--- kfc map by wxa x x9d \ use it for fun local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") task.wait(1.2) RequestCommand:InvokeServer(";punish all") task.wait(0.2) local player = game.Players.LocalPlayer local backpack = player.Backpack local character = player.Character local function getF3X() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(character:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getF3X() if not f3x then warn("F3X / SyncAPI not found – please equip btools and try again") return end local syncapi = f3x.SyncAPI local endpoint = syncapi.ServerEndpoint for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("MeshPart") then task.spawn(function() pcall(function() endpoint:InvokeServer("Remove", {v}) end) end) end end task.wait(1) local function syncAnchor(ep, part, anchored) ep:InvokeServer("SyncAnchor", {{Part = part, Anchored = anchored}}) end local function batchResize(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncResize", tbl) end end local function batchMaterial(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncMaterial", tbl) end end local function batchColor(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncColor", tbl) end end local function batchCollision(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncCollision", tbl) end end local function createMesh(ep, part) ep:InvokeServer("CreateMeshes", {{Part = part}}) end local function syncMeshType(ep, part, t) ep:InvokeServer("SyncMesh", {{Part = part, MeshType = t}}) end local function syncMeshScale(ep, part, s) ep:InvokeServer("SyncMesh", {{Part = part, Scale = s}}) end local function syncMeshOffset(ep, part, o) ep:InvokeServer("SyncMesh", {{Part = part, Offset = o}}) end local function syncMeshId(ep, part, id) ep:InvokeServer("SyncMesh", {{Part = part, MeshId = id}}) end local function syncMeshTexture(ep, part, tex) ep:InvokeServer("SyncMesh", {{Part = part, TextureId = tex}}) end local function syncMeshVertexColor(ep, part, col) ep:InvokeServer("SyncMesh", {{Part = part, VertexColor = col}}) end local function createDecal(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Decal"}}) end local function setDecalTexture(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Texture = tex}}) end local function setDecalTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Transparency = trans}}) end local function createTexture(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Texture"}}) end local function setTextureId(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Texture = tex}}) end local function setTextureTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Transparency = trans}}) end local function createLight(ep, part, lightType) ep:InvokeServer("CreateLights", {{Part = part, LightType = lightType}}) end local function syncLight(ep, part, lightType, brightness, range, color, shadows, face, angle) local params = {Part = part, LightType = lightType} if brightness ~= nil then params.Brightness = brightness end if range ~= nil then params.Range = range end if color then params.Color = color end if shadows ~= nil then params.Shadows = shadows end if face and face ~= "nil" then params.Face = face end if angle ~= nil then params.Angle = angle end ep:InvokeServer("SyncLighting", {params}) end local function createGroup(ep, groupType, parent, items) return ep:InvokeServer("CreateGroup", groupType, parent, items) end local function setName(ep, obj, name) ep:InvokeServer("SetName", {obj}, name) end local function setLocked(ep, part, lock) ep:InvokeServer("SetLocked", {part}, lock) end local P = {} local partData = { [6] = {anchored = true}, [8] = {anchored = true}, [10] = {anchored = true}, [11] = {anchored = true}, [16] = {anchored = true}, [17] = {anchored = true}, [18] = {anchored = true}, [19] = {anchored = true}, [22] = {anchored = true}, [23] = {anchored = true}, [25] = {anchored = true}, [27] = {anchored = true}, [28] = {anchored = true}, [29] = {anchored = true}, [30] = {anchored = true}, [31] = {anchored = true}, [32] = {anchored = true}, [33] = {anchored = true}, [35] = {anchored = true}, [41] = {anchored = true}, [46] = {anchored = true}, [49] = {anchored = true}, [52] = {anchored = true}, [54] = {anchored = true}, [56] = {anchored = true}, [60] = {anchored = true}, [65] = {anchored = true}, [71] = {anchored = true}, [73] = {anchored = true}, [74] = {anchored = true}, [75] = {anchored = true}, [76] = {anchored = true}, [77] = {anchored = true}, [78] = {anchored = true}, [82] = {anchored = true}, [84] = {anchored = true}, [85] = {anchored = true}, [86] = {anchored = true}, [87] = {anchored = true}, [88] = {anchored = true}, [89] = {anchored = true}, [94] = {anchored = true}, [96] = {anchored = true}, [98] = {anchored = true}, [103] = {anchored = true}, [108] = {anchored = true}, [109] = {anchored = true}, [111] = {anchored = true}, [112] = {anchored = true}, [115] = {anchored = true}, [116] = {anchored = true}, [117] = {anchored = true}, [118] = {anchored = true}, [119] = {anchored = true}, [120] = {anchored = true}, [121] = {anchored = true}, [122] = {anchored = true}, [123] = {anchored = true}, [125] = {anchored = true}, [126] = {anchored = true}, [128] = {anchored = true}, [129] = {anchored = true}, [133] = {anchored = true}, [138] = {anchored = true}, [143] = {anchored = true}, [145] = {anchored = true}, [147] = {anchored = true}, [152] = {anchored = true}, [154] = {anchored = true}, [158] = {anchored = true}, [160] = {anchored = true}, [165] = {anchored = true}, [171] = {anchored = true}, [172] = {anchored = true}, [173] = {anchored = true}, [174] = {anchored = true}, [175] = {anchored = true}, [176] = {anchored = true}, [177] = {anchored = true}, [178] = {anchored = true}, [179] = {anchored = true}, [181] = {anchored = true}, [183] = {anchored = true}, [184] = {anchored = true}, [185] = {anchored = true}, [187] = {anchored = true}, [192] = {anchored = true}, [194] = {anchored = true}, [199] = {anchored = true}, [201] = {anchored = true}, [205] = {anchored = true}, [206] = {anchored = true}, [207] = {anchored = true}, [208] = {anchored = true}, [209] = {anchored = true}, [210] = {anchored = true}, [211] = {anchored = true}, [212] = {anchored = true}, [213] = {anchored = true}, [215] = {anchored = true}, [217] = {anchored = true}, [219] = {anchored = true}, [220] = {anchored = true}, [221] = {anchored = true}, [226] = {anchored = true}, [228] = {anchored = true}, [230] = {anchored = true}, [235] = {anchored = true}, [238] = {anchored = true}, [240] = {anchored = true}, [244] = {anchored = true}, [246] = {anchored = true}, [251] = {anchored = true}, [257] = {anchored = true}, [258] = {anchored = true}, [259] = {anchored = true}, [260] = {anchored = true}, [261] = {anchored = true}, [262] = {anchored = true}, [263] = {anchored = true}, [264] = {anchored = true}, [265] = {anchored = true}, [269] = {anchored = true}, [271] = {anchored = true}, [272] = {anchored = true}, [274] = {anchored = true}, [275] = {anchored = true}, [280] = {anchored = true}, [285] = {anchored = true}, [287] = {anchored = true}, [289] = {anchored = true}, [294] = {anchored = true}, [295] = {anchored = true}, [296] = {anchored = true}, [297] = {anchored = true}, [298] = {anchored = true}, [299] = {anchored = true}, [300] = {anchored = true}, [301] = {anchored = true}, [303] = {anchored = true}, [304] = {anchored = true}, [305] = {anchored = true}, [307] = {anchored = true}, [308] = {anchored = true}, [309] = {anchored = true}, [310] = {anchored = true}, [311] = {anchored = true}, [312] = {anchored = true}, [313] = {anchored = true}, [314] = {anchored = true}, [315] = {anchored = true}, [316] = {anchored = true}, [317] = {anchored = true}, [319] = {anchored = true}, [320] = {anchored = true}, [321] = {anchored = true}, [322] = {anchored = true}, [323] = {anchored = true}, [324] = {anchored = true}, [325] = {anchored = true}, [326] = {anchored = true}, [328] = {anchored = true}, [329] = {anchored = true}, [330] = {anchored = true}, [331] = {anchored = true}, [332] = {anchored = true}, [334] = {anchored = true}, [335] = {anchored = true}, [336] = {anchored = true}, [337] = {anchored = true}, [338] = {anchored = true}, [339] = {anchored = true}, [340] = {anchored = true}, [341] = {anchored = true}, [343] = {anchored = true}, [344] = {anchored = true}, [345] = {anchored = true}, [346] = {anchored = true}, [348] = {anchored = true}, [349] = {anchored = true}, [350] = {anchored = true}, [351] = {anchored = true}, [354] = {anchored = true}, [355] = {anchored = true}, [356] = {anchored = true}, [357] = {anchored = true}, [358] = {anchored = true}, [359] = {anchored = true}, [360] = {anchored = true}, [361] = {anchored = true}, [362] = {anchored = true}, [363] = {anchored = true}, [364] = {anchored = true}, [365] = {anchored = true}, [367] = {anchored = true}, [368] = {anchored = true}, [370] = {anchored = true}, [372] = {anchored = true}, [373] = {anchored = true}, [374] = {anchored = true}, [377] = {anchored = true}, [379] = {anchored = true}, [381] = {anchored = true}, [382] = {anchored = true}, [384] = {anchored = true}, [387] = {anchored = true}, [389] = {anchored = true}, [391] = {anchored = true}, [392] = {anchored = true}, [393] = {anchored = true}, [394] = {anchored = true}, [396] = {anchored = true}, [397] = {anchored = true}, [398] = {anchored = true}, [399] = {anchored = true}, [400] = {anchored = true}, [401] = {anchored = true}, [403] = {anchored = true}, [404] = {anchored = true}, [405] = {anchored = true}, [406] = {anchored = true}, [407] = {anchored = true}, [408] = {anchored = true}, [410] = {anchored = true}, [411] = {anchored = true}, [413] = {anchored = true}, [414] = {anchored = true}, [415] = {anchored = true}, [416] = {anchored = true}, [418] = {anchored = true}, [422] = {anchored = true}, [424] = {anchored = true}, [426] = {anchored = true}, [430] = {anchored = true}, [432] = {anchored = true}, [435] = {anchored = true}, [442] = {anchored = true}, [444] = {anchored = true}, [447] = {anchored = true}, [451] = {anchored = true}, [458] = {anchored = true}, [464] = {anchored = true}, [468] = {anchored = true}, [470] = {anchored = true}, [473] = {anchored = true}, [477] = {anchored = true}, [478] = {anchored = true}, [480] = {anchored = true}, [481] = {anchored = true}, [483] = {anchored = true}, [484] = {anchored = true}, [486] = {anchored = true}, [488] = {anchored = true}, [490] = {anchored = true}, [492] = {anchored = true}, [493] = {anchored = true}, [496] = {anchored = true}, [497] = {anchored = true}, [498] = {anchored = true}, [499] = {anchored = true}, [500] = {anchored = true}, [501] = {anchored = true}, [502] = {anchored = true}, [503] = {anchored = true}, [504] = {anchored = true}, [505] = {anchored = true}, [506] = {anchored = true}, [507] = {anchored = true}, [509] = {anchored = true}, [511] = {anchored = true}, [513] = {anchored = true}, [515] = {anchored = true}, [516] = {anchored = true}, [517] = {anchored = true}, [519] = {anchored = true}, [520] = {anchored = true}, [522] = {anchored = true}, [523] = {anchored = true}, [525] = {anchored = true}, [526] = {anchored = true}, [528] = {anchored = true}, [529] = {anchored = true}, [530] = {anchored = true}, [531] = {anchored = true}, [532] = {anchored = true}, [533] = {anchored = true}, [534] = {anchored = true}, [535] = {anchored = true}, [536] = {anchored = true}, [537] = {anchored = true}, [538] = {anchored = true}, [539] = {anchored = true}, [541] = {anchored = true}, [543] = {anchored = true}, [544] = {anchored = true}, [545] = {anchored = true}, [546] = {anchored = true}, [548] = {anchored = true}, [551] = {anchored = true}, [552] = {anchored = true}, [553] = {anchored = true}, [554] = {anchored = true}, [555] = {anchored = true}, [556] = {anchored = true}, [557] = {anchored = true}, [558] = {anchored = true}, [559] = {anchored = true}, [560] = {anchored = true}, [561] = {anchored = true}, [562] = {anchored = true}, [563] = {anchored = true}, [565] = {anchored = true}, [566] = {anchored = true}, [568] = {anchored = true}, [570] = {anchored = true}, [572] = {anchored = true}, [575] = {anchored = true}, [576] = {anchored = true}, [583] = {anchored = true}, [589] = {anchored = true}, [591] = {anchored = true}, [592] = {anchored = true}, [593] = {anchored = true}, [594] = {anchored = true}, [595] = {anchored = true}, [596] = {anchored = true}, [597] = {anchored = true}, [599] = {anchored = true}, [600] = {anchored = true}, [601] = {anchored = true}, [602] = {anchored = true}, [603] = {anchored = true}, [604] = {anchored = true}, [605] = {anchored = true}, [606] = {anchored = true}, [607] = {anchored = true}, [608] = {anchored = true}, [610] = {anchored = true}, [611] = {anchored = true}, [612] = {anchored = true}, [613] = {anchored = true}, [615] = {anchored = true}, [616] = {anchored = true}, [617] = {anchored = true}, [618] = {anchored = true}, [620] = {anchored = true}, [621] = {anchored = true}, [622] = {anchored = true}, [623] = {anchored = true}, [624] = {anchored = true}, [625] = {anchored = true}, [626] = {anchored = true}, [628] = {anchored = true}, [629] = {anchored = true}, [630] = {anchored = true}, [631] = {anchored = true}, [632] = {anchored = true}, [633] = {anchored = true}, [634] = {anchored = true}, [636] = {anchored = true}, [638] = {anchored = true}, [639] = {anchored = true}, [640] = {anchored = true}, [642] = {anchored = true}, [644] = {anchored = true}, [645] = {anchored = true}, [646] = {anchored = true}, [647] = {anchored = true}, [648] = {anchored = true}, [650] = {anchored = true}, [651] = {anchored = true}, [652] = {anchored = true}, [653] = {anchored = true}, [654] = {anchored = true}, [655] = {anchored = true}, [656] = {anchored = true}, [657] = {anchored = true}, [659] = {anchored = true}, [660] = {anchored = true}, [661] = {anchored = true}, [662] = {anchored = true}, [663] = {anchored = true}, [664] = {anchored = true}, [666] = {anchored = true}, [667] = {anchored = true}, [668] = {anchored = true}, [669] = {anchored = true}, [670] = {anchored = true}, [671] = {anchored = true}, [672] = {anchored = true}, [673] = {anchored = true}, [674] = {anchored = true}, [675] = {anchored = true}, [676] = {anchored = true}, [677] = {anchored = true}, [678] = {anchored = true}, [679] = {anchored = true}, [680] = {anchored = true}, [681] = {anchored = true}, [682] = {anchored = true}, [683] = {anchored = true}, [684] = {anchored = true}, [685] = {anchored = true}, [687] = {anchored = true}, [688] = {anchored = true}, [689] = {anchored = true}, [690] = {anchored = true}, [691] = {anchored = true}, [692] = {anchored = true}, [693] = {anchored = true}, [695] = {anchored = true}, [696] = {anchored = true}, [699] = {anchored = true}, [700] = {anchored = true}, [702] = {anchored = true}, [704] = {anchored = true}, [706] = {anchored = true}, [710] = {anchored = true}, [711] = {anchored = true}, [712] = {anchored = true}, [713] = {anchored = true}, [714] = {anchored = true}, [715] = {anchored = true}, [716] = {anchored = true}, [717] = {anchored = true}, [718] = {anchored = true}, [719] = {anchored = true}, [720] = {anchored = true}, [721] = {anchored = true}, [723] = {anchored = true}, [725] = {anchored = true}, [726] = {anchored = true}, [727] = {anchored = true}, [728] = {anchored = true}, [730] = {anchored = true}, [733] = {anchored = true}, [735] = {anchored = true}, [737] = {anchored = true}, [738] = {anchored = true}, [740] = {anchored = true}, [743] = {anchored = true}, [744] = {anchored = true}, [745] = {anchored = true}, [746] = {anchored = true}, [747] = {anchored = true}, [748] = {anchored = true}, [749] = {anchored = true}, [750] = {anchored = true}, [751] = {anchored = true}, [752] = {anchored = true}, [753] = {anchored = true}, [754] = {anchored = true}, [756] = {anchored = true}, [758] = {anchored = true}, [759] = {anchored = true}, [760] = {anchored = true}, [762] = {anchored = true}, [763] = {anchored = true}, [766] = {anchored = true}, [767] = {anchored = true}, [768] = {anchored = true}, [769] = {anchored = true}, [770] = {anchored = true}, [771] = {anchored = true}, [772] = {anchored = true}, [773] = {anchored = true}, [774] = {anchored = true}, [775] = {anchored = true}, [776] = {anchored = true}, [777] = {anchored = true}, [779] = {anchored = true}, [781] = {anchored = true}, [783] = {anchored = true}, [784] = {anchored = true}, [786] = {anchored = true}, [787] = {anchored = true}, [789] = {anchored = true}, [790] = {anchored = true}, [791] = {anchored = true}, [792] = {anchored = true}, [793] = {anchored = true}, [794] = {anchored = true}, [795] = {anchored = true}, [796] = {anchored = true}, [797] = {anchored = true}, [798] = {anchored = true}, [799] = {anchored = true}, [800] = {anchored = true}, [802] = {anchored = true}, [804] = {anchored = true}, [805] = {anchored = true}, [807] = {anchored = true}, [808] = {anchored = true}, [809] = {anchored = true}, [813] = {anchored = true}, [814] = {anchored = true}, [815] = {anchored = true}, [816] = {anchored = true}, [817] = {anchored = true}, [818] = {anchored = true}, [819] = {anchored = true}, [820] = {anchored = true}, [821] = {anchored = true}, [822] = {anchored = true}, [823] = {anchored = true}, [824] = {anchored = true}, [825] = {anchored = true}, [826] = {anchored = true}, [827] = {anchored = true}, [828] = {anchored = true}, [829] = {anchored = true}, [830] = {anchored = true}, [831] = {anchored = true}, [832] = {anchored = true}, [833] = {anchored = true}, [834] = {anchored = true}, [835] = {anchored = true}, [836] = {anchored = true}, [837] = {anchored = true}, [838] = {anchored = true}, [839] = {anchored = true}, [840] = {anchored = true}, [841] = {anchored = true}, [842] = {anchored = true}, [843] = {anchored = true}, [844] = {anchored = true}, [845] = {anchored = true}, [846] = {anchored = true}, [847] = {anchored = true}, [848] = {anchored = true}, [849] = {anchored = true}, [850] = {anchored = true}, [851] = {anchored = true}, [852] = {anchored = true}, [853] = {anchored = true}, [854] = {anchored = true}, [855] = {anchored = true}, [856] = {anchored = true}, [857] = {anchored = true}, [858] = {anchored = true}, [859] = {anchored = true}, [860] = {anchored = true}, [861] = {anchored = true}, [862] = {anchored = true}, [863] = {anchored = true}, [864] = {anchored = true}, [865] = {anchored = true}, [866] = {anchored = true}, [867] = {anchored = true}, [868] = {anchored = true}, [869] = {anchored = true}, [870] = {anchored = true}, [871] = {anchored = true}, [872] = {anchored = true}, [873] = {anchored = true}, [874] = {anchored = true}, [878] = {anchored = true}, [882] = {anchored = true}, [884] = {anchored = true}, [886] = {anchored = true}, [890] = {anchored = true}, [893] = {anchored = true}, [895] = {anchored = true}, [897] = {anchored = true}, [899] = {anchored = true}, [903] = {anchored = true}, [908] = {anchored = true}, [910] = {anchored = true}, [914] = {anchored = true}, [916] = {anchored = true}, [918] = {anchored = true}, [923] = {anchored = true}, [925] = {anchored = true}, [929] = {anchored = true}, [933] = {anchored = true}, [935] = {anchored = true}, [938] = {anchored = true}, [942] = {anchored = true}, [944] = {anchored = true}, [946] = {anchored = true}, [948] = {anchored = true}, [953] = {anchored = true}, [957] = {anchored = true}, [959] = {anchored = true}, [961] = {anchored = true}, [963] = {anchored = true}, [968] = {anchored = 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cframe=CFrame.new(10.52301025390625,1.6961760520935059,-155.589111328125,-1,0,0,0,-1,0,0,0,1)}, [2126] = {shape="Normal", cframe=CFrame.new(0.42828369140625,-0.7038202285766602,-157.509521484375,0,0,1,0,1,-0,-1,0,0)}, [2082] = {shape="Normal", cframe=CFrame.new(1.72833251953125,1.0344886779785156,-156.00938415527344,-0.00008106231689453125,-0.00008106231689453125,-1,1,0.00008106231689453125,-0.00008106231689453125,0.00008106231689453125,-1,0.00008106231689453125)}, [2332] = {shape="Normal", cframe=CFrame.new(10.52301025390625,-0.30361366271972656,-155.589111328125,-1,0,0,0,-1,0,0,0,1)}, [2853] = {shape="Normal", cframe=CFrame.new(16.728515625,9.296110153198242,-150.90933227539062,0,0,1,0,1,-0,-1,0,0)}, [2084] = {shape="Normal", cframe=CFrame.new(2.92828369140625,1.0344886779785156,-156.50938415527344,-1.1920928955078125e-07,0,-1.0000001192092896,0,1,0,1.0000001192092896,0,-1.1920928955078125e-07)}, [2806] = {shape="Normal", cframe=CFrame.new(19.32373046875,4.299825191497803,-152.67581176757812,-1.1920928955078125e-07,0,1.0000001192092896,0,1,0,-1.0000001192092896,0,-1.1920928955078125e-07)}, [2805] = {shape="Normal", cframe=CFrame.new(20.7235107421875,-1.2001266479492188,-146.97593688964844,-1,0,0,0,1,0,0,0,-1)}, [2804] = {shape="Normal", cframe=CFrame.new(12.22833251953125,-0.8038482666015625,-174.90933227539062,-1,0,0,0,1,0,0,0,-1)}, [2968] = {shape="Normal", cframe=CFrame.new(-9.07171630859375,12.496106147766113,-127.20962524414062,-1,0,0,0,1,0,0,0,-1)}, [2795] = {shape="Normal", cframe=CFrame.new(19.32342529296875,4.299825191497803,-141.27586364746094,-1.1920928955078125e-07,0,1.0000001192092896,0,1,0,-1.0000001192092896,0,-1.1920928955078125e-07)}, [2393] = {shape="Normal", cframe=CFrame.new(17.12835693359375,2.596144676208496,-170.60940551757812,0,0,-1,0,1,0,1,0,0)}, [2384] = {shape="Cylinder", cframe=CFrame.new(-0.94671630859375,-2.103817939758301,-160.3845672607422,0,0,1,1,0,0,0,1,0)}, [2782] = {shape="Normal", cframe=CFrame.new(2.52850341796875,2.596144676208496,-174.80947875976562,1,0,0,0,1,0,0,0,1)}, [2777] = {shape="Normal", cframe=CFrame.new(9.02850341796875,2.5461487770080566,-161.10940551757812,-1,0,0,0,1,0,0,0,-1)}, [2776] = {shape="Cylinder", cframe=CFrame.new(1.29705810546875,-0.5023717880249023,-151.9773712158203,0.999847948551178,0,0.01743638701736927,0,1,0,-0.01743638701736927,0,0.999847948551178)}, [2489] = {shape="Normal", cframe=CFrame.new(-19.941650390625,3.8393077850341797,-147.73313903808594,0,0,1,0,1,-0,-1,0,0)}, [2665] = {shape="Normal", cframe=CFrame.new(-8.76544189453125,0.8357791900634766,-150.89981079101562,-1,0,0,0,1,0,0,0,-1)}, [2354] = {shape="Normal", cframe=CFrame.new(9.41156005859375,-1.0040712356567383,-158.377685546875,-1,0,0,0,-1,0,0,0,1)}, [2969] = {shape="Normal", cframe=CFrame.new(-9.07171630859375,9.29611587524414,-127.20962524414062,-1,0,0,0,1,0,0,0,-1)}, [2475] = {shape="Normal", cframe=CFrame.new(-8.1717529296875,4.946160793304443,-142.75955200195312,1,0,0,0,1,0,0,0,1)}, [2658] = {shape="Normal", cframe=CFrame.new(-10.8863525390625,0.8715438842773438,-148.9365234375,-1,0,0,0,1,0,0,0,-1)}, [2914] = {shape="Normal", cframe=CFrame.new(-29.27178955078125,2.4961447715759277,-126.80947875976562,1,0,0,0,1,0,0,0,1)}, [2419] = {shape="Normal", cframe=CFrame.new(-17.171630859375,1.3961353302001953,-141.30975341796875,1,0,0,0,1,0,0,0,1)}, [2690] = {shape="Normal", cframe=CFrame.new(-3.9215087890625,5.487452983856201,-156.8211212158203,1,-0,0,0,0.9659296274185181,0.2588047981262207,-0,-0.2588047981262207,0.9659296274185181)}, [2679] = {shape="Normal", cframe=CFrame.new(-2.57171630859375,-0.9538202285766602,-139.75955200195312,1,0,0,0,1,0,0,0,1)}, [2868] = {shape="Cylinder", cframe=CFrame.new(5.888916015625,2.2461447715759277,-141.19032287597656,0,0,1,-1,0,0,0,-1,0)}, [3033] = {shape="Normal", cframe=CFrame.new(-4.5315704345703125,-1.4061431884765625,-164.57150268554688,-1,0,0,0,1,0,0,0,-1)}, [2108] = {shape="Seat", cframe=CFrame.new(0.1282958984375,-0.5038223266601562,-158.4095458984375,0,0,-1,0,1,0,1,0,0)}, [2674] = {shape="Normal", cframe=CFrame.new(3.09503173828125,1.2394752502441406,-155.59617614746094,-0.9998483657836914,0,-0.01743638701736927,0,1,0,0.01743638701736927,0,-0.9998483657836914)}, [2199] = {shape="Normal", cframe=CFrame.new(-0.37152099609375,0.0461578369140625,-164.49636840820312,-1.1920928955078125e-07,-0,-1.0000001192092896,0,1,-0,1.0000001192092896,0,-1.1920928955078125e-07)}, [2675] = {shape="Normal", cframe=CFrame.new(-10.9027099609375,0.8357791900634766,-150.89981079101562,-1,0,0,0,1,0,0,0,-1)}, [2274] = {shape="Normal", cframe=CFrame.new(6.1170654296875,1.2965373992919922,-173.12081909179688,-1.1920928955078125e-07,0,1.0000001192092896,0,-1.000000238418579,0,1.0000001192092896,0,-1.1920928955078125e-07)}, [2423] = {shape="Normal", cframe=CFrame.new(-9.1715087890625,11.796095848083496,-174.20938110351562,1,0,0,0,1,0,0,0,1)}, [2657] = {shape="Normal", cframe=CFrame.new(-10.8756103515625,0.7182178497314453,-151.15704345703125,-1,0,0,0,1,0,0,0,-1)}, [2411] = {shape="Normal", cframe=CFrame.new(-19.07159423828125,1.3961353302001953,-141.40975952148438,1,0,0,0,1,0,0,0,1)}, [2436] = {shape="Normal", cframe=CFrame.new(-9.07147216796875,9.296110153198242,-174.40933227539062,1,0,0,0,1,0,0,0,1)}, [2277] = {shape="Normal", cframe=CFrame.new(6.1170654296875,1.6965041160583496,-173.12081909179688,-1.1920928955078125e-07,0,1.0000001192092896,0,-1.000000238418579,0,1.0000001192092896,0,-1.1920928955078125e-07)}, [2619] = {shape="Normal", cframe=CFrame.new(-5.32159423828125,0.4461383819580078,-141.1097412109375,1,0,0,0,1,0,0,0,1)}, [2176] = {shape="Normal", cframe=CFrame.new(-1.37164306640625,0.5461578369140625,-164.49639892578125,-1.1920928955078125e-07,0,1.0000001192092896,0,1,0,-1.0000001192092896,0,-1.1920928955078125e-07)}, [2618] = {shape="Wedge", cframe=CFrame.new(-10.9215087890625,5.671627044677734,-156.32693481445312,-1,0,0,0,0.2588643431663513,0.965913712978363,0,0.965913712978363,-0.2588644027709961)}, [2617] = {shape="Normal", cframe=CFrame.new(-5.32171630859375,-0.9538202285766602,-141.1095428466797,1,0,0,0,1,0,0,0,1)}, [2434] = {shape="Normal", cframe=CFrame.new(-9.07147216796875,10.89609432220459,-174.40933227539062,1,0,0,0,1,0,0,0,1)}, [2124] = {shape="Normal", cframe=CFrame.new(0.42828369140625,-0.7038202285766602,-159.3095703125,0,0,-1,0,1,0,1,0,0)}, [2465] = {shape="Normal", cframe=CFrame.new(0.42828369140625,2.4961447715759277,-174.80947875976562,1,0,0,0,1,0,0,0,1)}, [2577] = {shape="Normal", cframe=CFrame.new(-19.941650390625,3.8393077850341797,-150.99940490722656,0,0,1,0,1,-0,-1,0,0)}, [3008] = {shape="Normal", cframe=CFrame.new(-3.0521697998046875,0.352783203125,-164.57150268554688,-1,0,0,0,1,0,0,0,-1)}, [2216] = {shape="Cylinder", cframe=CFrame.new(5.5782470703125,0.5861721038818359,-166.94961547851562,1,0,0,0,1,0,0,0,1)}, [2558] = {shape="Normal", cframe=CFrame.new(-8.1717529296875,3.996169090270996,-142.75955200195312,1,0,0,0,1,0,0,0,1)}, [2956] = {shape="Normal", cframe=CFrame.new(12.12841796875,2.596144676208496,-126.8095703125,1,0,0,0,1,0,0,0,1)}, [2518] = {shape="Normal", cframe=CFrame.new(-34.8717041015625,7.696113586425781,-150.90933227539062,0,0,1,0,1,-0,-1,0,0)}, [2924] = {shape="Normal", cframe=CFrame.new(-35.27166748046875,2.595889091491699,-127.40945434570312,0,0,-1,0,1,0,1,0,0)}, [2469] = {shape="Normal", cframe=CFrame.new(-3.7149658203125,2.4961447715759277,-174.8910675048828,1,0,0,0,1,0,0,0,1)}, [2570] = {shape="Normal", cframe=CFrame.new(-19.87152099609375,2.5461277961730957,-148.10940551757812,0,0,1,0,1,-0,-1,0,0)}, [2141] = {shape="Normal", cframe=CFrame.new(-0.3717041015625,-0.753840446472168,-164.51019287109375,1,0,0,0,1,0,0,0,1)}, [2808] = {shape="Normal", cframe=CFrame.new(17.12835693359375,2.4961447715759277,-154.3120880126953,0,0,-1,0,1,0,1,0,0)}, [2561] = {shape="Normal", cframe=CFrame.new(-35.77117919921875,2.1851000785827637,-168.71429443359375,0,0,-1,0,1,0,1,0,0)}, [2352] = {shape="Normal", cframe=CFrame.new(11.61163330078125,-1.0040740966796875,-161.377685546875,-1,0,0,0,-1,0,0,0,1)}, [2153] = {shape="Normal", cframe=CFrame.new(-1.2576904296875,-0.753840446472168,-164.51019287109375,1,0,0,0,1,0,0,0,1)}, [2301] = {shape="Normal", cframe=CFrame.new(-0.2821044921875,0.09663677215576172,-172.02090454101562,-1.1920928955078125e-07,0,-1.0000001192092896,0,-1.000000238418579,-0,-1.0000001192092896,0,-1.1920928955078125e-07)}, [2230] = {shape="Normal", cframe=CFrame.new(8.228271484375,1.1961641311645508,-166.40957641601562,-1,0,0,0,1,0,0,0,-1)}, [2167] = {shape="Normal", cframe=CFrame.new(-1.57159423828125,1.046156883239746,-163.8963623046875,-1.1920928955078125e-07,0,1.0000001192092896,0,1,0,-1.0000001192092896,0,-1.1920928955078125e-07)}, [2098] = {shape="Normal", cframe=CFrame.new(-0.52435302734375,-0.7038202285766602,-157.85955810546875,0.8660072684288025,0,0.5000314116477966,0,1,0,-0.5000314116477966,0,0.8660072684288025)}, [2215] = {shape="Ball", cframe=CFrame.new(5.2781982421875,0.5861721038818359,-166.94961547851562,1,0,0,0,1,0,0,0,1)}, } local pending = 0 for id, def in pairs(partDefs) do pending = pending + 1 task.spawn(function() local success, part = pcall(function() return endpoint:InvokeServer("CreatePart", def.shape, def.cframe, workspace) end) if success and part then P[id] = part syncAnchor(endpoint, part, true) end pending = pending - 1 end) end while pending > 0 do task.wait() end local resizeBatch = {} if P[6] then resizeBatch[#resizeBatch+1] = {Part = P[6], CFrame = P[6].CFrame, Size = Vector3.new(0.6000000834465027,1.999999761581421,4.199999809265137)} end if P[8] then resizeBatch[#resizeBatch+1] = {Part = P[8], CFrame = P[8].CFrame, Size = Vector3.new(1.9999988079071045,0.6000000238418579,1.9999995231628418)} end if P[10] then resizeBatch[#resizeBatch+1] = {Part = P[10], CFrame = P[10].CFrame, Size = Vector3.new(0.20000000298023224,1.600000023841858,1.1599998474121094)} end if P[11] then resizeBatch[#resizeBatch+1] = {Part = P[11], CFrame = P[11].CFrame, Size = Vector3.new(0.7999987602233887,0.20000000298023224,0.7999995350837708)} end if P[16] then resizeBatch[#resizeBatch+1] = {Part = P[16], CFrame = P[16].CFrame, Size = Vector3.new(1,1,1)} end if P[17] then resizeBatch[#resizeBatch+1] = {Part = P[17], CFrame = P[17].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[18] then resizeBatch[#resizeBatch+1] = {Part = P[18], CFrame = P[18].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[19] then resizeBatch[#resizeBatch+1] = {Part = P[19], CFrame = P[19].CFrame, Size = Vector3.new(2.4000003337860107,0.20000000298023224,2.4000000953674316)} end if P[22] then resizeBatch[#resizeBatch+1] = {Part = P[22], CFrame = P[22].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[23] then resizeBatch[#resizeBatch+1] = {Part = P[23], CFrame = P[23].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[25] then resizeBatch[#resizeBatch+1] = {Part = P[25], CFrame = P[25].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[27] then resizeBatch[#resizeBatch+1] = {Part = P[27], CFrame = P[27].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[28] then resizeBatch[#resizeBatch+1] = {Part = P[28], CFrame = P[28].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[29] then resizeBatch[#resizeBatch+1] = {Part = P[29], CFrame = P[29].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[30] then resizeBatch[#resizeBatch+1] = {Part = P[30], CFrame = P[30].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[31] then resizeBatch[#resizeBatch+1] = {Part = P[31], CFrame = P[31].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[32] then resizeBatch[#resizeBatch+1] = {Part = P[32], CFrame = P[32].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[33] then resizeBatch[#resizeBatch+1] = {Part = P[33], CFrame = P[33].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[35] then resizeBatch[#resizeBatch+1] = {Part = P[35], CFrame = P[35].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[41] then resizeBatch[#resizeBatch+1] = {Part = P[41], CFrame = P[41].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[46] then resizeBatch[#resizeBatch+1] = {Part = P[46], CFrame = P[46].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[49] then resizeBatch[#resizeBatch+1] = {Part = P[49], CFrame = P[49].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[52] then resizeBatch[#resizeBatch+1] = {Part = P[52], CFrame = P[52].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[54] then resizeBatch[#resizeBatch+1] = {Part = P[54], CFrame = P[54].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[56] then resizeBatch[#resizeBatch+1] = {Part = P[56], CFrame = P[56].CFrame, Size = Vector3.new(3.200000047683716,2.3999998569488525,0.6000000238418579)} end if P[60] then resizeBatch[#resizeBatch+1] = {Part = P[60], CFrame = P[60].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[65] then resizeBatch[#resizeBatch+1] = {Part = P[65], CFrame = P[65].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[71] then resizeBatch[#resizeBatch+1] = {Part = P[71], CFrame = P[71].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[73] then resizeBatch[#resizeBatch+1] = {Part = P[73], CFrame = P[73].CFrame, Size = Vector3.new(1,1,1)} end if P[74] then resizeBatch[#resizeBatch+1] = {Part = P[74], CFrame = P[74].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[75] then resizeBatch[#resizeBatch+1] = {Part = P[75], CFrame = P[75].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[76] then resizeBatch[#resizeBatch+1] = {Part = P[76], CFrame = P[76].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[77] then resizeBatch[#resizeBatch+1] = {Part = P[77], CFrame = P[77].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[78] then resizeBatch[#resizeBatch+1] = {Part = P[78], CFrame = P[78].CFrame, Size = Vector3.new(2.4000003337860107,0.20000000298023224,2.4000000953674316)} end if P[82] then resizeBatch[#resizeBatch+1] = {Part = P[82], CFrame = P[82].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[84] then resizeBatch[#resizeBatch+1] = {Part = P[84], CFrame = P[84].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[85] then resizeBatch[#resizeBatch+1] = {Part = P[85], CFrame = P[85].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[86] then resizeBatch[#resizeBatch+1] = {Part = P[86], CFrame = P[86].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[87] then resizeBatch[#resizeBatch+1] = {Part = P[87], CFrame = P[87].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[88] then resizeBatch[#resizeBatch+1] = {Part = P[88], CFrame = P[88].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[89] then resizeBatch[#resizeBatch+1] = {Part = P[89], CFrame = P[89].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[94] then resizeBatch[#resizeBatch+1] = {Part = P[94], CFrame = P[94].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[96] then resizeBatch[#resizeBatch+1] = {Part = P[96], CFrame = P[96].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[98] then resizeBatch[#resizeBatch+1] = {Part = P[98], CFrame = P[98].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[103] then resizeBatch[#resizeBatch+1] = {Part = P[103], CFrame = P[103].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[108] then resizeBatch[#resizeBatch+1] = {Part = P[108], CFrame = P[108].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[109] then resizeBatch[#resizeBatch+1] = {Part = P[109], CFrame = P[109].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[111] then resizeBatch[#resizeBatch+1] = {Part = P[111], CFrame = P[111].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[112] then resizeBatch[#resizeBatch+1] = {Part = P[112], CFrame = P[112].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[115] then resizeBatch[#resizeBatch+1] = {Part = P[115], CFrame = P[115].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[116] then resizeBatch[#resizeBatch+1] = {Part = P[116], CFrame = P[116].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[117] then resizeBatch[#resizeBatch+1] = {Part = P[117], CFrame = P[117].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[118] then resizeBatch[#resizeBatch+1] = {Part = P[118], CFrame = P[118].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[119] then resizeBatch[#resizeBatch+1] = {Part = P[119], CFrame = P[119].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[120] then resizeBatch[#resizeBatch+1] = {Part = P[120], CFrame = P[120].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[121] then resizeBatch[#resizeBatch+1] = {Part = P[121], CFrame = P[121].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[122] then resizeBatch[#resizeBatch+1] = {Part = P[122], CFrame = P[122].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[123] then resizeBatch[#resizeBatch+1] = {Part = P[123], CFrame = P[123].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[125] then resizeBatch[#resizeBatch+1] = {Part = P[125], CFrame = P[125].CFrame, Size = Vector3.new(1,1,1)} end if P[126] then resizeBatch[#resizeBatch+1] = {Part = P[126], CFrame = P[126].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[128] then resizeBatch[#resizeBatch+1] = {Part = P[128], CFrame = P[128].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[129] then resizeBatch[#resizeBatch+1] = {Part = P[129], CFrame = P[129].CFrame, Size = Vector3.new(2.4000003337860107,0.20000000298023224,2.4000000953674316)} end if P[133] then resizeBatch[#resizeBatch+1] = {Part = P[133], CFrame = P[133].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[138] then resizeBatch[#resizeBatch+1] = {Part = P[138], CFrame = P[138].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[143] then resizeBatch[#resizeBatch+1] = {Part = P[143], CFrame = P[143].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[145] then resizeBatch[#resizeBatch+1] = {Part = P[145], CFrame = P[145].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[147] then resizeBatch[#resizeBatch+1] = {Part = P[147], CFrame = P[147].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[152] then resizeBatch[#resizeBatch+1] = {Part = P[152], CFrame = P[152].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[154] then resizeBatch[#resizeBatch+1] = {Part = P[154], CFrame = P[154].CFrame, Size = Vector3.new(3.200000047683716,2.3999998569488525,0.6000000238418579)} end if P[158] then resizeBatch[#resizeBatch+1] = {Part = P[158], CFrame = P[158].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[160] then resizeBatch[#resizeBatch+1] = {Part = P[160], CFrame = P[160].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[165] then resizeBatch[#resizeBatch+1] = {Part = P[165], CFrame = P[165].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[171] then resizeBatch[#resizeBatch+1] = {Part = P[171], CFrame = P[171].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[172] then resizeBatch[#resizeBatch+1] = {Part = P[172], CFrame = P[172].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[173] then resizeBatch[#resizeBatch+1] = {Part = P[173], CFrame = P[173].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[174] then resizeBatch[#resizeBatch+1] = {Part = P[174], CFrame = P[174].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[175] then resizeBatch[#resizeBatch+1] = {Part = P[175], CFrame = P[175].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[176] then resizeBatch[#resizeBatch+1] = {Part = P[176], CFrame = P[176].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[177] then resizeBatch[#resizeBatch+1] = {Part = P[177], CFrame = P[177].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[178] then resizeBatch[#resizeBatch+1] = {Part = P[178], CFrame = P[178].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[179] then resizeBatch[#resizeBatch+1] = {Part = P[179], CFrame = P[179].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[181] then resizeBatch[#resizeBatch+1] = {Part = P[181], CFrame = P[181].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[183] then resizeBatch[#resizeBatch+1] = {Part = P[183], CFrame = P[183].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[184] then resizeBatch[#resizeBatch+1] = {Part = P[184], CFrame = P[184].CFrame, Size = Vector3.new(1,1,1)} end if P[185] then resizeBatch[#resizeBatch+1] = {Part = P[185], CFrame = P[185].CFrame, Size = Vector3.new(2.4000003337860107,0.20000000298023224,2.4000000953674316)} end if P[187] then resizeBatch[#resizeBatch+1] = {Part = P[187], CFrame = P[187].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[192] then resizeBatch[#resizeBatch+1] = {Part = P[192], CFrame = P[192].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[194] then resizeBatch[#resizeBatch+1] = {Part = P[194], CFrame = P[194].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[199] then resizeBatch[#resizeBatch+1] = {Part = P[199], CFrame = P[199].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[201] then resizeBatch[#resizeBatch+1] = {Part = P[201], CFrame = P[201].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[205] then resizeBatch[#resizeBatch+1] = {Part = P[205], CFrame = P[205].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[206] then resizeBatch[#resizeBatch+1] = {Part = P[206], CFrame = P[206].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[207] then resizeBatch[#resizeBatch+1] = {Part = P[207], CFrame = P[207].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[208] then resizeBatch[#resizeBatch+1] = {Part = P[208], CFrame = P[208].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[209] then resizeBatch[#resizeBatch+1] = {Part = P[209], CFrame = P[209].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[210] then resizeBatch[#resizeBatch+1] = {Part = P[210], CFrame = P[210].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[211] then resizeBatch[#resizeBatch+1] = {Part = P[211], CFrame = P[211].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[212] then resizeBatch[#resizeBatch+1] = {Part = P[212], CFrame = P[212].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[213] then resizeBatch[#resizeBatch+1] = {Part = P[213], CFrame = P[213].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[215] then resizeBatch[#resizeBatch+1] = {Part = P[215], CFrame = P[215].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[217] then resizeBatch[#resizeBatch+1] = {Part = P[217], CFrame = P[217].CFrame, Size = Vector3.new(2.4000003337860107,0.20000000298023224,2.4000000953674316)} end if P[219] then resizeBatch[#resizeBatch+1] = {Part = P[219], CFrame = P[219].CFrame, Size = Vector3.new(1,1,1)} end if P[220] then resizeBatch[#resizeBatch+1] = {Part = P[220], CFrame = P[220].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[221] then resizeBatch[#resizeBatch+1] = {Part = P[221], CFrame = P[221].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[226] then resizeBatch[#resizeBatch+1] = {Part = P[226], CFrame = P[226].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[228] then resizeBatch[#resizeBatch+1] = {Part = P[228], CFrame = P[228].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[230] then resizeBatch[#resizeBatch+1] = {Part = P[230], CFrame = P[230].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[235] then resizeBatch[#resizeBatch+1] = {Part = P[235], CFrame = P[235].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[238] then resizeBatch[#resizeBatch+1] = {Part = P[238], CFrame = P[238].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[240] then resizeBatch[#resizeBatch+1] = {Part = P[240], CFrame = P[240].CFrame, Size = Vector3.new(3.200000047683716,2.3999998569488525,0.6000000238418579)} end if P[244] then resizeBatch[#resizeBatch+1] = {Part = P[244], CFrame = P[244].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[246] then resizeBatch[#resizeBatch+1] = {Part = P[246], CFrame = P[246].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[251] then resizeBatch[#resizeBatch+1] = {Part = P[251], CFrame = P[251].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[257] then resizeBatch[#resizeBatch+1] = {Part = P[257], CFrame = P[257].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[258] then resizeBatch[#resizeBatch+1] = {Part = P[258], CFrame = P[258].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[259] then resizeBatch[#resizeBatch+1] = {Part = P[259], CFrame = P[259].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[260] then resizeBatch[#resizeBatch+1] = {Part = P[260], CFrame = P[260].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[261] then resizeBatch[#resizeBatch+1] = {Part = P[261], CFrame = P[261].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[262] then resizeBatch[#resizeBatch+1] = {Part = P[262], CFrame = P[262].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[263] then resizeBatch[#resizeBatch+1] = {Part = P[263], CFrame = P[263].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[264] then resizeBatch[#resizeBatch+1] = {Part = P[264], CFrame = P[264].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[265] then resizeBatch[#resizeBatch+1] = {Part = P[265], CFrame = P[265].CFrame, Size = Vector3.new(2.4000003337860107,0.20000000298023224,2.4000000953674316)} end if P[269] then resizeBatch[#resizeBatch+1] = {Part = P[269], CFrame = P[269].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[271] then resizeBatch[#resizeBatch+1] = {Part = P[271], CFrame = P[271].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[272] then resizeBatch[#resizeBatch+1] = {Part = P[272], CFrame = P[272].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[274] then resizeBatch[#resizeBatch+1] = {Part = P[274], CFrame = P[274].CFrame, Size = Vector3.new(1,1,1)} end if P[275] then resizeBatch[#resizeBatch+1] = {Part = P[275], CFrame = P[275].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[280] then resizeBatch[#resizeBatch+1] = {Part = P[280], CFrame = P[280].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[285] then resizeBatch[#resizeBatch+1] = {Part = P[285], CFrame = P[285].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[287] then resizeBatch[#resizeBatch+1] = {Part = P[287], CFrame = P[287].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[289] then resizeBatch[#resizeBatch+1] = {Part = P[289], CFrame = P[289].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[294] then resizeBatch[#resizeBatch+1] = {Part = P[294], CFrame = P[294].CFrame, Size = Vector3.new(0.699999988079071,1.7999999523162842,1.7999999523162842)} end if P[295] then resizeBatch[#resizeBatch+1] = {Part = P[295], CFrame = P[295].CFrame, Size = Vector3.new(0.10000000149011612,0.30000001192092896,0.30000001192092896)} end if P[296] then resizeBatch[#resizeBatch+1] = {Part = P[296], CFrame = P[296].CFrame, Size = Vector3.new(2.0999999046325684,1.7000000476837158,1.7000000476837158)} end if P[297] then resizeBatch[#resizeBatch+1] = {Part = P[297], CFrame = P[297].CFrame, Size = Vector3.new(0.20000000298023224,1.7999999523162842,1.7999999523162842)} end if P[298] then resizeBatch[#resizeBatch+1] = {Part = P[298], CFrame = P[298].CFrame, Size = Vector3.new(0.10000000149011612,0.30000001192092896,0.30000001192092896)} end if P[299] then resizeBatch[#resizeBatch+1] = {Part = P[299], CFrame = P[299].CFrame, Size = Vector3.new(1.8999998569488525,1.600000023841858,1.600000023841858)} end if P[300] then resizeBatch[#resizeBatch+1] = {Part = P[300], CFrame = P[300].CFrame, Size = Vector3.new(0.25,0.15000000596046448,0.15000000596046448)} end if P[301] then resizeBatch[#resizeBatch+1] = {Part = P[301], CFrame = P[301].CFrame, Size = Vector3.new(0.30000001192092896,0.20000000298023224,0.20000000298023224)} end if P[303] then resizeBatch[#resizeBatch+1] = {Part = P[303], CFrame = P[303].CFrame, Size = Vector3.new(0.5999999046325684,0.20000000298023224,0.7999999523162842)} end if P[304] then resizeBatch[#resizeBatch+1] = {Part = P[304], CFrame = P[304].CFrame, Size = Vector3.new(2.499999761581421,0.09999996423721313,0.09999986737966537)} end if P[305] then resizeBatch[#resizeBatch+1] = {Part = P[305], CFrame = P[305].CFrame, Size = Vector3.new(0.5999999046325684,0.5999999642372131,0.20000000298023224)} end if P[307] then resizeBatch[#resizeBatch+1] = {Part = P[307], CFrame = P[307].CFrame, Size = Vector3.new(2.700000047683716,3.299999952316284,1.2999999523162842)} end if P[308] then resizeBatch[#resizeBatch+1] = {Part = P[308], CFrame = P[308].CFrame, Size = Vector3.new(2.499999761581421,0.09999996423721313,0.9999998807907104)} end if P[309] then resizeBatch[#resizeBatch+1] = {Part = P[309], CFrame = P[309].CFrame, Size = Vector3.new(0.5999999046325684,0.20000000298023224,0.7999999523162842)} end if P[310] then resizeBatch[#resizeBatch+1] = {Part = P[310], CFrame = P[310].CFrame, Size = Vector3.new(0.19999989867210388,0.20000000298023224,0.20000000298023224)} end if P[311] then resizeBatch[#resizeBatch+1] = {Part = P[311], CFrame = P[311].CFrame, Size = Vector3.new(0.5999999046325684,0.5999999046325684,0.5999999642372131)} end if P[312] then resizeBatch[#resizeBatch+1] = {Part = P[312], CFrame = P[312].CFrame, Size = Vector3.new(0.09999990463256836,0.6999999284744263,1.100000023841858)} end if P[313] then resizeBatch[#resizeBatch+1] = {Part = P[313], CFrame = P[313].CFrame, Size = Vector3.new(0.20000000298023224,0.6535674929618835,0.10000000149011612)} end if P[314] then resizeBatch[#resizeBatch+1] = {Part = P[314], CFrame = P[314].CFrame, Size = Vector3.new(2.499999761581421,0.699999988079071,0.09999996423721313)} end if P[315] then resizeBatch[#resizeBatch+1] = {Part = P[315], CFrame = P[315].CFrame, Size = Vector3.new(2.499999761581421,0.09999996423721313,0.09999986737966537)} end if P[316] then resizeBatch[#resizeBatch+1] = {Part = P[316], CFrame = P[316].CFrame, Size = Vector3.new(2.499999761581421,0.09999996423721313,0.09999986737966537)} end if P[317] then resizeBatch[#resizeBatch+1] = {Part = P[317], CFrame = P[317].CFrame, Size = Vector3.new(0.5999999046325684,0.5999999642372131,0.20000000298023224)} end if P[319] then resizeBatch[#resizeBatch+1] = {Part = P[319], CFrame = P[319].CFrame, Size = Vector3.new(0.5999999046325684,0.20000000298023224,0.7999999523162842)} end if P[320] then resizeBatch[#resizeBatch+1] = {Part = P[320], CFrame = P[320].CFrame, Size = Vector3.new(0.20000000298023224,0.6535674929618835,0.10000000149011612)} end if P[321] then resizeBatch[#resizeBatch+1] = {Part = P[321], CFrame = P[321].CFrame, Size = Vector3.new(0.20000000298023224,0.3706913888454437,0.10000000149011612)} end if P[322] then resizeBatch[#resizeBatch+1] = {Part = P[322], CFrame = P[322].CFrame, Size = Vector3.new(0.20000000298023224,0.3706913888454437,0.10000000149011612)} end if P[323] then resizeBatch[#resizeBatch+1] = {Part = P[323], CFrame = P[323].CFrame, Size = Vector3.new(0.20000000298023224,0.3706913888454437,0.10000000149011612)} end if P[324] then resizeBatch[#resizeBatch+1] = {Part = P[324], CFrame = P[324].CFrame, Size = Vector3.new(0.20000000298023224,0.3706913888454437,0.10000000149011612)} end if P[325] then resizeBatch[#resizeBatch+1] = {Part = P[325], CFrame = P[325].CFrame, Size = Vector3.new(0.09999990463256836,0.6999999284744263,1.100000023841858)} end if P[326] then resizeBatch[#resizeBatch+1] = {Part = P[326], CFrame = P[326].CFrame, Size = Vector3.new(0.5999999046325684,0.5999999642372131,0.20000000298023224)} end if P[328] then resizeBatch[#resizeBatch+1] = {Part = P[328], CFrame = P[328].CFrame, Size = Vector3.new(2.499999761581421,0.09999996423721313,0.09999986737966537)} end if P[329] then resizeBatch[#resizeBatch+1] = {Part = P[329], CFrame = P[329].CFrame, Size = Vector3.new(0.20000000298023224,0.6535674929618835,0.10000000149011612)} end if P[330] then resizeBatch[#resizeBatch+1] = {Part = P[330], CFrame = P[330].CFrame, Size = Vector3.new(0.19999989867210388,0.20000000298023224,0.20000000298023224)} end if P[331] then resizeBatch[#resizeBatch+1] = {Part = P[331], CFrame = P[331].CFrame, Size = Vector3.new(0.10000000149011612,0.4000000059604645,0.4000000059604645)} end if P[332] then resizeBatch[#resizeBatch+1] = {Part = P[332], CFrame = P[332].CFrame, Size = Vector3.new(0.5999999046325684,0.5999999642372131,0.20000000298023224)} end if P[334] then resizeBatch[#resizeBatch+1] = {Part = P[334], CFrame = P[334].CFrame, Size = Vector3.new(0.5999999046325684,0.5999999046325684,0.5999999642372131)} end if P[335] then resizeBatch[#resizeBatch+1] = {Part = P[335], CFrame = P[335].CFrame, Size = Vector3.new(0.5999999046325684,0.5999999046325684,0.5999999642372131)} end if P[336] then resizeBatch[#resizeBatch+1] = {Part = P[336], CFrame = P[336].CFrame, Size = Vector3.new(0.10000000149011612,0.4000000059604645,0.4000000059604645)} end if P[337] then resizeBatch[#resizeBatch+1] = {Part = P[337], CFrame = P[337].CFrame, Size = Vector3.new(0.20000000298023224,0.6535674929618835,0.10000000149011612)} end if P[338] then resizeBatch[#resizeBatch+1] = {Part = P[338], CFrame = P[338].CFrame, Size = Vector3.new(0.19999989867210388,0.20000000298023224,0.20000000298023224)} end if P[339] then resizeBatch[#resizeBatch+1] = {Part = P[339], CFrame = P[339].CFrame, Size = Vector3.new(0.5999999046325684,0.20000000298023224,0.7999999523162842)} end if P[340] then resizeBatch[#resizeBatch+1] = {Part = P[340], CFrame = P[340].CFrame, Size = Vector3.new(2.499999761581421,0.09999996423721313,0.09999986737966537)} end if P[341] then resizeBatch[#resizeBatch+1] = {Part = P[341], CFrame = P[341].CFrame, Size = Vector3.new(0.5999999046325684,0.5999999046325684,0.5999999642372131)} end if P[343] then resizeBatch[#resizeBatch+1] = {Part = P[343], CFrame = P[343].CFrame, Size = Vector3.new(0.07989922165870667,0.3499999940395355,0.3499999940395355)} end if P[344] then resizeBatch[#resizeBatch+1] = {Part = P[344], CFrame = P[344].CFrame, Size = Vector3.new(0.800000011920929,0.5,0.5)} end if P[345] then resizeBatch[#resizeBatch+1] = {Part = P[345], CFrame = P[345].CFrame, Size = Vector3.new(0.15000000596046448,0.4000000059604645,0.15000000596046448)} end if P[346] then resizeBatch[#resizeBatch+1] = {Part = P[346], CFrame = P[346].CFrame, Size = Vector3.new(0.30000001192092896,0.5,0.5)} end if P[348] then resizeBatch[#resizeBatch+1] = {Part = P[348], CFrame = P[348].CFrame, Size = Vector3.new(1,0.5,0.5)} end if P[349] then resizeBatch[#resizeBatch+1] = {Part = P[349], CFrame = P[349].CFrame, Size = Vector3.new(0.07989922165870667,0.3499999940395355,0.3499999940395355)} end if P[350] then resizeBatch[#resizeBatch+1] = {Part = P[350], CFrame = P[350].CFrame, Size = Vector3.new(0.15000000596046448,0.4000000059604645,0.15000000596046448)} end if P[351] then resizeBatch[#resizeBatch+1] = {Part = P[351], CFrame = P[351].CFrame, Size = Vector3.new(0.10000000149011612,0.5,0.5)} end if P[354] then resizeBatch[#resizeBatch+1] = {Part = P[354], CFrame = P[354].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[355] then resizeBatch[#resizeBatch+1] = {Part = P[355], CFrame = P[355].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[356] then resizeBatch[#resizeBatch+1] = {Part = P[356], CFrame = P[356].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[357] then resizeBatch[#resizeBatch+1] = {Part = P[357], CFrame = P[357].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[358] then resizeBatch[#resizeBatch+1] = {Part = P[358], CFrame = P[358].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[359] then resizeBatch[#resizeBatch+1] = {Part = P[359], CFrame = P[359].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[360] then resizeBatch[#resizeBatch+1] = {Part = P[360], CFrame = P[360].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[361] then resizeBatch[#resizeBatch+1] = {Part = P[361], CFrame = P[361].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[362] then resizeBatch[#resizeBatch+1] = {Part = P[362], CFrame = P[362].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[363] then resizeBatch[#resizeBatch+1] = {Part = P[363], CFrame = P[363].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[364] then resizeBatch[#resizeBatch+1] = {Part = P[364], CFrame = P[364].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[365] then resizeBatch[#resizeBatch+1] = {Part = P[365], CFrame = P[365].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[367] then resizeBatch[#resizeBatch+1] = {Part = P[367], CFrame = P[367].CFrame, Size = Vector3.new(1,1,1)} end if P[368] then resizeBatch[#resizeBatch+1] = {Part = P[368], CFrame = P[368].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[370] then resizeBatch[#resizeBatch+1] = {Part = P[370], CFrame = P[370].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[372] then resizeBatch[#resizeBatch+1] = {Part = P[372], CFrame = P[372].CFrame, Size = Vector3.new(2.4000003337860107,0.20000000298023224,2.4000000953674316)} end if P[373] then resizeBatch[#resizeBatch+1] = {Part = P[373], CFrame = P[373].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[374] then resizeBatch[#resizeBatch+1] = {Part = P[374], CFrame = P[374].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[377] then resizeBatch[#resizeBatch+1] = {Part = P[377], CFrame = P[377].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[379] then resizeBatch[#resizeBatch+1] = {Part = P[379], CFrame = P[379].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[381] then resizeBatch[#resizeBatch+1] = {Part = P[381], CFrame = P[381].CFrame, Size = Vector3.new(3.200000047683716,2.3999998569488525,0.6000000238418579)} end if P[382] then resizeBatch[#resizeBatch+1] = {Part = P[382], CFrame = P[382].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[384] then resizeBatch[#resizeBatch+1] = {Part = P[384], CFrame = P[384].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[387] then resizeBatch[#resizeBatch+1] = {Part = P[387], CFrame = P[387].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[389] then resizeBatch[#resizeBatch+1] = {Part = P[389], CFrame = P[389].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[391] then resizeBatch[#resizeBatch+1] = {Part = P[391], CFrame = P[391].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[392] then resizeBatch[#resizeBatch+1] = {Part = P[392], CFrame = P[392].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[393] then resizeBatch[#resizeBatch+1] = {Part = P[393], CFrame = P[393].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[394] then resizeBatch[#resizeBatch+1] = {Part = P[394], CFrame = P[394].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[396] then resizeBatch[#resizeBatch+1] = {Part = P[396], CFrame = P[396].CFrame, Size = Vector3.new(1,1,1)} end if P[397] then resizeBatch[#resizeBatch+1] = {Part = P[397], CFrame = P[397].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[398] then resizeBatch[#resizeBatch+1] = {Part = P[398], CFrame = P[398].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[399] then resizeBatch[#resizeBatch+1] = {Part = P[399], CFrame = P[399].CFrame, Size = Vector3.new(2.4000003337860107,0.20000000298023224,2.4000000953674316)} end if P[400] then resizeBatch[#resizeBatch+1] = {Part = P[400], CFrame = P[400].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[401] then resizeBatch[#resizeBatch+1] = {Part = P[401], CFrame = P[401].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[403] then resizeBatch[#resizeBatch+1] = {Part = P[403], CFrame = P[403].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[404] then resizeBatch[#resizeBatch+1] = {Part = P[404], CFrame = P[404].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[405] then resizeBatch[#resizeBatch+1] = {Part = P[405], CFrame = P[405].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[406] then resizeBatch[#resizeBatch+1] = {Part = P[406], CFrame = P[406].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[407] then resizeBatch[#resizeBatch+1] = {Part = P[407], CFrame = P[407].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[408] then resizeBatch[#resizeBatch+1] = {Part = P[408], CFrame = P[408].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[410] then resizeBatch[#resizeBatch+1] = {Part = P[410], CFrame = P[410].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[411] then resizeBatch[#resizeBatch+1] = {Part = P[411], CFrame = P[411].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[413] then resizeBatch[#resizeBatch+1] = {Part = P[413], CFrame = P[413].CFrame, Size = Vector3.new(0.20000000298023224,1.399999976158142,1.399999976158142)} end if P[414] then resizeBatch[#resizeBatch+1] = {Part = P[414], CFrame = P[414].CFrame, Size = Vector3.new(0.10000000149011612,1.3200000524520874,1.3200000524520874)} end if P[415] then resizeBatch[#resizeBatch+1] = {Part = P[415], CFrame = P[415].CFrame, Size = Vector3.new(1.7000000476837158,1.350000023841858,1.350000023841858)} end if P[416] then resizeBatch[#resizeBatch+1] = {Part = P[416], CFrame = P[416].CFrame, Size = Vector3.new(0.05000000074505806,0.6000000238418579,0.6000000238418579)} end if P[418] then resizeBatch[#resizeBatch+1] = {Part = P[418], CFrame = P[418].CFrame, Size = Vector3.new(0.16999992728233337,1.350000023841858,1.350000023841858)} end if P[422] then resizeBatch[#resizeBatch+1] = {Part = P[422], CFrame = P[422].CFrame, Size = Vector3.new(1,1,1)} end if P[424] then resizeBatch[#resizeBatch+1] = {Part = P[424], CFrame = P[424].CFrame, Size = Vector3.new(1,1,1)} end if P[426] then resizeBatch[#resizeBatch+1] = {Part = P[426], CFrame = P[426].CFrame, Size = Vector3.new(1,0.4000000059604645,1)} end if P[430] then resizeBatch[#resizeBatch+1] = {Part = P[430], CFrame = P[430].CFrame, Size = Vector3.new(1,1,2)} end if P[432] then resizeBatch[#resizeBatch+1] = {Part = P[432], CFrame = P[432].CFrame, Size = Vector3.new(1,0.4000000059604645,1)} end if P[435] then resizeBatch[#resizeBatch+1] = {Part = P[435], CFrame = P[435].CFrame, Size = Vector3.new(1.4000000953674316,0.4000000059604645,2.000000476837158)} end if P[442] then resizeBatch[#resizeBatch+1] = {Part = P[442], CFrame = P[442].CFrame, Size = Vector3.new(1,1,1)} end if P[444] then resizeBatch[#resizeBatch+1] = {Part = P[444], CFrame = P[444].CFrame, Size = Vector3.new(1,0.4000000059604645,1)} end if P[447] then resizeBatch[#resizeBatch+1] = {Part = P[447], CFrame = P[447].CFrame, Size = Vector3.new(0.9599999785423279,0.20000000298023224,1.0000004768371582)} end if P[451] then resizeBatch[#resizeBatch+1] = {Part = P[451], CFrame = P[451].CFrame, Size = Vector3.new(0.20000000298023224,0.40000003576278687,2.000000476837158)} end if P[458] then resizeBatch[#resizeBatch+1] = {Part = P[458], CFrame = P[458].CFrame, Size = Vector3.new(1.2000000476837158,0.20000000298023224,2.000000476837158)} end if P[464] then resizeBatch[#resizeBatch+1] = {Part = P[464], CFrame = P[464].CFrame, Size = Vector3.new(1,0.4000000059604645,1)} end if P[468] then resizeBatch[#resizeBatch+1] = {Part = P[468], CFrame = P[468].CFrame, Size = Vector3.new(1,1,1.4800000190734863)} end if P[470] then resizeBatch[#resizeBatch+1] = {Part = P[470], CFrame = P[470].CFrame, Size = Vector3.new(0.6699999570846558,0.20000000298023224,0.7300000786781311)} end if P[473] then resizeBatch[#resizeBatch+1] = {Part = P[473], CFrame = P[473].CFrame, Size = Vector3.new(1.4000000953674316,0.20000000298023224,1.8000004291534424)} end if P[477] then resizeBatch[#resizeBatch+1] = {Part = P[477], CFrame = P[477].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[478] then resizeBatch[#resizeBatch+1] = {Part = P[478], CFrame = P[478].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[480] then resizeBatch[#resizeBatch+1] = {Part = P[480], CFrame = P[480].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[481] then resizeBatch[#resizeBatch+1] = {Part = P[481], CFrame = P[481].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[483] then resizeBatch[#resizeBatch+1] = {Part = P[483], CFrame = P[483].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[484] then resizeBatch[#resizeBatch+1] = {Part = P[484], CFrame = P[484].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[486] then resizeBatch[#resizeBatch+1] = {Part = P[486], CFrame = P[486].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[488] then resizeBatch[#resizeBatch+1] = {Part = P[488], CFrame = P[488].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[490] then resizeBatch[#resizeBatch+1] = {Part = P[490], CFrame = P[490].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[492] then resizeBatch[#resizeBatch+1] = {Part = P[492], CFrame = P[492].CFrame, Size = Vector3.new(3.200000047683716,2.3999998569488525,0.6000000238418579)} end if P[493] then resizeBatch[#resizeBatch+1] = {Part = P[493], CFrame = P[493].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[496] then resizeBatch[#resizeBatch+1] = {Part = P[496], CFrame = P[496].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[497] then resizeBatch[#resizeBatch+1] = {Part = P[497], CFrame = P[497].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[498] then resizeBatch[#resizeBatch+1] = {Part = P[498], CFrame = P[498].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[499] then resizeBatch[#resizeBatch+1] = {Part = P[499], CFrame = P[499].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[500] then resizeBatch[#resizeBatch+1] = {Part = P[500], CFrame = P[500].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[501] then resizeBatch[#resizeBatch+1] = {Part = P[501], CFrame = P[501].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[502] then resizeBatch[#resizeBatch+1] = {Part = P[502], CFrame = P[502].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[503] then resizeBatch[#resizeBatch+1] = {Part = P[503], CFrame = P[503].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[504] then resizeBatch[#resizeBatch+1] = {Part = P[504], CFrame = P[504].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[505] then resizeBatch[#resizeBatch+1] = {Part = P[505], CFrame = P[505].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[506] then resizeBatch[#resizeBatch+1] = {Part = P[506], CFrame = P[506].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[507] then resizeBatch[#resizeBatch+1] = {Part = P[507], CFrame = P[507].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[509] then resizeBatch[#resizeBatch+1] = {Part = P[509], CFrame = P[509].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[511] then resizeBatch[#resizeBatch+1] = {Part = P[511], CFrame = P[511].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[513] then resizeBatch[#resizeBatch+1] = {Part = P[513], CFrame = P[513].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[515] then resizeBatch[#resizeBatch+1] = {Part = P[515], CFrame = P[515].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[516] then resizeBatch[#resizeBatch+1] = {Part = P[516], CFrame = P[516].CFrame, Size = Vector3.new(2.4000003337860107,0.20000000298023224,2.4000000953674316)} end if P[517] then resizeBatch[#resizeBatch+1] = {Part = P[517], CFrame = P[517].CFrame, Size = Vector3.new(1,1,1)} end if P[519] then resizeBatch[#resizeBatch+1] = {Part = P[519], CFrame = P[519].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[520] then resizeBatch[#resizeBatch+1] = {Part = P[520], CFrame = P[520].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[522] then resizeBatch[#resizeBatch+1] = {Part = P[522], CFrame = P[522].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[523] then resizeBatch[#resizeBatch+1] = {Part = P[523], CFrame = P[523].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[525] then resizeBatch[#resizeBatch+1] = {Part = P[525], CFrame = P[525].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[526] then resizeBatch[#resizeBatch+1] = {Part = P[526], CFrame = P[526].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[528] then resizeBatch[#resizeBatch+1] = {Part = P[528], CFrame = P[528].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[529] then resizeBatch[#resizeBatch+1] = {Part = P[529], CFrame = P[529].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[530] then resizeBatch[#resizeBatch+1] = {Part = P[530], CFrame = P[530].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[531] then resizeBatch[#resizeBatch+1] = {Part = P[531], CFrame = P[531].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[532] then resizeBatch[#resizeBatch+1] = {Part = P[532], CFrame = P[532].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[533] then resizeBatch[#resizeBatch+1] = {Part = P[533], CFrame = P[533].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[534] then resizeBatch[#resizeBatch+1] = {Part = P[534], CFrame = P[534].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[535] then resizeBatch[#resizeBatch+1] = {Part = P[535], CFrame = P[535].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[536] then resizeBatch[#resizeBatch+1] = {Part = P[536], CFrame = P[536].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[537] then resizeBatch[#resizeBatch+1] = {Part = P[537], CFrame = P[537].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[538] then resizeBatch[#resizeBatch+1] = {Part = P[538], CFrame = P[538].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[539] then resizeBatch[#resizeBatch+1] = {Part = P[539], CFrame = P[539].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[541] then resizeBatch[#resizeBatch+1] = {Part = P[541], CFrame = P[541].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[543] then resizeBatch[#resizeBatch+1] = {Part = P[543], CFrame = P[543].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[544] then resizeBatch[#resizeBatch+1] = {Part = P[544], CFrame = P[544].CFrame, Size = Vector3.new(1,1,1)} end if P[545] then resizeBatch[#resizeBatch+1] = {Part = P[545], CFrame = P[545].CFrame, Size = Vector3.new(2.4000003337860107,0.20000000298023224,2.4000000953674316)} end if P[546] then resizeBatch[#resizeBatch+1] = {Part = P[546], CFrame = P[546].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[548] then resizeBatch[#resizeBatch+1] = {Part = P[548], CFrame = P[548].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[551] then resizeBatch[#resizeBatch+1] = {Part = P[551], CFrame = P[551].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[552] then resizeBatch[#resizeBatch+1] = {Part = P[552], CFrame = P[552].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[553] then resizeBatch[#resizeBatch+1] = {Part = P[553], CFrame = P[553].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[554] then resizeBatch[#resizeBatch+1] = {Part = P[554], CFrame = P[554].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[555] then resizeBatch[#resizeBatch+1] = {Part = P[555], CFrame = P[555].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[556] then resizeBatch[#resizeBatch+1] = {Part = P[556], CFrame = P[556].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[557] then resizeBatch[#resizeBatch+1] = {Part = P[557], CFrame = P[557].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[558] then resizeBatch[#resizeBatch+1] = {Part = P[558], CFrame = P[558].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[559] then resizeBatch[#resizeBatch+1] = {Part = P[559], CFrame = P[559].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[560] then resizeBatch[#resizeBatch+1] = {Part = P[560], CFrame = P[560].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[561] then resizeBatch[#resizeBatch+1] = {Part = P[561], CFrame = P[561].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[562] then resizeBatch[#resizeBatch+1] = {Part = P[562], CFrame = P[562].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[563] then resizeBatch[#resizeBatch+1] = {Part = P[563], CFrame = P[563].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[565] then resizeBatch[#resizeBatch+1] = {Part = P[565], CFrame = P[565].CFrame, Size = Vector3.new(2.4000003337860107,0.20000000298023224,2.4000000953674316)} end if P[566] then resizeBatch[#resizeBatch+1] = {Part = P[566], CFrame = P[566].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[568] then resizeBatch[#resizeBatch+1] = {Part = P[568], CFrame = P[568].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[570] then resizeBatch[#resizeBatch+1] = {Part = P[570], CFrame = P[570].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[572] then resizeBatch[#resizeBatch+1] = {Part = P[572], CFrame = P[572].CFrame, Size = Vector3.new(1,1,1)} end if P[575] then resizeBatch[#resizeBatch+1] = {Part = P[575], CFrame = P[575].CFrame, Size = Vector3.new(1.5706162452697754,0.20309682190418243,3.1412160396575928)} end if P[576] then resizeBatch[#resizeBatch+1] = {Part = P[576], CFrame = P[576].CFrame, Size = Vector3.new(1.5706238746643066,1.2998197078704834,1.949741005897522)} end if P[583] then resizeBatch[#resizeBatch+1] = {Part = P[583], CFrame = P[583].CFrame, Size = Vector3.new(1.5706238746643066,1.2998197078704834,1.949741005897522)} end if P[589] then resizeBatch[#resizeBatch+1] = {Part = P[589], CFrame = P[589].CFrame, Size = Vector3.new(1.5706162452697754,0.20309682190418243,3.1412160396575928)} end if P[591] then resizeBatch[#resizeBatch+1] = {Part = P[591], CFrame = P[591].CFrame, Size = Vector3.new(4.332733154296875,1.0561037063598633,0.14622995257377625)} end if P[592] then resizeBatch[#resizeBatch+1] = {Part = P[592], CFrame = P[592].CFrame, Size = Vector3.new(0.6528326272964478,0.061120253056287766,0.06009499356150627)} end if P[593] then resizeBatch[#resizeBatch+1] = {Part = P[593], CFrame = P[593].CFrame, Size = Vector3.new(0.6528326272964478,0.061120253056287766,0.06009499356150627)} end if P[594] then resizeBatch[#resizeBatch+1] = {Part = P[594], CFrame = P[594].CFrame, Size = Vector3.new(2.1663661003112793,1.4893765449523926,0.02707957662642002)} end if P[595] then resizeBatch[#resizeBatch+1] = {Part = P[595], CFrame = P[595].CFrame, Size = Vector3.new(0.5635635852813721,0.2707957625389099,2.1663661003112793)} end if P[596] then resizeBatch[#resizeBatch+1] = {Part = P[596], CFrame = P[596].CFrame, Size = Vector3.new(4.251496315002441,0.9748650789260864,2.6537973880767822)} end if P[597] then resizeBatch[#resizeBatch+1] = {Part = P[597], CFrame = P[597].CFrame, Size = Vector3.new(0.8123880624771118,0.02707957662642002,0.4332730770111084)} end if P[599] then resizeBatch[#resizeBatch+1] = {Part = P[599], CFrame = P[599].CFrame, Size = Vector3.new(4.278573513031006,0.5957509279251099,2.6537973880767822)} end if P[600] then resizeBatch[#resizeBatch+1] = {Part = P[600], CFrame = P[600].CFrame, Size = Vector3.new(4.332746505737305,0.027079937979578972,2.599639654159546)} end if P[601] then resizeBatch[#resizeBatch+1] = {Part = P[601], CFrame = P[601].CFrame, Size = Vector3.new(0.9748649597167969,0.649909257888794,0.32495465874671936)} end if P[602] then resizeBatch[#resizeBatch+1] = {Part = P[602], CFrame = P[602].CFrame, Size = Vector3.new(0.9748649597167969,0.649909257888794,0.32495465874671936)} end if P[603] then resizeBatch[#resizeBatch+1] = {Part = P[603], CFrame = P[603].CFrame, Size = Vector3.new(0.48743224143981934,0.8123869299888611,0.027079608291387558)} end if P[604] then resizeBatch[#resizeBatch+1] = {Part = P[604], CFrame = P[604].CFrame, Size = Vector3.new(0.48743224143981934,0.8123869299888611,0.027079608291387558)} end if P[605] then resizeBatch[#resizeBatch+1] = {Part = P[605], CFrame = P[605].CFrame, Size = Vector3.new(4.332747459411621,3.709930896759033,3.114152193069458)} end if P[606] then resizeBatch[#resizeBatch+1] = {Part = P[606], CFrame = P[606].CFrame, Size = Vector3.new(0.8767165541648865,0.855976939201355,2.9787676334381104)} end if P[607] then resizeBatch[#resizeBatch+1] = {Part = P[607], CFrame = P[607].CFrame, Size = Vector3.new(2.1663661003112793,1.4893765449523926,0.02707957662642002)} end if P[608] then resizeBatch[#resizeBatch+1] = {Part = P[608], CFrame = P[608].CFrame, Size = Vector3.new(0.5635635852813721,0.2707957625389099,2.1663661003112793)} end if P[610] then resizeBatch[#resizeBatch+1] = {Part = P[610], CFrame = P[610].CFrame, Size = Vector3.new(0.10000000149011612,0.30000001192092896,0.30000001192092896)} end if P[611] then resizeBatch[#resizeBatch+1] = {Part = P[611], CFrame = P[611].CFrame, Size = Vector3.new(0.30000001192092896,0.20000000298023224,0.20000000298023224)} end if P[612] then resizeBatch[#resizeBatch+1] = {Part = P[612], CFrame = P[612].CFrame, Size = Vector3.new(0.25,0.15000000596046448,0.15000000596046448)} end if P[613] then resizeBatch[#resizeBatch+1] = {Part = P[613], CFrame = P[613].CFrame, Size = Vector3.new(0.10000000149011612,0.30000001192092896,0.30000001192092896)} end if P[615] then resizeBatch[#resizeBatch+1] = {Part = P[615], CFrame = P[615].CFrame, Size = Vector3.new(0.30000001192092896,0.20000000298023224,0.20000000298023224)} end if P[616] then resizeBatch[#resizeBatch+1] = {Part = P[616], CFrame = P[616].CFrame, Size = Vector3.new(0.10000000149011612,0.30000001192092896,0.30000001192092896)} end if P[617] then resizeBatch[#resizeBatch+1] = {Part = P[617], CFrame = P[617].CFrame, Size = Vector3.new(0.25,0.15000000596046448,0.15000000596046448)} end if P[618] then resizeBatch[#resizeBatch+1] = {Part = P[618], CFrame = P[618].CFrame, Size = Vector3.new(0.10000000149011612,0.30000001192092896,0.30000001192092896)} end if P[620] then resizeBatch[#resizeBatch+1] = {Part = P[620], CFrame = P[620].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,0.30000001192092896)} end if P[621] then resizeBatch[#resizeBatch+1] = {Part = P[621], CFrame = P[621].CFrame, Size = Vector3.new(1,0.10000000149011612,1.399999976158142)} end if P[622] then resizeBatch[#resizeBatch+1] = {Part = P[622], CFrame = P[622].CFrame, Size = Vector3.new(0.10000000149011612,0.800000011920929,1.399999976158142)} end if P[623] then resizeBatch[#resizeBatch+1] = {Part = P[623], CFrame = P[623].CFrame, Size = Vector3.new(1.2000000476837158,0.800000011920929,0.10000000149011612)} end if P[624] then resizeBatch[#resizeBatch+1] = {Part = P[624], CFrame = P[624].CFrame, Size = Vector3.new(1.2000000476837158,0.800000011920929,0.10000000149011612)} end if P[625] then resizeBatch[#resizeBatch+1] = {Part = P[625], CFrame = P[625].CFrame, Size = Vector3.new(0.10000000149011612,0.800000011920929,1.399999976158142)} end if P[626] then resizeBatch[#resizeBatch+1] = {Part = P[626], CFrame = P[626].CFrame, Size = Vector3.new(0.20000000298023224,0.10000000149011612,0.5)} end if P[628] then resizeBatch[#resizeBatch+1] = {Part = P[628], CFrame = P[628].CFrame, Size = Vector3.new(1,0.10000000149011612,1.399999976158142)} end if P[629] then resizeBatch[#resizeBatch+1] = {Part = P[629], CFrame = P[629].CFrame, Size = Vector3.new(0.10000000149011612,0.800000011920929,1.399999976158142)} end if P[630] then resizeBatch[#resizeBatch+1] = {Part = P[630], CFrame = P[630].CFrame, Size = Vector3.new(1.2000000476837158,0.800000011920929,0.10000000149011612)} end if P[631] then resizeBatch[#resizeBatch+1] = {Part = P[631], CFrame = P[631].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,0.30000001192092896)} end if P[632] then resizeBatch[#resizeBatch+1] = {Part = P[632], CFrame = P[632].CFrame, Size = Vector3.new(0.20000000298023224,0.10000000149011612,0.5)} end if P[633] then resizeBatch[#resizeBatch+1] = {Part = P[633], CFrame = P[633].CFrame, Size = Vector3.new(1.2000000476837158,0.800000011920929,0.10000000149011612)} end if P[634] then resizeBatch[#resizeBatch+1] = {Part = P[634], CFrame = P[634].CFrame, Size = Vector3.new(0.10000000149011612,0.800000011920929,1.399999976158142)} end if P[636] then resizeBatch[#resizeBatch+1] = {Part = P[636], CFrame = P[636].CFrame, Size = Vector3.new(0.05000000074505806,0.6000000238418579,0.6000000238418579)} end if P[638] then resizeBatch[#resizeBatch+1] = {Part = P[638], CFrame = P[638].CFrame, Size = Vector3.new(0.20000000298023224,1.399999976158142,1.399999976158142)} end if P[639] then resizeBatch[#resizeBatch+1] = {Part = P[639], CFrame = P[639].CFrame, Size = Vector3.new(1.7000000476837158,1.350000023841858,1.350000023841858)} end if P[640] then resizeBatch[#resizeBatch+1] = {Part = P[640], CFrame = P[640].CFrame, Size = Vector3.new(0.16999992728233337,1.350000023841858,1.350000023841858)} end if P[642] then resizeBatch[#resizeBatch+1] = {Part = P[642], CFrame = P[642].CFrame, Size = Vector3.new(0.10000000149011612,1.3200000524520874,1.3200000524520874)} end if P[644] then resizeBatch[#resizeBatch+1] = {Part = P[644], CFrame = P[644].CFrame, Size = Vector3.new(3,0.20000000298023224,0.10000000149011612)} end if P[645] then resizeBatch[#resizeBatch+1] = {Part = P[645], CFrame = P[645].CFrame, Size = Vector3.new(0.10000000149011612,0.20000000298023224,2.1999998092651367)} end if P[646] then resizeBatch[#resizeBatch+1] = {Part = P[646], CFrame = P[646].CFrame, Size = Vector3.new(3,0.20000000298023224,0.10000000149011612)} end if P[647] then resizeBatch[#resizeBatch+1] = {Part = P[647], CFrame = P[647].CFrame, Size = Vector3.new(0.10000000149011612,0.20000000298023224,2.200000047683716)} end if P[648] then resizeBatch[#resizeBatch+1] = {Part = P[648], CFrame = P[648].CFrame, Size = Vector3.new(2.999999761581421,0.10000000149011612,2)} end if P[650] then resizeBatch[#resizeBatch+1] = {Part = P[650], CFrame = P[650].CFrame, Size = Vector3.new(0.10000000149011612,0.30000001192092896,0.30000001192092896)} end if P[651] then resizeBatch[#resizeBatch+1] = {Part = P[651], CFrame = P[651].CFrame, Size = Vector3.new(0.25,0.15000000596046448,0.15000000596046448)} end if P[652] then resizeBatch[#resizeBatch+1] = {Part = P[652], CFrame = P[652].CFrame, Size = Vector3.new(0.30000001192092896,0.20000000298023224,0.20000000298023224)} end if P[653] then resizeBatch[#resizeBatch+1] = {Part = P[653], CFrame = P[653].CFrame, Size = Vector3.new(0.10000000149011612,0.30000001192092896,0.30000001192092896)} end if P[654] then resizeBatch[#resizeBatch+1] = {Part = P[654], CFrame = P[654].CFrame, Size = Vector3.new(1.8999998569488525,1.600000023841858,1.600000023841858)} end if P[655] then resizeBatch[#resizeBatch+1] = {Part = P[655], CFrame = P[655].CFrame, Size = Vector3.new(2.0999999046325684,1.7000000476837158,1.7000000476837158)} end if P[656] then resizeBatch[#resizeBatch+1] = {Part = P[656], CFrame = P[656].CFrame, Size = Vector3.new(0.20000000298023224,1.7999999523162842,1.7999999523162842)} end if P[657] then resizeBatch[#resizeBatch+1] = {Part = P[657], CFrame = P[657].CFrame, Size = Vector3.new(0.699999988079071,1.7999999523162842,1.7999999523162842)} end if P[659] then resizeBatch[#resizeBatch+1] = {Part = P[659], CFrame = P[659].CFrame, Size = Vector3.new(0.10000000149011612,0.4000000059604645,0.4000000059604645)} end if P[660] then resizeBatch[#resizeBatch+1] = {Part = P[660], CFrame = P[660].CFrame, Size = Vector3.new(0.5999999046325684,0.20000000298023224,0.7999999523162842)} end if P[661] then resizeBatch[#resizeBatch+1] = {Part = P[661], CFrame = P[661].CFrame, Size = Vector3.new(0.20000000298023224,0.6535674929618835,0.10000000149011612)} end if P[662] then resizeBatch[#resizeBatch+1] = {Part = P[662], CFrame = P[662].CFrame, Size = Vector3.new(0.20000000298023224,0.3706913888454437,0.10000000149011612)} end if P[663] then resizeBatch[#resizeBatch+1] = {Part = P[663], CFrame = P[663].CFrame, Size = Vector3.new(0.09999990463256836,0.6999999284744263,1.100000023841858)} end if P[664] then resizeBatch[#resizeBatch+1] = {Part = P[664], CFrame = P[664].CFrame, Size = Vector3.new(0.5999999046325684,0.5999999642372131,0.20000000298023224)} end if P[666] then resizeBatch[#resizeBatch+1] = {Part = P[666], CFrame = P[666].CFrame, Size = Vector3.new(0.20000000298023224,0.3706913888454437,0.10000000149011612)} end if P[667] then resizeBatch[#resizeBatch+1] = {Part = P[667], CFrame = P[667].CFrame, Size = Vector3.new(0.19999989867210388,0.20000000298023224,0.20000000298023224)} end if P[668] then resizeBatch[#resizeBatch+1] = {Part = P[668], CFrame = P[668].CFrame, Size = Vector3.new(0.20000000298023224,0.6535674929618835,0.10000000149011612)} end if P[669] then resizeBatch[#resizeBatch+1] = {Part = P[669], CFrame = P[669].CFrame, Size = Vector3.new(2.499999761581421,0.09999996423721313,0.09999986737966537)} end if P[670] then resizeBatch[#resizeBatch+1] = {Part = P[670], CFrame = P[670].CFrame, Size = Vector3.new(0.09999990463256836,0.6999999284744263,1.100000023841858)} end if P[671] then resizeBatch[#resizeBatch+1] = {Part = P[671], CFrame = P[671].CFrame, Size = Vector3.new(2.700000047683716,3.299999952316284,1.2999999523162842)} end if P[672] then resizeBatch[#resizeBatch+1] = {Part = P[672], CFrame = P[672].CFrame, Size = Vector3.new(2.499999761581421,0.699999988079071,0.09999996423721313)} end if P[673] then resizeBatch[#resizeBatch+1] = {Part = P[673], CFrame = P[673].CFrame, Size = Vector3.new(0.5999999046325684,0.20000000298023224,0.7999999523162842)} end if P[674] then resizeBatch[#resizeBatch+1] = {Part = P[674], CFrame = P[674].CFrame, Size = Vector3.new(2.499999761581421,0.09999996423721313,0.09999986737966537)} end if P[675] then resizeBatch[#resizeBatch+1] = {Part = P[675], CFrame = P[675].CFrame, Size = Vector3.new(2.499999761581421,0.09999996423721313,0.09999986737966537)} end if P[676] then resizeBatch[#resizeBatch+1] = {Part = P[676], CFrame = P[676].CFrame, Size = Vector3.new(0.20000000298023224,0.3706913888454437,0.10000000149011612)} end if P[677] then resizeBatch[#resizeBatch+1] = {Part = P[677], CFrame = P[677].CFrame, Size = Vector3.new(0.20000000298023224,0.3706913888454437,0.10000000149011612)} end if P[678] then resizeBatch[#resizeBatch+1] = {Part = P[678], CFrame = P[678].CFrame, Size = Vector3.new(2.499999761581421,0.09999996423721313,0.9999998807907104)} end if P[679] then resizeBatch[#resizeBatch+1] = {Part = P[679], CFrame = P[679].CFrame, Size = Vector3.new(0.5999999046325684,0.5999999046325684,0.5999999642372131)} end if P[680] then resizeBatch[#resizeBatch+1] = {Part = P[680], CFrame = P[680].CFrame, Size = Vector3.new(0.19999989867210388,0.20000000298023224,0.20000000298023224)} end if P[681] then resizeBatch[#resizeBatch+1] = {Part = P[681], CFrame = P[681].CFrame, Size = Vector3.new(0.10000000149011612,0.4000000059604645,0.4000000059604645)} end if P[682] then resizeBatch[#resizeBatch+1] = {Part = P[682], CFrame = P[682].CFrame, Size = Vector3.new(0.20000000298023224,0.6535674929618835,0.10000000149011612)} end if P[683] then resizeBatch[#resizeBatch+1] = {Part = P[683], CFrame = P[683].CFrame, Size = Vector3.new(2.499999761581421,0.09999996423721313,0.09999986737966537)} end if P[684] then resizeBatch[#resizeBatch+1] = {Part = P[684], CFrame = P[684].CFrame, Size = Vector3.new(0.5999999046325684,0.5999999046325684,0.5999999642372131)} end if P[685] then resizeBatch[#resizeBatch+1] = {Part = P[685], CFrame = P[685].CFrame, Size = Vector3.new(0.5999999046325684,0.5999999642372131,0.20000000298023224)} end if P[687] then resizeBatch[#resizeBatch+1] = {Part = P[687], CFrame = P[687].CFrame, Size = Vector3.new(0.5999999046325684,0.5999999046325684,0.5999999642372131)} end if P[688] then resizeBatch[#resizeBatch+1] = {Part = P[688], CFrame = P[688].CFrame, Size = Vector3.new(0.19999989867210388,0.20000000298023224,0.20000000298023224)} end if P[689] then resizeBatch[#resizeBatch+1] = {Part = P[689], CFrame = P[689].CFrame, Size = Vector3.new(0.20000000298023224,0.6535674929618835,0.10000000149011612)} end if P[690] then resizeBatch[#resizeBatch+1] = {Part = P[690], CFrame = P[690].CFrame, Size = Vector3.new(0.5999999046325684,0.20000000298023224,0.7999999523162842)} end if P[691] then resizeBatch[#resizeBatch+1] = {Part = P[691], CFrame = P[691].CFrame, Size = Vector3.new(2.499999761581421,0.09999996423721313,0.09999986737966537)} end if P[692] then resizeBatch[#resizeBatch+1] = {Part = P[692], CFrame = P[692].CFrame, Size = Vector3.new(0.5999999046325684,0.20000000298023224,0.7999999523162842)} end if P[693] then resizeBatch[#resizeBatch+1] = {Part = P[693], CFrame = P[693].CFrame, Size = Vector3.new(0.5999999046325684,0.5999999642372131,0.20000000298023224)} end if P[695] then resizeBatch[#resizeBatch+1] = {Part = P[695], CFrame = P[695].CFrame, Size = Vector3.new(0.5999999046325684,0.5999999046325684,0.5999999642372131)} end if P[696] then resizeBatch[#resizeBatch+1] = {Part = P[696], CFrame = P[696].CFrame, Size = Vector3.new(0.5999999046325684,0.5999999642372131,0.20000000298023224)} end if P[699] then resizeBatch[#resizeBatch+1] = {Part = P[699], CFrame = P[699].CFrame, Size = Vector3.new(3.200000047683716,2.3999998569488525,0.6000000238418579)} end if P[700] then resizeBatch[#resizeBatch+1] = {Part = P[700], CFrame = P[700].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[702] then resizeBatch[#resizeBatch+1] = {Part = P[702], CFrame = P[702].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[704] then resizeBatch[#resizeBatch+1] = {Part = P[704], CFrame = P[704].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[706] then resizeBatch[#resizeBatch+1] = {Part = P[706], CFrame = P[706].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[710] then resizeBatch[#resizeBatch+1] = {Part = P[710], CFrame = P[710].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[711] then resizeBatch[#resizeBatch+1] = {Part = P[711], CFrame = P[711].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[712] then resizeBatch[#resizeBatch+1] = {Part = P[712], CFrame = P[712].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[713] then resizeBatch[#resizeBatch+1] = {Part = P[713], CFrame = P[713].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[714] then resizeBatch[#resizeBatch+1] = {Part = P[714], CFrame = P[714].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[715] then resizeBatch[#resizeBatch+1] = {Part = P[715], CFrame = P[715].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[716] then resizeBatch[#resizeBatch+1] = {Part = P[716], CFrame = P[716].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[717] then resizeBatch[#resizeBatch+1] = {Part = P[717], CFrame = P[717].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[718] then resizeBatch[#resizeBatch+1] = {Part = P[718], CFrame = P[718].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[719] then resizeBatch[#resizeBatch+1] = {Part = P[719], CFrame = P[719].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[720] then resizeBatch[#resizeBatch+1] = {Part = P[720], CFrame = P[720].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[721] then resizeBatch[#resizeBatch+1] = {Part = P[721], CFrame = P[721].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[723] then resizeBatch[#resizeBatch+1] = {Part = P[723], CFrame = P[723].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[725] then resizeBatch[#resizeBatch+1] = {Part = P[725], CFrame = P[725].CFrame, Size = Vector3.new(1,1,1)} end if P[726] then resizeBatch[#resizeBatch+1] = {Part = P[726], CFrame = P[726].CFrame, Size = Vector3.new(2.4000003337860107,0.20000000298023224,2.4000000953674316)} end if P[727] then resizeBatch[#resizeBatch+1] = {Part = P[727], CFrame = P[727].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[728] then resizeBatch[#resizeBatch+1] = {Part = P[728], CFrame = P[728].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[730] then resizeBatch[#resizeBatch+1] = {Part = P[730], CFrame = P[730].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[733] then resizeBatch[#resizeBatch+1] = {Part = P[733], CFrame = P[733].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[735] then resizeBatch[#resizeBatch+1] = {Part = P[735], CFrame = P[735].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[737] then resizeBatch[#resizeBatch+1] = {Part = P[737], CFrame = P[737].CFrame, Size = Vector3.new(3.200000047683716,2.3999998569488525,0.6000000238418579)} end if P[738] then resizeBatch[#resizeBatch+1] = {Part = P[738], CFrame = P[738].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[740] then resizeBatch[#resizeBatch+1] = {Part = P[740], CFrame = P[740].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[743] then resizeBatch[#resizeBatch+1] = {Part = P[743], CFrame = P[743].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[744] then resizeBatch[#resizeBatch+1] = {Part = P[744], CFrame = P[744].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[745] then resizeBatch[#resizeBatch+1] = {Part = P[745], CFrame = P[745].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[746] then resizeBatch[#resizeBatch+1] = {Part = P[746], CFrame = P[746].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[747] then resizeBatch[#resizeBatch+1] = {Part = P[747], CFrame = P[747].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[748] then resizeBatch[#resizeBatch+1] = {Part = P[748], CFrame = P[748].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[749] then resizeBatch[#resizeBatch+1] = {Part = P[749], CFrame = P[749].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[750] then resizeBatch[#resizeBatch+1] = {Part = P[750], CFrame = P[750].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[751] then resizeBatch[#resizeBatch+1] = {Part = P[751], CFrame = P[751].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[752] then resizeBatch[#resizeBatch+1] = {Part = P[752], CFrame = P[752].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[753] then resizeBatch[#resizeBatch+1] = {Part = P[753], CFrame = P[753].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[754] then resizeBatch[#resizeBatch+1] = {Part = P[754], CFrame = P[754].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[756] then resizeBatch[#resizeBatch+1] = {Part = P[756], CFrame = P[756].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[758] then resizeBatch[#resizeBatch+1] = {Part = P[758], CFrame = P[758].CFrame, Size = Vector3.new(1,1,1)} end if P[759] then resizeBatch[#resizeBatch+1] = {Part = P[759], CFrame = P[759].CFrame, Size = Vector3.new(2.4000003337860107,0.20000000298023224,2.4000000953674316)} end if P[760] then resizeBatch[#resizeBatch+1] = {Part = P[760], CFrame = P[760].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[762] then resizeBatch[#resizeBatch+1] = {Part = P[762], CFrame = P[762].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[763] then resizeBatch[#resizeBatch+1] = {Part = P[763], CFrame = P[763].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[766] then resizeBatch[#resizeBatch+1] = {Part = P[766], CFrame = P[766].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[767] then resizeBatch[#resizeBatch+1] = {Part = P[767], CFrame = P[767].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[768] then resizeBatch[#resizeBatch+1] = {Part = P[768], CFrame = P[768].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[769] then resizeBatch[#resizeBatch+1] = {Part = P[769], CFrame = P[769].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[770] then resizeBatch[#resizeBatch+1] = {Part = P[770], CFrame = P[770].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[771] then resizeBatch[#resizeBatch+1] = {Part = P[771], CFrame = P[771].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[772] then resizeBatch[#resizeBatch+1] = {Part = P[772], CFrame = P[772].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[773] then resizeBatch[#resizeBatch+1] = {Part = P[773], CFrame = P[773].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[774] then resizeBatch[#resizeBatch+1] = {Part = P[774], CFrame = P[774].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[775] then resizeBatch[#resizeBatch+1] = {Part = P[775], CFrame = P[775].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[776] then resizeBatch[#resizeBatch+1] = {Part = P[776], CFrame = P[776].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[777] then resizeBatch[#resizeBatch+1] = {Part = P[777], CFrame = P[777].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[779] then resizeBatch[#resizeBatch+1] = {Part = P[779], CFrame = P[779].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[781] then resizeBatch[#resizeBatch+1] = {Part = P[781], CFrame = P[781].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[783] then resizeBatch[#resizeBatch+1] = {Part = P[783], CFrame = P[783].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[784] then resizeBatch[#resizeBatch+1] = {Part = P[784], CFrame = P[784].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[786] then resizeBatch[#resizeBatch+1] = {Part = P[786], CFrame = P[786].CFrame, Size = Vector3.new(2.4000003337860107,0.20000000298023224,2.4000000953674316)} end if P[787] then resizeBatch[#resizeBatch+1] = {Part = P[787], CFrame = P[787].CFrame, Size = Vector3.new(1,1,1)} end if P[789] then resizeBatch[#resizeBatch+1] = {Part = P[789], CFrame = P[789].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[790] then resizeBatch[#resizeBatch+1] = {Part = P[790], CFrame = P[790].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[791] then resizeBatch[#resizeBatch+1] = {Part = P[791], CFrame = P[791].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[792] then resizeBatch[#resizeBatch+1] = {Part = P[792], CFrame = P[792].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[793] then resizeBatch[#resizeBatch+1] = {Part = P[793], CFrame = P[793].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[794] then resizeBatch[#resizeBatch+1] = {Part = P[794], CFrame = P[794].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[795] then resizeBatch[#resizeBatch+1] = {Part = P[795], CFrame = P[795].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[796] then resizeBatch[#resizeBatch+1] = {Part = P[796], CFrame = P[796].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[797] then resizeBatch[#resizeBatch+1] = {Part = P[797], CFrame = P[797].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[798] then resizeBatch[#resizeBatch+1] = {Part = P[798], CFrame = P[798].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[799] then resizeBatch[#resizeBatch+1] = {Part = P[799], CFrame = P[799].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[800] then resizeBatch[#resizeBatch+1] = {Part = P[800], CFrame = P[800].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[802] then resizeBatch[#resizeBatch+1] = {Part = P[802], CFrame = P[802].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[804] then resizeBatch[#resizeBatch+1] = {Part = P[804], CFrame = P[804].CFrame, Size = Vector3.new(1,1,1)} end if P[805] then resizeBatch[#resizeBatch+1] = {Part = P[805], CFrame = P[805].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[807] then resizeBatch[#resizeBatch+1] = {Part = P[807], CFrame = P[807].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[808] then resizeBatch[#resizeBatch+1] = {Part = P[808], CFrame = P[808].CFrame, Size = Vector3.new(2.4000003337860107,0.20000000298023224,2.4000000953674316)} end if P[809] then resizeBatch[#resizeBatch+1] = {Part = P[809], CFrame = P[809].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[813] then resizeBatch[#resizeBatch+1] = {Part = P[813], CFrame = P[813].CFrame, Size = Vector3.new(0.590000331401825,1.1799999475479126,0.5899999737739563)} end if P[814] then resizeBatch[#resizeBatch+1] = {Part = P[814], CFrame = P[814].CFrame, Size = Vector3.new(0.590000331401825,1.1799999475479126,0.5899999737739563)} end if P[815] then resizeBatch[#resizeBatch+1] = {Part = P[815], CFrame = P[815].CFrame, Size = Vector3.new(0.590000331401825,1.1799999475479126,0.5899999737739563)} end if P[816] then resizeBatch[#resizeBatch+1] = {Part = P[816], CFrame = P[816].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[817] then resizeBatch[#resizeBatch+1] = {Part = P[817], CFrame = P[817].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[818] then resizeBatch[#resizeBatch+1] = {Part = P[818], CFrame = P[818].CFrame, Size = Vector3.new(0.590000331401825,1.1799999475479126,0.5899999737739563)} end if P[819] then resizeBatch[#resizeBatch+1] = {Part = P[819], CFrame = P[819].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[820] then resizeBatch[#resizeBatch+1] = {Part = P[820], CFrame = P[820].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[821] then resizeBatch[#resizeBatch+1] = {Part = P[821], CFrame = P[821].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[822] then resizeBatch[#resizeBatch+1] = {Part = P[822], CFrame = P[822].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[823] then resizeBatch[#resizeBatch+1] = {Part = P[823], CFrame = P[823].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[824] then resizeBatch[#resizeBatch+1] = {Part = P[824], CFrame = P[824].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[825] then resizeBatch[#resizeBatch+1] = {Part = P[825], CFrame = P[825].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[826] then resizeBatch[#resizeBatch+1] = {Part = P[826], CFrame = P[826].CFrame, Size = Vector3.new(0.5,1.5,0.5)} end if P[827] then resizeBatch[#resizeBatch+1] = {Part = P[827], CFrame = P[827].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[828] then resizeBatch[#resizeBatch+1] = {Part = P[828], CFrame = P[828].CFrame, Size = Vector3.new(0.5,1.5,0.5)} end if P[829] then resizeBatch[#resizeBatch+1] = {Part = P[829], CFrame = P[829].CFrame, Size = Vector3.new(0.5,1.5,0.5)} end if P[830] then resizeBatch[#resizeBatch+1] = {Part = P[830], CFrame = P[830].CFrame, Size = Vector3.new(0.5,1.5,0.5)} end if P[831] then resizeBatch[#resizeBatch+1] = {Part = P[831], CFrame = P[831].CFrame, Size = Vector3.new(0.5,1.5,0.5)} end if P[832] then resizeBatch[#resizeBatch+1] = {Part = P[832], CFrame = P[832].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[833] then resizeBatch[#resizeBatch+1] = {Part = P[833], CFrame = P[833].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[834] then resizeBatch[#resizeBatch+1] = {Part = P[834], CFrame = P[834].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[835] then resizeBatch[#resizeBatch+1] = {Part = P[835], CFrame = P[835].CFrame, Size = Vector3.new(0.5,1.5,0.5)} end if P[836] then resizeBatch[#resizeBatch+1] = {Part = P[836], CFrame = P[836].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[837] then resizeBatch[#resizeBatch+1] = {Part = P[837], CFrame = P[837].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[838] then resizeBatch[#resizeBatch+1] = {Part = P[838], CFrame = P[838].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[839] then resizeBatch[#resizeBatch+1] = {Part = P[839], CFrame = P[839].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[840] then resizeBatch[#resizeBatch+1] = {Part = P[840], CFrame = P[840].CFrame, Size = Vector3.new(0.5,1.5,0.5)} end if P[841] then resizeBatch[#resizeBatch+1] = {Part = P[841], CFrame = P[841].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[842] then resizeBatch[#resizeBatch+1] = {Part = P[842], CFrame = P[842].CFrame, Size = Vector3.new(0.590000331401825,1.1799999475479126,0.5899999737739563)} end if P[843] then resizeBatch[#resizeBatch+1] = {Part = P[843], CFrame = P[843].CFrame, Size = Vector3.new(0.590000331401825,1.1799999475479126,0.5899999737739563)} end if P[844] then resizeBatch[#resizeBatch+1] = {Part = P[844], CFrame = P[844].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[845] then resizeBatch[#resizeBatch+1] = {Part = P[845], CFrame = P[845].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[846] then resizeBatch[#resizeBatch+1] = {Part = P[846], CFrame = P[846].CFrame, Size = Vector3.new(0.590000331401825,1.1799999475479126,0.5899999737739563)} end if P[847] then resizeBatch[#resizeBatch+1] = {Part = P[847], CFrame = P[847].CFrame, Size = Vector3.new(0.590000331401825,1.1799999475479126,0.5899999737739563)} end if P[848] then resizeBatch[#resizeBatch+1] = {Part = P[848], CFrame = P[848].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[849] then resizeBatch[#resizeBatch+1] = {Part = P[849], CFrame = P[849].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[850] then resizeBatch[#resizeBatch+1] = {Part = P[850], CFrame = P[850].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[851] then resizeBatch[#resizeBatch+1] = {Part = P[851], CFrame = P[851].CFrame, Size = Vector3.new(0.5,1.5,0.5)} end if P[852] then resizeBatch[#resizeBatch+1] = {Part = P[852], CFrame = P[852].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[853] then resizeBatch[#resizeBatch+1] = {Part = P[853], CFrame = P[853].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[854] then resizeBatch[#resizeBatch+1] = {Part = P[854], CFrame = P[854].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[855] then resizeBatch[#resizeBatch+1] = {Part = P[855], CFrame = P[855].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[856] then resizeBatch[#resizeBatch+1] = {Part = P[856], CFrame = P[856].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[857] then resizeBatch[#resizeBatch+1] = {Part = P[857], CFrame = P[857].CFrame, Size = Vector3.new(0.20000000298023224,6,0.19999980926513672)} end if P[858] then resizeBatch[#resizeBatch+1] = {Part = P[858], CFrame = P[858].CFrame, Size = Vector3.new(3,7,0.19999980926513672)} end if P[859] then resizeBatch[#resizeBatch+1] = {Part = P[859], CFrame = P[859].CFrame, Size = Vector3.new(3,7,0.19999980926513672)} end if P[860] then resizeBatch[#resizeBatch+1] = {Part = P[860], CFrame = P[860].CFrame, Size = Vector3.new(0.5,1.5,0.15000000596046448)} end if P[861] then resizeBatch[#resizeBatch+1] = {Part = P[861], CFrame = P[861].CFrame, Size = Vector3.new(3,0.19999998807907104,3.799999952316284)} end if P[862] then resizeBatch[#resizeBatch+1] = {Part = P[862], CFrame = P[862].CFrame, Size = Vector3.new(0.20000000298023224,7,3.4000000953674316)} end if P[863] then resizeBatch[#resizeBatch+1] = {Part = P[863], CFrame = P[863].CFrame, Size = Vector3.new(2.5999999046325684,0.19999995827674866,3.3999998569488525)} end if P[864] then resizeBatch[#resizeBatch+1] = {Part = P[864], CFrame = P[864].CFrame, Size = Vector3.new(0.19999980926513672,6.399999618530273,0.19999980926513672)} end if P[865] then resizeBatch[#resizeBatch+1] = {Part = P[865], CFrame = P[865].CFrame, Size = Vector3.new(2.5999999046325684,0.19999995827674866,3.3999998569488525)} end if P[866] then resizeBatch[#resizeBatch+1] = {Part = P[866], CFrame = P[866].CFrame, Size = Vector3.new(0.19999980926513672,6.399999618530273,0.19999980926513672)} end if P[867] then resizeBatch[#resizeBatch+1] = {Part = P[867], CFrame = P[867].CFrame, Size = Vector3.new(2.5999999046325684,0.19999995827674866,3.3999998569488525)} end if P[868] then resizeBatch[#resizeBatch+1] = {Part = P[868], CFrame = P[868].CFrame, Size = Vector3.new(0.20000000298023224,6,0.19999980926513672)} end if P[869] then resizeBatch[#resizeBatch+1] = {Part = P[869], CFrame = P[869].CFrame, Size = Vector3.new(0.20000000298023224,0.19999997317790985,3.3999998569488525)} end if P[870] then resizeBatch[#resizeBatch+1] = {Part = P[870], CFrame = P[870].CFrame, Size = Vector3.new(0.20000000298023224,6,2.999999761581421)} end if P[871] then resizeBatch[#resizeBatch+1] = {Part = P[871], CFrame = P[871].CFrame, Size = Vector3.new(0.20000000298023224,0.19999997317790985,3.3999998569488525)} end if P[872] then resizeBatch[#resizeBatch+1] = {Part = P[872], CFrame = P[872].CFrame, Size = Vector3.new(3,0.19999998807907104,3.799999952316284)} end if P[873] then resizeBatch[#resizeBatch+1] = {Part = P[873], CFrame = P[873].CFrame, Size = Vector3.new(2.799999952316284,0.19999995827674866,3.3999998569488525)} end if P[874] then resizeBatch[#resizeBatch+1] = {Part = P[874], CFrame = P[874].CFrame, Size = Vector3.new(2.700000047683716,0.3999999761581421,3.3999998569488525)} end if P[878] then resizeBatch[#resizeBatch+1] = {Part = P[878], CFrame = P[878].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[882] then resizeBatch[#resizeBatch+1] = {Part = P[882], CFrame = P[882].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[884] then resizeBatch[#resizeBatch+1] = {Part = P[884], CFrame = P[884].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[886] then resizeBatch[#resizeBatch+1] = {Part = P[886], CFrame = P[886].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[890] then resizeBatch[#resizeBatch+1] = {Part = P[890], CFrame = P[890].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[893] then resizeBatch[#resizeBatch+1] = {Part = P[893], CFrame = P[893].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[895] then resizeBatch[#resizeBatch+1] = {Part = P[895], CFrame = P[895].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[897] then resizeBatch[#resizeBatch+1] = {Part = P[897], CFrame = P[897].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[899] then resizeBatch[#resizeBatch+1] = {Part = P[899], CFrame = P[899].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[903] then resizeBatch[#resizeBatch+1] = {Part = P[903], CFrame = P[903].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[908] then resizeBatch[#resizeBatch+1] = {Part = P[908], CFrame = P[908].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[910] then resizeBatch[#resizeBatch+1] = {Part = P[910], CFrame = P[910].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[914] then resizeBatch[#resizeBatch+1] = {Part = P[914], CFrame = P[914].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[916] then resizeBatch[#resizeBatch+1] = {Part = P[916], CFrame = P[916].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[918] then resizeBatch[#resizeBatch+1] = {Part = P[918], CFrame = P[918].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[923] then resizeBatch[#resizeBatch+1] = {Part = P[923], CFrame = P[923].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[925] then resizeBatch[#resizeBatch+1] = {Part = P[925], CFrame = P[925].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[929] then resizeBatch[#resizeBatch+1] = {Part = P[929], CFrame = P[929].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[933] then resizeBatch[#resizeBatch+1] = {Part = P[933], CFrame = P[933].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[935] then resizeBatch[#resizeBatch+1] = {Part = P[935], CFrame = P[935].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[938] then resizeBatch[#resizeBatch+1] = {Part = P[938], CFrame = P[938].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[942] then resizeBatch[#resizeBatch+1] = {Part = P[942], CFrame = P[942].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[944] then resizeBatch[#resizeBatch+1] = {Part = P[944], CFrame = P[944].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[946] then resizeBatch[#resizeBatch+1] = {Part = P[946], CFrame = P[946].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[948] then resizeBatch[#resizeBatch+1] = {Part = P[948], CFrame = P[948].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[953] then resizeBatch[#resizeBatch+1] = {Part = P[953], CFrame = P[953].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[957] then resizeBatch[#resizeBatch+1] = {Part = P[957], CFrame = P[957].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[959] then resizeBatch[#resizeBatch+1] = {Part = P[959], CFrame = P[959].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[961] then resizeBatch[#resizeBatch+1] = {Part = P[961], CFrame = P[961].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[963] then resizeBatch[#resizeBatch+1] = {Part = P[963], CFrame = P[963].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[968] then resizeBatch[#resizeBatch+1] = {Part = P[968], CFrame = P[968].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[970] then resizeBatch[#resizeBatch+1] = {Part = P[970], CFrame = P[970].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[974] then resizeBatch[#resizeBatch+1] = {Part = P[974], CFrame = P[974].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[978] then resizeBatch[#resizeBatch+1] = {Part = P[978], CFrame = P[978].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[980] then resizeBatch[#resizeBatch+1] = {Part = P[980], CFrame = P[980].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[983] then resizeBatch[#resizeBatch+1] = {Part = P[983], CFrame = P[983].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[985] then resizeBatch[#resizeBatch+1] = {Part = P[985], CFrame = P[985].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[989] then resizeBatch[#resizeBatch+1] = {Part = P[989], CFrame = P[989].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[991] then resizeBatch[#resizeBatch+1] = {Part = P[991], CFrame = P[991].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[995] then resizeBatch[#resizeBatch+1] = {Part = P[995], CFrame = P[995].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[998] then resizeBatch[#resizeBatch+1] = {Part = P[998], CFrame = P[998].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1000] then resizeBatch[#resizeBatch+1] = {Part = P[1000], CFrame = P[1000].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[1004] then resizeBatch[#resizeBatch+1] = {Part = P[1004], CFrame = P[1004].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[1006] then resizeBatch[#resizeBatch+1] = {Part = P[1006], CFrame = P[1006].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[1010] then resizeBatch[#resizeBatch+1] = {Part = P[1010], CFrame = P[1010].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1013] then resizeBatch[#resizeBatch+1] = {Part = P[1013], CFrame = P[1013].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[1015] then resizeBatch[#resizeBatch+1] = {Part = P[1015], CFrame = P[1015].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[1019] then resizeBatch[#resizeBatch+1] = {Part = P[1019], CFrame = P[1019].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1021] then resizeBatch[#resizeBatch+1] = {Part = P[1021], CFrame = P[1021].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1023] then resizeBatch[#resizeBatch+1] = {Part = P[1023], CFrame = P[1023].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[1028] then resizeBatch[#resizeBatch+1] = {Part = P[1028], CFrame = P[1028].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[1030] then resizeBatch[#resizeBatch+1] = {Part = P[1030], CFrame = P[1030].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[1034] then resizeBatch[#resizeBatch+1] = {Part = P[1034], CFrame = P[1034].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[1038] then resizeBatch[#resizeBatch+1] = {Part = P[1038], CFrame = P[1038].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1040] then resizeBatch[#resizeBatch+1] = {Part = P[1040], CFrame = P[1040].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1043] then resizeBatch[#resizeBatch+1] = {Part = P[1043], CFrame = P[1043].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[1045] then resizeBatch[#resizeBatch+1] = {Part = P[1045], CFrame = P[1045].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[1049] then resizeBatch[#resizeBatch+1] = {Part = P[1049], CFrame = P[1049].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1051] then resizeBatch[#resizeBatch+1] = {Part = P[1051], CFrame = P[1051].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[1055] then resizeBatch[#resizeBatch+1] = {Part = P[1055], CFrame = P[1055].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1058] then resizeBatch[#resizeBatch+1] = {Part = P[1058], CFrame = P[1058].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[1062] then resizeBatch[#resizeBatch+1] = {Part = P[1062], CFrame = P[1062].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[1064] then resizeBatch[#resizeBatch+1] = {Part = P[1064], CFrame = P[1064].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[1068] then resizeBatch[#resizeBatch+1] = {Part = P[1068], CFrame = P[1068].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1070] then resizeBatch[#resizeBatch+1] = {Part = P[1070], CFrame = P[1070].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1073] then resizeBatch[#resizeBatch+1] = {Part = P[1073], CFrame = P[1073].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[1075] then resizeBatch[#resizeBatch+1] = {Part = P[1075], CFrame = P[1075].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1077] then resizeBatch[#resizeBatch+1] = {Part = P[1077], CFrame = P[1077].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[1081] then resizeBatch[#resizeBatch+1] = {Part = P[1081], CFrame = P[1081].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[1085] then resizeBatch[#resizeBatch+1] = {Part = P[1085], CFrame = P[1085].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1088] then resizeBatch[#resizeBatch+1] = {Part = P[1088], CFrame = P[1088].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[1090] then resizeBatch[#resizeBatch+1] = {Part = P[1090], CFrame = P[1090].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1092] then resizeBatch[#resizeBatch+1] = {Part = P[1092], CFrame = P[1092].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[1096] then resizeBatch[#resizeBatch+1] = {Part = P[1096], CFrame = P[1096].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1098] then resizeBatch[#resizeBatch+1] = {Part = P[1098], CFrame = P[1098].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[1103] then resizeBatch[#resizeBatch+1] = {Part = P[1103], CFrame = P[1103].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[1107] then resizeBatch[#resizeBatch+1] = {Part = P[1107], CFrame = P[1107].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1109] then resizeBatch[#resizeBatch+1] = {Part = P[1109], CFrame = P[1109].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[1111] then resizeBatch[#resizeBatch+1] = {Part = P[1111], CFrame = P[1111].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1113] then resizeBatch[#resizeBatch+1] = {Part = P[1113], CFrame = P[1113].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[1118] then resizeBatch[#resizeBatch+1] = {Part = P[1118], CFrame = P[1118].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[1122] then resizeBatch[#resizeBatch+1] = {Part = P[1122], CFrame = P[1122].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1124] then resizeBatch[#resizeBatch+1] = {Part = P[1124], CFrame = P[1124].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[1128] then resizeBatch[#resizeBatch+1] = {Part = P[1128], CFrame = P[1128].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[1130] then resizeBatch[#resizeBatch+1] = {Part = P[1130], CFrame = P[1130].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1133] then resizeBatch[#resizeBatch+1] = {Part = P[1133], CFrame = P[1133].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1135] then resizeBatch[#resizeBatch+1] = {Part = P[1135], CFrame = P[1135].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1137] then resizeBatch[#resizeBatch+1] = {Part = P[1137], CFrame = P[1137].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[1141] then resizeBatch[#resizeBatch+1] = {Part = P[1141], CFrame = P[1141].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[1145] then resizeBatch[#resizeBatch+1] = {Part = P[1145], CFrame = P[1145].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[1148] then resizeBatch[#resizeBatch+1] = {Part = P[1148], CFrame = P[1148].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[1150] then resizeBatch[#resizeBatch+1] = {Part = P[1150], CFrame = P[1150].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[1154] then resizeBatch[#resizeBatch+1] = {Part = P[1154], CFrame = P[1154].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1156] then resizeBatch[#resizeBatch+1] = {Part = P[1156], CFrame = P[1156].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1158] then resizeBatch[#resizeBatch+1] = {Part = P[1158], CFrame = P[1158].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[1163] then resizeBatch[#resizeBatch+1] = {Part = P[1163], CFrame = P[1163].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1165] then resizeBatch[#resizeBatch+1] = {Part = P[1165], CFrame = P[1165].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[1169] then resizeBatch[#resizeBatch+1] = {Part = P[1169], CFrame = P[1169].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[1171] then resizeBatch[#resizeBatch+1] = {Part = P[1171], CFrame = P[1171].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[1175] then resizeBatch[#resizeBatch+1] = {Part = P[1175], CFrame = P[1175].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1178] then resizeBatch[#resizeBatch+1] = {Part = P[1178], CFrame = P[1178].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[1182] then resizeBatch[#resizeBatch+1] = {Part = P[1182], CFrame = P[1182].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1184] then resizeBatch[#resizeBatch+1] = {Part = P[1184], CFrame = P[1184].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[1186] then resizeBatch[#resizeBatch+1] = {Part = P[1186], CFrame = P[1186].