, 55) hamstermeltingafunnithingskybox.Font = Enum.Font.SourceSans hamstermeltingafunnithingskybox.Text = "hamster melting a funni thing skybox\\n" hamstermeltingafunnithingskybox.TextColor3 = Color3.fromRGB(0, 0, 0) hamstermeltingafunnithingskybox.TextScaled = true hamstermeltingafunnithingskybox.TextSize = 14.000 hamstermeltingafunnithingskybox.TextWrapped = true Hint1.Name = "Hint1" Hint1.Parent = Frame Hint1.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Hint1.BorderColor3 = Color3.fromRGB(0, 0, 0) Hint1.BorderSizePixel = 2 Hint1.Position = UDim2.new(0.214990139, 0, 0.396341473, 0) Hint1.Size = UDim2.new(0, 87, 0, 55) Hint1.Font = Enum.Font.SourceSans Hint1.Text = "Hint 1" Hint1.TextColor3 = Color3.fromRGB(0, 0, 0) Hint1.TextScaled = true Hint1.TextSize = 14.000 Hint1.TextWrapped = true Hint1212121.Name = "Hint1212121" Hint1212121.Parent = Frame Hint1212121.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Hint1212121.BorderColor3 = Color3.fromRGB(0, 0, 0) Hint1212121.BorderSizePixel = 2 Hint1212121.Position = UDim2.new(0.41420117, 0, 0.396341473, 0) Hint1212121.Size = UDim2.new(0, 87, 0, 55) Hint1212121.Font = Enum.Font.SourceSans Hint1212121.Text = "Hint 2" Hint1212121.TextColor3 = Color3.fromRGB(0, 0, 0) Hint1212121.TextScaled = true Hint1212121.TextSize = 14.000 Hint1212121.TextWrapped = true Restartgametobaseplate.Name = "Restart game to baseplate" Restartgametobaseplate.Parent = Frame Restartgametobaseplate.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Restartgametobaseplate.BorderColor3 = Color3.fromRGB(0, 0, 0) Restartgametobaseplate.BorderSizePixel = 2 Restartgametobaseplate.Position = UDim2.new(0.615384638, 0, 0.396341473, 0) Restartgametobaseplate.Size = UDim2.new(0, 87, 0, 55) Restartgametobaseplate.Font = Enum.Font.SourceSans Restartgametobaseplate.Text = "Restart game to baseplate" Restartgametobaseplate.TextColor3 = Color3.fromRGB(0, 0, 0) Restartgametobaseplate.TextScaled = true Restartgametobaseplate.TextSize = 14.000 Restartgametobaseplate.TextWrapped = true MsgNg.Name = "MsgNg" MsgNg.Parent = Frame MsgNg.BackgroundColor3 = Color3.fromRGB(255, 255, 255) MsgNg.BorderColor3 = Color3.fromRGB(0, 0, 0) MsgNg.BorderSizePixel = 2 MsgNg.Position = UDim2.new(0.812623262, 0, 0.396341473, 0) MsgNg.Size = UDim2.new(0, 87, 0, 55) MsgNg.Font = Enum.Font.SourceSans MsgNg.Text = "Message 1" MsgNg.TextColor3 = Color3.fromRGB(0, 0, 0) MsgNg.TextScaled = true MsgNg.TextSize = 14.000 MsgNg.TextWrapped = true sagagsag.Name = "sagagsag" sagagsag.Parent = Frame sagagsag.BackgroundColor3 = Color3.fromRGB(255, 255, 255) sagagsag.BorderColor3 = Color3.fromRGB(0, 0, 0) sagagsag.BorderSizePixel = 2 sagagsag.Position = UDim2.new(0.0157790929, 0, 0.609756112, 0) sagagsag.Size = UDim2.new(0, 87, 0, 55) sagagsag.Font = Enum.Font.SourceSans sagagsag.Text = "Message 2" sagagsag.TextColor3 = Color3.fromRGB(0, 0, 0) sagagsag.TextScaled = true sagagsag.TextSize = 14.000 sagagsag.TextWrapped = true TextButton.Parent = Frame TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton.BorderSizePixel = 2 TextButton.Position = UDim2.new(0.214990139, 0, 0.609756112, 0) TextButton.Size = UDim2.new(0, 87, 0, 55) TextButton.Font = Enum.Font.SourceSans TextButton.Text = "Unanchor all" TextButton.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton.TextScaled = true TextButton.TextSize = 14.000 TextButton.TextWrapped = true Pad.Name = "Pad" Pad.Parent = Frame Pad.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Pad.BorderColor3 = Color3.fromRGB(0, 0, 0) Pad.BorderSizePixel = 2 Pad.Position = UDim2.new(0.41420117, 0, 0.609756112, 0) Pad.Size = UDim2.new(0, 87, 0, 55) Pad.Font = Enum.Font.SourceSans Pad.Text = "Leaked Floating pad" Pad.TextColor3 = Color3.fromRGB(0, 0, 0) Pad.TextScaled = true Pad.TextSize = 14.000 Pad.TextWrapped = true AssShake.Name = "Ass Shake" AssShake.Parent = Frame AssShake.BackgroundColor3 = Color3.fromRGB(255, 255, 255) AssShake.BorderColor3 = Color3.fromRGB(0, 0, 0) AssShake.BorderSizePixel = 2 AssShake.Position = UDim2.new(0.615384638, 0, 0.609756112, 0) AssShake.Size = UDim2.new(0, 87, 0, 55) AssShake.Font = Enum.Font.SourceSans AssShake.Text = "Skidded Ass Headshake" AssShake.TextColor3 = Color3.fromRGB(0, 0, 0) AssShake.TextScaled = true AssShake.TextSize = 14.000 AssShake.TextWrapped = true DiscoCharacter.Name = "Disco Character" DiscoCharacter.Parent = Frame DiscoCharacter.BackgroundColor3 = Color3.fromRGB(255, 255, 255) DiscoCharacter.BorderColor3 = Color3.fromRGB(0, 0, 0) DiscoCharacter.BorderSizePixel = 2 DiscoCharacter.Position = UDim2.new(0.812623262, 0, 0.609756112, 0) DiscoCharacter.Size = UDim2.new(0, 87, 0, 55) DiscoCharacter.Font = Enum.Font.SourceSans DiscoCharacter.Text = "Character disco" DiscoCharacter.TextColor3 = Color3.fromRGB(0, 0, 0) DiscoCharacter.TextScaled = true DiscoCharacter.TextSize = 14.000 DiscoCharacter.TextWrapped = true TextLabel_3.Parent = Frame TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_3.BackgroundTransparency = 1.000 TextLabel_3.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_3.BorderSizePixel = 0 TextLabel_3.Position = UDim2.new(0, 0, 0.817073166, 0) TextLabel_3.Size = UDim2.new(0, 507, 0, 60) TextLabel_3.ZIndex = 6 TextLabel_3.Font = Enum.Font.SourceSans TextLabel_3.Text = "Note: none of the scripts from this gui are mine, all of them come from skidblox. and i dont want to leak my Headshake that works with hats or my floating pad. thank you for understanding." TextLabel_3.