-- Create the ScreenGui local screenGui = Instance.new("ScreenGui") screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") screenGui.Name = "JumpPowerGui" -- Create the Frame local frame = Instance.new("Frame") frame.Parent = screenGui frame.BackgroundColor3 = Color3.new(1, 1, 1) frame.Size = UDim2.new(0, 300, 0, 250) -- Increased height to accommodate the label frame.Position = UDim2.new(0.5, -150, 0.5, -125) frame.Active = true -- Make frame draggable -- Enable dragging of the Frame local UIS = game:GetService("UserInputService") local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) frame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UIS.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) -- Create the TextBox local textBox = Instance.new("TextBox") textBox.Parent = frame textBox.Size = UDim2.new(0, 200, 0, 50) textBox.Position = UDim2.new(0.5, -100, 0.2, -25) textBox.Text = "Enter JumpPower" textBox.TextSize = 18 textBox.TextScaled = true -- Scale the text to fit within the box textBox.ClearTextOnFocus = true -- Create the TextButton local button = Instance.new("TextButton") button.Parent = frame button.Size = UDim2.new(0, 100, 0, 50) button.Position = UDim2.new(0.5, -50, 0.6, -25) button.Text = "Set JumpPower" button.TextSize = 18 button.TextScaled = true -- Scale the text to fit within the button -- Create the Label local label = Instance.new("TextLabel") label.Parent = frame label.Size = UDim2.new(0, 280, 0, 50) label.Position = UDim2.new(0.5, -140, 0.85, -25) label.Text = "Follow me on roblox, I am LuckymensLostAcc" label.TextSize = 18 label.TextScaled = true -- Scale the text to fit within the label label.BackgroundTransparency = 1 -- Make the background transparent -- Rainbow Background Coroutine local function rainbowBackground() local hue = 0 while true do hue = hue + 1 / 360 if hue > 1 then hue = 0 end frame.BackgroundColor3 = Color3.fromHSV(hue, 1, 1) wait(0.1) end end -- Start the Rainbow Background Coroutine coroutine.wrap(rainbowBackground)() -- Function to set JumpPower local function setJumpPower() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:FindFirstChildOfClass("Humanoid") local jumpPower = tonumber(textBox.Text) if humanoid and jumpPower then humanoid.JumpPower = jumpPower else textBox.Text = "Invalid Input" end end -- Connect the button to setJumpPower function button.MouseButton1Click:Connect(setJumpPower)