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[1190] then resizeBatch[#resizeBatch+1] = {Part = P[1190], CFrame = P[1190].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1193] then resizeBatch[#resizeBatch+1] = {Part = P[1193], CFrame = P[1193].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[1195] then resizeBatch[#resizeBatch+1] = {Part = P[1195], CFrame = P[1195].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1197] then resizeBatch[#resizeBatch+1] = {Part = P[1197], CFrame = P[1197].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[1201] then resizeBatch[#resizeBatch+1] = {Part = P[1201], CFrame = P[1201].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[1205] then resizeBatch[#resizeBatch+1] = {Part = P[1205], CFrame = P[1205].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1208] then resizeBatch[#resizeBatch+1] = {Part = P[1208], CFrame = P[1208].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[1210] then resizeBatch[#resizeBatch+1] = {Part = P[1210], CFrame = P[1210].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1212] then resizeBatch[#resizeBatch+1] = {Part = P[1212], CFrame = P[1212].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[1216] then resizeBatch[#resizeBatch+1] = {Part = P[1216], CFrame = P[1216].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[1220] then resizeBatch[#resizeBatch+1] = {Part = P[1220], CFrame = P[1220].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1223] then resizeBatch[#resizeBatch+1] = {Part = P[1223], CFrame = P[1223].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[1225] then resizeBatch[#resizeBatch+1] = {Part = P[1225], CFrame = P[1225].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1227] then resizeBatch[#resizeBatch+1] = {Part = P[1227], CFrame = P[1227].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[1231] then resizeBatch[#resizeBatch+1] = {Part = P[1231], CFrame = P[1231].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[1235] then resizeBatch[#resizeBatch+1] = {Part = P[1235], CFrame = P[1235].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1238] then resizeBatch[#resizeBatch+1] = {Part = P[1238], CFrame = P[1238].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1240] then resizeBatch[#resizeBatch+1] = {Part = P[1240], CFrame = P[1240].CFrame, Size = Vector3.new(1,0.10000000149011612,1)} end if P[1242] then resizeBatch[#resizeBatch+1] = {Part = P[1242], CFrame = P[1242].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999995678663254)} end if P[1246] then resizeBatch[#resizeBatch+1] = {Part = P[1246], CFrame = P[1246].CFrame, Size = Vector3.new(1.2000001668930054,0.10000000149011612,0.09999998658895493)} end if P[1250] then resizeBatch[#resizeBatch+1] = {Part = P[1250], CFrame = P[1250].CFrame, Size = Vector3.new(0.10000000149011612,0.10000000149011612,1)} end if P[1255] then resizeBatch[#resizeBatch+1] = {Part = P[1255], CFrame = P[1255].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000238418579,0.6000000238418579)} end if P[1256] then resizeBatch[#resizeBatch+1] = {Part = P[1256], CFrame = P[1256].CFrame, Size = Vector3.new(0.20000000298023224,1,2.6000001430511475)} end if P[1257] then resizeBatch[#resizeBatch+1] = {Part = P[1257], CFrame = P[1257].CFrame, Size = Vector3.new(0.10000000149011612,0.20000000298023224,2.6000001430511475)} end if P[1258] then resizeBatch[#resizeBatch+1] = {Part = P[1258], CFrame = P[1258].CFrame, Size = Vector3.new(4,0.20000000298023224,0.20000000298023224)} end if P[1259] then resizeBatch[#resizeBatch+1] = {Part = P[1259], CFrame = P[1259].CFrame, Size = Vector3.new(3.799999952316284,0.20000000298023224,0.10000000149011612)} end if P[1260] then resizeBatch[#resizeBatch+1] = {Part = P[1260], CFrame = P[1260].CFrame, Size = Vector3.new(1,0.30000001192092896,0.30000001192092896)} end if P[1261] then resizeBatch[#resizeBatch+1] = {Part = P[1261], CFrame = P[1261].CFrame, Size = Vector3.new(0.10000000149011612,0.20000000298023224,2.5999999046325684)} end if P[1262] then resizeBatch[#resizeBatch+1] = {Part = P[1262], CFrame = P[1262].CFrame, Size = Vector3.new(3.799999952316284,0.20000000298023224,0.10000000149011612)} end if P[1263] then resizeBatch[#resizeBatch+1] = {Part = P[1263], CFrame = P[1263].CFrame, Size = Vector3.new(1,0.30000001192092896,0.30000001192092896)} end if P[1264] then resizeBatch[#resizeBatch+1] = {Part = P[1264], CFrame = P[1264].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,0.30000001192092896)} end if P[1266] then resizeBatch[#resizeBatch+1] = {Part = P[1266], CFrame = P[1266].CFrame, Size = Vector3.new(3.6000001430511475,1,0.20000000298023224)} end if P[1267] then resizeBatch[#resizeBatch+1] = {Part = P[1267], CFrame = P[1267].CFrame, Size = Vector3.new(2.5999999046325684,0.20000000298023224,0.20000000298023224)} end if P[1268] then resizeBatch[#resizeBatch+1] = {Part = P[1268], CFrame = P[1268].CFrame, Size = Vector3.new(2.5999999046325684,0.20000000298023224,0.20000000298023224)} end if P[1269] then resizeBatch[#resizeBatch+1] = {Part = P[1269], CFrame = P[1269].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000238418579,0.6000000238418579)} end if P[1270] then resizeBatch[#resizeBatch+1] = {Part = P[1270], CFrame = P[1270].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,0.30000001192092896)} end if P[1272] then resizeBatch[#resizeBatch+1] = {Part = P[1272], CFrame = P[1272].CFrame, Size = Vector3.new(3.6000001430511475,1,0.20000000298023224)} end if P[1273] then resizeBatch[#resizeBatch+1] = {Part = P[1273], CFrame = P[1273].CFrame, Size = Vector3.new(1.2000000476837158,0.20000000298023224,0.6000000238418579)} end if P[1274] then resizeBatch[#resizeBatch+1] = {Part = P[1274], CFrame = P[1274].CFrame, Size = Vector3.new(0.20000000298023224,1,2.6000001430511475)} end if P[1275] then resizeBatch[#resizeBatch+1] = {Part = P[1275], CFrame = P[1275].CFrame, Size = Vector3.new(4,0.20000000298023224,0.20000000298023224)} end if P[1276] then resizeBatch[#resizeBatch+1] = {Part = P[1276], CFrame = P[1276].CFrame, Size = Vector3.new(0.30000001192092896,0.20000000298023224,0.30000001192092896)} end if P[1278] then resizeBatch[#resizeBatch+1] = {Part = P[1278], CFrame = P[1278].CFrame, Size = Vector3.new(0.6000000238418579,0.20000003278255463,0.6000000238418579)} end if P[1279] then resizeBatch[#resizeBatch+1] = {Part = P[1279], CFrame = P[1279].CFrame, Size = Vector3.new(4.000000953674316,0.20000070333480835,2.6000001430511475)} end if P[1280] then resizeBatch[#resizeBatch+1] = {Part = P[1280], CFrame = P[1280].CFrame, Size = Vector3.new(0.6000000238418579,0.20000000298023224,0.6000000238418579)} end if P[1283] then resizeBatch[#resizeBatch+1] = {Part = P[1283], CFrame = P[1283].CFrame, Size = Vector3.new(0.20000000298023224,0.23999999463558197,0.23999999463558197)} end if P[1284] then resizeBatch[#resizeBatch+1] = {Part = P[1284], CFrame = P[1284].CFrame, Size = Vector3.new(0.6000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1286] then resizeBatch[#resizeBatch+1] = {Part = P[1286], CFrame = P[1286].CFrame, Size = Vector3.new(0.4000000059604645,0.20000000298023224,0.20000000298023224)} end if P[1288] then resizeBatch[#resizeBatch+1] = {Part = P[1288], CFrame = P[1288].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[1290] then resizeBatch[#resizeBatch+1] = {Part = P[1290], CFrame = P[1290].CFrame, Size = Vector3.new(0.6000000238418579,0.20000000298023224,0.6000000238418579)} end if P[1296] then resizeBatch[#resizeBatch+1] = {Part = P[1296], CFrame = P[1296].CFrame, Size = Vector3.new(0.6000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1298] then resizeBatch[#resizeBatch+1] = {Part = P[1298], CFrame = P[1298].CFrame, Size = Vector3.new(0.4000000059604645,0.20000000298023224,0.20000000298023224)} end if P[1299] then resizeBatch[#resizeBatch+1] = {Part = P[1299], CFrame = P[1299].CFrame, Size = Vector3.new(0.20000000298023224,0.23999999463558197,0.23999999463558197)} end if P[1300] then resizeBatch[#resizeBatch+1] = {Part = P[1300], CFrame = P[1300].CFrame, Size = Vector3.new(0.05000000074505806,0.05000000074505806,0.05000000074505806)} end if P[1303] then resizeBatch[#resizeBatch+1] = {Part = P[1303], CFrame = P[1303].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[1305] then resizeBatch[#resizeBatch+1] = {Part = P[1305], CFrame = P[1305].CFrame, Size = Vector3.new(3.6000001430511475,0.20000000298023224,2.200000047683716)} end if P[1310] then resizeBatch[#resizeBatch+1] = {Part = P[1310], CFrame = P[1310].CFrame, Size = Vector3.new(1.7000000476837158,1.350000023841858,1.350000023841858)} end if P[1311] then resizeBatch[#resizeBatch+1] = {Part = P[1311], CFrame = P[1311].CFrame, Size = Vector3.new(0.20000000298023224,1.399999976158142,1.399999976158142)} end if P[1312] then resizeBatch[#resizeBatch+1] = {Part = P[1312], CFrame = P[1312].CFrame, Size = Vector3.new(0.10000000149011612,1.3200000524520874,1.3200000524520874)} end if P[1313] then resizeBatch[#resizeBatch+1] = {Part = P[1313], CFrame = P[1313].CFrame, Size = Vector3.new(0.16999992728233337,1.350000023841858,1.350000023841858)} end if P[1315] then resizeBatch[#resizeBatch+1] = {Part = P[1315], CFrame = P[1315].CFrame, Size = Vector3.new(0.05000000074505806,0.6000000238418579,0.6000000238418579)} end if P[1318] then resizeBatch[#resizeBatch+1] = {Part = P[1318], CFrame = P[1318].CFrame, Size = Vector3.new(0.20000000298023224,0.10000000149011612,0.10000000149011612)} end if P[1319] then resizeBatch[#resizeBatch+1] = {Part = P[1319], CFrame = P[1319].CFrame, Size = Vector3.new(3.1999998092651367,0.19999998807907104,0.09999996423721313)} end if P[1320] then resizeBatch[#resizeBatch+1] = {Part = P[1320], CFrame = P[1320].CFrame, Size = Vector3.new(0.20000000298023224,0.10000000149011612,0.10000000149011612)} end if P[1321] then resizeBatch[#resizeBatch+1] = {Part = P[1321], CFrame = P[1321].CFrame, Size = Vector3.new(0.20000000298023224,0.10000000149011612,0.10000000149011612)} end if P[1322] then resizeBatch[#resizeBatch+1] = {Part = P[1322], CFrame = P[1322].CFrame, Size = Vector3.new(0.09999966621398926,0.19999998807907104,1)} end if P[1323] then resizeBatch[#resizeBatch+1] = {Part = P[1323], CFrame = P[1323].CFrame, Size = Vector3.new(0.09999990463256836,0.09999998658895493,1.8000000715255737)} end if P[1324] then resizeBatch[#resizeBatch+1] = {Part = P[1324], CFrame = P[1324].CFrame, Size = Vector3.new(3.1999998092651367,1.5999999046325684,2.200000047683716)} end if P[1325] then resizeBatch[#resizeBatch+1] = {Part = P[1325], CFrame = P[1325].CFrame, Size = Vector3.new(3.1999998092651367,1.5999999046325684,1.600000023841858)} end if P[1326] then resizeBatch[#resizeBatch+1] = {Part = P[1326], CFrame = P[1326].CFrame, Size = Vector3.new(1.7999999523162842,1,0.10000000149011612)} end if P[1328] then resizeBatch[#resizeBatch+1] = {Part = P[1328], CFrame = P[1328].CFrame, Size = Vector3.new(0.20000000298023224,0.800000011920929,0.800000011920929)} end if P[1329] then resizeBatch[#resizeBatch+1] = {Part = P[1329], CFrame = P[1329].CFrame, Size = Vector3.new(0.30000001192092896,1.100000023841858,0.10000000149011612)} end if P[1330] then resizeBatch[#resizeBatch+1] = {Part = P[1330], CFrame = P[1330].CFrame, Size = Vector3.new(2.4000000953674316,0.30000001192092896,0.10000000149011612)} end if P[1331] then resizeBatch[#resizeBatch+1] = {Part = P[1331], CFrame = P[1331].CFrame, Size = Vector3.new(2.4000000953674316,0.4000000059604645,0.10000000149011612)} end if P[1332] then resizeBatch[#resizeBatch+1] = {Part = P[1332], CFrame = P[1332].CFrame, Size = Vector3.new(2.4000000953674316,0.10000000149011612,0.800000011920929)} end if P[1333] then resizeBatch[#resizeBatch+1] = {Part = P[1333], CFrame = P[1333].CFrame, Size = Vector3.new(3.1999998092651367,0.09999990463256836,0.699999988079071)} end if P[1334] then resizeBatch[#resizeBatch+1] = {Part = P[1334], CFrame = P[1334].CFrame, Size = Vector3.new(0.09999990463256836,0.09999998658895493,1.8000000715255737)} end if P[1335] then resizeBatch[#resizeBatch+1] = {Part = P[1335], CFrame = P[1335].CFrame, Size = Vector3.new(3.1999998092651367,1.5999999046325684,0.10000000149011612)} end if P[1336] then resizeBatch[#resizeBatch+1] = {Part = P[1336], CFrame = P[1336].CFrame, Size = Vector3.new(0.30000001192092896,1.100000023841858,0.10000000149011612)} end if P[1337] then resizeBatch[#resizeBatch+1] = {Part = P[1337], CFrame = P[1337].CFrame, Size = Vector3.new(0.09999966621398926,0.19999998807907104,1)} end if P[1338] then resizeBatch[#resizeBatch+1] = {Part = P[1338], CFrame = P[1338].CFrame, Size = Vector3.new(3,0.09999997913837433,0.8999999761581421)} end if P[1341] then resizeBatch[#resizeBatch+1] = {Part = P[1341], CFrame = P[1341].CFrame, Size = Vector3.new(0.6074884533882141,0.05498040094971657,0.6086896061897278)} end if P[1342] then resizeBatch[#resizeBatch+1] = {Part = P[1342], CFrame = P[1342].CFrame, Size = Vector3.new(0.5770397782325745,0.9475540518760681,0.5781809687614441)} end if P[1343] then resizeBatch[#resizeBatch+1] = {Part = P[1343], CFrame = P[1343].CFrame, Size = Vector3.new(0.053465165197849274,1.0638736486434937,0.2684476971626282)} end if P[1345] then resizeBatch[#resizeBatch+1] = {Part = P[1345], CFrame = P[1345].CFrame, Size = Vector3.new(0.8027381300926208,0.07265136390924454,0.8043253421783447)} end if P[1346] then resizeBatch[#resizeBatch+1] = {Part = P[1346], CFrame = P[1346].CFrame, Size = Vector3.new(0.7625031471252441,1.2521024942398071,0.7640110850334167)} end if P[1347] then resizeBatch[#resizeBatch+1] = {Part = P[1347], CFrame = P[1347].CFrame, Size = Vector3.new(0.07064912468194962,1.4058077335357666,0.3547280728816986)} end if P[1349] then resizeBatch[#resizeBatch+1] = {Part = P[1349], CFrame = P[1349].CFrame, Size = Vector3.new(0.7051132917404175,0.0638158842921257,0.7065074443817139)} end if P[1350] then resizeBatch[#resizeBatch+1] = {Part = P[1350], CFrame = P[1350].CFrame, Size = Vector3.new(0.6697714924812317,1.0998282432556152,0.6710960268974304)} end if P[1351] then resizeBatch[#resizeBatch+1] = {Part = P[1351], CFrame = P[1351].CFrame, Size = Vector3.new(0.062057144939899445,1.2348406314849854,0.3115878701210022)} end if P[1352] then resizeBatch[#resizeBatch+1] = {Part = P[1352], CFrame = P[1352].CFrame, Size = Vector3.new(0.05000000074505806,1,1)} end if P[1353] then resizeBatch[#resizeBatch+1] = {Part = P[1353], CFrame = P[1353].CFrame, Size = Vector3.new(0.05000000074505806,1,1)} end if P[1354] then resizeBatch[#resizeBatch+1] = {Part = P[1354], CFrame = P[1354].CFrame, Size = Vector3.new(0.05000000074505806,1,1)} end if P[1357] then resizeBatch[#resizeBatch+1] = {Part = P[1357], CFrame = P[1357].CFrame, Size = Vector3.new(0.5,1.5,0.5)} end if P[1358] then resizeBatch[#resizeBatch+1] = {Part = P[1358], CFrame = P[1358].CFrame, Size = Vector3.new(0.5,1.5,0.5)} end if P[1359] then resizeBatch[#resizeBatch+1] = {Part = P[1359], CFrame = P[1359].CFrame, Size = Vector3.new(0.5,1.5,0.5)} end if P[1360] then resizeBatch[#resizeBatch+1] = {Part = P[1360], CFrame = P[1360].CFrame, Size = Vector3.new(0.5,1.5,0.5)} end if P[1361] then resizeBatch[#resizeBatch+1] = {Part = P[1361], CFrame = P[1361].CFrame, Size = Vector3.new(0.5,1.5,0.5)} end if P[1362] then resizeBatch[#resizeBatch+1] = {Part = P[1362], CFrame = P[1362].CFrame, Size = Vector3.new(0.5,1.5,0.5)} end if P[1363] then resizeBatch[#resizeBatch+1] = {Part = P[1363], CFrame = P[1363].CFrame, Size = Vector3.new(0.5,1.5,0.5)} end if P[1364] then resizeBatch[#resizeBatch+1] = {Part = P[1364], CFrame = P[1364].CFrame, Size = Vector3.new(0.5,1.5,0.5)} end if P[1365] then resizeBatch[#resizeBatch+1] = {Part = P[1365], CFrame = P[1365].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[1366] then resizeBatch[#resizeBatch+1] = {Part = P[1366], CFrame = P[1366].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[1367] then resizeBatch[#resizeBatch+1] = {Part = P[1367], CFrame = P[1367].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[1368] then resizeBatch[#resizeBatch+1] = {Part = P[1368], CFrame = P[1368].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[1369] then resizeBatch[#resizeBatch+1] = {Part = P[1369], CFrame = P[1369].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[1370] then resizeBatch[#resizeBatch+1] = {Part = P[1370], CFrame = P[1370].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[1371] then resizeBatch[#resizeBatch+1] = {Part = P[1371], CFrame = P[1371].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[1372] then resizeBatch[#resizeBatch+1] = {Part = P[1372], CFrame = P[1372].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[1373] then resizeBatch[#resizeBatch+1] = {Part = P[1373], CFrame = P[1373].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[1374] then resizeBatch[#resizeBatch+1] = {Part = P[1374], CFrame = P[1374].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[1375] then resizeBatch[#resizeBatch+1] = {Part = P[1375], CFrame = P[1375].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[1376] then resizeBatch[#resizeBatch+1] = {Part = P[1376], CFrame = P[1376].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[1377] then resizeBatch[#resizeBatch+1] = {Part = P[1377], CFrame = P[1377].CFrame, Size = Vector3.new(0.590000331401825,1.1799999475479126,0.5899999737739563)} end if P[1378] then resizeBatch[#resizeBatch+1] = {Part = P[1378], CFrame = P[1378].CFrame, Size = Vector3.new(0.590000331401825,1.1799999475479126,0.5899999737739563)} end if P[1379] then resizeBatch[#resizeBatch+1] = {Part = P[1379], CFrame = P[1379].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[1380] then resizeBatch[#resizeBatch+1] = {Part = P[1380], CFrame = P[1380].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[1381] then resizeBatch[#resizeBatch+1] = {Part = P[1381], CFrame = P[1381].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[1382] then resizeBatch[#resizeBatch+1] = {Part = P[1382], CFrame = P[1382].CFrame, Size = Vector3.new(0.590000331401825,1.1799999475479126,0.5899999737739563)} end if P[1383] then resizeBatch[#resizeBatch+1] = {Part = P[1383], CFrame = P[1383].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[1384] then resizeBatch[#resizeBatch+1] = {Part = P[1384], CFrame = P[1384].CFrame, Size = Vector3.new(0.590000331401825,1.1799999475479126,0.5899999737739563)} end if P[1385] then resizeBatch[#resizeBatch+1] = {Part = P[1385], CFrame = P[1385].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[1386] then resizeBatch[#resizeBatch+1] = {Part = P[1386], CFrame = P[1386].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[1387] then resizeBatch[#resizeBatch+1] = {Part = P[1387], CFrame = P[1387].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[1388] then resizeBatch[#resizeBatch+1] = {Part = P[1388], CFrame = P[1388].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[1389] then resizeBatch[#resizeBatch+1] = {Part = P[1389], CFrame = P[1389].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[1390] then resizeBatch[#resizeBatch+1] = {Part = P[1390], CFrame = P[1390].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[1391] then resizeBatch[#resizeBatch+1] = {Part = P[1391], CFrame = P[1391].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[1392] then resizeBatch[#resizeBatch+1] = {Part = P[1392], CFrame = P[1392].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[1393] then resizeBatch[#resizeBatch+1] = {Part = P[1393], CFrame = P[1393].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[1394] then resizeBatch[#resizeBatch+1] = {Part = P[1394], CFrame = P[1394].CFrame, Size = Vector3.new(0.5787749886512756,1.024839997291565,0.5787750482559204)} end if P[1395] then resizeBatch[#resizeBatch+1] = {Part = P[1395], CFrame = P[1395].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[1396] then resizeBatch[#resizeBatch+1] = {Part = P[1396], CFrame = P[1396].CFrame, Size = Vector3.new(0.590000331401825,1.1799999475479126,0.5899999737739563)} end if P[1397] then resizeBatch[#resizeBatch+1] = {Part = P[1397], CFrame = P[1397].CFrame, Size = Vector3.new(0.590000331401825,1.1799999475479126,0.5899999737739563)} end if P[1398] then resizeBatch[#resizeBatch+1] = {Part = P[1398], CFrame = P[1398].CFrame, Size = Vector3.new(0.6000000238418579,1,0.6000000238418579)} end if P[1399] then resizeBatch[#resizeBatch+1] = {Part = P[1399], CFrame = P[1399].CFrame, Size = Vector3.new(0.590000331401825,1.1799999475479126,0.5899999737739563)} end if P[1400] then resizeBatch[#resizeBatch+1] = {Part = P[1400], CFrame = P[1400].CFrame, Size = Vector3.new(0.590000331401825,1.1799999475479126,0.5899999737739563)} end if P[1401] then resizeBatch[#resizeBatch+1] = {Part = P[1401], CFrame = P[1401].CFrame, Size = Vector3.new(2.799999952316284,0.19999995827674866,3.3999998569488525)} end if P[1402] then resizeBatch[#resizeBatch+1] = {Part = P[1402], CFrame = P[1402].CFrame, Size = Vector3.new(2.700000047683716,0.3999999761581421,3.3999998569488525)} end if P[1404] then resizeBatch[#resizeBatch+1] = {Part = P[1404], CFrame = P[1404].CFrame, Size = Vector3.new(0.20000000298023224,7,3.4000000953674316)} end if P[1405] then resizeBatch[#resizeBatch+1] = {Part = P[1405], CFrame = P[1405].CFrame, Size = Vector3.new(0.20000000298023224,6,0.19999980926513672)} end if P[1406] then resizeBatch[#resizeBatch+1] = {Part = P[1406], CFrame = P[1406].CFrame, Size = Vector3.new(3,7,0.19999980926513672)} end if P[1407] then resizeBatch[#resizeBatch+1] = {Part = P[1407], CFrame = P[1407].CFrame, Size = Vector3.new(0.20000000298023224,6,2.999999761581421)} end if P[1408] then resizeBatch[#resizeBatch+1] = {Part = P[1408], CFrame = P[1408].CFrame, Size = Vector3.new(3,7,0.19999980926513672)} end if P[1409] then resizeBatch[#resizeBatch+1] = {Part = P[1409], CFrame = P[1409].CFrame, Size = Vector3.new(0.20000000298023224,6,0.19999980926513672)} end if P[1410] then resizeBatch[#resizeBatch+1] = {Part = P[1410], CFrame = P[1410].CFrame, Size = Vector3.new(3,0.19999998807907104,3.799999952316284)} end if P[1411] then resizeBatch[#resizeBatch+1] = {Part = P[1411], CFrame = P[1411].CFrame, Size = Vector3.new(0.20000000298023224,0.19999997317790985,3.3999998569488525)} end if P[1412] then resizeBatch[#resizeBatch+1] = {Part = P[1412], CFrame = P[1412].CFrame, Size = Vector3.new(0.19999980926513672,6.399999618530273,0.19999980926513672)} end if P[1413] then resizeBatch[#resizeBatch+1] = {Part = P[1413], CFrame = P[1413].CFrame, Size = Vector3.new(0.19999980926513672,6.399999618530273,0.19999980926513672)} end if P[1414] then resizeBatch[#resizeBatch+1] = {Part = P[1414], CFrame = P[1414].CFrame, Size = Vector3.new(2.5999999046325684,0.19999995827674866,3.3999998569488525)} end if P[1415] then resizeBatch[#resizeBatch+1] = {Part = P[1415], CFrame = P[1415].CFrame, Size = Vector3.new(0.20000000298023224,0.19999997317790985,3.3999998569488525)} end if P[1416] then resizeBatch[#resizeBatch+1] = {Part = P[1416], CFrame = P[1416].CFrame, Size = Vector3.new(2.5999999046325684,0.19999995827674866,3.3999998569488525)} end if P[1417] then resizeBatch[#resizeBatch+1] = {Part = P[1417], CFrame = P[1417].CFrame, Size = Vector3.new(3,0.19999998807907104,3.799999952316284)} end if P[1418] then resizeBatch[#resizeBatch+1] = {Part = P[1418], CFrame = P[1418].CFrame, Size = Vector3.new(0.5,1.5,0.15000000596046448)} end if P[1419] then resizeBatch[#resizeBatch+1] = {Part = P[1419], CFrame = P[1419].CFrame, Size = Vector3.new(2.5999999046325684,0.19999995827674866,3.3999998569488525)} end if P[1421] then resizeBatch[#resizeBatch+1] = {Part = P[1421], CFrame = P[1421].CFrame, Size = Vector3.new(3.1999998092651367,0.09999990463256836,0.699999988079071)} end if P[1422] then resizeBatch[#resizeBatch+1] = {Part = P[1422], CFrame = P[1422].CFrame, Size = Vector3.new(2.4000000953674316,0.30000001192092896,0.10000000149011612)} end if P[1423] then resizeBatch[#resizeBatch+1] = {Part = P[1423], CFrame = P[1423].CFrame, Size = Vector3.new(2.4000000953674316,0.10000000149011612,0.800000011920929)} end if P[1424] then resizeBatch[#resizeBatch+1] = {Part = P[1424], CFrame = P[1424].CFrame, Size = Vector3.new(3.1999998092651367,1.5999999046325684,1.600000023841858)} end if P[1425] then resizeBatch[#resizeBatch+1] = {Part = P[1425], CFrame = P[1425].CFrame, Size = Vector3.new(3.1999998092651367,1.5999999046325684,0.10000000149011612)} end if P[1426] then resizeBatch[#resizeBatch+1] = {Part = P[1426], CFrame = P[1426].CFrame, Size = Vector3.new(0.09999990463256836,0.09999998658895493,1.8000000715255737)} end if P[1427] then resizeBatch[#resizeBatch+1] = {Part = P[1427], CFrame = P[1427].CFrame, Size = Vector3.new(3,0.09999997913837433,0.8999999761581421)} end if P[1428] then resizeBatch[#resizeBatch+1] = {Part = P[1428], CFrame = P[1428].CFrame, Size = Vector3.new(3.1999998092651367,1.5999999046325684,2.200000047683716)} end if P[1429] then resizeBatch[#resizeBatch+1] = {Part = P[1429], CFrame = P[1429].CFrame, Size = Vector3.new(0.09999966621398926,0.19999998807907104,1)} end if P[1430] then resizeBatch[#resizeBatch+1] = {Part = P[1430], CFrame = P[1430].CFrame, Size = Vector3.new(0.20000000298023224,0.10000000149011612,0.10000000149011612)} end if P[1431] then resizeBatch[#resizeBatch+1] = {Part = P[1431], CFrame = P[1431].CFrame, Size = Vector3.new(0.09999990463256836,0.09999998658895493,1.8000000715255737)} end if P[1432] then resizeBatch[#resizeBatch+1] = {Part = P[1432], CFrame = P[1432].CFrame, Size = Vector3.new(3.1999998092651367,0.19999998807907104,0.09999996423721313)} end if P[1433] then resizeBatch[#resizeBatch+1] = {Part = P[1433], CFrame = P[1433].CFrame, Size = Vector3.new(0.09999966621398926,0.19999998807907104,1)} end if P[1434] then resizeBatch[#resizeBatch+1] = {Part = P[1434], CFrame = P[1434].CFrame, Size = Vector3.new(2.4000000953674316,0.4000000059604645,0.10000000149011612)} end if P[1435] then resizeBatch[#resizeBatch+1] = {Part = P[1435], CFrame = P[1435].CFrame, Size = Vector3.new(0.30000001192092896,1.100000023841858,0.10000000149011612)} end if P[1436] then resizeBatch[#resizeBatch+1] = {Part = P[1436], CFrame = P[1436].CFrame, Size = Vector3.new(0.20000000298023224,0.10000000149011612,0.10000000149011612)} end if P[1437] then resizeBatch[#resizeBatch+1] = {Part = P[1437], CFrame = P[1437].CFrame, Size = Vector3.new(0.30000001192092896,1.100000023841858,0.10000000149011612)} end if P[1438] then resizeBatch[#resizeBatch+1] = {Part = P[1438], CFrame = P[1438].CFrame, Size = Vector3.new(1.7999999523162842,1,0.10000000149011612)} end if P[1440] then resizeBatch[#resizeBatch+1] = {Part = P[1440], CFrame = P[1440].CFrame, Size = Vector3.new(0.20000000298023224,0.800000011920929,0.800000011920929)} end if P[1441] then resizeBatch[#resizeBatch+1] = {Part = P[1441], CFrame = P[1441].CFrame, Size = Vector3.new(0.20000000298023224,0.10000000149011612,0.10000000149011612)} end if P[1444] then resizeBatch[#resizeBatch+1] = {Part = P[1444], CFrame = P[1444].CFrame, Size = Vector3.new(0.053465165197849274,1.0638736486434937,0.2684476971626282)} end if P[1445] then resizeBatch[#resizeBatch+1] = {Part = P[1445], CFrame = P[1445].CFrame, Size = Vector3.new(0.6074884533882141,0.05498040094971657,0.6086896061897278)} end if P[1446] then resizeBatch[#resizeBatch+1] = {Part = P[1446], CFrame = P[1446].CFrame, Size = Vector3.new(0.5770397782325745,0.9475540518760681,0.5781809687614441)} end if P[1448] then resizeBatch[#resizeBatch+1] = {Part = P[1448], CFrame = P[1448].CFrame, Size = Vector3.new(0.8027381300926208,0.07265136390924454,0.8043253421783447)} end if P[1449] then resizeBatch[#resizeBatch+1] = {Part = P[1449], CFrame = P[1449].CFrame, Size = Vector3.new(0.07064912468194962,1.4058077335357666,0.3547280728816986)} end if P[1450] then resizeBatch[#resizeBatch+1] = {Part = P[1450], CFrame = P[1450].CFrame, Size = Vector3.new(0.7625031471252441,1.2521024942398071,0.7640110850334167)} end if P[1452] then resizeBatch[#resizeBatch+1] = {Part = P[1452], CFrame = P[1452].CFrame, Size = Vector3.new(0.062057144939899445,1.2348406314849854,0.3115878701210022)} end if P[1453] then resizeBatch[#resizeBatch+1] = {Part = P[1453], CFrame = P[1453].CFrame, Size = Vector3.new(0.7051132917404175,0.0638158842921257,0.7065074443817139)} end if P[1454] then resizeBatch[#resizeBatch+1] = {Part = P[1454], CFrame = P[1454].CFrame, Size = Vector3.new(0.6697714924812317,1.0998282432556152,0.6710960268974304)} end if P[1455] then resizeBatch[#resizeBatch+1] = {Part = P[1455], CFrame = P[1455].CFrame, Size = Vector3.new(0.05000000074505806,1,1)} end if P[1456] then resizeBatch[#resizeBatch+1] = {Part = P[1456], CFrame = P[1456].CFrame, Size = Vector3.new(0.05000000074505806,1,1)} end if P[1457] then resizeBatch[#resizeBatch+1] = {Part = P[1457], CFrame = P[1457].CFrame, Size = Vector3.new(0.05000000074505806,1,1)} end if P[1460] then resizeBatch[#resizeBatch+1] = {Part = P[1460], CFrame = P[1460].CFrame, Size = Vector3.new(0.5770397782325745,0.9475540518760681,0.5781809687614441)} end if P[1461] then resizeBatch[#resizeBatch+1] = {Part = P[1461], CFrame = P[1461].CFrame, Size = Vector3.new(0.053465165197849274,1.0638736486434937,0.2684476971626282)} end if P[1462] then resizeBatch[#resizeBatch+1] = {Part = P[1462], CFrame = P[1462].CFrame, Size = Vector3.new(0.6074884533882141,0.05498040094971657,0.6086896061897278)} end if P[1464] then resizeBatch[#resizeBatch+1] = {Part = P[1464], CFrame = P[1464].CFrame, Size = Vector3.new(0.7625031471252441,1.2521024942398071,0.7640110850334167)} end if P[1465] then resizeBatch[#resizeBatch+1] = {Part = P[1465], CFrame = P[1465].CFrame, Size = Vector3.new(0.07064912468194962,1.4058077335357666,0.3547280728816986)} end if P[1466] then resizeBatch[#resizeBatch+1] = {Part = P[1466], CFrame = P[1466].CFrame, Size = Vector3.new(0.8027381300926208,0.07265136390924454,0.8043253421783447)} end if P[1468] then resizeBatch[#resizeBatch+1] = {Part = P[1468], CFrame = P[1468].CFrame, Size = Vector3.new(0.6697714924812317,1.0998282432556152,0.6710960268974304)} end if P[1469] then resizeBatch[#resizeBatch+1] = {Part = P[1469], CFrame = P[1469].CFrame, Size = Vector3.new(0.7051132917404175,0.0638158842921257,0.7065074443817139)} end if P[1470] then resizeBatch[#resizeBatch+1] = {Part = P[1470], CFrame = P[1470].CFrame, Size = Vector3.new(0.062057144939899445,1.2348406314849854,0.3115878701210022)} end if P[1471] then resizeBatch[#resizeBatch+1] = {Part = P[1471], CFrame = P[1471].CFrame, Size = Vector3.new(0.05000000074505806,1,1)} end if P[1472] then resizeBatch[#resizeBatch+1] = {Part = P[1472], CFrame = P[1472].CFrame, Size = Vector3.new(0.05000000074505806,1,1)} end if P[1473] then resizeBatch[#resizeBatch+1] = {Part = P[1473], CFrame = P[1473].CFrame, Size = Vector3.new(0.05000000074505806,1,1)} end if P[1475] then resizeBatch[#resizeBatch+1] = {Part = P[1475], CFrame = P[1475].CFrame, Size = Vector3.new(7.179998397827148,2.5100016593933105,3.3600008487701416)} end if P[1477] then resizeBatch[#resizeBatch+1] = {Part = P[1477], CFrame = P[1477].CFrame, Size = Vector3.new(0.2000006139278412,1,0.5400000810623169)} end if P[1478] then resizeBatch[#resizeBatch+1] = {Part = P[1478], CFrame = P[1478].CFrame, Size = Vector3.new(0.14090165495872498,0.7045060992240906,0.3804333508014679)} end if P[1479] then resizeBatch[#resizeBatch+1] = {Part = P[1479], CFrame = P[1479].CFrame, Size = Vector3.new(0.09158579260110855,0.7045060992240906,0.3099827766418457)} end if P[1480] then resizeBatch[#resizeBatch+1] = {Part = P[1480], CFrame = P[1480].CFrame, Size = Vector3.new(0.09158579260110855,0.7045060992240906,0.3099827766418457)} end if P[1481] then resizeBatch[#resizeBatch+1] = {Part = P[1481], CFrame = P[1481].CFrame, Size = Vector3.new(0.12999999523162842,1,0.44000011682510376)} end if P[1482] then resizeBatch[#resizeBatch+1] = {Part = P[1482], CFrame = P[1482].CFrame, Size = Vector3.new(0.12999999523162842,1,0.44000011682510376)} end if P[1483] then resizeBatch[#resizeBatch+1] = {Part = P[1483], CFrame = P[1483].CFrame, Size = Vector3.new(0.3099994957447052,0.4499998092651367,0.20999999344348907)} end if P[1484] then resizeBatch[#resizeBatch+1] = {Part = P[1484], CFrame = P[1484].CFrame, Size = Vector3.new(0.09158579260110855,0.7045060992240906,0.3099827766418457)} end if P[1485] then resizeBatch[#resizeBatch+1] = {Part = P[1485], CFrame = P[1485].CFrame, Size = Vector3.new(0.09158579260110855,0.7045060992240906,0.3099827766418457)} end if P[1486] then resizeBatch[#resizeBatch+1] = {Part = P[1486], CFrame = P[1486].CFrame, Size = Vector3.new(0.12999999523162842,1,0.44000011682510376)} end if P[1487] then resizeBatch[#resizeBatch+1] = {Part = P[1487], CFrame = P[1487].CFrame, Size = Vector3.new(0.20999950170516968,0.27999982237815857,0.23999999463558197)} end if P[1488] then resizeBatch[#resizeBatch+1] = {Part = P[1488], CFrame = P[1488].CFrame, Size = Vector3.new(0.3099994957447052,0.4499998092651367,0.20999999344348907)} end if P[1489] then resizeBatch[#resizeBatch+1] = {Part = P[1489], CFrame = P[1489].CFrame, Size = Vector3.new(7.179998397827148,2.730001449584961,0.3799999952316284)} end if P[1490] then resizeBatch[#resizeBatch+1] = {Part = P[1490], CFrame = P[1490].CFrame, Size = Vector3.new(0.14090165495872498,0.7045060992240906,0.3804333508014679)} end if P[1491] then resizeBatch[#resizeBatch+1] = {Part = P[1491], CFrame = P[1491].CFrame, Size = Vector3.new(7.179998397827148,0.5200018286705017,0.3799999952316284)} end if P[1492] then resizeBatch[#resizeBatch+1] = {Part = P[1492], CFrame = P[1492].CFrame, Size = Vector3.new(0.20999950170516968,0.27999982237815857,0.23999999463558197)} end if P[1493] then resizeBatch[#resizeBatch+1] = {Part = P[1493], CFrame = P[1493].CFrame, Size = Vector3.new(0.2000006139278412,1,0.5400000810623169)} end if P[1494] then resizeBatch[#resizeBatch+1] = {Part = P[1494], CFrame = P[1494].CFrame, Size = Vector3.new(0.12999999523162842,1,0.44000011682510376)} end if P[1495] then resizeBatch[#resizeBatch+1] = {Part = P[1495], CFrame = P[1495].CFrame, Size = Vector3.new(7.009997844696045,0.14000000059604645,3.2699992656707764)} end if P[1497] then resizeBatch[#resizeBatch+1] = {Part = P[1497], CFrame = P[1497].CFrame, Size = Vector3.new(0.09999990463256836,1,1)} end if P[1498] then resizeBatch[#resizeBatch+1] = {Part = P[1498], CFrame = P[1498].CFrame, Size = Vector3.new(1.6000001430511475,0.699981689453125,0.699981689453125)} end if P[1499] then resizeBatch[#resizeBatch+1] = {Part = P[1499], CFrame = P[1499].CFrame, Size = Vector3.new(1.7000000476837158,0.20000000298023224,0.20000000298023224)} end if P[1500] then resizeBatch[#resizeBatch+1] = {Part = P[1500], CFrame = P[1500].CFrame, Size = Vector3.new(1.6000003814697266,0.300018310546875,0.3000030517578125)} end if P[1503] then resizeBatch[#resizeBatch+1] = {Part = P[1503], CFrame = P[1503].CFrame, Size = Vector3.new(0.5770397782325745,0.9475540518760681,0.5781809687614441)} end if P[1504] then resizeBatch[#resizeBatch+1] = {Part = P[1504], CFrame = P[1504].CFrame, Size = Vector3.new(0.053465165197849274,1.0638736486434937,0.2684476971626282)} end if P[1505] then resizeBatch[#resizeBatch+1] = {Part = P[1505], CFrame = P[1505].CFrame, Size = Vector3.new(0.6074884533882141,0.05498040094971657,0.6086896061897278)} end if P[1507] then resizeBatch[#resizeBatch+1] = {Part = P[1507], CFrame = P[1507].CFrame, Size = Vector3.new(0.7625031471252441,1.2521024942398071,0.7640110850334167)} end if P[1508] then resizeBatch[#resizeBatch+1] = {Part = P[1508], CFrame = P[1508].CFrame, Size = Vector3.new(0.07064912468194962,1.4058077335357666,0.3547280728816986)} end if P[1509] then resizeBatch[#resizeBatch+1] = {Part = P[1509], CFrame = P[1509].CFrame, Size = Vector3.new(0.8027381300926208,0.07265136390924454,0.8043253421783447)} end if P[1511] then resizeBatch[#resizeBatch+1] = {Part = P[1511], CFrame = P[1511].CFrame, Size = Vector3.new(0.7051132917404175,0.0638158842921257,0.7065074443817139)} end if P[1512] then resizeBatch[#resizeBatch+1] = {Part = P[1512], CFrame = P[1512].CFrame, Size = Vector3.new(0.6697714924812317,1.0998282432556152,0.6710960268974304)} end if P[1513] then resizeBatch[#resizeBatch+1] = {Part = P[1513], CFrame = P[1513].CFrame, Size = Vector3.new(0.062057144939899445,1.2348406314849854,0.3115878701210022)} end if P[1514] then resizeBatch[#resizeBatch+1] = {Part = P[1514], CFrame = P[1514].CFrame, Size = Vector3.new(0.05000000074505806,1,1)} end if P[1515] then resizeBatch[#resizeBatch+1] = {Part = P[1515], CFrame = P[1515].CFrame, Size = Vector3.new(0.05000000074505806,1,1)} end if P[1516] then resizeBatch[#resizeBatch+1] = {Part = P[1516], CFrame = P[1516].CFrame, Size = Vector3.new(0.05000000074505806,1,1)} end if P[1519] then resizeBatch[#resizeBatch+1] = {Part = P[1519], CFrame = P[1519].CFrame, Size = Vector3.new(1,1,1)} end if P[1521] then resizeBatch[#resizeBatch+1] = {Part = P[1521], CFrame = P[1521].CFrame, Size = Vector3.new(1,1,1)} end if P[1523] then resizeBatch[#resizeBatch+1] = {Part = P[1523], CFrame = P[1523].CFrame, Size = Vector3.new(0.9599999785423279,0.20000000298023224,1.0000004768371582)} end if P[1527] then resizeBatch[#resizeBatch+1] = {Part = P[1527], CFrame = P[1527].CFrame, Size = Vector3.new(1,0.4000000059604645,1)} end if P[1531] then resizeBatch[#resizeBatch+1] = {Part = P[1531], CFrame = P[1531].CFrame, Size = Vector3.new(1,1,2)} end if P[1533] then resizeBatch[#resizeBatch+1] = {Part = P[1533], CFrame = P[1533].CFrame, Size = Vector3.new(1,0.4000000059604645,1)} end if P[1536] then resizeBatch[#resizeBatch+1] = {Part = P[1536], CFrame = P[1536].CFrame, Size = Vector3.new(0.6699999570846558,0.20000000298023224,0.7300000786781311)} end if P[1539] then resizeBatch[#resizeBatch+1] = {Part = P[1539], CFrame = P[1539].CFrame, Size = Vector3.new(1,1,1.4800000190734863)} end if P[1541] then resizeBatch[#resizeBatch+1] = {Part = P[1541], CFrame = P[1541].CFrame, Size = Vector3.new(1,0.4000000059604645,1)} end if P[1545] then resizeBatch[#resizeBatch+1] = {Part = P[1545], CFrame = P[1545].CFrame, Size = Vector3.new(1,1,1)} end if P[1547] then resizeBatch[#resizeBatch+1] = {Part = P[1547], CFrame = P[1547].CFrame, Size = Vector3.new(1,0.4000000059604645,1)} end if P[1550] then resizeBatch[#resizeBatch+1] = {Part = P[1550], CFrame = P[1550].CFrame, Size = Vector3.new(0.20000000298023224,0.40000003576278687,2.000000476837158)} end if P[1557] then resizeBatch[#resizeBatch+1] = {Part = P[1557], CFrame = P[1557].CFrame, Size = Vector3.new(1.4000000953674316,0.20000000298023224,1.8000004291534424)} end if P[1560] then resizeBatch[#resizeBatch+1] = {Part = P[1560], CFrame = P[1560].CFrame, Size = Vector3.new(1.4000000953674316,0.4000000059604645,2.000000476837158)} end if P[1567] then resizeBatch[#resizeBatch+1] = {Part = P[1567], CFrame = P[1567].CFrame, Size = Vector3.new(1.2000000476837158,0.20000000298023224,2.000000476837158)} end if P[1574] then resizeBatch[#resizeBatch+1] = {Part = P[1574], CFrame = P[1574].CFrame, Size = Vector3.new(2.499999761581421,0.09999996423721313,0.09999986737966537)} end if P[1575] then resizeBatch[#resizeBatch+1] = {Part = P[1575], CFrame = P[1575].CFrame, Size = Vector3.new(0.09999990463256836,0.6999999284744263,1.100000023841858)} end if P[1576] then resizeBatch[#resizeBatch+1] = {Part = P[1576], CFrame = P[1576].CFrame, Size = Vector3.new(0.5999999046325684,0.5999999046325684,0.5999999642372131)} end if P[1577] then resizeBatch[#resizeBatch+1] = {Part = P[1577], CFrame = P[1577].CFrame, Size = Vector3.new(0.5999999046325684,0.20000000298023224,0.7999999523162842)} end if P[1578] then resizeBatch[#resizeBatch+1] = {Part = P[1578], CFrame = P[1578].CFrame, Size = Vector3.new(0.20000000298023224,0.6535674929618835,0.10000000149011612)} end if P[1579] then resizeBatch[#resizeBatch+1] = {Part = P[1579], CFrame = P[1579].CFrame, Size = Vector3.new(0.10000000149011612,0.4000000059604645,0.4000000059604645)} end if P[1580] then resizeBatch[#resizeBatch+1] = {Part = P[1580], CFrame = P[1580].CFrame, Size = Vector3.new(0.19999989867210388,0.20000000298023224,0.20000000298023224)} end if P[1581] then resizeBatch[#resizeBatch+1] = {Part = P[1581], CFrame = P[1581].CFrame, Size = Vector3.new(2.700000047683716,3.299999952316284,1.2999999523162842)} end if P[1582] then resizeBatch[#resizeBatch+1] = {Part = P[1582], CFrame = P[1582].CFrame, Size = Vector3.new(0.20000000298023224,0.3706913888454437,0.10000000149011612)} end if P[1583] then resizeBatch[#resizeBatch+1] = {Part = P[1583], CFrame = P[1583].CFrame, Size = Vector3.new(2.499999761581421,0.09999996423721313,0.09999986737966537)} end if P[1584] then resizeBatch[#resizeBatch+1] = {Part = P[1584], CFrame = P[1584].CFrame, Size = Vector3.new(0.09999990463256836,0.6999999284744263,1.100000023841858)} end if P[1585] then resizeBatch[#resizeBatch+1] = {Part = P[1585], CFrame = P[1585].CFrame, Size = Vector3.new(0.5999999046325684,0.20000000298023224,0.7999999523162842)} end if P[1586] then resizeBatch[#resizeBatch+1] = {Part = P[1586], CFrame = P[1586].CFrame, Size = Vector3.new(0.5999999046325684,0.5999999046325684,0.5999999642372131)} end if P[1587] then resizeBatch[#resizeBatch+1] = {Part = P[1587], CFrame = P[1587].CFrame, Size = Vector3.new(0.20000000298023224,0.6535674929618835,0.10000000149011612)} end if P[1588] then resizeBatch[#resizeBatch+1] = {Part = P[1588], CFrame = P[1588].CFrame, Size = Vector3.new(0.19999989867210388,0.20000000298023224,0.20000000298023224)} end if P[1589] then resizeBatch[#resizeBatch+1] = {Part = P[1589], CFrame = P[1589].CFrame, Size = Vector3.new(2.499999761581421,0.09999996423721313,0.09999986737966537)} end if P[1590] then resizeBatch[#resizeBatch+1] = {Part = P[1590], CFrame = P[1590].CFrame, Size = Vector3.new(0.5999999046325684,0.5999999642372131,0.20000000298023224)} end if P[1592] then resizeBatch[#resizeBatch+1] = {Part = P[1592], CFrame = P[1592].CFrame, Size = Vector3.new(2.499999761581421,0.09999996423721313,0.09999986737966537)} end if P[1593] then resizeBatch[#resizeBatch+1] = {Part = P[1593], CFrame = P[1593].CFrame, Size = Vector3.new(0.5999999046325684,0.5999999642372131,0.20000000298023224)} end if P[1595] then resizeBatch[#resizeBatch+1] = {Part = P[1595], CFrame = P[1595].CFrame, Size = Vector3.new(2.499999761581421,0.09999996423721313,0.09999986737966537)} end if P[1596] then resizeBatch[#resizeBatch+1] = {Part = P[1596], CFrame = P[1596].CFrame, Size = Vector3.new(0.20000000298023224,0.6535674929618835,0.10000000149011612)} end if P[1597] then resizeBatch[#resizeBatch+1] = {Part = P[1597], CFrame = P[1597].CFrame, Size = Vector3.new(0.5999999046325684,0.5999999046325684,0.5999999642372131)} end if P[1598] then resizeBatch[#resizeBatch+1] = {Part = P[1598], CFrame = P[1598].CFrame, Size = Vector3.new(0.10000000149011612,0.4000000059604645,0.4000000059604645)} end if P[1599] then resizeBatch[#resizeBatch+1] = {Part = P[1599], CFrame = P[1599].CFrame, Size = Vector3.new(0.5999999046325684,0.20000000298023224,0.7999999523162842)} end if P[1600] then resizeBatch[#resizeBatch+1] = {Part = P[1600], CFrame = P[1600].CFrame, Size = Vector3.new(0.20000000298023224,0.6535674929618835,0.10000000149011612)} end if P[1601] then resizeBatch[#resizeBatch+1] = {Part = P[1601], CFrame = P[1601].CFrame, Size = Vector3.new(0.5999999046325684,0.5999999046325684,0.5999999642372131)} end if P[1602] then resizeBatch[#resizeBatch+1] = {Part = P[1602], CFrame = P[1602].CFrame, Size = Vector3.new(0.19999989867210388,0.20000000298023224,0.20000000298023224)} end if P[1603] then resizeBatch[#resizeBatch+1] = {Part = P[1603], CFrame = P[1603].CFrame, Size = Vector3.new(0.5999999046325684,0.5999999642372131,0.20000000298023224)} end if P[1605] then resizeBatch[#resizeBatch+1] = {Part = P[1605], CFrame = P[1605].CFrame, Size = Vector3.new(0.5999999046325684,0.20000000298023224,0.7999999523162842)} end if P[1606] then resizeBatch[#resizeBatch+1] = {Part = P[1606], CFrame = P[1606].CFrame, Size = Vector3.new(2.499999761581421,0.09999996423721313,0.9999998807907104)} end if P[1607] then resizeBatch[#resizeBatch+1] = {Part = P[1607], CFrame = P[1607].CFrame, Size = Vector3.new(2.499999761581421,0.699999988079071,0.09999996423721313)} end if P[1608] then resizeBatch[#resizeBatch+1] = {Part = P[1608], CFrame = P[1608].CFrame, Size = Vector3.new(0.20000000298023224,0.3706913888454437,0.10000000149011612)} end if P[1609] then resizeBatch[#resizeBatch+1] = {Part = P[1609], CFrame = P[1609].CFrame, Size = Vector3.new(0.5999999046325684,0.5999999642372131,0.20000000298023224)} end if P[1611] then resizeBatch[#resizeBatch+1] = {Part = P[1611], CFrame = P[1611].CFrame, Size = Vector3.new(0.20000000298023224,0.3706913888454437,0.10000000149011612)} end if P[1612] then resizeBatch[#resizeBatch+1] = {Part = P[1612], CFrame = P[1612].CFrame, Size = Vector3.new(0.20000000298023224,0.3706913888454437,0.10000000149011612)} end if P[1614] then resizeBatch[#resizeBatch+1] = {Part = P[1614], CFrame = P[1614].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[1615] then resizeBatch[#resizeBatch+1] = {Part = P[1615], CFrame = P[1615].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[1618] then resizeBatch[#resizeBatch+1] = {Part = P[1618], CFrame = P[1618].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[1619] then resizeBatch[#resizeBatch+1] = {Part = P[1619], CFrame = P[1619].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[1622] then resizeBatch[#resizeBatch+1] = {Part = P[1622], CFrame = P[1622].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1623] then resizeBatch[#resizeBatch+1] = {Part = P[1623], CFrame = P[1623].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1624] then resizeBatch[#resizeBatch+1] = {Part = P[1624], CFrame = P[1624].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1625] then resizeBatch[#resizeBatch+1] = {Part = P[1625], CFrame = P[1625].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[1626] then resizeBatch[#resizeBatch+1] = {Part = P[1626], CFrame = P[1626].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1627] then resizeBatch[#resizeBatch+1] = {Part = P[1627], CFrame = P[1627].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[1628] then resizeBatch[#resizeBatch+1] = {Part = P[1628], CFrame = P[1628].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1629] then resizeBatch[#resizeBatch+1] = {Part = P[1629], CFrame = P[1629].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[1630] then resizeBatch[#resizeBatch+1] = {Part = P[1630], CFrame = P[1630].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[1631] then resizeBatch[#resizeBatch+1] = {Part = P[1631], CFrame = P[1631].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[1632] then resizeBatch[#resizeBatch+1] = {Part = P[1632], CFrame = P[1632].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[1633] then resizeBatch[#resizeBatch+1] = {Part = P[1633], CFrame = P[1633].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[1635] then resizeBatch[#resizeBatch+1] = {Part = P[1635], CFrame = P[1635].CFrame, Size = Vector3.new(2.4000003337860107,0.20000000298023224,2.4000000953674316)} end if P[1636] then resizeBatch[#resizeBatch+1] = {Part = P[1636], CFrame = P[1636].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[1638] then resizeBatch[#resizeBatch+1] = {Part = P[1638], CFrame = P[1638].CFrame, Size = Vector3.new(1,1,1)} end if P[1639] then resizeBatch[#resizeBatch+1] = {Part = P[1639], CFrame = P[1639].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1640] then resizeBatch[#resizeBatch+1] = {Part = P[1640], CFrame = P[1640].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[1642] then resizeBatch[#resizeBatch+1] = {Part = P[1642], CFrame = P[1642].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[1645] then resizeBatch[#resizeBatch+1] = {Part = P[1645], CFrame = P[1645].CFrame, Size = Vector3.new(3.200000047683716,2.3999998569488525,0.6000000238418579)} end if P[1646] then resizeBatch[#resizeBatch+1] = {Part = P[1646], CFrame = P[1646].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[1648] then resizeBatch[#resizeBatch+1] = {Part = P[1648], CFrame = P[1648].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[1650] then resizeBatch[#resizeBatch+1] = {Part = P[1650], CFrame = P[1650].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[1652] then resizeBatch[#resizeBatch+1] = {Part = P[1652], CFrame = P[1652].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[1655] then resizeBatch[#resizeBatch+1] = {Part = P[1655], CFrame = P[1655].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[1656] then resizeBatch[#resizeBatch+1] = {Part = P[1656], CFrame = P[1656].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1657] then resizeBatch[#resizeBatch+1] = {Part = P[1657], CFrame = P[1657].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[1658] then resizeBatch[#resizeBatch+1] = {Part = P[1658], CFrame = P[1658].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1659] then resizeBatch[#resizeBatch+1] = {Part = P[1659], CFrame = P[1659].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[1660] then resizeBatch[#resizeBatch+1] = {Part = P[1660], CFrame = P[1660].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1661] then resizeBatch[#resizeBatch+1] = {Part = P[1661], CFrame = P[1661].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1662] then resizeBatch[#resizeBatch+1] = {Part = P[1662], CFrame = P[1662].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1663] then resizeBatch[#resizeBatch+1] = {Part = P[1663], CFrame = P[1663].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[1664] then resizeBatch[#resizeBatch+1] = {Part = P[1664], CFrame = P[1664].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[1665] then resizeBatch[#resizeBatch+1] = {Part = P[1665], CFrame = P[1665].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[1666] then resizeBatch[#resizeBatch+1] = {Part = P[1666], CFrame = P[1666].CFrame, Size = Vector3.new(1,1,1)} end if P[1667] then resizeBatch[#resizeBatch+1] = {Part = P[1667], CFrame = P[1667].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[1669] then resizeBatch[#resizeBatch+1] = {Part = P[1669], CFrame = P[1669].CFrame, Size = Vector3.new(2.4000003337860107,0.20000000298023224,2.4000000953674316)} end if P[1670] then resizeBatch[#resizeBatch+1] = {Part = P[1670], CFrame = P[1670].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1671] then resizeBatch[#resizeBatch+1] = {Part = P[1671], CFrame = P[1671].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[1673] then resizeBatch[#resizeBatch+1] = {Part = P[1673], CFrame = P[1673].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[1675] then resizeBatch[#resizeBatch+1] = {Part = P[1675], CFrame = P[1675].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[1678] then resizeBatch[#resizeBatch+1] = {Part = P[1678], CFrame = P[1678].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[1679] then resizeBatch[#resizeBatch+1] = {Part = P[1679], CFrame = P[1679].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[1680] then resizeBatch[#resizeBatch+1] = {Part = P[1680], CFrame = P[1680].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[1681] then resizeBatch[#resizeBatch+1] = {Part = P[1681], CFrame = P[1681].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1682] then resizeBatch[#resizeBatch+1] = {Part = P[1682], CFrame = P[1682].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1683] then resizeBatch[#resizeBatch+1] = {Part = P[1683], CFrame = P[1683].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[1684] then resizeBatch[#resizeBatch+1] = {Part = P[1684], CFrame = P[1684].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1685] then resizeBatch[#resizeBatch+1] = {Part = P[1685], CFrame = P[1685].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1686] then resizeBatch[#resizeBatch+1] = {Part = P[1686], CFrame = P[1686].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1687] then resizeBatch[#resizeBatch+1] = {Part = P[1687], CFrame = P[1687].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[1688] then resizeBatch[#resizeBatch+1] = {Part = P[1688], CFrame = P[1688].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[1689] then resizeBatch[#resizeBatch+1] = {Part = P[1689], CFrame = P[1689].CFrame, Size = Vector3.new(2.4000003337860107,0.20000000298023224,2.4000000953674316)} end if P[1690] then resizeBatch[#resizeBatch+1] = {Part = P[1690], CFrame = P[1690].CFrame, Size = Vector3.new(1,1,1)} end if P[1691] then resizeBatch[#resizeBatch+1] = {Part = P[1691], CFrame = P[1691].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1692] then resizeBatch[#resizeBatch+1] = {Part = P[1692], CFrame = P[1692].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[1694] then resizeBatch[#resizeBatch+1] = {Part = P[1694], CFrame = P[1694].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[1696] then resizeBatch[#resizeBatch+1] = {Part = P[1696], CFrame = P[1696].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[1698] then resizeBatch[#resizeBatch+1] = {Part = P[1698], CFrame = P[1698].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[1702] then resizeBatch[#resizeBatch+1] = {Part = P[1702], CFrame = P[1702].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[1704] then resizeBatch[#resizeBatch+1] = {Part = P[1704], CFrame = P[1704].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1705] then resizeBatch[#resizeBatch+1] = {Part = P[1705], CFrame = P[1705].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[1707] then resizeBatch[#resizeBatch+1] = {Part = P[1707], CFrame = P[1707].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1708] then resizeBatch[#resizeBatch+1] = {Part = P[1708], CFrame = P[1708].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[1709] then resizeBatch[#resizeBatch+1] = {Part = P[1709], CFrame = P[1709].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1710] then resizeBatch[#resizeBatch+1] = {Part = P[1710], CFrame = P[1710].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1711] then resizeBatch[#resizeBatch+1] = {Part = P[1711], CFrame = P[1711].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[1713] then resizeBatch[#resizeBatch+1] = {Part = P[1713], CFrame = P[1713].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1714] then resizeBatch[#resizeBatch+1] = {Part = P[1714], CFrame = P[1714].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[1715] then resizeBatch[#resizeBatch+1] = {Part = P[1715], CFrame = P[1715].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[1716] then resizeBatch[#resizeBatch+1] = {Part = P[1716], CFrame = P[1716].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1717] then resizeBatch[#resizeBatch+1] = {Part = P[1717], CFrame = P[1717].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[1722] then resizeBatch[#resizeBatch+1] = {Part = P[1722], CFrame = P[1722].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[1724] then resizeBatch[#resizeBatch+1] = {Part = P[1724], CFrame = P[1724].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[1726] then resizeBatch[#resizeBatch+1] = {Part = P[1726], CFrame = P[1726].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[1731] then resizeBatch[#resizeBatch+1] = {Part = P[1731], CFrame = P[1731].CFrame, Size = Vector3.new(2.4000003337860107,0.20000000298023224,2.4000000953674316)} end if P[1733] then resizeBatch[#resizeBatch+1] = {Part = P[1733], CFrame = P[1733].CFrame, Size = Vector3.new(1,1,1)} end if P[1735] then resizeBatch[#resizeBatch+1] = {Part = P[1735], CFrame = P[1735].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[1740] then resizeBatch[#resizeBatch+1] = {Part = P[1740], CFrame = P[1740].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[1744] then resizeBatch[#resizeBatch+1] = {Part = P[1744], CFrame = P[1744].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[1746] then resizeBatch[#resizeBatch+1] = {Part = P[1746], CFrame = P[1746].CFrame, Size = Vector3.new(3.200000047683716,2.3999998569488525,0.6000000238418579)} end if P[1748] then resizeBatch[#resizeBatch+1] = {Part = P[1748], CFrame = P[1748].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[1751] then resizeBatch[#resizeBatch+1] = {Part = P[1751], CFrame = P[1751].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1752] then resizeBatch[#resizeBatch+1] = {Part = P[1752], CFrame = P[1752].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1753] then resizeBatch[#resizeBatch+1] = {Part = P[1753], CFrame = P[1753].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[1756] then resizeBatch[#resizeBatch+1] = {Part = P[1756], CFrame = P[1756].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[1758] then resizeBatch[#resizeBatch+1] = {Part = P[1758], CFrame = P[1758].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1759] then resizeBatch[#resizeBatch+1] = {Part = P[1759], CFrame = P[1759].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1760] then resizeBatch[#resizeBatch+1] = {Part = P[1760], CFrame = P[1760].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[1761] then resizeBatch[#resizeBatch+1] = {Part = P[1761], CFrame = P[1761].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[1762] then resizeBatch[#resizeBatch+1] = {Part = P[1762], CFrame = P[1762].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[1763] then resizeBatch[#resizeBatch+1] = {Part = P[1763], CFrame = P[1763].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[1766] then resizeBatch[#resizeBatch+1] = {Part = P[1766], CFrame = P[1766].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1767] then resizeBatch[#resizeBatch+1] = {Part = P[1767], CFrame = P[1767].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[1769] then resizeBatch[#resizeBatch+1] = {Part = P[1769], CFrame = P[1769].CFrame, Size = Vector3.new(2.4000003337860107,0.20000000298023224,2.4000000953674316)} end if P[1772] then resizeBatch[#resizeBatch+1] = {Part = P[1772], CFrame = P[1772].CFrame, Size = Vector3.new(1,1,1)} end if P[1773] then resizeBatch[#resizeBatch+1] = {Part = P[1773], CFrame = P[1773].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[1775] then resizeBatch[#resizeBatch+1] = {Part = P[1775], CFrame = P[1775].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[1781] then resizeBatch[#resizeBatch+1] = {Part = P[1781], CFrame = P[1781].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1782] then resizeBatch[#resizeBatch+1] = {Part = P[1782], CFrame = P[1782].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[1788] then resizeBatch[#resizeBatch+1] = {Part = P[1788], CFrame = P[1788].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1789] then resizeBatch[#resizeBatch+1] = {Part = P[1789], CFrame = P[1789].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1790] then resizeBatch[#resizeBatch+1] = {Part = P[1790], CFrame = P[1790].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[1791] then resizeBatch[#resizeBatch+1] = {Part = P[1791], CFrame = P[1791].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1792] then resizeBatch[#resizeBatch+1] = {Part = P[1792], CFrame = P[1792].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1793] then resizeBatch[#resizeBatch+1] = {Part = P[1793], CFrame = P[1793].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[1794] then resizeBatch[#resizeBatch+1] = {Part = P[1794], CFrame = P[1794].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[1795] then resizeBatch[#resizeBatch+1] = {Part = P[1795], CFrame = P[1795].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[1796] then resizeBatch[#resizeBatch+1] = {Part = P[1796], CFrame = P[1796].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1797] then resizeBatch[#resizeBatch+1] = {Part = P[1797], CFrame = P[1797].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[1798] then resizeBatch[#resizeBatch+1] = {Part = P[1798], CFrame = P[1798].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[1799] then resizeBatch[#resizeBatch+1] = {Part = P[1799], CFrame = P[1799].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[1801] then resizeBatch[#resizeBatch+1] = {Part = P[1801], CFrame = P[1801].CFrame, Size = Vector3.new(1,1,1)} end if P[1802] then resizeBatch[#resizeBatch+1] = {Part = P[1802], CFrame = P[1802].CFrame, Size = Vector3.new(2.4000003337860107,0.20000000298023224,2.4000000953674316)} end if P[1803] then resizeBatch[#resizeBatch+1] = {Part = P[1803], CFrame = P[1803].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[1805] then resizeBatch[#resizeBatch+1] = {Part = P[1805], CFrame = P[1805].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1806] then resizeBatch[#resizeBatch+1] = {Part = P[1806], CFrame = P[1806].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[1808] then resizeBatch[#resizeBatch+1] = {Part = P[1808], CFrame = P[1808].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[1811] then resizeBatch[#resizeBatch+1] = {Part = P[1811], CFrame = P[1811].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[1812] then resizeBatch[#resizeBatch+1] = {Part = P[1812], CFrame = P[1812].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[1814] then resizeBatch[#resizeBatch+1] = {Part = P[1814], CFrame = P[1814].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[1815] then resizeBatch[#resizeBatch+1] = {Part = P[1815], CFrame = P[1815].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[1817] then resizeBatch[#resizeBatch+1] = {Part = P[1817], CFrame = P[1817].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[1818] then resizeBatch[#resizeBatch+1] = {Part = P[1818], CFrame = P[1818].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[1820] then resizeBatch[#resizeBatch+1] = {Part = P[1820], CFrame = P[1820].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[1821] then resizeBatch[#resizeBatch+1] = {Part = P[1821], CFrame = P[1821].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[1823] then resizeBatch[#resizeBatch+1] = {Part = P[1823], CFrame = P[1823].CFrame, Size = Vector3.new(17.200000762939453,2.5,2.799999952316284)} end if P[1824] then resizeBatch[#resizeBatch+1] = {Part = P[1824], CFrame = P[1824].CFrame, Size = Vector3.new(17.399999618530273,0.30000001192092896,3.200000047683716)} end if P[1825] then resizeBatch[#resizeBatch+1] = {Part = P[1825], CFrame = P[1825].CFrame, Size = Vector3.new(17.299997329711914,0.6000000238418579,2.999999761581421)} end if P[1826] then resizeBatch[#resizeBatch+1] = {Part = P[1826], CFrame = P[1826].CFrame, Size = Vector3.new(17.299997329711914,0.6000000238418579,2.999999761581421)} end if P[1827] then resizeBatch[#resizeBatch+1] = {Part = P[1827], CFrame = P[1827].CFrame, Size = Vector3.new(17.299997329711914,0.6000000238418579,2.999999761581421)} end if P[1829] then resizeBatch[#resizeBatch+1] = {Part = P[1829], CFrame = P[1829].CFrame, Size = Vector3.new(1,6.899999618530273,0.20000000298023224)} end if P[1830] then resizeBatch[#resizeBatch+1] = {Part = P[1830], CFrame = P[1830].CFrame, Size = Vector3.new(6.199999809265137,0.20000000298023224,1)} end if P[1831] then resizeBatch[#resizeBatch+1] = {Part = P[1831], CFrame = P[1831].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.20000000298023224)} end if P[1832] then resizeBatch[#resizeBatch+1] = {Part = P[1832], CFrame = P[1832].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[1833] then resizeBatch[#resizeBatch+1] = {Part = P[1833], CFrame = P[1833].CFrame, Size = Vector3.new(0.20000000298023224,6.5,0.20000000298023224)} end if P[1834] then resizeBatch[#resizeBatch+1] = {Part = P[1834], CFrame = P[1834].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.20000000298023224)} end if P[1835] then resizeBatch[#resizeBatch+1] = {Part = P[1835], CFrame = P[1835].CFrame, Size = Vector3.new(1,6.899999618530273,0.20000000298023224)} end if P[1836] then resizeBatch[#resizeBatch+1] = {Part = P[1836], CFrame = P[1836].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[1837] then resizeBatch[#resizeBatch+1] = {Part = P[1837], CFrame = P[1837].CFrame, Size = Vector3.new(1.600000023841858,0.20000000298023224,0.20000000298023224)} end if P[1838] then resizeBatch[#resizeBatch+1] = {Part = P[1838], CFrame = P[1838].CFrame, Size = Vector3.new(3,6.5,0.20000000298023224)} end if P[1839] then resizeBatch[#resizeBatch+1] = {Part = P[1839], CFrame = P[1839].CFrame, Size = Vector3.new(3,6.5,0.20000000298023224)} end if P[1840] then resizeBatch[#resizeBatch+1] = {Part = P[1840], CFrame = P[1840].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[1841] then resizeBatch[#resizeBatch+1] = {Part = P[1841], CFrame = P[1841].CFrame, Size = Vector3.new(1.600000023841858,0.20000000298023224,0.20000000298023224)} end if P[1842] then resizeBatch[#resizeBatch+1] = {Part = P[1842], CFrame = P[1842].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[1843] then resizeBatch[#resizeBatch+1] = {Part = P[1843], CFrame = P[1843].CFrame, Size = Vector3.new(1.600000023841858,0.20000000298023224,0.20000000298023224)} end if P[1844] then resizeBatch[#resizeBatch+1] = {Part = P[1844], CFrame = P[1844].CFrame, Size = Vector3.new(1.600000023841858,0.20000000298023224,0.20000000298023224)} end if P[1845] then resizeBatch[#resizeBatch+1] = {Part = P[1845], CFrame = P[1845].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[1846] then resizeBatch[#resizeBatch+1] = {Part = P[1846], CFrame = P[1846].CFrame, Size = Vector3.new(6.199999809265137,0.20000000298023224,1)} end if P[1847] then resizeBatch[#resizeBatch+1] = {Part = P[1847], CFrame = P[1847].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.20000000298023224)} end if P[1848] then resizeBatch[#resizeBatch+1] = {Part = P[1848], CFrame = P[1848].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[1849] then resizeBatch[#resizeBatch+1] = {Part = P[1849], CFrame = P[1849].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[1850] then resizeBatch[#resizeBatch+1] = {Part = P[1850], CFrame = P[1850].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.20000000298023224)} end if P[1851] then resizeBatch[#resizeBatch+1] = {Part = P[1851], CFrame = P[1851].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[1854] then resizeBatch[#resizeBatch+1] = {Part = P[1854], CFrame = P[1854].CFrame, Size = Vector3.new(3.0598626136779785,3.4217936992645264,0.5)} end if P[1855] then resizeBatch[#resizeBatch+1] = {Part = P[1855], CFrame = P[1855].CFrame, Size = Vector3.new(8.917882919311523,3.4217939376831055,0.5)} end if P[1856] then resizeBatch[#resizeBatch+1] = {Part = P[1856], CFrame = P[1856].CFrame, Size = Vector3.new(0.05000000074505806,0.05000000074505806,0.05000000074505806)} end if P[1857] then resizeBatch[#resizeBatch+1] = {Part = P[1857], CFrame = P[1857].CFrame, Size = Vector3.new(2.9200313091278076,3.3315999507904053,0.5)} end if P[1858] then resizeBatch[#resizeBatch+1] = {Part = P[1858], CFrame = P[1858].CFrame, Size = Vector3.new(2.2742061614990234,3.3315999507904053,0.5)} end if P[1861] then resizeBatch[#resizeBatch+1] = {Part = P[1861], CFrame = P[1861].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[1864] then resizeBatch[#resizeBatch+1] = {Part = P[1864], CFrame = P[1864].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[1865] then resizeBatch[#resizeBatch+1] = {Part = P[1865], CFrame = P[1865].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1866] then resizeBatch[#resizeBatch+1] = {Part = P[1866], CFrame = P[1866].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[1868] then resizeBatch[#resizeBatch+1] = {Part = P[1868], CFrame = P[1868].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1869] then resizeBatch[#resizeBatch+1] = {Part = P[1869], CFrame = P[1869].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[1870] then resizeBatch[#resizeBatch+1] = {Part = P[1870], CFrame = P[1870].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1871] then resizeBatch[#resizeBatch+1] = {Part = P[1871], CFrame = P[1871].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[1872] then resizeBatch[#resizeBatch+1] = {Part = P[1872], CFrame = P[1872].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1873] then resizeBatch[#resizeBatch+1] = {Part = P[1873], CFrame = P[1873].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1874] then resizeBatch[#resizeBatch+1] = {Part = P[1874], CFrame = P[1874].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[1875] then resizeBatch[#resizeBatch+1] = {Part = P[1875], CFrame = P[1875].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[1877] then resizeBatch[#resizeBatch+1] = {Part = P[1877], CFrame = P[1877].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[1882] then resizeBatch[#resizeBatch+1] = {Part = P[1882], CFrame = P[1882].CFrame, Size = Vector3.new(2.4000003337860107,0.20000000298023224,2.4000000953674316)} end if P[1885] then resizeBatch[#resizeBatch+1] = {Part = P[1885], CFrame = P[1885].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[1887] then resizeBatch[#resizeBatch+1] = {Part = P[1887], CFrame = P[1887].CFrame, Size = Vector3.new(1,1,1)} end if P[1888] then resizeBatch[#resizeBatch+1] = {Part = P[1888], CFrame = P[1888].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[1892] then resizeBatch[#resizeBatch+1] = {Part = P[1892], CFrame = P[1892].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1894] then resizeBatch[#resizeBatch+1] = {Part = P[1894], CFrame = P[1894].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[1899] then resizeBatch[#resizeBatch+1] = {Part = P[1899], CFrame = P[1899].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[1904] then resizeBatch[#resizeBatch+1] = {Part = P[1904], CFrame = P[1904].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[1906] then resizeBatch[#resizeBatch+1] = {Part = P[1906], CFrame = P[1906].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[1908] then resizeBatch[#resizeBatch+1] = {Part = P[1908], CFrame = P[1908].CFrame, Size = Vector3.new(3.200000047683716,2.3999998569488525,0.6000000238418579)} end if P[1913] then resizeBatch[#resizeBatch+1] = {Part = P[1913], CFrame = P[1913].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[1916] then resizeBatch[#resizeBatch+1] = {Part = P[1916], CFrame = P[1916].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1917] then resizeBatch[#resizeBatch+1] = {Part = P[1917], CFrame = P[1917].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1918] then resizeBatch[#resizeBatch+1] = {Part = P[1918], CFrame = P[1918].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[1919] then resizeBatch[#resizeBatch+1] = {Part = P[1919], CFrame = P[1919].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[1920] then resizeBatch[#resizeBatch+1] = {Part = P[1920], CFrame = P[1920].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1921] then resizeBatch[#resizeBatch+1] = {Part = P[1921], CFrame = P[1921].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[1922] then resizeBatch[#resizeBatch+1] = {Part = P[1922], CFrame = P[1922].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1923] then resizeBatch[#resizeBatch+1] = {Part = P[1923], CFrame = P[1923].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1924] then resizeBatch[#resizeBatch+1] = {Part = P[1924], CFrame = P[1924].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[1926] then resizeBatch[#resizeBatch+1] = {Part = P[1926], CFrame = P[1926].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[1928] then resizeBatch[#resizeBatch+1] = {Part = P[1928], CFrame = P[1928].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1929] then resizeBatch[#resizeBatch+1] = {Part = P[1929], CFrame = P[1929].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[1935] then resizeBatch[#resizeBatch+1] = {Part = P[1935], CFrame = P[1935].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[1940] then resizeBatch[#resizeBatch+1] = {Part = P[1940], CFrame = P[1940].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[1942] then resizeBatch[#resizeBatch+1] = {Part = P[1942], CFrame = P[1942].CFrame, Size = Vector3.new(2.4000003337860107,0.20000000298023224,2.4000000953674316)} end if P[1945] then resizeBatch[#resizeBatch+1] = {Part = P[1945], CFrame = P[1945].CFrame, Size = Vector3.new(1,1,1)} end if P[1946] then resizeBatch[#resizeBatch+1] = {Part = P[1946], CFrame = P[1946].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[1949] then resizeBatch[#resizeBatch+1] = {Part = P[1949], CFrame = P[1949].CFrame, Size = Vector3.new(0.10000000149011612,1.3200000524520874,1.3200000524520874)} end if P[1950] then resizeBatch[#resizeBatch+1] = {Part = P[1950], CFrame = P[1950].CFrame, Size = Vector3.new(0.16999992728233337,1.350000023841858,1.350000023841858)} end if P[1952] then resizeBatch[#resizeBatch+1] = {Part = P[1952], CFrame = P[1952].CFrame, Size = Vector3.new(1.7000000476837158,1.350000023841858,1.350000023841858)} end if P[1953] then resizeBatch[#resizeBatch+1] = {Part = P[1953], CFrame = P[1953].CFrame, Size = Vector3.new(0.20000000298023224,1.399999976158142,1.399999976158142)} end if P[1954] then resizeBatch[#resizeBatch+1] = {Part = P[1954], CFrame = P[1954].CFrame, Size = Vector3.new(0.05000000074505806,0.6000000238418579,0.6000000238418579)} end if P[1958] then resizeBatch[#resizeBatch+1] = {Part = P[1958], CFrame = P[1958].CFrame, Size = Vector3.new(1,1,1)} end if P[1960] then resizeBatch[#resizeBatch+1] = {Part = P[1960], CFrame = P[1960].CFrame, Size = Vector3.new(1,1,1)} end if P[1962] then resizeBatch[#resizeBatch+1] = {Part = P[1962], CFrame = P[1962].CFrame, Size = Vector3.new(1.2000000476837158,0.20000000298023224,2.000000476837158)} end if P[1968] then resizeBatch[#resizeBatch+1] = {Part = P[1968], CFrame = P[1968].CFrame, Size = Vector3.new(1,1,1)} end if P[1970] then resizeBatch[#resizeBatch+1] = {Part = P[1970], CFrame = P[1970].CFrame, Size = Vector3.new(1.4000000953674316,0.4000000059604645,2.000000476837158)} end if P[1977] then resizeBatch[#resizeBatch+1] = {Part = P[1977], CFrame = P[1977].CFrame, Size = Vector3.new(0.20000000298023224,0.40000003576278687,2.000000476837158)} end if P[1984] then resizeBatch[#resizeBatch+1] = {Part = P[1984], CFrame = P[1984].CFrame, Size = Vector3.new(1,0.4000000059604645,1)} end if P[1987] then resizeBatch[#resizeBatch+1] = {Part = P[1987], CFrame = P[1987].CFrame, Size = Vector3.new(1.4000000953674316,0.20000000298023224,1.8000004291534424)} end if P[1990] then resizeBatch[#resizeBatch+1] = {Part = P[1990], CFrame = P[1990].CFrame, Size = Vector3.new(0.6699999570846558,0.20000000298023224,0.7300000786781311)} end if P[1993] then resizeBatch[#resizeBatch+1] = {Part = P[1993], CFrame = P[1993].CFrame, Size = Vector3.new(1,0.4000000059604645,1)} end if P[1997] then resizeBatch[#resizeBatch+1] = {Part = P[1997], CFrame = P[1997].CFrame, Size = Vector3.new(1,1,1.4800000190734863)} end if P[1999] then resizeBatch[#resizeBatch+1] = {Part = P[1999], CFrame = P[1999].CFrame, Size = Vector3.new(1,1,2)} end if P[2001] then resizeBatch[#resizeBatch+1] = {Part = P[2001], CFrame = P[2001].CFrame, Size = Vector3.new(0.9599999785423279,0.20000000298023224,1.0000004768371582)} end if P[2005] then resizeBatch[#resizeBatch+1] = {Part = P[2005], CFrame = P[2005].CFrame, Size = Vector3.new(1,0.4000000059604645,1)} end if P[2008] then resizeBatch[#resizeBatch+1] = {Part = P[2008], CFrame = P[2008].CFrame, Size = Vector3.new(1,0.4000000059604645,1)} end if P[2014] then resizeBatch[#resizeBatch+1] = {Part = P[2014], CFrame = P[2014].CFrame, Size = Vector3.new(1,1,1)} end if P[2016] then resizeBatch[#resizeBatch+1] = {Part = P[2016], CFrame = P[2016].CFrame, Size = Vector3.new(1,1,1)} end if P[2018] then resizeBatch[#resizeBatch+1] = {Part = P[2018], CFrame = P[2018].CFrame, Size = Vector3.new(1,1,2)} end if P[2020] then resizeBatch[#resizeBatch+1] = {Part = P[2020], CFrame = P[2020].CFrame, Size = Vector3.new(1,0.4000000059604645,1)} end if P[2023] then resizeBatch[#resizeBatch+1] = {Part = P[2023], CFrame = P[2023].CFrame, Size = Vector3.new(0.9599999785423279,0.20000000298023224,1.0000004768371582)} end if P[2027] then resizeBatch[#resizeBatch+1] = {Part = P[2027], CFrame = P[2027].CFrame, Size = Vector3.new(1.4000000953674316,0.20000000298023224,1.8000004291534424)} end if P[2030] then resizeBatch[#resizeBatch+1] = {Part = P[2030], CFrame = P[2030].CFrame, Size = Vector3.new(0.6699999570846558,0.20000000298023224,0.7300000786781311)} end if P[2033] then resizeBatch[#resizeBatch+1] = {Part = P[2033], CFrame = P[2033].CFrame, Size = Vector3.new(0.20000000298023224,0.40000003576278687,2.000000476837158)} end if P[2040] then resizeBatch[#resizeBatch+1] = {Part = P[2040], CFrame = P[2040].CFrame, Size = Vector3.new(1,0.4000000059604645,1)} end if P[2044] then resizeBatch[#resizeBatch+1] = {Part = P[2044], CFrame = P[2044].CFrame, Size = Vector3.new(1.2000000476837158,0.20000000298023224,2.000000476837158)} end if P[2540] then resizeBatch[#resizeBatch+1] = {Part = P[2540], CFrame = P[2540].CFrame, Size = Vector3.new(0.3040142059326172,0.9608054161071777,0.6039962768554688)} end if P[2450] then resizeBatch[#resizeBatch+1] = {Part = P[2450], CFrame = P[2450].CFrame, Size = Vector3.new(10,2.799999952316284,3)} end if P[2916] then resizeBatch[#resizeBatch+1] = {Part = P[2916], CFrame = P[2916].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[2620] then resizeBatch[#resizeBatch+1] = {Part = P[2620], CFrame = P[2620].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2953] then resizeBatch[#resizeBatch+1] = {Part = P[2953], CFrame = P[2953].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2313] then resizeBatch[#resizeBatch+1] = {Part = P[2313], CFrame = P[2313].CFrame, Size = Vector3.new(2.4000003337860107,0.20000000298023224,2.4000000953674316)} end if P[2666] then resizeBatch[#resizeBatch+1] = {Part = P[2666], CFrame = P[2666].CFrame, Size = Vector3.new(10.489604949951172,0.5686140060424805,2.9345808029174805)} end if P[2220] then resizeBatch[#resizeBatch+1] = {Part = P[2220], CFrame = P[2220].CFrame, Size = Vector3.new(0.39999985694885254,0.20000000298023224,0.20000000298023224)} end if P[2958] then resizeBatch[#resizeBatch+1] = {Part = P[2958], CFrame = P[2958].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[2802] then resizeBatch[#resizeBatch+1] = {Part = P[2802], CFrame = P[2802].CFrame, Size = Vector3.new(10.788800239562988,1.0741291046142578,3.77825927734375)} end if P[2132] then resizeBatch[#resizeBatch+1] = {Part = P[2132], CFrame = P[2132].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.4000000059604645)} end if P[2653] then resizeBatch[#resizeBatch+1] = {Part = P[2653], CFrame = P[2653].CFrame, Size = Vector3.new(1.6999999284744263,6.999999046325684,0.5)} end if P[2359] then resizeBatch[#resizeBatch+1] = {Part = P[2359], CFrame = P[2359].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[2775] then resizeBatch[#resizeBatch+1] = {Part = P[2775], CFrame = P[2775].CFrame, Size = Vector3.new(0.09158579260110855,0.7045060992240906,0.3099827766418457)} end if P[2224] then resizeBatch[#resizeBatch+1] = {Part = P[2224], CFrame = P[2224].CFrame, Size = Vector3.new(0.5999998450279236,0.20000000298023224,0.20000000298023224)} end if P[2477] then resizeBatch[#resizeBatch+1] = {Part = P[2477], CFrame = P[2477].CFrame, Size = Vector3.new(0.09999990463256836,6.400000095367432,0.3999999463558197)} end if P[2861] then resizeBatch[#resizeBatch+1] = {Part = P[2861], CFrame = P[2861].CFrame, Size = Vector3.new(10.800000190734863,0.20000000298023224,0.6000000238418579)} end if P[3003] then resizeBatch[#resizeBatch+1] = {Part = P[3003], CFrame = P[3003].CFrame, Size = Vector3.new(0.7396923303604126,1.6993796825408936,0.7913477420806885)} end if P[2258] then resizeBatch[#resizeBatch+1] = {Part = P[2258], CFrame = P[2258].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[2768] then resizeBatch[#resizeBatch+1] = {Part = P[2768], CFrame = P[2768].CFrame, Size = Vector3.new(0.12999999523162842,1,0.44000011682510376)} end if P[2449] then resizeBatch[#resizeBatch+1] = {Part = P[2449], CFrame = P[2449].CFrame, Size = Vector3.new(4,0.5,2.4000000953674316)} end if P[2955] then resizeBatch[#resizeBatch+1] = {Part = P[2955], CFrame = P[2955].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[2217] then resizeBatch[#resizeBatch+1] = {Part = P[2217], CFrame = P[2217].CFrame, Size = Vector3.new(0.04001343995332718,0.40000003576278687,0.40000006556510925)} end if P[2939] then resizeBatch[#resizeBatch+1] = {Part = P[2939], CFrame = P[2939].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2364] then resizeBatch[#resizeBatch+1] = {Part = P[2364], CFrame = P[2364].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[2709] then resizeBatch[#resizeBatch+1] = {Part = P[2709], CFrame = P[2709].CFrame, Size = Vector3.new(20.399999618530273,0.19999995827674866,1)} end if P[2349] then resizeBatch[#resizeBatch+1] = {Part = P[2349], CFrame = P[2349].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[2862] then resizeBatch[#resizeBatch+1] = {Part = P[2862], CFrame = P[2862].CFrame, Size = Vector3.new(47.20000076293945,0.6000000238418579,0.20000000298023224)} end if P[2703] then resizeBatch[#resizeBatch+1] = {Part = P[2703], CFrame = P[2703].CFrame, Size = Vector3.new(7.179998397827148,0.5200018286705017,0.3799999952316284)} end if P[2991] then resizeBatch[#resizeBatch+1] = {Part = P[2991], CFrame = P[2991].CFrame, Size = Vector3.new(11.174413681030273,5.935777187347412,0.0010000000474974513)} end if P[2510] then resizeBatch[#resizeBatch+1] = {Part = P[2510], CFrame = P[2510].CFrame, Size = Vector3.new(0.8123880624771118,0.02707957662642002,0.4332730770111084)} end if P[2814] then resizeBatch[#resizeBatch+1] = {Part = P[2814], CFrame = P[2814].CFrame, Size = Vector3.new(0.03653997182846069,4.648160457611084,3.549647808074951)} end if P[2766] then resizeBatch[#resizeBatch+1] = {Part = P[2766], CFrame = P[2766].CFrame, Size = Vector3.new(4,1.5,2.5999999046325684)} end if P[2376] then resizeBatch[#resizeBatch+1] = {Part = P[2376], CFrame = P[2376].CFrame, Size = Vector3.new(0.10000000149011612,2.5,2.5)} end if P[2816] then resizeBatch[#resizeBatch+1] = {Part = P[2816], CFrame = P[2816].CFrame, Size = Vector3.new(14.59636116027832,0.19999997317790985,1)} end if P[2118] then resizeBatch[#resizeBatch+1] = {Part = P[2118], CFrame = P[2118].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.4000000059604645)} end if P[2843] then resizeBatch[#resizeBatch+1] = {Part = P[2843], CFrame = P[2843].CFrame, Size = Vector3.new(10.800000190734863,0.20000000298023224,0.6000000238418579)} end if P[2166] then resizeBatch[#resizeBatch+1] = {Part = P[2166], CFrame = P[2166].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2307] then resizeBatch[#resizeBatch+1] = {Part = P[2307], CFrame = P[2307].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[2797] then resizeBatch[#resizeBatch+1] = {Part = P[2797], CFrame = P[2797].CFrame, Size = Vector3.new(22.12503433227539,1.1999999284744263,1)} end if P[2321] then resizeBatch[#resizeBatch+1] = {Part = P[2321], CFrame = P[2321].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[2427] then resizeBatch[#resizeBatch+1] = {Part = P[2427], CFrame = P[2427].CFrame, Size = Vector3.new(1.6999998092651367,8.29999828338623,1)} end if P[2614] then resizeBatch[#resizeBatch+1] = {Part = P[2614], CFrame = P[2614].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[2394] then resizeBatch[#resizeBatch+1] = {Part = P[2394], CFrame = P[2394].CFrame, Size = Vector3.new(0.6000000238418579,0.20000000298023224,0.20000000298023224)} end if P[2353] then resizeBatch[#resizeBatch+1] = {Part = P[2353], CFrame = P[2353].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[2171] then resizeBatch[#resizeBatch+1] = {Part = P[2171], CFrame = P[2171].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,0.30000001192092896)} end if P[2651] then resizeBatch[#resizeBatch+1] = {Part = P[2651], CFrame = P[2651].CFrame, Size = Vector3.new(0.4000244140625,0.2999992370605469,0.29998779296875)} end if P[2800] then resizeBatch[#resizeBatch+1] = {Part = P[2800], CFrame = P[2800].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2813] then resizeBatch[#resizeBatch+1] = {Part = P[2813], CFrame = P[2813].CFrame, Size = Vector3.new(14.549999237060547,1.1999999284744263,1)} end if P[2961] then resizeBatch[#resizeBatch+1] = {Part = P[2961], CFrame = P[2961].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2399] then resizeBatch[#resizeBatch+1] = {Part = P[2399], CFrame = P[2399].CFrame, Size = Vector3.new(51.39999771118164,0.6000000238418579,0.20000000298023224)} end if P[2381] then resizeBatch[#resizeBatch+1] = {Part = P[2381], CFrame = P[2381].CFrame, Size = Vector3.new(0.05000000074505806,0.6000000238418579,0.6000000238418579)} end if P[2936] then resizeBatch[#resizeBatch+1] = {Part = P[2936], CFrame = P[2936].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2784] then resizeBatch[#resizeBatch+1] = {Part = P[2784], CFrame = P[2784].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[2414] then resizeBatch[#resizeBatch+1] = {Part = P[2414], CFrame = P[2414].CFrame, Size = Vector3.new(1.6999999284744263,3.8999996185302734,0.5)} end if P[2521] then resizeBatch[#resizeBatch+1] = {Part = P[2521], CFrame = P[2521].CFrame, Size = Vector3.new(47.20000076293945,0.6000000238418579,0.20000000298023224)} end if P[2684] then resizeBatch[#resizeBatch+1] = {Part = P[2684], CFrame = P[2684].CFrame, Size = Vector3.new(0.05000000074505806,0.15000000596046448,0.15000000596046448)} end if P[2283] then resizeBatch[#resizeBatch+1] = {Part = P[2283], CFrame = P[2283].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[2803] then resizeBatch[#resizeBatch+1] = {Part = P[2803], CFrame = P[2803].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[2164] then resizeBatch[#resizeBatch+1] = {Part = P[2164], CFrame = P[2164].CFrame, Size = Vector3.new(0.20000000298023224,0.4000000059604645,0.20000000298023224)} end if P[2650] then resizeBatch[#resizeBatch+1] = {Part = P[2650], CFrame = P[2650].CFrame, Size = Vector3.new(0.19999998807907104,9.500000953674316,10.800000190734863)} end if P[2509] then resizeBatch[#resizeBatch+1] = {Part = P[2509], CFrame = P[2509].CFrame, Size = Vector3.new(2.1663661003112793,1.4893765449523926,0.02707957662642002)} end if P[2181] then resizeBatch[#resizeBatch+1] = {Part = P[2181], CFrame = P[2181].CFrame, Size = Vector3.new(0.20000000298023224,0.30000001192092896,0.30000001192092896)} end if P[2200] then resizeBatch[#resizeBatch+1] = {Part = P[2200], CFrame = P[2200].CFrame, Size = Vector3.new(3.2000012397766113,0.6000010967254639,2.1999998092651367)} end if P[2809] then resizeBatch[#resizeBatch+1] = {Part = P[2809], CFrame = P[2809].CFrame, Size = Vector3.new(10.800000190734863,0.20000000298023224,8.600000381469727)} end if P[2458] then resizeBatch[#resizeBatch+1] = {Part = P[2458], CFrame = P[2458].CFrame, Size = Vector3.new(1.6999999284744263,6.899999618530273,0.5)} end if P[2755] then resizeBatch[#resizeBatch+1] = {Part = P[2755], CFrame = P[2755].CFrame, Size = Vector3.new(11,1.1999999284744263,1)} end if P[2478] then resizeBatch[#resizeBatch+1] = {Part = P[2478], CFrame = P[2478].CFrame, Size = Vector3.new(3.5999999046325684,4.400000095367432,0.3999999463558197)} end if P[2106] then resizeBatch[#resizeBatch+1] = {Part = P[2106], CFrame = P[2106].CFrame, Size = Vector3.new(2.4000000953674316,0.20000019669532776,2.8000001907348633)} end if P[2341] then resizeBatch[#resizeBatch+1] = {Part = P[2341], CFrame = P[2341].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[2943] then resizeBatch[#resizeBatch+1] = {Part = P[2943], CFrame = P[2943].CFrame, Size = Vector3.new(12.95376968383789,4.406822204589844,0.13214297592639923)} end if P[2389] then resizeBatch[#resizeBatch+1] = {Part = P[2389], CFrame = P[2389].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2726] then resizeBatch[#resizeBatch+1] = {Part = P[2726], CFrame = P[2726].CFrame, Size = Vector3.new(47,0.19999991357326508,1)} end if P[2173] then resizeBatch[#resizeBatch+1] = {Part = P[2173], CFrame = P[2173].CFrame, Size = Vector3.new(0.800000011920929,0.30000001192092896,0.30000001192092896)} end if P[2334] then resizeBatch[#resizeBatch+1] = {Part = P[2334], CFrame = P[2334].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[2256] then resizeBatch[#resizeBatch+1] = {Part = P[2256], CFrame = P[2256].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[2947] then resizeBatch[#resizeBatch+1] = {Part = P[2947], CFrame = P[2947].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[2704] then resizeBatch[#resizeBatch+1] = {Part = P[2704], CFrame = P[2704].CFrame, Size = Vector3.new(0.12999999523162842,1,0.44000011682510376)} end if P[2358] then resizeBatch[#resizeBatch+1] = {Part = P[2358], CFrame = P[2358].CFrame, Size = Vector3.new(1,1,1)} end if P[2837] then resizeBatch[#resizeBatch+1] = {Part = P[2837], CFrame = P[2837].CFrame, Size = Vector3.new(46.80000305175781,0.20000000298023224,1)} end if P[2501] then resizeBatch[#resizeBatch+1] = {Part = P[2501], CFrame = P[2501].CFrame, Size = Vector3.new(6.5089945793151855,3.732329845428467,3.1329541206359863)} end if P[2092] then resizeBatch[#resizeBatch+1] = {Part = P[2092], CFrame = P[2092].CFrame, Size = Vector3.new(0.20000000298023224,0.4000000059604645,0.20000000298023224)} end if P[2640] then resizeBatch[#resizeBatch+1] = {Part = P[2640], CFrame = P[2640].CFrame, Size = Vector3.new(2.9197998046875,2.4969868659973145,0.0010000000474974513)} end if P[2145] then resizeBatch[#resizeBatch+1] = {Part = P[2145], CFrame = P[2145].CFrame, Size = Vector3.new(0.4000000059604645,0.8859999775886536,0.4000000059604645)} end if P[2686] then resizeBatch[#resizeBatch+1] = {Part = P[2686], CFrame = P[2686].CFrame, Size = Vector3.new(0.25203752517700195,5.624233722686768,3.609370708465576)} end if P[2073] then resizeBatch[#resizeBatch+1] = {Part = P[2073], CFrame = P[2073].CFrame, Size = Vector3.new(0.30000001192092896,0.800000011920929,0.30000004172325134)} end if P[2279] then resizeBatch[#resizeBatch+1] = {Part = P[2279], CFrame = P[2279].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[2308] then resizeBatch[#resizeBatch+1] = {Part = P[2308], CFrame = P[2308].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[2538] then resizeBatch[#resizeBatch+1] = {Part = P[2538], CFrame = P[2538].CFrame, Size = Vector3.new(3.3999998569488525,2.6321277618408203,0.0010000000474974513)} end if P[2300] then resizeBatch[#resizeBatch+1] = {Part = P[2300], CFrame = P[2300].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[2306] then resizeBatch[#resizeBatch+1] = {Part = P[2306], CFrame = P[2306].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[2845] then resizeBatch[#resizeBatch+1] = {Part = P[2845], CFrame = P[2845].CFrame, Size = Vector3.new(0.7999998927116394,4.400000095367432,0.20000000298023224)} end if P[2844] then resizeBatch[#resizeBatch+1] = {Part = P[2844], CFrame = P[2844].CFrame, Size = Vector3.new(0.7999998927116394,0.20000000298023224,6.40000057220459)} end if P[2473] then resizeBatch[#resizeBatch+1] = {Part = P[2473], CFrame = P[2473].CFrame, Size = Vector3.new(3,0.30000001192092896,0.4000000059604645)} end if P[2836] then resizeBatch[#resizeBatch+1] = {Part = P[2836], CFrame = P[2836].CFrame, Size = Vector3.new(0.7999998927116394,4.400000095367432,0.20000000298023224)} end if P[2584] then resizeBatch[#resizeBatch+1] = {Part = P[2584], CFrame = P[2584].CFrame, Size = Vector3.new(14.16290283203125,9.585725784301758,0.16695459187030792)} end if P[2293] then resizeBatch[#resizeBatch+1] = {Part = P[2293], CFrame = P[2293].CFrame, Size = Vector3.new(3.200000047683716,2.3999998569488525,0.6000000238418579)} end if P[2792] then resizeBatch[#resizeBatch+1] = {Part = P[2792], CFrame = P[2792].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2438] then resizeBatch[#resizeBatch+1] = {Part = P[2438], CFrame = P[2438].CFrame, Size = Vector3.new(4,7.000000476837158,1)} end if P[2078] then resizeBatch[#resizeBatch+1] = {Part = P[2078], CFrame = P[2078].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000238418579,0.20000000298023224)} end if P[2170] then resizeBatch[#resizeBatch+1] = {Part = P[2170], CFrame = P[2170].CFrame, Size = Vector3.new(1.2000000476837158,0.20000000298023224,0.6000000238418579)} end if P[2771] then resizeBatch[#resizeBatch+1] = {Part = P[2771], CFrame = P[2771].CFrame, Size = Vector3.new(0.12999999523162842,1,0.44000011682510376)} end if P[2175] then resizeBatch[#resizeBatch+1] = {Part = P[2175], CFrame = P[2175].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000238418579,0.6000000238418579)} end if P[2402] then resizeBatch[#resizeBatch+1] = {Part = P[2402], CFrame = P[2402].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2689] then resizeBatch[#resizeBatch+1] = {Part = P[2689], CFrame = P[2689].CFrame, Size = Vector3.new(0.48743224143981934,0.05415915325284004,0.29787537455558777)} end if P[2513] then resizeBatch[#resizeBatch+1] = {Part = P[2513], CFrame = P[2513].CFrame, Size = Vector3.new(2.1663661003112793,0.13539788126945496,0.13539788126945496)} end if P[2724] then resizeBatch[#resizeBatch+1] = {Part = P[2724], CFrame = P[2724].CFrame, Size = Vector3.new(3.3999996185302734,0.4000000059604645,2.799999952316284)} end if P[2095] then resizeBatch[#resizeBatch+1] = {Part = P[2095], CFrame = P[2095].CFrame, Size = Vector3.new(2,1.399999976158142,0.800000011920929)} end if P[2345] then resizeBatch[#resizeBatch+1] = {Part = P[2345], CFrame = P[2345].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[2722] then resizeBatch[#resizeBatch+1] = {Part = P[2722], CFrame = P[2722].CFrame, Size = Vector3.new(0.2000006139278412,1,0.5400000810623169)} end if P[2590] then resizeBatch[#resizeBatch+1] = {Part = P[2590], CFrame = P[2590].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[2678] then resizeBatch[#resizeBatch+1] = {Part = P[2678], CFrame = P[2678].CFrame, Size = Vector3.new(0.05000000074505806,0.15000000596046448,0.15000000596046448)} end if P[2162] then resizeBatch[#resizeBatch+1] = {Part = P[2162], CFrame = P[2162].CFrame, Size = Vector3.new(0.20000000298023224,0.4000000059604645,0.20000000298023224)} end if P[2185] then resizeBatch[#resizeBatch+1] = {Part = P[2185], CFrame = P[2185].CFrame, Size = Vector3.new(0.20000000298023224,0.4000000059604645,0.20000000298023224)} end if P[2786] then resizeBatch[#resizeBatch+1] = {Part = P[2786], CFrame = P[2786].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2057] then resizeBatch[#resizeBatch+1] = {Part = P[2057], CFrame = P[2057].CFrame, Size = Vector3.new(1,0.4000000059604645,1)} end if P[2997] then resizeBatch[#resizeBatch+1] = {Part = P[2997], CFrame = P[2997].CFrame, Size = Vector3.new(51.80000305175781,0.6000000238418579,0.20000000298023224)} end if P[2281] then resizeBatch[#resizeBatch+1] = {Part = P[2281], CFrame = P[2281].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[2789] then resizeBatch[#resizeBatch+1] = {Part = P[2789], CFrame = P[2789].CFrame, Size = Vector3.new(3.993705987930298,0.044233500957489014,10.846240997314453)} end if P[2785] then resizeBatch[#resizeBatch+1] = {Part = P[2785], CFrame = P[2785].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[2597] then resizeBatch[#resizeBatch+1] = {Part = P[2597], CFrame = P[2597].CFrame, Size = Vector3.new(48.00001525878906,1.600000023841858,0.9999998807907104)} end if P[2912] then resizeBatch[#resizeBatch+1] = {Part = P[2912], CFrame = P[2912].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[2480] then resizeBatch[#resizeBatch+1] = {Part = P[2480], CFrame = P[2480].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[2091] then resizeBatch[#resizeBatch+1] = {Part = P[2091], CFrame = P[2091].CFrame, Size = Vector3.new(2.2000060081481934,0.30000030994415283,1.0000016689300537)} end if P[2586] then resizeBatch[#resizeBatch+1] = {Part = P[2586], CFrame = P[2586].CFrame, Size = Vector3.new(0.05000000074505806,0.20000000298023224,0.20000000298023224)} end if P[2470] then resizeBatch[#resizeBatch+1] = {Part = P[2470], CFrame = P[2470].CFrame, Size = Vector3.new(2.9197998046875,2.4969868659973145,0.0010000000474974513)} end if P[2481] then resizeBatch[#resizeBatch+1] = {Part = P[2481], CFrame = P[2481].CFrame, Size = Vector3.new(2.0293235778808594,2.8376455307006836,0.3400000035762787)} end if P[2344] then resizeBatch[#resizeBatch+1] = {Part = P[2344], CFrame = P[2344].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[2064] then resizeBatch[#resizeBatch+1] = {Part = P[2064], CFrame = P[2064].CFrame, Size = Vector3.new(1,1,1)} end if P[2374] then resizeBatch[#resizeBatch+1] = {Part = P[2374], CFrame = P[2374].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[2305] then resizeBatch[#resizeBatch+1] = {Part = P[2305], CFrame = P[2305].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[2829] then resizeBatch[#resizeBatch+1] = {Part = P[2829], CFrame = P[2829].CFrame, Size = Vector3.new(0.10000000149011612,0.30000001192092896,0.30000001192092896)} end if P[2835] then resizeBatch[#resizeBatch+1] = {Part = P[2835], CFrame = P[2835].CFrame, Size = Vector3.new(0.699999988079071,1.7999999523162842,1.7999999523162842)} end if P[2545] then resizeBatch[#resizeBatch+1] = {Part = P[2545], CFrame = P[2545].CFrame, Size = Vector3.new(47.20000076293945,0.6000000238418579,0.20000000298023224)} end if P[2553] then resizeBatch[#resizeBatch+1] = {Part = P[2553], CFrame = P[2553].CFrame, Size = Vector3.new(4,0.2999998927116394,0.49999988079071045)} end if P[2440] then resizeBatch[#resizeBatch+1] = {Part = P[2440], CFrame = P[2440].CFrame, Size = Vector3.new(4,0.9000000357627869,0.20000000298023224)} end if P[2396] then resizeBatch[#resizeBatch+1] = {Part = P[2396], CFrame = P[2396].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000238418579,2.200000047683716)} end if P[2273] then resizeBatch[#resizeBatch+1] = {Part = P[2273], CFrame = P[2273].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[2050] then resizeBatch[#resizeBatch+1] = {Part = P[2050], CFrame = P[2050].CFrame, Size = Vector3.new(1.4000000953674316,0.4000000059604645,2.000000476837158)} end if P[2995] then resizeBatch[#resizeBatch+1] = {Part = P[2995], CFrame = P[2995].CFrame, Size = Vector3.new(51.79999923706055,0.6000000238418579,0.20000000298023224)} end if P[2139] then resizeBatch[#resizeBatch+1] = {Part = P[2139], CFrame = P[2139].CFrame, Size = Vector3.new(0.4000000059604645,0.4000000059604645,0.4000000059604645)} end if P[2822] then resizeBatch[#resizeBatch+1] = {Part = P[2822], CFrame = P[2822].CFrame, Size = Vector3.new(10.800000190734863,0.20000000298023224,0.6000000238418579)} end if P[2467] then resizeBatch[#resizeBatch+1] = {Part = P[2467], CFrame = P[2467].CFrame, Size = Vector3.new(0.4000244140625,0.2999992370605469,0.29998779296875)} end if P[2328] then resizeBatch[#resizeBatch+1] = {Part = P[2328], CFrame = P[2328].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[2333] then resizeBatch[#resizeBatch+1] = {Part = P[2333], CFrame = P[2333].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[2970] then resizeBatch[#resizeBatch+1] = {Part = P[2970], CFrame = P[2970].CFrame, Size = Vector3.new(51.79999923706055,0.6000000238418579,0.20000000298023224)} end if P[2818] then resizeBatch[#resizeBatch+1] = {Part = P[2818], CFrame = P[2818].CFrame, Size = Vector3.new(3.18999981880188,3.0128068923950195,0.0010000000474974513)} end if P[2366] then resizeBatch[#resizeBatch+1] = {Part = P[2366], CFrame = P[2366].CFrame, Size = Vector3.new(2.4000003337860107,0.20000000298023224,2.4000000953674316)} end if P[2357] then resizeBatch[#resizeBatch+1] = {Part = P[2357], CFrame = P[2357].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[2086] then resizeBatch[#resizeBatch+1] = {Part = P[2086], CFrame = P[2086].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2926] then resizeBatch[#resizeBatch+1] = {Part = P[2926], CFrame = P[2926].CFrame, Size = Vector3.new(1,7.400000095367432,1)} end if P[2671] then resizeBatch[#resizeBatch+1] = {Part = P[2671], CFrame = P[2671].CFrame, Size = Vector3.new(0.05000000074505806,0.20000000298023224,0.20000000298023224)} end if P[2424] then resizeBatch[#resizeBatch+1] = {Part = P[2424], CFrame = P[2424].CFrame, Size = Vector3.new(4,0.4000000059604645,0.20000000298023224)} end if P[2571] then resizeBatch[#resizeBatch+1] = {Part = P[2571], CFrame = P[2571].CFrame, Size = Vector3.new(47.20000076293945,0.6000000238418579,0.20000000298023224)} end if P[2250] then resizeBatch[#resizeBatch+1] = {Part = P[2250], CFrame = P[2250].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[2263] then resizeBatch[#resizeBatch+1] = {Part = P[2263], CFrame = P[2263].CFrame, Size = Vector3.new(1,1,1)} end if P[2568] then resizeBatch[#resizeBatch+1] = {Part = P[2568], CFrame = P[2568].CFrame, Size = Vector3.new(47.19999694824219,0.6000000238418579,0.20000000298023224)} end if P[2812] then resizeBatch[#resizeBatch+1] = {Part = P[2812], CFrame = P[2812].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2372] then resizeBatch[#resizeBatch+1] = {Part = P[2372], CFrame = P[2372].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[2664] then resizeBatch[#resizeBatch+1] = {Part = P[2664], CFrame = P[2664].CFrame, Size = Vector3.new(0.30000001192092896,0.4000000059604645,0.20000000298023224)} end if P[2517] then resizeBatch[#resizeBatch+1] = {Part = P[2517], CFrame = P[2517].CFrame, Size = Vector3.new(2.1663661003112793,1.4893765449523926,0.02707957662642002)} end if P[2959] then resizeBatch[#resizeBatch+1] = {Part = P[2959], CFrame = P[2959].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2204] then resizeBatch[#resizeBatch+1] = {Part = P[2204], CFrame = P[2204].CFrame, Size = Vector3.new(0.05000000074505806,0.05000000074505806,0.05000000074505806)} end if P[2227] then resizeBatch[#resizeBatch+1] = {Part = P[2227], CFrame = P[2227].CFrame, Size = Vector3.new(0.04001343995332718,0.40000003576278687,0.40000006556510925)} end if P[2591] then resizeBatch[#resizeBatch+1] = {Part = P[2591], CFrame = P[2591].CFrame, Size = Vector3.new(0.20000000298023224,7.400000095367432,1)} end if P[2189] then resizeBatch[#resizeBatch+1] = {Part = P[2189], CFrame = P[2189].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2346] then resizeBatch[#resizeBatch+1] = {Part = P[2346], CFrame = P[2346].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[2179] then resizeBatch[#resizeBatch+1] = {Part = P[2179], CFrame = P[2179].CFrame, Size = Vector3.new(0.20000000298023224,0.23999999463558197,0.23999999463558197)} end if P[2834] then resizeBatch[#resizeBatch+1] = {Part = P[2834], CFrame = P[2834].CFrame, Size = Vector3.new(46.999996185302734,8.799999237060547,0.20000000298023224)} end if P[2579] then resizeBatch[#resizeBatch+1] = {Part = P[2579], CFrame = P[2579].CFrame, Size = Vector3.new(46.79999923706055,8.799999237060547,0.20000000298023224)} end if P[2365] then resizeBatch[#resizeBatch+1] = {Part = P[2365], CFrame = P[2365].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[2476] then resizeBatch[#resizeBatch+1] = {Part = P[2476], CFrame = P[2476].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2398] then resizeBatch[#resizeBatch+1] = {Part = P[2398], CFrame = P[2398].CFrame, Size = Vector3.new(7.009997844696045,0.14000000059604645,3.2699992656707764)} end if P[2544] then resizeBatch[#resizeBatch+1] = {Part = P[2544], CFrame = P[2544].CFrame, Size = Vector3.new(47.20000076293945,0.6000000238418579,0.20000000298023224)} end if P[2918] then resizeBatch[#resizeBatch+1] = {Part = P[2918], CFrame = P[2918].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2817] then resizeBatch[#resizeBatch+1] = {Part = P[2817], CFrame = P[2817].CFrame, Size = Vector3.new(2.59999942779541,2.5,11.153831481933594)} end if P[2964] then resizeBatch[#resizeBatch+1] = {Part = P[2964], CFrame = P[2964].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2634] then resizeBatch[#resizeBatch+1] = {Part = P[2634], CFrame = P[2634].CFrame, Size = Vector3.new(1.5706238746643066,1.2998197078704834,1.949741005897522)} end if P[2254] then resizeBatch[#resizeBatch+1] = {Part = P[2254], CFrame = P[2254].CFrame, Size = Vector3.new(2.4000003337860107,0.20000000298023224,2.4000000953674316)} end if P[2080] then resizeBatch[#resizeBatch+1] = {Part = P[2080], CFrame = P[2080].CFrame, Size = Vector3.new(0.40000003576278687,0.20000000298023224,0.3999999761581421)} end if P[2670] then resizeBatch[#resizeBatch+1] = {Part = P[2670], CFrame = P[2670].CFrame, Size = Vector3.new(0.30000001192092896,0.4000000059604645,0.20000000298023224)} end if P[2324] then resizeBatch[#resizeBatch+1] = {Part = P[2324], CFrame = P[2324].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[2070] then resizeBatch[#resizeBatch+1] = {Part = P[2070], CFrame = P[2070].CFrame, Size = Vector3.new(0.8000000715255737,0.8000001311302185,0.8000000715255737)} end if P[2876] then resizeBatch[#resizeBatch+1] = {Part = P[2876], CFrame = P[2876].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[2457] then resizeBatch[#resizeBatch+1] = {Part = P[2457], CFrame = P[2457].CFrame, Size = Vector3.new(3.3999996185302734,6.800000190734863,0.20000000298023224)} end if P[2769] then resizeBatch[#resizeBatch+1] = {Part = P[2769], CFrame = P[2769].CFrame, Size = Vector3.new(0.6528326272964478,0.061120253056287766,0.06009499356150627)} end if P[2525] then resizeBatch[#resizeBatch+1] = {Part = P[2525], CFrame = P[2525].CFrame, Size = Vector3.new(0.3040142059326172,0.9608054161071777,0.6039962768554688)} end if P[2298] then resizeBatch[#resizeBatch+1] = {Part = P[2298], CFrame = P[2298].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[2582] then resizeBatch[#resizeBatch+1] = {Part = P[2582], CFrame = P[2582].CFrame, Size = Vector3.new(10.600000381469727,0.20000000298023224,1)} end if P[2628] then resizeBatch[#resizeBatch+1] = {Part = P[2628], CFrame = P[2628].CFrame, Size = Vector3.new(0.20000000298023224,7.400000095367432,1)} end if P[2565] then resizeBatch[#resizeBatch+1] = {Part = P[2565], CFrame = P[2565].CFrame, Size = Vector3.new(3.4000000953674316,6.599999904632568,0.3499999940395355)} end if P[2566] then resizeBatch[#resizeBatch+1] = {Part = P[2566], CFrame = P[2566].CFrame, Size = Vector3.new(47.20000076293945,0.6000000238418579,0.20000000298023224)} end if P[2240] then resizeBatch[#resizeBatch+1] = {Part = P[2240], CFrame = P[2240].CFrame, Size = Vector3.new(3.200000047683716,0.20000000298023224,0.4000000059604645)} end if P[2418] then resizeBatch[#resizeBatch+1] = {Part = P[2418], CFrame = P[2418].CFrame, Size = Vector3.new(29.693384170532227,9.5,0.19999998807907104)} end if P[2672] then resizeBatch[#resizeBatch+1] = {Part = P[2672], CFrame = P[2672].CFrame, Size = Vector3.new(0.20000000298023224,0.05000000074505806,0.30000001192092896)} end if P[2552] then resizeBatch[#resizeBatch+1] = {Part = P[2552], CFrame = P[2552].CFrame, Size = Vector3.new(0.19999960064888,6.800000190734863,3)} end if P[2642] then resizeBatch[#resizeBatch+1] = {Part = P[2642], CFrame = P[2642].CFrame, Size = Vector3.new(1.6999999284744263,10.199999809265137,0.5)} end if P[2433] then resizeBatch[#resizeBatch+1] = {Part = P[2433], CFrame = P[2433].CFrame, Size = Vector3.new(51.39999771118164,0.6000000238418579,0.20000000298023224)} end if P[2820] then resizeBatch[#resizeBatch+1] = {Part = P[2820], CFrame = P[2820].CFrame, Size = Vector3.new(10.800000190734863,0.20000000298023224,0.6000000238418579)} end if P[2798] then resizeBatch[#resizeBatch+1] = {Part = P[2798], CFrame = P[2798].CFrame, Size = Vector3.new(2.336303234100342,9.59999942779541,0.5258369445800781)} end if P[2963] then resizeBatch[#resizeBatch+1] = {Part = P[2963], CFrame = P[2963].CFrame, Size = Vector3.new(1,7.400000095367432,1.000000238418579)} end if P[2074] then resizeBatch[#resizeBatch+1] = {Part = P[2074], CFrame = P[2074].CFrame, Size = Vector3.new(0.20000000298023224,1.2000000476837158,0.20000000298023224)} end if P[2128] then resizeBatch[#resizeBatch+1] = {Part = P[2128], CFrame = P[2128].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.4000000059604645)} end if P[2485] then resizeBatch[#resizeBatch+1] = {Part = P[2485], CFrame = P[2485].CFrame, Size = Vector3.new(2.61767578125,3.3115692138671875,0.001000046730041504)} end if P[2441] then resizeBatch[#resizeBatch+1] = {Part = P[2441], CFrame = P[2441].CFrame, Size = Vector3.new(51.400001525878906,0.6000000238418579,0.20000000298023224)} end if P[2573] then resizeBatch[#resizeBatch+1] = {Part = P[2573], CFrame = P[2573].CFrame, Size = Vector3.new(20.200000762939453,0.20000000298023224,1)} end if P[2493] then resizeBatch[#resizeBatch+1] = {Part = P[2493], CFrame = P[2493].CFrame, Size = Vector3.new(2.1663661003112793,1.4893765449523926,0.02707957662642002)} end if P[2524] then resizeBatch[#resizeBatch+1] = {Part = P[2524], CFrame = P[2524].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2100] then resizeBatch[#resizeBatch+1] = {Part = P[2100], CFrame = P[2100].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end if P[2554] then resizeBatch[#resizeBatch+1] = {Part = P[2554], CFrame = P[2554].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2425] then resizeBatch[#resizeBatch+1] = {Part = P[2425], CFrame = P[2425].CFrame, Size = Vector3.new(51.39999771118164,0.6000000238418579,0.20000000298023224)} end if P[2387] then resizeBatch[#resizeBatch+1] = {Part = P[2387], CFrame = P[2387].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2288] then resizeBatch[#resizeBatch+1] = {Part = P[2288], CFrame = P[2288].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[2207] then resizeBatch[#resizeBatch+1] = {Part = P[2207], CFrame = P[2207].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2370] then resizeBatch[#resizeBatch+1] = {Part = P[2370], CFrame = P[2370].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[2516] then resizeBatch[#resizeBatch+1] = {Part = P[2516], CFrame = P[2516].CFrame, Size = Vector3.new(6.444938659667969,0.5686714053153992,2.6537973880767822)} end if P[3001] then resizeBatch[#resizeBatch+1] = {Part = P[3001], CFrame = P[3001].CFrame, Size = Vector3.new(0.8510928153991699,1.6993842124938965,1.4794082641601562)} end if P[2408] then resizeBatch[#resizeBatch+1] = {Part = P[2408], CFrame = P[2408].CFrame, Size = Vector3.new(10.800000190734863,2.700000047683716,0.20000000298023224)} end if P[2076] then resizeBatch[#resizeBatch+1] = {Part = P[2076], CFrame = P[2076].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000238418579,0.20000000298023224)} end if P[2107] then resizeBatch[#resizeBatch+1] = {Part = P[2107], CFrame = P[2107].CFrame, Size = Vector3.new(2.4000000953674316,1.6000006198883057,3.5999979972839355)} end if P[2661] then resizeBatch[#resizeBatch+1] = {Part = P[2661], CFrame = P[2661].CFrame, Size = Vector3.new(3,1.600000023841858,1.399999976158142)} end if P[2468] then resizeBatch[#resizeBatch+1] = {Part = P[2468], CFrame = P[2468].CFrame, Size = Vector3.new(0.4000244140625,0.39999914169311523,0.4000091552734375)} end if P[2615] then resizeBatch[#resizeBatch+1] = {Part = P[2615], CFrame = P[2615].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[2435] then resizeBatch[#resizeBatch+1] = {Part = P[2435], CFrame = P[2435].CFrame, Size = Vector3.new(9.5,0.30000001192092896,3.1999988555908203)} end if P[2483] then resizeBatch[#resizeBatch+1] = {Part = P[2483], CFrame = P[2483].CFrame, Size = Vector3.new(2.0293235778808594,2.8376455307006836,0.3400000035762787)} end if P[2316] then resizeBatch[#resizeBatch+1] = {Part = P[2316], CFrame = P[2316].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[2856] then resizeBatch[#resizeBatch+1] = {Part = P[2856], CFrame = P[2856].CFrame, Size = Vector3.new(3.18999981880188,3.0128068923950195,0.0010000000474974513)} end if P[2705] then resizeBatch[#resizeBatch+1] = {Part = P[2705], CFrame = P[2705].CFrame, Size = Vector3.new(20.600000381469727,1.1999999284744263,1)} end if P[2201] then resizeBatch[#resizeBatch+1] = {Part = P[2201], CFrame = P[2201].CFrame, Size = Vector3.new(0.20000000298023224,0.40000003576278687,0.20000000298023224)} end if P[2488] then resizeBatch[#resizeBatch+1] = {Part = P[2488], CFrame = P[2488].CFrame, Size = Vector3.new(9.5,2.5,3.1999988555908203)} end if P[2442] then resizeBatch[#resizeBatch+1] = {Part = P[2442], CFrame = P[2442].CFrame, Size = Vector3.new(0.3040142059326172,0.9608054161071777,0.6039962768554688)} end if P[2773] then resizeBatch[#resizeBatch+1] = {Part = P[2773], CFrame = P[2773].CFrame, Size = Vector3.new(0.14090165495872498,0.7045060992240906,0.3804333508014679)} end if P[2663] then resizeBatch[#resizeBatch+1] = {Part = P[2663], CFrame = P[2663].CFrame, Size = Vector3.new(0.8763625025749207,0.855976939201355,5.115955352783203)} end if P[2246] then resizeBatch[#resizeBatch+1] = {Part = P[2246], CFrame = P[2246].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[2066] then resizeBatch[#resizeBatch+1] = {Part = P[2066], CFrame = P[2066].CFrame, Size = Vector3.new(1,1,1.4800000190734863)} end if P[2846] then resizeBatch[#resizeBatch+1] = {Part = P[2846], CFrame = P[2846].CFrame, Size = Vector3.new(47.20000076293945,0.6000000238418579,0.20000000298023224)} end if P[2677] then resizeBatch[#resizeBatch+1] = {Part = P[2677], CFrame = P[2677].CFrame, Size = Vector3.new(1.6345462799072266,2.6677210330963135,0.008624255657196045)} end if P[2410] then resizeBatch[#resizeBatch+1] = {Part = P[2410], CFrame = P[2410].CFrame, Size = Vector3.new(6.599999904632568,6.800000190734863,0.20000000298023224)} end if P[2337] then resizeBatch[#resizeBatch+1] = {Part = P[2337], CFrame = P[2337].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[2071] then resizeBatch[#resizeBatch+1] = {Part = P[2071], CFrame = P[2071].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000238418579,0.800000011920929)} end if P[2369] then resizeBatch[#resizeBatch+1] = {Part = P[2369], CFrame = P[2369].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[2990] then resizeBatch[#resizeBatch+1] = {Part = P[2990], CFrame = P[2990].CFrame, Size = Vector3.new(51.79999923706055,0.6000000238418579,0.20000000298023224)} end if P[2397] then resizeBatch[#resizeBatch+1] = {Part = P[2397], CFrame = P[2397].CFrame, Size = Vector3.new(1.6999999284744263,0.4000000059604645,0.5)} end if P[2807] then resizeBatch[#resizeBatch+1] = {Part = P[2807], CFrame = P[2807].CFrame, Size = Vector3.new(0.5999999046325684,14.400001525878906,2.200000047683716)} end if P[2950] then resizeBatch[#resizeBatch+1] = {Part = P[2950], CFrame = P[2950].CFrame, Size = Vector3.new(14.205899238586426,5.574254512786865,0.8878687024116516)} end if P[2851] then resizeBatch[#resizeBatch+1] = {Part = P[2851], CFrame = P[2851].CFrame, Size = Vector3.new(47.20000076293945,0.6000000238418579,0.20000000298023224)} end if P[2151] then resizeBatch[#resizeBatch+1] = {Part = P[2151], CFrame = P[2151].CFrame, Size = Vector3.new(0.6000000238418579,0.20000000298023224,0.6000000238418579)} end if P[2849] then resizeBatch[#resizeBatch+1] = {Part = P[2849], CFrame = P[2849].CFrame, Size = Vector3.new(0.7999998927116394,4.400000095367432,0.20000000298023224)} end if P[2567] then resizeBatch[#resizeBatch+1] = {Part = P[2567], CFrame = P[2567].CFrame, Size = Vector3.new(0.20000000298023224,2,0.20000000298023224)} end if P[2721] then resizeBatch[#resizeBatch+1] = {Part = P[2721], CFrame = P[2721].CFrame, Size = Vector3.new(3.800018310546875,0.39999914169311523,0.399993896484375)} end if P[2826] then resizeBatch[#resizeBatch+1] = {Part = P[2826], CFrame = P[2826].CFrame, Size = Vector3.new(0.25,0.15000000596046448,0.15000000596046448)} end if P[2409] then resizeBatch[#resizeBatch+1] = {Part = P[2409], CFrame = P[2409].CFrame, Size = Vector3.new(51.39999771118164,0.6000000238418579,0.20000000298023224)} end if P[2340] then resizeBatch[#resizeBatch+1] = {Part = P[2340], CFrame = P[2340].CFrame, Size = Vector3.new(2.4000003337860107,0.20000000298023224,2.4000000953674316)} end if P[2555] then resizeBatch[#resizeBatch+1] = {Part = P[2555], CFrame = P[2555].CFrame, Size = Vector3.new(0.3040142059326172,0.9608054161071777,0.6039962768554688)} end if P[2692] then resizeBatch[#resizeBatch+1] = {Part = P[2692], CFrame = P[2692].CFrame, Size = Vector3.new(0.3099994957447052,0.4499998092651367,0.20999999344348907)} end if P[2616] then resizeBatch[#resizeBatch+1] = {Part = P[2616], CFrame = P[2616].CFrame, Size = Vector3.new(47.20000076293945,0.6000000238418579,0.20000000298023224)} end if P[2373] then resizeBatch[#resizeBatch+1] = {Part = P[2373], CFrame = P[2373].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[2444] then resizeBatch[#resizeBatch+1] = {Part = P[2444], CFrame = P[2444].CFrame, Size = Vector3.new(51.39999771118164,0.19999998807907104,47)} end if P[2794] then resizeBatch[#resizeBatch+1] = {Part = P[2794], CFrame = P[2794].CFrame, Size = Vector3.new(0.6100000143051147,9.59999942779541,8.359516143798828)} end if P[2474] then resizeBatch[#resizeBatch+1] = {Part = P[2474], CFrame = P[2474].CFrame, Size = Vector3.new(9.5,2.5,3.1999988555908203)} end if P[2137] then resizeBatch[#resizeBatch+1] = {Part = P[2137], CFrame = P[2137].CFrame, Size = Vector3.new(0.6000000238418579,0.20000000298023224,0.6000000238418579)} end if P[2787] then resizeBatch[#resizeBatch+1] = {Part = P[2787], CFrame = P[2787].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2156] then resizeBatch[#resizeBatch+1] = {Part = P[2156], CFrame = P[2156].CFrame, Size = Vector3.new(3.600001335144043,0.4000009298324585,3.0000009536743164)} end if P[2563] then resizeBatch[#resizeBatch+1] = {Part = P[2563], CFrame = P[2563].CFrame, Size = Vector3.new(0.3040142059326172,0.9608054161071777,0.6039962768554688)} end if P[2839] then resizeBatch[#resizeBatch+1] = {Part = P[2839], CFrame = P[2839].CFrame, Size = Vector3.new(47.20000076293945,0.6000000238418579,0.20000000298023224)} end if P[2275] then resizeBatch[#resizeBatch+1] = {Part = P[2275], CFrame = P[2275].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[2913] then resizeBatch[#resizeBatch+1] = {Part = P[2913], CFrame = P[2913].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2652] then resizeBatch[#resizeBatch+1] = {Part = P[2652], CFrame = P[2652].CFrame, Size = Vector3.new(0.4000244140625,0.39999914169311523,0.4000091552734375)} end if P[2466] then resizeBatch[#resizeBatch+1] = {Part = P[2466], CFrame = P[2466].CFrame, Size = Vector3.new(2.999999523162842,0.19999998807907104,3)} end if P[2223] then resizeBatch[#resizeBatch+1] = {Part = P[2223], CFrame = P[2223].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2530] then resizeBatch[#resizeBatch+1] = {Part = P[2530], CFrame = P[2530].CFrame, Size = Vector3.new(6.469934463500977,0.027079937979578972,2.5996410846710205)} end if P[2392] then resizeBatch[#resizeBatch+1] = {Part = P[2392], CFrame = P[2392].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[2932] then resizeBatch[#resizeBatch+1] = {Part = P[2932], CFrame = P[2932].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2378] then resizeBatch[#resizeBatch+1] = {Part = P[2378], CFrame = P[2378].CFrame, Size = Vector3.new(0.10000000149011612,1.3200000524520874,1.3200000524520874)} end if P[2832] then resizeBatch[#resizeBatch+1] = {Part = P[2832], CFrame = P[2832].CFrame, Size = Vector3.new(2.59999942779541,0.30000001192092896,6.599998474121094)} end if P[2759] then resizeBatch[#resizeBatch+1] = {Part = P[2759], CFrame = P[2759].CFrame, Size = Vector3.new(0.20999950170516968,0.27999982237815857,0.23999999463558197)} end if P[2811] then resizeBatch[#resizeBatch+1] = {Part = P[2811], CFrame = P[2811].CFrame, Size = Vector3.new(0.6100000143051147,9.59999942779541,8.359516143798828)} end if P[2520] then resizeBatch[#resizeBatch+1] = {Part = P[2520], CFrame = P[2520].CFrame, Size = Vector3.new(3,0.800000011920929,0.800000011920929)} end if P[2522] then resizeBatch[#resizeBatch+1] = {Part = P[2522], CFrame = P[2522].CFrame, Size = Vector3.new(47.20000076293945,0.6000000238418579,0.20000000298023224)} end if P[2994] then resizeBatch[#resizeBatch+1] = {Part = P[2994], CFrame = P[2994].CFrame, Size = Vector3.new(51.79999923706055,0.6000000238418579,0.20000000298023224)} end if P[2840] then resizeBatch[#resizeBatch+1] = {Part = P[2840], CFrame = P[2840].CFrame, Size = Vector3.new(10.800000190734863,0.20000000298023224,0.6000000238418579)} end if P[2390] then resizeBatch[#resizeBatch+1] = {Part = P[2390], CFrame = P[2390].