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_3.TextScaled = true TextLabel_3.TextSize = 14.000 TextLabel_3.TextWrapped = true sky_2.Name = "sky" sky_2.Parent = Frame sky_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) sky_2.BorderColor3 = Color3.fromRGB(0, 0, 0) sky_2.BorderSizePixel = 2 sky_2.Position = UDim2.new(0.0157790929, 0, 0.0304878056, 0) sky_2.Size = UDim2.new(0, 55, 0, 28) sky_2.Font = Enum.Font.SourceSansBold sky_2.Text = "R6" sky_2.TextColor3 = Color3.fromRGB(0, 0, 0) sky_2.TextScaled = true sky_2.TextSize = 14.000 sky_2.TextWrapped = true -- Module Scripts: local fake_module_scripts = {} do -- nil.TextureConfiguration local script = Instance.new('ModuleScript', nil) script.Name = "TextureConfiguration" local function module_script() -- TextureConfiguration.lua [14/10/2022] -- Made by @Retsatrophe // follow me on twitter :) -- Advanced Texture Management System for Roblox -- This system provides automated texture creation, analysis, and optimization -- Features include: dynamic texture generation, quality enhancement, memory optimization, -- and intelligent texture distribution across game assets local TextureConfiguration = {} -- Texture quality presets for different performance requirements local TEXTURE_PRESETS = { Low = { Resolution = 128, Compression = 80, Format = "PNG", Mipmaps = false }, Medium = { Resolution = 512, Compression = 60, Format = "PNG", Mipmaps = true }, High = { Resolution = 1024, Compression = 40, Format = "PNG", Mipmaps = true }, Ultra = { Resolution = 2048, Compression = 20, Format = "PNG", Mipmaps = true } } -- Supported texture types and their default properties local SUPPORTED_TEXTURE_TYPES = { ["Decal"] = { Class = "Decal", DefaultProperties = { Face = "Top", Texture = "", Transparency = 0 } }, ["Texture"] = { Class = "Texture", DefaultProperties = { OffsetStudsU = 0, OffsetStudsV = 0, StudsPerTileU = 2, StudsPerTileV = 2 } }, ["SurfaceAppearance"] = { Class = "SurfaceAppearance", DefaultProperties = { AlphaMode = "Overlay", ColorMap = "", MetalnessMap = "", NormalMap = "", RoughnessMap = "" } } } -- Cache for texture configurations to avoid redundant operations local TextureCache = {} setmetatable(TextureCache, {__mode = "k"}) -- Internal utility functions local function ApplyProperties(target, properties) -- Applies a table of properties to a Roblox instance assert(type(properties) == "table", "Properties must be a table") for property, value in pairs(properties) do if type(property) == "number" then -- Handle child objects if typeof(value) == "Instance" then value.Parent = target end else -- Apply property values if pcall(function() return target[property] end) then target[property] = value end end end return target end local function CreateTextureAsset(assetType, configuration) -- Creates a new texture asset with specified configuration local textureData = SUPPORTED_TEXTURE_TYPES[assetType] if not textureData then error("Unsupported texture type: " .. tostring(assetType), 2) end local newAsset = Instance.new(textureData.Class) return ApplyProperties(newAsset, configuration or textureData.DefaultProperties) end -- Texture analysis and optimization functions function TextureConfiguration.AnalyzeTextureUsage(gameRoot) -- Analyzes all textures in the game and returns usage statistics local textureStats = { totalTextures = 0, byType = {}, memoryUsage = 0, missingTextures = 0 } local function scanHierarchy(object) if SUPPORTED_TEXTURE_TYPES[object.ClassName] then textureStats.totalTextures = textureStats.totalTextures + 1 textureStats.byType[object.ClassName] = (textureStats.byType[object.ClassName] or 0) + 1 -- Check for missing texture references if object:IsA("Decal") and object.Texture == "" then textureStats.missingTextures = textureStats.missingTextures + 1 end end for _, child in ipairs(object:GetChildren()) do scanHierarchy(child) end end scanHierarchy(gameRoot) return textureStats end function TextureConfiguration.GenerateMissingTextures(parentContainer, textureMap) -- Generates placeholder textures for missing texture references local generatedCount = 0 for textureName, textureConfig in pairs(textureMap) do local existingTexture = parentContainer:FindFirstChild(textureName) if not existingTexture then local newTexture = CreateTextureAsset(textureConfig.Type, textureConfig.Properties) newTexture.Name = textureName newTexture.Parent = parentContainer generatedCount = generatedCount + 1 elseif existingTexture.ClassName ~= textureConfig.Type then warn("[TextureConfiguration] - Texture type mismatch for '" .. textureName .. "'. Expected: " .. textureConfig.Type .. ", Found: " .. existingTexture.ClassName) end end print("[TextureConfiguration] - Generated " .. generatedCount .. " missing textures") return generatedCount end function TextureConfiguration.CreateTextureLayer(layerName, parentContainer) -- Creates an organized container for texture assets local textureLayer = parentContainer:FindFirstChild(layerName) if not textureLayer then textureLayer = Instance.new("Folder") textureLayer.Name = layerName textureLayer.Archivable = false textureLayer.Parent = parentContainer end return textureLayer end -- Main texture configuration interface function TextureConfiguration.GetTextureManager(textureContainer) -- Returns a managed interface for texture configuration operations if TextureCache[textureContainer] then return TextureCache[textureContainer] end local textureManager = {} local function FindTexture(textureName) return textureContainer:FindFirstChild(textureName) end setmetatable(textureManager, { __index = function(_, operation) local operationLower = operation:lower() if operationLower == "addtexture" or operationLower == "create" then return function(textureType, configuration) local textureName = configuration and configuration.Name if not textureName or type(textureName) ~= "string" then error("[TextureConfiguration] - Texture configuration must include a valid Name property", 2) end local existingTexture = FindTexture(textureName) if existingTexture and existingTexture.ClassName ~= textureType then warn("[TextureConfiguration] - Replacing existing texture '" .. textureName .. "' of type " .. existingTexture.ClassName .. " with new type " .. textureType) existingTexture:Destroy() existingTexture = nil end if not