-- Gui to Lua -- Version: 3.2 -- Instances: local ScreenGui = Instance.new("ScreenGui") local Main = Instance.new("Frame") local UICorner = Instance.new("UICorner") local ImageLabel = Instance.new("ImageLabel") local Frame = Instance.new("Frame") local UICorner_2 = Instance.new("UICorner") local TextButton = Instance.new("TextButton") local UICorner_3 = Instance.new("UICorner") local TextButton_2 = Instance.new("TextButton") local UICorner_4 = Instance.new("UICorner") local TextButton_3 = Instance.new("TextButton") local UICorner_5 = Instance.new("UICorner") --Properties: ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Main.Name = "Main" Main.Parent = ScreenGui Main.BackgroundColor3 = Color3.fromRGB(91, 91, 91) Main.BorderColor3 = Color3.fromRGB(0, 0, 0) Main.BorderSizePixel = 0 Main.Position = UDim2.new(0.449970812, 0, 0.30345118, 0) Main.Size = UDim2.new(0, 182, 0, 140) Main.ZIndex = 2 UICorner.Parent = Main ImageLabel.Parent = Main ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageLabel.BackgroundTransparency = 1.000 ImageLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageLabel.BorderSizePixel = 0 ImageLabel.Position = UDim2.new(0.374364167, 0, -0.598494828, 0) ImageLabel.Rotation = 18.000 ImageLabel.Size = UDim2.new(0, 139, 0, 126) ImageLabel.Image = "rbxassetid://132386912336567" Frame.Parent = Main Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Frame.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderSizePixel = 0 Frame.Position = UDim2.new(0.126373634, 0, 0.0857142881, 0) Frame.Size = UDim2.new(0, 136, 0, 115) UICorner_2.Parent = Frame TextButton.Parent = Frame TextButton.BackgroundColor3 = Color3.fromRGB(66, 66, 66) TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton.BorderSizePixel = 0 TextButton.Position = UDim2.new(0.0735294148, 0, 0.11304348, 0) TextButton.Size = UDim2.new(0, 45, 0, 30) TextButton.Font = Enum.Font.SourceSans TextButton.Text = "Decal" TextButton.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton.TextSize = 14.000 UICorner_3.Parent = TextButton TextButton_2.Parent = Frame TextButton_2.BackgroundColor3 = Color3.fromRGB(66, 66, 66) TextButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_2.BorderSizePixel = 0 TextButton_2.Position = UDim2.new(0.0735294148, 0, 0.478260875, 0) TextButton_2.Size = UDim2.new(0, 45, 0, 30) TextButton_2.Font = Enum.Font.SourceSans TextButton_2.Text = "Fly v3" TextButton_2.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_2.TextSize = 14.000 UICorner_4.Parent = TextButton_2 TextButton_3.Parent = ScreenGui TextButton_3.BackgroundColor3 = Color3.fromRGB(56, 56, 56) TextButton_3.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_3.BorderSizePixel = 0 TextButton_3.Position = UDim2.new(0.702297688, 0, 0.265993267, 0) TextButton_3.Size = UDim2.new(0, 33, 0, 30) TextButton_3.Font = Enum.Font.SourceSans TextButton_3.Text = "Open" TextButton_3.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_3.TextSize = 14.000 UICorner_5.Parent = TextButton_3 -- Scripts: local function TSKC_fake_script() -- Main.LocalScript local script = Instance.new('LocalScript', Main) local UserInputService = game:GetService("UserInputService") local gui = script.Parent local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end coroutine.wrap(TSKC_fake_script)() local function HDEUBO_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton) local button = script.Parent button.MouseButton1Click:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- Combined DecalSpam, Skybox, and Particles Script local decalId = "118565995143723" local skyboxId = "118565995143723" local particleImageId = "118565995143723" local function applyDecal(part) -- Create a new Decal instance local decal = Instance.new("Decal") -- Set the decal texture ID decal.Texture = "rbxassetid://" .. decalId -- Apply the decal to all faces of the part for _, face in pairs(Enum.NormalId:GetEnumItems()) do local faceDecal = decal:Clone() faceDecal.Face = face faceDecal.Parent = part end end local function decalSpam() -- Iterate through all parts in the workspace for _, part in pairs(workspace:GetDescendants()) do if part:IsA("BasePart") then applyDecal(part) end end end local function setSkybox() -- Create a new Sky object local sky = Instance.new("Sky") -- Set the skybox texture IDs sky.SkyboxBk = "rbxassetid://" .. skyboxId sky.SkyboxDn = "rbxassetid://" .. skyboxId sky.SkyboxFt = "rbxassetid://" .. skyboxId sky.SkyboxLf = "rbxassetid://" .. skyboxId sky.SkyboxRt = "rbxassetid://" .. skyboxId sky.SkyboxUp = "rbxassetid://" .. skyboxId -- Parent the skybox to the Lighting service sky.Parent = game.Lighting end local function createParticles(player) -- Create a new ParticleEmitter instance local particleEmitter = Instance.new("ParticleEmitter") -- Set the particle texture ID particleEmitter.Texture = "rbxassetid://" .. particleImageId -- Set particle properties particleEmitter.Size = NumberSequence.new(1) -- You can adjust the size as needed particleEmitter.Transparency = NumberSequence.new(0) -- Fully opaque particles particleEmitter.Lifetime = NumberRange.new(1, 2) -- Particles live between 1 and 2 seconds particleEmitter.Rate = 100 -- Emit 10 particles per second particleEmitter.Speed = NumberRange.new(1, 10) -- Particles move at a speed between 1 and 2 -- Attach the particle emitter to the player's character if player.Character then particleEmitter.Parent = player.Character:FindFirstChild("HumanoidRootPart") end end local function addParticlesToAllPlayers() -- Iterate through all players for _, player in pairs(game.Players:GetPlayers()) do createParticles(player) end end -- Connect to PlayerAdded event to add particles to new players game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) createParticles(player) end) end) -- Add particles to all players currently in the game addParticlesToAllPlayers() -- Execute all functions decalSpam() setSkybox() addParticlesToAllPlayers() end) end coroutine.wrap(HDEUBO_fake_script)() local function FFICHM_fake_script() -- TextButton_2.LocalScript local script = Instance.new('LocalScript', TextButton_2) local button = script.Parent button.MouseButton1Click:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local main = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local up = Instance.new("TextButton") local down = Instance.new("TextButton") local onof = Instance.new("TextButton") local TextLabel = Instance.new("TextLabel") local plus = Instance.new("TextButton") local speed = Instance.new("TextLabel") local mine = Instance.new("TextButton") local closebutton = Instance.new("TextButton") local mini = Instance.new("TextButton") local mini2 = Instance.new("TextButton") main.Name = "main" main.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") main.ZIndexBehavior = Enum.ZIndexBehavior.Sibling main.ResetOnSpawn = false Frame.Parent = main Frame.BackgroundColor3 = Color3.fromRGB(163, 255, 137) Frame.BorderColor3 = Color3.fromRGB(103, 221, 213) Frame.Position = UDim2.new(0.100320168, 0, 0.379746825, 0) Frame.Size = UDim2.new(0, 190, 0, 57) up.Name = "up" up.Parent = Frame up.BackgroundColor3 = Color3.fromRGB(79, 255, 152) up.Size = UDim2.new(0, 44, 0, 28) up.Font = Enum.Font.SourceSans up.Text = "UP" up.TextColor3 = Color3.fromRGB(0, 0, 0) up.TextSize = 14.000 down.Name = "down" down.Parent = Frame down.BackgroundColor3 = Color3.fromRGB(215, 255, 121) down.Position = UDim2.new(0, 0, 0.491228074, 0) down.Size = UDim2.new(0, 44, 0, 28) down.Font = Enum.Font.SourceSans down.Text = "DOWN" down.TextColor3 = Color3.fromRGB(0, 0, 0) down.TextSize = 14.000 onof.Name = "onof" onof.Parent = Frame onof.BackgroundColor3 = Color3.fromRGB(255, 249, 74) onof.Position = UDim2.new(0.702823281, 0, 0.491228074, 0) onof.Size = UDim2.new(0, 56, 0, 28) onof.Font = Enum.Font.SourceSans onof.Text = "fly" onof.TextColor3 = Color3.fromRGB(0, 0, 0) onof.TextSize = 14.000 TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(242, 60, 255) TextLabel.Position = UDim2.new(0.469327301, 0, 0, 0) TextLabel.Size = UDim2.new(0, 100, 0, 28) TextLabel.Font = Enum.Font.SourceSans TextLabel.Text = "FLY GUI V3" TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel.TextScaled = true TextLabel.TextSize = 14.000 TextLabel.TextWrapped = true plus.Name = "plus" plus.Parent = Frame plus.BackgroundColor3 = Color3.fromRGB(133, 145, 255) plus.Position = UDim2.new(0.231578946, 0, 0, 0) plus.Size = UDim2.new(0, 45, 0, 28) plus.Font = Enum.Font.SourceSans plus.Text = "+" plus.TextColor3 = Color3.fromRGB(0, 0, 0) plus.TextScaled = true plus.TextSize = 14.000 plus.TextWrapped = true speed.Name = "speed" speed.Parent = Frame speed.BackgroundColor3 = Color3.fromRGB(255, 85, 0) speed.Position = UDim2.new(0.468421042, 0, 0.491228074, 