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[2758] then resizeBatch[#resizeBatch+1] = {Part = P[2758], CFrame = P[2758].CFrame, Size = Vector3.new(0.6528326272964478,0.061120253056287766,0.06009499356150627)} end if P[2190] then resizeBatch[#resizeBatch+1] = {Part = P[2190], CFrame = P[2190].CFrame, Size = Vector3.new(0.4000000059604645,0.4000000059604645,0.4000000059604645)} end if P[2833] then resizeBatch[#resizeBatch+1] = {Part = P[2833], CFrame = P[2833].CFrame, Size = Vector3.new(0.7999998927116394,4.400000095367432,0.20000000298023224)} end if P[2621] then resizeBatch[#resizeBatch+1] = {Part = P[2621], CFrame = P[2621].CFrame, Size = Vector3.new(10.479999542236328,9.199999809265137,0.0010000000474974513)} end if P[2880] then resizeBatch[#resizeBatch+1] = {Part = P[2880], CFrame = P[2880].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[2448] then resizeBatch[#resizeBatch+1] = {Part = P[2448], CFrame = P[2448].CFrame, Size = Vector3.new(46.60000228881836,0.19999921321868896,51)} end if P[2367] then resizeBatch[#resizeBatch+1] = {Part = P[2367], CFrame = P[2367].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[2938] then resizeBatch[#resizeBatch+1] = {Part = P[2938], CFrame = P[2938].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[2799] then resizeBatch[#resizeBatch+1] = {Part = P[2799], CFrame = P[2799].CFrame, Size = Vector3.new(21.944869995117188,0.19999997317790985,1)} end if P[2360] then resizeBatch[#resizeBatch+1] = {Part = P[2360], CFrame = P[2360].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[2852] then resizeBatch[#resizeBatch+1] = {Part = P[2852], CFrame = P[2852].CFrame, Size = Vector3.new(47.20000076293945,0.6000000238418579,0.20000000298023224)} end if P[2238] then resizeBatch[#resizeBatch+1] = {Part = P[2238], CFrame = P[2238].CFrame, Size = Vector3.new(3.200000047683716,6.599999904632568,0.20000000298023224)} end if P[2361] then resizeBatch[#resizeBatch+1] = {Part = P[2361], CFrame = P[2361].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[2801] then resizeBatch[#resizeBatch+1] = {Part = P[2801], CFrame = P[2801].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2556] then resizeBatch[#resizeBatch+1] = {Part = P[2556], CFrame = P[2556].CFrame, Size = Vector3.new(0.19999980926513672,6.799999713897705,2.799999952316284)} end if P[2514] then resizeBatch[#resizeBatch+1] = {Part = P[2514], CFrame = P[2514].CFrame, Size = Vector3.new(6.450410842895508,1.0561037063598633,0.14623098075389862)} end if P[2783] then resizeBatch[#resizeBatch+1] = {Part = P[2783], CFrame = P[2783].CFrame, Size = Vector3.new(0.14090165495872498,0.7045060992240906,0.3804333508014679)} end if P[2869] then resizeBatch[#resizeBatch+1] = {Part = P[2869], CFrame = P[2869].CFrame, Size = Vector3.new(5.645488739013672,4.1165971755981445,1.6378705501556396)} end if P[3032] then resizeBatch[#resizeBatch+1] = {Part = P[3032], CFrame = P[3032].CFrame, Size = Vector3.new(0.7396923303604126,1.818444013595581,0.7913477420806885)} end if P[2180] then resizeBatch[#resizeBatch+1] = {Part = P[2180], CFrame = P[2180].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000238418579,0.6000000238418579)} end if P[2335] then resizeBatch[#resizeBatch+1] = {Part = P[2335], CFrame = P[2335].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[2770] then resizeBatch[#resizeBatch+1] = {Part = P[2770], CFrame = P[2770].CFrame, Size = Vector3.new(0.12999999523162842,1,0.44000011682510376)} end if P[2339] then resizeBatch[#resizeBatch+1] = {Part = P[2339], CFrame = P[2339].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[2526] then resizeBatch[#resizeBatch+1] = {Part = P[2526], CFrame = P[2526].CFrame, Size = Vector3.new(3.07552170753479,3.516218662261963,0.0010000000474974513)} end if P[2342] then resizeBatch[#resizeBatch+1] = {Part = P[2342], CFrame = P[2342].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[2825] then resizeBatch[#resizeBatch+1] = {Part = P[2825], CFrame = P[2825].CFrame, Size = Vector3.new(47,1.600000023841858,1)} end if P[2940] then resizeBatch[#resizeBatch+1] = {Part = P[2940], CFrame = P[2940].CFrame, Size = Vector3.new(14.205899238586426,5.574254512786865,0.8878687024116516)} end if P[2531] then resizeBatch[#resizeBatch+1] = {Part = P[2531], CFrame = P[2531].CFrame, Size = Vector3.new(1,7.400000095367432,1)} end if P[2355] then resizeBatch[#resizeBatch+1] = {Part = P[2355], CFrame = P[2355].CFrame, Size = Vector3.new(3.200000047683716,2.3999998569488525,0.6000000238418579)} end if P[2403] then resizeBatch[#resizeBatch+1] = {Part = P[2403], CFrame = P[2403].CFrame, Size = Vector3.new(7.179998397827148,2.5100016593933105,3.3600008487701416)} end if P[2546] then resizeBatch[#resizeBatch+1] = {Part = P[2546], CFrame = P[2546].CFrame, Size = Vector3.new(11.999996185302734,1.600000023841858,0.9999997615814209)} end if P[2351] then resizeBatch[#resizeBatch+1] = {Part = P[2351], CFrame = P[2351].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[2919] then resizeBatch[#resizeBatch+1] = {Part = P[2919], CFrame = P[2919].CFrame, Size = Vector3.new(0.8878687024116516,1.7757374048233032,0.8878687024116516)} end if P[2102] then resizeBatch[#resizeBatch+1] = {Part = P[2102], CFrame = P[2102].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.4000000059604645)} end if P[2104] then resizeBatch[#resizeBatch+1] = {Part = P[2104], CFrame = P[2104].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2847] then resizeBatch[#resizeBatch+1] = {Part = P[2847], CFrame = P[2847].CFrame, Size = Vector3.new(47.20000457763672,0.6000000238418579,0.20000000298023224)} end if P[2515] then resizeBatch[#resizeBatch+1] = {Part = P[2515], CFrame = P[2515].CFrame, Size = Vector3.new(1.3999998569488525,0.4000000059604645,0.3999999463558197)} end if P[2303] then resizeBatch[#resizeBatch+1] = {Part = P[2303], CFrame = P[2303].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[2841] then resizeBatch[#resizeBatch+1] = {Part = P[2841], CFrame = P[2841].CFrame, Size = Vector3.new(0.5999999046325684,6.200000762939453,6.40000057220459)} end if P[2248] then resizeBatch[#resizeBatch+1] = {Part = P[2248], CFrame = P[2248].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[2874] then resizeBatch[#resizeBatch+1] = {Part = P[2874], CFrame = P[2874].CFrame, Size = Vector3.new(0.20000000298023224,1.7999999523162842,1.7999999523162842)} end if P[2454] then resizeBatch[#resizeBatch+1] = {Part = P[2454], CFrame = P[2454].CFrame, Size = Vector3.new(0.10999999940395355,5,5)} end if P[2693] then resizeBatch[#resizeBatch+1] = {Part = P[2693], CFrame = P[2693].CFrame, Size = Vector3.new(51.400001525878906,0.20000000298023224,47.000003814697266)} end if P[2143] then resizeBatch[#resizeBatch+1] = {Part = P[2143], CFrame = P[2143].CFrame, Size = Vector3.new(0.4000000059604645,0.6000000238418579,0.4000000059604645)} end if P[2519] then resizeBatch[#resizeBatch+1] = {Part = P[2519], CFrame = P[2519].CFrame, Size = Vector3.new(3,0.4000000059604645,0.20000000298023224)} end if P[2432] then resizeBatch[#resizeBatch+1] = {Part = P[2432], CFrame = P[2432].CFrame, Size = Vector3.new(51.39999771118164,0.6000000238418579,0.20000000298023224)} end if P[2780] then resizeBatch[#resizeBatch+1] = {Part = P[2780], CFrame = P[2780].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2130] then resizeBatch[#resizeBatch+1] = {Part = P[2130], CFrame = P[2130].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2234] then resizeBatch[#resizeBatch+1] = {Part = P[2234], CFrame = P[2234].CFrame, Size = Vector3.new(0.19999995827674866,6.800000190734863,0.4000000059604645)} end if P[2564] then resizeBatch[#resizeBatch+1] = {Part = P[2564], CFrame = P[2564].CFrame, Size = Vector3.new(0.3040142059326172,0.9608054161071777,0.6039962768554688)} end if P[2302] then resizeBatch[#resizeBatch+1] = {Part = P[2302], CFrame = P[2302].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[2323] then resizeBatch[#resizeBatch+1] = {Part = P[2323], CFrame = P[2323].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[2242] then resizeBatch[#resizeBatch+1] = {Part = P[2242], CFrame = P[2242].CFrame, Size = Vector3.new(0.10000000149011612,1.2999999523162842,1.2999999523162842)} end if P[2772] then resizeBatch[#resizeBatch+1] = {Part = P[2772], CFrame = P[2772].CFrame, Size = Vector3.new(0.6000000238418579,6.800000190734863,0.20000000298023224)} end if P[2174] then resizeBatch[#resizeBatch+1] = {Part = P[2174], CFrame = P[2174].CFrame, Size = Vector3.new(0.39999985694885254,0.20000000298023224,0.3999999761581421)} end if P[3025] then resizeBatch[#resizeBatch+1] = {Part = P[3025], CFrame = P[3025].CFrame, Size = Vector3.new(1,1,1)} end if P[2788] then resizeBatch[#resizeBatch+1] = {Part = P[2788], CFrame = P[2788].CFrame, Size = Vector3.new(4,7.000000476837158,1)} end if P[2681] then resizeBatch[#resizeBatch+1] = {Part = P[2681], CFrame = P[2681].CFrame, Size = Vector3.new(0.20000000298023224,0.4000000059604645,0.4000000059604645)} end if P[2925] then resizeBatch[#resizeBatch+1] = {Part = P[2925], CFrame = P[2925].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[2120] then resizeBatch[#resizeBatch+1] = {Part = P[2120], CFrame = P[2120].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2796] then resizeBatch[#resizeBatch+1] = {Part = P[2796], CFrame = P[2796].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2122] then resizeBatch[#resizeBatch+1] = {Part = P[2122], CFrame = P[2122].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.4000000059604645)} end if P[2683] then resizeBatch[#resizeBatch+1] = {Part = P[2683], CFrame = P[2683].CFrame, Size = Vector3.new(0.05000000074505806,0.15000000596046448,0.15000000596046448)} end if P[2309] then resizeBatch[#resizeBatch+1] = {Part = P[2309], CFrame = P[2309].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[2187] then resizeBatch[#resizeBatch+1] = {Part = P[2187], CFrame = P[2187].CFrame, Size = Vector3.new(0.20000000298023224,0.4000000059604645,0.20000000298023224)} end if P[2253] then resizeBatch[#resizeBatch+1] = {Part = P[2253], CFrame = P[2253].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[2588] then resizeBatch[#resizeBatch+1] = {Part = P[2588], CFrame = P[2588].CFrame, Size = Vector3.new(1.5706162452697754,0.20309682190418243,3.1412160396575928)} end if P[2585] then resizeBatch[#resizeBatch+1] = {Part = P[2585], CFrame = P[2585].CFrame, Size = Vector3.new(1.5706162452697754,0.20309682190418243,3.1412160396575928)} end if P[2112] then resizeBatch[#resizeBatch+1] = {Part = P[2112], CFrame = P[2112].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end if P[2523] then resizeBatch[#resizeBatch+1] = {Part = P[2523], CFrame = P[2523].CFrame, Size = Vector3.new(0.09999990463256836,6.400000095367432,0.3999999463558197)} end if P[2422] then resizeBatch[#resizeBatch+1] = {Part = P[2422], CFrame = P[2422].CFrame, Size = Vector3.new(4,0.4999999701976776,0.4999999701976776)} end if P[2922] then resizeBatch[#resizeBatch+1] = {Part = P[2922], CFrame = P[2922].CFrame, Size = Vector3.new(53.40000534057617,1.1999999284744263,1)} end if P[2838] then resizeBatch[#resizeBatch+1] = {Part = P[2838], CFrame = P[2838].CFrame, Size = Vector3.new(47.20000076293945,0.6000000238418579,0.20000000298023224)} end if P[2569] then resizeBatch[#resizeBatch+1] = {Part = P[2569], CFrame = P[2569].CFrame, Size = Vector3.new(39.70000076293945,1.600000023841858,2)} end if P[2495] then resizeBatch[#resizeBatch+1] = {Part = P[2495], CFrame = P[2495].CFrame, Size = Vector3.new(1.5706238746643066,1.2998197078704834,1.949741005897522)} end if P[2557] then resizeBatch[#resizeBatch+1] = {Part = P[2557], CFrame = P[2557].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[3041] then resizeBatch[#resizeBatch+1] = {Part = P[3041], CFrame = P[3041].CFrame, Size = Vector3.new(4,1,4)} end if P[3039] then resizeBatch[#resizeBatch+1] = {Part = P[3039], CFrame = P[3039].CFrame, Size = Vector3.new(3,3,0.5)} end if P[3037] then resizeBatch[#resizeBatch+1] = {Part = P[3037], CFrame = P[3037].CFrame, Size = Vector3.new(5,3,0.5)} end if P[3035] then resizeBatch[#resizeBatch+1] = {Part = P[3035], CFrame = P[3035].CFrame, Size = Vector3.new(5,3,0.5)} end if P[2966] then resizeBatch[#resizeBatch+1] = {Part = P[2966], CFrame = P[2966].CFrame, Size = Vector3.new(3.3999998569488525,2.4273741245269775,0.14588940143585205)} end if P[2420] then resizeBatch[#resizeBatch+1] = {Part = P[2420], CFrame = P[2420].CFrame, Size = Vector3.new(0.6000000238418579,0.20000000298023224,0.20000000298023224)} end if P[2676] then resizeBatch[#resizeBatch+1] = {Part = P[2676], CFrame = P[2676].CFrame, Size = Vector3.new(0.20000000298023224,0.4000000059604645,0.4000000059604645)} end if P[3017] then resizeBatch[#resizeBatch+1] = {Part = P[3017], CFrame = P[3017].CFrame, Size = Vector3.new(1,1,1)} end if P[2793] then resizeBatch[#resizeBatch+1] = {Part = P[2793], CFrame = P[2793].CFrame, Size = Vector3.new(0.5999999046325684,14.400001525878906,2.200000047683716)} end if P[2209] then resizeBatch[#resizeBatch+1] = {Part = P[2209], CFrame = P[2209].CFrame, Size = Vector3.new(3,0.20000000298023224,2)} end if P[2266] then resizeBatch[#resizeBatch+1] = {Part = P[2266], CFrame = P[2266].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[3014] then resizeBatch[#resizeBatch+1] = {Part = P[3014], CFrame = P[3014].CFrame, Size = Vector3.new(0.05272674560546875,0.9756587743759155,0.9985741376876831)} end if P[2487] then resizeBatch[#resizeBatch+1] = {Part = P[2487], CFrame = P[2487].CFrame, Size = Vector3.new(3,0.800000011920929,0.800000011920929)} end if P[3013] then resizeBatch[#resizeBatch+1] = {Part = P[3013], CFrame = P[3013].CFrame, Size = Vector3.new(0.9315899014472961,1.0513179302215576,1.1802270412445068)} end if P[3009] then resizeBatch[#resizeBatch+1] = {Part = P[3009], CFrame = P[3009].CFrame, Size = Vector3.new(0.8816888928413391,1.3799673318862915,0.7766095399856567)} end if P[2774] then resizeBatch[#resizeBatch+1] = {Part = P[2774], CFrame = P[2774].CFrame, Size = Vector3.new(0.09158579260110855,0.7045060992240906,0.3099827766418457)} end if P[2149] then resizeBatch[#resizeBatch+1] = {Part = P[2149], CFrame = P[2149].CFrame, Size = Vector3.new(0.4000000059604645,0.3999999761581421,0.4000000059604645)} end if P[2494] then resizeBatch[#resizeBatch+1] = {Part = P[2494], CFrame = P[2494].CFrame, Size = Vector3.new(2.1663661003112793,0.13539788126945496,0.13539788126945496)} end if P[2177] then resizeBatch[#resizeBatch+1] = {Part = P[2177], CFrame = P[2177].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,0.30000001192092896)} end if P[2949] then resizeBatch[#resizeBatch+1] = {Part = P[2949], CFrame = P[2949].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2386] then resizeBatch[#resizeBatch+1] = {Part = P[2386], CFrame = P[2386].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[2867] then resizeBatch[#resizeBatch+1] = {Part = P[2867], CFrame = P[2867].CFrame, Size = Vector3.new(0.4000000059604645,4.400000095367432,6)} end if P[2421] then resizeBatch[#resizeBatch+1] = {Part = P[2421], CFrame = P[2421].CFrame, Size = Vector3.new(4,0.4000000059604645,0.5)} end if P[3000] then resizeBatch[#resizeBatch+1] = {Part = P[3000], CFrame = P[3000].CFrame, Size = Vector3.new(1.4793819189071655,1.6993604898452759,0.7913477420806885)} end if P[2406] then resizeBatch[#resizeBatch+1] = {Part = P[2406], CFrame = P[2406].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2998] then resizeBatch[#resizeBatch+1] = {Part = P[2998], CFrame = P[2998].CFrame, Size = Vector3.new(51.79999923706055,0.6000000238418579,0.20000000298023224)} end if P[2996] then resizeBatch[#resizeBatch+1] = {Part = P[2996], CFrame = P[2996].CFrame, Size = Vector3.new(0.20000000298023224,8.799999237060547,51)} end if P[2960] then resizeBatch[#resizeBatch+1] = {Part = P[2960], CFrame = P[2960].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2276] then resizeBatch[#resizeBatch+1] = {Part = P[2276], CFrame = P[2276].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[2989] then resizeBatch[#resizeBatch+1] = {Part = P[2989], CFrame = P[2989].CFrame, Size = Vector3.new(51.79999923706055,0.6000000238418579,0.20000000298023224)} end if P[2183] then resizeBatch[#resizeBatch+1] = {Part = P[2183], CFrame = P[2183].CFrame, Size = Vector3.new(0.20000000298023224,0.4000000059604645,0.20000000298023224)} end if P[2988] then resizeBatch[#resizeBatch+1] = {Part = P[2988], CFrame = P[2988].CFrame, Size = Vector3.new(51.79999923706055,0.6000000238418579,0.20000000298023224)} end if P[2948] then resizeBatch[#resizeBatch+1] = {Part = P[2948], CFrame = P[2948].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2987] then resizeBatch[#resizeBatch+1] = {Part = P[2987], CFrame = P[2987].CFrame, Size = Vector3.new(52.400001525878906,1.600000023841858,0.9999998807907104)} end if P[2827] then resizeBatch[#resizeBatch+1] = {Part = P[2827], CFrame = P[2827].CFrame, Size = Vector3.new(0.30000001192092896,0.20000000298023224,0.20000000298023224)} end if P[2395] then resizeBatch[#resizeBatch+1] = {Part = P[2395], CFrame = P[2395].CFrame, Size = Vector3.new(51.39999771118164,0.6000000238418579,0.20000000298023224)} end if P[2933] then resizeBatch[#resizeBatch+1] = {Part = P[2933], CFrame = P[2933].CFrame, Size = Vector3.new(3.3999998569488525,7,2.45452880859375)} end if P[2971] then resizeBatch[#resizeBatch+1] = {Part = P[2971], CFrame = P[2971].CFrame, Size = Vector3.new(51.79999923706055,0.6000000238418579,0.20000000298023224)} end if P[2767] then resizeBatch[#resizeBatch+1] = {Part = P[2767], CFrame = P[2767].CFrame, Size = Vector3.new(0.6528326272964478,0.061120253056287766,0.06009499356150627)} end if P[2383] then resizeBatch[#resizeBatch+1] = {Part = P[2383], CFrame = P[2383].CFrame, Size = Vector3.new(1.7000000476837158,1.350000023841858,1.350000023841858)} end if P[2965] then resizeBatch[#resizeBatch+1] = {Part = P[2965], CFrame = P[2965].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[2479] then resizeBatch[#resizeBatch+1] = {Part = P[2479], CFrame = P[2479].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2962] then resizeBatch[#resizeBatch+1] = {Part = P[2962], CFrame = P[2962].CFrame, Size = Vector3.new(0.800000011920929,7.400000095367432,1)} end if P[2633] then resizeBatch[#resizeBatch+1] = {Part = P[2633], CFrame = P[2633].CFrame, Size = Vector3.new(4,0.2999999523162842,0.09999990463256836)} end if P[2810] then resizeBatch[#resizeBatch+1] = {Part = P[2810], CFrame = P[2810].CFrame, Size = Vector3.new(6.752141952514648,9.59999942779541,0.6898071765899658)} end if P[2760] then resizeBatch[#resizeBatch+1] = {Part = P[2760], CFrame = P[2760].CFrame, Size = Vector3.new(10.800000190734863,0.19999994337558746,1)} end if P[2343] then resizeBatch[#resizeBatch+1] = {Part = P[2343], CFrame = P[2343].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[2587] then resizeBatch[#resizeBatch+1] = {Part = P[2587], CFrame = P[2587].CFrame, Size = Vector3.new(47.20000076293945,0.6000000238418579,0.20000000298023224)} end if P[2443] then resizeBatch[#resizeBatch+1] = {Part = P[2443], CFrame = P[2443].CFrame, Size = Vector3.new(0.05000000074505806,0.15000000596046448,0.15000000596046448)} end if P[2407] then resizeBatch[#resizeBatch+1] = {Part = P[2407], CFrame = P[2407].CFrame, Size = Vector3.new(3.5999999046325684,0.09999999403953552,2.200000047683716)} end if P[2957] then resizeBatch[#resizeBatch+1] = {Part = P[2957], CFrame = P[2957].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[2541] then resizeBatch[#resizeBatch+1] = {Part = P[2541], CFrame = P[2541].CFrame, Size = Vector3.new(0.800000011920929,0.4000000059604645,0.4000000059604645)} end if P[2160] then resizeBatch[#resizeBatch+1] = {Part = P[2160], CFrame = P[2160].CFrame, Size = Vector3.new(0.20000000298023224,0.4000000059604645,0.20000000298023224)} end if P[2413] then resizeBatch[#resizeBatch+1] = {Part = P[2413], CFrame = P[2413].CFrame, Size = Vector3.new(14.491252899169922,9.5,0.24959619343280792)} end if P[2723] then resizeBatch[#resizeBatch+1] = {Part = P[2723], CFrame = P[2723].CFrame, Size = Vector3.new(3.5999999046325684,0.4000000059604645,0.3999999463558197)} end if P[2502] then resizeBatch[#resizeBatch+1] = {Part = P[2502], CFrame = P[2502].CFrame, Size = Vector3.new(0.9748649597167969,0.649909257888794,0.32495465874671936)} end if P[2823] then resizeBatch[#resizeBatch+1] = {Part = P[2823], CFrame = P[2823].CFrame, Size = Vector3.new(47.20000076293945,0.6000000238418579,0.20000000298023224)} end if P[3004] then resizeBatch[#resizeBatch+1] = {Part = P[3004], CFrame = P[3004].CFrame, Size = Vector3.new(0.8816888928413391,1.3799673318862915,0.7766095399856567)} end if P[2725] then resizeBatch[#resizeBatch+1] = {Part = P[2725], CFrame = P[2725].CFrame, Size = Vector3.new(48.000003814697266,1.1999999284744263,1)} end if P[2791] then resizeBatch[#resizeBatch+1] = {Part = P[2791], CFrame = P[2791].CFrame, Size = Vector3.new(2.59999942779541,2.5,6.599998474121094)} end if P[2512] then resizeBatch[#resizeBatch+1] = {Part = P[2512], CFrame = P[2512].CFrame, Size = Vector3.new(0.9748649597167969,0.649909257888794,0.32495465874671936)} end if P[2881] then resizeBatch[#resizeBatch+1] = {Part = P[2881], CFrame = P[2881].CFrame, Size = Vector3.new(50.59999465942383,0.19999995827674866,1)} end if P[2937] then resizeBatch[#resizeBatch+1] = {Part = P[2937], CFrame = P[2937].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2850] then resizeBatch[#resizeBatch+1] = {Part = P[2850], CFrame = P[2850].CFrame, Size = Vector3.new(10.800000190734863,0.20000000298023224,0.6000000238418579)} end if P[2935] then resizeBatch[#resizeBatch+1] = {Part = P[2935], CFrame = P[2935].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[2972] then resizeBatch[#resizeBatch+1] = {Part = P[2972], CFrame = P[2972].CFrame, Size = Vector3.new(50.39999771118164,0.20000000298023224,1)} end if P[2842] then resizeBatch[#resizeBatch+1] = {Part = P[2842], CFrame = P[2842].CFrame, Size = Vector3.new(10.800000190734863,0.20000000298023224,0.800000011920929)} end if P[2673] then resizeBatch[#resizeBatch+1] = {Part = P[2673], CFrame = P[2673].CFrame, Size = Vector3.new(6.444938659667969,0.5957509279251099,2.6537973880767822)} end if P[2401] then resizeBatch[#resizeBatch+1] = {Part = P[2401], CFrame = P[2401].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[2251] then resizeBatch[#resizeBatch+1] = {Part = P[2251], CFrame = P[2251].CFrame, Size = Vector3.new(0.20000000298023224,1.4000000953674316,0.20000000298023224)} end if P[2574] then resizeBatch[#resizeBatch+1] = {Part = P[2574], CFrame = P[2574].CFrame, Size = Vector3.new(2.0293235778808594,2.8376455307006836,0.3400000035762787)} end if P[2437] then resizeBatch[#resizeBatch+1] = {Part = P[2437], CFrame = P[2437].CFrame, Size = Vector3.new(51.39999771118164,0.6000000238418579,0.20000000298023224)} end if P[2116] then resizeBatch[#resizeBatch+1] = {Part = P[2116], CFrame = P[2116].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2685] then resizeBatch[#resizeBatch+1] = {Part = P[2685], CFrame = P[2685].CFrame, Size = Vector3.new(0.20000000298023224,0.05000000074505806,0.30000001192092896)} end if P[2572] then resizeBatch[#resizeBatch+1] = {Part = P[2572], CFrame = P[2572].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2917] then resizeBatch[#resizeBatch+1] = {Part = P[2917], CFrame = P[2917].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2915] then resizeBatch[#resizeBatch+1] = {Part = P[2915], CFrame = P[2915].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2348] then resizeBatch[#resizeBatch+1] = {Part = P[2348], CFrame = P[2348].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[2583] then resizeBatch[#resizeBatch+1] = {Part = P[2583], CFrame = P[2583].CFrame, Size = Vector3.new(46.79999923706055,0.20000000298023224,1)} end if P[2877] then resizeBatch[#resizeBatch+1] = {Part = P[2877], CFrame = P[2877].CFrame, Size = Vector3.new(0.8878687024116516,1.7757374048233032,0.8878687024116516)} end if P[2196] then resizeBatch[#resizeBatch+1] = {Part = P[2196], CFrame = P[2196].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2875] then resizeBatch[#resizeBatch+1] = {Part = P[2875], CFrame = P[2875].CFrame, Size = Vector3.new(2.59999942779541,0.29999998211860657,11.116722106933594)} end if P[2304] then resizeBatch[#resizeBatch+1] = {Part = P[2304], CFrame = P[2304].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[2781] then resizeBatch[#resizeBatch+1] = {Part = P[2781], CFrame = P[2781].CFrame, Size = Vector3.new(0.09158579260110855,0.7045060992240906,0.3099827766418457)} end if P[2426] then resizeBatch[#resizeBatch+1] = {Part = P[2426], CFrame = P[2426].CFrame, Size = Vector3.new(51.39999771118164,0.6000000238418579,0.20000000298023224)} end if P[2147] then resizeBatch[#resizeBatch+1] = {Part = P[2147], CFrame = P[2147].CFrame, Size = Vector3.new(0.4000000059604645,0.4000000059604645,0.4000000059604645)} end if P[2400] then resizeBatch[#resizeBatch+1] = {Part = P[2400], CFrame = P[2400].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[2271] then resizeBatch[#resizeBatch+1] = {Part = P[2271], CFrame = P[2271].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,2.200000047683716)} end if P[2863] then resizeBatch[#resizeBatch+1] = {Part = P[2863], CFrame = P[2863].CFrame, Size = Vector3.new(10.479999542236328,9.199999809265137,0.0010000000474974513)} end if P[2096] then resizeBatch[#resizeBatch+1] = {Part = P[2096], CFrame = P[2096].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2503] then resizeBatch[#resizeBatch+1] = {Part = P[2503], CFrame = P[2503].CFrame, Size = Vector3.new(1.5706238746643066,1.2998197078704834,1.949741005897522)} end if P[2312] then resizeBatch[#resizeBatch+1] = {Part = P[2312], CFrame = P[2312].CFrame, Size = Vector3.new(1,1,1)} end if P[2680] then resizeBatch[#resizeBatch+1] = {Part = P[2680], CFrame = P[2680].CFrame, Size = Vector3.new(47.20000076293945,0.6000000238418579,0.20000000298023224)} end if P[2824] then resizeBatch[#resizeBatch+1] = {Part = P[2824], CFrame = P[2824].CFrame, Size = Vector3.new(0.10000000149011612,0.30000001192092896,0.30000001192092896)} end if P[2338] then resizeBatch[#resizeBatch+1] = {Part = P[2338], CFrame = P[2338].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[2859] then resizeBatch[#resizeBatch+1] = {Part = P[2859], CFrame = P[2859].CFrame, Size = Vector3.new(10.800000190734863,5.199999809265137,0.800000011920929)} end if P[2855] then resizeBatch[#resizeBatch+1] = {Part = P[2855], CFrame = P[2855].CFrame, Size = Vector3.new(10.800000190734863,0.20000000298023224,0.6000000238418579)} end if P[2854] then resizeBatch[#resizeBatch+1] = {Part = P[2854], CFrame = P[2854].CFrame, Size = Vector3.new(0.7999998927116394,0.20000000298023224,6.40000057220459)} end if P[2225] then resizeBatch[#resizeBatch+1] = {Part = P[2225], CFrame = P[2225].CFrame, Size = Vector3.new(0.39999985694885254,0.20000000298023224,0.20000000298023224)} end if P[2412] then resizeBatch[#resizeBatch+1] = {Part = P[2412], CFrame = P[2412].CFrame, Size = Vector3.new(10.199999809265137,14.599994659423828,1)} end if P[2371] then resizeBatch[#resizeBatch+1] = {Part = P[2371], CFrame = P[2371].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[2362] then resizeBatch[#resizeBatch+1] = {Part = P[2362], CFrame = P[2362].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[2439] then resizeBatch[#resizeBatch+1] = {Part = P[2439], CFrame = P[2439].CFrame, Size = Vector3.new(4,0.6000000238418579,0.20000000298023224)} end if P[2580] then resizeBatch[#resizeBatch+1] = {Part = P[2580], CFrame = P[2580].CFrame, Size = Vector3.new(6.800000190734863,3.299999952316284,0.05000510811805725)} end if P[2336] then resizeBatch[#resizeBatch+1] = {Part = P[2336], CFrame = P[2336].CFrame, Size = Vector3.new(1,1,1)} end if P[2627] then resizeBatch[#resizeBatch+1] = {Part = P[2627], CFrame = P[2627].CFrame, Size = Vector3.new(4,2.5,0.09999990463256836)} end if P[2257] then resizeBatch[#resizeBatch+1] = {Part = P[2257], CFrame = P[2257].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[2429] then resizeBatch[#resizeBatch+1] = {Part = P[2429], CFrame = P[2429].CFrame, Size = Vector3.new(1.6999999284744263,3,0.5)} end if P[2363] then resizeBatch[#resizeBatch+1] = {Part = P[2363], CFrame = P[2363].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[2830] then resizeBatch[#resizeBatch+1] = {Part = P[2830], CFrame = P[2830].CFrame, Size = Vector3.new(3.00298810005188,3.0128068923950195,0.0010000000474974513)} end if P[2589] then resizeBatch[#resizeBatch+1] = {Part = P[2589], CFrame = P[2589].CFrame, Size = Vector3.new(1.3999998569488525,0.4000000059604645,0.3999999463558197)} end if P[2828] then resizeBatch[#resizeBatch+1] = {Part = P[2828], CFrame = P[2828].CFrame, Size = Vector3.new(47.20000076293945,0.6000000238418579,0.20000000298023224)} end if P[2860] then resizeBatch[#resizeBatch+1] = {Part = P[2860], CFrame = P[2860].CFrame, Size = Vector3.new(11.969999313354492,0.6566405296325684,3.399998903274536)} end if P[2061] then resizeBatch[#resizeBatch+1] = {Part = P[2061], CFrame = P[2061].CFrame, Size = Vector3.new(1,0.4000000059604645,1)} end if P[2203] then resizeBatch[#resizeBatch+1] = {Part = P[2203], CFrame = P[2203].CFrame, Size = Vector3.new(0.40000003576278687,0.20000004768371582,0.4000000059604645)} end if P[2368] then resizeBatch[#resizeBatch+1] = {Part = P[2368], CFrame = P[2368].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[2779] then resizeBatch[#resizeBatch+1] = {Part = P[2779], CFrame = P[2779].CFrame, Size = Vector3.new(0.2000006139278412,1,0.5400000810623169)} end if P[2379] then resizeBatch[#resizeBatch+1] = {Part = P[2379], CFrame = P[2379].CFrame, Size = Vector3.new(0.16999992728233337,1.350000023841858,1.350000023841858)} end if P[2682] then resizeBatch[#resizeBatch+1] = {Part = P[2682], CFrame = P[2682].CFrame, Size = Vector3.new(2.1663661003112793,0.13539788126945496,0.13539788126945496)} end if P[2625] then resizeBatch[#resizeBatch+1] = {Part = P[2625], CFrame = P[2625].CFrame, Size = Vector3.new(6.744152545928955,3.299999952316284,0.04999999701976776)} end if P[2821] then resizeBatch[#resizeBatch+1] = {Part = P[2821], CFrame = P[2821].CFrame, Size = Vector3.new(47.20000076293945,0.6000000238418579,0.20000000298023224)} end if P[2451] then resizeBatch[#resizeBatch+1] = {Part = P[2451], CFrame = P[2451].CFrame, Size = Vector3.new(1.6999999284744263,2.799999952316284,0.5)} end if P[2492] then resizeBatch[#resizeBatch+1] = {Part = P[2492], CFrame = P[2492].CFrame, Size = Vector3.new(9.5,0.30000001192092896,3.1999988555908203)} end if P[2264] then resizeBatch[#resizeBatch+1] = {Part = P[2264], CFrame = P[2264].CFrame, Size = Vector3.new(0.20000000298023224,2.4000003337860107,0.20000000298023224)} end if P[2659] then resizeBatch[#resizeBatch+1] = {Part = P[2659], CFrame = P[2659].CFrame, Size = Vector3.new(10.40999984741211,5.107868194580078,0.5085247755050659)} end if P[2347] then resizeBatch[#resizeBatch+1] = {Part = P[2347], CFrame = P[2347].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[2126] then resizeBatch[#resizeBatch+1] = {Part = P[2126], CFrame = P[2126].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.4000000059604645)} end if P[2082] then resizeBatch[#resizeBatch+1] = {Part = P[2082], CFrame = P[2082].CFrame, Size = Vector3.new(0.40000003576278687,0.20000000298023224,0.3999999761581421)} end if P[2332] then resizeBatch[#resizeBatch+1] = {Part = P[2332], CFrame = P[2332].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[2853] then resizeBatch[#resizeBatch+1] = {Part = P[2853], CFrame = P[2853].CFrame, Size = Vector3.new(47.20000076293945,0.6000000238418579,0.20000000298023224)} end if P[2084] then resizeBatch[#resizeBatch+1] = {Part = P[2084], CFrame = P[2084].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2806] then resizeBatch[#resizeBatch+1] = {Part = P[2806], CFrame = P[2806].CFrame, Size = Vector3.new(0.5999999046325684,14.400001525878906,3.399998903274536)} end if P[2805] then resizeBatch[#resizeBatch+1] = {Part = P[2805], CFrame = P[2805].CFrame, Size = Vector3.new(0.5999999046325684,3.400000810623169,6.40000057220459)} end if P[2804] then resizeBatch[#resizeBatch+1] = {Part = P[2804], CFrame = P[2804].CFrame, Size = Vector3.new(10.800000190734863,3.200000047683716,0.800000011920929)} end if P[2968] then resizeBatch[#resizeBatch+1] = {Part = P[2968], CFrame = P[2968].CFrame, Size = Vector3.new(51.79999923706055,0.6000000238418579,0.20000000298023224)} end if P[2795] then resizeBatch[#resizeBatch+1] = {Part = P[2795], CFrame = P[2795].CFrame, Size = Vector3.new(0.5999999046325684,14.400001525878906,3.399998903274536)} end if P[2393] then resizeBatch[#resizeBatch+1] = {Part = P[2393], CFrame = P[2393].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2384] then resizeBatch[#resizeBatch+1] = {Part = P[2384], CFrame = P[2384].CFrame, Size = Vector3.new(0.20000000298023224,1.399999976158142,1.399999976158142)} end if P[2782] then resizeBatch[#resizeBatch+1] = {Part = P[2782], CFrame = P[2782].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2777] then resizeBatch[#resizeBatch+1] = {Part = P[2777], CFrame = P[2777].CFrame, Size = Vector3.new(0.19999998807907104,9.500001907348633,10.800000190734863)} end if P[2776] then resizeBatch[#resizeBatch+1] = {Part = P[2776], CFrame = P[2776].CFrame, Size = Vector3.new(0.09158579260110855,0.7045060992240906,0.3099827766418457)} end if P[2489] then resizeBatch[#resizeBatch+1] = {Part = P[2489], CFrame = P[2489].CFrame, Size = Vector3.new(2.0293235778808594,2.8376455307006836,0.3400000035762787)} end if P[2665] then resizeBatch[#resizeBatch+1] = {Part = P[2665], CFrame = P[2665].CFrame, Size = Vector3.new(0.48743224143981934,0.05415915325284004,0.29787537455558777)} end if P[2354] then resizeBatch[#resizeBatch+1] = {Part = P[2354], CFrame = P[2354].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[2969] then resizeBatch[#resizeBatch+1] = {Part = P[2969], CFrame = P[2969].CFrame, Size = Vector3.new(51.79999923706055,0.6000000238418579,0.20000000298023224)} end if P[2475] then resizeBatch[#resizeBatch+1] = {Part = P[2475], CFrame = P[2475].CFrame, Size = Vector3.new(3,0.10000000149011612,0.4000000059604645)} end if P[2658] then resizeBatch[#resizeBatch+1] = {Part = P[2658], CFrame = P[2658].CFrame, Size = Vector3.new(1.5706162452697754,0.20309682190418243,3.1412160396575928)} end if P[2914] then resizeBatch[#resizeBatch+1] = {Part = P[2914], CFrame = P[2914].CFrame, Size = Vector3.new(3.3999998569488525,7.000000476837158,1)} end if P[2419] then resizeBatch[#resizeBatch+1] = {Part = P[2419], CFrame = P[2419].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000238418579,2.4000000953674316)} end if P[2690] then resizeBatch[#resizeBatch+1] = {Part = P[2690], CFrame = P[2690].CFrame, Size = Vector3.new(3.3000001907348633,3.299999952316284,0.05000470206141472)} end if P[2679] then resizeBatch[#resizeBatch+1] = {Part = P[2679], CFrame = P[2679].CFrame, Size = Vector3.new(4,2.5,0.49999988079071045)} end if P[2868] then resizeBatch[#resizeBatch+1] = {Part = P[2868], CFrame = P[2868].CFrame, Size = Vector3.new(1.8999998569488525,1.600000023841858,1.600000023841858)} end if P[3033] then resizeBatch[#resizeBatch+1] = {Part = P[3033], CFrame = P[3033].CFrame, Size = Vector3.new(0.7396923303604126,1.818444013595581,0.7913477420806885)} end if P[2108] then resizeBatch[#resizeBatch+1] = {Part = P[2108], CFrame = P[2108].CFrame, Size = Vector3.new(2,0.20000000298023224,1.399999976158142)} end if P[2674] then resizeBatch[#resizeBatch+1] = {Part = P[2674], CFrame = P[2674].CFrame, Size = Vector3.new(10.311565399169922,5.107868194580078,0.3799999952316284)} end if P[2199] then resizeBatch[#resizeBatch+1] = {Part = P[2199], CFrame = P[2199].CFrame, Size = Vector3.new(0.30000001192092896,0.4000000059604645,0.30000001192092896)} end if P[2675] then resizeBatch[#resizeBatch+1] = {Part = P[2675], CFrame = P[2675].CFrame, Size = Vector3.new(0.48743224143981934,0.05415915325284004,0.29787537455558777)} end if P[2274] then resizeBatch[#resizeBatch+1] = {Part = P[2274], CFrame = P[2274].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[2423] then resizeBatch[#resizeBatch+1] = {Part = P[2423], CFrame = P[2423].CFrame, Size = Vector3.new(51.19999313354492,8.799999237060547,0.20000000298023224)} end if P[2657] then resizeBatch[#resizeBatch+1] = {Part = P[2657], CFrame = P[2657].CFrame, Size = Vector3.new(0.9748649597167969,0.649909257888794,0.32495465874671936)} end if P[2411] then resizeBatch[#resizeBatch+1] = {Part = P[2411], CFrame = P[2411].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000238418579,2.200000047683716)} end if P[2436] then resizeBatch[#resizeBatch+1] = {Part = P[2436], CFrame = P[2436].CFrame, Size = Vector3.new(51.39999771118164,0.6000000238418579,0.20000000298023224)} end if P[2277] then resizeBatch[#resizeBatch+1] = {Part = P[2277], CFrame = P[2277].CFrame, Size = Vector3.new(2.000000238418579,0.20000000298023224,0.20000000298023224)} end if P[2619] then resizeBatch[#resizeBatch+1] = {Part = P[2619], CFrame = P[2619].CFrame, Size = Vector3.new(1.4999994039535522,0.30000001192092896,3.1999988555908203)} end if P[2176] then resizeBatch[#resizeBatch+1] = {Part = P[2176], CFrame = P[2176].CFrame, Size = Vector3.new(0.39999985694885254,0.20000000298023224,0.20000000298023224)} end if P[2618] then resizeBatch[#resizeBatch+1] = {Part = P[2618], CFrame = P[2618].CFrame, Size = Vector3.new(17.700000762939453,1,3.799999952316284)} end if P[2617] then resizeBatch[#resizeBatch+1] = {Part = P[2617], CFrame = P[2617].CFrame, Size = Vector3.new(1.4999996423721313,2.5,3.1999988555908203)} end if P[2434] then resizeBatch[#resizeBatch+1] = {Part = P[2434], CFrame = P[2434].CFrame, Size = Vector3.new(51.39999771118164,0.6000000238418579,0.20000000298023224)} end if P[2124] then resizeBatch[#resizeBatch+1] = {Part = P[2124], CFrame = P[2124].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.4000000059604645)} end if P[2465] then resizeBatch[#resizeBatch+1] = {Part = P[2465], CFrame = P[2465].CFrame, Size = Vector3.new(4,7.000000476837158,1)} end if P[2577] then resizeBatch[#resizeBatch+1] = {Part = P[2577], CFrame = P[2577].CFrame, Size = Vector3.new(2.0293235778808594,2.8376455307006836,0.3400000035762787)} end if P[3008] then resizeBatch[#resizeBatch+1] = {Part = P[3008], CFrame = P[3008].CFrame, Size = Vector3.new(0.7396923303604126,1.6994102001190186,0.7913477420806885)} end if P[2216] then resizeBatch[#resizeBatch+1] = {Part = P[2216], CFrame = P[2216].CFrame, Size = Vector3.new(0.5999998450279236,0.20000000298023224,0.20000000298023224)} end if P[2558] then resizeBatch[#resizeBatch+1] = {Part = P[2558], CFrame = P[2558].CFrame, Size = Vector3.new(3.5999999046325684,1.1999998092651367,0.3999999463558197)} end if P[2956] then resizeBatch[#resizeBatch+1] = {Part = P[2956], CFrame = P[2956].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2518] then resizeBatch[#resizeBatch+1] = {Part = P[2518], CFrame = P[2518].CFrame, Size = Vector3.new(47.20000076293945,0.6000000238418579,0.20000000298023224)} end if P[2924] then resizeBatch[#resizeBatch+1] = {Part = P[2924], CFrame = P[2924].CFrame, Size = Vector3.new(0.20000000298023224,7.200000286102295,1)} end if P[2469] then resizeBatch[#resizeBatch+1] = {Part = P[2469], CFrame = P[2469].CFrame, Size = Vector3.new(4,7.000000476837158,1)} end if P[2570] then resizeBatch[#resizeBatch+1] = {Part = P[2570], CFrame = P[2570].CFrame, Size = Vector3.new(17.200000762939453,9.5,0.20000000298023224)} end if P[2141] then resizeBatch[#resizeBatch+1] = {Part = P[2141], CFrame = P[2141].CFrame, Size = Vector3.new(0.4000000059604645,1.2000000476837158,0.4000000059604645)} end if P[2808] then resizeBatch[#resizeBatch+1] = {Part = P[2808], CFrame = P[2808].CFrame, Size = Vector3.new(3.5944883823394775,7,1)} end if P[2561] then resizeBatch[#resizeBatch+1] = {Part = P[2561], CFrame = P[2561].CFrame, Size = Vector3.new(2.26680588722229,3.1261966228485107,0.0010000000474974513)} end if P[2352] then resizeBatch[#resizeBatch+1] = {Part = P[2352], CFrame = P[2352].CFrame, Size = Vector3.new(0.20000000298023224,2.4000000953674316,0.20000000298023224)} end if P[2153] then resizeBatch[#resizeBatch+1] = {Part = P[2153], CFrame = P[2153].CFrame, Size = Vector3.new(0.4000000059604645,0.4000000059604645,0.4000000059604645)} end if P[2301] then resizeBatch[#resizeBatch+1] = {Part = P[2301], CFrame = P[2301].CFrame, Size = Vector3.new(0.20000000298023224,1.4000002145767212,0.20000000298023224)} end if P[2230] then resizeBatch[#resizeBatch+1] = {Part = P[2230], CFrame = P[2230].CFrame, Size = Vector3.new(0.20000000298023224,6.800000190734863,0.4000000059604645)} end if P[2167] then resizeBatch[#resizeBatch+1] = {Part = P[2167], CFrame = P[2167].CFrame, Size = Vector3.new(0.4000000059604645,0.4000000059604645,0.4000000059604645)} end if P[2098] then resizeBatch[#resizeBatch+1] = {Part = P[2098], CFrame = P[2098].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.4000000059604645)} end if P[2215] then resizeBatch[#resizeBatch+1] = {Part = P[2215], CFrame = P[2215].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end batchResize(endpoint, resizeBatch) local materialBatch = {} if P[6] then materialBatch[#materialBatch+1] = {Part = P[6], Material = Enum.Material.SmoothPlastic} end if P[8] then materialBatch[#materialBatch+1] = {Part = P[8], Material = Enum.Material.SmoothPlastic} end if P[10] then materialBatch[#materialBatch+1] = {Part = P[10], Material = Enum.Material.SmoothPlastic} end if P[11] then materialBatch[#materialBatch+1] = {Part = P[11], Material = Enum.Material.SmoothPlastic} end if P[16] then materialBatch[#materialBatch+1] = {Part = P[16], Material = Enum.Material.Wood} end if P[17] then materialBatch[#materialBatch+1] = {Part = P[17], Material = Enum.Material.Wood} end if P[18] then materialBatch[#materialBatch+1] = {Part = P[18], Material = Enum.Material.Wood} end if P[19] then materialBatch[#materialBatch+1] = {Part = P[19], Material = Enum.Material.Wood} end if P[22] then materialBatch[#materialBatch+1] = {Part = P[22], Material = Enum.Material.Wood} end if P[23] then materialBatch[#materialBatch+1] = {Part = P[23], Material = Enum.Material.Wood} end if P[25] then materialBatch[#materialBatch+1] = {Part = P[25], Material = Enum.Material.Wood} end if P[27] then materialBatch[#materialBatch+1] = {Part = P[27], Material = Enum.Material.Wood} end if P[28] then materialBatch[#materialBatch+1] = {Part = P[28], Material = Enum.Material.Wood} end if P[29] then materialBatch[#materialBatch+1] = {Part = P[29], Material = Enum.Material.Wood} end if P[30] then materialBatch[#materialBatch+1] = {Part = P[30], Material = Enum.Material.Wood} end if P[31] then materialBatch[#materialBatch+1] = {Part = P[31], Material = Enum.Material.Wood} end if P[32] then materialBatch[#materialBatch+1] = {Part = P[32], Material = Enum.Material.Wood} end if P[33] then materialBatch[#materialBatch+1] = {Part = P[33], Material = Enum.Material.Wood} end if P[35] then materialBatch[#materialBatch+1] = {Part = P[35], Material = Enum.Material.Wood} end if P[41] then materialBatch[#materialBatch+1] = {Part = P[41], Material = Enum.Material.Wood} end if P[46] then materialBatch[#materialBatch+1] = {Part = P[46], Material = Enum.Material.Wood} end if P[49] then materialBatch[#materialBatch+1] = {Part = P[49], Material = Enum.Material.Wood} end if P[52] then materialBatch[#materialBatch+1] = {Part = P[52], Material = Enum.Material.Wood} end if P[54] then materialBatch[#materialBatch+1] = {Part = P[54], Material = Enum.Material.Wood} end if P[56] then materialBatch[#materialBatch+1] = {Part = P[56], Material = Enum.Material.Wood} end if P[60] then materialBatch[#materialBatch+1] = {Part = P[60], Material = Enum.Material.Wood} end if P[65] then materialBatch[#materialBatch+1] = {Part = P[65], Material = Enum.Material.Wood} end if P[71] then materialBatch[#materialBatch+1] = {Part = P[71], Material = Enum.Material.Wood} end if P[73] then materialBatch[#materialBatch+1] = {Part = P[73], Material = Enum.Material.Wood} end if P[74] then materialBatch[#materialBatch+1] = {Part = P[74], Material = Enum.Material.Wood} end if P[75] then materialBatch[#materialBatch+1] = {Part = P[75], Material = Enum.Material.Wood} end if P[76] then materialBatch[#materialBatch+1] = {Part = P[76], Material = Enum.Material.Wood} end if P[77] then materialBatch[#materialBatch+1] = {Part = P[77], Material = Enum.Material.Wood} end if P[78] then materialBatch[#materialBatch+1] = {Part = P[78], Material = Enum.Material.Wood} end if P[82] then materialBatch[#materialBatch+1] = {Part = P[82], Material = Enum.Material.Wood} end if P[84] then materialBatch[#materialBatch+1] = {Part = P[84], Material = Enum.Material.Wood} end if P[85] then materialBatch[#materialBatch+1] = {Part = P[85], Material = Enum.Material.Wood} end if P[86] then materialBatch[#materialBatch+1] = {Part = P[86], Material = Enum.Material.Wood} end if P[87] then materialBatch[#materialBatch+1] = {Part = P[87], Material = Enum.Material.Wood} end if P[88] then materialBatch[#materialBatch+1] = {Part = P[88], Material = Enum.Material.Wood} end if P[89] then materialBatch[#materialBatch+1] = {Part = P[89], Material = Enum.Material.Wood} end if P[94] then materialBatch[#materialBatch+1] = {Part = P[94], Material = Enum.Material.Wood} end if P[96] then materialBatch[#materialBatch+1] = {Part = P[96], Material = Enum.Material.Wood} end if P[98] then materialBatch[#materialBatch+1] = {Part = P[98], Material = Enum.Material.Wood} end if P[103] then materialBatch[#materialBatch+1] = {Part = P[103], Material = Enum.Material.Wood} end if P[108] then materialBatch[#materialBatch+1] = {Part = P[108], Material = Enum.Material.Plastic} end if P[109] then materialBatch[#materialBatch+1] = {Part = P[109], Material = Enum.Material.Plastic} end if P[111] then materialBatch[#materialBatch+1] = {Part = P[111], Material = Enum.Material.Plastic} end if P[112] then materialBatch[#materialBatch+1] = {Part = P[112], Material = Enum.Material.Plastic} end if P[115] then materialBatch[#materialBatch+1] = {Part = P[115], Material = Enum.Material.Wood} end if P[116] then materialBatch[#materialBatch+1] = {Part = P[116], Material = Enum.Material.Wood} end if P[117] then materialBatch[#materialBatch+1] = {Part = P[117], Material = Enum.Material.Wood} end if P[118] then materialBatch[#materialBatch+1] = {Part = P[118], Material = Enum.Material.Wood} end if P[119] then materialBatch[#materialBatch+1] = {Part = P[119], Material = Enum.Material.Wood} end if P[120] then materialBatch[#materialBatch+1] = {Part = P[120], Material = Enum.Material.Wood} end if P[121] then materialBatch[#materialBatch+1] = {Part = P[121], Material = Enum.Material.Wood} end if P[122] then materialBatch[#materialBatch+1] = {Part = P[122], Material = Enum.Material.Wood} end if P[123] then materialBatch[#materialBatch+1] = {Part = P[123], Material = Enum.Material.Wood} end if P[125] then materialBatch[#materialBatch+1] = {Part = P[125], Material = Enum.Material.Wood} end if P[126] then materialBatch[#materialBatch+1] = {Part = P[126], Material = Enum.Material.Wood} end if P[128] then materialBatch[#materialBatch+1] = {Part = P[128], Material = Enum.Material.Wood} end if P[129] then materialBatch[#materialBatch+1] = {Part = P[129], Material = Enum.Material.Wood} end if P[133] then materialBatch[#materialBatch+1] = {Part = P[133], Material = Enum.Material.Wood} end if P[138] then materialBatch[#materialBatch+1] = {Part = P[138], Material = Enum.Material.Wood} end if P[143] then materialBatch[#materialBatch+1] = {Part = P[143], Material = Enum.Material.Wood} end if P[145] then materialBatch[#materialBatch+1] = {Part = P[145], Material = Enum.Material.Wood} end if P[147] then materialBatch[#materialBatch+1] = {Part = P[147], Material = Enum.Material.Wood} end if P[152] then materialBatch[#materialBatch+1] = {Part = P[152], Material = Enum.Material.Wood} end if P[154] then materialBatch[#materialBatch+1] = {Part = P[154], Material = Enum.Material.Wood} end if P[158] then materialBatch[#materialBatch+1] = {Part = P[158], Material = Enum.Material.Wood} end if P[160] then materialBatch[#materialBatch+1] = {Part = P[160], Material = Enum.Material.Wood} end if P[165] then materialBatch[#materialBatch+1] = {Part = P[165], Material = Enum.Material.Wood} end if P[171] then materialBatch[#materialBatch+1] = {Part = P[171], Material = Enum.Material.Wood} end if P[172] then materialBatch[#materialBatch+1] = {Part = P[172], Material = Enum.Material.Wood} end if P[173] then materialBatch[#materialBatch+1] = {Part = P[173], Material = Enum.Material.Wood} end if P[174] then materialBatch[#materialBatch+1] = {Part = P[174], Material = Enum.Material.Wood} end if P[175] then materialBatch[#materialBatch+1] = {Part = P[175], Material = Enum.Material.Wood} end if P[176] then materialBatch[#materialBatch+1] = {Part = P[176], Material = Enum.Material.Wood} end if P[177] then materialBatch[#materialBatch+1] = {Part = P[177], Material = Enum.Material.Wood} end if P[178] then materialBatch[#materialBatch+1] = {Part = P[178], Material = Enum.Material.Wood} end if P[179] then materialBatch[#materialBatch+1] = {Part = P[179], Material = Enum.Material.Wood} end if P[181] then materialBatch[#materialBatch+1] = {Part = P[181], Material = Enum.Material.Wood} end if P[183] then materialBatch[#materialBatch+1] = {Part = P[183], Material = Enum.Material.Wood} end if P[184] then materialBatch[#materialBatch+1] = {Part = P[184], Material = Enum.Material.Wood} end if P[185] then materialBatch[#materialBatch+1] = {Part = P[185], Material = Enum.Material.Wood} end if P[187] then materialBatch[#materialBatch+1] = {Part = P[187], Material = Enum.Material.Wood} end if P[192] then materialBatch[#materialBatch+1] = {Part = P[192], Material = Enum.Material.Wood} end if P[194] then materialBatch[#materialBatch+1] = {Part = P[194], Material = Enum.Material.Wood} end if P[199] then materialBatch[#materialBatch+1] = {Part = P[199], Material = Enum.Material.Wood} end if P[201] then materialBatch[#materialBatch+1] = {Part = P[201], Material = Enum.Material.Wood} end if P[205] then materialBatch[#materialBatch+1] = {Part = P[205], Material = Enum.Material.Wood} end if P[206] then materialBatch[#materialBatch+1] = {Part = P[206], Material = Enum.Material.Wood} end if P[207] then materialBatch[#materialBatch+1] = {Part = P[207], Material = Enum.Material.Wood} end if P[208] then materialBatch[#materialBatch+1] = {Part = P[208], Material = Enum.Material.Wood} end if P[209] then materialBatch[#materialBatch+1] = {Part = P[209], Material = Enum.Material.Wood} end if P[210] then materialBatch[#materialBatch+1] = {Part = P[210], Material = Enum.Material.Wood} end if P[211] then materialBatch[#materialBatch+1] = {Part = P[211], Material = Enum.Material.Wood} end if P[212] then materialBatch[#materialBatch+1] = {Part = P[212], Material = Enum.Material.Wood} end if P[213] then materialBatch[#materialBatch+1] = {Part = P[213], Material = Enum.Material.Wood} end if P[215] then materialBatch[#materialBatch+1] = {Part = P[215], Material = Enum.Material.Wood} end if P[217] then materialBatch[#materialBatch+1] = {Part = P[217], Material = Enum.Material.Wood} end if P[219] then materialBatch[#materialBatch+1] = {Part = P[219], Material = Enum.Material.Wood} end if P[220] then materialBatch[#materialBatch+1] = {Part = P[220], Material = Enum.Material.Wood} end if P[221] then materialBatch[#materialBatch+1] = {Part = P[221], Material = Enum.Material.Wood} end if P[226] then materialBatch[#materialBatch+1] = {Part = P[226], Material = Enum.Material.Wood} end if P[228] then materialBatch[#materialBatch+1] = {Part = P[228], Material = Enum.Material.Wood} end if P[230] then materialBatch[#materialBatch+1] = {Part = P[230], Material = Enum.Material.Wood} end if P[235] then materialBatch[#materialBatch+1] = {Part = P[235], Material = Enum.Material.Wood} end if P[238] then materialBatch[#materialBatch+1] = {Part = P[238], Material = Enum.Material.Wood} end if P[240] then materialBatch[#materialBatch+1] = {Part = P[240], Material = Enum.Material.Wood} end if P[244] then materialBatch[#materialBatch+1] = {Part = P[244], Material = Enum.Material.Wood} end if P[246] then materialBatch[#materialBatch+1] = {Part = P[246], Material = Enum.Material.Wood} end if P[251] then materialBatch[#materialBatch+1] = {Part = P[251], Material = Enum.Material.Wood} end if P[257] then materialBatch[#materialBatch+1] = {Part = P[257], Material = Enum.Material.Wood} end if P[258] then materialBatch[#materialBatch+1] = {Part = P[258], Material = Enum.Material.Wood} end if P[259] then materialBatch[#materialBatch+1] = {Part = P[259], Material = Enum.Material.Wood} end if P[260] then materialBatch[#materialBatch+1] = {Part = P[260], Material = Enum.Material.Wood} end if P[261] then materialBatch[#materialBatch+1] = {Part = P[261], Material = Enum.Material.Wood} end if P[262] then materialBatch[#materialBatch+1] = {Part = P[262], Material = Enum.Material.Wood} end if P[263] then materialBatch[#materialBatch+1] = {Part = P[263], Material = Enum.Material.Wood} end if P[264] then materialBatch[#materialBatch+1] = {Part = P[264], Material = Enum.Material.Wood} end if P[265] then materialBatch[#materialBatch+1] = {Part = P[265], Material = Enum.Material.Wood} end if P[269] then materialBatch[#materialBatch+1] = {Part = P[269], Material = Enum.Material.Wood} end if P[271] then materialBatch[#materialBatch+1] = {Part = P[271], Material = Enum.Material.Wood} end if P[272] then materialBatch[#materialBatch+1] = {Part = P[272], Material = Enum.Material.Wood} end if P[274] then materialBatch[#materialBatch+1] = {Part = P[274], Material = Enum.Material.Wood} end if P[275] then materialBatch[#materialBatch+1] = {Part = P[275], Material = Enum.Material.Wood} end if P[280] then materialBatch[#materialBatch+1] = {Part = P[280], Material = Enum.Material.Wood} end if P[285] then materialBatch[#materialBatch+1] = {Part = P[285], Material = Enum.Material.Wood} end if P[287] then materialBatch[#materialBatch+1] = {Part = P[287], Material = Enum.Material.Wood} end if P[289] then materialBatch[#materialBatch+1] = {Part = P[289], Material = Enum.Material.Wood} end if P[294] then materialBatch[#materialBatch+1] = {Part = P[294], Material = Enum.Material.SmoothPlastic} end if P[295] then materialBatch[#materialBatch+1] = {Part = P[295], Material = Enum.Material.SmoothPlastic} end if P[296] then materialBatch[#materialBatch+1] = {Part = P[296], Material = Enum.Material.SmoothPlastic} end if P[297] then materialBatch[#materialBatch+1] = {Part = P[297], Material = Enum.Material.SmoothPlastic} end if P[298] then materialBatch[#materialBatch+1] = {Part = P[298], Material = Enum.Material.SmoothPlastic} end if P[299] then materialBatch[#materialBatch+1] = {Part = P[299], Material = Enum.Material.SmoothPlastic} end if P[300] then materialBatch[#materialBatch+1] = {Part = P[300], Material = Enum.Material.SmoothPlastic} end if P[301] then materialBatch[#materialBatch+1] = {Part = P[301], Material = Enum.Material.SmoothPlastic} end if P[303] then materialBatch[#materialBatch+1] = {Part = P[303], Material = Enum.Material.Metal} end if P[304] then materialBatch[#materialBatch+1] = {Part = P[304], Material = Enum.Material.Metal} end if P[305] then materialBatch[#materialBatch+1] = {Part = P[305], Material = Enum.Material.Metal} end if P[307] then materialBatch[#materialBatch+1] = {Part = P[307], Material = Enum.Material.Metal} end if P[308] then materialBatch[#materialBatch+1] = {Part = P[308], Material = Enum.Material.Metal} end if P[309] then materialBatch[#materialBatch+1] = {Part = P[309], Material = Enum.Material.Metal} end if P[310] then materialBatch[#materialBatch+1] = {Part = P[310], Material = Enum.Material.Metal} end if P[311] then materialBatch[#materialBatch+1] = {Part = P[311], Material = Enum.Material.Metal} end if P[312] then materialBatch[#materialBatch+1] = {Part = P[312], Material = Enum.Material.Metal} end if P[313] then materialBatch[#materialBatch+1] = {Part = P[313], Material = Enum.Material.Metal} end if P[314] then materialBatch[#materialBatch+1] = {Part = P[314], Material = Enum.Material.Metal} end if P[315] then materialBatch[#materialBatch+1] = {Part = P[315], Material = Enum.Material.Metal} end if P[316] then materialBatch[#materialBatch+1] = {Part = P[316], Material = Enum.Material.Metal} end if P[317] then materialBatch[#materialBatch+1] = {Part = P[317], Material = Enum.Material.Metal} end if P[319] then materialBatch[#materialBatch+1] = {Part = P[319], Material = Enum.Material.Metal} end if P[320] then materialBatch[#materialBatch+1] = {Part = P[320], Material = Enum.Material.Metal} end if P[321] then materialBatch[#materialBatch+1] = {Part = P[321], Material = Enum.Material.Metal} end if P[322] then materialBatch[#materialBatch+1] = {Part = P[322], Material = Enum.Material.Metal} end if P[323] then materialBatch[#materialBatch+1] = {Part = P[323], Material = Enum.Material.Metal} end if P[324] then materialBatch[#materialBatch+1] = {Part = P[324], Material = Enum.Material.Metal} end if P[325] then materialBatch[#materialBatch+1] = {Part = P[325], Material = Enum.Material.Metal} end if P[326] then materialBatch[#materialBatch+1] = {Part = P[326], Material = Enum.Material.Metal} end if P[328] then materialBatch[#materialBatch+1] = {Part = P[328], Material = Enum.Material.Metal} end if P[329] then materialBatch[#materialBatch+1] = {Part = P[329], Material = Enum.Material.Metal} end if P[330] then materialBatch[#materialBatch+1] = {Part = P[330], Material = Enum.Material.Metal} end if P[331] then materialBatch[#materialBatch+1] = {Part = P[331], Material = Enum.Material.Metal} end if P[332] then materialBatch[#materialBatch+1] = {Part = P[332], Material = Enum.Material.Metal} end if P[334] then materialBatch[#materialBatch+1] = {Part = P[334], Material = Enum.Material.Metal} end if P[335] then materialBatch[#materialBatch+1] = {Part = P[335], Material = Enum.Material.Metal} end if P[336] then materialBatch[#materialBatch+1] = {Part = P[336], Material = Enum.Material.Metal} end if P[337] then materialBatch[#materialBatch+1] = {Part = P[337], Material = Enum.Material.Metal} end if P[338] then materialBatch[#materialBatch+1] = {Part = P[338], Material = Enum.Material.Metal} end if P[339] then materialBatch[#materialBatch+1] = {Part = P[339], Material = Enum.Material.Metal} end if P[340] then materialBatch[#materialBatch+1] = {Part = P[340], Material = Enum.Material.Metal} end if P[341] then materialBatch[#materialBatch+1] = {Part = P[341], Material = Enum.Material.Metal} end if P[343] then materialBatch[#materialBatch+1] = {Part = P[343], Material = Enum.Material.Glass} end if P[344] then materialBatch[#materialBatch+1] = {Part = P[344], Material = Enum.Material.Glass} end if P[345] then materialBatch[#materialBatch+1] = {Part = P[345], Material = Enum.Material.Glass} end if P[346] then materialBatch[#materialBatch+1] = {Part = P[346], Material = Enum.Material.Glass} end if P[348] then materialBatch[#materialBatch+1] = {Part = P[348], Material = Enum.Material.Glass} end if P[349] then materialBatch[#materialBatch+1] = {Part = P[349], Material = Enum.Material.Glass} end if P[350] then materialBatch[#materialBatch+1] = {Part = P[350], Material = Enum.Material.Glass} end if P[351] then materialBatch[#materialBatch+1] = {Part = P[351], Material = Enum.Material.Glass} end if P[354] then materialBatch[#materialBatch+1] = {Part = P[354], Material = Enum.Material.Wood} end if P[355] then materialBatch[#materialBatch+1] = {Part = P[355], Material = Enum.Material.Wood} end if P[356] then materialBatch[#materialBatch+1] = {Part = P[356], Material = Enum.Material.Wood} end if P[357] then materialBatch[#materialBatch+1] = {Part = P[357], Material = Enum.Material.Wood} end if P[358] then materialBatch[#materialBatch+1] = {Part = P[358], Material = Enum.Material.Wood} end if P[359] then materialBatch[#materialBatch+1] = {Part = P[359], Material = Enum.Material.Wood} end if P[360] then materialBatch[#materialBatch+1] = {Part = P[360], Material = Enum.Material.Wood} end if P[361] then materialBatch[#materialBatch+1] = {Part = P[361], Material = Enum.Material.Wood} end if P[362] then materialBatch[#materialBatch+1] = {Part = P[362], Material = Enum.Material.Wood} end if P[363] then materialBatch[#materialBatch+1] = {Part = P[363], Material = Enum.Material.Wood} end if P[364] then materialBatch[#materialBatch+1] = {Part = P[364], Material = Enum.Material.Wood} end if P[365] then materialBatch[#materialBatch+1] = {Part = P[365], Material = Enum.Material.Wood} end if P[367] then materialBatch[#materialBatch+1] = {Part = P[367], Material = Enum.Material.Wood} end if P[368] then materialBatch[#materialBatch+1] = {Part = P[368], Material = Enum.Material.Wood} end if P[370] then materialBatch[#materialBatch+1] = {Part = P[370], Material = Enum.Material.Wood} end if P[372] then materialBatch[#materialBatch+1] = {Part = P[372], Material = Enum.Material.Wood} end if P[373] then materialBatch[#materialBatch+1] = {Part = P[373], Material = Enum.Material.Wood} end if P[374] then materialBatch[#materialBatch+1] = {Part = P[374], Material = Enum.Material.Wood} end if P[377] then materialBatch[#materialBatch+1] = {Part = P[377], Material = Enum.Material.Wood} end if P[379] then materialBatch[#materialBatch+1] = {Part = P[379], Material = Enum.Material.Wood} end if P[381] then materialBatch[#materialBatch+1] = {Part = P[381], Material = Enum.Material.Wood} end if P[382] then materialBatch[#materialBatch+1] = {Part = P[382], Material = Enum.Material.Wood} end if P[384] then materialBatch[#materialBatch+1] = {Part = P[384], Material = Enum.Material.Wood} end if P[387] then materialBatch[#materialBatch+1] = {Part = P[387], Material = Enum.Material.Wood} end if P[389] then materialBatch[#materialBatch+1] = {Part = P[389], Material = Enum.Material.Wood} end if P[391] then materialBatch[#materialBatch+1] = {Part = P[391], Material = Enum.Material.Wood} end if P[392] then materialBatch[#materialBatch+1] = {Part = P[392], Material = Enum.Material.Wood} end if P[393] then materialBatch[#materialBatch+1] = {Part = P[393], Material = Enum.Material.Wood} end if P[394] then materialBatch[#materialBatch+1] = {Part = P[394], Material = Enum.Material.Wood} end if P[396] then materialBatch[#materialBatch+1] = {Part = P[396], Material = Enum.Material.Wood} end if P[397] then materialBatch[#materialBatch+1] = {Part = P[397], Material = Enum.Material.Wood} end if P[398] then materialBatch[#materialBatch+1] = {Part = P[398], Material = Enum.Material.Wood} end if P[399] then materialBatch[#materialBatch+1] = {Part = P[399], Material = Enum.Material.Wood} end if P[400] then materialBatch[#materialBatch+1] = {Part = P[400], Material = Enum.Material.Wood} end if P[401] then materialBatch[#materialBatch+1] = {Part = P[401], Material = Enum.Material.Wood} end if P[403] then materialBatch[#materialBatch+1] = {Part = P[403], Material = Enum.Material.Wood} end if P[404] then materialBatch[#materialBatch+1] = {Part = P[404], Material = Enum.Material.Wood} end if P[405] then materialBatch[#materialBatch+1] = {Part = P[405], Material = Enum.Material.Wood} end if P[406] then materialBatch[#materialBatch+1] = {Part = P[406], Material = Enum.Material.Wood} end if P[407] then materialBatch[#materialBatch+1] = {Part = P[407], Material = Enum.Material.Wood} end if P[408] then materialBatch[#materialBatch+1] = {Part = P[408], Material = Enum.Material.Wood} end if P[410] then materialBatch[#materialBatch+1] = {Part = P[410], Material = Enum.Material.Plastic} end if P[411] then materialBatch[#materialBatch+1] = {Part = P[411], Material = Enum.Material.Plastic} end if P[413] then materialBatch[#materialBatch+1] = {Part = P[413], Material = Enum.Material.SmoothPlastic} end if P[414] then materialBatch[#materialBatch+1] = {Part = P[414], Material = Enum.Material.SmoothPlastic} end if P[415] then materialBatch[#materialBatch+1] = {Part = P[415], Material = Enum.Material.SmoothPlastic} end if P[416] then materialBatch[#materialBatch+1] = {Part = P[416], Material = Enum.Material.SmoothPlastic} end if P[418] then materialBatch[#materialBatch+1] = {Part = P[418], Material = Enum.Material.SmoothPlastic} end if P[422] then materialBatch[#materialBatch+1] = {Part = P[422], Material = Enum.Material.SmoothPlastic} end if P[424] then materialBatch[#materialBatch+1] = {Part = P[424], Material = Enum.Material.SmoothPlastic} end if P[426] then materialBatch[#materialBatch+1] = {Part = P[426], Material = Enum.Material.SmoothPlastic} end if P[430] then materialBatch[#materialBatch+1] = {Part = P[430], Material = Enum.Material.SmoothPlastic} end if P[432] then materialBatch[#materialBatch+1] = {Part = P[432], Material = Enum.Material.SmoothPlastic} end if P[435] then materialBatch[#materialBatch+1] = {Part = P[435], Material = Enum.Material.SmoothPlastic} end if P[442] then materialBatch[#materialBatch+1] = {Part = P[442], Material = Enum.Material.SmoothPlastic} end if P[444] then materialBatch[#materialBatch+1] = {Part = P[444], Material = Enum.Material.SmoothPlastic} end if P[447] then materialBatch[#materialBatch+1] = {Part = P[447], Material = Enum.Material.SmoothPlastic} end if P[451] then materialBatch[#materialBatch+1] = {Part = P[451], Material = Enum.Material.SmoothPlastic} end if P[458] then materialBatch[#materialBatch+1] = {Part = P[458], Material = Enum.Material.SmoothPlastic} end if P[464] then materialBatch[#materialBatch+1] = {Part = P[464], Material = Enum.Material.SmoothPlastic} end if P[468] then materialBatch[#materialBatch+1] = {Part = P[468], Material = Enum.Material.SmoothPlastic} end if P[470] then materialBatch[#materialBatch+1] = {Part = P[470], Material = Enum.Material.SmoothPlastic} end if P[473] then materialBatch[#materialBatch+1] = {Part = P[473], Material = Enum.Material.SmoothPlastic} end if P[477] then materialBatch[#materialBatch+1] = {Part = P[477], Material = Enum.Material.Plastic} end if P[478] then materialBatch[#materialBatch+1] = {Part = P[478], Material = Enum.Material.Plastic} end if P[480] then materialBatch[#materialBatch+1] = {Part = P[480], Material = Enum.Material.Plastic} end if P[481] then materialBatch[#materialBatch+1] = {Part = P[481], Material = Enum.Material.Plastic} end if P[483] then materialBatch[#materialBatch+1] = {Part = P[483], Material = Enum.Material.Plastic} end if P[484] then materialBatch[#materialBatch+1] = {Part = P[484], Material = Enum.Material.Plastic} end if P[486] then materialBatch[#materialBatch+1] = {Part = P[486], Material = Enum.Material.Wood} end if P[488] then materialBatch[#materialBatch+1] = {Part = P[488], Material = Enum.Material.Wood} end if P[490] then materialBatch[#materialBatch+1] = {Part = P[490], Material = Enum.Material.Wood} end if P[492] then materialBatch[#materialBatch+1] = {Part = P[492], Material = Enum.Material.Wood} end if P[493] then materialBatch[#materialBatch+1] = {Part = P[493], Material = Enum.Material.Wood} end if P[496] then materialBatch[#materialBatch+1] = {Part = P[496], Material = Enum.Material.Wood} end if P[497] then materialBatch[#materialBatch+1] = {Part = P[497], Material = Enum.Material.Wood} end if P[498] then materialBatch[#materialBatch+1] = {Part = P[498], Material = Enum.Material.Wood} end if P[499] then materialBatch[#materialBatch+1] = {Part = P[499], Material = Enum.Material.Wood} end if P[500] then materialBatch[#materialBatch+1] = {Part = P[500], Material = Enum.Material.Wood} end if P[501] then materialBatch[#materialBatch+1] = {Part = P[501], Material = Enum.Material.Wood} end if P[502] then materialBatch[#materialBatch+1] = {Part = P[502], Material = Enum.Material.Wood} end if P[503] then materialBatch[#materialBatch+1] = {Part = P[503], Material = Enum.Material.Wood} end if P[504] then materialBatch[#materialBatch+1] = {Part = P[504], Material = Enum.Material.Wood} end if P[505] then materialBatch[#materialBatch+1] = {Part = P[505], Material = Enum.Material.Wood} end if P[506] then materialBatch[#materialBatch+1] = {Part = P[506], Material = Enum.Material.Wood} end if P[507] then materialBatch[#materialBatch+1] = {Part = P[507], Material = Enum.Material.Wood} end if P[509] then materialBatch[#materialBatch+1] = {Part = P[509], Material = Enum.Material.Wood} end if P[511] then materialBatch[#materialBatch+1] = {Part = P[511], Material = Enum.Material.Wood} end if P[513] then materialBatch[#materialBatch+1] = {Part = P[513], Material = Enum.Material.Wood} end if P[515] then materialBatch[#materialBatch+1] = {Part = P[515], Material = Enum.Material.Wood} end if P[516] then materialBatch[#materialBatch+1] = {Part = P[516], Material = Enum.Material.Wood} end if P[517] then materialBatch[#materialBatch+1] = {Part = P[517], Material = Enum.Material.Wood} end if P[519] then materialBatch[#materialBatch+1] = {Part = P[519], Material = Enum.Material.Plastic} end if P[520] then materialBatch[#materialBatch+1] = {Part = P[520], Material = Enum.Material.Plastic} end if P[522] then materialBatch[#materialBatch+1] = {Part = P[522], Material = Enum.Material.Plastic} end if P[523] then materialBatch[#materialBatch+1] = {Part = P[523], Material = Enum.Material.Plastic} end if P[525] then materialBatch[#materialBatch+1] = {Part = P[525], Material = Enum.Material.Plastic} end if P[526] then materialBatch[#materialBatch+1] = {Part = P[526], Material = Enum.Material.Plastic} end if P[528] then materialBatch[#materialBatch+1] = {Part = P[528], Material = Enum.Material.Wood} end if P[529] then materialBatch[#materialBatch+1] = {Part = P[529], Material = Enum.Material.Wood} end if P[530] then materialBatch[#materialBatch+1] = {Part = P[530], Material = Enum.Material.Wood} end if P[531] then materialBatch[#materialBatch+1] = {Part = P[531], Material = Enum.Material.Wood} end if P[532] then materialBatch[#materialBatch+1] = {Part = P[532], Material = Enum.Material.Wood} end if P[533] then materialBatch[#materialBatch+1] = {Part = P[533], Material = Enum.Material.Wood} end if P[534] then materialBatch[#materialBatch+1] = {Part = P[534], Material = Enum.Material.Wood} end if P[535] then materialBatch[#materialBatch+1] = {Part = P[535], Material = Enum.Material.Wood} end if P[536] then materialBatch[#materialBatch+1] = {Part = P[536], Material = Enum.Material.Wood} end if P[537] then materialBatch[#materialBatch+1] = {Part = P[537], Material = Enum.Material.Wood} end if P[538] then materialBatch[#materialBatch+1] = {Part = P[538], Material = Enum.Material.Wood} end if P[539] then materialBatch[#materialBatch+1] = {Part = P[539], Material = Enum.Material.Wood} end if P[541] then materialBatch[#materialBatch+1] = {Part = P[541], Material = Enum.Material.Wood} end if P[543] then materialBatch[#materialBatch+1] = {Part = P[543], Material = Enum.Material.Wood} end if P[544] then materialBatch[#materialBatch+1] = {Part = P[544], Material = Enum.Material.Wood} end if P[545] then materialBatch[#materialBatch+1] = {Part = P[545], Material = Enum.Material.Wood} end if P[546] then materialBatch[#materialBatch+1] = {Part = P[546], Material = Enum.Material.Wood} end if P[548] then materialBatch[#materialBatch+1] = {Part = P[548], Material = Enum.Material.Wood} end if P[551] then materialBatch[#materialBatch+1] = {Part = P[551], Material = Enum.Material.Wood} end if P[552] then materialBatch[#materialBatch+1] = {Part = P[552], Material = Enum.Material.Wood} end if P[553] then materialBatch[#materialBatch+1] = {Part = P[553], Material = Enum.Material.Wood} end if P[554] then materialBatch[#materialBatch+1] = {Part = P[554], Material = Enum.Material.Wood} end if P[555] then materialBatch[#materialBatch+1] = {Part = P[555], Material = Enum.Material.Wood} end if P[556] then materialBatch[#materialBatch+1] = {Part = P[556], Material = Enum.Material.Wood} end if P[557] then materialBatch[#materialBatch+1] = {Part = P[557], Material = Enum.Material.Wood} end if P[558] then materialBatch[#materialBatch+1] = {Part = P[558], Material = Enum.Material.Wood} end if P[559] then materialBatch[#materialBatch+1] = {Part = P[559], Material = Enum.Material.Wood} end if P[560] then materialBatch[#materialBatch+1] = {Part = P[560], Material = Enum.Material.Wood} end if P[561] then materialBatch[#materialBatch+1] = {Part = P[561], Material = Enum.Material.Wood} end if P[562] then materialBatch[#materialBatch+1] = {Part = P[562], Material = Enum.Material.Wood} end if P[563] then materialBatch[#materialBatch+1] = {Part = P[563], Material = Enum.Material.Wood} end if P[565] then materialBatch[#materialBatch+1] = {Part = P[565], Material = Enum.Material.Wood} end if P[566] then materialBatch[#materialBatch+1] = {Part = P[566], Material = Enum.Material.Wood} end if P[568] then materialBatch[#materialBatch+1] = {Part = P[568], Material = Enum.Material.Wood} end if P[570] then materialBatch[#materialBatch+1] = {Part = P[570], Material = Enum.Material.Wood} end if P[572] then materialBatch[#materialBatch+1] = {Part = P[572], Material = Enum.Material.Wood} end if P[575] then materialBatch[#materialBatch+1] = {Part = P[575], Material = Enum.Material.Plastic} end if P[576] then materialBatch[#materialBatch+1] = {Part = P[576], Material = Enum.Material.Plastic} end if P[583] then materialBatch[#materialBatch+1] = {Part = P[583], Material = Enum.Material.Plastic} end if P[589] then materialBatch[#materialBatch+1] = {Part = P[589], Material = Enum.Material.Plastic} end if P[591] then materialBatch[#materialBatch+1] = {Part = P[591], Material = Enum.Material.SmoothPlastic} end if P[592] then materialBatch[#materialBatch+1] = {Part = P[592], Material = Enum.Material.Neon} end if P[593] then materialBatch[#materialBatch+1] = {Part = P[593], Material = Enum.Material.Neon} end if P[594] then materialBatch[#materialBatch+1] = {Part = P[594], Material = Enum.Material.SmoothPlastic} end if P[595] then materialBatch[#materialBatch+1] = {Part = P[595], Material = Enum.Material.SmoothPlastic} end if P[596] then materialBatch[#materialBatch+1] = {Part = P[596], Material = Enum.Material.Foil} end if P[597] then materialBatch[#materialBatch+1] = {Part = P[597], Material = Enum.Material.SmoothPlastic} end if P[599] then materialBatch[#materialBatch+1] = {Part = P[599], Material = Enum.Material.Foil} end if P[600] then materialBatch[#materialBatch+1] = {Part = P[600], Material = Enum.Material.SmoothPlastic} end if P[601] then materialBatch[#materialBatch+1] = {Part = P[601], Material = Enum.Material.Plastic} end if P[602] then materialBatch[#materialBatch+1] = {Part = P[602], Material = Enum.Material.Plastic} end if P[603] then materialBatch[#materialBatch+1] = {Part = P[603], Material = Enum.Material.SmoothPlastic} end if P[604] then materialBatch[#materialBatch+1] = {Part = P[604], Material = Enum.Material.SmoothPlastic} end if P[605] then materialBatch[#materialBatch+1] = {Part = P[605], Material = Enum.Material.SmoothPlastic} end if P[606] then materialBatch[#materialBatch+1] = {Part = P[606], Material = Enum.Material.SmoothPlastic} end if P[607] then materialBatch[#materialBatch+1] = {Part = P[607], Material = Enum.Material.SmoothPlastic} end if P[608] then materialBatch[#materialBatch+1] = {Part = P[608], Material = Enum.Material.SmoothPlastic} end if P[610] then materialBatch[#materialBatch+1] = {Part = P[610], Material = Enum.Material.SmoothPlastic} end if P[611] then materialBatch[#materialBatch+1] = {Part = P[611], Material = Enum.Material.SmoothPlastic} end if P[612] then materialBatch[#materialBatch+1] = {Part = P[612], Material = Enum.Material.SmoothPlastic} end if P[613] then materialBatch[#materialBatch+1] = {Part = P[613], Material = Enum.Material.SmoothPlastic} end if P[615] then materialBatch[#materialBatch+1] = {Part = P[615], Material = Enum.Material.SmoothPlastic} end if P[616] then materialBatch[#materialBatch+1] = {Part = P[616], Material = Enum.Material.SmoothPlastic} end if P[617] then materialBatch[#materialBatch+1] = {Part = P[617], Material = Enum.Material.SmoothPlastic} end if P[618] then materialBatch[#materialBatch+1] = {Part = P[618], Material = Enum.Material.SmoothPlastic} end if P[620] then materialBatch[#materialBatch+1] = {Part = P[620], Material = Enum.Material.Metal} end if P[621] then materialBatch[#materialBatch+1] = {Part = P[621], Material = Enum.Material.Glass} end if P[622] then materialBatch[#materialBatch+1] = {Part = P[622], Material = Enum.Material.Glass} end if P[623] then materialBatch[#materialBatch+1] = {Part = P[623], Material = Enum.Material.Glass} end if P[624] then materialBatch[#materialBatch+1] = {Part = P[624], Material = Enum.Material.Glass} end if P[625] then materialBatch[#materialBatch+1] = {Part = P[625], Material = Enum.Material.Glass} end if P[626] then materialBatch[#materialBatch+1] = {Part = P[626], Material = Enum.Material.SmoothPlastic} end if P[628] then materialBatch[#materialBatch+1] = {Part = P[628], Material = Enum.Material.Glass} end if P[629] then materialBatch[#materialBatch+1] = {Part = P[629], Material = Enum.Material.Glass} end if P[630] then materialBatch[#materialBatch+1] = {Part = P[630], Material = Enum.Material.Glass} end if P[631] then materialBatch[#materialBatch+1] = {Part = P[631], Material = Enum.Material.Metal} end if P[632] then materialBatch[#materialBatch+1] = {Part = P[632], Material = Enum.Material.SmoothPlastic} end if P[633] then materialBatch[#materialBatch+1] = {Part = P[633], Material = Enum.Material.Glass} end if P[634] then materialBatch[#materialBatch+1] = {Part = P[634], Material = Enum.Material.Glass} end if P[636] then materialBatch[#materialBatch+1] = {Part = P[636], Material = Enum.Material.SmoothPlastic} end if P[638] then materialBatch[#materialBatch+1] = {Part = P[638], Material = Enum.Material.SmoothPlastic} end if P[639] then materialBatch[#materialBatch+1] = {Part = P[639], Material = Enum.Material.SmoothPlastic} end if P[640] then materialBatch[#materialBatch+1] = {Part = P[640], Material = Enum.Material.SmoothPlastic} end if P[642] then materialBatch[#materialBatch+1] = {Part = P[642], Material = Enum.Material.SmoothPlastic} end if P[644] then materialBatch[#materialBatch+1] = {Part = P[644], Material = Enum.Material.SmoothPlastic} end if P[645] then materialBatch[#materialBatch+1] = {Part = P[645], Material = Enum.Material.SmoothPlastic} end if P[646] then materialBatch[#materialBatch+1] = {Part = P[646], Material = Enum.Material.SmoothPlastic} end if P[647] then materialBatch[#materialBatch+1] = {Part = P[647], Material = Enum.Material.SmoothPlastic} end if P[648] then materialBatch[#materialBatch+1] = {Part = P[648], Material = Enum.Material.SmoothPlastic} end if P[650] then materialBatch[#materialBatch+1] = {Part = P[650], Material = Enum.Material.SmoothPlastic} end if P[651] then materialBatch[#materialBatch+1] = {Part = P[651], Material = Enum.Material.SmoothPlastic} end if P[652] then materialBatch[#materialBatch+1] = {Part = P[652], Material = Enum.Material.SmoothPlastic} end if P[653] then materialBatch[#materialBatch+1] = {Part = P[653], Material = Enum.Material.SmoothPlastic} end if P[654] then materialBatch[#materialBatch+1] = {Part = P[654], Material = Enum.Material.SmoothPlastic} end if P[655] then materialBatch[#materialBatch+1] = {Part = P[655], Material = Enum.Material.SmoothPlastic} end if P[656] then materialBatch[#materialBatch+1] = {Part = P[656], Material = Enum.Material.SmoothPlastic} end if P[657] then materialBatch[#materialBatch+1] = {Part = P[657], Material = Enum.Material.SmoothPlastic} end if P[659] then materialBatch[#materialBatch+1] = {Part = P[659], Material = Enum.Material.SmoothPlastic} end if P[660] then materialBatch[#materialBatch+1] = {Part = P[660], Material = Enum.Material.SmoothPlastic} end if P[661] then materialBatch[#materialBatch+1] = {Part = P[661], Material = Enum.Material.SmoothPlastic} end if P[662] then materialBatch[#materialBatch+1] = {Part = P[662], Material = Enum.Material.SmoothPlastic} end if P[663] then materialBatch[#materialBatch+1] = {Part = P[663], Material = Enum.Material.Metal} end if P[664] then materialBatch[#materialBatch+1] = {Part = P[664], Material = Enum.Material.SmoothPlastic} end if P[666] then materialBatch[#materialBatch+1] = {Part = P[666], Material = Enum.Material.SmoothPlastic} end if P[667] then materialBatch[#materialBatch+1] = {Part = P[667], Material = Enum.Material.SmoothPlastic} end if P[668] then materialBatch[#materialBatch+1] = {Part = P[668], Material = Enum.Material.SmoothPlastic} end if P[669] then materialBatch[#materialBatch+1] = {Part = P[669], Material = Enum.Material.SmoothPlastic} end if P[670] then materialBatch[#materialBatch+1] = {Part = P[670], Material = Enum.Material.Metal} end if P[671] then materialBatch[#materialBatch+1] = {Part = P[671], Material = Enum.Material.Metal} end if P[672] then materialBatch[#materialBatch+1] = {Part = P[672], Material = Enum.Material.Metal} end if P[673] then materialBatch[#materialBatch+1] = {Part = P[673], Material = Enum.Material.SmoothPlastic} end if P[674] then materialBatch[#materialBatch+1] = {Part = P[674], Material = Enum.Material.SmoothPlastic} end if P[675] then materialBatch[#materialBatch+1] = {Part = P[675], Material = Enum.Material.SmoothPlastic} end if P[676] then materialBatch[#materialBatch+1] = {Part = P[676], Material = Enum.Material.SmoothPlastic} end if P[677] then materialBatch[#materialBatch+1] = {Part = P[677], Material = Enum.Material.SmoothPlastic} end if P[678] then materialBatch[#materialBatch+1] = {Part = P[678], Material = Enum.Material.Metal} end if P[679] then materialBatch[#materialBatch+1] = {Part = P[679], Material = Enum.Material.SmoothPlastic} end if P[680] then materialBatch[#materialBatch+1] = {Part = P[680], Material = Enum.Material.SmoothPlastic} end if P[681] then materialBatch[#materialBatch+1] = {Part = P[681], Material = Enum.Material.SmoothPlastic} end if P[682] then materialBatch[#materialBatch+1] = {Part = P[682], Material = Enum.Material.SmoothPlastic} end if P[683] then materialBatch[#materialBatch+1] = {Part = P[683], Material = Enum.Material.SmoothPlastic} end if P[684] then materialBatch[#materialBatch+1] = {Part = P[684], Material = Enum.Material.SmoothPlastic} end if P[685] then materialBatch[#materialBatch+1] = {Part = P[685], Material = Enum.Material.SmoothPlastic} end if P[687] then materialBatch[#materialBatch+1] = {Part = P[687], Material = Enum.Material.SmoothPlastic} end if P[688] then materialBatch[#materialBatch+1] = {Part = P[688], Material = Enum.Material.SmoothPlastic} end if P[689] then materialBatch[#materialBatch+1] = {Part = P[689], Material = Enum.Material.SmoothPlastic} end if P[690] then materialBatch[#materialBatch+1] = {Part = P[690], Material = Enum.Material.SmoothPlastic} end if P[691] then materialBatch[#materialBatch+1] = {Part = P[691], Material = Enum.Material.SmoothPlastic} end if P[692] then materialBatch[#materialBatch+1] = {Part = P[692], Material = Enum.Material.SmoothPlastic} end if P[693] then materialBatch[#materialBatch+1] = {Part = P[693], Material = Enum.Material.SmoothPlastic} end if P[695] then materialBatch[#materialBatch+1] = {Part = P[695], Material = Enum.Material.SmoothPlastic} end if P[696] then materialBatch[#materialBatch+1] = {Part = P[696], Material = Enum.Material.SmoothPlastic} end if P[699] then materialBatch[#materialBatch+1] = {Part = P[699], Material = Enum.Material.Wood} end if P[700] then materialBatch[#materialBatch+1] = {Part = P[700], Material = Enum.Material.Wood} end if P[702] then materialBatch[#materialBatch+1] = {Part = P[702], Material = Enum.Material.Wood} end if P[704] then materialBatch[#materialBatch+1] = {Part = P[704], Material = Enum.Material.Wood} end if P[706] then materialBatch[#materialBatch+1] = {Part = P[706], Material = Enum.Material.Wood} end if P[710] then materialBatch[#materialBatch+1] = {Part = P[710], Material = Enum.Material.Wood} end if P[711] then materialBatch[#materialBatch+1] = {Part = P[711], Material = Enum.Material.Wood} end if P[712] then materialBatch[#materialBatch+1] = {Part = P[712], Material = Enum.Material.Wood} end if P[713] then materialBatch[#materialBatch+1] = {Part = P[713], Material = Enum.Material.Wood} end if P[714] then materialBatch[#materialBatch+1] = {Part = P[714], Material = Enum.Material.Wood} end if P[715] then materialBatch[#materialBatch+1] = {Part = P[715], Material = Enum.Material.Wood} end if P[716] then materialBatch[#materialBatch+1] = {Part = P[716], Material = Enum.Material.Wood} end if P[717] then materialBatch[#materialBatch+1] = {Part = P[717], Material = Enum.Material.Wood} end if P[718] then materialBatch[#materialBatch+1] = {Part = P[718], Material = Enum.Material.Wood} end if P[719] then materialBatch[#materialBatch+1] = {Part = P[719], Material = Enum.Material.Wood} end if P[720] then materialBatch[#materialBatch+1] = {Part = P[720], Material = Enum.Material.Wood} end if P[721] then materialBatch[#materialBatch+1] = {Part = P[721], Material = Enum.Material.Wood} end if P[723] then materialBatch[#materialBatch+1] = {Part = P[723], Material = Enum.Material.Wood} end if P[725] then materialBatch[#materialBatch+1] = {Part = P[725], Material = Enum.Material.Wood} end if P[726] then materialBatch[#materialBatch+1] = {Part = P[726], Material = Enum.Material.Wood} end if P[727] then materialBatch[#materialBatch+1] = {Part = P[727], Material = Enum.Material.Wood} end if P[728] then materialBatch[#materialBatch+1] = {Part = P[728], Material = Enum.Material.Wood} end if P[730] then materialBatch[#materialBatch+1] = {Part = P[730], Material = Enum.Material.Wood} end if P[733] then materialBatch[#materialBatch+1] = {Part = P[733], Material = Enum.Material.Wood} end if P[735] then materialBatch[#materialBatch+1] = {Part = P[735], Material = Enum.Material.Wood} end if P[737] then materialBatch[#materialBatch+1] = {Part = P[737], Material = Enum.Material.Wood} end if P[738] then materialBatch[#materialBatch+1] = {Part = P[738], Material = Enum.Material.Wood} end if P[740] then materialBatch[#materialBatch+1] = {Part = P[740], Material = Enum.Material.Wood} end if P[743] then materialBatch[#materialBatch+1] = {Part = P[743], Material = Enum.Material.Wood} end if P[744] then materialBatch[#materialBatch+1] = {Part = P[744], Material = Enum.Material.Wood} end if P[745] then materialBatch[#materialBatch+1] = {Part = P[745], Material = Enum.Material.Wood} end if P[746] then materialBatch[#materialBatch+1] = {Part = P[746], Material = Enum.Material.Wood} end if P[747] then materialBatch[#materialBatch+1] = {Part = P[747], Material = Enum.Material.Wood} end if P[748] then materialBatch[#materialBatch+1] = {Part = P[748], Material = Enum.Material.Wood} end if P[749] then materialBatch[#materialBatch+1] = {Part = P[749], Material = Enum.Material.Wood} end if P[750] then materialBatch[#materialBatch+1] = {Part = P[750], Material = Enum.Material.Wood} end if P[751] then materialBatch[#materialBatch+1] = {Part = P[751], Material = Enum.Material.Wood} end if P[752] then materialBatch[#materialBatch+1] = {Part = P[752], Material = Enum.Material.Wood} end if P[753] then materialBatch[#materialBatch+1] = {Part = P[753], Material = Enum.Material.Wood} end if P[754] then materialBatch[#materialBatch+1] = {Part = P[754], Material = Enum.Material.Wood} end if P[756] then materialBatch[#materialBatch+1] = {Part = P[756], Material = Enum.Material.Wood} end if P[758] then materialBatch[#materialBatch+1] = {Part = P[758], Material = Enum.Material.Wood} end if P[759] then materialBatch[#materialBatch+1] = {Part = P[759], Material = Enum.Material.Wood} end if P[760] then materialBatch[#materialBatch+1] = {Part = P[760], Material = Enum.Material.Wood} end if P[762] then materialBatch[#materialBatch+1] = {Part = P[762], Material = Enum.Material.Wood} end if P[763] then materialBatch[#materialBatch+1] = {Part = P[763], Material = Enum.Material.Wood} end if P[766] then materialBatch[#materialBatch+1] = {Part = P[766], Material = Enum.Material.Wood} end if P[767] then materialBatch[#materialBatch+1] = {Part = P[767], Material = Enum.Material.Wood} end if P[768] then materialBatch[#materialBatch+1] = {Part = P[768], Material = Enum.Material.Wood} end if P[769] then materialBatch[#materialBatch+1] = {Part = P[769], Material = Enum.Material.Wood} end if P[770] then materialBatch[#materialBatch+1] = {Part = P[770], Material = Enum.Material.Wood} end if P[771] then materialBatch[#materialBatch+1] = {Part = P[771], Material = Enum.Material.Wood} end if P[772] then materialBatch[#materialBatch+1] = {Part = P[772], Material = Enum.Material.Wood} end if P[773] then materialBatch[#materialBatch+1] = {Part = P[773], Material = Enum.Material.Wood} end if P[774] then materialBatch[#materialBatch+1] = {Part = P[774], Material = Enum.Material.Wood} end if P[775] then materialBatch[#materialBatch+1] = {Part = P[775], Material = Enum.Material.Wood} end if P[776] then materialBatch[#materialBatch+1] = {Part = P[776], Material = Enum.Material.Wood} end if P[777] then materialBatch[#materialBatch+1] = {Part = P[777], Material = Enum.Material.Wood} end if P[779] then materialBatch[#materialBatch+1] = {Part = P[779], Material = Enum.Material.Wood} end if P[781] then materialBatch[#materialBatch+1] = {Part = P[781], Material = Enum.Material.Wood} end if P[783] then materialBatch[#materialBatch+1] = {Part = P[783], Material = Enum.Material.Wood} end if P[784] then materialBatch[#materialBatch+1] = {Part = P[784], Material = Enum.Material.Wood} end if P[786] then materialBatch[#materialBatch+1] = {Part = P[786], Material = Enum.Material.Wood} end if P[787] then materialBatch[#materialBatch+1] = {Part = P[787], Material = Enum.Material.Wood} end if P[789] then materialBatch[#materialBatch+1] = {Part = P[789], Material = Enum.Material.Wood} end if P[790] then materialBatch[#materialBatch+1] = {Part = P[790], Material = Enum.Material.Wood} end if P[791] then materialBatch[#materialBatch+1] = {Part = P[791], Material = Enum.Material.Wood} end if P[792] then materialBatch[#materialBatch+1] = {Part = P[792], Material = Enum.Material.Wood} end if P[793] then materialBatch[#materialBatch+1] = {Part = P[793], Material = Enum.Material.Wood} end if P[794] then materialBatch[#materialBatch+1] = {Part = P[794], Material = Enum.Material.Wood} end if P[795] then materialBatch[#materialBatch+1] = {Part = P[795], Material = Enum.Material.Wood} end if P[796] then materialBatch[#materialBatch+1] = {Part = P[796], Material = Enum.Material.Wood} end if P[797] then materialBatch[#materialBatch+1] = {Part = P[797], Material = Enum.Material.Wood} end if P[798] then materialBatch[#materialBatch+1] = {Part = P[798], Material = Enum.Material.Wood} end if P[799] then materialBatch[#materialBatch+1] = {Part = P[799], Material = Enum.Material.Wood} end if P[800] then materialBatch[#materialBatch+1] = {Part = P[800], Material = Enum.Material.Wood} end if P[802] then materialBatch[#materialBatch+1] = {Part = P[802], Material = Enum.Material.Wood} end if P[804] then materialBatch[#materialBatch+1] = {Part = P[804], Material = Enum.Material.Wood} end if P[805] then materialBatch[#materialBatch+1] = {Part = P[805], Material = Enum.Material.Wood} end if P[807] then materialBatch[#materialBatch+1] = {Part = P[807], Material = Enum.Material.Wood} end if P[808] then materialBatch[#materialBatch+1] = {Part = P[808], Material = Enum.Material.Wood} end if P[809] then materialBatch[#materialBatch+1] = {Part = P[809], Material = Enum.Material.Wood} end if P[813] then materialBatch[#materialBatch+1] = {Part = P[813], Material = Enum.Material.Plastic} end if P[814] then materialBatch[#materialBatch+1] = {Part = P[814], Material = Enum.Material.Plastic} end if P[815] then materialBatch[#materialBatch+1] = {Part = P[815], Material = Enum.Material.Plastic} end if P[816] then materialBatch[#materialBatch+1] = {Part = P[816], Material = Enum.Material.Plastic} end if P[817] then materialBatch[#materialBatch+1] = {Part = P[817], Material = Enum.Material.Plastic} end if P[818] then materialBatch[#materialBatch+1] = {Part = P[818], Material = Enum.Material.Plastic} end if P[819] then materialBatch[#materialBatch+1] = {Part = P[819], Material = Enum.Material.Plastic} end if P[820] then materialBatch[#materialBatch+1] = {Part = P[820], Material = Enum.Material.Plastic} end if P[821] then materialBatch[#materialBatch+1] = {Part = P[821], Material = Enum.Material.Plastic} end if P[822] then materialBatch[#materialBatch+1] = {Part = P[822], Material = Enum.Material.Plastic} end if P[823] then materialBatch[#materialBatch+1] = {Part = P[823], Material = Enum.Material.Plastic} end if P[824] then materialBatch[#materialBatch+1] = {Part = P[824], Material = Enum.Material.Plastic} end if P[825] then materialBatch[#materialBatch+1] = {Part = P[825], Material = Enum.Material.Plastic} end if P[826] then materialBatch[#materialBatch+1] = {Part = P[826], Material = Enum.Material.SmoothPlastic} end if P[827] then materialBatch[#materialBatch+1] = {Part = P[827], Material = Enum.Material.Plastic} end if P[828] then materialBatch[#materialBatch+1] = {Part = P[828], Material = Enum.Material.SmoothPlastic} end if P[829] then materialBatch[#materialBatch+1] = {Part = P[829], Material = Enum.Material.SmoothPlastic} end if P[830] then materialBatch[#materialBatch+1] = {Part = P[830], Material = Enum.Material.SmoothPlastic} end if P[831] then materialBatch[#materialBatch+1] = {Part = P[831], Material = Enum.Material.SmoothPlastic} end if P[832] then materialBatch[#materialBatch+1] = {Part = P[832], Material = Enum.Material.Plastic} end if P[833] then materialBatch[#materialBatch+1] = {Part = P[833], Material = Enum.Material.Plastic} end if P[834] then materialBatch[#materialBatch+1] = {Part = P[834], Material = Enum.Material.Plastic} end if P[835] then materialBatch[#materialBatch+1] = {Part = P[835], Material = Enum.Material.SmoothPlastic} end if P[836] then materialBatch[#materialBatch+1] = {Part = P[836], Material = Enum.Material.Plastic} end if P[837] then materialBatch[#materialBatch+1] = {Part = P[837], Material = Enum.Material.Plastic} end if P[838] then materialBatch[#materialBatch+1] = {Part = P[838], Material = Enum.Material.Plastic} end if P[839] then materialBatch[#materialBatch+1] = {Part = P[839], Material = Enum.Material.Plastic} end if P[840] then materialBatch[#materialBatch+1] = {Part = P[840], Material = Enum.Material.SmoothPlastic} end if P[841] then materialBatch[#materialBatch+1] = {Part = P[841], Material = Enum.Material.Plastic} end if P[842] then materialBatch[#materialBatch+1] = {Part = P[842], Material = Enum.Material.Plastic} end if P[843] then materialBatch[#materialBatch+1] = {Part = P[843], Material = Enum.Material.Plastic} end if P[844] then materialBatch[#materialBatch+1] = {Part = P[844], Material = Enum.Material.Plastic} end if P[845] then materialBatch[#materialBatch+1] = {Part = P[845], Material = Enum.Material.Plastic} end if P[846] then materialBatch[#materialBatch+1] = {Part = P[846], Material = Enum.Material.Plastic} end if P[847] then materialBatch[#materialBatch+1] = {Part = P[847], Material = Enum.Material.Plastic} end if P[848] then materialBatch[#materialBatch+1] = {Part = P[848], Material = Enum.Material.Plastic} end if P[849] then materialBatch[#materialBatch+1] = {Part = P[849], Material = Enum.Material.Plastic} end if P[850] then materialBatch[#materialBatch+1] = {Part = P[850], Material = Enum.Material.Plastic} end if P[851] then materialBatch[#materialBatch+1] = {Part = P[851], Material = Enum.Material.SmoothPlastic} end if P[852] then materialBatch[#materialBatch+1] = {Part = P[852], Material = Enum.Material.Plastic} end if P[853] then materialBatch[#materialBatch+1] = {Part = P[853], Material = Enum.Material.Plastic} end if P[854] then materialBatch[#materialBatch+1] = {Part = P[854], Material = Enum.Material.Plastic} end if P[855] then materialBatch[#materialBatch+1] = {Part = P[855], Material = Enum.Material.Plastic} end if P[856] then materialBatch[#materialBatch+1] = {Part = P[856], Material = Enum.Material.Plastic} end if P[857] then materialBatch[#materialBatch+1] = {Part = P[857], Material = Enum.Material.SmoothPlastic} end if P[858] then materialBatch[#materialBatch+1] = {Part = P[858], Material = Enum.Material.SmoothPlastic} end if P[859] then materialBatch[#materialBatch+1] = {Part = P[859], Material = Enum.Material.SmoothPlastic} end if P[860] then materialBatch[#materialBatch+1] = {Part = P[860], Material = Enum.Material.SmoothPlastic} end if P[861] then materialBatch[#materialBatch+1] = {Part = P[861], Material = Enum.Material.SmoothPlastic} end if P[862] then materialBatch[#materialBatch+1] = {Part = P[862], Material = Enum.Material.SmoothPlastic} end if P[863] then materialBatch[#materialBatch+1] = {Part = P[863], Material = Enum.Material.SmoothPlastic} end if P[864] then materialBatch[#materialBatch+1] = {Part = P[864], Material = Enum.Material.Neon} end if P[865] then materialBatch[#materialBatch+1] = {Part = P[865], Material = Enum.Material.SmoothPlastic} end if P[866] then materialBatch[#materialBatch+1] = {Part = P[866], Material = Enum.Material.Neon} end if P[867] then materialBatch[#materialBatch+1] = {Part = P[867], Material = Enum.Material.SmoothPlastic} end if P[868] then materialBatch[#materialBatch+1] = {Part = P[868], Material = Enum.Material.SmoothPlastic} end if P[869] then materialBatch[#materialBatch+1] = {Part = P[869], Material = Enum.Material.SmoothPlastic} end if P[870] then materialBatch[#materialBatch+1] = {Part = P[870], Material = Enum.Material.SmoothPlastic} end if P[871] then materialBatch[#materialBatch+1] = {Part = P[871], Material = Enum.Material.SmoothPlastic} end if P[872] then materialBatch[#materialBatch+1] = {Part = P[872], Material = Enum.Material.SmoothPlastic} end if P[873] then materialBatch[#materialBatch+1] = {Part = P[873], Material = Enum.Material.SmoothPlastic} end if P[874] then materialBatch[#materialBatch+1] = {Part = P[874], Material = Enum.Material.SmoothPlastic} end if P[878] then materialBatch[#materialBatch+1] = {Part = P[878], Material = Enum.Material.Plastic} end if P[882] then materialBatch[#materialBatch+1] = {Part = P[882], Material = Enum.Material.Neon} end if P[884] then materialBatch[#materialBatch+1] = {Part = P[884], Material = Enum.Material.Plastic} end if P[886] then materialBatch[#materialBatch+1] = {Part = P[886], Material = Enum.Material.Plastic} end if P[890] then materialBatch[#materialBatch+1] = {Part = P[890], Material = Enum.Material.Plastic} end if P[893] then materialBatch[#materialBatch+1] = {Part = P[893], Material = Enum.Material.Plastic} end if P[895] then materialBatch[#materialBatch+1] = {Part = P[895], Material = Enum.Material.Plastic} end if P[897] then materialBatch[#materialBatch+1] = {Part = P[897], Material = Enum.Material.Neon} end if P[899] then materialBatch[#materialBatch+1] = {Part = P[899], Material = Enum.Material.Plastic} end if P[903] then materialBatch[#materialBatch+1] = {Part = P[903], Material = Enum.Material.Plastic} end if P[908] then materialBatch[#materialBatch+1] = {Part = P[908], Material = Enum.Material.Neon} end if P[910] then materialBatch[#materialBatch+1] = {Part = P[910], Material = Enum.Material.Plastic} end if P[914] then materialBatch[#materialBatch+1] = {Part = P[914], Material = Enum.Material.Plastic} end if P[916] then materialBatch[#materialBatch+1] = {Part = P[916], Material = Enum.Material.Plastic} end if P[918] then materialBatch[#materialBatch+1] = {Part = P[918], Material = Enum.Material.Plastic} end if P[923] then materialBatch[#materialBatch+1] = {Part = P[923], Material = Enum.Material.Neon} end if P[925] then materialBatch[#materialBatch+1] = {Part = P[925], Material = Enum.Material.Plastic} end if P[929] then materialBatch[#materialBatch+1] = {Part = P[929], Material = Enum.Material.Plastic} end if P[933] then materialBatch[#materialBatch+1] = {Part = P[933], Material = Enum.Material.Plastic} end if P[935] then materialBatch[#materialBatch+1] = {Part = P[935], Material = Enum.Material.Plastic} end if P[938] then materialBatch[#materialBatch+1] = {Part = P[938], Material = Enum.Material.Plastic} end if P[942] then materialBatch[#materialBatch+1] = {Part = P[942], Material = Enum.Material.Plastic} end if P[944] then materialBatch[#materialBatch+1] = {Part = P[944], Material = Enum.Material.Plastic} end if P[946] then materialBatch[#materialBatch+1] = {Part = P[946], Material = Enum.Material.Neon} end if P[948] then materialBatch[#materialBatch+1] = {Part = P[948], Material = Enum.Material.Plastic} end if P[953] then materialBatch[#materialBatch+1] = {Part = P[953], Material = Enum.Material.Plastic} end if P[957] then materialBatch[#materialBatch+1] = {Part = P[957], Material = Enum.Material.Neon} end if P[959] then materialBatch[#materialBatch+1] = {Part = P[959], Material = Enum.Material.Plastic} end if P[961] then materialBatch[#materialBatch+1] = {Part = P[961], Material = Enum.Material.Plastic} end if P[963] then materialBatch[#materialBatch+1] = {Part = P[963], Material = Enum.Material.Plastic} end if P[968] then materialBatch[#materialBatch+1] = {Part = P[968], Material = Enum.Material.Plastic} end if P[970] then materialBatch[#materialBatch+1] = {Part = P[970], Material = Enum.Material.Plastic} end if P[974] then materialBatch[#materialBatch+1] = {Part = P[974], Material = Enum.Material.Plastic} end if P[978] then materialBatch[#materialBatch+1] = {Part = P[978], Material = Enum.Material.Plastic} end if P[980] then materialBatch[#materialBatch+1] = {Part = P[980], Material = Enum.Material.Neon} end if P[983] then materialBatch[#materialBatch+1] = {Part = P[983], Material = Enum.Material.Plastic} end if P[985] then materialBatch[#materialBatch+1] = {Part = P[985], Material = Enum.Material.Plastic} end if P[989] then materialBatch[#materialBatch+1] = {Part = P[989], Material = Enum.Material.Neon} end if P[991] then materialBatch[#materialBatch+1] = {Part = P[991], Material = Enum.Material.Plastic} end if P[995] then materialBatch[#materialBatch+1] = {Part = P[995], Material = Enum.Material.Plastic} end if P[998] then materialBatch[#materialBatch+1] = {Part = P[998], Material = Enum.Material.Plastic} end if P[1000] then materialBatch[#materialBatch+1] = {Part = P[1000], Material = Enum.Material.Plastic} end if P[1004] then materialBatch[#materialBatch+1] = {Part = P[1004], Material = Enum.Material.Neon} end if P[1006] then materialBatch[#materialBatch+1] = {Part = P[1006], Material = Enum.Material.Plastic} end if P[1010] then materialBatch[#materialBatch+1] = {Part = P[1010], Material = Enum.Material.Plastic} end if P[1013] then materialBatch[#materialBatch+1] = {Part = P[1013], Material = Enum.Material.Neon} end if P[1015] then materialBatch[#materialBatch+1] = {Part = P[1015], Material = Enum.Material.Plastic} end if P[1019] then materialBatch[#materialBatch+1] = {Part = P[1019], Material = Enum.Material.Plastic} end if P[1021] then materialBatch[#materialBatch+1] = {Part = P[1021], Material = Enum.Material.Plastic} end if P[1023] then materialBatch[#materialBatch+1] = {Part = P[1023], Material = Enum.Material.Plastic} end if P[1028] then materialBatch[#materialBatch+1] = {Part = P[1028], Material = Enum.Material.Neon} end if P[1030] then materialBatch[#materialBatch+1] = {Part = P[1030], Material = Enum.Material.Plastic} end if P[1034] then materialBatch[#materialBatch+1] = {Part = P[1034], Material = Enum.Material.Plastic} end if P[1038] then materialBatch[#materialBatch+1] = {Part = P[1038], Material = Enum.Material.Plastic} end if P[1040] then materialBatch[#materialBatch+1] = {Part = P[1040], Material = Enum.Material.Plastic} end if P[1043] then materialBatch[#materialBatch+1] = {Part = P[1043], Material = Enum.Material.Neon} end if P[1045] then materialBatch[#materialBatch+1] = {Part = P[1045], Material = Enum.Material.Plastic} end if P[1049] then materialBatch[#materialBatch+1] = {Part = P[1049], Material = Enum.Material.Plastic} end if P[1051] then materialBatch[#materialBatch+1] = {Part = P[1051], Material = Enum.Material.Plastic} end if P[1055] then materialBatch[#materialBatch+1] = {Part = P[1055], Material = Enum.Material.Plastic} end if P[1058] then materialBatch[#materialBatch+1] = {Part = P[1058], Material = Enum.Material.Plastic} end if P[1062] then materialBatch[#materialBatch+1] = {Part = P[1062], Material = Enum.Material.Neon} end if P[1064] then materialBatch[#materialBatch+1] = {Part = P[1064], Material = Enum.Material.Plastic} end if P[1068] then materialBatch[#materialBatch+1] = {Part = P[1068], Material = Enum.Material.Plastic} end if P[1070] then materialBatch[#materialBatch+1] = {Part = P[1070], Material = Enum.Material.Plastic} end if P[1073] then materialBatch[#materialBatch+1] = {Part = P[1073], Material = Enum.Material.Neon} end if P[1075] then materialBatch[#materialBatch+1] = {Part = P[1075], Material = Enum.Material.Plastic} end if P[1077] then materialBatch[#materialBatch+1] = {Part = P[1077], Material = Enum.Material.Plastic} end if P[1081] then materialBatch[#materialBatch+1] = {Part = P[1081], Material = Enum.Material.Plastic} end if P[1085] then materialBatch[#materialBatch+1] = {Part = P[1085], Material = Enum.Material.Plastic} end if P[1088] then materialBatch[#materialBatch+1] = {Part = P[1088], Material = Enum.Material.Neon} end if P[1090] then materialBatch[#materialBatch+1] = {Part = P[1090], Material = Enum.Material.Plastic} end if P[1092] then materialBatch[#materialBatch+1] = {Part = P[1092], Material = Enum.Material.Plastic} end if P[1096] then materialBatch[#materialBatch+1] = {Part = P[1096], Material = Enum.Material.Plastic} end if P[1098] then materialBatch[#materialBatch+1] = {Part = P[1098], Material = Enum.Material.Plastic} end if P[1103] then materialBatch[#materialBatch+1] = {Part = P[1103], Material = Enum.Material.Plastic} end if P[1107] then materialBatch[#materialBatch+1] = {Part = P[1107], Material = Enum.Material.Plastic} end if P[1109] then materialBatch[#materialBatch+1] = {Part = P[1109], Material = Enum.Material.Neon} end if P[1111] then materialBatch[#materialBatch+1] = {Part = P[1111], Material = Enum.Material.Plastic} end if P[1113] then materialBatch[#materialBatch+1] = {Part = P[1113], Material = Enum.Material.Plastic} end if P[1118] then materialBatch[#materialBatch+1] = {Part = P[1118], Material = Enum.Material.Plastic} end if P[1122] then materialBatch[#materialBatch+1] = {Part = P[1122], Material = Enum.Material.Plastic} end if P[1124] then materialBatch[#materialBatch+1] = {Part = P[1124], Material = Enum.Material.Plastic} end if P[1128] then materialBatch[#materialBatch+1] = {Part = P[1128], Material = Enum.Material.Neon} end if P[1130] then materialBatch[#materialBatch+1] = {Part = P[1130], Material = Enum.Material.Plastic} end if P[1133] then materialBatch[#materialBatch+1] = {Part = P[1133], Material = Enum.Material.Plastic} end if P[1135] then materialBatch[#materialBatch+1] = {Part = P[1135], Material = Enum.Material.Plastic} end if P[1137] then materialBatch[#materialBatch+1] = {Part = P[1137], Material = Enum.Material.Plastic} end if P[1141] then materialBatch[#materialBatch+1] = {Part = P[1141], Material = Enum.Material.Plastic} end if P[1145] then materialBatch[#materialBatch+1] = {Part = P[1145], Material = Enum.Material.Neon} end if P[1148] then materialBatch[#materialBatch+1] = {Part = P[1148], Material = Enum.Material.Neon} end if P[1150] then materialBatch[#materialBatch+1] = {Part = P[1150], Material = Enum.Material.Plastic} end if P[1154] then materialBatch[#materialBatch+1] = {Part = P[1154], Material = Enum.Material.Plastic} end if P[1156] then materialBatch[#materialBatch+1] = {Part = P[1156], Material = Enum.Material.Plastic} end if P[1158] then materialBatch[#materialBatch+1] = {Part = P[1158], Material = Enum.Material.Plastic} end if P[1163] then materialBatch[#materialBatch+1] = {Part = P[1163], Material = Enum.Material.Plastic} end if P[1165] then materialBatch[#materialBatch+1] = {Part = P[1165], Material = Enum.Material.Plastic} end if P[1169] then materialBatch[#materialBatch+1] = {Part = P[1169], Material = Enum.Material.Neon} end if P[1171] then materialBatch[#materialBatch+1] = {Part = P[1171], Material = Enum.Material.Plastic} end if P[1175] then materialBatch[#materialBatch+1] = {Part = P[1175], Material = Enum.Material.Plastic} end if P[1178] then materialBatch[#materialBatch+1] = {Part = P[1178], Material = Enum.Material.Plastic} end if P[1182] then materialBatch[#materialBatch+1] = {Part = P[1182], Material = Enum.Material.Plastic} end if P[1184] then materialBatch[#materialBatch+1] = {Part = P[1184], Material = Enum.Material.Neon} end if P[1186] then materialBatch[#materialBatch+1] = {Part = P[1186], Material = Enum.Material.Plastic} end if P[1190] then materialBatch[#materialBatch+1] = {Part = P[1190], Material = Enum.Material.Plastic} end if P[1193] then materialBatch[#materialBatch+1] = {Part = P[1193], Material = Enum.Material.Neon} end if P[1195] then materialBatch[#materialBatch+1] = {Part = P[1195], Material = Enum.Material.Plastic} end if P[1197] then materialBatch[#materialBatch+1] = {Part = P[1197], Material = Enum.Material.Plastic} end if P[1201] then materialBatch[#materialBatch+1] = {Part = P[1201], Material = Enum.Material.Plastic} end if P[1205] then materialBatch[#materialBatch+1] = {Part = P[1205], Material = Enum.Material.Plastic} end if P[1208] then materialBatch[#materialBatch+1] = {Part = P[1208], Material = Enum.Material.Neon} end if P[1210] then materialBatch[#materialBatch+1] = {Part = P[1210], Material = Enum.Material.Plastic} end if P[1212] then materialBatch[#materialBatch+1] = {Part = P[1212], Material = Enum.Material.Plastic} end if P[1216] then materialBatch[#materialBatch+1] = {Part = P[1216], Material = Enum.Material.Plastic} end if P[1220] then materialBatch[#materialBatch+1] = {Part = P[1220], Material = Enum.Material.Plastic} end if P[1223] then materialBatch[#materialBatch+1] = {Part = P[1223], Material = Enum.Material.Neon} end if P[1225] then materialBatch[#materialBatch+1] = {Part = P[1225], Material = Enum.Material.Plastic} end if P[1227] then materialBatch[#materialBatch+1] = {Part = P[1227], Material = Enum.Material.Plastic} end if P[1231] then materialBatch[#materialBatch+1] = {Part = P[1231], Material = Enum.Material.Plastic} end if P[1235] then materialBatch[#materialBatch+1] = {Part = P[1235], Material = Enum.Material.Plastic} end if P[1238] then materialBatch[#materialBatch+1] = {Part = P[1238], Material = Enum.Material.Plastic} end if P[1240] then materialBatch[#materialBatch+1] = {Part = P[1240], Material = Enum.Material.Neon} end if P[1242] then materialBatch[#materialBatch+1] = {Part = P[1242], Material = Enum.Material.Plastic} end if P[1246] then materialBatch[#materialBatch+1] = {Part = P[1246], Material = Enum.Material.Plastic} end if P[1250] then materialBatch[#materialBatch+1] = {Part = P[1250], Material = Enum.Material.Plastic} end if P[1255] then materialBatch[#materialBatch+1] = {Part = P[1255], Material = Enum.Material.SmoothPlastic} end if P[1256] then materialBatch[#materialBatch+1] = {Part = P[1256], Material = Enum.Material.SmoothPlastic} end if P[1257] then materialBatch[#materialBatch+1] = {Part = P[1257], Material = Enum.Material.SmoothPlastic} end if P[1258] then materialBatch[#materialBatch+1] = {Part = P[1258], Material = Enum.Material.SmoothPlastic} end if P[1259] then materialBatch[#materialBatch+1] = {Part = P[1259], Material = Enum.Material.SmoothPlastic} end if P[1260] then materialBatch[#materialBatch+1] = {Part = P[1260], Material = Enum.Material.SmoothPlastic} end if P[1261] then materialBatch[#materialBatch+1] = {Part = P[1261], Material = Enum.Material.SmoothPlastic} end if P[1262] then materialBatch[#materialBatch+1] = {Part = P[1262], Material = Enum.Material.SmoothPlastic} end if P[1263] then materialBatch[#materialBatch+1] = {Part = P[1263], Material = Enum.Material.SmoothPlastic} end if P[1264] then materialBatch[#materialBatch+1] = {Part = P[1264], Material = Enum.Material.SmoothPlastic} end if P[1266] then materialBatch[#materialBatch+1] = {Part = P[1266], Material = Enum.Material.SmoothPlastic} end if P[1267] then materialBatch[#materialBatch+1] = {Part = P[1267], Material = Enum.Material.SmoothPlastic} end if P[1268] then materialBatch[#materialBatch+1] = {Part = P[1268], Material = Enum.Material.SmoothPlastic} end if P[1269] then materialBatch[#materialBatch+1] = {Part = P[1269], Material = Enum.Material.SmoothPlastic} end if P[1270] then materialBatch[#materialBatch+1] = {Part = P[1270], Material = Enum.Material.SmoothPlastic} end if P[1272] then materialBatch[#materialBatch+1] = {Part = P[1272], Material = Enum.Material.SmoothPlastic} end if P[1273] then materialBatch[#materialBatch+1] = {Part = P[1273], Material = Enum.Material.SmoothPlastic} end if P[1274] then materialBatch[#materialBatch+1] = {Part = P[1274], Material = Enum.Material.SmoothPlastic} end if P[1275] then materialBatch[#materialBatch+1] = {Part = P[1275], Material = Enum.Material.SmoothPlastic} end if P[1276] then materialBatch[#materialBatch+1] = {Part = P[1276], Material = Enum.Material.SmoothPlastic} end if P[1278] then materialBatch[#materialBatch+1] = {Part = P[1278], Material = Enum.Material.SmoothPlastic} end if P[1279] then materialBatch[#materialBatch+1] = {Part = P[1279], Material = Enum.Material.SmoothPlastic} end if P[1280] then materialBatch[#materialBatch+1] = {Part = P[1280], Material = Enum.Material.SmoothPlastic} end if P[1283] then materialBatch[#materialBatch+1] = {Part = P[1283], Material = Enum.Material.SmoothPlastic} end if P[1284] then materialBatch[#materialBatch+1] = {Part = P[1284], Material = Enum.Material.SmoothPlastic} end if P[1286] then materialBatch[#materialBatch+1] = {Part = P[1286], Material = Enum.Material.SmoothPlastic} end if P[1288] then materialBatch[#materialBatch+1] = {Part = P[1288], Material = Enum.Material.SmoothPlastic} end if P[1290] then materialBatch[#materialBatch+1] = {Part = P[1290], Material = Enum.Material.SmoothPlastic} end if P[1296] then materialBatch[#materialBatch+1] = {Part = P[1296], Material = Enum.Material.SmoothPlastic} end if P[1298] then materialBatch[#materialBatch+1] = {Part = P[1298], Material = Enum.Material.SmoothPlastic} end if P[1299] then materialBatch[#materialBatch+1] = {Part = P[1299], Material = Enum.Material.SmoothPlastic} end if P[1300] then materialBatch[#materialBatch+1] = {Part = P[1300], Material = Enum.Material.SmoothPlastic} end if P[1303] then materialBatch[#materialBatch+1] = {Part = P[1303], Material = Enum.Material.SmoothPlastic} end if P[1305] then materialBatch[#materialBatch+1] = {Part = P[1305], Material = Enum.Material.Foil} end if P[1310] then materialBatch[#materialBatch+1] = {Part = P[1310], Material = Enum.Material.SmoothPlastic} end if P[1311] then materialBatch[#materialBatch+1] = {Part = P[1311], Material = Enum.Material.SmoothPlastic} end if P[1312] then materialBatch[#materialBatch+1] = {Part = P[1312], Material = Enum.Material.SmoothPlastic} end if P[1313] then materialBatch[#materialBatch+1] = {Part = P[1313], Material = Enum.Material.SmoothPlastic} end if P[1315] then materialBatch[#materialBatch+1] = {Part = P[1315], Material = Enum.Material.SmoothPlastic} end if P[1318] then materialBatch[#materialBatch+1] = {Part = P[1318], Material = Enum.Material.SmoothPlastic} end if P[1319] then materialBatch[#materialBatch+1] = {Part = P[1319], Material = Enum.Material.SmoothPlastic} end if P[1320] then materialBatch[#materialBatch+1] = {Part = P[1320], Material = Enum.Material.SmoothPlastic} end if P[1321] then materialBatch[#materialBatch+1] = {Part = P[1321], Material = Enum.Material.SmoothPlastic} end if P[1322] then materialBatch[#materialBatch+1] = {Part = P[1322], Material = Enum.Material.SmoothPlastic} end if P[1323] then materialBatch[#materialBatch+1] = {Part = P[1323], Material = Enum.Material.SmoothPlastic} end if P[1324] then materialBatch[#materialBatch+1] = {Part = P[1324], Material = Enum.Material.SmoothPlastic} end if P[1325] then materialBatch[#materialBatch+1] = {Part = P[1325], Material = Enum.Material.SmoothPlastic} end if P[1326] then materialBatch[#materialBatch+1] = {Part = P[1326], Material = Enum.Material.SmoothPlastic} end if P[1328] then materialBatch[#materialBatch+1] = {Part = P[1328], Material = Enum.Material.SmoothPlastic} end if P[1329] then materialBatch[#materialBatch+1] = {Part = P[1329], Material = Enum.Material.SmoothPlastic} end if P[1330] then materialBatch[#materialBatch+1] = {Part = P[1330], Material = Enum.Material.SmoothPlastic} end if P[1331] then materialBatch[#materialBatch+1] = {Part = P[1331], Material = Enum.Material.SmoothPlastic} end if P[1332] then materialBatch[#materialBatch+1] = {Part = P[1332], Material = Enum.Material.SmoothPlastic} end if P[1333] then materialBatch[#materialBatch+1] = {Part = P[1333], Material = Enum.Material.Neon} end if P[1334] then materialBatch[#materialBatch+1] = {Part = P[1334], Material = Enum.Material.SmoothPlastic} end if P[1335] then materialBatch[#materialBatch+1] = {Part = P[1335], Material = Enum.Material.Neon} end if P[1336] then materialBatch[#materialBatch+1] = {Part = P[1336], Material = Enum.Material.SmoothPlastic} end if P[1337] then materialBatch[#materialBatch+1] = {Part = P[1337], Material = Enum.Material.SmoothPlastic} end if P[1338] then materialBatch[#materialBatch+1] = {Part = P[1338], Material = Enum.Material.SmoothPlastic} end if P[1341] then materialBatch[#materialBatch+1] = {Part = P[1341], Material = Enum.Material.SmoothPlastic} end if P[1342] then materialBatch[#materialBatch+1] = {Part = P[1342], Material = Enum.Material.SmoothPlastic} end if P[1343] then materialBatch[#materialBatch+1] = {Part = P[1343], Material = Enum.Material.SmoothPlastic} end if P[1345] then materialBatch[#materialBatch+1] = {Part = P[1345], Material = Enum.Material.SmoothPlastic} end if P[1346] then materialBatch[#materialBatch+1] = {Part = P[1346], Material = Enum.Material.SmoothPlastic} end if P[1347] then materialBatch[#materialBatch+1] = {Part = P[1347], Material = Enum.Material.SmoothPlastic} end if P[1349] then materialBatch[#materialBatch+1] = {Part = P[1349], Material = Enum.Material.SmoothPlastic} end if P[1350] then materialBatch[#materialBatch+1] = {Part = P[1350], Material = Enum.Material.SmoothPlastic} end if P[1351] then materialBatch[#materialBatch+1] = {Part = P[1351], Material = Enum.Material.SmoothPlastic} end if P[1352] then materialBatch[#materialBatch+1] = {Part = P[1352], Material = Enum.Material.Plastic} end if P[1353] then materialBatch[#materialBatch+1] = {Part = P[1353], Material = Enum.Material.Plastic} end if P[1354] then materialBatch[#materialBatch+1] = {Part = P[1354], Material = Enum.Material.Plastic} end if P[1357] then materialBatch[#materialBatch+1] = {Part = P[1357], Material = Enum.Material.SmoothPlastic} end if P[1358] then materialBatch[#materialBatch+1] = {Part = P[1358], Material = Enum.Material.SmoothPlastic} end if P[1359] then materialBatch[#materialBatch+1] = {Part = P[1359], Material = Enum.Material.SmoothPlastic} end if P[1360] then materialBatch[#materialBatch+1] = {Part = P[1360], Material = Enum.Material.SmoothPlastic} end if P[1361] then materialBatch[#materialBatch+1] = {Part = P[1361], Material = Enum.Material.SmoothPlastic} end if P[1362] then materialBatch[#materialBatch+1] = {Part = P[1362], Material = Enum.Material.SmoothPlastic} end if P[1363] then materialBatch[#materialBatch+1] = {Part = P[1363], Material = Enum.Material.SmoothPlastic} end if P[1364] then materialBatch[#materialBatch+1] = {Part = P[1364], Material = Enum.Material.SmoothPlastic} end if P[1365] then materialBatch[#materialBatch+1] = {Part = P[1365], Material = Enum.Material.Plastic} end if P[1366] then materialBatch[#materialBatch+1] = {Part = P[1366], Material = Enum.Material.Plastic} end if P[1367] then materialBatch[#materialBatch+1] = {Part = P[1367], Material = Enum.Material.Plastic} end if P[1368] then materialBatch[#materialBatch+1] = {Part = P[1368], Material = Enum.Material.Plastic} end if P[1369] then materialBatch[#materialBatch+1] = {Part = P[1369], Material = Enum.Material.Plastic} end if P[1370] then materialBatch[#materialBatch+1] = {Part = P[1370], Material = Enum.Material.Plastic} end if P[1371] then materialBatch[#materialBatch+1] = {Part = P[1371], Material = Enum.Material.Plastic} end if P[1372] then materialBatch[#materialBatch+1] = {Part = P[1372], Material = Enum.Material.Plastic} end if P[1373] then materialBatch[#materialBatch+1] = {Part = P[1373], Material = Enum.Material.Plastic} end if P[1374] then materialBatch[#materialBatch+1] = {Part = P[1374], Material = Enum.Material.Plastic} end if P[1375] then materialBatch[#materialBatch+1] = {Part = P[1375], Material = Enum.Material.Plastic} end if P[1376] then materialBatch[#materialBatch+1] = {Part = P[1376], Material = Enum.Material.Plastic} end if P[1377] then materialBatch[#materialBatch+1] = {Part = P[1377], Material = Enum.Material.Plastic} end if P[1378] then materialBatch[#materialBatch+1] = {Part = P[1378], Material = Enum.Material.Plastic} end if P[1379] then materialBatch[#materialBatch+1] = {Part = P[1379], Material = Enum.Material.Plastic} end if P[1380] then materialBatch[#materialBatch+1] = {Part = P[1380], Material = Enum.Material.Plastic} end if P[1381] then materialBatch[#materialBatch+1] = {Part = P[1381], Material = Enum.Material.Plastic} end if P[1382] then materialBatch[#materialBatch+1] = {Part = P[1382], Material = Enum.Material.Plastic} end if P[1383] then materialBatch[#materialBatch+1] = {Part = P[1383], Material = Enum.Material.Plastic} end if P[1384] then materialBatch[#materialBatch+1] = {Part = P[1384], Material = Enum.Material.Plastic} end if P[1385] then materialBatch[#materialBatch+1] = {Part = P[1385], Material = Enum.Material.Plastic} end if P[1386] then materialBatch[#materialBatch+1] = {Part = P[1386], Material = Enum.Material.Plastic} end if P[1387] then materialBatch[#materialBatch+1] = {Part = P[1387], Material = Enum.Material.Plastic} end if P[1388] then materialBatch[#materialBatch+1] = {Part = P[1388], Material = Enum.Material.Plastic} end if P[1389] then materialBatch[#materialBatch+1] = {Part = P[1389], Material = Enum.Material.Plastic} end if P[1390] then materialBatch[#materialBatch+1] = {Part = P[1390], Material = Enum.Material.Plastic} end if P[1391] then materialBatch[#materialBatch+1] = {Part = P[1391], Material = Enum.Material.Plastic} end if P[1392] then materialBatch[#materialBatch+1] = {Part = P[1392], Material = Enum.Material.Plastic} end if P[1393] then materialBatch[#materialBatch+1] = {Part = P[1393], Material = Enum.Material.Plastic} end if P[1394] then materialBatch[#materialBatch+1] = {Part = P[1394], Material = Enum.Material.Plastic} end if P[1395] then materialBatch[#materialBatch+1] = {Part = P[1395], Material = Enum.Material.Plastic} end if P[1396] then materialBatch[#materialBatch+1] = {Part = P[1396], Material = Enum.Material.Plastic} end if P[1397] then materialBatch[#materialBatch+1] = {Part = P[1397], Material = Enum.Material.Plastic} end if P[1398] then materialBatch[#materialBatch+1] = {Part = P[1398], Material = Enum.Material.Plastic} end if P[1399] then materialBatch[#materialBatch+1] = {Part = P[1399], Material = Enum.Material.Plastic} end if P[1400] then materialBatch[#materialBatch+1] = {Part = P[1400], Material = Enum.Material.Plastic} end if P[1401] then materialBatch[#materialBatch+1] = {Part = P[1401], Material = Enum.Material.SmoothPlastic} end if P[1402] then materialBatch[#materialBatch+1] = {Part = P[1402], Material = Enum.Material.SmoothPlastic} end if P[1404] then materialBatch[#materialBatch+1] = {Part = P[1404], Material = Enum.Material.SmoothPlastic} end if P[1405] then materialBatch[#materialBatch+1] = {Part = P[1405], Material = Enum.Material.SmoothPlastic} end if P[1406] then materialBatch[#materialBatch+1] = {Part = P[1406], Material = Enum.Material.SmoothPlastic} end if P[1407] then materialBatch[#materialBatch+1] = {Part = P[1407], Material = Enum.Material.SmoothPlastic} end if P[1408] then materialBatch[#materialBatch+1] = {Part = P[1408], Material = Enum.Material.SmoothPlastic} end if P[1409] then materialBatch[#materialBatch+1] = {Part = P[1409], Material = Enum.Material.SmoothPlastic} end if P[1410] then materialBatch[#materialBatch+1] = {Part = P[1410], Material = Enum.Material.SmoothPlastic} end if P[1411] then materialBatch[#materialBatch+1] = {Part = P[1411], Material = Enum.Material.SmoothPlastic} end if P[1412] then materialBatch[#materialBatch+1] = {Part = P[1412], Material = Enum.Material.Neon} end if P[1413] then materialBatch[#materialBatch+1] = {Part = P[1413], Material = Enum.Material.Neon} end if P[1414] then materialBatch[#materialBatch+1] = {Part = P[1414], Material = Enum.Material.SmoothPlastic} end if P[1415] then materialBatch[#materialBatch+1] = {Part = P[1415], Material = Enum.Material.SmoothPlastic} end if P[1416] then materialBatch[#materialBatch+1] = {Part = P[1416], Material = Enum.Material.SmoothPlastic} end if P[1417] then materialBatch[#materialBatch+1] = {Part = P[1417], Material = Enum.Material.SmoothPlastic} end if P[1418] then materialBatch[#materialBatch+1] = {Part = P[1418], Material = Enum.Material.SmoothPlastic} end if P[1419] then materialBatch[#materialBatch+1] = {Part = P[1419], Material = Enum.Material.SmoothPlastic} end if P[1421] then materialBatch[#materialBatch+1] = {Part = P[1421], Material = Enum.Material.Neon} end if P[1422] then materialBatch[#materialBatch+1] = {Part = P[1422], Material = Enum.Material.SmoothPlastic} end if P[1423] then materialBatch[#materialBatch+1] = {Part = P[1423], Material = Enum.Material.SmoothPlastic} end if P[1424] then materialBatch[#materialBatch+1] = {Part = P[1424], Material = Enum.Material.SmoothPlastic} end if P[1425] then materialBatch[#materialBatch+1] = {Part = P[1425], Material = Enum.Material.Neon} end if P[1426] then materialBatch[#materialBatch+1] = {Part = P[1426], Material = Enum.Material.SmoothPlastic} end if P[1427] then materialBatch[#materialBatch+1] = {Part = P[1427], Material = Enum.Material.SmoothPlastic} end if P[1428] then materialBatch[#materialBatch+1] = {Part = P[1428], Material = Enum.Material.SmoothPlastic} end if P[1429] then materialBatch[#materialBatch+1] = {Part = P[1429], Material = Enum.Material.SmoothPlastic} end if P[1430] then materialBatch[#materialBatch+1] = {Part = P[1430], Material = Enum.Material.SmoothPlastic} end if P[1431] then materialBatch[#materialBatch+1] = {Part = P[1431], Material = Enum.Material.SmoothPlastic} end if P[1432] then materialBatch[#materialBatch+1] = {Part = P[1432], Material = Enum.Material.SmoothPlastic} end if P[1433] then materialBatch[#materialBatch+1] = {Part = P[1433], Material = Enum.Material.SmoothPlastic} end if P[1434] then materialBatch[#materialBatch+1] = {Part = P[1434], Material = Enum.Material.SmoothPlastic} end if P[1435] then materialBatch[#materialBatch+1] = {Part = P[1435], Material = Enum.Material.SmoothPlastic} end if P[1436] then materialBatch[#materialBatch+1] = {Part = P[1436], Material = Enum.Material.SmoothPlastic} end if P[1437] then materialBatch[#materialBatch+1] = {Part = P[1437], Material = Enum.Material.SmoothPlastic} end if P[1438] then materialBatch[#materialBatch+1] = {Part = P[1438], Material = Enum.Material.SmoothPlastic} end if P[1440] then materialBatch[#materialBatch+1] = {Part = P[1440], Material = Enum.Material.SmoothPlastic} end if P[1441] then materialBatch[#materialBatch+1] = {Part = P[1441], Material = Enum.Material.SmoothPlastic} end if P[1444] then materialBatch[#materialBatch+1] = {Part = P[1444], Material = Enum.Material.SmoothPlastic} end if P[1445] then materialBatch[#materialBatch+1] = {Part = P[1445], Material = Enum.Material.SmoothPlastic} end if P[1446] then materialBatch[#materialBatch+1] = {Part = P[1446], Material = Enum.Material.SmoothPlastic} end if P[1448] then materialBatch[#materialBatch+1] = {Part = P[1448], Material = Enum.Material.SmoothPlastic} end if P[1449] then materialBatch[#materialBatch+1] = {Part = P[1449], Material = Enum.Material.SmoothPlastic} end if P[1450] then materialBatch[#materialBatch+1] = {Part = P[1450], Material = Enum.Material.SmoothPlastic} end if P[1452] then materialBatch[#materialBatch+1] = {Part = P[1452], Material = Enum.Material.SmoothPlastic} end if P[1453] then materialBatch[#materialBatch+1] = {Part = P[1453], Material = Enum.Material.SmoothPlastic} end if P[1454] then materialBatch[#materialBatch+1] = {Part = P[1454], Material = Enum.Material.SmoothPlastic} end if P[1455] then materialBatch[#materialBatch+1] = {Part = P[1455], Material = Enum.Material.Plastic} end if P[1456] then materialBatch[#materialBatch+1] = {Part = P[1456], Material = Enum.Material.Plastic} end if P[1457] then materialBatch[#materialBatch+1] = {Part = P[1457], Material = Enum.Material.Plastic} end if P[1460] then materialBatch[#materialBatch+1] = {Part = P[1460], Material = Enum.Material.SmoothPlastic} end if P[1461] then materialBatch[#materialBatch+1] = {Part = P[1461], Material = Enum.Material.SmoothPlastic} end if P[1462] then materialBatch[#materialBatch+1] = {Part = P[1462], Material = Enum.Material.SmoothPlastic} end if P[1464] then materialBatch[#materialBatch+1] = {Part = P[1464], Material = Enum.Material.SmoothPlastic} end if P[1465] then materialBatch[#materialBatch+1] = {Part = P[1465], Material = Enum.Material.SmoothPlastic} end if P[1466] then materialBatch[#materialBatch+1] = {Part = P[1466], Material = Enum.Material.SmoothPlastic} end if P[1468] then materialBatch[#materialBatch+1] = {Part = P[1468], Material = Enum.Material.SmoothPlastic} end if P[1469] then materialBatch[#materialBatch+1] = {Part = P[1469], Material = Enum.Material.SmoothPlastic} end if P[1470] then materialBatch[#materialBatch+1] = {Part = P[1470], Material = Enum.Material.SmoothPlastic} end if P[1471] then materialBatch[#materialBatch+1] = {Part = P[1471], Material = Enum.Material.Plastic} end if P[1472] then materialBatch[#materialBatch+1] = {Part = P[1472], Material = Enum.Material.Plastic} end if P[1473] then materialBatch[#materialBatch+1] = {Part = P[1473], Material = Enum.Material.Plastic} end if P[1475] then materialBatch[#materialBatch+1] = {Part = P[1475], Material = Enum.Material.Metal} end if P[1477] then materialBatch[#materialBatch+1] = {Part = P[1477], Material = Enum.Material.Metal} end if P[1478] then materialBatch[#materialBatch+1] = {Part = P[1478], Material = Enum.Material.Metal} end if P[1479] then materialBatch[#materialBatch+1] = {Part = P[1479], Material = Enum.Material.Metal} end if P[1480] then materialBatch[#materialBatch+1] = {Part = P[1480], Material = Enum.Material.Metal} end if P[1481] then materialBatch[#materialBatch+1] = {Part = P[1481], Material = Enum.Material.Metal} end if P[1482] then materialBatch[#materialBatch+1] = {Part = P[1482], Material = Enum.Material.Metal} end if P[1483] then materialBatch[#materialBatch+1] = {Part = P[1483], Material = Enum.Material.Metal} end if P[1484] then materialBatch[#materialBatch+1] = {Part = P[1484], Material = Enum.Material.Metal} end if P[1485] then materialBatch[#materialBatch+1] = {Part = P[1485], Material = Enum.Material.Metal} end if P[1486] then materialBatch[#materialBatch+1] = {Part = P[1486], Material = Enum.Material.Metal} end if P[1487] then materialBatch[#materialBatch+1] = {Part = P[1487], Material = Enum.Material.Neon} end if P[1488] then materialBatch[#materialBatch+1] = {Part = P[1488], Material = Enum.Material.Metal} end if P[1489] then materialBatch[#materialBatch+1] = {Part = P[1489], Material = Enum.Material.Metal} end if P[1490] then materialBatch[#materialBatch+1] = {Part = P[1490], Material = Enum.Material.Metal} end if P[1491] then materialBatch[#materialBatch+1] = {Part = P[1491], Material = Enum.Material.Metal} end if P[1492] then materialBatch[#materialBatch+1] = {Part = P[1492], Material = Enum.Material.Neon} end if P[1493] then materialBatch[#materialBatch+1] = {Part = P[1493], Material = Enum.Material.Metal} end if P[1494] then materialBatch[#materialBatch+1] = {Part = P[1494], Material = Enum.Material.Metal} end if P[1495] then materialBatch[#materialBatch+1] = {Part = P[1495], Material = Enum.Material.Metal} end if P[1497] then materialBatch[#materialBatch+1] = {Part = P[1497], Material = Enum.Material.SmoothPlastic} end if P[1498] then materialBatch[#materialBatch+1] = {Part = P[1498], Material = Enum.Material.SmoothPlastic} end if P[1499] then materialBatch[#materialBatch+1] = {Part = P[1499], Material = Enum.Material.SmoothPlastic} end if P[1500] then materialBatch[#materialBatch+1] = {Part = P[1500], Material = Enum.Material.SmoothPlastic} end if P[1503] then materialBatch[#materialBatch+1] = {Part = P[1503], Material = Enum.Material.SmoothPlastic} end if P[1504] then materialBatch[#materialBatch+1] = {Part = P[1504], Material = Enum.Material.SmoothPlastic} end if P[1505] then materialBatch[#materialBatch+1] = {Part = P[1505], Material = Enum.Material.SmoothPlastic} end if P[1507] then materialBatch[#materialBatch+1] = {Part = P[1507], Material = Enum.Material.SmoothPlastic} end if P[1508] then materialBatch[#materialBatch+1] = {Part = P[1508], Material = Enum.Material.SmoothPlastic} end if P[1509] then materialBatch[#materialBatch+1] = {Part = P[1509], Material = Enum.Material.SmoothPlastic} end if P[1511] then materialBatch[#materialBatch+1] = {Part = P[1511], Material = Enum.Material.SmoothPlastic} end if P[1512] then materialBatch[#materialBatch+1] = {Part = P[1512], Material = Enum.Material.SmoothPlastic} end if P[1513] then materialBatch[#materialBatch+1] = {Part = P[1513], Material = Enum.Material.SmoothPlastic} end if P[1514] then materialBatch[#materialBatch+1] = {Part = P[1514], Material = Enum.Material.Plastic} end if P[1515] then materialBatch[#materialBatch+1] = {Part = P[1515], Material = Enum.Material.Plastic} end if P[1516] then materialBatch[#materialBatch+1] = {Part = P[1516], Material = Enum.Material.Plastic} end if P[1519] then materialBatch[#materialBatch+1] = {Part = P[1519], Material = Enum.Material.SmoothPlastic} end if P[1521] then materialBatch[#materialBatch+1] = {Part = P[1521], Material = Enum.Material.SmoothPlastic} end if P[1523] then materialBatch[#materialBatch+1] = {Part = P[1523], Material = Enum.Material.SmoothPlastic} end if P[1527] then materialBatch[#materialBatch+1] = {Part = P[1527], Material = Enum.Material.SmoothPlastic} end if P[1531] then materialBatch[#materialBatch+1] = {Part = P[1531], Material = Enum.Material.SmoothPlastic} end if P[1533] then materialBatch[#materialBatch+1] = {Part = P[1533], Material = Enum.Material.SmoothPlastic} end if P[1536] then materialBatch[#materialBatch+1] = {Part = P[1536], Material = Enum.Material.SmoothPlastic} end if P[1539] then materialBatch[#materialBatch+1] = {Part = P[1539], Material = Enum.Material.SmoothPlastic} end if P[1541] then materialBatch[#materialBatch+1] = {Part = P[1541], Material = Enum.Material.SmoothPlastic} end if P[1545] then materialBatch[#materialBatch+1] = {Part = P[1545], Material = Enum.Material.SmoothPlastic} end if P[1547] then materialBatch[#materialBatch+1] = {Part = P[1547], Material = Enum.Material.SmoothPlastic} end if P[1550] then materialBatch[#materialBatch+1] = {Part = P[1550], Material = Enum.Material.SmoothPlastic} end if P[1557] then materialBatch[#materialBatch+1] = {Part = P[1557], Material = Enum.Material.SmoothPlastic} end if P[1560] then materialBatch[#materialBatch+1] = {Part = P[1560], Material = Enum.Material.SmoothPlastic} end if P[1567] then materialBatch[#materialBatch+1] = {Part = P[1567], Material = Enum.Material.SmoothPlastic} end if P[1574] then materialBatch[#materialBatch+1] = {Part = P[1574], Material = Enum.Material.SmoothPlastic} end if P[1575] then materialBatch[#materialBatch+1] = {Part = P[1575], Material = Enum.Material.Metal} end if P[1576] then materialBatch[#materialBatch+1] = {Part = P[1576], Material = Enum.Material.SmoothPlastic} end if P[1577] then materialBatch[#materialBatch+1] = {Part = P[1577], Material = Enum.Material.SmoothPlastic} end if P[1578] then materialBatch[#materialBatch+1] = {Part = P[1578], Material = Enum.Material.SmoothPlastic} end if P[1579] then materialBatch[#materialBatch+1] = {Part = P[1579], Material = Enum.Material.SmoothPlastic} end if P[1580] then materialBatch[#materialBatch+1] = {Part = P[1580], Material = Enum.Material.SmoothPlastic} end if P[1581] then materialBatch[#materialBatch+1] = {Part = P[1581], Material = Enum.Material.Metal} end if P[1582] then materialBatch[#materialBatch+1] = {Part = P[1582], Material = Enum.Material.SmoothPlastic} end if P[1583] then materialBatch[#materialBatch+1] = {Part = P[1583], Material = Enum.Material.SmoothPlastic} end if P[1584] then materialBatch[#materialBatch+1] = {Part = P[1584], Material = Enum.Material.Metal} end if P[1585] then materialBatch[#materialBatch+1] = {Part = P[1585], Material = Enum.Material.SmoothPlastic} end if P[1586] then materialBatch[#materialBatch+1] = {Part = P[1586], Material = Enum.Material.SmoothPlastic} end if P[1587] then materialBatch[#materialBatch+1] = {Part = P[1587], Material = Enum.Material.SmoothPlastic} end if P[1588] then materialBatch[#materialBatch+1] = {Part = P[1588], Material = Enum.Material.SmoothPlastic} end if P[1589] then materialBatch[#materialBatch+1] = {Part = P[1589], Material = Enum.Material.SmoothPlastic} end if P[1590] then materialBatch[#materialBatch+1] = {Part = P[1590], Material = Enum.Material.SmoothPlastic} end if P[1592] then materialBatch[#materialBatch+1] = {Part = P[1592], Material = Enum.Material.SmoothPlastic} end if P[1593] then materialBatch[#materialBatch+1] = {Part = P[1593], Material = Enum.Material.SmoothPlastic} end if P[1595] then materialBatch[#materialBatch+1] = {Part = P[1595], Material = Enum.Material.SmoothPlastic} end if P[1596] then materialBatch[#materialBatch+1] = {Part = P[1596], Material = Enum.Material.SmoothPlastic} end if P[1597] then materialBatch[#materialBatch+1] = {Part = P[1597], Material = Enum.Material.SmoothPlastic} end if P[1598] then materialBatch[#materialBatch+1] = {Part = P[1598], Material = Enum.Material.SmoothPlastic} end if P[1599] then materialBatch[#materialBatch+1] = {Part = P[1599], Material = Enum.Material.SmoothPlastic} end if P[1600] then materialBatch[#materialBatch+1] = {Part = P[1600], Material = Enum.Material.SmoothPlastic} end if P[1601] then materialBatch[#materialBatch+1] = {Part = P[1601], Material = Enum.Material.SmoothPlastic} end if P[1602] then materialBatch[#materialBatch+1] = {Part = P[1602], Material = Enum.Material.SmoothPlastic} end if P[1603] then materialBatch[#materialBatch+1] = {Part = P[1603], Material = Enum.Material.SmoothPlastic} end if P[1605] then materialBatch[#materialBatch+1] = {Part = P[1605], Material = Enum.Material.SmoothPlastic} end if P[1606] then materialBatch[#materialBatch+1] = {Part = P[1606], Material = Enum.Material.Metal} end if P[1607] then materialBatch[#materialBatch+1] = {Part = P[1607], Material = Enum.Material.Metal} end if P[1608] then materialBatch[#materialBatch+1] = {Part = P[1608], Material = Enum.Material.SmoothPlastic} end if P[1609] then materialBatch[#materialBatch+1] = {Part = P[1609], Material = Enum.Material.SmoothPlastic} end if P[1611] then materialBatch[#materialBatch+1] = {Part = P[1611], Material = Enum.Material.SmoothPlastic} end if P[1612] then materialBatch[#materialBatch+1] = {Part = P[1612], Material = Enum.Material.SmoothPlastic} end if P[1614] then materialBatch[#materialBatch+1] = {Part = P[1614], Material = Enum.Material.Plastic} end if P[1615] then materialBatch[#materialBatch+1] = {Part = P[1615], Material = Enum.Material.Plastic} end if P[1618] then materialBatch[#materialBatch+1] = {Part = P[1618], Material = Enum.Material.Plastic} end if P[1619] then materialBatch[#materialBatch+1] = {Part = P[1619], Material = Enum.Material.Plastic} end if P[1622] then materialBatch[#materialBatch+1] = {Part = P[1622], Material = Enum.Material.Wood} end if P[1623] then materialBatch[#materialBatch+1] = {Part = P[1623], Material = Enum.Material.Wood} end if P[1624] then materialBatch[#materialBatch+1] = {Part = P[1624], Material = Enum.Material.Wood} end if P[1625] then materialBatch[#materialBatch+1] = {Part = P[1625], Material = Enum.Material.Wood} end if P[1626] then materialBatch[#materialBatch+1] = {Part = P[1626], Material = Enum.Material.Wood} end if P[1627] then materialBatch[#materialBatch+1] = {Part = P[1627], Material = Enum.Material.Wood} end if P[1628] then materialBatch[#materialBatch+1] = {Part = P[1628], Material = Enum.Material.Wood} end if P[1629] then materialBatch[#materialBatch+1] = {Part = P[1629], Material = Enum.Material.Wood} end if P[1630] then materialBatch[#materialBatch+1] = {Part = P[1630], Material = Enum.Material.Wood} end if P[1631] then materialBatch[#materialBatch+1] = {Part = P[1631], Material = Enum.Material.Wood} end if P[1632] then materialBatch[#materialBatch+1] = {Part = P[1632], Material = Enum.Material.Wood} end if P[1633] then materialBatch[#materialBatch+1] = {Part = P[1633], Material = Enum.Material.Wood} end if P[1635] then materialBatch[#materialBatch+1] = {Part = P[1635], Material = Enum.Material.Wood} end if P[1636] then materialBatch[#materialBatch+1] = {Part = P[1636], Material = Enum.Material.Wood} end if P[1638] then materialBatch[#materialBatch+1] = {Part = P[1638], Material = Enum.Material.Wood} end if P[1639] then materialBatch[#materialBatch+1] = {Part = P[1639], Material = Enum.Material.Wood} end if P[1640] then materialBatch[#materialBatch+1] = {Part = P[1640], Material = Enum.Material.Wood} end if P[1642] then materialBatch[#materialBatch+1] = {Part = P[1642], Material = Enum.Material.Wood} end if P[1645] then materialBatch[#materialBatch+1] = {Part = P[1645], Material = Enum.Material.Wood} end if P[1646] then materialBatch[#materialBatch+1] = {Part = P[1646], Material = Enum.Material.Wood} end if P[1648] then materialBatch[#materialBatch+1] = {Part = P[1648], Material = Enum.Material.Wood} end if P[1650] then materialBatch[#materialBatch+1] = {Part = P[1650], Material = Enum.Material.Wood} end if P[1652] then materialBatch[#materialBatch+1] = {Part = P[1652], Material = Enum.Material.Wood} end if P[1655] then materialBatch[#materialBatch+1] = {Part = P[1655], Material = Enum.Material.Wood} end if P[1656] then materialBatch[#materialBatch+1] = {Part = P[1656], Material = Enum.Material.Wood} end if P[1657] then materialBatch[#materialBatch+1] = {Part = P[1657], Material = Enum.Material.Wood} end if P[1658] then materialBatch[#materialBatch+1] = {Part = P[1658], Material = Enum.Material.Wood} end if P[1659] then materialBatch[#materialBatch+1] = {Part = P[1659], Material = Enum.Material.Wood} end if P[1660] then materialBatch[#materialBatch+1] = {Part = P[1660], Material = Enum.Material.Wood} end if P[1661] then materialBatch[#materialBatch+1] = {Part = P[1661], Material = Enum.Material.Wood} end if P[1662] then materialBatch[#materialBatch+1] = {Part = P[1662], Material = Enum.Material.Wood} end if P[1663] then materialBatch[#materialBatch+1] = {Part = P[1663], Material = Enum.Material.Wood} end if P[1664] then materialBatch[#materialBatch+1] = {Part = P[1664], Material = Enum.Material.Wood} end if P[1665] then materialBatch[#materialBatch+1] = {Part = P[1665], Material = Enum.Material.Wood} end if P[1666] then materialBatch[#materialBatch+1] = {Part = P[1666], Material = Enum.Material.Wood} end if P[1667] then materialBatch[#materialBatch+1] = {Part = P[1667], Material = Enum.Material.Wood} end if P[1669] then materialBatch[#materialBatch+1] = {Part = P[1669], Material = Enum.Material.Wood} end if P[1670] then materialBatch[#materialBatch+1] = {Part = P[1670], Material = Enum.Material.Wood} end if P[1671] then materialBatch[#materialBatch+1] = {Part = P[1671], Material = Enum.Material.Wood} end if P[1673] then materialBatch[#materialBatch+1] = {Part = P[1673], Material = Enum.Material.Wood} end if P[1675] then materialBatch[#materialBatch+1] = {Part = P[1675], Material = Enum.Material.Wood} end if P[1678] then materialBatch[#materialBatch+1] = {Part = P[1678], Material = Enum.Material.Wood} end if P[1679] then materialBatch[#materialBatch+1] = {Part = P[1679], Material = Enum.Material.Wood} end if P[1680] then materialBatch[#materialBatch+1] = {Part = P[1680], Material = Enum.Material.Wood} end if P[1681] then materialBatch[#materialBatch+1] = {Part = P[1681], Material = Enum.Material.Wood} end if P[1682] then materialBatch[#materialBatch+1] = {Part = P[1682], Material = Enum.Material.Wood} end if P[1683] then materialBatch[#materialBatch+1] = {Part = P[1683], Material = Enum.Material.Wood} end if P[1684] then materialBatch[#materialBatch+1] = {Part = P[1684], Material = Enum.Material.Wood} end if P[1685] then materialBatch[#materialBatch+1] = {Part = P[1685], Material = Enum.Material.Wood} end if P[1686] then materialBatch[#materialBatch+1] = {Part = P[1686], Material = Enum.Material.Wood} end if P[1687] then materialBatch[#materialBatch+1] = {Part = P[1687], Material = Enum.Material.Wood} end if P[1688] then materialBatch[#materialBatch+1] = {Part = P[1688], Material = Enum.Material.Wood} end if P[1689] then materialBatch[#materialBatch+1] = {Part = P[1689], Material = Enum.Material.Wood} end if P[1690] then materialBatch[#materialBatch+1] = {Part = P[1690], Material = Enum.Material.Wood} end if P[1691] then materialBatch[#materialBatch+1] = {Part = P[1691], Material = Enum.Material.Wood} end if P[1692] then materialBatch[#materialBatch+1] = {Part = P[1692], Material = Enum.Material.Wood} end if P[1694] then materialBatch[#materialBatch+1] = {Part = P[1694], Material = Enum.Material.Wood} end if P[1696] then materialBatch[#materialBatch+1] = {Part = P[1696], Material = Enum.Material.Wood} end if P[1698] then materialBatch[#materialBatch+1] = {Part = P[1698], Material = Enum.Material.Wood} end if P[1702] then materialBatch[#materialBatch+1] = {Part = P[1702], Material = Enum.Material.Wood} end if P[1704] then materialBatch[#materialBatch+1] = {Part = P[1704], Material = Enum.Material.Wood} end if P[1705] then materialBatch[#materialBatch+1] = {Part = P[1705], Material = Enum.Material.Wood} end if P[1707] then materialBatch[#materialBatch+1] = {Part = P[1707], Material = Enum.Material.Wood} end if P[1708] then materialBatch[#materialBatch+1] = {Part = P[1708], Material = Enum.Material.Wood} end if P[1709] then materialBatch[#materialBatch+1] = {Part = P[1709], Material = Enum.Material.Wood} end if P[1710] then materialBatch[#materialBatch+1] = {Part = P[1710], Material = Enum.Material.Wood} end if P[1711] then materialBatch[#materialBatch+1] = {Part = P[1711], Material = Enum.Material.Wood} end if P[1713] then materialBatch[#materialBatch+1] = {Part = P[1713], Material = Enum.Material.Wood} end if P[1714] then materialBatch[#materialBatch+1] = {Part = P[1714], Material = Enum.Material.Wood} end if P[1715] then materialBatch[#materialBatch+1] = {Part = P[1715], Material = Enum.Material.Wood} end if P[1716] then materialBatch[#materialBatch+1] = {Part = P[1716], Material = Enum.Material.Wood} end if P[1717] then materialBatch[#materialBatch+1] = {Part = P[1717], Material = Enum.Material.Wood} end if P[1722] then materialBatch[#materialBatch+1] = {Part = P[1722], Material = Enum.Material.Wood} end if P[1724] then materialBatch[#materialBatch+1] = {Part = P[1724], Material = Enum.Material.Wood} end if P[1726] then materialBatch[#materialBatch+1] = {Part = P[1726], Material = Enum.Material.Wood} end if P[1731] then materialBatch[#materialBatch+1] = {Part = P[1731], Material = Enum.Material.Wood} end if P[1733] then materialBatch[#materialBatch+1] = {Part = P[1733], Material = Enum.Material.Wood} end if P[1735] then materialBatch[#materialBatch+1] = {Part = P[1735], Material = Enum.Material.Wood} end if P[1740] then materialBatch[#materialBatch+1] = {Part = P[1740], Material = Enum.Material.Wood} end if P[1744] then materialBatch[#materialBatch+1] = {Part = P[1744], Material = Enum.Material.Wood} end if P[1746] then materialBatch[#materialBatch+1] = {Part = P[1746], Material = Enum.Material.Wood} end if P[1748] then materialBatch[#materialBatch+1] = {Part = P[1748], Material = Enum.Material.Wood} end if P[1751] then materialBatch[#materialBatch+1] = {Part = P[1751], Material = Enum.Material.Wood} end if P[1752] then materialBatch[#materialBatch+1] = {Part = P[1752], Material = Enum.Material.Wood} end if P[1753] then materialBatch[#materialBatch+1] = {Part = P[1753], Material = Enum.Material.Wood} end if P[1756] then materialBatch[#materialBatch+1] = {Part = P[1756], Material = Enum.Material.Wood} end if P[1758] then materialBatch[#materialBatch+1] = {Part = P[1758], Material = Enum.Material.Wood} end if P[1759] then materialBatch[#materialBatch+1] = {Part = P[1759], Material = Enum.Material.Wood} end if P[1760] then materialBatch[#materialBatch+1] = {Part = P[1760], Material = Enum.Material.Wood} end if P[1761] then materialBatch[#materialBatch+1] = {Part = P[1761], Material = Enum.Material.Wood} end if P[1762] then materialBatch[#materialBatch+1] = {Part = P[1762], Material = Enum.Material.Wood} end if P[1763] then materialBatch[#materialBatch+1] = {Part = P[1763], Material = Enum.Material.Wood} end if P[1766] then materialBatch[#materialBatch+1] = {Part = P[1766], Material = Enum.Material.Wood} end if P[1767] then materialBatch[#materialBatch+1] = {Part = P[1767], Material = Enum.Material.Wood} end if P[1769] then materialBatch[#materialBatch+1] = {Part = P[1769], Material = Enum.Material.Wood} end if P[1772] then materialBatch[#materialBatch+1] = {Part = P[1772], Material = Enum.Material.Wood} end if P[1773] then materialBatch[#materialBatch+1] = {Part = P[1773], Material = Enum.Material.Wood} end if P[1775] then materialBatch[#materialBatch+1] = {Part = P[1775], Material = Enum.Material.Wood} end if P[1781] then materialBatch[#materialBatch+1] = {Part = P[1781], Material = Enum.Material.Wood} end if P[1782] then materialBatch[#materialBatch+1] = {Part = P[1782], Material = Enum.Material.Wood} end if P[1788] then materialBatch[#materialBatch+1] = {Part = P[1788], Material = Enum.Material.Wood} end if P[1789] then materialBatch[#materialBatch+1] = {Part = P[1789], Material = Enum.Material.Wood} end if P[1790] then materialBatch[#materialBatch+1] = {Part = P[1790], Material = Enum.Material.Wood} end if P[1791] then materialBatch[#materialBatch+1] = {Part = P[1791], Material = Enum.Material.Wood} end if P[1792] then materialBatch[#materialBatch+1] = {Part = P[1792], Material = Enum.Material.Wood} end if P[1793] then materialBatch[#materialBatch+1] = {Part = P[1793], Material = Enum.Material.Wood} end if P[1794] then materialBatch[#materialBatch+1] = {Part = P[1794], Material = Enum.Material.Wood} end if P[1795] then materialBatch[#materialBatch+1] = {Part = P[1795], Material = Enum.Material.Wood} end if P[1796] then materialBatch[#materialBatch+1] = {Part = P[1796], Material = Enum.Material.Wood} end if P[1797] then materialBatch[#materialBatch+1] = {Part = P[1797], Material = Enum.Material.Wood} end if P[1798] then materialBatch[#materialBatch+1] = {Part = P[1798], Material = Enum.Material.Wood} end if P[1799] then materialBatch[#materialBatch+1] = {Part = P[1799], Material = Enum.Material.Wood} end if P[1801] then materialBatch[#materialBatch+1] = {Part = P[1801], Material = Enum.Material.Wood} end if P[1802] then materialBatch[#materialBatch+1] = {Part = P[1802], Material = Enum.Material.Wood} end if P[1803] then materialBatch[#materialBatch+1] = {Part = P[1803], Material = Enum.Material.Wood} end if P[1805] then materialBatch[#materialBatch+1] = {Part = P[1805], Material = Enum.Material.Wood} end if P[1806] then materialBatch[#materialBatch+1] = {Part = P[1806], Material = Enum.Material.Wood} end if P[1808] then materialBatch[#materialBatch+1] = {Part = P[1808], Material = Enum.Material.Wood} end if P[1811] then materialBatch[#materialBatch+1] = {Part = P[1811], Material = Enum.Material.Plastic} end if P[1812] then materialBatch[#materialBatch+1] = {Part = P[1812], Material = Enum.Material.Plastic} end if P[1814] then materialBatch[#materialBatch+1] = {Part = P[1814], Material = Enum.Material.Plastic} end if P[1815] then materialBatch[#materialBatch+1] = {Part = P[1815], Material = Enum.Material.Plastic} end if P[1817] then materialBatch[#materialBatch+1] = {Part = P[1817], Material = Enum.Material.Plastic} end if P[1818] then materialBatch[#materialBatch+1] = {Part = P[1818], Material = Enum.Material.Plastic} end if P[1820] then materialBatch[#materialBatch+1] = {Part = P[1820], Material = Enum.Material.Plastic} end if P[1821] then materialBatch[#materialBatch+1] = {Part = P[1821], Material = Enum.Material.Plastic} end if P[1823] then materialBatch[#materialBatch+1] = {Part = P[1823], Material = Enum.Material.Plastic} end if P[1824] then materialBatch[#materialBatch+1] = {Part = P[1824], Material = Enum.Material.SmoothPlastic} end if P[1825] then materialBatch[#materialBatch+1] = {Part = P[1825], Material = Enum.Material.Wood} end if P[1826] then materialBatch[#materialBatch+1] = {Part = P[1826], Material = Enum.Material.Wood} end if P[1827] then materialBatch[#materialBatch+1] = {Part = P[1827], Material = Enum.Material.Wood} end if P[1829] then materialBatch[#materialBatch+1] = {Part = P[1829], Material = Enum.Material.Metal} end if P[1830] then materialBatch[#materialBatch+1] = {Part = P[1830], Material = Enum.Material.Metal} end if P[1831] then materialBatch[#materialBatch+1] = {Part = P[1831], Material = Enum.Material.Metal} end if P[1832] then materialBatch[#materialBatch+1] = {Part = P[1832], Material = Enum.Material.Metal} end if P[1833] then materialBatch[#materialBatch+1] = {Part = P[1833], Material = Enum.Material.Metal} end if P[1834] then materialBatch[#materialBatch+1] = {Part = P[1834], Material = Enum.Material.Metal} end if P[1835] then materialBatch[#materialBatch+1] = {Part = P[1835], Material = Enum.Material.Metal} end if P[1836] then materialBatch[#materialBatch+1] = {Part = P[1836], Material = Enum.Material.Metal} end if P[1837] then materialBatch[#materialBatch+1] = {Part = P[1837], Material = Enum.Material.Metal} end if P[1838] then materialBatch[#materialBatch+1] = {Part = P[1838], Material = Enum.Material.Plastic} end if P[1839] then materialBatch[#materialBatch+1] = {Part = P[1839], Material = Enum.Material.Plastic} end if P[1840] then materialBatch[#materialBatch+1] = {Part = P[1840], Material = Enum.Material.Metal} end if P[1841] then materialBatch[#materialBatch+1] = {Part = P[1841], Material = Enum.Material.Metal} end if P[1842] then materialBatch[#materialBatch+1] = {Part = P[1842], Material = Enum.Material.Metal} end if P[1843] then materialBatch[#materialBatch+1] = {Part = P[1843], Material = Enum.Material.Metal} end if P[1844] then materialBatch[#materialBatch+1] = {Part = P[1844], Material = Enum.Material.Metal} end if P[1845] then materialBatch[#materialBatch+1] = {Part = P[1845], Material = Enum.Material.Metal} end if P[1846] then materialBatch[#materialBatch+1] = {Part = P[1846], Material = Enum.Material.Metal} end if P[1847] then materialBatch[#materialBatch+1] = {Part = P[1847], Material = Enum.Material.Metal} end if P[1848] then materialBatch[#materialBatch+1] = {Part = P[1848], Material = Enum.Material.Metal} end if P[1849] then materialBatch[#materialBatch+1] = {Part = P[1849], Material = Enum.Material.Metal} end if P[1850] then materialBatch[#materialBatch+1] = {Part = P[1850], Material = Enum.Material.Metal} end if P[1851] then materialBatch[#materialBatch+1] = {Part = P[1851], Material = Enum.Material.Metal} end if P[1854] then materialBatch[#materialBatch+1] = {Part = P[1854], Material = Enum.Material.Neon} end if P[1855] then materialBatch[#materialBatch+1] = {Part = P[1855], Material = Enum.Material.Neon} end if P[1856] then materialBatch[#materialBatch+1] = {Part = P[1856], Material = Enum.Material.Neon} end if P[1857] then materialBatch[#materialBatch+1] = {Part = P[1857], Material = Enum.Material.Neon} end if P[1858] then materialBatch[#materialBatch+1] = {Part = P[1858], Material = Enum.Material.Neon} end if P[1861] then materialBatch[#materialBatch+1] = {Part = P[1861], Material = Enum.Material.Wood} end if P[1864] then materialBatch[#materialBatch+1] = {Part = P[1864], Material = Enum.Material.Wood} end if P[1865] then materialBatch[#materialBatch+1] = {Part = P[1865], Material = Enum.Material.Wood} end if P[1866] then materialBatch[#materialBatch+1] = {Part = P[1866], Material = Enum.Material.Wood} end if P[1868] then materialBatch[#materialBatch+1] = {Part = P[1868], Material = Enum.Material.Wood} end if P[1869] then materialBatch[#materialBatch+1] = {Part = P[1869], Material = Enum.Material.Wood} end if P[1870] then materialBatch[#materialBatch+1] = {Part = P[1870], Material = Enum.Material.Wood} end if P[1871] then materialBatch[#materialBatch+1] = {Part = P[1871], Material = Enum.Material.Wood} end if P[1872] then materialBatch[#materialBatch+1] = {Part = P[1872], Material = Enum.Material.Wood} end if P[1873] then materialBatch[#materialBatch+1] = {Part = P[1873], Material = Enum.Material.Wood} end if P[1874] then materialBatch[#materialBatch+1] = {Part = P[1874], Material = Enum.Material.Wood} end if P[1875] then materialBatch[#materialBatch+1] = {Part = P[1875], Material = Enum.Material.Wood} end if P[1877] then materialBatch[#materialBatch+1] = {Part = P[1877], Material = Enum.Material.Wood} end if P[1882] then materialBatch[#materialBatch+1] = {Part = P[1882], Material = Enum.Material.Wood} end if P[1885] then materialBatch[#materialBatch+1] = {Part = P[1885], Material = Enum.Material.Wood} end if P[1887] then materialBatch[#materialBatch+1] = {Part = P[1887], Material = Enum.Material.Wood} end if P[1888] then materialBatch[#materialBatch+1] = {Part = P[1888], Material = Enum.Material.Wood} end if P[1892] then materialBatch[#materialBatch+1] = {Part = P[1892], Material = Enum.Material.Wood} end if P[1894] then materialBatch[#materialBatch+1] = {Part = P[1894], Material = Enum.Material.Wood} end if P[1899] then materialBatch[#materialBatch+1] = {Part = P[1899], Material = Enum.Material.Wood} end if P[1904] then materialBatch[#materialBatch+1] = {Part = P[1904], Material = Enum.Material.Wood} end if P[1906] then materialBatch[#materialBatch+1] = {Part = P[1906], Material = Enum.Material.Wood} end if P[1908] then materialBatch[#materialBatch+1] = {Part = P[1908], Material = Enum.Material.Wood} end if P[1913] then materialBatch[#materialBatch+1] = {Part = P[1913], Material = Enum.Material.Wood} end if P[1916] then materialBatch[#materialBatch+1] = {Part = P[1916], Material = Enum.Material.Wood} end if P[1917] then materialBatch[#materialBatch+1] = {Part = P[1917], Material = Enum.Material.Wood} end if P[1918] then materialBatch[#materialBatch+1] = {Part = P[1918], Material = Enum.Material.Wood} end if P[1919] then materialBatch[#materialBatch+1] = {Part = P[1919], Material = Enum.Material.Wood} end if P[1920] then materialBatch[#materialBatch+1] = {Part = P[1920], Material = Enum.Material.Wood} end if P[1921] then materialBatch[#materialBatch+1] = {Part = P[1921], Material = Enum.Material.Wood} end if P[1922] then materialBatch[#materialBatch+1] = {Part = P[1922], Material = Enum.Material.Wood} end if P[1923] then materialBatch[#materialBatch+1] = {Part = P[1923], Material = Enum.Material.Wood} end if P[1924] then materialBatch[#materialBatch+1] = {Part = P[1924], Material = Enum.Material.Wood} end if P[1926] then materialBatch[#materialBatch+1] = {Part = P[1926], Material = Enum.Material.Wood} end if P[1928] then materialBatch[#materialBatch+1] = {Part = P[1928], Material = Enum.Material.Wood} end if P[1929] then materialBatch[#materialBatch+1] = {Part = P[1929], Material = Enum.Material.Wood} end if P[1935] then materialBatch[#materialBatch+1] = {Part = P[1935], Material = Enum.Material.Wood} end if P[1940] then materialBatch[#materialBatch+1] = {Part = P[1940], Material = Enum.Material.Wood} end if P[1942] then materialBatch[#materialBatch+1] = {Part = P[1942], Material = Enum.Material.Wood} end if P[1945] then materialBatch[#materialBatch+1] = {Part = P[1945], Material = Enum.Material.Wood} end if P[1946] then materialBatch[#materialBatch+1] = {Part = P[1946], Material = Enum.Material.Wood} end if P[1949] then materialBatch[#materialBatch+1] = {Part = P[1949], Material = Enum.Material.SmoothPlastic} end if P[1950] then materialBatch[#materialBatch+1] = {Part = P[1950], Material = Enum.Material.SmoothPlastic} end if P[1952] then materialBatch[#materialBatch+1] = {Part = P[1952], Material = Enum.Material.SmoothPlastic} end if P[1953] then materialBatch[#materialBatch+1] = {Part = P[1953], Material = Enum.Material.SmoothPlastic} end if P[1954] then materialBatch[#materialBatch+1] = {Part = P[1954], Material = Enum.Material.SmoothPlastic} end if P[1958] then materialBatch[#materialBatch+1] = {Part = P[1958], Material = Enum.Material.SmoothPlastic} end if P[1960] then materialBatch[#materialBatch+1] = {Part = P[1960], Material = Enum.Material.SmoothPlastic} end if P[1962] then materialBatch[#materialBatch+1] = {Part = P[1962], Material = Enum.Material.SmoothPlastic} end if P[1968] then materialBatch[#materialBatch+1] = {Part = P[1968], Material = Enum.Material.SmoothPlastic} end if P[1970] then materialBatch[#materialBatch+1] = {Part = P[1970], Material = Enum.Material.SmoothPlastic} end if P[1977] then materialBatch[#materialBatch+1] = {Part = P[1977], Material = Enum.Material.SmoothPlastic} end if P[1984] then materialBatch[#materialBatch+1] = {Part = P[1984], Material = Enum.Material.SmoothPlastic} end if P[1987] then materialBatch[#materialBatch+1] = {Part = P[1987], Material = Enum.Material.SmoothPlastic} end if P[1990] then materialBatch[#materialBatch+1] = {Part = P[1990], Material = Enum.Material.SmoothPlastic} end if P[1993] then materialBatch[#materialBatch+1] = {Part = P[1993], Material = Enum.Material.SmoothPlastic} end if P[1997] then materialBatch[#materialBatch+1] = {Part = P[1997], Material = Enum.Material.SmoothPlastic} end if P[1999] then materialBatch[#materialBatch+1] = {Part = P[1999], Material = Enum.Material.SmoothPlastic} end if P[2001] then materialBatch[#materialBatch+1] = {Part = P[2001], Material = Enum.Material.SmoothPlastic} end if P[2005] then materialBatch[#materialBatch+1] = {Part = P[2005], Material = Enum.Material.SmoothPlastic} end if P[2008] then materialBatch[#materialBatch+1] = {Part = P[2008], Material = Enum.Material.SmoothPlastic} end if P[2014] then materialBatch[#materialBatch+1] = {Part = P[2014], Material = Enum.Material.SmoothPlastic} end if P[2016] then materialBatch[#materialBatch+1] = {Part = P[2016], Material = Enum.Material.SmoothPlastic} end if P[2018] then materialBatch[#materialBatch+1] = {Part = P[2018], Material = Enum.Material.SmoothPlastic} end if P[2020] then materialBatch[#materialBatch+1] = {Part = P[2020], Material = Enum.Material.SmoothPlastic} end if P[2023] then materialBatch[#materialBatch+1] = {Part = P[2023], Material = Enum.Material.SmoothPlastic} end if P[2027] then materialBatch[#materialBatch+1] = {Part = P[2027], Material = Enum.Material.SmoothPlastic} end if P[2030] then materialBatch[#materialBatch+1] = {Part = P[2030], Material = Enum.Material.SmoothPlastic} end if P[2033] then materialBatch[#materialBatch+1] = {Part = P[2033], Material = Enum.Material.SmoothPlastic} end if P[2040] then materialBatch[#materialBatch+1] = {Part = P[2040], Material = Enum.Material.SmoothPlastic} end if P[2044] then materialBatch[#materialBatch+1] = {Part = P[2044], Material = Enum.Material.SmoothPlastic} end if P[2540] then materialBatch[#materialBatch+1] = {Part = P[2540], Material = Enum.Material.SmoothPlastic} end if P[2450] then materialBatch[#materialBatch+1] = {Part = P[2450], Material = Enum.Material.Plastic} end if P[2916] then materialBatch[#materialBatch+1] = {Part = P[2916], Material = Enum.Material.Plastic} end if P[2620] then materialBatch[#materialBatch+1] = {Part = P[2620], Material = Enum.Material.Plastic} end if P[2953] then materialBatch[#materialBatch+1] = {Part = P[2953], Material = Enum.Material.Plastic} end if P[2313] then materialBatch[#materialBatch+1] = {Part = P[2313], Material = Enum.Material.Wood} end if P[2666] then materialBatch[#materialBatch+1] = {Part = P[2666], Material = Enum.Material.Metal} end if P[2220] then materialBatch[#materialBatch+1] = {Part = P[2220], Material = Enum.Material.Metal} end if P[2958] then materialBatch[#materialBatch+1] = {Part = P[2958], Material = Enum.Material.Plastic} end if P[2802] then materialBatch[#materialBatch+1] = {Part = P[2802], Material = Enum.Material.Concrete} end if P[2132] then materialBatch[#materialBatch+1] = {Part = P[2132], Material = Enum.Material.Plastic} end if P[2653] then materialBatch[#materialBatch+1] = {Part = P[2653], Material = Enum.Material.Plastic} end if P[2359] then materialBatch[#materialBatch+1] = {Part = P[2359], Material = Enum.Material.Wood} end if P[2775] then materialBatch[#materialBatch+1] = {Part = P[2775], Material = Enum.Material.Metal} end if P[2224] then materialBatch[#materialBatch+1] = {Part = P[2224], Material = Enum.Material.Metal} end if P[2477] then materialBatch[#materialBatch+1] = {Part = P[2477], Material = Enum.Material.SmoothPlastic} end if P[2861] then materialBatch[#materialBatch+1] = {Part = P[2861], Material = Enum.Material.Wood} end if P[3003] then materialBatch[#materialBatch+1] = {Part = P[3003], Material = Enum.Material.Plastic} end if P[2258] then materialBatch[#materialBatch+1] = {Part = P[2258], Material = Enum.Material.Wood} end if P[2768] then materialBatch[#materialBatch+1] = {Part = P[2768], Material = Enum.Material.Metal} end if P[2449] then materialBatch[#materialBatch+1] = {Part = P[2449], Material = Enum.Material.Metal} end if P[2955] then materialBatch[#materialBatch+1] = {Part = P[2955], Material = Enum.Material.Plastic} end if P[2217] then materialBatch[#materialBatch+1] = {Part = P[2217], Material = Enum.Material.Metal} end if P[2939] then materialBatch[#materialBatch+1] = {Part = P[2939], Material = Enum.Material.Plastic} end if P[2364] then materialBatch[#materialBatch+1] = {Part = P[2364], Material = Enum.Material.Wood} end if P[2709] then materialBatch[#materialBatch+1] = {Part = P[2709], Material = Enum.Material.Plastic} end if P[2349] then materialBatch[#materialBatch+1] = {Part = P[2349], Material = Enum.Material.Wood} end if P[2862] then materialBatch[#materialBatch+1] = {Part = P[2862], Material = Enum.Material.Plastic} end if P[2703] then materialBatch[#materialBatch+1] = {Part = P[2703], Material = Enum.Material.Metal} end if P[2991] then materialBatch[#materialBatch+1] = {Part = P[2991], Material = Enum.Material.Plastic} end if P[2510] then materialBatch[#materialBatch+1] = {Part = P[2510], Material = Enum.Material.SmoothPlastic} end if P[2814] then materialBatch[#materialBatch+1] = {Part = P[2814], Material = Enum.Material.Metal} end if P[2766] then materialBatch[#materialBatch+1] = {Part = P[2766], Material = Enum.Material.Wood} end if P[2376] then materialBatch[#materialBatch+1] = {Part = P[2376], Material = Enum.Material.Plastic} end if P[2816] then materialBatch[#materialBatch+1] = {Part = P[2816], Material = Enum.Material.Plastic} end if P[2118] then materialBatch[#materialBatch+1] = {Part = P[2118], Material = Enum.Material.Plastic} end if P[2843] then materialBatch[#materialBatch+1] = {Part = P[2843], Material = Enum.Material.Wood} end if P[2166] then materialBatch[#materialBatch+1] = {Part = P[2166], Material = Enum.Material.SmoothPlastic} end if P[2307] then materialBatch[#materialBatch+1] = {Part = P[2307], Material = Enum.Material.Wood} end if P[2797] then materialBatch[#materialBatch+1] = {Part = P[2797], Material = Enum.Material.Plastic} end if P[2321] then materialBatch[#materialBatch+1] = {Part = P[2321], Material = Enum.Material.Wood} end if P[2427] then materialBatch[#materialBatch+1] = {Part = P[2427], Material = Enum.Material.Plastic} end if P[2614] then materialBatch[#materialBatch+1] = {Part = P[2614], Material = Enum.Material.Plastic} end if P[2394] then materialBatch[#materialBatch+1] = {Part = P[2394], Material = Enum.Material.Metal} end if P[2353] then materialBatch[#materialBatch+1] = {Part = P[2353], Material = Enum.Material.Wood} end if P[2171] then materialBatch[#materialBatch+1] = {Part = P[2171], Material = Enum.Material.SmoothPlastic} end if P[2651] then materialBatch[#materialBatch+1] = {Part = P[2651], Material = Enum.Material.SmoothPlastic} end if P[2800] then materialBatch[#materialBatch+1] = {Part = P[2800], Material = Enum.Material.Plastic} end if P[2813] then materialBatch[#materialBatch+1] = {Part = P[2813], Material = Enum.Material.Plastic} end if P[2961] then materialBatch[#materialBatch+1] = {Part = P[2961], Material = Enum.Material.Plastic} end if P[2399] then materialBatch[#materialBatch+1] = {Part = P[2399], Material = Enum.Material.Plastic} end if P[2381] then materialBatch[#materialBatch+1] = {Part = P[2381], Material = Enum.Material.SmoothPlastic} end if P[2936] then materialBatch[#materialBatch+1] = {Part = P[2936], Material = Enum.Material.Plastic} end if P[2784] then materialBatch[#materialBatch+1] = {Part = P[2784], Material = Enum.Material.Plastic} end if P[2414] then materialBatch[#materialBatch+1] = {Part = P[2414], Material = Enum.Material.Plastic} end if P[2521] then materialBatch[#materialBatch+1] = {Part = P[2521], Material = Enum.Material.Plastic} end if P[2684] then materialBatch[#materialBatch+1] = {Part = P[2684], Material = Enum.Material.Neon} end if P[2283] then materialBatch[#materialBatch+1] = {Part = P[2283], Material = Enum.Material.Wood} end if P[2803] then materialBatch[#materialBatch+1] = {Part = P[2803], Material = Enum.Material.Plastic} end if P[2164] then materialBatch[#materialBatch+1] = {Part = P[2164], Material = Enum.Material.SmoothPlastic} end if P[2650] then materialBatch[#materialBatch+1] = {Part = P[2650], Material = Enum.Material.Plastic} end if P[2509] then materialBatch[#materialBatch+1] = {Part = P[2509], Material = Enum.Material.SmoothPlastic} end if P[2181] then materialBatch[#materialBatch+1] = {Part = P[2181], Material = Enum.Material.SmoothPlastic} end if P[2200] then materialBatch[#materialBatch+1] = {Part = P[2200], Material = Enum.Material.SmoothPlastic} end if P[2809] then materialBatch[#materialBatch+1] = {Part = P[2809], Material = Enum.Material.Plastic} end if P[2458] then materialBatch[#materialBatch+1] = {Part = P[2458], Material = Enum.Material.Plastic} end if P[2755] then materialBatch[#materialBatch+1] = {Part = P[2755], Material = Enum.Material.Plastic} end if P[2478] then materialBatch[#materialBatch+1] = {Part = P[2478], Material = Enum.Material.SmoothPlastic} end if P[2106] then materialBatch[#materialBatch+1] = {Part = P[2106], Material = Enum.Material.SmoothPlastic} end if P[2341] then materialBatch[#materialBatch+1] = {Part = P[2341], Material = Enum.Material.Wood} end if P[2943] then materialBatch[#materialBatch+1] = {Part = P[2943], Material = Enum.Material.Neon} end if P[2389] then materialBatch[#materialBatch+1] = {Part = P[2389], Material = Enum.Material.Plastic} end if P[2726] then materialBatch[#materialBatch+1] = {Part = P[2726], Material = Enum.Material.Plastic} end if P[2173] then materialBatch[#materialBatch+1] = {Part = P[2173], Material = Enum.Material.SmoothPlastic} end if P[2334] then materialBatch[#materialBatch+1] = {Part = P[2334], Material = Enum.Material.Wood} end if P[2256] then materialBatch[#materialBatch+1] = {Part = P[2256], Material = Enum.Material.Wood} end if P[2947] then materialBatch[#materialBatch+1] = {Part = P[2947], Material = Enum.Material.Plastic} end if P[2704] then materialBatch[#materialBatch+1] = {Part = P[2704], Material = Enum.Material.Metal} end if P[2358] then materialBatch[#materialBatch+1] = {Part = P[2358], Material = Enum.Material.Wood} end if P[2837] then materialBatch[#materialBatch+1] = {Part = P[2837], Material = Enum.Material.Plastic} end if P[2501] then materialBatch[#materialBatch+1] = {Part = P[2501], Material = Enum.Material.SmoothPlastic} end if P[2092] then materialBatch[#materialBatch+1] = {Part = P[2092], Material = Enum.Material.SmoothPlastic} end if P[2640] then materialBatch[#materialBatch+1] = {Part = P[2640], Material = Enum.Material.Plastic} end if P[2145] then materialBatch[#materialBatch+1] = {Part = P[2145], Material = Enum.Material.SmoothPlastic} end if P[2686] then materialBatch[#materialBatch+1] = {Part = P[2686], Material = Enum.Material.Metal} end if P[2073] then materialBatch[#materialBatch+1] = {Part = P[2073], Material = Enum.Material.SmoothPlastic} end if P[2279] then materialBatch[#materialBatch+1] = {Part = P[2279], Material = Enum.Material.Wood} end if P[2308] then materialBatch[#materialBatch+1] = {Part = P[2308], Material = Enum.Material.Wood} end if P[2538] then materialBatch[#materialBatch+1] = {Part = P[2538], Material = Enum.Material.Plastic} end if P[2300] then materialBatch[#materialBatch+1] = {Part = P[2300], Material = Enum.Material.Wood} end if P[2306] then materialBatch[#materialBatch+1] = {Part = P[2306], Material = Enum.Material.Wood} end if P[2845] then materialBatch[#materialBatch+1] = {Part = P[2845], Material = Enum.Material.Plastic} end if P[2844] then materialBatch[#materialBatch+1] = {Part = P[2844], Material = Enum.Material.Plastic} end if P[2473] then materialBatch[#materialBatch+1] = {Part = P[2473], Material = Enum.Material.SmoothPlastic} end if P[2836] then materialBatch[#materialBatch+1] = {Part = P[2836], Material = Enum.Material.Plastic} end if P[2584] then materialBatch[#materialBatch+1] = {Part = P[2584], Material = Enum.Material.Plastic} end if P[2293] then materialBatch[#materialBatch+1] = {Part = P[2293], Material = Enum.Material.Wood} end if P[2792] then materialBatch[#materialBatch+1] = {Part = P[2792], Material = Enum.Material.Plastic} end if P[2438] then materialBatch[#materialBatch+1] = {Part = P[2438], Material = Enum.Material.Plastic} end if P[2078] then materialBatch[#materialBatch+1] = {Part = P[2078], Material = Enum.Material.SmoothPlastic} end if P[2170] then materialBatch[#materialBatch+1] = {Part = P[2170], Material = Enum.Material.SmoothPlastic} end if P[2771] then materialBatch[#materialBatch+1] = {Part = P[2771], Material = Enum.Material.Metal} end if P[2175] then materialBatch[#materialBatch+1] = {Part = P[2175], Material = Enum.Material.SmoothPlastic} end if P[2402] then materialBatch[#materialBatch+1] = {Part = P[2402], Material = Enum.Material.Plastic} end if P[2689] then materialBatch[#materialBatch+1] = {Part = P[2689], Material = Enum.Material.SmoothPlastic} end if P[2513] then materialBatch[#materialBatch+1] = {Part = P[2513], Material = Enum.Material.SmoothPlastic} end if P[2724] then materialBatch[#materialBatch+1] = {Part = P[2724], Material = Enum.Material.SmoothPlastic} end if P[2095] then materialBatch[#materialBatch+1] = {Part = P[2095], Material = Enum.Material.SmoothPlastic} end if P[2345] then materialBatch[#materialBatch+1] = {Part = P[2345], Material = Enum.Material.Wood} end if P[2722] then materialBatch[#materialBatch+1] = {Part = P[2722], Material = Enum.Material.Metal} end if P[2590] then materialBatch[#materialBatch+1] = {Part = P[2590], Material = Enum.Material.Plastic} end if P[2678] then materialBatch[#materialBatch+1] = {Part = P[2678], Material = Enum.Material.Neon} end if P[2162] then materialBatch[#materialBatch+1] = {Part = P[2162], Material = Enum.Material.SmoothPlastic} end if P[2185] then materialBatch[#materialBatch+1] = {Part = P[2185], Material = Enum.Material.SmoothPlastic} end if P[2786] then materialBatch[#materialBatch+1] = {Part = P[2786], Material = Enum.Material.Plastic} end if P[2057] then materialBatch[#materialBatch+1] = {Part = P[2057], Material = Enum.Material.SmoothPlastic} end if P[2997] then materialBatch[#materialBatch+1] = {Part = P[2997], Material = Enum.Material.Plastic} end if P[2281] then materialBatch[#materialBatch+1] = {Part = P[2281], Material = Enum.Material.Wood} end if P[2789] then materialBatch[#materialBatch+1] = {Part = P[2789], Material = Enum.Material.SmoothPlastic} end if P[2785] then materialBatch[#materialBatch+1] = {Part = P[2785], Material = Enum.Material.Plastic} end if P[2597] then materialBatch[#materialBatch+1] = {Part = P[2597], Material = Enum.Material.Plastic} end if P[2912] then materialBatch[#materialBatch+1] = {Part = P[2912], Material = Enum.Material.Plastic} end if P[2480] then materialBatch[#materialBatch+1] = {Part = P[2480], Material = Enum.Material.SmoothPlastic} end if P[2091] then materialBatch[#materialBatch+1] = {Part = P[2091], Material = Enum.Material.SmoothPlastic} end if P[2586] then materialBatch[#materialBatch+1] = {Part = P[2586], Material = Enum.Material.Neon} end if P[2470] then materialBatch[#materialBatch+1] = {Part = P[2470], Material = Enum.Material.Plastic} end if P[2481] then materialBatch[#materialBatch+1] = {Part = P[2481], Material = Enum.Material.Plastic} end if P[2344] then materialBatch[#materialBatch+1] = {Part = P[2344], Material = Enum.Material.Wood} end if P[2064] then materialBatch[#materialBatch+1] = {Part = P[2064], Material = Enum.Material.SmoothPlastic} end if P[2374] then materialBatch[#materialBatch+1] = {Part = P[2374], Material = Enum.Material.Wood} end if P[2305] then materialBatch[#materialBatch+1] = {Part = P[2305], Material = Enum.Material.Wood} end if P[2829] then materialBatch[#materialBatch+1] = {Part = P[2829], Material = Enum.Material.SmoothPlastic} end if P[2835] then materialBatch[#materialBatch+1] = {Part = P[2835], Material = Enum.Material.SmoothPlastic} end if P[2545] then materialBatch[#materialBatch+1] = {Part = P[2545], Material = Enum.Material.Plastic} end if P[2553] then materialBatch[#materialBatch+1] = {Part = P[2553], Material = Enum.Material.SmoothPlastic} end if P[2440] then materialBatch[#materialBatch+1] = {Part = P[2440], Material = Enum.Material.Metal} end if P[2396] then materialBatch[#materialBatch+1] = {Part = P[2396], Material = Enum.Material.Metal} end if P[2273] then materialBatch[#materialBatch+1] = {Part = P[2273], Material = Enum.Material.Wood} end if P[2050] then materialBatch[#materialBatch+1] = {Part = P[2050], Material = Enum.Material.SmoothPlastic} end if P[2995] then materialBatch[#materialBatch+1] = {Part = P[2995], Material = Enum.Material.Plastic} end if P[2139] then materialBatch[#materialBatch+1] = {Part = P[2139], Material = Enum.Material.SmoothPlastic} end if P[2822] then materialBatch[#materialBatch+1] = {Part = P[2822], Material = Enum.Material.Wood} end if P[2467] then materialBatch[#materialBatch+1] = {Part = P[2467], Material = Enum.Material.SmoothPlastic} end if P[2328] then materialBatch[#materialBatch+1] = {Part = P[2328], Material = Enum.Material.Wood} end if P[2333] then materialBatch[#materialBatch+1] = {Part = P[2333], Material = Enum.Material.Wood} end if P[2970] then materialBatch[#materialBatch+1] = {Part = P[2970], Material = Enum.Material.Plastic} end if P[2818] then materialBatch[#materialBatch+1] = {Part = P[2818], Material = Enum.Material.Plastic} end if P[2366] then materialBatch[#materialBatch+1] = {Part = P[2366], Material = Enum.Material.Wood} end if P[2357] then materialBatch[#materialBatch+1] = {Part = P[2357], Material = Enum.Material.Wood} end if P[2086] then materialBatch[#materialBatch+1] = {Part = P[2086], Material = Enum.Material.SmoothPlastic} end if P[2926] then materialBatch[#materialBatch+1] = {Part = P[2926], Material = Enum.Material.Plastic} end if P[2671] then materialBatch[#materialBatch+1] = {Part = P[2671], Material = Enum.Material.Neon} end if P[2424] then materialBatch[#materialBatch+1] = {Part = P[2424], Material = Enum.Material.Metal} end if P[2571] then materialBatch[#materialBatch+1] = {Part = P[2571], Material = Enum.Material.Plastic} end if P[2250] then materialBatch[#materialBatch+1] = {Part = P[2250], Material = Enum.Material.Wood} end if P[2263] then materialBatch[#materialBatch+1] = {Part = P[2263], Material = Enum.Material.Wood} end if P[2568] then materialBatch[#materialBatch+1] = {Part = P[2568], Material = Enum.Material.Plastic} end if P[2812] then materialBatch[#materialBatch+1] = {Part = P[2812], Material = Enum.Material.Plastic} end if P[2372] then materialBatch[#materialBatch+1] = {Part = P[2372], Material = Enum.Material.Wood} end if P[2664] then materialBatch[#materialBatch+1] = {Part = P[2664], Material = Enum.Material.SmoothPlastic} end if P[2517] then materialBatch[#materialBatch+1] = {Part = P[2517], Material = Enum.Material.SmoothPlastic} end if P[2959] then materialBatch[#materialBatch+1] = {Part = P[2959], Material = Enum.Material.Plastic} end if P[2204] then materialBatch[#materialBatch+1] = {Part = P[2204], Material = Enum.Material.SmoothPlastic} end if P[2227] then materialBatch[#materialBatch+1] = {Part = P[2227], Material = Enum.Material.Metal} end if P[2591] then materialBatch[#materialBatch+1] = {Part = P[2591], Material = Enum.Material.Plastic} end if P[2189] then materialBatch[#materialBatch+1] = {Part = P[2189], Material = Enum.Material.SmoothPlastic} end if P[2346] then materialBatch[#materialBatch+1] = {Part = P[2346], Material = Enum.Material.Wood} end if P[2179] then materialBatch[#materialBatch+1] = {Part = P[2179], Material = Enum.Material.SmoothPlastic} end if P[2834] then materialBatch[#materialBatch+1] = {Part = P[2834], Material = Enum.Material.Plastic} end if P[2579] then materialBatch[#materialBatch+1] = {Part = P[2579], Material = Enum.Material.Plastic} end if P[2365] then materialBatch[#materialBatch+1] = {Part = P[2365], Material = Enum.Material.Wood} end if P[2476] then materialBatch[#materialBatch+1] = {Part = P[2476], Material = Enum.Material.Plastic} end if P[2398] then materialBatch[#materialBatch+1] = {Part = P[2398], Material = Enum.Material.Metal} end if P[2544] then materialBatch[#materialBatch+1] = {Part = P[2544], Material = Enum.Material.Plastic} end if P[2918] then materialBatch[#materialBatch+1] = {Part = P[2918], Material = Enum.Material.Plastic} end if P[2817] then materialBatch[#materialBatch+1] = {Part = P[2817], Material = Enum.Material.Wood} end if P[2964] then materialBatch[#materialBatch+1] = {Part = P[2964], Material = Enum.Material.Plastic} end if P[2634] then materialBatch[#materialBatch+1] = {Part = P[2634], Material = Enum.Material.Plastic} end if P[2254] then materialBatch[#materialBatch+1] = {Part = P[2254], Material = Enum.Material.Wood} end if P[2080] then materialBatch[#materialBatch+1] = {Part = P[2080], Material = Enum.Material.SmoothPlastic} end if P[2670] then materialBatch[#materialBatch+1] = {Part = P[2670], Material = Enum.Material.SmoothPlastic} end if P[2324] then materialBatch[#materialBatch+1] = {Part = P[2324], Material = Enum.Material.Wood} end if P[2070] then materialBatch[#materialBatch+1] = {Part = P[2070], Material = Enum.Material.SmoothPlastic} end if P[2876] then materialBatch[#materialBatch+1] = {Part = P[2876], Material = Enum.Material.Plastic} end if P[2457] then materialBatch[#materialBatch+1] = {Part = P[2457], Material = Enum.Material.SmoothPlastic} end if P[2769] then materialBatch[#materialBatch+1] = {Part = P[2769], Material = Enum.Material.Neon} end if P[2525] then materialBatch[#materialBatch+1] = {Part = P[2525], Material = Enum.Material.SmoothPlastic} end if P[2298] then materialBatch[#materialBatch+1] = {Part = P[2298], Material = Enum.Material.Wood} end if P[2582] then materialBatch[#materialBatch+1] = {Part = P[2582], Material = Enum.Material.Plastic} end if P[2628] then materialBatch[#materialBatch+1] = {Part = P[2628], Material = Enum.Material.Plastic} end if P[2565] then materialBatch[#materialBatch+1] = {Part = P[2565], Material = Enum.Material.SmoothPlastic} end if P[2566] then materialBatch[#materialBatch+1] = {Part = P[2566], Material = Enum.Material.Plastic} end if P[2240] then materialBatch[#materialBatch+1] = {Part = P[2240], Material = Enum.Material.Plastic} end if P[2418] then materialBatch[#materialBatch+1] = {Part = P[2418], Material = Enum.Material.Plastic} end if P[2672] then materialBatch[#materialBatch+1] = {Part = P[2672], Material = Enum.Material.Neon} end if P[2552] then materialBatch[#materialBatch+1] = {Part = P[2552], Material = Enum.Material.SmoothPlastic} end if P[2642] then materialBatch[#materialBatch+1] = {Part = P[2642], Material = Enum.Material.Plastic} end if P[2433] then materialBatch[#materialBatch+1] = {Part = P[2433], Material = Enum.Material.Plastic} end if P[2820] then materialBatch[#materialBatch+1] = {Part = P[2820], Material = Enum.Material.Wood} end if P[2798] then materialBatch[#materialBatch+1] = {Part = P[2798], Material = Enum.Material.Plastic} end if P[2963] then materialBatch[#materialBatch+1] = {Part = P[2963], Material = Enum.Material.Plastic} end if P[2074] then materialBatch[#materialBatch+1] = {Part = P[2074], Material = Enum.Material.SmoothPlastic} end if P[2128] then materialBatch[#materialBatch+1] = {Part = P[2128], Material = Enum.Material.Plastic} end if P[2485] then materialBatch[#materialBatch+1] = {Part = P[2485], Material = Enum.Material.Plastic} end if P[2441] then materialBatch[#materialBatch+1] = {Part = P[2441], Material = Enum.Material.Plastic} end if P[2573] then materialBatch[#materialBatch+1] = {Part = P[2573], Material = Enum.Material.Plastic} end if P[2493] then materialBatch[#materialBatch+1] = {Part = P[2493], Material = Enum.Material.SmoothPlastic} end if P[2524] then materialBatch[#materialBatch+1] = {Part = P[2524], Material = Enum.Material.Plastic} end if P[2100] then materialBatch[#materialBatch+1] = {Part = P[2100], Material = Enum.Material.Ice} end if P[2554] then materialBatch[#materialBatch+1] = {Part = P[2554], Material = Enum.Material.Plastic} end if P[2425] then materialBatch[#materialBatch+1] = {Part = P[2425], Material = Enum.Material.Plastic} end if P[2387] then materialBatch[#materialBatch+1] = {Part = P[2387], Material = Enum.Material.Plastic} end if P[2288] then materialBatch[#materialBatch+1] = {Part = P[2288], Material = Enum.Material.Wood} end if P[2207] then materialBatch[#materialBatch+1] = {Part = P[2207], Material = Enum.Material.SmoothPlastic} end if P[2370] then materialBatch[#materialBatch+1] = {Part = P[2370], Material = Enum.Material.Wood} end if P[2516] then materialBatch[#materialBatch+1] = {Part = P[2516], Material = Enum.Material.Foil} end if P[3001] then materialBatch[#materialBatch+1] = {Part = P[3001], Material = Enum.Material.Plastic} end if P[2408] then materialBatch[#materialBatch+1] = {Part = P[2408], Material = Enum.Material.Plastic} end if P[2076] then materialBatch[#materialBatch+1] = {Part = P[2076], Material = Enum.Material.SmoothPlastic} end if P[2107] then materialBatch[#materialBatch+1] = {Part = P[2107], Material = Enum.Material.SmoothPlastic} end if P[2661] then materialBatch[#materialBatch+1] = {Part = P[2661], Material = Enum.Material.SmoothPlastic} end if P[2468] then materialBatch[#materialBatch+1] = {Part = P[2468], Material = Enum.Material.SmoothPlastic} end if P[2615] then materialBatch[#materialBatch+1] = {Part = P[2615], Material = Enum.Material.Plastic} end if P[2435] then materialBatch[#materialBatch+1] = {Part = P[2435], Material = Enum.Material.SmoothPlastic} end if P[2483] then materialBatch[#materialBatch+1] = {Part = P[2483], Material = Enum.Material.Plastic} end if P[2316] then materialBatch[#materialBatch+1] = {Part = P[2316], Material = Enum.Material.Wood} end if P[2856] then materialBatch[#materialBatch+1] = {Part = P[2856], Material = Enum.Material.Plastic} end if P[2705] then materialBatch[#materialBatch+1] = {Part = P[2705], Material = Enum.Material.Plastic} end if P[2201] then materialBatch[#materialBatch+1] = {Part = P[2201], Material = Enum.Material.SmoothPlastic} end if P[2488] then materialBatch[#materialBatch+1] = {Part = P[2488], Material = Enum.Material.Wood} end if P[2442] then materialBatch[#materialBatch+1] = {Part = P[2442], Material = Enum.Material.SmoothPlastic} end if P[2773] then materialBatch[#materialBatch+1] = {Part = P[2773], Material = Enum.Material.Metal} end if P[2663] then materialBatch[#materialBatch+1] = {Part = P[2663], Material = Enum.Material.SmoothPlastic} end if P[2246] then materialBatch[#materialBatch+1] = {Part = P[2246], Material = Enum.Material.Wood} end if P[2066] then materialBatch[#materialBatch+1] = {Part = P[2066], Material = Enum.Material.SmoothPlastic} end if P[2846] then materialBatch[#materialBatch+1] = {Part = P[2846], Material = Enum.Material.Plastic} end if P[2677] then materialBatch[#materialBatch+1] = {Part = P[2677], Material = Enum.Material.Plastic} end if P[2410] then materialBatch[#materialBatch+1] = {Part = P[2410], Material = Enum.Material.Plastic} end if P[2337] then materialBatch[#materialBatch+1] = {Part = P[2337], Material = Enum.Material.Wood} end if P[2071] then materialBatch[#materialBatch+1] = {Part = P[2071], Material = Enum.Material.SmoothPlastic} end if P[2369] then materialBatch[#materialBatch+1] = {Part = P[2369], Material = Enum.Material.Wood} end if P[2990] then materialBatch[#materialBatch+1] = {Part = P[2990], Material = Enum.Material.Plastic} end if P[2397] then materialBatch[#materialBatch+1] = {Part = P[2397], Material = Enum.Material.Plastic} end if P[2807] then materialBatch[#materialBatch+1] = {Part = P[2807], Material = Enum.Material.Brick} end if P[2950] then materialBatch[#materialBatch+1] = {Part = P[2950], Material = Enum.Material.Plastic} end if P[2851] then materialBatch[#materialBatch+1] = {Part = P[2851], Material = Enum.Material.Plastic} end if P[2151] then materialBatch[#materialBatch+1] = {Part = P[2151], Material = Enum.Material.SmoothPlastic} end if P[2849] then materialBatch[#materialBatch+1] = {Part = P[2849], Material = Enum.Material.Plastic} end if P[2567] then materialBatch[#materialBatch+1] = {Part = P[2567], Material = Enum.Material.SmoothPlastic} end if P[2721] then materialBatch[#materialBatch+1] = {Part = P[2721], Material = Enum.Material.SmoothPlastic} end if P[2826] then materialBatch[#materialBatch+1] = {Part = P[2826], Material = Enum.Material.SmoothPlastic} end if P[2409] then materialBatch[#materialBatch+1] = {Part = P[2409], Material = Enum.Material.Plastic} end if P[2340] then materialBatch[#materialBatch+1] = {Part = P[2340], Material = Enum.Material.Wood} end if P[2555] then materialBatch[#materialBatch+1] = {Part = P[2555], Material = Enum.Material.SmoothPlastic} end if P[2692] then materialBatch[#materialBatch+1] = {Part = P[2692], Material = Enum.Material.Metal} end if P[2616] then materialBatch[#materialBatch+1] = {Part = P[2616], Material = Enum.Material.Plastic} end if P[2373] then materialBatch[#materialBatch+1] = {Part = P[2373], Material = Enum.Material.Wood} end if P[2444] then materialBatch[#materialBatch+1] = {Part = P[2444], Material = Enum.Material.Plastic} end if P[2794] then materialBatch[#materialBatch+1] = {Part = P[2794], Material = Enum.Material.Plastic} end if P[2474] then materialBatch[#materialBatch+1] = {Part = P[2474], Material = Enum.Material.Wood} end if P[2137] then materialBatch[#materialBatch+1] = {Part = P[2137], Material = Enum.Material.SmoothPlastic} end if P[2787] then materialBatch[#materialBatch+1] = {Part = P[2787], Material = Enum.Material.Plastic} end if P[2156] then materialBatch[#materialBatch+1] = {Part = P[2156], Material = Enum.Material.Marble} end if P[2563] then materialBatch[#materialBatch+1] = {Part = P[2563], Material = Enum.Material.SmoothPlastic} end if P[2839] then materialBatch[#materialBatch+1] = {Part = P[2839], Material = Enum.Material.Plastic} end if P[2275] then materialBatch[#materialBatch+1] = {Part = P[2275], Material = Enum.Material.Wood} end if P[2913] then materialBatch[#materialBatch+1] = {Part = P[2913], Material = Enum.Material.Plastic} end if P[2652] then materialBatch[#materialBatch+1] = {Part = P[2652], Material = Enum.Material.SmoothPlastic} end if P[2466] then materialBatch[#materialBatch+1] = {Part = P[2466], Material = Enum.Material.SmoothPlastic} end if P[2223] then materialBatch[#materialBatch+1] = {Part = P[2223], Material = Enum.Material.Metal} end if P[2530] then materialBatch[#materialBatch+1] = {Part = P[2530], Material = Enum.Material.SmoothPlastic} end if P[2392] then materialBatch[#materialBatch+1] = {Part = P[2392], Material = Enum.Material.Plastic} end if P[2932] then materialBatch[#materialBatch+1] = {Part = P[2932], Material = Enum.Material.Plastic} end if P[2378] then materialBatch[#materialBatch+1] = {Part = P[2378], Material = Enum.Material.SmoothPlastic} end if P[2832] then materialBatch[#materialBatch+1] = {Part = P[2832], Material = Enum.Material.SmoothPlastic} end if P[2759] then materialBatch[#materialBatch+1] = {Part = P[2759], Material = Enum.Material.Neon} end if P[2811] then materialBatch[#materialBatch+1] = {Part = P[2811], Material = Enum.Material.Plastic} end if P[2520] then materialBatch[#materialBatch+1] = {Part = P[2520], Material = Enum.Material.SmoothPlastic} end if P[2522] then materialBatch[#materialBatch+1] = {Part = P[2522], Material = Enum.Material.Plastic} end if P[2994] then materialBatch[#materialBatch+1] = {Part = P[2994], Material = Enum.Material.Plastic} end if P[2840] then materialBatch[#materialBatch+1] = {Part = P[2840], Material = Enum.Material.Wood} end if P[2390] then materialBatch[#materialBatch+1] = {Part = P[2390], Material = Enum.Material.Plastic} end if P[2758] then materialBatch[#materialBatch+1] = {Part = P[2758], Material = Enum.Material.Neon} end if P[2190] then materialBatch[#materialBatch+1] = {Part = P[2190], Material = Enum.Material.SmoothPlastic} end if P[2833] then materialBatch[#materialBatch+1] = {Part = P[2833], Material = Enum.Material.Plastic} end if P[2621] then materialBatch[#materialBatch+1] = {Part = P[2621], Material = Enum.Material.Plastic} end if P[2880] then materialBatch[#materialBatch+1] = {Part = P[2880], Material = Enum.Material.Plastic} end if P[2448] then materialBatch[#materialBatch+1] = {Part = P[2448], Material = Enum.Material.Plastic} end if P[2367] then materialBatch[#materialBatch+1] = {Part = P[2367], Material = Enum.Material.Wood} end if P[2938] then materialBatch[#materialBatch+1] = {Part = P[2938], Material = Enum.Material.Plastic} end if P[2799] then materialBatch[#materialBatch+1] = {Part = P[2799], Material = Enum.Material.Plastic} end if P[2360] then materialBatch[#materialBatch+1] = {Part = P[2360], Material = Enum.Material.Wood} end if P[2852] then materialBatch[#materialBatch+1] = {Part = P[2852], Material = Enum.Material.Plastic} end if P[2238] then materialBatch[#materialBatch+1] = {Part = P[2238], Material = Enum.Material.Wood} end if P[2361] then materialBatch[#materialBatch+1] = {Part = P[2361], Material = Enum.Material.Wood} end if P[2801] then materialBatch[#materialBatch+1] = {Part = P[2801], Material = Enum.Material.Plastic} end if P[2556] then materialBatch[#materialBatch+1] = {Part = P[2556], Material = Enum.Material.SmoothPlastic} end if P[2514] then materialBatch[#materialBatch+1] = {Part = P[2514], Material = Enum.Material.SmoothPlastic} end if P[2783] then materialBatch[#materialBatch+1] = {Part = P[2783], Material = Enum.Material.Metal} end if P[2869] then materialBatch[#materialBatch+1] = {Part = P[2869], Material = Enum.Material.Metal} end if P[3032] then materialBatch[#materialBatch+1] = {Part = P[3032], Material = Enum.Material.Plastic} end if P[2180] then materialBatch[#materialBatch+1] = {Part = P[2180], Material = Enum.Material.SmoothPlastic} end if P[2335] then materialBatch[#materialBatch+1] = {Part = P[2335], Material = Enum.Material.Wood} end if P[2770] then materialBatch[#materialBatch+1] = {Part = P[2770], Material = Enum.Material.Metal} end if P[2339] then materialBatch[#materialBatch+1] = {Part = P[2339], Material = Enum.Material.Wood} end if P[2526] then materialBatch[#materialBatch+1] = {Part = P[2526], Material = Enum.Material.Plastic} end if P[2342] then materialBatch[#materialBatch+1] = {Part = P[2342], Material = Enum.Material.Wood} end if P[2825] then materialBatch[#materialBatch+1] = {Part = P[2825], Material = Enum.Material.Plastic} end if P[2940] then materialBatch[#materialBatch+1] = {Part = P[2940], Material = Enum.Material.Plastic} end if P[2531] then materialBatch[#materialBatch+1] = {Part = P[2531], Material = Enum.Material.Plastic} end if P[2355] then materialBatch[#materialBatch+1] = {Part = P[2355], Material = Enum.Material.Wood} end if P[2403] then materialBatch[#materialBatch+1] = {Part = P[2403], Material = Enum.Material.Metal} end if P[2546] then materialBatch[#materialBatch+1] = {Part = P[2546], Material = Enum.Material.Plastic} end if P[2351] then materialBatch[#materialBatch+1] = {Part = P[2351], Material = Enum.Material.Wood} end if P[2919] then materialBatch[#materialBatch+1] = {Part = P[2919], Material = Enum.Material.Plastic} end if P[2102] then materialBatch[#materialBatch+1] = {Part = P[2102], Material = Enum.Material.Plastic} end if P[2104] then materialBatch[#materialBatch+1] = {Part = P[2104], Material = Enum.Material.Plastic} end if P[2847] then materialBatch[#materialBatch+1] = {Part = P[2847], Material = Enum.Material.Plastic} end if P[2515] then materialBatch[#materialBatch+1] = {Part = P[2515], Material = Enum.Material.SmoothPlastic} end if P[2303] then materialBatch[#materialBatch+1] = {Part = P[2303], Material = Enum.Material.Wood} end if P[2841] then materialBatch[#materialBatch+1] = {Part = P[2841], Material = Enum.Material.Brick} end if P[2248] then materialBatch[#materialBatch+1] = {Part = P[2248], Material = Enum.Material.Wood} end if P[2874] then materialBatch[#materialBatch+1] = {Part = P[2874], Material = Enum.Material.SmoothPlastic} end if P[2454] then materialBatch[#materialBatch+1] = {Part = P[2454], Material = Enum.Material.Plastic} end if P[2693] then materialBatch[#materialBatch+1] = {Part = P[2693], Material = Enum.Material.SmoothPlastic} end if P[2143] then materialBatch[#materialBatch+1] = {Part = P[2143], Material = Enum.Material.SmoothPlastic} end if P[2519] then materialBatch[#materialBatch+1] = {Part = P[2519], Material = Enum.Material.SmoothPlastic} end if P[2432] then materialBatch[#materialBatch+1] = {Part = P[2432], Material = Enum.Material.Plastic} end if P[2780] then materialBatch[#materialBatch+1] = {Part = P[2780], Material = Enum.Material.Plastic} end if P[2130] then materialBatch[#materialBatch+1] = {Part = P[2130], Material = Enum.Material.Plastic} end if P[2234] then materialBatch[#materialBatch+1] = {Part = P[2234], Material = Enum.Material.Plastic} end if P[2564] then materialBatch[#materialBatch+1] = {Part = P[2564], Material = Enum.Material.SmoothPlastic} end if P[2302] then materialBatch[#materialBatch+1] = {Part = P[2302], Material = Enum.Material.Wood} end if P[2323] then materialBatch[#materialBatch+1] = {Part = P[2323], Material = Enum.Material.Wood} end if P[2242] then materialBatch[#materialBatch+1] = {Part = P[2242], Material = Enum.Material.Metal} end if P[2772] then materialBatch[#materialBatch+1] = {Part = P[2772], Material = Enum.Material.Plastic} end if P[2174] then materialBatch[#materialBatch+1] = {Part = P[2174], Material = Enum.Material.SmoothPlastic} end if P[3025] then materialBatch[#materialBatch+1] = {Part = P[3025], Material = Enum.Material.Plastic} end if P[2788] then materialBatch[#materialBatch+1] = {Part = P[2788], Material = Enum.Material.Plastic} end if P[2681] then materialBatch[#materialBatch+1] = {Part = P[2681], Material = Enum.Material.SmoothPlastic} end if P[2925] then materialBatch[#materialBatch+1] = {Part = P[2925], Material = Enum.Material.Plastic} end if P[2120] then materialBatch[#materialBatch+1] = {Part = P[2120], Material = Enum.Material.Plastic} end if P[2796] then materialBatch[#materialBatch+1] = {Part = P[2796], Material = Enum.Material.Plastic} end if P[2122] then materialBatch[#materialBatch+1] = {Part = P[2122], Material = Enum.Material.Plastic} end if P[2683] then materialBatch[#materialBatch+1] = {Part = P[2683], Material = Enum.Material.Neon} end if P[2309] then materialBatch[#materialBatch+1] = {Part = P[2309], Material = Enum.Material.Wood} end if P[2187] then materialBatch[#materialBatch+1] = {Part = P[2187], Material = Enum.Material.SmoothPlastic} end if P[2253] then materialBatch[#materialBatch+1] = {Part = P[2253], Material = Enum.Material.Wood} end if P[2588] then materialBatch[#materialBatch+1] = {Part = P[2588], Material = Enum.Material.Plastic} end if P[2585] then materialBatch[#materialBatch+1] = {Part = P[2585], Material = Enum.Material.Plastic} end if P[2112] then materialBatch[#materialBatch+1] = {Part = P[2112], Material = Enum.Material.Ice} end if P[2523] then materialBatch[#materialBatch+1] = {Part = P[2523], Material = Enum.Material.SmoothPlastic} end if P[2422] then materialBatch[#materialBatch+1] = {Part = P[2422], Material = Enum.Material.Metal} end if P[2922] then materialBatch[#materialBatch+1] = {Part = P[2922], Material = Enum.Material.Plastic} end if P[2838] then materialBatch[#materialBatch+1] = {Part = P[2838], Material = Enum.Material.Plastic} end if P[2569] then materialBatch[#materialBatch+1] = {Part = P[2569], Material = Enum.Material.Plastic} end if P[2495] then materialBatch[#materialBatch+1] = {Part = P[2495], Material = Enum.Material.Plastic} end if P[2557] then materialBatch[#materialBatch+1] = {Part = P[2557], Material = Enum.Material.Plastic} end if P[3041] then materialBatch[#materialBatch+1] = {Part = P[3041], Material = Enum.Material.Plastic} end if P[3039] then materialBatch[#materialBatch+1] = {Part = P[3039], Material = Enum.Material.Plastic} end if P[3037] then materialBatch[#materialBatch+1] = {Part = P[3037], Material = Enum.Material.Plastic} end if P[3035] then materialBatch[#materialBatch+1] = {Part = P[3035], Material = Enum.Material.Plastic} end if P[2966] then materialBatch[#materialBatch+1] = {Part = P[2966], Material = Enum.Material.Plastic} end if P[2420] then materialBatch[#materialBatch+1] = {Part = P[2420], Material = Enum.Material.Metal} end if P[2676] then materialBatch[#materialBatch+1] = {Part = P[2676], Material = Enum.Material.SmoothPlastic} end if P[3017] then materialBatch[#materialBatch+1] = {Part = P[3017], Material = Enum.Material.Plastic} end if P[2793] then materialBatch[#materialBatch+1] = {Part = P[2793], Material = Enum.Material.Brick} end if P[2209] then materialBatch[#materialBatch+1] = {Part = P[2209], Material = Enum.Material.Foil} end if P[2266] then materialBatch[#materialBatch+1] = {Part = P[2266], Material = Enum.Material.Wood} end if P[3014] then materialBatch[#materialBatch+1] = {Part = P[3014], Material = Enum.Material.Plastic} end if P[2487] then materialBatch[#materialBatch+1] = {Part = P[2487], Material = Enum.Material.SmoothPlastic} end if P[3013] then materialBatch[#materialBatch+1] = {Part = P[3013], Material = Enum.Material.Plastic} end if P[3009] then materialBatch[#materialBatch+1] = {Part = P[3009], Material = Enum.Material.Plastic} end if P[2774] then materialBatch[#materialBatch+1] = {Part = P[2774], Material = Enum.Material.Metal} end if P[2149] then materialBatch[#materialBatch+1] = {Part = P[2149], Material = Enum.Material.SmoothPlastic} end if P[2494] then materialBatch[#materialBatch+1] = {Part = P[2494], Material = Enum.Material.SmoothPlastic} end if P[2177] then materialBatch[#materialBatch+1] = {Part = P[2177], Material = Enum.Material.SmoothPlastic} end if P[2949] then materialBatch[#materialBatch+1] = {Part = P[2949], Material = Enum.Material.Plastic} end if P[2386] then materialBatch[#materialBatch+1] = {Part = P[2386], Material = Enum.Material.Plastic} end if P[2867] then materialBatch[#materialBatch+1] = {Part = P[2867], Material = Enum.Material.Plastic} end if P[2421] then materialBatch[#materialBatch+1] = {Part = P[2421], Material = Enum.Material.Metal} end if P[3000] then materialBatch[#materialBatch+1] = {Part = P[3000], Material = Enum.Material.Plastic} end if P[2406] then materialBatch[#materialBatch+1] = {Part = P[2406], Material = Enum.Material.Plastic} end if P[2998] then materialBatch[#materialBatch+1] = {Part = P[2998], Material = Enum.Material.Plastic} end if P[2996] then materialBatch[#materialBatch+1] = {Part = P[2996], Material = Enum.Material.Plastic} end if P[2960] then materialBatch[#materialBatch+1] = {Part = P[2960], Material = Enum.Material.Plastic} end if P[2276] then materialBatch[#materialBatch+1] = {Part = P[2276], Material = Enum.Material.Wood} end if P[2989] then materialBatch[#materialBatch+1] = {Part = P[2989], Material = Enum.Material.Plastic} end if P[2183] then materialBatch[#materialBatch+1] = {Part = P[2183], Material = Enum.Material.SmoothPlastic} end if P[2988] then materialBatch[#materialBatch+1] = {Part = P[2988], Material = Enum.Material.Plastic} end if P[2948] then materialBatch[#materialBatch+1] = {Part = P[2948], Material = Enum.Material.Plastic} end if P[2987] then materialBatch[#materialBatch+1] = {Part = P[2987], Material = Enum.Material.Plastic} end if P[2827] then materialBatch[#materialBatch+1] = {Part = P[2827], Material = Enum.Material.SmoothPlastic} end if P[2395] then materialBatch[#materialBatch+1] = {Part = P[2395], Material = Enum.Material.Plastic} end if P[2933] then materialBatch[#materialBatch+1] = {Part = P[2933], Material = Enum.Material.Plastic} end if P[2971] then materialBatch[#materialBatch+1] = {Part = P[2971], Material = Enum.Material.Plastic} end if P[2767] then materialBatch[#materialBatch+1] = {Part = P[2767], Material = Enum.Material.Neon} end if P[2383] then materialBatch[#materialBatch+1] = {Part = P[2383], Material = Enum.Material.SmoothPlastic} end if P[2965] then materialBatch[#materialBatch+1] = {Part = P[2965], Material = Enum.Material.Plastic} end if P[2479] then materialBatch[#materialBatch+1] = {Part = P[2479], Material = Enum.Material.Plastic} end if P[2962] then materialBatch[#materialBatch+1] = {Part = P[2962], Material = Enum.Material.Plastic} end if P[2633] then materialBatch[#materialBatch+1] = {Part = P[2633], Material = Enum.Material.SmoothPlastic} end if P[2810] then materialBatch[#materialBatch+1] = {Part = P[2810], Material = Enum.Material.Plastic} end if P[2760] then materialBatch[#materialBatch+1] = {Part = P[2760], Material = Enum.Material.Plastic} end if P[2343] then materialBatch[#materialBatch+1] = {Part = P[2343], Material = Enum.Material.Wood} end if P[2587] then materialBatch[#materialBatch+1] = {Part = P[2587], Material = Enum.Material.Plastic} end if P[2443] then materialBatch[#materialBatch+1] = {Part = P[2443], Material = Enum.Material.Neon} end if P[2407] then materialBatch[#materialBatch+1] = {Part = P[2407], Material = Enum.Material.Foil} end if P[2957] then materialBatch[#materialBatch+1] = {Part = P[2957], Material = Enum.Material.Plastic} end if P[2541] then materialBatch[#materialBatch+1] = {Part = P[2541], Material = Enum.Material.SmoothPlastic} end if P[2160] then materialBatch[#materialBatch+1] = {Part = P[2160], Material = Enum.Material.SmoothPlastic} end if P[2413] then materialBatch[#materialBatch+1] = {Part = P[2413], Material = Enum.Material.Plastic} end if P[2723] then materialBatch[#materialBatch+1] = {Part = P[2723], Material = Enum.Material.SmoothPlastic} end if P[2502] then materialBatch[#materialBatch+1] = {Part = P[2502], Material = Enum.Material.Plastic} end if P[2823] then materialBatch[#materialBatch+1] = {Part = P[2823], Material = Enum.Material.Plastic} end if P[3004] then materialBatch[#materialBatch+1] = {Part = P[3004], Material = Enum.Material.Plastic} end if P[2725] then materialBatch[#materialBatch+1] = {Part = P[2725], Material = Enum.Material.Plastic} end if P[2791] then materialBatch[#materialBatch+1] = {Part = P[2791], Material = Enum.Material.Wood} end if P[2512] then materialBatch[#materialBatch+1] = {Part = P[2512], Material = Enum.Material.Plastic} end if P[2881] then materialBatch[#materialBatch+1] = {Part = P[2881], Material = Enum.Material.Plastic} end if P[2937] then materialBatch[#materialBatch+1] = {Part = P[2937], Material = Enum.Material.Plastic} end if P[2850] then materialBatch[#materialBatch+1] = {Part = P[2850], Material = Enum.Material.Wood} end if P[2935] then materialBatch[#materialBatch+1] = {Part = P[2935], Material = Enum.Material.Plastic} end if P[2972] then materialBatch[#materialBatch+1] = {Part = P[2972], Material = Enum.Material.Plastic} end if P[2842] then materialBatch[#materialBatch+1] = {Part = P[2842], Material = Enum.Material.Plastic} end if P[2673] then materialBatch[#materialBatch+1] = {Part = P[2673], Material = Enum.Material.Foil} end if P[2401] then materialBatch[#materialBatch+1] = {Part = P[2401], Material = Enum.Material.Plastic} end if P[2251] then materialBatch[#materialBatch+1] = {Part = P[2251], Material = Enum.Material.Wood} end if P[2574] then materialBatch[#materialBatch+1] = {Part = P[2574], Material = Enum.Material.Plastic} end if P[2437] then materialBatch[#materialBatch+1] = {Part = P[2437], Material = Enum.Material.Plastic} end if P[2116] then materialBatch[#materialBatch+1] = {Part = P[2116], Material = Enum.Material.Plastic} end if P[2685] then materialBatch[#materialBatch+1] = {Part = P[2685], Material = Enum.Material.Neon} end if P[2572] then materialBatch[#materialBatch+1] = {Part = P[2572], Material = Enum.Material.Plastic} end if P[2917] then materialBatch[#materialBatch+1] = {Part = P[2917], Material = Enum.Material.Plastic} end if P[2915] then materialBatch[#materialBatch+1] = {Part = P[2915], Material = Enum.Material.Plastic} end if P[2348] then materialBatch[#materialBatch+1] = {Part = P[2348], Material = Enum.Material.Wood} end if P[2583] then materialBatch[#materialBatch+1] = {Part = P[2583], Material = Enum.Material.Plastic} end if P[2877] then materialBatch[#materialBatch+1] = {Part = P[2877], Material = Enum.Material.Plastic} end if P[2196] then materialBatch[#materialBatch+1] = {Part = P[2196], Material = Enum.Material.SmoothPlastic} end if P[2875] then materialBatch[#materialBatch+1] = {Part = P[2875], Material = Enum.Material.SmoothPlastic} end if P[2304] then materialBatch[#materialBatch+1] = {Part = P[2304], Material = Enum.Material.Wood} end if P[2781] then materialBatch[#materialBatch+1] = {Part = P[2781], Material = Enum.Material.Metal} end if P[2426] then materialBatch[#materialBatch+1] = {Part = P[2426], Material = Enum.Material.Plastic} end if P[2147] then materialBatch[#materialBatch+1] = {Part = P[2147], Material = Enum.Material.SmoothPlastic} end if P[2400] then materialBatch[#materialBatch+1] = {Part = P[2400], Material = Enum.Material.Plastic} end if P[2271] then materialBatch[#materialBatch+1] = {Part = P[2271], Material = Enum.Material.Wood} end if P[2863] then materialBatch[#materialBatch+1] = {Part = P[2863], Material = Enum.Material.Plastic} end if P[2096] then materialBatch[#materialBatch+1] = {Part = P[2096], Material = Enum.Material.SmoothPlastic} end if P[2503] then materialBatch[#materialBatch+1] = {Part = P[2503], Material = Enum.Material.Plastic} end if P[2312] then materialBatch[#materialBatch+1] = {Part = P[2312], Material = Enum.Material.Wood} end if P[2680] then materialBatch[#materialBatch+1] = {Part = P[2680], Material = Enum.Material.Plastic} end if P[2824] then materialBatch[#materialBatch+1] = {Part = P[2824], Material = Enum.Material.SmoothPlastic} end if P[2338] then materialBatch[#materialBatch+1] = {Part = P[2338], Material = Enum.Material.Wood} end if P[2859] then materialBatch[#materialBatch+1] = {Part = P[2859], Material = Enum.Material.Plastic} end if P[2855] then materialBatch[#materialBatch+1] = {Part = P[2855], Material = Enum.Material.Wood} end if P[2854] then materialBatch[#materialBatch+1] = {Part = P[2854], Material = Enum.Material.Plastic} end if P[2225] then materialBatch[#materialBatch+1] = {Part = P[2225], Material = Enum.Material.Metal} end if P[2412] then materialBatch[#materialBatch+1] = {Part = P[2412], Material = Enum.Material.Plastic} end if P[2371] then materialBatch[#materialBatch+1] = {Part = P[2371], Material = Enum.Material.Wood} end if P[2362] then materialBatch[#materialBatch+1] = {Part = P[2362], Material = Enum.Material.Wood} end if P[2439] then materialBatch[#materialBatch+1] = {Part = P[2439], Material = Enum.Material.Metal} end if P[2580] then materialBatch[#materialBatch+1] = {Part = P[2580], Material = Enum.Material.Plastic} end if P[2336] then materialBatch[#materialBatch+1] = {Part = P[2336], Material = Enum.Material.Wood} end if P[2627] then materialBatch[#materialBatch+1] = {Part = P[2627], Material = Enum.Material.Wood} end if P[2257] then materialBatch[#materialBatch+1] = {Part = P[2257], Material = Enum.Material.Wood} end if P[2429] then materialBatch[#materialBatch+1] = {Part = P[2429], Material = Enum.Material.Cobblestone} end if P[2363] then materialBatch[#materialBatch+1] = {Part = P[2363], Material = Enum.Material.Wood} end if P[2830] then materialBatch[#materialBatch+1] = {Part = P[2830], Material = Enum.Material.Plastic} end if P[2589] then materialBatch[#materialBatch+1] = {Part = P[2589], Material = Enum.Material.SmoothPlastic} end if P[2828] then materialBatch[#materialBatch+1] = {Part = P[2828], Material = Enum.Material.Plastic} end if P[2860] then materialBatch[#materialBatch+1] = {Part = P[2860], Material = Enum.Material.Brick} end if P[2061] then materialBatch[#materialBatch+1] = {Part = P[2061], Material = Enum.Material.SmoothPlastic} end if P[2203] then materialBatch[#materialBatch+1] = {Part = P[2203], Material = Enum.Material.SmoothPlastic} end if P[2368] then materialBatch[#materialBatch+1] = {Part = P[2368], Material = Enum.Material.Wood} end if P[2779] then materialBatch[#materialBatch+1] = {Part = P[2779], Material = Enum.Material.Metal} end if P[2379] then materialBatch[#materialBatch+1] = {Part = P[2379], Material = Enum.Material.SmoothPlastic} end if P[2682] then materialBatch[#materialBatch+1] = {Part = P[2682], Material = Enum.Material.SmoothPlastic} end if P[2625] then materialBatch[#materialBatch+1] = {Part = P[2625], Material = Enum.Material.Plastic} end if P[2821] then materialBatch[#materialBatch+1] = {Part = P[2821], Material = Enum.Material.Plastic} end if P[2451] then materialBatch[#materialBatch+1] = {Part = P[2451], Material = Enum.Material.Cobblestone} end if P[2492] then materialBatch[#materialBatch+1] = {Part = P[2492], Material = Enum.Material.SmoothPlastic} end if P[2264] then materialBatch[#materialBatch+1] = {Part = P[2264], Material = Enum.Material.Wood} end if P[2659] then materialBatch[#materialBatch+1] = {Part = P[2659], Material = Enum.Material.Metal} end if P[2347] then materialBatch[#materialBatch+1] = {Part = P[2347], Material = Enum.Material.Wood} end if P[2126] then materialBatch[#materialBatch+1] = {Part = P[2126], Material = Enum.Material.Plastic} end if P[2082] then materialBatch[#materialBatch+1] = {Part = P[2082], Material = Enum.Material.SmoothPlastic} end if P[2332] then materialBatch[#materialBatch+1] = {Part = P[2332], Material = Enum.Material.Wood} end if P[2853] then materialBatch[#materialBatch+1] = {Part = P[2853], Material = Enum.Material.Plastic} end if P[2084] then materialBatch[#materialBatch+1] = {Part = P[2084], Material = Enum.Material.SmoothPlastic} end if P[2806] then materialBatch[#materialBatch+1] = {Part = P[2806], Material = Enum.Material.Brick} end if P[2805] then materialBatch[#materialBatch+1] = {Part = P[2805], Material = Enum.Material.Brick} end if P[2804] then materialBatch[#materialBatch+1] = {Part = P[2804], Material = Enum.Material.Cobblestone} end if P[2968] then materialBatch[#materialBatch+1] = {Part = P[2968], Material = Enum.Material.Plastic} end if P[2795] then materialBatch[#materialBatch+1] = {Part = P[2795], Material = Enum.Material.Brick} end if P[2393] then materialBatch[#materialBatch+1] = {Part = P[2393], Material = Enum.Material.Plastic} end if P[2384] then materialBatch[#materialBatch+1] = {Part = P[2384], Material = Enum.Material.SmoothPlastic} end if P[2782] then materialBatch[#materialBatch+1] = {Part = P[2782], Material = Enum.Material.Plastic} end if P[2777] then materialBatch[#materialBatch+1] = {Part = P[2777], Material = Enum.Material.Plastic} end if P[2776] then materialBatch[#materialBatch+1] = {Part = P[2776], Material = Enum.Material.Metal} end if P[2489] then materialBatch[#materialBatch+1] = {Part = P[2489], Material = Enum.Material.Plastic} end if P[2665] then materialBatch[#materialBatch+1] = {Part = P[2665], Material = Enum.Material.SmoothPlastic} end if P[2354] then materialBatch[#materialBatch+1] = {Part = P[2354], Material = Enum.Material.Wood} end if P[2969] then materialBatch[#materialBatch+1] = {Part = P[2969], Material = Enum.Material.Plastic} end if P[2475] then materialBatch[#materialBatch+1] = {Part = P[2475], Material = Enum.Material.SmoothPlastic} end if P[2658] then materialBatch[#materialBatch+1] = {Part = P[2658], Material = Enum.Material.Plastic} end if P[2914] then materialBatch[#materialBatch+1] = {Part = P[2914], Material = Enum.Material.Plastic} end if P[2419] then materialBatch[#materialBatch+1] = {Part = P[2419], Material = Enum.Material.Metal} end if P[2690] then materialBatch[#materialBatch+1] = {Part = P[2690], Material = Enum.Material.Plastic} end if P[2679] then materialBatch[#materialBatch+1] = {Part = P[2679], Material = Enum.Material.Wood} end if P[2868] then materialBatch[#materialBatch+1] = {Part = P[2868], Material = Enum.Material.SmoothPlastic} end if P[3033] then materialBatch[#materialBatch+1] = {Part = P[3033], Material = Enum.Material.Plastic} end if P[2108] then materialBatch[#materialBatch+1] = {Part = P[2108], Material = Enum.Material.Plastic} end if P[2674] then materialBatch[#materialBatch+1] = {Part = P[2674], Material = Enum.Material.Metal} end if P[2199] then materialBatch[#materialBatch+1] = {Part = P[2199], Material = Enum.Material.SmoothPlastic} end if P[2675] then materialBatch[#materialBatch+1] = {Part = P[2675], Material = Enum.Material.SmoothPlastic} end if P[2274] then materialBatch[#materialBatch+1] = {Part = P[2274], Material = Enum.Material.Wood} end if P[2423] then materialBatch[#materialBatch+1] = {Part = P[2423], Material = Enum.Material.Plastic} end if P[2657] then materialBatch[#materialBatch+1] = {Part = P[2657], Material = Enum.Material.Plastic} end if P[2411] then materialBatch[#materialBatch+1] = {Part = P[2411], Material = Enum.Material.Metal} end if P[2436] then materialBatch[#materialBatch+1] = {Part = P[2436], Material = Enum.Material.Plastic} end if P[2277] then materialBatch[#materialBatch+1] = {Part = P[2277], Material = Enum.Material.Wood} end if P[2619] then materialBatch[#materialBatch+1] = {Part = P[2619], Material = Enum.Material.SmoothPlastic} end if P[2176] then materialBatch[#materialBatch+1] = {Part = P[2176], Material = Enum.Material.SmoothPlastic} end if P[2618] then materialBatch[#materialBatch+1] = {Part = P[2618], Material = Enum.Material.Plastic} end if P[2617] then materialBatch[#materialBatch+1] = {Part = P[2617], Material = Enum.Material.Wood} end if P[2434] then materialBatch[#materialBatch+1] = {Part = P[2434], Material = Enum.Material.Plastic} end if P[2124] then materialBatch[#materialBatch+1] = {Part = P[2124], Material = Enum.Material.Plastic} end if P[2465] then materialBatch[#materialBatch+1] = {Part = P[2465], Material = Enum.Material.Plastic} end if P[2577] then materialBatch[#materialBatch+1] = {Part = P[2577], Material = Enum.Material.Plastic} end if P[3008] then materialBatch[#materialBatch+1] = {Part = P[3008], Material = Enum.Material.Plastic} end if P[2216] then materialBatch[#materialBatch+1] = {Part = P[2216], Material = Enum.Material.Metal} end if P[2558] then materialBatch[#materialBatch+1] = {Part = P[2558], Material = Enum.Material.SmoothPlastic} end if P[2956] then materialBatch[#materialBatch+1] = {Part = P[2956], Material = Enum.Material.Plastic} end if P[2518] then materialBatch[#materialBatch+1] = {Part = P[2518], Material = Enum.Material.Plastic} end if P[2924] then materialBatch[#materialBatch+1] = {Part = P[2924], Material = Enum.Material.Plastic} end if P[2469] then materialBatch[#materialBatch+1] = {Part = P[2469], Material = Enum.Material.Plastic} end if P[2570] then materialBatch[#materialBatch+1] = {Part = P[2570], Material = Enum.Material.Plastic} end if P[2141] then materialBatch[#materialBatch+1] = {Part = P[2141], Material = Enum.Material.SmoothPlastic} end if P[2808] then materialBatch[#materialBatch+1] = {Part = P[2808], Material = Enum.Material.Plastic} end if P[2561] then materialBatch[#materialBatch+1] = {Part = P[2561], Material = Enum.Material.Plastic} end if P[2352] then materialBatch[#materialBatch+1] = {Part = P[2352], Material = Enum.Material.Wood} end if P[2153] then materialBatch[#materialBatch+1] = {Part = P[2153], Material = Enum.Material.SmoothPlastic} end if P[2301] then materialBatch[#materialBatch+1] = {Part = P[2301], Material = Enum.Material.Wood} end if P[2230] then materialBatch[#materialBatch+1] = {Part = P[2230], Material = Enum.Material.Plastic} end if P[2167] then materialBatch[#materialBatch+1] = {Part = P[2167], Material = Enum.Material.SmoothPlastic} end if P[2098] then materialBatch[#materialBatch+1] = {Part = P[2098], Material = Enum.Material.Plastic} end if P[2215] then materialBatch[#materialBatch+1] = {Part = P[2215], Material = Enum.Material.Metal} end batchMaterial(endpoint, materialBatch) local transparencyBatch = {} if P[16] then transparencyBatch[#transparencyBatch+1] = {Part = P[16], Transparency = 1} end if P[73] then transparencyBatch[#transparencyBatch+1] = {Part = P[73], Transparency = 1} end if P[108] then transparencyBatch[#transparencyBatch+1] = {Part = P[108], Transparency = 0.800000011920929} end if P[112] then transparencyBatch[#transparencyBatch+1] = {Part = P[112], Transparency = 0.800000011920929} end if P[125] then transparencyBatch[#transparencyBatch+1] = {Part = P[125], Transparency = 1} end if P[184] then transparencyBatch[#transparencyBatch+1] = {Part = P[184], Transparency = 1} end if P[219] then transparencyBatch[#transparencyBatch+1] = {Part = P[219], Transparency = 1} end if P[274] then transparencyBatch[#transparencyBatch+1] = {Part = P[274], Transparency = 1} end if P[296] then transparencyBatch[#transparencyBatch+1] = {Part = P[296], Transparency = 0.800000011920929} end if P[343] then transparencyBatch[#transparencyBatch+1] = {Part = P[343], Transparency = 0.20000000298023224} end if P[345] then transparencyBatch[#transparencyBatch+1] = {Part = P[345], Transparency = 0.20000000298023224} end if P[346] then transparencyBatch[#transparencyBatch+1] = {Part = P[346], Transparency = 0.20000000298023224} end if P[349] then transparencyBatch[#transparencyBatch+1] = {Part = P[349], Transparency = 0.20000000298023224} end if P[350] then transparencyBatch[#transparencyBatch+1] = {Part = P[350], Transparency = 0.20000000298023224} end if P[351] then transparencyBatch[#transparencyBatch+1] = {Part = P[351], Transparency = 0.20000000298023224} end if P[367] then transparencyBatch[#transparencyBatch+1] = {Part = P[367], Transparency = 1} end if P[396] then transparencyBatch[#transparencyBatch+1] = {Part = P[396], Transparency = 1} end if P[410] then transparencyBatch[#transparencyBatch+1] = {Part = P[410], Transparency = 0.800000011920929} end if P[477] then transparencyBatch[#transparencyBatch+1] = {Part = P[477], Transparency = 0.800000011920929} end if P[480] then transparencyBatch[#transparencyBatch+1] = {Part = P[480], Transparency = 0.800000011920929} end if P[484] then transparencyBatch[#transparencyBatch+1] = {Part = P[484], Transparency = 0.800000011920929} end if P[517] then transparencyBatch[#transparencyBatch+1] = {Part = P[517], Transparency = 1} end if P[519] then transparencyBatch[#transparencyBatch+1] = {Part = P[519], Transparency = 0.800000011920929} end if P[523] then transparencyBatch[#transparencyBatch+1] = {Part = P[523], Transparency = 0.800000011920929} end if P[525] then transparencyBatch[#transparencyBatch+1] = {Part = P[525], Transparency = 0.800000011920929} end if P[544] then transparencyBatch[#transparencyBatch+1] = {Part = P[544], Transparency = 1} end if P[572] then transparencyBatch[#transparencyBatch+1] = {Part = P[572], Transparency = 1} end if P[576] then transparencyBatch[#transparencyBatch+1] = {Part = P[576], Transparency = 1} end if P[583] then transparencyBatch[#transparencyBatch+1] = {Part = P[583], Transparency = 1} end if P[596] then transparencyBatch[#transparencyBatch+1] = {Part = P[596], Transparency = 0.550000011920929} end if P[621] then transparencyBatch[#transparencyBatch+1] = {Part = P[621], Transparency = 0.5} end if P[622] then transparencyBatch[#transparencyBatch+1] = {Part = P[622], Transparency = 0.5} end if P[623] then transparencyBatch[#transparencyBatch+1] = {Part = P[623], Transparency = 0.5} end if P[624] then transparencyBatch[#transparencyBatch+1] = {Part = P[624], Transparency = 0.5} end if P[625] then transparencyBatch[#transparencyBatch+1] = {Part = P[625], Transparency = 0.5} end if P[628] then transparencyBatch[#transparencyBatch+1] = {Part = P[628], Transparency = 0.5} end if P[629] then transparencyBatch[#transparencyBatch+1] = {Part = P[629], Transparency = 0.5} end if P[630] then transparencyBatch[#transparencyBatch+1] = {Part = P[630], Transparency = 0.5} end if P[633] then transparencyBatch[#transparencyBatch+1] = {Part = P[633], Transparency = 0.5} end if P[634] then transparencyBatch[#transparencyBatch+1] = {Part = P[634], Transparency = 0.5} end if P[655] then transparencyBatch[#transparencyBatch+1] = {Part = P[655], Transparency = 0.800000011920929} end if P[725] then transparencyBatch[#transparencyBatch+1] = {Part = P[725], Transparency = 1} end if P[758] then transparencyBatch[#transparencyBatch+1] = {Part = P[758], Transparency = 1} end if P[787] then transparencyBatch[#transparencyBatch+1] = {Part = P[787], Transparency = 1} end if P[804] then transparencyBatch[#transparencyBatch+1] = {Part = P[804], Transparency = 1} end if P[863] then transparencyBatch[#transparencyBatch+1] = {Part = P[863], Transparency = 0.4000000059604645} end if P[865] then transparencyBatch[#transparencyBatch+1] = {Part = P[865], Transparency = 0.4000000059604645} end if P[867] then transparencyBatch[#transparencyBatch+1] = {Part = P[867], Transparency = 0.4000000059604645} end if P[870] then transparencyBatch[#transparencyBatch+1] = {Part = P[870], Transparency = 0.800000011920929} end if P[1290] then transparencyBatch[#transparencyBatch+1] = {Part = P[1290], Transparency = 1} end if P[1303] then transparencyBatch[#transparencyBatch+1] = {Part = P[1303], Transparency = 1} end if P[1305] then transparencyBatch[#transparencyBatch+1] = {Part = P[1305], Transparency = 0.6000000238418579} end if P[1341] then transparencyBatch[#transparencyBatch+1] = {Part = P[1341], Transparency = 0.25} end if P[1345] then transparencyBatch[#transparencyBatch+1] = {Part = P[1345], Transparency = 0.25} end if P[1349] then transparencyBatch[#transparencyBatch+1] = {Part = P[1349], Transparency = 0.25} end if P[1407] then transparencyBatch[#transparencyBatch+1] = {Part = P[1407], Transparency = 0.800000011920929} end if P[1414] then transparencyBatch[#transparencyBatch+1] = {Part = P[1414], Transparency = 0.4000000059604645} end if P[1416] then transparencyBatch[#transparencyBatch+1] = {Part = P[1416], Transparency = 0.4000000059604645} end if P[1419] then transparencyBatch[#transparencyBatch+1] = {Part = P[1419], Transparency = 0.4000000059604645} end if P[1445] then transparencyBatch[#transparencyBatch+1] = {Part = P[1445], Transparency = 0.25} end if P[1448] then transparencyBatch[#transparencyBatch+1] = {Part = P[1448], Transparency = 0.25} end if P[1453] then transparencyBatch[#transparencyBatch+1] = {Part = P[1453], Transparency = 0.25} end if P[1462] then transparencyBatch[#transparencyBatch+1] = {Part = P[1462], Transparency = 0.25} end if P[1466] then transparencyBatch[#transparencyBatch+1] = {Part = P[1466], Transparency = 0.25} end if P[1469] then transparencyBatch[#transparencyBatch+1] = {Part = P[1469], Transparency = 0.25} end if P[1505] then transparencyBatch[#transparencyBatch+1] = {Part = P[1505], Transparency = 0.25} end if P[1509] then transparencyBatch[#transparencyBatch+1] = {Part = P[1509], Transparency = 0.25} end if P[1511] then transparencyBatch[#transparencyBatch+1] = {Part = P[1511], Transparency = 0.25} end if P[1614] then transparencyBatch[#transparencyBatch+1] = {Part = P[1614], Transparency = 0.800000011920929} end if P[1618] then transparencyBatch[#transparencyBatch+1] = {Part = P[1618], Transparency = 0.800000011920929} end if P[1638] then transparencyBatch[#transparencyBatch+1] = {Part = P[1638], Transparency = 1} end if P[1666] then transparencyBatch[#transparencyBatch+1] = {Part = P[1666], Transparency = 1} end if P[1690] then transparencyBatch[#transparencyBatch+1] = {Part = P[1690], Transparency = 1} end if P[1733] then transparencyBatch[#transparencyBatch+1] = {Part = P[1733], Transparency = 1} end if P[1772] then transparencyBatch[#transparencyBatch+1] = {Part = P[1772], Transparency = 1} end if P[1801] then transparencyBatch[#transparencyBatch+1] = {Part = P[1801], Transparency = 1} end if P[1811] then transparencyBatch[#transparencyBatch+1] = {Part = P[1811], Transparency = 0.800000011920929} end if P[1815] then transparencyBatch[#transparencyBatch+1] = {Part = P[1815], Transparency = 0.800000011920929} end if P[1818] then transparencyBatch[#transparencyBatch+1] = {Part = P[1818], Transparency = 0.800000011920929} end if P[1820] then transparencyBatch[#transparencyBatch+1] = {Part = P[1820], Transparency = 0.800000011920929} end if P[1838] then transparencyBatch[#transparencyBatch+1] = {Part = P[1838], Transparency = 0.800000011920929} end if P[1839] then transparencyBatch[#transparencyBatch+1] = {Part = P[1839], Transparency = 0.800000011920929} end if P[1855] then transparencyBatch[#transparencyBatch+1] = {Part = P[1855], Transparency = 1} end if P[1856] then transparencyBatch[#transparencyBatch+1] = {Part = P[1856], Transparency = 1} end if P[1887] then transparencyBatch[#transparencyBatch+1] = {Part = P[1887], Transparency = 1} end if P[1945] then transparencyBatch[#transparencyBatch+1] = {Part = P[1945], Transparency = 1} end if P[2916] then transparencyBatch[#transparencyBatch+1] = {Part = P[2916], Transparency = 0.800000011920929} end if P[2958] then transparencyBatch[#transparencyBatch+1] = {Part = P[2958], Transparency = 0.800000011920929} end if P[2132] then transparencyBatch[#transparencyBatch+1] = {Part = P[2132], Transparency = 1} end if P[2955] then transparencyBatch[#transparencyBatch+1] = {Part = P[2955], Transparency = 0.800000011920929} end if P[2991] then transparencyBatch[#transparencyBatch+1] = {Part = P[2991], Transparency = 0.800000011920929} end if P[2118] then transparencyBatch[#transparencyBatch+1] = {Part = P[2118], Transparency = 1} end if P[2614] then transparencyBatch[#transparencyBatch+1] = {Part = P[2614], Transparency = 0.800000011920929} end if P[2784] then transparencyBatch[#transparencyBatch+1] = {Part = P[2784], Transparency = 0.800000011920929} end if P[2803] then transparencyBatch[#transparencyBatch+1] = {Part = P[2803], Transparency = 0.800000011920929} end if P[2947] then transparencyBatch[#transparencyBatch+1] = {Part = P[2947], Transparency = 0.800000011920929} end if P[2358] then transparencyBatch[#transparencyBatch+1] = {Part = P[2358], Transparency = 1} end if P[2640] then transparencyBatch[#transparencyBatch+1] = {Part = P[2640], Transparency = 0.800000011920929} end if P[2538] then transparencyBatch[#transparencyBatch+1] = {Part = P[2538], Transparency = 0.800000011920929} end if P[2438] then transparencyBatch[#transparencyBatch+1] = {Part = P[2438], Transparency = 0.800000011920929} end if P[2590] then transparencyBatch[#transparencyBatch+1] = {Part = P[2590], Transparency = 0.800000011920929} end if P[2785] then transparencyBatch[#transparencyBatch+1] = {Part = P[2785], Transparency = 0.800000011920929} end if P[2912] then transparencyBatch[#transparencyBatch+1] = {Part = P[2912], Transparency = 0.800000011920929} end if P[2470] then transparencyBatch[#transparencyBatch+1] = {Part = P[2470], Transparency = 0.800000011920929} end if P[2263] then transparencyBatch[#transparencyBatch+1] = {Part = P[2263], Transparency = 1} end if P[2634] then transparencyBatch[#transparencyBatch+1] = {Part = P[2634], Transparency = 1} end if P[2876] then transparencyBatch[#transparencyBatch+1] = {Part = P[2876], Transparency = 0.800000011920929} end if P[2128] then transparencyBatch[#transparencyBatch+1] = {Part = P[2128], Transparency = 1} end if P[2485] then transparencyBatch[#transparencyBatch+1] = {Part = P[2485], Transparency = 0.800000011920929} end if P[2100] then transparencyBatch[#transparencyBatch+1] = {Part = P[2100], Transparency = 1} end if P[2207] then transparencyBatch[#transparencyBatch+1] = {Part = P[2207], Transparency = 1} end if P[2516] then transparencyBatch[#transparencyBatch+1] = {Part = P[2516], Transparency = 0.550000011920929} end if P[3001] then transparencyBatch[#transparencyBatch+1] = {Part = P[3001], Transparency = 0.75} end if P[2615] then transparencyBatch[#transparencyBatch+1] = {Part = P[2615], Transparency = 0.800000011920929} end if P[2392] then transparencyBatch[#transparencyBatch+1] = {Part = P[2392], Transparency = 0.800000011920929} end if P[2390] then transparencyBatch[#transparencyBatch+1] = {Part = P[2390], Transparency = 0.800000011920929} end if P[2190] then transparencyBatch[#transparencyBatch+1] = {Part = P[2190], Transparency = 1} end if P[2621] then transparencyBatch[#transparencyBatch+1] = {Part = P[2621], Transparency = 0.800000011920929} end if P[2880] then transparencyBatch[#transparencyBatch+1] = {Part = P[2880], Transparency = 0.800000011920929} end if P[2938] then transparencyBatch[#transparencyBatch+1] = {Part = P[2938], Transparency = 0.800000011920929} end if P[2526] then transparencyBatch[#transparencyBatch+1] = {Part = P[2526], Transparency = 0.800000011920929} end if P[2102] then transparencyBatch[#transparencyBatch+1] = {Part = P[2102], Transparency = 1} end if P[2104] then transparencyBatch[#transparencyBatch+1] = {Part = P[2104], Transparency = 1} end if P[2454] then transparencyBatch[#transparencyBatch+1] = {Part = P[2454], Transparency = 1} end if P[2130] then transparencyBatch[#transparencyBatch+1] = {Part = P[2130], Transparency = 1} end if P[2788] then transparencyBatch[#transparencyBatch+1] = {Part = P[2788], Transparency = 0.800000011920929} end if P[2925] then transparencyBatch[#transparencyBatch+1] = {Part = P[2925], Transparency = 0.800000011920929} end if P[2120] then transparencyBatch[#transparencyBatch+1] = {Part = P[2120], Transparency = 1} end if P[2122] then transparencyBatch[#transparencyBatch+1] = {Part = P[2122], Transparency = 1} end if P[2112] then transparencyBatch[#transparencyBatch+1] = {Part = P[2112], Transparency = 0.6000000238418579} end if P[2495] then transparencyBatch[#transparencyBatch+1] = {Part = P[2495], Transparency = 1} end if P[2966] then transparencyBatch[#transparencyBatch+1] = {Part = P[2966], Transparency = 0.800000011920929} end if P[2209] then transparencyBatch[#transparencyBatch+1] = {Part = P[2209], Transparency = 0.6000000238418579} end if P[3014] then transparencyBatch[#transparencyBatch+1] = {Part = P[3014], Transparency = 0.800000011920929} end if P[2386] then transparencyBatch[#transparencyBatch+1] = {Part = P[2386], Transparency = 0.800000011920929} end if P[2867] then transparencyBatch[#transparencyBatch+1] = {Part = P[2867], Transparency = 0.699999988079071} end if P[2933] then transparencyBatch[#transparencyBatch+1] = {Part = P[2933], Transparency = 0.800000011920929} end if P[2965] then transparencyBatch[#transparencyBatch+1] = {Part = P[2965], Transparency = 0.800000011920929} end if P[2957] then transparencyBatch[#transparencyBatch+1] = {Part = P[2957], Transparency = 0.800000011920929} end if P[2935] then transparencyBatch[#transparencyBatch+1] = {Part = P[2935], Transparency = 0.800000011920929} end if P[2401] then transparencyBatch[#transparencyBatch+1] = {Part = P[2401], Transparency = 0.800000011920929} end if P[2116] then transparencyBatch[#transparencyBatch+1] = {Part = P[2116], Transparency = 1} end if P[2400] then transparencyBatch[#transparencyBatch+1] = {Part = P[2400], Transparency = 0.800000011920929} end if P[2863] then transparencyBatch[#transparencyBatch+1] = {Part = P[2863], Transparency = 0.800000011920929} end if P[2503] then transparencyBatch[#transparencyBatch+1] = {Part = P[2503], Transparency = 1} end if P[2312] then transparencyBatch[#transparencyBatch+1] = {Part = P[2312], Transparency = 1} end if P[2336] then transparencyBatch[#transparencyBatch+1] = {Part = P[2336], Transparency = 1} end if P[2126] then transparencyBatch[#transparencyBatch+1] = {Part = P[2126], Transparency = 1} end if P[2914] then transparencyBatch[#transparencyBatch+1] = {Part = P[2914], Transparency = 0.800000011920929} end if P[2108] then transparencyBatch[#transparencyBatch+1] = {Part = P[2108], Transparency = 1} end if P[2124] then transparencyBatch[#transparencyBatch+1] = {Part = P[2124], Transparency = 1} end if P[2465] then transparencyBatch[#transparencyBatch+1] = {Part = P[2465], Transparency = 0.800000011920929} end if P[2469] then transparencyBatch[#transparencyBatch+1] = {Part = P[2469], Transparency = 0.800000011920929} end if P[2808] then transparencyBatch[#transparencyBatch+1] = {Part = P[2808], Transparency = 0.800000011920929} end if P[2561] then transparencyBatch[#transparencyBatch+1] = {Part = P[2561], Transparency = 0.800000011920929} end if P[2167] then transparencyBatch[#transparencyBatch+1] = {Part = P[2167], Transparency = 1} end if P[2098] then transparencyBatch[#transparencyBatch+1] = {Part = P[2098], Transparency = 1} end batchMaterial(endpoint, transparencyBatch) local reflectanceBatch = {} if P[294] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[294], Reflectance = 0.10000000149011612} end if P[295] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[295], Reflectance = 0.10000000149011612} end if P[297] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[297], Reflectance = 0.10000000149011612} end if P[298] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[298], Reflectance = 0.10000000149011612} end if P[300] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[300], Reflectance = 0.10000000149011612} end if P[301] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[301], Reflectance = 0.10000000149011612} end if P[413] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[413], Reflectance = 0.30000001192092896} end if P[414] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[414], Reflectance = 0.30000001192092896} end if P[415] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[415], Reflectance = 0.30000001192092896} end if P[416] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[416], Reflectance = 0.30000001192092896} end if P[418] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[418], Reflectance = 0.30000001192092896} end if P[422] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[422], Reflectance = 0.15000000596046448} end if P[424] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[424], Reflectance = 0.15000000596046448} end if P[426] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[426], Reflectance = 0.15000000596046448} end if P[430] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[430], Reflectance = 0.15000000596046448} end if