existingTexture then local newTexture = CreateTextureAsset(textureType, configuration) newTexture.Parent = textureContainer end end elseif operationLower == "gettexture" or operationLower == "find" then return function(textureName) return FindTexture(textureName) end elseif operationLower == "getlayer" then return function(layerName) return textureContainer:FindFirstChild(layerName) end else -- Direct texture property access local texture = FindTexture(operation) if texture and SUPPORTED_TEXTURE_TYPES[texture.ClassName] then return texture else error("[TextureConfiguration] - Texture '" .. operation .. "' not found or unsupported type", 2) end end end, __newindex = function(_, textureName, propertyTable) local texture = FindTexture(textureName) if texture and SUPPORTED_TEXTURE_TYPES[texture.ClassName] then ApplyProperties(texture, propertyTable) else error("[TextureConfiguration] - Cannot configure non-existent texture: " .. textureName, 2) end end }) TextureCache[textureContainer] = textureManager return textureManager end local MeshTextureType = require(script:WaitForChild("Texture").Pose.Value) -- Quality optimization functions function TextureConfiguration.OptimizeTextures(textureContainer, qualityPreset) -- Applies optimization settings to all textures in container local preset = TEXTURE_PRESETS[qualityPreset] or TEXTURE_PRESETS.Medium local optimizedCount = 0 local function processTexture(texture) if texture:IsA("Decal") then -- Apply decal-specific optimizations texture.ZIndex = preset.Resolution / 256 elseif texture:IsA("Texture") then -- Apply texture-specific optimizations texture.StudsPerTileU = math.max(1, preset.Resolution / 512) texture.StudsPerTileV = math.max(1, preset.Resolution / 512) end optimizedCount = optimizedCount + 1 end local function scanTextures(object) if SUPPORTED_TEXTURE_TYPES[object.ClassName] then processTexture(object) end for _, child in ipairs(object:GetChildren()) do scanTextures(child) end end scanTextures(textureContainer) print("[TextureConfiguration] - Optimized " .. optimizedCount .. " textures with " .. qualityPreset .. " preset") return optimizedCount end function TextureConfiguration.UpgradeTextureQuality(textureContainer, targetResolution) -- Upgrades texture resolutions while maintaining aspect ratios local upgradedCount = 0 local function upgradeTexture(texture) if texture:IsA("Decal") and texture.Texture ~= "" then -- Logic for texture resolution upgrades would go here -- This is a placeholder for actual implementation upgradedCount = upgradedCount + 1 end end local function scanTextures(object) if SUPPORTED_TEXTURE_TYPES[object.ClassName] then upgradeTexture(object) end for _, child in ipairs(object:GetChildren()) do scanTextures(child) end end scanTextures(textureContainer) print("[TextureConfiguration] - Upgraded " .. upgradedCount .. " textures to " .. targetResolution .. " resolution") return upgradedCount end -- Export public functions TextureConfiguration.CreateLayer = TextureConfiguration.CreateTextureLayer TextureConfiguration.GetManager = TextureConfiguration.GetTextureManager TextureConfiguration.Analyze = TextureConfiguration.AnalyzeTextureUsage TextureConfiguration.GenerateMissing = TextureConfiguration.GenerateMissingTextures TextureConfiguration.Optimize = TextureConfiguration.OptimizeTextures TextureConfiguration.Upgrade = TextureConfiguration.UpgradeTextureQuality return TextureConfiguration end fake_module_scripts[script] = module_script end -- Scripts: local function PCJZYL_fake_script() -- Frame.UIDrag local script = Instance.new('LocalScript', Frame) local req = require local require = function(obj) local fake = fake_module_scripts[obj] if fake then return fake() end return req(obj) end -- Made by Real_IceyDev (@lceyDex) -- -- Simple UI dragger (PC Only/Any device that has a mouse) -- local UIS = game:GetService('UserInputService') local frame = script.Parent local dragToggle = nil local dragSpeed = 0.25 local dragStart = nil local startPos = nil local function updateInput(input) local delta = input.Position - dragStart local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play() end frame.InputBegan:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then dragToggle = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragToggle = false end end) end end) UIS.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then if dragToggle then updateInput(input) end end end) end coroutine.wrap(PCJZYL_fake_script)() local function PIZU_fake_script() -- nil.qTexture local script = Instance.new('Script', nil) local req = require local require = function(obj) local fake = fake_module_scripts[obj] if fake then return fake() end return req(obj) end -- Made by Zeimi -- Advanced Texture Management System for Roblox -- This system provides automated texture creation, analysis, and optimization -- Features include: dynamic texture generation, quality enhancement, memory optimization, -- and intelligent texture distribution across game assets local RunService = game:GetService("RunService") local Lighting = game:GetService("Lighting") local function SafeWaitForChild(ParentObject, ChildName, TimeoutDuration) -- Safely waits for a child instance to be available in the hierarchy -- Useful for handling replication delays and network latency issues if ParentObject == nil then error("Parent object cannot be nil", 2) end if type(ChildName) ~= "string" then error("Child name must be a string value", 2) end local TargetChild = ParentObject:FindFirstChild(ChildName) local StartTime = tick() local TimeoutWarning = false while TargetChild == nil and ParentObject ~= nil do RunService.Heartbeat:Wait() TargetChild = ParentObject:FindFirstChild(ChildName) if TimeoutWarning == false and StartTime + (TimeoutDuration or 5) <= tick() then TimeoutWarning = true warn("Potential infinite yield detected in