0) speed.Size = UDim2.new(0, 44, 0, 28) speed.Font = Enum.Font.SourceSans speed.Text = "1" speed.TextColor3 = Color3.fromRGB(0, 0, 0) speed.TextScaled = true speed.TextSize = 14.000 speed.TextWrapped = true mine.Name = "mine" mine.Parent = Frame mine.BackgroundColor3 = Color3.fromRGB(123, 255, 247) mine.Position = UDim2.new(0.231578946, 0, 0.491228074, 0) mine.Size = UDim2.new(0, 45, 0, 29) mine.Font = Enum.Font.SourceSans mine.Text = "-" mine.TextColor3 = Color3.fromRGB(0, 0, 0) mine.TextScaled = true mine.TextSize = 14.000 mine.TextWrapped = true closebutton.Name = "Close" closebutton.Parent = main.Frame closebutton.BackgroundColor3 = Color3.fromRGB(225, 25, 0) closebutton.Font = "SourceSans" closebutton.Size = UDim2.new(0, 45, 0, 28) closebutton.Text = "X" closebutton.TextSize = 30 closebutton.Position = UDim2.new(0, 0, -1, 27) mini.Name = "minimize" mini.Parent = main.Frame mini.BackgroundColor3 = Color3.fromRGB(192, 150, 230) mini.Font = "SourceSans" mini.Size = UDim2.new(0, 45, 0, 28) mini.Text = "-" mini.TextSize = 40 mini.Position = UDim2.new(0, 44, -1, 27) mini2.Name = "minimize2" mini2.Parent = main.Frame mini2.BackgroundColor3 = Color3.fromRGB(192, 150, 230) mini2.Font = "SourceSans" mini2.Size = UDim2.new(0, 45, 0, 28) mini2.Text = "+" mini2.TextSize = 40 mini2.Position = UDim2.new(0, 44, -1, 57) mini2.Visible = false speeds = 1 local speaker = game:GetService("Players").LocalPlayer local chr = game.Players.LocalPlayer.Character local hum = chr and chr:FindFirstChildWhichIsA("Humanoid") nowe = false game:GetService("StarterGui"):SetCore("SendNotification", { Title = "FLY GUI V3"; Text = "BY XNEO"; Icon = "rbxthumb://type=Asset&id=5107182114&w=150&h=150"}) Duration = 5; Frame.Active = true -- main = gui Frame.Draggable = true onof.MouseButton1Down:connect(function() if nowe == true then nowe = false speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true) speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics) else nowe = true for i = 1, speeds do spawn(function() local hb = game:GetService("RunService").Heartbeat tpwalking = true local chr = game.Players.LocalPlayer.Character local hum = chr and chr:FindFirstChildWhichIsA("Humanoid") while tpwalking and hb:Wait() and chr and hum and hum.Parent do if hum.MoveDirection.Magnitude > 0 then chr:TranslateBy(hum.MoveDirection) end end end) end game.Players.LocalPlayer.Character.Animate.Disabled = true local Char = game.Players.LocalPlayer.Character local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController") for i,v in next, Hum:GetPlayingAnimationTracks() do v:AdjustSpeed(0) end speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false) speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming) end if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then local plr = game.Players.LocalPlayer local torso = plr.Character.Torso local flying = true local deb = true local ctrl = {f = 0, b = 0, l = 0, r = 0} local lastctrl = {f = 0, b = 0, l = 0, r = 0} local maxspeed = 50 local speed = 0 local bg = Instance.new("BodyGyro", torso) bg.P = 9e4 bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) bg.cframe = torso.CFrame local bv = Instance.new("BodyVelocity", torso) bv.velocity = Vector3.new(0,0.1,0) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) if nowe == true then plr.Character.Humanoid.PlatformStand = true end while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do game:GetService("RunService").RenderStepped:Wait() if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then speed = speed+.5+(speed/maxspeed) if speed > maxspeed then speed = maxspeed end elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then speed = speed-1 if speed < 0 then speed = 0 end end if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed else bv.velocity = Vector3.new(0,0,0) end -- game.Players.LocalPlayer.Character.Animate.Disabled = true bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) end ctrl = {f = 0, b = 0, l = 0, r = 0} lastctrl = {f = 0, b = 0, l = 0, r = 0} speed = 0 bg:Destroy() bv:Destroy() plr.Character.Humanoid.PlatformStand = false game.Players.LocalPlayer.Character.Animate.Disabled = false tpwalking = false else local plr = game.Players.LocalPlayer local UpperTorso = plr.Character.UpperTorso local flying = true local deb = true local ctrl = {f = 0, b = 0, l = 0, r = 0} local lastctrl = {f = 0, b = 0, l = 0, r = 0} local maxspeed = 50 local speed = 0 local bg = Instance.new("BodyGyro", UpperTorso) bg.P = 9e4 bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) bg.cframe = UpperTorso.CFrame local bv = Instance.new("BodyVelocity", UpperTorso) bv.velocity = Vector3.new(0,0.1,0) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) if nowe == true then plr.Character.Humanoid.PlatformStand = true end while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do wait() if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then speed = speed+.5+(speed/maxspeed) if speed > maxspeed then speed = maxspeed end elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then speed = speed-1 if speed < 0 then speed = 0 end end if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed else bv.velocity = Vector3.new(0,0,0) end bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) end ctrl = {f = 0, b = 0, l = 0, r = 0} lastctrl = {f = 0, b = 0, l = 0, r = 0} speed = 0 bg:Destroy() bv:Destroy() plr.Character.Humanoid.PlatformStand = false game.Players.LocalPlayer.Character.Animate.Disabled = false tpwalking = false end end) local tis up.MouseButton1Down:connect(function() tis = up.MouseEnter:connect(function() while tis do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,1,0) end end) end) up.MouseLeave:connect(function() if tis then tis:Disconnect() tis = nil end end) local dis down.MouseButton1Down:connect(function() dis = down.MouseEnter:connect(function() while dis do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,-1,0) end end) end) down.MouseLeave:connect(function() if dis then dis:Disconnect() dis = nil end end) game:GetService("Players").LocalPlayer.CharacterAdded:Connect(function(char) wait(0.7) game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false game.Players.LocalPlayer.Character.Animate.Disabled = false end) plus.MouseButton1Down:connect(function() speeds = speeds + 1 speed.Text = speeds if nowe == true then tpwalking = false for i = 1, speeds do spawn(function() local hb = game:GetService("RunService").Heartbeat tpwalking = true local chr = game.Players.LocalPlayer.Character local hum = chr and chr:FindFirstChildWhichIsA("Humanoid") while tpwalking and hb:Wait() and chr and hum and hum.Parent do if hum.MoveDirection.Magnitude > 0 then chr:TranslateBy(hum.MoveDirection) end end end) end end end) mine.MouseButton1Down:connect(function() if speeds == 1 then speed.Text = 'cannot be less than 1' wait(1) speed.Text = speeds else speeds = speeds - 1 speed.Text = speeds if nowe == true then tpwalking = false for i = 1, speeds do spawn(function() local hb = game:GetService("RunService").Heartbeat tpwalking = true local chr = game.Players.LocalPlayer.Character local hum = chr and chr:FindFirstChildWhichIsA("Humanoid") while tpwalking and hb:Wait() and chr and hum and hum.Parent do if hum.MoveDirection.Magnitude > 0 then chr:TranslateBy(hum.MoveDirection) end end end) end end end end) closebutton.MouseButton1Click:Connect(function() main:Destroy() end) mini.MouseButton1Click:Connect(function() up.Visible = false down.Visible = false onof.Visible = false plus.Visible = false speed.Visible = false mine.Visible = false mini.Visible = false mini2.Visible = true main.Frame.BackgroundTransparency = 1 closebutton.Position = UDim2.new(0, 0, -1, 57) end) mini2.MouseButton1Click:Connect(function() up.Visible = true down.Visible = true onof.Visible = true plus.Visible = true speed.Visible = true mine.Visible = true mini.Visible = true mini2.Visible = false main.Frame.BackgroundTransparency = 0 closebutton.Position = UDim2.new(0, 0, -1, 27) end) end) end coroutine.wrap(FFICHM_fake_script)() local function GQWTWYL_fake_script() -- TextButton_3.LocalScript local script = Instance.new('LocalScript', TextButton_3) local UserInputService = game:GetService("UserInputService") local gui = script.Parent local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end coroutine.wrap(GQWTWYL_fake_script)() local function OYAEBDC_fake_script() -- TextButton_3.LocalScript local script = Instance.new('LocalScript', TextButton_3) local button = script.Parent button.MouseButton1Click:Connect(function() if script.Parent.Parent.Main.Visible == false then script.Parent.Parent.Main.Visible = true else script.Parent.Parent.Main.Visible = false end end) end coroutine.wrap(OYAEBDC_fake_script)()