P[432] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[432], Reflectance = 0.15000000596046448} end if P[435] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[435], Reflectance = 0.20000000298023224} end if P[444] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[444], Reflectance = 0.15000000596046448} end if P[447] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[447], Reflectance = 0.20000000298023224} end if P[451] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[451], Reflectance = 0.20000000298023224} end if P[458] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[458], Reflectance = 0.20000000298023224} end if P[464] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[464], Reflectance = 0.15000000596046448} end if P[473] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[473], Reflectance = 0.20000000298023224} end if P[594] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[594], Reflectance = 0.5} end if P[595] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[595], Reflectance = 0.30000001192092896} end if P[597] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[597], Reflectance = 0.15000000596046448} end if P[600] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[600], Reflectance = 0.15000000596046448} end if P[603] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[603], Reflectance = 0.5} end if P[604] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[604], Reflectance = 0.5} end if P[605] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[605], Reflectance = 0.30000001192092896} end if P[606] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[606], Reflectance = 0.30000001192092896} end if P[607] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[607], Reflectance = 0.5} end if P[608] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[608], Reflectance = 0.30000001192092896} end if P[636] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[636], Reflectance = 0.30000001192092896} end if P[638] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[638], Reflectance = 0.30000001192092896} end if P[639] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[639], Reflectance = 0.30000001192092896} end if P[640] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[640], Reflectance = 0.30000001192092896} end if P[642] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[642], Reflectance = 0.30000001192092896} end if P[650] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[650], Reflectance = 0.10000000149011612} end if P[651] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[651], Reflectance = 0.10000000149011612} end if P[652] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[652], Reflectance = 0.10000000149011612} end if P[653] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[653], Reflectance = 0.10000000149011612} end if P[656] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[656], Reflectance = 0.10000000149011612} end if P[657] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[657], Reflectance = 0.10000000149011612} end if P[863] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[863], Reflectance = 0.20000000298023224} end if P[865] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[865], Reflectance = 0.20000000298023224} end if P[867] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[867], Reflectance = 0.20000000298023224} end if P[870] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[870], Reflectance = 0.20000000298023224} end if P[1255] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1255], Reflectance = 0.10000000149011612} end if P[1256] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1256], Reflectance = 0.10000000149011612} end if P[1257] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1257], Reflectance = 0.10000000149011612} end if P[1258] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1258], Reflectance = 0.10000000149011612} end if P[1259] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1259], Reflectance = 0.10000000149011612} end if P[1260] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1260], Reflectance = 0.10000000149011612} end if P[1261] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1261], Reflectance = 0.10000000149011612} end if P[1262] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1262], Reflectance = 0.10000000149011612} end if P[1263] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1263], Reflectance = 0.10000000149011612} end if P[1264] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1264], Reflectance = 0.10000000149011612} end if P[1266] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1266], Reflectance = 0.10000000149011612} end if P[1267] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1267], Reflectance = 0.10000000149011612} end if P[1268] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1268], Reflectance = 0.10000000149011612} end if P[1269] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1269], Reflectance = 0.10000000149011612} end if P[1270] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1270], Reflectance = 0.10000000149011612} end if P[1272] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1272], Reflectance = 0.10000000149011612} end if P[1273] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1273], Reflectance = 0.10000000149011612} end if P[1274] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1274], Reflectance = 0.10000000149011612} end if P[1275] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1275], Reflectance = 0.10000000149011612} end if P[1276] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1276], Reflectance = 0.10000000149011612} end if P[1278] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1278], Reflectance = 0.10000000149011612} end if P[1279] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1279], Reflectance = 0.10000000149011612} end if P[1280] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1280], Reflectance = 0.10000000149011612} end if P[1283] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1283], Reflectance = 0.10000000149011612} end if P[1284] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1284], Reflectance = 0.10000000149011612} end if P[1286] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1286], Reflectance = 0.10000000149011612} end if P[1288] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1288], Reflectance = 0.10000000149011612} end if P[1290] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1290], Reflectance = 0.10000000149011612} end if P[1296] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1296], Reflectance = 0.10000000149011612} end if P[1298] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1298], Reflectance = 0.10000000149011612} end if P[1299] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1299], Reflectance = 0.10000000149011612} end if P[1300] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1300], Reflectance = 0.10000000149011612} end if P[1303] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1303], Reflectance = 0.10000000149011612} end if P[1310] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1310], Reflectance = 0.30000001192092896} end if P[1311] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1311], Reflectance = 0.30000001192092896} end if P[1312] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1312], Reflectance = 0.30000001192092896} end if P[1313] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1313], Reflectance = 0.30000001192092896} end if P[1315] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1315], Reflectance = 0.30000001192092896} end if P[1319] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1319], Reflectance = 0.10000000149011612} end if P[1322] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1322], Reflectance = 0.10000000149011612} end if P[1324] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1324], Reflectance = 0.10000000149011612} end if P[1325] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1325], Reflectance = 0.10000000149011612} end if P[1328] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1328], Reflectance = 0.10000000149011612} end if P[1337] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1337], Reflectance = 0.10000000149011612} end if P[1338] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1338], Reflectance = 0.10000000149011612} end if P[1407] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1407], Reflectance = 0.20000000298023224} end if P[1414] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1414], Reflectance = 0.20000000298023224} end if P[1416] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1416], Reflectance = 0.20000000298023224} end if P[1419] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1419], Reflectance = 0.20000000298023224} end if P[1424] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1424], Reflectance = 0.10000000149011612} end if P[1427] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1427], Reflectance = 0.10000000149011612} end if P[1428] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1428], Reflectance = 0.10000000149011612} end if P[1429] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1429], Reflectance = 0.10000000149011612} end if P[1432] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1432], Reflectance = 0.10000000149011612} end if P[1433] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1433], Reflectance = 0.10000000149011612} end if P[1440] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1440], Reflectance = 0.10000000149011612} end if P[1519] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1519], Reflectance = 0.15000000596046448} end if P[1521] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1521], Reflectance = 0.15000000596046448} end if P[1523] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1523], Reflectance = 0.20000000298023224} end if P[1527] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1527], Reflectance = 0.15000000596046448} end if P[1531] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1531], Reflectance = 0.15000000596046448} end if P[1533] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1533], Reflectance = 0.15000000596046448} end if P[1541] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1541], Reflectance = 0.15000000596046448} end if P[1547] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1547], Reflectance = 0.15000000596046448} end if P[1550] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1550], Reflectance = 0.20000000298023224} end if P[1557] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1557], Reflectance = 0.20000000298023224} end if P[1560] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1560], Reflectance = 0.20000000298023224} end if P[1567] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1567], Reflectance = 0.20000000298023224} end if P[1949] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1949], Reflectance = 0.30000001192092896} end if P[1950] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1950], Reflectance = 0.30000001192092896} end if P[1952] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1952], Reflectance = 0.30000001192092896} end if P[1953] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1953], Reflectance = 0.30000001192092896} end if P[1954] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1954], Reflectance = 0.30000001192092896} end if P[1958] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1958], Reflectance = 0.15000000596046448} end if P[1960] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1960], Reflectance = 0.15000000596046448} end if P[1962] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1962], Reflectance = 0.20000000298023224} end if P[1970] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1970], Reflectance = 0.20000000298023224} end if P[1977] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1977], Reflectance = 0.20000000298023224} end if P[1984] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1984], Reflectance = 0.15000000596046448} end if P[1987] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1987], Reflectance = 0.20000000298023224} end if P[1993] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1993], Reflectance = 0.15000000596046448} end if P[1999] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1999], Reflectance = 0.15000000596046448} end if P[2001] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2001], Reflectance = 0.20000000298023224} end if P[2005] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2005], Reflectance = 0.15000000596046448} end if P[2008] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2008], Reflectance = 0.15000000596046448} end if P[2014] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2014], Reflectance = 0.15000000596046448} end if P[2016] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2016], Reflectance = 0.15000000596046448} end if P[2018] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2018], Reflectance = 0.15000000596046448} end if P[2020] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2020], Reflectance = 0.15000000596046448} end if P[2023] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2023], Reflectance = 0.20000000298023224} end if P[2027] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2027], Reflectance = 0.20000000298023224} end if P[2033] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2033], Reflectance = 0.20000000298023224} end if P[2040] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2040], Reflectance = 0.15000000596046448} end if P[2044] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2044], Reflectance = 0.20000000298023224} end if P[2510] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2510], Reflectance = 0.15000000596046448} end if P[2376] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2376], Reflectance = 0.800000011920929} end if P[2166] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2166], Reflectance = 0.10000000149011612} end if P[2171] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2171], Reflectance = 0.10000000149011612} end if P[2651] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2651], Reflectance = 0.30000001192092896} end if P[2381] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2381], Reflectance = 0.30000001192092896} end if P[2164] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2164], Reflectance = 0.10000000149011612} end if P[2509] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2509], Reflectance = 0.5} end if P[2181] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2181], Reflectance = 0.10000000149011612} end if P[2478] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2478], Reflectance = 0.30000001192092896} end if P[2173] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2173], Reflectance = 0.10000000149011612} end if P[2501] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2501], Reflectance = 0.30000001192092896} end if P[2092] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2092], Reflectance = 0.10000000149011612} end if P[2145] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2145], Reflectance = 0.09999999403953552} end if P[2473] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2473], Reflectance = 0.30000001192092896} end if P[2078] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2078], Reflectance = 0.10000000149011612} end if P[2170] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2170], Reflectance = 0.10000000149011612} end if P[2175] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2175], Reflectance = 0.10000000149011612} end if P[2689] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2689], Reflectance = 0.5} end if P[2162] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2162], Reflectance = 0.10000000149011612} end if P[2185] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2185], Reflectance = 0.10000000149011612} end if P[2057] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2057], Reflectance = 0.15000000596046448} end if P[2829] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2829], Reflectance = 0.10000000149011612} end if P[2835] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2835], Reflectance = 0.10000000149011612} end if P[2050] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2050], Reflectance = 0.20000000298023224} end if P[2139] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2139], Reflectance = 0.09999999403953552} end if P[2467] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2467], Reflectance = 0.30000001192092896} end if P[2086] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2086], Reflectance = 0.10000000149011612} end if P[2517] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2517], Reflectance = 0.5} end if P[2204] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2204], Reflectance = 0.10000000149011612} end if P[2189] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2189], Reflectance = 0.10000000149011612} end if P[2179] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2179], Reflectance = 0.10000000149011612} end if P[2080] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2080], Reflectance = 0.10000000149011612} end if P[2074] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2074], Reflectance = 0.10000000149011612} end if P[2493] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2493], Reflectance = 0.5} end if P[2207] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2207], Reflectance = 0.10000000149011612} end if P[2076] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2076], Reflectance = 0.10000000149011612} end if P[2201] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2201], Reflectance = 0.10000000149011612} end if P[2663] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2663], Reflectance = 0.30000001192092896} end if P[2151] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2151], Reflectance = 0.09999999403953552} end if P[2826] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2826], Reflectance = 0.10000000149011612} end if P[2137] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2137], Reflectance = 0.09999999403953552} end if P[2530] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2530], Reflectance = 0.15000000596046448} end if P[2378] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2378], Reflectance = 0.30000001192092896} end if P[2190] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2190], Reflectance = 0.10000000149011612} end if P[2180] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2180], Reflectance = 0.10000000149011612} end if P[2515] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2515], Reflectance = 0.30000001192092896} end if P[2874] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2874], Reflectance = 0.10000000149011612} end if P[2143] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2143], Reflectance = 0.09999999403953552} end if P[2187] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2187], Reflectance = 0.10000000149011612} end if P[2149] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2149], Reflectance = 0.09999999403953552} end if P[2177] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2177], Reflectance = 0.10000000149011612} end if P[2183] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2183], Reflectance = 0.10000000149011612} end if P[2827] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2827], Reflectance = 0.10000000149011612} end if P[2383] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2383], Reflectance = 0.30000001192092896} end if P[2160] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2160], Reflectance = 0.10000000149011612} end if P[2196] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2196], Reflectance = 0.10000000149011612} end if P[2147] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2147], Reflectance = 0.09999999403953552} end if P[2096] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2096], Reflectance = 0.10000000149011612} end if P[2824] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2824], Reflectance = 0.10000000149011612} end if P[2589] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2589], Reflectance = 0.30000001192092896} end if P[2061] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2061], Reflectance = 0.15000000596046448} end if P[2203] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2203], Reflectance = 0.10000000149011612} end if P[2379] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2379], Reflectance = 0.30000001192092896} end if P[2082] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2082], Reflectance = 0.10000000149011612} end if P[2084] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2084], Reflectance = 0.10000000149011612} end if P[2384] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2384], Reflectance = 0.30000001192092896} end if P[2665] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2665], Reflectance = 0.5} end if P[2199] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2199], Reflectance = 0.10000000149011612} end if P[2675] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2675], Reflectance = 0.5} end if P[2558] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2558], Reflectance = 0.30000001192092896} end if P[2141] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2141], Reflectance = 0.09999999403953552} end if P[2153] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2153], Reflectance = 0.09999999403953552} end if P[2167] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2167], Reflectance = 0.10000000149011612} end batchMaterial(endpoint, reflectanceBatch) local colorBatch = {} if P[6] then colorBatch[#colorBatch+1] = {Part = P[6], Color = Color3.new(0.4117647111415863,0.4000000059604645,0.3607843220233917), UnionColoring = false} end if P[8] then colorBatch[#colorBatch+1] = {Part = P[8], Color = Color3.new(0.4117647111415863,0.4000000059604645,0.3607843220233917), UnionColoring = false} end if P[10] then colorBatch[#colorBatch+1] = {Part = P[10], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[11] then colorBatch[#colorBatch+1] = {Part = P[11], Color = Color3.new(0.4117647111415863,0.4000000059604645,0.3607843220233917), UnionColoring = false} end if P[16] then colorBatch[#colorBatch+1] = {Part = P[16], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[17] then colorBatch[#colorBatch+1] = {Part = P[17], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[18] then colorBatch[#colorBatch+1] = {Part = P[18], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[19] then colorBatch[#colorBatch+1] = {Part = P[19], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[22] then colorBatch[#colorBatch+1] = {Part = P[22], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[23] then colorBatch[#colorBatch+1] = {Part = P[23], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[25] then colorBatch[#colorBatch+1] = {Part = P[25], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[27] then colorBatch[#colorBatch+1] = {Part = P[27], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[28] then colorBatch[#colorBatch+1] = {Part = P[28], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[29] then colorBatch[#colorBatch+1] = {Part = P[29], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[30] then colorBatch[#colorBatch+1] = {Part = P[30], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[31] then colorBatch[#colorBatch+1] = {Part = P[31], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[32] then colorBatch[#colorBatch+1] = {Part = P[32], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[33] then colorBatch[#colorBatch+1] = {Part = P[33], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[35] then colorBatch[#colorBatch+1] = {Part = P[35], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[41] then colorBatch[#colorBatch+1] = {Part = P[41], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[46] then colorBatch[#colorBatch+1] = {Part = P[46], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[49] then colorBatch[#colorBatch+1] = {Part = P[49], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[52] then colorBatch[#colorBatch+1] = {Part = P[52], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[54] then colorBatch[#colorBatch+1] = {Part = P[54], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[56] then colorBatch[#colorBatch+1] = {Part = P[56], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[60] then colorBatch[#colorBatch+1] = {Part = P[60], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[65] then colorBatch[#colorBatch+1] = {Part = P[65], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[71] then colorBatch[#colorBatch+1] = {Part = P[71], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[73] then colorBatch[#colorBatch+1] = {Part = P[73], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[74] then colorBatch[#colorBatch+1] = {Part = P[74], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[75] then colorBatch[#colorBatch+1] = {Part = P[75], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[76] then colorBatch[#colorBatch+1] = {Part = P[76], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[77] then colorBatch[#colorBatch+1] = {Part = P[77], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[78] then colorBatch[#colorBatch+1] = {Part = P[78], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[82] then colorBatch[#colorBatch+1] = {Part = P[82], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[84] then colorBatch[#colorBatch+1] = {Part = P[84], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[85] then colorBatch[#colorBatch+1] = {Part = P[85], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[86] then colorBatch[#colorBatch+1] = {Part = P[86], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[87] then colorBatch[#colorBatch+1] = {Part = P[87], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[88] then colorBatch[#colorBatch+1] = {Part = P[88], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[89] then colorBatch[#colorBatch+1] = {Part = P[89], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[94] then colorBatch[#colorBatch+1] = {Part = P[94], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[96] then colorBatch[#colorBatch+1] = {Part = P[96], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[98] then colorBatch[#colorBatch+1] = {Part = P[98], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[103] then colorBatch[#colorBatch+1] = {Part = P[103], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[108] then colorBatch[#colorBatch+1] = {Part = P[108], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[109] then colorBatch[#colorBatch+1] = {Part = P[109], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[111] then colorBatch[#colorBatch+1] = {Part = P[111], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[112] then colorBatch[#colorBatch+1] = {Part = P[112], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[115] then colorBatch[#colorBatch+1] = {Part = P[115], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[116] then colorBatch[#colorBatch+1] = {Part = P[116], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[117] then colorBatch[#colorBatch+1] = {Part = P[117], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[118] then colorBatch[#colorBatch+1] = {Part = P[118], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[119] then colorBatch[#colorBatch+1] = {Part = P[119], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[120] then colorBatch[#colorBatch+1] = {Part = P[120], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[121] then colorBatch[#colorBatch+1] = {Part = P[121], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[122] then colorBatch[#colorBatch+1] = {Part = P[122], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[123] then colorBatch[#colorBatch+1] = {Part = P[123], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[125] then colorBatch[#colorBatch+1] = {Part = P[125], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[126] then colorBatch[#colorBatch+1] = {Part = P[126], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[128] then colorBatch[#colorBatch+1] = {Part = P[128], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[129] then colorBatch[#colorBatch+1] = {Part = P[129], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[133] then colorBatch[#colorBatch+1] = {Part = P[133], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[138] then colorBatch[#colorBatch+1] = {Part = P[138], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[143] then colorBatch[#colorBatch+1] = {Part = P[143], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[145] then colorBatch[#colorBatch+1] = {Part = P[145], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[147] then colorBatch[#colorBatch+1] = {Part = P[147], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[152] then colorBatch[#colorBatch+1] = {Part = P[152], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[154] then colorBatch[#colorBatch+1] = {Part = P[154], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[158] then colorBatch[#colorBatch+1] = {Part = P[158], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[160] then colorBatch[#colorBatch+1] = {Part = P[160], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[165] then colorBatch[#colorBatch+1] = {Part = P[165], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[171] then colorBatch[#colorBatch+1] = {Part = P[171], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[172] then colorBatch[#colorBatch+1] = {Part = P[172], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[173] then colorBatch[#colorBatch+1] = {Part = P[173], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[174] then colorBatch[#colorBatch+1] = {Part = P[174], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[175] then colorBatch[#colorBatch+1] = {Part = P[175], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[176] then colorBatch[#colorBatch+1] = {Part = P[176], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[177] then colorBatch[#colorBatch+1] = {Part = P[177], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[178] then colorBatch[#colorBatch+1] = {Part = P[178], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[179] then colorBatch[#colorBatch+1] = {Part = P[179], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[181] then colorBatch[#colorBatch+1] = {Part = P[181], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[183] then colorBatch[#colorBatch+1] = {Part = P[183], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[184] then colorBatch[#colorBatch+1] = {Part = P[184], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[185] then colorBatch[#colorBatch+1] = {Part = P[185], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[187] then colorBatch[#colorBatch+1] = {Part = P[187], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[192] then colorBatch[#colorBatch+1] = {Part = P[192], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[194] then colorBatch[#colorBatch+1] = {Part = P[194], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[199] then colorBatch[#colorBatch+1] = {Part = P[199], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[201] then colorBatch[#colorBatch+1] = {Part = P[201], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[205] then colorBatch[#colorBatch+1] = {Part = P[205], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[206] then colorBatch[#colorBatch+1] = {Part = P[206], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[207] then colorBatch[#colorBatch+1] = {Part = P[207], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[208] then colorBatch[#colorBatch+1] = {Part = P[208], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[209] then colorBatch[#colorBatch+1] = {Part = P[209], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[210] then colorBatch[#colorBatch+1] = {Part = P[210], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[211] then colorBatch[#colorBatch+1] = {Part = P[211], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[212] then colorBatch[#colorBatch+1] = {Part = P[212], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[213] then colorBatch[#colorBatch+1] = {Part = P[213], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[215] then colorBatch[#colorBatch+1] = {Part = P[215], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[217] then colorBatch[#colorBatch+1] = {Part = P[217], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[219] then colorBatch[#colorBatch+1] = {Part = P[219], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[220] then colorBatch[#colorBatch+1] = {Part = P[220], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[221] then colorBatch[#colorBatch+1] = {Part = P[221], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[226] then colorBatch[#colorBatch+1] = {Part = P[226], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[228] then colorBatch[#colorBatch+1] = {Part = P[228], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[230] then colorBatch[#colorBatch+1] = {Part = P[230], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[235] then colorBatch[#colorBatch+1] = {Part = P[235], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[238] then colorBatch[#colorBatch+1] = {Part = P[238], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[240] then colorBatch[#colorBatch+1] = {Part = P[240], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[244] then colorBatch[#colorBatch+1] = {Part = P[244], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[246] then colorBatch[#colorBatch+1] = {Part = P[246], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[251] then colorBatch[#colorBatch+1] = {Part = P[251], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[257] then colorBatch[#colorBatch+1] = {Part = P[257], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[258] then colorBatch[#colorBatch+1] = {Part = P[258], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[259] then colorBatch[#colorBatch+1] = {Part = P[259], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[260] then colorBatch[#colorBatch+1] = {Part = P[260], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[261] then colorBatch[#colorBatch+1] = {Part = P[261], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[262] then colorBatch[#colorBatch+1] = {Part = P[262], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[263] then colorBatch[#colorBatch+1] = {Part = P[263], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[264] then colorBatch[#colorBatch+1] = {Part = P[264], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[265] then colorBatch[#colorBatch+1] = {Part = P[265], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[269] then colorBatch[#colorBatch+1] = {Part = P[269], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[271] then colorBatch[#colorBatch+1] = {Part = P[271], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[272] then colorBatch[#colorBatch+1] = {Part = P[272], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[274] then colorBatch[#colorBatch+1] = {Part = P[274], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[275] then colorBatch[#colorBatch+1] = {Part = P[275], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[280] then colorBatch[#colorBatch+1] = {Part = P[280], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[285] then colorBatch[#colorBatch+1] = {Part = P[285], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[287] then colorBatch[#colorBatch+1] = {Part = P[287], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[289] then colorBatch[#colorBatch+1] = {Part = P[289], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[294] then colorBatch[#colorBatch+1] = {Part = P[294], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[295] then colorBatch[#colorBatch+1] = {Part = P[295], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[296] then colorBatch[#colorBatch+1] = {Part = P[296], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[297] then colorBatch[#colorBatch+1] = {Part = P[297], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[298] then colorBatch[#colorBatch+1] = {Part = P[298], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[299] then colorBatch[#colorBatch+1] = {Part = P[299], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[300] then colorBatch[#colorBatch+1] = {Part = P[300], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[301] then colorBatch[#colorBatch+1] = {Part = P[301], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[303] then colorBatch[#colorBatch+1] = {Part = P[303], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[304] then colorBatch[#colorBatch+1] = {Part = P[304], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[305] then colorBatch[#colorBatch+1] = {Part = P[305], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[307] then colorBatch[#colorBatch+1] = {Part = P[307], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[308] then colorBatch[#colorBatch+1] = {Part = P[308], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[309] then colorBatch[#colorBatch+1] = {Part = P[309], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[310] then colorBatch[#colorBatch+1] = {Part = P[310], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[311] then colorBatch[#colorBatch+1] = {Part = P[311], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[312] then colorBatch[#colorBatch+1] = {Part = P[312], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[313] then colorBatch[#colorBatch+1] = {Part = P[313], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[314] then colorBatch[#colorBatch+1] = {Part = P[314], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[315] then colorBatch[#colorBatch+1] = {Part = P[315], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[316] then colorBatch[#colorBatch+1] = {Part = P[316], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[317] then colorBatch[#colorBatch+1] = {Part = P[317], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[319] then colorBatch[#colorBatch+1] = {Part = P[319], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[320] then colorBatch[#colorBatch+1] = {Part = P[320], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[321] then colorBatch[#colorBatch+1] = {Part = P[321], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[322] then colorBatch[#colorBatch+1] = {Part = P[322], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[323] then colorBatch[#colorBatch+1] = {Part = P[323], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[324] then colorBatch[#colorBatch+1] = {Part = P[324], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[325] then colorBatch[#colorBatch+1] = {Part = P[325], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[326] then colorBatch[#colorBatch+1] = {Part = P[326], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[328] then colorBatch[#colorBatch+1] = {Part = P[328], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[329] then colorBatch[#colorBatch+1] = {Part = P[329], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[330] then colorBatch[#colorBatch+1] = {Part = P[330], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[331] then colorBatch[#colorBatch+1] = {Part = P[331], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end if P[332] then colorBatch[#colorBatch+1] = {Part = P[332], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[334] then colorBatch[#colorBatch+1] = {Part = P[334], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[335] then colorBatch[#colorBatch+1] = {Part = P[335], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[336] then colorBatch[#colorBatch+1] = {Part = P[336], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[337] then colorBatch[#colorBatch+1] = {Part = P[337], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[338] then colorBatch[#colorBatch+1] = {Part = P[338], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[339] then colorBatch[#colorBatch+1] = {Part = P[339], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[340] then colorBatch[#colorBatch+1] = {Part = P[340], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[341] then colorBatch[#colorBatch+1] = {Part = P[341], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[343] then colorBatch[#colorBatch+1] = {Part = P[343], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[344] then colorBatch[#colorBatch+1] = {Part = P[344], Color = Color3.new(0.6392157077789307,0.29411765933036804,0.29411765933036804), UnionColoring = false} end if P[345] then colorBatch[#colorBatch+1] = {Part = P[345], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[346] then colorBatch[#colorBatch+1] = {Part = P[346], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[348] then colorBatch[#colorBatch+1] = {Part = P[348], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end if P[349] then colorBatch[#colorBatch+1] = {Part = P[349], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[350] then colorBatch[#colorBatch+1] = {Part = P[350], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[351] then colorBatch[#colorBatch+1] = {Part = P[351], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[354] then colorBatch[#colorBatch+1] = {Part = P[354], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[355] then colorBatch[#colorBatch+1] = {Part = P[355], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[356] then colorBatch[#colorBatch+1] = {Part = P[356], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[357] then colorBatch[#colorBatch+1] = {Part = P[357], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[358] then colorBatch[#colorBatch+1] = {Part = P[358], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[359] then colorBatch[#colorBatch+1] = {Part = P[359], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[360] then colorBatch[#colorBatch+1] = {Part = P[360], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[361] then colorBatch[#colorBatch+1] = {Part = P[361], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[362] then colorBatch[#colorBatch+1] = {Part = P[362], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[363] then colorBatch[#colorBatch+1] = {Part = P[363], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[364] then colorBatch[#colorBatch+1] = {Part = P[364], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[365] then colorBatch[#colorBatch+1] = {Part = P[365], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[367] then colorBatch[#colorBatch+1] = {Part = P[367], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[368] then colorBatch[#colorBatch+1] = {Part = P[368], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[370] then colorBatch[#colorBatch+1] = {Part = P[370], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[372] then colorBatch[#colorBatch+1] = {Part = P[372], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[373] then colorBatch[#colorBatch+1] = {Part = P[373], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[374] then colorBatch[#colorBatch+1] = {Part = P[374], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[377] then colorBatch[#colorBatch+1] = {Part = P[377], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[379] then colorBatch[#colorBatch+1] = {Part = P[379], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[381] then colorBatch[#colorBatch+1] = {Part = P[381], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[382] then colorBatch[#colorBatch+1] = {Part = P[382], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[384] then colorBatch[#colorBatch+1] = {Part = P[384], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[387] then colorBatch[#colorBatch+1] = {Part = P[387], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[389] then colorBatch[#colorBatch+1] = {Part = P[389], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[391] then colorBatch[#colorBatch+1] = {Part = P[391], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[392] then colorBatch[#colorBatch+1] = {Part = P[392], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[393] then colorBatch[#colorBatch+1] = {Part = P[393], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[394] then colorBatch[#colorBatch+1] = {Part = P[394], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[396] then colorBatch[#colorBatch+1] = {Part = P[396], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[397] then colorBatch[#colorBatch+1] = {Part = P[397], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[398] then colorBatch[#colorBatch+1] = {Part = P[398], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[399] then colorBatch[#colorBatch+1] = {Part = P[399], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[400] then colorBatch[#colorBatch+1] = {Part = P[400], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[401] then colorBatch[#colorBatch+1] = {Part = P[401], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[403] then colorBatch[#colorBatch+1] = {Part = P[403], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[404] then colorBatch[#colorBatch+1] = {Part = P[404], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[405] then colorBatch[#colorBatch+1] = {Part = P[405], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[406] then colorBatch[#colorBatch+1] = {Part = P[406], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[407] then colorBatch[#colorBatch+1] = {Part = P[407], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[408] then colorBatch[#colorBatch+1] = {Part = P[408], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[410] then colorBatch[#colorBatch+1] = {Part = P[410], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[411] then colorBatch[#colorBatch+1] = {Part = P[411], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[413] then colorBatch[#colorBatch+1] = {Part = P[413], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[414] then colorBatch[#colorBatch+1] = {Part = P[414], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[415] then colorBatch[#colorBatch+1] = {Part = P[415], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[416] then colorBatch[#colorBatch+1] = {Part = P[416], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[418] then colorBatch[#colorBatch+1] = {Part = P[418], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[422] then colorBatch[#colorBatch+1] = {Part = P[422], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[424] then colorBatch[#colorBatch+1] = {Part = P[424], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[426] then colorBatch[#colorBatch+1] = {Part = P[426], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[430] then colorBatch[#colorBatch+1] = {Part = P[430], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[432] then colorBatch[#colorBatch+1] = {Part = P[432], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[435] then colorBatch[#colorBatch+1] = {Part = P[435], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[442] then colorBatch[#colorBatch+1] = {Part = P[442], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[444] then colorBatch[#colorBatch+1] = {Part = P[444], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[447] then colorBatch[#colorBatch+1] = {Part = P[447], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[451] then colorBatch[#colorBatch+1] = {Part = P[451], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[458] then colorBatch[#colorBatch+1] = {Part = P[458], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[464] then colorBatch[#colorBatch+1] = {Part = P[464], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[468] then colorBatch[#colorBatch+1] = {Part = P[468], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[470] then colorBatch[#colorBatch+1] = {Part = P[470], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[473] then colorBatch[#colorBatch+1] = {Part = P[473], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[477] then colorBatch[#colorBatch+1] = {Part = P[477], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[478] then colorBatch[#colorBatch+1] = {Part = P[478], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[480] then colorBatch[#colorBatch+1] = {Part = P[480], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[481] then colorBatch[#colorBatch+1] = {Part = P[481], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[483] then colorBatch[#colorBatch+1] = {Part = P[483], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[484] then colorBatch[#colorBatch+1] = {Part = P[484], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[486] then colorBatch[#colorBatch+1] = {Part = P[486], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[488] then colorBatch[#colorBatch+1] = {Part = P[488], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[490] then colorBatch[#colorBatch+1] = {Part = P[490], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[492] then colorBatch[#colorBatch+1] = {Part = P[492], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[493] then colorBatch[#colorBatch+1] = {Part = P[493], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[496] then colorBatch[#colorBatch+1] = {Part = P[496], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[497] then colorBatch[#colorBatch+1] = {Part = P[497], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[498] then colorBatch[#colorBatch+1] = {Part = P[498], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[499] then colorBatch[#colorBatch+1] = {Part = P[499], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[500] then colorBatch[#colorBatch+1] = {Part = P[500], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[501] then colorBatch[#colorBatch+1] = {Part = P[501], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[502] then colorBatch[#colorBatch+1] = {Part = P[502], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[503] then colorBatch[#colorBatch+1] = {Part = P[503], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[504] then colorBatch[#colorBatch+1] = {Part = P[504], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[505] then colorBatch[#colorBatch+1] = {Part = P[505], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[506] then colorBatch[#colorBatch+1] = {Part = P[506], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[507] then colorBatch[#colorBatch+1] = {Part = P[507], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[509] then colorBatch[#colorBatch+1] = {Part = P[509], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[511] then colorBatch[#colorBatch+1] = {Part = P[511], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[513] then colorBatch[#colorBatch+1] = {Part = P[513], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[515] then colorBatch[#colorBatch+1] = {Part = P[515], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[516] then colorBatch[#colorBatch+1] = {Part = P[516], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[517] then colorBatch[#colorBatch+1] = {Part = P[517], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[519] then colorBatch[#colorBatch+1] = {Part = P[519], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[520] then colorBatch[#colorBatch+1] = {Part = P[520], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[522] then colorBatch[#colorBatch+1] = {Part = P[522], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[523] then colorBatch[#colorBatch+1] = {Part = P[523], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[525] then colorBatch[#colorBatch+1] = {Part = P[525], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[526] then colorBatch[#colorBatch+1] = {Part = P[526], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[528] then colorBatch[#colorBatch+1] = {Part = P[528], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[529] then colorBatch[#colorBatch+1] = {Part = P[529], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[530] then colorBatch[#colorBatch+1] = {Part = P[530], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[531] then colorBatch[#colorBatch+1] = {Part = P[531], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[532] then colorBatch[#colorBatch+1] = {Part = P[532], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[533] then colorBatch[#colorBatch+1] = {Part = P[533], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[534] then colorBatch[#colorBatch+1] = {Part = P[534], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[535] then colorBatch[#colorBatch+1] = {Part = P[535], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[536] then colorBatch[#colorBatch+1] = {Part = P[536], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[537] then colorBatch[#colorBatch+1] = {Part = P[537], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[538] then colorBatch[#colorBatch+1] = {Part = P[538], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[539] then colorBatch[#colorBatch+1] = {Part = P[539], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[541] then colorBatch[#colorBatch+1] = {Part = P[541], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[543] then colorBatch[#colorBatch+1] = {Part = P[543], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[544] then colorBatch[#colorBatch+1] = {Part = P[544], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[545] then colorBatch[#colorBatch+1] = {Part = P[545], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[546] then colorBatch[#colorBatch+1] = {Part = P[546], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[548] then colorBatch[#colorBatch+1] = {Part = P[548], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[551] then colorBatch[#colorBatch+1] = {Part = P[551], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[552] then colorBatch[#colorBatch+1] = {Part = P[552], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[553] then colorBatch[#colorBatch+1] = {Part = P[553], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[554] then colorBatch[#colorBatch+1] = {Part = P[554], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[555] then colorBatch[#colorBatch+1] = {Part = P[555], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[556] then colorBatch[#colorBatch+1] = {Part = P[556], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[557] then colorBatch[#colorBatch+1] = {Part = P[557], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[558] then colorBatch[#colorBatch+1] = {Part = P[558], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[559] then colorBatch[#colorBatch+1] = {Part = P[559], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[560] then colorBatch[#colorBatch+1] = {Part = P[560], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[561] then colorBatch[#colorBatch+1] = {Part = P[561], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[562] then colorBatch[#colorBatch+1] = {Part = P[562], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[563] then colorBatch[#colorBatch+1] = {Part = P[563], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[565] then colorBatch[#colorBatch+1] = {Part = P[565], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[566] then colorBatch[#colorBatch+1] = {Part = P[566], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[568] then colorBatch[#colorBatch+1] = {Part = P[568], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[570] then colorBatch[#colorBatch+1] = {Part = P[570], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[572] then colorBatch[#colorBatch+1] = {Part = P[572], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[575] then colorBatch[#colorBatch+1] = {Part = P[575], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[576] then colorBatch[#colorBatch+1] = {Part = P[576], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[583] then colorBatch[#colorBatch+1] = {Part = P[583], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[589] then colorBatch[#colorBatch+1] = {Part = P[589], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[591] then colorBatch[#colorBatch+1] = {Part = P[591], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[592] then colorBatch[#colorBatch+1] = {Part = P[592], Color = Color3.new(1,0,0), UnionColoring = false} end if P[593] then colorBatch[#colorBatch+1] = {Part = P[593], Color = Color3.new(1,0,0), UnionColoring = false} end if P[594] then colorBatch[#colorBatch+1] = {Part = P[594], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[595] then colorBatch[#colorBatch+1] = {Part = P[595], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[596] then colorBatch[#colorBatch+1] = {Part = P[596], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[597] then colorBatch[#colorBatch+1] = {Part = P[597], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[599] then colorBatch[#colorBatch+1] = {Part = P[599], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[600] then colorBatch[#colorBatch+1] = {Part = P[600], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[601] then colorBatch[#colorBatch+1] = {Part = P[601], Color = Color3.new(0.5607843399047852,0.2980392277240753,0.16470588743686676), UnionColoring = false} end if P[602] then colorBatch[#colorBatch+1] = {Part = P[602], Color = Color3.new(0.5607843399047852,0.2980392277240753,0.16470588743686676), UnionColoring = false} end if P[603] then colorBatch[#colorBatch+1] = {Part = P[603], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[604] then colorBatch[#colorBatch+1] = {Part = P[604], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[605] then colorBatch[#colorBatch+1] = {Part = P[605], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[606] then colorBatch[#colorBatch+1] = {Part = P[606], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[607] then colorBatch[#colorBatch+1] = {Part = P[607], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[608] then colorBatch[#colorBatch+1] = {Part = P[608], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[610] then colorBatch[#colorBatch+1] = {Part = P[610], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[611] then colorBatch[#colorBatch+1] = {Part = P[611], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[612] then colorBatch[#colorBatch+1] = {Part = P[612], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[613] then colorBatch[#colorBatch+1] = {Part = P[613], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[615] then colorBatch[#colorBatch+1] = {Part = P[615], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[616] then colorBatch[#colorBatch+1] = {Part = P[616], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[617] then colorBatch[#colorBatch+1] = {Part = P[617], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[618] then colorBatch[#colorBatch+1] = {Part = P[618], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[620] then colorBatch[#colorBatch+1] = {Part = P[620], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[621] then colorBatch[#colorBatch+1] = {Part = P[621], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[622] then colorBatch[#colorBatch+1] = {Part = P[622], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[623] then colorBatch[#colorBatch+1] = {Part = P[623], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[624] then colorBatch[#colorBatch+1] = {Part = P[624], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[625] then colorBatch[#colorBatch+1] = {Part = P[625], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[626] then colorBatch[#colorBatch+1] = {Part = P[626], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[628] then colorBatch[#colorBatch+1] = {Part = P[628], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[629] then colorBatch[#colorBatch+1] = {Part = P[629], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[630] then colorBatch[#colorBatch+1] = {Part = P[630], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[631] then colorBatch[#colorBatch+1] = {Part = P[631], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[632] then colorBatch[#colorBatch+1] = {Part = P[632], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[633] then colorBatch[#colorBatch+1] = {Part = P[633], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[634] then colorBatch[#colorBatch+1] = {Part = P[634], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[636] then colorBatch[#colorBatch+1] = {Part = P[636], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[638] then colorBatch[#colorBatch+1] = {Part = P[638], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[639] then colorBatch[#colorBatch+1] = {Part = P[639], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[640] then colorBatch[#colorBatch+1] = {Part = P[640], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[642] then colorBatch[#colorBatch+1] = {Part = P[642], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[644] then colorBatch[#colorBatch+1] = {Part = P[644], Color = Color3.new(0.9960784316062927,0.9529411792755127,0.7333333492279053), UnionColoring = false} end if P[645] then colorBatch[#colorBatch+1] = {Part = P[645], Color = Color3.new(0.9960784316062927,0.9529411792755127,0.7333333492279053), UnionColoring = false} end if P[646] then colorBatch[#colorBatch+1] = {Part = P[646], Color = Color3.new(0.9960784316062927,0.9529411792755127,0.7333333492279053), UnionColoring = false} end if P[647] then colorBatch[#colorBatch+1] = {Part = P[647], Color = Color3.new(0.9960784316062927,0.9529411792755127,0.7333333492279053), UnionColoring = false} end if P[648] then colorBatch[#colorBatch+1] = {Part = P[648], Color = Color3.new(0.9960784316062927,0.9529411792755127,0.7333333492279053), UnionColoring = false} end if P[650] then colorBatch[#colorBatch+1] = {Part = P[650], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[651] then colorBatch[#colorBatch+1] = {Part = P[651], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[652] then colorBatch[#colorBatch+1] = {Part = P[652], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[653] then colorBatch[#colorBatch+1] = {Part = P[653], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[654] then colorBatch[#colorBatch+1] = {Part = P[654], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[655] then colorBatch[#colorBatch+1] = {Part = P[655], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[656] then colorBatch[#colorBatch+1] = {Part = P[656], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[657] then colorBatch[#colorBatch+1] = {Part = P[657], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[659] then colorBatch[#colorBatch+1] = {Part = P[659], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end if P[660] then colorBatch[#colorBatch+1] = {Part = P[660], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[661] then colorBatch[#colorBatch+1] = {Part = P[661], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[662] then colorBatch[#colorBatch+1] = {Part = P[662], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[663] then colorBatch[#colorBatch+1] = {Part = P[663], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[664] then colorBatch[#colorBatch+1] = {Part = P[664], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[666] then colorBatch[#colorBatch+1] = {Part = P[666], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[667] then colorBatch[#colorBatch+1] = {Part = P[667], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[668] then colorBatch[#colorBatch+1] = {Part = P[668], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[669] then colorBatch[#colorBatch+1] = {Part = P[669], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[670] then colorBatch[#colorBatch+1] = {Part = P[670], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[671] then colorBatch[#colorBatch+1] = {Part = P[671], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[672] then colorBatch[#colorBatch+1] = {Part = P[672], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[673] then colorBatch[#colorBatch+1] = {Part = P[673], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[674] then colorBatch[#colorBatch+1] = {Part = P[674], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[675] then colorBatch[#colorBatch+1] = {Part = P[675], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[676] then colorBatch[#colorBatch+1] = {Part = P[676], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[677] then colorBatch[#colorBatch+1] = {Part = P[677], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[678] then colorBatch[#colorBatch+1] = {Part = P[678], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[679] then colorBatch[#colorBatch+1] = {Part = P[679], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[680] then colorBatch[#colorBatch+1] = {Part = P[680], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[681] then colorBatch[#colorBatch+1] = {Part = P[681], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[682] then colorBatch[#colorBatch+1] = {Part = P[682], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[683] then colorBatch[#colorBatch+1] = {Part = P[683], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[684] then colorBatch[#colorBatch+1] = {Part = P[684], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[685] then colorBatch[#colorBatch+1] = {Part = P[685], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[687] then colorBatch[#colorBatch+1] = {Part = P[687], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[688] then colorBatch[#colorBatch+1] = {Part = P[688], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[689] then colorBatch[#colorBatch+1] = {Part = P[689], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[690] then colorBatch[#colorBatch+1] = {Part = P[690], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[691] then colorBatch[#colorBatch+1] = {Part = P[691], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[692] then colorBatch[#colorBatch+1] = {Part = P[692], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[693] then colorBatch[#colorBatch+1] = {Part = P[693], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[695] then colorBatch[#colorBatch+1] = {Part = P[695], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[696] then colorBatch[#colorBatch+1] = {Part = P[696], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[699] then colorBatch[#colorBatch+1] = {Part = P[699], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[700] then colorBatch[#colorBatch+1] = {Part = P[700], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[702] then colorBatch[#colorBatch+1] = {Part = P[702], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[704] then colorBatch[#colorBatch+1] = {Part = P[704], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[706] then colorBatch[#colorBatch+1] = {Part = P[706], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[710] then colorBatch[#colorBatch+1] = {Part = P[710], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[711] then colorBatch[#colorBatch+1] = {Part = P[711], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[712] then colorBatch[#colorBatch+1] = {Part = P[712], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[713] then colorBatch[#colorBatch+1] = {Part = P[713], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[714] then colorBatch[#colorBatch+1] = {Part = P[714], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[715] then colorBatch[#colorBatch+1] = {Part = P[715], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[716] then colorBatch[#colorBatch+1] = {Part = P[716], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[717] then colorBatch[#colorBatch+1] = {Part = P[717], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[718] then colorBatch[#colorBatch+1] = {Part = P[718], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[719] then colorBatch[#colorBatch+1] = {Part = P[719], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[720] then colorBatch[#colorBatch+1] = {Part = P[720], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[721] then colorBatch[#colorBatch+1] = {Part = P[721], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[723] then colorBatch[#colorBatch+1] = {Part = P[723], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[725] then colorBatch[#colorBatch+1] = {Part = P[725], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[726] then colorBatch[#colorBatch+1] = {Part = P[726], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[727] then colorBatch[#colorBatch+1] = {Part = P[727], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[728] then colorBatch[#colorBatch+1] = {Part = P[728], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[730] then colorBatch[#colorBatch+1] = {Part = P[730], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[733] then colorBatch[#colorBatch+1] = {Part = P[733], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[735] then colorBatch[#colorBatch+1] = {Part = P[735], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[737] then colorBatch[#colorBatch+1] = {Part = P[737], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[738] then colorBatch[#colorBatch+1] = {Part = P[738], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[740] then colorBatch[#colorBatch+1] = {Part = P[740], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[743] then colorBatch[#colorBatch+1] = {Part = P[743], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[744] then colorBatch[#colorBatch+1] = {Part = P[744], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[745] then colorBatch[#colorBatch+1] = {Part = P[745], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[746] then colorBatch[#colorBatch+1] = {Part = P[746], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[747] then colorBatch[#colorBatch+1] = {Part = P[747], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[748] then colorBatch[#colorBatch+1] = {Part = P[748], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[749] then colorBatch[#colorBatch+1] = {Part = P[749], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[750] then colorBatch[#colorBatch+1] = {Part = P[750], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[751] then colorBatch[#colorBatch+1] = {Part = P[751], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[752] then colorBatch[#colorBatch+1] = {Part = P[752], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[753] then colorBatch[#colorBatch+1] = {Part = P[753], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[754] then colorBatch[#colorBatch+1] = {Part = P[754], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[756] then colorBatch[#colorBatch+1] = {Part = P[756], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[758] then colorBatch[#colorBatch+1] = {Part = P[758], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[759] then colorBatch[#colorBatch+1] = {Part = P[759], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[760] then colorBatch[#colorBatch+1] = {Part = P[760], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[762] then colorBatch[#colorBatch+1] = {Part = P[762], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[763] then colorBatch[#colorBatch+1] = {Part = P[763], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[766] then colorBatch[#colorBatch+1] = {Part = P[766], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[767] then colorBatch[#colorBatch+1] = {Part = P[767], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[768] then colorBatch[#colorBatch+1] = {Part = P[768], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[769] then colorBatch[#colorBatch+1] = {Part = P[769], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[770] then colorBatch[#colorBatch+1] = {Part = P[770], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[771] then colorBatch[#colorBatch+1] = {Part = P[771], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[772] then colorBatch[#colorBatch+1] = {Part = P[772], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[773] then colorBatch[#colorBatch+1] = {Part = P[773], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[774] then colorBatch[#colorBatch+1] = {Part = P[774], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[775] then colorBatch[#colorBatch+1] = {Part = P[775], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[776] then colorBatch[#colorBatch+1] = {Part = P[776], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[777] then colorBatch[#colorBatch+1] = {Part = P[777], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[779] then colorBatch[#colorBatch+1] = {Part = P[779], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[781] then colorBatch[#colorBatch+1] = {Part = P[781], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[783] then colorBatch[#colorBatch+1] = {Part = P[783], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[784] then colorBatch[#colorBatch+1] = {Part = P[784], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[786] then colorBatch[#colorBatch+1] = {Part = P[786], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[787] then colorBatch[#colorBatch+1] = {Part = P[787], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[789] then colorBatch[#colorBatch+1] = {Part = P[789], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[790] then colorBatch[#colorBatch+1] = {Part = P[790], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[791] then colorBatch[#colorBatch+1] = {Part = P[791], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[792] then colorBatch[#colorBatch+1] = {Part = P[792], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[793] then colorBatch[#colorBatch+1] = {Part = P[793], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[794] then colorBatch[#colorBatch+1] = {Part = P[794], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[795] then colorBatch[#colorBatch+1] = {Part = P[795], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[796] then colorBatch[#colorBatch+1] = {Part = P[796], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[797] then colorBatch[#colorBatch+1] = {Part = P[797], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[798] then colorBatch[#colorBatch+1] = {Part = P[798], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[799] then colorBatch[#colorBatch+1] = {Part = P[799], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[800] then colorBatch[#colorBatch+1] = {Part = P[800], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[802] then colorBatch[#colorBatch+1] = {Part = P[802], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[804] then colorBatch[#colorBatch+1] = {Part = P[804], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[805] then colorBatch[#colorBatch+1] = {Part = P[805], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[807] then colorBatch[#colorBatch+1] = {Part = P[807], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[808] then colorBatch[#colorBatch+1] = {Part = P[808], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[809] then colorBatch[#colorBatch+1] = {Part = P[809], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[813] then colorBatch[#colorBatch+1] = {Part = P[813], Color = Color3.new(0.5882353186607361,0.40392157435417175,0.4000000059604645), UnionColoring = false} end if P[814] then colorBatch[#colorBatch+1] = {Part = P[814], Color = Color3.new(0.5882353186607361,0.40392157435417175,0.4000000059604645), UnionColoring = false} end if P[815] then colorBatch[#colorBatch+1] = {Part = P[815], Color = Color3.new(0.5882353186607361,0.40392157435417175,0.4000000059604645), UnionColoring = false} end if P[816] then colorBatch[#colorBatch+1] = {Part = P[816], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[817] then colorBatch[#colorBatch+1] = {Part = P[817], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[818] then colorBatch[#colorBatch+1] = {Part = P[818], Color = Color3.new(0.5882353186607361,0.40392157435417175,0.4000000059604645), UnionColoring = false} end if P[819] then colorBatch[#colorBatch+1] = {Part = P[819], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[820] then colorBatch[#colorBatch+1] = {Part = P[820], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[821] then colorBatch[#colorBatch+1] = {Part = P[821], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[822] then colorBatch[#colorBatch+1] = {Part = P[822], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[823] then colorBatch[#colorBatch+1] = {Part = P[823], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[824] then colorBatch[#colorBatch+1] = {Part = P[824], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[825] then colorBatch[#colorBatch+1] = {Part = P[825], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[826] then colorBatch[#colorBatch+1] = {Part = P[826], Color = Color3.new(0.8352941274642944,0.45098039507865906,0.239215686917305), UnionColoring = false} end if P[827] then colorBatch[#colorBatch+1] = {Part = P[827], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[828] then colorBatch[#colorBatch+1] = {Part = P[828], Color = Color3.new(0.8352941274642944,0.45098039507865906,0.239215686917305), UnionColoring = false} end if P[829] then colorBatch[#colorBatch+1] = {Part = P[829], Color = Color3.new(0.8352941274642944,0.45098039507865906,0.239215686917305), UnionColoring = false} end if P[830] then colorBatch[#colorBatch+1] = {Part = P[830], Color = Color3.new(0.8352941274642944,0.45098039507865906,0.239215686917305), UnionColoring = false} end if P[831] then colorBatch[#colorBatch+1] = {Part = P[831], Color = Color3.new(0.8352941274642944,0.45098039507865906,0.239215686917305), UnionColoring = false} end if P[832] then colorBatch[#colorBatch+1] = {Part = P[832], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[833] then colorBatch[#colorBatch+1] = {Part = P[833], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[834] then colorBatch[#colorBatch+1] = {Part = P[834], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[835] then colorBatch[#colorBatch+1] = {Part = P[835], Color = Color3.new(0.8352941274642944,0.45098039507865906,0.239215686917305), UnionColoring = false} end if P[836] then colorBatch[#colorBatch+1] = {Part = P[836], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[837] then colorBatch[#colorBatch+1] = {Part = P[837], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[838] then colorBatch[#colorBatch+1] = {Part = P[838], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[839] then colorBatch[#colorBatch+1] = {Part = P[839], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[840] then colorBatch[#colorBatch+1] = {Part = P[840], Color = Color3.new(0.8352941274642944,0.45098039507865906,0.239215686917305), UnionColoring = false} end if P[841] then colorBatch[#colorBatch+1] = {Part = P[841], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[842] then colorBatch[#colorBatch+1] = {Part = P[842], Color = Color3.new(0.5882353186607361,0.40392157435417175,0.4000000059604645), UnionColoring = false} end if P[843] then colorBatch[#colorBatch+1] = {Part = P[843], Color = Color3.new(0.5882353186607361,0.40392157435417175,0.4000000059604645), UnionColoring = false} end if P[844] then colorBatch[#colorBatch+1] = {Part = P[844], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[845] then colorBatch[#colorBatch+1] = {Part = P[845], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[846] then colorBatch[#colorBatch+1] = {Part = P[846], Color = Color3.new(0.5882353186607361,0.40392157435417175,0.4000000059604645), UnionColoring = false} end if P[847] then colorBatch[#colorBatch+1] = {Part = P[847], Color = Color3.new(0.5882353186607361,0.40392157435417175,0.4000000059604645), UnionColoring = false} end if P[848] then colorBatch[#colorBatch+1] = {Part = P[848], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[849] then colorBatch[#colorBatch+1] = {Part = P[849], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[850] then colorBatch[#colorBatch+1] = {Part = P[850], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[851] then colorBatch[#colorBatch+1] = {Part = P[851], Color = Color3.new(0.8352941274642944,0.45098039507865906,0.239215686917305), UnionColoring = false} end if P[852] then colorBatch[#colorBatch+1] = {Part = P[852], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[853] then colorBatch[#colorBatch+1] = {Part = P[853], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[854] then colorBatch[#colorBatch+1] = {Part = P[854], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[855] then colorBatch[#colorBatch+1] = {Part = P[855], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[856] then colorBatch[#colorBatch+1] = {Part = P[856], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[857] then colorBatch[#colorBatch+1] = {Part = P[857], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[858] then colorBatch[#colorBatch+1] = {Part = P[858], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[859] then colorBatch[#colorBatch+1] = {Part = P[859], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[860] then colorBatch[#colorBatch+1] = {Part = P[860], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[861] then colorBatch[#colorBatch+1] = {Part = P[861], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[862] then colorBatch[#colorBatch+1] = {Part = P[862], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[863] then colorBatch[#colorBatch+1] = {Part = P[863], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[864] then colorBatch[#colorBatch+1] = {Part = P[864], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[865] then colorBatch[#colorBatch+1] = {Part = P[865], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[866] then colorBatch[#colorBatch+1] = {Part = P[866], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[867] then colorBatch[#colorBatch+1] = {Part = P[867], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[868] then colorBatch[#colorBatch+1] = {Part = P[868], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[869] then colorBatch[#colorBatch+1] = {Part = P[869], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[870] then colorBatch[#colorBatch+1] = {Part = P[870], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end if P[871] then colorBatch[#colorBatch+1] = {Part = P[871], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[872] then colorBatch[#colorBatch+1] = {Part = P[872], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[873] then colorBatch[#colorBatch+1] = {Part = P[873], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[874] then colorBatch[#colorBatch+1] = {Part = P[874], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[878] then colorBatch[#colorBatch+1] = {Part = P[878], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[882] then colorBatch[#colorBatch+1] = {Part = P[882], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[884] then colorBatch[#colorBatch+1] = {Part = P[884], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[886] then colorBatch[#colorBatch+1] = {Part = P[886], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[890] then colorBatch[#colorBatch+1] = {Part = P[890], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[893] then colorBatch[#colorBatch+1] = {Part = P[893], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[895] then colorBatch[#colorBatch+1] = {Part = P[895], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[897] then colorBatch[#colorBatch+1] = {Part = P[897], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[899] then colorBatch[#colorBatch+1] = {Part = P[899], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[903] then colorBatch[#colorBatch+1] = {Part = P[903], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[908] then colorBatch[#colorBatch+1] = {Part = P[908], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[910] then colorBatch[#colorBatch+1] = {Part = P[910], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[914] then colorBatch[#colorBatch+1] = {Part = P[914], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[916] then colorBatch[#colorBatch+1] = {Part = P[916], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[918] then colorBatch[#colorBatch+1] = {Part = P[918], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[923] then colorBatch[#colorBatch+1] = {Part = P[923], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[925] then colorBatch[#colorBatch+1] = {Part = P[925], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[929] then colorBatch[#colorBatch+1] = {Part = P[929], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[933] then colorBatch[#colorBatch+1] = {Part = P[933], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[935] then colorBatch[#colorBatch+1] = {Part = P[935], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[938] then colorBatch[#colorBatch+1] = {Part = P[938], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[942] then colorBatch[#colorBatch+1] = {Part = P[942], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[944] then colorBatch[#colorBatch+1] = {Part = P[944], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[946] then colorBatch[#colorBatch+1] = {Part = P[946], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[948] then colorBatch[#colorBatch+1] = {Part = P[948], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[953] then colorBatch[#colorBatch+1] = {Part = P[953], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[957] then colorBatch[#colorBatch+1] = {Part = P[957], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[959] then colorBatch[#colorBatch+1] = {Part = P[959], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[961] then colorBatch[#colorBatch+1] = {Part = P[961], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[963] then colorBatch[#colorBatch+1] = {Part = P[963], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[968] then colorBatch[#colorBatch+1] = {Part = P[968], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[970] then colorBatch[#colorBatch+1] = {Part = P[970], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[974] then colorBatch[#colorBatch+1] = {Part = P[974], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[978] then colorBatch[#colorBatch+1] = {Part = P[978], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[980] then colorBatch[#colorBatch+1] = {Part = P[980], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[983] then colorBatch[#colorBatch+1] = {Part = P[983], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[985] then colorBatch[#colorBatch+1] = {Part = P[985], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[989] then colorBatch[#colorBatch+1] = {Part = P[989], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[991] then colorBatch[#colorBatch+1] = {Part = P[991], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[995] then colorBatch[#colorBatch+1] = {Part = P[995], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[998] then colorBatch[#colorBatch+1] = {Part = P[998], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1000] then colorBatch[#colorBatch+1] = {Part = P[1000], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1004] then colorBatch[#colorBatch+1] = {Part = P[1004], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1006] then colorBatch[#colorBatch+1] = {Part = P[1006], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1010] then colorBatch[#colorBatch+1] = {Part = P[1010], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1013] then colorBatch[#colorBatch+1] = {Part = P[1013], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1015] then colorBatch[#colorBatch+1] = {Part = P[1015], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1019] then colorBatch[#colorBatch+1] = {Part = P[1019], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1021] then colorBatch[#colorBatch+1] = {Part = P[1021], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1023] then colorBatch[#colorBatch+1] = {Part = P[1023], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1028] then colorBatch[#colorBatch+1] = {Part = P[1028], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1030] then colorBatch[#colorBatch+1] = {Part = P[1030], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1034] then colorBatch[#colorBatch+1] = {Part = P[1034], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1038] then colorBatch[#colorBatch+1] = {Part = P[1038], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1040] then colorBatch[#colorBatch+1] = {Part = P[1040], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1043] then colorBatch[#colorBatch+1] = {Part = P[1043], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1045] then colorBatch[#colorBatch+1] = {Part = P[1045], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1049] then colorBatch[#colorBatch+1] = {Part = P[1049], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1051] then colorBatch[#colorBatch+1] = {Part = P[1051], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1055] then colorBatch[#colorBatch+1] = {Part = P[1055], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1058] then colorBatch[#colorBatch+1] = {Part = P[1058], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1062] then colorBatch[#colorBatch+1] = {Part = P[1062], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1064] then colorBatch[#colorBatch+1] = {Part = P[1064], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1068] then colorBatch[#colorBatch+1] = {Part = P[1068], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1070] then colorBatch[#colorBatch+1] = {Part = P[1070], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1073] then colorBatch[#colorBatch+1] = {Part = P[1073], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1075] then colorBatch[#colorBatch+1] = {Part = P[1075], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1077] then colorBatch[#colorBatch+1] = {Part = P[1077], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1081] then colorBatch[#colorBatch+1] = {Part = P[1081], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1085] then colorBatch[#colorBatch+1] = {Part = P[1085], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1088] then colorBatch[#colorBatch+1] = {Part = P[1088], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1090] then colorBatch[#colorBatch+1] = {Part = P[1090], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1092] then colorBatch[#colorBatch+1] = {Part = P[1092], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1096] then colorBatch[#colorBatch+1] = {Part = P[1096], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1098] then colorBatch[#colorBatch+1] = {Part = P[1098], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1103] then colorBatch[#colorBatch+1] = {Part = P[1103], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1107] then colorBatch[#colorBatch+1] = {Part = P[1107], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1109] then colorBatch[#colorBatch+1] = {Part = P[1109], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1111] then colorBatch[#colorBatch+1] = {Part = P[1111], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1113] then colorBatch[#colorBatch+1] = {Part = P[1113], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1118] then colorBatch[#colorBatch+1] = {Part = P[1118], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1122] then colorBatch[#colorBatch+1] = {Part = P[1122], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1124] then colorBatch[#colorBatch+1] = {Part = P[1124], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1128] then colorBatch[#colorBatch+1] = {Part = P[1128], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1130] then colorBatch[#colorBatch+1] = {Part = P[1130], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1133] then colorBatch[#colorBatch+1] = {Part = P[1133], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1135] then colorBatch[#colorBatch+1] = {Part = P[1135], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1137] then colorBatch[#colorBatch+1] = {Part = P[1137], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1141] then colorBatch[#colorBatch+1] = {Part = P[1141], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1145] then colorBatch[#colorBatch+1] = {Part = P[1145], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1148] then colorBatch[#colorBatch+1] = {Part = P[1148], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1150] then colorBatch[#colorBatch+1] = {Part = P[1150], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1154] then colorBatch[#colorBatch+1] = {Part = P[1154], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1156] then colorBatch[#colorBatch+1] = {Part = P[1156], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1158] then colorBatch[#colorBatch+1] = {Part = P[1158], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1163] then colorBatch[#colorBatch+1] = {Part = P[1163], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1165] then colorBatch[#colorBatch+1] = {Part = P[1165], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1169] then colorBatch[#colorBatch+1] = {Part = P[1169], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1171] then colorBatch[#colorBatch+1] = {Part = P[1171], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1175] then colorBatch[#colorBatch+1] = {Part = P[1175], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1178] then colorBatch[#colorBatch+1] = {Part = P[1178], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1182] then colorBatch[#colorBatch+1] = {Part = P[1182], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1184] then colorBatch[#colorBatch+1] = {Part = P[1184], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1186] then colorBatch[#colorBatch+1] = {Part = P[1186], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1190] then colorBatch[#colorBatch+1] = {Part = P[1190], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1193] then colorBatch[#colorBatch+1] = {Part = P[1193], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1195] then colorBatch[#colorBatch+1] = {Part = P[1195], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1197] then colorBatch[#colorBatch+1] = {Part = P[1197], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1201] then colorBatch[#colorBatch+1] = {Part = P[1201], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1205] then colorBatch[#colorBatch+1] = {Part = P[1205], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1208] then colorBatch[#colorBatch+1] = {Part = P[1208], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1210] then colorBatch[#colorBatch+1] = {Part = P[1210], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1212] then colorBatch[#colorBatch+1] = {Part = P[1212], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1216] then colorBatch[#colorBatch+1] = {Part = P[1216], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1220] then colorBatch[#colorBatch+1] = {Part = P[1220], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1223] then colorBatch[#colorBatch+1] = {Part = P[1223], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1225] then colorBatch[#colorBatch+1] = {Part = P[1225], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1227] then colorBatch[#colorBatch+1] = {Part = P[1227], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1231] then colorBatch[#colorBatch+1] = {Part = P[1231], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1235] then colorBatch[#colorBatch+1] = {Part = P[1235], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1238] then colorBatch[#colorBatch+1] = {Part = P[1238], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1240] then colorBatch[#colorBatch+1] = {Part = P[1240], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1242] then colorBatch[#colorBatch+1] = {Part = P[1242], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1246] then colorBatch[#colorBatch+1] = {Part = P[1246], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1250] then colorBatch[#colorBatch+1] = {Part = P[1250], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1255] then colorBatch[#colorBatch+1] = {Part = P[1255], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1256] then colorBatch[#colorBatch+1] = {Part = P[1256], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1257] then colorBatch[#colorBatch+1] = {Part = P[1257], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1258] then colorBatch[#colorBatch+1] = {Part = P[1258], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1259] then colorBatch[#colorBatch+1] = {Part = P[1259], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1260] then colorBatch[#colorBatch+1] = {Part = P[1260], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1261] then colorBatch[#colorBatch+1] = {Part = P[1261], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1262] then colorBatch[#colorBatch+1] = {Part = P[1262], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1263] then colorBatch[#colorBatch+1] = {Part = P[1263], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1264] then colorBatch[#colorBatch+1] = {Part = P[1264], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1266] then colorBatch[#colorBatch+1] = {Part = P[1266], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1267] then colorBatch[#colorBatch+1] = {Part = P[1267], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1268] then colorBatch[#colorBatch+1] = {Part = P[1268], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1269] then colorBatch[#colorBatch+1] = {Part = P[1269], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1270] then colorBatch[#colorBatch+1] = {Part = P[1270], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1272] then colorBatch[#colorBatch+1] = {Part = P[1272], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1273] then colorBatch[#colorBatch+1] = {Part = P[1273], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1274] then colorBatch[#colorBatch+1] = {Part = P[1274], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1275] then colorBatch[#colorBatch+1] = {Part = P[1275], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1276] then colorBatch[#colorBatch+1] = {Part = P[1276], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1278] then colorBatch[#colorBatch+1] = {Part = P[1278], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1279] then colorBatch[#colorBatch+1] = {Part = P[1279], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1280] then colorBatch[#colorBatch+1] = {Part = P[1280], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1283] then colorBatch[#colorBatch+1] = {Part = P[1283], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1284] then colorBatch[#colorBatch+1] = {Part = P[1284], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1286] then colorBatch[#colorBatch+1] = {Part = P[1286], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1288] then colorBatch[#colorBatch+1] = {Part = P[1288], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1290] then colorBatch[#colorBatch+1] = {Part = P[1290], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1296] then colorBatch[#colorBatch+1] = {Part = P[1296], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1298] then colorBatch[#colorBatch+1] = {Part = P[1298], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1299] then colorBatch[#colorBatch+1] = {Part = P[1299], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[1300] then colorBatch[#colorBatch+1] = {Part = P[1300], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1303] then colorBatch[#colorBatch+1] = {Part = P[1303], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1305] then colorBatch[#colorBatch+1] = {Part = P[1305], Color = Color3.new(0.7803921699523926,0.8313725590705872,0.8941176533699036), UnionColoring = false} end if P[1310] then colorBatch[#colorBatch+1] = {Part = P[1310], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1311] then colorBatch[#colorBatch+1] = {Part = P[1311], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1312] then colorBatch[#colorBatch+1] = {Part = P[1312], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1313] then colorBatch[#colorBatch+1] = {Part = P[1313], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1315] then colorBatch[#colorBatch+1] = {Part = P[1315], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1318] then colorBatch[#colorBatch+1] = {Part = P[1318], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1319] then colorBatch[#colorBatch+1] = {Part = P[1319], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1320] then colorBatch[#colorBatch+1] = {Part = P[1320], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1321] then colorBatch[#colorBatch+1] = {Part = P[1321], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1322] then colorBatch[#colorBatch+1] = {Part = P[1322], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1323] then colorBatch[#colorBatch+1] = {Part = P[1323], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1324] then colorBatch[#colorBatch+1] = {Part = P[1324], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1325] then colorBatch[#colorBatch+1] = {Part = P[1325], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1326] then colorBatch[#colorBatch+1] = {Part = P[1326], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1328] then colorBatch[#colorBatch+1] = {Part = P[1328], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1329] then colorBatch[#colorBatch+1] = {Part = P[1329], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1330] then colorBatch[#colorBatch+1] = {Part = P[1330], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1331] then colorBatch[#colorBatch+1] = {Part = P[1331], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1332] then colorBatch[#colorBatch+1] = {Part = P[1332], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1333] then colorBatch[#colorBatch+1] = {Part = P[1333], Color = Color3.new(0,0.5607843399047852,0.6117647290229797), UnionColoring = false} end if P[1334] then colorBatch[#colorBatch+1] = {Part = P[1334], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1335] then colorBatch[#colorBatch+1] = {Part = P[1335], Color = Color3.new(0,0.5607843399047852,0.6117647290229797), UnionColoring = false} end if P[1336] then colorBatch[#colorBatch+1] = {Part = P[1336], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1337] then colorBatch[#colorBatch+1] = {Part = P[1337], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1338] then colorBatch[#colorBatch+1] = {Part = P[1338], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1341] then colorBatch[#colorBatch+1] = {Part = P[1341], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1342] then colorBatch[#colorBatch+1] = {Part = P[1342], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1343] then colorBatch[#colorBatch+1] = {Part = P[1343], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1345] then colorBatch[#colorBatch+1] = {Part = P[1345], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1346] then colorBatch[#colorBatch+1] = {Part = P[1346], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1347] then colorBatch[#colorBatch+1] = {Part = P[1347], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1349] then colorBatch[#colorBatch+1] = {Part = P[1349], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1350] then colorBatch[#colorBatch+1] = {Part = P[1350], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1351] then colorBatch[#colorBatch+1] = {Part = P[1351], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1352] then colorBatch[#colorBatch+1] = {Part = P[1352], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end if P[1353] then colorBatch[#colorBatch+1] = {Part = P[1353], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end if P[1354] then colorBatch[#colorBatch+1] = {Part = P[1354], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end if P[1357] then colorBatch[#colorBatch+1] = {Part = P[1357], Color = Color3.new(0.8352941274642944,0.45098039507865906,0.239215686917305), UnionColoring = false} end if P[1358] then colorBatch[#colorBatch+1] = {Part = P[1358], Color = Color3.new(0.8352941274642944,0.45098039507865906,0.239215686917305), UnionColoring = false} end if P[1359] then colorBatch[#colorBatch+1] = {Part = P[1359], Color = Color3.new(0.8352941274642944,0.45098039507865906,0.239215686917305), UnionColoring = false} end if P[1360] then colorBatch[#colorBatch+1] = {Part = P[1360], Color = Color3.new(0.8352941274642944,0.45098039507865906,0.239215686917305), UnionColoring = false} end if P[1361] then colorBatch[#colorBatch+1] = {Part = P[1361], Color = Color3.new(0.8352941274642944,0.45098039507865906,0.239215686917305), UnionColoring = false} end if P[1362] then colorBatch[#colorBatch+1] = {Part = P[1362], Color = Color3.new(0.8352941274642944,0.45098039507865906,0.239215686917305), UnionColoring = false} end if P[1363] then colorBatch[#colorBatch+1] = {Part = P[1363], Color = Color3.new(0.8352941274642944,0.45098039507865906,0.239215686917305), UnionColoring = false} end if P[1364] then colorBatch[#colorBatch+1] = {Part = P[1364], Color = Color3.new(0.8352941274642944,0.45098039507865906,0.239215686917305), UnionColoring = false} end if P[1365] then colorBatch[#colorBatch+1] = {Part = P[1365], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1366] then colorBatch[#colorBatch+1] = {Part = P[1366], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1367] then colorBatch[#colorBatch+1] = {Part = P[1367], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1368] then colorBatch[#colorBatch+1] = {Part = P[1368], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1369] then colorBatch[#colorBatch+1] = {Part = P[1369], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1370] then colorBatch[#colorBatch+1] = {Part = P[1370], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1371] then colorBatch[#colorBatch+1] = {Part = P[1371], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1372] then colorBatch[#colorBatch+1] = {Part = P[1372], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1373] then colorBatch[#colorBatch+1] = {Part = P[1373], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1374] then colorBatch[#colorBatch+1] = {Part = P[1374], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1375] then colorBatch[#colorBatch+1] = {Part = P[1375], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1376] then colorBatch[#colorBatch+1] = {Part = P[1376], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1377] then colorBatch[#colorBatch+1] = {Part = P[1377], Color = Color3.new(0.5882353186607361,0.40392157435417175,0.4000000059604645), UnionColoring = false} end if P[1378] then colorBatch[#colorBatch+1] = {Part = P[1378], Color = Color3.new(0.5882353186607361,0.40392157435417175,0.4000000059604645), UnionColoring = false} end if P[1379] then colorBatch[#colorBatch+1] = {Part = P[1379], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1380] then colorBatch[#colorBatch+1] = {Part = P[1380], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1381] then colorBatch[#colorBatch+1] = {Part = P[1381], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1382] then colorBatch[#colorBatch+1] = {Part = P[1382], Color = Color3.new(0.5882353186607361,0.40392157435417175,0.4000000059604645), UnionColoring = false} end if P[1383] then colorBatch[#colorBatch+1] = {Part = P[1383], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1384] then colorBatch[#colorBatch+1] = {Part = P[1384], Color = Color3.new(0.5882353186607361,0.40392157435417175,0.4000000059604645), UnionColoring = false} end if P[1385] then colorBatch[#colorBatch+1] = {Part = P[1385], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1386] then colorBatch[#colorBatch+1] = {Part = P[1386], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1387] then colorBatch[#colorBatch+1] = {Part = P[1387], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1388] then colorBatch[#colorBatch+1] = {Part = P[1388], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1389] then colorBatch[#colorBatch+1] = {Part = P[1389], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1390] then colorBatch[#colorBatch+1] = {Part = P[1390], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1391] then colorBatch[#colorBatch+1] = {Part = P[1391], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1392] then colorBatch[#colorBatch+1] = {Part = P[1392], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1393] then colorBatch[#colorBatch+1] = {Part = P[1393], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1394] then colorBatch[#colorBatch+1] = {Part = P[1394], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1395] then colorBatch[#colorBatch+1] = {Part = P[1395], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1396] then colorBatch[#colorBatch+1] = {Part = P[1396], Color = Color3.new(0.5882353186607361,0.40392157435417175,0.4000000059604645), UnionColoring = false} end if P[1397] then colorBatch[#colorBatch+1] = {Part = P[1397], Color = Color3.new(0.5882353186607361,0.40392157435417175,0.4000000059604645), UnionColoring = false} end if P[1398] then colorBatch[#colorBatch+1] = {Part = P[1398], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1399] then colorBatch[#colorBatch+1] = {Part = P[1399], Color = Color3.new(0.5882353186607361,0.40392157435417175,0.4000000059604645), UnionColoring = false} end if P[1400] then colorBatch[#colorBatch+1] = {Part = P[1400], Color = Color3.new(0.5882353186607361,0.40392157435417175,0.4000000059604645), UnionColoring = false} end if P[1401] then colorBatch[#colorBatch+1] = {Part = P[1401], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1402] then colorBatch[#colorBatch+1] = {Part = P[1402], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1404] then colorBatch[#colorBatch+1] = {Part = P[1404], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1405] then colorBatch[#colorBatch+1] = {Part = P[1405], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1406] then colorBatch[#colorBatch+1] = {Part = P[1406], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1407] then colorBatch[#colorBatch+1] = {Part = P[1407], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end if P[1408] then colorBatch[#colorBatch+1] = {Part = P[1408], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1409] then colorBatch[#colorBatch+1] = {Part = P[1409], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1410] then colorBatch[#colorBatch+1] = {Part = P[1410], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1411] then colorBatch[#colorBatch+1] = {Part = P[1411], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1412] then colorBatch[#colorBatch+1] = {Part = P[1412], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1413] then colorBatch[#colorBatch+1] = {Part = P[1413], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1414] then colorBatch[#colorBatch+1] = {Part = P[1414], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1415] then colorBatch[#colorBatch+1] = {Part = P[1415], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1416] then colorBatch[#colorBatch+1] = {Part = P[1416], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1417] then colorBatch[#colorBatch+1] = {Part = P[1417], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1418] then colorBatch[#colorBatch+1] = {Part = P[1418], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1419] then colorBatch[#colorBatch+1] = {Part = P[1419], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1421] then colorBatch[#colorBatch+1] = {Part = P[1421], Color = Color3.new(0,0.5607843399047852,0.6117647290229797), UnionColoring = false} end if P[1422] then colorBatch[#colorBatch+1] = {Part = P[1422], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1423] then colorBatch[#colorBatch+1] = {Part = P[1423], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1424] then colorBatch[#colorBatch+1] = {Part = P[1424], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1425] then colorBatch[#colorBatch+1] = {Part = P[1425], Color = Color3.new(0,0.5607843399047852,0.6117647290229797), UnionColoring = false} end if P[1426] then colorBatch[#colorBatch+1] = {Part = P[1426], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1427] then colorBatch[#colorBatch+1] = {Part = P[1427], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1428] then colorBatch[#colorBatch+1] = {Part = P[1428], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1429] then colorBatch[#colorBatch+1] = {Part = P[1429], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1430] then colorBatch[#colorBatch+1] = {Part = P[1430], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1431] then colorBatch[#colorBatch+1] = {Part = P[1431], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1432] then colorBatch[#colorBatch+1] = {Part = P[1432], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1433] then colorBatch[#colorBatch+1] = {Part = P[1433], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1434] then colorBatch[#colorBatch+1] = {Part = P[1434], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1435] then colorBatch[#colorBatch+1] = {Part = P[1435], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1436] then colorBatch[#colorBatch+1] = {Part = P[1436], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1437] then colorBatch[#colorBatch+1] = {Part = P[1437], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1438] then colorBatch[#colorBatch+1] = {Part = P[1438], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1440] then colorBatch[#colorBatch+1] = {Part = P[1440], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[1441] then colorBatch[#colorBatch+1] = {Part = P[1441], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1444] then colorBatch[#colorBatch+1] = {Part = P[1444], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1445] then colorBatch[#colorBatch+1] = {Part = P[1445], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1446] then colorBatch[#colorBatch+1] = {Part = P[1446], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1448] then colorBatch[#colorBatch+1] = {Part = P[1448], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1449] then colorBatch[#colorBatch+1] = {Part = P[1449], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1450] then colorBatch[#colorBatch+1] = {Part = P[1450], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1452] then colorBatch[#colorBatch+1] = {Part = P[1452], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1453] then colorBatch[#colorBatch+1] = {Part = P[1453], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1454] then colorBatch[#colorBatch+1] = {Part = P[1454], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1455] then colorBatch[#colorBatch+1] = {Part = P[1455], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end if P[1456] then colorBatch[#colorBatch+1] = {Part = P[1456], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end if P[1457] then colorBatch[#colorBatch+1] = {Part = P[1457], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end if P[1460] then colorBatch[#colorBatch+1] = {Part = P[1460], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1461] then colorBatch[#colorBatch+1] = {Part = P[1461], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1462] then colorBatch[#colorBatch+1] = {Part = P[1462], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1464] then colorBatch[#colorBatch+1] = {Part = P[1464], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1465] then colorBatch[#colorBatch+1] = {Part = P[1465], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1466] then colorBatch[#colorBatch+1] = {Part = P[1466], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1468] then colorBatch[#colorBatch+1] = {Part = P[1468], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1469] then colorBatch[#colorBatch+1] = {Part = P[1469], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1470] then colorBatch[#colorBatch+1] = {Part = P[1470], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1471] then colorBatch[#colorBatch+1] = {Part = P[1471], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end if P[1472] then colorBatch[#colorBatch+1] = {Part = P[1472], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end if P[1473] then colorBatch[#colorBatch+1] = {Part = P[1473], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end if P[1475] then colorBatch[#colorBatch+1] = {Part = P[1475], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1477] then colorBatch[#colorBatch+1] = {Part = P[1477], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1478] then colorBatch[#colorBatch+1] = {Part = P[1478], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1479] then colorBatch[#colorBatch+1] = {Part = P[1479], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1480] then colorBatch[#colorBatch+1] = {Part = P[1480], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1481] then colorBatch[#colorBatch+1] = {Part = P[1481], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1482] then colorBatch[#colorBatch+1] = {Part = P[1482], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1483] then colorBatch[#colorBatch+1] = {Part = P[1483], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1484] then colorBatch[#colorBatch+1] = {Part = P[1484], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1485] then colorBatch[#colorBatch+1] = {Part = P[1485], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1486] then colorBatch[#colorBatch+1] = {Part = P[1486], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1487] then colorBatch[#colorBatch+1] = {Part = P[1487], Color = Color3.new(1,0.3490196168422699,0.3490196168422699), UnionColoring = false} end if P[1488] then colorBatch[#colorBatch+1] = {Part = P[1488], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1489] then colorBatch[#colorBatch+1] = {Part = P[1489], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1490] then colorBatch[#colorBatch+1] = {Part = P[1490], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1491] then colorBatch[#colorBatch+1] = {Part = P[1491], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1492] then colorBatch[#colorBatch+1] = {Part = P[1492], Color = Color3.new(1,0.3490196168422699,0.3490196168422699), UnionColoring = false} end if P[1493] then colorBatch[#colorBatch+1] = {Part = P[1493], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1494] then colorBatch[#colorBatch+1] = {Part = P[1494], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1495] then colorBatch[#colorBatch+1] = {Part = P[1495], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1497] then colorBatch[#colorBatch+1] = {Part = P[1497], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1498] then colorBatch[#colorBatch+1] = {Part = P[1498], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[1499] then colorBatch[#colorBatch+1] = {Part = P[1499], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1500] then colorBatch[#colorBatch+1] = {Part = P[1500], Color = Color3.new(0.686274528503418,0.5803921818733215,0.5137255191802979), UnionColoring = false} end if P[1503] then colorBatch[#colorBatch+1] = {Part = P[1503], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1504] then colorBatch[#colorBatch+1] = {Part = P[1504], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1505] then colorBatch[#colorBatch+1] = {Part = P[1505], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1507] then colorBatch[#colorBatch+1] = {Part = P[1507], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1508] then colorBatch[#colorBatch+1] = {Part = P[1508], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1509] then colorBatch[#colorBatch+1] = {Part = P[1509], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1511] then colorBatch[#colorBatch+1] = {Part = P[1511], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1512] then