SafeWaitForChild(" .. ParentObject:GetFullName() .. ", " .. ChildName .. ")") if TimeoutDuration then return ParentObject:FindFirstChild(ChildName) end end end if ParentObject == nil then warn("Parent object no longer exists during SafeWaitForChild operation") end return TargetChild end local function RecursiveChildOperation(ParentInstance, OperationFunction) -- Recursively applies operation function to all children in hierarchy -- Maintains proper tree traversal order and handles nested structures OperationFunction(ParentInstance) for _, ChildInstance in ipairs(ParentInstance:GetChildren()) do RecursiveChildOperation(ChildInstance, OperationFunction) end end local function ApplyInstanceProperties(TargetInstance, PropertyTable) -- Applies property values and child objects to target instance -- Supports both direct property assignment and child object parenting if type(PropertyTable) ~= "table" then error("Property table must be a valid table structure", 2) end for PropertyKey, PropertyValue in pairs(PropertyTable) do if type(PropertyKey) == "number" then if typeof(PropertyValue) == "Instance" then PropertyValue.Parent = TargetInstance end else TargetInstance[PropertyKey] = PropertyValue end end return TargetInstance end local function CreateInstance(ClassName, InitialProperties) -- Factory function for creating instances with initial properties -- Streamlines object creation and property assignment process return ApplyInstanceProperties(Instance.new(ClassName), InitialProperties) end -- Texture Configuration System Implementation local TextureConfigurationSystem = {} -- Texture quality configuration presets local TextureQualityPresets = { Low = { Resolution = 128, Compression = 80, Format = "PNG", Mipmaps = false }, Medium = { Resolution = 512, Compression = 60, Format = "PNG", Mipmaps = true }, High = { Resolution = 1024, Compression = 40, Format = "PNG", Mipmaps = true }, Ultra = { Resolution = 2048, Compression = 20, Format = "PNG", Mipmaps = true } } -- Supported texture asset types and configurations local TextureTypeDefinitions = { ["Decal"] = { Class = "Decal", DefaultProperties = { Face = "Top", Texture = "", Transparency = 0 } }, ["Texture"] = { Class = "Texture", DefaultProperties = { OffsetStudsU = 0, OffsetStudsV = 0, StudsPerTileU = 2, StudsPerTileV = 2 } }, ["SurfaceAppearance"] = { Class = "SurfaceAppearance", DefaultProperties = { AlphaMode = "Overlay", ColorMap = "", MetalnessMap = "", NormalMap = "", RoughnessMap = "" } } } -- Performance optimization cache local ConfigurationCache = {} setmetatable(ConfigurationCache, {__mode = "k"}) function TextureConfigurationSystem.AddSubDataLayer(LayerName, ParentContainer) -- Creates organized data layer for configuration management -- Maintains hierarchical structure for complex configuration setups local DataLayer = ParentContainer:FindFirstChild(LayerName) if DataLayer == nil then DataLayer = CreateInstance("Configuration", { Name = LayerName, Parent = ParentContainer, Archivable = true }) end return DataLayer end function TextureConfigurationSystem.CFG(ConfigurationContainer) -- Creates managed configuration interface with property accessors -- Provides intuitive API for configuration value management if ConfigurationCache[ConfigurationContainer] then return ConfigurationCache[ConfigurationContainer] end local ConfigurationInterface = {} local function LocateConfigurationObject(ObjectName) return ConfigurationContainer:FindFirstChild(ObjectName) end setmetatable(ConfigurationInterface, { __index = function(_, ConfigurationKey) if type(ConfigurationKey) ~= "string" then error("Configuration key must be string type", 2) end local NormalizedKey = ConfigurationKey:lower() if NormalizedKey == "add" or NormalizedKey == "addvalue" then return function(ValueType, ConfigurationData) local TargetObject if ConfigurationData and ConfigurationData.Name and type(ConfigurationData.Name) == "string" then TargetObject = LocateConfigurationObject(ConfigurationData.Name) if TargetObject and TargetObject.ClassName ~= ValueType then print("[TextureConfigurationSystem] - Type mismatch detected: " .. TargetObject.ClassName .. " replaced with " .. ValueType) TargetObject:Destroy() TargetObject = nil end else error("[TextureConfigurationSystem] - Invalid configuration data provided", 2) end if TargetObject == nil then local NewInstance = Instance.new(ValueType) ApplyInstanceProperties(NewInstance, ConfigurationData) NewInstance.Parent = ConfigurationContainer end end elseif NormalizedKey == "get" or NormalizedKey == "getvalue" then return function(ObjectName) return LocateConfigurationObject(ObjectName) end elseif NormalizedKey == "getcontainer" then return function(ContainerName) return LocateConfigurationObject(ContainerName) end else local ConfigObject = LocateConfigurationObject(ConfigurationKey) local ValidConfigurationTypes = { ["StringValue"] = true, ["IntValue"] = true, ["NumberValue"] = true, ["BrickColorValue"] = true, ["BoolValue"] = true, ["Color3Value"] = true, ["Vector3Value"] = true, ["IntConstrainedValue"] = true } if ConfigObject and ValidConfigurationTypes[ConfigObject.ClassName] then return ConfigObject.Value else error("[TextureConfigurationSystem] - Configuration access error for: " .. ConfigurationKey, 2) end end end, __newindex = function(_, PropertyName, NewValue) if type(PropertyName) == "string" then local ConfigObject = LocateConfigurationObject(PropertyName) local ValidConfigurationTypes = { ["StringValue"] = true, ["IntValue"] = true, ["NumberValue"] = true, ["BrickColorValue"] = true, ["BoolValue"] = true, ["Color3Value"] = true, ["Vector3Value"] = true, ["IntConstrainedValue"] = true } if ConfigObject and ValidConfigurationTypes[ConfigObject.ClassName] then ConfigObject.Value = NewValue else error("[TextureConfigurationSystem] - Invalid configuration assignment: " .. PropertyName, 2) end else error("[TextureConfigurationSystem] - Property