--[=[ d888b db db d888888b .d888b. db db db .d8b. 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b 88 88 88 88 odD' 88 88 88 88ooo88 88 ooo 88 88 88 .88' 88 88 88 88~~~88 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER designed using localmaze gui creator ]=] -- Instances: 4 | Scripts: 1 | Modules: 0 | Tags: 0 local LMG2L = {}; -- Players.SKEBOB_DJ.PlayerGui.ScreenGui LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; -- Players.SKEBOB_DJ.PlayerGui.ScreenGui.Frame LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]); LMG2L["Frame_2"]["BorderSizePixel"] = 0; LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["Frame_2"]["Size"] = UDim2.new(0, 252, 0, 520); LMG2L["Frame_2"]["Position"] = UDim2.new(0, 314, 0, -90); -- Players.SKEBOB_DJ.PlayerGui.ScreenGui.Frame.LocalScript LMG2L["LocalScript_3"] = Instance.new("LocalScript", LMG2L["Frame_2"]); -- Players.SKEBOB_DJ.PlayerGui.ScreenGui.Frame.ImageLabel LMG2L["ImageLabel_4"] = Instance.new("ImageLabel", LMG2L["Frame_2"]); LMG2L["ImageLabel_4"]["BorderSizePixel"] = 0; LMG2L["ImageLabel_4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); -- LMG2L["ImageLabel_4"]["ImageContent"] = ; LMG2L["ImageLabel_4"]["Image"] = [[rbxassetid://87967114042267]]; LMG2L["ImageLabel_4"]["Size"] = UDim2.new(0, 292, 0, 532); LMG2L["ImageLabel_4"]["Position"] = UDim2.new(0, -28, 0, -6); -- Players.SKEBOB_DJ.PlayerGui.ScreenGui.Frame.LocalScript local function C_3() local script = LMG2L["LocalScript_3"]; local UIS = game:GetService("UserInputService") local frame = script.Parent local dragging = false local dragStart local startPos local function update(input) local delta = input.Position - dragStart frame.Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) frame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then if dragging then update(input) end end end) end; task.spawn(C_3); return LMG2L["ScreenGui_1"], require;