colorBatch[#colorBatch+1] = {Part = P[1512], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1513] then colorBatch[#colorBatch+1] = {Part = P[1513], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1514] then colorBatch[#colorBatch+1] = {Part = P[1514], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end if P[1515] then colorBatch[#colorBatch+1] = {Part = P[1515], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end if P[1516] then colorBatch[#colorBatch+1] = {Part = P[1516], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end if P[1519] then colorBatch[#colorBatch+1] = {Part = P[1519], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1521] then colorBatch[#colorBatch+1] = {Part = P[1521], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1523] then colorBatch[#colorBatch+1] = {Part = P[1523], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1527] then colorBatch[#colorBatch+1] = {Part = P[1527], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1531] then colorBatch[#colorBatch+1] = {Part = P[1531], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1533] then colorBatch[#colorBatch+1] = {Part = P[1533], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1536] then colorBatch[#colorBatch+1] = {Part = P[1536], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1539] then colorBatch[#colorBatch+1] = {Part = P[1539], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1541] then colorBatch[#colorBatch+1] = {Part = P[1541], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1545] then colorBatch[#colorBatch+1] = {Part = P[1545], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1547] then colorBatch[#colorBatch+1] = {Part = P[1547], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1550] then colorBatch[#colorBatch+1] = {Part = P[1550], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1557] then colorBatch[#colorBatch+1] = {Part = P[1557], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1560] then colorBatch[#colorBatch+1] = {Part = P[1560], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1567] then colorBatch[#colorBatch+1] = {Part = P[1567], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1574] then colorBatch[#colorBatch+1] = {Part = P[1574], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1575] then colorBatch[#colorBatch+1] = {Part = P[1575], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1576] then colorBatch[#colorBatch+1] = {Part = P[1576], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1577] then colorBatch[#colorBatch+1] = {Part = P[1577], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1578] then colorBatch[#colorBatch+1] = {Part = P[1578], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1579] then colorBatch[#colorBatch+1] = {Part = P[1579], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end if P[1580] then colorBatch[#colorBatch+1] = {Part = P[1580], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1581] then colorBatch[#colorBatch+1] = {Part = P[1581], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1582] then colorBatch[#colorBatch+1] = {Part = P[1582], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1583] then colorBatch[#colorBatch+1] = {Part = P[1583], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1584] then colorBatch[#colorBatch+1] = {Part = P[1584], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1585] then colorBatch[#colorBatch+1] = {Part = P[1585], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1586] then colorBatch[#colorBatch+1] = {Part = P[1586], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1587] then colorBatch[#colorBatch+1] = {Part = P[1587], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1588] then colorBatch[#colorBatch+1] = {Part = P[1588], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1589] then colorBatch[#colorBatch+1] = {Part = P[1589], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1590] then colorBatch[#colorBatch+1] = {Part = P[1590], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1592] then colorBatch[#colorBatch+1] = {Part = P[1592], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1593] then colorBatch[#colorBatch+1] = {Part = P[1593], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1595] then colorBatch[#colorBatch+1] = {Part = P[1595], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1596] then colorBatch[#colorBatch+1] = {Part = P[1596], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1597] then colorBatch[#colorBatch+1] = {Part = P[1597], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1598] then colorBatch[#colorBatch+1] = {Part = P[1598], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1599] then colorBatch[#colorBatch+1] = {Part = P[1599], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1600] then colorBatch[#colorBatch+1] = {Part = P[1600], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1601] then colorBatch[#colorBatch+1] = {Part = P[1601], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1602] then colorBatch[#colorBatch+1] = {Part = P[1602], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1603] then colorBatch[#colorBatch+1] = {Part = P[1603], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1605] then colorBatch[#colorBatch+1] = {Part = P[1605], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1606] then colorBatch[#colorBatch+1] = {Part = P[1606], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1607] then colorBatch[#colorBatch+1] = {Part = P[1607], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1608] then colorBatch[#colorBatch+1] = {Part = P[1608], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1609] then colorBatch[#colorBatch+1] = {Part = P[1609], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1611] then colorBatch[#colorBatch+1] = {Part = P[1611], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1612] then colorBatch[#colorBatch+1] = {Part = P[1612], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1614] then colorBatch[#colorBatch+1] = {Part = P[1614], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1615] then colorBatch[#colorBatch+1] = {Part = P[1615], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1618] then colorBatch[#colorBatch+1] = {Part = P[1618], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1619] then colorBatch[#colorBatch+1] = {Part = P[1619], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1622] then colorBatch[#colorBatch+1] = {Part = P[1622], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1623] then colorBatch[#colorBatch+1] = {Part = P[1623], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1624] then colorBatch[#colorBatch+1] = {Part = P[1624], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1625] then colorBatch[#colorBatch+1] = {Part = P[1625], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1626] then colorBatch[#colorBatch+1] = {Part = P[1626], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1627] then colorBatch[#colorBatch+1] = {Part = P[1627], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1628] then colorBatch[#colorBatch+1] = {Part = P[1628], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1629] then colorBatch[#colorBatch+1] = {Part = P[1629], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1630] then colorBatch[#colorBatch+1] = {Part = P[1630], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1631] then colorBatch[#colorBatch+1] = {Part = P[1631], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1632] then colorBatch[#colorBatch+1] = {Part = P[1632], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1633] then colorBatch[#colorBatch+1] = {Part = P[1633], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1635] then colorBatch[#colorBatch+1] = {Part = P[1635], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1636] then colorBatch[#colorBatch+1] = {Part = P[1636], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1638] then colorBatch[#colorBatch+1] = {Part = P[1638], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1639] then colorBatch[#colorBatch+1] = {Part = P[1639], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1640] then colorBatch[#colorBatch+1] = {Part = P[1640], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1642] then colorBatch[#colorBatch+1] = {Part = P[1642], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1645] then colorBatch[#colorBatch+1] = {Part = P[1645], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1646] then colorBatch[#colorBatch+1] = {Part = P[1646], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1648] then colorBatch[#colorBatch+1] = {Part = P[1648], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1650] then colorBatch[#colorBatch+1] = {Part = P[1650], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1652] then colorBatch[#colorBatch+1] = {Part = P[1652], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1655] then colorBatch[#colorBatch+1] = {Part = P[1655], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1656] then colorBatch[#colorBatch+1] = {Part = P[1656], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1657] then colorBatch[#colorBatch+1] = {Part = P[1657], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1658] then colorBatch[#colorBatch+1] = {Part = P[1658], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1659] then colorBatch[#colorBatch+1] = {Part = P[1659], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1660] then colorBatch[#colorBatch+1] = {Part = P[1660], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1661] then colorBatch[#colorBatch+1] = {Part = P[1661], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1662] then colorBatch[#colorBatch+1] = {Part = P[1662], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1663] then colorBatch[#colorBatch+1] = {Part = P[1663], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1664] then colorBatch[#colorBatch+1] = {Part = P[1664], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1665] then colorBatch[#colorBatch+1] = {Part = P[1665], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1666] then colorBatch[#colorBatch+1] = {Part = P[1666], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1667] then colorBatch[#colorBatch+1] = {Part = P[1667], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1669] then colorBatch[#colorBatch+1] = {Part = P[1669], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1670] then colorBatch[#colorBatch+1] = {Part = P[1670], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1671] then colorBatch[#colorBatch+1] = {Part = P[1671], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1673] then colorBatch[#colorBatch+1] = {Part = P[1673], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1675] then colorBatch[#colorBatch+1] = {Part = P[1675], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1678] then colorBatch[#colorBatch+1] = {Part = P[1678], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1679] then colorBatch[#colorBatch+1] = {Part = P[1679], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1680] then colorBatch[#colorBatch+1] = {Part = P[1680], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1681] then colorBatch[#colorBatch+1] = {Part = P[1681], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1682] then colorBatch[#colorBatch+1] = {Part = P[1682], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1683] then colorBatch[#colorBatch+1] = {Part = P[1683], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1684] then colorBatch[#colorBatch+1] = {Part = P[1684], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1685] then colorBatch[#colorBatch+1] = {Part = P[1685], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1686] then colorBatch[#colorBatch+1] = {Part = P[1686], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1687] then colorBatch[#colorBatch+1] = {Part = P[1687], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1688] then colorBatch[#colorBatch+1] = {Part = P[1688], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1689] then colorBatch[#colorBatch+1] = {Part = P[1689], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1690] then colorBatch[#colorBatch+1] = {Part = P[1690], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1691] then colorBatch[#colorBatch+1] = {Part = P[1691], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1692] then colorBatch[#colorBatch+1] = {Part = P[1692], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1694] then colorBatch[#colorBatch+1] = {Part = P[1694], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1696] then colorBatch[#colorBatch+1] = {Part = P[1696], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1698] then colorBatch[#colorBatch+1] = {Part = P[1698], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1702] then colorBatch[#colorBatch+1] = {Part = P[1702], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1704] then colorBatch[#colorBatch+1] = {Part = P[1704], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1705] then colorBatch[#colorBatch+1] = {Part = P[1705], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1707] then colorBatch[#colorBatch+1] = {Part = P[1707], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1708] then colorBatch[#colorBatch+1] = {Part = P[1708], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1709] then colorBatch[#colorBatch+1] = {Part = P[1709], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1710] then colorBatch[#colorBatch+1] = {Part = P[1710], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1711] then colorBatch[#colorBatch+1] = {Part = P[1711], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1713] then colorBatch[#colorBatch+1] = {Part = P[1713], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1714] then colorBatch[#colorBatch+1] = {Part = P[1714], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1715] then colorBatch[#colorBatch+1] = {Part = P[1715], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1716] then colorBatch[#colorBatch+1] = {Part = P[1716], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1717] then colorBatch[#colorBatch+1] = {Part = P[1717], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1722] then colorBatch[#colorBatch+1] = {Part = P[1722], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1724] then colorBatch[#colorBatch+1] = {Part = P[1724], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1726] then colorBatch[#colorBatch+1] = {Part = P[1726], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1731] then colorBatch[#colorBatch+1] = {Part = P[1731], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1733] then colorBatch[#colorBatch+1] = {Part = P[1733], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1735] then colorBatch[#colorBatch+1] = {Part = P[1735], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1740] then colorBatch[#colorBatch+1] = {Part = P[1740], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1744] then colorBatch[#colorBatch+1] = {Part = P[1744], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1746] then colorBatch[#colorBatch+1] = {Part = P[1746], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1748] then colorBatch[#colorBatch+1] = {Part = P[1748], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1751] then colorBatch[#colorBatch+1] = {Part = P[1751], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1752] then colorBatch[#colorBatch+1] = {Part = P[1752], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1753] then colorBatch[#colorBatch+1] = {Part = P[1753], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1756] then colorBatch[#colorBatch+1] = {Part = P[1756], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1758] then colorBatch[#colorBatch+1] = {Part = P[1758], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1759] then colorBatch[#colorBatch+1] = {Part = P[1759], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1760] then colorBatch[#colorBatch+1] = {Part = P[1760], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1761] then colorBatch[#colorBatch+1] = {Part = P[1761], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1762] then colorBatch[#colorBatch+1] = {Part = P[1762], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1763] then colorBatch[#colorBatch+1] = {Part = P[1763], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1766] then colorBatch[#colorBatch+1] = {Part = P[1766], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1767] then colorBatch[#colorBatch+1] = {Part = P[1767], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1769] then colorBatch[#colorBatch+1] = {Part = P[1769], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1772] then colorBatch[#colorBatch+1] = {Part = P[1772], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1773] then colorBatch[#colorBatch+1] = {Part = P[1773], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1775] then colorBatch[#colorBatch+1] = {Part = P[1775], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1781] then colorBatch[#colorBatch+1] = {Part = P[1781], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1782] then colorBatch[#colorBatch+1] = {Part = P[1782], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1788] then colorBatch[#colorBatch+1] = {Part = P[1788], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1789] then colorBatch[#colorBatch+1] = {Part = P[1789], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1790] then colorBatch[#colorBatch+1] = {Part = P[1790], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1791] then colorBatch[#colorBatch+1] = {Part = P[1791], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1792] then colorBatch[#colorBatch+1] = {Part = P[1792], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1793] then colorBatch[#colorBatch+1] = {Part = P[1793], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1794] then colorBatch[#colorBatch+1] = {Part = P[1794], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1795] then colorBatch[#colorBatch+1] = {Part = P[1795], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1796] then colorBatch[#colorBatch+1] = {Part = P[1796], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1797] then colorBatch[#colorBatch+1] = {Part = P[1797], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1798] then colorBatch[#colorBatch+1] = {Part = P[1798], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1799] then colorBatch[#colorBatch+1] = {Part = P[1799], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1801] then colorBatch[#colorBatch+1] = {Part = P[1801], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1802] then colorBatch[#colorBatch+1] = {Part = P[1802], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1803] then colorBatch[#colorBatch+1] = {Part = P[1803], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1805] then colorBatch[#colorBatch+1] = {Part = P[1805], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1806] then colorBatch[#colorBatch+1] = {Part = P[1806], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1808] then colorBatch[#colorBatch+1] = {Part = P[1808], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1811] then colorBatch[#colorBatch+1] = {Part = P[1811], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1812] then colorBatch[#colorBatch+1] = {Part = P[1812], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1814] then colorBatch[#colorBatch+1] = {Part = P[1814], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1815] then colorBatch[#colorBatch+1] = {Part = P[1815], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1817] then colorBatch[#colorBatch+1] = {Part = P[1817], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1818] then colorBatch[#colorBatch+1] = {Part = P[1818], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1820] then colorBatch[#colorBatch+1] = {Part = P[1820], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1821] then colorBatch[#colorBatch+1] = {Part = P[1821], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1823] then colorBatch[#colorBatch+1] = {Part = P[1823], Color = Color3.new(0.250980406999588,0.14901961386203766,0.0941176488995552), UnionColoring = false} end if P[1824] then colorBatch[#colorBatch+1] = {Part = P[1824], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1825] then colorBatch[#colorBatch+1] = {Part = P[1825], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1826] then colorBatch[#colorBatch+1] = {Part = P[1826], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1827] then colorBatch[#colorBatch+1] = {Part = P[1827], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1829] then colorBatch[#colorBatch+1] = {Part = P[1829], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1830] then colorBatch[#colorBatch+1] = {Part = P[1830], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1831] then colorBatch[#colorBatch+1] = {Part = P[1831], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1832] then colorBatch[#colorBatch+1] = {Part = P[1832], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1833] then colorBatch[#colorBatch+1] = {Part = P[1833], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1834] then colorBatch[#colorBatch+1] = {Part = P[1834], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1835] then colorBatch[#colorBatch+1] = {Part = P[1835], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1836] then colorBatch[#colorBatch+1] = {Part = P[1836], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1837] then colorBatch[#colorBatch+1] = {Part = P[1837], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1838] then colorBatch[#colorBatch+1] = {Part = P[1838], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1839] then colorBatch[#colorBatch+1] = {Part = P[1839], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[1840] then colorBatch[#colorBatch+1] = {Part = P[1840], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1841] then colorBatch[#colorBatch+1] = {Part = P[1841], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1842] then colorBatch[#colorBatch+1] = {Part = P[1842], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1843] then colorBatch[#colorBatch+1] = {Part = P[1843], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1844] then colorBatch[#colorBatch+1] = {Part = P[1844], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1845] then colorBatch[#colorBatch+1] = {Part = P[1845], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1846] then colorBatch[#colorBatch+1] = {Part = P[1846], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1847] then colorBatch[#colorBatch+1] = {Part = P[1847], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1848] then colorBatch[#colorBatch+1] = {Part = P[1848], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1849] then colorBatch[#colorBatch+1] = {Part = P[1849], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1850] then colorBatch[#colorBatch+1] = {Part = P[1850], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1851] then colorBatch[#colorBatch+1] = {Part = P[1851], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1854] then colorBatch[#colorBatch+1] = {Part = P[1854], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1855] then colorBatch[#colorBatch+1] = {Part = P[1855], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1856] then colorBatch[#colorBatch+1] = {Part = P[1856], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1857] then colorBatch[#colorBatch+1] = {Part = P[1857], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1858] then colorBatch[#colorBatch+1] = {Part = P[1858], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1861] then colorBatch[#colorBatch+1] = {Part = P[1861], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1864] then colorBatch[#colorBatch+1] = {Part = P[1864], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1865] then colorBatch[#colorBatch+1] = {Part = P[1865], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1866] then colorBatch[#colorBatch+1] = {Part = P[1866], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1868] then colorBatch[#colorBatch+1] = {Part = P[1868], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1869] then colorBatch[#colorBatch+1] = {Part = P[1869], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1870] then colorBatch[#colorBatch+1] = {Part = P[1870], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1871] then colorBatch[#colorBatch+1] = {Part = P[1871], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1872] then colorBatch[#colorBatch+1] = {Part = P[1872], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1873] then colorBatch[#colorBatch+1] = {Part = P[1873], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1874] then colorBatch[#colorBatch+1] = {Part = P[1874], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1875] then colorBatch[#colorBatch+1] = {Part = P[1875], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1877] then colorBatch[#colorBatch+1] = {Part = P[1877], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1882] then colorBatch[#colorBatch+1] = {Part = P[1882], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1885] then colorBatch[#colorBatch+1] = {Part = P[1885], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1887] then colorBatch[#colorBatch+1] = {Part = P[1887], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1888] then colorBatch[#colorBatch+1] = {Part = P[1888], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1892] then colorBatch[#colorBatch+1] = {Part = P[1892], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1894] then colorBatch[#colorBatch+1] = {Part = P[1894], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1899] then colorBatch[#colorBatch+1] = {Part = P[1899], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1904] then colorBatch[#colorBatch+1] = {Part = P[1904], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1906] then colorBatch[#colorBatch+1] = {Part = P[1906], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1908] then colorBatch[#colorBatch+1] = {Part = P[1908], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1913] then colorBatch[#colorBatch+1] = {Part = P[1913], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1916] then colorBatch[#colorBatch+1] = {Part = P[1916], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1917] then colorBatch[#colorBatch+1] = {Part = P[1917], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1918] then colorBatch[#colorBatch+1] = {Part = P[1918], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1919] then colorBatch[#colorBatch+1] = {Part = P[1919], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1920] then colorBatch[#colorBatch+1] = {Part = P[1920], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1921] then colorBatch[#colorBatch+1] = {Part = P[1921], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1922] then colorBatch[#colorBatch+1] = {Part = P[1922], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1923] then colorBatch[#colorBatch+1] = {Part = P[1923], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1924] then colorBatch[#colorBatch+1] = {Part = P[1924], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1926] then colorBatch[#colorBatch+1] = {Part = P[1926], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1928] then colorBatch[#colorBatch+1] = {Part = P[1928], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1929] then colorBatch[#colorBatch+1] = {Part = P[1929], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1935] then colorBatch[#colorBatch+1] = {Part = P[1935], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1940] then colorBatch[#colorBatch+1] = {Part = P[1940], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1942] then colorBatch[#colorBatch+1] = {Part = P[1942], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1945] then colorBatch[#colorBatch+1] = {Part = P[1945], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1946] then colorBatch[#colorBatch+1] = {Part = P[1946], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1949] then colorBatch[#colorBatch+1] = {Part = P[1949], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1950] then colorBatch[#colorBatch+1] = {Part = P[1950], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1952] then colorBatch[#colorBatch+1] = {Part = P[1952], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1953] then colorBatch[#colorBatch+1] = {Part = P[1953], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1954] then colorBatch[#colorBatch+1] = {Part = P[1954], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1958] then colorBatch[#colorBatch+1] = {Part = P[1958], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1960] then colorBatch[#colorBatch+1] = {Part = P[1960], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1962] then colorBatch[#colorBatch+1] = {Part = P[1962], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1968] then colorBatch[#colorBatch+1] = {Part = P[1968], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1970] then colorBatch[#colorBatch+1] = {Part = P[1970], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1977] then colorBatch[#colorBatch+1] = {Part = P[1977], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1984] then colorBatch[#colorBatch+1] = {Part = P[1984], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1987] then colorBatch[#colorBatch+1] = {Part = P[1987], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1990] then colorBatch[#colorBatch+1] = {Part = P[1990], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1993] then colorBatch[#colorBatch+1] = {Part = P[1993], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1997] then colorBatch[#colorBatch+1] = {Part = P[1997], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1999] then colorBatch[#colorBatch+1] = {Part = P[1999], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2001] then colorBatch[#colorBatch+1] = {Part = P[2001], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[2005] then colorBatch[#colorBatch+1] = {Part = P[2005], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[2008] then colorBatch[#colorBatch+1] = {Part = P[2008], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[2014] then colorBatch[#colorBatch+1] = {Part = P[2014], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[2016] then colorBatch[#colorBatch+1] = {Part = P[2016], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2018] then colorBatch[#colorBatch+1] = {Part = P[2018], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2020] then colorBatch[#colorBatch+1] = {Part = P[2020], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[2023] then colorBatch[#colorBatch+1] = {Part = P[2023], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[2027] then colorBatch[#colorBatch+1] = {Part = P[2027], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[2030] then colorBatch[#colorBatch+1] = {Part = P[2030], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2033] then colorBatch[#colorBatch+1] = {Part = P[2033], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[2040] then colorBatch[#colorBatch+1] = {Part = P[2040], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[2044] then colorBatch[#colorBatch+1] = {Part = P[2044], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[2540] then colorBatch[#colorBatch+1] = {Part = P[2540], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[2450] then colorBatch[#colorBatch+1] = {Part = P[2450], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2916] then colorBatch[#colorBatch+1] = {Part = P[2916], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2620] then colorBatch[#colorBatch+1] = {Part = P[2620], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2953] then colorBatch[#colorBatch+1] = {Part = P[2953], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2313] then colorBatch[#colorBatch+1] = {Part = P[2313], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2666] then colorBatch[#colorBatch+1] = {Part = P[2666], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2220] then colorBatch[#colorBatch+1] = {Part = P[2220], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2958] then colorBatch[#colorBatch+1] = {Part = P[2958], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2802] then colorBatch[#colorBatch+1] = {Part = P[2802], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2132] then colorBatch[#colorBatch+1] = {Part = P[2132], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2653] then colorBatch[#colorBatch+1] = {Part = P[2653], Color = Color3.new(0.8666666746139526,0.062745101749897,0.12941177189350128), UnionColoring = false} end if P[2359] then colorBatch[#colorBatch+1] = {Part = P[2359], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2775] then colorBatch[#colorBatch+1] = {Part = P[2775], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2224] then colorBatch[#colorBatch+1] = {Part = P[2224], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2477] then colorBatch[#colorBatch+1] = {Part = P[2477], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[2861] then colorBatch[#colorBatch+1] = {Part = P[2861], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3003] then colorBatch[#colorBatch+1] = {Part = P[3003], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[2258] then colorBatch[#colorBatch+1] = {Part = P[2258], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2768] then colorBatch[#colorBatch+1] = {Part = P[2768], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2449] then colorBatch[#colorBatch+1] = {Part = P[2449], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2955] then colorBatch[#colorBatch+1] = {Part = P[2955], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2217] then colorBatch[#colorBatch+1] = {Part = P[2217], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2939] then colorBatch[#colorBatch+1] = {Part = P[2939], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2364] then colorBatch[#colorBatch+1] = {Part = P[2364], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2709] then colorBatch[#colorBatch+1] = {Part = P[2709], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2349] then colorBatch[#colorBatch+1] = {Part = P[2349], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2862] then colorBatch[#colorBatch+1] = {Part = P[2862], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2703] then colorBatch[#colorBatch+1] = {Part = P[2703], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2991] then colorBatch[#colorBatch+1] = {Part = P[2991], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2510] then colorBatch[#colorBatch+1] = {Part = P[2510], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2814] then colorBatch[#colorBatch+1] = {Part = P[2814], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2766] then colorBatch[#colorBatch+1] = {Part = P[2766], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2376] then colorBatch[#colorBatch+1] = {Part = P[2376], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2816] then colorBatch[#colorBatch+1] = {Part = P[2816], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2118] then colorBatch[#colorBatch+1] = {Part = P[2118], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2843] then colorBatch[#colorBatch+1] = {Part = P[2843], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2166] then colorBatch[#colorBatch+1] = {Part = P[2166], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2307] then colorBatch[#colorBatch+1] = {Part = P[2307], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2797] then colorBatch[#colorBatch+1] = {Part = P[2797], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2321] then colorBatch[#colorBatch+1] = {Part = P[2321], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2427] then colorBatch[#colorBatch+1] = {Part = P[2427], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2614] then colorBatch[#colorBatch+1] = {Part = P[2614], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2394] then colorBatch[#colorBatch+1] = {Part = P[2394], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2353] then colorBatch[#colorBatch+1] = {Part = P[2353], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2171] then colorBatch[#colorBatch+1] = {Part = P[2171], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2651] then colorBatch[#colorBatch+1] = {Part = P[2651], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2800] then colorBatch[#colorBatch+1] = {Part = P[2800], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2813] then colorBatch[#colorBatch+1] = {Part = P[2813], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2961] then colorBatch[#colorBatch+1] = {Part = P[2961], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2399] then colorBatch[#colorBatch+1] = {Part = P[2399], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2381] then colorBatch[#colorBatch+1] = {Part = P[2381], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[2936] then colorBatch[#colorBatch+1] = {Part = P[2936], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2784] then colorBatch[#colorBatch+1] = {Part = P[2784], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2414] then colorBatch[#colorBatch+1] = {Part = P[2414], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2521] then colorBatch[#colorBatch+1] = {Part = P[2521], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2684] then colorBatch[#colorBatch+1] = {Part = P[2684], Color = Color3.new(0,0.5607843399047852,0.6117647290229797), UnionColoring = false} end if P[2283] then colorBatch[#colorBatch+1] = {Part = P[2283], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2803] then colorBatch[#colorBatch+1] = {Part = P[2803], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2164] then colorBatch[#colorBatch+1] = {Part = P[2164], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2650] then colorBatch[#colorBatch+1] = {Part = P[2650], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2509] then colorBatch[#colorBatch+1] = {Part = P[2509], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[2181] then colorBatch[#colorBatch+1] = {Part = P[2181], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2200] then colorBatch[#colorBatch+1] = {Part = P[2200], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[2809] then colorBatch[#colorBatch+1] = {Part = P[2809], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2458] then colorBatch[#colorBatch+1] = {Part = P[2458], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2755] then colorBatch[#colorBatch+1] = {Part = P[2755], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2478] then colorBatch[#colorBatch+1] = {Part = P[2478], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2106] then colorBatch[#colorBatch+1] = {Part = P[2106], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[2341] then colorBatch[#colorBatch+1] = {Part = P[2341], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2943] then colorBatch[#colorBatch+1] = {Part = P[2943], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2389] then colorBatch[#colorBatch+1] = {Part = P[2389], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2726] then colorBatch[#colorBatch+1] = {Part = P[2726], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2173] then colorBatch[#colorBatch+1] = {Part = P[2173], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2334] then colorBatch[#colorBatch+1] = {Part = P[2334], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2256] then colorBatch[#colorBatch+1] = {Part = P[2256], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2947] then colorBatch[#colorBatch+1] = {Part = P[2947], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2704] then colorBatch[#colorBatch+1] = {Part = P[2704], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2358] then colorBatch[#colorBatch+1] = {Part = P[2358], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2837] then colorBatch[#colorBatch+1] = {Part = P[2837], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2501] then colorBatch[#colorBatch+1] = {Part = P[2501], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[2092] then colorBatch[#colorBatch+1] = {Part = P[2092], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2640] then colorBatch[#colorBatch+1] = {Part = P[2640], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2145] then colorBatch[#colorBatch+1] = {Part = P[2145], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2686] then colorBatch[#colorBatch+1] = {Part = P[2686], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2073] then colorBatch[#colorBatch+1] = {Part = P[2073], Color = Color3.new(0.686274528503418,0.5803921818733215,0.5137255191802979), UnionColoring = false} end if P[2279] then colorBatch[#colorBatch+1] = {Part = P[2279], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2308] then colorBatch[#colorBatch+1] = {Part = P[2308], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2538] then colorBatch[#colorBatch+1] = {Part = P[2538], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2300] then colorBatch[#colorBatch+1] = {Part = P[2300], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2306] then colorBatch[#colorBatch+1] = {Part = P[2306], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2845] then colorBatch[#colorBatch+1] = {Part = P[2845], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2844] then colorBatch[#colorBatch+1] = {Part = P[2844], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2473] then colorBatch[#colorBatch+1] = {Part = P[2473], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2836] then colorBatch[#colorBatch+1] = {Part = P[2836], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2584] then colorBatch[#colorBatch+1] = {Part = P[2584], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2293] then colorBatch[#colorBatch+1] = {Part = P[2293], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2792] then colorBatch[#colorBatch+1] = {Part = P[2792], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2438] then colorBatch[#colorBatch+1] = {Part = P[2438], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2078] then colorBatch[#colorBatch+1] = {Part = P[2078], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2170] then colorBatch[#colorBatch+1] = {Part = P[2170], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2771] then colorBatch[#colorBatch+1] = {Part = P[2771], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2175] then colorBatch[#colorBatch+1] = {Part = P[2175], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2402] then colorBatch[#colorBatch+1] = {Part = P[2402], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2689] then colorBatch[#colorBatch+1] = {Part = P[2689], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[2513] then colorBatch[#colorBatch+1] = {Part = P[2513], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2724] then colorBatch[#colorBatch+1] = {Part = P[2724], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[2095] then colorBatch[#colorBatch+1] = {Part = P[2095], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[2345] then colorBatch[#colorBatch+1] = {Part = P[2345], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2722] then colorBatch[#colorBatch+1] = {Part = P[2722], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2590] then colorBatch[#colorBatch+1] = {Part = P[2590], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2678] then colorBatch[#colorBatch+1] = {Part = P[2678], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2162] then colorBatch[#colorBatch+1] = {Part = P[2162], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2185] then colorBatch[#colorBatch+1] = {Part = P[2185], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2786] then colorBatch[#colorBatch+1] = {Part = P[2786], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2057] then colorBatch[#colorBatch+1] = {Part = P[2057], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[2997] then colorBatch[#colorBatch+1] = {Part = P[2997], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2281] then colorBatch[#colorBatch+1] = {Part = P[2281], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2789] then colorBatch[#colorBatch+1] = {Part = P[2789], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2785] then colorBatch[#colorBatch+1] = {Part = P[2785], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2597] then colorBatch[#colorBatch+1] = {Part = P[2597], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2912] then colorBatch[#colorBatch+1] = {Part = P[2912], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2480] then colorBatch[#colorBatch+1] = {Part = P[2480], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[2091] then colorBatch[#colorBatch+1] = {Part = P[2091], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[2586] then colorBatch[#colorBatch+1] = {Part = P[2586], Color = Color3.new(0,1,1), UnionColoring = false} end if P[2470] then colorBatch[#colorBatch+1] = {Part = P[2470], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2481] then colorBatch[#colorBatch+1] = {Part = P[2481], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2344] then colorBatch[#colorBatch+1] = {Part = P[2344], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2064] then colorBatch[#colorBatch+1] = {Part = P[2064], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2374] then colorBatch[#colorBatch+1] = {Part = P[2374], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2305] then colorBatch[#colorBatch+1] = {Part = P[2305], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2829] then colorBatch[#colorBatch+1] = {Part = P[2829], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2835] then colorBatch[#colorBatch+1] = {Part = P[2835], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2545] then colorBatch[#colorBatch+1] = {Part = P[2545], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2553] then colorBatch[#colorBatch+1] = {Part = P[2553], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2440] then colorBatch[#colorBatch+1] = {Part = P[2440], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2396] then colorBatch[#colorBatch+1] = {Part = P[2396], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2273] then colorBatch[#colorBatch+1] = {Part = P[2273], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2050] then colorBatch[#colorBatch+1] = {Part = P[2050], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[2995] then colorBatch[#colorBatch+1] = {Part = P[2995], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2139] then colorBatch[#colorBatch+1] = {Part = P[2139], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2822] then colorBatch[#colorBatch+1] = {Part = P[2822], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2467] then colorBatch[#colorBatch+1] = {Part = P[2467], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2328] then colorBatch[#colorBatch+1] = {Part = P[2328], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2333] then colorBatch[#colorBatch+1] = {Part = P[2333], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2970] then colorBatch[#colorBatch+1] = {Part = P[2970], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2818] then colorBatch[#colorBatch+1] = {Part = P[2818], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2366] then colorBatch[#colorBatch+1] = {Part = P[2366], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2357] then colorBatch[#colorBatch+1] = {Part = P[2357], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2086] then colorBatch[#colorBatch+1] = {Part = P[2086], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2926] then colorBatch[#colorBatch+1] = {Part = P[2926], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2671] then colorBatch[#colorBatch+1] = {Part = P[2671], Color = Color3.new(0,1,0), UnionColoring = false} end if P[2424] then colorBatch[#colorBatch+1] = {Part = P[2424], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2571] then colorBatch[#colorBatch+1] = {Part = P[2571], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2250] then colorBatch[#colorBatch+1] = {Part = P[2250], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2263] then colorBatch[#colorBatch+1] = {Part = P[2263], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2568] then colorBatch[#colorBatch+1] = {Part = P[2568], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2812] then colorBatch[#colorBatch+1] = {Part = P[2812], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2372] then colorBatch[#colorBatch+1] = {Part = P[2372], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2664] then colorBatch[#colorBatch+1] = {Part = P[2664], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2517] then colorBatch[#colorBatch+1] = {Part = P[2517], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[2959] then colorBatch[#colorBatch+1] = {Part = P[2959], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2204] then colorBatch[#colorBatch+1] = {Part = P[2204], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2227] then colorBatch[#colorBatch+1] = {Part = P[2227], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2591] then colorBatch[#colorBatch+1] = {Part = P[2591], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2189] then colorBatch[#colorBatch+1] = {Part = P[2189], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[2346] then colorBatch[#colorBatch+1] = {Part = P[2346], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2179] then colorBatch[#colorBatch+1] = {Part = P[2179], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2834] then colorBatch[#colorBatch+1] = {Part = P[2834], Color = Color3.new(0.250980406999588,0.239215686917305,0.24705882370471954), UnionColoring = false} end if P[2579] then colorBatch[#colorBatch+1] = {Part = P[2579], Color = Color3.new(0.250980406999588,0.239215686917305,0.24705882370471954), UnionColoring = false} end if P[2365] then colorBatch[#colorBatch+1] = {Part = P[2365], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2476] then colorBatch[#colorBatch+1] = {Part = P[2476], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2398] then colorBatch[#colorBatch+1] = {Part = P[2398], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2544] then colorBatch[#colorBatch+1] = {Part = P[2544], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2918] then colorBatch[#colorBatch+1] = {Part = P[2918], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2817] then colorBatch[#colorBatch+1] = {Part = P[2817], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2964] then colorBatch[#colorBatch+1] = {Part = P[2964], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2634] then colorBatch[#colorBatch+1] = {Part = P[2634], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2254] then colorBatch[#colorBatch+1] = {Part = P[2254], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2080] then colorBatch[#colorBatch+1] = {Part = P[2080], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2670] then colorBatch[#colorBatch+1] = {Part = P[2670], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2324] then colorBatch[#colorBatch+1] = {Part = P[2324], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2070] then colorBatch[#colorBatch+1] = {Part = P[2070], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[2876] then colorBatch[#colorBatch+1] = {Part = P[2876], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2457] then colorBatch[#colorBatch+1] = {Part = P[2457], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[2769] then colorBatch[#colorBatch+1] = {Part = P[2769], Color = Color3.new(1,0,0), UnionColoring = false} end if P[2525] then colorBatch[#colorBatch+1] = {Part = P[2525], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[2298] then colorBatch[#colorBatch+1] = {Part = P[2298], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2582] then colorBatch[#colorBatch+1] = {Part = P[2582], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2628] then colorBatch[#colorBatch+1] = {Part = P[2628], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2565] then colorBatch[#colorBatch+1] = {Part = P[2565], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2566] then colorBatch[#colorBatch+1] = {Part = P[2566], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2240] then colorBatch[#colorBatch+1] = {Part = P[2240], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2418] then colorBatch[#colorBatch+1] = {Part = P[2418], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2672] then colorBatch[#colorBatch+1] = {Part = P[2672], Color = Color3.new(1,0,0), UnionColoring = false} end if P[2552] then colorBatch[#colorBatch+1] = {Part = P[2552], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[2642] then colorBatch[#colorBatch+1] = {Part = P[2642], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2433] then colorBatch[#colorBatch+1] = {Part = P[2433], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2820] then colorBatch[#colorBatch+1] = {Part = P[2820], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2798] then colorBatch[#colorBatch+1] = {Part = P[2798], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2963] then colorBatch[#colorBatch+1] = {Part = P[2963], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2074] then colorBatch[#colorBatch+1] = {Part = P[2074], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2128] then colorBatch[#colorBatch+1] = {Part = P[2128], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2485] then colorBatch[#colorBatch+1] = {Part = P[2485], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2441] then colorBatch[#colorBatch+1] = {Part = P[2441], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2573] then colorBatch[#colorBatch+1] = {Part = P[2573], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2493] then colorBatch[#colorBatch+1] = {Part = P[2493], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[2524] then colorBatch[#colorBatch+1] = {Part = P[2524], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2100] then colorBatch[#colorBatch+1] = {Part = P[2100], Color = Color3.new(0.7803921699523926,0.8313725590705872,0.8941176533699036), UnionColoring = false} end if P[2554] then colorBatch[#colorBatch+1] = {Part = P[2554], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2425] then colorBatch[#colorBatch+1] = {Part = P[2425], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2387] then colorBatch[#colorBatch+1] = {Part = P[2387], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2288] then colorBatch[#colorBatch+1] = {Part = P[2288], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2207] then colorBatch[#colorBatch+1] = {Part = P[2207], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2370] then colorBatch[#colorBatch+1] = {Part = P[2370], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2516] then colorBatch[#colorBatch+1] = {Part = P[2516], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[3001] then colorBatch[#colorBatch+1] = {Part = P[3001], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2408] then colorBatch[#colorBatch+1] = {Part = P[2408], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2076] then colorBatch[#colorBatch+1] = {Part = P[2076], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2107] then colorBatch[#colorBatch+1] = {Part = P[2107], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[2661] then colorBatch[#colorBatch+1] = {Part = P[2661], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[2468] then colorBatch[#colorBatch+1] = {Part = P[2468], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[2615] then colorBatch[#colorBatch+1] = {Part = P[2615], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2435] then colorBatch[#colorBatch+1] = {Part = P[2435], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2483] then colorBatch[#colorBatch+1] = {Part = P[2483], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2316] then colorBatch[#colorBatch+1] = {Part = P[2316], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2856] then colorBatch[#colorBatch+1] = {Part = P[2856], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2705] then colorBatch[#colorBatch+1] = {Part = P[2705], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2201] then colorBatch[#colorBatch+1] = {Part = P[2201], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2488] then colorBatch[#colorBatch+1] = {Part = P[2488], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2442] then colorBatch[#colorBatch+1] = {Part = P[2442], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[2773] then colorBatch[#colorBatch+1] = {Part = P[2773], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2663] then colorBatch[#colorBatch+1] = {Part = P[2663], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2246] then colorBatch[#colorBatch+1] = {Part = P[2246], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2066] then colorBatch[#colorBatch+1] = {Part = P[2066], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2846] then colorBatch[#colorBatch+1] = {Part = P[2846], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2677] then colorBatch[#colorBatch+1] = {Part = P[2677], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2410] then colorBatch[#colorBatch+1] = {Part = P[2410], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2337] then colorBatch[#colorBatch+1] = {Part = P[2337], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2071] then colorBatch[#colorBatch+1] = {Part = P[2071], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[2369] then colorBatch[#colorBatch+1] = {Part = P[2369], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2990] then colorBatch[#colorBatch+1] = {Part = P[2990], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2397] then colorBatch[#colorBatch+1] = {Part = P[2397], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2807] then colorBatch[#colorBatch+1] = {Part = P[2807], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end if P[2950] then colorBatch[#colorBatch+1] = {Part = P[2950], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2851] then colorBatch[#colorBatch+1] = {Part = P[2851], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2151] then colorBatch[#colorBatch+1] = {Part = P[2151], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2849] then colorBatch[#colorBatch+1] = {Part = P[2849], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2567] then colorBatch[#colorBatch+1] = {Part = P[2567], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[2721] then colorBatch[#colorBatch+1] = {Part = P[2721], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[2826] then colorBatch[#colorBatch+1] = {Part = P[2826], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2409] then colorBatch[#colorBatch+1] = {Part = P[2409], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2340] then colorBatch[#colorBatch+1] = {Part = P[2340], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2555] then colorBatch[#colorBatch+1] = {Part = P[2555], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[2692] then colorBatch[#colorBatch+1] = {Part = P[2692], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2616] then colorBatch[#colorBatch+1] = {Part = P[2616], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2373] then colorBatch[#colorBatch+1] = {Part = P[2373], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2444] then colorBatch[#colorBatch+1] = {Part = P[2444], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2794] then colorBatch[#colorBatch+1] = {Part = P[2794], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2474] then colorBatch[#colorBatch+1] = {Part = P[2474], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2137] then colorBatch[#colorBatch+1] = {Part = P[2137], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2787] then colorBatch[#colorBatch+1] = {Part = P[2787], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2156] then colorBatch[#colorBatch+1] = {Part = P[2156], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2563] then colorBatch[#colorBatch+1] = {Part = P[2563], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[2839] then colorBatch[#colorBatch+1] = {Part = P[2839], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2275] then colorBatch[#colorBatch+1] = {Part = P[2275], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2913] then colorBatch[#colorBatch+1] = {Part = P[2913], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2652] then colorBatch[#colorBatch+1] = {Part = P[2652], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[2466] then colorBatch[#colorBatch+1] = {Part = P[2466], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[2223] then colorBatch[#colorBatch+1] = {Part = P[2223], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2530] then colorBatch[#colorBatch+1] = {Part = P[2530], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2392] then colorBatch[#colorBatch+1] = {Part = P[2392], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2932] then colorBatch[#colorBatch+1] = {Part = P[2932], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2378] then colorBatch[#colorBatch+1] = {Part = P[2378], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2832] then colorBatch[#colorBatch+1] = {Part = P[2832], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2759] then colorBatch[#colorBatch+1] = {Part = P[2759], Color = Color3.new(0,1,0), UnionColoring = false} end if P[2811] then colorBatch[#colorBatch+1] = {Part = P[2811], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2520] then colorBatch[#colorBatch+1] = {Part = P[2520], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[2522] then colorBatch[#colorBatch+1] = {Part = P[2522], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2994] then colorBatch[#colorBatch+1] = {Part = P[2994], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2840] then colorBatch[#colorBatch+1] = {Part = P[2840], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2390] then colorBatch[#colorBatch+1] = {Part = P[2390], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2758] then colorBatch[#colorBatch+1] = {Part = P[2758], Color = Color3.new(1,0,0), UnionColoring = false} end if P[2190] then colorBatch[#colorBatch+1] = {Part = P[2190], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2833] then colorBatch[#colorBatch+1] = {Part = P[2833], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2621] then colorBatch[#colorBatch+1] = {Part = P[2621], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2880] then colorBatch[#colorBatch+1] = {Part = P[2880], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2448] then colorBatch[#colorBatch+1] = {Part = P[2448], Color = Color3.new(0.250980406999588,0.239215686917305,0.24705882370471954), UnionColoring = false} end if P[2367] then colorBatch[#colorBatch+1] = {Part = P[2367], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2938] then colorBatch[#colorBatch+1] = {Part = P[2938], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2799] then colorBatch[#colorBatch+1] = {Part = P[2799], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2360] then colorBatch[#colorBatch+1] = {Part = P[2360], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2852] then colorBatch[#colorBatch+1] = {Part = P[2852], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2238] then colorBatch[#colorBatch+1] = {Part = P[2238], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2361] then colorBatch[#colorBatch+1] = {Part = P[2361], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2801] then colorBatch[#colorBatch+1] = {Part = P[2801], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2556] then colorBatch[#colorBatch+1] = {Part = P[2556], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[2514] then colorBatch[#colorBatch+1] = {Part = P[2514], Color = Color3.new(1,0,0), UnionColoring = false} end if P[2783] then colorBatch[#colorBatch+1] = {Part = P[2783], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2869] then colorBatch[#colorBatch+1] = {Part = P[2869], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[3032] then colorBatch[#colorBatch+1] = {Part = P[3032], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2180] then colorBatch[#colorBatch+1] = {Part = P[2180], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2335] then colorBatch[#colorBatch+1] = {Part = P[2335], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2770] then colorBatch[#colorBatch+1] = {Part = P[2770], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2339] then colorBatch[#colorBatch+1] = {Part = P[2339], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2526] then colorBatch[#colorBatch+1] = {Part = P[2526], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2342] then colorBatch[#colorBatch+1] = {Part = P[2342], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2825] then colorBatch[#colorBatch+1] = {Part = P[2825], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2940] then colorBatch[#colorBatch+1] = {Part = P[2940], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2531] then colorBatch[#colorBatch+1] = {Part = P[2531], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2355] then colorBatch[#colorBatch+1] = {Part = P[2355], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2403] then colorBatch[#colorBatch+1] = {Part = P[2403], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2546] then colorBatch[#colorBatch+1] = {Part = P[2546], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2351] then colorBatch[#colorBatch+1] = {Part = P[2351], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2919] then colorBatch[#colorBatch+1] = {Part = P[2919], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2102] then colorBatch[#colorBatch+1] = {Part = P[2102], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2104] then colorBatch[#colorBatch+1] = {Part = P[2104], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2847] then colorBatch[#colorBatch+1] = {Part = P[2847], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2515] then colorBatch[#colorBatch+1] = {Part = P[2515], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2303] then colorBatch[#colorBatch+1] = {Part = P[2303], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2841] then colorBatch[#colorBatch+1] = {Part = P[2841], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end if P[2248] then colorBatch[#colorBatch+1] = {Part = P[2248], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2874] then colorBatch[#colorBatch+1] = {Part = P[2874], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2454] then colorBatch[#colorBatch+1] = {Part = P[2454], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[2693] then colorBatch[#colorBatch+1] = {Part = P[2693], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2143] then colorBatch[#colorBatch+1] = {Part = P[2143], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2519] then colorBatch[#colorBatch+1] = {Part = P[2519], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[2432] then colorBatch[#colorBatch+1] = {Part = P[2432], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2780] then colorBatch[#colorBatch+1] = {Part = P[2780], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2130] then colorBatch[#colorBatch+1] = {Part = P[2130], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2234] then colorBatch[#colorBatch+1] = {Part = P[2234], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2564] then colorBatch[#colorBatch+1] = {Part = P[2564], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[2302] then colorBatch[#colorBatch+1] = {Part = P[2302], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2323] then colorBatch[#colorBatch+1] = {Part = P[2323], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2242] then colorBatch[#colorBatch+1] = {Part = P[2242], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2772] then colorBatch[#colorBatch+1] = {Part = P[2772], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2174] then colorBatch[#colorBatch+1] = {Part = P[2174], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[3025] then colorBatch[#colorBatch+1] = {Part = P[3025], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2788] then colorBatch[#colorBatch+1] = {Part = P[2788], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2681] then colorBatch[#colorBatch+1] = {Part = P[2681], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2925] then colorBatch[#colorBatch+1] = {Part = P[2925], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2120] then colorBatch[#colorBatch+1] = {Part = P[2120], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2796] then colorBatch[#colorBatch+1] = {Part = P[2796], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2122] then colorBatch[#colorBatch+1] = {Part = P[2122], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2683] then colorBatch[#colorBatch+1] = {Part = P[2683], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2309] then colorBatch[#colorBatch+1] = {Part = P[2309], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2187] then colorBatch[#colorBatch+1] = {Part = P[2187], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2253] then colorBatch[#colorBatch+1] = {Part = P[2253], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2588] then colorBatch[#colorBatch+1] = {Part = P[2588], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[2585] then colorBatch[#colorBatch+1] = {Part = P[2585], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[2112] then colorBatch[#colorBatch+1] = {Part = P[2112], Color = Color3.new(0.7803921699523926,0.8313725590705872,0.8941176533699036), UnionColoring = false} end if P[2523] then colorBatch[#colorBatch+1] = {Part = P[2523], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[2422] then colorBatch[#colorBatch+1] = {Part = P[2422], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2922] then colorBatch[#colorBatch+1] = {Part = P[2922], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2838] then colorBatch[#colorBatch+1] = {Part = P[2838], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2569] then colorBatch[#colorBatch+1] = {Part = P[2569], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2495] then colorBatch[#colorBatch+1] = {Part = P[2495], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2557] then colorBatch[#colorBatch+1] = {Part = P[2557], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[3041] then colorBatch[#colorBatch+1] = {Part = P[3041], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[3039] then colorBatch[#colorBatch+1] = {Part = P[3039], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[3037] then colorBatch[#colorBatch+1] = {Part = P[3037], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[3035] then colorBatch[#colorBatch+1] = {Part = P[3035], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2966] then colorBatch[#colorBatch+1] = {Part = P[2966], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2420] then colorBatch[#colorBatch+1] = {Part = P[2420], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2676] then colorBatch[#colorBatch+1] = {Part = P[2676], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[3017] then colorBatch[#colorBatch+1] = {Part = P[3017], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2793] then colorBatch[#colorBatch+1] = {Part = P[2793], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end if P[2209] then colorBatch[#colorBatch+1] = {Part = P[2209], Color = Color3.new(0.7803921699523926,0.8313725590705872,0.8941176533699036), UnionColoring = false} end if P[2266] then colorBatch[#colorBatch+1] = {Part = P[2266], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3014] then colorBatch[#colorBatch+1] = {Part = P[3014], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2487] then colorBatch[#colorBatch+1] = {Part = P[2487], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[3013] then colorBatch[#colorBatch+1] = {Part = P[3013], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[3009] then colorBatch[#colorBatch+1] = {Part = P[3009], Color = Color3.new(0,0,0), UnionColoring = false} end if P[2774] then colorBatch[#colorBatch+1] = {Part = P[2774], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2149] then colorBatch[#colorBatch+1] = {Part = P[2149], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2494] then colorBatch[#colorBatch+1] = {Part = P[2494], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2177] then colorBatch[#colorBatch+1] = {Part = P[2177], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2949] then colorBatch[#colorBatch+1] = {Part = P[2949], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2386] then colorBatch[#colorBatch+1] = {Part = P[2386], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2867] then colorBatch[#colorBatch+1] = {Part = P[2867], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2421] then colorBatch[#colorBatch+1] = {Part = P[2421], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[3000] then colorBatch[#colorBatch+1] = {Part = P[3000], Color = Color3.new(0,0,0), UnionColoring = false} end if P[2406] then colorBatch[#colorBatch+1] = {Part = P[2406], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2998] then colorBatch[#colorBatch+1] = {Part = P[2998], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2996] then colorBatch[#colorBatch+1] = {Part = P[2996], Color = Color3.new(0.250980406999588,0.239215686917305,0.24705882370471954), UnionColoring = false} end if P[2960] then colorBatch[#colorBatch+1] = {Part = P[2960], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2276] then colorBatch[#colorBatch+1] = {Part = P[2276], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2989] then colorBatch[#colorBatch+1] = {Part = P[2989], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2183] then colorBatch[#colorBatch+1] = {Part = P[2183], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2988] then colorBatch[#colorBatch+1] = {Part = P[2988], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2948] then colorBatch[#colorBatch+1] = {Part = P[2948], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2987] then colorBatch[#colorBatch+1] = {Part = P[2987], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2827] then colorBatch[#colorBatch+1] = {Part = P[2827], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2395] then colorBatch[#colorBatch+1] = {Part = P[2395], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2933] then colorBatch[#colorBatch+1] = {Part = P[2933], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2971] then colorBatch[#colorBatch+1] = {Part = P[2971], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2767] then colorBatch[#colorBatch+1] = {Part = P[2767], Color = Color3.new(1,0,0), UnionColoring = false} end if P[2383] then colorBatch[#colorBatch+1] = {Part = P[2383], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[2965] then colorBatch[#colorBatch+1] = {Part = P[2965], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2479] then colorBatch[#colorBatch+1] = {Part = P[2479], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2962] then colorBatch[#colorBatch+1] = {Part = P[2962], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2633] then colorBatch[#colorBatch+1] = {Part = P[2633], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2810] then colorBatch[#colorBatch+1] = {Part = P[2810], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2760] then colorBatch[#colorBatch+1] = {Part = P[2760], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2343] then colorBatch[#colorBatch+1] = {Part = P[2343], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2587] then colorBatch[#colorBatch+1] = {Part = P[2587], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2443] then colorBatch[#colorBatch+1] = {Part = P[2443], Color = Color3.new(0,0.5607843399047852,0.6117647290229797), UnionColoring = false} end if P[2407] then colorBatch[#colorBatch+1] = {Part = P[2407], Color = Color3.new(0.7372549176216125,0.6078431606292725,0.364705890417099), UnionColoring = false} end if P[2957] then colorBatch[#colorBatch+1] = {Part = P[2957], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2541] then colorBatch[#colorBatch+1] = {Part = P[2541], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2160] then colorBatch[#colorBatch+1] = {Part = P[2160], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2413] then colorBatch[#colorBatch+1] = {Part = P[2413], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2723] then colorBatch[#colorBatch+1] = {Part = P[2723], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[2502] then colorBatch[#colorBatch+1] = {Part = P[2502], Color = Color3.new(0.5607843399047852,0.2980392277240753,0.16470588743686676), UnionColoring = false} end if P[2823] then colorBatch[#colorBatch+1] = {Part = P[2823], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[3004] then colorBatch[#colorBatch+1] = {Part = P[3004], Color = Color3.new(0,0,0), UnionColoring = false} end if P[2725] then colorBatch[#colorBatch+1] = {Part = P[2725], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2791] then colorBatch[#colorBatch+1] = {Part = P[2791], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2512] then colorBatch[#colorBatch+1] = {Part = P[2512], Color = Color3.new(0.5607843399047852,0.2980392277240753,0.16470588743686676), UnionColoring = false} end if P[2881] then colorBatch[#colorBatch+1] = {Part = P[2881], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2937] then colorBatch[#colorBatch+1] = {Part = P[2937], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2850] then colorBatch[#colorBatch+1] = {Part = P[2850], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2935] then colorBatch[#colorBatch+1] = {Part = P[2935], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2972] then colorBatch[#colorBatch+1] = {Part = P[2972], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2842] then colorBatch[#colorBatch+1] = {Part = P[2842], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2673] then colorBatch[#colorBatch+1] = {Part = P[2673], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[2401] then colorBatch[#colorBatch+1] = {Part = P[2401], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2251] then colorBatch[#colorBatch+1] = {Part = P[2251], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2574] then colorBatch[#colorBatch+1] = {Part = P[2574], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2437] then colorBatch[#colorBatch+1] = {Part = P[2437], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2116] then colorBatch[#colorBatch+1] = {Part = P[2116], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2685] then colorBatch[#colorBatch+1] = {Part = P[2685], Color = Color3.new(0,1,0), UnionColoring = false} end if P[2572] then colorBatch[#colorBatch+1] = {Part = P[2572], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2917] then colorBatch[#colorBatch+1] = {Part = P[2917], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2915] then colorBatch[#colorBatch+1] = {Part = P[2915], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2348] then colorBatch[#colorBatch+1] = {Part = P[2348], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2583] then colorBatch[#colorBatch+1] = {Part = P[2583], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2877] then colorBatch[#colorBatch+1] = {Part = P[2877], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2196] then colorBatch[#colorBatch+1] = {Part = P[2196], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2875] then colorBatch[#colorBatch+1] = {Part = P[2875], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2304] then colorBatch[#colorBatch+1] = {Part = P[2304], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2781] then colorBatch[#colorBatch+1] = {Part = P[2781], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2426] then colorBatch[#colorBatch+1] = {Part = P[2426], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2147] then colorBatch[#colorBatch+1] = {Part = P[2147], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2400] then colorBatch[#colorBatch+1] = {Part = P[2400], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2271] then colorBatch[#colorBatch+1] = {Part = P[2271], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2863] then colorBatch[#colorBatch+1] = {Part = P[2863], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2096] then colorBatch[#colorBatch+1] = {Part = P[2096], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2503] then colorBatch[#colorBatch+1] = {Part = P[2503], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2312] then colorBatch[#colorBatch+1] = {Part = P[2312], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2680] then colorBatch[#colorBatch+1] = {Part = P[2680], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2824] then colorBatch[#colorBatch+1] = {Part = P[2824], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2338] then colorBatch[#colorBatch+1] = {Part = P[2338], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2859] then colorBatch[#colorBatch+1] = {Part = P[2859], Color = Color3.new(0.250980406999588,0.14901961386203766,0.0941176488995552), UnionColoring = false} end if P[2855] then colorBatch[#colorBatch+1] = {Part = P[2855], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2854] then colorBatch[#colorBatch+1] = {Part = P[2854], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2225] then colorBatch[#colorBatch+1] = {Part = P[2225], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2412] then colorBatch[#colorBatch+1] = {Part = P[2412], Color = Color3.new(0.8666666746139526,0.062745101749897,0.12941177189350128), UnionColoring = false} end if P[2371] then colorBatch[#colorBatch+1] = {Part = P[2371], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2362] then colorBatch[#colorBatch+1] = {Part = P[2362], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2439] then colorBatch[#colorBatch+1] = {Part = P[2439], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2580] then colorBatch[#colorBatch+1] = {Part = P[2580], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2336] then colorBatch[#colorBatch+1] = {Part = P[2336], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2627] then colorBatch[#colorBatch+1] = {Part = P[2627], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2257] then colorBatch[#colorBatch+1] = {Part = P[2257], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2429] then colorBatch[#colorBatch+1] = {Part = P[2429], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2363] then colorBatch[#colorBatch+1] = {Part = P[2363], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2830] then colorBatch[#colorBatch+1] = {Part = P[2830], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2589] then colorBatch[#colorBatch+1] = {Part = P[2589], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2828] then colorBatch[#colorBatch+1] = {Part = P[2828], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2860] then colorBatch[#colorBatch+1] = {Part = P[2860], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end if P[2061] then colorBatch[#colorBatch+1] = {Part = P[2061], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[2203] then colorBatch[#colorBatch+1] = {Part = P[2203], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2368] then colorBatch[#colorBatch+1] = {Part = P[2368], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2779] then colorBatch[#colorBatch+1] = {Part = P[2779], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2379] then colorBatch[#colorBatch+1] = {Part = P[2379], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[2682] then colorBatch[#colorBatch+1] = {Part = P[2682], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2625] then colorBatch[#colorBatch+1] = {Part = P[2625], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2821] then colorBatch[#colorBatch+1] = {Part = P[2821], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2451] then colorBatch[#colorBatch+1] = {Part = P[2451], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2492] then colorBatch[#colorBatch+1] = {Part = P[2492], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2264] then colorBatch[#colorBatch+1] = {Part = P[2264], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2659] then colorBatch[#colorBatch+1] = {Part = P[2659], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2347] then colorBatch[#colorBatch+1] = {Part = P[2347], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2126] then colorBatch[#colorBatch+1] = {Part = P[2126], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2082] then colorBatch[#colorBatch+1] = {Part = P[2082], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2332] then colorBatch[#colorBatch+1] = {Part = P[2332], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2853] then colorBatch[#colorBatch+1] = {Part = P[2853], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2084] then colorBatch[#colorBatch+1] = {Part = P[2084], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2806] then colorBatch[#colorBatch+1] = {Part = P[2806], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end if P[2805] then colorBatch[#colorBatch+1] = {Part = P[2805], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end if P[2804] then colorBatch[#colorBatch+1] = {Part = P[2804], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2968] then colorBatch[#colorBatch+1] = {Part = P[2968], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2795] then colorBatch[#colorBatch+1] = {Part = P[2795], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end if P[2393] then colorBatch[#colorBatch+1] = {Part = P[2393], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2384] then colorBatch[#colorBatch+1] = {Part = P[2384], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2782] then colorBatch[#colorBatch+1] = {Part = P[2782], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2777] then colorBatch[#colorBatch+1] = {Part = P[2777], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2776] then colorBatch[#colorBatch+1] = {Part = P[2776], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2489] then colorBatch[#colorBatch+1] = {Part = P[2489], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2665] then colorBatch[#colorBatch+1] = {Part = P[2665], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[2354] then colorBatch[#colorBatch+1] = {Part = P[2354], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2969] then colorBatch[#colorBatch+1] = {Part = P[2969], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2475] then colorBatch[#colorBatch+1] = {Part = P[2475], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[2658] then colorBatch[#colorBatch+1] = {Part = P[2658], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[2914] then colorBatch[#colorBatch+1] = {Part = P[2914], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2419] then colorBatch[#colorBatch+1] = {Part = P[2419], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2690] then colorBatch[#colorBatch+1] = {Part = P[2690], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2679] then colorBatch[#colorBatch+1] = {Part = P[2679], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2868] then colorBatch[#colorBatch+1] = {Part = P[2868], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[3033] then colorBatch[#colorBatch+1] = {Part = P[3033], Color = Color3.new(0,0,0), UnionColoring = false} end if P[2108] then colorBatch[#colorBatch+1] = {Part = P[2108], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2674] then colorBatch[#colorBatch+1] = {Part = P[2674], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2199] then colorBatch[#colorBatch+1] = {Part = P[2199], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2675] then colorBatch[#colorBatch+1] = {Part = P[2675], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end if P[2274] then colorBatch[#colorBatch+1] = {Part = P[2274], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2423] then colorBatch[#colorBatch+1] = {Part = P[2423], Color = Color3.new(0.250980406999588,0.239215686917305,0.24705882370471954), UnionColoring = false} end if P[2657] then colorBatch[#colorBatch+1] = {Part = P[2657], Color = Color3.new(0.5607843399047852,0.2980392277240753,0.16470588743686676), UnionColoring = false} end if P[2411] then colorBatch[#colorBatch+1] = {Part = P[2411], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2436] then colorBatch[#colorBatch+1] = {Part = P[2436], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2277] then colorBatch[#colorBatch+1] = {Part = P[2277], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2619] then colorBatch[#colorBatch+1] = {Part = P[2619], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2176] then colorBatch[#colorBatch+1] = {Part = P[2176], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2618] then colorBatch[#colorBatch+1] = {Part = P[2618], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2617] then colorBatch[#colorBatch+1] = {Part = P[2617], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2434] then colorBatch[#colorBatch+1] = {Part = P[2434], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2124] then colorBatch[#colorBatch+1] = {Part = P[2124], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2465] then colorBatch[#colorBatch+1] = {Part = P[2465], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2577] then colorBatch[#colorBatch+1] = {Part = P[2577], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[3008] then colorBatch[#colorBatch+1] = {Part = P[3008], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[2216] then colorBatch[#colorBatch+1] = {Part = P[2216], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[2558] then colorBatch[#colorBatch+1] = {Part = P[2558], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2956] then colorBatch[#colorBatch+1] = {Part = P[2956], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2518] then colorBatch[#colorBatch+1] = {Part = P[2518], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2924] then colorBatch[#colorBatch+1] = {Part = P[2924], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2469] then colorBatch[#colorBatch+1] = {Part = P[2469], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2570] then colorBatch[#colorBatch+1] = {Part = P[2570], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2141] then colorBatch[#colorBatch+1] = {Part = P[2141], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2808] then colorBatch[#colorBatch+1] = {Part = P[2808], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2561] then colorBatch[#colorBatch+1] = {Part = P[2561], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end if P[2352] then colorBatch[#colorBatch+1] = {Part = P[2352], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2153] then colorBatch[#colorBatch+1] = {Part = P[2153], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2301] then colorBatch[#colorBatch+1] = {Part = P[2301], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2230] then colorBatch[#colorBatch+1] = {Part = P[2230], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2167] then colorBatch[#colorBatch+1] = {Part = P[2167], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end if P[2098] then colorBatch[#colorBatch+1] = {Part = P[2098], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2215] then colorBatch[#colorBatch+1] = {Part = P[2215], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end batchColor(endpoint, colorBatch) local collisionBatch = {} if P[6] then collisionBatch[#collisionBatch+1] = {Part = P[6], CanCollide = true} end if P[8] then collisionBatch[#collisionBatch+1] = {Part = P[8], CanCollide = true} end if P[10] then collisionBatch[#collisionBatch+1] = {Part = P[10], CanCollide = true} end if P[11] then collisionBatch[#collisionBatch+1] = {Part = P[11], CanCollide = true} end if P[16] then collisionBatch[#collisionBatch+1] = {Part = P[16], CanCollide = false} end if P[17] then collisionBatch[#collisionBatch+1] = {Part = P[17], CanCollide = true} end if P[18] then collisionBatch[#collisionBatch+1] = {Part = P[18], CanCollide = true} end if P[19] then collisionBatch[#collisionBatch+1] = {Part = P[19], CanCollide = true} end if P[22] then collisionBatch[#collisionBatch+1] = {Part = P[22], CanCollide = true} end if P[23] then collisionBatch[#collisionBatch+1] = {Part = P[23], CanCollide = true} end if P[25] then collisionBatch[#collisionBatch+1] = {Part = P[25], CanCollide = true} end if P[27] then collisionBatch[#collisionBatch+1] = {Part = P[27], CanCollide = true} end if P[28] then collisionBatch[#collisionBatch+1] = {Part = P[28], CanCollide = true} end if P[29] then collisionBatch[#collisionBatch+1] = {Part = P[29], CanCollide = true} end if P[30] then collisionBatch[#collisionBatch+1] = {Part = P[30], CanCollide = true} end if P[31] then collisionBatch[#collisionBatch+1] = {Part = P[31], CanCollide = true} end if P[32] then collisionBatch[#collisionBatch+1] = {Part = P[32], CanCollide = true} end if P[33] then collisionBatch[#collisionBatch+1] = {Part = P[33], CanCollide = true} end if P[35] then collisionBatch[#collisionBatch+1] = {Part = P[35], CanCollide = true} end if P[41] then collisionBatch[#collisionBatch+1] = {Part = P[41], CanCollide = true} end if P[46] then collisionBatch[#collisionBatch+1] = {Part = P[46], CanCollide = true} end if P[49] then collisionBatch[#collisionBatch+1] = {Part = P[49], CanCollide = true} end if P[52] then collisionBatch[#collisionBatch+1] = {Part = P[52], CanCollide = true} end if P[54] then collisionBatch[#collisionBatch+1] = {Part = P[54], CanCollide = true} end if P[56] then collisionBatch[#collisionBatch+1] = {Part = P[56], CanCollide = true} end if P[60] then collisionBatch[#collisionBatch+1] = {Part = P[60], CanCollide = true} end if P[65] then collisionBatch[#collisionBatch+1] = {Part = P[65], CanCollide = true} end if P[71] then collisionBatch[#collisionBatch+1] = {Part = P[71], CanCollide = true} end if P[73] then collisionBatch[#collisionBatch+1] = {Part = P[73], CanCollide = false} end if P[74] then collisionBatch[#collisionBatch+1] = {Part = P[74], CanCollide = true} end if P[75] then collisionBatch[#collisionBatch+1] = {Part = P[75], CanCollide = true} end if P[76] then collisionBatch[#collisionBatch+1] = {Part = P[76], CanCollide = true} end if P[77] then collisionBatch[#collisionBatch+1] = {Part = P[77], CanCollide = true} end if P[78] then collisionBatch[#collisionBatch+1] = {Part = P[78], CanCollide = true} end if P[82] then collisionBatch[#collisionBatch+1] = {Part = P[82], CanCollide = true} end if P[84] then collisionBatch[#collisionBatch+1] = {Part = P[84], CanCollide = true} end if P[85] then collisionBatch[#collisionBatch+1] = {Part = P[85], CanCollide = true} end if P[86] then collisionBatch[#collisionBatch+1] = {Part = P[86], CanCollide = true} end if P[87] then collisionBatch[#collisionBatch+1] = {Part = P[87], CanCollide = true} end if P[88] then collisionBatch[#collisionBatch+1] = {Part = P[88], CanCollide = true} end if P[89] then collisionBatch[#collisionBatch+1] = {Part = P[89], CanCollide = true} end if P[94] then collisionBatch[#collisionBatch+1] = {Part = P[94], CanCollide = true} end if P[96] then collisionBatch[#collisionBatch+1] = {Part = P[96], CanCollide = true} end if P[98] then collisionBatch[#collisionBatch+1] = {Part = P[98], CanCollide = true} end if P[103] then collisionBatch[#collisionBatch+1] = {Part = P[103], CanCollide = true} end if P[108] then collisionBatch[#collisionBatch+1] = {Part = P[108], CanCollide = true} end if P[109] then collisionBatch[#collisionBatch+1] = {Part = P[109], CanCollide = true} end if P[111] then collisionBatch[#collisionBatch+1] = {Part = P[111], CanCollide = true} end if P[112] then collisionBatch[#collisionBatch+1] = {Part = P[112], CanCollide = true} end if P[115] then collisionBatch[#collisionBatch+1] = {Part = P[115], CanCollide = true} end if P[116] then collisionBatch[#collisionBatch+1] = {Part = P[116], CanCollide = true} end if P[117] then collisionBatch[#collisionBatch+1] = {Part = P[117], CanCollide = true} end if P[118] then collisionBatch[#collisionBatch+1] = {Part = P[118], CanCollide = true} end if P[119] then collisionBatch[#collisionBatch+1] = {Part = P[119], CanCollide = true} end if P[120] then collisionBatch[#collisionBatch+1] = {Part = P[120], CanCollide = true} end if P[121] then collisionBatch[#collisionBatch+1] = {Part = P[121], CanCollide = true} end if P[122] then collisionBatch[#collisionBatch+1] = {Part = P[122], CanCollide = true} end if P[123] then collisionBatch[#collisionBatch+1] = {Part = P[123], CanCollide = true} end if P[125] then collisionBatch[#collisionBatch+1] = {Part = P[125], CanCollide = false} end if P[126] then collisionBatch[#collisionBatch+1] = {Part = P[126], CanCollide = true} end if P[128] then collisionBatch[#collisionBatch+1] = {Part = P[128], CanCollide = true} end if P[129] then collisionBatch[#collisionBatch+1] = {Part = P[129], CanCollide = true} end if P[133] then collisionBatch[#collisionBatch+1] = {Part = P[133], CanCollide = true} end if P[138] then collisionBatch[#collisionBatch+1] = {Part = P[138], CanCollide = true} end if P[143] then collisionBatch[#collisionBatch+1] = {Part = P[143], CanCollide = true} end if P[145] then collisionBatch[#collisionBatch+1] = {Part = P[145], CanCollide = true} end if P[147] then collisionBatch[#collisionBatch+1] = {Part = P[147], CanCollide = true} end if P[152] then collisionBatch[#collisionBatch+1] = {Part = P[152], CanCollide = true} end if P[154] then collisionBatch[#collisionBatch+1] = {Part = P[154], CanCollide = true} end if P[158] then collisionBatch[#collisionBatch+1] = {Part = P[158], CanCollide = true} end if P[160] then collisionBatch[#collisionBatch+1] = {Part = P[160], CanCollide = true} end if P[165] then collisionBatch[#collisionBatch+1] = {Part = P[165], CanCollide = true} end if P[171] then collisionBatch[#collisionBatch+1] = {Part = P[171], CanCollide = true} end if P[172] then collisionBatch[#collisionBatch+1] = {Part = P[172], CanCollide = true} end if P[173] then collisionBatch[#collisionBatch+1] = {Part = P[173], CanCollide = true} end if P[174] then collisionBatch[#collisionBatch+1] = {Part = P[174], CanCollide = true} end if P[175] then collisionBatch[#collisionBatch+1] = {Part = P[175], CanCollide = true} end if P[176] then collisionBatch[#collisionBatch+1] = {Part = P[176], CanCollide = true} end if P[177] then collisionBatch[#collisionBatch+1] = {Part = P[177], CanCollide = true} end if P[178] then collisionBatch[#collisionBatch+1] = {Part = P[178], CanCollide = true} end if P[179] then collisionBatch[#collisionBatch+1] = {Part = P[179], CanCollide = true} end if P[181] then collisionBatch[#collisionBatch+1] = {Part = P[181], CanCollide = true} end if P[183] then collisionBatch[#collisionBatch+1] = {Part = P[183], CanCollide = true} end if P[184] then collisionBatch[#collisionBatch+1] = {Part = P[184], CanCollide = false} end if P[185] then collisionBatch[#collisionBatch+1] = {Part = P[185], CanCollide = true} end if P[187] then collisionBatch[#collisionBatch+1] = {Part = P[187], CanCollide = true} end if P[192] then collisionBatch[#collisionBatch+1] = {Part = P[192], CanCollide = true} end if P[194] then collisionBatch[#collisionBatch+1] = {Part = P[194], CanCollide = true} end if P[199] then collisionBatch[#collisionBatch+1] = {Part = P[199], CanCollide = true} end if P[201] then collisionBatch[#collisionBatch+1] = {Part = P[201], CanCollide = true} end if P[205] then collisionBatch[#collisionBatch+1] = {Part = P[205], CanCollide = true} end if P[206] then collisionBatch[#collisionBatch+1] = {Part = P[206], CanCollide = true} end if P[207] then collisionBatch[#collisionBatch+1] = {Part = P[207], CanCollide = true} end if P[208] then collisionBatch[#collisionBatch+1] = {Part = P[208], CanCollide = true} end if P[209] then collisionBatch[#collisionBatch+1] = {Part = P[209], CanCollide = true} end if P[210] then collisionBatch[#collisionBatch+1] = {Part = P[210], CanCollide = true} end if P[211] then collisionBatch[#collisionBatch+1] = {Part = P[211], CanCollide = true} end if P[212] then collisionBatch[#collisionBatch+1] = {Part = P[212], CanCollide = true} end if P[213] then collisionBatch[#collisionBatch+1] = {Part = P[213], CanCollide = true} end if P[215] then collisionBatch[#collisionBatch+1] = {Part = P[215], CanCollide = true} end if P[217] then collisionBatch[#collisionBatch+1] = {Part = P[217], CanCollide = true} end if P[219] then collisionBatch[#collisionBatch+1] = {Part = P[219], CanCollide = false} end if P[220] then collisionBatch[#collisionBatch+1] = {Part = P[220], CanCollide = true} end if P[221] then collisionBatch[#collisionBatch+1] = {Part = P[221], CanCollide = true} end if P[226] then collisionBatch[#collisionBatch+1] = {Part = P[226], CanCollide = true} end if P[228] then collisionBatch[#collisionBatch+1] = {Part = P[228], CanCollide = true} end if P[230] then collisionBatch[#collisionBatch+1] = {Part = P[230], CanCollide = true} end if P[235] then collisionBatch[#collisionBatch+1] = {Part = P[235], CanCollide = true} end if P[238] then collisionBatch[#collisionBatch+1] = {Part = P[238], CanCollide = true} end if P[240] then collisionBatch[#collisionBatch+1] = {Part = P[240], CanCollide = true} end if P[244] then collisionBatch[#collisionBatch+1] = {Part = P[244], CanCollide = true} end if P[246] then collisionBatch[#collisionBatch+1] = {Part = P[246], CanCollide = true} end if P[251] then collisionBatch[#collisionBatch+1] = {Part = P[251], CanCollide = true} end if P[257] then collisionBatch[#collisionBatch+1] = {Part = P[257], CanCollide = true} end if P[258] then collisionBatch[#collisionBatch+1] = {Part = P[258], CanCollide = true} end if P[259] then collisionBatch[#collisionBatch+1] = {Part = P[259], CanCollide = true} end if P[260] then collisionBatch[#collisionBatch+1] = {Part = P[260], CanCollide = true} end if P[261] then collisionBatch[#collisionBatch+1] = {Part = P[261], CanCollide = true} end if P[262] then collisionBatch[#collisionBatch+1] = {Part = P[262], CanCollide = true} end if P[263] then collisionBatch[#collisionBatch+1] = {Part = P[263], CanCollide = true} end if P[264] then collisionBatch[#collisionBatch+1] = {Part = P[264], CanCollide = true} end if P[265] then collisionBatch[#collisionBatch+1] = {Part = P[265], CanCollide = true} end if P[269] then collisionBatch[#collisionBatch+1] = {Part = P[269], CanCollide = true} end if P[271] then collisionBatch[#collisionBatch+1] = {Part = P[271], CanCollide = true} end if P[272] then collisionBatch[#collisionBatch+1] = {Part = P[272], CanCollide = true} end if P[274] then collisionBatch[#collisionBatch+1] = {Part = P[274], CanCollide = false} end if P[275] then collisionBatch[#collisionBatch+1] = {Part = P[275], CanCollide = true} end if P[280] then collisionBatch[#collisionBatch+1] = {Part = P[280], CanCollide = true} end if P[285] then collisionBatch[#collisionBatch+1] = {Part = P[285], CanCollide = true} end if P[287] then collisionBatch[#collisionBatch+1] = {Part = P[287], CanCollide = true} end if P[289] then collisionBatch[#collisionBatch+1] = {Part = P[289], CanCollide = true} end if P[294] then collisionBatch[#collisionBatch+1] = {Part = P[294], CanCollide = true} end if P[295] then collisionBatch[#collisionBatch+1] = {Part = P[295], CanCollide = true} end if P[296] then collisionBatch[#collisionBatch+1] = {Part = P[296], CanCollide = true} end if P[297] then collisionBatch[#collisionBatch+1] = {Part = P[297], CanCollide = true} end if P[298] then collisionBatch[#collisionBatch+1] = {Part = P[298], CanCollide = true} end if P[299] then collisionBatch[#collisionBatch+1] = {Part = P[299], CanCollide = true} end if P[300] then collisionBatch[#collisionBatch+1] = {Part = P[300], CanCollide = true} end if P[301] then collisionBatch[#collisionBatch+1] = {Part = P[301], CanCollide = true} end if P[303] then collisionBatch[#collisionBatch+1] = {Part = P[303], CanCollide = true} end if P[304] then collisionBatch[#collisionBatch+1] = {Part = P[304], CanCollide = true} end if P[305] then collisionBatch[#collisionBatch+1] = {Part = P[305], CanCollide = true} end if P[307] then collisionBatch[#collisionBatch+1] = {Part = P[307], CanCollide = true} end if P[308] then collisionBatch[#collisionBatch+1] = {Part = P[308], CanCollide = true} end if P[309] then collisionBatch[#collisionBatch+1] = {Part = P[309], CanCollide = true} end if P[310] then collisionBatch[#collisionBatch+1] = {Part = P[310], CanCollide = true} end if P[311] then collisionBatch[#collisionBatch+1] = {Part = P[311], CanCollide = true} end if P[312] then collisionBatch[#collisionBatch+1] = {Part = P[312], CanCollide = true} end if P[313] then collisionBatch[#collisionBatch+1] = {Part = P[313], CanCollide = true} end if P[314] then collisionBatch[#collisionBatch+1] = {Part = P[314], CanCollide = true} end if P[315] then collisionBatch[#collisionBatch+1] = {Part = P[315], CanCollide = true} end if P[316] then collisionBatch[#collisionBatch+1] = {Part = P[316], CanCollide = true} end if P[317] then collisionBatch[#collisionBatch+1] = {Part = P[317], CanCollide = true} end if P[319] then collisionBatch[#collisionBatch+1] = {Part = P[319], CanCollide = true} end if P[320] then collisionBatch[#collisionBatch+1] = {Part = P[320], CanCollide = true} end if P[321] then collisionBatch[#collisionBatch+1] = {Part = P[321], CanCollide = true} end if P[322] then collisionBatch[#collisionBatch+1] = {Part = P[322], CanCollide = true} end if P[323] then collisionBatch[#collisionBatch+1] = {Part = P[323], CanCollide = true} end if P[324] then collisionBatch[#collisionBatch+1] = {Part = P[324], CanCollide = true} end if P[325] then collisionBatch[#collisionBatch+1] = {Part = P[325], CanCollide = true} end if P[326] then collisionBatch[#collisionBatch+1] = {Part = P[326], CanCollide = true} end if P[328] then collisionBatch[#collisionBatch+1] = {Part = P[328], CanCollide = true} end if P[329] then collisionBatch[#collisionBatch+1] = {Part = P[329], CanCollide = true} end if P[330] then collisionBatch[#collisionBatch+1] = {Part = P[330], CanCollide = true} end if P[331] then collisionBatch[#collisionBatch+1] = {Part = P[331], CanCollide = true} end if P[332] then collisionBatch[#collisionBatch+1] = {Part = P[332], CanCollide = true} end if P[334] then collisionBatch[#collisionBatch+1] = {Part = P[334], CanCollide = true} end if P[335] then collisionBatch[#collisionBatch+1] = {Part = P[335], CanCollide = true} end if P[336] then collisionBatch[#collisionBatch+1] = {Part = P[336], CanCollide = true} end if P[337] then collisionBatch[#collisionBatch+1] = {Part = P[337], CanCollide = true} end if P[338] then collisionBatch[#collisionBatch+1] = {Part = P[338], CanCollide = true} end if P[339] then collisionBatch[#collisionBatch+1] = {Part = P[339], CanCollide = true} end if P[340] then collisionBatch[#collisionBatch+1] = {Part = P[340], CanCollide = true} end if P[341] then collisionBatch[#collisionBatch+1] = {Part = P[341], CanCollide = true} end if P[343] then collisionBatch[#collisionBatch+1] = {Part = P[343], CanCollide = true} end if P[344] then collisionBatch[#collisionBatch+1] = {Part = P[344], CanCollide = true} end if P[345] then collisionBatch[#collisionBatch+1] = {Part = P[345], CanCollide = true} end if P[346] then collisionBatch[#collisionBatch+1] = {Part = P[346], CanCollide = true} end if P[348] then collisionBatch[#collisionBatch+1] = {Part = P[348], CanCollide = true} end if P[349] then collisionBatch[#collisionBatch+1] = {Part = P[349], CanCollide = true} end if P[350] then collisionBatch[#collisionBatch+1] = {Part = P[350], CanCollide = true} end if P[351] then collisionBatch[#collisionBatch+1] = {Part = P[351], CanCollide = true} end if P[354] then collisionBatch[#collisionBatch+1] = {Part = P[354], CanCollide = true} end if P[355] then collisionBatch[#collisionBatch+1] = {Part = P[355], CanCollide = true} end if P[356] then collisionBatch[#collisionBatch+1] = {Part = P[356], CanCollide = true} end if P[357] then collisionBatch[#collisionBatch+1] = {Part = P[357], CanCollide = true} end if P[358] then collisionBatch[#collisionBatch+1] = {Part = P[358], CanCollide = true} end if P[359] then collisionBatch[#collisionBatch+1] = {Part = P[359], CanCollide = true} end if P[360] then collisionBatch[#collisionBatch+1] = {Part = P[360], CanCollide = true} end if P[361] then collisionBatch[#collisionBatch+1] = {Part = P[361], CanCollide = true} end if P[362] then collisionBatch[#collisionBatch+1] = {Part = P[362], CanCollide = true} end if P[363] then collisionBatch[#collisionBatch+1] = {Part = P[363], CanCollide = true} end if P[364] then collisionBatch[#collisionBatch+1] = {Part = P[364], CanCollide = true} end if P[365] then collisionBatch[#collisionBatch+1] = {Part = P[365], CanCollide = true} end if P[367] then collisionBatch[#collisionBatch+1] = {Part = P[367], CanCollide = false} end if P[368] then collisionBatch[#collisionBatch+1] = {Part = P[368], CanCollide = true} end if P[370] then collisionBatch[#collisionBatch+1] = {Part = P[370], CanCollide = true} end if P[372] then collisionBatch[#collisionBatch+1] = {Part = P[372], CanCollide = true} end if P[373] then collisionBatch[#collisionBatch+1] = {Part = P[373], CanCollide = true} end if P[374] then collisionBatch[#collisionBatch+1] = {Part = P[374], CanCollide = true} end if P[377] then collisionBatch[#collisionBatch+1] = {Part = P[377], CanCollide = true} end if P[379] then collisionBatch[#collisionBatch+1] = {Part = P[379], CanCollide = true} end if P[381] then collisionBatch[#collisionBatch+1] = {Part = P[381], CanCollide = true} end if P[382] then collisionBatch[#collisionBatch+1] = {Part = P[382], CanCollide = true} end if P[384] then collisionBatch[#collisionBatch+1] = {Part = P[384], CanCollide = true} end if P[387] then collisionBatch[#collisionBatch+1] = {Part = P[387], CanCollide = true} end if P[389] then collisionBatch[#collisionBatch+1] = {Part = P[389], CanCollide = true} end if P[391] then collisionBatch[#collisionBatch+1] = {Part = P[391], CanCollide = true} end if P[392] then collisionBatch[#collisionBatch+1] = {Part = P[392], CanCollide = true} end if P[393] then collisionBatch[#collisionBatch+1] = {Part = P[393], CanCollide = true} end if P[394] then collisionBatch[#collisionBatch+1] = {Part = P[394], CanCollide = true} end if P[396] then collisionBatch[#collisionBatch+1] = {Part = P[396], CanCollide = false} end if P[397] then collisionBatch[#collisionBatch+1] = {Part = P[397], CanCollide = true} end if P[398] then collisionBatch[#collisionBatch+1] = {Part = P[398], CanCollide = true} end if P[399] then collisionBatch[#collisionBatch+1] = {Part = P[399], CanCollide = true} end if P[400] then collisionBatch[#collisionBatch+1] = {Part = P[400], CanCollide = true} end if P[401] then collisionBatch[#collisionBatch+1] = {Part = P[401], CanCollide = true} end if P[403] then collisionBatch[#collisionBatch+1] = {Part = P[403], CanCollide = true} end if P[404] then collisionBatch[#collisionBatch+1] = {Part = P[404], CanCollide = true} end if P[405] then collisionBatch[#collisionBatch+1] = {Part = P[405], CanCollide = true} end if P[406] then collisionBatch[#collisionBatch+1] = {Part = P[406], CanCollide = true} end if P[407] then collisionBatch[#collisionBatch+1] = {Part = P[407], CanCollide = true} end if P[408] then collisionBatch[#collisionBatch+1] = {Part = P[408], CanCollide = true} end if P[410] then collisionBatch[#collisionBatch+1] = {Part = P[410], CanCollide = true} end if P[411] then collisionBatch[#collisionBatch+1] = {Part = P[411], CanCollide = true} end if P[413] then collisionBatch[#collisionBatch+1] = {Part = P[413], CanCollide = true} end if P[414] then collisionBatch[#collisionBatch+1] = {Part = P[414], CanCollide = true} end if P[415] then collisionBatch[#collisionBatch+1] = {Part = P[415], CanCollide = true} end if P[416] then collisionBatch[#collisionBatch+1] = {Part = P[416], CanCollide = true} end if P[418] then collisionBatch[#collisionBatch+1] = {Part = P[418], CanCollide = true} end if P[422] then collisionBatch[#collisionBatch+1] = {Part = P[422], CanCollide = true} end if P[424] then collisionBatch[#collisionBatch+1] = {Part = P[424], CanCollide = true} end if P[426] then collisionBatch[#collisionBatch+1] = {Part = P[426], CanCollide = true} end if P[430] then collisionBatch[#collisionBatch+1] = {Part = P[430], CanCollide = true} end if P[432] then collisionBatch[#collisionBatch+1] = {Part = P[432], CanCollide = true} end if P[435] then collisionBatch[#collisionBatch+1] = {Part = P[435], CanCollide = true} end if P[442] then collisionBatch[#collisionBatch+1] = {Part = P[442], CanCollide = true} end if P[444] then collisionBatch[#collisionBatch+1] = {Part = P[444], CanCollide = true} end if P[447] then collisionBatch[#collisionBatch+1] = {Part = P[447], CanCollide = true} end if P[451] then collisionBatch[#collisionBatch+1] = {Part = P[451], CanCollide = true} end if P[458] then collisionBatch[#collisionBatch+1] = {Part = P[458], CanCollide = true} end if P[464] then collisionBatch[#collisionBatch+1] = {Part = P[464], CanCollide = true} end if P[468] then collisionBatch[#collisionBatch+1] = {Part = P[468], CanCollide = true} end if P[470] then collisionBatch[#collisionBatch+1] = {Part = P[470], CanCollide = true} end if P[473] then collisionBatch[#collisionBatch+1] = {Part = P[473], CanCollide = true} end if P[477] then collisionBatch[#collisionBatch+1] = {Part = P[477], CanCollide = true} end if P[478] then collisionBatch[#collisionBatch+1] = {Part = P[478], CanCollide = true} end if P[480] then collisionBatch[#collisionBatch+1] = {Part = P[480], CanCollide = true} end if P[481] then collisionBatch[#collisionBatch+1] = {Part = P[481], CanCollide = true} end if P[483] then collisionBatch[#collisionBatch+1] = {Part = P[483], CanCollide = true} end if P[484] then collisionBatch[#collisionBatch+1] = {Part = P[484], CanCollide = true} end if P[486] then collisionBatch[#collisionBatch+1] = {Part = P[486], CanCollide = true} end if P[488] then collisionBatch[#collisionBatch+1] = {Part = P[488], CanCollide = true} end if P[490] then collisionBatch[#collisionBatch+1] = {Part = P[490], CanCollide = true} end if P[492] then collisionBatch[#collisionBatch+1] = {Part = P[492], CanCollide = true} end if P[493] then collisionBatch[#collisionBatch+1] = {Part = P[493], CanCollide = true} end if P[496] then collisionBatch[#collisionBatch+1] = {Part = P[496], CanCollide = true} end if P[497] then collisionBatch[#collisionBatch+1] = {Part = P[497], CanCollide = true} end if P[498] then collisionBatch[#collisionBatch+1] = {Part = P[498], CanCollide = true} end if P[499] then collisionBatch[#collisionBatch+1] = {Part = P[499], CanCollide = true} end if P[500] then collisionBatch[#collisionBatch+1] = {Part = P[500], CanCollide = true} end if P[501] then collisionBatch[#collisionBatch+1] = {Part = P[501], CanCollide = true} end if P[502] then collisionBatch[#collisionBatch+1] = {Part = P[502], CanCollide = true} end if P[503] then collisionBatch[#collisionBatch+1] = {Part = P[503], CanCollide = true} end if P[504] then collisionBatch[#collisionBatch+1] = {Part = P[504], CanCollide = true} end if P[505] then collisionBatch[#collisionBatch+1] = {Part = P[505], CanCollide = true} end if P[506] then collisionBatch[#collisionBatch+1] = {Part = P[506], CanCollide = true} end if P[507] then collisionBatch[#collisionBatch+1] = {Part = P[507], CanCollide = true} end if P[509] then collisionBatch[#collisionBatch+1] = {Part = P[509], CanCollide = true} end if P[511] then collisionBatch[#collisionBatch+1] = {Part = P[511], CanCollide = true} end if P[513] then collisionBatch[#collisionBatch+1] = {Part = P[513], CanCollide = true} end if P[515] then collisionBatch[#collisionBatch+1] = {Part = P[515], CanCollide = true} end if P[516] then collisionBatch[#collisionBatch+1] = {Part = P[516], CanCollide = true} end if P[517] then collisionBatch[#collisionBatch+1] = {Part = P[517], CanCollide = false} end if P[519] then collisionBatch[#collisionBatch+1] = {Part = P[519], CanCollide = true} end if P[520] then collisionBatch[#collisionBatch+1] = {Part = P[520], CanCollide = true} end if P[522] then collisionBatch[#collisionBatch+1] = {Part = P[522], CanCollide = true} end if P[523] then collisionBatch[#collisionBatch+1] = {Part = P[523], CanCollide = true} end if P[525] then collisionBatch[#collisionBatch+1] = {Part = P[525], CanCollide = true} end if P[526] then collisionBatch[#collisionBatch+1] = {Part = P[526], CanCollide = true} end if P[528] then collisionBatch[#collisionBatch+1] = {Part = P[528], CanCollide = true} end if P[529] then collisionBatch[#collisionBatch+1] = {Part = P[529], CanCollide = true} end if P[530] then collisionBatch[#collisionBatch+1] = {Part = P[530], CanCollide = true} end if P[531] then collisionBatch[#collisionBatch+1] = {Part = P[531], CanCollide = true} end if P[532] then collisionBatch[#collisionBatch+1] = {Part = P[532], CanCollide = true} end if P[533] then collisionBatch[#collisionBatch+1] = {Part = P[533], CanCollide = true} end if P[534] then collisionBatch[#collisionBatch+1] = {Part = P[534], CanCollide = true} end if P[535] then collisionBatch[#collisionBatch+1] = {Part = P[535], CanCollide = true} end if P[536] then collisionBatch[#collisionBatch+1] = {Part = P[536], CanCollide = true} end if P[537] then collisionBatch[#collisionBatch+1] = {Part = P[537], CanCollide = true} end if P[538] then collisionBatch[#collisionBatch+1] = {Part = P[538], CanCollide = true} end if P[539] then collisionBatch[#collisionBatch+1] = {Part = P[539], CanCollide = true} end if P[541] then collisionBatch[#collisionBatch+1] = {Part = P[541], CanCollide = true} end if P[543] then collisionBatch[#collisionBatch+1] = {Part = P[543], CanCollide = true} end if P[544] then collisionBatch[#collisionBatch+1] = {Part = P[544], CanCollide = false} end if P[545] then collisionBatch[#collisionBatch+1] = {Part = P[545], CanCollide = true} end if P[546] then collisionBatch[#collisionBatch+1] = {Part = P[546], CanCollide = true} end if P[548] then collisionBatch[#collisionBatch+1] = {Part = P[548], CanCollide = true} end if P[551] then collisionBatch[#collisionBatch+1] = {Part = P[551], CanCollide = true} end if P[552] then collisionBatch[#collisionBatch+1] = {Part = P[552], CanCollide = true} end if P[553] then collisionBatch[#collisionBatch+1] = {Part = P[553], CanCollide = true} end if P[554] then collisionBatch[#collisionBatch+1] = {Part = P[554], CanCollide = true} end if P[555] then collisionBatch[#collisionBatch+1] = {Part = P[555], CanCollide = true} end if P[556] then collisionBatch[#collisionBatch+1] = {Part = P[556], CanCollide = true} end if P[557] then collisionBatch[#collisionBatch+1] = {Part = P[557], CanCollide = true} end if P[558] then collisionBatch[#collisionBatch+1] = {Part = P[558], CanCollide = true} end if P[559] then collisionBatch[#collisionBatch+1] = {Part = P[559], CanCollide = true} end if P[560] then collisionBatch[#collisionBatch+1] = {Part = P[560], CanCollide = true} end if P[561] then collisionBatch[#collisionBatch+1] = {Part = P[561], CanCollide = true} end if P[562] then collisionBatch[#collisionBatch+1] = {Part = P[562], CanCollide = true} end if P[563] then collisionBatch[#collisionBatch+1] = {Part = P[563], CanCollide = true} end if P[565] then collisionBatch[#collisionBatch+1] = {Part = P[565], CanCollide = true} end if P[566] then collisionBatch[#collisionBatch+1] = {Part = P[566], CanCollide = true} end if P[568] then collisionBatch[#collisionBatch+1] = {Part = P[568], CanCollide = true} end if P[570] then collisionBatch[#collisionBatch+1] = {Part = P[570], CanCollide = true} end if P[572] then collisionBatch[#collisionBatch+1] = {Part = P[572], CanCollide = false} end if P[575] then collisionBatch[#collisionBatch+1] = {Part = P[575], CanCollide = false} end if P[576] then collisionBatch[#collisionBatch+1] = {Part = P[576], CanCollide = false} end if P[583] then collisionBatch[#collisionBatch+1] = {Part = P[583], CanCollide = false} end if P[589] then collisionBatch[#collisionBatch+1] = {Part = P[589], CanCollide = false} end if P[591] then collisionBatch[#collisionBatch+1] = {Part = P[591], CanCollide = false} end if P[592] then collisionBatch[#collisionBatch+1] = {Part = P[592], CanCollide = false} end if P[593] then collisionBatch[#collisionBatch+1] = {Part = P[593], CanCollide = false} end if P[594] then collisionBatch[#collisionBatch+1] = {Part = P[594], CanCollide = true} end if P[595] then collisionBatch[#collisionBatch+1] = {Part = P[595], CanCollide = true} end if P[596] then collisionBatch[#collisionBatch+1] = {Part = P[596], CanCollide = true} end if P[597] then collisionBatch[#collisionBatch+1] = {Part = P[597], CanCollide = false} end if P[599] then collisionBatch[#collisionBatch+1] = {Part = P[599], CanCollide = true} end if P[600] then collisionBatch[#collisionBatch+1] = {Part = P[600], CanCollide = false} end if P[601] then collisionBatch[#collisionBatch+1] = {Part = P[601], CanCollide = true} end if P[602] then collisionBatch[#collisionBatch+1] = {Part = P[602], CanCollide = true} end if P[603] then collisionBatch[#collisionBatch+1] = {Part = P[603], CanCollide = true} end if P[604] then collisionBatch[#collisionBatch+1] = {Part = P[604], CanCollide = true} end if P[605] then collisionBatch[#collisionBatch+1] = {Part = P[605], CanCollide = true} end if P[606] then collisionBatch[#collisionBatch+1] = {Part = P[606], CanCollide = false} end if P[607] then collisionBatch[#collisionBatch+1] = {Part = P[607], CanCollide = true} end if P[608] then collisionBatch[#collisionBatch+1] = {Part = P[608], CanCollide = true} end if P[610] then collisionBatch[#collisionBatch+1] = {Part = P[610], CanCollide = true} end if P[611] then collisionBatch[#collisionBatch+1] = {Part = P[611], CanCollide = true} end if P[612] then collisionBatch[#collisionBatch+1] = {Part = P[612], CanCollide = true} end if P[613] then collisionBatch[#collisionBatch+1] = {Part = P[613], CanCollide = true} end if P[615] then collisionBatch[#collisionBatch+1] = {Part = P[615], CanCollide = true} end if P[616] then collisionBatch[#collisionBatch+1] = {Part = P[616], CanCollide = true} end if P[617] then collisionBatch[#collisionBatch+1] = {Part = P[617], CanCollide = true} end if P[618] then collisionBatch[#collisionBatch+1] = {Part = P[618], CanCollide = true} end if P[620] then collisionBatch[#collisionBatch+1] = {Part = P[620], CanCollide = true} end if P[621] then collisionBatch[#collisionBatch+1] = {Part = P[621], CanCollide = true} end if P[622] then collisionBatch[#collisionBatch+1] = {Part = P[622], CanCollide = true} end if P[623] then collisionBatch[#collisionBatch+1] = {Part = P[623], CanCollide = true} end if P[624] then collisionBatch[#collisionBatch+1] = {Part = P[624], CanCollide = true} end if P[625] then collisionBatch[#collisionBatch+1] = {Part = P[625], CanCollide = true} end if P[626] then collisionBatch[#collisionBatch+1] = {Part = P[626], CanCollide = true} end if P[628] then collisionBatch[#collisionBatch+1] = {Part = P[628], CanCollide = true} end if P[629] then collisionBatch[#collisionBatch+1] = {Part = P[629], CanCollide = true} end if P[630] then collisionBatch[#collisionBatch+1] = {Part = P[630], CanCollide = true} end if P[631] then collisionBatch[#collisionBatch+1] = {Part = P[631], CanCollide = true} end if P[632] then collisionBatch[#collisionBatch+1] = {Part = P[632], CanCollide = true} end if P[633] then collisionBatch[#collisionBatch+1] = {Part = P[633], CanCollide = true} end if P[634] then collisionBatch[#collisionBatch+1] = {Part = P[634], CanCollide = true} end if P[636] then collisionBatch[#collisionBatch+1] = {Part = P[636], CanCollide = true} end if P[638] then collisionBatch[#collisionBatch+1] = {Part = P[638], CanCollide = true} end if P[639] then collisionBatch[#collisionBatch+1] = {Part = P[639], CanCollide = true} end if P[640] then collisionBatch[#collisionBatch+1] = {Part = P[640], CanCollide = true} end if P[642] then collisionBatch[#collisionBatch+1] = {Part = P[642], CanCollide = true} end if P[644] then collisionBatch[#collisionBatch+1] = {Part = P[644], CanCollide = true} end if P[645] then collisionBatch[#collisionBatch+1] = {Part = P[645], CanCollide = true} end if P[646] then collisionBatch[#collisionBatch+1] = {Part = P[646], CanCollide = true} end if P[647] then collisionBatch[#collisionBatch+1] = {Part = P[647], CanCollide = true} end if P[648] then collisionBatch[#collisionBatch+1] = {Part = P[648], CanCollide = true} end if P[650] then collisionBatch[#collisionBatch+1] = {Part = P[650], CanCollide = true} end if P[651] then collisionBatch[#collisionBatch+1] = {Part = P[651], CanCollide = true} end if P[652] then collisionBatch[#collisionBatch+1] = {Part = P[652], CanCollide = true} end if P[653] then collisionBatch[#collisionBatch+1] = {Part = P[653], CanCollide = true} end if P[654] then collisionBatch[#collisionBatch+1] = {Part = P[654], CanCollide = true} end if P[655] then collisionBatch[#collisionBatch+1] = {Part = P[655], CanCollide = true} end if P[656] then collisionBatch[#collisionBatch+1] = {Part = P[656], CanCollide = true} end if P[657] then collisionBatch[#collisionBatch+1] = {Part = P[657], CanCollide = true} end if P[659] then collisionBatch[#collisionBatch+1] = {Part = P[659], CanCollide = true} end if P[660] then collisionBatch[#collisionBatch+1] = {Part = P[660], CanCollide = true} end if P[661] then collisionBatch[#collisionBatch+1] = {Part = P[661], CanCollide = true} end if P[662] then collisionBatch[#collisionBatch+1] = {Part = P[662], CanCollide = true} end if P[663] then collisionBatch[#collisionBatch+1] = {Part = P[663], CanCollide = true} end if P[664] then collisionBatch[#collisionBatch+1] = {Part = P[664], CanCollide = true} end if P[666] then collisionBatch[#collisionBatch+1] = {Part = P[666], CanCollide = true} end if P[667] then collisionBatch[#collisionBatch+1] = {Part = P[667], CanCollide = true} end if P[668] then collisionBatch[#collisionBatch+1] = {Part = P[668], CanCollide = true} end if P[669] then collisionBatch[#collisionBatch+1] = {Part = P[669], CanCollide = true} end if P[670] then collisionBatch[#collisionBatch+1] = {Part = P[670], CanCollide = true} end if P[671] then collisionBatch[#collisionBatch+1] = {Part = P[671], CanCollide = true} end if P[672] then collisionBatch[#collisionBatch+1] = {Part = P[672], CanCollide = true} end if P[673] then collisionBatch[#collisionBatch+1] = {Part = P[673], CanCollide = true} end if P[674] then collisionBatch[#collisionBatch+1] = {Part = P[674], CanCollide = true} end if P[675] then collisionBatch[#collisionBatch+1] = {Part = P[675], CanCollide = true} end if P[676] then collisionBatch[#collisionBatch+1] = {Part = P[676], CanCollide = true} end if P[677] then collisionBatch[#collisionBatch+1] = {Part = P[677], CanCollide = true} end if P[678] then collisionBatch[#collisionBatch+1] = {Part = P[678], CanCollide = true} end if P[679] then collisionBatch[#collisionBatch+1] = {Part = P[679], CanCollide = true} end if P[680] then collisionBatch[#collisionBatch+1] = {Part = P[680], CanCollide = true} end if P[681] then collisionBatch[#collisionBatch+1] = {Part = P[681], CanCollide = true} end if P[682] then collisionBatch[#collisionBatch+1] = {Part = P[682], CanCollide = true} end if P[683] then collisionBatch[#collisionBatch+1] = {Part = P[683], CanCollide = true} end if P[684] then collisionBatch[#collisionBatch+1] = {Part = P[684], CanCollide = true} end if P[685] then collisionBatch[#collisionBatch+1] = {Part = P[685], CanCollide = true} end if P[687] then collisionBatch[#collisionBatch+1] = {Part = P[687], CanCollide = true} end if P[688] then collisionBatch[#collisionBatch+1] = {Part = P[688], CanCollide = true} end if P[689] then collisionBatch[#collisionBatch+1] = {Part = P[689], CanCollide = true} end if P[690] then collisionBatch[#collisionBatch+1] = {Part = P[690], CanCollide = true} end if P[691] then collisionBatch[#collisionBatch+1] = {Part = P[691], CanCollide = true} end if P[692] then collisionBatch[#collisionBatch+1] = {Part = P[692], CanCollide = true} end if P[693] then collisionBatch[#collisionBatch+1] = {Part = P[693], CanCollide = true} end if P[695] then collisionBatch[#collisionBatch+1] = {Part = P[695], CanCollide = true} end if P[696] then collisionBatch[#collisionBatch+1] = {Part = P[696], CanCollide = true} end if P[699] then collisionBatch[#collisionBatch+1] = {Part = P[699], CanCollide = true} end if P[700] then collisionBatch[#collisionBatch+1] = {Part = P[700], CanCollide = true} end if P[702] then collisionBatch[#collisionBatch+1] = {Part = P[702], CanCollide = true} end if P[704] then collisionBatch[#collisionBatch+1] = {Part = P[704], CanCollide = true} end if P[706] then collisionBatch[#collisionBatch+1] = {Part = P[706], CanCollide = true} end if P[710] then collisionBatch[#collisionBatch+1] = {Part = P[710], CanCollide = true} end if P[711] then collisionBatch[#collisionBatch+1] = {Part = P[711], CanCollide = true} end if P[712] then collisionBatch[#collisionBatch+1] = {Part = P[712], CanCollide = true} end if P[713] then collisionBatch[#collisionBatch+1] = {Part = P[713], CanCollide = true} end if P[714] then collisionBatch[#collisionBatch+1] = {Part = P[714], CanCollide = true} end if P[715] then collisionBatch[#collisionBatch+1] = {Part = P[715], CanCollide = true} end if P[716] then collisionBatch[#collisionBatch+1] = {Part = P[716], CanCollide = true} end if P[717] then collisionBatch[#collisionBatch+1] = {Part = P[717], CanCollide = true} end if P[718] then collisionBatch[#collisionBatch+1] = {Part = P[718], CanCollide = true} end if P[719] then collisionBatch[#collisionBatch+1] = {Part = P[719], CanCollide = true} end if P[720] then collisionBatch[#collisionBatch+1] = {Part = P[720], CanCollide = true} end if P[721] then collisionBatch[#collisionBatch+1] = {Part = P[721], CanCollide = true} end if P[723] then collisionBatch[#collisionBatch+1] = {Part = P[723], CanCollide = true} end if P[725] then collisionBatch[#collisionBatch+1] = {Part = P[725], CanCollide = false} end if P[726] then collisionBatch[#collisionBatch+1] = {Part = P[726], CanCollide = true} end if P[727] then collisionBatch[#collisionBatch+1] = {Part = P[727], CanCollide = true} end if P[728] then collisionBatch[#collisionBatch+1] = {Part = P[728], CanCollide = true} end if P[730] then collisionBatch[#collisionBatch+1] = {Part = P[730], CanCollide = true} end if P[733] then collisionBatch[#collisionBatch+1] = {Part = P[733], CanCollide = true} end if P[735] then collisionBatch[#collisionBatch+1] = {Part = P[735], CanCollide = true} end if P[737] then collisionBatch[#collisionBatch+1] = {Part = P[737], CanCollide = true} end if P[738] then collisionBatch[#collisionBatch+1] = {Part = P[738], CanCollide = true} end if P[740] then collisionBatch[#collisionBatch+1] = {Part = P[740], CanCollide = true} end if P[743] then collisionBatch[#collisionBatch+1] = {Part = P[743], CanCollide = true} end if P[744] then collisionBatch[#collisionBatch+1] = {Part = P[744], CanCollide = true} end if P[745] then collisionBatch[#collisionBatch+1] = {Part = P[745], CanCollide = true} end if P[746] then collisionBatch[#collisionBatch+1] = {Part = P[746], CanCollide = true} end if P[747] then collisionBatch[#collisionBatch+1] = {Part = P[747], CanCollide = true} end if P[748] then collisionBatch[#collisionBatch+1] = {Part = P[748], CanCollide = true} end if P[749] then collisionBatch[#collisionBatch+1] = {Part = P[749], CanCollide = true} end if P[750] then collisionBatch[#collisionBatch+1] = {Part = P[750], CanCollide = true} end if P[751] then collisionBatch[#collisionBatch+1] = {Part = P[751], CanCollide = true} end if P[752] then collisionBatch[#collisionBatch+1] = {Part = P[752], CanCollide = true} end if P[753] then collisionBatch[#collisionBatch+1] = {Part = P[753], CanCollide = true} end if P[754] then collisionBatch[#collisionBatch+1] = {Part = P[754], CanCollide = true} end if P[756] then collisionBatch[#collisionBatch+1] = {Part = P[756], CanCollide = true} end if P[758] then collisionBatch[#collisionBatch+1] = {Part = P[758], CanCollide = false} end if P[759] then collisionBatch[#collisionBatch+1] = {Part = P[759], CanCollide = true} end if P[760] then collisionBatch[#collisionBatch+1] = {Part = P[760], CanCollide = true} end if P[762] then collisionBatch[#collisionBatch+1] = {Part = P[762], CanCollide = true} end if P[763] then collisionBatch[#collisionBatch+1] = {Part = P[763], CanCollide = true} end if P[766] then collisionBatch[#collisionBatch+1] = {Part = P[766], CanCollide = true} end if P[767] then collisionBatch[#collisionBatch+1] = {Part = P[767], CanCollide = true} end if P[768] then collisionBatch[#collisionBatch+1] = {Part = P[768], CanCollide = true} end if P[769] then collisionBatch[#collisionBatch+1] = {Part = P[769], CanCollide = true} end if P[770] then collisionBatch[#collisionBatch+1] = {Part = P[770], CanCollide = true} end if P[771] then collisionBatch[#collisionBatch+1] = {Part = P[771], CanCollide = true} end if P[772] then collisionBatch[#collisionBatch+1] = {Part = P[772], CanCollide = true} end if P[773] then collisionBatch[#collisionBatch+1] = {Part = P[773], CanCollide = true} end if P[774] then collisionBatch[#collisionBatch+1] = {Part = P[774], CanCollide = true} end if P[775] then collisionBatch[#collisionBatch+1] = {Part = P[775], CanCollide = true} end if P[776] then collisionBatch[#collisionBatch+1] = {Part = P[776], CanCollide = true} end if P[777] then collisionBatch[#collisionBatch+1] = {Part = P[777], CanCollide = true} end if P[779] then collisionBatch[#collisionBatch+1] = {Part = P[779], CanCollide = true} end if P[781] then collisionBatch[#collisionBatch+1] = {Part = P[781], CanCollide = true} end if P[783] then collisionBatch[#collisionBatch+1] = {Part = P[783], CanCollide = true} end if P[784] then collisionBatch[#collisionBatch+1] = {Part = P[784], CanCollide = true} end if P[786] then collisionBatch[#collisionBatch+1] = {Part = P[786], CanCollide = true} end if P[787] then collisionBatch[#collisionBatch+1] = {Part = P[787], CanCollide = false} end if P[789] then collisionBatch[#collisionBatch+1] = {Part = P[789], CanCollide = true} end if P[790] then collisionBatch[#collisionBatch+1] = {Part = P[790], CanCollide = true} end if P[791] then collisionBatch[#collisionBatch+1] = {Part = P[791], CanCollide = true} end if P[792] then collisionBatch[#collisionBatch+1] = {Part = P[792], CanCollide = true} end if P[793] then collisionBatch[#collisionBatch+1] = {Part = P[793], CanCollide = true} end if P[794] then collisionBatch[#collisionBatch+1] = {Part = P[794], CanCollide = true} end if P[795] then collisionBatch[#collisionBatch+1] = {Part = P[795], CanCollide = true} end if P[796] then collisionBatch[#collisionBatch+1] = {Part = P[796], CanCollide = true} end if P[797] then collisionBatch[#collisionBatch+1] = {Part = P[797], CanCollide = true} end if P[798] then collisionBatch[#collisionBatch+1] = {Part = P[798], CanCollide = true} end if P[799] then collisionBatch[#collisionBatch+1] = {Part = P[799], CanCollide = true} end if P[800] then collisionBatch[#collisionBatch+1] = {Part = P[800], CanCollide = true} end if P[802] then collisionBatch[#collisionBatch+1] = {Part = P[802], CanCollide = true} end if P[804] then collisionBatch[#collisionBatch+1] = {Part = P[804], CanCollide = false} end if P[805] then collisionBatch[#collisionBatch+1] = {Part = P[805], CanCollide = true} end if P[807] then collisionBatch[#collisionBatch+1] = {Part = P[807], CanCollide = true} end if P[808] then collisionBatch[#collisionBatch+1] = {Part = P[808], CanCollide = true} end if P[809] then collisionBatch[#collisionBatch+1] = {Part = P[809], CanCollide = true} end if P[813] then collisionBatch[#collisionBatch+1] = {Part = P[813], CanCollide = true} end if P[814] then collisionBatch[#collisionBatch+1] = {Part = P[814], CanCollide = true} end if P[815] then collisionBatch[#collisionBatch+1] = {Part = P[815], CanCollide = true} end if P[816] then collisionBatch[#collisionBatch+1] = {Part = P[816], CanCollide = true} end if P[817] then collisionBatch[#collisionBatch+1] = {Part = P[817], CanCollide = true} end if P[818] then collisionBatch[#collisionBatch+1] = {Part = P[818], CanCollide = true} end if P[819] then collisionBatch[#collisionBatch+1] = {Part = P[819], CanCollide = true} end if P[820] then collisionBatch[#collisionBatch+1] = {Part = P[820], CanCollide = true} end if P[821] then collisionBatch[#collisionBatch+1] = {Part = P[821], CanCollide = true} end if P[822] then collisionBatch[#collisionBatch+1] = {Part = P[822], CanCollide = true} end if P[823] then collisionBatch[#collisionBatch+1] = {Part = P[823], CanCollide = true} end if P[824] then collisionBatch[#collisionBatch+1] = {Part = P[824], CanCollide = true} end if P[825] then collisionBatch[#collisionBatch+1] = {Part = P[825], CanCollide = true} end if P[826] then collisionBatch[#collisionBatch+1] = {Part = P[826], CanCollide = true} end if P[827] then collisionBatch[#collisionBatch+1] = {Part = P[827], CanCollide = true} end if P[828] then collisionBatch[#collisionBatch+1] = {Part = P[828], CanCollide = true} end if P[829] then collisionBatch[#collisionBatch+1] = {Part = P[829], CanCollide = true} end if P[830] then collisionBatch[#collisionBatch+1] = {Part = P[830], CanCollide = true} end if P[831] then collisionBatch[#collisionBatch+1] = {Part = P[831], CanCollide = true} end if P[832] then collisionBatch[#collisionBatch+1] = {Part = P[832], CanCollide = true} end if P[833] then collisionBatch[#collisionBatch+1] = {Part = P[833], CanCollide = true} end if P[834] then collisionBatch[#collisionBatch+1] = {Part = P[834], CanCollide = true} end if P[835] then collisionBatch[#collisionBatch+1] = {Part = P[835], CanCollide = true} end if P[836] then collisionBatch[#collisionBatch+1] = {Part = P[836], CanCollide = true} end if P[837] then collisionBatch[#collisionBatch+1] = {Part = P[837], CanCollide = true} end if P[838] then collisionBatch[#collisionBatch+1] = {Part = P[838], CanCollide = true} end if P[839] then collisionBatch[#collisionBatch+1] = {Part = P[839], CanCollide = true} end if P[840] then collisionBatch[#collisionBatch+1] = {Part = P[840], CanCollide = true} end if P[841] then collisionBatch[#collisionBatch+1] = {Part = P[841], CanCollide = true} end if P[842] then collisionBatch[#collisionBatch+1] = {Part = P[842], CanCollide = true} end if P[843] then collisionBatch[#collisionBatch+1] = {Part = P[843], CanCollide = true} end if P[844] then collisionBatch[#collisionBatch+1] = {Part = P[844], CanCollide = true} end if P[845] then collisionBatch[#collisionBatch+1] = {Part = P[845], CanCollide = true} end if P[846] then collisionBatch[#collisionBatch+1] = {Part = P[846], CanCollide = true} end if P[847] then collisionBatch[#collisionBatch+1] = {Part = P[847], CanCollide = true} end if P[848] then collisionBatch[#collisionBatch+1] = {Part = P[848], CanCollide = true} end if P[849] then collisionBatch[#collisionBatch+1] = {Part = P[849], CanCollide = true} end if P[850] then collisionBatch[#collisionBatch+1] = {Part = P[850], CanCollide = true} end if P[851] then collisionBatch[#collisionBatch+1] = {Part = P[851], CanCollide = true} end if P[852] then collisionBatch[#collisionBatch+1] = {Part = P[852], CanCollide = true} end if P[853] then collisionBatch[#collisionBatch+1] = {Part = P[853], CanCollide = true} end if P[854] then collisionBatch[#collisionBatch+1] = {Part = P[854], CanCollide = true} end if P[855] then collisionBatch[#collisionBatch+1] = {Part = P[855], CanCollide = true} end if P[856] then collisionBatch[#collisionBatch+1] = {Part = P[856], CanCollide = true} end if P[857] then collisionBatch[#collisionBatch+1] = {Part = P[857], CanCollide = true} end if P[858] then collisionBatch[#collisionBatch+1] = {Part = P[858], CanCollide = true} end if P[859] then collisionBatch[#collisionBatch+1] = {Part = P[859], CanCollide = true} end if P[860] then collisionBatch[#collisionBatch+1] = {Part = P[860], CanCollide = true} end if P[861] then collisionBatch[#collisionBatch+1] = {Part = P[861], CanCollide = true} end if P[862] then collisionBatch[#collisionBatch+1] = {Part = P[862], CanCollide = true} end if P[863] then collisionBatch[#collisionBatch+1] = {Part = P[863], CanCollide = true} end if P[864] then collisionBatch[#collisionBatch+1] = {Part = P[864], CanCollide = true} end if P[865] then collisionBatch[#collisionBatch+1] = {Part = P[865], CanCollide = true} end if P[866] then collisionBatch[#collisionBatch+1] = {Part = P[866], CanCollide = true} end if P[867] then collisionBatch[#collisionBatch+1] = {Part = P[867], CanCollide = true} end if P[868] then collisionBatch[#collisionBatch+1] = {Part = P[868], CanCollide = true} end if P[869] then collisionBatch[#collisionBatch+1] = {Part = P[869], CanCollide = true} end if P[870] then collisionBatch[#collisionBatch+1] = {Part = P[870], CanCollide = true} end if P[871] then collisionBatch[#collisionBatch+1] = {Part = P[871], CanCollide = true} end if P[872] then collisionBatch[#collisionBatch+1] = {Part = P[872], CanCollide = true} end if P[873] then collisionBatch[#collisionBatch+1] = {Part = P[873], CanCollide = true} end if P[874] then collisionBatch[#collisionBatch+1] = {Part = P[874], CanCollide = true} end if P[878] then collisionBatch[#collisionBatch+1] = {Part = P[878], CanCollide = true} end if P[882] then collisionBatch[#collisionBatch+1] = {Part = P[882], CanCollide = true} end if P[884] then collisionBatch[#collisionBatch+1] = {Part = P[884], CanCollide = true} end if P[886] then collisionBatch[#collisionBatch+1] = {Part = P[886], CanCollide = true} end if P[890] then collisionBatch[#collisionBatch+1] = {Part = P[890], CanCollide = true} end if P[893] then collisionBatch[#collisionBatch+1] = {Part = P[893], CanCollide = true} end if P[895] then collisionBatch[#collisionBatch+1] = {Part = P[895], CanCollide = true} end if P[897] then collisionBatch[#collisionBatch+1] = {Part = P[897], CanCollide = true} end if P[899] then collisionBatch[#collisionBatch+1] = {Part = P[899], CanCollide = true} end if P[903] then collisionBatch[#collisionBatch+1] = {Part = P[903], CanCollide = true} end if P[908] then collisionBatch[#collisionBatch+1] = {Part = P[908], CanCollide = true} end if P[910] then collisionBatch[#collisionBatch+1] = {Part = P[910], CanCollide = true} end if P[914] then collisionBatch[#collisionBatch+1] = {Part = P[914], CanCollide = true} end if P[916] then collisionBatch[#collisionBatch+1] = {Part = P[916], CanCollide = true} end if P[918] then collisionBatch[#collisionBatch+1] = {Part = P[918], CanCollide = true} end if P[923] then collisionBatch[#collisionBatch+1] = {Part = P[923], CanCollide = true} end if P[925] then collisionBatch[#collisionBatch+1] = {Part = P[925], CanCollide = true} end if P[929] then collisionBatch[#collisionBatch+1] = {Part = P[929], CanCollide = true} end if P[933] then collisionBatch[#collisionBatch+1] = {Part = P[933], CanCollide = true} end if P[935] then collisionBatch[#collisionBatch+1] = {Part = P[935], CanCollide = true} end if P[938] then collisionBatch[#collisionBatch+1] = {Part = P[938], CanCollide = true} end if P[942] then collisionBatch[#collisionBatch+1] = {Part = P[942], CanCollide = true} end if P[944] then collisionBatch[#collisionBatch+1] = {Part = P[944], CanCollide = true} end if P[946] then collisionBatch[#collisionBatch+1] = {Part = P[946], CanCollide = true} end if P[948] then collisionBatch[#collisionBatch+1] = {Part = P[948], CanCollide = true} end if P[953] then collisionBatch[#collisionBatch+1] = {Part = P[953], CanCollide = true} end if P[957] then collisionBatch[#collisionBatch+1] = {Part = P[957], CanCollide = true} end if P[959] then collisionBatch[#collisionBatch+1] = {Part = P[959], CanCollide = true} end if P[961] then collisionBatch[#collisionBatch+1] = {Part = P[961], CanCollide = true} end if P[963] then collisionBatch[#collisionBatch+1] = {Part = P[963], CanCollide = true} end if P[968] then collisionBatch[#collisionBatch+1] = {Part = P[968], CanCollide = true} end if P[970] then collisionBatch[#collisionBatch+1] = {Part = P[970], CanCollide = true} end if P[974] then collisionBatch[#collisionBatch+1] = {Part = P[974], CanCollide = true} end if P[978] then collisionBatch[#collisionBatch+1] = {Part = P[978], CanCollide = true} end if P[980] then collisionBatch[#collisionBatch+1] = {Part = P[980], CanCollide = true} end if P[983] then collisionBatch[#collisionBatch+1] = {Part = P[983], CanCollide = true} end if P[985] then collisionBatch[#collisionBatch+1] = {Part = P[985], CanCollide = true} end if P[989] then collisionBatch[#collisionBatch+1] = {Part = P[989], CanCollide = true} end if P[991] then collisionBatch[#collisionBatch+1] = {Part = P[991], CanCollide = true} end if P[995] then collisionBatch[#collisionBatch+1] = {Part = P[995], CanCollide = true} end if P[998] then collisionBatch[#collisionBatch+1] = {Part = P[998], CanCollide = true} end if P[1000] then collisionBatch[#collisionBatch+1] = {Part = P[1000], CanCollide = true} end if P[1004] then collisionBatch[#collisionBatch+1] = {Part = P[1004], CanCollide = true} end if P[1006] then collisionBatch[#collisionBatch+1] = {Part = P[1006], CanCollide = true} end if P[1010] then collisionBatch[#collisionBatch+1] = {Part = P[1010], CanCollide = true} end if P[1013] then collisionBatch[#collisionBatch+1] = {Part = P[1013], CanCollide = true} end if P[1015] then collisionBatch[#collisionBatch+1] = {Part = P[1015], CanCollide = true} end if P[1019] then collisionBatch[#collisionBatch+1] = {Part = P[1019], CanCollide = true} end if P[1021] then collisionBatch[#collisionBatch+1] = {Part = P[1021], CanCollide = true} end if P[1023] then collisionBatch[#collisionBatch+1] = {Part = P[1023], CanCollide = true} end if P[1028] then collisionBatch[#collisionBatch+1] = {Part = P[1028], CanCollide = true} end if P[1030] then collisionBatch[#collisionBatch+1] = {Part = P[1030], CanCollide = true} end if P[1034] then collisionBatch[#collisionBatch+1] = {Part = P[1034], CanCollide = true} end if P[1038] then collisionBatch[#collisionBatch+1] = {Part = P[1038], CanCollide = true} end if P[1040] then collisionBatch[#collisionBatch+1] = {Part = P[1040], CanCollide = true} end if P[1043] then collisionBatch[#collisionBatch+1] = {Part = P[1043], CanCollide = true} end if P[1045] then collisionBatch[#collisionBatch+1] = {Part = P[1045], CanCollide = true} end if P[1049] then collisionBatch[#collisionBatch+1] = {Part = P[1049], CanCollide = true} end if P[1051] then collisionBatch[#collisionBatch+1] = {Part = P[1051], CanCollide = true} end if P[1055] then collisionBatch[#collisionBatch+1] = {Part = P[1055], CanCollide = true} end if P[1058] then collisionBatch[#collisionBatch+1] = {Part = P[1058], CanCollide = true} end if P[1062] then collisionBatch[#collisionBatch+1] = {Part = P[1062], CanCollide = true} end if P[1064] then collisionBatch[#collisionBatch+1] = {Part = P[1064], CanCollide = true} end if P[1068] then collisionBatch[#collisionBatch+1] = {Part = P[1068], CanCollide = true} end if P[1070] then collisionBatch[#collisionBatch+1] = {Part = P[1070], CanCollide = true} end if P[1073] then collisionBatch[#collisionBatch+1] = {Part = P[1073], CanCollide = true} end if P[1075] then collisionBatch[#collisionBatch+1] = {Part = P[1075], CanCollide = true} end if P[1077] then collisionBatch[#collisionBatch+1] = {Part = P[1077], CanCollide = true} end if P[1081] then collisionBatch[#collisionBatch+1] = {Part = P[1081], CanCollide = true} end if P[1085] then collisionBatch[#collisionBatch+1] = {Part = P[1085], CanCollide = true} end if P[1088] then collisionBatch[#collisionBatch+1] = {Part = P[1088], CanCollide = true} end if P[1090] then collisionBatch[#collisionBatch+1] = {Part = P[1090], CanCollide = true} end if P[1092] then collisionBatch[#collisionBatch+1] = {Part = P[1092], CanCollide = true} end if P[1096] then collisionBatch[#collisionBatch+1] = {Part = P[1096], CanCollide = true} end if P[1098] then collisionBatch[#collisionBatch+1] = {Part = P[1098], CanCollide = true} end if P[1103] then collisionBatch[#collisionBatch+1] = {Part = P[1103], CanCollide = true} end if P[1107] then collisionBatch[#collisionBatch+1] = {Part = P[1107], CanCollide = true} end if P[1109] then collisionBatch[#collisionBatch+1] = {Part = P[1109], CanCollide = true} end if P[1111] then collisionBatch[#collisionBatch+1] = {Part = P[1111], CanCollide = true} end if P[1113] then collisionBatch[#collisionBatch+1] = {Part = P[1113], CanCollide = true} end if P[1118] then collisionBatch[#collisionBatch+1] = {Part = P[1118], CanCollide = true} end if P[1122] then collisionBatch[#collisionBatch+1] = {Part = P[1122], CanCollide = true} end if P[1124] then collisionBatch[#collisionBatch+1] = {Part = P[1124], CanCollide = true} end if P[1128] then collisionBatch[#collisionBatch+1] = {Part = P[1128], CanCollide = true} end if P[1130] then collisionBatch[#collisionBatch+1] = {Part = P[1130], CanCollide = true} end if P[1133] then collisionBatch[#collisionBatch+1] = {Part = P[1133], CanCollide = true} end if P[1135] then collisionBatch[#collisionBatch+1] = {Part = P[1135], CanCollide = true} end if P[1137] then collisionBatch[#collisionBatch+1] = {Part = P[1137], CanCollide = true} end if P[1141] then collisionBatch[#collisionBatch+1] = {Part = P[1141], CanCollide = true} end if P[1145] then collisionBatch[#collisionBatch+1] = {Part = P[1145], CanCollide = true} end if P[1148] then collisionBatch[#collisionBatch+1] = {Part = P[1148], CanCollide = true} end if P[1150] then collisionBatch[#collisionBatch+1] = {Part = P[1150], CanCollide = true} end if P[1154] then collisionBatch[#collisionBatch+1] = {Part = P[1154], CanCollide = true} end if P[1156] then collisionBatch[#collisionBatch+1] = {Part = P[1156], CanCollide = true} end if P[1158] then collisionBatch[#collisionBatch+1] = {Part = P[1158], CanCollide = true} end if P[1163] then collisionBatch[#collisionBatch+1] = {Part = P[1163], CanCollide = true} end if P[1165] then collisionBatch[#collisionBatch+1] = {Part = P[1165], CanCollide = true} end if P[1169] then collisionBatch[#collisionBatch+1] = {Part = P[1169], CanCollide = true} end if P[1171] then collisionBatch[#collisionBatch+1] = {Part = P[1171], CanCollide = true} end if P[1175] then collisionBatch[#collisionBatch+1] = {Part = P[1175], CanCollide = true} end if P[1178] then collisionBatch[#collisionBatch+1] = {Part = P[1178], CanCollide = true} end if P[1182] then collisionBatch[#collisionBatch+1] = {Part = P[1182], CanCollide = true} end if P[1184] then collisionBatch[#collisionBatch+1] = {Part = P[1184], CanCollide = true} end if P[1186] then collisionBatch[#collisionBatch+1] = {Part = P[1186], CanCollide = true} end if P[1190] then collisionBatch[#collisionBatch+1] = {Part = P[1190], CanCollide = true} end if P[1193] then collisionBatch[#collisionBatch+1] = {Part = P[1193], CanCollide = true} end if P[1195] then collisionBatch[#collisionBatch+1] = {Part = P[1195], CanCollide = true} end if P[1197] then collisionBatch[#collisionBatch+1] = {Part = P[1197], CanCollide = true} end if P[1201] then collisionBatch[#collisionBatch+1] = {Part = P[1201], CanCollide = true} end if P[1205] then collisionBatch[#collisionBatch+1] = {Part = P[1205], CanCollide = true} end if P[1208] then collisionBatch[#collisionBatch+1] = {Part = P[1208], CanCollide = true} end if P[1210] then collisionBatch[#collisionBatch+1] = {Part = P[1210], CanCollide = true} end if P[1212] then collisionBatch[#collisionBatch+1] = {Part = P[1212], CanCollide = true} end if P[1216] then collisionBatch[#collisionBatch+1] = {Part = P[1216], CanCollide = true} end if P[1220] then collisionBatch[#collisionBatch+1] = {Part = P[1220], CanCollide = true} end if P[1223] then collisionBatch[#collisionBatch+1] = {Part = P[1223], CanCollide = true} end if P[1225] then collisionBatch[#collisionBatch+1] = {Part = P[1225], CanCollide = true} end if P[1227] then collisionBatch[#collisionBatch+1] = {Part = P[1227], CanCollide = true} end if P[1231] then collisionBatch[#collisionBatch+1] = {Part = P[1231], CanCollide = true} end if P[1235] then collisionBatch[#collisionBatch+1] = {Part = P[1235], CanCollide = true} end if P[1238] then collisionBatch[#collisionBatch+1] = {Part = P[1238], CanCollide = true} end if P[1240] then collisionBatch[#collisionBatch+1] = {Part = P[1240], CanCollide = true} end if P[1242] then collisionBatch[#collisionBatch+1] = {Part = P[1242], CanCollide = true} end if P[1246] then collisionBatch[#collisionBatch+1] = {Part = P[1246], CanCollide = true} end if P[1250] then collisionBatch[#collisionBatch+1] = {Part = P[1250], CanCollide = true} end if P[1255] then collisionBatch[#collisionBatch+1] = {Part = P[1255], CanCollide = true} end if P[1256] then collisionBatch[#collisionBatch+1] = {Part = P[1256], CanCollide = true} end if P[1257] then collisionBatch[#collisionBatch+1] = {Part = P[1257], CanCollide = true} end if P[1258] then collisionBatch[#collisionBatch+1] = {Part = P[1258], CanCollide = true} end if P[1259] then collisionBatch[#collisionBatch+1] = {Part = P[1259], CanCollide = true} end if P[1260] then collisionBatch[#collisionBatch+1] = {Part = P[1260], CanCollide = true} end if P[1261] then collisionBatch[#collisionBatch+1] = {Part = P[1261], CanCollide = true} end if P[1262] then collisionBatch[#collisionBatch+1] = {Part = P[1262], CanCollide = true} end if P[1263] then collisionBatch[#collisionBatch+1] = {Part = P[1263], CanCollide = true} end if P[1264] then collisionBatch[#collisionBatch+1] = {Part = P[1264], CanCollide = true} end if P[1266] then collisionBatch[#collisionBatch+1] = {Part = P[1266], CanCollide = true} end if P[1267] then collisionBatch[#collisionBatch+1] = {Part = P[1267], CanCollide = true} end if P[1268] then collisionBatch[#collisionBatch+1] = {Part = P[1268], CanCollide = true} end if P[1269] then collisionBatch[#collisionBatch+1] = {Part = P[1269], CanCollide = true} end if P[1270] then collisionBatch[#collisionBatch+1] = {Part = P[1270], CanCollide = true} end if P[1272] then collisionBatch[#collisionBatch+1] = {Part = P[1272], CanCollide = true} end if P[1273] then collisionBatch[#collisionBatch+1] = {Part = P[1273], CanCollide = true} end if P[1274] then collisionBatch[#collisionBatch+1] = {Part = P[1274], CanCollide = true} end if P[1275] then collisionBatch[#collisionBatch+1] = {Part = P[1275], CanCollide = true} end if P[1276] then collisionBatch[#collisionBatch+1] = {Part = P[1276], CanCollide = true} end if P[1278] then collisionBatch[#collisionBatch+1] = {Part = P[1278], CanCollide = true} end if P[1279] then collisionBatch[#collisionBatch+1] = {Part = P[1279], CanCollide = true} end if P[1280] then collisionBatch[#collisionBatch+1] = {Part = P[1280], CanCollide = true} end if P[1283] then collisionBatch[#collisionBatch+1] = {Part = P[1283], CanCollide = true} end if P[1284] then collisionBatch[#collisionBatch+1] = {Part = P[1284], CanCollide = true} end if P[1286] then collisionBatch[#collisionBatch+1] = {Part = P[1286], CanCollide = true} end if P[1288] then collisionBatch[#collisionBatch+1] = {Part = P[1288], CanCollide = true} end if P[1290] then collisionBatch[#collisionBatch+1] = {Part = P[1290], CanCollide = true} end if P[1296] then collisionBatch[#collisionBatch+1] = {Part = P[1296], CanCollide = true} end if P[1298] then collisionBatch[#collisionBatch+1] = {Part = P[1298], CanCollide = true} end if P[1299] then collisionBatch[#collisionBatch+1] = {Part = P[1299], CanCollide = true} end if P[1300] then collisionBatch[#collisionBatch+1] = {Part = P[1300], CanCollide = true} end if P[1303] then collisionBatch[#collisionBatch+1] = {Part = P[1303], CanCollide = false} end if P[1305] then collisionBatch[#collisionBatch+1] = {Part = P[1305], CanCollide = true} end if P[1310] then collisionBatch[#collisionBatch+1] = {Part = P[1310], CanCollide = true} end if P[1311] then collisionBatch[#collisionBatch+1] = {Part = P[1311], CanCollide = true} end if P[1312] then collisionBatch[#collisionBatch+1] = {Part = P[1312], CanCollide = true} end if P[1313] then collisionBatch[#collisionBatch+1] = {Part = P[1313], CanCollide = true} end if P[1315] then collisionBatch[#collisionBatch+1] = {Part = P[1315], CanCollide = true} end if P[1318] then collisionBatch[#collisionBatch+1] = {Part = P[1318], CanCollide = true} end if P[1319] then collisionBatch[#collisionBatch+1] = {Part = P[1319], CanCollide = true} end if P[1320] then collisionBatch[#collisionBatch+1] = {Part = P[1320], CanCollide = true} end if P[1321] then collisionBatch[#collisionBatch+1] = {Part = P[1321], CanCollide = true} end if P[1322] then collisionBatch[#collisionBatch+1] = {Part = P[1322], CanCollide = true} end if P[1323] then collisionBatch[#collisionBatch+1] = {Part = P[1323], CanCollide = true} end if P[1324] then collisionBatch[#collisionBatch+1] = {Part = P[1324], CanCollide = true} end if P[1325] then collisionBatch[#collisionBatch+1] = {Part = P[1325], CanCollide = true} end if P[1326] then collisionBatch[#collisionBatch+1] = {Part = P[1326], CanCollide = true} end if P[1328] then collisionBatch[#collisionBatch+1] = {Part = P[1328], CanCollide = true} end if P[1329] then collisionBatch[#collisionBatch+1] = {Part = P[1329], CanCollide = true} end if P[1330] then collisionBatch[#collisionBatch+1] = {Part = P[1330], CanCollide = true} end if P[1331] then collisionBatch[#collisionBatch+1] = {Part = P[1331], CanCollide = true} end if P[1332] then collisionBatch[#collisionBatch+1] = {Part = P[1332], CanCollide = true} end if P[1333] then collisionBatch[#collisionBatch+1] = {Part = P[1333], CanCollide = true} end if P[1334] then collisionBatch[#collisionBatch+1] = {Part = P[1334], CanCollide = true} end if P[1335] then collisionBatch[#collisionBatch+1] = {Part = P[1335], CanCollide = true} end if P[1336] then collisionBatch[#collisionBatch+1] = {Part = P[1336], CanCollide = true} end if P[1337] then collisionBatch[#collisionBatch+1] = {Part = P[1337], CanCollide = true} end if P[1338] then collisionBatch[#collisionBatch+1] = {Part = P[1338], CanCollide = true} end if P[1341] then collisionBatch[#collisionBatch+1] = {Part = P[1341], CanCollide = true} end if P[1342] then collisionBatch[#collisionBatch+1] = {Part = P[1342], CanCollide = true} end if P[1343] then collisionBatch[#collisionBatch+1] = {Part = P[1343], CanCollide = false} end if P[1345] then collisionBatch[#collisionBatch+1] = {Part = P[1345], CanCollide = true} end if P[1346] then collisionBatch[#collisionBatch+1] = {Part = P[1346], CanCollide = true} end if P[1347] then collisionBatch[#collisionBatch+1] = {Part = P[1347], CanCollide = false} end if P[1349] then collisionBatch[#collisionBatch+1] = {Part = P[1349], CanCollide = true} end if P[1350] then collisionBatch[#collisionBatch+1] = {Part = P[1350], CanCollide = true} end if P[1351] then collisionBatch[#collisionBatch+1] = {Part = P[1351], CanCollide = false} end if P[1352] then collisionBatch[#collisionBatch+1] = {Part = P[1352], CanCollide = true} end if P[1353] then collisionBatch[#collisionBatch+1] = {Part = P[1353], CanCollide = true} end if P[1354] then collisionBatch[#collisionBatch+1] = {Part = P[1354], CanCollide = true} end if P[1357] then collisionBatch[#collisionBatch+1] = {Part = P[1357], CanCollide = true} end if P[1358] then collisionBatch[#collisionBatch+1] = {Part = P[1358], CanCollide = true} end if P[1359] then collisionBatch[#collisionBatch+1] = {Part = P[1359], CanCollide = true} end if P[1360] then collisionBatch[#collisionBatch+1] = {Part = P[1360], CanCollide = true} end if P[1361] then collisionBatch[#collisionBatch+1] = {Part = P[1361], CanCollide = true} end if P[1362] then collisionBatch[#collisionBatch+1] = {Part = P[1362], CanCollide = true} end if P[1363] then collisionBatch[#collisionBatch+1] = {Part = P[1363], CanCollide = true} end if P[1364] then collisionBatch[#collisionBatch+1] = {Part = P[1364], CanCollide = true} end if P[1365] then collisionBatch[#collisionBatch+1] = {Part = P[1365], CanCollide = true} end if P[1366] then collisionBatch[#collisionBatch+1] = {Part = P[1366], CanCollide = true} end if P[1367] then collisionBatch[#collisionBatch+1] = {Part = P[1367], CanCollide = true} end if P[1368] then collisionBatch[#collisionBatch+1] = {Part = P[1368], CanCollide = true} end if P[1369] then collisionBatch[#collisionBatch+1] = {Part = P[1369], CanCollide = true} end if P[1370] then collisionBatch[#collisionBatch+1] = {Part = P[1370], CanCollide = true} end if P[1371] then collisionBatch[#collisionBatch+1] = {Part = P[1371], CanCollide = true} end if P[1372] then collisionBatch[#collisionBatch+1] = {Part = P[1372], CanCollide = true} end if P[1373] then collisionBatch[#collisionBatch+1] = {Part = P[1373], CanCollide = true} end if P[1374] then collisionBatch[#collisionBatch+1] = {Part = P[1374], CanCollide = true} end if P[1375] then collisionBatch[#collisionBatch+1] = {Part = P[1375], CanCollide = true} end if P[1376] then collisionBatch[#collisionBatch+1] = {Part = P[1376], CanCollide = true} end if P[1377] then collisionBatch[#collisionBatch+1] = {Part = P[1377], CanCollide = true} end if P[1378] then collisionBatch[#collisionBatch+1] = {Part = P[1378], CanCollide = true} end if P[1379] then collisionBatch[#collisionBatch+1] = {Part = P[1379], CanCollide = true} end if P[1380] then collisionBatch[#collisionBatch+1] = {Part = P[1380], CanCollide = true} end if P[1381] then collisionBatch[#collisionBatch+1] = {Part = P[1381], CanCollide = true} end if P[1382] then collisionBatch[#collisionBatch+1] = {Part = P[1382], CanCollide = true} end if P[1383] then collisionBatch[#collisionBatch+1] = {Part = P[1383], CanCollide = true} end if P[1384] then collisionBatch[#collisionBatch+1] = {Part = P[1384], CanCollide = true} end if P[1385] then collisionBatch[#collisionBatch+1] = {Part = P[1385], CanCollide = true} end if P[1386] then collisionBatch[#collisionBatch+1] = {Part = P[1386], CanCollide = true} end if P[1387] then collisionBatch[#collisionBatch+1] = {Part = P[1387], CanCollide = true} end if P[1388] then collisionBatch[#collisionBatch+1] = {Part = P[1388], CanCollide = true} end if P[1389] then collisionBatch[#collisionBatch+1] = {Part = P[1389], CanCollide = true} end if P[1390] then collisionBatch[#collisionBatch+1] = {Part = P[1390], CanCollide = true} end if P[1391] then collisionBatch[#collisionBatch+1] = {Part = P[1391], CanCollide = true} end if P[1392] then collisionBatch[#collisionBatch+1] = {Part = P[1392], CanCollide = true} end if P[1393] then collisionBatch[#collisionBatch+1] = {Part = P[1393], CanCollide = true} end if P[1394] then collisionBatch[#collisionBatch+1] = {Part = P[1394], CanCollide = true} end if P[1395] then collisionBatch[#collisionBatch+1] = {Part = P[1395], CanCollide = true} end if P[1396] then collisionBatch[#collisionBatch+1] = {Part = P[1396], CanCollide = true} end if P[1397] then collisionBatch[#collisionBatch+1] = {Part = P[1397], CanCollide = true} end if P[1398] then collisionBatch[#collisionBatch+1] = {Part = P[1398], CanCollide = true} end if P[1399] then collisionBatch[#collisionBatch+1] = {Part = P[1399], CanCollide = true} end if P[1400] then collisionBatch[#collisionBatch+1] = {Part = P[1400], CanCollide = true} end if P[1401] then collisionBatch[#collisionBatch+1] = {Part = P[1401], CanCollide = true} end if P[1402] then collisionBatch[#collisionBatch+1] = {Part = P[1402], CanCollide = true} end if P[1404] then collisionBatch[#collisionBatch+1] = {Part = P[1404], CanCollide = true} end if P[1405] then collisionBatch[#collisionBatch+1] = {Part = P[1405], CanCollide = true} end if P[1406] then collisionBatch[#collisionBatch+1] = {Part = P[1406], CanCollide = true} end if P[1407] then collisionBatch[#collisionBatch+1] = {Part = P[1407], CanCollide = true} end if P[1408] then collisionBatch[#collisionBatch+1] = {Part = P[1408], CanCollide = true} end if P[1409] then collisionBatch[#collisionBatch+1] = {Part = P[1409], CanCollide = true} end if P[1410] then collisionBatch[#collisionBatch+1] = {Part = P[1410], CanCollide = true} end if P[1411] then collisionBatch[#collisionBatch+1] = {Part = P[1411], CanCollide = true} end if P[1412] then collisionBatch[#collisionBatch+1] = {Part = P[1412], CanCollide = true} end if P[1413] then collisionBatch[#collisionBatch+1] = {Part = P[1413], CanCollide = true} end if P[1414] then collisionBatch[#collisionBatch+1] = {Part = P[1414], CanCollide = true} end if P[1415] then collisionBatch[#collisionBatch+1] = {Part = P[1415], CanCollide = true} end if P[1416] then collisionBatch[#collisionBatch+1] = {Part = P[1416], CanCollide = true} end if P[1417] then collisionBatch[#collisionBatch+1] = {Part = P[1417], CanCollide = true} end if P[1418] then collisionBatch[#collisionBatch+1] = {Part = P[1418], CanCollide = true} end if P[1419] then collisionBatch[#collisionBatch+1] = {Part = P[1419], CanCollide = true} end if P[1421] then collisionBatch[#collisionBatch+1] = {Part = P[1421], CanCollide = true} end if P[1422] then collisionBatch[#collisionBatch+1] = {Part = P[1422], CanCollide = true} end if P[1423] then collisionBatch[#collisionBatch+1] = {Part = P[1423], CanCollide = true} end if P[1424] then collisionBatch[#collisionBatch+1] = {Part = P[1424], CanCollide = true} end if P[1425] then collisionBatch[#collisionBatch+1] = {Part = P[1425], CanCollide = true} end if P[1426] then collisionBatch[#collisionBatch+1] = {Part = P[1426], CanCollide = true} end if P[1427] then collisionBatch[#collisionBatch+1] = {Part = P[1427], CanCollide = true} end if P[1428] then collisionBatch[#collisionBatch+1] = {Part = P[1428], CanCollide = true} end if P[1429] then collisionBatch[#collisionBatch+1] = {Part = P[1429], CanCollide = true} end if P[1430] then collisionBatch[#collisionBatch+1] = {Part = P[1430], CanCollide = true} end if P[1431] then collisionBatch[#collisionBatch+1] = {Part = P[1431], CanCollide = true} end if P[1432] then collisionBatch[#collisionBatch+1] = {Part = P[1432], CanCollide = true} end if P[1433] then collisionBatch[#collisionBatch+1] = {Part = P[1433], CanCollide = true} end if P[1434] then collisionBatch[#collisionBatch+1] = {Part = P[1434], CanCollide = true} end if P[1435] then collisionBatch[#collisionBatch+1] = {Part = P[1435], CanCollide = true} end if P[1436] then collisionBatch[#collisionBatch+1] = {Part = P[1436], CanCollide = true} end if P[1437] then collisionBatch[#collisionBatch+1] = {Part = P[1437], CanCollide = true} end if P[1438] then collisionBatch[#collisionBatch+1] = {Part = P[1438], CanCollide = true} end if P[1440] then collisionBatch[#collisionBatch+1] = {Part = P[1440], CanCollide = true} end if P[1441] then collisionBatch[#collisionBatch+1] = {Part = P[1441], CanCollide = true} end if P[1444] then collisionBatch[#collisionBatch+1] = {Part = P[1444], CanCollide = false} end if P[1445] then collisionBatch[#collisionBatch+1] = {Part = P[1445], CanCollide = true} end if P[1446] then collisionBatch[#collisionBatch+1] = {Part = P[1446], CanCollide = true} end if P[1448] then collisionBatch[#collisionBatch+1] = {Part = P[1448], CanCollide = true} end if P[1449] then collisionBatch[#collisionBatch+1] = {Part = P[1449], CanCollide = false} end if P[1450] then collisionBatch[#collisionBatch+1] = {Part = P[1450], CanCollide = true} end if P[1452] then collisionBatch[#collisionBatch+1] = {Part = P[1452], CanCollide = false} end if P[1453] then collisionBatch[#collisionBatch+1] = {Part = P[1453], CanCollide = true} end if P[1454] then collisionBatch[#collisionBatch+1] = {Part = P[1454], CanCollide = true} end if P[1455] then collisionBatch[#collisionBatch+1] = {Part = P[1455], CanCollide = true} end if P[1456] then collisionBatch[#collisionBatch+1] = {Part = P[1456], CanCollide = true} end if P[1457] then collisionBatch[#collisionBatch+1] = {Part = P[1457], CanCollide = true} end if P[1460] then collisionBatch[#collisionBatch+1] = {Part = P[1460], CanCollide = true} end if P[1461] then collisionBatch[#collisionBatch+1] = {Part = P[1461], CanCollide = false} end if P[1462] then collisionBatch[#collisionBatch+1] = {Part = P[1462], CanCollide = true} end if P[1464] then collisionBatch[#collisionBatch+1] = {Part = P[1464], CanCollide = true} end if P[1465] then collisionBatch[#collisionBatch+1] = {Part = P[1465], CanCollide = false} end if P[1466] then collisionBatch[#collisionBatch+1] = {Part = P[1466], CanCollide = true} end if P[1468] then collisionBatch[#collisionBatch+1] = {Part = P[1468], CanCollide = true} end if P[1469] then collisionBatch[#collisionBatch+1] = {Part = P[1469], CanCollide = true} end if P[1470] then collisionBatch[#collisionBatch+1] = {Part = P[1470], CanCollide = false} end if P[1471] then collisionBatch[#collisionBatch+1] = {Part = P[1471], CanCollide = true} end if P[1472] then collisionBatch[#collisionBatch+1] = {Part = P[1472], CanCollide = true} end if P[1473] then collisionBatch[#collisionBatch+1] = {Part = P[1473], CanCollide = true} end if P[1475] then collisionBatch[#collisionBatch+1] = {Part = P[1475], CanCollide = true} end if P[1477] then collisionBatch[#collisionBatch+1] = {Part = P[1477], CanCollide = true} end if P[1478] then collisionBatch[#collisionBatch+1] = {Part = P[1478], CanCollide = true} end if P[1479] then collisionBatch[#collisionBatch+1] = {Part = P[1479], CanCollide = true} end if P[1480] then collisionBatch[#collisionBatch+1] = {Part = P[1480], CanCollide = true} end if P[1481] then collisionBatch[#collisionBatch+1] = {Part = P[1481], CanCollide = true} end if P[1482] then collisionBatch[#collisionBatch+1] = {Part = P[1482], CanCollide = true} end if P[1483] then collisionBatch[#collisionBatch+1] = {Part = P[1483], CanCollide = true} end if P[1484] then collisionBatch[#collisionBatch+1] = {Part = P[1484], CanCollide = true} end if P[1485] then collisionBatch[#collisionBatch+1] = {Part = P[1485], CanCollide = true} end if P[1486] then collisionBatch[#collisionBatch+1] = {Part = P[1486], CanCollide = true} end if P[1487] then collisionBatch[#collisionBatch+1] = {Part = P[1487], CanCollide = true} end if P[1488] then collisionBatch[#collisionBatch+1] = {Part = P[1488], CanCollide = true} end if P[1489] then collisionBatch[#collisionBatch+1] = {Part = P[1489], CanCollide = true} end if P[1490] then collisionBatch[#collisionBatch+1] = {Part = P[1490], CanCollide = true} end if P[1491] then collisionBatch[#collisionBatch+1] = {Part = P[1491], CanCollide = true} end if P[1492] then collisionBatch[#collisionBatch+1] = {Part = P[1492], CanCollide = true} end if P[1493] then collisionBatch[#collisionBatch+1] = {Part = P[1493], CanCollide = true} end if P[1494] then collisionBatch[#collisionBatch+1] = {Part = P[1494], CanCollide = true} end if P[1495] then collisionBatch[#collisionBatch+1] = {Part = P[1495], CanCollide = true} end if P[1497] then collisionBatch[#collisionBatch+1] = {Part = P[1497], CanCollide = true} end if P[1498] then collisionBatch[#collisionBatch+1] = {Part = P[1498], CanCollide = true} end if P[1499] then collisionBatch[#collisionBatch+1] = {Part = P[1499], CanCollide = true} end if P[1500] then collisionBatch[#collisionBatch+1] = {Part = P[1500], CanCollide = true} end if P[1503] then collisionBatch[#collisionBatch+1] = {Part = P[1503], CanCollide = true} end if P[1504] then collisionBatch[#collisionBatch+1] = {Part = P[1504], CanCollide = false} end if P[1505] then collisionBatch[#collisionBatch+1] = {Part = P[1505], CanCollide = true} end if P[1507] then collisionBatch[#collisionBatch+1] = {Part = P[1507], CanCollide = true} end if P[1508] then collisionBatch[#collisionBatch+1] = {Part = P[1508], CanCollide = false} end if P[1509] then collisionBatch[#collisionBatch+1] = {Part = P[1509], CanCollide = true} end if P[1511] then collisionBatch[#collisionBatch+1] = {Part = P[1511], CanCollide = true} end if P[1512] then collisionBatch[#collisionBatch+1] = {Part = P[1512], CanCollide = true} end if P[1513] then collisionBatch[#collisionBatch+1] = {Part = P[1513], CanCollide = false} end if P[1514] then collisionBatch[#collisionBatch+1] = {Part = P[1514], CanCollide = true} end if P[1515] then collisionBatch[#collisionBatch+1] = {Part = P[1515], CanCollide = true} end if P[1516] then collisionBatch[#collisionBatch+1] = {Part = P[1516], CanCollide = true} end if P[1519] then collisionBatch[#collisionBatch+1] = {Part = P[1519], CanCollide = true} end if P[1521] then collisionBatch[#collisionBatch+1] = {Part = P[1521], CanCollide = true} end if P[1523] then collisionBatch[#collisionBatch+1] = {Part = P[1523], CanCollide = true} end if P[1527] then collisionBatch[#collisionBatch+1] = {Part = P[1527], CanCollide = true} end if P[1531] then collisionBatch[#collisionBatch+1] = {Part = P[1531], CanCollide = true} end if P[1533] then collisionBatch[#collisionBatch+1] = {Part = P[1533], CanCollide = true} end if P[1536] then collisionBatch[#collisionBatch+1] = {Part = P[1536], CanCollide = true} end if P[1539] then collisionBatch[#collisionBatch+1] = {Part = P[1539], CanCollide = true} end if P[1541] then collisionBatch[#collisionBatch+1] = {Part = P[1541], CanCollide = true} end if P[1545] then collisionBatch[#collisionBatch+1] = {Part = P[1545], CanCollide = true} end if P[1547] then collisionBatch[#collisionBatch+1] = {Part = P[1547], CanCollide = true} end if P[1550] then collisionBatch[#collisionBatch+1] = {Part = P[1550], CanCollide = true} end if P[1557] then collisionBatch[#collisionBatch+1] = {Part = P[1557], CanCollide = true} end if P[1560] then collisionBatch[#collisionBatch+1] = {Part = P[1560], CanCollide = true} end if P[1567] then collisionBatch[#collisionBatch+1] = {Part = P[1567], CanCollide = true} end if P[1574] then collisionBatch[#collisionBatch+1] = {Part = P[1574], CanCollide = true} end if P[1575] then collisionBatch[#collisionBatch+1] = {Part = P[1575], CanCollide = true} end if P[1576] then collisionBatch[#collisionBatch+1] = {Part = P[1576], CanCollide = true} end if P[1577] then collisionBatch[#collisionBatch+1] = {Part = P[1577], CanCollide = true} end if P[1578] then collisionBatch[#collisionBatch+1] = {Part = P[1578], CanCollide = true} end if P[1579] then collisionBatch[#collisionBatch+1] = {Part = P[1579], CanCollide = true} end if P[1580] then collisionBatch[#collisionBatch+1] = {Part = P[1580], CanCollide = true} end if P[1581] then collisionBatch[#collisionBatch+1] = {Part = P[1581], CanCollide = true} end if P[1582] then collisionBatch[#collisionBatch+1] = {Part = P[1582], CanCollide = true} end if P[1583] then collisionBatch[#collisionBatch+1] = {Part = P[1583], CanCollide = true} end if P[1584] then collisionBatch[#collisionBatch+1] = {Part = P[1584], CanCollide = true} end if P[1585] then collisionBatch[#collisionBatch+1] = {Part = P[1585], CanCollide = true} end if P[1586] then collisionBatch[#collisionBatch+1] = {Part = P[1586], CanCollide = true} end if P[1587] then collisionBatch[#collisionBatch+1] = {Part = P[1587], CanCollide = true} end if P[1588] then collisionBatch[#collisionBatch+1] = {Part = P[1588], CanCollide = true} end if P[1589] then collisionBatch[#collisionBatch+1] = {Part = P[1589], CanCollide = true} end if P[1590] then collisionBatch[#collisionBatch+1] = {Part = P[1590], CanCollide = true} end if P[1592] then collisionBatch[#collisionBatch+1] = {Part = P[1592], CanCollide = true} end if P[1593] then collisionBatch[#collisionBatch+1] = {Part = P[1593], CanCollide = true} end if P[1595] then collisionBatch[#collisionBatch+1] = {Part = P[1595], CanCollide = true} end if P[1596] then collisionBatch[#collisionBatch+1] = {Part = P[1596], CanCollide = true} end if P[1597] then collisionBatch[#collisionBatch+1] = {Part = P[1597], CanCollide = true} end if P[1598] then collisionBatch[#collisionBatch+1] = {Part = P[1598], CanCollide = true} end if P[1599] then collisionBatch[#collisionBatch+1] = {Part = P[1599], CanCollide = true} end if P[1600] then collisionBatch[#collisionBatch+1] = {Part = P[1600], CanCollide = true} end if P[1601] then collisionBatch[#collisionBatch+1] = {Part = P[1601], CanCollide = true} end if P[1602] then collisionBatch[#collisionBatch+1] = {Part = P[1602], CanCollide = true} end if P[1603] then collisionBatch[#collisionBatch+1] = {Part = P[1603], CanCollide = true} end if P[1605] then collisionBatch[#collisionBatch+1] = {Part = P[1605], CanCollide = true} end if P[1606] then collisionBatch[#collisionBatch+1] = {Part = P[1606], CanCollide = true} end if P[1607] then collisionBatch[#collisionBatch+1] = {Part = P[1607], CanCollide = true} end if P[1608] then collisionBatch[#collisionBatch+1] = {Part = P[1608], CanCollide = true} end if P[1609] then collisionBatch[#collisionBatch+1] = {Part = P[1609], CanCollide = true} end if P[1611] then collisionBatch[#collisionBatch+1] = {Part = P[1611], CanCollide = true} end if P[1612] then collisionBatch[#collisionBatch+1] = {Part = P[1612], CanCollide = true} end if P[1614] then collisionBatch[#collisionBatch+1] = {Part = P[1614], CanCollide = true} end if P[1615] then collisionBatch[#collisionBatch+1] = {Part = P[1615], CanCollide = true} end if P[1618] then collisionBatch[#collisionBatch+1] = {Part = P[1618], CanCollide = true} end if P[1619] then collisionBatch[#collisionBatch+1] = {Part = P[1619], CanCollide = true} end if P[1622] then collisionBatch[#collisionBatch+1] = {Part = P[1622], CanCollide = true} end if P[1623] then collisionBatch[#collisionBatch+1] = {Part = P[1623], CanCollide = true} end if P[1624] then collisionBatch[#collisionBatch+1] = {Part = P[1624], CanCollide = true} end if P[1625] then collisionBatch[#collisionBatch+1] = {Part = P[1625], CanCollide = true} end if P[1626] then collisionBatch[#collisionBatch+1] = {Part = P[1626], CanCollide = true} end if P[1627] then collisionBatch[#collisionBatch+1] = {Part = P[1627], CanCollide = true} end if P[1628] then collisionBatch[#collisionBatch+1] = {Part = P[1628], CanCollide = true} end if P[1629] then collisionBatch[#collisionBatch+1] = {Part = P[1629], CanCollide = true} end if P[1630] then collisionBatch[#collisionBatch+1] = {Part = P[1630], CanCollide = true} end if P[1631] then collisionBatch[#collisionBatch+1] = {Part = P[1631], CanCollide = true} end if P[1632] then collisionBatch[#collisionBatch+1] = {Part = P[1632], CanCollide = true} end if P[1633] then collisionBatch[#collisionBatch+1] = {Part = P[1633], CanCollide = true} end if P[1635] then collisionBatch[#collisionBatch+1] = {Part = P[1635], CanCollide = true} end if P[1636] then collisionBatch[#collisionBatch+1] = {Part = P[1636], CanCollide = true} end if P[1638] then collisionBatch[#collisionBatch+1] = {Part = P[1638], CanCollide = false} end if P[1639] then collisionBatch[#collisionBatch+1] = {Part = P[1639], CanCollide = true} end if P[1640] then collisionBatch[#collisionBatch+1] = {Part = P[1640], CanCollide = true} end if P[1642] then collisionBatch[#collisionBatch+1] = {Part = P[1642], CanCollide = true} end if P[1645] then collisionBatch[#collisionBatch+1] = {Part = P[1645], CanCollide = true} end if P[1646] then collisionBatch[#collisionBatch+1] = {Part = P[1646], CanCollide = true} end if P[1648] then collisionBatch[#collisionBatch+1] = {Part = P[1648], CanCollide = true} end if P[1650] then collisionBatch[#collisionBatch+1] = {Part = P[1650], CanCollide = true} end if P[1652] then collisionBatch[#collisionBatch+1] = {Part = P[1652], CanCollide = true} end if P[1655] then collisionBatch[#collisionBatch+1] = {Part = P[1655], CanCollide = true} end if P[1656] then collisionBatch[#collisionBatch+1] = {Part = P[1656], CanCollide = true} end if P[1657] then collisionBatch[#collisionBatch+1] = {Part = P[1657], CanCollide = true} end if P[1658] then collisionBatch[#collisionBatch+1] = {Part = P[1658], CanCollide = true} end if P[1659] then collisionBatch[#collisionBatch+1] = {Part = P[1659], CanCollide = true} end if P[1660] then collisionBatch[#collisionBatch+1] = {Part = P[1660], CanCollide = true} end if P[1661] then collisionBatch[#collisionBatch+1] = {Part = P[1661], CanCollide = true} end if P[1662] then collisionBatch[#collisionBatch+1] = {Part = P[1662], CanCollide = true} end if P[1663] then collisionBatch[#collisionBatch+1] = {Part = P[1663], CanCollide = true} end if P[1664] then collisionBatch[#collisionBatch+1] = {Part = P[1664], CanCollide = true} end if P[1665] then collisionBatch[#collisionBatch+1] = {Part = P[1665], CanCollide = true} end if P[1666] then collisionBatch[#collisionBatch+1] = {Part = P[1666], CanCollide = false} end if P[1667] then collisionBatch[#collisionBatch+1] = {Part = P[1667], CanCollide = true} end if P[1669] then collisionBatch[#collisionBatch+1] = {Part = P[1669], CanCollide = true} end if P[1670] then collisionBatch[#collisionBatch+1] = {Part = P[1670], CanCollide = true} end if P[1671] then collisionBatch[#collisionBatch+1] = {Part = P[1671], CanCollide = true} end if P[1673] then collisionBatch[#collisionBatch+1] = {Part = P[1673], CanCollide = true} end if P[1675] then collisionBatch[#collisionBatch+1] = {Part = P[1675], CanCollide = true} end if P[1678] then collisionBatch[#collisionBatch+1] = {Part = P[1678], CanCollide = true} end if P[1679] then collisionBatch[#collisionBatch+1] = {Part = P[1679], CanCollide = true} end if P[1680] then collisionBatch[#collisionBatch+1] = {Part = P[1680], CanCollide = true} end if P[1681] then collisionBatch[#collisionBatch+1] = {Part = P[1681], CanCollide = true} end if P[1682] then collisionBatch[#collisionBatch+1] = {Part = P[1682], CanCollide = true} end if P[1683] then collisionBatch[#collisionBatch+1] = {Part = P[1683], CanCollide = true} end if P[1684] then collisionBatch[#collisionBatch+1] = {Part = P[1684], CanCollide = true} end if P[1685] then collisionBatch[#collisionBatch+1] = {Part = P[1685], CanCollide = true} end if P[1686] then collisionBatch[#collisionBatch+1] = {Part = P[1686], CanCollide = true} end if P[1687] then collisionBatch[#collisionBatch+1] = {Part = P[1687], CanCollide = true} end if P[1688] then collisionBatch[#collisionBatch+1] = {Part = P[1688], CanCollide = true} end if P[1689] then collisionBatch[#collisionBatch+1] = {Part = P[1689], CanCollide = true} end if P[1690] then collisionBatch[#collisionBatch+1] = {Part = P[1690], CanCollide = false} end if P[1691] then collisionBatch[#collisionBatch+1] = {Part = P[1691], CanCollide = true} end if P[1692] then collisionBatch[#collisionBatch+1] = {Part = P[1692], CanCollide = true} end if P[1694] then collisionBatch[#collisionBatch+1] = {Part = P[1694], CanCollide = true} end if P[1696] then collisionBatch[#collisionBatch+1] = {Part = P[1696], CanCollide = true} end if P[1698] then collisionBatch[#collisionBatch+1] = {Part = P[1698], CanCollide = true} end if P[1702] then collisionBatch[#collisionBatch+1] = {Part = P[1702], CanCollide = true} end if P[1704] then collisionBatch[#collisionBatch+1] = {Part = P[1704], CanCollide = true} end if P[1705] then collisionBatch[#collisionBatch+1] = {Part = P[1705], CanCollide = true} end if P[1707] then collisionBatch[#collisionBatch+1] = {Part = P[1707], CanCollide = true} end if P[1708] then collisionBatch[#collisionBatch+1] = {Part = P[1708], CanCollide = true} end if P[1709] then collisionBatch[#collisionBatch+1] = {Part = P[1709], CanCollide = true} end if P[1710] then collisionBatch[#collisionBatch+1] = {Part = P[1710], CanCollide = true} end if P[1711] then collisionBatch[#collisionBatch+1] = {Part = P[1711], CanCollide = true} end if P[1713] then collisionBatch[#collisionBatch+1] = {Part = P[1713], CanCollide = true} end if P[1714] then collisionBatch[#collisionBatch+1] = {Part = P[1714], CanCollide = true} end if P[1715] then collisionBatch[#collisionBatch+1] = {Part = P[1715], CanCollide = true} end if P[1716] then collisionBatch[#collisionBatch+1] = {Part = P[1716], CanCollide = true} end if P[1717] then collisionBatch[#collisionBatch+1] = {Part = P[1717], CanCollide = true} end if P[1722] then collisionBatch[#collisionBatch+1] = {Part = P[1722], CanCollide = true} end if P[1724] then collisionBatch[#collisionBatch+1] = {Part = P[1724], CanCollide = true} end if P[1726] then collisionBatch[#collisionBatch+1] = {Part = P[1726], CanCollide = true} end if P[1731] then collisionBatch[#collisionBatch+1] = {Part = P[1731], CanCollide = true} end if P[1733] then collisionBatch[#collisionBatch+1] = {Part = P[1733], CanCollide = false} end if P[1735] then collisionBatch[#collisionBatch+1] = {Part = P[1735], CanCollide = true} end if P[1740] then collisionBatch[#collisionBatch+1] = {Part = P[1740], CanCollide = true} end if P[1744] then collisionBatch[#collisionBatch+1] = {Part = P[1744], CanCollide = true} end if P[1746] then collisionBatch[#collisionBatch+1] = {Part = P[1746], CanCollide = true} end if P[1748] then collisionBatch[#collisionBatch+1] = {Part = P[1748], CanCollide = true} end if P[1751] then collisionBatch[#collisionBatch+1] = {Part = P[1751], CanCollide = true} end if P[1752] then collisionBatch[#collisionBatch+1] = {Part = P[1752], CanCollide = true} end if P[1753] then collisionBatch[#collisionBatch+1] = {Part = P[1753], CanCollide = true} end if P[1756] then collisionBatch[#collisionBatch+1] = {Part = P[1756], CanCollide = true} end if P[1758] then collisionBatch[#collisionBatch+1] = {Part = P[1758], CanCollide = true} end if P[1759] then collisionBatch[#collisionBatch+1] = {Part = P[1759], CanCollide = true} end if P[1760] then collisionBatch[#collisionBatch+1] = {Part = P[1760], CanCollide = true} end if P[1761] then collisionBatch[#collisionBatch+1] = {Part = P[1761], CanCollide = true} end if P[1762] then collisionBatch[#collisionBatch+1] = {Part = P[1762], CanCollide = true} end if P[1763] then collisionBatch[#collisionBatch+1] = {Part = P[1763], CanCollide = true} end if P[1766] then collisionBatch[#collisionBatch+1] = {Part = P[1766], CanCollide = true} end if P[1767] then collisionBatch[#collisionBatch+1] = {Part = P[1767], CanCollide = true} end if P[1769] then collisionBatch[#collisionBatch+1] = {Part = P[1769], CanCollide = true} end if P[1772] then collisionBatch[#collisionBatch+1] = {Part = P[1772], CanCollide = false} end if P[1773] then collisionBatch[#collisionBatch+1] = {Part = P[1773], CanCollide = true} end if P[1775] then collisionBatch[#collisionBatch+1] = {Part = P[1775], CanCollide = true} end if P[1781] then collisionBatch[#collisionBatch+1] = {Part = P[1781], CanCollide = true} end if P[1782] then collisionBatch[#collisionBatch+1] = {Part = P[1782], CanCollide = true} end if P[1788] then collisionBatch[#collisionBatch+1] = {Part = P[1788], CanCollide = true} end if P[1789] then collisionBatch[#collisionBatch+1] = {Part = P[1789], CanCollide = true} end if P[1790] then collisionBatch[#collisionBatch+1] = {Part = P[1790], CanCollide = true} end if P[1791] then collisionBatch[#collisionBatch+1] = {Part = P[1791], CanCollide = true} end if P[1792] then collisionBatch[#collisionBatch+1] = {Part = P[1792], CanCollide = true} end if P[1793] then collisionBatch[#collisionBatch+1] = {Part = P[1793], CanCollide = true} end if P[1794] then collisionBatch[#collisionBatch+1] = {Part = P[1794], CanCollide = true} end if P[1795] then collisionBatch[#collisionBatch+1] = {Part = P[1795], CanCollide = true} end if P[1796] then collisionBatch[#collisionBatch+1] = {Part = P[1796], CanCollide = true} end if P[1797] then collisionBatch[#collisionBatch+1] = {Part = P[1797], CanCollide = true} end if P[1798] then collisionBatch[#collisionBatch+1] = {Part = P[1798], CanCollide = true} end if P[1799] then collisionBatch[#collisionBatch+1] = {Part = P[1799], CanCollide = true} end if P[1801] then collisionBatch[#collisionBatch+1] = {Part = P[1801], CanCollide = false} end if P[1802] then collisionBatch[#collisionBatch+1] = {Part = P[1802], CanCollide = true} end if P[1803] then collisionBatch[#collisionBatch+1] = {Part = P[1803], CanCollide = true} end if P[1805] then collisionBatch[#collisionBatch+1] = {Part = P[1805], CanCollide = true} end if P[1806] then collisionBatch[#collisionBatch+1] = {Part = P[1806], CanCollide = true} end if P[1808] then collisionBatch[#collisionBatch+1] = {Part = P[1808], CanCollide = true} end if P[1811] then collisionBatch[#collisionBatch+1] = {Part = P[1811], CanCollide = true} end if P[1812] then collisionBatch[#collisionBatch+1] = {Part = P[1812], CanCollide = true} end if P[1814] then collisionBatch[#collisionBatch+1] = {Part = P[1814], CanCollide = true} end if P[1815] then collisionBatch[#collisionBatch+1] = {Part = P[1815], CanCollide = true} end if P[1817] then collisionBatch[#collisionBatch+1] = {Part = P[1817], CanCollide = true} end if P[1818] then collisionBatch[#collisionBatch+1] = {Part = P[1818], CanCollide = true} end if P[1820] then collisionBatch[#collisionBatch+1] = {Part = P[1820], CanCollide = true} end if P[1821] then collisionBatch[#collisionBatch+1] = {Part = P[1821], CanCollide = true} end if P[1823] then collisionBatch[#collisionBatch+1] = {Part = P[1823], CanCollide = true} end if P[1824] then collisionBatch[#collisionBatch+1] = {Part = P[1824], CanCollide = true} end if P[1825] then collisionBatch[#collisionBatch+1] = {Part = P[1825], CanCollide = true} end if P[1826] then collisionBatch[#collisionBatch+1] = {Part = P[1826], CanCollide = true} end if P[1827] then collisionBatch[#collisionBatch+1] = {Part = P[1827], CanCollide = true} end if P[1829] then collisionBatch[#collisionBatch+1] = {Part = P[1829], CanCollide = true} end if P[1830] then collisionBatch[#collisionBatch+1] = {Part = P[1830], CanCollide = true} end if P[1831] then collisionBatch[#collisionBatch+1] = {Part = P[1831], CanCollide = false} end if P[1832] then collisionBatch[#collisionBatch+1] = {Part = P[1832], CanCollide = false} end if P[1833] then collisionBatch[#collisionBatch+1] = {Part = P[1833], CanCollide = false} end if P[1834] then collisionBatch[#collisionBatch+1] = {Part = P[1834], CanCollide = false} end if P[1835] then collisionBatch[#collisionBatch+1] = {Part = P[1835], CanCollide = true} end if P[1836] then collisionBatch[#collisionBatch+1] = {Part = P[1836], CanCollide = false} end if P[1837] then collisionBatch[#collisionBatch+1] = {Part = P[1837], CanCollide = false} end if P[1838] then collisionBatch[#collisionBatch+1] = {Part = P[1838], CanCollide = false} end if P[1839] then collisionBatch[#collisionBatch+1] = {Part = P[1839], CanCollide = false} end if P[1840] then collisionBatch[#collisionBatch+1] = {Part = P[1840], CanCollide = false} end if P[1841] then collisionBatch[#collisionBatch+1] = {Part = P[1841], CanCollide = false} end if P[1842] then collisionBatch[#collisionBatch+1] = {Part = P[1842], CanCollide = false} end if P[1843] then collisionBatch[#collisionBatch+1] = {Part = P[1843], CanCollide = false} end if P[1844] then collisionBatch[#collisionBatch+1] = {Part = P[1844], CanCollide = false} end if P[1845] then collisionBatch[#collisionBatch+1] = {Part = P[1845], CanCollide = false} end if P[1846] then collisionBatch[#collisionBatch+1] = {Part = P[1846], CanCollide = true} end if P[1847] then collisionBatch[#collisionBatch+1] = {Part = P[1847], CanCollide = false} end if P[1848] then collisionBatch[#collisionBatch+1] = {Part = P[1848], CanCollide = false} end if P[1849] then collisionBatch[#collisionBatch+1] = {Part = P[1849], CanCollide = false} end if P[1850] then collisionBatch[#collisionBatch+1] = {Part = P[1850], CanCollide = false} end if P[1851] then collisionBatch[#collisionBatch+1] = {Part = P[1851], CanCollide = false} end if P[1854] then collisionBatch[#collisionBatch+1] = {Part = P[1854], CanCollide = false} end if P[1855] then collisionBatch[#collisionBatch+1] = {Part = P[1855], CanCollide = false} end if P[1856] then collisionBatch[#collisionBatch+1] = {Part = P[1856], CanCollide = false} end if P[1857] then collisionBatch[#collisionBatch+1] = {Part = P[1857], CanCollide = false} end if P[1858] then collisionBatch[#collisionBatch+1] = {Part = P[1858], CanCollide = false} end if P[1861] then collisionBatch[#collisionBatch+1] = {Part = P[1861], CanCollide = true} end if P[1864] then collisionBatch[#collisionBatch+1] = {Part = P[1864], CanCollide = true} end if P[1865] then collisionBatch[#collisionBatch+1] = {Part = P[1865], CanCollide = true} end if P[1866] then collisionBatch[#collisionBatch+1] = {Part = P[1866], CanCollide = true} end if P[1868] then collisionBatch[#collisionBatch+1] = {Part = P[1868], CanCollide = true} end if P[1869] then collisionBatch[#collisionBatch+1] = {Part = P[1869], CanCollide = true} end if P[1870] then collisionBatch[#collisionBatch+1] = {Part = P[1870], CanCollide = true} end if P[1871] then collisionBatch[#collisionBatch+1] = {Part = P[1871], CanCollide = true} end if P[1872] then collisionBatch[#collisionBatch+1] = {Part = P[1872], CanCollide = true} end if P[1873] then collisionBatch[#collisionBatch+1] = {Part = P[1873], CanCollide = true} end if P[1874] then collisionBatch[#collisionBatch+1] = {Part = P[1874], CanCollide = true} end if P[1875] then collisionBatch[#collisionBatch+1] = {Part = P[1875], CanCollide = true} end if P[1877] then collisionBatch[#collisionBatch+1] = {Part = P[1877], CanCollide = true} end if P[1882] then collisionBatch[#collisionBatch+1] = {Part = P[1882], CanCollide = true} end if P[1885] then collisionBatch[#collisionBatch+1] = {Part = P[1885], CanCollide = true} end if P[1887] then collisionBatch[#collisionBatch+1] = {Part = P[1887], CanCollide = false} end if P[1888] then collisionBatch[#collisionBatch+1] = {Part = P[1888], CanCollide = true} end if P[1892] then collisionBatch[#collisionBatch+1] = {Part = P[1892], CanCollide = true} end if P[1894] then collisionBatch[#collisionBatch+1] = {Part = P[1894], CanCollide = true} end if P[1899] then collisionBatch[#collisionBatch+1] = {Part = P[1899], CanCollide = true} end if P[1904] then collisionBatch[#collisionBatch+1] = {Part = P[1904], CanCollide = true} end if P[1906] then collisionBatch[#collisionBatch+1] = {Part = P[1906], CanCollide = true} end if P[1908] then collisionBatch[#collisionBatch+1] = {Part = P[1908], CanCollide = true} end if P[1913] then collisionBatch[#collisionBatch+1] = {Part = P[1913], CanCollide = true} end if P[1916] then collisionBatch[#collisionBatch+1] = {Part = P[1916], CanCollide = true} end if P[1917] then collisionBatch[#collisionBatch+1] = {Part = P[1917], CanCollide = true} end if P[1918] then collisionBatch[#collisionBatch+1] = {Part = P[1918], CanCollide = true} end if P[1919] then collisionBatch[#collisionBatch+1] = {Part = P[1919], CanCollide = true} end if P[1920] then collisionBatch[#collisionBatch+1] = {Part = P[1920], CanCollide = true} end if P[1921] then collisionBatch[#collisionBatch+1] = {Part = P[1921], CanCollide = true} end if P[1922] then collisionBatch[#collisionBatch+1] = {Part = P[1922], CanCollide = true} end if P[1923] then collisionBatch[#collisionBatch+1] = {Part = P[1923], CanCollide = true} end if P[1924] then collisionBatch[#collisionBatch+1] = {Part = P[1924], CanCollide = true} end if P[1926] then collisionBatch[#collisionBatch+1] = {Part = P[1926], CanCollide = true} end if P[1928] then collisionBatch[#collisionBatch+1] = {Part = P[1928], CanCollide = true} end if P[1929] then collisionBatch[#collisionBatch+1] = {Part = P[1929], CanCollide = true} end if P[1935] then collisionBatch[#collisionBatch+1] = {Part = P[1935], CanCollide = true} end if P[1940] then collisionBatch[#collisionBatch+1] = {Part = P[1940], CanCollide = true} end if P[1942] then collisionBatch[#collisionBatch+1] = {Part = P[1942], CanCollide = true} end if P[1945] then collisionBatch[#collisionBatch+1] = {Part = P[1945], CanCollide = false} end if P[1946] then collisionBatch[#collisionBatch+1] = {Part = P[1946], CanCollide = true} end if P[1949] then collisionBatch[#collisionBatch+1] = {Part = P[1949], CanCollide = true} end if P[1950] then collisionBatch[#collisionBatch+1] = {Part = P[1950], CanCollide = true} end if P[1952] then collisionBatch[#collisionBatch+1] = {Part = P[1952], CanCollide = true} end if P[1953] then collisionBatch[#collisionBatch+1] = {Part = P[1953], CanCollide = true} end if P[1954] then collisionBatch[#collisionBatch+1] = {Part = P[1954], CanCollide = true} end if P[1958] then collisionBatch[#collisionBatch+1] = {Part = P[1958], CanCollide = true} end if P[1960] then collisionBatch[#collisionBatch+1] = {Part = P[1960], CanCollide = true} end if P[1962] then collisionBatch[#collisionBatch+1] = {Part = P[1962], CanCollide = true} end if P[1968] then collisionBatch[#collisionBatch+1] = {Part = P[1968], CanCollide = true} end if P[1970] then collisionBatch[#collisionBatch+1] = {Part = P[1970], CanCollide = true} end if P[1977] then collisionBatch[#collisionBatch+1] = {Part = P[1977], CanCollide = true} end if P[1984] then collisionBatch[#collisionBatch+1] = {Part = P[1984], CanCollide = true} end if P[1987] then collisionBatch[#collisionBatch+1] = {Part = P[1987], CanCollide = true} end if P[1990] then collisionBatch[#collisionBatch+1] = {Part = P[1990], CanCollide = true} end if P[1993] then collisionBatch[#collisionBatch+1] = {Part = P[1993], CanCollide = true} end if P[1997] then collisionBatch[#collisionBatch+1] = {Part = P[1997], CanCollide = true} end if P[1999] then collisionBatch[#collisionBatch+1] = {Part = P[1999], CanCollide = true} end if P[2001] then collisionBatch[#collisionBatch+1] = {Part = P[2001], CanCollide = true} end if P[2005] then collisionBatch[#collisionBatch+1] = {Part = P[2005], CanCollide = true} end if P[2008] then collisionBatch[#collisionBatch+1] = {Part = P[2008], CanCollide = true} end if P[2014] then collisionBatch[#collisionBatch+1] = {Part = P[2014], CanCollide = true} end if P[2016] then collisionBatch[#collisionBatch+1] = {Part = P[2016], CanCollide = true} end if P[2018] then collisionBatch[#collisionBatch+1] = {Part = P[2018], CanCollide = true} end if P[2020] then collisionBatch[#collisionBatch+1] = {Part = P[2020], CanCollide = true} end if P[2023] then collisionBatch[#collisionBatch+1] = {Part = P[2023], CanCollide = true} end if P[2027] then collisionBatch[#collisionBatch+1] = {Part = P[2027], CanCollide = true} end if P[2030] then collisionBatch[#collisionBatch+1] = {Part = P[2030], CanCollide = true} end if P[2033] then collisionBatch[#collisionBatch+1] = {Part = P[2033], CanCollide = true} end if P[2040] then collisionBatch[#collisionBatch+1] = {Part = P[2040], CanCollide = true} end if P[2044] then collisionBatch[#collisionBatch+1] = {Part = P[2044], CanCollide = true} end if P[2540] then collisionBatch[#collisionBatch+1] = {Part = P[2540], CanCollide = true} end if P[2450] then collisionBatch[#collisionBatch+1] = {Part = P[2450], CanCollide = true} end if P[2916] then collisionBatch[#collisionBatch+1] = {Part = P[2916], CanCollide = true} end if P[2620] then collisionBatch[#collisionBatch+1] = {Part = P[2620], CanCollide = true} end if P[2953] then collisionBatch[#collisionBatch+1] = {Part = P[2953], CanCollide = true} end if P[2313] then collisionBatch[#collisionBatch+1] = {Part = P[2313], CanCollide = true} end if P[2666] then collisionBatch[#collisionBatch+1] = {Part = P[2666], CanCollide = true} end if P[2220] then collisionBatch[#collisionBatch+1] = {Part = P[2220], CanCollide = false} end if P[2958] then collisionBatch[#collisionBatch+1] = {Part = P[2958], CanCollide = true} end if P[2802] then collisionBatch[#collisionBatch+1] = {Part = P[2802], CanCollide = true} end if P[2132] then collisionBatch[#collisionBatch+1] = {Part = P[2132], CanCollide = false} end if P[2653] then collisionBatch[#collisionBatch+1] = {Part = P[2653], CanCollide = true} end if P[2359] then collisionBatch[#collisionBatch+1] = {Part = P[2359], CanCollide = true} end if P[2775] then collisionBatch[#collisionBatch+1] = {Part = P[2775], CanCollide = true} end if P[2224] then collisionBatch[#collisionBatch+1] = {Part = P[2224], CanCollide = false} end if P[2477] then collisionBatch[#collisionBatch+1] = {Part = P[2477], CanCollide = true} end if P[2861] then collisionBatch[#collisionBatch+1] = {Part = P[2861], CanCollide = true} end if P[3003] then collisionBatch[#collisionBatch+1] = {Part = P[3003], CanCollide = true} end if P[2258] then collisionBatch[#collisionBatch+1] = {Part = P[2258], CanCollide = true} end if P[2768] then collisionBatch[#collisionBatch+1] = {Part = P[2768], CanCollide = true} end if P[2449] then collisionBatch[#collisionBatch+1] = {Part = P[2449], CanCollide = true} end if P[2955] then collisionBatch[#collisionBatch+1] = {Part = P[2955], CanCollide = true} end if P[2217] then collisionBatch[#collisionBatch+1] = {Part = P[2217], CanCollide = false} end if P[2939] then collisionBatch[#collisionBatch+1] = {Part = P[2939], CanCollide = true} end if P[2364] then collisionBatch[#collisionBatch+1] = {Part = P[2364], CanCollide = true} end if P[2709] then collisionBatch[#collisionBatch+1] = {Part = P[2709], CanCollide = true} end if P[2349] then collisionBatch[#collisionBatch+1] = {Part = P[2349], CanCollide = true} end if P[2862] then collisionBatch[#collisionBatch+1] = {Part = P[2862], CanCollide = true} end if P[2703] then collisionBatch[#collisionBatch+1] = {Part = P[2703], CanCollide = true} end if P[2991] then collisionBatch[#collisionBatch+1] = {Part = P[2991], CanCollide = true} end if P[2510] then collisionBatch[#collisionBatch+1] = {Part = P[2510], CanCollide = false} end if P[2814] then collisionBatch[#collisionBatch+1] = {Part = P[2814], CanCollide = true} end if P[2766] then collisionBatch[#collisionBatch+1] = {Part = P[2766], CanCollide = true} end if P[2376] then collisionBatch[#collisionBatch+1] = {Part = P[2376], CanCollide = true} end if P[2816] then collisionBatch[#collisionBatch+1] = {Part = P[2816], CanCollide = true} end if P[2118] then collisionBatch[#collisionBatch+1] = {Part = P[2118], CanCollide = false} end if P[2843] then collisionBatch[#collisionBatch+1] = {Part = P[2843], CanCollide = true} end if P[2166] then collisionBatch[#collisionBatch+1] = {Part = P[2166], CanCollide = true} end if P[2307] then collisionBatch[#collisionBatch+1] = {Part = P[2307], CanCollide = true} end if P[2797] then collisionBatch[#collisionBatch+1] = {Part = P[2797], CanCollide = true} end if P[2321] then collisionBatch[#collisionBatch+1] = {Part = P[2321], CanCollide = true} end if P[2427] then collisionBatch[#collisionBatch+1] = {Part = P[2427], CanCollide = true} end if P[2614] then collisionBatch[#collisionBatch+1] = {Part = P[2614], CanCollide = true} end if P[2394] then collisionBatch[#collisionBatch+1] = {Part = P[2394], CanCollide = true} end if P[2353] then collisionBatch[#collisionBatch+1] = {Part = P[2353], CanCollide = true} end if P[2171] then collisionBatch[#collisionBatch+1] = {Part = P[2171], CanCollide = true} end if P[2651] then collisionBatch[#collisionBatch+1] = {Part = P[2651], CanCollide = true} end if P[2800] then collisionBatch[#collisionBatch+1] = {Part = P[2800], CanCollide = true} end if P[2813] then collisionBatch[#collisionBatch+1] = {Part = P[2813], CanCollide = true} end if P[2961] then collisionBatch[#collisionBatch+1] = {Part = P[2961], CanCollide = true} end if P[2399] then collisionBatch[#collisionBatch+1] = {Part = P[2399], CanCollide = true} end if P[2381] then collisionBatch[#collisionBatch+1] = {Part = P[2381], CanCollide = true} end if P[2936] then collisionBatch[#collisionBatch+1] = {Part = P[2936], CanCollide = true} end if P[2784] then collisionBatch[#collisionBatch+1] = {Part = P[2784], CanCollide = true} end if P[2414] then collisionBatch[#collisionBatch+1] = {Part = P[2414], CanCollide = true} end if P[2521] then collisionBatch[#collisionBatch+1] = {Part = P[2521], CanCollide = true} end if P[2684] then collisionBatch[#collisionBatch+1] = {Part = P[2684], CanCollide = true} end if P[2283] then collisionBatch[#collisionBatch+1] = {Part = P[2283], CanCollide = true} end if P[2803] then collisionBatch[#collisionBatch+1] = {Part = P[2803], CanCollide = true} end if P[2164] then collisionBatch[#collisionBatch+1] = {Part = P[2164], CanCollide = true} end if P[2650] then collisionBatch[#collisionBatch+1] = {Part = P[2650], CanCollide = true} end if P[2509] then collisionBatch[#collisionBatch+1] = {Part = P[2509], CanCollide = true} end if P[2181] then collisionBatch[#collisionBatch+1] = {Part = P[2181], CanCollide = true} end if P[2200] then collisionBatch[#collisionBatch+1] = {Part = P[2200], CanCollide = true} end if P[2809] then collisionBatch[#collisionBatch+1] = {Part = P[2809], CanCollide = true} end if P[2458] then collisionBatch[#collisionBatch+1] = {Part = P[2458], CanCollide = true} end if P[2755] then collisionBatch[#collisionBatch+1] = {Part = P[2755], CanCollide = true} end if P[2478] then collisionBatch[#collisionBatch+1] = {Part = P[2478], CanCollide = true} end if P[2106] then collisionBatch[#collisionBatch+1] = {Part = P[2106], CanCollide = true} end if P[2341] then collisionBatch[#collisionBatch+1] = {Part = P[2341], CanCollide = true} end if P[2943] then collisionBatch[#collisionBatch+1] = {Part = P[2943], CanCollide = true} end if P[2389] then collisionBatch[#collisionBatch+1] = {Part = P[2389], CanCollide = true} end if P[2726] then collisionBatch[#collisionBatch+1] = {Part = P[2726], CanCollide = true} end if P[2173] then collisionBatch[#collisionBatch+1] = {Part = P[2173], CanCollide = true} end if P[2334] then collisionBatch[#collisionBatch+1] = {Part = P[2334], CanCollide = true} end if P[2256] then collisionBatch[#collisionBatch+1] = {Part = P[2256], CanCollide = true} end if P[2947] then collisionBatch[#collisionBatch+1] = {Part = P[2947], CanCollide = true} end if P[2704] then collisionBatch[#collisionBatch+1] = {Part = P[2704], CanCollide = true} end if P[2358] then collisionBatch[#collisionBatch+1] = {Part = P[2358], CanCollide = false} end if P[2837] then collisionBatch[#collisionBatch+1] = {Part = P[2837], CanCollide = true} end if P[2501] then collisionBatch[#collisionBatch+1] = {Part = P[2501], CanCollide = true} end if P[2092] then collisionBatch[#collisionBatch+1] = {Part = P[2092], CanCollide = true} end if P[2640] then collisionBatch[#collisionBatch+1] = {Part = P[2640], CanCollide = true} end if P[2145] then collisionBatch[#collisionBatch+1] = {Part = P[2145], CanCollide = false} end if P[2686] then collisionBatch[#collisionBatch+1] = {Part = P[2686], CanCollide = true} end if P[2073] then collisionBatch[#collisionBatch+1] = {Part = P[2073], CanCollide = true} end if P[2279] then collisionBatch[#collisionBatch+1] = {Part = P[2279], CanCollide = true} end if P[2308] then collisionBatch[#collisionBatch+1] = {Part = P[2308], CanCollide = true} end if P[2538] then collisionBatch[#collisionBatch+1] = {Part = P[2538], CanCollide = true} end if P[2300] then collisionBatch[#collisionBatch+1] = {Part = P[2300], CanCollide = true} end if P[2306] then collisionBatch[#collisionBatch+1] = {Part = P[2306], CanCollide = true} end if P[2845] then collisionBatch[#collisionBatch+1] = {Part = P[2845], CanCollide = true} end if P[2844] then collisionBatch[#collisionBatch+1] = {Part = P[2844], CanCollide = true} end if P[2473] then collisionBatch[#collisionBatch+1] = {Part = P[2473], CanCollide = true} end if P[2836] then collisionBatch[#collisionBatch+1] = {Part = P[2836], CanCollide = true} end if P[2584] then collisionBatch[#collisionBatch+1] = {Part = P[2584], CanCollide = true} end if P[2293] then collisionBatch[#collisionBatch+1] = {Part = P[2293], CanCollide = true} end if P[2792] then collisionBatch[#collisionBatch+1] = {Part = P[2792], CanCollide = true} end if P[2438] then collisionBatch[#collisionBatch+1] = {Part = P[2438], CanCollide = true} end if P[2078] then collisionBatch[#collisionBatch+1] = {Part = P[2078], CanCollide = true} end if P[2170] then collisionBatch[#collisionBatch+1] = {Part = P[2170], CanCollide = true} end if P[2771] then collisionBatch[#collisionBatch+1] = {Part = P[2771], CanCollide = true} end if P[2175] then collisionBatch[#collisionBatch+1] = {Part = P[2175], CanCollide = true} end if P[2402] then collisionBatch[#collisionBatch+1] = {Part = P[2402], CanCollide = true} end if P[2689] then collisionBatch[#collisionBatch+1] = {Part = P[2689], CanCollide = true} end if P[2513] then collisionBatch[#collisionBatch+1] = {Part = P[2513], CanCollide = true} end if P[2724] then collisionBatch[#collisionBatch+1] = {Part = P[2724], CanCollide = true} end if P[2095] then collisionBatch[#collisionBatch+1] = {Part = P[2095], CanCollide = true} end if P[2345] then collisionBatch[#collisionBatch+1] = {Part = P[2345], CanCollide = true} end if P[2722] then collisionBatch[#collisionBatch+1] = {Part = P[2722], CanCollide = true} end if P[2590] then collisionBatch[#collisionBatch+1] = {Part = P[2590], CanCollide = true} end if P[2678] then collisionBatch[#collisionBatch+1] = {Part = P[2678], CanCollide = true} end if P[2162] then collisionBatch[#collisionBatch+1] = {Part = P[2162], CanCollide = true} end if P[2185] then collisionBatch[#collisionBatch+1] = {Part = P[2185], CanCollide = true} end if P[2786] then collisionBatch[#collisionBatch+1] = {Part = P[2786], CanCollide = true} end if P[2057] then collisionBatch[#collisionBatch+1] = {Part = P[2057], CanCollide = true} end if P[2997] then collisionBatch[#collisionBatch+1] = {Part = P[2997], CanCollide = true} end if P[2281] then collisionBatch[#collisionBatch+1] = {Part = P[2281], CanCollide = true} end if P[2789] then collisionBatch[#collisionBatch+1] = {Part = P[2789], CanCollide = true} end if P[2785] then collisionBatch[#collisionBatch+1] = {Part = P[2785], CanCollide = true} end if P[2597] then collisionBatch[#collisionBatch+1] = {Part = P[2597], CanCollide = true} end if P[2912] then collisionBatch[#collisionBatch+1] = {Part = P[2912], CanCollide = true} end if P[2480] then collisionBatch[#collisionBatch+1] = {Part = P[2480], CanCollide = true} end if P[2091] then collisionBatch[#collisionBatch+1] = {Part = P[2091], CanCollide = true} end if P[2586] then collisionBatch[#collisionBatch+1] = {Part = P[2586], CanCollide = true} end if P[2470] then collisionBatch[#collisionBatch+1] = {Part = P[2470], CanCollide = true} end if P[2481] then collisionBatch[#collisionBatch+1] = {Part = P[2481], CanCollide = true} end if P[2344] then collisionBatch[#collisionBatch+1] = {Part = P[2344], CanCollide = true} end if P[2064] then collisionBatch[#collisionBatch+1] = {Part = P[2064], CanCollide = true} end if P[2374] then collisionBatch[#collisionBatch+1] = {Part = P[2374], CanCollide = true} end if P[2305] then collisionBatch[#collisionBatch+1] = {Part = P[2305], CanCollide = true} end if P[2829] then collisionBatch[#collisionBatch+1] = {Part = P[2829], CanCollide = true} end if P[2835] then collisionBatch[#collisionBatch+1] = {Part = P[2835], CanCollide = true} end if P[2545] then collisionBatch[#collisionBatch+1] = {Part = P[2545], CanCollide = true} end if P[2553] then collisionBatch[#collisionBatch+1] = {Part = P[2553], CanCollide = true} end if P[2440] then collisionBatch[#collisionBatch+1] = {Part = P[2440], CanCollide = true} end if P[2396] then collisionBatch[#collisionBatch+1] = {Part = P[2396], CanCollide = true} end if P[2273] then collisionBatch[#collisionBatch+1] = {Part = P[2273], CanCollide = true} end if P[2050] then collisionBatch[#collisionBatch+1] = {Part = P[2050], CanCollide = true} end if P[2995] then collisionBatch[#collisionBatch+1] = {Part = P[2995], CanCollide = true} end if P[2139] then collisionBatch[#collisionBatch+1] = {Part = P[2139], CanCollide = false} end if P[2822] then collisionBatch[#collisionBatch+1] = {Part = P[2822], CanCollide = true} end if P[2467] then collisionBatch[#collisionBatch+1] = {Part = P[2467], CanCollide = true} end if P[2328] then collisionBatch[#collisionBatch+1] = {Part = P[2328], CanCollide = true} end if P[2333] then collisionBatch[#collisionBatch+1] = {Part = P[2333], CanCollide = true} end if P[2970] then collisionBatch[#collisionBatch+1] = {Part = P[2970], CanCollide = true} end if P[2818] then collisionBatch[#collisionBatch+1] = {Part = P[2818], CanCollide = true} end if P[2366] then collisionBatch[#collisionBatch+1] = {Part = P[2366], CanCollide = true} end if P[2357] then collisionBatch[#collisionBatch+1] = {Part = P[2357], CanCollide = true} end if P[2086] then collisionBatch[#collisionBatch+1] = {Part = P[2086], CanCollide = true} end if P[2926] then collisionBatch[#collisionBatch+1] = {Part = P[2926], CanCollide = true} end if P[2671] then collisionBatch[#collisionBatch+1] = {Part = P[2671], CanCollide = true} end if P[2424] then collisionBatch[#collisionBatch+1] = {Part = P[2424], CanCollide = true} end if P[2571] then collisionBatch[#collisionBatch+1] = {Part = P[2571], CanCollide = true} end if P[2250] then collisionBatch[#collisionBatch+1] = {Part = P[2250], CanCollide = true} end if P[2263] then collisionBatch[#collisionBatch+1] = {Part = P[2263], CanCollide = false} end if P[2568] then collisionBatch[#collisionBatch+1] = {Part = P[2568], CanCollide = true} end if P[2812] then collisionBatch[#collisionBatch+1] = {Part = P[2812], CanCollide = true} end if P[2372] then collisionBatch[#collisionBatch+1] = {Part = P[2372], CanCollide = true} end if P[2664] then collisionBatch[#collisionBatch+1] = {Part = P[2664], CanCollide = true} end if P[2517] then collisionBatch[#collisionBatch+1] = {Part = P[2517], CanCollide = true} end if P[2959] then collisionBatch[#collisionBatch+1] = {Part = P[2959], CanCollide = true} end if P[2204] then collisionBatch[#collisionBatch+1] = {Part = P[2204], CanCollide = true} end if P[2227] then collisionBatch[#collisionBatch+1] = {Part = P[2227], CanCollide = false} end if P[2591] then collisionBatch[#collisionBatch+1] = {Part = P[2591], CanCollide = true} end if P[2189] then collisionBatch[#collisionBatch+1] = {Part = P[2189], CanCollide = true} end if P[2346] then collisionBatch[#collisionBatch+1] = {Part = P[2346], CanCollide = true} end if P[2179] then collisionBatch[#collisionBatch+1] = {Part = P[2179], CanCollide = true} end if P[2834] then collisionBatch[#collisionBatch+1] = {Part = P[2834], CanCollide = true} end if P[2579] then collisionBatch[#collisionBatch+1] = {Part = P[2579], CanCollide = true} end if P[2365] then collisionBatch[#collisionBatch+1] = {Part = P[2365], CanCollide = true} end if P[2476] then collisionBatch[#collisionBatch+1] = {Part = P[2476], CanCollide = true} end if P[2398] then collisionBatch[#collisionBatch+1] = {Part = P[2398], CanCollide = true} end if P[2544] then collisionBatch[#collisionBatch+1] = {Part = P[2544], CanCollide = true} end if P[2918] then collisionBatch[#collisionBatch+1] = {Part = P[2918], CanCollide = true} end if P[2817] then collisionBatch[#collisionBatch+1] = {Part = P[2817], CanCollide = true} end if P[2964] then collisionBatch[#collisionBatch+1] = {Part = P[2964], CanCollide = true} end if P[2634] then collisionBatch[#collisionBatch+1] = {Part = P[2634], CanCollide = false} end if P[2254] then collisionBatch[#collisionBatch+1] = {Part = P[2254], CanCollide = true} end if P[2080] then collisionBatch[#collisionBatch+1] = {Part = P[2080], CanCollide = true} end if P[2670] then collisionBatch[#collisionBatch+1] = {Part = P[2670], CanCollide = true} end if P[2324] then collisionBatch[#collisionBatch+1] = {Part = P[2324], CanCollide = true} end if P[2070] then collisionBatch[#collisionBatch+1] = {Part = P[2070], CanCollide = true} end if P[2876] then collisionBatch[#collisionBatch+1] = {Part = P[2876], CanCollide = true} end if P[2457] then collisionBatch[#collisionBatch+1] = {Part = P[2457], CanCollide = true} end if P[2769] then collisionBatch[#collisionBatch+1] = {Part = P[2769], CanCollide = false} end if P[2525] then collisionBatch[#collisionBatch+1] = {Part = P[2525], CanCollide = true} end if P[2298] then collisionBatch[#collisionBatch+1] = {Part = P[2298], CanCollide = true} end if P[2582] then collisionBatch[#collisionBatch+1] = {Part = P[2582], CanCollide = true} end if P[2628] then collisionBatch[#collisionBatch+1] = {Part = P[2628], CanCollide = true} end if P[2565] then collisionBatch[#collisionBatch+1] = {Part = P[2565], CanCollide = true} end if P[2566] then collisionBatch[#collisionBatch+1] = {Part = P[2566], CanCollide = true} end if P[2240] then collisionBatch[#collisionBatch+1] = {Part = P[2240], CanCollide = true} end if P[2418] then collisionBatch[#collisionBatch+1] = {Part = P[2418], CanCollide = true} end if P[2672] then collisionBatch[#collisionBatch+1] = {Part = P[2672], CanCollide = true} end if P[2552] then collisionBatch[#collisionBatch+1] = {Part = P[2552], CanCollide = true} end if P[2642] then collisionBatch[#collisionBatch+1] = {Part = P[2642], CanCollide = true} end if P[2433] then collisionBatch[#collisionBatch+1] = {Part = P[2433], CanCollide = true} end if P[2820] then collisionBatch[#collisionBatch+1] = {Part = P[2820], CanCollide = true} end if P[2798] then collisionBatch[#collisionBatch+1] = {Part = P[2798], CanCollide = true} end if P[2963] then collisionBatch[#collisionBatch+1] = {Part = P[2963], CanCollide = true} end if P[2074] then collisionBatch[#collisionBatch+1] = {Part = P[2074], CanCollide = true} end if P[2128] then collisionBatch[#collisionBatch+1] = {Part = P[2128], CanCollide = false} end if P[2485] then collisionBatch[#collisionBatch+1] = {Part = P[2485], CanCollide = true} end if P[2441] then collisionBatch[#collisionBatch+1] = {Part = P[2441], CanCollide = true} end if P[2573] then collisionBatch[#collisionBatch+1] = {Part = P[2573], CanCollide = true} end if P[2493] then collisionBatch[#collisionBatch+1] = {Part = P[2493], CanCollide = true} end if P[2524] then collisionBatch[#collisionBatch+1] = {Part = P[2524], CanCollide = true} end if P[2100] then collisionBatch[#collisionBatch+1] = {Part = P[2100], CanCollide = false} end if P[2554] then collisionBatch[#collisionBatch+1] = {Part = P[2554], CanCollide = true} end if P[2425] then collisionBatch[#collisionBatch+1] = {Part = P[2425], CanCollide = true} end if P[2387] then collisionBatch[#collisionBatch+1] = {Part = P[2387], CanCollide = true} end if P[2288] then collisionBatch[#collisionBatch+1] = {Part = P[2288], CanCollide = true} end if P[2207] then collisionBatch[#collisionBatch+1] = {Part = P[2207], CanCollide = false} end if P[2370] then collisionBatch[#collisionBatch+1] = {Part = P[2370], CanCollide = true} end if P[2516] then collisionBatch[#collisionBatch+1] = {Part = P[2516], CanCollide = true} end if P[3001] then collisionBatch[#collisionBatch+1] = {Part = P[3001], CanCollide = true} end if P[2408] then collisionBatch[#collisionBatch+1] = {Part = P[2408], CanCollide = true} end if P[2076] then collisionBatch[#collisionBatch+1] = {Part = P[2076], CanCollide = true} end if P[2107] then collisionBatch[#collisionBatch+1] = {Part = P[2107], CanCollide = true} end if P[2661] then collisionBatch[#collisionBatch+1] = {Part = P[2661], CanCollide = true} end if P[2468] then collisionBatch[#collisionBatch+1] = {Part = P[2468], CanCollide = true} end if P[2615] then collisionBatch[#collisionBatch+1] = {Part = P[2615], CanCollide = true} end if P[2435] then collisionBatch[#collisionBatch+1] = {Part = P[2435], CanCollide = true} end if P[2483] then collisionBatch[#collisionBatch+1] = {Part = P[2483], CanCollide = true} end if P[2316] then collisionBatch[#collisionBatch+1] = {Part = P[2316], CanCollide = true} end if P[2856] then collisionBatch[#collisionBatch+1] = {Part = P[2856], CanCollide = true} end if P[2705] then collisionBatch[#collisionBatch+1] = {Part = P[2705], CanCollide = true} end if P[2201] then collisionBatch[#collisionBatch+1] = {Part = P[2201], CanCollide = true} end if P[2488] then collisionBatch[#collisionBatch+1] = {Part = P[2488], CanCollide = true} end if P[2442] then collisionBatch[#collisionBatch+1] = {Part = P[2442], CanCollide = true} end if P[2773] then collisionBatch[#collisionBatch+1] = {Part = P[2773], CanCollide = true} end if P[2663] then collisionBatch[#collisionBatch+1] = {Part = P[2663], CanCollide = true} end if P[2246] then collisionBatch[#collisionBatch+1] = {Part = P[2246], CanCollide = true} end if P[2066] then collisionBatch[#collisionBatch+1] = {Part = P[2066], CanCollide = true} end if P[2846] then collisionBatch[#collisionBatch+1] = {Part = P[2846], CanCollide = true} end if P[2677] then collisionBatch[#collisionBatch+1] = {Part = P[2677], CanCollide = true} end if P[2410] then collisionBatch[#collisionBatch+1] = {Part = P[2410], CanCollide = true} end if P[2337] then collisionBatch[#collisionBatch+1] = {Part = P[2337], CanCollide = true} end if P[2071] then collisionBatch[#collisionBatch+1] = {Part = P[2071], CanCollide = true} end if P[2369] then collisionBatch[#collisionBatch+1] = {Part = P[2369], CanCollide = true} end if P[2990] then collisionBatch[#collisionBatch+1] = {Part = P[2990], CanCollide = true} end if P[2397] then collisionBatch[#collisionBatch+1] = {Part = P[2397], CanCollide = true} end if P[2807] then collisionBatch[#collisionBatch+1] = {Part = P[2807], CanCollide = true} end if P[2950] then collisionBatch[#collisionBatch+1] = {Part = P[2950], CanCollide = true} end if P[2851] then collisionBatch[#collisionBatch+1] = {Part = P[2851], CanCollide = true} end if P[2151] then collisionBatch[#collisionBatch+1] = {Part = P[2151], CanCollide = false} end if P[2849] then collisionBatch[#collisionBatch+1] = {Part = P[2849], CanCollide = true} end if P[2567] then collisionBatch[#collisionBatch+1] = {Part = P[2567], CanCollide = true} end if P[2721] then collisionBatch[#collisionBatch+1] = {Part = P[2721], CanCollide = true} end if P[2826] then collisionBatch[#collisionBatch+1] = {Part = P[2826], CanCollide = true} end if P[2409] then collisionBatch[#collisionBatch+1] = {Part = P[2409], CanCollide = true} end if P[2340] then collisionBatch[#collisionBatch+1] = {Part = P[2340], CanCollide = true} end if P[2555] then collisionBatch[#collisionBatch+1] = {Part = P[2555], CanCollide = true} end if P[2692] then collisionBatch[#collisionBatch+1] = {Part = P[2692], CanCollide = true} end if P[2616] then collisionBatch[#collisionBatch+1] = {Part = P[2616], CanCollide = true} end if P[2373] then collisionBatch[#collisionBatch+1] = {Part = P[2373], CanCollide = true} end if P[2444] then collisionBatch[#collisionBatch+1] = {Part = P[2444], CanCollide = true} end if P[2794] then collisionBatch[#collisionBatch+1] = {Part = P[2794], CanCollide = true} end if P[2474] then collisionBatch[#collisionBatch+1] = {Part = P[2474], CanCollide = true} end if P[2137] then collisionBatch[#collisionBatch+1] = {Part = P[2137], CanCollide = false} end if P[2787] then collisionBatch[#collisionBatch+1] = {Part = P[2787], CanCollide = true} end if P[2156] then collisionBatch[#collisionBatch+1] = {Part = P[2156], CanCollide = true} end if P[2563] then collisionBatch[#collisionBatch+1] = {Part = P[2563], CanCollide = true} end if P[2839] then collisionBatch[#collisionBatch+1] = {Part = P[2839], CanCollide = true} end if P[2275] then collisionBatch[#collisionBatch+1] = {Part = P[2275], CanCollide = true} end if P[2913] then collisionBatch[#collisionBatch+1] = {Part = P[2913], CanCollide = true} end if P[2652] then collisionBatch[#collisionBatch+1] = {Part = P[2652], CanCollide = true} end if P[2466] then collisionBatch[#collisionBatch+1] = {Part = P[2466], CanCollide = true} end if P[2223] then collisionBatch[#collisionBatch+1] = {Part = P[2223], CanCollide = false} end if P[2530] then collisionBatch[#collisionBatch+1] = {Part = P[2530], CanCollide = false} end if P[2392] then collisionBatch[#collisionBatch+1] = {Part = P[2392], CanCollide = true} end if P[2932] then collisionBatch[#collisionBatch+1] = {Part = P[2932], CanCollide = true} end if P[2378] then collisionBatch[#collisionBatch+1] = {Part = P[2378], CanCollide = true} end if P[2832] then collisionBatch[#collisionBatch+1] = {Part = P[2832], CanCollide = true} end if P[2759] then collisionBatch[#collisionBatch+1] = {Part = P[2759], CanCollide = true} end if P[2811] then collisionBatch[#collisionBatch+1] = {Part = P[2811], CanCollide = true} end if P[2520] then collisionBatch[#collisionBatch+1] = {Part = P[2520], CanCollide = true} end if P[2522] then collisionBatch[#collisionBatch+1] = {Part = P[2522], CanCollide = true} end if P[2994] then collisionBatch[#collisionBatch+1] = {Part = P[2994], CanCollide = true} end if P[2840] then collisionBatch[#collisionBatch+1] = {Part = P[2840], CanCollide = true} end if P[2390] then collisionBatch[#collisionBatch+1] = {Part = P[2390], CanCollide = true} end if P[2758] then collisionBatch[#collisionBatch+1] = {Part = P[2758], CanCollide = false} end if P[2190] then collisionBatch[#collisionBatch+1] = {Part = P[2190], CanCollide = true} end if P[2833] then collisionBatch[#collisionBatch+1] = {Part = P[2833], CanCollide = true} end if P[2621] then collisionBatch[#collisionBatch+1] = {Part = P[2621], CanCollide = true} end if P[2880] then collisionBatch[#collisionBatch+1] = {Part = P[2880], CanCollide = true} end if P[2448] then collisionBatch[#collisionBatch+1] = {Part = P[2448], CanCollide = true} end if P[2367] then collisionBatch[#collisionBatch+1] = {Part = P[2367], CanCollide = true} end if P[2938] then collisionBatch[#collisionBatch+1] = {Part = P[2938], CanCollide = true} end if P[2799] then collisionBatch[#collisionBatch+1] = {Part = P[2799], CanCollide = true} end if P[2360] then collisionBatch[#collisionBatch+1] = {Part = P[2360], CanCollide = true} end if P[2852] then collisionBatch[#collisionBatch+1] = {Part = P[2852], CanCollide = true} end if P[2238] then collisionBatch[#collisionBatch+1] = {Part = P[2238], CanCollide = false} end if P[2361] then collisionBatch[#collisionBatch+1] = {Part = P[2361], CanCollide = true} end if P[2801] then collisionBatch[#collisionBatch+1] = {Part = P[2801], CanCollide = true} end if P[2556] then collisionBatch[#collisionBatch+1] = {Part = P[2556], CanCollide = true} end if P[2514] then collisionBatch[#collisionBatch+1] = {Part = P[2514], CanCollide = false} end if P[2783] then collisionBatch[#collisionBatch+1] = {Part = P[2783], CanCollide = true} end if P[2869] then collisionBatch[#collisionBatch+1] = {Part = P[2869], CanCollide = true} end if P[3032] then collisionBatch[#collisionBatch+1] = {Part = P[3032], CanCollide = true} end if P[2180] then collisionBatch[#collisionBatch+1] = {Part = P[2180], CanCollide = true} end if P[2335] then collisionBatch[#collisionBatch+1] = {Part = P[2335], CanCollide = true} end if P[2770] then collisionBatch[#collisionBatch+1] = {Part = P[2770], CanCollide = true} end if P[2339] then collisionBatch[#collisionBatch+1] = {Part = P[2339], CanCollide = true} end if P[2526] then collisionBatch[#collisionBatch+1] = {Part = P[2526], CanCollide = true} end if P[2342] then collisionBatch[#collisionBatch+1] = {Part = P[2342], CanCollide = true} end if P[2825] then collisionBatch[#collisionBatch+1] = {Part = P[2825], CanCollide = true} end if P[2940] then collisionBatch[#collisionBatch+1] = {Part = P[2940], CanCollide = true} end if P[2531] then collisionBatch[#collisionBatch+1] = {Part = P[2531], CanCollide = true} end if P[2355] then collisionBatch[#collisionBatch+1] = {Part = P[2355], CanCollide = true} end if P[2403] then collisionBatch[#collisionBatch+1] = {Part = P[2403], CanCollide = true} end if P[2546] then collisionBatch[#collisionBatch+1] = {Part = P[2546], CanCollide = true} end if P[2351] then collisionBatch[#collisionBatch+1] = {Part = P[2351], CanCollide = true} end if P[2919] then collisionBatch[#collisionBatch+1] = {Part = P[2919], CanCollide = true} end if P[2102] then collisionBatch[#collisionBatch+1] = {Part = P[2102], CanCollide = false} end if P[2104] then collisionBatch[#collisionBatch+1] = {Part = P[2104], CanCollide = false} end if P[2847] then collisionBatch[#collisionBatch+1] = {Part = P[2847], CanCollide = true} end if P[2515] then collisionBatch[#collisionBatch+1] = {Part = P[2515], CanCollide = true} end if P[2303] then collisionBatch[#collisionBatch+1] = {Part = P[2303], CanCollide = true} end if P[2841] then collisionBatch[#collisionBatch+1] = {Part = P[2841], CanCollide = true} end if P[2248] then collisionBatch[#collisionBatch+1] = {Part = P[2248], CanCollide = true} end if P[2874] then collisionBatch[#collisionBatch+1] = {Part = P[2874], CanCollide = true} end if P[2454] then collisionBatch[#collisionBatch+1] = {Part = P[2454], CanCollide = true} end if P[2693] then collisionBatch[#collisionBatch+1] = {Part = P[2693], CanCollide = true} end if P[2143] then collisionBatch[#collisionBatch+1] = {Part = P[2143], CanCollide = false} end if P[2519] then collisionBatch[#collisionBatch+1] = {Part = P[2519], CanCollide = true} end if P[2432] then collisionBatch[#collisionBatch+1] = {Part = P[2432], CanCollide = true} end if P[2780] then collisionBatch[#collisionBatch+1] = {Part = P[2780], CanCollide = true} end if P[2130] then collisionBatch[#collisionBatch+1] = {Part = P[2130], CanCollide = false} end if P[2234] then collisionBatch[#collisionBatch+1] = {Part = P[2234], CanCollide = true} end if P[2564] then collisionBatch[#collisionBatch+1] = {Part = P[2564], CanCollide = true} end if P[2302] then collisionBatch[#collisionBatch+1] = {Part = P[2302], CanCollide = true} end if P[2323] then collisionBatch[#collisionBatch+1] = {Part = P[2323], CanCollide = true} end if P[2242] then collisionBatch[#collisionBatch+1] = {Part = P[2242], CanCollide = false} end if P[2772] then collisionBatch[#collisionBatch+1] = {Part = P[2772], CanCollide = true} end if P[2174] then collisionBatch[#collisionBatch+1] = {Part = P[2174], CanCollide = true} end if P[3025] then collisionBatch[#collisionBatch+1] = {Part = P[3025], CanCollide = false} end if P[2788] then collisionBatch[#collisionBatch+1] = {Part = P[2788], CanCollide = true} end if P[2681] then collisionBatch[#collisionBatch+1] = {Part = P[2681], CanCollide = true} end if P[2925] then collisionBatch[#collisionBatch+1] = {Part = P[2925], CanCollide = true} end if P[2120] then collisionBatch[#collisionBatch+1] = {Part = P[2120], CanCollide = false} end if P[2796] then collisionBatch[#collisionBatch+1] = {Part = P[2796], CanCollide = true} end if P[2122] then collisionBatch[#collisionBatch+1] = {Part = P[2122], CanCollide = false} end if P[2683] then collisionBatch[#collisionBatch+1] = {Part = P[2683], CanCollide = true} end if P[2309] then collisionBatch[#collisionBatch+1] = {Part = P[2309], CanCollide = true} end if P[2187] then collisionBatch[#collisionBatch+1] = {Part = P[2187], CanCollide = true} end if P[2253] then collisionBatch[#collisionBatch+1] = {Part = P[2253], CanCollide = true} end if P[2588] then collisionBatch[#collisionBatch+1] = {Part = P[2588], CanCollide = false} end if P[2585] then collisionBatch[#collisionBatch+1] = {Part = P[2585], CanCollide = false} end if P[2112] then collisionBatch[#collisionBatch+1] = {Part = P[2112], CanCollide = false} end if P[2523] then collisionBatch[#collisionBatch+1] = {Part = P[2523], CanCollide = true} end if P[2422] then collisionBatch[#collisionBatch+1] = {Part = P[2422], CanCollide = true} end if P[2922] then collisionBatch[#collisionBatch+1] = {Part = P[2922], CanCollide = true} end if P[2838] then collisionBatch[#collisionBatch+1] = {Part = P[2838], CanCollide = true} end if P[2569] then collisionBatch[#collisionBatch+1] = {Part = P[2569], CanCollide = true} end if P[2495] then collisionBatch[#collisionBatch+1] = {Part = P[2495], CanCollide = false} end if P[2557] then collisionBatch[#collisionBatch+1] = {Part = P[2557], CanCollide = true} end if P[3041] then collisionBatch[#collisionBatch+1] = {Part = P[3041], CanCollide = true} end if P[3039] then collisionBatch[#collisionBatch+1] = {Part = P[3039], CanCollide = true} end if P[3037] then collisionBatch[#collisionBatch+1] = {Part = P[3037], CanCollide = true} end if P[3035] then collisionBatch[#collisionBatch+1] = {Part = P[3035], CanCollide = true} end if P[2966] then collisionBatch[#collisionBatch+1] = {Part = P[2966], CanCollide = true} end if P[2420] then collisionBatch[#collisionBatch+1] = {Part = P[2420], CanCollide = true} end if P[2676] then collisionBatch[#collisionBatch+1] = {Part = P[2676], CanCollide = true} end if P[3017] then collisionBatch[#collisionBatch+1] = {Part = P[3017], CanCollide = false} end if P[2793] then collisionBatch[#collisionBatch+1] = {Part = P[2793], CanCollide = true} end if P[2209] then collisionBatch[#collisionBatch+1] = {Part = P[2209], CanCollide = true} end if P[2266] then collisionBatch[#collisionBatch+1] = {Part = P[2266], CanCollide = true} end if P[3014] then collisionBatch[#collisionBatch+1] = {Part = P[3014], CanCollide = true} end if P[2487] then collisionBatch[#collisionBatch+1] = {Part = P[2487], CanCollide = true} end if P[3013] then collisionBatch[#collisionBatch+1] = {Part = P[3013], CanCollide = true} end if P[3009] then collisionBatch[#collisionBatch+1] = {Part = P[3009], CanCollide = true} end if P[2774] then collisionBatch[#collisionBatch+1] = {Part = P[2774], CanCollide = true} end if P[2149] then collisionBatch[#collisionBatch+1] = {Part = P[2149], CanCollide = false} end if P[2494] then collisionBatch[#collisionBatch+1] = {Part = P[2494], CanCollide = true} end if P[2177] then collisionBatch[#collisionBatch+1] = {Part = P[2177], CanCollide = true} end if P[2949] then collisionBatch[#collisionBatch+1] = {Part = P[2949], CanCollide = true} end if P[2386] then collisionBatch[#collisionBatch+1] = {Part = P[2386], CanCollide = true} end if P[2867] then collisionBatch[#collisionBatch+1] = {Part = P[2867], CanCollide = true} end if P[2421] then collisionBatch[#collisionBatch+1] = {Part = P[2421], CanCollide = true} end if P[3000] then collisionBatch[#collisionBatch+1] = {Part = P[3000], CanCollide = true} end if P[2406] then collisionBatch[#collisionBatch+1] = {Part = P[2406], CanCollide = true} end if P[2998] then collisionBatch[#collisionBatch+1] = {Part = P[2998], CanCollide = true} end if P[2996] then collisionBatch[#collisionBatch+1] = {Part = P[2996], CanCollide = true} end if P[2960] then collisionBatch[#collisionBatch+1] = {Part = P[2960], CanCollide = true} end if P[2276] then collisionBatch[#collisionBatch+1] = {Part = P[2276], CanCollide = true} end if P[2989] then collisionBatch[#collisionBatch+1] = {Part = P[2989], CanCollide = true} end if P[2183] then collisionBatch[#collisionBatch+1] = {Part = P[2183], CanCollide = true} end if P[2988] then collisionBatch[#collisionBatch+1] = {Part = P[2988], CanCollide = true} end if P[2948] then collisionBatch[#collisionBatch+1] = {Part = P[2948], CanCollide = true} end if P[2987] then collisionBatch[#collisionBatch+1] = {Part = P[2987], CanCollide = true} end if P[2827] then collisionBatch[#collisionBatch+1] = {Part = P[2827], CanCollide = true} end if P[2395] then collisionBatch[#collisionBatch+1] = {Part = P[2395], CanCollide = true} end if P[2933] then collisionBatch[#collisionBatch+1] = {Part = P[2933], CanCollide = true} end if P[2971] then collisionBatch[#collisionBatch+1] = {Part = P[2971], CanCollide = true} end if P[2767] then collisionBatch[#collisionBatch+1] = {Part = P[2767], CanCollide = false} end if P[2383] then collisionBatch[#collisionBatch+1] = {Part = P[2383], CanCollide = true} end if P[2965] then collisionBatch[#collisionBatch+1] = {Part = P[2965], CanCollide = true} end if P[2479] then collisionBatch[#collisionBatch+1] = {Part = P[2479], CanCollide = true} end if P[2962] then collisionBatch[#collisionBatch+1] = {Part = P[2962], CanCollide = true} end if P[2633] then collisionBatch[#collisionBatch+1] = {Part = P[2633], CanCollide = true} end if P[2810] then collisionBatch[#collisionBatch+1] = {Part = P[2810], CanCollide = true} end if P[2760] then collisionBatch[#collisionBatch+1] = {Part = P[2760], CanCollide = true} end if P[2343] then collisionBatch[#collisionBatch+1] = {Part = P[2343], CanCollide = true} end if P[2587] then collisionBatch[#collisionBatch+1] = {Part = P[2587], CanCollide = true} end if P[2443] then collisionBatch[#collisionBatch+1] = {Part = P[2443], CanCollide = true} end if P[2407] then collisionBatch[#collisionBatch+1] = {Part = P[2407], CanCollide = true} end if P[2957] then collisionBatch[#collisionBatch+1] = {Part = P[2957], CanCollide = true} end if P[2541] then collisionBatch[#collisionBatch+1] = {Part = P[2541], CanCollide = true} end if P[2160] then collisionBatch[#collisionBatch+1] = {Part = P[2160], CanCollide = true} end if P[2413] then collisionBatch[#collisionBatch+1] = {Part = P[2413], CanCollide = true} end if P[2723] then collisionBatch[#collisionBatch+1] = {Part = P[2723], CanCollide = true} end if P[2502] then collisionBatch[#collisionBatch+1] = {Part = P[2502], CanCollide = true} end if P[2823] then collisionBatch[#collisionBatch+1] = {Part = P[2823], CanCollide = true} end if P[3004] then collisionBatch[#collisionBatch+1] = {Part = P[3004], CanCollide = true} end if P[2725] then collisionBatch[#collisionBatch+1] = {Part = P[2725], CanCollide = true} end if P[2791] then collisionBatch[#collisionBatch+1] = {Part = P[2791], CanCollide = true} end if P[2512] then collisionBatch[#collisionBatch+1] = {Part = P[2512], CanCollide = true} end if P[2881] then collisionBatch[#collisionBatch+1] = {Part = P[2881], CanCollide = true} end if P[2937] then collisionBatch[#collisionBatch+1] = {Part = P[2937], CanCollide = true} end if P[2850] then collisionBatch[#collisionBatch+1] = {Part = P[2850], CanCollide = true} end if P[2935] then collisionBatch[#collisionBatch+1] = {Part = P[2935], CanCollide = true} end if P[2972] then collisionBatch[#collisionBatch+1] = {Part = P[2972], CanCollide = true} end if P[2842] then collisionBatch[#collisionBatch+1] = {Part = P[2842], CanCollide = true} end if P[2673] then collisionBatch[#collisionBatch+1] = {Part = P[2673], CanCollide = true} end if P[2401] then collisionBatch[#collisionBatch+1] = {Part = P[2401], CanCollide = true} end if P[2251] then collisionBatch[#collisionBatch+1] = {Part = P[2251], CanCollide = true} end if P[2574] then collisionBatch[#collisionBatch+1] = {Part = P[2574], CanCollide = true} end if P[2437] then collisionBatch[#collisionBatch+1] = {Part = P[2437], CanCollide = true} end if P[2116] then collisionBatch[#collisionBatch+1] = {Part = P[2116], CanCollide = false} end if P[2685] then collisionBatch[#collisionBatch+1] = {Part = P[2685], CanCollide = true} end if P[2572] then collisionBatch[#collisionBatch+1] = {Part = P[2572], CanCollide = true} end if P[2917] then collisionBatch[#collisionBatch+1] = {Part = P[2917], CanCollide = true} end if P[2915] then collisionBatch[#collisionBatch+1] = {Part = P[2915], CanCollide = true} end if P[2348] then collisionBatch[#collisionBatch+1] = {Part = P[2348], CanCollide = true} end if P[2583] then collisionBatch[#collisionBatch+1] = {Part = P[2583], CanCollide = true} end if P[2877] then collisionBatch[#collisionBatch+1] = {Part = P[2877], CanCollide = true} end if P[2196] then collisionBatch[#collisionBatch+1] = {Part = P[2196], CanCollide = true} end if P[2875] then collisionBatch[#collisionBatch+1] = {Part = P[2875], CanCollide = true} end if P[2304] then collisionBatch[#collisionBatch+1] = {Part = P[2304], CanCollide = true} end if P[2781] then collisionBatch[#collisionBatch+1] = {Part = P[2781], CanCollide = true} end if P[2426] then collisionBatch[#collisionBatch+1] = {Part = P[2426], CanCollide = true} end if P[2147] then collisionBatch[#collisionBatch+1] = {Part = P[2147], CanCollide = false} end if P[2400] then collisionBatch[#collisionBatch+1] = {Part = P[2400], CanCollide = true} end if P[2271] then collisionBatch[#collisionBatch+1] = {Part = P[2271], CanCollide = true} end if P[2863] then collisionBatch[#collisionBatch+1] = {Part = P[2863], CanCollide = true} end if P[2096] then