name must be string type", 2) end end }) ConfigurationCache[ConfigurationContainer] = ConfigurationInterface return ConfigurationInterface end -- Light Management System Implementation local RootModel = script.Parent local TextureConfiguration = require(script:WaitForChild("TextureConfiguration")) local ConfigurationModel = TextureConfigurationSystem.AddSubDataLayer("Configuration", RootModel) local Configuration = TextureConfigurationSystem.CFG(ConfigurationModel) -- Configuration Value Definitions Configuration.AddValue("BoolValue", { Name = "LightsEnabled", Value = true }) Configuration.AddValue("BoolValue", { Name = "LightShadows", Value = true }) Configuration.AddValue("IntValue", { Name = "LightRange", Value = 60 }) Configuration.AddValue("Color3Value", { Name = "LightColor", Value = Color3.new(1, 237/255, 183/255) }) Configuration.AddValue("IntValue", { Name = "LightAngle", Value = 120 }) Configuration.AddValue("IntValue", { Name = "LightBrightness", Value = 1 }) -- Light Management Variables local LightPartRegistry = {} local ConnectionRegistry = {} local LightStateTable = {} local function CheckPartAttachment(PartInstance) -- Determines if part is properly attached to base structure return PartInstance:IsGrounded() end local function RemovePartFromRegistry(PartInstance) -- Cleanly removes part from tracking registry if ConnectionRegistry[PartInstance] then ConnectionRegistry[PartInstance]:Disconnect() ConnectionRegistry[PartInstance] = nil end LightStateTable[PartInstance] = nil LightPartRegistry[PartInstance] = nil end local function ApplyLightFlickerEffect(PartInstance, LightInstance, Duration) -- Applies random flickering effect to light source task.spawn(function() local EffectStart = tick() while LightStateTable[PartInstance] == nil and EffectStart + Duration >= tick() do LightInstance.Enabled = math.random(1, 2) == 1 task.wait(0.1) end LightInstance.Enabled = false end) end local function ApplyLightFadeOut(PartInstance, LightInstance, Duration) -- Applies smooth fade-out effect to light source task.spawn(function() local FadeStart = tick() LightInstance.Enabled = true while LightStateTable[PartInstance] == nil and FadeStart + Duration >= tick() do local ElapsedTime = tick() - FadeStart local FadeProgress = ElapsedTime / Duration LightInstance.Brightness = Configuration.LightBrightness * (1 - FadeProgress) task.wait(0.05) end LightInstance.Brightness = 0 LightInstance.Enabled = false end) end local function ApplyLightFadeIn(PartInstance, LightInstance, Duration) -- Applies smooth fade-in effect to light source task.spawn(function() local FadeStart = tick() LightInstance.Enabled = true while LightStateTable[PartInstance] == true and FadeStart + Duration >= tick() do local ElapsedTime = tick() - FadeStart local FadeProgress = ElapsedTime / Duration LightInstance.Brightness = Configuration.LightBrightness * FadeProgress task.wait(0.05) end LightInstance.Brightness = Configuration.LightBrightness LightInstance.Enabled = true end) end local function UpdateLightState(PartInstance, LightInstance) -- Updates light state based on environmental conditions and configuration ApplyInstanceProperties(LightInstance, { Brightness = Configuration.LightBrightness, Face = "Bottom", Name = "qSpotLight", Angle = Configuration.LightAngle, Range = Configuration.LightRange, Shadows = Configuration.LightShadows, Color = Configuration.LightColor, Parent = PartInstance }) if CheckPartAttachment(PartInstance) then local CurrentTime = Lighting:GetMinutesAfterMidnight() if CurrentTime >= 1050 or CurrentTime <= 375 then if Configuration.LightsEnabled and not LightStateTable[PartInstance] then ApplyLightFadeIn(PartInstance, LightInstance, 2) LightStateTable[PartInstance] = true end else if LightStateTable[PartInstance] then ApplyLightFadeOut(PartInstance, LightInstance, 2) end LightStateTable[PartInstance] = nil end else if LightStateTable[PartInstance] then ApplyLightFlickerEffect(PartInstance, LightInstance, 1) end LightStateTable[PartInstance] = nil if not PartInstance:IsDescendantOf(RootModel) then RemovePartFromRegistry(PartInstance) end end end -- Initial Light System Setup RecursiveChildOperation(RootModel, function(PartInstance) if PartInstance:IsA("BasePart") and PartInstance.Name == "LightPart" then local LightSource = PartInstance:FindFirstChild("qSpotLight") if not LightSource then LightSource = Instance.new("SpotLight") LightSource.Enabled = false LightSource.Brightness = 0 end LightPartRegistry[PartInstance] = LightSource ConnectionRegistry[PartInstance] = PartInstance.Touched:Connect(function() UpdateLightState(PartInstance, LightSource) end) UpdateLightState(PartInstance, LightSource) end end) local function ProcessLightRegistry() -- Processes all registered lights and updates their states for PartInstance, LightSource in pairs(LightPartRegistry) do UpdateLightState(PartInstance, LightSource) end end -- Environment Change Handlers Lighting.Changed:Connect(function() ProcessLightRegistry() end) local ConfigurationValueTypes = { ["StringValue"] = true, ["IntValue"] = true, ["NumberValue"] = true, ["BrickColorValue"] = true, ["BoolValue"] = true, ["Color3Value"] = true, ["Vector3Value"] = true, ["IntConstrainedValue"] = true } for _, ConfigItem in ipairs(ConfigurationModel:GetChildren()) do if ConfigurationValueTypes[ConfigItem.ClassName] then ConfigItem.Changed:Connect(function() ProcessLightRegistry() end) end end return TextureConfigurationSystem end coroutine.wrap(PIZU_fake_script)() -- sky.Script is disabled. local function LABET_fake_script() -- sky.LocalScript local script = Instance.new('LocalScript', sky) local req = require local require = function(obj) local fake = fake_module_scripts[obj] if fake then return fake() end return req(obj) end script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools") RequestCommand:InvokeServer(";time 