game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0 local player = game.Players.LocalPlayer repeat wait() until player.Character.Humanoid local humanoid = player.Character.Humanoid local character = player.Character or player.CharacterAdded:Wait() local UserInputService = game:GetService("UserInputService") local soundeffect = Instance.new("Sound") soundeffect.SoundId = "rbxassetid://17150550559" soundeffect.Parent = game.Players.LocalPlayer.Character.Torso soundeffect:Play() soundeffect.Volume = 3 local soundeffect = Instance.new("Sound") soundeffect.SoundId = "rbxassetid://17150550302" soundeffect.Parent = game.Players.LocalPlayer.Character.Torso soundeffect:Play() soundeffect.Volume = 5 local anim = Instance.new("Animation") anim.AnimationId = "rbxassetid://17140902079" local playAnim = humanoid:LoadAnimation(anim) anim.AnimationId = "rbxassetid://0" playAnim:Play() local fine = game.ReplicatedStorage.Resources.KJEffects["fine...1"].EnableBatch2:Clone() fine.Parent = game.Players.LocalPlayer.Character["Torso"] for _, child in ipairs(fine:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(1) -- Emit 20 particles end end local fine3 = game.ReplicatedStorage.Resources.KJEffects["fine...Emit"].EmitBatch3:Clone() fine3.Parent = game.Players.LocalPlayer.Character["Torso"] for _, child in ipairs(fine3:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(1) -- Emit 20 particles end end local red = game.ReplicatedStorage.Resources.KJEffects["fine...1"].REDDDD1:Clone() red.Parent = game.Players.LocalPlayer.Character["Right Leg"] for _, child in ipairs(red:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(1) -- Emit 20 particles end end local red2 = game.ReplicatedStorage.Resources.KJEffects["fine...1"].REDDDD2:Clone() red2.Parent = game.Players.LocalPlayer.Character["Left Leg"] for _, child in ipairs(red2:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(1) -- Emit 20 particles end end local red3 = game.ReplicatedStorage.Resources.KJEffects["fine...1"].REDDDD3:Clone() red3.Parent = game.Players.LocalPlayer.Character["Left Leg"] for _, child in ipairs(red3:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(1) -- Emit 20 particles end end local red4 = game.ReplicatedStorage.Resources.KJEffects["fine...1"].REDDDD4:Clone() red4.Parent = game.Players.LocalPlayer.Character["Right Leg"] for _, child in ipairs(red4:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(1) -- Emit 20 particles end end wait(8.2) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16 fine:Destroy() red:Destroy() red2:Destroy() red3:Destroy() red4:Destroy() local fine2 = game.ReplicatedStorage.Resources.KJEffects["fine...Emit2"].EmitBatch1:Clone() fine2.Parent = game.Players.LocalPlayer.Character["Right Arm"] for _, child in ipairs(fine2:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(1) -- Emit 20 particles end end