collisionBatch[#collisionBatch+1] = {Part = P[2096], CanCollide = true} end if P[2503] then collisionBatch[#collisionBatch+1] = {Part = P[2503], CanCollide = false} end if P[2312] then collisionBatch[#collisionBatch+1] = {Part = P[2312], CanCollide = false} end if P[2680] then collisionBatch[#collisionBatch+1] = {Part = P[2680], CanCollide = true} end if P[2824] then collisionBatch[#collisionBatch+1] = {Part = P[2824], CanCollide = true} end if P[2338] then collisionBatch[#collisionBatch+1] = {Part = P[2338], CanCollide = true} end if P[2859] then collisionBatch[#collisionBatch+1] = {Part = P[2859], CanCollide = true} end if P[2855] then collisionBatch[#collisionBatch+1] = {Part = P[2855], CanCollide = true} end if P[2854] then collisionBatch[#collisionBatch+1] = {Part = P[2854], CanCollide = true} end if P[2225] then collisionBatch[#collisionBatch+1] = {Part = P[2225], CanCollide = false} end if P[2412] then collisionBatch[#collisionBatch+1] = {Part = P[2412], CanCollide = true} end if P[2371] then collisionBatch[#collisionBatch+1] = {Part = P[2371], CanCollide = true} end if P[2362] then collisionBatch[#collisionBatch+1] = {Part = P[2362], CanCollide = true} end if P[2439] then collisionBatch[#collisionBatch+1] = {Part = P[2439], CanCollide = true} end if P[2580] then collisionBatch[#collisionBatch+1] = {Part = P[2580], CanCollide = true} end if P[2336] then collisionBatch[#collisionBatch+1] = {Part = P[2336], CanCollide = false} end if P[2627] then collisionBatch[#collisionBatch+1] = {Part = P[2627], CanCollide = true} end if P[2257] then collisionBatch[#collisionBatch+1] = {Part = P[2257], CanCollide = true} end if P[2429] then collisionBatch[#collisionBatch+1] = {Part = P[2429], CanCollide = true} end if P[2363] then collisionBatch[#collisionBatch+1] = {Part = P[2363], CanCollide = true} end if P[2830] then collisionBatch[#collisionBatch+1] = {Part = P[2830], CanCollide = true} end if P[2589] then collisionBatch[#collisionBatch+1] = {Part = P[2589], CanCollide = true} end if P[2828] then collisionBatch[#collisionBatch+1] = {Part = P[2828], CanCollide = true} end if P[2860] then collisionBatch[#collisionBatch+1] = {Part = P[2860], CanCollide = true} end if P[2061] then collisionBatch[#collisionBatch+1] = {Part = P[2061], CanCollide = true} end if P[2203] then collisionBatch[#collisionBatch+1] = {Part = P[2203], CanCollide = true} end if P[2368] then collisionBatch[#collisionBatch+1] = {Part = P[2368], CanCollide = true} end if P[2779] then collisionBatch[#collisionBatch+1] = {Part = P[2779], CanCollide = true} end if P[2379] then collisionBatch[#collisionBatch+1] = {Part = P[2379], CanCollide = true} end if P[2682] then collisionBatch[#collisionBatch+1] = {Part = P[2682], CanCollide = true} end if P[2625] then collisionBatch[#collisionBatch+1] = {Part = P[2625], CanCollide = true} end if P[2821] then collisionBatch[#collisionBatch+1] = {Part = P[2821], CanCollide = true} end if P[2451] then collisionBatch[#collisionBatch+1] = {Part = P[2451], CanCollide = true} end if P[2492] then collisionBatch[#collisionBatch+1] = {Part = P[2492], CanCollide = true} end if P[2264] then collisionBatch[#collisionBatch+1] = {Part = P[2264], CanCollide = true} end if P[2659] then collisionBatch[#collisionBatch+1] = {Part = P[2659], CanCollide = true} end if P[2347] then collisionBatch[#collisionBatch+1] = {Part = P[2347], CanCollide = true} end if P[2126] then collisionBatch[#collisionBatch+1] = {Part = P[2126], CanCollide = false} end if P[2082] then collisionBatch[#collisionBatch+1] = {Part = P[2082], CanCollide = true} end if P[2332] then collisionBatch[#collisionBatch+1] = {Part = P[2332], CanCollide = true} end if P[2853] then collisionBatch[#collisionBatch+1] = {Part = P[2853], CanCollide = true} end if P[2084] then collisionBatch[#collisionBatch+1] = {Part = P[2084], CanCollide = true} end if P[2806] then collisionBatch[#collisionBatch+1] = {Part = P[2806], CanCollide = true} end if P[2805] then collisionBatch[#collisionBatch+1] = {Part = P[2805], CanCollide = true} end if P[2804] then collisionBatch[#collisionBatch+1] = {Part = P[2804], CanCollide = true} end if P[2968] then collisionBatch[#collisionBatch+1] = {Part = P[2968], CanCollide = true} end if P[2795] then collisionBatch[#collisionBatch+1] = {Part = P[2795], CanCollide = true} end if P[2393] then collisionBatch[#collisionBatch+1] = {Part = P[2393], CanCollide = true} end if P[2384] then collisionBatch[#collisionBatch+1] = {Part = P[2384], CanCollide = true} end if P[2782] then collisionBatch[#collisionBatch+1] = {Part = P[2782], CanCollide = true} end if P[2777] then collisionBatch[#collisionBatch+1] = {Part = P[2777], CanCollide = true} end if P[2776] then collisionBatch[#collisionBatch+1] = {Part = P[2776], CanCollide = true} end if P[2489] then collisionBatch[#collisionBatch+1] = {Part = P[2489], CanCollide = true} end if P[2665] then collisionBatch[#collisionBatch+1] = {Part = P[2665], CanCollide = true} end if P[2354] then collisionBatch[#collisionBatch+1] = {Part = P[2354], CanCollide = true} end if P[2969] then collisionBatch[#collisionBatch+1] = {Part = P[2969], CanCollide = true} end if P[2475] then collisionBatch[#collisionBatch+1] = {Part = P[2475], CanCollide = true} end if P[2658] then collisionBatch[#collisionBatch+1] = {Part = P[2658], CanCollide = false} end if P[2914] then collisionBatch[#collisionBatch+1] = {Part = P[2914], CanCollide = true} end if P[2419] then collisionBatch[#collisionBatch+1] = {Part = P[2419], CanCollide = true} end if P[2690] then collisionBatch[#collisionBatch+1] = {Part = P[2690], CanCollide = true} end if P[2679] then collisionBatch[#collisionBatch+1] = {Part = P[2679], CanCollide = true} end if P[2868] then collisionBatch[#collisionBatch+1] = {Part = P[2868], CanCollide = true} end if P[3033] then collisionBatch[#collisionBatch+1] = {Part = P[3033], CanCollide = true} end if P[2108] then collisionBatch[#collisionBatch+1] = {Part = P[2108], CanCollide = true} end if P[2674] then collisionBatch[#collisionBatch+1] = {Part = P[2674], CanCollide = true} end if P[2199] then collisionBatch[#collisionBatch+1] = {Part = P[2199], CanCollide = true} end if P[2675] then collisionBatch[#collisionBatch+1] = {Part = P[2675], CanCollide = true} end if P[2274] then collisionBatch[#collisionBatch+1] = {Part = P[2274], CanCollide = true} end if P[2423] then collisionBatch[#collisionBatch+1] = {Part = P[2423], CanCollide = true} end if P[2657] then collisionBatch[#collisionBatch+1] = {Part = P[2657], CanCollide = true} end if P[2411] then collisionBatch[#collisionBatch+1] = {Part = P[2411], CanCollide = true} end if P[2436] then collisionBatch[#collisionBatch+1] = {Part = P[2436], CanCollide = true} end if P[2277] then collisionBatch[#collisionBatch+1] = {Part = P[2277], CanCollide = true} end if P[2619] then collisionBatch[#collisionBatch+1] = {Part = P[2619], CanCollide = true} end if P[2176] then collisionBatch[#collisionBatch+1] = {Part = P[2176], CanCollide = true} end if P[2618] then collisionBatch[#collisionBatch+1] = {Part = P[2618], CanCollide = true} end if P[2617] then collisionBatch[#collisionBatch+1] = {Part = P[2617], CanCollide = true} end if P[2434] then collisionBatch[#collisionBatch+1] = {Part = P[2434], CanCollide = true} end if P[2124] then collisionBatch[#collisionBatch+1] = {Part = P[2124], CanCollide = false} end if P[2465] then collisionBatch[#collisionBatch+1] = {Part = P[2465], CanCollide = true} end if P[2577] then collisionBatch[#collisionBatch+1] = {Part = P[2577], CanCollide = true} end if P[3008] then collisionBatch[#collisionBatch+1] = {Part = P[3008], CanCollide = true} end if P[2216] then collisionBatch[#collisionBatch+1] = {Part = P[2216], CanCollide = false} end if P[2558] then collisionBatch[#collisionBatch+1] = {Part = P[2558], CanCollide = true} end if P[2956] then collisionBatch[#collisionBatch+1] = {Part = P[2956], CanCollide = true} end if P[2518] then collisionBatch[#collisionBatch+1] = {Part = P[2518], CanCollide = true} end if P[2924] then collisionBatch[#collisionBatch+1] = {Part = P[2924], CanCollide = true} end if P[2469] then collisionBatch[#collisionBatch+1] = {Part = P[2469], CanCollide = true} end if P[2570] then collisionBatch[#collisionBatch+1] = {Part = P[2570], CanCollide = true} end if P[2141] then collisionBatch[#collisionBatch+1] = {Part = P[2141], CanCollide = false} end if P[2808] then collisionBatch[#collisionBatch+1] = {Part = P[2808], CanCollide = true} end if P[2561] then collisionBatch[#collisionBatch+1] = {Part = P[2561], CanCollide = true} end if P[2352] then collisionBatch[#collisionBatch+1] = {Part = P[2352], CanCollide = true} end if P[2153] then collisionBatch[#collisionBatch+1] = {Part = P[2153], CanCollide = false} end if P[2301] then collisionBatch[#collisionBatch+1] = {Part = P[2301], CanCollide = true} end if P[2230] then collisionBatch[#collisionBatch+1] = {Part = P[2230], CanCollide = true} end if P[2167] then collisionBatch[#collisionBatch+1] = {Part = P[2167], CanCollide = true} end if P[2098] then collisionBatch[#collisionBatch+1] = {Part = P[2098], CanCollide = false} end if P[2215] then collisionBatch[#collisionBatch+1] = {Part = P[2215], CanCollide = false} end batchCollision(endpoint, collisionBatch) local lockTasks, nameTasks = {}, {} if P[16] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[16], "Seat") end) end if P[73] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[73], "Seat") end) end if P[125] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[125], "Seat") end) end if P[184] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[184], "Seat") end) end if P[219] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[219], "Seat") end) end if P[274] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[274], "Seat") end) end if P[305] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[305], "Wedge") end) end if P[317] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[317], "Wedge") end) end if P[326] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[326], "Wedge") end) end if P[332] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[332], "Wedge") end) end if P[345] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[345], "MeshPart") end) end if P[350] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[350], "MeshPart") end) end if P[367] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[367], "Seat") end) end if P[396] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[396], "Seat") end) end if P[422] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[422], "10PercentMaterialMeshQuartered") end) end if P[424] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[424], "10PercentMaterialMeshQuartered") end) end if P[426] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[426], "WedgeMesh0.4") end) end if P[430] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[430], "10PercentMaterialMeshQuartered") end) end if P[432] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[432], "CylinderMesh0.4") end) end if P[442] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[442], "10PercentMaterialMeshHalved") end) end if P[444] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[444], "CylinderMesh0.4") end) end if P[464] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[464], "WedgeMesh0.4") end) end if P[468] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[468], "10PercentMaterialMeshHalved") end) end if P[517] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[517], "Seat") end) end if P[544] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[544], "Seat") end) end if P[572] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[572], "Seat") end) end if P[575] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[575], "Union") end) end if P[576] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[576], "Union") end) end if P[583] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[583], "Union") end) end if P[589] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[589], "Union") end) end if P[591] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[591], "Union") end) end if P[592] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[592], "NeonyNeon") end) end if P[593] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[593], "NeonyNeon") end) end if P[596] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[596], "topoil") end) end if P[597] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[597], "CoolName") end) end if P[599] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[599], "oil") end) end if P[600] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[600], "Union") end) end if P[605] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[605], "MetallyMetal") end) end if P[606] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[606], "Union") end) end if P[664] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[664], "Wedge") end) end if P[685] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[685], "Wedge") end) end if P[693] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[693], "Wedge") end) end if P[696] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[696], "Wedge") end) end if P[725] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[725], "Seat") end) end if P[758] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[758], "Seat") end) end if P[787] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[787], "Seat") end) end if P[804] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[804], "Seat") end) end if P[813] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[813], "Bloxiade") end) end if P[814] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[814], "Bloxiade") end) end if P[815] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[815], "Bloxiade") end) end if P[816] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[816], "Bloxy Cola") end) end if P[817] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[817], "Bloxy Cola") end) end if P[818] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[818], "Bloxiade") end) end if P[819] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[819], "Coca-Cola") end) end if P[820] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[820], "Coca-Cola") end) end if P[821] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[821], "Bloxy Cola") end) end if P[822] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[822], "Bloxy Cola") end) end if P[823] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[823], "Coca-Cola") end) end if P[824] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[824], "Fanta") end) end if P[825] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[825], "Coca-Cola") end) end if P[826] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[826], "Dasani") end) end if P[827] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[827], "Fanta") end) end if P[828] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[828], "Dasani") end) end if P[829] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[829], "Dasani") end) end if P[830] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[830], "Dasani") end) end if P[831] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[831], "Dasani") end) end if P[832] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[832], "Fanta") end) end if P[833] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[833], "Fanta") end) end if P[834] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[834], "Bloxy Cola") end) end if P[835] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[835], "Dasani") end) end if P[836] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[836], "Bloxy Cola") end) end if P[837] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[837], "Bloxy Cola") end) end if P[838] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[838], "Coca-Cola") end) end if P[839] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[839], "Coca-Cola") end) end if P[840] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[840], "Dasani") end) end if P[841] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[841], "Coca-Cola") end) end if P[842] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[842], "Bloxiade") end) end if P[843] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[843], "Bloxiade") end) end if P[844] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[844], "Fanta") end) end if P[845] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[845], "Bloxy Cola") end) end if P[846] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[846], "Bloxiade") end) end if P[847] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[847], "Bloxiade") end) end if P[848] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[848], "Bloxy Cola") end) end if P[849] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[849], "Bloxy Cola") end) end if P[850] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[850], "Bloxy Cola") end) end if P[851] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[851], "Dasani") end) end if P[852] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[852], "Bloxy Cola") end) end if P[853] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[853], "Fanta") end) end if P[854] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[854], "Fanta") end) end if P[855] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[855], "Fanta") end) end if P[856] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[856], "Coca-Cola") end) end if P[860] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[860], "MeshPart") end) end if P[1278] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1278], "Union") end) end if P[1279] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1279], "Union") end) end if P[1283] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1283], "Interactive") end) end if P[1284] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1284], "Interactive") end) end if P[1286] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1286], "Interactive") end) end if P[1288] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1288], "Plug") end) end if P[1290] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1290], "Interactive") end) end if P[1296] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1296], "Interactive") end) end if P[1298] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1298], "Interactive") end) end if P[1299] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1299], "Interactive") end) end if P[1300] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1300], "Faucet") end) end if P[1303] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1303], "Splash") end) end if P[1305] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1305], "Water") end) end if P[1323] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1323], "Wedge") end) end if P[1334] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1334], "Wedge") end) end if P[1341] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1341], "MeshPart") end) end if P[1342] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1342], "MeshPart") end) end if P[1343] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1343], "MeshPart") end) end if P[1345] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1345], "MeshPart") end) end if P[1346] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1346], "MeshPart") end) end if P[1347] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1347], "MeshPart") end) end if P[1349] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1349], "MeshPart") end) end if P[1350] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1350], "MeshPart") end) end if P[1351] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1351], "MeshPart") end) end if P[1357] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1357], "Dasani") end) end if P[1358] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1358], "Dasani") end) end if P[1359] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1359], "Dasani") end) end if P[1360] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1360], "Dasani") end) end if P[1361] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1361], "Dasani") end) end if P[1362] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1362], "Dasani") end) end if P[1363] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1363], "Dasani") end) end if P[1364] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1364], "Dasani") end) end if P[1365] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1365], "Coca-Cola") end) end if P[1366] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1366], "Bloxy Cola") end) end if P[1367] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1367], "Coca-Cola") end) end if P[1368] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1368], "Bloxy Cola") end) end if P[1369] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1369], "Fanta") end) end if P[1370] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1370], "Fanta") end) end if P[1371] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1371], "Fanta") end) end if P[1372] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1372], "Coca-Cola") end) end if P[1373] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1373], "Coca-Cola") end) end if P[1374] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1374], "Bloxy Cola") end) end if P[1375] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1375], "Bloxy Cola") end) end if P[1376] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1376], "Fanta") end) end if P[1377] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1377], "Bloxiade") end) end if P[1378] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1378], "Bloxiade") end) end if P[1379] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1379], "Bloxy Cola") end) end if P[1380] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1380], "Bloxy Cola") end) end if P[1381] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1381], "Bloxy Cola") end) end if P[1382] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1382], "Bloxiade") end) end if P[1383] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1383], "Bloxy Cola") end) end if P[1384] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1384], "Bloxiade") end) end if P[1385] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1385], "Bloxy Cola") end) end if P[1386] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1386], "Bloxy Cola") end) end if P[1387] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1387], "Bloxy Cola") end) end if P[1388] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1388], "Fanta") end) end if P[1389] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1389], "Coca-Cola") end) end if P[1390] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1390], "Coca-Cola") end) end if P[1391] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1391], "Fanta") end) end if P[1392] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1392], "Coca-Cola") end) end if P[1393] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1393], "Fanta") end) end if P[1394] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1394], "Bloxy Cola") end) end if P[1395] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1395], "Fanta") end) end if P[1396] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1396], "Bloxiade") end) end if P[1397] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1397], "Bloxiade") end) end if P[1398] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1398], "Coca-Cola") end) end if P[1399] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1399], "Bloxiade") end) end if P[1400] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1400], "Bloxiade") end) end if P[1418] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1418], "MeshPart") end) end if P[1426] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1426], "Wedge") end) end if P[1431] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1431], "Wedge") end) end if P[1444] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1444], "MeshPart") end) end if P[1445] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1445], "MeshPart") end) end if P[1446] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1446], "MeshPart") end) end if P[1448] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1448], "MeshPart") end) end if P[1449] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1449], "MeshPart") end) end if P[1450] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1450], "MeshPart") end) end if P[1452] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1452], "MeshPart") end) end if P[1453] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1453], "MeshPart") end) end if P[1454] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1454], "MeshPart") end) end if P[1460] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1460], "MeshPart") end) end if P[1461] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1461], "MeshPart") end) end if P[1462] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1462], "MeshPart") end) end if P[1464] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1464], "MeshPart") end) end if P[1465] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1465], "MeshPart") end) end if P[1466] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1466], "MeshPart") end) end if P[1468] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1468], "MeshPart") end) end if P[1469] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1469], "MeshPart") end) end if P[1470] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1470], "MeshPart") end) end if P[1498] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1498], "Union") end) end if P[1500] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1500], "Union") end) end if P[1503] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1503], "MeshPart") end) end if P[1504] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1504], "MeshPart") end) end if P[1505] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1505], "MeshPart") end) end if P[1507] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1507], "MeshPart") end) end if P[1508] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1508], "MeshPart") end) end if P[1509] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1509], "MeshPart") end) end if P[1511] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1511], "MeshPart") end) end if P[1512] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1512], "MeshPart") end) end if P[1513] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1513], "MeshPart") end) end if P[1519] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1519], "10PercentMaterialMeshQuartered") end) end if P[1521] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1521], "10PercentMaterialMeshQuartered") end) end if P[1527] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1527], "WedgeMesh0.4") end) end if P[1531] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1531], "10PercentMaterialMeshQuartered") end) end if P[1533] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1533], "CylinderMesh0.4") end) end if P[1539] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1539], "10PercentMaterialMeshHalved") end) end if P[1541] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1541], "WedgeMesh0.4") end) end if P[1545] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1545], "10PercentMaterialMeshHalved") end) end if P[1547] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1547], "CylinderMesh0.4") end) end if P[1590] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1590], "Wedge") end) end if P[1593] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1593], "Wedge") end) end if P[1603] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1603], "Wedge") end) end if P[1609] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1609], "Wedge") end) end if P[1638] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1638], "Seat") end) end if P[1666] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1666], "Seat") end) end if P[1690] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1690], "Seat") end) end if P[1733] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1733], "Seat") end) end if P[1772] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1772], "Seat") end) end if P[1801] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1801], "Seat") end) end if P[1854] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1854], "uni0043") end) end if P[1855] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1855], "ThreeDTextBoundingBox") end) end if P[1856] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1856], "ThreeDTextHandle") end) end if P[1857] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1857], "uni004B") end) end if P[1858] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1858], "uni0046") end) end if P[1887] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1887], "Seat") end) end if P[1945] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1945], "Seat") end) end if P[1958] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1958], "10PercentMaterialMeshQuartered") end) end if P[1960] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1960], "10PercentMaterialMeshQuartered") end) end if P[1968] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1968], "10PercentMaterialMeshHalved") end) end if P[1984] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1984], "CylinderMesh0.4") end) end if P[1993] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1993], "WedgeMesh0.4") end) end if P[1997] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1997], "10PercentMaterialMeshHalved") end) end if P[1999] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1999], "10PercentMaterialMeshQuartered") end) end if P[2005] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2005], "CylinderMesh0.4") end) end if P[2008] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2008], "WedgeMesh0.4") end) end if P[2014] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2014], "10PercentMaterialMeshQuartered") end) end if P[2016] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2016], "10PercentMaterialMeshQuartered") end) end if P[2018] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2018], "10PercentMaterialMeshQuartered") end) end if P[2020] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2020], "CylinderMesh0.4") end) end if P[2040] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2040], "WedgeMesh0.4") end) end if P[2540] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2540], "FrenchFries") end) end if P[2132] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2132], "WaterSwirl") end) end if P[3003] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3003], "ruka1") end) end if P[2217] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2217], "Union") end) end if P[2510] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2510], "CoolName") end) end if P[2118] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2118], "WaterSwirl") end) end if P[2651] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2651], "Union") end) end if P[2200] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2200], "Union") end) end if P[2106] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2106], "ToiletSeat") end) end if P[2358] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2358], "Seat") end) end if P[2501] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2501], "Union") end) end if P[2092] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2092], "Interactive") end) end if P[2073] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2073], "Union") end) end if P[2057] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2057], "WedgeMesh0.4") end) end if P[2091] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2091], "Lid") end) end if P[2064] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2064], "10PercentMaterialMeshHalved") end) end if P[2467] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2467], "Union") end) end if P[2263] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2263], "Seat") end) end if P[2664] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2664], "Wedge") end) end if P[2204] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2204], "Faucet") end) end if P[2227] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2227], "Union") end) end if P[2634] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2634], "Union") end) end if P[2670] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2670], "Wedge") end) end if P[2070] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2070], "Union") end) end if P[2769] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2769], "NeonyNeon") end) end if P[2525] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2525], "FrenchFries") end) end if P[2128] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2128], "WaterSwirl") end) end if P[2100] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2100], "WaterResetPos") end) end if P[2207] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2207], "Splash") end) end if P[2516] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2516], "topoil") end) end if P[2107] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2107], "ToiletBowl") end) end if P[2661] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2661], "Microwave") end) end if P[2468] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2468], "Union") end) end if P[2201] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2201], "Shaft") end) end if P[2442] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2442], "FrenchFries") end) end if P[2663] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2663], "Union") end) end if P[2066] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2066], "10PercentMaterialMeshHalved") end) end if P[2721] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2721], "Union") end) end if P[2555] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2555], "FrenchFries") end) end if P[2156] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2156], "Union") end) end if P[2563] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2563], "FrenchFries") end) end if P[2652] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2652], "Union") end) end if P[2530] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2530], "black") end) end if P[2758] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2758], "NeonyNeon") end) end if P[2190] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2190], "Interactive") end) end if P[2514] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2514], "Union") end) end if P[3032] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3032], "naga1") end) end if P[2102] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2102], "WaterSwirl") end) end if P[2104] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2104], "WaterSwirl") end) end if P[2454] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2454], "KFC Logo") end) end if P[2130] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2130], "WaterSwirl") end) end if P[2564] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2564], "FrenchFries") end) end if P[3025] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3025], "Handle") end) end if P[2120] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2120], "WaterSwirl") end) end if P[2122] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2122], "WaterSwirl") end) end if P[2588] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2588], "Union") end) end if P[2585] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2585], "Union") end) end if P[2112] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2112], "Water") end) end if P[2422] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2422], "Wedge") end) end if P[2495] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2495], "Union") end) end if P[3041] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3041], "SpawnLocation") end) end if P[3039] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3039], "DecalPart") end) end if P[3037] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3037], "DecalPart") end) end if P[3035] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3035], "DecalPart") end) end if P[3017] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3017], "Handle") end) end if P[2209] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2209], "Water") end) end if P[3013] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3013], "golov") end) end if P[3000] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3000], "torso") end) end if P[2767] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2767], "NeonyNeon") end) end if P[2407] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2407], "Oil") end) end if P[2673] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2673], "oil") end) end if P[2116] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2116], "WaterSwirl") end) end if P[2196] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2196], "Interactive") end) end if P[2096] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2096], "Handle") end) end if P[2503] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2503], "Union") end) end if P[2312] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2312], "Seat") end) end if P[2336] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2336], "Seat") end) end if P[2061] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2061], "CylinderMesh0.4") end) end if P[2203] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2203], "Union") end) end if P[2126] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2126], "WaterSwirl") end) end if P[2658] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2658], "Union") end) end if P[3033] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3033], "naga2") end) end if P[2108] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2108], "Seat") end) end if P[2199] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2199], "Plug") end) end if P[2618] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2618], "Wedge") end) end if P[2124] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2124], "WaterSwirl") end) end if P[3008] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3008], "ruka2") end) end if P[2167] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2167], "Interactive") end) end if P[2098] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2098], "WaterSwirl") end) end task.wait(0.2) if P[422] then task.spawn(function() createMesh(endpoint, P[422]) syncMeshType(endpoint, P[422], Enum.MeshType.Brick) syncMeshScale(endpoint, P[422], Vector3.new(0.17000000178813934,0.05000000074505806,0.4000000059604645)) syncMeshOffset(endpoint, P[422], Vector3.new(0,0,0)) end) end if P[424] then task.spawn(function() createMesh(endpoint, P[424]) syncMeshType(endpoint, P[424], Enum.MeshType.Brick) syncMeshScale(endpoint, P[424], Vector3.new(0.1599999964237213,0.03999999910593033,0.3499999940395355)) syncMeshOffset(endpoint, P[424], Vector3.new(0,0,0)) end) end if P[426] then task.spawn(function() createMesh(endpoint, P[426]) syncMeshType(endpoint, P[426], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[426], Vector3.new(1,0.4000000059604645,0.20000000298023224)) syncMeshOffset(endpoint, P[426], Vector3.new(0,0,0)) end) end if P[430] then task.spawn(function() createMesh(endpoint, P[430]) syncMeshType(endpoint, P[430], Enum.MeshType.Brick) syncMeshScale(endpoint, P[430], Vector3.new(0.1599999964237213,0.03999999910593033,0.3499999940395355)) syncMeshOffset(endpoint, P[430], Vector3.new(0,0,0)) end) end if P[442] then task.spawn(function() createMesh(endpoint, P[442]) syncMeshType(endpoint, P[442], Enum.MeshType.Brick) syncMeshScale(endpoint, P[442], Vector3.new(0.30000001192092896,0.019999999552965164,0.30000001192092896)) syncMeshOffset(endpoint, P[442], Vector3.new(0,0,0)) end) end if P[464] then task.spawn(function() createMesh(endpoint, P[464]) syncMeshType(endpoint, P[464], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[464], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[464], Vector3.new(0,0,0)) end) end if P[468] then task.spawn(function() createMesh(endpoint, P[468]) syncMeshType(endpoint, P[468], Enum.MeshType.Brick) syncMeshScale(endpoint, P[468], Vector3.new(0.30000001192092896,0.019999999552965164,0.699999988079071)) syncMeshOffset(endpoint, P[468], Vector3.new(0,0,0)) end) end if P[1264] then task.spawn(function() createMesh(endpoint, P[1264]) syncMeshType(endpoint, P[1264], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1264], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1264], Vector3.new(0,0,0)) end) end if P[1270] then task.spawn(function() createMesh(endpoint, P[1270]) syncMeshType(endpoint, P[1270], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1270], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1270], Vector3.new(0,0,0)) end) end if P[1519] then task.spawn(function() createMesh(endpoint, P[1519]) syncMeshType(endpoint, P[1519], Enum.MeshType.Brick) syncMeshScale(endpoint, P[1519], Vector3.new(0.1599999964237213,0.03999999910593033,0.3499999940395355)) syncMeshOffset(endpoint, P[1519], Vector3.new(0,0,0)) end) end if P[1521] then task.spawn(function() createMesh(endpoint, P[1521]) syncMeshType(endpoint, P[1521], Enum.MeshType.Brick) syncMeshScale(endpoint, P[1521], Vector3.new(0.17000000178813934,0.05000000074505806,0.4000000059604645)) syncMeshOffset(endpoint, P[1521], Vector3.new(0,0,0)) end) end if P[1527] then task.spawn(function() createMesh(endpoint, P[1527]) syncMeshType(endpoint, P[1527], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[1527], Vector3.new(1,0.4000000059604645,0.20000000298023224)) syncMeshOffset(endpoint, P[1527], Vector3.new(0,0,0)) end) end if P[1531] then task.spawn(function() createMesh(endpoint, P[1531]) syncMeshType(endpoint, P[1531], Enum.MeshType.Brick) syncMeshScale(endpoint, P[1531], Vector3.new(0.1599999964237213,0.03999999910593033,0.3499999940395355)) syncMeshOffset(endpoint, P[1531], Vector3.new(0,0,0)) end) end if P[1539] then task.spawn(function() createMesh(endpoint, P[1539]) syncMeshType(endpoint, P[1539], Enum.MeshType.Brick) syncMeshScale(endpoint, P[1539], Vector3.new(0.30000001192092896,0.019999999552965164,0.699999988079071)) syncMeshOffset(endpoint, P[1539], Vector3.new(0,0,0)) end) end if P[1541] then task.spawn(function() createMesh(endpoint, P[1541]) syncMeshType(endpoint, P[1541], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[1541], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1541], Vector3.new(0,0,0)) end) end if P[1545] then task.spawn(function() createMesh(endpoint, P[1545]) syncMeshType(endpoint, P[1545], Enum.MeshType.Brick) syncMeshScale(endpoint, P[1545], Vector3.new(0.30000001192092896,0.019999999552965164,0.30000001192092896)) syncMeshOffset(endpoint, P[1545], Vector3.new(0,0,0)) end) end if P[1958] then task.spawn(function() createMesh(endpoint, P[1958]) syncMeshType(endpoint, P[1958], Enum.MeshType.Brick) syncMeshScale(endpoint, P[1958], Vector3.new(0.1599999964237213,0.03999999910593033,0.3499999940395355)) syncMeshOffset(endpoint, P[1958], Vector3.new(0,0,0)) end) end if P[1960] then task.spawn(function() createMesh(endpoint, P[1960]) syncMeshType(endpoint, P[1960], Enum.MeshType.Brick) syncMeshScale(endpoint, P[1960], Vector3.new(0.17000000178813934,0.05000000074505806,0.4000000059604645)) syncMeshOffset(endpoint, P[1960], Vector3.new(0,0,0)) end) end if P[1968] then task.spawn(function() createMesh(endpoint, P[1968]) syncMeshType(endpoint, P[1968], Enum.MeshType.Brick) syncMeshScale(endpoint, P[1968], Vector3.new(0.30000001192092896,0.019999999552965164,0.30000001192092896)) syncMeshOffset(endpoint, P[1968], Vector3.new(0,0,0)) end) end if P[1993] then task.spawn(function() createMesh(endpoint, P[1993]) syncMeshType(endpoint, P[1993], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[1993], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1993], Vector3.new(0,0,0)) end) end if P[1997] then task.spawn(function() createMesh(endpoint, P[1997]) syncMeshType(endpoint, P[1997], Enum.MeshType.Brick) syncMeshScale(endpoint, P[1997], Vector3.new(0.30000001192092896,0.019999999552965164,0.699999988079071)) syncMeshOffset(endpoint, P[1997], Vector3.new(0,0,0)) end) end if P[1999] then task.spawn(function() createMesh(endpoint, P[1999]) syncMeshType(endpoint, P[1999], Enum.MeshType.Brick) syncMeshScale(endpoint, P[1999], Vector3.new(0.1599999964237213,0.03999999910593033,0.3499999940395355)) syncMeshOffset(endpoint, P[1999], Vector3.new(0,0,0)) end) end if P[2008] then task.spawn(function() createMesh(endpoint, P[2008]) syncMeshType(endpoint, P[2008], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[2008], Vector3.new(1,0.4000000059604645,0.20000000298023224)) syncMeshOffset(endpoint, P[2008], Vector3.new(0,0,0)) end) end if P[2014] then task.spawn(function() createMesh(endpoint, P[2014]) syncMeshType(endpoint, P[2014], Enum.MeshType.Brick) syncMeshScale(endpoint, P[2014], Vector3.new(0.17000000178813934,0.05000000074505806,0.4000000059604645)) syncMeshOffset(endpoint, P[2014], Vector3.new(0,0,0)) end) end if P[2016] then task.spawn(function() createMesh(endpoint, P[2016]) syncMeshType(endpoint, P[2016], Enum.MeshType.Brick) syncMeshScale(endpoint, P[2016], Vector3.new(0.1599999964237213,0.03999999910593033,0.3499999940395355)) syncMeshOffset(endpoint, P[2016], Vector3.new(0,0,0)) end) end if P[2018] then task.spawn(function() createMesh(endpoint, P[2018]) syncMeshType(endpoint, P[2018], Enum.MeshType.Brick) syncMeshScale(endpoint, P[2018], Vector3.new(0.1599999964237213,0.03999999910593033,0.3499999940395355)) syncMeshOffset(endpoint, P[2018], Vector3.new(0,0,0)) end) end if P[2040] then task.spawn(function() createMesh(endpoint, P[2040]) syncMeshType(endpoint, P[2040], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[2040], Vector3.new(1,0.4000000059604645,0.20000000298023224)) syncMeshOffset(endpoint, P[2040], Vector3.new(0,0,0)) end) end if P[2057] then task.spawn(function() createMesh(endpoint, P[2057]) syncMeshType(endpoint, P[2057], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[2057], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2057], Vector3.new(0,0,0)) end) end if P[2064] then task.spawn(function() createMesh(endpoint, P[2064]) syncMeshType(endpoint, P[2064], Enum.MeshType.Brick) syncMeshScale(endpoint, P[2064], Vector3.new(0.30000001192092896,0.019999999552965164,0.30000001192092896)) syncMeshOffset(endpoint, P[2064], Vector3.new(0,0,0)) end) end if P[2066] then task.spawn(function() createMesh(endpoint, P[2066]) syncMeshType(endpoint, P[2066], Enum.MeshType.Brick) syncMeshScale(endpoint, P[2066], Vector3.new(0.30000001192092896,0.019999999552965164,0.699999988079071)) syncMeshOffset(endpoint, P[2066], Vector3.new(0,0,0)) end) end if P[2084] then task.spawn(function() createMesh(endpoint, P[2084]) syncMeshType(endpoint, P[2084], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[2084], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2084], Vector3.new(0,0,0)) end) end if P[2086] then task.spawn(function() createMesh(endpoint, P[2086]) syncMeshType(endpoint, P[2086], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[2086], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2086], Vector3.new(0,0,0)) end) end if P[2139] then task.spawn(function() createMesh(endpoint, P[2139]) syncMeshType(endpoint, P[2139], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[2139], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2139], Vector3.new(0,0,0)) end) end if P[2147] then task.spawn(function() createMesh(endpoint, P[2147]) syncMeshType(endpoint, P[2147], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[2147], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2147], Vector3.new(0,0,0)) end) end if P[2153] then task.spawn(function() createMesh(endpoint, P[2153]) syncMeshType(endpoint, P[2153], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[2153], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2153], Vector3.new(0,0,0)) end) end if P[2171] then task.spawn(function() createMesh(endpoint, P[2171]) syncMeshType(endpoint, P[2171], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[2171], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2171], Vector3.new(0,0,0)) end) end if P[2177] then task.spawn(function() createMesh(endpoint, P[2177]) syncMeshType(endpoint, P[2177], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[2177], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2177], Vector3.new(0,0,0)) end) end if P[3017] then task.spawn(function() createMesh(endpoint, P[3017]) syncMeshType(endpoint, P[3017], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[3017], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[3017], Vector3.new(0,0,0)) syncMeshId(endpoint, P[3017], "rbxassetid://18856354877") syncMeshTexture(endpoint, P[3017], "rbxassetid://18856356322") end) end if P[3025] then task.spawn(function() createMesh(endpoint, P[3025]) syncMeshType(endpoint, P[3025], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[3025], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[3025], Vector3.new(0,0,0)) syncMeshId(endpoint, P[3025], "rbxassetid://103602307113061") syncMeshTexture(endpoint, P[3025], "rbxassetid://130881790498398") end) end task.wait(0.3) if P[11] then task.spawn(function() createDecal(endpoint, P[11], Enum.NormalId.Top) setDecalTexture(endpoint, P[11], "http://www.roblox.com/asset/?id=231683660", Enum.NormalId.Top) end) end if P[305] then task.spawn(function() createDecal(endpoint, P[305], Enum.NormalId.Front) setDecalTexture(endpoint, P[305], "rbxassetid://6898342512", Enum.NormalId.Front) end) end if P[317] then task.spawn(function() createDecal(endpoint, P[317], Enum.NormalId.Front) setDecalTexture(endpoint, P[317], "rbxassetid://6898343003", Enum.NormalId.Front) end) end if P[326] then task.spawn(function() createDecal(endpoint, P[326], Enum.NormalId.Front) setDecalTexture(endpoint, P[326], "rbxassetid://6898342939", Enum.NormalId.Front) end) end if P[332] then task.spawn(function() createDecal(endpoint, P[332], Enum.NormalId.Front) setDecalTexture(endpoint, P[332], "http://www.roblox.com/asset/?id=130467797", Enum.NormalId.Front) end) end if P[416] then task.spawn(function() createDecal(endpoint, P[416], Enum.NormalId.Right) setDecalTexture(endpoint, P[416], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[418] then task.spawn(function() createDecal(endpoint, P[418], Enum.NormalId.Right) setDecalTexture(endpoint, P[418], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[426] then task.spawn(function() createDecal(endpoint, P[426], Enum.NormalId.Left) setDecalTexture(endpoint, P[426], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Left) end) end if P[426] then task.spawn(function() createDecal(endpoint, P[426], Enum.NormalId.Top) setDecalTexture(endpoint, P[426], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Top) end) end if P[432] then task.spawn(function() createDecal(endpoint, P[432], Enum.NormalId.Top) setDecalTexture(endpoint, P[432], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Top) end) end if P[435] then task.spawn(function() createDecal(endpoint, P[435], Enum.NormalId.Right) setDecalTexture(endpoint, P[435], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[435] then task.spawn(function() createDecal(endpoint, P[435], Enum.NormalId.Top) setDecalTexture(endpoint, P[435], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Top) end) end if P[435] then task.spawn(function() createDecal(endpoint, P[435], Enum.NormalId.Front) setDecalTexture(endpoint, P[435], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Front) end) end if P[435] then task.spawn(function() createDecal(endpoint, P[435], Enum.NormalId.Left) setDecalTexture(endpoint, P[435], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Left) end) end if P[435] then task.spawn(function() createDecal(endpoint, P[435], Enum.NormalId.Back) setDecalTexture(endpoint, P[435], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Back) end) end if P[444] then task.spawn(function() createDecal(endpoint, P[444], Enum.NormalId.Top) setDecalTexture(endpoint, P[444], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Top) end) end if P[447] then task.spawn(function() createDecal(endpoint, P[447], Enum.NormalId.Top) setDecalTexture(endpoint, P[447], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Top) end) end if P[447] then task.spawn(function() createDecal(endpoint, P[447], Enum.NormalId.Back) setDecalTexture(endpoint, P[447], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Back) end) end if P[451] then task.spawn(function() createDecal(endpoint, P[451], Enum.NormalId.Top) setDecalTexture(endpoint, P[451], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Top) end) end if P[451] then task.spawn(function() createDecal(endpoint, P[451], Enum.NormalId.Right) setDecalTexture(endpoint, P[451], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[451] then task.spawn(function() createDecal(endpoint, P[451], Enum.NormalId.Left) setDecalTexture(endpoint, P[451], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Left) end) end if P[451] then task.spawn(function() createDecal(endpoint, P[451], Enum.NormalId.Back) setDecalTexture(endpoint, P[451], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Back) end) end if P[451] then task.spawn(function() createDecal(endpoint, P[451], Enum.NormalId.Front) setDecalTexture(endpoint, P[451], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Front) end) end if P[458] then task.spawn(function() createDecal(endpoint, P[458], Enum.NormalId.Right) setDecalTexture(endpoint, P[458], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[458] then task.spawn(function() createDecal(endpoint, P[458], Enum.NormalId.Front) setDecalTexture(endpoint, P[458], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Front) end) end if P[458] then task.spawn(function() createDecal(endpoint, P[458], Enum.NormalId.Back) setDecalTexture(endpoint, P[458], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Back) end) end if P[458] then task.spawn(function() createDecal(endpoint, P[458], Enum.NormalId.Left) setDecalTexture(endpoint, P[458], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Left) end) end if P[464] then task.spawn(function() createDecal(endpoint, P[464], Enum.NormalId.Left) setDecalTexture(endpoint, P[464], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Left) end) end if P[464] then task.spawn(function() createDecal(endpoint, P[464], Enum.NormalId.Top) setDecalTexture(endpoint, P[464], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Top) end) end if P[470] then task.spawn(function() createDecal(endpoint, P[470], Enum.NormalId.Top) setDecalTexture(endpoint, P[470], "http://www.roblox.com/asset/?id=239791391", Enum.NormalId.Top) end) end if P[473] then task.spawn(function() createDecal(endpoint, P[473], Enum.NormalId.Right) setDecalTexture(endpoint, P[473], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[576] then task.spawn(function() createDecal(endpoint, P[576], Enum.NormalId.Top) setDecalTexture(endpoint, P[576], "rbxassetid://308305689", Enum.NormalId.Top) end) end if P[576] then task.spawn(function() createDecal(endpoint, P[576], Enum.NormalId.Right) setDecalTexture(endpoint, P[576], "rbxassetid://308305689", Enum.NormalId.Right) end) end if P[576] then task.spawn(function() createDecal(endpoint, P[576], Enum.NormalId.Left) setDecalTexture(endpoint, P[576], "rbxassetid://308305689", Enum.NormalId.Left) end) end if P[576] then task.spawn(function() createDecal(endpoint, P[576], Enum.NormalId.Front) setDecalTexture(endpoint, P[576], "rbxassetid://308305689", Enum.NormalId.Front) end) end if P[576] then task.spawn(function() createDecal(endpoint, P[576], Enum.NormalId.Back) setDecalTexture(endpoint, P[576], "rbxassetid://308305689", Enum.NormalId.Back) end) end if P[583] then task.spawn(function() createDecal(endpoint, P[583], Enum.NormalId.Top) setDecalTexture(endpoint, P[583], "rbxassetid://308305689", Enum.NormalId.Top) end) end if P[583] then task.spawn(function() createDecal(endpoint, P[583], Enum.NormalId.Right) setDecalTexture(endpoint, P[583], "rbxassetid://308305689", Enum.NormalId.Right) end) end if P[583] then task.spawn(function() createDecal(endpoint, P[583], Enum.NormalId.Left) setDecalTexture(endpoint, P[583], "rbxassetid://308305689", Enum.NormalId.Left) end) end if P[583] then task.spawn(function() createDecal(endpoint, P[583], Enum.NormalId.Front) setDecalTexture(endpoint, P[583], "rbxassetid://308305689", Enum.NormalId.Front) end) end if P[583] then task.spawn(function() createDecal(endpoint, P[583], Enum.NormalId.Back) setDecalTexture(endpoint, P[583], "rbxassetid://308305689", Enum.NormalId.Back) end) end if P[597] then task.spawn(function() createDecal(endpoint, P[597], Enum.NormalId.Top) setDecalTexture(endpoint, P[597], "rbxassetid://4711990950", Enum.NormalId.Top) end) end if P[636] then task.spawn(function() createDecal(endpoint, P[636], Enum.NormalId.Right) setDecalTexture(endpoint, P[636], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[640] then task.spawn(function() createDecal(endpoint, P[640], Enum.NormalId.Right) setDecalTexture(endpoint, P[640], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[664] then task.spawn(function() createDecal(endpoint, P[664], Enum.NormalId.Front) setDecalTexture(endpoint, P[664], "rbxassetid://6898342939", Enum.NormalId.Front) end) end if P[685] then task.spawn(function() createDecal(endpoint, P[685], Enum.NormalId.Front) setDecalTexture(endpoint, P[685], "rbxassetid://6898343003", Enum.NormalId.Front) end) end if P[693] then task.spawn(function() createDecal(endpoint, P[693], Enum.NormalId.Front) setDecalTexture(endpoint, P[693], "rbxassetid://6898342512", Enum.NormalId.Front) end) end if P[696] then task.spawn(function() createDecal(endpoint, P[696], Enum.NormalId.Front) setDecalTexture(endpoint, P[696], "http://www.roblox.com/asset/?id=130467797", Enum.NormalId.Front) end) end if P[874] then task.spawn(function() createDecal(endpoint, P[874], Enum.NormalId.Left) setDecalTexture(endpoint, P[874], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Left) end) end if P[1313] then task.spawn(function() createDecal(endpoint, P[1313], Enum.NormalId.Right) setDecalTexture(endpoint, P[1313], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[1315] then task.spawn(function() createDecal(endpoint, P[1315], Enum.NormalId.Right) setDecalTexture(endpoint, P[1315], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[1326] then task.spawn(function() createDecal(endpoint, P[1326], Enum.NormalId.Front) setDecalTexture(endpoint, P[1326], "rbxassetid://7042419532", Enum.NormalId.Front) end) end if P[1402] then task.spawn(function() createDecal(endpoint, P[1402], Enum.NormalId.Left) setDecalTexture(endpoint, P[1402], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Left) end) end if P[1438] then task.spawn(function() createDecal(endpoint, P[1438], Enum.NormalId.Front) setDecalTexture(endpoint, P[1438], "rbxassetid://7042419532", Enum.NormalId.Front) end) end if P[1475] then task.spawn(function() createDecal(endpoint, P[1475], Enum.NormalId.Front) setDecalTexture(endpoint, P[1475], "http://www.roblox.com/asset/?id=5352077529", Enum.NormalId.Front) end) end if P[1523] then task.spawn(function() createDecal(endpoint, P[1523], Enum.NormalId.Top) setDecalTexture(endpoint, P[1523], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Top) end) end if P[1523] then task.spawn(function() createDecal(endpoint, P[1523], Enum.NormalId.Back) setDecalTexture(endpoint, P[1523], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Back) end) end if P[1527] then task.spawn(function() createDecal(endpoint, P[1527], Enum.NormalId.Left) setDecalTexture(endpoint, P[1527], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Left) end) end if P[1527] then task.spawn(function() createDecal(endpoint, P[1527], Enum.NormalId.Top) setDecalTexture(endpoint, P[1527], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Top) end) end if P[1533] then task.spawn(function() createDecal(endpoint, P[1533], Enum.NormalId.Top) setDecalTexture(endpoint, P[1533], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Top) end) end if P[1536] then task.spawn(function() createDecal(endpoint, P[1536], Enum.NormalId.Top) setDecalTexture(endpoint, P[1536], "http://www.roblox.com/asset/?id=239791391", Enum.NormalId.Top) end) end if P[1541] then task.spawn(function() createDecal(endpoint, P[1541], Enum.NormalId.Left) setDecalTexture(endpoint, P[1541], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Left) end) end if P[1541] then task.spawn(function() createDecal(endpoint, P[1541], Enum.NormalId.Top) setDecalTexture(endpoint, P[1541], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Top) end) end if P[1547] then task.spawn(function() createDecal(endpoint, P[1547], Enum.NormalId.Top) setDecalTexture(endpoint, P[1547], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Top) end) end if P[1550] then task.spawn(function() createDecal(endpoint, P[1550], Enum.NormalId.Top) setDecalTexture(endpoint, P[1550], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Top) end) end if P[1550] then task.spawn(function() createDecal(endpoint, P[1550], Enum.NormalId.Right) setDecalTexture(endpoint, P[1550], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[1550] then task.spawn(function() createDecal(endpoint, P[1550], Enum.NormalId.Left) setDecalTexture(endpoint, P[1550], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Left) end) end if P[1550] then task.spawn(function() createDecal(endpoint, P[1550], Enum.NormalId.Back) setDecalTexture(endpoint, P[1550], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Back) end) end if P[1550] then task.spawn(function() createDecal(endpoint, P[1550], Enum.NormalId.Front) setDecalTexture(endpoint, P[1550], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Front) end) end if P[1557] then task.spawn(function() createDecal(endpoint, P[1557], Enum.NormalId.Right) setDecalTexture(endpoint, P[1557], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[1560] then task.spawn(function() createDecal(endpoint, P[1560], Enum.NormalId.Right) setDecalTexture(endpoint, P[1560], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[1560] then task.spawn(function() createDecal(endpoint, P[1560], Enum.NormalId.Top) setDecalTexture(endpoint, P[1560], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Top) end) end if P[1560] then task.spawn(function() createDecal(endpoint, P[1560], Enum.NormalId.Front) setDecalTexture(endpoint, P[1560], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Front) end) end if P[1560] then task.spawn(function() createDecal(endpoint, P[1560], Enum.NormalId.Left) setDecalTexture(endpoint, P[1560], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Left) end) end if P[1560] then task.spawn(function() createDecal(endpoint, P[1560], Enum.NormalId.Back) setDecalTexture(endpoint, P[1560], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Back) end) end if P[1567] then task.spawn(function() createDecal(endpoint, P[1567], Enum.NormalId.Right) setDecalTexture(endpoint, P[1567], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[1567] then task.spawn(function() createDecal(endpoint, P[1567], Enum.NormalId.Front) setDecalTexture(endpoint, P[1567], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Front) end) end if P[1567] then task.spawn(function() createDecal(endpoint, P[1567], Enum.NormalId.Back) setDecalTexture(endpoint, P[1567], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Back) end) end if P[1567] then task.spawn(function() createDecal(endpoint, P[1567], Enum.NormalId.Left) setDecalTexture(endpoint, P[1567], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Left) end) end if P[1590] then task.spawn(function() createDecal(endpoint, P[1590], Enum.NormalId.Front) setDecalTexture(endpoint, P[1590], "rbxassetid://6898342512", Enum.NormalId.Front) end) end if P[1593] then task.spawn(function() createDecal(endpoint, P[1593], Enum.NormalId.Front) setDecalTexture(endpoint, P[1593], "rbxassetid://6898343003", Enum.NormalId.Front) end) end if P[1603] then task.spawn(function() createDecal(endpoint, P[1603], Enum.NormalId.Front) setDecalTexture(endpoint, P[1603], "http://www.roblox.com/asset/?id=130467797", Enum.NormalId.Front) end) end if P[1609] then task.spawn(function() createDecal(endpoint, P[1609], Enum.NormalId.Front) setDecalTexture(endpoint, P[1609], "rbxassetid://6898342939", Enum.NormalId.Front) end) end if P[1950] then task.spawn(function() createDecal(endpoint, P[1950], Enum.NormalId.Right) setDecalTexture(endpoint, P[1950], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[1954] then task.spawn(function() createDecal(endpoint, P[1954], Enum.NormalId.Right) setDecalTexture(endpoint, P[1954], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[1962] then task.spawn(function() createDecal(endpoint, P[1962], Enum.NormalId.Right) setDecalTexture(endpoint, P[1962], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[1962] then task.spawn(function() createDecal(endpoint, P[1962], Enum.NormalId.Front) setDecalTexture(endpoint, P[1962], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Front) end) end if P[1962] then task.spawn(function() createDecal(endpoint, P[1962], Enum.NormalId.Back) setDecalTexture(endpoint, P[1962], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Back) end) end if P[1962] then task.spawn(function() createDecal(endpoint, P[1962], Enum.NormalId.Left) setDecalTexture(endpoint, P[1962], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Left) end) end if P[1970] then task.spawn(function() createDecal(endpoint, P[1970], Enum.NormalId.Right) setDecalTexture(endpoint, P[1970], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[1970] then task.spawn(function() createDecal(endpoint, P[1970], Enum.NormalId.Top) setDecalTexture(endpoint, P[1970], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Top) end) end if P[1970] then task.spawn(function() createDecal(endpoint, P[1970], Enum.NormalId.Front) setDecalTexture(endpoint, P[1970], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Front) end) end if P[1970] then task.spawn(function() createDecal(endpoint, P[1970], Enum.NormalId.Left) setDecalTexture(endpoint, P[1970], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Left) end) end if P[1970] then task.spawn(function() createDecal(endpoint, P[1970], Enum.NormalId.Back) setDecalTexture(endpoint, P[1970], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Back) end) end if P[1977] then task.spawn(function() createDecal(endpoint, P[1977], Enum.NormalId.Top) setDecalTexture(endpoint, P[1977], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Top) end) end if P[1977] then task.spawn(function() createDecal(endpoint, P[1977], Enum.NormalId.Right) setDecalTexture(endpoint, P[1977], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[1977] then task.spawn(function() createDecal(endpoint, P[1977], Enum.NormalId.Left) setDecalTexture(endpoint, P[1977], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Left) end) end if P[1977] then task.spawn(function() createDecal(endpoint, P[1977], Enum.NormalId.Back) setDecalTexture(endpoint, P[1977], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Back) end) end if P[1977] then task.spawn(function() createDecal(endpoint, P[1977], Enum.NormalId.Front) setDecalTexture(endpoint, P[1977], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Front) end) end if P[1984] then task.spawn(function() createDecal(endpoint, P[1984], Enum.NormalId.Top) setDecalTexture(endpoint, P[1984], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Top) end) end if P[1987] then task.spawn(function() createDecal(endpoint, P[1987], Enum.NormalId.Right) setDecalTexture(endpoint, P[1987], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[1990] then task.spawn(function() createDecal(endpoint, P[1990], Enum.NormalId.Top) setDecalTexture(endpoint, P[1990], "http://www.roblox.com/asset/?id=239791391", Enum.NormalId.Top) end) end if P[1993] then task.spawn(function() createDecal(endpoint, P[1993], Enum.NormalId.Left) setDecalTexture(endpoint, P[1993], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Left) end) end if P[1993] then task.spawn(function() createDecal(endpoint, P[1993], Enum.NormalId.Top) setDecalTexture(endpoint, P[1993], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Top) end) end if P[2001] then task.spawn(function() createDecal(endpoint, P[2001], Enum.NormalId.Top) setDecalTexture(endpoint, P[2001], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Top) end) end if P[2001] then task.spawn(function() createDecal(endpoint, P[2001], Enum.NormalId.Back) setDecalTexture(endpoint, P[2001], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Back) end) end if P[2005] then task.spawn(function() createDecal(endpoint, P[2005], Enum.NormalId.Top) setDecalTexture(endpoint, P[2005], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Top) end) end if P[2008] then task.spawn(function() createDecal(endpoint, P[2008], Enum.NormalId.Left) setDecalTexture(endpoint, P[2008], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Left) end) end if P[2008] then task.spawn(function() createDecal(endpoint, P[2008], Enum.NormalId.Top) setDecalTexture(endpoint, P[2008], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Top) end) end if P[2020] then task.spawn(function() createDecal(endpoint, P[2020], Enum.NormalId.Top) setDecalTexture(endpoint, P[2020], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Top) end) end if P[2023] then task.spawn(function() createDecal(endpoint, P[2023], Enum.NormalId.Back) setDecalTexture(endpoint, P[2023], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Back) end) end if P[2023] then task.spawn(function() createDecal(endpoint, P[2023], Enum.NormalId.Top) setDecalTexture(endpoint, P[2023], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Top) end) end if P[2027] then task.spawn(function() createDecal(endpoint, P[2027], Enum.NormalId.Right) setDecalTexture(endpoint, P[2027], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[2030] then task.spawn(function() createDecal(endpoint, P[2030], Enum.NormalId.Top) setDecalTexture(endpoint, P[2030], "http://www.roblox.com/asset/?id=239791391", Enum.NormalId.Top) end) end if P[2033] then task.spawn(function() createDecal(endpoint, P[2033], Enum.NormalId.Front) setDecalTexture(endpoint, P[2033], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Front) end) end if P[2033] then task.spawn(function() createDecal(endpoint, P[2033], Enum.NormalId.Back) setDecalTexture(endpoint, P[2033], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Back) end) end if P[2033] then task.spawn(function() createDecal(endpoint, P[2033], Enum.NormalId.Left) setDecalTexture(endpoint, P[2033], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Left) end) end if P[2033] then task.spawn(function() createDecal(endpoint, P[2033], Enum.NormalId.Right) setDecalTexture(endpoint, P[2033], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[2033] then task.spawn(function() createDecal(endpoint, P[2033], Enum.NormalId.Top) setDecalTexture(endpoint, P[2033], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Top) end) end if P[2040] then task.spawn(function() createDecal(endpoint, P[2040], Enum.NormalId.Top) setDecalTexture(endpoint, P[2040], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Top) end) end if P[2040] then task.spawn(function() createDecal(endpoint, P[2040], Enum.NormalId.Left) setDecalTexture(endpoint, P[2040], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Left) end) end if P[2044] then task.spawn(function() createDecal(endpoint, P[2044], Enum.NormalId.Left) setDecalTexture(endpoint, P[2044], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Left) end) end if P[2044] then task.spawn(function() createDecal(endpoint, P[2044], Enum.NormalId.Back) setDecalTexture(endpoint, P[2044], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Back) end) end if P[2044] then task.spawn(function() createDecal(endpoint, P[2044], Enum.NormalId.Front) setDecalTexture(endpoint, P[2044], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Front) end) end if P[2044] then task.spawn(function() createDecal(endpoint, P[2044], Enum.NormalId.Right) setDecalTexture(endpoint, P[2044], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[2050] then task.spawn(function() createDecal(endpoint, P[2050], Enum.NormalId.Back) setDecalTexture(endpoint, P[2050], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Back) end) end if P[2050] then task.spawn(function() createDecal(endpoint, P[2050], Enum.NormalId.Left) setDecalTexture(endpoint, P[2050], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Left) end) end if P[2050] then task.spawn(function() createDecal(endpoint, P[2050], Enum.NormalId.Front) setDecalTexture(endpoint, P[2050], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Front) end) end if P[2050] then task.spawn(function() createDecal(endpoint, P[2050], Enum.NormalId.Top) setDecalTexture(endpoint, P[2050], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Top) end) end if P[2050] then task.spawn(function() createDecal(endpoint, P[2050], Enum.NormalId.Right) setDecalTexture(endpoint, P[2050], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[2057] then task.spawn(function() createDecal(endpoint, P[2057], Enum.NormalId.Top) setDecalTexture(endpoint, P[2057], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Top) end) end if P[2057] then task.spawn(function() createDecal(endpoint, P[2057], Enum.NormalId.Left) setDecalTexture(endpoint, P[2057], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Left) end) end if P[2061] then task.spawn(function() createDecal(endpoint, P[2061], Enum.NormalId.Top) setDecalTexture(endpoint, P[2061], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Top) end) end if P[2242] then task.spawn(function() createDecal(endpoint, P[2242], Enum.NormalId.Right) setDecalTexture(endpoint, P[2242], "http://www.roblox.com/asset/?id=6403695722", Enum.NormalId.Right) end) end if P[2379] then task.spawn(function() createDecal(endpoint, P[2379], Enum.NormalId.Right) setDecalTexture(endpoint, P[2379], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[2381] then task.spawn(function() createDecal(endpoint, P[2381], Enum.NormalId.Right) setDecalTexture(endpoint, P[2381], "http://www.roblox.com/asset/?id=146539987", Enum.NormalId.Right) end) end if P[2403] then task.spawn(function() createDecal(endpoint, P[2403], Enum.NormalId.Front) setDecalTexture(endpoint, P[2403], "http://www.roblox.com/asset/?id=5352077529", Enum.NormalId.Front) end) end if P[2403] then task.spawn(function() createDecal(endpoint, P[2403], Enum.NormalId.Front) setDecalTexture(endpoint, P[2403], "http://www.roblox.com/asset/?id=5352077529", Enum.NormalId.Front) end) end if P[2444] then task.spawn(function() createDecal(endpoint, P[2444], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[2444], "rbxassetid://4222281223", Enum.NormalId.Bottom) end) end if P[2444] then task.spawn(function() createDecal(endpoint, P[2444], Enum.NormalId.Front) setDecalTexture(endpoint, P[2444], "http://www.roblox.com/asset/?id=439811644", Enum.NormalId.Front) end) end if P[2454] then task.spawn(function() createDecal(endpoint, P[2454], Enum.NormalId.Left) setDecalTexture(endpoint, P[2454], "http://www.roblox.com/asset/?id=53374647", Enum.NormalId.Left) end) end if P[2470] then task.spawn(function() createDecal(endpoint, P[2470], Enum.NormalId.Front) setDecalTexture(endpoint, P[2470], "http://www.roblox.com/asset/?id=173107842", Enum.NormalId.Front) end) end if P[2470] then task.spawn(function() createDecal(endpoint, P[2470], Enum.NormalId.Front) setDecalTexture(endpoint, P[2470], "http://www.roblox.com/asset/?id=173107842", Enum.NormalId.Front) end) end if P[2481] then task.spawn(function() createDecal(endpoint, P[2481], Enum.NormalId.Front) setDecalTexture(endpoint, P[2481], "http://www.roblox.com/asset/?id=15122497", Enum.NormalId.Front) end) end if P[2483] then task.spawn(function() createDecal(endpoint, P[2483], Enum.NormalId.Front) setDecalTexture(endpoint, P[2483], "http://www.roblox.com/asset/?id=6159636789", Enum.NormalId.Front) end) end if P[2485] then task.spawn(function() createDecal(endpoint, P[2485], Enum.NormalId.Front) setDecalTexture(endpoint, P[2485], "http://www.roblox.com/asset/?id=2253046341", Enum.NormalId.Front) end) end if P[2489] then task.spawn(function() createDecal(endpoint, P[2489], Enum.NormalId.Front) setDecalTexture(endpoint, P[2489], "http://www.roblox.com/asset/?id=1672437852", Enum.NormalId.Front) end) end if P[2489] then task.spawn(function() createDecal(endpoint, P[2489], Enum.NormalId.Front) setDecalTexture(endpoint, P[2489], "http://www.roblox.com/asset/?id=1672437852", Enum.NormalId.Front) end) end if P[2495] then task.spawn(function() createDecal(endpoint, P[2495], Enum.NormalId.Top) setDecalTexture(endpoint, P[2495], "rbxassetid://308305689", Enum.NormalId.Top) end) end if P[2495] then task.spawn(function() createDecal(endpoint, P[2495], Enum.NormalId.Right) setDecalTexture(endpoint, P[2495], "rbxassetid://308305689", Enum.NormalId.Right) end) end if P[2495] then task.spawn(function() createDecal(endpoint, P[2495], Enum.NormalId.Left) setDecalTexture(endpoint, P[2495], "rbxassetid://308305689", Enum.NormalId.Left) end) end if P[2495] then task.spawn(function() createDecal(endpoint, P[2495], Enum.NormalId.Front) setDecalTexture(endpoint, P[2495], "rbxassetid://308305689", Enum.NormalId.Front) end) end if P[2495] then task.spawn(function() createDecal(endpoint, P[2495], Enum.NormalId.Back) setDecalTexture(endpoint, P[2495], "rbxassetid://308305689", Enum.NormalId.Back) end) end if P[2503] then task.spawn(function() createDecal(endpoint, P[2503], Enum.NormalId.Top) setDecalTexture(endpoint, P[2503], "rbxassetid://308305689", Enum.NormalId.Top) end) end if P[2503] then task.spawn(function() createDecal(endpoint, P[2503], Enum.NormalId.Right) setDecalTexture(endpoint, P[2503], "rbxassetid://308305689", Enum.NormalId.Right) end) end if P[2503] then task.spawn(function() createDecal(endpoint, P[2503], Enum.NormalId.Left) setDecalTexture(endpoint, P[2503], "rbxassetid://308305689", Enum.NormalId.Left) end) end if P[2503] then task.spawn(function() createDecal(endpoint, P[2503], Enum.NormalId.Front) setDecalTexture(endpoint, P[2503], "rbxassetid://308305689", Enum.NormalId.Front) end) end if P[2503] then task.spawn(function() createDecal(endpoint, P[2503], Enum.NormalId.Back) setDecalTexture(endpoint, P[2503], "rbxassetid://308305689", Enum.NormalId.Back) end) end if P[2510] then task.spawn(function() createDecal(endpoint, P[2510], Enum.NormalId.Top) setDecalTexture(endpoint, P[2510], "rbxassetid://4711990950", Enum.NormalId.Top) end) end if P[2526] then task.spawn(function() createDecal(endpoint, P[2526], Enum.NormalId.Front) setDecalTexture(endpoint, P[2526], "http://www.roblox.com/asset/?id=173107950", Enum.NormalId.Front) end) end if P[2526] then task.spawn(function() createDecal(endpoint, P[2526], Enum.NormalId.Front) setDecalTexture(endpoint, P[2526], "http://www.roblox.com/asset/?id=173107950", Enum.NormalId.Front) end) end if P[2526] then task.spawn(function() createDecal(endpoint, P[2526], Enum.NormalId.Back) setDecalTexture(endpoint, P[2526], "http://www.roblox.com/asset/?id=173107950", Enum.NormalId.Back) end) end if P[2538] then task.spawn(function() createDecal(endpoint, P[2538], Enum.NormalId.Front) setDecalTexture(endpoint, P[2538], "http://www.roblox.com/asset/?id=173107126", Enum.NormalId.Front) end) end if P[2561] then task.spawn(function() createDecal(endpoint, P[2561], Enum.NormalId.Back) setDecalTexture(endpoint, P[2561], "http://www.roblox.com/asset/?id=1280599993", Enum.NormalId.Back) end) end if P[2574] then task.spawn(function() createDecal(endpoint, P[2574], Enum.NormalId.Front) setDecalTexture(endpoint, P[2574], "http://www.roblox.com/asset/?id=3954151335", Enum.NormalId.Front) end) end if P[2574] then task.spawn(function() createDecal(endpoint, P[2574], Enum.NormalId.Front) setDecalTexture(endpoint, P[2574], "http://www.roblox.com/asset/?id=3954151335", Enum.NormalId.Front) end) end if P[2577] then task.spawn(function() createDecal(endpoint, P[2577], Enum.NormalId.Front) setDecalTexture(endpoint, P[2577], "http://www.roblox.com/asset/?id=8608217004", Enum.NormalId.Front) end) end if P[2580] then task.spawn(function() createDecal(endpoint, P[2580], Enum.NormalId.Front) setDecalTexture(endpoint, P[2580], "http://www.roblox.com/asset/?id=4799305634", Enum.NormalId.Front) end) end if P[2621] then task.spawn(function() createDecal(endpoint, P[2621], Enum.NormalId.Front) setDecalTexture(endpoint, P[2621], "http://www.roblox.com/asset/?id=7808995933", Enum.NormalId.Front) end) end if P[2621] then task.spawn(function() createDecal(endpoint, P[2621], Enum.NormalId.Back) setDecalTexture(endpoint, P[2621], "http://www.roblox.com/asset/?id=7808995933", Enum.NormalId.Back) end) end if P[2625] then task.spawn(function() createDecal(endpoint, P[2625], Enum.NormalId.Front) setDecalTexture(endpoint, P[2625], "http://www.roblox.com/asset/?id=2248298166", Enum.NormalId.Front) end) end if P[2634] then task.spawn(function() createDecal(endpoint, P[2634], Enum.NormalId.Top) setDecalTexture(endpoint, P[2634], "rbxassetid://308305689", Enum.NormalId.Top) end) end if P[2634] then task.spawn(function() createDecal(endpoint, P[2634], Enum.NormalId.Right) setDecalTexture(endpoint, P[2634], "rbxassetid://308305689", Enum.NormalId.Right) end) end if P[2634] then task.spawn(function() createDecal(endpoint, P[2634], Enum.NormalId.Left) setDecalTexture(endpoint, P[2634], "rbxassetid://308305689", Enum.NormalId.Left) end) end if P[2634] then task.spawn(function() createDecal(endpoint, P[2634], Enum.NormalId.Front) setDecalTexture(endpoint, P[2634], "rbxassetid://308305689", Enum.NormalId.Front) end) end if P[2634] then task.spawn(function() createDecal(endpoint, P[2634], Enum.NormalId.Back) setDecalTexture(endpoint, P[2634], "rbxassetid://308305689", Enum.NormalId.Back) end) end if P[2640] then task.spawn(function() createDecal(endpoint, P[2640], Enum.NormalId.Front) setDecalTexture(endpoint, P[2640], "http://www.roblox.com/asset/?id=173107894", Enum.NormalId.Front) end) end if P[2659] then task.spawn(function() createDecal(endpoint, P[2659], Enum.NormalId.Front) setDecalTexture(endpoint, P[2659], "http://www.roblox.com/asset/?id=5106885508", Enum.NormalId.Front) end) end if P[2661] then task.spawn(function() createDecal(endpoint, P[2661], Enum.NormalId.Back) setDecalTexture(endpoint, P[2661], "http://www.roblox.com/asset/?id=156256146", Enum.NormalId.Back) end) end if P[2666] then task.spawn(function() createDecal(endpoint, P[2666], Enum.NormalId.Top) setDecalTexture(endpoint, P[2666], "http://www.roblox.com/asset/?id=336216414", Enum.NormalId.Top) end) end if P[2666] then task.spawn(function() createDecal(endpoint, P[2666], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[2666], "http://www.roblox.com/asset/?id=7577148020", Enum.NormalId.Bottom) end) end if P[2666] then task.spawn(function() createDecal(endpoint, P[2666], Enum.NormalId.Front) setDecalTexture(endpoint, P[2666], "http://www.roblox.com/asset/?id=7577148020", Enum.NormalId.Front) end) end if P[2686] then task.spawn(function() createDecal(endpoint, P[2686], Enum.NormalId.Front) setDecalTexture(endpoint, P[2686], "http://www.roblox.com/asset/?id=336216414", Enum.NormalId.Front) end) end if P[2686] then task.spawn(function() createDecal(endpoint, P[2686], Enum.NormalId.Left) setDecalTexture(endpoint, P[2686], "http://www.roblox.com/asset/?id=5106885508", Enum.NormalId.Left) end) end if P[2690] then task.spawn(function() createDecal(endpoint, P[2690], Enum.NormalId.Front) setDecalTexture(endpoint, P[2690], "http://www.roblox.com/asset/?id=8714825700", Enum.NormalId.Front) end) end if P[2693] then task.spawn(function() createDecal(endpoint, P[2693], Enum.NormalId.Top) setDecalTexture(endpoint, P[2693], "rbxassetid://4224711125", Enum.NormalId.Top) end) end if P[2693] then task.spawn(function() createDecal(endpoint, P[2693], Enum.NormalId.Front) setDecalTexture(endpoint, P[2693], "http://www.roblox.com/asset/?id=1610456739", Enum.NormalId.Front) end) end if P[2693] then task.spawn(function() createDecal(endpoint, P[2693], Enum.NormalId.Front) setDecalTexture(endpoint, P[2693], "http://www.roblox.com/asset/?id=5352077529", Enum.NormalId.Front) end) end if P[2777] then task.spawn(function() createDecal(endpoint, P[2777], Enum.NormalId.Front) setDecalTexture(endpoint, P[2777], "http://www.roblox.com/asset/?id=3409634520", Enum.NormalId.Front) end) end if P[2789] then task.spawn(function() createDecal(endpoint, P[2789], Enum.NormalId.Top) setDecalTexture(endpoint, P[2789], "rbxassetid://4224711125", Enum.NormalId.Top) end) end if P[2814] then task.spawn(function() createDecal(endpoint, P[2814], Enum.NormalId.Right) setDecalTexture(endpoint, P[2814], "http://www.roblox.com/asset/?id=5106885508", Enum.NormalId.Right) end) end if P[2818] then task.spawn(function() createDecal(endpoint, P[2818], Enum.NormalId.Front) setDecalTexture(endpoint, P[2818], "http://www.roblox.com/asset/?id=4810381507", Enum.NormalId.Front) end) end if P[2830] then task.spawn(function() createDecal(endpoint, P[2830], Enum.NormalId.Front) setDecalTexture(endpoint, P[2830], "http://www.roblox.com/asset/?id=3409650813", Enum.NormalId.Front) end) end if P[2847] then task.spawn(function() createDecal(endpoint, P[2847], Enum.NormalId.Front) end) end if P[2856] then task.spawn(function() createDecal(endpoint, P[2856], Enum.NormalId.Front) setDecalTexture(endpoint, P[2856], "http://www.roblox.com/asset/?id=2253076209", Enum.NormalId.Front) end) end if P[2856] then task.spawn(function() createDecal(endpoint, P[2856], Enum.NormalId.Front) setDecalTexture(endpoint, P[2856], "http://www.roblox.com/asset/?id=2253076209", Enum.NormalId.Front) end) end if P[2863] then task.spawn(function() createDecal(endpoint, P[2863], Enum.NormalId.Front) setDecalTexture(endpoint, P[2863], "http://www.roblox.com/asset/?id=7808995933", Enum.NormalId.Front) end) end if P[2863] then task.spawn(function() createDecal(endpoint, P[2863], Enum.NormalId.Back) setDecalTexture(endpoint, P[2863], "http://www.roblox.com/asset/?id=7808995933", Enum.NormalId.Back) end) end if P[2869] then task.spawn(function() createDecal(endpoint, P[2869], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[2869], "http://www.roblox.com/asset/?id=7578568", Enum.NormalId.Bottom) end) end if P[2869] then task.spawn(function() createDecal(endpoint, P[2869], Enum.NormalId.Front) setDecalTexture(endpoint, P[2869], "http://www.roblox.com/asset/?id=1610456739", Enum.NormalId.Front) end) end if P[2869] then task.spawn(function() createDecal(endpoint, P[2869], Enum.NormalId.Right) setDecalTexture(endpoint, P[2869], "http://www.roblox.com/asset/?id=1610456739", Enum.NormalId.Right) end) end if P[2869] then task.spawn(function() createDecal(endpoint, P[2869], Enum.NormalId.Left) setDecalTexture(endpoint, P[2869], "http://www.roblox.com/asset/?id=1610456739", Enum.NormalId.Left) end) end if P[2933] then task.spawn(function() createDecal(endpoint, P[2933], Enum.NormalId.Front) setDecalTexture(endpoint, P[2933], "http://www.roblox.com/asset/?id=6722708144", Enum.NormalId.Front) end) end if P[2943] then task.spawn(function() createDecal(endpoint, P[2943], Enum.NormalId.Front) setDecalTexture(endpoint, P[2943], "http://www.roblox.com/asset/?id=4075845792", Enum.NormalId.Front) end) end if P[2966] then task.spawn(function() createDecal(endpoint, P[2966], Enum.NormalId.Back) setDecalTexture(endpoint, P[2966], "http://www.roblox.com/asset/?id=6722708144", Enum.NormalId.Back) end) end if P[2991] then task.spawn(function() createDecal(endpoint, P[2991], Enum.NormalId.Back) setDecalTexture(endpoint, P[2991], "http://www.roblox.com/asset/?id=1452617160", Enum.NormalId.Back) end) end if P[3001] then task.spawn(function() createDecal(endpoint, P[3001], Enum.NormalId.Left) setDecalTexture(endpoint, P[3001], "rbxassetid://73063830261933", Enum.NormalId.Left) end) end if P[3004] then task.spawn(function() createDecal(endpoint, P[3004], Enum.NormalId.Right) setDecalTexture(endpoint, P[3004], "rbxassetid://108430484296317", Enum.NormalId.Right) end) end if P[3004] then task.spawn(function() createDecal(endpoint, P[3004], Enum.NormalId.Left) setDecalTexture(endpoint, P[3004], "rbxassetid://108430484296317", Enum.NormalId.Left) end) end if P[3004] then task.spawn(function() createDecal(endpoint, P[3004], Enum.NormalId.Back) setDecalTexture(endpoint, P[3004], "rbxassetid://108430484296317", Enum.NormalId.Back) end) end if P[3009] then task.spawn(function() createDecal(endpoint, P[3009], Enum.NormalId.Left) setDecalTexture(endpoint, P[3009], "rbxassetid://108430484296317", Enum.NormalId.Left) end) end if P[3009] then task.spawn(function() createDecal(endpoint, P[3009], Enum.NormalId.Right) setDecalTexture(endpoint, P[3009], "rbxassetid://108430484296317", Enum.NormalId.Right) end) end if P[3009] then task.spawn(function() createDecal(endpoint, P[3009], Enum.NormalId.Front) setDecalTexture(endpoint, P[3009], "rbxassetid://108430484296317", Enum.NormalId.Front) end) end if P[3014] then task.spawn(function() createDecal(endpoint, P[3014], Enum.NormalId.Left) setDecalTexture(endpoint, P[3014], "rbxassetid://104131489814531", Enum.NormalId.Left) end) end if P[3035] then task.spawn(function() createDecal(endpoint, P[3035], Enum.NormalId.Front) setDecalTexture(endpoint, P[3035], "rbxassetid://90506874663587", Enum.NormalId.Front) end) end if P[3037] then task.spawn(function() createDecal(endpoint, P[3037], Enum.NormalId.Front) setDecalTexture(endpoint, P[3037], "rbxassetid://90506874663587", Enum.NormalId.Front) end) end if P[3039] then task.spawn(function() createDecal(endpoint, P[3039], Enum.NormalId.Front) setDecalTexture(endpoint, P[3039], "rbxassetid://90506874663587", Enum.NormalId.Front) end) end if P[3041] then task.spawn(function() createDecal(endpoint, P[3041], Enum.NormalId.Top) setDecalTexture(endpoint, P[3041], "rbxasset://textures/SpawnLocation.png", Enum.NormalId.Top) end) end task.wait(0.3) if P[882] then task.spawn(function() createLight(endpoint, P[882], "SurfaceLight") syncLight(endpoint, P[882], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[897] then task.spawn(function() createLight(endpoint, P[897], "SurfaceLight") syncLight(endpoint, P[897], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[908] then task.spawn(function() createLight(endpoint, P[908], "SurfaceLight") syncLight(endpoint, P[908], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[923] then task.spawn(function() createLight(endpoint, P[923], "SurfaceLight") syncLight(endpoint, P[923], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[946] then task.spawn(function() createLight(endpoint, P[946], "SurfaceLight") syncLight(endpoint, P[946], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[957] then task.spawn(function() createLight(endpoint, P[957], "SurfaceLight") syncLight(endpoint, P[957], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[980] then task.spawn(function() createLight(endpoint, P[980], "SurfaceLight") syncLight(endpoint, P[980], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[989] then task.spawn(function() createLight(endpoint, P[989], "SurfaceLight") syncLight(endpoint, P[989], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[1004] then task.spawn(function() createLight(endpoint, P[1004], "SurfaceLight") syncLight(endpoint, P[1004], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[1013] then task.spawn(function() createLight(endpoint, P[1013], "SurfaceLight") syncLight(endpoint, P[1013], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[1028] then task.spawn(function() createLight(endpoint, P[1028], "SurfaceLight") syncLight(endpoint, P[1028], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[1043] then task.spawn(function() createLight(endpoint, P[1043], "SurfaceLight") syncLight(endpoint, P[1043], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[1062] then task.spawn(function() createLight(endpoint, P[1062], "SurfaceLight") syncLight(endpoint, P[1062], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[1073] then task.spawn(function() createLight(endpoint, P[1073], "SurfaceLight") syncLight(endpoint, P[1073], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[1088] then task.spawn(function() createLight(endpoint, P[1088], "SurfaceLight") syncLight(endpoint, P[1088], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[1109] then task.spawn(function() createLight(endpoint, P[1109], "SurfaceLight") syncLight(endpoint, P[1109], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[1128] then task.spawn(function() createLight(endpoint, P[1128], "SurfaceLight") syncLight(endpoint, P[1128], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[1145] then task.spawn(function() createLight(endpoint, P[1145], "SurfaceLight") syncLight(endpoint, P[1145], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[1148] then task.spawn(function() createLight(endpoint, P[1148], "SurfaceLight") syncLight(endpoint, P[1148], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[1169] then task.spawn(function() createLight(endpoint, P[1169], "SurfaceLight") syncLight(endpoint, P[1169], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[1184] then task.spawn(function() createLight(endpoint, P[1184], "SurfaceLight") syncLight(endpoint, P[1184], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[1193] then task.spawn(function() createLight(endpoint, P[1193], "SurfaceLight") syncLight(endpoint, P[1193], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[1208] then task.spawn(function() createLight(endpoint, P[1208], "SurfaceLight") syncLight(endpoint, P[1208], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[1223] then task.spawn(function() createLight(endpoint, P[1223], "SurfaceLight") syncLight(endpoint, P[1223], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[1240] then task.spawn(function() createLight(endpoint, P[1240], "SurfaceLight") syncLight(endpoint, P[1240], "SurfaceLight", 0.5, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[2444] then task.spawn(function() createLight(endpoint, P[2444], "SurfaceLight") syncLight(endpoint, P[2444], "SurfaceLight", 1.2000000476837158, 12, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90) end) end if P[2454] then task.spawn(function() createLight(endpoint, P[2454], "PointLight") syncLight(endpoint, P[2454], "PointLight", 1, 8, Color3.new(1,1,1), false, nil, 90) end) end if P[2621] then task.spawn(function() createLight(endpoint, P[2621], "PointLight") syncLight(endpoint, P[2621], "PointLight", 10, 8, Color3.new(1,1,1), false, nil, 90) end) end if P[2863] then task.spawn(function() createLight(endpoint, P[2863], "PointLight") syncLight(endpoint, P[2863], "PointLight", 10, 8, Color3.new(1,1,1), false, nil, 90) end) end if P[2943] then task.spawn(function() createLight(endpoint, P[2943], "PointLight") syncLight(endpoint, P[2943], "PointLight", 2, 8, Color3.new(1,1,1), false, nil, 90) end) end if P[2991] then task.spawn(function() createLight(endpoint, P[2991], "PointLight") syncLight(endpoint, P[2991], "PointLight", 5, 8, Color3.new(1,1,1), false, nil, 90) end) end task.wait(0.3) local G = {} task.spawn(function() G[1517] = createGroup(endpoint, "Model", workspace, {1523,1527,1531,1533,1536,1539,1541,1545,1547,1550,1557,1560,1567}) setName(endpoint, G[1517], "Cash") end) task.spawn(function() G[1317] = createGroup(endpoint, "Model", workspace, {1318,1319,1320,1321,1322,1323,1324,1325,1326,1328,1329,1330,1331,1332,1333,1334,1335,1336,1337,1338}) setName(endpoint, G[1317], "Coffee Machine") end) task.spawn(function() G[151] = createGroup(endpoint, "Model", workspace, {152,154,158,160,165}) end) task.spawn(function() G[1252] = createGroup(endpoint, "Model", workspace, {1300,1303,1305}) setName(endpoint, G[1252], "KitchenSink") end) task.spawn(function() G[1442] = createGroup(endpoint, "Model", workspace, {1455,1456,1457}) setName(endpoint, G[1442], "Cups") end) task.spawn(function() G[2182] = createGroup(endpoint, "Model", workspace, {2183,2185,2187,2189,2190}) setName(endpoint, G[2182], "ColdTapHandle") end) task.spawn(function() G[2069] = createGroup(endpoint, "Model", workspace, {2070,2071,2073}) setName(endpoint, G[2069], "ToiletPaperRoll") end) task.spawn(function() G[892] = createGroup(endpoint, "Model", workspace, {893,895,897,899,903}) end) task.spawn(function() G[2214] = createGroup(endpoint, "Model", workspace, {2215,2216,2217,2220}) setName(endpoint, G[2214], "Handle") end) task.spawn(function() G[1420] = createGroup(endpoint, "Model", workspace, {1421,1422,1423,1424,1425,1426,1427,1428,1429,1430,1431,1432,1433,1434,1435,1436,1437,1438,1440,1441}) setName(endpoint, G[1420], "Coffee Machine") end) task.spawn(function() G[293] = createGroup(endpoint, "Model", workspace, {294,295,296,297,298,299,300,301}) setName(endpoint, G[293], "Iced Tea") end) task.spawn(function() G[2297] = createGroup(endpoint, "Model", workspace, {2298,2300,2301,2302,2303,2304,2305,2306,2307,2308,2309,2312,2313,2316,2321,2323,2324,2328}) end) task.spawn(function() G[1117] = createGroup(endpoint, "Model", workspace, {1118,1122,1124,1128,1130}) end) task.spawn(function() G[1207] = createGroup(endpoint, "Model", workspace, {1208,1210,1212,1216,1220}) end) task.spawn(function() G[1222] = createGroup(endpoint, "Model", workspace, {1223,1225,1227,1231,1235}) end) task.spawn(function() G[51] = createGroup(endpoint, "Model", workspace, {52,54,56,60,65}) end) task.spawn(function() G[1254] = createGroup(endpoint, "Model", workspace, {1255,1256,1257,1258,1259,1260,1261,1262,1263,1264,1266,1267,1268,1269,1270,1272,1273,1274,1275,1276,1278,1279,1280}) setName(endpoint, G[1254], "Frame") end) task.spawn(function() G[635] = createGroup(endpoint, "Model", workspace, {636,638,639,640,642}) setName(endpoint, G[635], "Bin") end) task.spawn(function() G[2388] = createGroup(endpoint, "Model", workspace, {2389,2390}) end) task.spawn(function() G[1458] = createGroup(endpoint, "Model", workspace, {1471,1472,1473}) setName(endpoint, G[1458], "Cups") end) task.spawn(function() G[2013] = createGroup(endpoint, "Model", workspace, {2014,2016}) end) task.spawn(function() G[1956] = createGroup(endpoint, "Model", workspace, {1962,1968,1970,1977,1984,1987,1990,1993,1997,1999,2001,2005,2008}) setName(endpoint, G[1956], "Cash") end) task.spawn(function() G[582] = createGroup(endpoint, "Model", workspace, {583,589}) setName(endpoint, G[582], "thingything") end) task.spawn(function() G[1177] = createGroup(endpoint, "Model", workspace, {1178,1182,1184,1186,1190}) end) task.spawn(function() G[742] = createGroup(endpoint, "Model", workspace, {743,744,745,746,747,748,749,750,751,752,753,754,756,758,759,760,762,763}) end) task.spawn(function() G[1644] = createGroup(endpoint, "Model", workspace, {1645,1646,1648,1650,1652}) end) task.spawn(function() G[1677] = createGroup(endpoint, "Model", workspace, {1678,1679,1680,1681,1682,1683,1684,1685,1686,1687,1688,1689,1690,1691,1692,1694,1696,1698}) end) task.spawn(function() G[590] = createGroup(endpoint, "Model", workspace, {591,592,593}) setName(endpoint, G[590], "FrontPanel") end) task.spawn(function() G[524] = createGroup(endpoint, "Model", workspace, {525,526}) end) task.spawn(function() G[788] = createGroup(endpoint, "Model", workspace, {789,790,791,792,793,794,795,796,797,798,799,800,802,804,805,807,808,809}) end) task.spawn(function() G[658] = createGroup(endpoint, "Model", workspace, {659,660,661,662,663,664,666,667,668,669,670,671,672,673,674,675,676,677,678,679,680,681,682,683,684,685,687,688,689,690,691,692,693,695,696}) setName(endpoint, G[658], "Soda and Ice") end) task.spawn(function() G[1027] = createGroup(endpoint, "Model", workspace, {1028,1030,1034,1038,1040}) end) task.spawn(function() G[1701] = createGroup(endpoint, "Model", workspace, {1702,1704,1705,1707,1708,1709,1710,1711,1713,1714,1715,1716,1717,1722,1724,1726,1731,1733}) end) task.spawn(function() G[1451] = createGroup(endpoint, "Model", workspace, {1452,1453,1454}) setName(endpoint, G[1451], "Medium Cup") end) task.spawn(function() G[1072] = createGroup(endpoint, "Model", workspace, {1073,1075,1077,1081,1085}) end) task.spawn(function() G[614] = createGroup(endpoint, "Model", workspace, {615,616,617,618}) setName(endpoint, G[614], "Spigot") end) task.spawn(function() G[952] = createGroup(endpoint, "Model", workspace, {953,957,959,961,963}) end) task.spawn(function() G[627] = createGroup(endpoint, "Model", workspace, {628,629,630,631,632,633,634}) setName(endpoint, G[627], "Basket") end) task.spawn(function() G[1147] = createGroup(endpoint, "Model", workspace, {1148,1150,1154,1156,1158}) end) task.spawn(function() G[2356] = createGroup(endpoint, "Model", workspace, {2357,2358,2359,2360,2361,2362,2363,2364,2365,2366,2367,2368,2369,2370,2371,2372,2373,2374}) end) task.spawn(function() G[1822] = createGroup(endpoint, "Model", workspace, {1823,1824,1825,1826,1827}) setName(endpoint, G[1822], "Counter") end) task.spawn(function() G[1616] = createGroup(endpoint, "Model", workspace, {1618,1619}) end) task.spawn(function() G[1339] = createGroup(endpoint, "Model", workspace, {1352,1353,1354}) setName(endpoint, G[1339], "Cups") end) task.spawn(function() G[609] = createGroup(endpoint, "Model", workspace, {610,611,612,613}) setName(endpoint, G[609], "Spigot") end) task.spawn(function() G[1893] = createGroup(endpoint, "Model", workspace, {1894,1899,1904,1906,1908}) end) task.spawn(function() G[982] = createGroup(endpoint, "Model", workspace, {983,985,989,991,995}) end) task.spawn(function() G[495] = createGroup(endpoint, "Model", workspace, {496,497,498,499,500,501,502,503,504,505,506,507,509,511,513,515,516,517}) end) task.spawn(function() G[2068] = createGroup(endpoint, "Model", workspace, {2074,2076,2078,2080,2082,2084,2086}) setName(endpoint, G[2068], "ToiletPaperDispenser") end) task.spawn(function() G[1192] = createGroup(endpoint, "Model", workspace, {1193,1195,1197,1201,1205}) end) task.spawn(function() G[997] = createGroup(endpoint, "Model", workspace, {998,1000,1004,1006,1010}) end) task.spawn(function() G[409] = createGroup(endpoint, "Model", workspace, {410,411}) end) task.spawn(function() G[1510] = createGroup(endpoint, "Model", workspace, {1511,1512,1513}) setName(endpoint, G[1510], "Medium Cup") end) task.spawn(function() G[619] = createGroup(endpoint, "Model", workspace, {620,621,622,623,624,625,626}) setName(endpoint, G[619], "Basket") end) task.spawn(function() G[2159] = createGroup(endpoint, "Model", workspace, {2160,2162,2164,2166,2167}) setName(endpoint, G[2159], "HotTapHandle") end) task.spawn(function() G[1132] = createGroup(endpoint, "Model", workspace, {1133,1135,1137,1141,1145}) end) task.spawn(function() G[922] = createGroup(endpoint, "Model", workspace, {923,925,929,933,935}) end) task.spawn(function() G[204] = createGroup(endpoint, "Model", workspace, {205,206,207,208,209,210,211,212,213,215,217,219,220,221,226,228,230,235}) end) task.spawn(function() G[114] = createGroup(endpoint, "Model", workspace, {115,116,117,118,119,120,121,122,123,125,126,128,129,133,138,143,145,147}) end) task.spawn(function() G[1734] = createGroup(endpoint, "Model", workspace, {1735,1740,1744,1746,1748}) end) task.spawn(function() G[1912] = createGroup(endpoint, "Model", workspace, {1913,1916,1917,1918,1919,1920,1921,1922,1923,1924,1926,1928,1929,1935,1940,1942,1945,1946}) end) task.spawn(function() G[1828] = createGroup(endpoint, "Model", workspace, {1829,1830,1831,1832,1833,1834,1835,1836,1837,1838,1839,1840,1841,1842,1843,1844,1845,1846,1847,1848,1849,1850,1851}) setName(endpoint, G[1828], "Door") end) task.spawn(function() G[412] = createGroup(endpoint, "Model", workspace, {413,414,415,416,418}) setName(endpoint, G[412], "Bin") end) task.spawn(function() G[15] = createGroup(endpoint, "Model", workspace, {16,17,18,19,22,23,25,27,28,29,30,31,32,33,35,41,46,49}) end) task.spawn(function() G[812] = createGroup(endpoint, "Model", workspace, {813,814,815,816,817,818,819,820,821,822,823,824,825,826,827,828,829,830,831,832,833,834,835,836,837,838,839,840,841,842,843,844,845,846,847,848,849,850,851,852,853,854,855,856}) setName(endpoint, G[812], "Drinks") end) task.spawn(function() G[573] = createGroup(endpoint, "Model", workspace, {594,595,596,597,599,600,601,602,603,604,605,606,607,608}) setName(endpoint, G[573], "CoolTechDoubleCoolFryer") end) task.spawn(function() G[550] = createGroup(endpoint, "Model", workspace, {551,552,553,554,555,556,557,558,559,560,561,562,563,565,566,568,570,572}) end) task.spawn(function() G[574] = createGroup(endpoint, "Model", workspace, {575,576}) setName(endpoint, G[574], "thingything") end) task.spawn(function() G[1518] = createGroup(endpoint, "Model", workspace, {1519,1521}) end) task.spawn(function() G[1012] = createGroup(endpoint, "Model", workspace, {1013,1015,1019,1021,1023}) end) task.spawn(function() G[1295] = createGroup(endpoint, "Model", workspace, {1296,1298,1299}) setName(endpoint, G[1295], "ColdTapHandle") end) task.spawn(function() G[1948] = createGroup(endpoint, "Model", workspace, {1949,1950,1952,1953,1954}) setName(endpoint, G[1948], "Bin") end) task.spawn(function() G[1443] = createGroup(endpoint, "Model", workspace, {1444,1445,1446}) setName(endpoint, G[1443], "Small Cup") end) task.spawn(function() G[518] = createGroup(endpoint, "Model", workspace, {519,520}) end) task.spawn(function() G[1042] = createGroup(endpoint, "Model", workspace, {1043,1045,1049,1051,1055}) end) task.spawn(function() G[5] = createGroup(endpoint, "Model", workspace, {6,8,10,11}) setName(endpoint, G[5], "Drive-Thru Speaker") end) task.spawn(function() G[1459] = createGroup(endpoint, "Model", workspace, {1460,1461,1462}) setName(endpoint, G[1459], "Small Cup") end) task.spawn(function() G[237] = createGroup(endpoint, "Model", workspace, {238,240,244,246,251}) end) task.spawn(function() G[811] = createGroup(endpoint, "Model", workspace, {857,858,859,860,861,862,863,864,865,866,867,868,869,870,871,872,873,874}) setName(endpoint, G[811], "Merch Fridge") end) task.spawn(function() G[937] = createGroup(endpoint, "Model", workspace, {938,942,944,946,948}) end) task.spawn(function() G[1087] = createGroup(endpoint, "Model", workspace, {1088,1090,1092,1096,1098}) end) task.spawn(function() G[1344] = createGroup(endpoint, "Model", workspace, {1345,1346,1347}) setName(endpoint, G[1344], "Large Cup") end) task.spawn(function() G[1860] = createGroup(endpoint, "Model", workspace, {1861,1864,1865,1866,1868,1869,1870,1871,1872,1873,1874,1875,1877,1882,1885,1887,1888,1892}) end) task.spawn(function() G[353] = createGroup(endpoint, "Model", workspace, {354,355,356,357,358,359,360,361,362,363,364,365,367,368,370,372,373,374}) end) task.spawn(function() G[1819] = createGroup(endpoint, "Model", workspace, {1820,1821}) end) task.spawn(function() G[376] = createGroup(endpoint, "Model", workspace, {377,379,381,382,384}) end) task.spawn(function() G[967] = createGroup(endpoint, "Model", workspace, {968,970,974,978,980}) end) task.spawn(function() G[2999] = createGroup(endpoint, "Folder", workspace, {3000,3003,3008,3013,3032,3033}) setName(endpoint, G[2999], "1wxaRIG") end) task.spawn(function() G[1309] = createGroup(endpoint, "Model", workspace, {1310,1311,1312,1313,1315}) setName(endpoint, G[1309], "Bin") end) task.spawn(function() G[70] = createGroup(endpoint, "Model", workspace, {71,73,74,75,76,77,78,82,84,85,86,87,88,89,94,96,98,103}) end) task.spawn(function() G[485] = createGroup(endpoint, "Model", workspace, {486,488,490,492,493}) end) task.spawn(function() G[1573] = createGroup(endpoint, "Model", workspace, {1574,1575,1576,1577,1578,1579,1580,1581,1582,1583,1584,1585,1586,1587,1588,1589,1590,1592,1593,1595,1596,1597,1598,1599,1600,1601,1602,1603,1605,1606,1607,1608,1609,1611,1612}) setName(endpoint, G[1573], "Soda and Ice") end) task.spawn(function() G[1102] = createGroup(endpoint, "Model", workspace, {1103,1107,1109,1111,1113}) end) task.spawn(function() G[765] = createGroup(endpoint, "Model", workspace, {766,767,768,769,770,771,772,773,774,775,776,777,779,781,783,784,786,787}) end) task.spawn(function() G[2391] = createGroup(endpoint, "Model", workspace, {2392,2393}) end) task.spawn(function() G[2385] = createGroup(endpoint, "Model", workspace, {2386,2387}) end) task.spawn(function() G[2377] = createGroup(endpoint, "Model", workspace, {2378,2379,2381,2383,2384}) setName(endpoint, G[2377], "Bin") end) task.spawn(function() G[1506] = createGroup(endpoint, "Model", workspace, {1507,1508,1509}) setName(endpoint, G[1506], "Large Cup") end) task.spawn(function() G[2350] = createGroup(endpoint, "Model", workspace, {2351,2352,2353,2354,2355}) end) task.spawn(function() G[2331] = createGroup(endpoint, "Model", workspace, {2332,2333,2334,2335,2336,2337,2338,2339,2340,2341,2342,2343,2344,2345,2346,2347,2348,2349}) end) task.spawn(function() G[2278] = createGroup(endpoint, "Model", workspace, {2279,2281,2283,2288,2293}) end) task.spawn(function() G[2245] = createGroup(endpoint, "Model", workspace, {2246,2248,2250,2251,2253,2254,2256,2257,2258,2263,2264,2266,2271,2273,2274,2275,2276,2277}) end) task.spawn(function() G[1356] = createGroup(endpoint, "Model", workspace, {1357,1358,1359,1360,1361,1362,1363,1364,1365,1366,1367,1368,1369,1370,1371,1372,1373,1374,1375,1376,1377,1378,1379,1380,1381,1382,1383,1384,1385,1386,1387,1388,1389,1390,1391,1392,1393,1394,1395,1396,1397,1398,1399,1400}) setName(endpoint, G[1356], "Drinks") end) task.spawn(function() G[2213] = createGroup(endpoint, "Model", workspace, {2230,2234,2238,2240,2242}) setName(endpoint, G[2213], "Restroom Door") end) task.spawn(function() G[2169] = createGroup(endpoint, "Model", workspace, {2170,2171,2173,2174,2175,2176,2177,2179,2180,2181}) setName(endpoint, G[2169], "Frame") end) task.spawn(function() G[1447] = createGroup(endpoint, "Model", workspace, {1448,1449,1450}) setName(endpoint, G[1447], "Large Cup") end) task.spawn(function() G[2195] = createGroup(endpoint, "Model", workspace, {2196,2199,2200,2201,2203}) setName(endpoint, G[2195], "Plug") end) task.spawn(function() G[643] = createGroup(endpoint, "Model", workspace, {644,645,646,647,648}) setName(endpoint, G[643], "Tray") end) task.spawn(function() G[877] = createGroup(endpoint, "Model", workspace, {878,882,884,886,890}) end) task.spawn(function() G[1474] = createGroup(endpoint, "Model", workspace, {1475,1477,1478,1479,1480,1481,1482,1483,1484,1485,1486,1487,1488,1489,1490,1491,1492,1493,1494,1495}) end) task.spawn(function() G[1852] = createGroup(endpoint, "Model", workspace, {1854,1855,1856,1857,1858}) setName(endpoint, G[1852], "ThreeDTextObject") end) task.spawn(function() G[2136] = createGroup(endpoint, "Model", workspace, {2137,2139,2141,2143,2145,2147,2149,2151,2153}) setName(endpoint, G[2136], "BathroomSinkPlumbing") end) task.spawn(function() G[2088] = createGroup(endpoint, "Model", workspace, {2091,2092,2095,2096,2098,2100,2102,2104,2106,2107,2108,2112,2116,2118,2120,2122,2124,2126,2128,2130,2132}) setName(endpoint, G[2088], "Toilet") end) task.spawn(function() G[2012] = createGroup(endpoint, "Model", workspace, {2018,2020,2023,2027,2030,2033,2040,2044,2050,2057,2061,2064,2066}) setName(endpoint, G[2012], "Cash") end) task.spawn(function() G[1957] = createGroup(endpoint, "Model", workspace, {1958,1960}) end) task.spawn(function() G[907] = createGroup(endpoint, "Model", workspace, {908,910,914,916,918}) end) task.spawn(function() G[1810] = createGroup(endpoint, "Model", workspace, {1811,1812}) end) task.spawn(function() G[1348] = createGroup(endpoint, "Model", workspace, {1349,1350,1351}) setName(endpoint, G[1348], "Medium Cup") end) task.spawn(function() G[1282] = createGroup(endpoint, "Model", workspace, {1283,1284,1286}) setName(endpoint, G[1282], "HotTapHandle") end) task.spawn(function() G[2157] = createGroup(endpoint, "Model", workspace, {2204,2207,2209}) setName(endpoint, G[2157], "BathroomSink") end) task.spawn(function() G[1340] = createGroup(endpoint, "Model", workspace, {1341,1342,1343}) setName(endpoint, G[1340], "Small Cup") end) task.spawn(function() G[420] = createGroup(endpoint, "Model", workspace, {426,430,432,435,442,444,447,451,458,464,468,470,473}) setName(endpoint, G[420], "Cash") end) task.spawn(function() G[521] = createGroup(endpoint, "Model", workspace, {522,523}) end) task.spawn(function() G[1621] = createGroup(endpoint, "Model", workspace, {1622,1623,1624,1625,1626,1627,1628,1629,1630,1631,1632,1633,1635,1636,1638,1639,1640,1642}) end) task.spawn(function() G[1057] = createGroup(endpoint, "Model", workspace, {1058,1062,1064,1068,1070}) end) task.spawn(function() G[476] = createGroup(endpoint, "Model", workspace, {477,478}) end) task.spawn(function() G[170] = createGroup(endpoint, "Model", workspace, {171,172,173,174,175,176,177,178,179,181,183,184,185,187,192,194,199,201}) end) task.spawn(function() G[107] = createGroup(endpoint, "Model", workspace, {108,109}) end) task.spawn(function() G[1813] = createGroup(endpoint, "Model", workspace, {1814,1815}) end) task.spawn(function() G[347] = createGroup(endpoint, "Model", workspace, {348,349,350,351}) setName(endpoint, G[347], "Mustard") end) task.spawn(function() G[1787] = createGroup(endpoint, "Model", workspace, {1788,1789,1790,1791,1792,1793,1794,1795,1796,1797,1798,1799,1801,1802,1803,1805,1806,1808}) end) task.spawn(function() G[1750] = createGroup(endpoint, "Model", workspace, {1751,1752,1753,1756,1758,1759,1760,1761,1762,1763,1766,1767,1769,1772,1773,1775,1781,1782}) end) task.spawn(function() G[709] = createGroup(endpoint, "Model", workspace, {710,711,712,713,714,715,716,717,718,719,720,721,723,725,726,727,728,730}) end) task.spawn(function() G[1654] = createGroup(endpoint, "Model", workspace, {1655,1656,1657,1658,1659,1660,1661,1662,1663,1664,1665,1666,1667,1669,1670,1671,1673,1675}) end) task.spawn(function() G[698] = createGroup(endpoint, "Model", workspace, {699,700,702,704,706}) end) task.spawn(function() G[421] = createGroup(endpoint, "Model", workspace, {422,424}) end) task.spawn(function() G[4] = createGroup(endpoint, "Model", workspace, {2394,2395,2396,2397,2398,2399,2400,2401,2402,2403,2406,2407,2408,2409,2410,2411,2412,2413,2414,2418,2419,2420,2421,2422,2423,2424,2425,2426,2427,2429,2432,2433,2434,2435,2436,2437,2438,2439,2440,2441,2442,2443,2444,2448,2449,2450,2451,2454,2457,2458,2465,2466,2467,2468,2469,2470,2473,2474,2475,2476,2477,2478,2479,2480,2481,2483,2485,2487,2488,2489,2492,2493,2494,2495,2501,2502,2503,2509,2510,2512,2513,2514,2515,2516,2517,2518,2519,2520,2521,2522,2523,2524,2525,2526,2530,2531,2538,2540,2541,2544,2545,2546,2552,2553,2554,2555,2556,2557,2558,2561,2563,2564,2565,2566,2567,2568,2569,2570,2571,2572,2573,2574,2577,2579,2580,2582,2583,2584,2585,2586,2587,2588,2589,2590,2591,2597,2614,2615,2616,2617,2618,2619,2620,2621,2625,2627,2628,2633,2634,2640,2642,2650,2651,2652,2653,2657,2658,2659,2661,2663,2664,2665,2666,2670,2671,2672,2673,2674,2675,2676,2677,2678,2679,2680,2681,2682,2683,2684,2685,2686,2689,2690,2692,2693,2703,2704,2705,2709,2721,2722,2723,2724,2725,2726,2755,2758,2759,2760,2766,2767,2768,2769,2770,2771,2772,2773,2774,2775,2776,2777,2779,2780,2781,2782,2783,2784,2785,2786,2787,2788,2789,2791,2792,2793,2794,2795,2796,2797,2798,2799,2800,2801,2802,2803,2804,2805,2806,2807,2808,2809,2810,2811,2812,2813,2814,2816,2817,2818,2820,2821,2822,2823,2824,2825,2826,2827,2828,2829,2830,2832,2833,2834,2835,2836,2837,2838,2839,2840,2841,2842,2843,2844,2845,2846,2847,2849,2850,2851,2852,2853,2854,2855,2856,2859,2860,2861,2862,2863,2867,2868,2869,2874,2875,2876,2877,2880,2881,2912,2913,2914,2915,2916,2917,2918,2919,2922,2924,2925,2926,2932,2933,2935,2936,2937,2938,2939,2940,2943,2947,2948,2949,2950,2953,2955,2956,2957,2958,2959,2960,2961,2962,2963,2964,2965,2966,2968,2969,2970,2971,2972,2987,2988,2989,2990,2991,2994,2995,2996,2997,2998}) setName(endpoint, G[4], "KFC Stuff Added") end) task.spawn(function() G[1162] = createGroup(endpoint, "Model", workspace, {1163,1165,1169,1171,1175}) end) task.spawn(function() G[1613] = createGroup(endpoint, "Model", workspace, {1614,1615}) end) task.spawn(function() G[110] = createGroup(endpoint, "Model", workspace, {111,112}) end) task.spawn(function() G[1496] = createGroup(endpoint, "Model", workspace, {1497,1498,1499,1500}) setName(endpoint, G[1496], "Paper") end) task.spawn(function() G[1502] = createGroup(endpoint, "Model", workspace, {1503,1504,1505}) setName(endpoint, G[1502], "Small Cup") end) task.spawn(function() G[1463] = createGroup(endpoint, "Model", workspace, {1464,1465,1466}) setName(endpoint, G[1463], "Large Cup") end) task.spawn(function() G[482] = createGroup(endpoint, "Model", workspace, {483,484}) end) task.spawn(function() G[256] = createGroup(endpoint, "Model", workspace, {257,258,259,260,261,262,263,264,265,269,271,272,274,275,280,285,287,289}) end) task.spawn(function() G[2375] = createGroup(endpoint, "Model", workspace, {2376}) setName(endpoint, G[2375], "Mirror") end) task.spawn(function() G[1816] = createGroup(endpoint, "Model", workspace, {1817,1818}) end) task.spawn(function() G[2155] = createGroup(endpoint, "Model", workspace, {2156}) setName(endpoint, G[2155], "BathroomCounter") end) task.spawn(function() G[1467] = createGroup(endpoint, "Model", workspace, {1468,1469,1470}) setName(endpoint, G[1467], "Medium Cup") end) task.spawn(function() G[1355] = createGroup(endpoint, "Model", workspace, {1401,1402,1404,1405,1406,1407,1408,1409,1410,1411,1412,1413,1414,1415,1416,1417,1418,1419}) setName(endpoint, G[1355], "Merch Fridge") end) task.spawn(function() G[527] = createGroup(endpoint, "Model", workspace, {528,529,530,531,532,533,534,535,536,537,538,539,541,543,544,545,546,548}) end) task.spawn(function() G[649] = createGroup(endpoint, "Model", workspace, {650,651,652,653,654,655,656,657}) setName(endpoint, G[649], "Iced Tea") end) task.spawn(function() G[302] = createGroup(endpoint, "Model", workspace, {303,304,305,307,308,309,310,311,312,313,314,315,316,317,319,320,321,322,323,324,325,326,328,329,330,331,332,334,335,336,337,338,339,340,341}) setName(endpoint, G[302], "Soda and Ice") end) task.spawn(function() G[1501] = createGroup(endpoint, "Model", workspace, {1514,1515,1516}) setName(endpoint, G[1501], "Cups") end) task.spawn(function() G[2222] = createGroup(endpoint, "Model", workspace, {2223,2224,2225,2227}) setName(endpoint, G[2222], "Handle") end) task.spawn(function() G[479] = createGroup(endpoint, "Model", workspace, {480,481}) end) task.spawn(function() G[1287] = createGroup(endpoint, "Model", workspace, {1288,1290}) setName(endpoint, G[1287], "Plug") end) task.spawn(function() G[1237] = createGroup(endpoint, "Model", workspace, {1238,1240,1242,1246,1250}) end) task.spawn(function() G[386] = createGroup(endpoint, "Model", workspace, {387,389,391,392,393,394,396,397,398,399,400,401,403,404,405,406,407,408}) end) task.spawn(function() G[342] = createGroup(endpoint, "Model", workspace, {343,344,345,346}) setName(endpoint, G[342], "Ketchup") end) task.spawn(function() G[732] = createGroup(endpoint, "Model", workspace, {733,735,737,738,740}) end) task.wait(0.3) task.wait(0.5) local missed = {} for id, part in pairs(P) do if part and not part.Anchored then missed[#missed+1] = {Part = part, Anchored = true} end end if #missed > 0 then print("Fixing", #missed, "missed anchor(s)...") for i = 1, #missed, 100 do local chunk = {} for j = i, math.min(i+99, #missed) do chunk[#chunk+1] = missed[j] end endpoint:InvokeServer("SyncAnchor", chunk) task.wait() end end RequestCommand:InvokeServer(";res all") task.wait(0.2) RequestCommand:InvokeServer(";re all")