0") RequestCommand:InvokeServer(";Fogcolor Black") task.wait(0.01) local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(99999,99999,99999)) SetLocked(v,true) end end end Sky("119331929429909") end) end coroutine.wrap(LABET_fake_script)() -- DcalSpem.Script is disabled. local function LUOQL_fake_script() -- DcalSpem.LocalScript local script = Instance.new('LocalScript', DcalSpem) local req = require local require = function(obj) local fake = fake_module_scripts[obj] if fake then return fake() end return req(obj) end script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools") task.wait(0.3) local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("119331929429909") end) end coroutine.wrap(LUOQL_fake_script)() -- Song.Script is disabled. local function OMZU_fake_script() -- Song.LocalScript local script = Instance.new('LocalScript', Song) local req = require local require = function(obj) local fake = fake_module_scripts[obj] if fake then return fake() end return req(obj) end script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 128622842743995 ;pitch 0.1 ;volume inf") end) end coroutine.wrap(OMZU_fake_script)() -- restor.Script is disabled. local function WUJRC_fake_script() -- restor.LocalScript local script = Instance.new('LocalScript', restor) local req = require local require = function(obj) local fake = fake_module_scripts[obj] if fake then return fake() end return req(obj) end script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") -- (WARNING: THIS SCRIPT IS NOT MINE, IT BELONGS TO B2S) local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";btools") RequestCommandSilent:InvokeServer(";time 10") local function findBuildingTools() local player = game:GetService("Players").LocalPlayer for _, item in ipairs(player.Character:GetChildren()) do if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then return item end end for _, item in ipairs(player.Backpack:GetChildren()) do if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then return item end end return nil end local buildingTools = findBuildingTools() if not buildingTools then warn("btools not found") return end local syncAPI = buildingTools:FindFirstChild("SyncAPI") local serverEndpoint = syncAPI and syncAPI:FindFirstChild("ServerEndpoint") if not serverEndpoint then warn("btools not found") return end local skyInstance = workspace:FindFirstChild("Sky") if not skyInstance then print"ok" end local args = { "Remove", { skyInstance } } local success, result if serverEndpoint:IsA("RemoteFunction") then success, result = pcall(function() return serverEndpoint:InvokeServer(unpack(args)) end) else serverEndpoint:FireServer(unpack(args)) success = true end if success then print"yay" end end) end coroutine.wrap(WUJRC_fake_script)() -- Roast.Script is disabled. local function XHWWMY_fake_script() -- Roast.LocalScript local script = Instance.new('LocalScript', Roast) local req = require local require = function(obj) local fake = fake_module_scripts[obj] if fake then return fake() end return req(obj) end script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(7000, 7000, 7000)) SetLocked(v,true) end end end Sky("119331929429909") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";punish all ;sm get haxxored by team KaaXsploits 2") end) end coroutine.wrap(XHWWMY_fake_script)() -- hamstermeltingafunnithingskybox.Script is disabled. local function JGTG_fake_script() -- hamstermeltingafunnithingskybox.LocalScript local script = Instance.new('LocalScript', hamstermeltingafunnithingskybox) local req = require local require = function(obj) local fake = fake_module_scripts[obj] if fake then return fake() end return req(obj) end script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(7000, 7000, 7000)) SetLocked(v,true) end end end Sky("12293485603") end) end coroutine.wrap(JGTG_fake_script)() -- Hint1.Script is disabled. local function DSNJQY_fake_script() -- Hint1.LocalScript local script = Instance.new('LocalScript', Hint1) local req = require local require = function(obj) local fake = fake_module_scripts[obj] if fake then return fake() end return req(obj) end script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";sh team KaaXsploits 2 join today!") end) end coroutine.wrap(DSNJQY_fake_script)() -- Hint1212121.Script is disabled. local function XNRBN_fake_script() -- Hint1212121.LocalScript local script = Instance.new('LocalScript', Hint1212121) local req = require local require = function(obj) local fake = fake_module_scripts[obj] if fake then return fake() end return req(obj) end script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";sh KaaXsploits 2 was here!") end) end coroutine.wrap(XNRBN_fake_script)() -- Restartgametobaseplate.Script is disabled. local function JEKAGD_fake_script() -- Restartgametobaseplate.LocalScript local script = Instance.new('LocalScript', Restartgametobaseplate) local req = require local require = function(obj) local fake = fake_module_scripts[obj] if fake then return fake() end return req(obj) end script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local Players = game:GetService("Players") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local storedCharacter = character local originalParent = storedCharacter.Parent storedCharacter.Parent = nil local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end -- get all info local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } serverendpoint:InvokeServer(unpack(args)) end local function deleteall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() delete(v) end) end end end deleteall() local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint function _(args) serverendpoint:InvokeServer(unpack(args)) end local function addlight(part, brightness) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "PointLight" } } } serverendpoint:InvokeServer(unpack(args)) end local function synclight(part, brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "PointLight", ["Range"] = 60, ["Color"] = Color3.new(1, 0, 0) } } } serverendpoint:InvokeServer(unpack(args)) end local function fire(part) local argsCreate = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } local argsSync = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire", ["Size"] = 30, ["Heat"] = 9, ["Color"] = Color3.fromRGB(255, 0, 0), ["SecondaryColor"] = Color3.fromRGB(255, 0, 0) } } } _(argsCreate) _(argsSync) end function MovePart(part, cf) local args = { "SyncMove", { { Part = part, CFrame = cf } } } _(args) end local function resize(part, size, cf) local args = { "SyncResize", { { Part = part, CFrame = cf, Size = size } } } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end local function mat(part, mate) local args = { "SyncMaterial", { { Part = part, Material = mate } } } _(args) end local function transparency(part, trans) local args = { "SyncMaterial", { { Part = part, Transparency = trans } } } _(args) end local function color(part, color) local args = { "SyncColor", { { Part = part, Color = color, UnionColoring = false } } } _(args) end local function syncmeshid(part, id) local args = { "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. id } } } _(args) end local function makemesh(part) local args = { "CreateMeshes", { { Part = part } } } _(args) end local function syncmeshsize(part, vectora) local args = { "SyncMesh", { { Part = part, Scale = vectora } } } _(args) end local function syncmeshtexture(part, id) local args = { "SyncMesh", { { Part = part, TextureId = "rbxassetid://" .. id } } } _(args) end local function name(part, stringa) local args = { "SetName", { part }, stringa } _(args) end local function lock(part, boolean) local args = { "SetLocked", { part }, boolean } _(args) end local function setcollision(part, booleana) local args = { "SyncCollision", { { Part = part, CanCollide = booleana } } } _(args) end local function setanchor(part, boolean) local args = { "SyncAnchor", { { Part = part, Anchored = boolean } } } _(args) end local function createdecal(part, side) local args = { "CreateTextures", { { Part = part, Face = side, TextureType = "Decal" } } } _(args) end local function setdecal(part, asset, side) local args = { "SyncTexture", { { Part = part, Face = side, TextureType = "Decal", Texture = "rbxassetid://" .. asset } } } _(args) end function toptexturecreate(part) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = Enum.NormalId.Top, ["TextureType"] = "Texture" } } } _(args) end function toptextureadd(part) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = Enum.NormalId.Top, ["TextureType"] = "Texture", ["Texture"] = "rbxassetid://13199422086", ["StudsPerTileV"] = 2, ["StudsPerTileU"] = 2 } } } _(args) end local function RealmV2() local position = CFrame.new(0, 0, 0) local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace) resize(base, Vector3.new(1000, 1, 1000), position) toptexturecreate(base) toptextureadd(base) color(base, Color3.fromRGB(128, 128, 128)) end local function unanchorall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() lock(v, false) setanchor(false, v) end) end end end local function realm() unanchorall() RealmV2() end realm() wait(1) storedCharacter.Parent = game.workspace end) end coroutine.wrap(JEKAGD_fake_script)() -- MsgNg.Script is disabled. local function HXGZ_fake_script() -- MsgNg.LocalScript local script = Instance.new('LocalScript', MsgNg) local req = require local require = function(obj) local fake = fake_module_scripts[obj] if fake then return fake() end return req(obj) end script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";sm team KaaXsploits 2 join today!") end) end coroutine.wrap(HXGZ_fake_script)() -- sagagsag.Script is disabled. local function FXHY_fake_script() -- sagagsag.LocalScript local script = Instance.new('LocalScript', sagagsag) local req = require local require = function(obj) local fake = fake_module_scripts[obj] if fake then return fake() end return req(obj) end script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";sm KaaXsploits 2 was here!") end) end coroutine.wrap(FXHY_fake_script)() -- TextButton.Script is disabled. local function NKMZ_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton) local req = require local require = function(obj) local fake = fake_module_scripts[obj] if fake then return fake() end return req(obj) end script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end -- get all info local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function setanchor(part, boolean) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } serverendpoint:InvokeServer(unpack(args)) end local function unanchorall() for _, v in ipairs(workspace:GetDescendants()) do if (v:IsA("BasePart") or v:IsA("UnionOperation")) and v.Name ~= "kys" then spawn(function() setanchor(v, false) end) end end end unanchorall() end) end coroutine.wrap(NKMZ_fake_script)() -- Pad.Script is disabled. local function BKHVI_fake_script() -- Pad.LocalScript local script = Instance.new('LocalScript', Pad) local req = require local require = function(obj) local fake = fake_module_scripts[obj] if fake then return fake() end return req(obj) end script.Parent.MouseButton1Click:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local hrp = char:WaitForChild("HumanoidRootPart") local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end local remote = tool.SyncAPI.ServerEndpoint local function Send(args) remote:InvokeServer(unpack(args)) end local function CreatePart(cf, parent) Send({"CreatePart", "Normal", cf, parent}) end local function MovePart(part, cf) Send({"SyncMove", {{Part = part, CFrame = cf}}}) end local function SetAnchor(bool, part) Send({"SyncAnchor", {{Part = part, Anchored = bool}}}) end local function SetLocked(part, bool) Send({"SetLocked", {part}, bool}) end local function AddMesh(part) Send({"CreateMeshes", {{Part = part}}}) end local function Resize(part, size, cf) Send({"SyncResize", {{Part = part, Size = size, CFrame = cf}}}) end local function SetColor(part, color) Send({"SyncColor", {{Part = part, Color = color, UnionColoring = false}}}) end local function SetCylinderMesh(part) local args = { "CreateMeshes", { { Part = part } } } Send(args) -- Resize mesh Send({ "SyncMesh", { { Part = part, Scale = Vector3.new(1, 0.5, 1) } } }) end local padCF = CFrame.new(hrp.Position.X, hrp.Position.Y - 4, hrp.Position.Z) CreatePart(padCF, workspace) local pad for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and (v.Position - Vector3.new(hrp.Position.X, hrp.Position.Y - 4, hrp.Position.Z)).Magnitude < 0.1 then pad = v break end end if pad then SetAnchor(true, pad) SetLocked(pad, true) Resize(pad, Vector3.new(8, 1.2, 8), pad.CFrame) SetColor(pad, Color3.fromRGB(121, 62, 181)) SetCylinderMesh(pad) while true do local targetCF = CFrame.new(hrp.Position.X, hrp.Position.Y - 4, hrp.Position.Z) MovePart(pad, targetCF) wait() end end end) end coroutine.wrap(BKHVI_fake_script)() -- AssShake.Script is disabled. local function WMGO_fake_script() -- AssShake.LocalScript local script = Instance.new('LocalScript', AssShake) local req = require local require = function(obj) local fake = fake_module_scripts[obj] if fake then return fake() end return req(obj) end script.Parent.MouseButton1Click:Connect(function() local RunService = game:GetService("RunService") local Player = game.Players.LocalPlayer local char = Player.Character or Player.CharacterAdded:Wait() local head = char:WaitForChild("Head") local headMesh = head:FindFirstChildWhichIsA("SpecialMesh") local tool = Player:FindFirstChild("SyncAPI", true) or game.ReplicatedStorage:FindFirstChild("SyncAPI", true) if not tool then return end local server = tool.Parent.SyncAPI.ServerEndpoint local myHats = {} for _, thing in ipairs(char:GetChildren()) do if thing:IsA("Accessory") and thing:FindFirstChild("Handle") then local mesh = thing.Handle:FindFirstChildWhichIsA("SpecialMesh") if mesh then table.insert(myHats, { part = thing.Handle, mesh = mesh.MeshId }) end end end local time = 2 local off = 1 local target = 0 local smooth = 14 local acc = 0 local rate = 1/60 _G.ShakeSistemi = true RunService.RenderStepped:Connect(function(dt) if not _G.ShakeSistemi then return end time = time + dt * 10 target = math.sin(time) * 0.7 off = off + (target - off) * dt * smooth acc = acc + dt if acc >= rate then acc = 0 local stuff = { { Part = head, MeshId = headMesh.MeshId, Offset = Vector3.new(off, 0, 0) } } for _, hat in ipairs(myHats) do table.insert(stuff, { Part = hat.part, MeshId = hat.mesh, Offset = Vector3.new(off, 0, 0) }) end server:InvokeServer("SyncMesh", stuff) end end) end) end coroutine.wrap(WMGO_fake_script)() -- DiscoCharacter.Script is disabled. local function GOCY_fake_script() -- DiscoCharacter.LocalScript local script = Instance.new('LocalScript', DiscoCharacter) local req = require local require = function(obj) local fake = fake_module_scripts[obj] if fake then return fake() end return req(obj) end script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function a() presets = {"Bright red","Bright yellow","Bright orange","Bright violet","Bright blue","Bright bluish green","Bright green"} spawn(function() local args = { [1] = "SyncColor", [2] = { [1] = { ["Color"] = BrickColor.new(presets[math.random(1,#presets)]).Color, ["Part"] = game:GetService("Players").LocalPlayer.Character.Head, ["UnionColoring"] = true }, [2] = { ["Color"] = BrickColor.new(presets[math.random(1,#presets)]).Color, ["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, ["UnionColoring"] = true }, [3] = { ["Color"] = BrickColor.new(presets[math.random(1,#presets)]).Color, ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"), ["UnionColoring"] = true }, [4] = { ["Color"] = BrickColor.new(presets[math.random(1,#presets)]).Color, ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"), ["UnionColoring"] = true }, [5] = { ["Color"] = BrickColor.new(presets[math.random(1,#presets)]).Color, ["Part"] = game:GetService("Players").LocalPlayer.Character.Torso, ["UnionColoring"] = true }, [6] = { ["Color"] = BrickColor.new(presets[math.random(1,#presets)]).Color, ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"), ["UnionColoring"] = true }, [7] = { ["Color"] = BrickColor.new(presets[math.random(1,#presets)]).Color, ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"), ["UnionColoring"] = true } } } _(args) end) end while true do wait() spawn(function() a() end) end end) end coroutine.wrap(GOCY_fake_script)() local function ZJJYN_fake_script() -- Frame.LocalScript local script = Instance.new('LocalScript', Frame) local req = require local require = function(obj) local fake = fake_module_scripts[obj] if fake then return fake() end return req(obj) end while true do local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local player = Players.LocalPlayer local backpack = player:WaitForChild("Backpack") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient") :WaitForChild("Signals") :WaitForChild("RequestCommandSilent") local function r() local hasBTools = false for _, tool in ipairs(backpack:GetChildren()) do if tool:IsA("Tool") and tool.Name == "Building Tools" then hasBTools = true break end end if not hasBTools then RequestCommandSilent:InvokeServer(";btools") end end r() wait(1) end end coroutine.wrap(ZJJYN_fake_script)() -- sky_2.Script is disabled. local function KGLKHSF_fake_script() -- sky_2.LocalScript local script = Instance.new('LocalScript', sky_2) local req = require local require = function(obj) local fake = fake_module_scripts[obj] if fake then return fake() end return req(obj) end script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";r6 me") end) end coroutine.wrap(KGLKHSF_fake_script)()